@woosh/meep-engine 3.19.0 → 3.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (809) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/Editor.d.ts.map +1 -1
  3. package/editor/enableEditor.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/templates/entity_templates.d.ts.map +1 -1
  7. package/editor/tools/v2/GizmoNode.d.ts +1 -1
  8. package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
  9. package/editor/view/ecs/HierarchicalEntityListView.d.ts +3 -3
  10. package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
  11. package/editor/view/makeEntityDecorators.d.ts.map +1 -1
  12. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -1
  13. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -2
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +7 -48
  16. package/editor/view/tools/ToolSettingsView.d.ts +1 -1
  17. package/editor/view/tools/ToolSettingsView.d.ts.map +1 -1
  18. package/package.json +12 -12
  19. package/src/core/IdPool.d.ts.map +1 -1
  20. package/src/core/binary/32BitEncoder.d.ts.map +1 -1
  21. package/src/core/binary/BinaryBuffer.d.ts +1 -1
  22. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  23. package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts +1 -1
  24. package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts.map +1 -1
  25. package/src/core/bvh2/bvh3/BVH.d.ts +3 -3
  26. package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
  27. package/src/core/bvh2/bvh3/BVH.js +1 -2
  28. package/src/core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point_filtered.d.ts.map +1 -1
  29. package/src/core/bvh2/traversal/aabb3_detailed_volume_intersection_callback_based.d.ts.map +1 -1
  30. package/src/core/cache/Cache.d.ts +1 -1
  31. package/src/core/cache/Cache.d.ts.map +1 -1
  32. package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
  33. package/src/core/collection/array/array_group_by.d.ts.map +1 -1
  34. package/src/core/collection/array/array_group_by.js +2 -11
  35. package/src/core/collection/list/List.d.ts.map +1 -1
  36. package/src/core/collection/list/ListForwarder.d.ts +1 -1
  37. package/src/core/collection/list/ListForwarder.d.ts.map +1 -1
  38. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  39. package/src/core/collection/set/ArraySet.d.ts.map +1 -1
  40. package/src/core/collection/table/RowFirstTable.d.ts +1 -1
  41. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  42. package/src/core/collection/table/bind/TableRecord.d.ts +1 -1
  43. package/src/core/collection/table/bind/TableRecord.d.ts.map +1 -1
  44. package/src/core/color/Color.d.ts +8 -8
  45. package/src/core/color/Color.d.ts.map +1 -1
  46. package/src/core/color/hsv/hsv_to_rgb_uint8.d.ts.map +1 -1
  47. package/src/core/color/hsv/rgb_to_hsv.d.ts.map +1 -1
  48. package/src/core/events/signal/Signal.d.ts +1 -1
  49. package/src/core/events/signal/Signal.d.ts.map +1 -1
  50. package/src/core/events/signal/signal_aggregate_by_time_window.d.ts.map +1 -1
  51. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  52. package/src/core/geom/2d/aabb/AABB2.d.ts +4 -4
  53. package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
  54. package/src/core/geom/2d/bvh/BVH2D.d.ts +1 -1
  55. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  56. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  57. package/src/core/geom/3d/aabb/AABB3.d.ts +6 -6
  58. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  59. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts.map +1 -1
  60. package/src/core/geom/3d/atlas/atlas_compute_charts.d.ts.map +1 -1
  61. package/src/core/geom/3d/atlas/atlas_generate.d.ts.map +1 -1
  62. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  63. package/src/core/geom/3d/atlas/param/atlas_chart_param_validity.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/segment/atlas_compute_planar_regions.d.ts.map +1 -1
  67. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  69. package/src/core/geom/3d/mat4/m4_decompose.d.ts +7 -1
  70. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  71. package/src/core/geom/3d/quadric/Quadric3.d.ts +11 -11
  72. package/src/core/geom/3d/quadric/Quadric3.d.ts.map +1 -1
  73. package/src/core/geom/3d/ray/Ray3.d.ts +3 -3
  74. package/src/core/geom/3d/ray/Ray3.d.ts.map +1 -1
  75. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  76. package/src/core/geom/3d/shape/HeightMapShape3D.js +4 -9
  77. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +1 -1
  78. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  79. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  80. package/src/core/geom/3d/tetrahedra/delaunay/debug/push_boundary_with_validation.d.ts.map +1 -1
  81. package/src/core/geom/3d/tetrahedra/delaunay/debug/validate_cavity_boundary.d.ts.map +1 -1
  82. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  83. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  84. package/src/core/geom/3d/tetrahedra/validate_tetrahedral_mesh.d.ts.map +1 -1
  85. package/src/core/geom/3d/tetrahedra/validate_tetrahedron_neighbourhood.d.ts.map +1 -1
  86. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_to_indexed_geometry.d.ts.map +1 -1
  87. package/src/core/geom/3d/util/aabb3_emit_point_grid.d.ts.map +1 -1
  88. package/src/core/geom/Quaternion.d.ts +4 -4
  89. package/src/core/geom/Quaternion.d.ts.map +1 -1
  90. package/src/core/geom/Vector1.d.ts +1 -1
  91. package/src/core/geom/Vector1.d.ts.map +1 -1
  92. package/src/core/geom/Vector2.d.ts +2 -2
  93. package/src/core/geom/Vector2.d.ts.map +1 -1
  94. package/src/core/geom/Vector3.d.ts +3 -3
  95. package/src/core/geom/Vector3.d.ts.map +1 -1
  96. package/src/core/geom/Vector4.d.ts +4 -4
  97. package/src/core/geom/Vector4.d.ts.map +1 -1
  98. package/src/core/geom/packing/max-rect/find_best_container.d.ts.map +1 -1
  99. package/src/core/geom/vec3/v3_hash.d.ts +12 -0
  100. package/src/core/geom/vec3/v3_hash.d.ts.map +1 -0
  101. package/src/core/geom/vec3/v3_hash.js +19 -0
  102. package/src/core/geom/vec3/v3_lerp.d.ts +3 -1
  103. package/src/core/geom/vec3/v3_lerp.d.ts.map +1 -1
  104. package/src/core/geom/vec3/v3_set.d.ts +14 -0
  105. package/src/core/geom/vec3/v3_set.d.ts.map +1 -0
  106. package/src/core/geom/vec3/v3_set.js +17 -0
  107. package/src/core/geom/vec3/v3_slerp.d.ts +3 -1
  108. package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
  109. package/src/core/geom/vec4/v4_equals_array.d.ts +11 -0
  110. package/src/core/geom/vec4/v4_equals_array.d.ts.map +1 -0
  111. package/src/core/geom/vec4/v4_equals_array.js +16 -0
  112. package/src/core/geom/vec4/v4_hash.d.ts +12 -0
  113. package/src/core/geom/vec4/v4_hash.d.ts.map +1 -0
  114. package/src/core/geom/vec4/v4_hash.js +18 -0
  115. package/src/core/geom/vec4/v4_set.d.ts +15 -0
  116. package/src/core/geom/vec4/v4_set.d.ts.map +1 -0
  117. package/src/core/geom/vec4/v4_set.js +19 -0
  118. package/src/core/graph/convert_graph_to_dot_string.d.ts +1 -1
  119. package/src/core/graph/convert_graph_to_dot_string.d.ts.map +1 -1
  120. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -1
  121. package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -1
  122. package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -1
  123. package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
  124. package/src/core/lang/reactive/AbstractCachingParser.d.ts.map +1 -1
  125. package/src/core/localization/Localization.d.ts.map +1 -1
  126. package/src/core/math/linalg/cg/cg_solve.d.ts.map +1 -1
  127. package/src/core/math/noise/create_simplex_noise_2d.d.ts.map +1 -1
  128. package/src/core/math/physics/mie/compute_bhmie_optical_properties.d.ts.map +1 -1
  129. package/src/core/math/physics/mie/compute_mie_particle_properties_rgb.d.ts.map +1 -1
  130. package/src/core/math/random/seededRandom_Mulberry32.d.ts +1 -1
  131. package/src/core/math/random/seededRandom_Mulberry32.d.ts.map +1 -1
  132. package/src/core/model/ModuleRegistry.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -1
  134. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
  135. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
  136. package/src/core/model/object/optional_clone.d.ts.map +1 -0
  137. package/src/{shade/descriptor/util → core/model/object}/optional_equality.d.ts +2 -2
  138. package/src/core/model/object/optional_equality.d.ts.map +1 -0
  139. package/src/{shade/descriptor/util → core/model/object}/optional_equality.js +2 -2
  140. package/src/{shade/descriptor/util → core/model/object}/optional_hash.d.ts +1 -1
  141. package/src/core/model/object/optional_hash.d.ts.map +1 -0
  142. package/src/{shade/descriptor/util → core/model/object}/optional_hash.js +3 -3
  143. package/src/core/model/reactive/model/ReactiveExpression.d.ts.map +1 -1
  144. package/src/core/model/validate_enum_schema.d.ts.map +1 -1
  145. package/src/core/process/Future.d.ts.map +1 -1
  146. package/src/core/process/task/Task.d.ts.map +1 -1
  147. package/src/core/process/task/util/countTask.d.ts.map +1 -1
  148. package/src/core/process/task/util/randomCountTask.d.ts.map +1 -1
  149. package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
  150. package/src/engine/Clock.d.ts +1 -1
  151. package/src/engine/Clock.d.ts.map +1 -1
  152. package/src/engine/EngineHarness.d.ts.map +1 -1
  153. package/src/engine/animation/Animations.d.ts.map +1 -1
  154. package/src/engine/animation/EntityAnimation.d.ts.map +1 -1
  155. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  156. package/src/engine/animation/Tween.d.ts.map +1 -1
  157. package/src/engine/animation/curve/editor/uploadViaElement.d.ts.map +1 -1
  158. package/src/engine/animation/curve/view/AnimationCurveView.d.ts +1 -1
  159. package/src/engine/animation/curve/view/AnimationCurveView.d.ts.map +1 -1
  160. package/src/engine/asset/Asset.d.ts +1 -1
  161. package/src/engine/asset/Asset.d.ts.map +1 -1
  162. package/src/engine/asset/Asset.js +3 -1
  163. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  164. package/src/engine/asset/AssetRequest.d.ts.map +1 -1
  165. package/src/engine/asset/loaders/AssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -1
  167. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -1
  168. package/src/engine/browserInfo.d.ts.map +1 -1
  169. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +1 -1
  170. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  171. package/src/engine/control/first-person/abilities/LedgeGrab.js +9 -9
  172. package/src/engine/control/first-person/abilities/Mantle.js +8 -8
  173. package/src/engine/control/first-person/abilities/ScrambleUp.js +2 -2
  174. package/src/engine/control/first-person/abilities/WallJump.js +2 -2
  175. package/src/engine/control/first-person/abilities/WallRun.js +3 -3
  176. package/src/engine/control/first-person/collision/KinematicMover.d.ts +1 -1
  177. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  178. package/src/engine/control/first-person/collision/KinematicMover.js +19 -46
  179. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts +17 -5
  180. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts.map +1 -1
  181. package/src/engine/control/first-person/sensors/FirstPersonSensors.js +20 -7
