@woosh/meep-engine 3.0.1 → 3.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (600) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
  3. package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
  4. package/editor/ecs/component/TypeEditor.d.ts +24 -24
  5. package/editor/ecs/component/createFieldEditor.d.ts +8 -8
  6. package/editor/ecs/component/createObjectEditor.d.ts +13 -13
  7. package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
  8. package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
  9. package/editor/prototypeEditorShell.js +0 -2
  10. package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
  11. package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
  12. package/editor/view/ecs/components/common/LineView.d.ts +11 -11
  13. package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
  14. package/editor/view/ecs/components/common/TextController.d.ts +20 -20
  15. package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
  16. package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
  17. package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
  18. package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
  19. package/editor/view/node-graph/NodeView.d.ts +25 -25
  20. package/editor/view/node-graph/PortView.d.ts +22 -22
  21. package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
  22. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
  23. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
  24. package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
  25. package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
  26. package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
  27. package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
  28. package/package.json +3 -4
  29. package/src/avif/codec/dec/avif_dec.d.ts +3 -15
  30. package/src/avif/codec/enc/avif_enc.d.ts +3 -38
  31. package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
  32. package/src/avif/decode.d.ts +2 -66
  33. package/src/avif/decode.d.ts.map +1 -1
  34. package/src/avif/encode.d.ts +2 -27
  35. package/src/avif/encode.d.ts.map +1 -1
  36. package/src/avif/index.d.ts +2 -2
  37. package/src/avif/index.d.ts.map +1 -1
  38. package/src/avif/meta.d.ts +23 -39
  39. package/src/avif/meta.d.ts.map +1 -1
  40. package/src/avif/utils.d.ts +16 -16
  41. package/src/avif/utils.d.ts.map +1 -1
  42. package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
  43. package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
  44. package/src/core/bvh2/visual/BVHGeometry.js +131 -129
  45. package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
  46. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
  47. package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
  48. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
  49. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  50. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
  51. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  52. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
  53. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
  54. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
  55. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
  56. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  57. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
  58. package/src/engine/Engine.d.ts.map +1 -1
  59. package/src/engine/Engine.js +1 -2
  60. package/src/engine/EngineHarness.d.ts.map +1 -1
  61. package/src/engine/EngineHarness.js +6 -1
  62. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
  63. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
  64. package/src/engine/asset/GameAssetType.js +5 -0
  65. package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
  66. package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
  67. package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
  68. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  69. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
  70. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
  71. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  72. package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
  73. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  74. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +0 -2
  75. package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
  76. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
  77. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
  78. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
  79. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
  80. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
  81. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
  82. package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
  83. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
  85. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
  86. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
  87. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  88. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
  89. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
  90. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
  91. package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
  92. package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
  93. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  94. package/src/engine/graphics/ecs/water/Water.js +104 -215
  95. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
  96. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
  97. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
  98. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
  99. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
  100. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
  101. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
  102. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
  103. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  104. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
  105. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
  106. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
  107. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
  108. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
  109. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
  110. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
  111. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
  112. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
  113. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
  114. package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
  115. package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
  116. package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
  117. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  118. package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
  119. package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
