@woosh/meep-engine 3.19.0 → 3.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/Editor.d.ts.map +1 -1
- package/editor/enableEditor.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/templates/entity_templates.d.ts.map +1 -1
- package/editor/tools/v2/GizmoNode.d.ts +1 -1
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +3 -3
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
- package/editor/view/makeEntityDecorators.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -2
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +7 -48
- package/editor/view/tools/ToolSettingsView.d.ts +1 -1
- package/editor/view/tools/ToolSettingsView.d.ts.map +1 -1
- package/package.json +12 -12
- package/src/core/IdPool.d.ts.map +1 -1
- package/src/core/binary/32BitEncoder.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +1 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts +1 -1
- package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/BVH.d.ts +3 -3
- package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -2
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point_filtered.d.ts.map +1 -1
- package/src/core/bvh2/traversal/aabb3_detailed_volume_intersection_callback_based.d.ts.map +1 -1
- package/src/core/cache/Cache.d.ts +1 -1
- package/src/core/cache/Cache.d.ts.map +1 -1
- package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
- package/src/core/collection/array/array_group_by.d.ts.map +1 -1
- package/src/core/collection/array/array_group_by.js +2 -11
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/ListForwarder.d.ts +1 -1
- package/src/core/collection/list/ListForwarder.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/set/ArraySet.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.d.ts +1 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/bind/TableRecord.d.ts +1 -1
- package/src/core/collection/table/bind/TableRecord.d.ts.map +1 -1
- package/src/core/color/Color.d.ts +8 -8
- package/src/core/color/Color.d.ts.map +1 -1
- package/src/core/color/hsv/hsv_to_rgb_uint8.d.ts.map +1 -1
- package/src/core/color/hsv/rgb_to_hsv.d.ts.map +1 -1
- package/src/core/events/signal/Signal.d.ts +1 -1
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/signal_aggregate_by_time_window.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/geom/2d/aabb/AABB2.d.ts +4 -4
- package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.d.ts +1 -1
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/AABB3.d.ts +6 -6
- package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/atlas_compute_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/atlas_generate.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_param_validity.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_compute_planar_regions.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_decompose.d.ts +7 -1
- package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/Quadric3.d.ts +11 -11
- package/src/core/geom/3d/quadric/Quadric3.d.ts.map +1 -1
- package/src/core/geom/3d/ray/Ray3.d.ts +3 -3
- package/src/core/geom/3d/ray/Ray3.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +4 -9
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/delaunay/debug/push_boundary_with_validation.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/delaunay/debug/validate_cavity_boundary.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/validate_tetrahedral_mesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/validate_tetrahedron_neighbourhood.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_to_indexed_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/util/aabb3_emit_point_grid.d.ts.map +1 -1
- package/src/core/geom/Quaternion.d.ts +4 -4
- package/src/core/geom/Quaternion.d.ts.map +1 -1
- package/src/core/geom/Vector1.d.ts +1 -1
- package/src/core/geom/Vector1.d.ts.map +1 -1
- package/src/core/geom/Vector2.d.ts +2 -2
- package/src/core/geom/Vector2.d.ts.map +1 -1
- package/src/core/geom/Vector3.d.ts +3 -3
- package/src/core/geom/Vector3.d.ts.map +1 -1
- package/src/core/geom/Vector4.d.ts +4 -4
- package/src/core/geom/Vector4.d.ts.map +1 -1
- package/src/core/geom/packing/max-rect/find_best_container.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_hash.d.ts +12 -0
- package/src/core/geom/vec3/v3_hash.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_hash.js +19 -0
- package/src/core/geom/vec3/v3_lerp.d.ts +3 -1
- package/src/core/geom/vec3/v3_lerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_set.d.ts +14 -0
- package/src/core/geom/vec3/v3_set.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_set.js +17 -0
- package/src/core/geom/vec3/v3_slerp.d.ts +3 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec4/v4_equals_array.d.ts +11 -0
- package/src/core/geom/vec4/v4_equals_array.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_equals_array.js +16 -0
- package/src/core/geom/vec4/v4_hash.d.ts +12 -0
- package/src/core/geom/vec4/v4_hash.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_hash.js +18 -0
- package/src/core/geom/vec4/v4_set.d.ts +15 -0
- package/src/core/geom/vec4/v4_set.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_set.js +19 -0
- package/src/core/graph/convert_graph_to_dot_string.d.ts +1 -1
- package/src/core/graph/convert_graph_to_dot_string.d.ts.map +1 -1
- package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -1
- package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -1
- package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -1
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
- package/src/core/lang/reactive/AbstractCachingParser.d.ts.map +1 -1
- package/src/core/localization/Localization.d.ts.map +1 -1
- package/src/core/math/linalg/cg/cg_solve.d.ts.map +1 -1
- package/src/core/math/noise/create_simplex_noise_2d.d.ts.map +1 -1
- package/src/core/math/physics/mie/compute_bhmie_optical_properties.d.ts.map +1 -1
- package/src/core/math/physics/mie/compute_mie_particle_properties_rgb.d.ts.map +1 -1
- package/src/core/math/random/seededRandom_Mulberry32.d.ts +1 -1
- package/src/core/math/random/seededRandom_Mulberry32.d.ts.map +1 -1
- package/src/core/model/ModuleRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
- package/src/core/model/object/optional_clone.d.ts.map +1 -0
- package/src/{shade/descriptor/util → core/model/object}/optional_equality.d.ts +2 -2
- package/src/core/model/object/optional_equality.d.ts.map +1 -0
- package/src/{shade/descriptor/util → core/model/object}/optional_equality.js +2 -2
- package/src/{shade/descriptor/util → core/model/object}/optional_hash.d.ts +1 -1
- package/src/core/model/object/optional_hash.d.ts.map +1 -0
- package/src/{shade/descriptor/util → core/model/object}/optional_hash.js +3 -3
- package/src/core/model/reactive/model/ReactiveExpression.d.ts.map +1 -1
- package/src/core/model/validate_enum_schema.d.ts.map +1 -1
- package/src/core/process/Future.d.ts.map +1 -1
- package/src/core/process/task/Task.d.ts.map +1 -1
- package/src/core/process/task/util/countTask.d.ts.map +1 -1
