@woosh/meep-engine 3.39.0 → 3.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +17 -4
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.js +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +14 -17
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +100 -110
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +36 -38
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_3_4.js +10 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +3 -3
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -46
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +8 -5
- package/src/engine/graphics3/WaterSystem.d.ts +21 -74
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +174 -367
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/format/image/avif/api/convert_to_rgba.d.ts +2 -2
- package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -1
- package/src/format/image/avif/api/convert_to_rgba.js +10 -9
- package/src/format/image/avif/api/decode_avif.d.ts +2 -2
- package/src/format/image/avif/api/decode_avif.d.ts.map +1 -1
- package/src/format/image/avif/api/decode_avif.js +1 -1
- package/src/shade/playground/ssr_reprojection/README.md +111 -103
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -68
- package/src/shade/playground/ssr_reprojection/index.html +80 -79
- package/src/shade/playground/ssr_reprojection/main.js +256 -247
- package/src/shade/playground/ssr_variance/capture.js +96 -96
- package/src/shade/playground/ssr_variance/reference.js +78 -78
- package/src/shade/playground/vsm/README.md +96 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts +49 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.d.ts.map +1 -0
- package/src/shade/playground/vsm/VSMDebugOverlay.js +351 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts +8 -0
- package/src/shade/playground/vsm/clipmap_panel.d.ts.map +1 -0
- package/src/shade/playground/vsm/clipmap_panel.js +138 -0
- package/src/shade/playground/vsm/index.html +170 -0
- package/src/shade/playground/vsm/main.d.ts +2 -0
- package/src/shade/playground/vsm/main.d.ts.map +1 -0
- package/src/shade/playground/vsm/main.js +389 -0
- package/src/shade/playground/vsm/scenes.d.ts +52 -0
- package/src/shade/playground/vsm/scenes.d.ts.map +1 -0
- package/src/shade/playground/vsm/scenes.js +320 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts +38 -0
- package/src/shade/playground/vsm/verify_vsm.d.ts.map +1 -0
- package/src/shade/playground/vsm/verify_vsm.js +305 -0
- package/src/shade/playground/water_refraction/README.md +57 -9
- package/src/shade/playground/water_refraction/main.js +12 -3
- package/src/shade/playground/water_refraction/world.d.ts +1 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +15 -5
- package/src/shade/renderer/Renderer.d.ts +19 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +72 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +8 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +18 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +7 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -0
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts +3 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +10 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_read_code.js +28 -0
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/serde/table_wgsl_gen_write_code.js +31 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +3 -0
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +1 -0
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +62 -4
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
- package/src/shade/renderer/light/environment/rgbe/parse_rgbe.js +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts +2 -2
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/rgbe_byte_to_rgb_half.js +6 -14
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +5 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +3 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -1
- package/src/shade/renderer/medium/ParticipatingMedium.js +7 -0
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_build_histogram.js +5 -35
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +12 -4
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +36 -8
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSR_DENOISE_TILE_SIZE.js +2 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts +8 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_denoise_tile_active.js +40 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +150 -137
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_classify.js +44 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts +5 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/shader_ssr_denoise_tile_dilate.js +35 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts +26 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_graph_denoise_tiles.js +42 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +113 -105
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +177 -167
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/DEPTH_STENCIL_STATE_SHADOW.js +10 -0
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts +1 -2
- package/src/shade/renderer/rasterize/RasterizationJob.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/RasterizationJob.js +1 -2
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +5 -6
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +5 -6
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +2 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +11 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/build_lut_fog_parameters_jendersie_deon.js +4 -5
- package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/generate_dfg_texture.js +1 -5
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts +30 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_importance.js +54 -0
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +3 -2