  120. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
  121. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
  122. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
  123. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
  124. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  125. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
  126. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
  127. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
  128. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
  129. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
  130. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
  131. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
  132. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
  133. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  134. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
  135. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
  136. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
  137. package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
  138. package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
  139. package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
  140. package/src/engine/graphics3/WaterSystem3.js +1 -1
  141. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +2 -2
  142. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  143. package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
  144. package/src/shade/renderer/geometry/Geometry.js +6 -5
  145. package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
  146. package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
  147. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
  148. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
  149. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
  150. package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
  151. package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
  152. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
  153. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
  154. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
  155. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
  156. package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
  157. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
  158. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
  159. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
  160. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
  161. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
  162. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
  163. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  164. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
  165. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
  166. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
  167. package/editor/Editor.d.ts +0 -162
  168. package/editor/Editor.d.ts.map +0 -1
  169. package/editor/EditorCameraNavigation.d.ts +0 -21
  170. package/editor/EditorCameraNavigation.d.ts.map +0 -1
  171. package/editor/EditorKeyMap.d.ts +0 -28
  172. package/editor/EditorKeyMap.d.ts.map +0 -1
  173. package/editor/SelectionVisualizer.d.ts +0 -49
  174. package/editor/SelectionVisualizer.d.ts.map +0 -1
  175. package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
  176. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
  177. package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
  178. package/editor/actions/concrete/ArrayCopyAction.d.ts.map +0 -1
  179. package/editor/actions/concrete/ComponentAddAction.d.ts +0 -15
  180. package/editor/actions/concrete/ComponentAddAction.d.ts.map +0 -1
  181. package/editor/actions/concrete/ComponentRemoveAction.d.ts +0 -11
  182. package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +0 -1
  183. package/editor/actions/concrete/EntityCreateAction.d.ts +0 -18
  184. package/editor/actions/concrete/EntityCreateAction.d.ts.map +0 -1
  185. package/editor/actions/concrete/EntityRemoveAction.d.ts +0 -11
  186. package/editor/actions/concrete/EntityRemoveAction.d.ts.map +0 -1
  187. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +0 -47
  188. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +0 -1
  189. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +0 -38
  190. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +0 -1
  191. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +0 -23
  192. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +0 -1
  193. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +0 -32
  194. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +0 -1
  195. package/editor/actions/concrete/SelectionAddAction.d.ts +0 -19
  196. package/editor/actions/concrete/SelectionAddAction.d.ts.map +0 -1
  197. package/editor/actions/concrete/SelectionClearAction.d.ts +0 -9
  198. package/editor/actions/concrete/SelectionClearAction.d.ts.map +0 -1
  199. package/editor/actions/concrete/SelectionRemoveAction.d.ts +0 -10
  200. package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +0 -1
  201. package/editor/actions/concrete/TransformModifyAction.d.ts +0 -17
  202. package/editor/actions/concrete/TransformModifyAction.d.ts.map +0 -1
  203. package/editor/actions/concrete/WriteGridValueAction.d.ts +0 -14
  204. package/editor/actions/concrete/WriteGridValueAction.d.ts.map +0 -1
  205. package/editor/camera/camera_framing.d.ts +0 -30
  206. package/editor/camera/camera_framing.d.ts.map +0 -1
  207. package/editor/clipboard.d.ts +0 -19
  208. package/editor/clipboard.d.ts.map +0 -1
  209. package/editor/ecs/EditorEntity.d.ts +0 -16
  210. package/editor/ecs/EditorEntity.d.ts.map +0 -1
  211. package/editor/ecs/EditorEntitySystem.d.ts +0 -8
  212. package/editor/ecs/EditorEntitySystem.d.ts.map +0 -1
  213. package/editor/ecs/component/editors/ColorEditor.d.ts +0 -7
  214. package/editor/ecs/component/editors/ColorEditor.d.ts.map +0 -1
  215. package/editor/ecs/component/editors/HTMLElementEditor.d.ts +0 -7
  216. package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +0 -1
  217. package/editor/ecs/component/editors/ImagePathEditor.d.ts +0 -7
  218. package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +0 -1
  219. package/editor/ecs/component/editors/LargeStringEditor.d.ts +0 -16
  220. package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +0 -1
  221. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +0 -7
  222. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +0 -1
  223. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +0 -7
  224. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +0 -1
  225. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +0 -7
  226. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +0 -1
  227. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +0 -7
  228. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +0 -1
  229. package/editor/ecs/component/editors/ObservedStringEditor.d.ts +0 -7