  182. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  183. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +9 -8
  184. package/src/engine/control/first-person/test/buildTestPlayer.d.ts.map +1 -1
  185. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  186. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  187. package/src/engine/ecs/EntityObserver.d.ts.map +1 -1
  188. package/src/engine/ecs/System.d.ts.map +1 -1
  189. package/src/engine/ecs/animation/Animation.d.ts +1 -1
  190. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  191. package/src/engine/ecs/async/SystemWorkerLoopback.d.ts +3 -3
  192. package/src/engine/ecs/async/SystemWorkerLoopback.d.ts.map +1 -1
  193. package/src/engine/ecs/dynamic_actions/DynamicActorSystem.d.ts.map +1 -1
  194. package/src/engine/ecs/grid/pick.d.ts.map +1 -1
  195. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts.map +1 -1
  196. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +9 -10
  197. package/src/engine/ecs/guid/UUID.d.ts +1 -1
  198. package/src/engine/ecs/guid/UUID.d.ts.map +1 -1
  199. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts.map +1 -1
  200. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +26 -9
  201. package/src/engine/ecs/parent/EntityNode.d.ts +1 -1
  202. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  203. package/src/engine/ecs/parent/FaceEditor.d.ts +7 -7
  204. package/src/engine/ecs/parent/FaceEditor.d.ts.map +1 -1
  205. package/src/engine/ecs/storage/binary/collection/BinaryCollectionDeSerializer.d.ts.map +1 -1
  206. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts +2 -2
  207. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts.map +1 -1
  208. package/src/engine/ecs/terrain/TerrainClouds.d.ts +1 -1
  209. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -1
  210. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  211. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  212. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts +1 -1
  213. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts.map +1 -1
  214. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts +1 -1
  215. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  216. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts +1 -1
  217. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  218. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  219. package/src/engine/ecs/transform/Transform64.d.ts +6 -6
  220. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  221. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +1 -1
  222. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
  223. package/src/engine/graphics/FrameRunner.d.ts.map +1 -1
  224. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -1
  225. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts +1 -1
  226. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
  227. package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts +1 -1
  228. package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts.map +1 -1
  229. package/src/engine/graphics/ecs/make_bvh_depth_range_computer.d.ts.map +1 -1
  230. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts +4 -4
  231. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts.map +1 -1
  232. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  233. package/src/engine/graphics/ecs/particles/ParticleEffect.js +6 -22
  234. package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts +1 -1
  235. package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts.map +1 -1
  236. package/src/engine/graphics/ecs/path/tube/build/computeFrenetFrames.d.ts.map +1 -1
  237. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +3 -3
  238. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  239. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +1 -1
  240. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
  241. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +1 -1
  242. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  243. package/src/engine/graphics/make_ray_from_viewport_position.d.ts.map +1 -1
  244. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  245. package/src/engine/graphics/particles/particular/engine/emitter/computeEmissionFunction.d.ts.map +1 -1
  246. package/src/engine/graphics/particles/particular/engine/utils/distribute_points_on_indexed_triangles.d.ts.map +1 -1
  247. package/src/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.d.ts.map +1 -1
  248. package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts +3 -3
  249. package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts.map +1 -1
  250. package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts.map +1 -1
  251. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts +1 -1
  252. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts.map +1 -1
  253. package/src/engine/graphics/render/layers/RenderLayer.d.ts +3 -3
  254. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  255. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +1 -1
  256. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +1 -1
  257. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +2 -2
  258. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +1 -1
  259. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +1 -1
  260. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  261. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  262. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +5 -1
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  771. package/src/view/elements/progress/SmoothProgressBar.d.ts.map +1 -1
  772. package/src/view/elements/radial/RadialMenuElement.d.ts +3 -3
  773. package/src/view/elements/radial/RadialMenuElement.d.ts.map +1 -1
  774. package/src/view/elements/windrose/WindRoseDiagram.d.ts.map +1 -1
  775. package/src/view/layout/DockLayoutView.d.ts.map +1 -1
  776. package/src/view/layout/DrawerView.d.ts +2 -2
  777. package/src/view/layout/DrawerView.d.ts.map +1 -1
  778. package/src/view/layout/SplitView.d.ts +9 -9
  779. package/src/view/layout/SplitView.d.ts.map +1 -1
  780. package/src/view/minimap/MinimapMarkerCollection.d.ts +3 -2
  781. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  782. package/src/view/minimap/MinimapMarkerCollection.js +28 -5
  783. package/src/view/minimap/dom/MinimapMarkerView.js +65 -34
  784. package/src/view/minimap/gl/MarkerGL.d.ts +15 -3
  785. package/src/view/minimap/gl/MarkerGL.d.ts.map +1 -1
  786. package/src/view/minimap/gl/MarkerGL.js +31 -4
  787. package/src/engine/physics/BULLET_REVIEW.md +0 -945
  788. package/src/engine/physics/CANNON_REVIEW.md +0 -1300
  789. package/src/engine/physics/CONSTRAINT_SOLVER_BENCH_LOG.md +0 -208
  790. package/src/engine/physics/CONSTRAINT_SOLVER_IMPROVEMENTS_PLAN.md +0 -364
  791. package/src/engine/physics/INTEPOLATION_SYSTEM_PLAN.md +0 -287
  792. package/src/engine/physics/JOLT_REVIEW.md +0 -913
  793. package/src/engine/physics/PLAN.md +0 -1120
  794. package/src/engine/physics/RAPIER_REVIEW.md +0 -934
  795. package/src/engine/physics/REVIEW_001_ACTION_PLAN.md +0 -642
  796. package/src/engine/physics/REVIEW_002.md +0 -151
  797. package/src/engine/physics/REVIEW_003.md +0 -166
  798. package/src/shade/descriptor/util/optional_clone.d.ts.map +0 -1
  799. package/src/shade/descriptor/util/optional_equality.d.ts.map +0 -1
  800. package/src/shade/descriptor/util/optional_hash.d.ts.map +0 -1
  801. package/src/shade/renderer/geometry/virtual/format/prototypeVGEOFormatViewer.js +0 -2063
  802. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts +0 -19
  803. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts.map +0 -1
  804. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.js +0 -30
  805. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.d.ts +0 -11
  806. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.d.ts.map +0 -1
  807. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.js +0 -13
  808. /package/src/{shade/descriptor/util → core/model/object}/optional_clone.d.ts +0 -0
  809. /package/src/{shade/descriptor/util → core/model/object}/optional_clone.js +0 -0
@@ -10,9 +10,9 @@ import { SleepState } from "../ecs/SleepState.js";
10
10
  * integration) reads and writes a small, fixed set of per-body quantities
11
11
  * thousands of times per step: linear / angular velocity, inverse mass,
12
12
  * inverse-inertia diagonal, and orientation. In the object world those live on
13
- * the {@link RigidBody} and {@link Transform} *components*, reached via
13
+ * the {@link RigidBody} and {@link Transform64} *components*, reached via
14
14
  * `system.__bodies[idx]` / `system.__transforms[idx]` — a chain of pointer
15
- * dereferences (array → component object → `Vector3` field) on the hottest
15
+ * dereferences (array → component object → `Float64Array` field) on the hottest
16
16
  * inner loop in the engine.
17
17
  *
18
18
  * This class packs exactly those quantities into one ArrayBuffer-backed,
@@ -34,10 +34,10 @@ import { SleepState } from "../ecs/SleepState.js";
34
34
  * - {@link scatter} once at the end: write the persistent linear / angular
35
35
  * velocity back to each gathered body's `RigidBody`. Pose is NOT scattered
36
36
  * here — `integrate_position` keeps the authoritative pose on the
37
- * `Transform` (write-through, so its `onChanged` subscribers and the
38
- * per-substep concave re-detection still see the moved pose); the
39
- * orientation quaternion is mirrored into `data` purely for the impulse
40
- * loop's world-inverse-inertia evaluation.
37
+ * `Transform64` (written through as the substep runs, so the per-substep
38
+ * concave re-detection still sees the moved pose); the orientation
39
+ * quaternion is mirrored into `data` purely for the impulse loop's
40
+ * world-inverse-inertia evaluation.
41
41
  *
42
42
  * ## Material content
43
43
  *
@@ -157,7 +157,7 @@ export class SolverBodyState {
157
157
  *
158
158
  * @param {number} idx body slot index
159
159
  * @param {RigidBody} rb
160
- * @param {Transform} transform
160
+ * @param {Transform64} transform
161
161
  */
162
162
  gather(idx, rb, transform) {
163
163
  const stamp = this.__stamp;
@@ -190,9 +190,9 @@ export class SolverBodyState {
190
190
  // themselves when locking a body mid-spin.
191
191
  const ii = rb.inverseInertiaLocal;
192
192
  const flags = rb.flags;
193
- d[base + SBS_INV_I_X] = (flags & RigidBodyFlags.LockRotX) !== 0 ? 0 : ii.x;
194
- d[base + SBS_INV_I_Y] = (flags & RigidBodyFlags.LockRotY) !== 0 ? 0 : ii.y;
195
- d[base + SBS_INV_I_Z] = (flags & RigidBodyFlags.LockRotZ) !== 0 ? 0 : ii.z;
193
+ d[base + SBS_INV_I_X] = (flags & RigidBodyFlags.LockRotX) !== 0 ? 0 : ii[0];
194
+ d[base + SBS_INV_I_Y] = (flags & RigidBodyFlags.LockRotY) !== 0 ? 0 : ii[1];
195
+ d[base + SBS_INV_I_Z] = (flags & RigidBodyFlags.LockRotZ) !== 0 ? 0 : ii[2];
196
196
  } else {
197
197
  // Static / Kinematic: immovable to the solver — no inverse mass,
198
198
  // no inverse inertia (mirrors the object path's `kind` guards).
@@ -221,9 +221,9 @@ export class SolverBodyState {
221
221
 
