@woosh/meep-engine 3.16.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (410) hide show
  1. package/editor/particles/effect/ParticleEffectDocument.d.ts +21 -6
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  3. package/editor/particles/effect/ParticleEffectDocument.js +38 -17
  4. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  5. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  6. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  7. package/editor/view/node-graph/NodeGraphEditorView.d.ts +59 -1
  8. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  9. package/editor/view/node-graph/NodeGraphEditorView.js +248 -5
  10. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  11. package/editor/view/node-graph/NodeGraphView.js +84 -8
  12. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  13. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  14. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  15. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -1
  16. package/editor/view/particles/effect/ParticleCodeEditorView.js +4 -3
  17. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  18. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  19. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  20. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  21. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +27 -1
  22. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  23. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  24. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  25. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +5 -0
  26. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  27. package/editor/view/particles/effect/ParticleGraphEditorView.js +61 -31
  28. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  29. package/editor/view/particles/effect/ParticleNodeParametersView.js +33 -0
  30. package/editor/view/particles/effect/particle-editor.css +123 -35
  31. package/package.json +1 -1
  32. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  33. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  34. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  35. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  36. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  37. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  38. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  39. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  40. package/src/core/graph/csr/CSRGraph.js +14 -6
  41. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +24 -0
  42. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -1
  43. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +27 -0
  44. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +26 -0
  45. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
  46. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +28 -0
  47. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +92 -3
  48. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -1
  49. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -242
  50. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +50 -5
  51. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -1
  52. package/src/core/model/node-graph/visual/layout/RouteSearch.js +160 -24
  53. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +7 -0
  54. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -1
  55. package/src/core/model/node-graph/visual/layout/RouteSet.js +8 -0
  56. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +9 -3
  57. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -1
  58. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +7 -0
  59. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +9 -3
  60. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -1
  61. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +17 -3
  62. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +9 -6
  63. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
  64. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +49 -7
  65. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +11 -1
  66. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
  67. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +135 -16
  68. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +29 -0
  69. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -1
  70. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -309
  71. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +3 -2
  72. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -1
  73. package/src/core/model/node-graph/visual/layout/route_grid_build.js +7 -15
  74. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +6 -0
  75. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -1
  76. package/src/core/model/node-graph/visual/layout/route_nudge.js +42 -13
  77. package/src/engine/animation/AnimationUtils.js +246 -246
  78. package/src/engine/animation/Animations.js +74 -74
  79. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2078
  80. package/src/engine/ecs/EventType.d.ts +0 -1
  81. package/src/engine/ecs/EventType.js +1 -26
  82. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +1 -1
  83. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  84. package/src/engine/ecs/ik/ik_write_local_rotation.js +3 -7
  85. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  86. package/src/engine/ecs/parent/EntityNode.js +4 -9
  87. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  88. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -364
  89. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
  90. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
  91. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
  92. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +8 -0
  93. package/src/engine/ecs/transform/t64_announce_change.d.ts +10 -7
  94. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -1
  95. package/src/engine/ecs/transform/t64_announce_change.js +12 -12
  96. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts +30 -0
  97. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts.map +1 -0
  98. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js +29 -0
  99. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  100. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +13 -21
  101. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts.map +1 -1
  102. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.js +4 -8
  103. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  104. package/src/engine/graphics3/LightSystem.js +4 -8
