@woosh/meep-engine 3.19.0 → 3.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (809) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/Editor.d.ts.map +1 -1
  3. package/editor/enableEditor.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/templates/entity_templates.d.ts.map +1 -1
  7. package/editor/tools/v2/GizmoNode.d.ts +1 -1
  8. package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
  9. package/editor/view/ecs/HierarchicalEntityListView.d.ts +3 -3
  10. package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
  11. package/editor/view/makeEntityDecorators.d.ts.map +1 -1
  12. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -1
  13. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -2
  14. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  15. package/editor/view/particles/effect/ParticleNodeParametersView.js +7 -48
  16. package/editor/view/tools/ToolSettingsView.d.ts +1 -1
  17. package/editor/view/tools/ToolSettingsView.d.ts.map +1 -1
  18. package/package.json +12 -12
  19. package/src/core/IdPool.d.ts.map +1 -1
  20. package/src/core/binary/32BitEncoder.d.ts.map +1 -1
  21. package/src/core/binary/BinaryBuffer.d.ts +1 -1
  22. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  23. package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts +1 -1
  24. package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts.map +1 -1
  25. package/src/core/bvh2/bvh3/BVH.d.ts +3 -3
  26. package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
  27. package/src/core/bvh2/bvh3/BVH.js +1 -2
  28. package/src/core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point_filtered.d.ts.map +1 -1
  29. package/src/core/bvh2/traversal/aabb3_detailed_volume_intersection_callback_based.d.ts.map +1 -1
  30. package/src/core/cache/Cache.d.ts +1 -1
  31. package/src/core/cache/Cache.d.ts.map +1 -1
  32. package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
  33. package/src/core/collection/array/array_group_by.d.ts.map +1 -1
  34. package/src/core/collection/array/array_group_by.js +2 -11
  35. package/src/core/collection/list/List.d.ts.map +1 -1
  36. package/src/core/collection/list/ListForwarder.d.ts +1 -1
  37. package/src/core/collection/list/ListForwarder.d.ts.map +1 -1
  38. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  39. package/src/core/collection/set/ArraySet.d.ts.map +1 -1
  40. package/src/core/collection/table/RowFirstTable.d.ts +1 -1
  41. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  42. package/src/core/collection/table/bind/TableRecord.d.ts +1 -1
  43. package/src/core/collection/table/bind/TableRecord.d.ts.map +1 -1
  44. package/src/core/color/Color.d.ts +8 -8
  45. package/src/core/color/Color.d.ts.map +1 -1
  46. package/src/core/color/hsv/hsv_to_rgb_uint8.d.ts.map +1 -1
  47. package/src/core/color/hsv/rgb_to_hsv.d.ts.map +1 -1
  48. package/src/core/events/signal/Signal.d.ts +1 -1
  49. package/src/core/events/signal/Signal.d.ts.map +1 -1
  50. package/src/core/events/signal/signal_aggregate_by_time_window.d.ts.map +1 -1
  51. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  52. package/src/core/geom/2d/aabb/AABB2.d.ts +4 -4
  53. package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
  54. package/src/core/geom/2d/bvh/BVH2D.d.ts +1 -1
  55. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  56. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  57. package/src/core/geom/3d/aabb/AABB3.d.ts +6 -6
  58. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  59. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts.map +1 -1
  60. package/src/core/geom/3d/atlas/atlas_compute_charts.d.ts.map +1 -1
  61. package/src/core/geom/3d/atlas/atlas_generate.d.ts.map +1 -1
  62. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  63. package/src/core/geom/3d/atlas/param/atlas_chart_param_validity.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/segment/atlas_compute_planar_regions.d.ts.map +1 -1
  67. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  69. package/src/core/geom/3d/mat4/m4_decompose.d.ts +7 -1
  70. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  71. package/src/core/geom/3d/quadric/Quadric3.d.ts +11 -11
  72. package/src/core/geom/3d/quadric/Quadric3.d.ts.map +1 -1
  73. package/src/core/geom/3d/ray/Ray3.d.ts +3 -3
  74. package/src/core/geom/3d/ray/Ray3.d.ts.map +1 -1
  75. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  76. package/src/core/geom/3d/shape/HeightMapShape3D.js +4 -9
  77. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +1 -1
  78. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  79. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  80. package/src/core/geom/3d/tetrahedra/delaunay/debug/push_boundary_with_validation.d.ts.map +1 -1
  81. package/src/core/geom/3d/tetrahedra/delaunay/debug/validate_cavity_boundary.d.ts.map +1 -1
  82. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  83. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  84. package/src/core/geom/3d/tetrahedra/validate_tetrahedral_mesh.d.ts.map +1 -1
  85. package/src/core/geom/3d/tetrahedra/validate_tetrahedron_neighbourhood.d.ts.map +1 -1
  86. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_to_indexed_geometry.d.ts.map +1 -1
  87. package/src/core/geom/3d/util/aabb3_emit_point_grid.d.ts.map +1 -1
  88. package/src/core/geom/Quaternion.d.ts +4 -4
  89. package/src/core/geom/Quaternion.d.ts.map +1 -1
  90. package/src/core/geom/Vector1.d.ts +1 -1
  91. package/src/core/geom/Vector1.d.ts.map +1 -1
  92. package/src/core/geom/Vector2.d.ts +2 -2
  93. package/src/core/geom/Vector2.d.ts.map +1 -1
  94. package/src/core/geom/Vector3.d.ts +3 -3
  95. package/src/core/geom/Vector3.d.ts.map +1 -1
  96. package/src/core/geom/Vector4.d.ts +4 -4
  97. package/src/core/geom/Vector4.d.ts.map +1 -1
  98. package/src/core/geom/packing/max-rect/find_best_container.d.ts.map +1 -1
  99. package/src/core/geom/vec3/v3_hash.d.ts +12 -0
  100. package/src/core/geom/vec3/v3_hash.d.ts.map +1 -0
  101. package/src/core/geom/vec3/v3_hash.js +19 -0
  102. package/src/core/geom/vec3/v3_lerp.d.ts +3 -1
  103. package/src/core/geom/vec3/v3_lerp.d.ts.map +1 -1
  104. package/src/core/geom/vec3/v3_set.d.ts +14 -0
  105. package/src/core/geom/vec3/v3_set.d.ts.map +1 -0
  106. package/src/core/geom/vec3/v3_set.js +17 -0
  107. package/src/core/geom/vec3/v3_slerp.d.ts +3 -1
  108. package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
  109. package/src/core/geom/vec4/v4_equals_array.d.ts +11 -0
  110. package/src/core/geom/vec4/v4_equals_array.d.ts.map +1 -0
  111. package/src/core/geom/vec4/v4_equals_array.js +16 -0
  112. package/src/core/geom/vec4/v4_hash.d.ts +12 -0
  113. package/src/core/geom/vec4/v4_hash.d.ts.map +1 -0
  114. package/src/core/geom/vec4/v4_hash.js +18 -0
  115. package/src/core/geom/vec4/v4_set.d.ts +15 -0
  116. package/src/core/geom/vec4/v4_set.d.ts.map +1 -0
  117. package/src/core/geom/vec4/v4_set.js +19 -0
  118. package/src/core/graph/convert_graph_to_dot_string.d.ts +1 -1
  119. package/src/core/graph/convert_graph_to_dot_string.d.ts.map +1 -1
  120. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -1
  121. package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -1
  122. package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -1
  123. package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
  124. package/src/core/lang/reactive/AbstractCachingParser.d.ts.map +1 -1
  125. package/src/core/localization/Localization.d.ts.map +1 -1
  126. package/src/core/math/linalg/cg/cg_solve.d.ts.map +1 -1
  127. package/src/core/math/noise/create_simplex_noise_2d.d.ts.map +1 -1
  128. package/src/core/math/physics/mie/compute_bhmie_optical_properties.d.ts.map +1 -1
  129. package/src/core/math/physics/mie/compute_mie_particle_properties_rgb.d.ts.map +1 -1
  130. package/src/core/math/random/seededRandom_Mulberry32.d.ts +1 -1
  131. package/src/core/math/random/seededRandom_Mulberry32.d.ts.map +1 -1
  132. package/src/core/model/ModuleRegistry.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -1
  134. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
  135. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
  136. package/src/core/model/object/optional_clone.d.ts.map +1 -0
  137. package/src/{shade/descriptor/util → core/model/object}/optional_equality.d.ts +2 -2