222
222
  /**
223
223
  * Write the solved persistent linear / angular velocity back onto every
224
- * gathered body's `RigidBody`. Direct typed-array writes into the
225
- * `Vector3` backing — the same observer-bypassing path the solver already
226
- * uses for velocity (`lv[0] += …`), so no `onChanged` semantics change.
224
+ * gathered body's `RigidBody`. The velocity fields are raw `Float64Array`s,
225
+ * so this is a plain typed-array store — the same path the solver already
226
+ * uses for velocity (`lv[0] += …`).
227
227
  *
228
228
  * @param {RigidBody[]} bodies sparse, indexed by slot
229
229
  */
@@ -5,9 +5,9 @@
5
5
  * @param {number[]|Float32Array|Float64Array} result
6
6
  * @param {number} result_offset
7
7
  * @param {AbstractShape3D} shape
8
- * @param {Transform} transform
8
+ * @param {Transform64} transform
9
9
  */
10
- export function compute_world_aabb(result: number[] | Float32Array | Float64Array, result_offset: number, shape: AbstractShape3D, transform: Transform): void;
10
+ export function compute_world_aabb(result: number[] | Float32Array | Float64Array, result_offset: number, shape: AbstractShape3D, transform: Transform64): void;
11
11
  /**
12
12
  * Inflate a world AABB in place: a symmetric constant slack plus a
13
13
  * DIRECTIONAL velocity pad — each axis extends only toward where the body is
@@ -31,11 +31,11 @@ export function fatten_world_aabb(aabb: number[] | Float32Array | Float64Array,
31
31
  * @param {number[]|Float32Array|Float64Array} result
32
32
  * @param {number} result_offset
33
33
  * @param {AbstractShape3D} shape
34
- * @param {Transform} transform
34
+ * @param {Transform64} transform
35
35
  * @param {number} vx world linear velocity x
36
36
  * @param {number} vy world linear velocity y
37
37
  * @param {number} vz world linear velocity z
38
38
  * @param {number} dt step size
39
39
  */
40
- export function compute_fat_world_aabb(result: number[] | Float32Array | Float64Array, result_offset: number, shape: AbstractShape3D, transform: Transform, vx: number, vy: number, vz: number, dt: number): void;
40
+ export function compute_fat_world_aabb(result: number[] | Float32Array | Float64Array, result_offset: number, shape: AbstractShape3D, transform: Transform64, vx: number, vy: number, vz: number, dt: number): void;
41
41
  //# sourceMappingURL=compute_fat_world_aabb.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"compute_fat_world_aabb.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/broadphase/compute_fat_world_aabb.js"],"names":[],"mappings":"AAuBA;;;;;;;;GAQG;AACH,2CALW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,sDAiBhB;AAED;;;;;;;;;;;;;GAaG;AACH,wCAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,UAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAchB;AAED;;;;;;;;;;;;;GAaG;AACH,+CATW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,oDAGN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAShB"}
1
+ {"version":3,"file":"compute_fat_world_aabb.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/broadphase/compute_fat_world_aabb.js"],"names":[],"mappings":"AAuBA;;;;;;;;GAQG;AACH,2CALW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,wDAiBhB;AAED;;;;;;;;;;;;;GAaG;AACH,wCAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,UAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAchB;AAED;;;;;;;;;;;;;GAaG;AACH,+CATW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,sDAGN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAShB"}
@@ -28,7 +28,7 @@ const FAT_VELOCITY_MULTIPLIER = 2;
28
28
  * @param {number[]|Float32Array|Float64Array} result
29
29
  * @param {number} result_offset
30
30
  * @param {AbstractShape3D} shape
31
- * @param {Transform} transform
31
+ * @param {Transform64} transform
32
32
  */
33
33
  export function compute_world_aabb(result, result_offset, shape, transform) {
34
34
  shape.compute_bounding_box(scratch_local);
@@ -81,7 +81,7 @@ export function fatten_world_aabb(aabb, offset, vx, vy, vz, dt) {
81
81
  * @param {number[]|Float32Array|Float64Array} result
82
82
  * @param {number} result_offset
83
83
  * @param {AbstractShape3D} shape
84
- * @param {Transform} transform
84
+ * @param {Transform64} transform
85
85
  * @param {number} vx world linear velocity x
86
86
  * @param {number} vy world linear velocity y
87
87
  * @param {number} vz world linear velocity z
@@ -25,7 +25,7 @@
25
25
  * @param {BVH} dynamic_bvh
26
26
  * @param {BVH} static_bvh
27
27
  * @param {ManifoldStore} manifolds
28
- * @param {Array<Array<{collider: Collider, transform: Transform, entity: number, bvhNode: number}>>} body_collider_lists
28
+ * @param {Array<Array<{collider: Collider, transform: Transform64, entity: number, bvhNode: number}>>} body_collider_lists
29
29
  * @param {PairList} pair_list_out cleared and filled
30
30
  * @param {((idA: number, idB: number) => boolean) | null} pair_filter optional
31
31
  * gate. Returning `false` rejects the pair entirely — no manifold
@@ -36,8 +36,8 @@
36
36
  */
37
37
  export function generate_pairs(storage: BodyStorage, dynamic_bvh: BVH, static_bvh: BVH, manifolds: ManifoldStore, body_collider_lists: Array<Array<{
38
38
  collider: Collider;
39
- transform: Transform;
39
+ transform: Transform64;
40
40
  entity: number;
41
41
  bvhNode: number;
42
- }>>, pair_list_out: PairList, pair_filter?: (idA: number, idB: number) => boolean, pair_filter_this_arg?: any): void;
42
+ }>>, pair_list_out: PairList, pair_filter?: ((idA: number, idB: number) => boolean) | null, pair_filter_this_arg?: any): void;
43
43
  //# sourceMappingURL=generate_pairs.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"generate_pairs.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/broadphase/generate_pairs.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,uIATW,MAAM,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,YAAY;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAAC,CAAC,+CAElF,MAAM,OAAO,MAAM,KAAK,OAAO,oCA+FhD"}
1
+ {"version":3,"file":"generate_pairs.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/broadphase/generate_pairs.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,uIATW,MAAM,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,cAAc;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAAC,CAAC,yCAE3F,CAAC,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,KAAK,OAAO,CAAC,GAAG,IAAI,oCA+FxD"}
@@ -39,7 +39,7 @@ let candidates = new Uint32Array(1024);
39
39
  * @param {BVH} dynamic_bvh
40
40
  * @param {BVH} static_bvh
41
41
  * @param {ManifoldStore} manifolds
42
- * @param {Array<Array<{collider: Collider, transform: Transform, entity: number, bvhNode: number}>>} body_collider_lists
42
+ * @param {Array<Array<{collider: Collider, transform: Transform64, entity: number, bvhNode: number}>>} body_collider_lists
43
43
  * @param {PairList} pair_list_out cleared and filled
44
44
  * @param {((idA: number, idB: number) => boolean) | null} pair_filter optional
45
45
  * gate. Returning `false` rejects the pair entirely — no manifold
@@ -54,7 +54,7 @@ export function ccd_release_contacts(system: import("../ecs/PhysicsSystem.js").P
54
54
  *
55
55
  * Start-of-step positions are captured into `system.__ccd_start_pos` (3 doubles
56
56
  * per body index) before the substep loop; this pass reads the final pose from
57
- * the live Transform.
57
+ * the live Transform64.
58
58
  *
59
59
  * Bodies are processed in ENTITY order, not awake-list order. CCD order is
60
60
  * outcome-coupled: an earlier body's clamp moves the pose a later body's
@@ -68,8 +68,7 @@ export function ccd_release_contacts(system: import("../ecs/PhysicsSystem.js").P
68
68
  */
69
69
  export function ccd_resolve(system: import("../ecs/PhysicsSystem.js").PhysicsSystem): void;
70
70
  /**
71
- * Continuous collision detection — linear shape-cast (the "speculative margin
72
- * floor, upgraded to an opt-in per-body sweep" item from PLAN.md).
71
+ * Continuous collision detection — linear shape-cast.
73
72
  *
74
73
  * The discrete pipeline detects contacts by overlap at step boundaries: a body
75
74
  * that moves more than its own thickness in one step can start a step on one
@@ -1 +1 @@
1
- {"version":3,"file":"linear_sweep.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ccd/linear_sweep.js"],"names":[],"mappings":"AAgKA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,0CAdW,OAAO,yBAAyB,EAAE,aAAa,SAC/C,OAAO,gDAAgD,EAAE,eAAe,YACxE;IAAC,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC,MACrC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,kBACN,MAAM,UAEN,mBAAmB,GACjB,MAAM,CA2ClB;AA2ID;;;;;;;;;;;;GAYG;AACH,6CAFW,OAAO,yBAAyB,EAAE,aAAa,QAezD;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAFW,OAAO,yBAAyB,EAAE,aAAa,QAsHzD;AA3gBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AAEH;;;;;;;;;;;;;;;GAeG;AACH,qCAFU,MAAM,CAE2B;oCAtDP,mCAAmC"}
1
+ {"version":3,"file":"linear_sweep.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ccd/linear_sweep.js"],"names":[],"mappings":"AA+JA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,0CAdW,OAAO,yBAAyB,EAAE,aAAa,SAC/C,OAAO,gDAAgD,EAAE,eAAe,YACxE;IAAC,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC,MACrC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,kBACN,MAAM,UAEN,mBAAmB,GACjB,MAAM,CA2ClB;AA2ID;;;;;;;;;;;;GAYG;AACH,6CAFW,OAAO,yBAAyB,EAAE,aAAa,QAezD;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAFW,OAAO,yBAAyB,EAAE,aAAa,QAsHzD;AA1gBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AAEH;;;;;;;;;;;;;;;GAeG;AACH,qCAFU,MAAM,CAE2B;oCArDP,mCAAmC"}
@@ -8,8 +8,7 @@ import { PhysicsSurfacePoint } from "../queries/PhysicsSurfacePoint.js";
8
8
  import { shape_cast } from "../queries/shape_cast.js";
9
9
 
