@woosh/meep-engine 3.39.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/engine/EngineHarness.d.ts.map +1 -1
  4. package/src/engine/EngineHarness.js +17 -4
  5. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
  6. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  7. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  8. package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
  9. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  10. package/src/engine/graphics/ecs/water/Water.js +100 -110
  11. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  12. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
  13. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
  14. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
  15. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
  16. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
  17. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
  18. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
  19. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
  20. package/src/engine/graphics3/WaterSystem.d.ts +21 -74
  21. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  22. package/src/engine/graphics3/WaterSystem.js +174 -367
  23. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  24. package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
  25. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
  26. package/src/format/image/avif/api/convert_to_rgba.js +10 -9
  27. package/src/format/image/avif/api/decode_avif.d.ts +2 -2
  28. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
  29. package/src/format/image/avif/api/decode_avif.js +1 -1
  30. package/src/shade/playground/ssr_reprojection/README.md +111 -103
  31. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
  32. package/src/shade/playground/ssr_reprojection/index.html +80 -79
  33. package/src/shade/playground/ssr_reprojection/main.js +256 -247
  34. package/src/shade/playground/ssr_variance/capture.js +96 -96
  35. package/src/shade/playground/ssr_variance/reference.js +78 -78
  36. package/src/shade/playground/vsm/README.md +96 -0
  37. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
  38. package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
  39. package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
  40. package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
  41. package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
  42. package/src/shade/playground/vsm/clipmap_panel.js +138 -0
  43. package/src/shade/playground/vsm/index.html +170 -0
  44. package/src/shade/playground/vsm/main.d.ts +2 -0
  45. package/src/shade/playground/vsm/main.d.ts.map +1 -0
  46. package/src/shade/playground/vsm/main.js +389 -0
  47. package/src/shade/playground/vsm/scenes.d.ts +52 -0
  48. package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
  49. package/src/shade/playground/vsm/scenes.js +320 -0
  50. package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
  51. package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
  52. package/src/shade/playground/vsm/verify_vsm.js +305 -0
  53. package/src/shade/playground/water_refraction/README.md +57 -9
  54. package/src/shade/playground/water_refraction/main.js +12 -3
  55. package/src/shade/playground/water_refraction/world.d.ts +1 -0
  56. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  57. package/src/shade/playground/water_refraction/world.js +15 -5
  58. package/src/shade/renderer/Renderer.d.ts +19 -0
  59. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  60. package/src/shade/renderer/Renderer.js +72 -1
  61. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +8 -0
  62. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  63. package/src/shade/renderer/animation/GPUAnimationManager.js +18 -0
  64. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
  65. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  66. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
  67. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
  68. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  69. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
  70. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
  71. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
  72. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
  73. package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
  74. package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
  75. package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
  76. package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
  77. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  78. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
  79. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
  80. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
  81. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
  82. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
  83. package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
  84. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
  85. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
  86. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  87. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
  88. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
  89. package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
  90. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
  91. package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
  92. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  93. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
  94. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  95. package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
  96. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
  97. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
  98. package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
  99. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
  100. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
  101. package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
  102. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  103. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
  104. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
  105. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
  106. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
  107. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
  108. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
  109. package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
  110. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
  111. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
  112. package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
  113. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
  114. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
  115. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
  116. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
