@woosh/meep-engine 3.53.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -22
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +892 -951
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +2 -1
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +4 -3
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/BarkMaterialConfig.js +6 -6
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +58 -5
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -181
- package/src/generation/foliage/index.d.ts +2 -1
- package/src/generation/foliage/index.js +44 -43
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_bark_material.js +23 -95
- package/src/generation/foliage/material/make_foliage_material.d.ts +29 -3
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +605 -359
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -1
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -203
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +15 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -502
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -1047
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +2 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -415
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -837
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -121
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +10 -7
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -179
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -1104
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +6 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -593
- package/src/shade/playground/foliage_wind/index.html +260 -254
- package/src/shade/playground/foliage_wind/main.js +275 -263
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
- package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +67 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts +39 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +56 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js +137 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +9 -13
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +21 -38
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts +24 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +31 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +356 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts +16 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts +23 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
- package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
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}
|
|
1
|
+
import Vector3 from "../../../core/geom/Vector3.js";
|
|
2
|
+
import { DEG_TO_RAD } from "../../../core/math/DEG_TO_RAD.js";
|
|
3
|
+
import { GraphicsEngine } from "../../../engine/graphics3/GraphicsEngine.js";
|
|
4
|
+
import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
|
|
5
|
+
import { create_frame_loop } from "../../renderer/create_frame_loop.js";
|
|
6
|
+
import { Scene } from "../../renderer/scene/Scene.js";
|
|
7
|
+
import { FrameRateMeter } from "../frame_rate_meter.js";
|
|
8
|
+
import { createFoliageWindWorld, FOLIAGE_PLAYGROUND_PRESETS } from "./foliage_world.js";
|
|
9
|
+
|
|
10
|
+
const MAX_SIMULATION_STEP = 0.05;
|
|
11
|
+
|
|
12
|
+
const element = (id) => document.getElementById(id);
|
|
13
|
+
const view_size = () => [Math.max(1, window.innerWidth), Math.max(1, window.innerHeight)];
|
|
14
|
+
|
|
15
|
+
function show_message(text) {
|
|
16
|
+
