@woosh/meep-engine 3.0.1 → 3.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (601) hide show
  1. package/README.md +9 -2
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
  4. package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
  5. package/editor/ecs/component/TypeEditor.d.ts +24 -24
  6. package/editor/ecs/component/createFieldEditor.d.ts +8 -8
  7. package/editor/ecs/component/createObjectEditor.d.ts +13 -13
  8. package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
  9. package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
  10. package/editor/prototypeEditorShell.js +0 -2
  11. package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
  12. package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
  13. package/editor/view/ecs/components/common/LineView.d.ts +11 -11
  14. package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
  15. package/editor/view/ecs/components/common/TextController.d.ts +20 -20
  16. package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
  17. package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
  18. package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
  19. package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
  20. package/editor/view/node-graph/NodeView.d.ts +25 -25
  21. package/editor/view/node-graph/PortView.d.ts +22 -22
  22. package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
  23. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
  24. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
  25. package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
  26. package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
  27. package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
  28. package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
  29. package/package.json +3 -4
  30. package/src/avif/codec/dec/avif_dec.d.ts +3 -15
  31. package/src/avif/codec/enc/avif_enc.d.ts +3 -38
  32. package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
  33. package/src/avif/decode.d.ts +2 -66
  34. package/src/avif/decode.d.ts.map +1 -1
  35. package/src/avif/encode.d.ts +2 -27
  36. package/src/avif/encode.d.ts.map +1 -1
  37. package/src/avif/index.d.ts +2 -2
  38. package/src/avif/index.d.ts.map +1 -1
  39. package/src/avif/meta.d.ts +23 -39
  40. package/src/avif/meta.d.ts.map +1 -1
  41. package/src/avif/utils.d.ts +16 -16
  42. package/src/avif/utils.d.ts.map +1 -1
  43. package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
  44. package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
  45. package/src/core/bvh2/visual/BVHGeometry.js +131 -129
  46. package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
  47. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
  48. package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
  49. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
  50. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  51. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
  52. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  53. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
  54. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
  55. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
  56. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
  57. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  58. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
  59. package/src/engine/Engine.d.ts.map +1 -1
  60. package/src/engine/Engine.js +1 -2
  61. package/src/engine/EngineHarness.d.ts.map +1 -1
  62. package/src/engine/EngineHarness.js +6 -1
  63. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
  64. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
  65. package/src/engine/asset/GameAssetType.js +5 -0
  66. package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
  67. package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
  68. package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
  69. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  70. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
  71. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
  72. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  73. package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
  74. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  75. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +0 -2
  76. package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
  77. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
  78. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
  79. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
  80. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
  81. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
  82. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
  83. package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
  85. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
  86. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
  88. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  89. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
  90. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
  91. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
  92. package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
  93. package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
  94. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  95. package/src/engine/graphics/ecs/water/Water.js +104 -215