  230. package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +0 -1
  231. package/editor/ecs/component/editors/Sampler2DEditor.d.ts +0 -7
  232. package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +0 -1
  233. package/editor/ecs/component/editors/collection/ListEditor.d.ts +0 -8
  234. package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +0 -1
  235. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +0 -12
  236. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +0 -1
  237. package/editor/ecs/component/editors/common/EnumEditor.d.ts +0 -8
  238. package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +0 -1
  239. package/editor/ecs/component/editors/common/makeV3_editor.d.ts +0 -15
  240. package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +0 -1
  241. package/editor/ecs/component/editors/common/noEditor.d.ts +0 -3
  242. package/editor/ecs/component/editors/common/noEditor.d.ts.map +0 -1
  243. package/editor/ecs/component/editors/common/two_way_sync.d.ts +0 -22
  244. package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +0 -1
  245. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +0 -7
  246. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +0 -1
  247. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +0 -20
  248. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +0 -1
  249. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +0 -12
  250. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +0 -1
  251. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +0 -14
  252. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +0 -1
  253. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +0 -52
  254. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +0 -1
  255. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +0 -47
  256. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +0 -1
  257. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +0 -16
  258. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +0 -1
  259. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +0 -30
  260. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +0 -1
  261. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +0 -42
  262. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +0 -1
  263. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +0 -20
  264. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +0 -1
  265. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +0 -8
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  546. package/src/engine/graphics/material/optimization/MaterialDescriptor.js +0 -43
  547. package/src/engine/graphics/material/optimization/UvContext.d.ts +0 -14
  548. package/src/engine/graphics/material/optimization/UvContext.d.ts.map +0 -1
  549. package/src/engine/graphics/material/optimization/UvContext.js +0 -16
  550. package/src/engine/graphics/material/optimization/is_compliant_mesh.d.ts +0 -7
  551. package/src/engine/graphics/material/optimization/is_compliant_mesh.d.ts.map +0 -1
  552. package/src/engine/graphics/material/optimization/is_compliant_mesh.js +0 -71
  553. package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.d.ts +0 -21
  554. package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.d.ts.map +0 -1
  555. package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.js +0 -109
  556. package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.d.ts +0 -7
  557. package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.d.ts.map +0 -1
  558. package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.js +0 -69
  559. package/src/engine/graphics/shaders/CopyShader.d.ts +0 -16
  560. package/src/engine/graphics/shaders/CopyShader.d.ts.map +0 -1
  561. package/src/engine/graphics/shaders/CopyShader.js +0 -48
  562. package/src/engine/graphics/texture/CheckersTexture.d.ts +0 -11
  563. package/src/engine/graphics/texture/CheckersTexture.d.ts.map +0 -1
  564. package/src/engine/graphics/texture/CheckersTexture.js +0 -25
  565. package/src/engine/graphics/texture/makeOnePixelTexture.d.ts +0 -9
  566. package/src/engine/graphics/texture/makeOnePixelTexture.d.ts.map +0 -1
  567. package/src/engine/graphics/texture/makeOnePixelTexture.js +0 -21
  568. package/src/engine/graphics/texture/whitePixelTexture.d.ts +0 -6
  569. package/src/engine/graphics/texture/whitePixelTexture.d.ts.map +0 -1
  570. package/src/engine/graphics/texture/whitePixelTexture.js +0 -9
  571. package/src/engine/graphics/three/ThreeFactory.d.ts +0 -36
  572. package/src/engine/graphics/three/ThreeFactory.d.ts.map +0 -1
  573. package/src/engine/graphics/three/ThreeFactory.js +0 -70
  574. package/src/engine/graphics/three/cloneObject3D.d.ts +0 -7
  575. package/src/engine/graphics/three/cloneObject3D.d.ts.map +0 -1
  576. package/src/engine/graphics/three/cloneObject3D.js +0 -70
  577. package/src/engine/graphics/three/compare_three_objects.d.ts +0 -7
  578. package/src/engine/graphics/three/compare_three_objects.d.ts.map +0 -1
  579. package/src/engine/graphics/three/compare_three_objects.js +0 -8
  580. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.d.ts +0 -8
  581. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.d.ts.map +0 -1
  582. package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.js +0 -46
  583. package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts +0 -10
  584. package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts.map +0 -1
  585. package/src/engine/graphics/three/material/iterate_three_material_textures.js +0 -33
  586. package/src/engine/graphics/three/three_object_replace_materials.d.ts +0 -7
  587. package/src/engine/graphics/three/three_object_replace_materials.d.ts.map +0 -1
  588. package/src/engine/graphics/three/three_object_replace_materials.js +0 -13
  589. package/src/engine/graphics/util/promiseMaterialLoaded.d.ts +0 -7
  590. package/src/engine/graphics/util/promiseMaterialLoaded.d.ts.map +0 -1
  591. package/src/engine/graphics/util/promiseMaterialLoaded.js +0 -28
  592. package/src/engine/graphics/util/promiseTextureLoaded.d.ts +0 -7
  593. package/src/engine/graphics/util/promiseTextureLoaded.d.ts.map +0 -1
  594. package/src/engine/graphics/util/promiseTextureLoaded.js +0 -31
  595. package/src/view/minimap/gl/MinimapTerrainGL.d.ts +0 -25
  596. package/src/view/minimap/gl/MinimapTerrainGL.d.ts.map +0 -1
  597. package/src/view/minimap/gl/MinimapTerrainGL.js +0 -188
  598. package/src/view/minimap/gl/buildMaterial.d.ts +0 -7
  599. package/src/view/minimap/gl/buildMaterial.d.ts.map +0 -1
  600. package/src/view/minimap/gl/buildMaterial.js +0 -94
@@ -1,224 +1,226 @@
1
- import { CodeChunk } from "../../compiler/CodeChunk.js";
2
- import { chunk_rgba_luminance_contrast } from "../color/chunk_rgba_luminance_contrast.js";
3
-
4
- /**
5
- * FXAA-inspired 5-tap variant — substantially simplified relative to
6
- * canonical NVIDIA FXAA 3.11 (no 9-tap detection, no subpixel AA, linear
7
- * step pattern, integer-pixel search). For higher quality use
8
- * `chunk_texture_filter_fxaa_quality`.
