@woosh/meep-engine 3.0.1 → 3.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -2
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/prototypeEditorShell.js +0 -2
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +20 -20
- package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
- package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
- package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
- package/editor/view/node-graph/NodeView.d.ts +25 -25
- package/editor/view/node-graph/PortView.d.ts +22 -22
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
- package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
- package/package.json +3 -4
- package/src/avif/codec/dec/avif_dec.d.ts +3 -15
- package/src/avif/codec/enc/avif_enc.d.ts +3 -38
- package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
- package/src/avif/decode.d.ts +2 -66
- package/src/avif/decode.d.ts.map +1 -1
- package/src/avif/encode.d.ts +2 -27
- package/src/avif/encode.d.ts.map +1 -1
- package/src/avif/index.d.ts +2 -2
- package/src/avif/index.d.ts.map +1 -1
- package/src/avif/meta.d.ts +23 -39
- package/src/avif/meta.d.ts.map +1 -1
- package/src/avif/utils.d.ts +16 -16
- package/src/avif/utils.d.ts.map +1 -1
- package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
- package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
- package/src/core/bvh2/visual/BVHGeometry.js +131 -129
- package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
- package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
- package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
- package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
- package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +1 -2
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -1
- package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
- package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
- package/src/engine/asset/GameAssetType.js +5 -0
- package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
- package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
- package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +0 -2
- package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
- package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
- package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -215
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
- package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
- package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
- package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
- package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
- package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
- package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
- package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
- package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +568 -0
- package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/Geometry.js +6 -5
- package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
- package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
- package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
- package/editor/Editor.d.ts +0 -162
- package/editor/Editor.d.ts.map +0 -1
- package/editor/EditorCameraNavigation.d.ts +0 -21
- package/editor/EditorCameraNavigation.d.ts.map +0 -1
- package/editor/EditorKeyMap.d.ts +0 -28
- package/editor/EditorKeyMap.d.ts.map +0 -1
- package/editor/SelectionVisualizer.d.ts +0 -49
- package/editor/SelectionVisualizer.d.ts.map +0 -1
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
- package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
- package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +0 -1
- package/editor/actions/concrete/ComponentAddAction.d.ts +0 -15
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +0 -1
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +0 -11
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/EntityCreateAction.d.ts +0 -18
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +0 -1
- package/editor/actions/concrete/EntityRemoveAction.d.ts +0 -11
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +0 -47
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +0 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +0 -38
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +0 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +0 -23
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +0 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +0 -32
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +0 -1
- package/editor/actions/concrete/SelectionAddAction.d.ts +0 -19
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +0 -1
- package/editor/actions/concrete/SelectionClearAction.d.ts +0 -9
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +0 -1
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +0 -10
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts +0 -17
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +0 -1
- package/editor/actions/concrete/WriteGridValueAction.d.ts +0 -14
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +0 -1
- package/editor/camera/camera_framing.d.ts +0 -30
- package/editor/camera/camera_framing.d.ts.map +0 -1
- package/editor/clipboard.d.ts +0 -19
- package/editor/clipboard.d.ts.map +0 -1
- package/editor/ecs/EditorEntity.d.ts +0 -16
- package/editor/ecs/EditorEntity.d.ts.map +0 -1
- package/editor/ecs/EditorEntitySystem.d.ts +0 -8
- package/editor/ecs/EditorEntitySystem.d.ts.map +0 -1
- package/editor/ecs/component/editors/ColorEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ColorEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +0 -7
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +0 -16
- package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +0 -7
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +0 -7
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +0 -8
- package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +0 -12
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +0 -8
- package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +0 -15
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +0 -1
- package/editor/ecs/component/editors/common/noEditor.d.ts +0 -3
- package/editor/ecs/component/editors/common/noEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +0 -22
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +0 -20
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +0 -12
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +0 -14
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +0 -52
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +0 -47
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +0 -16
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +0 -30
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +0 -42
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +0 -20
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +0 -8
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +0 -19
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +0 -39
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +0 -16
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +0 -19
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +0 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +0 -6
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +0 -7
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +0 -1
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- package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts +0 -10
- package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts.map +0 -1
