@woosh/meep-engine 3.0.1 → 3.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (601) hide show
  1. package/README.md +9 -2
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
  4. package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
  5. package/editor/ecs/component/TypeEditor.d.ts +24 -24
  6. package/editor/ecs/component/createFieldEditor.d.ts +8 -8
  7. package/editor/ecs/component/createObjectEditor.d.ts +13 -13
  8. package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
  9. package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
  10. package/editor/prototypeEditorShell.js +0 -2
  11. package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
  12. package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
  13. package/editor/view/ecs/components/common/LineView.d.ts +11 -11
  14. package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
  15. package/editor/view/ecs/components/common/TextController.d.ts +20 -20
  16. package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
  17. package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
  18. package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
  19. package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
  20. package/editor/view/node-graph/NodeView.d.ts +25 -25
  21. package/editor/view/node-graph/PortView.d.ts +22 -22
  22. package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
  23. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
  24. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
  25. package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
  26. package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
  27. package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
  28. package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
  29. package/package.json +3 -4
  30. package/src/avif/codec/dec/avif_dec.d.ts +3 -15
  31. package/src/avif/codec/enc/avif_enc.d.ts +3 -38
  32. package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
  33. package/src/avif/decode.d.ts +2 -66
  34. package/src/avif/decode.d.ts.map +1 -1
  35. package/src/avif/encode.d.ts +2 -27
  36. package/src/avif/encode.d.ts.map +1 -1
  37. package/src/avif/index.d.ts +2 -2
  38. package/src/avif/index.d.ts.map +1 -1
  39. package/src/avif/meta.d.ts +23 -39
  40. package/src/avif/meta.d.ts.map +1 -1
  41. package/src/avif/utils.d.ts +16 -16
  42. package/src/avif/utils.d.ts.map +1 -1
  43. package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
  44. package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
  45. package/src/core/bvh2/visual/BVHGeometry.js +131 -129
  46. package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
  47. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
  48. package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
  49. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
  50. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  51. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
  52. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  53. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
  54. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
  55. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
  56. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
  57. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  58. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
  59. package/src/engine/Engine.d.ts.map +1 -1
  60. package/src/engine/Engine.js +1 -2
  61. package/src/engine/EngineHarness.d.ts.map +1 -1
  62. package/src/engine/EngineHarness.js +6 -1
  63. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
  64. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
  65. package/src/engine/asset/GameAssetType.js +5 -0
  66. package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
  67. package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
  68. package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
  69. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  70. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
  71. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
  72. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  73. package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
  74. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  75. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +0 -2
  76. package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
  77. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
  78. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
  79. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
  80. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
  81. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
  82. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
  83. package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
  85. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
  86. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
  88. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  89. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
  90. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
  91. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
  92. package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
  93. package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
  94. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  95. package/src/engine/graphics/ecs/water/Water.js +104 -215
  96. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
  97. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
  98. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
  99. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
  100. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
  101. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