10
10
  /**
11
- * Continuous collision detection — linear shape-cast (the "speculative margin
12
- * floor, upgraded to an opt-in per-body sweep" item from PLAN.md).
11
+ * Continuous collision detection — linear shape-cast.
13
12
  *
14
13
  * The discrete pipeline detects contacts by overlap at step boundaries: a body
15
14
  * that moves more than its own thickness in one step can start a step on one
@@ -69,7 +68,7 @@ export const CCD_MIN_SWEEP_DISTANCE = 1e-3;
69
68
  * and funnelling the f64 sweep endpoints through f32 quantises them (~1 mm at
70
69
  * |coord| ≈ 10⁴, ~16 mm at 10⁵) — visible TOI jitter far from the world
71
70
  * origin. {@link shape_cast} reads only the named accessors, so a ray-like
72
- * object preserves the Transform's full f64 precision end to end.
71
+ * object preserves the Transform64's full f64 precision end to end.
73
72
  */
74
73
  const _ray = {
75
74
  origin_x: 0, origin_y: 0, origin_z: 0,
@@ -286,7 +285,7 @@ export function ccd_sweep_segment(
286
285
  * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
287
286
  * @param {number} body_idx swept body's storage index
288
287
  * @param {Collider} collider the swept (primary) collider
289
- * @param {Transform} tr the swept body's transform, already clamped to the
288
+ * @param {Transform64} tr the swept body's transform, already clamped to the
290
289
  * contact pose
291
290
  * @param {PhysicsSurfacePoint} hit the sweep result that produced the clamp
292
291
  */
@@ -402,7 +401,7 @@ export function ccd_release_contacts(system) {
402
401
  *
403
402
  * Start-of-step positions are captured into `system.__ccd_start_pos` (3 doubles
404
403
  * per body index) before the substep loop; this pass reads the final pose from
405
- * the live Transform.
404
+ * the live Transform64.
406
405
  *
407
406
  * Bodies are processed in ENTITY order, not awake-list order. CCD order is
408
407
  * outcome-coupled: an earlier body's clamp moves the pose a later body's
@@ -595,7 +595,7 @@ export function solve_joints(joints, system, dt_sub, iters, reverse) {
595
595
 