  138. package/src/core/model/object/optional_equality.d.ts.map +1 -0
  139. package/src/{shade/descriptor/util → core/model/object}/optional_equality.js +2 -2
  140. package/src/{shade/descriptor/util → core/model/object}/optional_hash.d.ts +1 -1
  141. package/src/core/model/object/optional_hash.d.ts.map +1 -0
  142. package/src/{shade/descriptor/util → core/model/object}/optional_hash.js +3 -3
  143. package/src/core/model/reactive/model/ReactiveExpression.d.ts.map +1 -1
  144. package/src/core/model/validate_enum_schema.d.ts.map +1 -1
  145. package/src/core/process/Future.d.ts.map +1 -1
  146. package/src/core/process/task/Task.d.ts.map +1 -1
  147. package/src/core/process/task/util/countTask.d.ts.map +1 -1
  148. package/src/core/process/task/util/randomCountTask.d.ts.map +1 -1
  149. package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
  150. package/src/engine/Clock.d.ts +1 -1
  151. package/src/engine/Clock.d.ts.map +1 -1
  152. package/src/engine/EngineHarness.d.ts.map +1 -1
  153. package/src/engine/animation/Animations.d.ts.map +1 -1
  154. package/src/engine/animation/EntityAnimation.d.ts.map +1 -1
  155. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  156. package/src/engine/animation/Tween.d.ts.map +1 -1
  157. package/src/engine/animation/curve/editor/uploadViaElement.d.ts.map +1 -1
  158. package/src/engine/animation/curve/view/AnimationCurveView.d.ts +1 -1
  159. package/src/engine/animation/curve/view/AnimationCurveView.d.ts.map +1 -1
  160. package/src/engine/asset/Asset.d.ts +1 -1
  161. package/src/engine/asset/Asset.d.ts.map +1 -1
  162. package/src/engine/asset/Asset.js +3 -1
  163. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  164. package/src/engine/asset/AssetRequest.d.ts.map +1 -1
  165. package/src/engine/asset/loaders/AssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -1
  167. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -1
  168. package/src/engine/browserInfo.d.ts.map +1 -1
  169. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +1 -1
  170. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  171. package/src/engine/control/first-person/abilities/LedgeGrab.js +9 -9
  172. package/src/engine/control/first-person/abilities/Mantle.js +8 -8
  173. package/src/engine/control/first-person/abilities/ScrambleUp.js +2 -2
  174. package/src/engine/control/first-person/abilities/WallJump.js +2 -2
  175. package/src/engine/control/first-person/abilities/WallRun.js +3 -3
  176. package/src/engine/control/first-person/collision/KinematicMover.d.ts +1 -1
  177. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  178. package/src/engine/control/first-person/collision/KinematicMover.js +19 -46
  179. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts +17 -5
  180. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts.map +1 -1
  181. package/src/engine/control/first-person/sensors/FirstPersonSensors.js +20 -7
  182. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  183. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +9 -8
  184. package/src/engine/control/first-person/test/buildTestPlayer.d.ts.map +1 -1
  185. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  186. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  187. package/src/engine/ecs/EntityObserver.d.ts.map +1 -1
  188. package/src/engine/ecs/System.d.ts.map +1 -1
  189. package/src/engine/ecs/animation/Animation.d.ts +1 -1
  190. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  191. package/src/engine/ecs/async/SystemWorkerLoopback.d.ts +3 -3
  192. package/src/engine/ecs/async/SystemWorkerLoopback.d.ts.map +1 -1
  193. package/src/engine/ecs/dynamic_actions/DynamicActorSystem.d.ts.map +1 -1
  194. package/src/engine/ecs/grid/pick.d.ts.map +1 -1
  195. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts.map +1 -1
  196. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +9 -10
  197. package/src/engine/ecs/guid/UUID.d.ts +1 -1
  198. package/src/engine/ecs/guid/UUID.d.ts.map +1 -1
  199. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts.map +1 -1
  200. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +26 -9
  201. package/src/engine/ecs/parent/EntityNode.d.ts +1 -1
  202. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  203. package/src/engine/ecs/parent/FaceEditor.d.ts +7 -7
  204. package/src/engine/ecs/parent/FaceEditor.d.ts.map +1 -1
  205. package/src/engine/ecs/storage/binary/collection/BinaryCollectionDeSerializer.d.ts.map +1 -1
  206. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts +2 -2
  207. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts.map +1 -1
  208. package/src/engine/ecs/terrain/TerrainClouds.d.ts +1 -1
  209. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -1
  210. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  211. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  212. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts +1 -1
  213. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts.map +1 -1
  214. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts +1 -1
  215. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  216. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts +1 -1
  217. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  218. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  219. package/src/engine/ecs/transform/Transform64.d.ts +6 -6
  220. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  221. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +1 -1
  222. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
  223. package/src/engine/graphics/FrameRunner.d.ts.map +1 -1
  224. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -1
  225. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts +1 -1
  226. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
  227. package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts +1 -1
  228. package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts.map +1 -1
  229. package/src/engine/graphics/ecs/make_bvh_depth_range_computer.d.ts.map +1 -1
  230. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts +4 -4
  231. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts.map +1 -1
  232. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  233. package/src/engine/graphics/ecs/particles/ParticleEffect.js +6 -22
  234. package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts +1 -1
  235. package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts.map +1 -1
  236. package/src/engine/graphics/ecs/path/tube/build/computeFrenetFrames.d.ts.map +1 -1
  237. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +3 -3
  238. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  239. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +1 -1
  240. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
  241. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +1 -1
  242. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  243. package/src/engine/graphics/make_ray_from_viewport_position.d.ts.map +1 -1
  244. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  245. package/src/engine/graphics/particles/particular/engine/emitter/computeEmissionFunction.d.ts.map +1 -1
  246. package/src/engine/graphics/particles/particular/engine/utils/distribute_points_on_indexed_triangles.d.ts.map +1 -1
  247. package/src/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.d.ts.map +1 -1
  248. package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts +3 -3
  249. package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts.map +1 -1
  250. package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts.map +1 -1
  251. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts +1 -1
  252. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts.map +1 -1
  253. package/src/engine/graphics/render/layers/RenderLayer.d.ts +3 -3
  254. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  255. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +1 -1
  256. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +1 -1
  257. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +2 -2
  258. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +1 -1
  259. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +1 -1
  260. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  261. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  262. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +5 -1