  102. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
  103. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
  104. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  105. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
  106. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
  107. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
  108. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
  109. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
  110. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
  111. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
  112. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
  113. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
  114. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
  115. package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
  116. package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
  117. package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
  118. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  119. package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
  120. package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
  121. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
  122. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
  123. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
  124. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
  125. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  126. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
  127. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
  128. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
  129. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
  130. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
  131. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
  132. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
  133. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
  134. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  135. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
  136. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
  137. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
  138. package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
  139. package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
  140. package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
  141. package/src/engine/graphics3/WaterSystem3.js +1 -1
  142. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  143. package/src/shade/RENDERER_CONTRACT.md +568 -0
  144. package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
  145. package/src/shade/renderer/geometry/Geometry.js +6 -5
  146. package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
  147. package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
  148. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
  149. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
  150. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
  151. package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
  152. package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
  153. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
  154. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
  155. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
  156. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
  157. package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
  158. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
  159. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
  161. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
  162. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
  163. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
  164. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  165. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
  166. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
  167. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
  168. package/editor/Editor.d.ts +0 -162
  169. package/editor/Editor.d.ts.map +0 -1
  170. package/editor/EditorCameraNavigation.d.ts +0 -21
  171. package/editor/EditorCameraNavigation.d.ts.map +0 -1
  172. package/editor/EditorKeyMap.d.ts +0 -28
  173. package/editor/EditorKeyMap.d.ts.map +0 -1
  174. package/editor/SelectionVisualizer.d.ts +0 -49
  175. package/editor/SelectionVisualizer.d.ts.map +0 -1
  176. package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
  177. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
  178. package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
  179. package/editor/actions/concrete/ArrayCopyAction.d.ts.map +0 -1
  180. package/editor/actions/concrete/ComponentAddAction.d.ts +0 -15
  181. package/editor/actions/concrete/ComponentAddAction.d.ts.map +0 -1
  182. package/editor/actions/concrete/ComponentRemoveAction.d.ts +0 -11
  183. package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +0 -1
  184. package/editor/actions/concrete/EntityCreateAction.d.ts +0 -18
  185. package/editor/actions/concrete/EntityCreateAction.d.ts.map +0 -1
  186. package/editor/actions/concrete/EntityRemoveAction.d.ts +0 -11
  187. package/editor/actions/concrete/EntityRemoveAction.d.ts.map +0 -1
  188. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +0 -47
  189. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +0 -1
  190. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +0 -38
  191. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +0 -1
  192. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +0 -23
  193. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +0 -1
  194. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +0 -32
  195. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +0 -1
  196. package/editor/actions/concrete/SelectionAddAction.d.ts +0 -19
