@woosh/meep-engine 3.53.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -22
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +892 -951
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +2 -1
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +4 -3
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/BarkMaterialConfig.js +6 -6
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +58 -5
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -181
- package/src/generation/foliage/index.d.ts +2 -1
- package/src/generation/foliage/index.js +44 -43
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_bark_material.js +23 -95
- package/src/generation/foliage/material/make_foliage_material.d.ts +29 -3
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +605 -359
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -1
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -203
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +15 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -502
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -1047
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +2 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -415
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -837
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -121
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +10 -7
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -179
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -1104
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +6 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -593
- package/src/shade/playground/foliage_wind/index.html +260 -254
- package/src/shade/playground/foliage_wind/main.js +275 -263
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
- package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +67 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts +39 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +56 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js +137 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +9 -13
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +21 -38
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts +24 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +31 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +356 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts +16 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts +23 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
- package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
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}
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { max2 } from "../../../core/math/max2.js";
|
|
3
|
+
import { round_up } from "../../../core/math/round_up.js";
|
|
4
|
+
import { TextureDescriptor } from "../../descriptor/texture/TextureDescriptor.js";
|
|
5
|
+
import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
|
|
6
|
+
import { texture_mip_level_count } from "../../util/texture_mip_extent.js";
|
|
7
|
+
import { hzb_pick_alignment } from "./hzb_pick_alignment.js";
|
|
8
|
+
import { hzb_plan_reduction_steps } from "./hzb_plan_reduction_steps.js";
|
|
9
|
+
import { HZB_TEXTURE_FORMAT } from "./HZB_TEXTURE_FORMAT.js";
|
|
10
|
+
import { shader_hzb_reduce_any, shader_hzb_reduce_mip0 } from "./shader_hzb_reduce_any.js";
|
|
11
|
+
import { shader_hzb_reduce_mip0_clip } from "./shader_hzb_reduce_mip0_clip.js";
|
|
12
|
+
import { shader_hzb_spd_2, shader_hzb_spd_3, shader_hzb_spd_4 } from "./shader_hzb_spd.js";
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* @typedef {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
|
|
16
|
+
* @typedef {import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
|
|
17
|
+
* @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
|
|
18
|
+
* @typedef {import("../texture/GPUTextureContext.js").GPUTextureContext} GPUTextureContext
|
|
19
|
+
* @typedef {import("./hzb_plan_reduction_steps.js").HZBReductionStep} HZBReductionStep
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