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  771. package/src/view/elements/progress/SmoothProgressBar.d.ts.map +1 -1
  772. package/src/view/elements/radial/RadialMenuElement.d.ts +3 -3
  773. package/src/view/elements/radial/RadialMenuElement.d.ts.map +1 -1
  774. package/src/view/elements/windrose/WindRoseDiagram.d.ts.map +1 -1
  775. package/src/view/layout/DockLayoutView.d.ts.map +1 -1
  776. package/src/view/layout/DrawerView.d.ts +2 -2
  777. package/src/view/layout/DrawerView.d.ts.map +1 -1
  778. package/src/view/layout/SplitView.d.ts +9 -9
  779. package/src/view/layout/SplitView.d.ts.map +1 -1
  780. package/src/view/minimap/MinimapMarkerCollection.d.ts +3 -2
  781. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  782. package/src/view/minimap/MinimapMarkerCollection.js +28 -5
  783. package/src/view/minimap/dom/MinimapMarkerView.js +65 -34
  784. package/src/view/minimap/gl/MarkerGL.d.ts +15 -3
  785. package/src/view/minimap/gl/MarkerGL.d.ts.map +1 -1
  786. package/src/view/minimap/gl/MarkerGL.js +31 -4
  787. package/src/engine/physics/BULLET_REVIEW.md +0 -945
  788. package/src/engine/physics/CANNON_REVIEW.md +0 -1300
  789. package/src/engine/physics/CONSTRAINT_SOLVER_BENCH_LOG.md +0 -208
  790. package/src/engine/physics/CONSTRAINT_SOLVER_IMPROVEMENTS_PLAN.md +0 -364
  791. package/src/engine/physics/INTEPOLATION_SYSTEM_PLAN.md +0 -287
  792. package/src/engine/physics/JOLT_REVIEW.md +0 -913
  793. package/src/engine/physics/PLAN.md +0 -1120
  794. package/src/engine/physics/RAPIER_REVIEW.md +0 -934
  795. package/src/engine/physics/REVIEW_001_ACTION_PLAN.md +0 -642
  796. package/src/engine/physics/REVIEW_002.md +0 -151
  797. package/src/engine/physics/REVIEW_003.md +0 -166
  798. package/src/shade/descriptor/util/optional_clone.d.ts.map +0 -1
  799. package/src/shade/descriptor/util/optional_equality.d.ts.map +0 -1
  800. package/src/shade/descriptor/util/optional_hash.d.ts.map +0 -1
  801. package/src/shade/renderer/geometry/virtual/format/prototypeVGEOFormatViewer.js +0 -2063
  802. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts +0 -19
  803. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts.map +0 -1
  804. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.js +0 -30
  805. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.d.ts +0 -11
  806. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.d.ts.map +0 -1
  807. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.js +0 -13
  808. /package/src/{shade/descriptor/util → core/model/object}/optional_clone.d.ts +0 -0
  809. /package/src/{shade/descriptor/util → core/model/object}/optional_clone.js +0 -0
@@ -1 +1 @@
1
- {"version":3,"file":"texture_inventory.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/basis_textures/texture_inventory.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;;;GAkBG;AACH,yCANW,QAAQ;WACE,MAAM;aAAW,IAAI,MAAM,EAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,IAAI,MAAM,CAAC,CAAA;KAAC,CAAC;cAAY,cAAc;EAgE/G"}
1
+ {"version":3,"file":"texture_inventory.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/basis_textures/texture_inventory.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;;;GAkBG;AACH,yCANW,QAAQ,GACN;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,IAAI,MAAM,EAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,IAAI,MAAM,CAAC,CAAA;KAAC,CAAC,CAAC;IAAC,QAAQ,EAAE,cAAc,CAAA;CAAC,CAgEhH"}
@@ -1 +1 @@
1
- {"version":3,"file":"bvh_repro_device.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/bvh_repro/bvh_repro_device.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH;cAFgC,eAAe;;;GA0C9C;AAED;;;;;;;;GAQG;AACH,yEAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,EAAE,CAwB5C;gCAxF+B,mCAAmC"}
1
+ {"version":3,"file":"bvh_repro_device.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/bvh_repro/bvh_repro_device.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH,oCAFa,QAAQ;IAAC,QAAQ,EAAE,eAAe,CAAC;IAAC,MAAM,YAAY;IAAC,OAAO,aAAY;CAAC,CAAC,CA0CxF;AAED;;;;;;;;GAQG;AACH,yEAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,EAAE,CAwB5C;gCAxF+B,mCAAmC"}
@@ -1 +1 @@
1
- {"version":3,"file":"capture_scene_color.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ground_seam/capture_scene_color.js"],"names":[],"mappings":"AA8CA;;;;;;;;;;;;;;GAcG;AACH;IA2CI;;OAEG;IACH,+BAIC;IAfD;;;;;OAKG;IACH,SAFU,OAAO,CAED;IAuEhB;;;;;;;;OAQG;IACH;cAF4B,YAAY;eAAS,MAAM;gBAAU,MAAM;OAwCtE;;CACJ;gCA5N+B,6CAA6C"}
1
+ {"version":3,"file":"capture_scene_color.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ground_seam/capture_scene_color.js"],"names":[],"mappings":"AA8CA;;;;;;;;;;;;;;GAcG;AACH;IA2CI;;OAEG;IACH,+BAIC;IAfD;;;;;OAKG;IACH,SAFU,OAAO,CAED;IAuEhB;;;;;;;;OAQG;IACH,kBAFa,QAAQ;QAAC,IAAI,EAAE,YAAY,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAwCxE;;CACJ;gCA5N+B,6CAA6C"}
@@ -1 +1 @@
1
- {"version":3,"file":"measure_flicker.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ground_seam/measure_flicker.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;GAiBG;AACH,kEARW,MAAM,UACN,MAAM,WACN,MAAM;UACG,SAAS;kBAAgB,SAAS;yBAAuB,MAAM;aAAW,MAAM;EAmHnG;AAED;;;;;;;GAOG;AACH;IAJ6B,QAAQ;IACX,KAAK;IACO,MAAM;;2BAqE7B,MAAM;gBAQN,MAAM;;QAoFW,aAAa,GAA9B,MAAM;QACW,MAAM,GAAvB,MAAM;;gBACa,YAAY;cAAQ,YAAY;eAAS,MAAM;gBAAU,MAAM;;;eA4DhE,YAAY;eAAS,MAAM;gBAAU,MAAM;;;EAkE3E;AAED;;;;;;;;;;;;;GAaG;AACH,uEALW,MAAM,UACN,MAAM,aACN,MAAM,EAAE,UACG,MAAM,QAAE,MAAM,KAAG,MAAM,CAyC5C"}
1
+ {"version":3,"file":"measure_flicker.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ground_seam/measure_flicker.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;GAiBG;AACH,kEARW,MAAM,UACN,MAAM,WACN,MAAM,GACJ;IAAC,IAAI,EAAE,SAAS,CAAC;IAAC,YAAY,EAAE,SAAS,CAAC;IAAC,mBAAmB,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAmHpG;AAED;;;;;;;GAOG;AACH;IAJ6B,QAAQ;IACX,KAAK;IACO,MAAM;;2BAqE7B,MAAM;gBAQN,MAAM;;QAoFW,aAAa,GAA9B,MAAM;QACW,MAAM,GAAvB,MAAM;UACJ,QAAQ;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,IAAI,EAAE,YAAY,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC;sBA4DlF,QAAQ;QAAC,KAAK,EAAE,YAAY,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC;;EAkE7E;AAED;;;;;;;;;;;;;GAaG;AACH,uEALW,MAAM,UACN,MAAM,aACN,MAAM,EAAE,UACG,MAAM,QAAE,MAAM,KAAG,MAAM,CAyC5C"}
@@ -82,7 +82,7 @@ edits it at both altitudes.
82
82
  curve, including peaks between keys. Its fields edit the selected key's time, value and tangents.
83
83
  The scale stays fixed during a drag and refits on release. Neither ramp is sampled from a table
84
84
  at runtime: both are written out into the program as arithmetic, which is what the **Code** tab
85
- shows. `Curve Table`, which *is* the table, is the other node — it takes a row handle rather than a curve.
85
+ shows.
86
86
  - The strip along the bottom lists every problem with the effect, from **both** phases, loudest
87
87
  first. Click one to jump to the phase it is in and select the node; the node is outlined in the
88
88
  graph too.
@@ -134,7 +134,6 @@
134
134
  <div><span class="key">fps</span><span id="stat-fps">—</span></div>
135
135
  <div><span class="key">alive</span><span id="stat-alive">—</span></div>
136
136
  <div><span class="key">free</span><span id="stat-dead">—</span></div>
137
- <div><span class="key">draw instances</span><span id="stat-draw">—</span></div>
138
137
  <div><span class="key">sim lanes</span><span id="stat-sim-lanes">—</span></div>
139
138
  <div><span class="key">sim workgroups</span><span id="stat-dispatch">—</span></div>
140
139
  </div>
@@ -306,7 +306,7 @@ async function main() {
306
306
  }
307
307
 
308
308
  /** Push one stats snapshot into the overlay. Absent elements are simply skipped. */
309
- function write_hud({ fps, alive, dead, dispatch, draw, sim_padded }) {
309
+ function write_hud({ fps, alive, dead, dispatch, sim_padded }) {
310
310
  const put = (id, value) => {
311
311
  const node = element(id);
312
312
  if (node !== null) {
@@ -317,7 +317,6 @@ function write_hud({ fps, alive, dead, dispatch, draw, sim_padded }) {
317
317
  put("stat-fps", fps.toFixed(0));
318
318
  put("stat-alive", alive.toLocaleString());
319
319
  put("stat-dead", dead.toLocaleString());
320
- put("stat-draw", draw[1].toLocaleString());
321
320
  // Padding rounds each program's run up to a whole workgroup, so this is >= alive; the gap is
322
321
  // what wave-coherence costs in lanes.