  96. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
  97. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
  98. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
  99. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
  100. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
  101. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
  102. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
  103. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
  104. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  105. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
  106. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
  107. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
  108. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
  109. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
  110. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
  111. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
  112. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
  113. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
  114. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
  115. package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
  116. package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
  117. package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
  118. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  119. package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
  120. package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
  121. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
  122. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
  123. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
  124. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
  125. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  126. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
  127. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
  128. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
  129. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
  130. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
  131. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
  132. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
  133. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
  134. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  135. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
  136. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
  137. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
  138. package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
  139. package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
  140. package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
  141. package/src/engine/graphics3/WaterSystem3.js +1 -1
  142. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  143. package/src/shade/RENDERER_CONTRACT.md +568 -0
  144. package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
  145. package/src/shade/renderer/geometry/Geometry.js +6 -5
  146. package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
  147. package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
  148. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
  149. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
  150. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
  151. package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
  152. package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
  153. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
  154. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
  155. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
  156. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
  157. package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
  158. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
  159. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
  161. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
  162. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
  163. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
  164. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  165. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
  166. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
  167. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
  168. package/editor/Editor.d.ts +0 -162
  169. package/editor/Editor.d.ts.map +0 -1
  170. package/editor/EditorCameraNavigation.d.ts +0 -21
  171. package/editor/EditorCameraNavigation.d.ts.map +0 -1
  172. package/editor/EditorKeyMap.d.ts +0 -28
  173. package/editor/EditorKeyMap.d.ts.map +0 -1
  174. package/editor/SelectionVisualizer.d.ts +0 -49
  175. package/editor/SelectionVisualizer.d.ts.map +0 -1
  176. package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
  177. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
  178. package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
  179. package/editor/actions/concrete/ArrayCopyAction.d.ts.map +0 -1
  180. package/editor/actions/concrete/ComponentAddAction.d.ts +0 -15
  181. package/editor/actions/concrete/ComponentAddAction.d.ts.map +0 -1
  182. package/editor/actions/concrete/ComponentRemoveAction.d.ts +0 -11
  183. package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +0 -1
  184. package/editor/actions/concrete/EntityCreateAction.d.ts +0 -18