const node = element("message");
|
|
17
|
+
if (node !== null) {
|
|
18
|
+
node.textContent = text;
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
async function main() {
|
|
23
|
+
const graphics = new GraphicsEngine();
|
|
24
|
+
const scene = new Scene();
|
|
25
|
+
|
|
26
|
+
element("viewport").appendChild(graphics.viewport.el);
|
|
27
|
+
|
|
28
|
+
const [initial_width, initial_height] = view_size();
|
|
29
|
+
graphics.viewport.size.set(initial_width, initial_height);
|
|
30
|
+
|
|
31
|
+
// --- Create the ECS Foliage & Wind World ---
|
|
32
|
+
const world = await createFoliageWindWorld(graphics, scene, {
|
|
33
|
+
mode: "specimen",
|
|
34
|
+
preset: "oak",
|
|
35
|
+
seed: 1337,
|
|
36
|
+
lod: 0,
|
|
37
|
+
showLeaves: true,
|
|
38
|
+
windSpeed: 6.5,
|
|
39
|
+
headingDeg: 25,
|
|
40
|
+
gustStrength: 4.5,
|
|
41
|
+
gustPeriod: 5.5,
|
|
42
|
+
windWeight: 1.0,
|
|
43
|
+
});
|
|
44
|
+
|
|
45
|
+
// --- Camera & OrbitalCameraController ---
|
|
46
|
+
const camera = graphics.camera.camera;
|
|
47
|
+
camera.near = 0.03;
|
|
48
|
+
camera.far = 300;
|
|
49
|
+
camera.fov = 50 * DEG_TO_RAD;
|
|
50
|
+
|
|
51
|
+
const controller = new OrbitalCameraController(camera, document.body);
|
|
52
|
+
controller.look(new Vector3(11.0, 7.5, 14.5), new Vector3(0, 5.2, 0));
|
|
53
|
+
controller.movement_speed_scale = 3.0;
|
|
54
|
+
document.body.focus();
|
|
55
|
+
|
|
56
|
+
function frame_camera_for_selection() {
|
|
57
|
+
if (world.state.mode === "grove") {
|
|
58
|
+
controller.look(new Vector3(22.0, 12.0, 26.0), new Vector3(0, 4.5, 0));
|
|
59
|
+
} else {
|
|
60
|
+
const is_small = world.state.preset === "shrub" || world.state.preset === "fern";
|
|
61
|
+
if (is_small) {
|
|
62
|
+
controller.look(new Vector3(3.5, 2.2, 4.2), new Vector3(0, 1.0, 0));
|
|
63
|
+
} else {
|
|
64
|
+
controller.look(new Vector3(11.0, 7.5, 14.5), new Vector3(0, 5.2, 0));
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
// --- Wire Interactive HUD Controls ---
|
|
70
|
+
const preset_container = element("preset-buttons");
|
|
71
|
+
const mode_container = element("mode-buttons");
|
|
72
|
+
const leaves_container = element("leaves-buttons");
|
|
73
|
+
const lod_container = element("lod-buttons");
|
|
74
|
+
const seed_input = /** @type {HTMLInputElement} */ (element("seed-input"));
|
|
75
|
+
const seed_random_btn = element("seed-random-btn");
|
|
76
|
+
|
|
77
|
+
function format_preset_label(preset) {
|
|
78
|
+
return preset.charAt(0).toUpperCase() + preset.slice(1);
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
for (const preset of FOLIAGE_PLAYGROUND_PRESETS) {
|
|
82
|
+
const btn = document.createElement("button");
|
|
83
|
+
btn.textContent = format_preset_label(preset);
|
|
84
|
+
btn.dataset.preset = preset;
|
|
85
|
+
if (preset === world.state.preset) {
|
|
86
|
+
btn.classList.add("active");
|
|
87
|
+
}
|
|
88
|
+
btn.addEventListener("click", () => {
|
|
89
|
+
for (const child of preset_container.querySelectorAll("button")) {
|
|
90
|
+
child.classList.toggle("active", child === btn);
|
|
91
|
+
}
|
|
92
|
+
world.rebuildTrees({ preset });
|
|
93
|
+
if (world.state.mode === "specimen") {
|
|
94
|
+
frame_camera_for_selection();
|
|
95
|
+
}
|
|
96
|
+
});
|
|
97
|
+
preset_container.appendChild(btn);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
for (const btn of mode_container.querySelectorAll("button")) {
|
|
101
|
+
btn.addEventListener("click", () => {
|
|
102
|
+
const mode = /** @type {"specimen"|"grove"} */ (btn.dataset.mode);