323
322
  put("stat-sim-lanes", sim_padded.toLocaleString());
@@ -1,31 +1,29 @@
1
1
  /**
2
2
  * Worked examples of authoring particle effects with the node graph + placing them in a scene for a
3
3
  * {@link GPUParticleSystem} to run. Demonstrates: distinct per-particle lifecycle (no built-in age — the
4
- * effect declares it), AnimationCurve sampling over life, flipbook frames, random emission,
4
+ * effect declares it), authored curves over life, flipbook frames, random emission,
5
5
  * additive vs alpha blending, projection modes, soft depth and lighting toggles.
6
6
  *
7
7
  * These are examples, not engine code, which is why they sit here rather than under
8
8
  * `renderer/particles/`: the only thing that opens them is this playground's page, and keeping them
9
9
  * on this side of the line means the dependency runs playground -> renderer and never back.
10
10
  *
11
- * `curves` is a `GPUAnimationManager` (or anything with `register_curve(AnimationCurve) -> handle`);
12
- * `size_curve` / `alpha_curve` are meep `AnimationCurve`s. Both are optional — passing `undefined`
13
- * yields effects that use constant size/alpha instead (curve handle 0, evaluated as 0 by the
14
- * disabled provider), which is handy for the headless tests.
11
+ * `size_curve` / `alpha_curve` are authored curve parameters compiled into arithmetic. Both are
12
+ * optional; omitted curves leave the initial size/colour unchanged.
15
13
  */
16
14
  /**
17
15
  * A fire effect: buoyant, turbulent, additive-blended camera-facing sprites whose size and opacity
18
16
  * follow curves over their lifetime and whose flipbook advances with age.
19
17
  *
20
18
  * @param {object} [options]
21
- * @param {number} [options.size_curve] curve handle for size(normalizedAge)
22
- * @param {number} [options.alpha_curve] curve handle for alpha(normalizedAge)
19
+ * @param {import("../../renderer/particles/graph/particle_ramp.js").ParticleCurveParameter} [options.size_curve] size(normalizedAge)
20
+ * @param {import("../../renderer/particles/graph/particle_ramp.js").ParticleCurveParameter} [options.alpha_curve] alpha(normalizedAge)
23
21
  * @param {number} [options.flipbook_frames]
24
22
  * @returns {{layout: ParticleLayout, effect: object, emitter: object}}
25
23
  */
26
24
  export function fire_effect({ size_curve, alpha_curve, flipbook_frames }?: {
27
- size_curve?: number;
28
- alpha_curve?: number;
25
+ size_curve?: import("../../renderer/particles/graph/particle_ramp.js").ParticleCurveParameter;
26
+ alpha_curve?: import("../../renderer/particles/graph/particle_ramp.js").ParticleCurveParameter;
29
27
  flipbook_frames?: number;
30
28
  }): {
31
29
  layout: ParticleLayout;
@@ -1 +1 @@
1
- {"version":3,"file":"particle_prototype.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_prototype.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;;;GASG;AACH;IAL4B,UAAU,GAA3B,MAAM;IACW,WAAW,GAA5B,MAAM;IACW,eAAe,GAAhC,MAAM;;YACK,cAAc;YAAU,MAAM;aAAW,MAAM;EA+GpE;AAED;;;;GAIG;AACH;YAFsB,cAAc;YAAU,MAAM;aAAW,MAAM;EAYpE;AAED;;;;;;;;;;;;;GAaG;AACH,yCANW,OAAO,+BAA+B,EAAE,KAAK;IAEa,IAAI,GAA9D,OAAO,gCAAgC,EAAE,MAAM;;UAEtC,eAAe;WAAS,eAAe;EAe1D;+BAzL8B,mDAAmD;gCAElD,qDAAqD"}
1
+ {"version":3,"file":"particle_prototype.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_prototype.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;GAYG;AAEH;;;;;;;;;GASG;AACH;IALsG,UAAU,GAArG,OAAO,iDAAiD,EAAE,sBAAsB;IACW,WAAW,GAAtG,OAAO,iDAAiD,EAAE,sBAAsB;IAC/D,eAAe,GAAhC,MAAM;IACJ;IAAC,MAAM,EAAE,cAAc,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CA+GrE;AAED;;;;GAIG;AACH,gCAFa;IAAC,MAAM,EAAE,cAAc,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAYrE;AAED;;;;;;;;;;;;;GAaG;AACH,yCANW,OAAO,+BAA+B,EAAE,KAAK;IAEa,IAAI,GAA9D,OAAO,gCAAgC,EAAE,MAAM;IAE7C;IAAC,IAAI,EAAE,eAAe,CAAC;IAAC,KAAK,EAAE,eAAe,CAAA;CAAC,CAe3D;+BAvL8B,mDAAmD;gCAElD,qDAAqD"}
@@ -13,17 +13,15 @@ import { ParticleEmitter } from "../../renderer/particles/runtime/ParticleEmitte
13
13
  /**
14
14
  * Worked examples of authoring particle effects with the node graph + placing them in a scene for a
15
15
  * {@link GPUParticleSystem} to run. Demonstrates: distinct per-particle lifecycle (no built-in age — the
16
- * effect declares it), AnimationCurve sampling over life, flipbook frames, random emission,
16
+ * effect declares it), authored curves over life, flipbook frames, random emission,
17
17
  * additive vs alpha blending, projection modes, soft depth and lighting toggles.
18
18
  *
19
19
  * These are examples, not engine code, which is why they sit here rather than under
20
20
  * `renderer/particles/`: the only thing that opens them is this playground's page, and keeping them
21
21
  * on this side of the line means the dependency runs playground -> renderer and never back.
22
22
  *
23
- * `curves` is a `GPUAnimationManager` (or anything with `register_curve(AnimationCurve) -> handle`);
24
- * `size_curve` / `alpha_curve` are meep `AnimationCurve`s. Both are optional — passing `undefined`
25
- * yields effects that use constant size/alpha instead (curve handle 0, evaluated as 0 by the
26
- * disabled provider), which is handy for the headless tests.
23
+ * `size_curve` / `alpha_curve` are authored curve parameters compiled into arithmetic. Both are
24
+ * optional; omitted curves leave the initial size/colour unchanged.
27
25
  */
28
26
 
29
27
  /**
@@ -31,8 +29,8 @@ import { ParticleEmitter } from "../../renderer/particles/runtime/ParticleEmitte
31
29
  * follow curves over their lifetime and whose flipbook advances with age.
32
30
  *
33
31
  * @param {object} [options]
34
- * @param {number} [options.size_curve] curve handle for size(normalizedAge)
35
- * @param {number} [options.alpha_curve] curve handle for alpha(normalizedAge)
32
+ * @param {import("../../renderer/particles/graph/particle_ramp.js").ParticleCurveParameter} [options.size_curve] size(normalizedAge)
33
+ * @param {import("../../renderer/particles/graph/particle_ramp.js").ParticleCurveParameter} [options.alpha_curve] alpha(normalizedAge)
36
34
  * @param {number} [options.flipbook_frames]
37
35
  * @returns {{layout: ParticleLayout, effect: object, emitter: object}}
38
36
  */
@@ -111,12 +109,12 @@ export function fire_effect({ size_curve, alpha_curve, flipbook_frames = 16 } =
111
109
 
112
110
  // size + alpha from curves over life (or constants if no curve provided)
113
111
  if (size_curve !== undefined) {
114
- const sc = particle_node(update, "curve", { handle: size_curve }); particle_wire(update, sc, "t", nAge);
112
+ const sc = particle_node(update, "curveLiteral", { curve: size_curve }); particle_wire(update, sc, "t", nAge);
115
113
  particle_wire(update, particle_node(update, "setAttribute", { name: "size" }), "value", sc);
116
114
  }
117
115
  const color = particle_node(update, "attribute", { name: "color" });
118
116
  if (alpha_curve !== undefined) {
119
- const ac = particle_node(update, "curve", { handle: alpha_curve }); particle_wire(update, ac, "t", nAge);
117
+ const ac = particle_node(update, "curveLiteral", { curve: alpha_curve }); particle_wire(update, ac, "t", nAge);
120
118
  // color.rgb unchanged, color.a = ac : rebuild via select on a swizzle mask is overkill;
121
119
  // simplest: multiply color by (1,1,1,ac_normalized) — approximate by scaling alpha only.