  185. package/editor/actions/concrete/EntityCreateAction.d.ts.map +0 -1
  186. package/editor/actions/concrete/EntityRemoveAction.d.ts +0 -11
  187. package/editor/actions/concrete/EntityRemoveAction.d.ts.map +0 -1
  188. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +0 -47
  189. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +0 -1
  190. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +0 -38
  191. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +0 -1
  192. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +0 -23
  193. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +0 -1
  194. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +0 -32
  195. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +0 -1
  196. package/editor/actions/concrete/SelectionAddAction.d.ts +0 -19
  197. package/editor/actions/concrete/SelectionAddAction.d.ts.map +0 -1
  198. package/editor/actions/concrete/SelectionClearAction.d.ts +0 -9
  199. package/editor/actions/concrete/SelectionClearAction.d.ts.map +0 -1
  200. package/editor/actions/concrete/SelectionRemoveAction.d.ts +0 -10
  201. package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +0 -1
  202. package/editor/actions/concrete/TransformModifyAction.d.ts +0 -17
  203. package/editor/actions/concrete/TransformModifyAction.d.ts.map +0 -1
  204. package/editor/actions/concrete/WriteGridValueAction.d.ts +0 -14
  205. package/editor/actions/concrete/WriteGridValueAction.d.ts.map +0 -1
  206. package/editor/camera/camera_framing.d.ts +0 -30
  207. package/editor/camera/camera_framing.d.ts.map +0 -1
  208. package/editor/clipboard.d.ts +0 -19
  209. package/editor/clipboard.d.ts.map +0 -1
  210. package/editor/ecs/EditorEntity.d.ts +0 -16
  211. package/editor/ecs/EditorEntity.d.ts.map +0 -1
  212. package/editor/ecs/EditorEntitySystem.d.ts +0 -8
  213. package/editor/ecs/EditorEntitySystem.d.ts.map +0 -1
  214. package/editor/ecs/component/editors/ColorEditor.d.ts +0 -7
  215. package/editor/ecs/component/editors/ColorEditor.d.ts.map +0 -1
  216. package/editor/ecs/component/editors/HTMLElementEditor.d.ts +0 -7
  217. package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +0 -1
  218. package/editor/ecs/component/editors/ImagePathEditor.d.ts +0 -7
  219. package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +0 -1
  220. package/editor/ecs/component/editors/LargeStringEditor.d.ts +0 -16
  221. package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +0 -1
  222. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +0 -7
  223. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +0 -1
  224. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +0 -7
  225. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +0 -1
  226. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +0 -7
  227. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +0 -1
  228. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +0 -7
  229. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +0 -1
  230. package/editor/ecs/component/editors/ObservedStringEditor.d.ts +0 -7
  231. package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +0 -1
  232. package/editor/ecs/component/editors/Sampler2DEditor.d.ts +0 -7
  233. package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +0 -1
  234. package/editor/ecs/component/editors/collection/ListEditor.d.ts +0 -8
  235. package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +0 -1
  236. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +0 -12
  237. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +0 -1
  238. package/editor/ecs/component/editors/common/EnumEditor.d.ts +0 -8
  239. package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +0 -1
  240. package/editor/ecs/component/editors/common/makeV3_editor.d.ts +0 -15
  241. package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +0 -1
  242. package/editor/ecs/component/editors/common/noEditor.d.ts +0 -3
  243. package/editor/ecs/component/editors/common/noEditor.d.ts.map +0 -1
  244. package/editor/ecs/component/editors/common/two_way_sync.d.ts +0 -22
  245. package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +0 -1
  246. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +0 -7
  247. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +0 -1
  248. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +0 -20
  249. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +0 -1
  250. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +0 -12
  251. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +0 -1
  252. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +0 -14
  253. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +0 -1
  254. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +0 -52
  255. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +0 -1
  256. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +0 -47
  257. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +0 -1
  258. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +0 -16
  259. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +0 -1
  260. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +0 -30
  261. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +0 -1
  262. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +0 -42
  263. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +0 -1
  264. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +0 -20
  265. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +0 -1
