@woosh/meep-engine 3.0.1 → 3.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (600) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
  3. package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
  4. package/editor/ecs/component/TypeEditor.d.ts +24 -24
  5. package/editor/ecs/component/createFieldEditor.d.ts +8 -8
  6. package/editor/ecs/component/createObjectEditor.d.ts +13 -13
  7. package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
  8. package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
  9. package/editor/prototypeEditorShell.js +0 -2
  10. package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
  11. package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
  12. package/editor/view/ecs/components/common/LineView.d.ts +11 -11
  13. package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
  14. package/editor/view/ecs/components/common/TextController.d.ts +20 -20
  15. package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
  16. package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
  17. package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
  18. package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
  19. package/editor/view/node-graph/NodeView.d.ts +25 -25
  20. package/editor/view/node-graph/PortView.d.ts +22 -22
  21. package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
  22. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
  23. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
  24. package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
  25. package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
  26. package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
  27. package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
  28. package/package.json +3 -4
  29. package/src/avif/codec/dec/avif_dec.d.ts +3 -15
  30. package/src/avif/codec/enc/avif_enc.d.ts +3 -38
  31. package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
  32. package/src/avif/decode.d.ts +2 -66
  33. package/src/avif/decode.d.ts.map +1 -1
  34. package/src/avif/encode.d.ts +2 -27
  35. package/src/avif/encode.d.ts.map +1 -1
  36. package/src/avif/index.d.ts +2 -2
  37. package/src/avif/index.d.ts.map +1 -1
  38. package/src/avif/meta.d.ts +23 -39
  39. package/src/avif/meta.d.ts.map +1 -1
  40. package/src/avif/utils.d.ts +16 -16
  41. package/src/avif/utils.d.ts.map +1 -1
  42. package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
  43. package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
  44. package/src/core/bvh2/visual/BVHGeometry.js +131 -129
  45. package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
  46. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
  47. package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
  48. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
  49. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  50. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
  51. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  52. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
  53. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
  54. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
  55. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
  56. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  57. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
  58. package/src/engine/Engine.d.ts.map +1 -1
  59. package/src/engine/Engine.js +1 -2
  60. package/src/engine/EngineHarness.d.ts.map +1 -1
  61. package/src/engine/EngineHarness.js +6 -1
  62. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
  63. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
  64. package/src/engine/asset/GameAssetType.js +5 -0
  65. package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
  66. package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
  67. package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
  68. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  69. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
  70. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
  71. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  72. package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
  73. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  74. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +0 -2
  75. package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
  76. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
  77. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
  78. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
  79. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
  80. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
  81. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
  82. package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
  83. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
  85. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
  86. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
  87. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  88. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
  89. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
  90. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
  91. package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
  92. package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
  93. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  94. package/src/engine/graphics/ecs/water/Water.js +104 -215
  95. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
  96. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
  97. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
  98. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
  99. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
  100. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
  101. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
  102. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
  103. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  104. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
  105. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
  106. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
  107. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
  108. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
  109. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
  110. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
  111. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
  112. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
  113. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
  114. package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
  115. package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
  116. package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
  117. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  118. package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
  119. package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
  120. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
  121. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
  122. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
  123. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
  124. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  125. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
  126. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
  127. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
  128. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
  129. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
  130. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
  131. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
  132. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
  133. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  134. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
  135. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
  136. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
  137. package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
  138. package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
  139. package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