  117. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  118. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
  119. package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
  120. package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
  121. package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
  122. package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
  123. package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
  124. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +5 -6
  125. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
  126. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +5 -6
  127. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -2
  128. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  129. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +1 -1
  130. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  131. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +11 -0
  132. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.d.ts.map +1 -1
  133. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js +4 -5
  134. package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.d.ts.map +1 -1
  135. package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.js +1 -5
  136. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts +30 -0
  137. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts.map +1 -0
  138. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.js +54 -0
  139. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
  140. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +3 -2
  141. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts +19 -0
  142. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts.map +1 -0
  143. package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.js +27 -0
  144. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +1 -0
  145. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  146. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +4 -0
  147. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +54 -0
  148. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  149. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +502 -10
  150. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +3 -2
  151. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  152. package/src/shade/renderer/shadow/map/Shadowmap.js +3 -2
  153. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts +8 -0
  154. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
  155. package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +34 -3
  156. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +3 -2
  157. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  158. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +17 -2
  159. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
  160. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +137 -133
  161. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts +15 -0
  162. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts.map +1 -0
  163. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js +14 -0
  164. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts +16 -0
  165. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts.map +1 -0
  166. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js +15 -0
  167. package/src/shade/renderer/shadow/vsm/PLAN.md +440 -0
  168. package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +43 -0
  169. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +42 -0
  170. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +1 -0
  171. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +153 -0
  172. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +327 -0
  173. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -0
  174. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +1408 -0
  175. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts +14 -0
  176. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts.map +1 -0
  177. package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.js +13 -0
  178. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts +63 -0
  179. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts.map +1 -0
  180. package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.js +70 -0
  181. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts +11 -0
  182. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts.map +1 -0
  183. package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.js +10 -0
  184. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +54 -0
  185. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +1 -0
  186. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +75 -0
  187. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts +23 -0
  188. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts.map +1 -0
  189. package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.js +85 -0
  190. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts +16 -0
  191. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts.map +1 -0
  192. package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.js +29 -0
  193. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +136 -25
  194. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  195. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +282 -116
  196. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts +39 -0
  197. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts.map +1 -0
  198. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.js +289 -0
  199. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts +18 -0
  200. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts.map +1 -0
  201. package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.js +65 -0
  202. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts +17 -0
  203. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts.map +1 -0
  204. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.js +75 -0
  205. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +14 -0
  206. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -0
  207. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +45 -0
  208. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts +17 -0
  209. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts.map +1 -0
  210. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.js +100 -0
  211. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts +15 -0
  212. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts.map +1 -0
  213. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.js +47 -0
  214. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts +26 -0
  215. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts.map +1 -0
  216. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.js +156 -0
  217. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts +13 -0
  218. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts.map +1 -0
  219. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.js +65 -0
  220. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +30 -0