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  547. package/src/engine/graphics/material/optimization/MaterialDescriptor.js +0 -43
  548. package/src/engine/graphics/material/optimization/UvContext.d.ts +0 -14
  549. package/src/engine/graphics/material/optimization/UvContext.d.ts.map +0 -1
  550. package/src/engine/graphics/material/optimization/UvContext.js +0 -16
  551. package/src/engine/graphics/material/optimization/is_compliant_mesh.d.ts +0 -7
  552. package/src/engine/graphics/material/optimization/is_compliant_mesh.d.ts.map +0 -1
  553. package/src/engine/graphics/material/optimization/is_compliant_mesh.js +0 -71
  554. package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.d.ts +0 -21
  555. package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.d.ts.map +0 -1
  556. package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.js +0 -109
  557. package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.d.ts +0 -7
  558. package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.d.ts.map +0 -1
  559. package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.js +0 -69
  560. package/src/engine/graphics/shaders/CopyShader.d.ts +0 -16
  561. package/src/engine/graphics/shaders/CopyShader.d.ts.map +0 -1
  562. package/src/engine/graphics/shaders/CopyShader.js +0 -48
  563. package/src/engine/graphics/texture/CheckersTexture.d.ts +0 -11
  564. package/src/engine/graphics/texture/CheckersTexture.d.ts.map +0 -1
  565. package/src/engine/graphics/texture/CheckersTexture.js +0 -25
  566. package/src/engine/graphics/texture/makeOnePixelTexture.d.ts +0 -9
  567. package/src/engine/graphics/texture/makeOnePixelTexture.d.ts.map +0 -1
  568. package/src/engine/graphics/texture/makeOnePixelTexture.js +0 -21
  569. package/src/engine/graphics/texture/whitePixelTexture.d.ts +0 -6
  570. package/src/engine/graphics/texture/whitePixelTexture.d.ts.map +0 -1
  571. package/src/engine/graphics/texture/whitePixelTexture.js +0 -9
  572. package/src/engine/graphics/three/ThreeFactory.d.ts +0 -36
  573. package/src/engine/graphics/three/ThreeFactory.d.ts.map +0 -1
  574. package/src/engine/graphics/three/ThreeFactory.js +0 -70
  575. package/src/engine/graphics/three/cloneObject3D.d.ts +0 -7
  576. package/src/engine/graphics/three/cloneObject3D.d.ts.map +0 -1
  577. package/src/engine/graphics/three/cloneObject3D.js +0 -70
  578. package/src/engine/graphics/three/compare_three_objects.d.ts +0 -7
  579. package/src/engine/graphics/three/compare_three_objects.d.ts.map +0 -1
  580. package/src/engine/graphics/three/compare_three_objects.js +0 -8
  581. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.d.ts +0 -8
  582. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.d.ts.map +0 -1
  583. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.js +0 -46
  584. package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts +0 -10
  585. package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts.map +0 -1
  586. package/src/engine/graphics/three/material/iterate_three_material_textures.js +0 -33
  587. package/src/engine/graphics/three/three_object_replace_materials.d.ts +0 -7
  588. package/src/engine/graphics/three/three_object_replace_materials.d.ts.map +0 -1
  589. package/src/engine/graphics/three/three_object_replace_materials.js +0 -13
  590. package/src/engine/graphics/util/promiseMaterialLoaded.d.ts +0 -7
  591. package/src/engine/graphics/util/promiseMaterialLoaded.d.ts.map +0 -1
  592. package/src/engine/graphics/util/promiseMaterialLoaded.js +0 -28
  593. package/src/engine/graphics/util/promiseTextureLoaded.d.ts +0 -7
  594. package/src/engine/graphics/util/promiseTextureLoaded.d.ts.map +0 -1
  595. package/src/engine/graphics/util/promiseTextureLoaded.js +0 -31
  596. package/src/view/minimap/gl/MinimapTerrainGL.d.ts +0 -25
  597. package/src/view/minimap/gl/MinimapTerrainGL.d.ts.map +0 -1
  598. package/src/view/minimap/gl/MinimapTerrainGL.js +0 -188
  599. package/src/view/minimap/gl/buildMaterial.d.ts +0 -7
  600. package/src/view/minimap/gl/buildMaterial.d.ts.map +0 -1
  601. package/src/view/minimap/gl/buildMaterial.js +0 -94
@@ -1,215 +1,104 @@
1
- import { ClampToEdgeWrapping, DataTexture, FloatType, LinearFilter, RedFormat } from "three";
2
- import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
3
- import { Color } from "../../../../core/color/Color.js";
4
- import Vector1 from "../../../../core/geom/Vector1.js";
5
- import { NumericInterval } from "../../../../core/math/interval/NumericInterval.js";
6
- import { threeUpdateTransform } from "../../util/threeUpdateTransform.js";
7
- import { WATER_SIZE } from "./WATER_SIZE.js";
8
-
9
- class Water {
10
- level = new Vector1(0);
11
- /**
12
- *
13
- * @type {Color}
14
- */
15
- color = new Color(0, 0.3, 0.5);
16
-
17
-
18
- /**
19
- * Defines what is considered as shore as well as how long is the transition between shore and deep water
20
- * @type {NumericInterval}
21
- */
22
- shoreDepthTransition = new NumericInterval(0.7, 2);
23
-
24
-
25
- /**
26
- * Color of the water at the shore
27
- * @type {Color}
28
- */
29
- shoreColor = new Color(0.584, 0.792, 0.850);
30
-
31
- /**
32
- *
33
- * @type {Vector1}
34
- */
35
- waveSpeed = new Vector1(1.8);
36
-
37
- /**
38
- *
39
- * @type {Vector1}
40
- */
41
- waveAmplitude = new Vector1(0.3);
42
-
43
- /**
44
- *
45
- * @type {Vector1}
46
- */
47
- waveFrequency = new Vector1(1);
