@woosh/meep-engine 3.39.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +8 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +18 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +5 -6
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +5 -6
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +11 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js +4 -5
- package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.js +1 -5
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts +30 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.js +54 -0
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +3 -2
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts +19 -0
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.js +27 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +1 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +4 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +54 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +502 -10
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +3 -2
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +3 -2
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts +8 -0
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +34 -3
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +3 -2
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +17 -2
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +137 -133
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts +15 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js +14 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts +16 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js +15 -0
- package/src/shade/renderer/shadow/vsm/PLAN.md +440 -0
- package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +43 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +42 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +153 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +327 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.js +1408 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts +14 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.js +13 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts +63 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.js +70 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts +11 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.js +10 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +54 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +75 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts +23 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.js +85 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts +16 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.js +29 -0
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +136 -25
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +282 -116
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts +39 -0
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.js +289 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts +18 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.js +65 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts +17 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.js +75 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +14 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +45 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts +17 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.js +100 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts +15 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.js +47 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts +26 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.js +156 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.js +65 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +30 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +184 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +23 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +109 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts +56 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.js +211 -0
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts +1 -1
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.js +3 -13
- package/src/shade/renderer/texture/format/infer_format_from_parameters.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/infer_format_from_parameters.js +2 -3
- package/src/shade/renderer/texture/texture_write_to_gpu.d.ts.map +1 -1
- package/src/shade/renderer/texture/texture_write_to_gpu.js +16 -16
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts +4 -90
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +6 -210
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts +119 -0
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts.map +1 -0
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.js +245 -0
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts +1 -1
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +3 -19
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts +13 -0
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts.map +1 -0
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.js +34 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +7 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +49 -49
- package/src/shade/renderer/water/chunk_water_transport.js +3 -3
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +11 -25
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +64 -116
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +1 -20
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +10 -42
- package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts +3 -0
- package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/chunk_water_bodies.js +3 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +1 -5
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +32 -30
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +4 -0
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/shader_water_meshlets.js +69 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +124 -123
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +75 -74
- package/src/shade/renderer/water/shader_water.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +490 -406
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +12 -85
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +128 -408
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +6 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +23 -0
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_tessellation.js +144 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +3 -5
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_wave.js +40 -48
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +14 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.js +34 -0
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +4 -0
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_tiles.js +123 -0
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +6 -0
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_batch.js +85 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +6 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.js +83 -0
- package/src/shade/renderer/water/water_height_texture_from_sampler.d.ts.map +1 -1
- package/src/shade/renderer/water/water_height_texture_from_sampler.js +4 -3
- package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
- package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
- package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
- package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
- package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
- package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +0 -14
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +0 -20
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -147
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -10
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { GEOMETRY_METADATA_STRUCT } from "../../geometry/GEOMETRY_METADATA_STRUCT.js";
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import { MESHLET_METADATA_STRUCT } from "../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
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import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
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import { BVH_TRAVERSAL_STACK_SIZE } from "../../shader/chunk/bvh/BVH_TRAVERSAL_STACK_SIZE.js";
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import { chunk_ray_query_blas_nearest } from "../../shader/chunk/geometry/ray/chunk_ray_query_blas_nearest.js";