  221. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +1 -0
  222. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +184 -0
  223. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +23 -0
  224. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +1 -0
  225. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +109 -0
  226. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts +56 -0
  227. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts.map +1 -0
  228. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.js +211 -0
  229. package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts +1 -1
  230. package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts.map +1 -1
  231. package/src/shade/renderer/texture/format/decode_typed_gpu_data.js +3 -13
  232. package/src/shade/renderer/texture/format/infer_format_from_parameters.d.ts.map +1 -1
  233. package/src/shade/renderer/texture/format/infer_format_from_parameters.js +2 -3
  234. package/src/shade/renderer/texture/texture_write_to_gpu.d.ts.map +1 -1
  235. package/src/shade/renderer/texture/texture_write_to_gpu.js +16 -16
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  241. package/src/shade/renderer/texture/virtual/VTPhysicalSlots.js +245 -0
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  279. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +23 -0
  280. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +9 -0
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@@ -1,247 +1,256 @@
1
- import { SpatialFilterProbe } from "./SpatialFilterProbe.js";
2
- import Vector3 from "../../../core/geom/Vector3.js";
3
- import { PerspectiveCamera } from "../../renderer/camera/PerspectiveCamera.js";
4
- import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
5
- import { create_frame_loop } from "../../renderer/create_frame_loop.js";
6
- import { Renderer } from "../../renderer/Renderer.js";
7
- import { ShadeIndirectLightingMode } from "../../renderer/ShadeIndirectLightingMode.js";
8
- import { ssr_trace_shader } from "../../renderer/postprocess/ssr/ssr_trace_shader.js";
9
- import { ssr_resolve_shader_IBL } from "../../renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js";
10
- import { ssr_resolve_shader_LPV } from "../../renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js";
11
- import { ssr_reproject_shader } from "../../renderer/postprocess/ssr/ssr_reproject_shader.js";
12
- import { ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader } from "../../renderer/postprocess/ssr/ssr_spatial_denoise_shader.js";
13
- import { create_scene } from "./scene.js";
14
- import { move_primitive } from "../../renderer/scene/rows/place_primitive.js";
15
-
16
- const element = id => document.getElementById(id);
17
- const hints = {
18
- lateral: 'The camera translates sideways without turning. The solid reflection guides should move differently from the dashed points attached to the floor.',
19
- forward: 'The camera moves towards and away from the mirror. Watch reflection size and trailing edges against the solid guides.',
20
- orbit: 'The camera rotates around the scene. Inspect reflection edges at oblique angles and near the edge of the mirror.',
21
- object: 'The camera and mirror stay still while C moves. This deliberately challenges the current algorithm: mirror geometry alone cannot identify reflected-object motion.',
22
- occluder: 'A dark pillar crosses the view. Look for stale reflections on newly revealed floor; screen-space tracing also loses hidden source geometry.',
23
- still: 'The camera stays still while sampling continues. Compare temporal modes for noise; pausing motion still renders new samples.',
24
- free: 'Drag on the scene to orbit, right-drag to pan, or scroll to zoom. Restart path returns to the original camera.',
25
- };
26
-
27
- function report(text, error = false) {
28
- element('status').textContent = text;
29
- element('status').classList.toggle('error', error);
30
- }
31
-
32
- async function start() {
33
- if (!navigator.gpu) { throw new Error('WebGPU is unavailable in this browser. Open this localhost page in a current WebGPU-enabled browser.'); }
34
- const canvas = element('view'), overlay = element('overlay');
35
- const context = canvas.getContext('webgpu');
36
- if (!context) { throw new Error('Could not create a WebGPU canvas context.'); }
37
- const renderer = new Renderer();
38
- report("Acquiring GPU and loading engine textures…");
39
- await renderer.initialize({ context, pixelRatio: 1 });
40
- renderer.feature_ssr_enabled = true;
41
- renderer.indirect_lighting_mode = ShadeIndirectLightingMode.IBL;
42
- renderer.feature_taa_enabled = false;
43
- renderer.feature_ssao_enabled = false;
44
- renderer.feature_bloom_enabled = false;
45
- renderer.feature_sharpening_enabled = false;
46
- renderer.feature_motion_blur_enabled = false;
47
- renderer.feature_automatic_exposure_enabled = false;
48
- renderer.exposure_compensation = 1;
49
- renderer.internal_resolution_scale = 1;
50
- report("Building procedural scene…");
51
- const world = await create_scene(renderer);
52
- const scene_context = renderer.scenes.obtain(world.scene);
53
- const camera = new PerspectiveCamera();
54
- camera.near = 0.1;
55
- camera.far = 80;
56
- camera.fov = 50 * Math.PI / 180;
57
- const controller = new OrbitalCameraController(camera, canvas);
58
- controller.movement_speed_scale = 0.5;
59
- let phase = 0, frame_count = 0, paused = false, cut_side = 0, stopped = false;
60
- let stop_loop;
61
- let check_busy = false;
62
- let last_status = 0;
63
- let anchors = [];
64
-
65
- function pose(position, target) {
66
- camera.transform.setTranslation(...position);
67
- camera.transform.lookAt(new Vector3(...target));
68
- camera.transform.updateMatrix();
69
- }
70
- function update_scene() {
71
- const experiment = element('experiment').value;
72
- const t = Math.sin(phase);
73
- const offset = cut_side * 2;
74
- if (experiment === 'free') { controller.update(); }
75
- else if (experiment === 'lateral') { pose([2 * t + offset, 3.4, 8], [2 * t + offset, 0.3, -1.5]); }
76
- else if (experiment === 'forward') { pose([offset, 3.4, 8 + 1.6 * t], [offset, 0.3, -1.5 + 1.6 * t]); }
77
- else if (experiment === 'orbit') { pose([4 * t + offset, 3.4, 8 - 0.7 * t * t], [0, 0.3, -1.5]); }
78
- else { pose([offset, 3.4, 8], [0, 0.3, -1.5]); }
79
- const moving = world.targets[2];
80
- const x = moving.position[0] + (experiment === 'object' ? 1.3 * t : 0);
81
- moving.transform.setTranslation(x, moving.position[1], moving.position[2]);
82
- move_primitive(scene_context, moving.entity, moving.transform);
83
- world.occluder.transform.setTranslation(experiment === 'occluder' ? 3 * t : 20, 1, 1);
84
- move_primitive(scene_context, world.occluder.entity, world.occluder.transform);
85
- }
86
- function reset_anchors() {
87
- const c = camera.transform.translation;
88
- // Independent oracle: mirror physical centres across y=0, then intersect C->V
89
- // with the plane once. These anchors stay on the floor as the camera moves.