|
|
103
|
+
for (const b of mode_container.querySelectorAll("button")) {
|
|
104
|
+
b.classList.toggle("active", b === btn);
|
|
105
|
+
}
|
|
106
|
+
world.rebuildTrees({ mode });
|
|
107
|
+
frame_camera_for_selection();
|
|
108
|
+
});
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
for (const btn of leaves_container.querySelectorAll("button")) {
|
|
112
|
+
btn.addEventListener("click", () => {
|
|
113
|
+
const showLeaves = btn.dataset.leaves === "true";
|
|
114
|
+
for (const b of leaves_container.querySelectorAll("button")) {
|
|
115
|
+
b.classList.toggle("active", b === btn);
|
|
116
|
+
}
|
|
117
|
+
world.rebuildTrees({ showLeaves });
|
|
118
|
+
});
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
for (const btn of lod_container.querySelectorAll("button")) {
|
|
122
|
+
btn.addEventListener("click", () => {
|
|
123
|
+
const lod = Number(btn.dataset.lod) | 0;
|
|
124
|
+
for (const b of lod_container.querySelectorAll("button")) {
|
|
125
|
+
b.classList.toggle("active", b === btn);
|
|
126
|
+
}
|
|
127
|
+
world.rebuildTrees({ lod });
|
|
128
|
+
});
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
seed_input.addEventListener("change", () => {
|
|
132
|
+
const seed = Number(seed_input.value) | 0;
|
|
133
|
+
world.rebuildTrees({ seed });
|
|
134
|
+
});
|
|
135
|
+
|
|
136
|
+
seed_random_btn.addEventListener("click", () => {
|
|
137
|
+
const seed = Math.floor(Math.random() * 99999) + 1;
|
|
138
|
+
seed_input.value = String(seed);
|
|
139
|
+
world.rebuildTrees({ seed });
|
|
140
|
+
});
|
|
141
|
+
|
|
142
|
+
function bind_slider(slider_id, val_id, unit_suffix, on_change) {
|
|
143
|
+
const slider = /** @type {HTMLInputElement} */ (element(slider_id));
|
|
144
|
+
const label = element(val_id);
|
|
145
|
+
slider.addEventListener("input", () => {
|
|
146
|
+
const v = Number(slider.value);
|
|
147
|
+
label.textContent = `${v}${unit_suffix}`;
|
|
148
|
+
on_change(v);
|
|
149
|
+
});
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
bind_slider("slider-wind-speed", "val-wind-speed", " m/s", (windSpeed) => {
|
|
153
|
+
world.setWind({ windSpeed });
|
|
154
|
+
});
|
|
155
|
+
|
|
156
|
+
bind_slider("slider-gust-strength", "val-gust-strength", " m/s", (gustStrength) => {
|
|
157
|
+
world.setWind({ gustStrength });
|
|
158
|
+
});
|
|
159
|
+
|
|
160
|
+
bind_slider("slider-gust-period", "val-gust-period", " s", (gustPeriod) => {
|
|
161
|
+
world.setWind({ gustPeriod });
|
|
162
|
+
});
|
|
163
|
+
|
|
164
|
+
bind_slider("slider-wind-heading", "val-wind-heading", "°", (headingDeg) => {
|
|
165
|
+
world.setWind({ headingDeg });
|
|
166
|
+
});
|
|
167
|
+
|
|
168
|
+
bind_slider("slider-wind-weight", "val-wind-weight", "", (windWeight) => {
|
|
169
|
+
element("val-wind-weight").textContent = windWeight.toFixed(2);
|
|
170
|
+
world.setWind({ windWeight });
|
|
171
|
+
});
|
|
172
|
+
|
|
173
|
+
element("btn-trigger-gust").addEventListener("click", () => {
|
|
174
|
+
world.triggerLocalGust();
|
|
175
|
+
});
|
|
176
|
+
|
|
177
|
+
Object.assign(globalThis, {
|
|
178
|
+
graphics,
|
|
179
|
+
scene,
|
|
180
|
+
world,
|
|
181
|
+
camera,
|
|
182
|
+
controller,
|
|
183
|
+
});
|
|
184
|
+
|
|
185
|
+
// --- Start WebGPU Device ---
|
|
186
|
+
graphics.on.contextFailed.add((failure) =>
|
|
187
|
+
show_message(
|
|
188
|
+
"There will be no rendering.\n\n" +
|
|
189
|
+
failure.message +
|
|
190
|
+
"\n\nThe page needs WebGPU with subgroups and immediate data, over http://localhost."