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import { chunk_folded_workgroup_index } from "../../shader/chunk/grid/chunk_folded_workgroup_index.js";
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import { f32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WATER_WAVES_TABLE as table } from "../medium/chunk_water_bodies.js";
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import { WATER_WAVE_BATCH_STRUCT } from "./shader_water_wave_batch.js";
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup().addUniform('batch', WATER_WAVE_BATCH_STRUCT)
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.addStorageBuffer('scene_database', WebGPUArray.u32)
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.addStorageBuffer('geometries', WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
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.addStorageBuffer('blas_lookup', WebGPUArray.u32)
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.addStorageBuffer('blas_data', WebGPUArray.from(BVH2_NODE_STRUCT))
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.addStorageBuffer('meshlet_metadata', WebGPUArray.from(MESHLET_METADATA_STRUCT))
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.addStorageBuffer('meshlet_data', WebGPUArray.from(f32))
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.addStorageBuffer('domain', WebGPUArray.u32, true);
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/** Bake the authored footprint once per new wave row, using the existing geometry BLAS. */
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export const shader_water_wave_domain = ComputeShader.from({ label: 'Water / authored simulation domain', resources,
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body: CodeChunk.from(/* language=WGSL */ `
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@compute @workgroup_size(128)
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fn main(@builtin(workgroup_id) group: vec3u, @builtin(local_invocation_index) lane: u32) {
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let i = folded_workgroup_index(group) * 128u + lane;
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let n = batch.resolution;
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let row = i / (n * n);
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if (row >= batch.capacity) { return; }
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let params = ${table.marshalling_method_read}(&scene_database, row);
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if (params.node == 0u || params.node == ~0u) { domain[i] = 0u; return; }
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if (params.first_write == 0u && batch.apply_impulses == 0u) { return; }
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let geometry = geometries[params.geometry];
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let cell = vec2u(i % n, (i / n) % n);
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let xz = mix(params.extent.xy, params.extent.zw, vec2f(cell) / f32(n - 1u));
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let margin = max(1e-3, (geometry.bounding_box[4] - geometry.bounding_box[1]) * 1e-4);
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let top = geometry.bounding_box[4] + margin;
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var stack: array<u32, ${BVH_TRAVERSAL_STACK_SIZE}>;
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let hit = ray_query_blas_nearest(Ray(vec3f(xz.x, top, xz.y), vec3f(0.0, -1.0, 0.0),
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top - geometry.bounding_box[1] + margin), params.geometry, &stack, 0u);
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domain[i] = select(0u, 1u, hit.t >= 0.0);
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}
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`, [table.chunk_read, chunk_folded_workgroup_index, chunk_ray_query_blas_nearest]) });
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const bounds_resources = new ShaderResourceSetDescriptor();
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bounds_resources.createGroup().addUniform('batch', WATER_WAVE_BATCH_STRUCT)
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.addStorageBuffer('scene_database', WebGPUArray.u32, true)
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.addStorageBuffer('state', WebGPUArray.from(f32));
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/** Bilinear reconstruction cannot leave the extrema of its samples. Include the rest surface. */
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export const shader_water_wave_bounds = ComputeShader.from({ label: 'Water / displacement bounds', resources: bounds_resources,
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body: CodeChunk.from(/* language=WGSL */ `
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var<workgroup> lower: array<f32, 128>;
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var<workgroup> upper: array<f32, 128>;
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@compute @workgroup_size(128)
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fn main(@builtin(workgroup_id) group: vec3u, @builtin(local_invocation_index) lane: u32) {
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let row = folded_workgroup_index(group);
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if (row >= batch.capacity) { return; }
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let params = ${table.marshalling_method_read_rw}(&scene_database, row);
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let occupied = params.node != 0u && params.node != ~0u;
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let size = select(0u, batch.resolution * batch.resolution, occupied);
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var lo = 0.0;
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var hi = 0.0;
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for (var cell = lane; cell < size; cell += 128u) {
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let h = state[row * size + cell];
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lo = min(lo, h); hi = max(hi, h);
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}
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lower[lane] = lo; upper[lane] = hi;
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workgroupBarrier();
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for (var stride = 64u; stride != 0u; stride /= 2u) {
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if (lane < stride) {
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lower[lane] = min(lower[lane], lower[lane + stride]);
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upper[lane] = max(upper[lane], upper[lane + stride]);
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}
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workgroupBarrier();
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}
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if (lane == 0u && occupied) { ${table.marshalling_method_write_field('displacement_bounds')}(&scene_database, row, vec2f(lower[0], upper[0])); }
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}
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`, [table.chunk_read_rw, table.wgsl_gen_write_field_code('displacement_bounds'), chunk_folded_workgroup_index]) });
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{"version":3,"file":"water_height_texture_from_sampler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/water_height_texture_from_sampler.js"],"names":[],"mappings":"
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{"version":3,"file":"water_height_texture_from_sampler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/water_height_texture_from_sampler.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,uEAFa,YAAY,CA8BxB;6BArD4B,4BAA4B"}
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import { assert } from "../../../core/assert.js";
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import { to_half_float_uint16 } from "../../../core/binary/to_half_float_uint16.js";
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@@ -36,10 +35,12 @@ export function water_height_texture_from_sampler(sampler) {
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const data = new
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const data = new Float16Array(count);
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const value = source[i];
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// Keep finite heights inside binary16's range without changing special values.