export class HierarchicalZBuffer {
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* @type {GPUTextureContext}
|
|
26
|
+
*/
|
|
27
|
+
#texture;
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* @type {string|GPUTextureFormat}
|
|
31
|
+
*/
|
|
32
|
+
#format = HZB_TEXTURE_FORMAT
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* Precomputed reduction schedule from mip 0 to the 1x1 tail for the current HZB dimensions.
|
|
36
|
+
* @type {HZBReductionStep[]}
|
|
37
|
+
*/
|
|
38
|
+
#steps = [];
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* Offer the pipelines {@link build} dispatches — see {@link PipelineEnquiry}.
|
|
42
|
+
*
|
|
43
|
+
* @param {PipelineEnquiry} enquiry
|
|
44
|
+
*/
|
|
45
|
+
static enquirePipelines(enquiry) {
|
|
46
|
+
enquiry.compute.push(
|
|
47
|
+
shader_hzb_reduce_mip0.pipeline,
|
|
48
|
+
shader_hzb_reduce_mip0_clip.pipeline,
|
|
49
|
+
shader_hzb_reduce_any.pipeline,
|
|
50
|
+
shader_hzb_spd_2.pipeline,
|
|
51
|
+
shader_hzb_spd_3.pipeline,
|
|
52
|
+
shader_hzb_spd_4.pipeline,
|
|
53
|
+
);
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
*
|
|
58
|
+
* @returns {GPUTextureContext}
|
|
59
|
+
*/
|
|
60
|
+
get texture() {
|
|
61
|
+
return this.#texture;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* @type {GraphicsContext}
|
|
67
|
+
*/
|
|
68
|
+
#graphics;
|
|
69
|
+
|
|
70
|
+
/**
|
|
71
|
+
*
|
|
72
|
+
* @type {number[]}
|
|
73
|
+
*/
|
|
74
|
+
#viewport_size = [1, 1];
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
*
|
|
78
|
+
* @param {GraphicsContext} graphics
|
|
79
|
+
*/
|
|
80
|
+
constructor(graphics) {
|
|
81
|
+
this.#graphics = graphics;
|
|
82
|
+
|
|
83
|
+
this.#texture = graphics.textures.contextFromDescriptor(TextureDescriptor.from({
|
|
84
|
+
label: "Hierarchical Z Buffer",
|
|
85
|
+
format: this.#format,
|
|
86
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
|
|
87
|
+
mipLevelCount: 1,
|
|
88
|
+
size: [1, 1]
|
|
89
|
+
}));
|
|
90
|
+
|
|
91
|
+
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* @param {number} mip
|
|
96
|
+
* @returns {GPUTextureView}
|
|
97
|
+
*/
|
|
98
|
+
#obtain_mip_view(mip) {
|
|
99
|
+
return this.#texture.obtainView(TextureViewDescriptor.from({
|
|
100
|
+
baseMipLevel: mip,
|
|
101
|
+
mipLevelCount: 1,
|
|
102
|
+
dimension: "2d",
|
|
103
|
+
baseArrayLayer: 0,
|
|
104
|
+
arrayLayerCount: 1
|
|
105
|
+
}));
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
/**
|
|
109
|
+
*
|
|
110
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
111
|
+
* @param {GPUTextureContext} source
|
|
112
|
+
* @param {number[]} [source_offset] [x0,y0]
|
|
113
|
+
*/
|
|
114
|
+
build(
|
|
115
|
+
encoder,
|
|
116
|
+
source,
|
|
117
|
+
source_offset
|
|
118
|
+
) {
|
|
119
|
+
|
|
120
|
+
assert.defined(encoder, 'encoder');
|
|
121
|
+
assert.notNull(encoder, 'encoder');
|
|
122
|
+
assert.equal(encoder.isGPUCommandContext, true, 'encoder is not a GPUCommandContext')
|
|
123
|
+
|
|
124
|
+
assert.defined(source, 'source');
|
|
125
|
+
assert.notNull(source, 'source');
|
|
126
|
+
assert.equal(source.isGPUTextureContext, true, 'source is not a GPUTextureContext')
|
|
127
|
+
|
|
128
|
+
// the first pass is special, we need to read from source texture and write to first mip level of hzb
|
|
129
|
+
|
|
130
|
+
const texture = this.#texture;
|
|
131
|
+
|
|
132
|
+
assert.equal(texture.isDestroyed, false, 'texture is destroyed');
|
|
133
|
+
|
|
134
|
+
let source_view = source.obtainView(TextureViewDescriptor.from({
|
|
135
|
+
baseMipLevel: 0,
|
|
136
|
+
mipLevelCount: 1,
|
|
137
|
+
dimension: "2d",
|
|
138
|
+
baseArrayLayer: 0,
|
|
139
|
+
arrayLayerCount: 1
|
|
140
|
+
}));
|
|
141
|
+
|
|
142
|
+
const destination_view = this.#obtain_mip_view(0);
|
|
143
|
+
|
|
144
|
+
const viewport_size = this.#viewport_size;
|
|
145
|
+
|
|
146
|
+
const is_clipped_variant = source_offset !== undefined
|
|
147
|
+
&& (
|
|
148
|
+
(
|
|
149
|
+
source_offset[0] !== 0
|
|
150
|
+
|| source_offset[1] !== 0
|
|
151
|
+
)
|
|
152
|
+
|| (
|
|
153
|
+
viewport_size[0] !== source.width