- package/src/engine/graphics/three/material/iterate_three_material_textures.js +0 -33
- package/src/engine/graphics/three/three_object_replace_materials.d.ts +0 -7
- package/src/engine/graphics/three/three_object_replace_materials.d.ts.map +0 -1
- package/src/engine/graphics/three/three_object_replace_materials.js +0 -13
- package/src/engine/graphics/util/promiseMaterialLoaded.d.ts +0 -7
- package/src/engine/graphics/util/promiseMaterialLoaded.d.ts.map +0 -1
- package/src/engine/graphics/util/promiseMaterialLoaded.js +0 -28
- package/src/engine/graphics/util/promiseTextureLoaded.d.ts +0 -7
- package/src/engine/graphics/util/promiseTextureLoaded.d.ts.map +0 -1
- package/src/engine/graphics/util/promiseTextureLoaded.js +0 -31
- package/src/view/minimap/gl/MinimapTerrainGL.d.ts +0 -25
- package/src/view/minimap/gl/MinimapTerrainGL.d.ts.map +0 -1
- package/src/view/minimap/gl/MinimapTerrainGL.js +0 -188
- package/src/view/minimap/gl/buildMaterial.d.ts +0 -7
- package/src/view/minimap/gl/buildMaterial.d.ts.map +0 -1
- package/src/view/minimap/gl/buildMaterial.js +0 -94
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import {
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BVH,
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COLUMN_CHILD_1,
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COLUMN_CHILD_2,
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COLUMN_USER_DATA,
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ELEMENT_WORD_COUNT,
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NULL_NODE
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} from "../../../../core/bvh2/bvh3/BVH.js";
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import { ebvh_build_for_geometry_morton } from "../../../../core/bvh2/bvh3/ebvh_build_for_geometry_morton.js";
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import { ebvh_optimize_treelet } from "../../../../core/bvh2/bvh3/ebvh_optimize_treelet.js";
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import { bvh_query_user_data_ray_segment } from "../../../../core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js";
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import { array_copy } from "../../../../core/collection/array/array_copy.js";
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import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../../core/collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
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import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
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import { aabb3_from_v3_array } from "../../../../core/geom/3d/aabb/aabb3_from_v3_array.js";
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import { aabb3_intersects_ray_segment } from "../../../../core/geom/3d/aabb/aabb3_intersects_ray_segment.js";
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import { SurfacePoint3 } from "../../../../core/geom/3d/SurfacePoint3.js";
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import { tri3_ray_intersection_indexed } from "../../../../core/geom/3d/triangle/tri3_ray_intersection_indexed.js";
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import Vector4 from "../../../../core/geom/Vector4.js";
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import { StandardAttributes } from "../../../../shade/renderer/geometry/StandardAttributes.js";
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import { query_bvh_geometry_nearest } from "../../geometry/buffered/query/query_bvh_geometry_nearest.js";
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import { computeBoundingSphereFromVertexData } from "../../geometry/computeBoundingSphereFromVertexData.js";
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import { construct_ray_hit_from_geometry } from "./geometry/construct_ray_hit_from_geometry.js";
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/**
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*
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* @type {number[]|Uint32Array}
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*/
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const scratch_uint32_array = new Uint32Array(4096);
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/**
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*
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* @type {number[]}
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*/
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const v3_scratch_0 = [];
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const stack = SCRATCH_UINT32_TRAVERSAL_STACK;
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export class BufferedGeometryBVH {
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/**
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* @type {Uint32Array}
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*/
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#morton_codes
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#bounds = new AABB3()
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#bounds_sphere = new Float32Array(4);
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/**
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*
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* @type {BVH}
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* @private
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*/
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#bvh = new BVH();
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/**
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*
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* @param {AABB3|number[]} out
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*/
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getBounds(out) {
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array_copy(this.#bounds, 0, out, 0, 6);
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}
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/**
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*
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* @type {Geometry|null}
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* @private
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*/
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__geometry = null;
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/**
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*
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* @type {number[]|null}
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* @private
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*/
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__geometry_index = null;
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/**
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*
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* @type {number[]|null}
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* @private
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*/
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__geometry_positions = null;
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/**
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*
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* @type {number}
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* @private
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*/
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__triangle_count = 0;
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/**
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* Build the triangle BVH over a geometry's own vertex arrays.