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data[i] = Number.isFinite(value) ? Math.min(Math.max(value, -65504), 65504) : value;
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}
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{"version":3,"file":"WATER_SIZE.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WATER_SIZE.js"],"names":[],"mappings":"AAAA,6BAA8B"}
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export const WATER_SIZE = 800;
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/**
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* Represents lights visible from perspective of a specific camera
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export class GPUViewLightContext {
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/**
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*
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* @param {GPUDevice} device
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* @param {GPUSceneContext} scene
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* @param {GPUCameraContext} camera
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*/
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constructor(device: GPUDevice, scene: GPUSceneContext, camera: GPUCameraContext);
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/**
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*
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* @returns {GPUViewShadowMaps}
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*/
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get shadows(): GPUViewShadowMaps;
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}
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import { GPUViewShadowMaps } from "../shadow/vsm/GPUViewShadowMaps.js";
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//# sourceMappingURL=GPUViewLightContext.d.ts.map
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{"version":3,"file":"GPUViewLightContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/light/GPUViewLightContext.js"],"names":[],"mappings":"AAEA;;GAEG;AACH;IA+BI;;;;;OAKG;IACH,iFAQC;IA3BD;;;OAGG;IACH,iCAEC;IAuBD,gBAGC;IAED,eAGC;;CACJ;kCA7DiC,oCAAoC"}
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import { GPUViewShadowMaps } from "../shadow/vsm/GPUViewShadowMaps.js";
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export class GPUViewLightContext {
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/**
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*/
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#camera
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* @type {GPULightCollection}
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#source
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*
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#shadows;
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/**
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*
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*/
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get shadows() {
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return this.#shadows;
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}
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/**
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* @type {GPUDevice}
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*/
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#device
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/**
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*
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* @param {GPUDevice} device
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* @param {GPUSceneContext} scene
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* @param {GPUCameraContext} camera
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*/
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constructor(device, scene, camera) {
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this.#device = device;
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this.#source = scene.lights;
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this.#camera = camera;
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}
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destroy() {
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}
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update() {
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}
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}
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/**
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* A directional light's shadow map: a row of the light database's `shadow_directional` table,
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* which the light's `shadow_id` names. Nothing but where its cascades are — a range over the
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* `shadow_cascade` table, one row per cascade, nearest first.
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*
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* The range does not own its rows: the shadow context claims a map's run when it builds the map and
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* gives it back when it evicts it, while the record itself sits in a slot that is reassigned
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* densely as maps come and go.
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*
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* @type {WebGPUStruct}
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*/
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export const CSM_SHADOWMAP_STRUCT: WebGPUStruct;
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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//# sourceMappingURL=CSM_SHADOWMAP_STRUCT.d.ts.map
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@@ -1 +0,0 @@
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1
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{"version":3,"file":"CSM_SHADOWMAP_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH,mCAFU,YAAY,CAOI;6BAlBG,sCAAsC"}
|
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@@ -1,20 +0,0 @@
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import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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3
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-
|
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4
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/**
|
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* A directional light's shadow map: a row of the light database's `shadow_directional` table,
|
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* which the light's `shadow_id` names. Nothing but where its cascades are — a range over the
|
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* `shadow_cascade` table, one row per cascade, nearest first.
|
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8
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*
|
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9
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* The range does not own its rows: the shadow context claims a map's run when it builds the map and
|
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* gives it back when it evicts it, while the record itself sits in a slot that is reassigned
|
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* densely as maps come and go.