48
-
49
- /**
50
- * Scattering of light, the higher this value is - the more opaque water will become
51
- * @type {Vector1}
52
- */
53
- scattering = new Vector1(1.2);
54
-
55
- bvh = new BvhClient();
56
-
57
- constructor(options) {
58
-
59
- if (options !== undefined) {
60
- console.error('Constructor options are deprecated');
61
- this.fromJSON(options);
62
- }
63
-
64
-
65
- /**
66
- *
67
- * @type {ShaderMaterial}
68
- */
69
- this.__shader = null;
70
-
71
- /**
72
- *
73
- * @type {Object3D}
74
- * @private
75
- */
76
- this.__threeObject = null;
77
-
78
- // monitor changes
79
- this.color.onChanged.add(this.writeShaderUniforms, this);
80
- this.shoreDepthTransition.onChanged.add(this.writeShaderUniforms, this);
81
- this.shoreColor.onChanged.add(this.writeShaderUniforms, this);
82
- this.waveSpeed.onChanged.add(this.writeShaderUniforms, this);
83
- this.waveAmplitude.onChanged.add(this.writeShaderUniforms, this);
84
- this.waveFrequency.onChanged.add(this.writeShaderUniforms, this);
85
- this.scattering.onChanged.add(this.writeShaderUniforms, this);
86
- }
87
-
88
- updateTransform() {
89
- const width = WATER_SIZE;
90
- const height = WATER_SIZE;
91
-
92
- const mesh = this.__threeObject;
93
-
94
- if (mesh !== null) {
95
-
96
- mesh.rotation.x = Math.PI * 0.5;
97
- mesh.position.x = width / 4;
98
- mesh.position.z = height / 4;
99
- mesh.position.y = this.level.getValue();
100
-
101
- threeUpdateTransform(mesh);
102
- }
103
-
104
- this.updateBounds();
105
- }
106
-
107
- updateBounds() {
108
- const width = WATER_SIZE;
109
- const height = WATER_SIZE;
110
-
111
- const level = this.level.getValue();
112
-
113
- this.bvh.resize(
114
- -width / 4,
115
- level,
116
- -height / 4,
117
- width * (3 / 4),
118
- level,
119
- height * (3 / 4)
120
- );
121
- }
122
-
123
- /**
124
- *
125
- * @param {Terrain} terrain
126
- * @param {number} waterSize
127
- */
128
- updateShaderForTerrain(terrain, waterSize) {
129
- const shader = this.__shader;
130
-
131
- if (shader === null) {
132
- return;
133
- }
134
-
135
- const tW = terrain.size.x * terrain.gridScale;
136
- const tH = terrain.size.y * terrain.gridScale;
137
-
138
- const heightTexture = new DataTexture(terrain.samplerHeight.data, terrain.samplerHeight.width, terrain.samplerHeight.height, RedFormat, FloatType);
139
-
140
- heightTexture.wrapS = ClampToEdgeWrapping;
141
- heightTexture.wrapT = ClampToEdgeWrapping;
142
-
143
- heightTexture.generateMipmaps = false;
144
-
145
- heightTexture.minFilter = LinearFilter;
146
- heightTexture.magFilter = LinearFilter;
147
-
148
- heightTexture.flipY = false;
149
-
150
- heightTexture.internalFormat = 'R32F';
151
-
152
- shader.uniforms.tHeightTexture.value = heightTexture;
153
-
154
- shader.uniforms.vHeightUv.value.set(
155
- -0.25,
156
- -0.25,
157
- (waterSize / tW),
158
- (waterSize / tH)
159
- );
160
-
161
- shader.uniforms.vHeightTextureResolution.value.set(terrain.samplerHeight.width, terrain.samplerHeight.height);
162
- }
163
-
164
- writeShaderUniforms() {
165
-
166
- /**
167
- *
168
- * @type {ShaderMaterial}
169
- */
170
- const shader = this.__shader;
171
-
172
- if (shader === null) {
173
- //no shader attached
174
- return;
175
- }
176
-
177
- const uniforms = shader.uniforms;
178
-
179
- uniforms.waterColor.value.setRGB(this.color.r, this.color.g, this.color.b);
180
- uniforms.shoreColor.value.setRGB(this.shoreColor.r, this.shoreColor.g, this.shoreColor.b);
181
-
182
- uniforms.fWaveSpeed.value = this.waveSpeed.getValue();
183
-
184
- uniforms.fWaveAmplitude.value = this.waveAmplitude.getValue();
185
-
186
- uniforms.fWaveFrequency.value = this.waveFrequency.getValue();
187
-
188
- uniforms.fScattering.value = this.scattering.getValue();
189
-
190
- uniforms.vShoreDepthTransition.value.set(this.shoreDepthTransition.min, this.shoreDepthTransition.max);
191
-
192
-
193
- }
194
-
195
- fromJSON(json) {
196
- if (typeof json.level === 'number') {
197
- this.level.fromJSON(json.level);
198
- }
199
- if (typeof json.color === 'object') {
200
- this.color.fromJSON(json.color);
201
- }
202
- }
203
-
204
- toJSON() {
205
- return {
206
- level: this.level.toJSON(),
207
- color: this.color.toJSON()
208
- };
209
- }
210
- }
211
-
212
- Water.typeName = "Water";
213
-
214
- export default Water;
215
-
1
+ import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
2
+ import { Color } from "../../../../core/color/Color.js";
3
+ import Vector1 from "../../../../core/geom/Vector1.js";
4
+ import { NumericInterval } from "../../../../core/math/interval/NumericInterval.js";
5
+ import { WATER_SIZE } from "./WATER_SIZE.js";
6
+
7
+ /**
8
+ * A body of water flooding the level, as authored data and nothing else.
9
+ *
10
+ * The component holds no renderer state: `WaterSystem3` reads these values every frame onto the
11
+ * surface its pass draws, which is why an edit needs no notification to be picked up.
12
+ */
13
+ class Water {
14
+ level = new Vector1(0);
15
+ /**
16
+ *
17
+ * @type {Color}
18
+ */
19
+ color = new Color(0, 0.3, 0.5);
20
+
21
+
22
+ /**
23
+ * Defines what is considered as shore as well as how long is the transition between shore and deep water
24
+ * @type {NumericInterval}
25
+ */
26
+ shoreDepthTransition = new NumericInterval(0.7, 2);
27
+
28
+
29
+ /**
30
+ * Color of the water at the shore
31
+ * @type {Color}
32
+ */
33
+ shoreColor = new Color(0.584, 0.792, 0.850);
34
+
35
+ /**
36
+ *
37
+ * @type {Vector1}