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*
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* Everything below `build` works on the two raw arrays rather than on the geometry, which is
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* why porting this off three touched four lines: `Geometry.ensureIndex` is what
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* `makeGeometryIndexed` was, and an `Attribute`'s `data` is tightly packed, so the positions
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* need no de-interleaving to be read in triples.
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*
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* @param {Geometry} geometry must carry a `position` attribute
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*/
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build(geometry) {
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geometry.ensureIndex();
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this.__geometry = geometry;
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const index_array = geometry.index.data;
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const array_positions = geometry.getAttribute(StandardAttributes.Position).data;
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this.__geometry_positions = array_positions;
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this.__geometry_index = index_array;
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this.__triangle_count = index_array.length / 3;
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this.#morton_codes = new Uint32Array(this.__triangle_count);
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const bvh = this.#bvh;
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aabb3_from_v3_array(this.#bounds, array_positions, array_positions.length);
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ebvh_build_for_geometry_morton(
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bvh,
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index_array,
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array_positions,
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this.#morton_codes,
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this.#bounds,
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2
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);
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for (let i = 0; i < 3; i++) {
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ebvh_optimize_treelet(bvh);
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}
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//
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// ebvh_build_for_geometry_incremental(bvh, index_array, array_positions, 1);
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// remove any extra unused space
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bvh.trim();
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const r = new Vector4();
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computeBoundingSphereFromVertexData(array_positions, r);
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r.toArray(this.#bounds_sphere);
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}
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/**
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* Tests ray for occlusion
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* Returns true if ray hits anything at all
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* @param {Ray3} ray
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* @returns {boolean}
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*/
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occluded(ray) {
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const indices = this.__geometry_index;
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const positions = this.__geometry_positions;
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const origin_x = ray[0];
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const origin_y = ray[1];
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const origin_z = ray[2];
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const direction_x = ray[3];
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const direction_y = ray[4];
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const direction_z = ray[5];
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const max_distance = ray[6];
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const bvh = this.#bvh;
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const root = bvh.root;
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if (root === NULL_NODE) {
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// empty geometry cannot occlude anything
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return false;
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}
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/**
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* Move stack pointer to local variable scope to avoid de-referencing inside the loop