  197. package/editor/actions/concrete/SelectionAddAction.d.ts.map +0 -1
  198. package/editor/actions/concrete/SelectionClearAction.d.ts +0 -9
  199. package/editor/actions/concrete/SelectionClearAction.d.ts.map +0 -1
  200. package/editor/actions/concrete/SelectionRemoveAction.d.ts +0 -10
  201. package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +0 -1
  202. package/editor/actions/concrete/TransformModifyAction.d.ts +0 -17
  203. package/editor/actions/concrete/TransformModifyAction.d.ts.map +0 -1
  204. package/editor/actions/concrete/WriteGridValueAction.d.ts +0 -14
  205. package/editor/actions/concrete/WriteGridValueAction.d.ts.map +0 -1
  206. package/editor/camera/camera_framing.d.ts +0 -30
  207. package/editor/camera/camera_framing.d.ts.map +0 -1
  208. package/editor/clipboard.d.ts +0 -19
  209. package/editor/clipboard.d.ts.map +0 -1
  210. package/editor/ecs/EditorEntity.d.ts +0 -16
  211. package/editor/ecs/EditorEntity.d.ts.map +0 -1
  212. package/editor/ecs/EditorEntitySystem.d.ts +0 -8
  213. package/editor/ecs/EditorEntitySystem.d.ts.map +0 -1
  214. package/editor/ecs/component/editors/ColorEditor.d.ts +0 -7
  215. package/editor/ecs/component/editors/ColorEditor.d.ts.map +0 -1
  216. package/editor/ecs/component/editors/HTMLElementEditor.d.ts +0 -7
  217. package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +0 -1
  218. package/editor/ecs/component/editors/ImagePathEditor.d.ts +0 -7
  219. package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +0 -1
  220. package/editor/ecs/component/editors/LargeStringEditor.d.ts +0 -16
  221. package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +0 -1
  222. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +0 -7
  223. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +0 -1
  224. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +0 -7
  225. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +0 -1
  226. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +0 -7
  227. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +0 -1
  228. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +0 -7
  229. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +0 -1
  230. package/editor/ecs/component/editors/ObservedStringEditor.d.ts +0 -7
  231. package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +0 -1
  232. package/editor/ecs/component/editors/Sampler2DEditor.d.ts +0 -7
  233. package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +0 -1
  234. package/editor/ecs/component/editors/collection/ListEditor.d.ts +0 -8
  235. package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +0 -1
  236. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +0 -12
  237. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +0 -1
  238. package/editor/ecs/component/editors/common/EnumEditor.d.ts +0 -8
  239. package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +0 -1
  240. package/editor/ecs/component/editors/common/makeV3_editor.d.ts +0 -15
  241. package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +0 -1
  242. package/editor/ecs/component/editors/common/noEditor.d.ts +0 -3
  243. package/editor/ecs/component/editors/common/noEditor.d.ts.map +0 -1
  244. package/editor/ecs/component/editors/common/two_way_sync.d.ts +0 -22
  245. package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +0 -1
  246. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +0 -7
  247. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +0 -1
  248. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +0 -20
  249. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +0 -1
  250. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +0 -12
  251. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +0 -1
  252. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +0 -14
  253. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +0 -1
  254. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +0 -52
  255. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +0 -1
  256. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +0 -47
  257. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +0 -1
  258. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +0 -16
  259. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +0 -1
  260. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +0 -30
  261. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +0 -1
  262. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +0 -42
  263. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +0 -1
  264. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +0 -20
  265. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +0 -1
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  547. package/src/engine/graphics/material/optimization/MaterialDescriptor.js +0 -43
  548. package/src/engine/graphics/material/optimization/UvContext.d.ts +0 -14
  549. package/src/engine/graphics/material/optimization/UvContext.d.ts.map +0 -1
  550. package/src/engine/graphics/material/optimization/UvContext.js +0 -16
  551. package/src/engine/graphics/material/optimization/is_compliant_mesh.d.ts +0 -7
  552. package/src/engine/graphics/material/optimization/is_compliant_mesh.d.ts.map +0 -1
  553. package/src/engine/graphics/material/optimization/is_compliant_mesh.js +0 -71
  554. package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.d.ts +0 -21
  555. package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.d.ts.map +0 -1
  556. package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.js +0 -109
  557. package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.d.ts +0 -7
  558. package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.d.ts.map +0 -1
  559. package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.js +0 -69
  560. package/src/engine/graphics/shaders/CopyShader.d.ts +0 -16