  105. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/MeshSystem.js +9 -19
  107. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -1
  108. package/src/engine/graphics3/ParticleEmitterSystem.js +4 -8
  109. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  110. package/src/engine/graphics3/ShadedGeometrySystem.js +4 -10
  111. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts +1 -1
  112. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts.map +1 -1
  113. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.js +4 -8
  114. package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.js +218 -218
  115. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  116. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  117. package/src/engine/sound/ecs/SoundListenerSystem.d.ts.map +1 -1
  118. package/src/engine/sound/ecs/SoundListenerSystem.js +6 -8
  119. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts +0 -4
  120. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts.map +1 -1
  121. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +5 -11
  122. package/src/shade/playground/particle_editor/README.md +43 -2
  123. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
  124. package/src/shade/playground/particle_system/particle_prototype.js +4 -5
  125. package/src/shade/playground/particle_system/particle_scene.js +4 -4
  126. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  127. package/src/shade/renderer/Renderer.js +13 -1
  128. package/src/shade/renderer/particles/DESIGN.md +104 -19
  129. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +64 -50
  130. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  131. package/src/shade/renderer/particles/GPUParticleSystem.js +176 -78
  132. package/src/shade/renderer/particles/ParticleConstants.d.ts +59 -23
  133. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  134. package/src/shade/renderer/particles/ParticleConstants.js +66 -23
  135. package/src/shade/renderer/particles/ParticleRenderMode.d.ts +19 -0
  136. package/src/shade/renderer/particles/ParticleRenderMode.d.ts.map +1 -0
  137. package/src/shade/renderer/particles/ParticleRenderMode.js +33 -0
  138. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  139. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +167 -166
  140. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts +37 -0
  141. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -0
  142. package/src/shade/renderer/particles/data/particle_emitter_record.js +109 -0
  143. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +3 -3
  144. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +303 -303
  145. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +18 -0
  146. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
  147. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +152 -133
  148. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +0 -11
  149. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  150. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +720 -621
  151. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  152. package/src/shade/renderer/particles/graph/compile_particle_graph.js +8 -3
  153. package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts.map +1 -1
  154. package/src/shade/renderer/particles/graph/flatten_particle_graph.js +244 -213
  155. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
  156. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +6 -0
  157. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
  158. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +294 -319
  159. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts.map +1 -1
  160. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.js +524 -517
  161. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts +22 -0
  162. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts.map +1 -0
  163. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.js +517 -0
  164. package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts.map +1 -1
  165. package/src/shade/renderer/particles/graph/groups/simplex_reference.js +185 -159
  166. package/src/shade/renderer/particles/graph/make_particle_group.d.ts.map +1 -1
  167. package/src/shade/renderer/particles/graph/make_particle_group.js +2 -20
  168. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts +17 -0
  169. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts.map +1 -0
  170. package/src/shade/renderer/particles/graph/particle_compare_ops.js +22 -0
  171. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts +28 -8
  172. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts.map +1 -1
  173. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.js +49 -25
  174. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +40 -0
  175. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  176. package/src/shade/renderer/particles/graph/particle_node_parameters.js +312 -234
  177. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  178. package/src/shade/renderer/particles/graph/particle_node_presentation.js +59 -3
  179. package/src/shade/renderer/particles/graph/particle_ramp.d.ts +230 -0
  180. package/src/shade/renderer/particles/graph/particle_ramp.d.ts.map +1 -0
  181. package/src/shade/renderer/particles/graph/particle_ramp.js +403 -0
  182. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +7 -1
  183. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
  184. package/src/shade/renderer/particles/graph/validate_particle_graph.js +66 -10
  185. package/src/shade/renderer/particles/graph_particles.d.ts +23 -69
  186. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  187. package/src/shade/renderer/particles/graph_particles.js +105 -262
  188. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
  189. package/src/shade/renderer/particles/graph_particles_avboit.js +3 -2
  190. package/src/shade/renderer/particles/graph_particles_billboard.d.ts +37 -0
  191. package/src/shade/renderer/particles/graph_particles_billboard.d.ts.map +1 -0
  192. package/src/shade/renderer/particles/graph_particles_billboard.js +93 -0
  193. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +51 -22
  194. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  195. package/src/shade/renderer/particles/isa/InstructionStream.js +98 -38
  196. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +49 -8
  197. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
  198. package/src/shade/renderer/particles/isa/ParticleProgram.js +95 -150
  199. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +306 -64