  140. package/src/engine/graphics3/WaterSystem3.js +1 -1
  141. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +2 -2
  142. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  143. package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
  144. package/src/shade/renderer/geometry/Geometry.js +6 -5
  145. package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
  146. package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
  147. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
  148. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
  149. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
  150. package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
  151. package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
  152. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
  153. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
  154. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
  155. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
  156. package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
  157. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
  158. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
  159. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
  160. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
  161. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
  162. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
  163. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  164. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
  165. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
  166. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
  167. package/editor/Editor.d.ts +0 -162
  168. package/editor/Editor.d.ts.map +0 -1
  169. package/editor/EditorCameraNavigation.d.ts +0 -21
  170. package/editor/EditorCameraNavigation.d.ts.map +0 -1
  171. package/editor/EditorKeyMap.d.ts +0 -28
  172. package/editor/EditorKeyMap.d.ts.map +0 -1
  173. package/editor/SelectionVisualizer.d.ts +0 -49
  174. package/editor/SelectionVisualizer.d.ts.map +0 -1
  175. package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
  176. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
  177. package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
  178. package/editor/actions/concrete/ArrayCopyAction.d.ts.map +0 -1
  179. package/editor/actions/concrete/ComponentAddAction.d.ts +0 -15
  180. package/editor/actions/concrete/ComponentAddAction.d.ts.map +0 -1
  181. package/editor/actions/concrete/ComponentRemoveAction.d.ts +0 -11
  182. package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +0 -1
  183. package/editor/actions/concrete/EntityCreateAction.d.ts +0 -18
  184. package/editor/actions/concrete/EntityCreateAction.d.ts.map +0 -1
  185. package/editor/actions/concrete/EntityRemoveAction.d.ts +0 -11
  186. package/editor/actions/concrete/EntityRemoveAction.d.ts.map +0 -1
  187. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +0 -47
  188. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +0 -1
  189. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +0 -38
  190. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +0 -1
  191. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +0 -23
  192. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +0 -1
  193. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +0 -32
  194. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +0 -1
  195. package/editor/actions/concrete/SelectionAddAction.d.ts +0 -19
  196. package/editor/actions/concrete/SelectionAddAction.d.ts.map +0 -1
  197. package/editor/actions/concrete/SelectionClearAction.d.ts +0 -9
  198. package/editor/actions/concrete/SelectionClearAction.d.ts.map +0 -1
  199. package/editor/actions/concrete/SelectionRemoveAction.d.ts +0 -10
  200. package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +0 -1
  201. package/editor/actions/concrete/TransformModifyAction.d.ts +0 -17
  202. package/editor/actions/concrete/TransformModifyAction.d.ts.map +0 -1
  203. package/editor/actions/concrete/WriteGridValueAction.d.ts +0 -14
  204. package/editor/actions/concrete/WriteGridValueAction.d.ts.map +0 -1
  205. package/editor/camera/camera_framing.d.ts +0 -30
  206. package/editor/camera/camera_framing.d.ts.map +0 -1
  207. package/editor/clipboard.d.ts +0 -19
  208. package/editor/clipboard.d.ts.map +0 -1
  209. package/editor/ecs/EditorEntity.d.ts +0 -16
  210. package/editor/ecs/EditorEntity.d.ts.map +0 -1
  211. package/editor/ecs/EditorEntitySystem.d.ts +0 -8
  212. package/editor/ecs/EditorEntitySystem.d.ts.map +0 -1
  213. package/editor/ecs/component/editors/ColorEditor.d.ts +0 -7
  214. package/editor/ecs/component/editors/ColorEditor.d.ts.map +0 -1
  215. package/editor/ecs/component/editors/HTMLElementEditor.d.ts +0 -7
  216. package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +0 -1
  217. package/editor/ecs/component/editors/ImagePathEditor.d.ts +0 -7
  218. package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +0 -1
  219. package/editor/ecs/component/editors/LargeStringEditor.d.ts +0 -16
  220. package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +0 -1
  221. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +0 -7
  222. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +0 -1
  223. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +0 -7
  224. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +0 -1
  225. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +0 -7
  226. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +0 -1
  227. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +0 -7
  228. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +0 -1
  229. package/editor/ecs/component/editors/ObservedStringEditor.d.ts +0 -7
  230. package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +0 -1
  231. package/editor/ecs/component/editors/Sampler2DEditor.d.ts +0 -7
  232. package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +0 -1
  233. package/editor/ecs/component/editors/collection/ListEditor.d.ts +0 -8
  234. package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +0 -1
  235. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +0 -12
  236. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +0 -1
  237. package/editor/ecs/component/editors/common/EnumEditor.d.ts +0 -8
  238. package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +0 -1
  239. package/editor/ecs/component/editors/common/makeV3_editor.d.ts +0 -15
  240. package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +0 -1
  241. package/editor/ecs/component/editors/common/noEditor.d.ts +0 -3
  242. package/editor/ecs/component/editors/common/noEditor.d.ts.map +0 -1
  243. package/editor/ecs/component/editors/common/two_way_sync.d.ts +0 -22
  244. package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +0 -1
  245. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +0 -7
  246. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +0 -1
  247. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +0 -20
  248. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +0 -1
  249. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +0 -12
  250. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +0 -1
  251. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +0 -14
  252. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +0 -1
  253. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +0 -52
  254. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +0 -1
  255. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +0 -47
  256. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +0 -1
  257. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +0 -16
  258. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +0 -1
  259. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +0 -30
  260. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +0 -1
  261. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +0 -42
  262. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +0 -1
  263. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +0 -20
  264. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +0 -1
  265. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +0 -8