122
120
  const alphaVec = particle_node(update, "mul");
@@ -57,9 +57,13 @@ export function configure_particles(renderer: import("../../renderer/Renderer.js
57
57
  */
58
58
  export function animate_particle_scene(emitters: ReturnType<typeof create_particle_emitters>, time: number): void;
59
59
  /**
60
- * Copy the counters and both indirect arg buffers into a {@link PARTICLE_STATS_BYTES}-byte
60
+ * Copy the counters and simulate's indirect dispatch args into a {@link PARTICLE_STATS_BYTES}-byte
61
61
  * MAP_READ destination, for display. Read back to *look at*: nothing here may size a pass.
62
62
  *
63
+ * The DRAW args are not here and cannot be: they never leave the frame graph, which allocates them
64
+ * at the build-indirect pass and releases them after the draw. Their instance count is the alive
65
+ * count, which the counters carry anyway.
66
+ *
63
67
  * @param {import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem} system
64
68
  * @param {GPUCommandEncoder} encoder
65
69
  * @param {GPUBuffer} destination
@@ -116,7 +120,6 @@ export const PARTICLE_STATS_BYTES: 64;
116
120
  * @property {number} sim_padded length of the program-coherent list the coherence pass built this
117
121
  * frame; the gap to `alive` is the lanes padding costs to keep each wave on one VM program
118
122
  * @property {number[]} dispatch simulate's indirect dispatch args, `[x, y, z]` workgroups
119
- * @property {number[]} draw the draw's indirect args, `[vertices, instances]`
120
123
  */
121
124
  /**
122
125
  * What each of the four parametric emitters emits, apart from the fire, whose effect is the worked
@@ -162,10 +165,6 @@ export type ParticleSceneStats = {
162
165
  * simulate's indirect dispatch args, `[x, y, z]` workgroups
163
166
  */
164
167
  dispatch: number[];
165
- /**
166
- * the draw's indirect args, `[vertices, instances]`
167
- */
168
- draw: number[];
169
168
  };
170
169
  import { ParticleEmitter } from "../../renderer/particles/runtime/ParticleEmitter.js";
171
170
  import { Node3D } from "../../renderer/scene/Node3D.js";
@@ -1 +1 @@
1
- {"version":3,"file":"particle_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_scene.js"],"names":[],"mappings":"AAwFA;;;;;;;;;;;GAWG;AACH;UAFoB,eAAe;WAAS,eAAe;YAAU,eAAe;UAAQ,eAAe;WAAS,eAAe;WAAS,MAAM;EA+DjJ;AAED;;;;;;;GAOG;AACH;WAF6B,KAAK;cAAY,2CAAoC;;eAAkB,IAAI;gBAAU,IAAI;eAAS,IAAI;cAAQ,IAAI;;GAuD9I;AAED;;;;;;;;;;GAUG;AACH,8CAJW,OAAO,4BAA4B,EAAE,QAAQ,SAC7C,KAAK,GACH,OAAO,+CAA+C,EAAE,iBAAiB,CAmBrF;AAED;;;;;;GAMG;AACH,iDAHW,2CAAoC,QACpC,MAAM,QAWhB;AAED;;;;;;;GAOG;AACH,0CAJW,OAAO,+CAA+C,EAAE,iBAAiB,4DAUnF;AAED;;;;;GAKG;AACH,kCAHW,WAAW,GACT,kBAAkB,CAgB9B;AAED;;;;;GAKG;AACH,mEA4BC;AA5TD;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH,0FAA0F;AAC1F,sCAAuC;AAKvC;;;;;;;;;;;GAWG;AAEH;;;;;GAKG;AACH;QAFiB,MAAM,GAAE;QAAC,QAAQ,EAAE,MAAM,EAAE,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAA;KAAC;EAOpJ;;;;;WAtBY,MAAM;;;;UACN,MAAM;;;;kBACN,MAAM;;;;;cACN,MAAM;;;;;gBAEN,MAAM;;;;cAEN,MAAM,EAAE;;;;UACR,MAAM,EAAE;;gCAjDU,qDAAqD;uBAE9D,gCAAgC;sBACjC,+BAA+B;qBAFhC,8BAA8B"}
1
+ {"version":3,"file":"particle_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_scene.js"],"names":[],"mappings":"AAsFA;;;;;;;;;;;GAWG;AACH,4CAFa;IAAC,IAAI,EAAE,eAAe,CAAC;IAAC,KAAK,EAAE,eAAe,CAAC;IAAC,MAAM,EAAE,eAAe,CAAC;IAAC,IAAI,EAAE,eAAe,CAAC;IAAC,KAAK,EAAE,eAAe,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CA+DlJ;AAED;;;;;;;GAOG;AACH,wCAFa,QAAQ;IAAC,KAAK,EAAE,KAAK,CAAC;IAAC,QAAQ,EAAE,2CAAoC,CAAC;IAAC,MAAM,EAAE;QAAC,KAAK,EAAE,IAAI,CAAC;QAAC,MAAM,EAAE,IAAI,CAAC;QAAC,KAAK,EAAE,IAAI,CAAC;QAAC,IAAI,EAAE,IAAI,CAAA;KAAC,CAAA;CAAC,CAAC,CAuDjJ;AAED;;;;;;;;;;GAUG;AACH,8CAJW,OAAO,4BAA4B,EAAE,QAAQ,SAC7C,KAAK,GACH,OAAO,+CAA+C,EAAE,iBAAiB,CAmBrF;AAED;;;;;;GAMG;AACH,iDAHW,2CAAoC,QACpC,MAAM,QAWhB;AAED;;;;;;;;;;;GAWG;AACH,0CAJW,OAAO,+CAA+C,EAAE,iBAAiB,4DASnF;AAED;;;;;GAKG;AACH,kCAHW,WAAW,GACT,kBAAkB,CAc9B;AAED;;;;;GAKG;AACH,mEA4BC;AA3TD;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH,0FAA0F;AAC1F,sCAAuC;AAIvC;;;;;;;;;;GAUG;AAEH;;;;;GAKG;AACH;QAFiB,MAAM,GAAE;QAAC,QAAQ,EAAE,MAAM,EAAE,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAA;KAAC;EAOpJ;;;;;WArBY,MAAM;;;;UACN,MAAM;;;;kBACN,MAAM;;;;;cACN,MAAM;;;;;gBAEN,MAAM;;;;cAEN,MAAM,EAAE;;gCA/CU,qDAAqD;uBAE9D,gCAAgC;sBACjC,+BAA+B;qBAFhC,8BAA8B"}
@@ -58,7 +58,6 @@ import { fire_effect } from "./particle_prototype.js";
58
58
  export const PARTICLE_STATS_BYTES = 64;
59
59
 
60
60
  const STATS_OFFSET_DISPATCH_ARGS = 32;
61
- const STATS_OFFSET_DRAW_ARGS = 48;
62
61
 
63
62
  /**
64
63
  * @typedef {object} ParticleSceneStats
@@ -70,7 +69,6 @@ const STATS_OFFSET_DRAW_ARGS = 48;
70
69
  * @property {number} sim_padded length of the program-coherent list the coherence pass built this
71
70
  * frame; the gap to `alive` is the lanes padding costs to keep each wave on one VM program
72
71
  * @property {number[]} dispatch simulate's indirect dispatch args, `[x, y, z]` workgroups
73
- * @property {number[]} draw the draw's indirect args, `[vertices, instances]`
74
72
  */
75
73
 
76
74
  /**
@@ -273,8 +271,12 @@ export function animate_particle_scene(emitters, time) {
273
271
  }
274
272
 
275
273
  /**
276
- * Copy the counters and both indirect arg buffers into a {@link PARTICLE_STATS_BYTES}-byte
277
- * MAP_READ destination, for display. Read back to *look at*: nothing here may size a pass.
274
+ * Copy the counters and simulate's indirect dispatch args into a {@link PARTICLE_STATS_BYTES}-byte
275
+ * MAP_READ destination, for display. Read back to *look at*: nothing here may size a pass.
276
+ *
277
+ * The DRAW args are not here and cannot be: they never leave the frame graph, which allocates them
278
+ * at the build-indirect pass and releases them after the draw. Their instance count is the alive
279
+ * count, which the counters carry anyway.
