@woosh/meep-engine 3.39.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +8 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +18 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +5 -6
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +5 -6
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +11 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js +4 -5
- package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.js +1 -5
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts +30 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.js +54 -0
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +3 -2
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts +19 -0
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.js +27 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +1 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +4 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +54 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +502 -10
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +3 -2
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +3 -2
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts +8 -0
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +34 -3
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +3 -2
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +17 -2
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +137 -133
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts +15 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js +14 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts +16 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js +15 -0
- package/src/shade/renderer/shadow/vsm/PLAN.md +440 -0
- package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +43 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +42 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +153 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +327 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.js +1408 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts +14 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.js +13 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts +63 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.js +70 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts +11 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.js +10 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +54 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +75 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts +23 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.js +85 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts +16 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.js +29 -0
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +136 -25
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +282 -116
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts +39 -0
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.js +289 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts +18 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.js +65 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts +17 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.js +75 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +14 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +45 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts +17 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.js +100 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts +15 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.js +47 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts +26 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.js +156 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.js +65 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +30 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +184 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +23 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +109 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts +56 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.js +211 -0
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts +1 -1
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.js +3 -13
- package/src/shade/renderer/texture/format/infer_format_from_parameters.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/infer_format_from_parameters.js +2 -3
- package/src/shade/renderer/texture/texture_write_to_gpu.d.ts.map +1 -1
- package/src/shade/renderer/texture/texture_write_to_gpu.js +16 -16
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts +4 -90
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +6 -210
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts +119 -0
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts.map +1 -0
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.js +245 -0
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts +1 -1
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +3 -19
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts +13 -0
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts.map +1 -0
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.js +34 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +7 -2
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- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +32 -30
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- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +23 -0
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- package/src/shade/renderer/water/surface/shader_water_wave_batch.js +85 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +6 -0
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- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -147
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- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -10
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
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- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
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- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
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- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
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- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
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- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
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- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
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- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
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- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
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+
import { SpatialFilterProbe } from "./SpatialFilterProbe.js";
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2
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+
import Vector3 from "../../../core/geom/Vector3.js";
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3
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+
import { PerspectiveCamera } from "../../renderer/camera/PerspectiveCamera.js";
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4
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+
import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
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5
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+
import { create_frame_loop } from "../../renderer/create_frame_loop.js";
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6
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+
import { Renderer } from "../../renderer/Renderer.js";
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7
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+
import { ShadeIndirectLightingMode } from "../../renderer/ShadeIndirectLightingMode.js";
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8
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+
import { ssr_trace_shader } from "../../renderer/postprocess/ssr/ssr_trace_shader.js";
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9
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+
import { ssr_resolve_shader_IBL } from "../../renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js";
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10
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+
import { ssr_resolve_shader_LPV } from "../../renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js";
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11
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+
import { ssr_reproject_shader, ssr_reproject_tile_shader } from "../../renderer/postprocess/ssr/ssr_reproject_shader.js";
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12
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+
import { ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader,
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13
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+
ssr_spatial_denoise_tile_shader, ssr_spatial_denoise_metadata_tile_shader } from "../../renderer/postprocess/ssr/ssr_spatial_denoise_shader.js";
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14
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+
import { shader_ssr_denoise_tile_classify } from "../../renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js";
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15
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+
import { shader_ssr_denoise_tile_dilate } from "../../renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js";
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16
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+
import { create_scene } from "./scene.js";
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17
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+
import { move_primitive } from "../../renderer/scene/rows/place_primitive.js";
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18
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+
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19
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+
const element = id => document.getElementById(id);