  561. package/src/engine/graphics/shaders/CopyShader.d.ts.map +0 -1
  562. package/src/engine/graphics/shaders/CopyShader.js +0 -48
  563. package/src/engine/graphics/texture/CheckersTexture.d.ts +0 -11
  564. package/src/engine/graphics/texture/CheckersTexture.d.ts.map +0 -1
  565. package/src/engine/graphics/texture/CheckersTexture.js +0 -25
  566. package/src/engine/graphics/texture/makeOnePixelTexture.d.ts +0 -9
  567. package/src/engine/graphics/texture/makeOnePixelTexture.d.ts.map +0 -1
  568. package/src/engine/graphics/texture/makeOnePixelTexture.js +0 -21
  569. package/src/engine/graphics/texture/whitePixelTexture.d.ts +0 -6
  570. package/src/engine/graphics/texture/whitePixelTexture.d.ts.map +0 -1
  571. package/src/engine/graphics/texture/whitePixelTexture.js +0 -9
  572. package/src/engine/graphics/three/ThreeFactory.d.ts +0 -36
  573. package/src/engine/graphics/three/ThreeFactory.d.ts.map +0 -1
  574. package/src/engine/graphics/three/ThreeFactory.js +0 -70
  575. package/src/engine/graphics/three/cloneObject3D.d.ts +0 -7
  576. package/src/engine/graphics/three/cloneObject3D.d.ts.map +0 -1
  577. package/src/engine/graphics/three/cloneObject3D.js +0 -70
  578. package/src/engine/graphics/three/compare_three_objects.d.ts +0 -7
  579. package/src/engine/graphics/three/compare_three_objects.d.ts.map +0 -1
  580. package/src/engine/graphics/three/compare_three_objects.js +0 -8
  581. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.d.ts +0 -8
  582. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.d.ts.map +0 -1
  583. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.js +0 -46
  584. package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts +0 -10
  585. package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts.map +0 -1
  586. package/src/engine/graphics/three/material/iterate_three_material_textures.js +0 -33
  587. package/src/engine/graphics/three/three_object_replace_materials.d.ts +0 -7
  588. package/src/engine/graphics/three/three_object_replace_materials.d.ts.map +0 -1
  589. package/src/engine/graphics/three/three_object_replace_materials.js +0 -13
  590. package/src/engine/graphics/util/promiseMaterialLoaded.d.ts +0 -7
  591. package/src/engine/graphics/util/promiseMaterialLoaded.d.ts.map +0 -1
  592. package/src/engine/graphics/util/promiseMaterialLoaded.js +0 -28
  593. package/src/engine/graphics/util/promiseTextureLoaded.d.ts +0 -7
  594. package/src/engine/graphics/util/promiseTextureLoaded.d.ts.map +0 -1
  595. package/src/engine/graphics/util/promiseTextureLoaded.js +0 -31
  596. package/src/view/minimap/gl/MinimapTerrainGL.d.ts +0 -25
  597. package/src/view/minimap/gl/MinimapTerrainGL.d.ts.map +0 -1
  598. package/src/view/minimap/gl/MinimapTerrainGL.js +0 -188
  599. package/src/view/minimap/gl/buildMaterial.d.ts +0 -7
  600. package/src/view/minimap/gl/buildMaterial.d.ts.map +0 -1
  601. package/src/view/minimap/gl/buildMaterial.js +0 -94
@@ -0,0 +1,507 @@
1
+ import {
2
+ BVH,
3
+ COLUMN_CHILD_1,
4
+ COLUMN_CHILD_2,
5
+ COLUMN_USER_DATA,
6
+ ELEMENT_WORD_COUNT,
7
+ NULL_NODE
8
+ } from "../../../../core/bvh2/bvh3/BVH.js";
9
+ import { ebvh_build_for_geometry_morton } from "../../../../core/bvh2/bvh3/ebvh_build_for_geometry_morton.js";
10
+ import { ebvh_optimize_treelet } from "../../../../core/bvh2/bvh3/ebvh_optimize_treelet.js";
11
+ import { bvh_query_user_data_ray_segment } from "../../../../core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js";
12
+ import { array_copy } from "../../../../core/collection/array/array_copy.js";
13
+ import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../../core/collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
14
+ import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
15
+ import { aabb3_from_v3_array } from "../../../../core/geom/3d/aabb/aabb3_from_v3_array.js";
16
+ import { aabb3_intersects_ray_segment } from "../../../../core/geom/3d/aabb/aabb3_intersects_ray_segment.js";
17
+ import { SurfacePoint3 } from "../../../../core/geom/3d/SurfacePoint3.js";
18
+
19
+ import { tri3_ray_intersection_indexed } from "../../../../core/geom/3d/triangle/tri3_ray_intersection_indexed.js";
20
+ import Vector4 from "../../../../core/geom/Vector4.js";
21
+ import { StandardAttributes } from "../../../../shade/renderer/geometry/StandardAttributes.js";
22
+ import { query_bvh_geometry_nearest } from "../../geometry/buffered/query/query_bvh_geometry_nearest.js";
23
+ import { computeBoundingSphereFromVertexData } from "../../geometry/computeBoundingSphereFromVertexData.js";
24
+ import { construct_ray_hit_from_geometry } from "./geometry/construct_ray_hit_from_geometry.js";
25
+
26
+ /**
27
+ *
28
+ * @type {number[]|Uint32Array}
29
+ */
30
+ const scratch_uint32_array = new Uint32Array(4096);
31
+ /**
32
+ *
33
+ * @type {number[]}
34
+ */
35
+ const v3_scratch_0 = [];
36
+
37
+ const stack = SCRATCH_UINT32_TRAVERSAL_STACK;
38
+
39
+ export class BufferedGeometryBVH {
40
+ /**
41
+ * @type {Uint32Array}
42
+ */
43
+ #morton_codes
44
+
45
+ #bounds = new AABB3()
46
+
47
+ #bounds_sphere = new Float32Array(4);
48
+
49
+
50
+ /**
51
+ *
52
+ * @type {BVH}
53
+ * @private
54
+ */
55
+ #bvh = new BVH();
56
+
57
+ /**
58
+ *
59
+ * @param {AABB3|number[]} out
60
+ */
61
+ getBounds(out) {
62
+ array_copy(this.#bounds, 0, out, 0, 6);
63
+ }
64
+
65
+ /**
66
+ *
67
+ * @type {Geometry|null}
68
+ * @private
69
+ */
70
+ __geometry = null;
71
+
72
+ /**
73
+ *
74
+ * @type {number[]|null}
75
+ * @private
76
+ */
77
+ __geometry_index = null;
78
+
79
+ /**
80
+ *
81
+ * @type {number[]|null}
82
+ * @private
83
+ */
84
+ __geometry_positions = null;
85
+
86
+ /**
87
+ *
88
+ * @type {number}
89
+ * @private
90
+ */
91
+ __triangle_count = 0;
92
+
93
+ /**
94
+ * Build the triangle BVH over a geometry's own vertex arrays.