9
- *
10
- * Adapted from an early three.js port (mrdoob/three.js@d7d25d3 examples/jsm/shaders/FXAAShader.js).
11
- * @type {CodeChunk}
12
- */
13
- export const chunk_texture_filter_fxaa_lite = CodeChunk.from(
14
- //language=WGSL
15
- `
16
- fn texture_filter_fxaa_lite(
17
- posM:vec2<u32>,
18
- tex:texture_2d<f32>
19
- ) -> vec4<f32> {
20
-
21
- // how far to search for edges
22
- const NUM_SAMPLES = 5;
23
-
24
- const fxaaQualityEdgeThreshold = 0.2; // [0,1] contrast needed, otherwise early discard
25
- const fxaaQualityinvEdgeThreshold = 1.0 / fxaaQualityEdgeThreshold;
26
-
27
- let rgbaM = textureLoad(tex, posM, 0);
28
- var rgbaS = textureLoad(tex, posM + vec2( 0u, 1u ), 0);
29
- let rgbaE = textureLoad(tex, posM + vec2( 1u, 0u ), 0);
30
- var rgbaN = textureLoad(tex, posM - vec2( 0u, 1u ), 0);
31
- let rgbaW = textureLoad(tex, posM - vec2( 1u, 0u ), 0);
32
- // . S .
33
- // W M E
34
- // . N .
35
-
36
- let contrastN = rgba_luminance_contrast( rgbaM, rgbaN );
37
- let contrastS = rgba_luminance_contrast( rgbaM, rgbaS );
38
- let contrastE = rgba_luminance_contrast( rgbaM, rgbaE );
39
- let contrastW = rgba_luminance_contrast( rgbaM, rgbaW );
40
-
41
- let earlyExit = max( max( max(
42
- contrastN,
43
- contrastS ),
44
- contrastE ),
45
- contrastW )
46
- < fxaaQualityEdgeThreshold;
47
-
48
- // . 0 .
49
- // 0 0 0
50
- // . 0 .
51
-
52
- if(earlyExit){
53
- return rgbaM;
54
- }
55
-
56
-
57
- var relativeVContrast = ( contrastN + contrastS ) - ( contrastE + contrastW );
58
- relativeVContrast *= fxaaQualityinvEdgeThreshold;
59
-
60
- var horzSpan = relativeVContrast > 0.;
61
- // . 1 .
62
- // 0 0 0
63
- // . 1 .
64
-
65
- // 45 deg edge detection and corners of objects, aka V/H contrast is too similar
66
- if( abs( relativeVContrast ) < .3 ) {
67
- // locate the edge
68
- var dirToEdge:vec2<i32>;
69
-
70
- if(contrastE > contrastW){
71
- dirToEdge.x = 1;
72
- }else{
73
- dirToEdge.x = -1;
74
- }
75
-
76
- if(contrastS > contrastN){
77
- dirToEdge.y = 1;
78
- }else{
79
- dirToEdge.y = -1;
80
- }
81
-
82
- // . 2 . . 1 .
83
- // 1 0 2 ~= 0 0 1
84
- // . 1 . . 0 .
85
-
86
- // tap 2 pixels and see which ones are "outside" the edge, to
87
- // determine if the edge is vertical or horizontal
88
-
89
- let rgbaAlongH = textureLoad(tex, vec2i(posM) + vec2( dirToEdge.x, -dirToEdge.y ), 0);
90
- let matchAlongH = rgba_luminance_contrast( rgbaM, rgbaAlongH );
91
- // . 1 .
92
- // 0 0 1
93
- // . 0 H
94
-
95
- let rgbaAlongV = textureLoad(tex, vec2i(posM) + vec2( -dirToEdge.x, dirToEdge.y ), 0);
96
- let matchAlongV = rgba_luminance_contrast( rgbaM, rgbaAlongV );
97
- // V 1 .
98
- // 0 0 1
99
- // . 0 .
100
-
101
- relativeVContrast = matchAlongV - matchAlongH;
102
- relativeVContrast *= fxaaQualityinvEdgeThreshold;
103
-
104
- if( abs( relativeVContrast ) < .3 ) { // 45 deg edge
105
- // 1 1 .