- package/src/core/process/task/util/randomCountTask.d.ts.map +1 -1
- package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
- package/src/engine/Clock.d.ts +1 -1
- package/src/engine/Clock.d.ts.map +1 -1
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/EntityAnimation.d.ts.map +1 -1
- package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
- package/src/engine/animation/Tween.d.ts.map +1 -1
- package/src/engine/animation/curve/editor/uploadViaElement.d.ts.map +1 -1
- package/src/engine/animation/curve/view/AnimationCurveView.d.ts +1 -1
- package/src/engine/animation/curve/view/AnimationCurveView.d.ts.map +1 -1
- package/src/engine/asset/Asset.d.ts +1 -1
- package/src/engine/asset/Asset.d.ts.map +1 -1
- package/src/engine/asset/Asset.js +3 -1
- package/src/engine/asset/AssetManager.d.ts.map +1 -1
- package/src/engine/asset/AssetRequest.d.ts.map +1 -1
- package/src/engine/asset/loaders/AssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -1
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -1
- package/src/engine/browserInfo.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +9 -9
- package/src/engine/control/first-person/abilities/Mantle.js +8 -8
- package/src/engine/control/first-person/abilities/ScrambleUp.js +2 -2
- package/src/engine/control/first-person/abilities/WallJump.js +2 -2
- package/src/engine/control/first-person/abilities/WallRun.js +3 -3
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +19 -46
- package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts +17 -5
- package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensors.js +20 -7
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +9 -8
- package/src/engine/control/first-person/test/buildTestPlayer.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityObserver.d.ts.map +1 -1
- package/src/engine/ecs/System.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.d.ts +1 -1
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/async/SystemWorkerLoopback.d.ts +3 -3
- package/src/engine/ecs/async/SystemWorkerLoopback.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/DynamicActorSystem.d.ts.map +1 -1
- package/src/engine/ecs/grid/pick.d.ts.map +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts.map +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +9 -10
- package/src/engine/ecs/guid/UUID.d.ts +1 -1
- package/src/engine/ecs/guid/UUID.d.ts.map +1 -1
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +26 -9
- package/src/engine/ecs/parent/EntityNode.d.ts +1 -1
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/FaceEditor.d.ts +7 -7
- package/src/engine/ecs/parent/FaceEditor.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/collection/BinaryCollectionDeSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts +2 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts.map +1 -1
- package/src/engine/ecs/terrain/TerrainClouds.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts +1 -1
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.d.ts +6 -6
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/graphics/FrameRunner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts +1 -1
- package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/make_bvh_depth_range_computer.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts +4 -4
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +6 -22
- package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts +1 -1
- package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts.map +1 -1
- package/src/engine/graphics/ecs/path/tube/build/computeFrenetFrames.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +3 -3
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +1 -1
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +1 -1
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
- package/src/engine/graphics/make_ray_from_viewport_position.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/computeEmissionFunction.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/utils/distribute_points_on_indexed_triangles.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts +3 -3
- package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts.map +1 -1
- package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts +1 -1
- package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts.map +1 -1
- package/src/engine/graphics/render/layers/RenderLayer.d.ts +3 -3
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +1 -1
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +1 -1
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +2 -2
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +5 -1
- package/src/engine/graphics/texture/3d/SingleChannelSampler3D.d.ts +1 -1
- package/src/engine/graphics/texture/3d/SingleChannelSampler3D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/filter/sampler2d_scale_down_generic.d.ts +1 -1
- package/src/engine/graphics/texture/sampler/filter/sampler2d_scale_down_generic.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_max.d.ts +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_max.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min.d.ts +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_combine.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_compute_texel_value_conversion_scale_to_uint8.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/search/make_edge_condition_channel_threshold.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/search/sampler2d_find_pixels.d.ts.map +1 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts +3 -3
- package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts.map +1 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts +1 -1
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{"version":3,"file":"EngineHarness.d.ts","sourceRoot":"","sources":["../../../src/engine/EngineHarness.js"],"names":[],"mappings":"AA2EA;IAmBI;;;;OAIG;IACH,
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{"version":3,"file":"EngineHarness.d.ts","sourceRoot":"","sources":["../../../src/engine/EngineHarness.js"],"names":[],"mappings":"AA2EA;IAmBI;;;;OAIG;IACH,qCAHW,CAAC,MAAM,EAAC,mBAAmB,EAAC,MAAM,EAAC,MAAM,QAAI,GAC5C,QAAQ,MAAM,CAAC,CAM1B;IAED;;;;;;;;;OASG;IACH,0BAHW,MAAM,GACJ,KAAK,CAYjB;IAED;;;;;;;;;OASG;IACH,6BAHW,MAAM,GACJ,aAAa,CAQzB;IAkED;;;;;;;;;;;;;OAaG;IACH;QAZyB,MAAM,EAApB,MAAM;QACyB,GAAG;QAClB,MAAM,GAAtB,OAAO;QACQ,QAAQ,GAAvB,MAAM;QACS,KAAK,GAApB,MAAM;QACS,GAAG,GAAlB,MAAM;QACU,QAAQ,GAAxB,OAAO;QACQ,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACJ,MAAM,CA+DlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH;QApB0B,MAAM,EAArB,MAAM;QACgC,KAAK,GAA3C;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACrB,SAAS;QACT,WAAW;QACF,KAAK,GAArB,MAAM;QACU,GAAG,GAAnB,MAAM;QACU,QAAQ,GAAxB,MAAM;QACwB,WAAW,GAAzC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAC,CAAC,EAAC,MAAM,CAAA;SAAC;QACJ,iBAAiB,GAAjC,MAAM;QACW,WAAW,GAA5B,OAAO;QACU,aAAa,GAA9B,OAAO;QACU,YAAY,GAA7B,OAAO;QACU,aAAa,GAA9B,OAAO;QACS,iBAAiB,GAAjC,MAAM;QACU,iBAAiB,GAAjC,MAAM;QACW,gBAAgB,GAAjC,OAAO;QACU,cAAc,GAA/B,OAAO;QACS,mBAAmB,GAAnC,MAAM;QACW,OAAO,GAAxB,OAAO;sBA0EjB;IAGD;;;;;;;;;;;;OAYG;IACH;QAXyB,MAAM,EAApB,MAAM;QACyB,GAAG;QACnB,mBAAmB,GAAlC,MAAM;QACU,UAAU,GAA1B,OAAO;QACO,GAAG,GAAjB,KAAK;QACU,YAAY,GAA3B,MAAM;QACU,YAAY,GAA5B,OAAO;QACO,OAAO,GAArB,KAAK;QACU,gBAAgB,GAA/B,MAAM;QACS,iBAAiB,GAAhC,MAAM;sBA2DhB;IAED;;;;;;;OAOG;IACH;QAN0B,YAAY,GAA3B,MAAM;QACQ,MAAM,EAApB,MAAM;QACS,WAAW,GAA1B,MAAM;QACyB,GAAG;QAChC,QAAQ,MAAM,CAAC,CA6C3B;IAGD;;;;;;;;;;OAUG;IACH,sFATW,MAAM,GAOJ,OAAO,CA0DnB;IApfD;;;OAGG;IACH,YAFU,eAAQ,IAAI,CAEb;IAGL;;;OAGG;IACH,QAFU,MAAM,CAEiC;IA0DrD;;;;;OAKG;IACH;QAJkE,aAAa,GAApE,CAAC,MAAM,EAAC,mBAAmB,EAAC,MAAM,EAAC,MAAM,QAAI;QAC5B,mBAAmB,GAApC,OAAO;QACL,QAAQ,MAAM,CAAC,CA0D3B;CAkXJ;;IAID;;;OAGG;IACH,uCAMC;;mBAhkBkB,aAAa;oCACI,0BAA0B;sBAOxC,kCAAkC;8BAjB1B,mCAAmC;oBAD7C,yBAAyB;mBAK1B,iBAAiB;sBATd,wBAAwB;oBAW1B,8BAA8B"}