596
596
  // World anchor A and its lever arm rA = R_A · localAnchorA.
597
597
  const la = joint.localAnchorA;
598
- v3_quaternion_apply(scratch_anchor, 0, la.x, la.y, la.z,
598
+ v3_quaternion_apply(scratch_anchor, 0, la[0], la[1], la[2],
599
599
  trA.rotation_x, trA.rotation_y, trA.rotation_z, trA.rotation_w);
600
600
  const rAx = scratch_anchor[0], rAy = scratch_anchor[1], rAz = scratch_anchor[2];
601
601
  const anchorAx = trA.translation_x + rAx;
@@ -608,9 +608,9 @@ export function solve_joints(joints, system, dt_sub, iters, reverse) {
608
608
  let anchorBx, anchorBy, anchorBz;
609
609
  const lb = joint.localAnchorB;
610
610
  if (to_world) {
611
- anchorBx = lb.x; anchorBy = lb.y; anchorBz = lb.z;
611
+ anchorBx = lb[0]; anchorBy = lb[1]; anchorBz = lb[2];
612
612
  } else {
613
- v3_quaternion_apply(scratch_anchor, 0, lb.x, lb.y, lb.z,
613
+ v3_quaternion_apply(scratch_anchor, 0, lb[0], lb[1], lb[2],
614
614
  trB.rotation_x, trB.rotation_y, trB.rotation_z, trB.rotation_w);
615
615
  rBx = scratch_anchor[0]; rBy = scratch_anchor[1]; rBz = scratch_anchor[2];
616
616
  anchorBx = trB.translation_x + rBx;
@@ -10,7 +10,7 @@
10
10
  * RESERVED, not yet implemented: per-step velocity derivation is NOT
11
11
  * performed, so pose-driven movers currently present to the solver as
12
12
  * stationary walls that teleport. (Deriving velocity implicitly from
13
- * Transform deltas is deliberately deferred — without a separate
13
+ * Transform64 deltas is deliberately deferred — without a separate
14
14
  * move/teleport API a spawn snap would read as an enormous velocity and
15
15
  * explode contacts. Prefer KinematicVelocity for movers until then.)
16
16
  *
@@ -10,7 +10,7 @@
10
10
  * RESERVED, not yet implemented: per-step velocity derivation is NOT
11
11
  * performed, so pose-driven movers currently present to the solver as
12
12
  * stationary walls that teleport. (Deriving velocity implicitly from
13
- * Transform deltas is deliberately deferred — without a separate
13
+ * Transform64 deltas is deliberately deferred — without a separate
14
14
  * move/teleport API a spawn snap would read as an enormous velocity and
15
15
  * explode contacts. Prefer KinematicVelocity for movers until then.)
16
16
  *
@@ -9,7 +9,7 @@ export const COLLIDER_UNBOUND: number;
9
9
  * Collider component.
10
10
  *
11
11
  * Pairs a shared, immutable {@link AbstractShape3D} with a body-specific surface
12
- * material. World pose comes from the entity's own {@link Transform}; for compound
12
+ * material. World pose comes from the entity's own {@link Transform64}; for compound
13
13
  * bodies the child collider entities are linked to the body via the existing
14
14
  * `ParentEntity` component.
15
15
  *
@@ -15,7 +15,7 @@ export const COLLIDER_UNBOUND = -1;
15
15
  * Collider component.
16
16
  *
17
17
  * Pairs a shared, immutable {@link AbstractShape3D} with a body-specific surface
18
- * material. World pose comes from the entity's own {@link Transform}; for compound
18
+ * material. World pose comes from the entity's own {@link Transform64}; for compound
19
19
  * bodies the child collider entities are linked to the body via the existing
20
20
  * `ParentEntity` component.
21
21
  *
@@ -25,6 +25,13 @@ export const JOINT_WORLD: number;
25
25
  * `localAnchorB` is interpreted as a fixed **world** point instead of a
26
26
  * local anchor on a second body.
27
27
  *
28
+ * The anchors and basis frames are raw `Float64Array`s — three elements indexed
29
+ * `[0] [1] [2]` for x, y, z, four elements `[0]..[3]` for x, y, z, w. They are plain
30
+ * storage with no change signal, matching {@link RigidBody}'s vectors, and the joint
31
+ * solver reads them by index every substep. Write them with {@link v3_set} /
32
+ * {@link v4_set}: `array.set(x, y, z)` is `TypedArray.prototype.set`, which silently
33
+ * writes nothing.
34
+ *
28
35
  * Solver state ({@link dofImpulse}, the `_*` fields) is owned by the
29
36
  * PhysicsSystem; user code must not write it.
30
37
  *
@@ -45,16 +52,16 @@ export class Joint {
45
52
  /**
46
53
  * Anchor point on body A, in A's local frame.
47
54
  * @readonly
48
- * @type {Vector3}
55
+ * @type {Float64Array}
49
56
  */
50
- readonly localAnchorA: Vector3;
57
+ readonly localAnchorA: Float64Array;
51
58
  /**
52
59
  * Anchor point on body B in B's local frame — or, when
53
60
  * `entityB === JOINT_WORLD`, a fixed world-space anchor point.
54
61
  * @readonly
55
- * @type {Vector3}
62
+ * @type {Float64Array}
56
63
  */
57
- readonly localAnchorB: Vector3;
64
+ readonly localAnchorB: Float64Array;
58
65
  /**
59
66
  * Orientation of the joint's reference frame on body A, in A's local
60
67
  * space (a unit quaternion; identity = the joint frame is the body
@@ -63,18 +70,18 @@ export class Joint {
63
70
  * hinge, the free angular axis is one of these frame axes — orient the
64
71
  * frame so that axis is the hinge axis.
65
72
  * @readonly
66
- * @type {Quaternion}
73
+ * @type {Float64Array}
67
74
  */
68
- readonly localBasisA: Quaternion;
75
+ readonly localBasisA: Float64Array;
69
76
  /**
70
77
  * Orientation of the joint's reference frame on body B, in B's local