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts +19 -0
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/DIRECTIONAL_SHADOWMAP_STRUCT.js +27 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +1 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +4 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +54 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +502 -10
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +3 -2
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +3 -2
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts +8 -0
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_sample_shadowmap_atlas_for_light.js +34 -3
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +3 -2
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +17 -2
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +137 -133
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts +15 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_FIRST_TEXEL_SIZE.js +14 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts +16 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_PAGE_BUDGET.js +15 -0
- package/src/shade/renderer/shadow/vsm/PLAN.md +440 -0
- package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +43 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +42 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +153 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +327 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSMPageManager.js +1408 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts +14 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_COVER_LEVEL_STEP.js +13 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts +63 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_FEEDBACK_LAYOUT.js +70 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts +11 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_LEVEL_LIMIT.js +10 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +54 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +75 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts +23 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_RECORD_STRUCT.js +85 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts +16 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/VSM_SLOT_STRUCT.js +29 -0
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +136 -25
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +282 -116
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts +39 -0
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.js +289 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts +18 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_shadowmap_sample_virtual.js +65 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts +17 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_addressing.js +75 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +14 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +45 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts +17 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_find_page.js +100 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts +15 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_page_view_projection.js +47 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts +26 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_demand.js +156 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts +13 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_gather_counts.js +65 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +30 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +184 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +23 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +109 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts +56 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.d.ts.map +1 -0
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.js +211 -0
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts +1 -1
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/decode_typed_gpu_data.js +3 -13
- package/src/shade/renderer/texture/format/infer_format_from_parameters.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/infer_format_from_parameters.js +2 -3
- package/src/shade/renderer/texture/texture_write_to_gpu.d.ts.map +1 -1
- package/src/shade/renderer/texture/texture_write_to_gpu.js +16 -16
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts +4 -90
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +6 -210
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts +119 -0
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.d.ts.map +1 -0
- package/src/shade/renderer/texture/virtual/VTPhysicalSlots.js +245 -0
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts +1 -1
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +3 -19
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts +13 -0
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.d.ts.map +1 -0
- package/src/shade/renderer/texture/virtual/chunk_vt_page_table_entry.js +34 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +7 -2
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +49 -49
- package/src/shade/renderer/water/chunk_water_transport.js +3 -3
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +11 -25
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +64 -116
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +1 -20
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +10 -42
- package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts +3 -0
- package/src/shade/renderer/water/medium/chunk_water_bodies.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/chunk_water_bodies.js +3 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +1 -5
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +32 -30
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +4 -0
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/shader_water_meshlets.js +69 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +124 -123