  200. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  201. package/src/shade/renderer/particles/isa/ParticleVMISA.js +505 -136
  202. package/src/shade/renderer/particles/isa/particle_assembly.d.ts +36 -12
  203. package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
  204. package/src/shade/renderer/particles/isa/particle_assembly.js +354 -139
  205. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts +9 -0
  206. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts.map +1 -0
  207. package/src/shade/renderer/particles/isa/validate_particle_program.js +128 -0
  208. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +23 -0
  209. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
  210. package/src/shade/renderer/particles/layout/ParticleLayout.js +68 -0
  211. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts +77 -0
  212. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -0
  213. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +219 -0
  214. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts +83 -0
  215. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -0
  216. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +283 -0
  217. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts +133 -0
  218. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts.map +1 -0
  219. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.js +334 -0
  220. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts +117 -0
  221. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts.map +1 -0
  222. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +70 -0
  223. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts +97 -0
  224. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts.map +1 -0
  225. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +462 -0
  226. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts +116 -0
  227. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts.map +1 -0
  228. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +687 -0
  229. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +57 -0
  230. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts.map +1 -0
  231. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +860 -0
  232. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts +115 -0
  233. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts.map +1 -0
  234. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.js +264 -0
  235. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +81 -42
  236. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
  237. package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +477 -478
  238. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +100 -0
  239. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts.map +1 -0
  240. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +236 -0
  241. package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts +139 -59
  242. package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts.map +1 -1
  243. package/src/shade/renderer/particles/optimizer/particle_program_analysis.js +764 -647
  244. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +40 -7
  245. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
  246. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +376 -213
  247. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.d.ts +30 -3
  248. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.d.ts.map +1 -1
  249. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +337 -223
  250. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +24 -38
  251. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
  252. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +166 -206
  253. package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts +99 -0
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@@ -0,0 +1,123 @@
1
+ import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
2
+ import { atomic_u32, f32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
4
+ import { ComputeShader } from "../../shader/ComputeShader.js";
5
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
6
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
7
+ import { PARTICLE_SIMULATE_WORKGROUP_SIZE, PARTICLE_VM_WIDE_LAUNCH_LANES } from "../ParticleConstants.js";
8
+ import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
9
+ import { chunk_particle_vm_registers_wide } from "../vm/chunk_particle_vm_registers_wide.js";
10
+ import { chunk_particle_curve_disabled } from "./chunk_particle_curve_disabled.js";
11
+ import { chunk_particle_simulate_step } from "./chunk_particle_simulate_step.js";
12
+ import { SIMULATE_SETTINGS } from "./shader_particle_simulate.js";
13
+
14
+ /**
15
+ * The simulate pass over the WIDE register file — the fallback interpreter.
16
+ *
17
+ * Same simulation as {@link ./shader_particle_simulate.js}, down to the shared
18
+ * {@link ./chunk_particle_simulate_step.js}: one dispatch, every live particle, the emitter's UPDATE
19
+ * program, compaction into the alive and free lists. Two things differ, and both follow from the
20
+ * register file living in a storage buffer.
21
+ *
22
+ * ## The launch is bounded, and the loop is grid-stride
23
+ *
24
+ * The fast pass runs one invocation per particle and sizes its dispatch indirectly from
25
+ * `counters[ALIVE_IN]`. This one cannot: it needs a register file per invocation in flight, so
26
+ * one-lane-per-particle would size the register buffer by pool capacity — a gigabyte at a million
27
+ * particles.
28
+ *
29
+ * So it launches exactly {@link ../ParticleConstants.js PARTICLE_VM_WIDE_LAUNCH_LANES} lanes,
30
+ * whatever the particle count, and each walks `sim_list` in strides of that. The register buffer is
31
+ * then sized by a constant this engine chose rather than by a number the pool decides. There is no
32
+ * indirect command and no CPU-side count: the launch is fixed, and the loop bound is still the
33
+ * on-GPU `counters[ALIVE_IN]` snapshot, read in the shader exactly as before. Every guarantee the
34
+ * fast pass's sizing comment describes holds here for the same reason.
35
+ *
36
+ * The stride is a whole number of workgroups, which is what keeps the coherence pass's bucketing
37
+ * intact: each iteration covers a workgroup-aligned span of `sim_list`, so a wave still sees one
38
+ * program and the wave-uniform section decode is still sound. That decode is worth keeping even
39
+ * here — it is what makes the instruction fetch and the opcode switch scalar. Only the register
40
+ * indexing goes per-lane, because in this backing it always is.