38
+ */
39
+ waveSpeed = new Vector1(1.8);
40
+
41
+ /**
42
+ *
43
+ * @type {Vector1}
44
+ */
45
+ waveAmplitude = new Vector1(0.3);
46
+
47
+ /**
48
+ *
49
+ * @type {Vector1}
50
+ */
51
+ waveFrequency = new Vector1(1);
52
+
53
+ /**
54
+ * Scattering of light, the higher this value is - the more opaque water will become
55
+ * @type {Vector1}
56
+ */
57
+ scattering = new Vector1(1.2);
58
+
59
+ bvh = new BvhClient();
60
+
61
+ constructor(options) {
62
+
63
+ if (options !== undefined) {
64
+ console.error('Constructor options are deprecated');
65
+ this.fromJSON(options);
66
+ }
67
+ }
68
+
69
+ updateBounds() {
70
+ const width = WATER_SIZE;
71
+ const height = WATER_SIZE;
72
+
73
+ const level = this.level.getValue();
74
+
75
+ this.bvh.resize(
76
+ -width / 4,
77
+ level,
78
+ -height / 4,
79
+ width * (3 / 4),
80
+ level,
81
+ height * (3 / 4)
82
+ );
83
+ }
84
+
85
+ fromJSON(json) {
86
+ if (typeof json.level === 'number') {
87
+ this.level.fromJSON(json.level);
88
+ }
89
+ if (typeof json.color === 'object') {
90
+ this.color.fromJSON(json.color);
91
+ }
92
+ }
93
+
94
+ toJSON() {
95
+ return {
96
+ level: this.level.toJSON(),
97
+ color: this.color.toJSON()
98
+ };
99
+ }
100
+ }
101
+
102
+ Water.typeName = "Water";
103
+
104
+ export default Water;
@@ -1 +1 @@
1
- {"version":3,"file":"computeBufferAttributeHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,sDAHW,MAAM,eAAe,GACnB,MAAM,CAgBlB"}
1
+ {"version":3,"file":"computeBufferAttributeHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,8EAFa,MAAM,CAgBlB"}
@@ -1 +1 @@
1
- {"version":3,"file":"computeGeometryEquality.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryEquality.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,2CAJW,MAAM,cAAc,KACpB,MAAM,cAAc,GAClB,OAAO,CAmDnB"}
1
+ {"version":3,"file":"computeGeometryEquality.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryEquality.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,2FAFa,OAAO,CAmDnB"}
@@ -1 +1 @@
1
- {"version":3,"file":"computeGeometryHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryHash.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,8CAHW,MAAM,cAAc,GAClB,MAAM,CAmBlB"}
1
+ {"version":3,"file":"computeGeometryHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryHash.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,qEAFa,MAAM,CAmBlB"}
@@ -1 +1 @@
1
- {"version":3,"file":"compute_buffer_geometry_byte_size.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,qDAHW,MAAM,cAAc,GAClB,MAAM,CAmBlB"}
1
+ {"version":3,"file":"compute_buffer_geometry_byte_size.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,4EAFa,MAAM,CAmBlB"}
@@ -1,5 +1,9 @@
1
1
  /**
2
- * based on code from THREE.js
2
+ * A port of three's `BufferGeometry.computeVertexNormals` indexed path, over flat arrays
3
+ * rather than attributes.
4
+ *
5
+ * Derived from three.js (https://github.com/mrdoob/three.js), Copyright (c) 2010-2024 three.js authors, MIT licence.
6
+ *
3
7
  * Prior to calling this function, normals need to be set to 0
4
8
  * @param {Array.<number>|Float32Array} positions
5
9
  * @param {Array.<number>|Float32Array} normals
@@ -1 +1 @@
1
- {"version":3,"file":"geometry_compute_vertex_normals_indexed.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,mEAJW,MAAO,MAAM,CAAC,GAAC,YAAY,WAC3B,MAAO,MAAM,CAAC,GAAC,YAAY,WAC3B,MAAO,MAAM,CAAC,GAAC,WAAW,GAAC,WAAW,GAAC,UAAU,QAgC3D"}
1
+ {"version":3,"file":"geometry_compute_vertex_normals_indexed.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js"],"names":[],"mappings":"AAMA;;;;;;;;;;GAUG;AACH,mEAJW,MAAO,MAAM,CAAC,GAAC,YAAY,WAC3B,MAAO,MAAM,CAAC,GAAC,YAAY,WAC3B,MAAO,MAAM,CAAC,GAAC,WAAW,GAAC,WAAW,GAAC,UAAU,QAgC3D"}
@@ -1,45 +1,49 @@
1
- import { v3_add_array } from "../../../../core/geom/vec3/v3_add_array.js";
2
- import { geometry_construct_triangle_normal } from "../geometry_construct_triangle_normal.js";
3
- import { v3_array_normalize_many } from "./v3_array_normalize_many.js";
4
-
5
- const scratch_v3 = new Float64Array(3);
6
-
7
- /**
8
- * based on code from THREE.js
9
- * Prior to calling this function, normals need to be set to 0
10
- * @param {Array.<number>|Float32Array} positions
11
- * @param {Array.<number>|Float32Array} normals
12
- * @param {Array.<number>|Uint32Array|Uint16Array|Uint8Array} indices
13
- */
14
- export function geometry_compute_vertex_normals_indexed(
15
- positions,
16
- normals,
17
- indices
18
- ) {
19
-
20
- const index_length = indices.length;
21
- for (let i = 0; i < index_length; i += 3) {
22
-
23
- const a = indices[i];
24
- const b = indices[i + 1];
25
- const c = indices[i + 2];
26
-
27
-
28
- geometry_construct_triangle_normal(
29
- scratch_v3, 0,
30
- a, b, c, positions
31
- );
32
-
33
- // accumulate
34
-
35
- v3_add_array(normals, a * 3, scratch_v3, 0);
36
- v3_add_array(normals, b * 3, scratch_v3, 0);
37
- v3_add_array(normals, c * 3, scratch_v3, 0);
38
-
39
- }
40
-
41
- // restore unit magnitude
42
-
43
- v3_array_normalize_many(normals);
44
- }
45
-
1
+ import { v3_add_array } from "../../../../core/geom/vec3/v3_add_array.js";
2
+ import { geometry_construct_triangle_normal } from "../geometry_construct_triangle_normal.js";
3
+ import { v3_array_normalize_many } from "./v3_array_normalize_many.js";
4
+
5
+ const scratch_v3 = new Float64Array(3);
6
+
7
+ /**
8
+ * A port of three's `BufferGeometry.computeVertexNormals` indexed path, over flat arrays
9
+ * rather than attributes.