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  546. package/src/engine/graphics/material/optimization/MaterialDescriptor.js +0 -43
  547. package/src/engine/graphics/material/optimization/UvContext.d.ts +0 -14
  548. package/src/engine/graphics/material/optimization/UvContext.d.ts.map +0 -1
  549. package/src/engine/graphics/material/optimization/UvContext.js +0 -16
  550. package/src/engine/graphics/material/optimization/is_compliant_mesh.d.ts +0 -7
  551. package/src/engine/graphics/material/optimization/is_compliant_mesh.d.ts.map +0 -1
  552. package/src/engine/graphics/material/optimization/is_compliant_mesh.js +0 -71
  553. package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.d.ts +0 -21
  554. package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.d.ts.map +0 -1
  555. package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.js +0 -109
  556. package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.d.ts +0 -7
  557. package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.d.ts.map +0 -1
  558. package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.js +0 -69
  559. package/src/engine/graphics/shaders/CopyShader.d.ts +0 -16
  560. package/src/engine/graphics/shaders/CopyShader.d.ts.map +0 -1
  561. package/src/engine/graphics/shaders/CopyShader.js +0 -48
  562. package/src/engine/graphics/texture/CheckersTexture.d.ts +0 -11
  563. package/src/engine/graphics/texture/CheckersTexture.d.ts.map +0 -1
  564. package/src/engine/graphics/texture/CheckersTexture.js +0 -25
  565. package/src/engine/graphics/texture/makeOnePixelTexture.d.ts +0 -9
  566. package/src/engine/graphics/texture/makeOnePixelTexture.d.ts.map +0 -1
  567. package/src/engine/graphics/texture/makeOnePixelTexture.js +0 -21
  568. package/src/engine/graphics/texture/whitePixelTexture.d.ts +0 -6
  569. package/src/engine/graphics/texture/whitePixelTexture.d.ts.map +0 -1
  570. package/src/engine/graphics/texture/whitePixelTexture.js +0 -9
  571. package/src/engine/graphics/three/ThreeFactory.d.ts +0 -36
  572. package/src/engine/graphics/three/ThreeFactory.d.ts.map +0 -1
  573. package/src/engine/graphics/three/ThreeFactory.js +0 -70
  574. package/src/engine/graphics/three/cloneObject3D.d.ts +0 -7
  575. package/src/engine/graphics/three/cloneObject3D.d.ts.map +0 -1
  576. package/src/engine/graphics/three/cloneObject3D.js +0 -70
  577. package/src/engine/graphics/three/compare_three_objects.d.ts +0 -7
  578. package/src/engine/graphics/three/compare_three_objects.d.ts.map +0 -1
  579. package/src/engine/graphics/three/compare_three_objects.js +0 -8
  580. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.d.ts +0 -8
  581. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.d.ts.map +0 -1
  582. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.js +0 -46
  583. package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts +0 -10
  584. package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts.map +0 -1
  585. package/src/engine/graphics/three/material/iterate_three_material_textures.js +0 -33
  586. package/src/engine/graphics/three/three_object_replace_materials.d.ts +0 -7
  587. package/src/engine/graphics/three/three_object_replace_materials.d.ts.map +0 -1
  588. package/src/engine/graphics/three/three_object_replace_materials.js +0 -13
  589. package/src/engine/graphics/util/promiseMaterialLoaded.d.ts +0 -7
  590. package/src/engine/graphics/util/promiseMaterialLoaded.d.ts.map +0 -1
  591. package/src/engine/graphics/util/promiseMaterialLoaded.js +0 -28
  592. package/src/engine/graphics/util/promiseTextureLoaded.d.ts +0 -7
  593. package/src/engine/graphics/util/promiseTextureLoaded.d.ts.map +0 -1
  594. package/src/engine/graphics/util/promiseTextureLoaded.js +0 -31
  595. package/src/view/minimap/gl/MinimapTerrainGL.d.ts +0 -25
  596. package/src/view/minimap/gl/MinimapTerrainGL.d.ts.map +0 -1
  597. package/src/view/minimap/gl/MinimapTerrainGL.js +0 -188
  598. package/src/view/minimap/gl/buildMaterial.d.ts +0 -7
  599. package/src/view/minimap/gl/buildMaterial.d.ts.map +0 -1
  600. package/src/view/minimap/gl/buildMaterial.js +0 -94
@@ -1,110 +1,117 @@
1
- import { v3_distance_above_plane } from "../../vec3/v3_distance_above_plane.js";
2
- import Vector3 from "../../Vector3.js";
3
- import { plane3_compute_intersection_objects } from "../plane/plane3_compute_intersection_objects.js";
4
- import { plane3_project_point } from "../plane/plane3_project_point.js";
5
- import { plane3_compute_3_plane_intersection_from_three } from "../plane/plane3_compute_3_plane_intersection_from_three.js";
6
- import { ray3_compute_closest_point } from "../ray/ray3_compute_closest_point.js";
7
-
8
- /**
9
- *
10
- * @type {Plane[]}
11
- */
12
- const scratch_outer_planes = [];
13
-
14
- const scratch_v3_0 = new Vector3();
15
-
16
- const scratch_v3_1 = new Vector3();
17
-
18
- /**
19
- *
20
- * @type {number[]}
21
- */
22
- const scratch_v3_array = [];
23
-
24
- /**
25
- *
26
- * @param {Vector3} result
27
- * @param {Plane[]} planes
28
- * @param {number} target_x
29
- * @param {number} target_y
30
- * @param {number} target_z
31
- * @returns {boolean} if point is inside the frustum - true, false otherwise
32
- */
33
- export function frustum3_compute_closest_point(result, planes, target_x, target_y, target_z) {
34
- let j;
35
-
36
- let outside_plane_count = 0;
37
-
38
- const plane_count = planes.length;
39
-
40
- for (j = 0; j < plane_count; j++) {
41
-
42
- const plane = planes[j];
43
-
44
- const plane_normal = plane.normal;
45
-
46
- const distance = v3_distance_above_plane(
47
- target_x, target_y, target_z,
48
- plane_normal.x, plane_normal.y, plane_normal.z, plane.constant
49
- );
50
-
51
- if (distance < 0) {
52
-
53
- scratch_outer_planes[outside_plane_count] = j;
54
-
55
- outside_plane_count++;
56
-
57
- }
58
-
59
- }
60
-
61
- if (outside_plane_count === 0) {
62
- result.set(target_x, target_y, target_z);
63
-
64
- return true;
65
- }
66
-
67
- // point is outside the frustum
68
-
69
- if (outside_plane_count === 1) {
70
- const plane_0_index = scratch_outer_planes[0];
71
- const plane_0 = planes[plane_0_index];
72
- // point lies outside exactly one plane
73
- plane3_project_point(result, target_x, target_y, target_z, plane_0.normal.x, plane_0.normal.y, plane_0.normal.z, plane_0.constant);
74
- } else if (outside_plane_count === 2) {
75
- // outside two planes, nearest point lies on the intersection line of two planes
76
-
77
- const plane_0_index = scratch_outer_planes[0];
78
- const plane_1_index = scratch_outer_planes[1];
79
-
80
- const plane_0 = planes[plane_0_index];
81
- const plane_1 = planes[plane_1_index];
82
-
83
- const intersection_exists = plane3_compute_intersection_objects(plane_0, plane_1, scratch_v3_0, scratch_v3_1);
84
-
85
- if (!intersection_exists) {
86
- throw new Error('Planes are parallel and do not intersect, likely an invalid frustum');
87
- }
88
-
89
- ray3_compute_closest_point(result,
90
- scratch_v3_0.x, scratch_v3_0.y, scratch_v3_0.z,
91
- scratch_v3_1.x, scratch_v3_1.y, scratch_v3_1.z,
92
- target_x, target_y, target_z
93
- );
94
- } else if (outside_plane_count === 3) {
95
- // outside 3 planes, nearest point is intersect of 3 planes
96
- const plane_0_index = scratch_outer_planes[0];
97
- const plane_1_index = scratch_outer_planes[1];
98
- const plane_2_index = scratch_outer_planes[2];
99
-
100
- const plane_0 = planes[plane_0_index];
101
- const plane_1 = planes[plane_1_index];
102
- const plane_2 = planes[plane_2_index];
103
-
104
- plane3_compute_3_plane_intersection_from_three(scratch_v3_array, 0, plane_0, plane_1, plane_2);
105
-
106
- result.fromArray(scratch_v3_array, 0)
107
- }
108
-
109
- return false;
110
- }
1
+ import { v3_distance_above_plane } from "../../vec3/v3_distance_above_plane.js";
2
+ import Vector3 from "../../Vector3.js";
3
+ import { plane3_compute_3_plane_intersection } from "../plane/plane3_compute_3_plane_intersection.js";
4
+ import { plane3_compute_intersection } from "../plane/plane3_compute_intersection.js";
5
+ import { plane3_project_point } from "../plane/plane3_project_point.js";
6
+ import { ray3_compute_closest_point } from "../ray/ray3_compute_closest_point.js";
7
+
8
+ /**
9
+ * Indices into the caller's plane list, for the planes the target lies outside of.