41
+ *
42
+ * ## Nine storage buffers
43
+ *
44
+ * The fast passes fit in the eight a stage gets by default; this one adds `vm_registers` and needs
45
+ * nine. That is inside what the engine already demands of an adapter — {@link
46
+ * ../../Renderer.js} refuses one offering fewer than ten — so it costs no new capability, but it is
47
+ * why the particle system's "everything fits in eight" note does not cover this shader.
48
+ *
49
+ * @type {ComputeShader}
50
+ */
51
+
52
+ /**
53
+ * Workgroups this pass dispatches. Constant: the launch does not depend on the particle count.
54
+ * @type {number}
55
+ */
56
+ export const PARTICLE_SIMULATE_WIDE_WORKGROUP_COUNT =
57
+ PARTICLE_VM_WIDE_LAUNCH_LANES / PARTICLE_SIMULATE_WORKGROUP_SIZE;
58
+
59
+ const resources = new ShaderResourceSetDescriptor();
60
+
61
+ resources.setImmediate('settings', SIMULATE_SETTINGS);
62
+
63
+ resources.createGroup()
64
+ .addStorageBuffer("scene_database", WebGPUArray.u32, false)
65
+ .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
66
+ .addStorageBuffer("program", WebGPUArray.u32, false)
67
+ .addStorageBuffer("pool", WebGPUArray.u32, true)
68
+ .addStorageBuffer("sim_list", WebGPUArray.u32, false)
69
+ .addStorageBuffer("alive_out", WebGPUArray.u32, true)
70
+ .addStorageBuffer("dead", WebGPUArray.u32, true)
71
+ .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
72
+ .addStorageBuffer("vm_registers", WebGPUArray.from(f32), true);
73
+
74
+
75
+ const body = CodeChunk.from(/* language=wgsl */ `
76
+ const COUNTER_ALIVE : u32 = ${PARTICLE_COUNTER.ALIVE}u;
77
+ const COUNTER_DEAD : u32 = ${PARTICLE_COUNTER.DEAD}u;
78
+ const COUNTER_ALIVE_IN : u32 = ${PARTICLE_COUNTER.ALIVE_IN}u;
79
+
80
+ @compute @workgroup_size(${PARTICLE_SIMULATE_WORKGROUP_SIZE}, 1, 1)
81
+ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
82
+ // This invocation's column of the register file. The launch is exactly
83
+ // PARTICLE_VM_WIDE_LAUNCH_LANES wide, so gid.x is in range by construction — that is the whole
84
+ // reason the launch is bounded.
85
+ particle_vm_bind_registers(gid.x);
86
+
87
+ // The exact input length, snapshotted on-GPU last frame — never a stale CPU value.
88
+ let alive_in = atomicLoad(&counters[COUNTER_ALIVE_IN]);
89
+
90
+ for (var i = gid.x; i < alive_in; i = i + PARTICLE_VM_WIDE_LAUNCH_LANES) {
91
+ let slot = sim_list[i];
92
+
93
+ let verdict = particle_simulate_one(
94
+ &scene_database, &emitter_database, &program, &pool,
95
+ slot,
96
+ settings.u_dt, settings.u_time, settings.u_frame,
97
+ );
98
+
99
+ // A padding lane's verdict is SKIP and books nothing. Appending it would put the padding
100
+ // sentinel on the alive or the free list, and the free list would then hand 0xffffffff to a
101
+ // later emit as a record base.
102
+ if (verdict == PARTICLE_SIM_ALIVE) {
103
+ let a = atomicAdd(&counters[COUNTER_ALIVE], 1u);
104
+ alive_out[a] = slot;
105
+ } else if (verdict == PARTICLE_SIM_KILLED) {
106
+ let d = atomicAdd(&counters[COUNTER_DEAD], 1u);
107
+ dead[d] = slot;
108
+ }
109
+ }
110
+ }
111
+ `, [
112
+ chunk_particle_simulate_step,
113
+ chunk_particle_vm_registers_wide,
114
+ chunk_particle_curve_disabled,
115
+ ]);
116
+
117
+ body.addExtension(WebGPUExtensionType.Subgroups);
118
+
119
+ export const shader_particle_simulate_wide = ComputeShader.from({
120
+ label: "Particle Simulate (wide registers)",
121
+ resources,
122
+ body,
123
+ });
@@ -0,0 +1,51 @@
1
+ /**
2
+ * Frame-graph wiring for the RENDER order: the frame's alive list quantised by view depth and
3
+ * scattered back-to-front, into `gpu.sorted`, for a draw whose blending is order-dependent.