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* @type {number}
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*/
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let pointer = stack.pointer;
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/**
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*
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* @type {number}
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*/
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const stack_top = pointer;
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stack[pointer++] = root;
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/*
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For performance, we bind data directly to avoid extra copies required to read out AABB
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*/
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const float32 = bvh.__data_float32;
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const uint32 = bvh.__data_uint32;
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const inv_direction_x = 1 / direction_x;
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const inv_direction_y = 1 / direction_y;
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const inv_direction_z = 1 / direction_z;
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do {
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--pointer;
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/**
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*
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* @type {number}
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*/
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const node = stack[pointer];
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const address = node * ELEMENT_WORD_COUNT;
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// test node against the ray
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const intersects = aabb3_intersects_ray_segment(
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float32[address], float32[address + 1], float32[address + 2],
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float32[address + 3], float32[address + 4], float32[address + 5],
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origin_x, origin_y, origin_z,
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inv_direction_x, inv_direction_y, inv_direction_z,
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0, max_distance
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);
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if (!intersects) {
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continue;
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}
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// get fist child to check if this is a leaf node or not
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const child_1 = uint32[address + COLUMN_CHILD_1];
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if (child_1 !== NULL_NODE) {
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// this is not a leaf node, push children onto traversal stack
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const child_2 = uint32[address + COLUMN_CHILD_2];
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stack[pointer++] = child_2;
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stack[pointer++] = child_1;
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} else {
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// leaf node
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const triangle_index = uint32[address + COLUMN_USER_DATA];
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const intersection_found = tri3_ray_intersection_indexed(
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v3_scratch_0,
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origin_x, origin_y, origin_z,
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direction_x, direction_y, direction_z,
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indices, triangle_index,
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positions
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);
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if (!intersection_found) {
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continue;
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}
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const t = v3_scratch_0[0];
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if (t < max_distance && t > 0) {
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return true;
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}
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}
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} while (pointer > stack_top);
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return false;
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}
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/**
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*