10
+ * @type {number[]}
11
+ */
12
+ const scratch_outer_planes = [];
13
+
14
+ const scratch_v3_0 = new Vector3();
15
+
16
+ const scratch_v3_1 = new Vector3();
17
+
18
+ /**
19
+ *
20
+ * @type {number[]}
21
+ */
22
+ const scratch_v3_array = [];
23
+
24
+ /**
25
+ * The point inside a convex frustum nearest to a target point, and whether the target was already
26
+ * inside it.
27
+ *
28
+ * **A plane is a `Vector4`**: `x, y, z` its normal and `w` its constant, inside where
29
+ * `dot(normal, p) + w` is non-negative. That is the same four numbers every frustum query in the
30
+ * tree reads and what `camera_active_frustum` publishes; it used to be a three `Plane`, whose
31
+ * `normal`/`constant` pair is the same thing wearing an object (X15d).
32
+ *
33
+ * @param {Vector3} result
34
+ * @param {Vector4[]} planes
35
+ * @param {number} target_x
36
+ * @param {number} target_y
37
+ * @param {number} target_z
38
+ * @returns {boolean} if point is inside the frustum - true, false otherwise
39
+ */
40
+ export function frustum3_compute_closest_point(result, planes, target_x, target_y, target_z) {
41
+ let j;
42
+
43
+ let outside_plane_count = 0;
44
+
45
+ const plane_count = planes.length;
46
+
47
+ for (j = 0; j < plane_count; j++) {
48
+
49
+ const plane = planes[j];
50
+
51
+ const distance = v3_distance_above_plane(
52
+ target_x, target_y, target_z,
53
+ plane.x, plane.y, plane.z, plane.w
54
+ );
55
+
56
+ if (distance < 0) {
57
+
58
+ scratch_outer_planes[outside_plane_count] = j;
59
+
60
+ outside_plane_count++;
61
+
62
+ }
63
+
64
+ }
65
+
66
+ if (outside_plane_count === 0) {
67
+ result.set(target_x, target_y, target_z);
68
+
69
+ return true;
70
+ }
71
+
72
+ // point is outside the frustum
73
+
74
+ if (outside_plane_count === 1) {
75
+ const plane_0 = planes[scratch_outer_planes[0]];
76
+
77
+ // point lies outside exactly one plane
78
+ plane3_project_point(result, target_x, target_y, target_z, plane_0.x, plane_0.y, plane_0.z, plane_0.w);
79
+ } else if (outside_plane_count === 2) {
80
+ // outside two planes, nearest point lies on the intersection line of two planes
81
+
82
+ const plane_0 = planes[scratch_outer_planes[0]];
83
+ const plane_1 = planes[scratch_outer_planes[1]];
84
+
85
+ const intersection_exists = plane3_compute_intersection(
86
+ scratch_v3_0, scratch_v3_1,
87
+ plane_0.x, plane_0.y, plane_0.z, plane_0.w,
88
+ plane_1.x, plane_1.y, plane_1.z, plane_1.w
89
+ );
90
+
91
+ if (!intersection_exists) {
92
+ throw new Error('Planes are parallel and do not intersect, likely an invalid frustum');
93
+ }
94
+
95
+ ray3_compute_closest_point(result,
96
+ scratch_v3_0.x, scratch_v3_0.y, scratch_v3_0.z,
97
+ scratch_v3_1.x, scratch_v3_1.y, scratch_v3_1.z,
98
+ target_x, target_y, target_z
99
+ );
100
+ } else if (outside_plane_count === 3) {
101
+ // outside 3 planes, nearest point is intersect of 3 planes
102
+ const plane_0 = planes[scratch_outer_planes[0]];
103
+ const plane_1 = planes[scratch_outer_planes[1]];
104
+ const plane_2 = planes[scratch_outer_planes[2]];
105
+
106
+ plane3_compute_3_plane_intersection(
107
+ scratch_v3_array, 0,
108
+ plane_0.x, plane_0.y, plane_0.z, plane_0.w,
109
+ plane_1.x, plane_1.y, plane_1.z, plane_1.w,
110
+ plane_2.x, plane_2.y, plane_2.z, plane_2.w
111
+ );
112
+
113
+ result.fromArray(scratch_v3_array, 0)
114
+ }
115
+
116
+ return false;
117
+ }
@@ -0,0 +1,14 @@
1
+ /**
2
+ * A tetrahedral mesh as drawable line-list geometry, for looking at one.