4
+ *
5
+ * reset -> histogram -> csdldf scan -> scatter. The two per-particle passes are indirect, sized by
6
+ * the same `sim_dispatch_args` the coherence reset wrote from the GPU's own alive count, so nothing
7
+ * here is sized by a host-side particle count.
8
+ *
9
+ * This is the ONLY producer of a depth ordering, and only {@link ParticleRenderMode.BILLBOARD} runs
10
+ * it. It must never be confused with the simulation order the coherence passes build (`coherence/`):
11
+ * that one groups by VM program so a wave runs one program, is camera-independent, and lives in a
12
+ * different buffer with a different counter slot. Depth-sorting it would destroy the coherence;
13
+ * running the padded coherence list through a blended draw would draw its sentinels.
14
+ *
15
+ * @param {object} params
16
+ * @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
17
+ * @param {object} params.gpu the persistent buffers owned by {@link GPUParticleSystem}
18
+ * @param {GPUBuffer} params.gpu.sort_histogram `{count, elements}` bins for the CSDLDF scan
19
+ * @param {GPUBuffer} params.gpu.sort_cursor per-bin scatter cursor
20
+ * @param {GPUBuffer} params.gpu.sort_keys per-alive-entry depth bin
21
+ * @param {GPUBuffer} params.gpu.sorted the back-to-front slot list this produces
22
+ * @param {number} params.camera graph handle of the camera uniform buffer
23
+ * @param {number} params.emitter_database graph handle
24
+ * @param {number} params.pool graph handle of the particle pool
25
+ * @param {number} params.alive graph handle of this frame's compacted alive list
26
+ * @param {number} params.counters graph handle of the atomic counters
27
+ * @param {number} params.dispatch_args graph handle of one workgroup per live particle
28
+ * @param {number} params.bucket_count depth bins the sort quantises into
29
+ * @param {number} params.near view depth the first bin starts at
30
+ * @param {number} params.far view depth the last bin ends at
31
+ * @returns {number} graph handle of the sorted slot list
32
+ */
33
+ export function graph_particle_sort({ graph, gpu, camera, emitter_database, pool, alive, counters, dispatch_args, bucket_count, near, far, }: {
34
+ graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
35
+ gpu: {
36
+ sort_histogram: GPUBuffer;
37
+ sort_cursor: GPUBuffer;
38
+ sort_keys: GPUBuffer;
39
+ sorted: GPUBuffer;
40
+ };
41
+ camera: number;
42
+ emitter_database: number;
43
+ pool: number;
44
+ alive: number;
45
+ counters: number;
46
+ dispatch_args: number;
47
+ bucket_count: number;
48
+ near: number;
49
+ far: number;
50
+ }): number;
51
+ //# sourceMappingURL=graph_particle_sort.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"graph_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/graph_particle_sort.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IAjBqG,KAAK,EAA/F,OAAO,8DAA8D,EAAE,UAAU;IAClE,GAAG;QACI,cAAc;QACd,WAAW;QACX,SAAS;QACT,MAAM;;IACb,MAAM,EAArB,MAAM;IACS,gBAAgB,EAA/B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,KAAK,EAApB,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,aAAa,EAA5B,MAAM;IACS,YAAY,EAA3B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,GAAG,EAAlB,MAAM;IACJ,MAAM,CA2ElB"}
@@ -0,0 +1,120 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { align_4 } from "../../../../core/binary/align_4.js";
3
+ import { graph_prefix_scan_csdldf } from "../../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
4
+ import { PREFIX_SCAN_CSDLDF_HEADER_WORDS } from "../../gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js";
5
+ import { graph_compute_indirect_pass } from "../../shader/graph/compute/graph_compute_indirect_pass.js";
6
+ import { graph_compute_pass } from "../../shader/graph/compute/graph_compute_pass.js";
7
+ import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
8
+ import {
9
+ PARTICLE_SORT_WORKGROUP_SIZE,
10
+ shader_particle_sort_histogram,
11
+ shader_particle_sort_reset,
12
+ shader_particle_sort_scatter,
13
+ } from "./shader_particle_sort.js";
14
+
15
+ /**
16
+ * Frame-graph wiring for the RENDER order: the frame's alive list quantised by view depth and
17
+ * scattered back-to-front, into `gpu.sorted`, for a draw whose blending is order-dependent.