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +75 -74
- package/src/shade/renderer/water/shader_water.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +490 -406
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +12 -85
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +128 -408
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +6 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +23 -0
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_tessellation.js +144 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +3 -5
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/chunk_water_wave.js +40 -48
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +14 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.js +34 -0
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +4 -0
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_tiles.js +123 -0
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +6 -0
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_batch.js +85 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +6 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_domain.js +83 -0
- package/src/shade/renderer/water/water_height_texture_from_sampler.d.ts.map +1 -1
- package/src/shade/renderer/water/water_height_texture_from_sampler.js +4 -3
- package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts +0 -2
- package/src/engine/graphics/ecs/water/WATER_SIZE.d.ts.map +0 -1
- package/src/engine/graphics/ecs/water/WATER_SIZE.js +0 -1
- package/src/shade/renderer/light/GPUViewLightContext.d.ts +0 -22
- package/src/shade/renderer/light/GPUViewLightContext.d.ts.map +0 -1
- package/src/shade/renderer/light/GPUViewLightContext.js +0 -62
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +0 -14
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +0 -20
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +0 -147
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts +0 -7
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +0 -10
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +0 -8
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +0 -27
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +0 -102
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts +0 -8
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_coarse_bounds_buffer.js +0 -34
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts +0 -10
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +0 -64
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts +0 -11
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +0 -26
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts +0 -2
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/render/vms_render_tiles.js +0 -11
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts +0 -20
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +0 -184
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts +0 -25
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +0 -230
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts +0 -19
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +0 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +0 -127
- package/src/shade/renderer/texture/encode/ENCODE_NOTES_2026_09_02.md +0 -462
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +0 -23
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +0 -1
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +0 -18
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +0 -12
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +0 -27
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +0 -14
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +0 -49
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +0 -47
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +0 -10
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +0 -51
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +0 -12
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +0 -54
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +0 -13
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +0 -39
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{"version":3,"file":"debug_inspect_residence_buffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js"],"names":[],"mappings":"AAMA;;;;;;;GAOG;AACH,yIAHW,MAAM,yBACN,MAAM,QAmDhB"}
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{"version":3,"file":"decode_tile_address.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/decode_tile_address.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,2CAHW,MAAM,GACJ;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,GAAC,IAAI,CAsBpD"}
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{"version":3,"file":"vms_render_tiles.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/vsm/render/vms_render_tiles.js"],"names":[],"mappings":"AAIA,kEAME"}
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export function vsm_coarse_bounds_pass(data: VSMCoarseBoundsPassData, resources: FramePassResources, context: GraphicsExecutionContext): void;
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export const vms_pipeline_compute_coarse_bounds: ComputePipelineDescriptor;
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export class VSMCoarseBoundsPassData {
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bounds: number;
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residence: number;
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/**
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* @type {VirtualShadowMap}
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*/
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map: VirtualShadowMap;
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}
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { ComputePipelineDescriptor } from "../../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