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{"version":3,"file":"Animations.d.ts","sourceRoot":"","sources":["../../../../src/engine/animation/Animations.js"],"names":[],"mappings":";;;;;AAOA;;;;;;;;GAQG;AACH,mCAPW,MAAM,0CAEN,OAAO,QACP,MAAM,
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{"version":3,"file":"Animations.d.ts","sourceRoot":"","sources":["../../../../src/engine/animation/Animations.js"],"names":[],"mappings":";;;;;AAOA;;;;;;;;GAQG;AACH,mCAPW,MAAM,0CAEN,OAAO,QACP,MAAM,sBACN,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,GACnB,KAAK,CAmBjB;AAED;;;;;;;;;;;;GAYG;AACH,8BAPW,MAAM,0CAEN,OAAO,QACP,MAAM,sBACN,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,GACnB,KAAK,CAsBjB;oBAnEmB,4BAA4B;kBAI9B,YAAY"}
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{"version":3,"file":"EntityAnimation.d.ts","sourceRoot":"","sources":["../../../../src/engine/animation/EntityAnimation.js"],"names":[],"mappings":";AAiCA;IAQI;;;OAGG;IACH,oBAFW,MAAM,EAIhB;IAbD;;OAEG;IACH,gBAFU,MAAO,aAAa,CAAC,CAEX;IAEpB,qBAAiC;IAO7B,eAAoB;IAGxB;;;OAGG;IACH,cAFa,QAAQ,GAAG,CAAC,CAUxB;IAED,kFAGC;IAED,oEAEC;IAED,+DAEC;IAED;;;;OAIG;IACH,
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{"version":3,"file":"EntityAnimation.d.ts","sourceRoot":"","sources":["../../../../src/engine/animation/EntityAnimation.js"],"names":[],"mappings":";AAiCA;IAQI;;;OAGG;IACH,oBAFW,MAAM,EAIhB;IAbD;;OAEG;IACH,gBAFU,MAAO,aAAa,CAAC,CAEX;IAEpB,qBAAiC;IAO7B,eAAoB;IAGxB;;;OAGG;IACH,cAFa,QAAQ,GAAG,CAAC,CAUxB;IAED,kFAGC;IAED,oEAEC;IAED,+DAEC;IAED;;;;OAIG;IACH,kBAHW,CAAC,SAAS,EAAE,eAAe,KAAK,IAAI,GAClC,eAAe,CAW3B;IAED,qBA4CC;CACJ;AAtID;;GAEG;AACH;IAOI;;;;;;OAMG;IACH;;;kBAJW,MAAM,YACN,MAAM,sBACN,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,EAO/B;IAlBD;;;OAGG;IACH,OAFU,QAAM,IAAI,CAEP;IAUT,kBAA0B;IAC1B,iBAAwB;IACxB,wBALW,MAAM,KAAK,MAAM,CAKgB;IAC5C;;;MAAgB;CAEvB;;;;;;;0BA1ByB,mCAAmC"}
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{"version":3,"file":"TransitionFunctions.d.ts","sourceRoot":"","sources":["../../../../src/engine/animation/TransitionFunctions.js"],"names":[],"mappings":"
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{"version":3,"file":"TransitionFunctions.d.ts","sourceRoot":"","sources":["../../../../src/engine/animation/TransitionFunctions.js"],"names":[],"mappings":";;;;;;;;;;;2BAYU,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM;;;;;;;;;;;;AAmB/B;;;GAGG;AACH,2BAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;GAGG;AACH,yBAHW,MAAM,GACJ,MAAM,CAKlB;AAED;;;;GAIG;AACH,+BAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;GAIG;AACH,gCAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;GAIG;AACH,kCAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;GAIG;AACH,gCAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;GAIG;AACH,iCAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;GAIG;AACH,mCAHW,MAAM,GACJ,MAAM,CAMlB"}
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{"version":3,"file":"Tween.d.ts","sourceRoot":"","sources":["../../../../src/engine/animation/Tween.js"],"names":[],"mappings":";AAIA;IAOI;;;;;;;;OAQG;IACH,
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{"version":3,"file":"Tween.d.ts","sourceRoot":"","sources":["../../../../src/engine/animation/Tween.js"],"names":[],"mappings":";AAIA;IAOI;;;;;;;;OAQG;IACH,sBAPW,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,KAAK,IAAI,cAC1C,MAAM,YACN,MAAM,YACN,MAAM,YACN,CAAC,QAAQ,EAAE,MAAM,KAAK,MAAM,cAC5B,OAAO,EAsCjB;IAnDD,oBAAgB;IAEhB;;MAEE;IAoBE,mBAA0B;IAC1B,oBAbkB,MAAM,KAAK,MAAM,CAab;IAGtB,eAsBE;IAGN,gBAEC;IAED,oBAKC;IAJG,mBAAuB;IACvB,YAA+B;CAItC;mBApEkB,oCAAoC;mBACpC,6BAA6B"}
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{"version":3,"file":"uploadViaElement.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/animation/curve/editor/uploadViaElement.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,qCAHW,WAAW,
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{"version":3,"file":"uploadViaElement.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/animation/curve/editor/uploadViaElement.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,qCAHW,WAAW,QACX,CAAC,IAAI,EAAE,GAAG,KAAK,IAAI,QA6B7B"}
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{"version":3,"file":"AnimationCurveView.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/animation/curve/view/AnimationCurveView.js"],"names":[],"mappings":"AAeA;IAoCI,cAWC;IAtBD;;;OAGG;IACH
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{"version":3,"file":"AnimationCurveView.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/animation/curve/view/AnimationCurveView.js"],"names":[],"mappings":"AAeA;IAoCI,cAWC;IAtBD;;;OAGG;IACH,6BAIC;IAgBD,uBA6BC;IAoBD;;;;;OAKG;IACH,2BAJW,YAAY,GAAC,MAAM,EAAE,KACrB,MAAM,KACN,MAAM,QAWhB;IAED;;;;;OAKG;IACH,2BAJW,YAAY,GAAC,MAAM,EAAE,KACrB,MAAM,KACN,MAAM,QAQhB;IAED,eASC;IAED,aAsBC;IAED,kBAwBC;IAED,uBAQC;IAED,8BAiBC;IAGD;;;OAGG;IACH,4BAFW,QAAQ,QAelB;IAED;;;;;;OAMG;IACH,kBALW,wBAAwB,YACxB,QAAQ,SACR,MAAM,iBACN,MAAM,QA+BhB;IAED,sBASC;IAED,mBAqCC;;CAEJ;sBA/UqB,wCAAwC;+BAG/B,sBAAsB"}
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{"version":3,"file":"Asset.d.ts","sourceRoot":"","sources":["../../../../src/engine/asset/Asset.js"],"names":[],"mappings":"
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{"version":3,"file":"Asset.d.ts","sourceRoot":"","sources":["../../../../src/engine/asset/Asset.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH;IAcI;;;;;OAKG;IACH,4CAHW,MAAM,EAehB;IA/BD;;;;OAIG;IACH,cAFU,uBAAuB,CAEf;IAElB;;;OAGG;IACH,8BAAmB;IASf;;;OAGG;IACH,mBAAsB;IAEtB;;;OAGG;IACH,UAFU,MAAM,CAEQ;IAG5B;;;;OAIG;IACH,2BAFa,OAAO,CAgBnB;IAED,eAEC;IAED;;;OAGG;IACH,UAFa,CAAC,CAIb;CACJ"}
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import { optional_hash } from "../../core/model/object/optional_hash.js";
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return this.description
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return optional_hash(this.description);
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/**