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20
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+
const hints = {
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21
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+
lateral: 'The camera translates sideways without turning. The solid reflection guides should move differently from the dashed points attached to the floor.',
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22
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+
forward: 'The camera moves towards and away from the mirror. Watch reflection size and trailing edges against the solid guides.',
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23
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+
orbit: 'The camera rotates around the scene. Inspect reflection edges at oblique angles and near the edge of the mirror.',
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24
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+
object: 'The camera and mirror stay still while C moves. This deliberately challenges the current algorithm: mirror geometry alone cannot identify reflected-object motion.',
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25
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+
occluder: 'A dark pillar crosses the view. Look for stale reflections on newly revealed floor; screen-space tracing also loses hidden source geometry.',
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26
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+
still: 'The camera stays still while sampling continues. Compare temporal modes for noise; pausing motion still renders new samples.',
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27
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+
free: 'Drag on the scene to orbit, right-drag to pan, or scroll to zoom. Restart path returns to the original camera.',
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28
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+
};
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29
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+
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30
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+
function report(text, error = false) {
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31
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+
element('status').textContent = text;
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32
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+
element('status').classList.toggle('error', error);
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33
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+
}
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34
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+
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35
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+
async function start() {
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36
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+
if (!navigator.gpu) { throw new Error('WebGPU is unavailable in this browser. Open this localhost page in a current WebGPU-enabled browser.'); }
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37
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+
const canvas = element('view'), overlay = element('overlay');
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38
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+
const context = canvas.getContext('webgpu');
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39
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+
if (!context) { throw new Error('Could not create a WebGPU canvas context.'); }
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|
40
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+
const renderer = new Renderer();
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41
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+
report("Acquiring GPU and loading engine textures…");
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|
42
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+
await renderer.initialize({ context, pixelRatio: 1 });
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43
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+
renderer.feature_ssr_enabled = true;
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|
44
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+
renderer.indirect_lighting_mode = ShadeIndirectLightingMode.IBL;
|
|
45
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+
renderer.feature_taa_enabled = false;
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|
46
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+
renderer.feature_ssao_enabled = false;
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|
47
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+
renderer.feature_bloom_enabled = false;
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|
48
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+
renderer.feature_sharpening_enabled = false;
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|
49
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+
renderer.feature_motion_blur_enabled = false;
|
|
50
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+
renderer.feature_automatic_exposure_enabled = false;
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|
51
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+
renderer.exposure_compensation = 1;
|
|
52
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+
renderer.internal_resolution_scale = 1;
|
|
53
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+
report("Building procedural scene…");
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|
54
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+
const world = await create_scene(renderer);
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55
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+
const scene_context = renderer.scenes.obtain(world.scene);
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56
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+
const camera = new PerspectiveCamera();
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|
57
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+
camera.near = 0.1;
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|
58
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+
camera.far = 80;
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59
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+
camera.fov = 50 * Math.PI / 180;
|
|
60
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+
const controller = new OrbitalCameraController(camera, canvas);
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61
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+
controller.movement_speed_scale = 0.5;
|
|
62
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+
let phase = 0, frame_count = 0, paused = false, cut_side = 0, stopped = false;
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63
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+
let stop_loop;
|
|
64
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+
let check_busy = false;
|
|
65
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+
let last_status = 0;
|
|
66
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+
let anchors = [];
|
|
67
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+
|
|
68
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+
function pose(position, target) {
|
|
69
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+
camera.transform.setTranslation(...position);
|
|
70
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+
camera.transform.lookAt(new Vector3(...target));
|
|
71
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+
camera.transform.updateMatrix();
|
|
72
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+
}
|
|
73
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+
function update_scene() {
|
|
74
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+
const experiment = element('experiment').value;
|
|
75
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+
const t = Math.sin(phase);
|
|
76
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+
const offset = cut_side * 2;
|
|
77
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+
if (experiment === 'free') { controller.update(); }
|
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78
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+
else if (experiment === 'lateral') { pose([2 * t + offset, 3.4, 8], [2 * t + offset, 0.3, -1.5]); }
|
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79
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+
else if (experiment === 'forward') { pose([offset, 3.4, 8 + 1.6 * t], [offset, 0.3, -1.5 + 1.6 * t]); }
|
|
80
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+
else if (experiment === 'orbit') { pose([4 * t + offset, 3.4, 8 - 0.7 * t * t], [0, 0.3, -1.5]); }
|
|
81
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+
else { pose([offset, 3.4, 8], [0, 0.3, -1.5]); }
|
|
82
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+
const moving = world.targets[2];
|
|
83
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+
const x = moving.position[0] + (experiment === 'object' ? 1.3 * t : 0);
|
|
84
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+
moving.transform.setTranslation(x, moving.position[1], moving.position[2]);
|
|
85
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+
move_primitive(scene_context, moving.entity, moving.transform);
|
|
86
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+
world.occluder.transform.setTranslation(experiment === 'occluder' ? 3 * t : 20, 1, 1);
|
|
87
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+
move_primitive(scene_context, world.occluder.entity, world.occluder.transform);
|
|
88
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+
}
|
|
89
|
+
function reset_anchors() {
|
|
90
|
+
const c = camera.transform.translation;
|
|
91
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+
// Independent oracle: mirror physical centres across y=0, then intersect C->V
|
|
92
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+
// with the plane once. These anchors stay on the floor as the camera moves.