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//# sourceMappingURL=vms_pipeline_compute_coarse_bounds.d.ts.map
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{"version":3,"file":"vms_pipeline_compute_coarse_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js"],"names":[],"mappings":"AAuIA;;;;;GAKG;AACH,6CAJW,uBAAuB,0EA8CjC;AA9KD,+CAGmB;AAgGnB,2EAYG;AAGH;IACI,eAAW;IACX,kBAAc;IAEd;;OAEG;IACH,sBAAG;CACN;6BA9H4B,mCAAmC;0CAHtB,mEAAmE"}
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import { UINT32_MAX } from "../../../../core/binary/UINT32_MAX.js";
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import { BufferBindingLayout } from "../../../descriptor/binding/BufferBindingLayout.js";
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import { ComputePipelineDescriptor } from "../../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
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import { u32, vec2u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { chunk_split_by_2 } from "../../shader/chunk/binary/chunk_split_by_2.js";
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import { VSM_UNIFORMS_STRUCT } from "./VSM_UNIFORMS_STRUCT.js";
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export const STRUCT_AABB2_UINT32 = WebGPUStruct.from({
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min: vec2u,
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max: vec2u,
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}, "AABB2_UINT32");
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//language=WGSL
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const vsm_shader_compute_coarse_bounds = `
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${chunk_split_by_2}
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struct VitrualTextureTileAddress{
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lod: u32,
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x: u32,
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y: u32
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}
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fn vt_tile_compute_texel_bounds( tile: VitrualTextureTileAddress , virtual_resolution:u32)-> ${(STRUCT_AABB2_UINT32.wgsl_ref)}{
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let tile_size = virtual_resolution >> tile.lod;
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let bb_min = vec2(tile.x * tile_size, tile.y * tile_size);
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return ${(STRUCT_AABB2_UINT32.wgsl_ref)}(
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bb_min,
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bb_min+tile_size,
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);
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}
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fn vt_tile_index_to_address(index: u32) -> VitrualTextureTileAddress{
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for(var lod = 0u; lod < 32u; lod++){
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let resolution = 1u << lod;
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let mip_mask = resolution - 1;
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let index_offset = split_by_2(mip_mask);
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let next_mip_mask = (mip_mask << 1u) | 0x1;
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let index_offset_next = split_by_2(next_mip_mask);
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continue;
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}
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let local_index = index - index_offset;
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let y = (local_index / resolution) | 0;
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let x = local_index % resolution;
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return VitrualTextureTileAddress(lod, x, y);
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}
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return VitrualTextureTileAddress(0,0,0);
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}
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${(STRUCT_AABB2_UINT32.wgsl_declaration)}
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${(VSM_UNIFORMS_STRUCT.wgsl_declaration)}
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struct Output{
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bounds: array<atomic<u32>,4>
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}
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@group(0) @binding(0) var<uniform> vsm: ${(VSM_UNIFORMS_STRUCT.wgsl_ref)};
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@group(0) @binding(1) var<storage, read> residence: array<u32>;
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@group(1) @binding(0) var<storage, read_write> output: Output;
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@compute @workgroup_size(256,1,1)
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fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
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let max_mip_level = countTrailingZeros(vsm.resolution_in_tiles); // fast log2 alternative
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let total_tiles = split_by_2((1u << (max_mip_level + 1u)) - 1);
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let tile_index = global_id.x;
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if(tile_index >= total_tiles){
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return;
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}
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-
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let usage_count = residence[tile_index];
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if(usage_count == 0u){