90
- anchors = world.targets.map(({ transform }) => {
91
- const p = transform.translation;
92
- const v = [p[0], -p[1], p[2]];
93
- const t = -c[1] / (v[1] - c[1]);
94
- return [c[0] + (v[0] - c[0]) * t, 0, c[2] + (v[2] - c[2]) * t];
95
- });
96
- }
97
- function restart() {
98
- phase = 0; cut_side = 0;
99
- pose([0, 3.4, 8], [0, 0.3, -1.5]);
100
- controller.look(new Vector3(0, 3.4, 8), new Vector3(0, 0.3, -1.5));
101
- update_scene(); reset_anchors();
102
- renderer.indicate_view_change();
103
- element('hint').textContent = hints[element('experiment').value];
104
- }
105
- function resize() {
106
- const width = Number(element('resolution').value), height = width * 5 / 8;
107
- canvas.width = overlay.width = width;
108
- canvas.height = overlay.height = height;
109
- camera.aspect = width / height;
110
- renderer.resize(width, height);
111
- }
112
- function apply_mode() {
113
- const mode = element('mode').value;
114
- renderer.feature_ssr_enabled = mode !== 'off';
115
- renderer.ssr.reprojection_mode = mode === 'off' ? 0 : Number(mode);
116
- restart();
117
- }
118
- function draw_guides() {
119
- const ctx = overlay.getContext('2d');
120
- ctx.clearRect(0, 0, overlay.width, overlay.height);
121
- if (!element('guides').checked) { return; }
122
- const m = camera.view_projection_matrix;
123
- const project = p => {
124
- const w = m[3]*p[0] + m[7]*p[1] + m[11]*p[2] + m[15];
125
- if (w <= 0) { return null; }
126
- return [(0.5 + 0.5*(m[0]*p[0]+m[4]*p[1]+m[8]*p[2]+m[12])/w)*overlay.width,
127
- (0.5 - 0.5*(m[1]*p[0]+m[5]*p[1]+m[9]*p[2]+m[13])/w)*overlay.height];
128
- };
129
- const cross = (p, dashed, color, label) => {
130
- const xy = project(p);
131
- if (!xy) { return; }
132
- const [x,y] = xy;
133
- ctx.strokeStyle = color; ctx.fillStyle = color; ctx.lineWidth = 1.5;
134
- ctx.setLineDash(dashed ? [3,3] : []);
135
- ctx.beginPath(); ctx.moveTo(x-8,y); ctx.lineTo(x+8,y); ctx.moveTo(x,y-8); ctx.lineTo(x,y+8); ctx.stroke();
136
- if (label) { ctx.font = '12px system-ui'; ctx.fillText(label,x+11,y-5); }
137
- };
138
- world.targets.forEach(({transform,color,label},i) => {
139
- const p = transform.translation;
140
- cross([p[0],-p[1],p[2]],false,color,label);
141
- cross(anchors[i],true,'#c2ccd9','');
142
- });
143
- }
144
- function frame(dt, advance = true) {
145
- if (stopped || check_busy) { return; }
146
- try {
147
- if (advance) { phase += dt * Number(element('speed').value) * 0.7; }
148
- update_scene();
149
- renderer.render(camera, world.scene, dt);
150
- draw_guides(); frame_count++;
151
- if (performance.now() - last_status > 500) {
152
- report(`${canvas.width} × ${canvas.height} · frame ${frame_count}\n${paused ? 'Motion paused · sampling continues' : 'Running'} · ${element('mode').selectedOptions[0].textContent}`);
153
- last_status = performance.now();
154
- }
155
- } catch (error) { fail(error); }
156
- }
157
- function fail(error) {
158
- stopped = true; stop_loop?.();
159
- report(error.message ?? String(error), true);
160
- console.error(error);
161
- }
162
- const device = renderer.graphics.device;
163
- const spatial_probe = new SpatialFilterProbe(device);
164
- renderer.add_extension(spatial_probe);
165
- element('measure').addEventListener('click', async () => {
166
- if (check_busy || stopped) { return; }
167
- if (!renderer.feature_ssr_enabled) { report('Enable SSR before measuring.'); return; }
168
- check_busy = true;
169
- const denoising_enabled = renderer.ssr.spatial_denoising_enabled;
170
- element('measure').disabled = true;
171
- try {
172
- spatial_probe.enabled = true;
173
- renderer.render(camera, world.scene, 0);
174
- spatial_probe.enabled = false;
175
- const r = await spatial_probe.read();
176
- report(`Spatial pass 1 · same-frame GPU comparison
177
- Denoising ${denoising_enabled ? 'ON' : 'OFF'}
178
- Mirror pixels changed >0.001: ${r.changed_percent.toFixed(2)}%
179
- Mean / max RGB change: ${r.mean.toFixed(6)} / ${r.max.toFixed(4)}
180
- Input variance ≤1e-6: ${r.zero_variance_percent.toFixed(2)}%`);
181
- last_status = performance.now()+30000;
182
- } catch (error) { report(error.message,true); }
183
- finally {
184
- spatial_probe.enabled=false;
185
- spatial_probe.texture?.destroy();
186
- spatial_probe.texture=undefined;
187
- check_busy=false;
188
- element('measure').disabled=false;
189
- }
190
- });
191
- device.addEventListener('uncapturederror', event => fail(event.error));
192
- device.lost.then(info => fail(new Error(`GPU device lost: ${info.message}`)));
193
- element('mode').addEventListener('change', apply_mode);
194