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{"version":3,"file":"AssetManager.d.ts","sourceRoot":"","sources":["../../../../src/engine/asset/AssetManager.js"],"names":[],"mappings":"AAkDA;;;;GAIG;AACH;IA4MI;;;;;OAKG;IACH,oCAJW,GAAG,EAYb;IAzND;;;;OAIG;IACH,eAEG;IAEH;;;OAGG;IACH,aAFU,YAAY,gBAAgB,EAAE,YAAY,CAAC,CAER;IAuB7C;;;;;;;OAOG;IACH,kBAFU,MAAM,CAEY;IA4B5B;;;;;;OAMG;IACH,iBAAc;IAEd;;;OAGG;IACH,mBAFU,iBAAiB,CAEiB;IAsI5C,gBAWC;IAED;;;;;;OAMG;IACH,qBALW,OAAO,GAGN,QAAQ,IAAI,CAAC,CAgBxB;IA4ED;;;;;;;OAOG;IACH,yBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,oCAFa,OAAO,CAOnB;IAED;;OAEG;IACH,cAEC;IAED,8BAEC;IAED;;;;;;;OAOG;IACH,sEALW,iBAAiB,GAGf,cAAc,CAc1B;IAED;;;;;;;;;OASG;IACH,qFA4DC;IAED;;;;;;;OAOG;IACH,gBAJW,MAAM,QACN,MAAM,GACL,OAAO,CAKlB;IAGD;;;;;;;OAOG;IACH,eALW,MAAM,QACN,MAAM,GACJ,OAAO,CAOnB;IAED;;;;;;;OAOG;IACH,eAJW,MAAM,QACN,MAAM,GACL,OAAO,CAMlB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,uBAZW,MAAM,QACN,MAAM,
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1
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+
{"version":3,"file":"AssetManager.d.ts","sourceRoot":"","sources":["../../../../src/engine/asset/AssetManager.js"],"names":[],"mappings":"AAkDA;;;;GAIG;AACH;IA4MI;;;;;OAKG;IACH,oCAJW,GAAG,EAYb;IAzND;;;;OAIG;IACH,eAEG;IAEH;;;OAGG;IACH,aAFU,YAAY,gBAAgB,EAAE,YAAY,CAAC,CAER;IAuB7C;;;;;;;OAOG;IACH,kBAFU,MAAM,CAEY;IA4B5B;;;;;;OAMG;IACH,iBAAc;IAEd;;;OAGG;IACH,mBAFU,iBAAiB,CAEiB;IAsI5C,gBAWC;IAED;;;;;;OAMG;IACH,qBALW,OAAO,GAGN,QAAQ,IAAI,CAAC,CAgBxB;IA4ED;;;;;;;OAOG;IACH,yBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,oCAFa,OAAO,CAOnB;IAED;;OAEG;IACH,cAEC;IAED,8BAEC;IAED;;;;;;;OAOG;IACH,sEALW,iBAAiB,GAGf,cAAc,CAc1B;IAED;;;;;;;;;OASG;IACH,qFA4DC;IAED;;;;;;;OAOG;IACH,gBAJW,MAAM,QACN,MAAM,GACL,OAAO,CAKlB;IAGD;;;;;;;OAOG;IACH,eALW,MAAM,QACN,MAAM,GACJ,OAAO,CAOnB;IAED;;;;;;;OAOG;IACH,eAJW,MAAM,QACN,MAAM,GACL,OAAO,CAMlB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,uBAZW,MAAM,QACN,MAAM,UACN,CAAC,QAAQ,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,KAAK,mBAAiB,GACxE,mBAAiB,CAuE7B;IAED;;;;;;;;;;;OAWG;IACH,kBAJW,MAAM,QACN,MAAM,2BAoChB;IAgbD;;;;;;OAMG;IACH,sBAkCC;IAGD;;;;OAIG;IACH,uBAHW,MAAM,GACL,OAAO,CAIlB;IAED;;;;OAIG;IACH,sBAHW,MAAM,GACJ,wBAAY,SAAS,CAMjC;IAaD;;;;;;;;;;OAUG;IACH,+BALW,MAAM,uCAEJ,IAAI,CAqBhB;IAED;;;;;;OAMG;IACH,iCALW,MAAM,uCAEJ,OAAO,CAyBnB;IAED;;;;;;OAMG;IACH,6BAJW,MAAM,kCAEJ,QAAQ,OAAO,CAAC,CAU5B;IAED;;;;;OAKG;IACH,0BAJW,MAAM,iEAwChB;IAED;;;OAGG;IACH,uBAFW,MAAM,iBAkBhB;IAED;;;;;;;OAOG;IACH,yCAFa,aAAS,IAAI,CAYzB;IAED;;;;OAIG;IACH,2BAHW,MAAM,GACL,mBAAiB,CAa5B;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACL,gBAAgB,GAAC,SAAS,CAQrC;IAED;;;;;OAKG;IACH,mBAJW,MAAM,QACN,MAAM,QACN,MAAM,QAUhB;IAGL;;;OAGG;IACH,yBAFU,OAAO,CAEoB;;CANpC;4BAv3C2B,0CAA0C;iCAOrC,uBAAuB;6BAM3B,mBAAmB;kCAFd,6BAA6B;kCAD7B,wBAAwB;4BAE9B,0BAA0B"}
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1
|
-
{"version":3,"file":"AssetRequest.d.ts","sourceRoot":"","sources":["../../../../src/engine/asset/AssetRequest.js"],"names":[],"mappings":"gCAEU,MAAM;;;;AAShB;IAmBI;;;;;;OAMG;IACH
|
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1
|
+
{"version":3,"file":"AssetRequest.d.ts","sourceRoot":"","sources":["../../../../src/engine/asset/AssetRequest.js"],"names":[],"mappings":"gCAEU,MAAM;;;;AAShB;IAmBI;;;;;;OAMG;IACH,6BALW,CAAC,KAAK,OAAO,KAAK,IAAI,mBACtB,CAAC,KAAK,KAAG,KAAK,IAAI,oBAClB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,EAmBjD;IAzCD;;;OAGG;IACH,UAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,yBAAa;IAEb;;;OAGG;IACH,OAFU,MAAM,CAEN;IAUN;;;OAGG;IACH,sCAAsC;IACtC;;;OAGG;IACH,oCAAsC;IACtC;;;OAGG;IACH,yBAFmB,MAAM,QAAE,MAAM,KAAG,IAAI,CAEA;IAG5C,8BAUC;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,iBAAiB,GACtB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,iBAAiB,GACtB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,iBAAiB,SACxB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,iBAAiB,GACtB,OAAO,CAInB;CACJ"}
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AssetLoader.d.ts","sourceRoot":"","sources":["../../../../../src/engine/asset/loaders/AssetLoader.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH;IACI;;;OAGG;IACH,2BAAoB;IAEpB;;;OAGG;IACH,SAFU,GAAG,CAEE;IAEf;;;;OAIG;IACH,0CAFW,GAAG,iBAKb;IAED;;OAEG;IACH,wBAEC;IAED;;;;;;OAMG;IACH,kBAJW,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;;;;OAaG;IACH,qCALW,MAAM,
|
|
1
|
+
{"version":3,"file":"AssetLoader.d.ts","sourceRoot":"","sources":["../../../../../src/engine/asset/loaders/AssetLoader.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH;IACI;;;OAGG;IACH,2BAAoB;IAEpB;;;OAGG;IACH,SAFU,GAAG,CAEE;IAEf;;;;OAIG;IACH,0CAFW,GAAG,iBAKb;IAED;;OAEG;IACH,wBAEC;IAED;;;;;;OAMG;IACH,kBAJW,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;;;;OAaG;IACH,qCALW,MAAM,WACN,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,+BAEtB,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,QAIlD;CACJ"}
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"encode_image_source.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/asset/loaders/image/avif/encode_image_source.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AAEH;;;;;;;;;;GAUG;AACH,wCAHW,MAAM,GACJ,MAAM,CAgBlB;AAED;;;;;;;GAOG;AACH,kCAFa,gBAAgB,CAI5B;AAED;;;;;;;;;;;GAWG;AACH;
|
|
1
|
+
{"version":3,"file":"encode_image_source.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/asset/loaders/image/avif/encode_image_source.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AAEH;;;;;;;;;;GAUG;AACH,wCAHW,MAAM,GACJ,MAAM,CAgBlB;AAED;;;;;;;GAOG;AACH,kCAFa,gBAAgB,CAI5B;AAED;;;;;;;;;;;GAWG;AACH,8CALW;IAAC,MAAM,EAAE,WAAW,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,CAAC,MAAM,GAAC,SAAS,CAAC,CAAA;CAAC,WAEjE,gBAAgB,GACd,WAAW,CA6BvB;AAED;;;;;;;;;;;GAWG;AACH,+CALW;IAAC,IAAI,aAAa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAC/F,KAAS,EAAE,CAAC,MAAM,GAAC,SAAS,CAAC,CAAA;CAAC,WACpB,gBAAgB,GACd,WAAW,CAUvB;iCApHgC,iEAAiE"}
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"threaded_image_encoder.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/asset/loaders/image/avif/threaded_image_encoder.js"],"names":[],"mappings":"AAsRA;;GAEG;AACH,8CAFa,oBAAoB,CAOhC;AA1ND;IACI;;OAEG;IACH,gDAFW;QAAE,YAAY,CAAC,EAAE,MAAM,CAAC;QAAC,eAAe,CAAC,EAAE,MAAM,CAAA;KAAE,EAmB7D;IAbG,qBAAgC;IAChC,wBAAsC;IAEtC,kCAAkC;IAClC,OADW,UAAU,EAAE,GAAG,IAAI,CACb;IACjB,mBAAmB;IACnB,4BAA6B;IAE7B,wFAAwF;IACxF,QADW,OAAO,CACC;IAEnB,iEAAiE;IACjE,SADW,mBAAiB,IAAI,CACb;IA6GvB;;;;;OAKG;IACH,sBALW,WAAW,WACX,MAAM,UACN,MAAM,GACJ,QAAQ,WAAW,CAAC,CAYhC;IAED;;;;;;;OAOG;IACH
|
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1
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+
{"version":3,"file":"threaded_image_encoder.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/asset/loaders/image/avif/threaded_image_encoder.js"],"names":[],"mappings":"AAsRA;;GAEG;AACH,8CAFa,oBAAoB,CAOhC;AA1ND;IACI;;OAEG;IACH,gDAFW;QAAE,YAAY,CAAC,EAAE,MAAM,CAAC;QAAC,eAAe,CAAC,EAAE,MAAM,CAAA;KAAE,EAmB7D;IAbG,qBAAgC;IAChC,wBAAsC;IAEtC,kCAAkC;IAClC,OADW,UAAU,EAAE,GAAG,IAAI,CACb;IACjB,mBAAmB;IACnB,4BAA6B;IAE7B,wFAAwF;IACxF,QADW,OAAO,CACC;IAEnB,iEAAiE;IACjE,SADW,mBAAiB,IAAI,CACb;IA6GvB;;;;;OAKG;IACH,sBALW,WAAW,WACX,MAAM,UACN,MAAM,GACJ,QAAQ,WAAW,CAAC,CAYhC;IAED;;;;;;;OAOG;IACH,4BAPW;QAAE,IAAI,aAAa;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,WAGrE,MAAM,UACN,MAAM,GACJ,QAAQ,WAAW,CAAC,CAuBhC;IAED,iBASC;;CACJ;AA9OD;IACI,0CAcC;IAbG,YAAoB;IACpB,yBAA0B;IAC1B,gBAA4B;IA8BhC,2EAKC;IAED,4BAEC;IAED,kBAEC;;CACJ"}
