@woosh/meep-engine 3.53.0 → 3.54.0

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Files changed (194) hide show
  1. package/package.json +1 -1
  2. package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
  3. package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
  4. package/src/core/math/noise/worley_noise_2d.js +74 -0
  5. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
  6. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
  7. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
  8. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
  9. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
  10. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
  11. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
  12. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
  13. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
  14. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
  15. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
  16. package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
  17. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
  18. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
  19. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
  20. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
  21. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  22. package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
  23. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
  24. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
  25. package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
  26. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  27. package/src/engine/graphics3/DecalSystem.js +447 -450
  28. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -22
  29. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  30. package/src/engine/graphics3/GPUParticleEmitterSystem.js +892 -951
  31. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  32. package/src/generation/foliage/FOLIAGE_DESIGN.md +2 -1
  33. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +4 -3
  34. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -1
  35. package/src/generation/foliage/config/BarkMaterialConfig.js +6 -6
  36. package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
  37. package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
  38. package/src/generation/foliage/config/FoliageBarkType.js +16 -0
  39. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +58 -5
  40. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -1
  41. package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -181
  42. package/src/generation/foliage/index.d.ts +2 -1
  43. package/src/generation/foliage/index.js +44 -43
  44. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -1
  45. package/src/generation/foliage/material/make_bark_material.js +23 -95
  46. package/src/generation/foliage/material/make_foliage_material.d.ts +29 -3
  47. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
  48. package/src/generation/foliage/material/make_foliage_material.js +605 -359
  49. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -1
  50. package/src/generation/foliage/mesh/branch_collar_project.js +205 -203
  51. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +15 -0
  52. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
  53. package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -502
  54. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  55. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -1047
  56. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +2 -1
  57. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
  58. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -415
  59. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  60. package/src/generation/foliage/presets/make_tree_species_preset.js +870 -837
  61. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -121
  62. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +10 -7
  63. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -1
  64. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -179
  65. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  66. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -1104
  67. package/src/shade/playground/foliage_wind/foliage_world.d.ts +6 -0
  68. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
  69. package/src/shade/playground/foliage_wind/foliage_world.js +602 -593
  70. package/src/shade/playground/foliage_wind/index.html +260 -254
  71. package/src/shade/playground/foliage_wind/main.js +275 -263
  72. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  73. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  74. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  75. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  76. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  77. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
  78. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
  79. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  80. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
  81. package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
  82. package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
  83. package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
  84. package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
  85. package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
  86. package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
  87. package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
  88. package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
  89. package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
  90. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
  91. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  92. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
  93. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
  94. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
  95. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
  96. package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
  97. package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
  98. package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
  99. package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
  100. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  101. package/src/shade/renderer/light/GPULightCollection.js +67 -0
  102. package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
  103. package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
  104. package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
  105. package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
  106. package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
  107. package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
  108. package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts +39 -0
  109. package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
  110. package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
  111. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
  112. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
  113. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +56 -0
  114. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
  115. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
  116. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
  117. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
  118. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
  119. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
  120. package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
  121. package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
  122. package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js +137 -0
  123. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  124. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  125. package/src/shade/renderer/particles/GPUParticleSystem.js +4 -3
  126. package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
  127. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
  128. package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
  129. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +9 -13
  130. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
  131. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
  132. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  133. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +21 -38
  134. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  135. package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
  136. package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
  137. package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
  138. package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
  139. package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
  140. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
  141. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
  142. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
  143. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
  144. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
  145. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
  146. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
  147. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
  148. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
  149. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  150. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
  151. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts +24 -0
  152. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts.map +1 -0
  153. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -1
  154. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
  155. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
  156. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
  157. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
  158. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
  159. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
  160. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
  161. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
  162. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
  163. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
  164. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
  165. package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
  166. package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
  167. package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
  168. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
  169. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
  170. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
  171. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +31 -0
  172. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
  173. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +113 -0
  174. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
  175. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
  176. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +356 -0
  177. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
  178. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
  179. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
  180. package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts +16 -0
  181. package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts.map +1 -0
  182. package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts +23 -0
  183. package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts.map +1 -0
  184. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  185. package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
  186. package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
  187. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
  188. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
  189. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
  190. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
  191. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
  192. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
  193. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
  194. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
@@ -0,0 +1,24 @@
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+ /**
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+ * Packs and unpacks a 3D froxel coordinate `(x, y, z)` (up to 1024 per axis) into a single `u32`.
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+ * Shared between `shader_volumetrics_classify_froxels` and `shader_volumetrics_lighting_regimes`.
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+ *
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+ * @type {CodeChunk}
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+ */
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+ export const chunk_volumetrics_froxel_pack: CodeChunk;
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+ /**
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+ * Computes the jittered world-space sample position and view ray for a froxel `(x, y, z)`.
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+ * Shared by `shader_volumetrics_classify_froxels` and `shader_volumetrics_lighting_regimes` so the
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+ * classification pass and the lighting pass are guaranteed to evaluate the exact same world point.
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+ *
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+ * @type {CodeChunk}
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+ */
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+ export const chunk_volumetrics_froxel_jittered_ray: CodeChunk;
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+ /**
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+ * Evaluates a froxel's participating-media sample (`scattering`, `extinction`, `phase_g`, `random_u`)
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+ * at the jittered sample point produced by {@link chunk_volumetrics_froxel_jittered_ray}.
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+ *
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+ * @type {CodeChunk}
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+ */
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+ export const chunk_volumetrics_froxel_media_sample: CodeChunk;
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+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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+ //# sourceMappingURL=chunk_volumetrics_froxel_sample.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"chunk_volumetrics_froxel_sample.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.js"],"names":[],"mappings":"AAkBA;;;;;GAKG;AACH,4CAFU,SAAS,CAmBjB;AAEF;;;;;;GAMG;AACH,oDAFU,SAAS,CA0DjB;AAYF;;;;;GAKG;AACH,oDAFU,SAAS,CA2DjB;0BA5KwB,iCAAiC"}
@@ -1 +1 @@
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- {"version":3,"file":"chunk_volumetrics_gi_sample.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js"],"names":[],"mappings":"AAWA;;;;;GAKG;AACH,8CAFU,SAAS,CAaZ;AAIP;;;;GAIG;AACH,iDAFU,SAAS,CAmBhB;AAEH;;;;GAIG;AACH,8CAFU,SAAS,CA2BhB;AAEH;;;;;;;;;;;GAWG;AACH,0CAFU,eAAe,CAE0D;0BA9FzD,oCAAoC;gCAC9B,0CAA0C"}
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+ {"version":3,"file":"chunk_volumetrics_gi_sample.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js"],"names":[],"mappings":"AAWA;;;;;GAKG;AACH,8CAFU,SAAS,CAUhB;AAEH;;;;GAIG;AACH,iDAFU,SAAS,CAWhB;AAEH;;;;GAIG;AACH,8CAFU,SAAS,CAWhB;AAEH;;;;;;;;;;;GAWG;AACH,0CAFU,eAAe,CAE0D;0BArEzD,oCAAoC;gCAC9B,0CAA0C"}
@@ -1,7 +1,7 @@
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  /**
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  * The fog: participating media -> per-froxel lighting -> ray-marched integration into the aerial LUT
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  * every surface behind it is seen through. Particle lighting is not here — it needs no medium, and
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- * `graph_build_froxel_irradiance` builds it on its own.
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+ * `GPUIrradianceClipmap` builds it on its own.
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  *
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  * @param {Object} options
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  * @param {FrameGraph} options.graph