|
|
191
|
+
)
|
|
192
|
+
);
|
|
193
|
+
|
|
194
|
+
try {
|
|
195
|
+
await graphics.start();
|
|
196
|
+
} catch (e) {
|
|
197
|
+
console.error(e);
|
|
198
|
+
return;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
const renderer = graphics.renderer;
|
|
202
|
+
globalThis.renderer = renderer;
|
|
203
|
+
|
|
204
|
+
renderer.feature_automatic_exposure_enabled = false;
|
|
205
|
+
renderer.exposure_compensation = 0;
|
|
206
|
+
|
|
207
|
+
/** @type {(() => void)|null} */
|
|
208
|
+
let stop_loop = null;
|
|
209
|
+
|
|
210
|
+
renderer.graphics.device.lost?.then((info) => {
|
|
211
|
+
stop_loop?.();
|
|
212
|
+
show_message("The GPU device was lost.\n\n" + (info?.message ?? ""));
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+
});
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+
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+
// --- Main Simulation & Render Loop ---
|
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216
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+
const el_fps = element("stat-fps");
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|
217
|
+
const el_trees = element("stat-trees");
|
|
218
|
+
const el_rigs = element("stat-rigs");
|
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|
+
const el_joints = element("stat-joints");
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+
const el_tris = element("stat-tris");
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221
|
+
const el_gust = element("stat-gust");
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+
|
|
223
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+
const frame_rate = new FrameRateMeter();
|
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224
|
+
let frame_index = 0;
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225
|
+
|
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|
+
function frame(raw_dt) {
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|
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+
frame_rate.add(raw_dt);
|
|
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|
+
const dt = Math.min(raw_dt, MAX_SIMULATION_STEP);
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+
|
|
230
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+
const [width, height] = view_size();
|
|
231
|
+
if (width !== graphics.viewport.size.x || height !== graphics.viewport.size.y) {
|
|
232
|
+
graphics.viewport.size.set(width, height);
|
|
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|
+
}
|
|
234
|
+
|
|
235
|
+
controller.update();
|
|
236
|
+
world.step(dt);
|
|
237
|
+
graphics.render(dt);
|
|
238
|
+
frame_index++;
|
|
239
|
+
|
|
240
|
+
const stats = world.getStats();
|
|
241
|
+
el_fps.textContent = frame_rate.fps.toFixed(0);
|
|
242
|
+
el_trees.textContent = String(stats.treeCount);
|
|
243
|
+
el_rigs.textContent = String(stats.activeRigCount);
|
|
244
|
+
el_joints.textContent = stats.totalJoints.toLocaleString();
|
|
245
|
+
el_tris.textContent = stats.totalTriangles.toLocaleString();
|
|
246
|
+
el_gust.textContent = stats.gustActive ? "Active (Sweeping)" : "Idle";
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
function guarded_frame(dt) {
|
|
250
|
+
try {
|
|
251
|
+
frame(dt);
|
|
252
|
+
} catch (e) {
|
|
253
|
+
stop_loop?.();
|
|
254
|
+
console.error(e);
|
|
255
|
+
show_message("The frame failed and the loop has stopped.\n\n" + e.message);
|
|
256
|
+
}
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
if (new URLSearchParams(location.search).has("debug")) {
|
|
260
|
+
globalThis.__step = (n = 1, dt = 1 / 60) => {
|
|
261
|
+
for (let i = 0; i < n; i++) {
|
|
262
|
+
guarded_frame(dt);
|
|
263
|
+
}
|
|
264
|
+
return frame_index;
|
|
265
|
+
};
|
|
266
|
+
return;
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
stop_loop = create_frame_loop((dt) => guarded_frame(dt));
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
main().catch((e) => {
|
|
273
|
+
console.error(e);
|
|
274
|
+
show_message("The foliage playground failed to start — see the console.\n\n" + e.message);
|
|
275
|
+
});
|
|
@@ -143,7 +143,7 @@ export class GPUFluidCascade {
|
|
|
143
143
|
* @param {*} _resources