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@@ -1 +1 @@
|
|
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1
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-
{"version":3,"file":"browserInfo.d.ts","sourceRoot":"","sources":["../../../src/engine/browserInfo.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,+BAFa;IAAC,
|
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1
|
+
{"version":3,"file":"browserInfo.d.ts","sourceRoot":"","sources":["../../../src/engine/browserInfo.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,+BAFa;IAAC,IAAI,SAAQ;IAAC,OAAO,SAAO;CAAC,CA2CzC"}
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@@ -54,7 +54,7 @@ export class FirstPersonPlayerControllerSystem extends System<any> {
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*
|
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* @type {((x:number, y:number, z:number) => number|null) | null}
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*/
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-
groundResolver: (x: number, y: number, z: number) => number | null;
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+
groundResolver: ((x: number, y: number, z: number) => number | null) | null;
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/**
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* PhysicsSystem reference. Auto-acquired at startup; can be
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* overridden by the caller. When present, collision is resolved
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"FirstPersonPlayerControllerSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/control/first-person/FirstPersonPlayerControllerSystem.js"],"names":[],"mappings":"AAyXA;;;;;;;;;;;;;;;;;GAiBG;AACH;;IAOI,0EAA0D;IAE1D,kKAIE;IAEF;;;OAGG;IACH,SAFU,IAAI,MAAM,EAAE,gBAAgB,CAAC,CAEnB;IAEpB;;;;OAIG;IACH,sBAFU,OAAO,CAEW;IAE5B;;;;OAIG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;;;;;;;;;;;;;;OAgBG;IACH,
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1
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+
{"version":3,"file":"FirstPersonPlayerControllerSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/control/first-person/FirstPersonPlayerControllerSystem.js"],"names":[],"mappings":"AAyXA;;;;;;;;;;;;;;;;;GAiBG;AACH;;IAOI,0EAA0D;IAE1D,kKAIE;IAEF;;;OAGG;IACH,SAFU,IAAI,MAAM,EAAE,gBAAgB,CAAC,CAEnB;IAEpB;;;;OAIG;IACH,sBAFU,OAAO,CAEW;IAE5B;;;;OAIG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;;;;;;;;;;;;;;OAgBG;IACH,gBAFU,CAAC,CAAC,CAAC,EAAC,MAAM,EAAE,CAAC,EAAC,MAAM,EAAE,CAAC,EAAC,MAAM,KAAK,MAAM,GAAC,IAAI,CAAC,GAAG,IAAI,CAE1C;IAEtB;;;;;;;OAOG;IACH,eAFU,aAAa,GAAC,IAAI,CAEP;IAErB;;;;;;;;OAQG;IACH,eAAc;IAEd,+DAA+D;IAC/D,uBAA+B;IAE/B,yDAAyD;IACzD,oBAAyB;IAEzB,2CAA2C;IAC3C,oBAAwC;IAExC,2CAMC;IAED;;;;OAIG;IACH,iBAJW,2BAA2B,iBAC3B,WAAW,UACX,MAAM,QA2IhB;IAED;;;;OAIG;IACH,mBAJW,2BAA2B,iBAC3B,WAAW,UACX,MAAM,QAWhB;IAED;;;;;;;;OAQG;IACH,mBAHW,MAAM,GACJ,gBAAgB,GAAC,SAAS,CAItC;IAUG,mBAAoB;IAYpB,yBAA0B;IAI9B;;;;OAIG;IACH,oBAiVC;IAED;;;;;OAKG;IACH;;;;;;;;;;;;;;OAcG;IACH,2BAaC;IAED,2EA0CC;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,2BASC;IAED;;;;;;;;;;;OAWG;IACH,wBA+EC;IAED;;;;;;;;;;;;;OAaG;IACH,2CAIC;IAED;;;;;;;;;;;OAWG;IACH,uBAMC;IAED;;;;;OAKG;IACH,sBAWC;IAED;;;;;OAKG;IACH,sBAgDC;IAED;;;;;;;;OAQG;IACH,wBA+CC;IAED;;;;;;OAMG;IACH,gBAsBC;IAED;;;;OAIG;IACH,uBAIC;IAED;;;OAGG;IACH,wBASC;IAED;;;;;;;;;;;;;;OAcG;IACH,2BA4IC;IAED;;;;;;;;;;;;;;;OAeG;IACH,kCAsDC;IAED;;;;;;;;;;OAUG;IACH,qBAiDC;IAED;;;;;;;;OAQG;IACH,4BAUC;IAED;;;;;;;;;OASG;IACH,8BAkBC;IAED;;;;;;;;;;;;;;;OAeG;IACH,qBA0BC;IAED;;;;;OAKG;IACH,oBAyLC;CACJ;uBA1+DsB,qBAAqB;4BAChB,oCAAoC;4CASpB,kCAAkC;4CAblC,oDAAoD;0BAStE,gCAAgC;uBAJnC,qCAAqC;AAiF5D;;;;;GAKG;AACH;IACI;;;;;;;OAOG;IACH,WAFU,SAAS,GAAC,IAAI,CAEP;IAEjB;;;;;OAKG;IACH,UAFU,QAAQ,GAAC,IAAI,CAEP;IAEhB;;;;;;;;;;;OAWG;IACH,2BAA0B;IAE1B,+CAA+C;IAC/C,4BAA2B;IAE3B,+CAA+C;IAC/C,2BAA0B;IAE1B,eAAe;IACf,oBAAiB;IAEjB,2DAA2D;IAC3D,iBAAa;IAEb,6CAA6C;IAC7C,gBAAY;IAEZ,sEAAsE;IACtE,yBAAqB;IAWrB;;wBAEoB;IACpB,qBAAiB;IAEjB,uBAA8B;IAC9B,sBAA6B;IAE7B;;gDAE4C;IAC5C,oBAAmB;IAEnB;sDACkD;IAClD,kBAAc;IAEd,kBAAc;IACd,kBAAc;IAEd,qEAAqE;IACrE,sBAAqB;IAErB,oEAAoE;IACpE,wBAAuB;IAEvB,yEAAyE;IACzE,uBAAsB;IAEtB,wEAAwE;IACxE,8BAA0B;IAE1B,mEAAmE;IACnE,gBAAe;IAEf;;;;;OAKG;IACH,kBAAc;IAEd,mEAAmE;IACnE,sBAAoB;IAEpB;;;;OAIG;IACH,gBAAkB;IAElB,kEAAkE;IAClE,mBAA0B;IAE1B,0CAA0C;IAC1C,kBAA2B;IAE3B,iDAAiD;IACjD,wBAAmC;IAEnC,wEAAwE;IACxE,mBAA0B;IAE1B;;;;;;;OAOG;IACH,sBAAkB;IAElB,sEAAsE;IACtE,sBAAkB;IAElB,sBAAkB;IAElB,iDAAiD;IACjD,sBAAoB;IAEpB,uDAAuD;IACvD,kBAAc;IAEd,0EAA0E;IAC1E,qBAAiB;IAEjB,+DAA+D;IAC/D,iBAAgB;IAEhB,oDAAoD;IACpD,mBAAkB;IAElB,2EAA2E;IAC3E,wBAAoB;IAEpB,gFAAgF;IAChF,wBAAoB;IAEpB,+DAA+D;IAC/D,qBAAmB;IAEnB;;;;;;;;;;OAUG;IACH,qBAAmB;IAEnB;;;;;;OAMG;IACH,qBAAiB;IAEjB;;;;OAIG;IACH,2BAAkC;IAElC;;;;OAIG;IACH,6BAAoC;IAEpC;;;;;OAKG;IACH,4BAAmC;IAEnC;;;;OAIG;IACH,wBAA+B;IAE/B;;;;OAIG;IACH,mBAAe;IAEf;;;;;OAKG;IACH,eAAW;IAEX,eAAW;IAEX,8EAA8E;IAC9E,mBAAe;IAEf,4FAA4F;IAC5F,qBAAiB;IAEjB;;;;;OAKG;IACH,+BAAsC;IAEtC;;;;;OAKG;IACH,4BAAmC;IAEnC,sDAAsD;IACtD,kBAAe;IAEf;;;;;OAKG;IACH,4BAA2B;IAE3B;;;;;;OAMG;IACH,4BAAwB;CAC3B;8BArW6B,oCAAoC;yBADzC,+BAA+B;oBAZpC,+BAA+B;uBAwB5B,kBAAkB;+BAPV,8BAA8B;mCAW1B,iCAAiC"}
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@@ -105,7 +105,7 @@ export class LedgeGrab extends Ability {
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105
105
|
// re-grab right after an away-dismount.
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106
106
|
const face = sensors.obstacleAhead;
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|
if (face.hit) {
|
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108
|
-
const away = this._worldMoveDot(controller, runtime, face.normal
|
|
108
|
+
const away = this._worldMoveDot(controller, runtime, face.normal[0], face.normal[2]);
|
|
109
109
|
if (away > cfg.moveAwayThreshold) return false;
|
|
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|
}
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111
111
|
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@@ -121,11 +121,11 @@ export class LedgeGrab extends Ability {
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121
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|
// Anchor on the wall face + its outward normal (ledgeAhead is only
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122
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|
// probed when obstacleAhead hits, so the face data is always present
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123
123
|
// here). The top-edge height comes from the ledge probe.