- element('experiment').addEventListener('change', restart);
195
- element('resolution').addEventListener('change', resize);
196
- element('speed').addEventListener('input', () => { element('speed-value').textContent = `${Number(element('speed').value).toFixed(1)}×`; });
197
- element('roughness').addEventListener('input', () => {
198
- world.mirror_material.roughness_factor = Number(element('roughness').value);
199
- element('roughness-value').textContent = world.mirror_material.roughness_factor.toFixed(2);
200
- renderer.indicate_view_change();
201
- });
202
- element('denoising').addEventListener('change', () => {
203
- renderer.ssr.spatial_denoising_enabled = element('denoising').checked;
204
- last_status = 0;
205
- });
206
- element('taa').addEventListener('change', () => { renderer.feature_taa_enabled = element('taa').checked; });
207
- element('play').addEventListener('click', () => {
208
- paused = !paused; element('play').textContent = paused ? 'Play motion' : 'Pause motion';
209
- });
210
- element('step').addEventListener('click', () => { paused = true; element('play').textContent = 'Play motion'; frame(1/60); });
211
- element('restart').addEventListener('click', restart);
212
- element('cut').addEventListener('click', () => {
213
- cut_side = cut_side === 1 ? -1 : 1;
214
- if (element('experiment').value === 'free') { element('experiment').value = 'still'; }
215
- renderer.indicate_view_change();
216
- });
217
- element('reset').addEventListener('click', () => { renderer.ssr.reset_history = true; });
218
- element('compile').addEventListener('click', async () => {
219
- if (check_busy) { return; }
220
- check_busy = true; element('compile').disabled = true;
221
- try {
222
- const messages = [];
223
- for (const shader of [ssr_trace_shader, ssr_resolve_shader_IBL, ssr_resolve_shader_LPV,
224
- ssr_reproject_shader, ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader]) {
225
- device.pushErrorScope('validation');
226
- const module = device.createShaderModule({label:shader.descriptor.label,code:shader.descriptor.source});
227
- const info = await module.getCompilationInfo();
228
- const error = await device.popErrorScope();
229
- const errors = info.messages.filter(m => m.type === 'error');
230
- messages.push(`${shader.descriptor.label}: ${error || errors.length ? 'FAIL' : 'OK'}`);
231
- if (error) { messages.push(error.message); }
232
- messages.push(...errors.map(m => `${m.lineNum}:${m.linePos} ${m.message}`));
233
- }
234
- report(messages.join('\n'), messages.some(m => m.includes('FAIL')));
235
- last_status = performance.now() + 12000;
236
- } catch (error) { report(error.message, true); }
237
- finally { check_busy = false; element('compile').disabled = false; }
238
- });
239
- resize(); restart();
240
- // Explicit stepping is useful for reproducible runs in a background tab.
241
- globalThis.ssr_lab = { renderer, camera, world, step: (n = 1) => { for (let i=0;i<n;i++) { frame(1/60); } return frame_count; } };
242
- const manual = new URLSearchParams(location.search).has('manual');
243
- if (!manual) { stop_loop = create_frame_loop(dt => frame(Math.min(dt, 0.05), !paused), 30); }
244
- frame(0, false);
245
- }
246
-
247
- start().catch(error => { report(error.message, true); console.error(error); });
1
+ import { SpatialFilterProbe } from "./SpatialFilterProbe.js";
2
+ import Vector3 from "../../../core/geom/Vector3.js";
3
+ import { PerspectiveCamera } from "../../renderer/camera/PerspectiveCamera.js";
4
+ import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
5
+ import { create_frame_loop } from "../../renderer/create_frame_loop.js";
6
+ import { Renderer } from "../../renderer/Renderer.js";
7
+ import { ShadeIndirectLightingMode } from "../../renderer/ShadeIndirectLightingMode.js";
8
+ import { ssr_trace_shader } from "../../renderer/postprocess/ssr/ssr_trace_shader.js";
9
+ import { ssr_resolve_shader_IBL } from "../../renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js";
10
+ import { ssr_resolve_shader_LPV } from "../../renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js";
11
+ import { ssr_reproject_shader, ssr_reproject_tile_shader } from "../../renderer/postprocess/ssr/ssr_reproject_shader.js";
12
+ import { ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader,
13
+ ssr_spatial_denoise_tile_shader, ssr_spatial_denoise_metadata_tile_shader } from "../../renderer/postprocess/ssr/ssr_spatial_denoise_shader.js";
14
+ import { shader_ssr_denoise_tile_classify } from "../../renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js";
15