|
|
93
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+
anchors = world.targets.map(({ transform }) => {
|
|
94
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+
const p = transform.translation;
|
|
95
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+
const v = [p[0], -p[1], p[2]];
|
|
96
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+
const t = -c[1] / (v[1] - c[1]);
|
|
97
|
+
return [c[0] + (v[0] - c[0]) * t, 0, c[2] + (v[2] - c[2]) * t];
|
|
98
|
+
});
|
|
99
|
+
}
|
|
100
|
+
function restart() {
|
|
101
|
+
phase = 0; cut_side = 0;
|
|
102
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+
pose([0, 3.4, 8], [0, 0.3, -1.5]);
|
|
103
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+
controller.look(new Vector3(0, 3.4, 8), new Vector3(0, 0.3, -1.5));
|
|
104
|
+
update_scene(); reset_anchors();
|
|
105
|
+
renderer.indicate_view_change();
|
|
106
|
+
element('hint').textContent = hints[element('experiment').value];
|
|
107
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+
}
|
|
108
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+
function resize() {
|
|
109
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+
const width = Number(element('resolution').value), height = width * 5 / 8;
|
|
110
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+
canvas.width = overlay.width = width;
|
|
111
|
+
canvas.height = overlay.height = height;
|
|
112
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+
camera.aspect = width / height;
|
|
113
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+
renderer.resize(width, height);
|
|
114
|
+
}
|
|
115
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+
function apply_mode() {
|
|
116
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+
const mode = element('mode').value;
|
|
117
|
+
renderer.feature_ssr_enabled = mode !== 'off';
|
|
118
|
+
renderer.ssr.reprojection_mode = mode === 'off' ? 0 : Number(mode);
|
|
119
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+
restart();
|
|
120
|
+
}
|
|
121
|
+
function draw_guides() {
|
|
122
|
+
const ctx = overlay.getContext('2d');
|
|
123
|
+
ctx.clearRect(0, 0, overlay.width, overlay.height);
|
|
124
|
+
if (!element('guides').checked) { return; }
|
|
125
|
+
const m = camera.view_projection_matrix;
|
|
126
|
+
const project = p => {
|
|
127
|
+
const w = m[3]*p[0] + m[7]*p[1] + m[11]*p[2] + m[15];
|
|
128
|
+
if (w <= 0) { return null; }
|
|
129
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+
return [(0.5 + 0.5*(m[0]*p[0]+m[4]*p[1]+m[8]*p[2]+m[12])/w)*overlay.width,
|
|
130
|
+
(0.5 - 0.5*(m[1]*p[0]+m[5]*p[1]+m[9]*p[2]+m[13])/w)*overlay.height];
|
|
131
|
+
};
|
|
132
|
+
const cross = (p, dashed, color, label) => {
|
|
133
|
+
const xy = project(p);
|
|
134
|
+
if (!xy) { return; }
|
|
135
|
+
const [x,y] = xy;
|
|
136
|
+
ctx.strokeStyle = color; ctx.fillStyle = color; ctx.lineWidth = 1.5;
|
|
137
|
+
ctx.setLineDash(dashed ? [3,3] : []);
|
|
138
|
+
ctx.beginPath(); ctx.moveTo(x-8,y); ctx.lineTo(x+8,y); ctx.moveTo(x,y-8); ctx.lineTo(x,y+8); ctx.stroke();
|
|
139
|
+
if (label) { ctx.font = '12px system-ui'; ctx.fillText(label,x+11,y-5); }
|
|
140
|
+
};
|
|
141
|
+
world.targets.forEach(({transform,color,label},i) => {
|
|
142
|
+
const p = transform.translation;
|
|
143
|
+
cross([p[0],-p[1],p[2]],false,color,label);
|
|
144
|
+