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124
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-
this._anchorX = sensors.obstacleAhead.point
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125
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-
this._anchorZ = sensors.obstacleAhead.point
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126
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-
this._nx = sensors.obstacleAhead.normal
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127
|
-
this._nz = sensors.obstacleAhead.normal
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128
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-
this._edgeY = sensors.ledgeAhead.point
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124
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+
this._anchorX = sensors.obstacleAhead.point[0];
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125
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+
this._anchorZ = sensors.obstacleAhead.point[2];
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126
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+
this._nx = sensors.obstacleAhead.normal[0];
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127
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+
this._nz = sensors.obstacleAhead.normal[2];
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128
|
+
this._edgeY = sensors.ledgeAhead.point[1];
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129
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|
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130
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|
// -- Preconditions (dev-only; compiled out of prod). The hang frame is
|
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131
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|
// built entirely from these — a bad capture here is the kind of
|
|
@@ -336,7 +336,7 @@ export class LedgeGrab extends Ability {
|
|
|
336
336
|
ray.tMax = cfg.shimmyContinuityProbeUp + cfg.shimmyContinuityProbeDown;
|
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337
337
|
const filter = (_e, c) => c !== runtime.collider;
|
|
338
338
|
if (!physics.raycast(ray, hit, filter)) return false;
|
|
339
|
-
return Math.abs(hit.position
|
|
339
|
+
return Math.abs(hit.position[1] - this._edgeY) <= cfg.shimmyContinuityTol;
|
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340
340
|
}
|
|
341
341
|
|
|
342
342
|
/**
|
|
@@ -391,14 +391,14 @@ export class LedgeGrab extends Ability {
|
|
|
391
391
|
ray.setDirection(0, -1, 0);
|
|
392
392
|
ray.tMax = cfg.shimmyContinuityProbeUp + cfg.shimmyContinuityProbeDown;
|
|
393
393
|
if (!physics.raycast(ray, hit, filter)) return false; // edge ended → clamp
|
|
394
|
-
if (Math.abs(hit.position
|
|
394
|
+
if (Math.abs(hit.position[1] - this._edgeY) > cfg.shimmyContinuityTol) return false;
|
|
395
395
|
|
|
396
396
|
// Commit: advance along the face and track the (possibly undulating)
|
|
397
397
|
// lip. The wall normal is kept constant — a straight face is the common
|
|
398
398
|
// case; wrapping a curving/convex wall is a v2 refinement.
|
|
399
399
|
this._anchorX = nex;
|
|
400
400
|
this._anchorZ = nez;
|
|
401
|
-
this._edgeY = hit.position
|
|
401
|
+
this._edgeY = hit.position[1];
|
|
402
402
|
return true;
|
|
403
403
|
}
|
|
404
404
|
}
|
|
@@ -91,7 +91,7 @@ export class Mantle extends Ability {
|
|
|
91
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|
// Height check: the target surface must be within the reachable band.
|
|
92
92
|
// A pull-up starts from a full hang (~maxHeight below the lip), so give
|
|
93
93
|
// that path a slacker ceiling.
|
|
94
|
-
const surfaceTopY = sensors.ledgeAhead.point
|
|
94
|
+
const surfaceTopY = sensors.ledgeAhead.point[1];
|
|
95
95
|
const playerFootY = controller.pose.rootPosition.y;
|
|
96
96
|
const heightDiff = surfaceTopY - playerFootY;
|
|
97
97
|
const maxH = pullUp ? cfg.pullUpMaxHeight : cfg.maxHeight;
|
|
@@ -125,16 +125,16 @@ export class Mantle extends Ability {
|
|
|
125
125
|
if (this._kind === "vault") {
|
|
126
126
|
// Carry the body forward PAST the far edge; it crests an apex above
|
|
127
127
|
// the lip then drops over, releasing airborne on the far side.
|
|
128
|
-
this._endX = ledge
|
|
129
|
-
this._endY = ledge
|
|
130
|
-
this._endZ = ledge
|
|
131
|
-
this._apexY = ledge
|
|
128
|
+
this._endX = ledge[0] + fx * cfg.vaultDistance;
|
|
129
|
+
this._endY = ledge[1];
|
|
130
|
+
this._endZ = ledge[2] + fz * cfg.vaultDistance;
|
|
131
|
+
this._apexY = ledge[1] + cfg.vaultApexClearance;
|
|
132
132
|
} else {
|
|
133
133
|
// Land ON TOP, displaced slightly forward of the edge so the body
|
|
134
134
|
// ends standing on the surface (not balancing on the lip).
|
|
135
|
-
this._endX = ledge
|
|
136
|
-
this._endY = ledge
|
|
137
|
-
this._endZ = ledge
|
|
135
|
+
this._endX = ledge[0] + fx * cfg.forwardOffsetOnLand;
|
|
136
|
+
this._endY = ledge[1];
|
|
137
|
+
this._endZ = ledge[2] + fz * cfg.forwardOffsetOnLand;
|
|
138
138
|
}
|
|
139
139
|
|
|
140
140
|
// -- Preconditions (dev-only; compiled out of prod). The scripted path
|
|
@@ -85,8 +85,8 @@ export class ScrambleUp extends Ability {
|
|
|
85
85
|
const cfg = controller.config.scrambleUp;
|
|
86
86
|
const sensors = runtime.sensors;
|
|
87
87
|
this._elapsed = 0;
|
|
88
|
-
this._nx = sensors.wallFront.normal
|
|
89
|
-
this._nz = sensors.wallFront.normal
|
|
88
|
+
this._nx = sensors.wallFront.normal[0];
|
|
89
|
+
this._nz = sensors.wallFront.normal[2];
|
|
90
90
|
|
|
91
91
|
// Reward forward momentum: the leg PUSH-OFF FORCE scales with the
|
|
92
92
|
// horizontal approach speed at the jump — a standstill gives the base
|
|
@@ -90,8 +90,8 @@ export class WallJump extends Ability {
|
|
|
90
90
|
// world up. Clamp upFactor positive to avoid pathological configs
|
|
91
91
|
// that would push the player into the ground.
|
|
92
92
|
const upFactor = clamp(cfg.upFactor, 0, 2);
|
|
93
|
-
runtime.velocityX += wallNormal
|
|
94
|
-
runtime.velocityZ += wallNormal
|
|
93
|
+
runtime.velocityX += wallNormal[0] * cfg.outwardImpulse * masteryMul;
|
|
94
|
+
runtime.velocityZ += wallNormal[2] * cfg.outwardImpulse * masteryMul;
|
|
95
95
|
runtime.velocityY = runtime.jumpInitialVy * upFactor * masteryMul;
|
|
96
96
|
|
|
97
97
|
// Mark this as a fresh jump (so the base jump FSM doesn't think
|
|
@@ -71,7 +71,7 @@ export class WallRun extends Ability {
|
|
|
71
71
|
const hit = sensors.wallLeft.hit
|
|
72
72
|
&& (!sensors.wallRight.hit || sensors.wallLeft.distance <= sensors.wallRight.distance)
|
|
73
73
|
? sensors.wallLeft : sensors.wallRight;
|
|
74
|
-
const awaySpeed = runtime.velocityX * hit.normal
|
|
74
|
+
const awaySpeed = runtime.velocityX * hit.normal[0] + runtime.velocityZ * hit.normal[2];
|
|
75
75
|
if (awaySpeed > cfg.minSpeed * 0.5) return false;
|
|
76
76
|
|
|
77
77
|
return true;
|
|
@@ -134,8 +134,8 @@ export class WallRun extends Ability {
|
|
|
134
134
|
// The wall's normal is in the XZ plane (vertical wall). Zero the
|
|
135
135
|
// component of velocity along that normal. Forward momentum
|
|
136
136
|
// (along the wall's tangent direction) is preserved.
|
|
137
|
-
const nx = sensorHit.normal
|
|
138
|
-
const nz = sensorHit.normal
|
|
137
|
+
const nx = sensorHit.normal[0];
|
|
138
|
+
const nz = sensorHit.normal[2];
|
|
139
139
|
const dotN = runtime.velocityX * nx + runtime.velocityZ * nz;
|
|
140
140
|
runtime.velocityX -= dotN * nx;
|
|
141
141
|
runtime.velocityZ -= dotN * nz;
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
* Kinematic character collision solver. See DESIGN_COLLISION.md.