106
- // 0 0 1
107
- // . 0 1
108
-
109
- // do a simple blur
110
- return mix(
111
- rgbaM,
112
- (rgbaN + rgbaS + rgbaE + rgbaW) * .25,
113
- .4
114
- );
115
- }
116
-
117
- horzSpan = relativeVContrast > 0.;
118
- }
119
-
120
- if(!horzSpan) {
121
- rgbaN = rgbaW;
122
- rgbaS = rgbaE;
123
- }
124
-
125
- // . 0 . 1
126
- // 1 0 1 -> 0
127
- // . 0 . 1
128
-
129
- let pairN = rgba_luminance_contrast( rgbaM, rgbaN ) > rgba_luminance_contrast( rgbaM, rgbaS );
130
- if(!pairN) {
131
- rgbaN = rgbaS;
132
- }
133
-
134
- var offNP:vec2<u32>;
135
-
136
- if(!horzSpan){
137
- offNP.x = 0;
138
- offNP.y = 1;
139
- }else{
140
- offNP.x = 1;
141
- offNP.y = 0;
142
- }
143
-
144
- var doneN = false;
145
- var doneP = false;
146
-
147
- var nDist = 0u;
148
- var pDist = 0u;
149
-
150
- var posN = posM;
151
- var posP = posM;
152
-
153
- var iterationsUsedN = 0u;
154
- var iterationsUsedP = 0u;
155
-
156
- for( var i = 0u; i < NUM_SAMPLES; i++ ) {
157
-
158
- let increment = (i + 1);
159
-
160
- if(!doneN) {
161
- nDist += increment;
162
- posN = posM + offNP * nDist;
163
-
164
- let rgbaEndN = textureLoad(tex, posN.xy, 0);
165
-
166
- doneN = rgba_luminance_contrast( rgbaEndN, rgbaM ) > rgba_luminance_contrast( rgbaEndN, rgbaN );
167
- iterationsUsedN = i;
168
- }
169
-
170
- if(!doneP) {
171
- pDist += increment;
172
- posP = posM - offNP * pDist;
173
-
174
- let rgbaEndP = textureLoad(tex, posP.xy, 0);
175
-
176
- doneP = rgba_luminance_contrast( rgbaEndP, rgbaM ) > rgba_luminance_contrast( rgbaEndP, rgbaN );
177
- iterationsUsedP = i;
178
- }
179
-
180
- if(doneN || doneP) {
181
- break;
182
- }
183
- }
184
-
185
-
186
- if ( !doneP && !doneN ) {
187
- // failed to find end of edge
188
- return rgbaM;
189
- }
190
-
191
- var distN:f32;
192
- if(doneN){
193
- distN = f32( iterationsUsedN ) / f32( NUM_SAMPLES - 1 );
194
- }else{
195
- distN = 1.0;
196
- }
197
-
198
- var distP:f32;
199
- if(doneP){
200
- distP = f32( iterationsUsedP ) / f32( NUM_SAMPLES - 1 );
201
- }else{
202
- distP = 1.0;
203
- }
204
-
205
- var dist:f32 = min(distN, distP);
206
-
207
-
208
- // hacky way of reduces blurriness of mostly diagonal edges
209
- // but reduces AA quality
210
- dist = pow(dist, .5);
211
-
212
- dist = 1. - dist;
213
-
214
- return mix(
215
- rgbaM,
216
- rgbaN,
217
- dist * .5
218
- );
219
- }
220
- `,
221
- [
222
- chunk_rgba_luminance_contrast
223
- ]
1
+ import { CodeChunk } from "../../compiler/CodeChunk.js";
2
+ import { chunk_rgba_luminance_contrast } from "../color/chunk_rgba_luminance_contrast.js";
3
+
4
+ /**
5
+ * FXAA-inspired 5-tap variant — substantially simplified relative to
6
+ * canonical NVIDIA FXAA 3.11 (no 9-tap detection, no subpixel AA, linear
7
+ * step pattern, integer-pixel search). For higher quality use
8
+ * `chunk_texture_filter_fxaa_quality`.
9
+ *
10
+ * Adapted from an early three.js port (mrdoob/three.js@d7d25d3 examples/jsm/shaders/FXAAShader.js).
11
+ *
12
+ * Derived from three.js (https://github.com/mrdoob/three.js), Copyright (c) 2010-2024 three.js authors, MIT licence.