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*
|
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* @type {WebGPUStruct}
|
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*/
|
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export const CSM_SHADOWMAP_STRUCT = WebGPUStruct.from({
|
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/** row of the map's nearest cascade in `shadow_cascade` */
|
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first_cascade: u32,
|
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/** how many cascades follow it, the nearest included */
|
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cascade_count: u32,
|
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}, "CSMShadowmap").pack();
|
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@@ -1,27 +0,0 @@
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1
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export class GPUViewShadowMaps {
|
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2
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/**
|
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3
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*
|
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4
|
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* @param {GPUDevice} device
|
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5
|
-
* @param {GPUSceneContext} scene
|
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6
|
-
*/
|
|
7
|
-
constructor(device: GPUDevice, scene: GPUSceneContext);
|
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8
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/**
|
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9
|
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*
|
|
10
|
-
* @type {Map<AbstractLight, VirtualShadowMap>}
|
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*/
|
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12
|
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mapping: Map<AbstractLight, VirtualShadowMap>;
|
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13
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/**
|
|
14
|
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* @returns {VirtualShadowMap[]}
|
|
15
|
-
*/
|
|
16
|
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get maps(): VirtualShadowMap[];
|
|
17
|
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/**
|
|
18
|
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* @type {GPULightCollection}
|
|
19
|
-
*/
|
|
20
|
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lights: GPULightCollection;
|
|
21
|
-
update(): void;
|
|
22
|
-
finish_frame(): void;
|
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23
|
-
destroy(): void;
|
|
24
|
-
#private;
|
|
25
|
-
}
|
|
26
|
-
import { VirtualShadowMap } from "./VirtualShadowMap.js";
|
|
27
|
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//# sourceMappingURL=GPUViewShadowMaps.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
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{"version":3,"file":"GPUViewShadowMaps.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js"],"names":[],"mappings":"AAaA;IAYI;;;;OAIG;IACH,uDAGC;IAED;;;OAGG;IACH,SAFU,mBAAmB,gBAAgB,CAAC,CAE1B;IAEpB;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,2BAAO;IAoDP,eA+BC;IAED,qBAEC;IAED,gBAKC;;CACJ;iCAhJgC,uBAAuB"}
|
|
@@ -1,147 +0,0 @@
|
|
|
1
|
-
import { GPUCameraContext } from "../../camera/GPUCameraContext.js";
|
|
2
|
-
import { OrthographicCamera } from "../../camera/OrthographicCamera.js";
|
|
3
|
-
import { VirtualShadowMap } from "./VirtualShadowMap.js";
|
|
4
|
-
import { t64_look_rotation } from "../../../../engine/ecs/transform/t64_look_rotation.js";
|
|
5
|
-
|
|
6
|
-
// const DEFAULT_VIRTUAL_RESOLUTION = 1024;
|
|
7
|
-
const DEFAULT_VIRTUAL_RESOLUTION = 16384;
|
|
8
|
-
// const DEFAULT_VIRTUAL_RESOLUTION = 65536;
|
|
9
|
-
|
|
10
|
-
const DEFAULT_PHYSICAL_RESOLUTION = 4096;
|
|
11
|
-
|
|
12
|
-
const DEFAULT_TILE_RESOLUTION = 256;
|
|
13
|
-
|
|
14
|
-
export class GPUViewShadowMaps {
|
|
15
|
-
|
|
16
|
-
/**
|
|
17
|
-
* @type {GPUSceneContext}
|
|
18
|
-
*/
|
|
19
|
-
#scene;
|
|
20
|
-
|
|
21
|
-
/**
|
|
22
|
-
* @type {GPUDevice}
|
|
23
|
-
*/
|
|
24
|
-
#device;
|
|
25
|
-
|
|
26
|
-
/**
|
|
27
|
-
*
|