3
+ *
4
+ * The index is a **line list** rather than triangles, so `Geometry.getPrimitiveCount` — which
5
+ * divides by three — does not describe it and no BVH should be built over it. It is a debug
6
+ * visualisation and the draw mode is the caller's to set.
7
+ *
8
+ * @param {TetrahedralMesh} tetrahedra
9
+ * @param {Float32Array|number[]} points 3 values per point
10
+ * @return {Geometry}
11
+ */
12
+ export function build_tetrahedral_mesh_geometry(tetrahedra: TetrahedralMesh, points: Float32Array | number[]): Geometry;
13
+ import { Geometry } from "../../../../../shade/renderer/geometry/Geometry.js";
14
+ //# sourceMappingURL=build_tetrahedral_mesh_geometry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"build_tetrahedral_mesh_geometry.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js"],"names":[],"mappings":"AAKA;;;;;;;;;;GAUG;AACH,qFAHW,YAAY,GAAC,MAAM,EAAE,GACpB,QAAQ,CAwBnB;yBArCwB,oDAAoD"}
@@ -0,0 +1,39 @@
1
+ import { Attribute } from "../../../../../shade/renderer/geometry/Attribute.js";
2
+ import { Geometry } from "../../../../../shade/renderer/geometry/Geometry.js";
3
+ import { StandardAttributes } from "../../../../../shade/renderer/geometry/StandardAttributes.js";
4
+ import { build_tetrahedral_mesh_geometry_lines } from "./build_tetrahedral_mesh_geometry_lines.js";
5
+
6
+ /**
7
+ * A tetrahedral mesh as drawable line-list geometry, for looking at one.
8
+ *
9
+ * The index is a **line list** rather than triangles, so `Geometry.getPrimitiveCount` — which
10
+ * divides by three — does not describe it and no BVH should be built over it. It is a debug
11
+ * visualisation and the draw mode is the caller's to set.
12
+ *
13
+ * @param {TetrahedralMesh} tetrahedra
14
+ * @param {Float32Array|number[]} points 3 values per point
15
+ * @return {Geometry}
16
+ */
17
+ export function build_tetrahedral_mesh_geometry(
18
+ tetrahedra,
19
+ points
20
+ ) {
21
+
22
+ const point_count = points.length / 3;
23
+
24
+ const lines = build_tetrahedral_mesh_geometry_lines(tetrahedra, point_count);
25
+
26
+ const geometry = new Geometry();
27
+
28
+ geometry.name = "TetrahedralMesh";
29
+
30
+ geometry.addAttribute(Attribute.from(
31
+ points instanceof Float32Array ? points : new Float32Array(points),
32
+ 3,
33
+ StandardAttributes.Position
34
+ ));
35
+
36
+ geometry.index = Attribute.from(lines, 1, StandardAttributes.Index);
37
+
38
+ return geometry;
39
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"tri3_closest_point_barycentric.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_closest_point_barycentric.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;GAiBG;AACH,uDAhBW,MAAM,EAAE,iBACR,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAoJhB"}
1
+ {"version":3,"file":"tri3_closest_point_barycentric.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_closest_point_barycentric.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;GAiBG;AACH,uDAhBW,MAAM,EAAE,iBACR,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAyJhB"}
@@ -1,167 +1,172 @@
1
- import { v3_dot } from "../../vec3/v3_dot.js";
2
-
3
- /**
4
- *
5
- * @param {number[]} result result is written as a 2d vector, since barycentrics add up to 1, we omit the last value
6
- * @param {number} result_offset
7
- * @param {number} px reference point
8
- * @param {number} py reference point
9
- * @param {number} pz reference point
10
- * @param {number} ax Triangle apex A
11
- * @param {number} ay Triangle apex A
12
- * @param {number} az Triangle apex A
13
- * @param {number} bx Triangle apex B
14
- * @param {number} by Triangle apex B
15
- * @param {number} bz Triangle apex B
16
- * @param {number} cx Triangle apex C
17
- * @param {number} cy Triangle apex C
18
- * @param {number} cz Triangle apex C
19
- * @returns {void}
20
- */
21
- export function tri3_closest_point_barycentric(
22
- result, result_offset,
23
- px, py, pz,
24
- ax, ay, az,
25
- bx, by, bz,
26
- cx, cy, cz
27
- ) {
28
- // adapted from https://github.com/mrdoob/three.js/blob/676e85dc7cd5971a6565c4152e9e6d8bdd20a2b7/src/math/Triangle.js#L222
29
-
30
- let v, w;
31
-
32
- // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
33
- // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
34
- // under the accompanying license; see chapter 5.1.5 for detailed explanation.
35
- // basically, we're distinguishing which of the voronoi regions of the triangle
36
- // the point lies in with the minimum amount of redundant computation.