95
+ *
96
+ * Everything below `build` works on the two raw arrays rather than on the geometry, which is
97
+ * why porting this off three touched four lines: `Geometry.ensureIndex` is what
98
+ * `makeGeometryIndexed` was, and an `Attribute`'s `data` is tightly packed, so the positions
99
+ * need no de-interleaving to be read in triples.
100
+ *
101
+ * @param {Geometry} geometry must carry a `position` attribute
102
+ */
103
+ build(geometry) {
104
+ geometry.ensureIndex();
105
+
106
+ this.__geometry = geometry;
107
+
108
+ const index_array = geometry.index.data;
109
+ const array_positions = geometry.getAttribute(StandardAttributes.Position).data;
110
+
111
+ this.__geometry_positions = array_positions;
112
+ this.__geometry_index = index_array;
113
+
114
+ this.__triangle_count = index_array.length / 3;
115
+
116
+ this.#morton_codes = new Uint32Array(this.__triangle_count);
117
+
118
+ const bvh = this.#bvh;
119
+
120
+ aabb3_from_v3_array(this.#bounds, array_positions, array_positions.length);
121
+
122
+ ebvh_build_for_geometry_morton(
123
+ bvh,
124
+ index_array,
125
+ array_positions,
126
+ this.#morton_codes,
127
+ this.#bounds,
128
+ 2
129
+ );
130
+
131
+ for (let i = 0; i < 3; i++) {
132
+ ebvh_optimize_treelet(bvh);
133
+ }
134
+
135
+ //
136
+ // ebvh_build_for_geometry_incremental(bvh, index_array, array_positions, 1);
137
+
138
+ // remove any extra unused space
139
+ bvh.trim();
140
+
141
+ const r = new Vector4();
142
+ computeBoundingSphereFromVertexData(array_positions, r);
143
+
144
+ r.toArray(this.#bounds_sphere);
145
+ }
146
+
147
+ /**
148
+ * Tests ray for occlusion
149
+ * Returns true if ray hits anything at all
150
+ * @param {Ray3} ray
151
+ * @returns {boolean}
152
+ */
153
+ occluded(ray) {
154
+ const indices = this.__geometry_index;
155
+ const positions = this.__geometry_positions;
156
+
157
+ const origin_x = ray[0];
158
+ const origin_y = ray[1];
159
+ const origin_z = ray[2];
160
+
161
+ const direction_x = ray[3];
162
+ const direction_y = ray[4];
163
+ const direction_z = ray[5];
164
+
165
+ const max_distance = ray[6];
166
+
167
+ const bvh = this.#bvh;
168
+
169
+ const root = bvh.root;
170
+
171
+ if (root === NULL_NODE) {
172
+ // empty geometry cannot occlude anything
173
+ return false;
174
+ }
175
+
176
+ /**
177
+ * Move stack pointer to local variable scope to avoid de-referencing inside the loop
178
+ * @type {number}
179
+ */
180
+ let pointer = stack.pointer;
181
+
182
+ /**
183
+ *
184
+ * @type {number}
185
+ */
186
+ const stack_top = pointer;
187
+
188
+ stack[pointer++] = root;
189
+
190
+
191
+ /*
192
+ For performance, we bind data directly to avoid extra copies required to read out AABB
193
+ */
194
+ const float32 = bvh.__data_float32;
195
+ const uint32 = bvh.__data_uint32;
196
+
197
+ const inv_direction_x = 1 / direction_x;
198
+ const inv_direction_y = 1 / direction_y;
199
+ const inv_direction_z = 1 / direction_z;
200
+
201
+ do {
202
+
203
+ --pointer;
204
+
205
+ /**
206
+ *
207
+ * @type {number}
208
+ */
209