71
78
  * space. At rest a fully-locked joint holds frame B aligned to frame A.
72
79
  * When `entityB === JOINT_WORLD`, the world frame is treated as identity
73
80
  * (angular locks hold A's frame to world axes).
74
81
  * @readonly
75
- * @type {Quaternion}
82
+ * @type {Float64Array}
76
83
  */
77
- readonly localBasisB: Quaternion;
84
+ readonly localBasisB: Float64Array;
78
85
  /**
79
86
  * Per-DOF mode, 6 entries: `[lin x, lin y, lin z, ang x, ang y, ang z]`.
80
87
  * Default = ball-socket (linear locked, angular free).
@@ -310,6 +317,4 @@ export class Joint {
310
317
  export namespace Joint {
311
318
  let typeName: string;
312
319
  }
313
- import Vector3 from "../../../core/geom/Vector3.js";
314
- import Quaternion from "../../../core/geom/Quaternion.js";
315
320
  //# sourceMappingURL=Joint.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Joint.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/Joint.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH,gCAFU,MAAM,CAEoB;AAEpC;;;;GAIG;AACH,0BAFU,MAAM,CAEc;AAE9B;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAEI;;;OAGG;IACH,SAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,SAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,uBAFU,OAAO,CAEmB;IAEpC;;;;;OAKG;IACH,uBAFU,OAAO,CAEmB;IAEpC;;;;;;;;;OASG;IACH,sBAFU,UAAU,CAEW;IAE/B;;;;;;;OAOG;IACH,sBAFU,UAAU,CAEW;IAE/B;;;;;OAKG;IACH,kBAFU,UAAU,CAKjB;IAEH;;;;;;;;;;OAUG;IACH,YAFU,OAAO,CAEE;IAEnB;;;;;;OAMG;IACH,wBAFU,YAAY,CAEc;IACpC,qCAAqC;IACrC,wBADqB,YAAY,CACG;IAEpC;;;;;OAKG;IACH,uBAFU,YAAY,CAEa;IACnC,qCAAqC;IACrC,qBADqB,YAAY,CACA;IAEjC;;;;;OAKG;IACH,iCAFU,YAAY,CAEuB;IAC7C,qCAAqC;IACrC,2BADqB,YAAY,CACM;IAEvC;;;;;OAKG;IACH,qBAFU,YAAY,CAEW;IAEjC;;;OAGG;IACH,UAFU,MAAM,CAEF;IACd;;;OAGG;IACH,UAFU,MAAM,CAEO;IACvB;;;OAGG;IACH,UAFU,MAAM,CAEa;IAE7B;;;;;OAKG;IACH,gBAFa,KAAK,CAUjB;IAED;;;;OAIG;IACH,UAFa,KAAK,CAKjB;IAED;;;;;;;;OAQG;IACH,0BAJW,MAAM,GAEJ,KAAK,CAWjB;IAED;;;;;;;;OAQG;IACH,6BAJW,MAAM,GAEJ,KAAK,CAWjB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,wBAPW,MAAM,cACN,MAAM,eACN,MAAM,gBACN,MAAM,GAEJ,KAAK,CAiBjB;IAED;;;;;;;;;;OAUG;IACH,qBANW,MAAM,SACN,MAAM,SAEN,MAAM,GACJ,KAAK,CAOjB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,sBALW,MAAM,SACN,MAAM,SACN,MAAM,GACJ,KAAK,CAOjB;IAED;;;;;;;;;;;;OAYG;IACH,qBAPW,MAAM,kBACN,MAAM,YAEN,MAAM,GAEJ,KAAK,CAOjB;IAED;;;;;;;;;;;;;;OAcG;IACH,sBATW,MAAM,kBACN,MAAM,YAIN,MAAM,GAEJ,KAAK,CAOjB;IAED;;;;;;;;;;;OAWG;IACH,sBALW,MAAM,aACN,MAAM,WACN,MAAM,GACJ,KAAK,CAOjB;IAED;;;;;;;;;;;;OAYG;IACH,uBANW,MAAM,aACN,MAAM,WAEN,MAAM,GACJ,KAAK,CAOjB;IAED;;;;;;;;;;OAUG;IACH,cAHW,KAAK,GACH,OAAO,CA+BnB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAsBlB;IASL;;;OAGG;IACH,kBAFU,OAAO,CAEM;CAZtB;;kBAIS,MAAM;;oBAjdI,+BAA+B;uBAC5B,kCAAkC"}
1
+ {"version":3,"file":"Joint.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/Joint.js"],"names":[],"mappings":"AAOA;;;;GAIG;AACH,gCAFU,MAAM,CAEoB;AAEpC;;;;GAIG;AACH,0BAFU,MAAM,CAEc;AAE9B;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IAEI;;;OAGG;IACH,SAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,SAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,uBAFU,YAAY,CAEa;IAEnC;;;;;OAKG;IACH,uBAFU,YAAY,CAEa;IAEnC;;;;;;;;;OASG;IACH,sBAFU,YAAY,CAEoB;IAE1C;;;;;;;OAOG;IACH,sBAFU,YAAY,CAEoB;IAE1C;;;;;OAKG;IACH,kBAFU,UAAU,CAKjB;IAEH;;;;;;;;;;OAUG;IACH,YAFU,OAAO,CAEE;IAEnB;;;;;;OAMG;IACH,wBAFU,YAAY,CAEc;IACpC,qCAAqC;IACrC,wBADqB,YAAY,CACG;IAEpC;;;;;OAKG;IACH,uBAFU,YAAY,CAEa;IACnC,qCAAqC;IACrC,qBADqB,YAAY,CACA;IAEjC;;;;;OAKG;IACH,iCAFU,YAAY,CAEuB;IAC7C,qCAAqC;IACrC,2BADqB,YAAY,CACM;IAEvC;;;;;OAKG;IACH,qBAFU,YAAY,CAEW;IAEjC;;;OAGG;IACH,UAFU,MAAM,CAEF;IACd;;;OAGG;IACH,UAFU,MAAM,CAEO;IACvB;;;OAGG;IACH,UAFU,MAAM,CAEa;IAE7B;;;;;OAKG;IACH,gBAFa,KAAK,CAUjB;IAED;;;;OAIG;IACH,UAFa,KAAK,CAKjB;IAED;;;;;;;;OAQG;IACH,0BAJW,MAAM,GAEJ,KAAK,CAWjB;IAED;;;;;;;;OAQG;IACH,6BAJW,MAAM,GAEJ,KAAK,CAWjB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,wBAPW,MAAM,cACN,MAAM,eACN,MAAM,gBACN,MAAM,GAEJ,KAAK,CAiBjB;IAED;;;;;;;;;;OAUG;IACH,qBANW,MAAM,SACN,MAAM,SAEN,MAAM,GACJ,KAAK,CAOjB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,sBALW,MAAM,SACN,MAAM,SACN,MAAM,GACJ,KAAK,CAOjB;IAED;;;;;;;;;;;;OAYG;IACH,qBAPW,MAAM,kBACN,MAAM,YAEN,MAAM,GAEJ,KAAK,CAOjB;IAED;;;;;;;;;;;;;;OAcG;IACH,sBATW,MAAM,kBACN,MAAM,YAIN,MAAM,GAEJ,KAAK,CAOjB;IAED;;;;;;;;;;;OAWG;IACH,sBALW,MAAM,aACN,MAAM,WACN,MAAM,GACJ,KAAK,CAOjB;IAED;;;;;;;;;;;;OAYG;IACH,uBANW,MAAM,aACN,MAAM,WAEN,MAAM,GACJ,KAAK,CAOjB;IAED;;;;;;;;;;OAUG;IACH,cAHW,KAAK,GACH,OAAO,CA+BnB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAsBlB;IASL;;;OAGG;IACH,kBAFU,OAAO,CAEM;CAZtB;;kBAIS,MAAM"}
@@ -1,6 +1,8 @@
1
1
  import { computeHashFloat } from "../../../core/primitives/numbers/computeHashFloat.js";
2
- import Vector3 from "../../../core/geom/Vector3.js";
3
- import Quaternion from "../../../core/geom/Quaternion.js";
2
+ import { v3_equals_array } from "../../../core/geom/vec3/v3_equals_array.js";
3
+ import { v3_hash } from "../../../core/geom/vec3/v3_hash.js";
4
+ import { v4_equals_array } from "../../../core/geom/vec4/v4_equals_array.js";
5
+ import { v4_hash } from "../../../core/geom/vec4/v4_hash.js";
4
6
  import { DofMode } from "../constraint/DofMode.js";
5
7
 