37
-
38
- // localize coordinates with respect to A
39
- const _vab_x = bx - ax;
40
- const _vab_y = by - ay;
41
- const _vab_z = bz - az;
42
-
43
- const _vac_x = cx - ax;
44
- const _vac_y = cy - ay;
45
- const _vac_z = cz - az;
46
-
47
- const _vap_x = px - ax;
48
- const _vap_y = py - ay;
49
- const _vap_z = pz - az;
50
-
51
- const d1 = v3_dot(_vab_x, _vab_y, _vab_z, _vap_x, _vap_y, _vap_z);
52
- const d2 = v3_dot(_vac_x, _vac_y, _vac_z, _vap_x, _vap_y, _vap_z);
53
-
54
- if (d1 <= 0 && d2 <= 0) {
55
-
56
- // vertex region of A; barycentric coords (1, 0, 0)
57
-
58
- result[result_offset] = 1;
59
- result[result_offset + 1] = 0;
60
-
61
- return;
62
-
63
- }
64
-
65
- const _vbp_x = px - bx;
66
- const _vbp_y = py - by;
67
- const _vbp_z = pz - bz;
68
-
69
- const d3 = v3_dot(_vab_x, _vab_y, _vab_z, _vbp_x, _vbp_y, _vbp_z);
70
- const d4 = v3_dot(_vac_x, _vac_y, _vac_z, _vbp_x, _vbp_y, _vbp_z);
71
-
72
- if (d3 >= 0 && d4 <= d3) {
73
-
74
- // vertex region of B; barycentric coords (0, 1, 0)
75
-
76
- result[result_offset] = 0;
77
- result[result_offset + 1] = 1;
78
-
79
- return;
80
-
81
- }
82
-
83
- const vc = d1 * d4 - d3 * d2;
84
- if (vc <= 0 && d1 >= 0 && d3 <= 0) {
85
-
86
- const s = d1 - d3;
87
-
88
- if (s !== 0) {
89
- v = d1 / s;
90
- } else {
91
- v = 0;
92
- }
93
- // edge region of AB; barycentric coords (1-v, v, 0)
94
-
95
- result[result_offset] = 1 - v;
96
- result[result_offset + 1] = v;
97
-
98
- return;
99
-
100
- }
101
-
102
- const _vcp_x = px - cx;
103
- const _vcp_y = py - cy;
104
- const _vcp_z = pz - cz;
105
-
106
- const d5 = v3_dot(_vab_x, _vab_y, _vab_z, _vcp_x, _vcp_y, _vcp_z);
107
- const d6 = v3_dot(_vac_x, _vac_y, _vac_z, _vcp_x, _vcp_y, _vcp_z);
108
-
109
- if (d6 >= 0 && d5 <= d6) {
110
-
111
- // vertex region of C; barycentric coords (0, 0, 1)
112
-
113
- result[result_offset] = 0;
114
- result[result_offset + 1] = 0;
115
-
116
- return;
117
-
118
- }
119
-
120
- const vb = d5 * d2 - d1 * d6;
121
- if (vb <= 0 && d2 >= 0 && d6 <= 0) {
122
-
123
- const s = d2 - d6;
124
-
125
- if (s !== 0) {
126
- w = d2 / s;
127
- } else {
128
- w = 0;
129
- }
130
-
131
- // edge region of AC; barycentric coords (1-w, 0, w)
132
-
133
- result[result_offset] = 1 - w;
134
- result[result_offset + 1] = 0;
135
-
136
- return;
137
-
138
- }
139
-
140
- const va = d3 * d6 - d5 * d4;
141
- if (va <= 0 && (d4 - d3) >= 0 && (d5 - d6) >= 0) {
142
-
143
- const s = (d4 - d3) + (d5 - d6);
144
-
145
- if(s !== 0) {
146
- w = (d4 - d3) / s;
147
- }else{
148
- w = 1;
149
- }
150
-
151
- // edge region of BC; barycentric coords (0, 1-w, w)
152
-
153
- result[result_offset] = 0;
154
- result[result_offset + 1] = 1 - w;
155
-
156
- return;
157
-
158
- }
159
-
160
- // face region
161
- const denom = 1 / (va + vb + vc);
162
- const u = va * denom
163
- v = vb * denom;
164
-
165
- result[result_offset] = u;
166
- result[result_offset + 1] = v;
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
+
3
+ /**
4
+ *
5
+ * @param {number[]} result result is written as a 2d vector, since barycentrics add up to 1, we omit the last value
6
+ * @param {number} result_offset
7
+ * @param {number} px reference point
8
+ * @param {number} py reference point
9
+ * @param {number} pz reference point
10
+ * @param {number} ax Triangle apex A
11
+ * @param {number} ay Triangle apex A
12
+ * @param {number} az Triangle apex A
13
+ * @param {number} bx Triangle apex B
14
+ * @param {number} by Triangle apex B
15
+ * @param {number} bz Triangle apex B
16
+ * @param {number} cx Triangle apex C
17
+ * @param {number} cy Triangle apex C
18
+ * @param {number} cz Triangle apex C
19
+ * @returns {void}
20
+ */
21
+ export function tri3_closest_point_barycentric(
22
+ result, result_offset,
23
+ px, py, pz,
24
+ ax, ay, az,
25
+ bx, by, bz,
26
+ cx, cy, cz
27
+ ) {
28
+ /*
29
+ Adapted from three's `Triangle.getBarycoord`:
30
+ https://github.com/mrdoob/three.js/blob/676e85dc7cd5971a6565c4152e9e6d8bdd20a2b7/src/math/Triangle.js#L222
31
+
32
+ Derived from three.js (https://github.com/mrdoob/three.js), Copyright (c) 2010-2024 three.js authors, MIT licence.
33
+ */
34
+
35
+ let v, w;
36
+
37
+ // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
38
+ // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
39
+ // under the accompanying license; see chapter 5.1.5 for detailed explanation.
40
+ // basically, we're distinguishing which of the voronoi regions of the triangle
41
+ // the point lies in with the minimum amount of redundant computation.