+ const node = stack[pointer];
210
+
211
+ const address = node * ELEMENT_WORD_COUNT;
212
+
213
+ // test node against the ray
214
+ const intersects = aabb3_intersects_ray_segment(
215
+ float32[address], float32[address + 1], float32[address + 2],
216
+ float32[address + 3], float32[address + 4], float32[address + 5],
217
+ origin_x, origin_y, origin_z,
218
+ inv_direction_x, inv_direction_y, inv_direction_z,
219
+ 0, max_distance
220
+ );
221
+
222
+ if (!intersects) {
223
+ continue;
224
+ }
225
+
226
+ // get fist child to check if this is a leaf node or not
227
+ const child_1 = uint32[address + COLUMN_CHILD_1];
228
+
229
+ if (child_1 !== NULL_NODE) {
230
+
231
+ // this is not a leaf node, push children onto traversal stack
232
+ const child_2 = uint32[address + COLUMN_CHILD_2];
233
+
234
+ stack[pointer++] = child_2;
235
+ stack[pointer++] = child_1;
236
+
237
+
238
+ } else {
239
+ // leaf node
240
+
241
+ const triangle_index = uint32[address + COLUMN_USER_DATA];
242
+
243
+ const intersection_found = tri3_ray_intersection_indexed(
244
+ v3_scratch_0,
245
+ origin_x, origin_y, origin_z,
246
+ direction_x, direction_y, direction_z,
247
+ indices, triangle_index,
248
+ positions
249
+ );
250
+
251
+ if (!intersection_found) {
252
+ continue;
253
+ }
254
+
255
+ const t = v3_scratch_0[0];
256
+
257
+ if (t < max_distance && t > 0) {
258
+ return true;
259
+
260
+ }
261
+
262
+ }
263
+ } while (pointer > stack_top);
264
+
265
+
266
+ return false;
267
+ }
268
+
269
+ /**
270
+ *
271
+ * @param {SurfacePoint3} result
272
+ * @param {number} x
273
+ * @param {number} y
274
+ * @param {number} z
275
+ * @returns {boolean} true if result is found, only false when geometry is empty
276
+ */
277
+ nearestSurfacePoint(result, x, y, z) {
278
+
279
+ const indices = this.__geometry_index;
280
+ const positions = this.__geometry_positions;
281
+
282
+ const bvh = this.#bvh;
283
+
284
+ return query_bvh_geometry_nearest(result, bvh, positions, indices, x, y, z, Infinity);
285
+ }
286
+
287
+
288
+ /**
289
+ * Code is largely inlined, to avoid extra checks
290
+ * NOTE: raycast is performed in local coordinate space
291
+ * @param {number[]} output
292
+ * @param {number[]|Ray3} ray
293
+ * @returns {number} distance along the ray, negative if no hit
294
+ */
295
+ raycast2(output, ray) {
296
+
297
+ const indices = this.__geometry_index;
298
+ const positions = this.__geometry_positions;
299
+
300
+ const origin_x = ray[0];
301
+ const origin_y = ray[1];
302
+ const origin_z = ray[2];
303
+
304
+ const direction_x = ray[3];
305
+ const direction_y = ray[4];
306
+ const direction_z = ray[5];
307
+
308
+ const max_distance = ray[6];
309
+
310
+ const bvh = this.#bvh;
311
+
312
+ const root = bvh.root;
313
+
314
+ if (root === NULL_NODE) {
315
+ return -1;
316
+ }
317
+
318
+ /**
319
+ * Move stack pointer to local variable scope to avoid de-referencing inside the loop
320
+ * @type {number}
321
+ */
322
+ let pointer = stack.pointer;
323
+
324
+ let nearest_hit_distance = max_distance;
325
+