+ import { shader_ssr_denoise_tile_dilate } from "../../renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js";
16
+ import { create_scene } from "./scene.js";
17
+ import { move_primitive } from "../../renderer/scene/rows/place_primitive.js";
18
+
19
+ const element = id => document.getElementById(id);
20
+ const hints = {
21
+ lateral: 'The camera translates sideways without turning. The solid reflection guides should move differently from the dashed points attached to the floor.',
22
+ forward: 'The camera moves towards and away from the mirror. Watch reflection size and trailing edges against the solid guides.',
23
+ orbit: 'The camera rotates around the scene. Inspect reflection edges at oblique angles and near the edge of the mirror.',
24
+ object: 'The camera and mirror stay still while C moves. This deliberately challenges the current algorithm: mirror geometry alone cannot identify reflected-object motion.',
25
+ occluder: 'A dark pillar crosses the view. Look for stale reflections on newly revealed floor; screen-space tracing also loses hidden source geometry.',
26
+ still: 'The camera stays still while sampling continues. Compare temporal modes for noise; pausing motion still renders new samples.',
27
+ free: 'Drag on the scene to orbit, right-drag to pan, or scroll to zoom. Restart path returns to the original camera.',
28
+ };
29
+
30
+ function report(text, error = false) {
31
+ element('status').textContent = text;
32
+ element('status').classList.toggle('error', error);
33
+ }
34
+
35
+ async function start() {
36
+ if (!navigator.gpu) { throw new Error('WebGPU is unavailable in this browser. Open this localhost page in a current WebGPU-enabled browser.'); }
37
+ const canvas = element('view'), overlay = element('overlay');
38
+ const context = canvas.getContext('webgpu');
39
+ if (!context) { throw new Error('Could not create a WebGPU canvas context.'); }
40
+ const renderer = new Renderer();
41
+ report("Acquiring GPU and loading engine textures…");
42
+ await renderer.initialize({ context, pixelRatio: 1 });
43
+ renderer.feature_ssr_enabled = true;
44
+ renderer.indirect_lighting_mode = ShadeIndirectLightingMode.IBL;
45
+ renderer.feature_taa_enabled = false;
46
+ renderer.feature_ssao_enabled = false;
47
+ renderer.feature_bloom_enabled = false;
48
+ renderer.feature_sharpening_enabled = false;
49
+ renderer.feature_motion_blur_enabled = false;
50
+ renderer.feature_automatic_exposure_enabled = false;
51
+ renderer.exposure_compensation = 1;
52
+ renderer.internal_resolution_scale = 1;
53
+ report("Building procedural scene…");
54
+ const world = await create_scene(renderer);
55
+ const scene_context = renderer.scenes.obtain(world.scene);
56
+ const camera = new PerspectiveCamera();
57
+ camera.near = 0.1;
58
+ camera.far = 80;
59
+ camera.fov = 50 * Math.PI / 180;
60
+ const controller = new OrbitalCameraController(camera, canvas);
61
+ controller.movement_speed_scale = 0.5;
62
+ let phase = 0, frame_count = 0, paused = false, cut_side = 0, stopped = false;
63
+ let stop_loop;
64
+ let check_busy = false;
65
+ let last_status = 0;
66
+ let anchors = [];
67
+
68
+ function pose(position, target) {
69
+ camera.transform.setTranslation(...position);
70
+ camera.transform.lookAt(new Vector3(...target));
71
+ camera.transform.updateMatrix();
72
+ }
73
+ function update_scene() {
74
+ const experiment = element('experiment').value;
75
+ const t = Math.sin(phase);
76
+ const offset = cut_side * 2;
77
+ if (experiment === 'free') { controller.update(); }
78
+ else if (experiment === 'lateral') { pose([2 * t + offset, 3.4, 8], [2 * t + offset, 0.3, -1.5]); }
79
+ else if (experiment === 'forward') { pose([offset, 3.4, 8 + 1.6 * t], [offset, 0.3, -1.5 + 1.6 * t]); }
80
+ else if (experiment === 'orbit') { pose([4 * t + offset, 3.4, 8 - 0.7 * t * t], [0, 0.3, -1.5]); }
81
+ else { pose([offset, 3.4, 8], [0, 0.3, -1.5]); }
82
+ const moving = world.targets[2];
83
+ const x = moving.position[0] + (experiment === 'object' ? 1.3 * t : 0);
84
+ moving.transform.setTranslation(x, moving.position[1], moving.position[2]);
85
+ move_primitive(scene_context, moving.entity, moving.transform);
86
+ world.occluder.transform.setTranslation(experiment === 'occluder' ? 3 * t : 20, 1, 1);
87
+ move_primitive(scene_context, world.occluder.entity, world.occluder.transform);
88
+ }
89
+ function reset_anchors() {
90
+ const c = camera.transform.translation;
91
+ // Independent oracle: mirror physical centres across y=0, then intersect C->V
92
+ // with the plane once. These anchors stay on the floor as the camera moves.