18
+ *
19
+ * reset -> histogram -> csdldf scan -> scatter. The two per-particle passes are indirect, sized by
20
+ * the same `sim_dispatch_args` the coherence reset wrote from the GPU's own alive count, so nothing
21
+ * here is sized by a host-side particle count.
22
+ *
23
+ * This is the ONLY producer of a depth ordering, and only {@link ParticleRenderMode.BILLBOARD} runs
24
+ * it. It must never be confused with the simulation order the coherence passes build (`coherence/`):
25
+ * that one groups by VM program so a wave runs one program, is camera-independent, and lives in a
26
+ * different buffer with a different counter slot. Depth-sorting it would destroy the coherence;
27
+ * running the padded coherence list through a blended draw would draw its sentinels.
28
+ *
29
+ * @param {object} params
30
+ * @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
31
+ * @param {object} params.gpu the persistent buffers owned by {@link GPUParticleSystem}
32
+ * @param {GPUBuffer} params.gpu.sort_histogram `{count, elements}` bins for the CSDLDF scan
33
+ * @param {GPUBuffer} params.gpu.sort_cursor per-bin scatter cursor
34
+ * @param {GPUBuffer} params.gpu.sort_keys per-alive-entry depth bin
35
+ * @param {GPUBuffer} params.gpu.sorted the back-to-front slot list this produces
36
+ * @param {number} params.camera graph handle of the camera uniform buffer
37
+ * @param {number} params.emitter_database graph handle
38
+ * @param {number} params.pool graph handle of the particle pool
39
+ * @param {number} params.alive graph handle of this frame's compacted alive list
40
+ * @param {number} params.counters graph handle of the atomic counters
41
+ * @param {number} params.dispatch_args graph handle of one workgroup per live particle
42
+ * @param {number} params.bucket_count depth bins the sort quantises into
43
+ * @param {number} params.near view depth the first bin starts at
44
+ * @param {number} params.far view depth the last bin ends at
45
+ * @returns {number} graph handle of the sorted slot list
46
+ */
47
+ export function graph_particle_sort({
48
+ graph,
49
+ gpu,
50
+ camera,
51
+ emitter_database,
52
+ pool,
53
+ alive,
54
+ counters,
55
+ dispatch_args,
56
+ bucket_count,
57
+ near,
58
+ far,
59
+ }) {
60
+ // The four buffers below are made on the first frame that sorts, not with the rest of the pool,
61
+ // because a system drawn through AVBOIT never sorts. Naming the missing one is worth a line:
62
+ // `graph_import_buffer` of an undefined buffer fails a long way from the cause.
63
+ for (const name of ["sort_histogram", "sort_cursor", "sort_keys", "sorted"]) {
64
+ assert.defined(gpu[name], `gpu.${name} — the render-order scratch was not allocated before the sort`);
65
+ }
66
+
67
+ let histogram = graph_import_buffer(graph, gpu.sort_histogram, "particles/sort_histogram");
68
+ let cursor = graph_import_buffer(graph, gpu.sort_cursor, "particles/sort_cursor");
69
+ let keys = graph_import_buffer(graph, gpu.sort_keys, "particles/sort_keys");
70
+ let sorted = graph_import_buffer(graph, gpu.sorted, "particles/sorted");
71
+
72
+ // The reset's widest loop is the scan header plus the bins rounded up to a whole vec4.
73
+ const reset_words = PREFIX_SCAN_CSDLDF_HEADER_WORDS + align_4(bucket_count);
74
+
75
+ {
76
+ const out = graph_compute_pass({
77
+ graph,
78
+ shader: shader_particle_sort_reset,
79
+ bindings: { histogram, cursor, settings: { u_bucket_count: bucket_count } },
80
+ group_count: [Math.ceil(reset_words / PARTICLE_SORT_WORKGROUP_SIZE), 1, 1],
81
+ });
82
+ histogram = out.histogram;
83
+ cursor = out.cursor;
84
+ }
85
+
86
+ // The counters are only read here, but an atomic read needs a read_write binding, and the
87
+ // graph sees a write — so the handle is threaded through like any other.