|
|
154
|
+
|| viewport_size[1] !== source.height
|
|
155
|
+
)
|
|
156
|
+
);
|
|
157
|
+
|
|
158
|
+
if (is_clipped_variant) {
|
|
159
|
+
// special case for clip region
|
|
160
|
+
const mip0_resolution = this.#mip_resolution(0);
|
|
161
|
+
|
|
162
|
+
shader_hzb_reduce_mip0_clip.dispatchThreads({
|
|
163
|
+
encoder,
|
|
164
|
+
bindings: {
|
|
165
|
+
tInput: source_view,
|
|
166
|
+
tOutput: destination_view,
|
|
167
|
+
settings: {
|
|
168
|
+
clip_region: [
|
|
169
|
+
source_offset[0], source_offset[1],
|
|
170
|
+
viewport_size[0], viewport_size[1],
|
|
171
|
+
],
|
|
172
|
+
output_resolution: mip0_resolution,
|
|
173
|
+
},
|
|
174
|
+
},
|
|
175
|
+
thread_count_x: mip0_resolution[0],
|
|
176
|
+
thread_count_y: mip0_resolution[1],
|
|
177
|
+
});
|
|
178
|
+
} else {
|
|
179
|
+
|
|
180
|
+
this.#do_reduction_pass(encoder, shader_hzb_reduce_mip0, source_view, destination_view, 0);
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
source_view = destination_view;
|
|
184
|
+
|
|
185
|
+
const steps = this.#steps;
|
|
186
|
+
const step_count = steps.length;
|
|
187
|
+
|
|
188
|
+
for (let s = 0; s < step_count; s++) {
|
|
189
|
+
const { base_mip, mip_count } = steps[s];
|
|
190
|
+
|
|
191
|
+
if (mip_count === 1) {
|
|
192
|
+
const target_mip = base_mip + 1;
|
|
193
|
+
const out_view = this.#obtain_mip_view(target_mip);
|
|
194
|
+
|
|
195
|
+
this.#do_reduction_pass(encoder, shader_hzb_reduce_any, source_view, out_view, target_mip);
|
|
196
|
+
|
|
197
|
+
source_view = out_view;
|
|
198
|
+
} else {
|
|
199
|
+
const out1 = this.#obtain_mip_view(base_mip + 1);
|
|
200
|
+
const out2 = this.#obtain_mip_view(base_mip + 2);
|
|
201
|
+
const out1_res = this.#mip_resolution(base_mip + 1);
|
|
202
|
+
const group_count_x = (out1_res[0] + 15) >>> 4;
|
|
203
|
+
const group_count_y = (out1_res[1] + 15) >>> 4;
|
|
204
|
+
|
|
205
|
+
if (mip_count === 2) {
|
|
206
|
+
shader_hzb_spd_2.dispatch({
|
|
207
|
+
encoder,
|
|
208
|
+
bindings: { tInput: source_view, tOut1: out1, tOut2: out2 },
|
|
209
|
+
group_count_x,
|
|
210
|
+
group_count_y,
|
|
211
|
+
});
|
|
212
|
+
source_view = out2;
|
|
213
|
+
} else if (mip_count === 3) {
|
|
214
|
+
const out3 = this.#obtain_mip_view(base_mip + 3);
|
|
215
|
+
shader_hzb_spd_3.dispatch({
|
|
216
|
+
encoder,
|
|
217
|
+
bindings: { tInput: source_view, tOut1: out1, tOut2: out2, tOut3: out3 },
|
|
218
|
+
group_count_x,
|
|
219
|
+
group_count_y,
|
|
220
|
+
});
|
|
221
|
+
source_view = out3;
|
|
222
|
+
} else {
|
|
223
|
+
const out3 = this.#obtain_mip_view(base_mip + 3);
|
|
224
|
+
const out4 = this.#obtain_mip_view(base_mip + 4);
|
|
225
|
+
shader_hzb_spd_4.dispatch({
|
|
226
|
+
encoder,
|
|
227
|
+
bindings: { tInput: source_view, tOut1: out1, tOut2: out2, tOut3: out3, tOut4: out4 },
|
|
228
|
+
group_count_x,
|
|
229
|
+
group_count_y,
|
|
230
|
+
});
|
|
231
|
+
source_view = out4;
|
|
232
|
+
}
|
|
233
|
+
}
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
/**
|
|
238
|
+
*
|
|
239
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
240
|
+
* @param {ComputeShader} shader
|
|
241
|
+
* @param {GPUTextureView} source_view
|
|
242
|
+
* @param {GPUTextureView} destination_view
|
|
243
|
+
* @param {number} index
|
|
244
|
+
*/
|
|
245
|
+
#do_reduction_pass(
|
|
246
|
+
encoder,
|
|
247
|
+
shader,
|
|
248
|
+
source_view,
|
|
249
|
+
destination_view,
|
|
250
|
+
index
|
|
251
|
+
) {
|
|
252
|
+
const output_resolution = this.#mip_resolution(index);
|
|
253
|
+
|
|
254
|
+
shader.dispatchThreads({
|
|
255
|
+
encoder,
|
|
256
|
+
bindings: {
|
|
257
|
+
tInput: source_view,
|
|
258
|
+
tOutput: destination_view,
|
|
259
|
+
output_resolution,
|
|
260
|
+
},
|
|
261
|
+
thread_count_x: output_resolution[0],
|
|
262
|
+
thread_count_y: output_resolution[1],
|
|
263
|
+
});
|
|
264
|
+
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
/**
|
|
268
|
+
* Scratch for {@link #mip_resolution}. The value is serialised into the pass's immediate bytes
|
|
269
|
+
* before the next call, so one array can serve every mip.