|
28
|
-
* @param {GPUDevice} device
|
|
29
|
-
* @param {GPUSceneContext} scene
|
|
30
|
-
*/
|
|
31
|
-
constructor(device, scene) {
|
|
32
|
-
this.#device = device;
|
|
33
|
-
this.#scene = scene;
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
/**
|
|
37
|
-
*
|
|
38
|
-
* @type {Map<AbstractLight, VirtualShadowMap>}
|
|
39
|
-
*/
|
|
40
|
-
mapping = new Map();
|
|
41
|
-
|
|
42
|
-
/**
|
|
43
|
-
* @returns {VirtualShadowMap[]}
|
|
44
|
-
*/
|
|
45
|
-
get maps() {
|
|
46
|
-
return Array.from(this.mapping.values());
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
/**
|
|
50
|
-
* @type {GPULightCollection}
|
|
51
|
-
*/
|
|
52
|
-
lights;
|
|
53
|
-
|
|
54
|
-
/**
|
|
55
|
-
*
|
|
56
|
-
* @param {DirectionalLight} light
|
|
57
|
-
*/
|
|
58
|
-
#build_map_for_directional_light(light) {
|
|
59
|
-
const vsm = new VirtualShadowMap();
|
|
60
|
-
vsm.light = light;
|
|
61
|
-
|
|
62
|
-
vsm.initialize({
|
|
63
|
-
device: this.#device,
|
|
64
|
-
physical_resolution: DEFAULT_PHYSICAL_RESOLUTION,
|
|
65
|
-
virtual_resolution: DEFAULT_VIRTUAL_RESOLUTION,
|
|
66
|
-
tile_resolution: DEFAULT_TILE_RESOLUTION
|
|
67
|
-
});
|
|
68
|
-
|
|
69
|
-
const shadow_camera = new OrthographicCamera();
|
|
70
|
-
|
|
71
|
-
shadow_camera.near = 0.1;
|
|
72
|
-
shadow_camera.far = 2000;
|
|
73
|
-
|
|
74
|
-
shadow_camera.left = -100;
|
|
75
|
-
shadow_camera.right = 100;
|
|
76
|
-
|
|
77
|
-
shadow_camera.top = 100;
|
|
78
|
-
shadow_camera.bottom = -100;
|
|
79
|
-
|
|
80
|
-
try {
|
|
81
|
-
const context = new GPUCameraContext(this.#device, shadow_camera);
|
|
82
|
-
vsm.light_views.push(context);
|
|
83
|
-
this.#update_map_for_directional_light(light, vsm);
|
|
84
|
-
} catch (error) {
|
|
85
|
-
vsm.destroy();
|
|
86
|
-
throw error;
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
return vsm;
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
#update_map_for_directional_light(light, map) {
|
|
93
|
-
const pose = light.transform;
|
|
94
|
-
const forward = pose.forward;
|
|
95
|
-
const up = pose.up;
|
|
96
|
-
const position = pose.translation;
|
|
97
|
-
const context = map.light_views[0];
|
|
98
|
-
const transform = context.camera.transform;
|
|
99
|
-
transform.setTranslation(position[0], position[1], position[2]);
|
|
100
|
-
t64_look_rotation(transform, forward[0], forward[1], forward[2], up[0], up[1], up[2]);
|
|
101
|
-
context.update();
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
update() {
|
|
105
|
-
|
|
106
|
-
const lights = this.lights;
|
|
107
|
-
const collection = lights.source;
|
|
108
|
-
const light_count = collection.elements.length;
|
|
109
|
-
|
|
110
|
-
for (const [light, map] of this.mapping) {
|
|
111
|
-
if (!collection.has(light) || !light.casts_shadow || light.isDirectionalLight !== true) {
|
|
112
|
-
map.destroy();
|
|
113
|
-
this.mapping.delete(light);
|
|
114
|
-
}
|
|
115
|
-
}
|
|
116
|
-
|
|
117
|
-
for (let i = 0; i < light_count; i++) {
|
|
118
|
-
const light = collection.elements[i];
|
|
119
|
-
const map = this.mapping.get(light);
|
|
120
|
-
|
|
121
|
-
if (light.isDirectionalLight !== true || !light.casts_shadow) {
|
|
122
|
-
continue;
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
if (map === undefined) {
|
|
126
|
-
const vsm = this.#build_map_for_directional_light(light);
|
|
127
|
-
|
|
128
|
-
this.mapping.set(light, vsm);
|
|
129
|
-
} else {
|
|
130
|
-
this.#update_map_for_directional_light(light, map);
|
|
131
|
-
}
|
|
132
|
-
|
|
133
|
-
}
|
|
134
|
-
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
finish_frame() {
|
|
138
|
-
|
|
139
|
-
}
|
|
140
|
-
|
|
141
|
-
destroy() {
|
|
142
|
-
for (const map of this.mapping.values()) {
|
|
143
|
-
map.destroy();
|
|
144
|
-
}
|
|
145
|
-
this.mapping.clear();
|
|
146
|
-
}
|
|
147
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"GPUVirtualShadowTextureResidence.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,wGAIC"}
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {ShadeGPUCommandContext} encoder
|
|
4
|
-
* @param {GraphicsContext} graphics
|
|
5
|
-
*/
|
|
6
|
-
export function vsm_compute_residence(encoder, graphics) {
|
|
7
|
-
// This unfinished entry point has no map, camera, depth or output inputs. Previously it
|
|
8
|
-
// silently encoded an unrelated meshlet pipeline without bindings or a dispatch.