326
+ let best_index = -1;
327
+ let best_u = 0;
328
+ let best_v = 0;
329
+
330
+ /**
331
+ *
332
+ * @type {number}
333
+ */
334
+ const stack_top = pointer;
335
+
336
+ stack[pointer++] = root;
337
+
338
+
339
+ /*
340
+ For performance, we bind data directly to avoid extra copies required to read out AABB
341
+ */
342
+ const float32 = bvh.__data_float32;
343
+ const uint32 = bvh.__data_uint32;
344
+
345
+
346
+ const inv_direction_x = 1 / direction_x;
347
+ const inv_direction_y = 1 / direction_y;
348
+ const inv_direction_z = 1 / direction_z;
349
+
350
+ do {
351
+
352
+ --pointer;
353
+
354
+ /**
355
+ *
356
+ * @type {number}
357
+ */
358
+ const node = stack[pointer];
359
+
360
+ const address = node * ELEMENT_WORD_COUNT;
361
+
362
+ // test node against the ray
363
+ const intersects = aabb3_intersects_ray_segment(
364
+ float32[address], float32[address + 1], float32[address + 2],
365
+ float32[address + 3], float32[address + 4], float32[address + 5],
366
+ origin_x, origin_y, origin_z,
367
+ inv_direction_x, inv_direction_y, inv_direction_z,
368
+ 0, nearest_hit_distance
369
+ );
370
+
371
+ if (!intersects) {
372
+ continue;
373
+ }
374
+
375
+ // get fist child to check if this is a leaf node or not
376
+ const child_1 = uint32[address + COLUMN_CHILD_1];
377
+
378
+ if (child_1 !== NULL_NODE) {
379
+
380
+ // this is not a leaf node, push children onto traversal stack
381
+ const child_2 = uint32[address + COLUMN_CHILD_2];
382
+
383
+ stack[pointer++] = child_2;
384
+ stack[pointer++] = child_1;
385
+
386
+ } else {
387
+ // leaf node
388
+
389
+ const triangle_index = uint32[address + COLUMN_USER_DATA];
390
+
391
+ const intersection_found = tri3_ray_intersection_indexed(
392
+ v3_scratch_0,
393
+ origin_x, origin_y, origin_z,
394
+ direction_x, direction_y, direction_z,
395
+ indices, triangle_index,
396
+ positions
397
+ );
398
+
399
+ if (!intersection_found) {
400
+ continue;
401
+ }
402
+
403
+ const t = v3_scratch_0[0];
404
+
405
+ if (t < nearest_hit_distance && t > 0) {
406
+ nearest_hit_distance = t;
407
+
408
+ best_index = triangle_index;
409
+ best_u = v3_scratch_0[1];
410
+ best_v = v3_scratch_0[2];
411
+
412
+ }
413
+
414
+ }
415
+ } while (pointer > stack_top);
416
+
417
+ if (nearest_hit_distance === max_distance) {
418
+ // no hit
419
+ return -1;
420
+ }
421
+
422
+ construct_ray_hit_from_geometry(output, indices, positions, best_index, nearest_hit_distance, best_u, best_v);
423
+
424
+ return nearest_hit_distance;
425
+ }
426
+
427
+ /**
428
+ * NOTE: raycast is performed in local coordinate space
429
+ * @param {number[]} output
430
+ * @param {number[]|Ray3} ray
431
+ * @returns {number} distance along the ray, negative if no hit
432
+ */
433
+ raycast(output, ray) {
434
+
435
+ const indices = this.__geometry_index;
436
+ const positions = this.__geometry_positions;
437
+
438
+ const origin_x = ray[0];
439
+ const origin_y = ray[1];
440
+ const origin_z = ray[2];
441
+
442
+ const direction_x = ray[3];
443
+ const direction_y = ray[4];
444