42
+
43
+ // localize coordinates with respect to A
44
+ const _vab_x = bx - ax;
45
+ const _vab_y = by - ay;
46
+ const _vab_z = bz - az;
47
+
48
+ const _vac_x = cx - ax;
49
+ const _vac_y = cy - ay;
50
+ const _vac_z = cz - az;
51
+
52
+ const _vap_x = px - ax;
53
+ const _vap_y = py - ay;
54
+ const _vap_z = pz - az;
55
+
56
+ const d1 = v3_dot(_vab_x, _vab_y, _vab_z, _vap_x, _vap_y, _vap_z);
57
+ const d2 = v3_dot(_vac_x, _vac_y, _vac_z, _vap_x, _vap_y, _vap_z);
58
+
59
+ if (d1 <= 0 && d2 <= 0) {
60
+
61
+ // vertex region of A; barycentric coords (1, 0, 0)
62
+
63
+ result[result_offset] = 1;
64
+ result[result_offset + 1] = 0;
65
+
66
+ return;
67
+
68
+ }
69
+
70
+ const _vbp_x = px - bx;
71
+ const _vbp_y = py - by;
72
+ const _vbp_z = pz - bz;
73
+
74
+ const d3 = v3_dot(_vab_x, _vab_y, _vab_z, _vbp_x, _vbp_y, _vbp_z);
75
+ const d4 = v3_dot(_vac_x, _vac_y, _vac_z, _vbp_x, _vbp_y, _vbp_z);
76
+
77
+ if (d3 >= 0 && d4 <= d3) {
78
+
79
+ // vertex region of B; barycentric coords (0, 1, 0)
80
+
81
+ result[result_offset] = 0;
82
+ result[result_offset + 1] = 1;
83
+
84
+ return;
85
+
86
+ }
87
+
88
+ const vc = d1 * d4 - d3 * d2;
89
+ if (vc <= 0 && d1 >= 0 && d3 <= 0) {
90
+
91
+ const s = d1 - d3;
92
+
93
+ if (s !== 0) {
94
+ v = d1 / s;
95
+ } else {
96
+ v = 0;
97
+ }
98
+ // edge region of AB; barycentric coords (1-v, v, 0)
99
+
100
+ result[result_offset] = 1 - v;
101
+ result[result_offset + 1] = v;
102
+
103
+ return;
104
+
105
+ }
106
+
107
+ const _vcp_x = px - cx;
108
+ const _vcp_y = py - cy;
109
+ const _vcp_z = pz - cz;
110
+
111
+ const d5 = v3_dot(_vab_x, _vab_y, _vab_z, _vcp_x, _vcp_y, _vcp_z);
112
+ const d6 = v3_dot(_vac_x, _vac_y, _vac_z, _vcp_x, _vcp_y, _vcp_z);
113
+
114
+ if (d6 >= 0 && d5 <= d6) {
115
+
116
+ // vertex region of C; barycentric coords (0, 0, 1)
117
+
118
+ result[result_offset] = 0;
119
+ result[result_offset + 1] = 0;
120
+
121
+ return;
122
+
123
+ }
124
+
125
+ const vb = d5 * d2 - d1 * d6;
126
+ if (vb <= 0 && d2 >= 0 && d6 <= 0) {
127
+
128
+ const s = d2 - d6;
129
+
130
+ if (s !== 0) {
131
+ w = d2 / s;
132
+ } else {
133
+ w = 0;
134
+ }
135
+
136
+ // edge region of AC; barycentric coords (1-w, 0, w)
137
+
138
+ result[result_offset] = 1 - w;
139
+ result[result_offset + 1] = 0;
140
+
141
+ return;
142
+
143
+ }
144
+
145
+ const va = d3 * d6 - d5 * d4;
146
+ if (va <= 0 && (d4 - d3) >= 0 && (d5 - d6) >= 0) {
147
+
148
+ const s = (d4 - d3) + (d5 - d6);
149
+
150
+ if(s !== 0) {
151
+ w = (d4 - d3) / s;
152
+ }else{
153
+ w = 1;
154
+ }
155
+
156
+ // edge region of BC; barycentric coords (0, 1-w, w)
157
+
158
+ result[result_offset] = 0;
159
+ result[result_offset + 1] = 1 - w;
160
+
161
+ return;
162
+
163
+ }
164
+
165
+ // face region
166
+ const denom = 1 / (va + vb + vc);
167
+ const u = va * denom
168
+ v = vb * denom;
169
+
170
+ result[result_offset] = u;
171
+ result[result_offset + 1] = v;
167
172
  }
@@ -1 +1 @@
1