|
|
9
|
-
throw new Error('vsm_compute_residence is incomplete; use the VSMTileUsagePassData and vsm_time_usage_data frame-graph pass');
|
|
10
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js"],"names":[],"mappings":"AAAA,yDAA0D"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export const VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION = 16;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"VSM_UNIFORMS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js"],"names":[],"mappings":"AAGA,+CAIkB;6BANW,mCAAmC"}
|
|
@@ -1,8 +0,0 @@
|
|
|
1
|
-
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
-
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
-
|
|
4
|
-
export const VSM_UNIFORMS_STRUCT = WebGPUStruct.from({
|
|
5
|
-
tile_resolution: u32,
|
|
6
|
-
resolution_in_tiles: u32,
|
|
7
|
-
physical_tile_count: u32
|
|
8
|
-
},"ShadowConfig");
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
/** @typedef {import("./GPUViewShadowMaps.js").GPUViewShadowMaps} GPUViewShadowMaps */
|
|
2
|
-
export class VirtualShadowmapRenderer {
|
|
3
|
-
/**
|
|
4
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*
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*/
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constructor(graphics: GraphicsContext);
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/**
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*
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* @param {ShadeGPUCommandContext} encoder
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* @param {RenderTarget} viz
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*/
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execute(encoder: ShadeGPUCommandContext, viz: RenderTarget, main_view: GPUViewContext, map: VirtualShadowMap): void;
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/**
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*
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* @param {ShadeGPUCommandContext} encoder
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* @param {RenderTarget} viz
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* @param {GPUViewShadowMaps} shadows the VSM collection for this view
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*/
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render_for_view(encoder: ShadeGPUCommandContext, main_view: GPUViewContext, viz: RenderTarget, shadows: GPUViewShadowMaps): void;
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#private;
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}
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export type GPUViewShadowMaps = import("./GPUViewShadowMaps.js").GPUViewShadowMaps;
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//# sourceMappingURL=VirtualShadowmapRenderer.d.ts.map
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@@ -1 +0,0 @@
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{"version":3,"file":"VirtualShadowmapRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js"],"names":[],"mappings":"AAMA,sFAAsF;AAEtF;IAOI;;;OAGG;IACH,uCAIC;IAED;;;;;;OAMG;IACH,oHAgDC;IAED;;;;;;OAMG;IACH,wGAFW,iBAAiB,QAY3B;;CAEJ;gCA/Fa,OAAO,wBAAwB,EAAE,iBAAiB"}
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@@ -1,102 +0,0 @@
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import { FrameGraph } from "../../../../engine/graphics/render/frame_graph/FrameGraph.js";
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import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
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import { vsm_coarse_bounds_pass, VSMCoarseBoundsPassData } from "./vms_pipeline_compute_coarse_bounds.js";
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import { vsm_time_usage_data, VSMTileUsagePassData } from "./vsm_residence_pipeline.js";
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import { vsm_allocate_tiles_pass, VSMTileAllocationPassData } from "./vsm_tile_allocation_pipeline.js";
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/** @typedef {import("./GPUViewShadowMaps.js").GPUViewShadowMaps} GPUViewShadowMaps */
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export class VirtualShadowmapRenderer {
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/**
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* @type {GraphicsContext}
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*/
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#graphics;
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/**
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*
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* @param {GraphicsContext} graphics
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*/
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constructor(graphics) {
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this.#graphics = graphics;
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}
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/**
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*
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* @param {ShadeGPUCommandContext} encoder
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* @param {RenderTarget} viz
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* @param {GPUViewContext} main_view
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* @param {VirtualShadowMap} map
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*/