|
|
144
144
|
* @param {{encoder: ShadeGPUCommandContext}} context
|
|
145
145
|
*/
|
|
146
|
-
static "__#
|
|
146
|
+
static "__#266@#execute_restrict"(record: object, _resources: any, context: {
|
|
147
147
|
encoder: ShadeGPUCommandContext;
|
|
148
148
|
}): void;
|
|
149
149
|
/**
|
|
@@ -151,7 +151,7 @@ export class GPUFluidCascade {
|
|
|
151
151
|
* @param {*} _resources
|
|
152
152
|
* @param {{encoder: ShadeGPUCommandContext}} context
|
|
153
153
|
*/
|
|
154
|
-
static "__#
|
|
154
|
+
static "__#266@#execute_fill"(record: object, _resources: any, context: {
|
|
155
155
|
encoder: ShadeGPUCommandContext;
|
|
156
156
|
}): void;
|
|
157
157
|
/**
|
|
@@ -159,7 +159,7 @@ export class GPUFluidCascade {
|
|
|
159
159
|
* @param {import("../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
|
|
160
160
|
* @param {{encoder: ShadeGPUCommandContext}} context
|
|
161
161
|
*/
|
|
162
|
-
static "__#
|
|
162
|
+
static "__#266@#execute"(record: object, resources: import("../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
|
|
163
163
|
encoder: ShadeGPUCommandContext;
|
|
164
164
|
}): void;
|
|
165
165
|
/**
|
|
@@ -63,7 +63,7 @@ export class GPUFluidCascadeStack {
|
|
|
63
63
|
* @param {*} _resources
|
|
64
64
|
* @param {{encoder: import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
|
|
65
65
|
*/
|
|
66
|
-
static "__#
|
|
66
|
+
static "__#268@#execute_publish"(pass: object, _resources: any, context: {
|
|
67
67
|
encoder: import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
|
|
68
68
|
}): void;
|
|
69
69
|
/**
|
|
@@ -90,19 +90,19 @@ export class GPUFluidForcing {
|
|
|
90
90
|
* @param {number} clear_size bytes cleared from 0 when the pool reuses the buffer
|
|
91
91
|
* @returns {BufferResourceDescriptor}
|
|
92
92
|
*/
|
|
93
|
-
static "__#
|
|
93
|
+
static "__#269@#descriptor"(kept: BufferResourceDescriptor[], role: number, size: number, usage: number, clear_size: number): BufferResourceDescriptor;
|
|
94
94
|
/**
|
|
95
95
|
* @param {object} record
|
|
96
96
|
* @param {FramePassResources} resources
|
|
97
97
|
* @param {{encoder: ShadeGPUCommandContext}} context
|
|
98
98
|
*/
|
|
99
|
-
static "__#
|
|
99
|
+
static "__#269@#execute_extract"(record: object, resources: FramePassResources, context: {
|
|
100
100
|
encoder: ShadeGPUCommandContext;
|
|
101
101
|
}): void;
|
|
102
|
-
static "__#
|
|
103
|
-
static "__#
|
|
104
|
-
static "__#
|
|
105
|
-
static "__#
|
|
102
|
+
static "__#269@#execute_clear"(record: any, _resources: any, context: any): void;
|
|
103
|
+
static "__#269@#execute_query"(record: any, resources: any, context: any): void;
|
|
104
|
+
static "__#269@#execute_command"(record: any, resources: any, context: any): void;
|
|
105
|
+
static "__#269@#execute_apply"(record: any, resources: any, context: any): void;
|
|
106
106
|
/**
|
|
107
107
|
* @param {object} options
|
|
108
108
|
* @param {GPUDevice} options.device
|
|
@@ -41,7 +41,7 @@ export class GPUFluidPressureSolve {
|
|
|
41
41
|
* @param {*} _resources
|
|
42
42
|
* @param {{encoder: ShadeGPUCommandContext}} context
|
|
43
43
|
*/
|
|
44
|
-
static "__#
|
|
44
|
+
static "__#265@#execute"(data: {
|
|
45
45
|
solve: GPUFluidPressureSolve;
|
|
46
46
|
arm: number;
|
|
47
47
|
count: number;
|
|
@@ -49,7 +49,7 @@ export class GPUFluidQueries {
|
|
|
49
49
|
* @param {import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
|
|
50
50
|
* @param {{encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
|
|
51
51
|
*/
|
|
52
|
-
static "__#
|
|
52
|
+
static "__#270@#execute"(pass: object, resources: import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
|
|
53
53
|
encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
|
|
54
54
|
}): void;
|
|
55
55
|
/**
|
|
@@ -65,7 +65,7 @@ export class GPUGeometrySDFManager {
|
|
|
65
65
|
|
|
66
66
|
this.#atlas = new GPUTileAtlas3D({
|
|
67
67
|
device,
|
|
68
|
-
|
|
68
|
+
formats: ["r32float"],
|
|
69
69
|
// a cube: the build and every reader take one resolution for all three axes
|
|
70
70
|
content_size: [DEFAULT_MESH_RESOLUTION, DEFAULT_MESH_RESOLUTION, DEFAULT_MESH_RESOLUTION],
|
|
71
71
|
border: 0,
|