6
8
  /**
@@ -32,6 +34,13 @@ export const JOINT_WORLD = -1;
32
34
  * `localAnchorB` is interpreted as a fixed **world** point instead of a
33
35
  * local anchor on a second body.
34
36
  *
37
+ * The anchors and basis frames are raw `Float64Array`s — three elements indexed
38
+ * `[0] [1] [2]` for x, y, z, four elements `[0]..[3]` for x, y, z, w. They are plain
39
+ * storage with no change signal, matching {@link RigidBody}'s vectors, and the joint
40
+ * solver reads them by index every substep. Write them with {@link v3_set} /
41
+ * {@link v4_set}: `array.set(x, y, z)` is `TypedArray.prototype.set`, which silently
42
+ * writes nothing.
43
+ *
35
44
  * Solver state ({@link dofImpulse}, the `_*` fields) is owned by the
36
45
  * PhysicsSystem; user code must not write it.
37
46
  *
@@ -55,17 +64,17 @@ export class Joint {
55
64
  /**
56
65
  * Anchor point on body A, in A's local frame.
57
66
  * @readonly
58
- * @type {Vector3}
67
+ * @type {Float64Array}
59
68
  */
60
- localAnchorA = new Vector3(0, 0, 0);
69
+ localAnchorA = new Float64Array(3);
61
70
 