cross(anchors[i],true,'#c2ccd9','');
|
|
145
|
+
});
|
|
146
|
+
}
|
|
147
|
+
function frame(dt, advance = true) {
|
|
148
|
+
if (stopped || check_busy) { return; }
|
|
149
|
+
try {
|
|
150
|
+
if (advance) { phase += dt * Number(element('speed').value) * 0.7; }
|
|
151
|
+
update_scene();
|
|
152
|
+
renderer.render(camera, world.scene, dt);
|
|
153
|
+
draw_guides(); frame_count++;
|
|
154
|
+
if (performance.now() - last_status > 500) {
|
|
155
|
+
report(`${canvas.width} × ${canvas.height} · frame ${frame_count}\n${paused ? 'Motion paused · sampling continues' : 'Running'} · ${element('mode').selectedOptions[0].textContent}`);
|
|
156
|
+
last_status = performance.now();
|
|
157
|
+
}
|
|
158
|
+
} catch (error) { fail(error); }
|
|
159
|
+
}
|
|
160
|
+
function fail(error) {
|
|
161
|
+
stopped = true; stop_loop?.();
|
|
162
|
+
report(error.message ?? String(error), true);
|
|
163
|
+
console.error(error);
|
|
164
|
+
}
|
|
165
|
+
const device = renderer.graphics.device;
|
|
166
|
+
const spatial_probe = new SpatialFilterProbe(device);
|
|
167
|
+
renderer.add_extension(spatial_probe);
|
|
168
|
+
element('measure').addEventListener('click', async () => {
|
|
169
|
+
if (check_busy || stopped) { return; }
|
|
170
|
+
if (!renderer.feature_ssr_enabled) { report('Enable SSR before measuring.'); return; }
|
|
171
|
+
check_busy = true;
|
|
172
|
+
const denoising_enabled = renderer.ssr.spatial_denoising_enabled;
|
|
173
|
+
element('measure').disabled = true;
|
|
174
|
+
try {
|
|
175
|
+
spatial_probe.enabled = true;
|
|
176
|
+
renderer.render(camera, world.scene, 0);
|
|
177
|
+
spatial_probe.enabled = false;
|
|
178
|
+
const r = await spatial_probe.read();
|
|
179
|
+
report(`Spatial pass 1 · same-frame GPU comparison
|
|
180
|
+
Denoising ${denoising_enabled ? 'ON' : 'OFF'}
|
|
181
|
+
Mirror pixels changed >0.001: ${r.changed_percent.toFixed(2)}%
|
|
182
|
+
Mean / max RGB change: ${r.mean.toFixed(6)} / ${r.max.toFixed(4)}
|
|
183
|
+
Input variance ≤1e-6: ${r.zero_variance_percent.toFixed(2)}%`);
|
|
184
|
+
last_status = performance.now()+30000;
|
|
185
|
+
} catch (error) { report(error.message,true); }
|
|
186
|
+
finally {
|
|
187
|
+
spatial_probe.enabled=false;
|
|
188
|
+
spatial_probe.texture?.destroy();
|
|
189
|
+
spatial_probe.texture=undefined;
|
|
190
|
+
check_busy=false;
|
|
191
|
+
element('measure').disabled=false;
|
|
192
|
+
}
|
|
193
|
+
});
|
|
194
|
+
device.addEventListener('uncapturederror', event => fail(event.error));
|
|
195
|
+
device.lost.then(info => fail(new Error(`GPU device lost: ${info.message}`)));
|
|
196
|
+
element('mode').addEventListener('change', apply_mode);
|
|
197
|
+
element('experiment').addEventListener('change', restart);
|
|
198
|
+
element('resolution').addEventListener('change', resize);
|
|
199
|
+
element('speed').addEventListener('input', () => { element('speed-value').textContent = `${Number(element('speed').value).toFixed(1)}×`; });
|
|
200
|
+
element('roughness').addEventListener('input', () => {
|
|
201
|
+
world.mirror_material.roughness_factor = Number(element('roughness').value);
|
|
202
|
+
world.mirror_material.needsUpdate = true;
|
|
203
|
+
element('roughness-value').textContent = world.mirror_material.roughness_factor.toFixed(2);
|
|
204
|
+
renderer.indicate_view_change();
|
|
205
|
+
});
|
|
206
|
+