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* @param {SurfacePoint3} result
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* @param {number} x
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* @param {number} y
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* @param {number} z
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* @returns {boolean} true if result is found, only false when geometry is empty
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*/
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nearestSurfacePoint(result, x, y, z) {
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const indices = this.__geometry_index;
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const positions = this.__geometry_positions;
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const bvh = this.#bvh;
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return query_bvh_geometry_nearest(result, bvh, positions, indices, x, y, z, Infinity);
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}
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/**
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* Code is largely inlined, to avoid extra checks
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* NOTE: raycast is performed in local coordinate space
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* @param {number[]} output
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* @param {number[]|Ray3} ray
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* @returns {number} distance along the ray, negative if no hit
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*/
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raycast2(output, ray) {
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const indices = this.__geometry_index;
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const positions = this.__geometry_positions;
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const origin_x = ray[0];
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const origin_y = ray[1];
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const origin_z = ray[2];
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const direction_x = ray[3];
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const direction_y = ray[4];
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const direction_z = ray[5];
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const max_distance = ray[6];
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const bvh = this.#bvh;
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const root = bvh.root;
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if (root === NULL_NODE) {
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return -1;
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}
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/**
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* Move stack pointer to local variable scope to avoid de-referencing inside the loop
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* @type {number}
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*/
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let pointer = stack.pointer;
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let nearest_hit_distance = max_distance;
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let best_index = -1;
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let best_u = 0;
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let best_v = 0;
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/**
|
|
331
|
+
*
|
|
332
|
+
* @type {number}
|
|
333
|
+
*/
|
|
334
|
+
const stack_top = pointer;
|
|
335
|
+
|
|
336
|
+
stack[pointer++] = root;
|
|
337
|
+
|
|
338
|
+
|
|
339
|
+
/*
|
|
340
|
+
For performance, we bind data directly to avoid extra copies required to read out AABB
|
|
341
|
+
*/
|
|
342
|
+
const float32 = bvh.__data_float32;
|
|
343
|
+
const uint32 = bvh.__data_uint32;
|
|
344
|
+
|
|
345
|
+
|
|
346
|
+
const inv_direction_x = 1 / direction_x;
|
|
347
|
+
const inv_direction_y = 1 / direction_y;
|
|
348
|
+
const inv_direction_z = 1 / direction_z;
|
|
349
|
+
|
|
350
|
+
do {
|
|
351
|
+
|
|
352
|
+
--pointer;
|
|
353
|
+
|
|
354
|
+
/**
|
|
355
|
+
*
|
|
356
|
+
* @type {number}
|
|
357
|
+
*/
|
|
358
|
+
const node = stack[pointer];
|
|
359
|
+
|
|
360
|
+
const address = node * ELEMENT_WORD_COUNT;
|
|
361
|
+
|
|
362
|
+
// test node against the ray
|
|
363
|
+
const intersects = aabb3_intersects_ray_segment(
|
|
364
|
+
float32[address], float32[address + 1], float32[address + 2],
|
|
365
|
+
float32[address + 3], float32[address + 4], float32[address + 5],
|
|
366
|
+
origin_x, origin_y, origin_z,
|
|
367
|
+
inv_direction_x, inv_direction_y, inv_direction_z,
|
|
368
|
+
0, nearest_hit_distance
|
|
369
|
+
);
|
|
370
|
+
|
|
371
|
+
if (!intersects) {
|
|
372
|
+
continue;
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
// get fist child to check if this is a leaf node or not
|
|
376
|
+
const child_1 = uint32[address + COLUMN_CHILD_1];
|
|
377
|
+
|
|
378
|
+
if (child_1 !== NULL_NODE) {
|
|
379
|
+
|
|
380
|
+