|
|
3
3
|
*
|
|
4
4
|
* **The mover is controller-agnostic, and the path it lives at says otherwise.** It imports
|
|
5
|
-
* `Vector3`, `Ray3`, `
|
|
5
|
+
* `Vector3`, `Ray3`, `Transform64`, `Collider`, `compute_penetration` and `PhysicsSurfacePoint` —
|
|
6
6
|
* nothing from `FirstPersonPlayerController`. If you have your own movement model and have decided
|
|
7
7
|
* that controller is not for you, **this class still is**: it carries the standoff (`skin`), the
|
|
8
8
|
* start-solid depenetration pass, Quake's five-plane crease handling and `MIN_WALK_NORMAL`, and it
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"KinematicMover.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/collision/KinematicMover.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"KinematicMover.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/collision/KinematicMover.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IA0DI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,2BA9BW,OAAO,uCAAuC,EAAE,aAAa,OAC7D,OAAO,wCAAwC,EAAE,sBAAsB;QAKtD,IAAI,GAArB,MAAM;QAEW,kBAAkB,GAAnC,MAAM;QAEW,oBAAoB,GAArC,MAAM;QAEW,aAAa,GAA9B,MAAM;QAIW,UAAU,GAA3B,MAAM;OAuBhB;IAhGD,WAAkB;IAElB,0BAAiC;IACjC,yBAAkC;IAClC,sBAA8B;IAC9B,sBAAgD;IAChD,oBAA4B;IAC5B,uBAA+B;IAC/B;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SAFU;QAAC,GAAG,EAAC,OAAO,CAAC;QAAC,QAAQ,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,OAAO,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,MAAM,CAAA;KAAC,CAgBzJ;IAEF;;;;OAIG;IACH,qBAAqB;IAkCjB,6EAAkC;IAClC,6EAAc;IACd,aAA6D;IAC7D,2BAAmG;IACnG,6BAAyG;IACzG,sBAAsF;IACtF,mBAA6E;IAIjF;;;;;;;;;;;;;OAaG;IACH,eAVW,OAAO,YACP,UAAU,MAAM,CAAC,SAEjB,OAAO,mDAAmD,EAAE,eAAe,YAC3E,OAAO,MACP,MAAM,UACN,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,EAAC,QAAQ,KAAG,OAAO,GAEzC;QAAC,GAAG,EAAC,OAAO,CAAC;QAAC,QAAQ,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,OAAO,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,MAAM,CAAA;KAAC,CA6E7J;IAED;;;;;;;;;;;;;;OAcG;IACH,mBAiGC;IAED;;;;OAIG;IACH,sBAQC;IAED;;;;OAIG;IACH,oBASC;IAED;;;;;;;;;OASG;IACH,iBAwCC;IAED;;;;;;;;OAQG;IACH,eAmIC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,0BAuFC;IAED;;;;;OAKG;IACH,cAKC;CACJ;qBAzsBoB,sCAAsC;oCAMvB,iDAAiD;oBAPjE,kCAAkC;yBAK7B,kCAAkC"}
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@@ -1,39 +1,12 @@
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import Vector3 from "../../../../core/geom/Vector3.js";
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import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
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import { v3_add } from "../../../../core/geom/vec3/v3_add.js";
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import { v3_set } from "../../../../core/geom/vec3/v3_set.js";
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import { Transform64 } from "../../../ecs/transform/Transform64.js";
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import { Collider } from "../../../physics/ecs/Collider.js";
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import { compute_penetration } from "../../../physics/narrowphase/compute_penetration.js";
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import { PhysicsSurfacePoint } from "../../../physics/queries/PhysicsSurfacePoint.js";
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/**
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* The mover writes through whatever it was handed, and it is handed a transform's own translation -
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* a `Float64Array` view with indices rather than `.x`/`.set`. These keep the call sites reading
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* the way they did.
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*
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function v3_write(out, x, y, z) {
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out[1] = y;
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}
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/**
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*/
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function v3_add_in_place(out, x, y, z) {
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out[1] += y;
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out[2] += z;
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}
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/**
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* Maximum simultaneous clip planes tracked within a single slide,
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* matching Quake's `MAX_CLIP_PLANES`. A move that contacts more than
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@@ -50,7 +23,7 @@ const MIN_MOVE = 1e-6;
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* Kinematic character collision solver. See DESIGN_COLLISION.md.
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*
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* **The mover is controller-agnostic, and the path it lives at says otherwise.** It imports
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* `Vector3`, `Ray3`, `
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* `Vector3`, `Ray3`, `Transform64`, `Collider`, `compute_penetration` and `PhysicsSurfacePoint` —
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* nothing from `FirstPersonPlayerController`. If you have your own movement model and have decided
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* that controller is not for you, **this class still is**: it carries the standoff (`skin`), the
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* start-solid depenetration pass, Quake's five-plane crease handling and `MIN_WALK_NORMAL`, and it
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@@ -351,12 +324,12 @@ export class KinematicMover {
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// Confirmed climbable (nothing crosses the step-height plane ahead).
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// Up–forward–down places the capsule onto the step top.
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-
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+
v3_set(position, 0, sx, sy, sz);
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const up = this._castDistance(position, rotation, shape, 0, 1, 0, this.stepHeight, filter);
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-
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-
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v3_add(position, 0, 0, up, 0);
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v3_add(position, 0, fnx * forwardLen, 0, fnz * forwardLen);
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331
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const down = this._castDistance(position, rotation, shape, 0, -1, 0, up + this.skin, filter);
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-
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+
v3_add(position, 0, 0, -down, 0);
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333
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// Reject a climb that ends INSIDE geometry. The thin step-height
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// probe is a single ray, so at a convex CORNER it can thread past
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@@ -379,7 +352,7 @@ export class KinematicMover {
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352
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result.stepUp = heightGain > 0 ? heightGain : 0;
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}
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} else {
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-
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+
v3_set(position, 0, px, py, pz);
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356
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velocity.set(pvx, pvy, pvz);
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}
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}
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@@ -411,7 +384,7 @@ export class KinematicMover {
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384
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ray.setDirection(0, -1, 0);
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385
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ray.tMax = lift + this.stepHeight + this.skin;
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386
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if (!this.physicsSystem.raycast(ray, this._hit, filter)) return false;
|
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414
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-
if (this._hit.normal
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387
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+
if (this._hit.normal[1] < this.minWalkNormal) return false;
|
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415
388
|
return (y + lift - this._hit.t) <= y + this.skin;
|
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389
|
}
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390
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@@ -463,7 +436,7 @@ export class KinematicMover {
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463
436
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if (bestDepth <= 0) return;
|
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437
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438
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const push = bestDepth + this.skin;
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-
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439
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+
v3_add(position, 0, bestX * push, bestY * push, bestZ * push);
|
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440
|
}
|
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468
441
|
}
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469
442
|
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@@ -509,7 +482,7 @@ export class KinematicMover {
|
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509
482
|
|
|
510
483
|
if (!didHit) {
|
|
511
484
|
// Clear path — consume the whole remaining move.
|
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512
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-
|
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485
|
+
v3_add(position, 0, ndx * len, ndy * len, ndz * len);
|
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513
486
|
break;
|
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514
487
|
}
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515
488
|
|
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@@ -522,9 +495,9 @@ export class KinematicMover {
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522
495
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// remaining move rather than clipping the velocity into it
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523
496
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// (which would cancel the jump). A genuine blocker is only
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524
497
|
// reachable by moving INTO it (dir·n < 0).
|
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525
|
-
const dirDotN = ndx * hit.normal
|
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498
|
+
const dirDotN = ndx * hit.normal[0] + ndy * hit.normal[1] + ndz * hit.normal[2];
|
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526
499
|
if (dirDotN >= 0) {
|
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527
|
-
|
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500
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+
v3_add(position, 0, ndx * len, ndy * len, ndz * len);
|
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528
501
|
break;
|
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529
502
|
}
|
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530
503
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|
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@@ -533,7 +506,7 @@ export class KinematicMover {
|
|
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533
506
|
// Advance up to the contact (less skin), and consume the
|
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534
507
|
// corresponding fraction of the remaining time.
|
|
535
508
|
const advance = hit.t - skin > 0 ? hit.t - skin : 0;
|
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536
|
-
if (advance > 0)
|
|
509
|
+
if (advance > 0) v3_add(position, 0, ndx * advance, ndy * advance, ndz * advance);
|
|
537
510
|
const fraction = hit.t / len; // time uses the true TOI, not the skinned advance
|
|
538
511
|
timeLeft -= timeLeft * (fraction > 1 ? 1 : fraction);
|
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539
512
|
|
|
@@ -552,9 +525,9 @@ export class KinematicMover {
|
|
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552
525
|
// surface's real normal — flattening steep contacts to vertical
|
|
553
526
|
// here would also rob a too-steep SLOPE of its downhill slide.