278
280
  *
279
281
  * @param {import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem} system
280
282
  * @param {GPUCommandEncoder} encoder
@@ -285,7 +287,6 @@ export function encode_stats_copy(system, encoder, destination) {
285
287
 
286
288
  encoder.copyBufferToBuffer(buffers.counters, 0, destination, 0, PARTICLE_COUNTER_COUNT * 4);
287
289
  encoder.copyBufferToBuffer(buffers.dispatch_args, 0, destination, STATS_OFFSET_DISPATCH_ARGS, 3 * 4);
288
- encoder.copyBufferToBuffer(buffers.draw_args, 0, destination, STATS_OFFSET_DRAW_ARGS, 4 * 4);
289
290
  }
290
291
 
291
292
  /**
@@ -297,7 +298,6 @@ export function encode_stats_copy(system, encoder, destination) {
297
298
  export function read_stats(bytes) {
298
299
  const words = new Uint32Array(bytes);
299
300
  const dispatch_base = STATS_OFFSET_DISPATCH_ARGS / 4;
300
- const draw_base = STATS_OFFSET_DRAW_ARGS / 4;
301
301
 
302
302
  return {
303
303
  alive: words[0],
@@ -306,7 +306,6 @@ export function read_stats(bytes) {
306
306
  alive_in: words[4],
307
307
  sim_padded: words[5],
308
308
  dispatch: [words[dispatch_base], words[dispatch_base + 1], words[dispatch_base + 2]],
309
- draw: [words[draw_base], words[draw_base + 1]],
310
309
  };
311
310
  }
312
311
 
@@ -59,7 +59,7 @@ export async function sweep_views({
59
59
  const radius = Math.hypot(box[3] - box[0], box[4] - box[1], box[5] - box[2]) * 0.5;
60
60
 
61
61
  const kept = {
62
- position: [...camera.transform.position],
62
+ position: [...camera.transform.translation],
63
63
  near: camera.near,
64
64
  far: camera.far,
65
65
  };
@@ -101,7 +101,7 @@ export async function sweep_views({
101
101
  largest: result.largest_components[0] ?? 0,
102
102
  median: result.median_component,
103
103
  converging: result.still_converging,
104
- position: [...camera.transform.position].map(v => +v.toFixed(3)),
104
+ position: [...camera.transform.translation].map(v => +v.toFixed(3)),
105
105
  });
106
106
  }
107
107
  }
@@ -141,7 +141,7 @@ export async function verify_traversal_reachability({
141
141
 
142
142
  const origin = inverse_transform_point(
143
143
  mesh.transform_global.matrix,
144
- [...camera.transform.position]
144
+ [...camera.transform.translation]
145
145
  );
146
146
 
147
147
  const t_bytes = leaf_count * Float32Array.BYTES_PER_ELEMENT;
@@ -0,0 +1,22 @@
1
+ # SSR cross camera playground
2
+
3
+ Open `/src/shade/playground/ssr_motion/` on the engine's Vite development server.
4
+ It shares the exact scene, camera lens, resolution and fixed exposure of
5
+ `ssr_variance`: one metallic floor and an emissive cross card with two colored
6
+ markers. Final-image TAA and raster jitter default off independently.
7
+
8
+ Drag to orbit, right-drag to pan, wheel to zoom, or focus the canvas and use WASD.
9
+ Floor roughness changes live from 0.01 to 1.00. Material changes clear history;
10
+ ordinary camera movement does not. The lateral path uses the same motion-speed
11
+ scale as `ssr_reprojection` (x = 2 sin(phase), phase rate = 0.7 × speed).
12
+ Choose speed 2.0 to reproduce the faster lateral movement.
13
+
14
+ Pause motion continues sampling at the current pose. Pause rendering freezes the
15
+ image. Step frame submits one 1/60-second frame. SSR parallax, surface-only and
16
+ no-history modes, spatial denoising, final TAA and jitter can be compared separately.
17
+
18
+ Query controls: `?motion=lateral&speed=2&roughness=0.3`, `taa=on`, `jitter=on`,
19
+ `spatial=off`, and `temporal=0|1|2`. `manual` starts at frame zero with rendering
20
+ paused. `await ssr_motion_ready` exposes the renderer, camera, scene, `pose`,
21
+ `frame`, and `step(n, advance=true)` for controlled experiments. `advance=false`
22
+ keeps the current pose while sampling. Exact stepping requires rendering paused.
@@ -0,0 +1,18 @@
1
+ <!doctype html>
2
+ <html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1">
3
+ <title>SSR cross · camera motion</title><style>
4
+ body{margin:24px;background:#14161a;color:#e7e9ee;font:14px/1.5 system-ui}h1{font-size:24px;margin-bottom:8px}p{color:#acb5c5;max-width:900px}main{display:grid;grid-template-columns:minmax(0,800px) 260px;gap:24px}canvas{display:block;width:100%;height:auto;background:#08090a;touch-action:none;outline:none}canvas:focus{outline:1px solid #749ac4}label{display:block;margin:0 0 14px}input[type=range],select{width:100%}button,select{font:inherit;padding:8px;background:#29313e;color:inherit;border:1px solid #4b586d;border-radius:4px}button{margin:0 4px 8px 0}output{float:right;font-variant-numeric:tabular-nums}a{color:#9ac9ff}#status{white-space:pre-wrap}.error{color:#ff9a9a}@media(max-width:900px){main{grid-template-columns:1fr}}
5
+ </style></head><body tabindex="0">
6
+ <h1>SSR cross · camera motion</h1>
7
+ <p>The same glowing cross and colored markers as the variance lab. Fixed exposure; final-image TAA defaults off. Drag to orbit, right-drag to pan, scroll to zoom, or focus the scene and use WASD.</p>
8
+ <main><section><canvas id="view" width="800" height="500" tabindex="0" aria-label="Interactive reflection scene"></canvas><p id="status" role="status">Initializing…</p><p><a href="../ssr_variance/">Exact variance and convergence measurements</a></p></section><aside>
9
+ <label>Floor roughness <output id="roughness-value">0.30</output><input id="roughness" aria-label="Floor roughness" type="range" min="0.01" max="1" step="0.01" value="0.3"></label>
10
+ <label>Camera <select id="motion"><option value="free">Free camera</option><option value="lateral">Lateral movement</option><option value="forward">Forward movement</option><option value="orbit">Orbit movement</option><option value="still">Still camera</option></select></label>
11
+ <label>Motion speed <output id="speed-value">1.0×</output><input id="speed" aria-label="Motion speed" type="range" min="0.1" max="3" step="0.1" value="1"></label>
12
+ <label>SSR history <select id="temporal"><option value="0">Parallax</option><option value="1">Surface only</option><option value="2">No temporal history</option></select></label>
13
+ <label><input id="spatial" type="checkbox" checked> Spatial denoising</label>
14
+ <label><input id="taa" type="checkbox"> Final-image TAA</label>
15
+ <label><input id="jitter" type="checkbox"> Raster jitter</label>
16
+ <button id="motion-pause">Pause motion</button><button id="render-pause">Pause rendering</button><button id="step">Step frame</button><button id="restart">Reset camera</button><button id="reset">Reset SSR history</button>
17
+ <p>Pausing motion keeps sampling. Pausing rendering freezes the displayed frame. Ordinary camera movement preserves history; resets and material changes clear it.</p>
18
+ </aside></main><script type="module" src="./main.js"></script></body></html>
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=main.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ssr_motion/main.js"],"names":[],"mappings":""}
@@ -0,0 +1,149 @@
1
+ import Vector3 from "../../../core/geom/Vector3.js";
2
+ import { PerspectiveCamera } from "../../renderer/camera/PerspectiveCamera.js";
3
+ import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
4
+ import { Renderer } from "../../renderer/Renderer.js";
5
+ import { ShadeIndirectLightingMode } from "../../renderer/ShadeIndirectLightingMode.js";
6
+ import { FixedProjection } from "../ssr_variance/capture.js";
7
+ import { create_scene } from "../ssr_variance/scene.js";
8
+
9
+ const element = id => document.getElementById(id);
10
+ const params = new URLSearchParams(location.search);
11
+ const number = (name, fallback, min, max) => {
12
+ const value = Number(params.get(name) ?? fallback);
13
+ return Number.isFinite(value) ? Math.min(max, Math.max(min, value)) : fallback;
14
+ };
15
+ element('roughness').value = number('roughness', 0.3, 0.01, 1);
16
+ element('speed').value = number('speed', 1, 0.1, 3);
17
+ if (['free', 'lateral', 'forward', 'orbit', 'still'].includes(params.get('motion'))) { element('motion').value = params.get('motion'); }
18
+ if (['0', '1', '2'].includes(params.get('temporal'))) { element('temporal').value = params.get('temporal'); }
19
+ element('spatial').checked = params.get('spatial') !== 'off';
20
+ for (const name of ['taa', 'jitter']) { element(name).checked = params.get(name) === 'on'; }
21
+
22
+ async function start() {
23
+ const canvas = element('view'), renderer = new Renderer();
24
+ await renderer.initialize({ context: canvas.getContext('webgpu'), pixelRatio: 1 });
25
+ renderer.feature_ssr_enabled = true;
26
+ renderer.indirect_lighting_mode = ShadeIndirectLightingMode.IBL;
27
+ for (const name of ['ssao', 'bloom', 'sharpening', 'motion_blur', 'automatic_exposure']) { renderer[`feature_${name}_enabled`] = false; }
28
+ renderer.exposure_compensation = 1;
29
+ renderer.internal_resolution_scale = 1;
30
+ renderer.feature_taa_enabled = element('taa').checked;
31
+ renderer.ssr.spatial_denoising_enabled = element('spatial').checked;
32
+ renderer.ssr.reprojection_mode = Number(element('temporal').value);
33
+ const world = await create_scene();
34