+ const direction_z = ray[5];
445
+
446
+ const max_distance = ray[6];
447
+
448
+ const bvh = this.#bvh;
449
+
450
+ const count = bvh_query_user_data_ray_segment(
451
+ scratch_uint32_array, 0,
452
+ bvh, bvh.root,
453
+ origin_x, origin_y, origin_z,
454
+ direction_x, direction_y, direction_z,
455
+ 0, max_distance
456
+ );
457
+
458
+ if (count === 0) {
459
+ // no bvh hit, early exit
460
+ return -1;
461
+ }
462
+
463
+
464
+ let nearest_hit_distance = max_distance;
465
+
466
+ let best_index = -1;
467
+ let best_u = 0;
468
+ let best_v = 0;
469
+
470
+ // check triangles found via BVH
471
+ for (let i = 0; i < count; i++) {
472
+ const triangle_index = scratch_uint32_array[i];
473
+
474
+ const intersection_found = tri3_ray_intersection_indexed(
475
+ v3_scratch_0,
476
+ origin_x, origin_y, origin_z,
477
+ direction_x, direction_y, direction_z,
478
+ indices, triangle_index,
479
+ positions
480
+ );
481
+
482
+ if (!intersection_found) {
483
+ continue;
484
+ }
485
+
486
+ const t = v3_scratch_0[0];
487
+
488
+ if (t < nearest_hit_distance && t > 0) {
489
+ nearest_hit_distance = t;
490
+
491
+ best_index = triangle_index;
492
+ best_u = v3_scratch_0[1];
493
+ best_v = v3_scratch_0[2];
494
+
495
+ }
496
+ }
497
+
498
+ if (nearest_hit_distance === max_distance) {
499
+ // no hit
500
+ return -1;
501
+ }
502
+
503
+ construct_ray_hit_from_geometry(output, indices, positions, best_index, nearest_hit_distance, best_u, best_v);
504
+
505
+ return nearest_hit_distance;
506
+ }
507
+ }
@@ -16,9 +16,9 @@ export class PathTracedMesh {
16
16
  bvh: BufferedGeometryBVH | null;
17
17
  /**
18
18
  *
19
- * @type {THREE.BufferGeometry|null}
19
+ * @type {Geometry|null}
20
20
  */
21
- geometry: THREE.BufferGeometry | null;
21
+ geometry: Geometry | null;
22
22
  /**
23
23
  *
24
24
  * @type {StandardMaterial|null}
@@ -1 +1 @@
1
- {"version":3,"file":"PathTracedMesh.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/PathTracedMesh.js"],"names":[],"mappings":"AAgBA;IACI;;;OAGG;IACH,IAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,KAAK,CAEI;IAEnB;;;OAGG;IACH,KAFU,sBAAoB,IAAI,CAEvB;IAGX;;;OAGG;IACH,UAFU,MAAM,cAAc,GAAC,IAAI,CAEnB;IAEhB;;;OAGG;IACH,UAFU,mBAAiB,IAAI,CAEf;IAYhB,sCAEC;IAED,kCAEC;IAED,2BAqBC;IAED,sBAGC;IAED,iCAUC;IAED,8BAEC;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAWnB;IAED;;;;;;OAMG;IACH,SALW,MAAM,EAAE,OACR,MAAM,EAAE,GAAC,IAAI,aACb,MAAM,GACJ,MAAM,CA4BlB;;CACJ;sBA/JqB,wCAAwC;qBAMzC,sCAAsC"}
1
+ {"version":3,"file":"PathTracedMesh.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/PathTracedMesh.js"],"names":[],"mappings":"AAiBA;IACI;;;OAGG;IACH,IAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,KAAK,CAEI;IAEnB;;;OAGG;IACH,KAFU,sBAAoB,IAAI,CAEvB;IAGX;;;OAGG;IACH,UAFU,WAAS,IAAI,CAEP;IAEhB;;;OAGG;IACH,UAFU,mBAAiB,IAAI,CAEf;IAYhB,sCAEC;IAED,kCAEC;IAED,2BAoBC;IAED,sBAGC;IAED,iCAUC;IAED,8BAEC;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAWnB;IAED;;;;;;OAMG;IACH,SALW,MAAM,EAAE,OACR,MAAM,EAAE,GAAC,IAAI,aACb,MAAM,GACJ,MAAM,CA4BlB;;CACJ;sBA/JqB,wCAAwC;qBAMzC,sCAAsC"}