|
|
554
527
|
const po = numPlanes * 3;
|
|
555
|
-
planes[po] = hit.normal
|
|
556
|
-
planes[po + 1] = hit.normal
|
|
557
|
-
planes[po + 2] = hit.normal
|
|
528
|
+
planes[po] = hit.normal[0];
|
|
529
|
+
planes[po + 1] = hit.normal[1];
|
|
530
|
+
planes[po + 2] = hit.normal[2];
|
|
558
531
|
numPlanes++;
|
|
559
532
|
|
|
560
533
|
// Re-derive velocity: find a plane the ORIGINAL velocity can
|
|
@@ -660,7 +633,7 @@ export class KinematicMover {
|
|
|
660
633
|
ray.setDirection(0, -1, 0);
|
|
661
634
|
ray.tMax = reach;
|
|
662
635
|
if (this.physicsSystem.raycast(ray, hit, filter)) {
|
|
663
|
-
nx = hit.normal
|
|
636
|
+
nx = hit.normal[0]; ny = hit.normal[1]; nz = hit.normal[2];
|
|
664
637
|
if (ny < this.minWalkNormal) {
|
|
665
638
|
result.groundNormal.set(nx, ny, nz);
|
|
666
639
|
return; // steep slope under the feet — slide, not grounded
|
|
@@ -690,7 +663,7 @@ export class KinematicMover {
|
|
|
690
663
|
// flat gap-straddle / ledge edge, footprint normal ≈ up), not a
|
|
691
664
|
// steep SLOPE the thin centre ray merely shot past (which must
|
|
692
665
|
// still slide, not stick).
|
|
693
|
-
const ok = haveCentre || hit.normal
|
|
666
|
+
const ok = haveCentre || hit.normal[1] >= this.minWalkNormal;
|
|
694
667
|
if (ok && stepY > surfaceY && stepY - base <= this.stepHeight + this.skin) {
|
|
695
668
|
surfaceY = stepY;
|
|
696
669
|
}
|
|
@@ -3,15 +3,28 @@
|
|
|
3
3
|
* otherwise. `surfaceTag` is optional — populated by future surface-tag
|
|
4
4
|
* systems (grass/wood/metal/etc.) so abilities and audio can react to the
|
|
5
5
|
* material.
|
|
6
|
+
*
|
|
7
|
+
* `point` and `normal` are raw three-element `Float64Array`s indexed `[0] [1] [2]`,
|
|
8
|
+
* matching {@link PhysicsSurfacePoint}, which is where their values come from. Every
|
|
9
|
+
* slot is rewritten each tick and nothing subscribes, so a change signal per vector
|
|
10
|
+
* would be ten of them per controller for nobody. Write them with {@link v3_set} —
|
|
11
|
+
* `array.set(x, y, z)` is `TypedArray.prototype.set`, which silently writes nothing.
|
|
6
12
|
*/
|
|
7
13
|
export class SensorHit {
|
|
8
14
|
hit: boolean;
|
|
9
15
|
/** Distance from query origin to contact point (meters). */
|
|
10
16
|
distance: number;
|
|
11
|
-
/**
|
|
12
|
-
|
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13
|
-
|
|
14
|
-
|
|
17
|
+
/**
|
|
18
|
+
* World-space contact point, indexed as [x, y, z].
|
|
19
|
+
* @type {Float64Array}
|
|
20
|
+
*/
|
|
21
|
+
point: Float64Array;
|
|
22
|
+
/**
|
|
23
|
+
* Surface normal at contact (unit vector, points away from surface),
|
|
24
|
+
* indexed as [x, y, z].
|
|
25
|
+
* @type {Float64Array}
|
|
26
|
+
*/
|
|
27
|
+
normal: Float64Array;
|
|
15
28
|
/** Optional material/surface tag — e.g. "grass", "metal". */
|
|
16
29
|
surfaceTag: any;
|
|
17
30
|
/** Reset to "no hit" — call before re-using the slot each tick. */
|
|
@@ -63,5 +76,4 @@ export class FirstPersonSensors {
|
|
|
63
76
|
/** Clear all sensor slots — call at the start of each tick. */
|
|
64
77
|
clearAll(): void;
|
|
65
78
|
}
|
|
66
|
-
import Vector3 from "../../../../core/geom/Vector3.js";
|
|
67
79
|
//# sourceMappingURL=FirstPersonSensors.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FirstPersonSensors.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/sensors/FirstPersonSensors.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"FirstPersonSensors.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/sensors/FirstPersonSensors.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACI,aAAY;IAEZ,4DAA4D;IAC5D,iBAAa;IAEb;;;OAGG;IACH,OAFU,YAAY,CAEM;IAE5B;;;;OAIG;IACH,QAFU,YAAY,CAEY;IAElC,6DAA6D;IAC7D,gBAAkB;IAElB,mEAAmE;IACnE,cAMC;CACJ;AAED;;;;;;;;;;;;;;GAcG;AACH;IACI,2DAA2D;IAC3D,oBAA2B;IAE3B,4DAA4D;IAC5D,qBAA4B;IAE5B,0CAA0C;IAC1C,qBAA4B;IAE5B;;;;OAIG;IACH,yBAAgC;IAEhC;;;;OAIG;IACH,sBAA6B;IAE7B;;;;;;;OAOG;IACH,wBAAuB;IAEvB,+DAA+D;IAC/D,iBAOC;CACJ"}
|
|
@@ -1,10 +1,16 @@
|
|
|
1
|
-
import
|
|
1
|
+
import { v3_set } from "../../../../core/geom/vec3/v3_set.js";
|
|
2
2
|
|
|
3
3
|
/**
|
|
4
4
|
* Single spatial-query result. Set fields when `hit` is true; ignore them
|
|
5
5
|
* otherwise. `surfaceTag` is optional — populated by future surface-tag
|
|
6
6
|
* systems (grass/wood/metal/etc.) so abilities and audio can react to the
|
|
7
7
|
* material.
|
|
8
|
+
*
|
|
9
|
+
* `point` and `normal` are raw three-element `Float64Array`s indexed `[0] [1] [2]`,
|
|
10
|
+
* matching {@link PhysicsSurfacePoint}, which is where their values come from. Every
|
|
11
|
+
* slot is rewritten each tick and nothing subscribes, so a change signal per vector
|
|
12
|
+
* would be ten of them per controller for nobody. Write them with {@link v3_set} —
|
|
13
|
+
* `array.set(x, y, z)` is `TypedArray.prototype.set`, which silently writes nothing.
|
|
8
14
|
*/
|
|
9
15
|
export class SensorHit {
|
|
10
16
|
hit = false;
|
|
@@ -12,11 +18,18 @@ export class SensorHit {
|
|
|
12
18
|
/** Distance from query origin to contact point (meters). */
|
|
13
19
|
distance = 0;
|
|
14
20
|
|
|
15
|
-
/**
|
|
16
|
-
|
|
21
|
+
/**
|
|
22
|
+
* World-space contact point, indexed as [x, y, z].
|
|
23
|
+
* @type {Float64Array}
|
|
24
|
+
*/
|
|
25
|
+
point = new Float64Array(3);
|
|
17
26
|
|
|
18
|
-
/**
|
|
19
|
-
|
|
27
|
+
/**
|
|
28
|
+
* Surface normal at contact (unit vector, points away from surface),
|
|
29
|
+
* indexed as [x, y, z].
|
|
30
|
+
* @type {Float64Array}
|
|
31
|
+
*/
|
|
32
|
+
normal = Float64Array.of(0, 1, 0);
|
|
20
33
|
|
|
21
34
|
/** Optional material/surface tag — e.g. "grass", "metal". */
|
|
22
35
|
surfaceTag = null;
|
|
@@ -25,8 +38,8 @@ export class SensorHit {
|
|
|
25
38
|
clear() {
|
|
26
39
|
this.hit = false;
|
|
27
40
|
this.distance = 0;
|
|
28
|
-
this.point
|
|
29
|
-
this.normal
|
|
41
|
+
v3_set(this.point, 0, 0, 0, 0);
|
|
42
|
+
v3_set(this.normal, 0, 0, 1, 0);
|
|
30
43
|
this.surfaceTag = null;
|
|
31
44
|
}
|
|
32
45
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FirstPersonSensorsSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js"],"names":[],"mappings":"
|
|
1
|
+
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