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return;
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}
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-
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let virtual_resolution = vsm.resolution_in_tiles*vsm.tile_resolution;
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let tile = vt_tile_index_to_address(tile_index);
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// compute tile bounds
|
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let tile_bounds = vt_tile_compute_texel_bounds(tile, virtual_resolution);
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atomicMin(&output.bounds[0], tile_bounds.min.x);
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atomicMin(&output.bounds[1], tile_bounds.min.y);
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atomicMax(&output.bounds[2], tile_bounds.max.x);
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atomicMax(&output.bounds[3], tile_bounds.max.y);
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}
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`;
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-
|
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export const vms_pipeline_compute_coarse_bounds = ComputePipelineDescriptor.simplified({
|
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label: "VSM / Compute Coarse Bounds",
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code: vsm_shader_compute_coarse_bounds,
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bindings: [
|
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[
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BufferBindingLayout.uniform,
|
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115
|
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BufferBindingLayout.readOnlyStorage,
|
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],
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[
|
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BufferBindingLayout.storage
|
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119
|
-
]
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|
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]
|
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121
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-
});
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
export class VSMCoarseBoundsPassData{
|
|
125
|
-
bounds = -1
|
|
126
|
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residence = -1
|
|
127
|
-
|
|
128
|
-
/**
|
|
129
|
-
* @type {VirtualShadowMap}
|
|
130
|
-
*/
|
|
131
|
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map
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
const INITIAL_BOUNDS_AABB2 = new Uint32Array([UINT32_MAX, UINT32_MAX, 0, 0]);
|
|
135
|
-
|
|
136
|
-
/**
|
|
137
|
-
*
|
|
138
|
-
* @param {VSMCoarseBoundsPassData} data
|
|
139
|
-
* @param {FramePassResources} resources
|
|
140
|
-
* @param {GraphicsExecutionContext} context
|
|
141
|
-
*/
|
|
142
|
-
export function vsm_coarse_bounds_pass(data, resources, context) {
|
|
143
|
-
|
|
144
|
-
const encoder = context.encoder;
|
|
145
|
-
|
|
146
|
-
const buffer_texture_bounds_coarse = resources.get(data.bounds);
|
|
147
|
-
|
|
148
|
-
const map = data.map;
|
|
149
|
-
|
|
150
|
-
// Write exactly four words at this point in the command stream. A pooled transient buffer
|
|
151
|
-
// may be larger than the bounds and is not necessarily usable as a copy source.
|
|
152
|
-
encoder.writeValueBuffer(
|
|
153
|
-
buffer_texture_bounds_coarse, 0,
|
|
154
|
-
WebGPUArray.from(u32, 4), INITIAL_BOUNDS_AABB2
|
|
155
|
-
);
|
|
156
|
-
|
|
157
|
-
/**
|
|
158
|
-
* @type {GPUBuffer}
|
|
159
|
-
*/
|
|
160
|
-
const residence_buffer = resources.get(data.residence);
|
|
161
|
-
|
|
162
|
-
const bounds_pass = encoder.constructComputePass({
|
|
163
|
-
pipeline: vms_pipeline_compute_coarse_bounds,
|
|
164
|
-
bindings: [
|
|
165
|
-
[
|
|
166
|
-
{ buffer: map.buffer_uniforms },
|
|
167
|
-
{ buffer: residence_buffer }
|
|
168
|
-
],
|
|
169
|
-
[
|
|
170
|
-
{ buffer: buffer_texture_bounds_coarse, size: STRUCT_AABB2_UINT32.size }
|
|
171
|
-
]
|
|
172
|
-
]
|
|
173
|
-
});
|
|
174
|
-
|
|
175
|
-
bounds_pass.dispatchWorkgroups(Math.ceil(map.total_tile_count / 256));
|
|
176
|
-
|
|
177
|
-
bounds_pass.end();
|
|
178
|
-
|
|
179
|
-
// const debug_buffer = this.#debug_buffer;
|
|
180
|
-
// encoder.copyBufferToBuffer(buffer_texture_bounds_coarse, 0, debug_buffer, 0, STRUCT_AABB2_UINT32.size);
|
|
181
|
-
//
|
|
182
|
-
// const device = this.#graphics.device;
|
|
183
|
-
// debug_inspect_coarse_bounds_buffer(debug_buffer, device, map);
|
|
184
|
-
}
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {VSMTileUsagePassData} data
|
|
4
|
-
* @param {FramePassResources} resources
|
|
5
|
-
* @param {GraphicsExecutionContext} context
|
|
6
|
-
*/
|
|
7
|
-
export function vsm_time_usage_data(data: VSMTileUsagePassData, resources: FramePassResources, context: GraphicsExecutionContext): void;
|
|
8
|
-
export const vsm_residence_pipeline: ComputePipelineDescriptor;
|
|
9
|
-
export class VSMTileUsagePassData {
|
|
10
|
-
residence: number;
|
|
11
|
-
/**
|
|
12
|
-
* @type {VirtualShadowMap}
|
|
13
|
-
*/
|
|
14
|
-
map: VirtualShadowMap;
|
|
15
|
-
/**
|
|
16
|
-
* @type {RenderTarget}
|
|
17
|
-
*/
|
|
18
|
-
viz: RenderTarget;
|
|
19
|
-
/**
|
|
20
|
-
* @type {GPUViewContext}
|
|
21
|
-
*/
|
|
22
|
-
main_view: GPUViewContext;
|
|
23
|
-
}
|
|
24
|
-
import { ComputePipelineDescriptor } from "../../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
|
|
25
|
-
//# sourceMappingURL=vsm_residence_pipeline.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"vsm_residence_pipeline.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js"],"names":[],"mappings":"AAyKA;;;;;GAKG;AACH,0CAJW,oBAAoB,0EAyD9B;AA9FD,+DAeE;AAEF;IACI,kBAAc;IACd;;OAEG;IACH,sBAAG;IAEH;;OAEG;IACH,kBAAG;IAEH;;OAEG;IACH,0BAAS;CACZ;0CArKyC,mEAAmE"}