|
|
270
|
+
*
|
|
271
|
+
* @type {number[]}
|
|
272
|
+
*/
|
|
273
|
+
#mip_resolution_scratch = [1, 1];
|
|
274
|
+
|
|
275
|
+
/**
|
|
276
|
+
* Size of mip `index` of the HZB, which is what the reduction pass writing into it needs to know.
|
|
277
|
+
*
|
|
278
|
+
* Each mip halves the one above it, floored at one texel — the same walk that used to be
|
|
279
|
+
* precomputed into a uniform buffer of every mip's resolution and bound at a per-mip dynamic
|
|
280
|
+
* offset. As immediate data there is nothing to precompute into.
|
|
281
|
+
*
|
|
282
|
+
* @param {number} index
|
|
283
|
+
* @returns {number[]}
|
|
284
|
+
*/
|
|
285
|
+
#mip_resolution(index) {
|
|
286
|
+
const size = this.#texture.size;
|
|
287
|
+
|
|
288
|
+
const out = this.#mip_resolution_scratch;
|
|
289
|
+
|
|
290
|
+
out[0] = max2(1, size[0] >>> index);
|
|
291
|
+
out[1] = max2(1, size[1] >>> index);
|
|
292
|
+
|
|
293
|
+
return out;
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
/**
|
|
297
|
+
*
|
|
298
|
+
* @param {number} x
|
|
299
|
+
* @param {number} y
|
|
300
|
+
*/
|
|
301
|
+
setViewportSize(x, y) {
|
|
302
|
+
assert.isNonNegativeInteger(x, 'x');
|
|
303
|
+
assert.isNonNegativeInteger(y, 'y');
|
|
304
|
+
|
|
305
|
+
this.#viewport_size[0] = x;
|
|
306
|
+
this.#viewport_size[1] = y;
|
|
307
|
+
|
|
308
|
+
const base_w = Math.max(x >>> 1, 1);
|
|
309
|
+
const base_h = Math.max(y >>> 1, 1);
|
|
310
|
+
|
|
311
|
+
const [align_w, align_h] = hzb_pick_alignment(x, y, 1.05);
|
|
312
|
+
|
|
313
|
+
const hzb_w = round_up(base_w, align_w);
|
|
314
|
+
const hzb_h = round_up(base_h, align_h);
|
|
315
|
+
|
|
316
|
+
this.#resize(hzb_w, hzb_h);
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
/**
|
|
320
|
+
*
|
|
321
|
+
* @param {number} x
|
|
322
|
+
* @param {number} y
|
|
323
|
+
*/
|
|
324
|
+
#resize(
|
|
325
|
+
x,
|
|
326
|
+
y
|
|
327
|
+
) {
|
|
328
|
+
|
|
329
|
+
const texture = this.#texture;
|
|
330
|
+
const size = texture.size;
|
|
331
|
+
|
|
332
|
+
if (size[0] === x && size[1] === y) {
|
|
333
|
+
// no size change
|
|
334
|
+
return;
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
// a screen-space depth pyramid, 2D always
|
|
338
|
+
const mip_count = texture_mip_level_count(x, y, 1, "2d");
|
|
339
|
+
|
|
340
|
+
texture.descriptor.mipLevelCount = mip_count;
|
|
341
|
+
|
|
342
|
+
texture.resize(x, y);
|
|
343
|
+
|
|
344
|
+
this.#steps = hzb_plan_reduction_steps(x, y);
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
destroy() {
|
|
348
|
+
this.#texture.destroy();
|
|
349
|
+
}
|
|
350
|
+
}
|
|
@@ -1,7 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Idea is to down-sample any kind of texture.
|
|
3
|
-
* Somewhat inspired by AMD's FSR single-pass-downsampler.
|
|
4
|
-
* At present, it is impossible to implement a single-pass downsampler in WebGPU, because you can't bind multiple mips of a storage texture in compute shader.
|
|
5
3
|
*
|
|
6
4
|
* @example
|
|
7
5
|
* const min = generate_downsampler_code({
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"generate_downsampler_code.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/generate_downsampler_code.js"],"names":[],"mappings":"AAGA
|
|
1
|
+
{"version":3,"file":"generate_downsampler_code.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/generate_downsampler_code.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH;IAN+B,IAAI;IACR,cAAc,EAA9B,MAAM;IACU,aAAa,EAA7B,MAAM;IACgB,YAAY,GAAlC,SAAS,EAAE;IACV,SAAS,CAgFpB;0BAjGyB,iCAAiC"}
|