10
+ *
11
+ * Derived from three.js (https://github.com/mrdoob/three.js), Copyright (c) 2010-2024 three.js authors, MIT licence.
12
+ *
13
+ * Prior to calling this function, normals need to be set to 0
14
+ * @param {Array.<number>|Float32Array} positions
15
+ * @param {Array.<number>|Float32Array} normals
16
+ * @param {Array.<number>|Uint32Array|Uint16Array|Uint8Array} indices
17
+ */
18
+ export function geometry_compute_vertex_normals_indexed(
19
+ positions,
20
+ normals,
21
+ indices
22
+ ) {
23
+
24
+ const index_length = indices.length;
25
+ for (let i = 0; i < index_length; i += 3) {
26
+
27
+ const a = indices[i];
28
+ const b = indices[i + 1];
29
+ const c = indices[i + 2];
30
+
31
+
32
+ geometry_construct_triangle_normal(
33
+ scratch_v3, 0,
34
+ a, b, c, positions
35
+ );
36
+
37
+ // accumulate
38
+
39
+ v3_add_array(normals, a * 3, scratch_v3, 0);
40
+ v3_add_array(normals, b * 3, scratch_v3, 0);
41
+ v3_add_array(normals, c * 3, scratch_v3, 0);
42
+
43
+ }
44
+
45
+ // restore unit magnitude
46
+
47
+ v3_array_normalize_many(normals);
48
+ }
49
+
@@ -1,10 +1,20 @@
1
+ /**
2
+ * CPU spatial queries over a {@link Geometry}'s own triangles — a raycast, and an overlap against a
3
+ * clipping volume — accelerated by a triangle BVH built on first ask and cached per geometry.
4
+ *
5
+ * **This is the CPU side, and it is not what picking uses.** Picking under Shade reads the
6
+ * visibility buffer (I-9); this answers for callers that need a surface point rather than an entity,
7
+ * on geometry the CPU already holds — a generated primitive, a trail, a tile, anything a tool built.
8
+ *
9
+ * **A `MeshletGeometry` cannot be asked.** Its triangles are quantized inside meshlet pages;
10
+ * `geometry_build_from_meshlet_geometry` decodes one back into a `Geometry`, and that decode is the
11
+ * caller's to make and to hold on to, because it is far more expensive than the tree built over it.
12
+ */
1
13
  export class GeometrySpatialQueryAccelerator {
2
- constructor(cache_size?: number);
3
14
  /**
4
- * @private
5
- * @type {Cache<THREE.BufferGeometry, BinaryUint32BVH>}
15
+ * @param {number} [cache_size] in bytes
6
16
  */
7
- private cache;
17
+ constructor(cache_size?: number);
8
18
  /**
9
19
  *
10
20
  * @param {number} value in bytes
@@ -16,24 +26,27 @@ export class GeometrySpatialQueryAccelerator {
16
26
  */
17
27
  get cache_size(): number;
18
28
  /**
29
+ * Does any triangle of the geometry lie inside the volume the planes bound?