|
|
@@ -1,230 +0,0 @@
|
|
|
1
|
-
import { BufferBindingLayout } from "../../../descriptor/binding/BufferBindingLayout.js";
|
|
2
|
-
import { TextureBindingLayout } from "../../../descriptor/binding/TextureBindingLayout.js";
|
|
3
|
-
import { ComputePipelineDescriptor } from "../../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
|
|
4
|
-
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
5
|
-
import { chunk_split_by_2 } from "../../shader/chunk/binary/chunk_split_by_2.js";
|
|
6
|
-
import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
|
|
7
|
-
import { chunk_v3_matrix4_project } from "../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
|
|
8
|
-
import { chunk_ndc_to_uv } from "../../shader/chunk/texture/chunk_ndc_to_uv.js";
|
|
9
|
-
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
10
|
-
import { VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION } from "./VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js";
|
|
11
|
-
import { VSM_UNIFORMS_STRUCT } from "./VSM_UNIFORMS_STRUCT.js";
|
|
12
|
-
|
|
13
|
-
const shader_code = CodeChunk.from(
|
|
14
|
-
//language=WGSL
|
|
15
|
-
`
|
|
16
|
-
|
|
17
|
-
${(VSM_UNIFORMS_STRUCT.wgsl_declaration)}
|
|
18
|
-
|
|
19
|
-
${(CAMERA_UNIFORM_STRUCT.wgsl_declaration)}
|
|
20
|
-
|
|
21
|
-
struct Ocupancy{
|
|
22
|
-
counts: array<atomic<u32>>
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
@group(0) @binding(0) var<uniform> vsm: ${VSM_UNIFORMS_STRUCT.wgsl_ref};
|
|
26
|
-
@group(0) @binding(1) var<uniform> main_camera: ${CAMERA_UNIFORM_STRUCT.wgsl_ref};
|
|
27
|
-
@group(0) @binding(2) var<uniform> shadow_camera: ${CAMERA_UNIFORM_STRUCT.wgsl_ref};
|
|
28
|
-
@group(0) @binding(3) var texture_depth: texture_depth_2d;
|
|
29
|
-
|
|
30
|
-
@group(1) @binding(0) var<storage, read_write> output: Ocupancy;
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
fn getWorldFromUVDepth(uv:vec2<f32>,z:f32)->vec3<f32>{
|
|
37
|
-
return project_position_from_depth(uv, z, main_camera.view_projection_matrix_inverse);
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
${chunk_split_by_2}
|
|
41
|
-
|
|
42
|
-
fn vt_compose_tile_address(lod: u32, x:u32, y:u32 ) -> u32 {
|
|
43
|
-
let lod_resolution = 1u << lod;
|
|
44
|
-
|
|
45
|
-
let lod_mask = lod_resolution - 1u;
|
|
46
|
-
|
|
47
|
-
let index_offset = split_by_2(lod_mask);
|
|
48
|
-
|
|
49
|
-
return index_offset + y * lod_resolution + x;
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
@compute @workgroup_size(${VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION}, ${VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION}, 1)
|
|
53
|
-
fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
|
|
54
|
-
|
|
55
|
-
let input_texture_size = textureDimensions(texture_depth);
|
|
56
|
-
|
|
57
|
-
if(global_id.x >= input_texture_size.x || global_id.y >= input_texture_size.y){
|
|
58
|
-
// out of bounds
|
|
59
|
-
return;
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
let pixel_coordinates = global_id.xy;
|
|
63
|
-
|
|
64
|
-
let depth_sample = textureLoad(texture_depth, pixel_coordinates, 0);
|
|
65
|
-
// The renderer clears reverse-Z depth to zero: these pixels have no receiver surface.
|
|
66
|
-
if (depth_sample == 0.0) {
|
|
67
|
-
return;
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
// - we need to compute world bounds of the pixel based on the depth sample
|
|
71
|
-
|
|
72
|
-
let view_pixel_center = vec2f(pixel_coordinates) + 0.5;
|
|
73
|
-
let world_center = getWorldFromUVDepth(view_pixel_center / vec2f(input_texture_size), depth_sample);
|
|
74
|
-
let shadow_clip = shadow_camera.view_projection_matrix * vec4f(world_center, 1.0);
|
|
75
|
-
if (shadow_clip.w <= 0.0 || shadow_clip.z < 0.0 || shadow_clip.z > shadow_clip.w) {
|
|
76
|
-
return;
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
let world_00 = getWorldFromUVDepth( ( view_pixel_center + vec2(-0.5, -0.5)) / vec2f(input_texture_size), depth_sample);
|
|
80
|
-
let world_10 = getWorldFromUVDepth( ( view_pixel_center + vec2( 0.5, -0.5)) / vec2f(input_texture_size), depth_sample);
|
|
81
|
-
let world_01 = getWorldFromUVDepth( ( view_pixel_center + vec2( -0.5, 0.5)) / vec2f(input_texture_size), depth_sample);
|
|
82
|
-
let world_11 = getWorldFromUVDepth( ( view_pixel_center + vec2( 0.5, 0.5)) / vec2f(input_texture_size), depth_sample);
|
|
83
|
-
|
|
84
|
-
// project world coordinates into light space
|
|
85
|
-
let shadow_p_00 = v3_matrix4_project(world_00,shadow_camera.view_projection_matrix);
|
|
86
|
-
let shadow_p_10 = v3_matrix4_project(world_10,shadow_camera.view_projection_matrix);
|
|
87
|
-
let shadow_p_01 = v3_matrix4_project(world_01,shadow_camera.view_projection_matrix);
|
|
88
|
-
let shadow_p_11 = v3_matrix4_project(world_11,shadow_camera.view_projection_matrix);
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
//
|
|
92
|
-
let shadow_texel_bounds_min = min(min(shadow_p_00.xy, shadow_p_10.xy), min(shadow_p_01.xy, shadow_p_11.xy));
|
|
93
|
-
let shadow_texel_bounds_max = max(max(shadow_p_00.xy, shadow_p_10.xy), max(shadow_p_01.xy, shadow_p_11.xy));
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
// - get UV coordinate of the pixel in shadowmap space
|
|
97
|
-
let shadow_uv = ndc_to_uv(shadow_clip.xy / shadow_clip.w);
|
|
98
|
-
|
|
99
|
-
if(shadow_uv.x < 0.0 || shadow_uv.x >= 1.0 || shadow_uv.y < 0.0 || shadow_uv.y >= 1.0){
|
|
100
|
-
// outside of the shadow
|
|
101
|
-
return;
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
let shadowmap_resolution = vsm.tile_resolution * vsm.resolution_in_tiles;
|
|
105
|
-
|
|
106
|
-
let shadow_dxy = (shadow_texel_bounds_max - shadow_texel_bounds_min)*0.5;
|
|
107
|
-
|
|
108
|
-
// An isotropic mip must account for the larger axis of a rectangular pixel footprint.