93
+ anchors = world.targets.map(({ transform }) => {
94
+ const p = transform.translation;
95
+ const v = [p[0], -p[1], p[2]];
96
+ const t = -c[1] / (v[1] - c[1]);
97
+ return [c[0] + (v[0] - c[0]) * t, 0, c[2] + (v[2] - c[2]) * t];
98
+ });
99
+ }
100
+ function restart() {
101
+ phase = 0; cut_side = 0;
102
+ pose([0, 3.4, 8], [0, 0.3, -1.5]);
103
+ controller.look(new Vector3(0, 3.4, 8), new Vector3(0, 0.3, -1.5));
104
+ update_scene(); reset_anchors();
105
+ renderer.indicate_view_change();
106
+ element('hint').textContent = hints[element('experiment').value];
107
+ }
108
+ function resize() {
109
+ const width = Number(element('resolution').value), height = width * 5 / 8;
110
+ canvas.width = overlay.width = width;
111
+ canvas.height = overlay.height = height;
112
+ camera.aspect = width / height;
113
+ renderer.resize(width, height);
114
+ }
115
+ function apply_mode() {
116
+ const mode = element('mode').value;
117
+ renderer.feature_ssr_enabled = mode !== 'off';
118
+ renderer.ssr.reprojection_mode = mode === 'off' ? 0 : Number(mode);
119
+ restart();
120
+ }
121
+ function draw_guides() {
122
+ const ctx = overlay.getContext('2d');
123
+ ctx.clearRect(0, 0, overlay.width, overlay.height);
124
+ if (!element('guides').checked) { return; }
125
+ const m = camera.view_projection_matrix;
126
+ const project = p => {
127
+ const w = m[3]*p[0] + m[7]*p[1] + m[11]*p[2] + m[15];
128
+ if (w <= 0) { return null; }
129
+ return [(0.5 + 0.5*(m[0]*p[0]+m[4]*p[1]+m[8]*p[2]+m[12])/w)*overlay.width,
130
+ (0.5 - 0.5*(m[1]*p[0]+m[5]*p[1]+m[9]*p[2]+m[13])/w)*overlay.height];
131
+ };
132
+ const cross = (p, dashed, color, label) => {
133
+ const xy = project(p);
134
+ if (!xy) { return; }
135
+ const [x,y] = xy;
136
+ ctx.strokeStyle = color; ctx.fillStyle = color; ctx.lineWidth = 1.5;
137
+ ctx.setLineDash(dashed ? [3,3] : []);
138
+ ctx.beginPath(); ctx.moveTo(x-8,y); ctx.lineTo(x+8,y); ctx.moveTo(x,y-8); ctx.lineTo(x,y+8); ctx.stroke();
139
+ if (label) { ctx.font = '12px system-ui'; ctx.fillText(label,x+11,y-5); }
140
+ };
141
+ world.targets.forEach(({transform,color,label},i) => {
142
+ const p = transform.translation;
143
+ cross([p[0],-p[1],p[2]],false,color,label);
144
+ cross(anchors[i],true,'#c2ccd9','');
145
+ });
146
+ }
147
+ function frame(dt, advance = true) {
148
+ if (stopped || check_busy) { return; }
149
+ try {
150
+ if (advance) { phase += dt * Number(element('speed').value) * 0.7; }
151
+ update_scene();
152
+ renderer.render(camera, world.scene, dt);
153
+ draw_guides(); frame_count++;
154
+ if (performance.now() - last_status > 500) {
155
+ report(`${canvas.width} × ${canvas.height} · frame ${frame_count}\n${paused ? 'Motion paused · sampling continues' : 'Running'} · ${element('mode').selectedOptions[0].textContent}`);
156
+ last_status = performance.now();
157
+ }
158
+ } catch (error) { fail(error); }
159
+ }
160
+ function fail(error) {
161
+ stopped = true; stop_loop?.();
162
+ report(error.message ?? String(error), true);
163
+ console.error(error);
164
+ }
165
+ const device = renderer.graphics.device;
166
+ const spatial_probe = new SpatialFilterProbe(device);
167
+ renderer.add_extension(spatial_probe);
168
+ element('measure').addEventListener('click', async () => {
169
+ if (check_busy || stopped) { return; }
170
+ if (!renderer.feature_ssr_enabled) { report('Enable SSR before measuring.'); return; }
171
+ check_busy = true;
172
+ const denoising_enabled = renderer.ssr.spatial_denoising_enabled;
173
+ element('measure').disabled = true;
174
+ try {
175
+ spatial_probe.enabled = true;
176
+ renderer.render(camera, world.scene, 0);
177
+ spatial_probe.enabled = false;
178
+ const r = await spatial_probe.read();
179
+ report(`Spatial pass 1 · same-frame GPU comparison
180
+ Denoising ${denoising_enabled ? 'ON' : 'OFF'}
181
+ Mirror pixels changed >0.001: ${r.changed_percent.toFixed(2)}%
182
+ Mean / max RGB change: ${r.mean.toFixed(6)} / ${r.max.toFixed(4)}
183
+ Input variance ≤1e-6: ${r.zero_variance_percent.toFixed(2)}%`);
184
+ last_status = performance.now()+30000;
185
+ } catch (error) { report(error.message,true); }