19
30
  *
20
- * @param {THREE.BufferGeometry} geometry
21
- * @param {Plane[]} planes
31
+ * @param {Geometry} geometry
32
+ * @param {number[]|Float32Array} planes 4-tuples of `normal_x, normal_y, normal_z, constant`; a point is inside when the dot product plus the constant is non-negative for every plane
33
+ * @param {number} planes_offset
34
+ * @param {number} plane_count
22
35
  * @returns {boolean} true means some overlap exists, false otherwise
23
36
  */
24
- queryContainmentViaClippingPlanes(geometry: THREE.BufferGeometry, planes: Plane[]): boolean;
37
+ queryContainmentViaClippingPlanes(geometry: Geometry, planes: number[] | Float32Array, planes_offset: number, plane_count: number): boolean;
25
38
  /**
26
39
  *
27
40
  * @param {SurfacePoint3} destination
28
- * @param {THREE.BufferGeometry} geometry
41
+ * @param {Geometry} geometry
29
42
  * @param {number[]|ArrayLike<number>|Float32Array} ray 6 component vector, [origin_x, origin_y, origin_z, direction_x, direction_y, direction_z]
30
43
  * @return {boolean}
31
44
  */
32
- queryRaycastNearest_array(destination: SurfacePoint3, geometry: THREE.BufferGeometry, ray: number[] | ArrayLike<number> | Float32Array): boolean;
45
+ queryRaycastNearest_array(destination: SurfacePoint3, geometry: Geometry, ray: number[] | ArrayLike<number> | Float32Array): boolean;
33
46
  /**
34
47
  *
35
48
  * @param {SurfacePoint3} destination
36
- * @param {THREE.BufferGeometry} geometry
49
+ * @param {Geometry} geometry
37
50
  * @param {number} ray_origin_x
38
51
  * @param {number} ray_origin_y
39
52
  * @param {number} ray_origin_z
@@ -42,34 +55,33 @@ export class GeometrySpatialQueryAccelerator {
42
55
  * @param {number} ray_direction_z
43
56
  * @return {boolean}
44
57
  */
45
- queryRaycastNearest_primitive(destination: SurfacePoint3, geometry: THREE.BufferGeometry, ray_origin_x: number, ray_origin_y: number, ray_origin_z: number, ray_direction_x: number, ray_direction_y: number, ray_direction_z: number): boolean;
58
+ queryRaycastNearest_primitive(destination: SurfacePoint3, geometry: Geometry, ray_origin_x: number, ray_origin_y: number, ray_origin_z: number, ray_direction_x: number, ray_direction_y: number, ray_direction_z: number): boolean;
46
59
  /**
47
60
  * Get the nearest ray intersection
48
61
  * @param {SurfacePoint3} destination
49
- * @param {THREE.BufferGeometry} geometry
62
+ * @param {Geometry} geometry
50
63
  * @param {Vector3} ray_origin
51
64
  * @param {Vector3} ray_direction
52
65
  * @returns {boolean} true if hit detected, false otherwise
53
66
  */
54
- queryRaycastNearest(destination: SurfacePoint3, geometry: THREE.BufferGeometry, ray_origin: Vector3, ray_direction: Vector3): boolean;
67
+ queryRaycastNearest(destination: SurfacePoint3, geometry: Geometry, ray_origin: Vector3, ray_direction: Vector3): boolean;
55
68
  /**
56
- * Destroys cache for a given geometry, useful for when geometry changes and cache needs to be invalidated
57
- * @param {THREE.BufferGeometry} geometry
69
+ * Drop a geometry's tree, releasing the memory it holds.
70
+ *
71
+ * Not needed to pick up an edit — a query does that off the geometry's own version — this is for
72
+ * a geometry that will not be asked again.
73
+ *
74
+ * @param {Geometry} geometry
58
75
  * @returns {boolean}
59
76
  */
60
- cache_remove_geometry(geometry: THREE.BufferGeometry): boolean;
77
+ cache_remove_geometry(geometry: Geometry): boolean;
61
78
  /**
62
79
  * NOTE: do not modify the BVH
63
- * @param {THREE.BufferGeometry} geometry
64
- * @returns {BinaryUint32BVH}
65
- */
66
- acquire_bvh(geometry: THREE.BufferGeometry): BinaryUint32BVH;
67
- /**
68
- * @private
69
- * @param {THREE.BufferGeometry} geometry
80
+ * @param {Geometry} geometry
70
81
  * @returns {BinaryUint32BVH}
71
82
  */
72
- private __build_bvh;
83
+ acquire_bvh(geometry: Geometry): BinaryUint32BVH;
84
+ #private;
73
85
  }
74
86
  export namespace GeometrySpatialQueryAccelerator {
75
87
  let INSTANCE: GeometrySpatialQueryAccelerator;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"GeometrySpatialQueryAccelerator.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js"],"names":[],"mappings":"AA2DA;;;;;;;;;;;GAWG;AACH;IAMI;;OAEG;IACH,yBAFW,MAAM,EA0BhB;IAED;;;OAGG;IACH,4BAEC;IAED;;;OAGG;IACH,yBAEC;IAED;;;;;;;;OAQG;IACH,8DALW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,eACN,MAAM,GACJ,OAAO,CAcnB;IAED;;;;;;OAMG;IACH,+EAHW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,YAAY,GACtC,OAAO,CASlB;IAED;;;;;;;;;;;OAWG;IACH,4FARW,MAAM,gBACN,MAAM,gBACN,MAAM,mBACN,MAAM,mBACN,MAAM,mBACN,MAAM,GACL,OAAO,CAuBlB;IAED;;;;;;;OAOG;IACH,kHAFa,OAAO,CAcnB;IAED;;;;;;;;OAQG;IACH,2CAFa,OAAO,CAMnB;IAED;;;;OAIG;IACH,iCAFa,eAAe,CAuB3B;;CAsBJ;;kBAIS,+BAA+B;;gCA5RT,sDAAsD"}