element('denoising').addEventListener('change', () => {
|
|
207
|
+
renderer.ssr.spatial_denoising_enabled = element('denoising').checked;
|
|
208
|
+
last_status = 0;
|
|
209
|
+
});
|
|
210
|
+
element('tile-denoising').addEventListener('change', () => {
|
|
211
|
+
renderer.ssr.tile_denoising_enabled = element('tile-denoising').checked;
|
|
212
|
+
});
|
|
213
|
+
element('taa').addEventListener('change', () => { renderer.feature_taa_enabled = element('taa').checked; });
|
|
214
|
+
element('play').addEventListener('click', () => {
|
|
215
|
+
paused = !paused; element('play').textContent = paused ? 'Play motion' : 'Pause motion';
|
|
216
|
+
});
|
|
217
|
+
element('step').addEventListener('click', () => { paused = true; element('play').textContent = 'Play motion'; frame(1/60); });
|
|
218
|
+
element('restart').addEventListener('click', restart);
|
|
219
|
+
element('cut').addEventListener('click', () => {
|
|
220
|
+
cut_side = cut_side === 1 ? -1 : 1;
|
|
221
|
+
if (element('experiment').value === 'free') { element('experiment').value = 'still'; }
|
|
222
|
+
renderer.indicate_view_change();
|
|
223
|
+
});
|
|
224
|
+
element('reset').addEventListener('click', () => { renderer.ssr.reset_history = true; });
|
|
225
|
+
element('compile').addEventListener('click', async () => {
|
|
226
|
+
if (check_busy) { return; }
|
|
227
|
+
check_busy = true; element('compile').disabled = true;
|
|
228
|
+
try {
|
|
229
|
+
const messages = [];
|
|
230
|
+
for (const shader of [ssr_trace_shader, ssr_resolve_shader_IBL, ssr_resolve_shader_LPV,
|
|
231
|
+
ssr_reproject_shader, ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader,
|
|
232
|
+
shader_ssr_denoise_tile_classify, shader_ssr_denoise_tile_dilate,
|
|
233
|
+
ssr_reproject_tile_shader, ssr_spatial_denoise_tile_shader, ssr_spatial_denoise_metadata_tile_shader]) {
|
|
234
|
+
device.pushErrorScope('validation');
|
|
235
|
+
const module = device.createShaderModule({label:shader.descriptor.label,code:shader.descriptor.source});
|
|
236
|
+
const info = await module.getCompilationInfo();
|
|
237
|
+
const error = await device.popErrorScope();
|
|
238
|
+
const errors = info.messages.filter(m => m.type === 'error');
|
|
239
|
+
messages.push(`${shader.descriptor.label}: ${error || errors.length ? 'FAIL' : 'OK'}`);
|
|
240
|
+
if (error) { messages.push(error.message); }
|
|
241
|
+
messages.push(...errors.map(m => `${m.lineNum}:${m.linePos} ${m.message}`));
|
|
242
|
+
}
|
|
243
|
+
report(messages.join('\n'), messages.some(m => m.includes('FAIL')));
|
|
244
|
+
last_status = performance.now() + 12000;
|
|
245
|
+
} catch (error) { report(error.message, true); }
|
|
246
|
+
finally { check_busy = false; element('compile').disabled = false; }
|
|
247
|
+
});
|
|
248
|
+
resize(); restart();
|
|
249
|
+
// Explicit stepping is useful for reproducible runs in a background tab.
|
|
250
|
+
globalThis.ssr_lab = { renderer, camera, world, step: (n = 1) => { for (let i=0;i<n;i++) { frame(1/60); } return frame_count; } };
|
|
251
|
+
const manual = new URLSearchParams(location.search).has('manual');
|
|
252
|
+
if (!manual) { stop_loop = create_frame_loop(dt => frame(Math.min(dt, 0.05), !paused), 30); }
|
|
253
|
+
frame(0, false);
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
start().catch(error => { report(error.message, true); console.error(error); });
|