|
|
109
|
-
let shadow_pixel_size = max(1.0, f32(shadowmap_resolution) * max(shadow_dxy.x, shadow_dxy.y));
|
|
110
|
-
|
|
111
|
-
// - figure out LOD based on the UV bounds
|
|
112
|
-
// A grid with 2^k tiles has k+1 levels, including both the root and the finest grid.
|
|
113
|
-
let shadow_lod_max = countTrailingZeros(vsm.resolution_in_tiles);
|
|
114
|
-
|
|
115
|
-
let mip_level = clamp( u32( floor( log2(shadow_pixel_size) )) , 0u, shadow_lod_max ) ;
|
|
116
|
-
let shadow_lod = shadow_lod_max - mip_level;
|
|
117
|
-
|
|
118
|
-
// figure out tile XY
|
|
119
|
-
let lod_resolution_in_tiles = 1u << shadow_lod;
|
|
120
|
-
|
|
121
|
-
let tile_coordinates = vec2u( floor( vec2(f32(lod_resolution_in_tiles)) * shadow_uv ) );
|
|
122
|
-
|
|
123
|
-
let tile_index = vt_compose_tile_address(shadow_lod, tile_coordinates.x, tile_coordinates.y);
|
|
124
|
-
|
|
125
|
-
atomicAdd(&output.counts[tile_index],1u);
|
|
126
|
-
}
|
|
127
|
-
`,
|
|
128
|
-
[
|
|
129
|
-
chunk_project_position_from_depth,
|
|
130
|
-
chunk_v3_matrix4_project,
|
|
131
|
-
chunk_ndc_to_uv,
|
|
132
|
-
]
|
|
133
|
-
).compile().text;
|
|
134
|
-
|
|
135
|
-
export const vsm_residence_pipeline = ComputePipelineDescriptor.simplified({
|
|
136
|
-
label: 'VSM compute residence',
|
|
137
|
-
|
|
138
|
-
code: shader_code,
|
|
139
|
-
bindings: [
|
|
140
|
-
[
|
|
141
|
-
BufferBindingLayout.uniform,
|
|
142
|
-
BufferBindingLayout.uniform,
|
|
143
|
-
BufferBindingLayout.uniform,
|
|
144
|
-
TextureBindingLayout.depth
|
|
145
|
-
],
|
|
146
|
-
[
|
|
147
|
-
BufferBindingLayout.storage
|
|
148
|
-
]
|
|
149
|
-
]
|
|
150
|
-
})
|
|
151
|
-
|
|
152
|
-
export class VSMTileUsagePassData {
|
|
153
|
-
residence = -1
|
|
154
|
-
/**
|
|
155
|
-
* @type {VirtualShadowMap}
|
|
156
|
-
*/
|
|
157
|
-
map
|
|
158
|
-
|
|
159
|
-
/**
|
|
160
|
-
* @type {RenderTarget}
|
|
161
|
-
*/
|
|
162
|
-
viz
|
|
163
|
-
|
|
164
|
-
/**
|
|
165
|
-
* @type {GPUViewContext}
|
|
166
|
-
*/
|
|
167
|
-
main_view
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
/**
|
|
171
|
-
*
|
|
172
|
-
* @param {VSMTileUsagePassData} data
|
|
173
|
-
* @param {FramePassResources} resources
|
|
174
|
-
* @param {GraphicsExecutionContext} context
|
|
175
|
-
*/
|
|
176
|
-
export function vsm_time_usage_data(data, resources, context) {
|
|
177
|
-
|
|
178
|
-
const encoder = context.encoder;
|
|
179
|
-
|
|
180
|
-
/**
|
|
181
|
-
*
|
|
182
|
-
* @type {GPUBuffer}
|
|
183
|
-
*/
|
|
184
|
-
const residence_buffer = resources.get(data.residence);
|
|
185
|
-
|
|
186
|
-
const map = data.map;
|
|
187
|
-
const viz = data.viz;
|
|
188
|
-
const main_view = data.main_view;
|
|
189
|
-
|
|
190
|
-
const depth_texture = viz.depth_attachment;
|
|
191
|
-
|
|
192
|
-
// Demand belongs to this frame, including when the graph reuses a buffer from its pool.