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_texture_filter_fxaa_lite = CodeChunk.from(
16
+ //language=WGSL
17
+ `
18
+ fn texture_filter_fxaa_lite(
19
+ posM:vec2<u32>,
20
+ tex:texture_2d<f32>
21
+ ) -> vec4<f32> {
22
+
23
+ // how far to search for edges
24
+ const NUM_SAMPLES = 5;
25
+
26
+ const fxaaQualityEdgeThreshold = 0.2; // [0,1] contrast needed, otherwise early discard
27
+ const fxaaQualityinvEdgeThreshold = 1.0 / fxaaQualityEdgeThreshold;
28
+
29
+ let rgbaM = textureLoad(tex, posM, 0);
30
+ var rgbaS = textureLoad(tex, posM + vec2( 0u, 1u ), 0);
31
+ let rgbaE = textureLoad(tex, posM + vec2( 1u, 0u ), 0);
32
+ var rgbaN = textureLoad(tex, posM - vec2( 0u, 1u ), 0);
33
+ let rgbaW = textureLoad(tex, posM - vec2( 1u, 0u ), 0);
34
+ // . S .
35
+ // W M E
36
+ // . N .
37
+
38
+ let contrastN = rgba_luminance_contrast( rgbaM, rgbaN );
39
+ let contrastS = rgba_luminance_contrast( rgbaM, rgbaS );
40
+ let contrastE = rgba_luminance_contrast( rgbaM, rgbaE );
41
+ let contrastW = rgba_luminance_contrast( rgbaM, rgbaW );
42
+
43
+ let earlyExit = max( max( max(
44
+ contrastN,
45
+ contrastS ),
46
+ contrastE ),
47
+ contrastW )
48
+ < fxaaQualityEdgeThreshold;
49
+
50
+ // . 0 .
51
+ // 0 0 0
52
+ // . 0 .
53
+
54
+ if(earlyExit){
55
+ return rgbaM;
56
+ }
57
+
58
+
59
+ var relativeVContrast = ( contrastN + contrastS ) - ( contrastE + contrastW );
60
+ relativeVContrast *= fxaaQualityinvEdgeThreshold;
61
+
62
+ var horzSpan = relativeVContrast > 0.;
63
+ // . 1 .
64
+ // 0 0 0
65
+ // . 1 .
66
+
67
+ // 45 deg edge detection and corners of objects, aka V/H contrast is too similar
68
+ if( abs( relativeVContrast ) < .3 ) {
69
+ // locate the edge
70
+ var dirToEdge:vec2<i32>;
71
+
72
+ if(contrastE > contrastW){
73
+ dirToEdge.x = 1;
74
+ }else{
75
+ dirToEdge.x = -1;
76
+ }
77
+
78
+ if(contrastS > contrastN){
79
+ dirToEdge.y = 1;
80
+ }else{
81
+ dirToEdge.y = -1;
82
+ }
83
+
84
+ // . 2 . . 1 .
85
+ // 1 0 2 ~= 0 0 1
86
+ // . 1 . . 0 .
87
+
88
+ // tap 2 pixels and see which ones are "outside" the edge, to
89
+ // determine if the edge is vertical or horizontal
90
+
91
+ let rgbaAlongH = textureLoad(tex, vec2i(posM) + vec2( dirToEdge.x, -dirToEdge.y ), 0);
92
+ let matchAlongH = rgba_luminance_contrast( rgbaM, rgbaAlongH );
93
+ // . 1 .
94
+ // 0 0 1
95
+ // . 0 H
96
+
97
+ let rgbaAlongV = textureLoad(tex, vec2i(posM) + vec2( -dirToEdge.x, dirToEdge.y ), 0);
98
+ let matchAlongV = rgba_luminance_contrast( rgbaM, rgbaAlongV );
99
+ // V 1 .
100
+ // 0 0 1
101
+ // . 0 .
102
+
103
+ relativeVContrast = matchAlongV - matchAlongH;
104
+ relativeVContrast *= fxaaQualityinvEdgeThreshold;
105
+
106
+ if( abs( relativeVContrast ) < .3 ) { // 45 deg edge
107
+ // 1 1 .