186
+ finally {
187
+ spatial_probe.enabled=false;
188
+ spatial_probe.texture?.destroy();
189
+ spatial_probe.texture=undefined;
190
+ check_busy=false;
191
+ element('measure').disabled=false;
192
+ }
193
+ });
194
+ device.addEventListener('uncapturederror', event => fail(event.error));
195
+ device.lost.then(info => fail(new Error(`GPU device lost: ${info.message}`)));
196
+ element('mode').addEventListener('change', apply_mode);
197
+ element('experiment').addEventListener('change', restart);
198
+ element('resolution').addEventListener('change', resize);
199
+ element('speed').addEventListener('input', () => { element('speed-value').textContent = `${Number(element('speed').value).toFixed(1)}×`; });
200
+ element('roughness').addEventListener('input', () => {
201
+ world.mirror_material.roughness_factor = Number(element('roughness').value);
202
+ world.mirror_material.needsUpdate = true;
203
+ element('roughness-value').textContent = world.mirror_material.roughness_factor.toFixed(2);
204
+ renderer.indicate_view_change();
205
+ });
206
+ element('denoising').addEventListener('change', () => {
207
+ renderer.ssr.spatial_denoising_enabled = element('denoising').checked;
208
+ last_status = 0;
209
+ });
210
+ element('tile-denoising').addEventListener('change', () => {
211
+ renderer.ssr.tile_denoising_enabled = element('tile-denoising').checked;
212
+ });
213
+ element('taa').addEventListener('change', () => { renderer.feature_taa_enabled = element('taa').checked; });
214
+ element('play').addEventListener('click', () => {
215
+ paused = !paused; element('play').textContent = paused ? 'Play motion' : 'Pause motion';
216
+ });
217
+ element('step').addEventListener('click', () => { paused = true; element('play').textContent = 'Play motion'; frame(1/60); });
218
+ element('restart').addEventListener('click', restart);
219
+ element('cut').addEventListener('click', () => {
220
+ cut_side = cut_side === 1 ? -1 : 1;
221
+ if (element('experiment').value === 'free') { element('experiment').value = 'still'; }
222
+ renderer.indicate_view_change();
223
+ });
224
+ element('reset').addEventListener('click', () => { renderer.ssr.reset_history = true; });
225
+ element('compile').addEventListener('click', async () => {
226
+ if (check_busy) { return; }
227
+ check_busy = true; element('compile').disabled = true;
228
+ try {
229
+ const messages = [];
230
+ for (const shader of [ssr_trace_shader, ssr_resolve_shader_IBL, ssr_resolve_shader_LPV,
231
+ ssr_reproject_shader, ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader,
232
+ shader_ssr_denoise_tile_classify, shader_ssr_denoise_tile_dilate,
233
+ ssr_reproject_tile_shader, ssr_spatial_denoise_tile_shader, ssr_spatial_denoise_metadata_tile_shader]) {
234
+ device.pushErrorScope('validation');
235
+ const module = device.createShaderModule({label:shader.descriptor.label,code:shader.descriptor.source});
236
+ const info = await module.getCompilationInfo();
237
+ const error = await device.popErrorScope();
238
+ const errors = info.messages.filter(m => m.type === 'error');
239
+ messages.push(`${shader.descriptor.label}: ${error || errors.length ? 'FAIL' : 'OK'}`);
240
+ if (error) { messages.push(error.message); }
241
+ messages.push(...errors.map(m => `${m.lineNum}:${m.linePos} ${m.message}`));
242
+ }
243
+ report(messages.join('\n'), messages.some(m => m.includes('FAIL')));
244
+ last_status = performance.now() + 12000;
245
+ } catch (error) { report(error.message, true); }
246
+ finally { check_busy = false; element('compile').disabled = false; }
247
+ });
248
+ resize(); restart();
249
+ // Explicit stepping is useful for reproducible runs in a background tab.
250
+ globalThis.ssr_lab = { renderer, camera, world, step: (n = 1) => { for (let i=0;i<n;i++) { frame(1/60); } return frame_count; } };
251
+ const manual = new URLSearchParams(location.search).has('manual');
252
+ if (!manual) { stop_loop = create_frame_loop(dt => frame(Math.min(dt, 0.05), !paused), 30); }
253
+ frame(0, false);
254
+ }
255
+
256
+ start().catch(error => { report(error.message, true); console.error(error); });