- {"version":3,"file":"Engine.d.ts","sourceRoot":"","sources":["../../../src/engine/Engine.js"],"names":[],"mappings":";AAsDA;IAoEI;;;;;;;;OAQG;IACH,8FANW,aAAa,EA4NvB;IA7QD;;;OAGG;IACH,UAFU,eAAe,GAAC,IAAI,CAEd;IAEhB;;;OAGG;IACH,OAFU,WAAW,GAAC,IAAI,CAEb;IAEb,qBAA4B;IAE5B;;;;;;;;;OASG;IACH,0BAFU,uBAAuB,CAEe;IAEhD;;;OAGG;IACH,kBAFU,mBAAmB,CAEO;IAEpC;;;;OAIG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,mBAFU,kBAAkB,CAEa;IAmBrC;;;OAGG;IACH,yBAAwB;IAKxB;;;OAGG;IACH,aAFU,gBAAgB,CAEe;IAGzC,yCAAkE;IAK9D,mBAAkC;IAMtC;;;OAGG;IACH,cAFU,aAAa,MAAM,CAAC,CAK5B;IAEF,8CAiCE;IA4BF;;;OAGG;IACH,SAFU,WAAW,CAEoB;IAEzC;;;OAGG;IACH,oCAA0C;IAE1C;;;OAGG;IACH,sCAFU,2BAA2B,CAE+B;IAEpE,yBAAoC;IAGpC;;OAEG;IACH,aAAkB;IAElB;;;OAGG;IACH,SAFU,OAAO,CAEwB;IAGzC,2BAAsC;IAuCtC;;;OAGG;IACH,KAFU,SAAS,CAEO;IAE1B;;;OAGG;IACH,uBAFU,YAAY,CAEqD;IAI3E;;;;MAIC;IAWD;;;OAGG;IACH,kBAFU,OAAO,CAEW;IAiGhC,wBAgCC;IApBG,oBAAwB;IAsB5B,2BAgCC;IAED,oBAiBC;IAED;;;OAGG;IACH,+CAUC;IAED,eA6BC;IAED;;;OAGG;IACH,sBAkEC;IAqBD;;OAEG;IACH,sBAkCC;IAED,aAEC;IAED;;OAEG;IACH,4BAOC;IAIL;;;OAGG;IACH,mBAFU,OAAO,CAEQ;;CAPxB;gCAxrB+B,gCAAgC;wBAUxC,wBAAwB;0BApBtB,0CAA0C;wCAcN,iDAAiD;oCAG3E,iCAAiC;mBAElD,wBAAwB;+BArBZ,gDAAgD;iCAO9C,+CAA+C;6BAFnD,yBAAyB;uCAIf,6DAA6D;4BASxE,0BAA0B;+BApBvB,iCAAiC;4CAapB,qDAAqD;AAgBjG;IACI,gDAA2D;IAC3D,0BAAkC;IAClC,iCAAyC;CAC5C;6BAlC4B,sCAAsC;sBA2B7C,mBAAmB;yBAJhB,yBAAyB;8BALpB,kCAAkC;2BADrC,mCAAmC;8BADhC,kCAAkC;sBAZ1C,+BAA+B;+BAKtB,qCAAqC;8BAItC,wBAAwB;4BAX1B,kCAAkC;oBAH1C,yBAAyB"}
1
+ {"version":3,"file":"Engine.d.ts","sourceRoot":"","sources":["../../../src/engine/Engine.js"],"names":[],"mappings":";AAsDA;IAoEI;;;;;;;;OAQG;IACH,8FANW,aAAa,EA4NvB;IA7QD;;;OAGG;IACH,UAFU,eAAe,GAAC,IAAI,CAEd;IAEhB;;;OAGG;IACH,OAFU,WAAW,GAAC,IAAI,CAEb;IAEb,qBAA4B;IAE5B;;;;;;;;;OASG;IACH,0BAFU,uBAAuB,CAEe;IAEhD;;;OAGG;IACH,kBAFU,mBAAmB,CAEO;IAEpC;;;;OAIG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,mBAFU,kBAAkB,CAEa;IAmBrC;;;OAGG;IACH,yBAAwB;IAKxB;;;OAGG;IACH,aAFU,gBAAgB,CAEe;IAGzC,yCAAkE;IAK9D,mBAAkC;IAMtC;;;OAGG;IACH,cAFU,aAAa,MAAM,CAAC,CAK5B;IAEF,8CAiCE;IA4BF;;;OAGG;IACH,SAFU,WAAW,CAEoB;IAEzC;;;OAGG;IACH,oCAA0C;IAE1C;;;OAGG;IACH,sCAFU,2BAA2B,CAE+B;IAEpE,yBAAoC;IAGpC;;OAEG;IACH,aAAkB;IAElB;;;OAGG;IACH,SAFU,OAAO,CAEwB;IAGzC,2BAAsC;IAuCtC;;;OAGG;IACH,KAFU,SAAS,CAEO;IAE1B;;;OAGG;IACH,uBAFU,YAAY,CAEqD;IAI3E;;;;MAIC;IAWD;;;OAGG;IACH,kBAFU,OAAO,CAEW;IAgGhC,wBAgCC;IApBG,oBAAwB;IAsB5B,2BAgCC;IAED,oBAiBC;IAED;;;OAGG;IACH,+CAUC;IAED,eA6BC;IAED;;;OAGG;IACH,sBAkEC;IAqBD;;OAEG;IACH,sBAkCC;IAED,aAEC;IAED;;OAEG;IACH,4BAOC;IAIL;;;OAGG;IACH,mBAFU,OAAO,CAEQ;;CAPxB;gCAvrB+B,gCAAgC;wBAUxC,wBAAwB;0BApBtB,0CAA0C;wCAcN,iDAAiD;oCAG3E,iCAAiC;mBAElD,wBAAwB;+BArBZ,gDAAgD;iCAO9C,+CAA+C;6BAFnD,yBAAyB;uCAIf,6DAA6D;4BASxE,0BAA0B;+BApBvB,iCAAiC;4CAapB,qDAAqD;AAgBjG;IACI,gDAA2D;IAC3D,0BAAkC;IAClC,iCAAyC;CAC5C;6BAlC4B,sCAAsC;sBA2B7C,mBAAmB;yBAJhB,yBAAyB;8BALpB,kCAAkC;2BADrC,mCAAmC;8BADhC,kCAAkC;sBAZ1C,+BAA+B;+BAKtB,qCAAqC;8BAItC,wBAAwB;4BAX1B,kCAAkC;oBAH1C,yBAAyB"}
@@ -405,8 +405,7 @@ class Engine {
405
405
  }
406
406
 
407
407
  /**
408
- *
409
- * @param {WebGLContextFailureReason} reason
408
+ * @param {ShadeDeviceFailure} reason carries a message written to be shown to a person
410
409
  */
411
410
  #handle_context_failed(reason) {
412
411
  logger.error(`Graphics context recovery abandoned (${reason}), no further rendering is possible`);