+ world.ground_material.roughness_factor = Number(element('roughness').value);
35
+ const floor_materials = new Map([[world.ground_material.roughness_factor, world.ground_material]]);
36
+ const camera = new PerspectiveCamera();
37
+ camera.near = 0.1; camera.far = 50; camera.fov = 50 * Math.PI / 180;
38
+ camera.aspect = canvas.width / canvas.height;
39
+ const controller = new OrbitalCameraController(camera, canvas);
40
+ controller.movement_speed_scale = 2;
41
+ renderer.resize(canvas.width, canvas.height);
42
+ class ProjectionControl extends FixedProjection {
43
+ record(frame) { if (!element('jitter').checked) { super.record(frame); } }
44
+ }
45
+ renderer.add_extension(new ProjectionControl());
46
+ let phase = 0, frame_count = 0, motion_paused = false;
47
+ let rendering_paused = params.has('manual'), stopped = false, request, last_time, last_status = 0;
48
+ const pose = (position, target) => {
49
+ camera.transform.setTranslation(...position);
50
+ camera.transform.lookAt(new Vector3(...target));
51
+ camera.transform.updateMatrix();
52
+ controller.look(new Vector3(...position), new Vector3(...target));
53
+ };
54
+ function status() {
55
+ element('status').textContent = `Frame ${frame_count} · roughness ${world.ground_material.roughness_factor.toFixed(2)}\n${rendering_paused ? 'Rendering paused' : motion_paused ? 'Motion paused · sampling continues' : 'Running'} · final TAA ${renderer.feature_taa_enabled ? 'on' : 'off'}`;
56
+ element('render-pause').textContent = rendering_paused ? 'Resume rendering' : 'Pause rendering';
57
+ }
58
+ function fail(error) {
59
+ stopped = true; cancelAnimationFrame(request);
60
+ element('status').textContent = error.message ?? String(error);
61
+ element('status').classList.add('error'); console.error(error);
62
+ }
63
+ function reset_camera() {
64
+ phase = 0; pose([0, 3.2, 7], [0, 0.2, -2]);
65
+ renderer.indicate_view_change(); status();
66
+ }
67
+ function set_roughness() {
68
+ const roughness = Number(element('roughness').value);
69
+ // GPU material contexts are immutable after upload. Reuse at most one
70
+ // material per slider value, and refresh the scene's material membership.
71
+ let material = floor_materials.get(roughness);
72
+ if (!material) {
73
+ material = world.ground_material.clone();
74
+ material.roughness_factor = roughness;
75
+ floor_materials.set(roughness, material);
76
+ }
77
+ if (material !== world.ground_material) {
78
+ world.scene.remove(world.ground);
79
+ world.ground.material = world.ground_material = material;
80
+ world.ground.updateMatrices();
81
+ renderer.graphics.materials.obtain(material);
82
+ world.scene.add(world.ground);
83
+ }
84
+ element('roughness-value').textContent = world.ground_material.roughness_factor.toFixed(2);
85
+ renderer.indicate_view_change(); status();
86
+ }
87
+ function frame(dt = 1 / 60, advance = true) {
88
+ if (stopped) { throw new Error('Renderer stopped after an error'); }
89
+ const mode = element('motion').value;
90
+ if (advance && !motion_paused) {
91
+ phase += dt * Number(element('speed').value) * 0.7;
92
+ const t = Math.sin(phase);
93
+ if (mode === 'free') { controller.update(dt); }
94
+ else if (mode === 'lateral') { pose([2 * t, 3.2, 7], [2 * t, 0.2, -2]); }
95
+ else if (mode === 'forward') { pose([0, 3.2, 7 + 1.6 * t], [0, 0.2, -2 + 1.6 * t]); }
96
+ else if (mode === 'orbit') { pose([4 * t, 3.2, 7 - 0.7 * t * t], [0, 0.2, -2]); }
97
+ }
98
+ if (renderer.render(camera, world.scene, dt) === false) { throw new Error('Renderer did not submit the frame'); }
99
+ frame_count++;
100
+ if (performance.now() - last_status > 250 || rendering_paused) { status(); last_status = performance.now(); }
101
+ return frame_count;
102
+ }
103
+ function tick(time) {
104
+ if (stopped) { return; }
105
+ const dt = last_time === undefined ? 1 / 60 : Math.min((time - last_time) / 1000, 0.05);
106
+ last_time = time;
107
+ try { if (!rendering_paused) { frame(dt); } }
108
+ catch (error) { fail(error); return; }
109
+ request = requestAnimationFrame(tick);
110
+ }
111
+ element('roughness').oninput = set_roughness;
112
+ element('speed').oninput = () => { element('speed-value').textContent = `${Number(element('speed').value).toFixed(1)}×`; };
113
+ element('speed').oninput();
114
+ element('motion').onchange = () => {
115
+ if (element('motion').value !== 'free') { reset_camera(); }
116
+ };
117
+ canvas.addEventListener('pointerdown', () => { canvas.focus(); element('motion').value = 'free'; motion_paused = false; element('motion-pause').textContent = 'Pause motion'; });
118
+ canvas.addEventListener('contextmenu', event => event.preventDefault());
119
+ element('temporal').onchange = () => { renderer.ssr.reprojection_mode = Number(element('temporal').value); };
120
+ element('spatial').onchange = () => { renderer.ssr.spatial_denoising_enabled = element('spatial').checked; };
121
+ element('taa').onchange = () => { renderer.feature_taa_enabled = element('taa').checked; renderer.indicate_view_change(); status(); };
122
+ element('jitter').onchange = () => renderer.indicate_view_change();
123
+ element('motion-pause').onclick = () => { motion_paused = !motion_paused; element('motion-pause').textContent = motion_paused ? 'Resume motion' : 'Pause motion'; status(); };
124
+ element('render-pause').onclick = () => { rendering_paused = !rendering_paused; status(); };
125
+ element('step').onclick = () => { rendering_paused = true; try { frame(); } catch (error) { fail(error); } };
126
+ element('restart').onclick = reset_camera;
127
+ element('reset').onclick = () => { renderer.ssr.reset_history = true; };
128
+ const device = renderer.graphics.device;
129
+ device.addEventListener('uncapturederror', event => fail(event.error));
130
+ device.lost.then(info => { if (!stopped) { fail(new Error(`GPU device lost: ${info.message}`)); } });
131
+ addEventListener('pagehide', () => { stopped = true; cancelAnimationFrame(request); controller.pointer.stop(); controller.keyboard.stop(); renderer.destroy(); device.destroy(); });
132
+ addEventListener('pageshow', event => { if (event.persisted) { location.reload(); } });
133
+ reset_camera(); set_roughness();
134
+ const lab = globalThis.ssr_motion_lab = {
135
+ renderer, camera, world, frame, pose,
136
+ step(n = 1, advance = true) {
137
+ if (!rendering_paused) { throw new Error('Pause rendering before exact stepping'); }
138
+ if (!Number.isSafeInteger(n) || n < 1) { throw new Error('Step count must be a positive integer'); }
139
+ for (let i = 0; i < n; i++) { frame(1 / 60, advance); }
140
+ return frame_count;
141
+ },
142
+ get frame_count() { return frame_count; },
143
+ };
144
+ request = requestAnimationFrame(tick);
145
+ return lab;
146
+ }
147
+ globalThis.ssr_motion_ready = start().catch(error => {
148
+ element('status').textContent = error.message ?? String(error); console.error(error); throw error;
149
+ });
@@ -5,6 +5,7 @@ body{margin:24px;background:#14161a;color:#e7e9ee;font:14px system-ui}h1{font-si
5
5
  </style></head><body>
6
6
  <h1>SSR variance lab</h1>
7
7
  <p>One ground plane · roughness 0.30 · metallic 1 · textured emissive card · fixed camera and exposure. Starts at frame zero. Rendering advances only when requested.</p>
8
+ <p><a href="../ssr_motion/">Move the camera and adjust floor roughness</a></p>
8
9
  <label>Spatial <select id="spatial"><option value="on">On</option><option value="off">Off</option></select></label>
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  <label>Temporal <select id="temporal"><option value="on">On</option><option value="off">Off</option></select></label>
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  <label>Raster jitter <select id="jitter"><option value="off">Off</option><option value="on">On</option></select></label>
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+ # `.vgeo` viewer
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+
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+ An interactive viewer for the virtual-geometry container. Run the dev server and open it:
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+
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+ ```bash
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+ npm run dev --workspace @woosh/meep-engine
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+ ```
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+
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+ <http://localhost:5173/src/shade/playground/vgeo_viewer/index.html>
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+
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+ Nothing loads by itself. **Drop a `.vgeo` anywhere on the page**, pass `?file=/data/models/…​.vgeo`
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+ to open one by URL — which is what makes a particular view of a particular asset a bookmark — or
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+ press **build a sample asset**, which runs the builder in the page over a torus and opens the
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+ container it produces. `?sample` does the last one on load.