88
+ {
89
+ const out = graph_compute_indirect_pass({
90
+ graph,
91
+ shader: shader_particle_sort_histogram,
92
+ bindings: {
93
+ camera, emitter_database, pool, alive, counters, keys, histogram,
94
+ settings: { u_near: near, u_far: far, u_bucket_count: bucket_count },
95
+ },
96
+ command: dispatch_args,
97
+ });
98
+ keys = out.keys;
99
+ histogram = out.histogram;
100
+ counters = out.counters;
101
+ }
102
+
103
+ const scanned = graph_prefix_scan_csdldf({
104
+ graph,
105
+ data: histogram,
106
+ element_max_count: bucket_count,
107
+ });
108
+
109
+ {
110
+ const out = graph_compute_indirect_pass({
111
+ graph,
112
+ shader: shader_particle_sort_scatter,
113
+ bindings: { keys, alive, scanned, counters, cursor, sorted },
114
+ command: dispatch_args,
115
+ });
116
+ sorted = out.sorted;
117
+ }
118
+
119
+ return sorted;
120
+ }
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Per-invocation builtin inputs the host assembles before running a program.
3
+ */
4
+ export const PARTICLE_VM_CONTEXT_STRUCT: WebGPUStruct;
5
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
6
+ //# sourceMappingURL=PARTICLE_VM_CONTEXT_STRUCT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PARTICLE_VM_CONTEXT_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js"],"names":[],"mappings":"AAGA;;GAEG;AACH,sDASU;6BAdmB,mCAAmC"}
@@ -0,0 +1,16 @@
1
+ import { f32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
+
4
+ /**
5
+ * Per-invocation builtin inputs the host assembles before running a program.
6
+ */
7
+ export const PARTICLE_VM_CONTEXT_STRUCT = WebGPUStruct.from({
8
+ delta_time: f32,
9
+ emitter_age: f32,
10
+ time: f32,
11
+ spawn_fraction: f32,
12
+ particle_index: f32,
13
+ emitter_position: vec3f,
14
+ emitter_direction: vec3f,
15
+ emitter_up: vec3f,
16
+ }).pack();
@@ -24,7 +24,10 @@ export function u32_to_unit_f32(u: number): number;
24
24
  * particle asked to be destroyed and the advanced RNG state so the caller can persist it.
25
25
  *
26
26
  * This is the CPU reference semantics — the WGSL interpreter is written to match it exactly, and the
27
- * parity spec cross-checks them.
27
+ * parity spec cross-checks them. The shape is the interpreter's: every source is resolved, lane by
28
+ * lane as far as the opcode reads it, before the opcode runs, and the destination is written after,
29
+ * so a source may overlap the destination in any way and still mean what it held before the
30
+ * instruction.
28
31
  *
29
32
  * @param {object} params
30
33
  * @param {Uint32Array} params.words instruction words for the section (SPAWN or UPDATE)
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AAWA;;;;;;;GAOG;AACH,gCAHW,MAAM;WACK,MAAM;WAAS,MAAM;EAW1C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH;WATW,WAAW;eACX,YAAY;oBACZ,MAAM;YACN,WAAW;eACX,MAAM,EAAE,EAAE;gBACV,MAAM;2BACG,MAAM,KAAK,MAAM,KAAK,MAAM;;YACzB,OAAO;eAAa,MAAM;EA2PhD"}
1
+ {"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AA0BA;;;;;;;GAOG;AACH,gCAHW,MAAM;WACK,MAAM;WAAS,MAAM;EAW1C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AAqED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;WATW,WAAW;eACX,YAAY;oBACZ,MAAM;YACN,WAAW;eACX,MAAM,EAAE,EAAE;gBACV,MAAM;2BACG,MAAM,KAAK,MAAM,KAAK,MAAM;;YACzB,OAAO;eAAa,MAAM;EA+RhD"}