|
|
193
|
-
encoder.clearBuffer(residence_buffer);
|
|
194
|
-
|
|
195
|
-
const residence_pass = encoder.constructComputePass({
|
|
196
|
-
label: "VSM / Compute Residence",
|
|
197
|
-
pipeline: vsm_residence_pipeline,
|
|
198
|
-
bindings: [
|
|
199
|
-
[
|
|
200
|
-
{ buffer: map.buffer_uniforms },
|
|
201
|
-
{ buffer: main_view.camera.gpu_buffer },
|
|
202
|
-
{ buffer: map.light_views[0].gpu_buffer },
|
|
203
|
-
depth_texture.obtainView()
|
|
204
|
-
],
|
|
205
|
-
[
|
|
206
|
-
{ buffer: residence_buffer }
|
|
207
|
-
]
|
|
208
|
-
]
|
|
209
|
-
});
|
|
210
|
-
|
|
211
|
-
const viewport_resolution_x = depth_texture.size[0];
|
|
212
|
-
const viewport_resolution_y = depth_texture.size[1];
|
|
213
|
-
|
|
214
|
-
const res_x = Math.ceil(viewport_resolution_x / VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION);
|
|
215
|
-
const res_y = Math.ceil(viewport_resolution_y / VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION);
|
|
216
|
-
|
|
217
|
-
residence_pass.dispatchWorkgroups(res_x, res_y);
|
|
218
|
-
|
|
219
|
-
residence_pass.end();
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
// const debug_buffer = this.#debug_buffer;
|
|
223
|
-
// encoder.copyBufferToBuffer(residence_buffer, 0, debug_buffer, 0, residence_buffer_size);
|
|
224
|
-
|
|
225
|
-
// const device = this.#graphics.device;
|
|
226
|
-
|
|
227
|
-
// debug_inspect_residence_buffer(debug_buffer, device, map, viewport_resolution_x, viewport_resolution_y);
|
|
228
|
-
|
|
229
|
-
}
|
|
230
|
-
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {VSMTileAllocationPassData} data
|
|
4
|
-
* @param {FramePassResources} resources
|
|
5
|
-
* @param {GraphicsExecutionContext} context
|
|
6
|
-
*/
|
|
7
|
-
export function vsm_allocate_tiles_pass(data: VSMTileAllocationPassData, resources: FramePassResources, context: GraphicsExecutionContext): void;
|
|
8
|
-
export const vsm_tile_allocation_pipeline: ComputePipelineDescriptor;
|
|
9
|
-
export class VSMTileAllocationPassData {
|
|
10
|
-
allocation_count: number;
|
|
11
|
-
residence: number;
|
|
12
|
-
lookup: number;
|
|
13
|
-
/**
|
|
14
|
-
* @type {VirtualShadowMap}
|
|
15
|
-
*/
|
|
16
|
-
map: VirtualShadowMap;
|
|
17
|
-
}
|
|
18
|
-
import { ComputePipelineDescriptor } from "../../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
|
|
19
|
-
//# sourceMappingURL=vsm_tile_allocation_pipeline.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"vsm_tile_allocation_pipeline.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js"],"names":[],"mappings":"AAmFA;;;;;GAKG;AACH,8CAJW,yBAAyB,0EAyCnC;AArED,qEAaG;AAEH;IACI,yBAAqB;IACrB,kBAAc;IACd,eAAW;IAEX;;OAEG;IACH,sBAAG;CACN;0CA/EyC,mEAAmE"}
|