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execute(encoder, viz, main_view, map) {
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const graph = new FrameGraph("shadow render");
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36
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const residence_buffer_size = map.total_tile_count * Uint32Array.BYTES_PER_ELEMENT;
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const res_lookup = graph.import_resource("lookup", BufferResourceDescriptor.fromBuffer(map.buffer_lookup), map.buffer_lookup);
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|
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41
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const tile_usage_data = new VSMTileUsagePassData();
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42
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tile_usage_data.map = map;
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43
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tile_usage_data.viz = viz;
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44
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tile_usage_data.main_view = main_view;
|
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45
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|
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46
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const tile_usage = graph.add("compute residence", tile_usage_data, vsm_time_usage_data);
|
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47
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-
|
|
48
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tile_usage_data.residence = tile_usage.create("residence", BufferResourceDescriptor.from(
|
|
49
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residence_buffer_size,
|
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50
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GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
|
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));
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|
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const coarse_bounds_data = new VSMCoarseBoundsPassData();
|
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54
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coarse_bounds_data.map = map;
|
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55
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-
|
|
56
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const coarse_bounds = graph.add("compute coarse bounds", coarse_bounds_data, vsm_coarse_bounds_pass);
|
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57
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coarse_bounds_data.bounds = coarse_bounds.create("bounds", BufferResourceDescriptor.from(
|
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58
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Uint32Array.BYTES_PER_ELEMENT * 4,
|
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59
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GPUBufferUsage.COPY_DST | GPUBufferUsage.STORAGE
|
|
60
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));
|
|
61
|
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coarse_bounds_data.residence = coarse_bounds.read(tile_usage_data.residence);
|
|
62
|
-
|
|
63
|
-
|
|
64
|
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const allocation_data = new VSMTileAllocationPassData();
|
|
65
|
-
allocation_data.map = map;
|
|
66
|
-
|
|
67
|
-
const allocations = graph.add("allocate tiles", allocation_data, vsm_allocate_tiles_pass);
|
|
68
|
-
|
|
69
|
-
allocation_data.allocation_count = allocations.create("allocation_count", BufferResourceDescriptor.from(
|
|
70
|
-
Uint32Array.BYTES_PER_ELEMENT,
|
|
71
|
-
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
|
|
72
|
-
));
|
|
73
|
-
allocation_data.lookup = allocations.write(res_lookup);
|
|
74
|
-
allocation_data.residence = allocations.read(tile_usage_data.residence);
|
|
75
|
-
|
|
76
|
-
// build camera frustum per allocated tile
|
|
77
|
-
|
|
78
|
-
// warn_limited(graph.exportToDot(), 1);
|
|
79
|
-
|
|
80
|
-
encoder.encodeGraph(graph);
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
/**
|
|
84
|
-
*
|
|
85
|
-
* @param {ShadeGPUCommandContext} encoder
|
|
86
|
-
* @param {GPUViewContext} main_view
|
|
87
|
-
* @param {RenderTarget} viz
|
|
88
|
-
* @param {GPUViewShadowMaps} shadows the VSM collection for this view
|
|
89
|
-
*/
|
|
90
|
-
render_for_view(encoder, main_view, viz, shadows) {
|
|
91
|
-
|
|
92
|
-
const maps = shadows.maps;
|
|
93
|
-
|
|
94
|
-
for (let i = 0; i < maps.length; i++) {
|
|
95
|
-
const map = maps[i];
|
|
96
|
-
|
|
97
|
-
this.execute(encoder, viz, main_view, map);
|
|
98
|
-
|
|
99
|
-
}
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
}
|
|
@@ -1,8 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {GPUBuffer} debug_buffer
|
|
4
|
-
* @param {GPUDevice} device
|
|
5
|
-
* @param {VirtualShadowMap} map
|
|
6
|
-
*/
|
|
7
|
-
export function debug_inspect_coarse_bounds_buffer(debug_buffer: GPUBuffer, device: GPUDevice, map: VirtualShadowMap): void;
|
|
8
|
-
//# sourceMappingURL=debug_inspect_coarse_bounds_buffer.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"debug_inspect_coarse_bounds_buffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,4HAuBC"}
|