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+
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+ ## What is on screen
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+
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+ Not the asset — the **cut**: the clusters the container's own metric selects for where the camera is
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+ standing, coloured so the seams between them are visible, with the cluster count on screen.
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+
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+ **The cut is frozen until you ask for a new one.** *Adapt to view* re-runs the traversal at wherever
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+ the camera is now; everything after that is you flying around a decision taken from somewhere else,
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+ which is the only way to see what a cut actually selected. *Follow the camera* makes it chase
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+ instead. *tau* is the one quality dial — pixels of permitted error.
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+
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+ Drawing goes through Shade's direct geometry path (a `DynamicMesh` from raw attributes, no meshlet
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+ encode) because a cut is rebuilt from scratch on every adapt, and it is drawn opaque so the depth
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+ buffer orders its own triangles.
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+
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+ ## What makes it a streaming viewer
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+
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+ The reader under it never holds the whole file. Opening a container reads the header, the level
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+ table and the root frame — `VGEO_FORMAT.md` §10's always-resident set, two range requests — and
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+ after that a page arrives only because a traversal asked for it, from exactly the byte range the
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+ page pointing at it wrote down.
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+
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+ So a cut can be taken before the file has finished arriving, and this is the interesting part: it is
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+ **clamped, not wrong**. Where the page holding a refinement is missing, the coarser cluster is drawn
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+ and a *want* is recorded, and the surface is watertight either way. Three controls turn that into
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+ something you can watch:
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+
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+ | control | what it shows |
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+ |---|---|
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+ | **colour by clamp** | amber where the surface is standing in for a page that has not arrived, slate where the cut is the one the file selects |
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+ | **stream *n* wanted page(s)** | installs eight of them, retakes the cut, repeats — refinement happening in steps rather than in one jump |
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+ | **evict everything but the root** | back to cold, so it arrives again |
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+
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+ The **streaming** panel is the measurement: `read so far` against the file's own size, the request
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+ count, what the cold start cost, and how many pages are resident. On anything larger than a toy the
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+ first of those is a small fraction, and that is the whole claim.
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+
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+ **head prefix** re-opens the current file from cold under a different one. §10 offers a reader two
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+ cold starts — the 256-byte header and then one exact range per wanted page, or one speculative
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+ prefix that brings the head and whatever else it happens to cover — and this is the dial between
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+ them. Coarse-first layout is what makes the second worth doing: a prefix that overshoots the root
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+ frame has overshot into the pages the traversal is about to want. Watch `read so far` and `requests`
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+ move against each other. `?head=<bytes>` sets it on load.
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+
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+ `read so far` is cumulative and is allowed past 100%: evicting and re-streaming really does fetch
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+ those pages again, and the audit really does read every byte.
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+
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+ ## Validation is optional and off
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+
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+ **Validation is off by default and is not a precondition for anything.** It reads the whole file —
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+ every frame, every checksum, the directory against a full frame scan — which is exactly what an
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+ incremental reader exists to avoid, and it answers a question about whoever *wrote* the file rather
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+ than about the view being put on screen. Press **validate the whole file** when that is the
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+ question, or pass `?validate`.
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+
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+ What is *not* optional, because it is the difference between refusing a file and misreading one:
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+ magic, minimum reader version, payload encoding, hash algorithm, unknown required feature bits,
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+ unknown codecs, a `decoded_size` outside what the stored bytes could physically produce, and a root
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+ frame that disagrees with the header about its own size. Those are §4 and §10 reject rules and they
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+ always run.
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+
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+ **verify each frame's checksum** sits between the two. A frame's identity-seeded checksum covers
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+ only that frame, so it is verified from bytes just fetched, with no extra request and no whole-file
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+ pass — §10 requires it of a runtime, where a quarantined page is the difference between a coarse
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+ stand-in and a wrong surface. Off here for the same reason the audit is: hashing every installed
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+ byte costs something, and a tool looking at a file it just built is not defending against a network.
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+ It is read per fetch, so ticking it applies to the next page rather than to a reopen. `?verify` sets
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+ it on load.
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+
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+ ## What lives where
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+
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+ The reader is **not** part of this page. It is `renderer/geometry/virtual/format/read/`, it is the
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+ shape a runtime would use, and it knows nothing about drawing:
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+
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+ | | |
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+ |---|---|
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+ | `VGeoByteSource` | a range at a time, over an `ArrayBuffer` or a dropped `Blob` |
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+ | `vgeo_fetch_byte_source` | the same over HTTP, refusing a `200` where it asked for a range |
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+ | `vgeo_read_header` | header and level table, with §4's reject rules |
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+ | `vgeo_read_page` | one fetched frame → one `VGeoPage`; needs nothing else |
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+ | `VGeoPage` | a page's own bytes and its own cluster/group/child tables |
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+ | `VGeoContainerReader` | residency: open, install, evict, and the optional audit |
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+ | `VGeoDirectory` | the auxiliary page directory, for reaching pages no traversal leads to |
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+
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+ What belongs to the page is everything above the bytes:
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+
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+ | | |
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+ |---|---|
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+ | `select_cut.js` | the traversal, the residency clamp, and the wants it records |
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+ | `cut_geometry.js` | decoding selected clusters into one drawable geometry, and the colour modes |
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+ | `sample_asset.js` | a container built in the page, so there is something to open |
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+ | `main.js` | renderer, camera, panel, and the streaming loop |
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+
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+ ## Driving it from a script
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+
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+ Everything is reachable from the console, which is what makes the page verifiable in a headless
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+ browser rather than by a person watching it:
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+
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+ ```js
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+ await __open_sample(); // or __open_url('/data/…​.vgeo')
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+ __vgeo.set_auto_stream(false);
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+ __vgeo.reset_residency(); // back to the root page alone
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+ __state(); // { resident_pages, bytes_read, clusters, clamped, wants, … }
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+ await __stream(); // one round of eight pages, then a fresh cut
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+ await __validate(); // the whole-file audit, as an array of defect strings
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+ ```
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+
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+ `__state()` is the one to assert on: `clamped` reaching zero is the cut having converged on what the
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+ container selects, and it converges to the same numbers whatever order the pages arrived in.