108
+ // 0 0 1
109
+ // . 0 1
110
+
111
+ // do a simple blur
112
+ return mix(
113
+ rgbaM,
114
+ (rgbaN + rgbaS + rgbaE + rgbaW) * .25,
115
+ .4
116
+ );
117
+ }
118
+
119
+ horzSpan = relativeVContrast > 0.;
120
+ }
121
+
122
+ if(!horzSpan) {
123
+ rgbaN = rgbaW;
124
+ rgbaS = rgbaE;
125
+ }
126
+
127
+ // . 0 . 1
128
+ // 1 0 1 -> 0
129
+ // . 0 . 1
130
+
131
+ let pairN = rgba_luminance_contrast( rgbaM, rgbaN ) > rgba_luminance_contrast( rgbaM, rgbaS );
132
+ if(!pairN) {
133
+ rgbaN = rgbaS;
134
+ }
135
+
136
+ var offNP:vec2<u32>;
137
+
138
+ if(!horzSpan){
139
+ offNP.x = 0;
140
+ offNP.y = 1;
141
+ }else{
142
+ offNP.x = 1;
143
+ offNP.y = 0;
144
+ }
145
+
146
+ var doneN = false;
147
+ var doneP = false;
148
+
149
+ var nDist = 0u;
150
+ var pDist = 0u;
151
+
152
+ var posN = posM;
153
+ var posP = posM;
154
+
155
+ var iterationsUsedN = 0u;
156
+ var iterationsUsedP = 0u;
157
+
158
+ for( var i = 0u; i < NUM_SAMPLES; i++ ) {
159
+
160
+ let increment = (i + 1);
161
+
162
+ if(!doneN) {
163
+ nDist += increment;
164
+ posN = posM + offNP * nDist;
165
+
166
+ let rgbaEndN = textureLoad(tex, posN.xy, 0);
167
+
168
+ doneN = rgba_luminance_contrast( rgbaEndN, rgbaM ) > rgba_luminance_contrast( rgbaEndN, rgbaN );
169
+ iterationsUsedN = i;
170
+ }
171
+
172
+ if(!doneP) {
173
+ pDist += increment;
174
+ posP = posM - offNP * pDist;
175
+
176
+ let rgbaEndP = textureLoad(tex, posP.xy, 0);
177
+
178
+ doneP = rgba_luminance_contrast( rgbaEndP, rgbaM ) > rgba_luminance_contrast( rgbaEndP, rgbaN );
179
+ iterationsUsedP = i;
180
+ }
181
+
182
+ if(doneN || doneP) {
183
+ break;
184
+ }
185
+ }
186
+
187
+
188
+ if ( !doneP && !doneN ) {
189
+ // failed to find end of edge
190
+ return rgbaM;
191
+ }
192
+
193
+ var distN:f32;
194
+ if(doneN){
195
+ distN = f32( iterationsUsedN ) / f32( NUM_SAMPLES - 1 );
196
+ }else{
197
+ distN = 1.0;
198
+ }
199
+
200
+ var distP:f32;
201
+ if(doneP){
202
+ distP = f32( iterationsUsedP ) / f32( NUM_SAMPLES - 1 );
203
+ }else{
204
+ distP = 1.0;
205
+ }
206
+
207
+ var dist:f32 = min(distN, distP);
208
+
209
+
210
+ // hacky way of reduces blurriness of mostly diagonal edges
211
+ // but reduces AA quality
212
+ dist = pow(dist, .5);
213
+
214
+ dist = 1. - dist;
215
+
216
+ return mix(
217
+ rgbaM,
218
+ rgbaN,
219
+ dist * .5
220
+ );
221
+ }
222
+ `,
223
+ [
224
+ chunk_rgba_luminance_contrast
225
+ ]
224
226
  );
@@ -1,162 +0,0 @@
1
- export class Editor {
2
- /**
3
- * @type {ProcessEngine}
4
- */
5
- processEngine: ProcessEngine;
6
- /**
7
- * @type {ToolEngine}
8
- */
9
- toolEngine: ToolEngine;
10
- /**
11
- * currently selected entity ids
12
- * @type {List<number>}
13
- */
14
- selection: List<number>;
15
- /**
16
- * @type {ActionProcessor<Editor, string>}
17
- */
18
- actions: ActionProcessor<Editor, string>;
19
- /**
20
- * @type {SelectionVisualizer}
21
- */
22
- selectionVisualizer: SelectionVisualizer;
23
- /**
24
- * @type {MeshLibrary}
25
- */
26
- meshLibrary: MeshLibrary;
27
- /**
28
- * @type {Map<any, TypeEditor>}
29
- */
30
- type_editor_registry: Map<any, TypeEditor>;
31
- /**
32
- * dedicated editor camera (Camera + TopDownCameraController + Transform + EditorEntity)
33
- * @type {Entity}
34
- */
35
- cameraEntity: Entity;
36
- /**
37
- * @type {EditorEntitySystem}
38
- */
39
- editorEntitySystem: EditorEntitySystem;
40
- /**
41
- * @type {EditorCameraNavigation}
42
- */
43
- cameraNavigation: EditorCameraNavigation;
44
- /**
45
- * @type {EditorKeyMap}
46
- */
47
- keyMap: EditorKeyMap;
48
- /**
49
- * @type {EditorShellView|null}
50
- */
51