// this is not a leaf node, push children onto traversal stack
|
|
381
|
+
const child_2 = uint32[address + COLUMN_CHILD_2];
|
|
382
|
+
|
|
383
|
+
stack[pointer++] = child_2;
|
|
384
|
+
stack[pointer++] = child_1;
|
|
385
|
+
|
|
386
|
+
} else {
|
|
387
|
+
// leaf node
|
|
388
|
+
|
|
389
|
+
const triangle_index = uint32[address + COLUMN_USER_DATA];
|
|
390
|
+
|
|
391
|
+
const intersection_found = tri3_ray_intersection_indexed(
|
|
392
|
+
v3_scratch_0,
|
|
393
|
+
origin_x, origin_y, origin_z,
|
|
394
|
+
direction_x, direction_y, direction_z,
|
|
395
|
+
indices, triangle_index,
|
|
396
|
+
positions
|
|
397
|
+
);
|
|
398
|
+
|
|
399
|
+
if (!intersection_found) {
|
|
400
|
+
continue;
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
const t = v3_scratch_0[0];
|
|
404
|
+
|
|
405
|
+
if (t < nearest_hit_distance && t > 0) {
|
|
406
|
+
nearest_hit_distance = t;
|
|
407
|
+
|
|
408
|
+
best_index = triangle_index;
|
|
409
|
+
best_u = v3_scratch_0[1];
|
|
410
|
+
best_v = v3_scratch_0[2];
|
|
411
|
+
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
}
|
|
415
|
+
} while (pointer > stack_top);
|
|
416
|
+
|
|
417
|
+
if (nearest_hit_distance === max_distance) {
|
|
418
|
+
// no hit
|
|
419
|
+
return -1;
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
construct_ray_hit_from_geometry(output, indices, positions, best_index, nearest_hit_distance, best_u, best_v);
|
|
423
|
+
|
|
424
|
+
return nearest_hit_distance;
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
/**
|
|
428
|
+
* NOTE: raycast is performed in local coordinate space
|
|
429
|
+
* @param {number[]} output
|
|
430
|
+
* @param {number[]|Ray3} ray
|
|
431
|
+
* @returns {number} distance along the ray, negative if no hit
|
|
432
|
+
*/
|
|
433
|
+
raycast(output, ray) {
|
|
434
|
+
|
|
435
|
+
const indices = this.__geometry_index;
|
|
436
|
+
const positions = this.__geometry_positions;
|
|
437
|
+
|
|
438
|
+
const origin_x = ray[0];
|
|
439
|
+
const origin_y = ray[1];
|
|
440
|
+
const origin_z = ray[2];
|
|
441
|
+
|
|
442
|
+
const direction_x = ray[3];
|
|
443
|
+
const direction_y = ray[4];
|
|
444
|
+
const direction_z = ray[5];
|
|
445
|
+
|
|
446
|
+
const max_distance = ray[6];
|
|
447
|
+
|
|
448
|
+
const bvh = this.#bvh;
|
|
449
|
+
|
|
450
|
+
const count = bvh_query_user_data_ray_segment(
|
|
451
|
+
scratch_uint32_array, 0,
|
|
452
|
+
bvh, bvh.root,
|
|
453
|
+
origin_x, origin_y, origin_z,
|
|
454
|
+
direction_x, direction_y, direction_z,
|
|
455
|
+
0, max_distance
|
|
456
|
+
);
|
|
457
|
+
|
|
458
|
+
if (count === 0) {
|
|
459
|
+
// no bvh hit, early exit
|
|
460
|
+
return -1;
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
|
|
464
|
+
let nearest_hit_distance = max_distance;
|
|
465
|
+
|
|
466
|
+
let best_index = -1;
|
|
467
|
+
let best_u = 0;
|
|
468
|
+
let best_v = 0;
|
|
469
|
+
|
|
470
|
+
// check triangles found via BVH
|
|
471
|
+
for (let i = 0; i < count; i++) {
|
|
472
|
+
const triangle_index = scratch_uint32_array[i];
|
|
473
|
+
|
|
474
|
+
const intersection_found = tri3_ray_intersection_indexed(
|
|
475
|
+
v3_scratch_0,
|
|
476
|
+
origin_x, origin_y, origin_z,
|
|
477
|
+
direction_x, direction_y, direction_z,
|
|
478
|
+
indices, triangle_index,
|
|
479
|
+
positions
|
|
480
|
+
);
|
|
481
|
+
|
|
482
|
+
if (!intersection_found) {
|
|
483
|
+
continue;
|
|
484
|
+
}
|
|
485
|
+
|
|
486
|
+
const t = v3_scratch_0[0];
|
|
487
|
+
|
|
488
|
+
if (t < nearest_hit_distance && t > 0) {
|
|
489
|
+
nearest_hit_distance = t;
|
|
490
|
+
|
|
491
|
+
best_index = triangle_index;
|
|
492
|
+
best_u = v3_scratch_0[1];
|
|
493
|
+
best_v = v3_scratch_0[2];
|
|
494
|
+
|
|
495
|
+
}
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
if (nearest_hit_distance === max_distance) {
|
|
499
|
+
// no hit
|
|
500
|
+
return -1;
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
construct_ray_hit_from_geometry(output, indices, positions, best_index, nearest_hit_distance, best_u, best_v);
|
|
504
|
+
|
|
505
|
+
return nearest_hit_distance;
|
|
506
|
+
}
|
|
507
|
+
}
|
|
@@ -16,9 +16,9 @@ export class PathTracedMesh {
|
|
|
16
16
|
bvh: BufferedGeometryBVH | null;
|
|
17
17
|
/**
|
|
18
18
|
*
|
|
19
|
-
* @type {
|
|
19
|
+
* @type {Geometry|null}
|
|
20
20
|
*/
|
|
21
|
-
geometry:
|
|
21
|
+
geometry: Geometry | null;
|
|
22
22
|
/**
|
|
23
23
|
*
|
|
24
24
|
* @type {StandardMaterial|null}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PathTracedMesh.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/PathTracedMesh.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"PathTracedMesh.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/PathTracedMesh.js"],"names":[],"mappings":"AAiBA;IACI;;;OAGG;IACH,IAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,KAAK,CAEI;IAEnB;;;OAGG;IACH,KAFU,sBAAoB,IAAI,CAEvB;IAGX;;;OAGG;IACH,UAFU,WAAS,IAAI,CAEP;IAEhB;;;OAGG;IACH,UAFU,mBAAiB,IAAI,CAEf;IAYhB,sCAEC;IAED,kCAEC;IAED,2BAoBC;IAED,sBAGC;IAED,iCAUC;IAED,8BAEC;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAWnB;IAED;;;;;;OAMG;IACH,SALW,MAAM,EAAE,OACR,MAAM,EAAE,GAAC,IAAI,aACb,MAAM,GACJ,MAAM,CA4BlB;;CACJ;sBA/JqB,wCAAwC;qBAMzC,sCAAsC"}
|