62
71
  /**
63
72
  * Anchor point on body B in B's local frame — or, when
64
73
  * `entityB === JOINT_WORLD`, a fixed world-space anchor point.
65
74
  * @readonly
66
- * @type {Vector3}
75
+ * @type {Float64Array}
67
76
  */
68
- localAnchorB = new Vector3(0, 0, 0);
77
+ localAnchorB = new Float64Array(3);
69
78
 
70
79
  /**
71
80
  * Orientation of the joint's reference frame on body A, in A's local
@@ -75,9 +84,9 @@ export class Joint {
75
84
  * hinge, the free angular axis is one of these frame axes — orient the
76
85
  * frame so that axis is the hinge axis.
77
86
  * @readonly
78
- * @type {Quaternion}
87
+ * @type {Float64Array}
79
88
  */
80
- localBasisA = new Quaternion();
89
+ localBasisA = Float64Array.of(0, 0, 0, 1);
81
90
 
82
91
  /**
83
92
  * Orientation of the joint's reference frame on body B, in B's local
@@ -85,9 +94,9 @@ export class Joint {
85
94
  * When `entityB === JOINT_WORLD`, the world frame is treated as identity
86
95
  * (angular locks hold A's frame to world axes).
87
96
  * @readonly
88
- * @type {Quaternion}
97
+ * @type {Float64Array}
89
98
  */
90
- localBasisB = new Quaternion();
99
+ localBasisB = Float64Array.of(0, 0, 0, 1);
91
100
 
92
101
  /**
93
102
  * Per-DOF mode, 6 entries: `[lin x, lin y, lin z, ang x, ang y, ang z]`.
@@ -410,10 +419,10 @@ export class Joint {
410
419
  if (this.entityA !== other.entityA
411
420
  || this.entityB !== other.entityB
412
421
  || this.swingTwist !== other.swingTwist
413
- || !this.localAnchorA.equals(other.localAnchorA)
414
- || !this.localAnchorB.equals(other.localAnchorB)
415
- || !this.localBasisA.equals(other.localBasisA)
416
- || !this.localBasisB.equals(other.localBasisB)
422
+ || !v3_equals_array(this.localAnchorA, 0, other.localAnchorA, 0)
423
+ || !v3_equals_array(this.localAnchorB, 0, other.localAnchorB, 0)
424
+ || !v4_equals_array(this.localBasisA, 0, other.localBasisA, 0)
425
+ || !v4_equals_array(this.localBasisB, 0, other.localBasisB, 0)
417
426
  ) {
418
427
  return false;
419
428
  }
@@ -443,10 +452,10 @@ export class Joint {
443
452
  let h = this.entityA | 0;
444
453
  h = (h * 31 + (this.entityB | 0)) | 0;
445
454
  h = (h * 31 + (this.swingTwist ? 1 : 0)) | 0;
446
- h = (h * 31 + this.localAnchorA.hash()) | 0;
447
- h = (h * 31 + this.localAnchorB.hash()) | 0;
448
- h = (h * 31 + this.localBasisA.hash()) | 0;
449
- h = (h * 31 + this.localBasisB.hash()) | 0;
455
+ h = (h * 31 + v3_hash(this.localAnchorA, 0)) | 0;
456
+ h = (h * 31 + v3_hash(this.localAnchorB, 0)) | 0;
457
+ h = (h * 31 + v4_hash(this.localBasisA, 0)) | 0;
458
+ h = (h * 31 + v4_hash(this.localBasisB, 0)) | 0;
450
459
 
451
460
  for (let i = 0; i < 6; i++) {
452
461
  h = (h * 31 + (this.dofMode[i] | 0)) | 0;
@@ -1 +1 @@
1
- {"version":3,"file":"JointSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/JointSerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH;;IAEI,oBAAc;IAGd;;;OAGG;IACH,uCAFW,KAAK,QAwBf;IAED;;;OAGG;IACH,yCAFW,KAAK,QAqBf;CACJ;gDAvE+C,6DAA6D;sBACvF,YAAY"}
1
+ {"version":3,"file":"JointSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/JointSerializationAdapter.js"],"names":[],"mappings":"AAKA;;;;;;;;;;GAUG;AACH;;IAEI,oBAAc;IAGd;;;OAGG;IACH,uCAFW,KAAK,QAwBf;IAED;;;OAGG;IACH,yCAFW,KAAK,QAqBf;CACJ;gDAvE+C,6DAA6D;sBACvF,YAAY"}
@@ -1,3 +1,5 @@
1
+ import { v3_set } from "../../../core/geom/vec3/v3_set.js";
2
+ import { v4_set } from "../../../core/geom/vec4/v4_set.js";
1
3
  import { BinaryClassSerializationAdapter } from "../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
2
4
  import { Joint } from "./Joint.js";
3
5
 
@@ -27,8 +29,8 @@ export class JointSerializationAdapter extends BinaryClassSerializationAdapter {
27
29
  buffer.writeInt32(value.entityB);
28
30
 
29
31
  const la = value.localAnchorA, lb = value.localAnchorB;
30
- buffer.writeFloat64(la.x); buffer.writeFloat64(la.y); buffer.writeFloat64(la.z);
31
- buffer.writeFloat64(lb.x); buffer.writeFloat64(lb.y); buffer.writeFloat64(lb.z);
32
+ buffer.writeFloat64(la[0]); buffer.writeFloat64(la[1]); buffer.writeFloat64(la[2]);
33
+ buffer.writeFloat64(lb[0]); buffer.writeFloat64(lb[1]); buffer.writeFloat64(lb[2]);
32
34
 
33
35
  const ba = value.localBasisA, bb = value.localBasisB;
34
36
  buffer.writeFloat64(ba[0]); buffer.writeFloat64(ba[1]); buffer.writeFloat64(ba[2]); buffer.writeFloat64(ba[3]);
@@ -53,11 +55,11 @@ export class JointSerializationAdapter extends BinaryClassSerializationAdapter {
53
55
  value.entityA = buffer.readInt32();
54
56
  value.entityB = buffer.readInt32();
55
57
 
56
- value.localAnchorA.set(buffer.readFloat64(), buffer.readFloat64(), buffer.readFloat64());
57
- value.localAnchorB.set(buffer.readFloat64(), buffer.readFloat64(), buffer.readFloat64());
58
+ v3_set(value.localAnchorA, 0, buffer.readFloat64(), buffer.readFloat64(), buffer.readFloat64());
59
+ v3_set(value.localAnchorB, 0, buffer.readFloat64(), buffer.readFloat64(), buffer.readFloat64());
58
60
 
59
- value.localBasisA.set(buffer.readFloat64(), buffer.readFloat64(), buffer.readFloat64(), buffer.readFloat64());
60
- value.localBasisB.set(buffer.readFloat64(), buffer.readFloat64(), buffer.readFloat64(), buffer.readFloat64());
61
+ v4_set(value.localBasisA, 0, buffer.readFloat64(), buffer.readFloat64(), buffer.readFloat64(), buffer.readFloat64());
62
+ v4_set(value.localBasisB, 0, buffer.readFloat64(), buffer.readFloat64(), buffer.readFloat64(), buffer.readFloat64());
61
63
 
62
64
  for (let i = 0; i < 6; i++) value.dofMode[i] = buffer.readUint8();
63
65
  for (let i = 0; i < 6; i++) value.dofLowerLimit[i] = buffer.readFloat64();