- view: EditorShellView | null;
52
- /**
53
- * cloned component arrays captured by copy, consumed by paste
54
- * @type {Array[]}
55
- */
56
- copyBuffer: any[][];
57
- /**
58
- * @type {Engine|null}
59
- */
60
- engine: Engine | null;
61
- /**
62
- * @type {{name:string, originalState:boolean, system:System}[]}
63
- */
64
- disabledSystems: {
65
- name: string;
66
- originalState: boolean;
67
- system: System;
68
- }[];
69
- /**
70
- * @type {string}
71
- */
72
- lastTool: string;
73
- /**
74
- * restoration steps recorded during attach, executed on detach
75
- * @type {function[]}
76
- */
77
- cleanupTasks: Function[];
78
- /**
79
- * @returns {boolean}
80
- */
81
- get isAttached(): boolean;
82
- /**
83
- * Named scene slots over the engine's storage backend
84
- * @returns {SceneSlotManager}
85
- */
86
- get sceneSlots(): SceneSlotManager;
87
- initialize(): void;
88
- /**
89
- * Frame the entity: the orbit pivot moves to the middle of what the editor draws for it
90
- * and the orbit distance is set so that fits the camera's field of view. The per-tick
91
- * camera update applies both.
92
- *
93
- * An entity with no spatial presence is not framed — there is nothing to look at, and
94
- * throwing the camera at the world origin would lose the author's place.
95
- *
96
- * @param {number} entity
97
- */
98
- focusEntity(entity: number): void;
99
- /**
100
- * Focus the camera on the most recently selected entity
101
- */
102
- focusSelection(): void;
103
- /**
104
- * Serialize the current scene (minus editor entities, with cameras re-activated) and
105
- * download it as a level file.
106
- */
107
- saveScene(): void;
108
- /**
109
- * Open a serialized scene, replacing the current one.
110
- *
111
- * @param {ArrayBuffer} arrayBuffer
112
- * @returns {Promise}
113
- */
114
- openSceneFromBuffer(arrayBuffer: ArrayBuffer): Promise<any>;
115
- /**
116
- * Start a fresh scene: camera, sun, ambient light.
117
- *
118
- * @returns {Promise}
119
- */
120
- newScene(): Promise<any>;
121
- /**
122
- * Merge a serialized scene into the current one as one undoable group; entity ids
123
- * are remapped onto fresh ids.
124
- *
125
- * @param {ArrayBuffer} arrayBuffer
126
- * @returns {Promise<number[]>} created entities
127
- */
128
- mergeSceneFromBuffer(arrayBuffer: ArrayBuffer): Promise<number[]>;
129
- /**
130
- *
131
- * @param {Engine} engine
132
- */
133
- attach(engine: Engine): Promise<void>;
134
- /**
135
- *
136
- * @param {Class} systemClass
137
- */
138
- disableSystem(systemClass: Class): void;
139
- restoreDisableSystem(): void;
140
- detach(): void;
141
- /**
142
- *
143
- * @param {number} entity
144
- * @returns {boolean}
145
- */
146
- isEditorEntity(entity: number): boolean;
147
- #private;
148
- }
149
- export default Editor;
150
- import { ProcessEngine } from "./process/ProcessEngine.js";
151
- import ToolEngine from './tools/engine/ToolEngine.js';
152
- import List from '../src/core/collection/list/List.js';
153
- import { ActionProcessor } from '../src/core/process/undo/ActionProcessor.js';
154
- import { SelectionVisualizer } from "./SelectionVisualizer.js";
155
- import { MeshLibrary } from "./library/MeshLibrary.js";
156
- import Entity from "../src/engine/ecs/Entity.js";
157
- import EditorEntitySystem from "./ecs/EditorEntitySystem.js";
158
- import { EditorCameraNavigation } from "./EditorCameraNavigation.js";
159
- import { EditorKeyMap } from "./EditorKeyMap.js";
160
- import { EditorShellView } from "./view/shell/EditorShellView.js";
161
- import { SceneSlotManager } from "./persistence/SceneSlotManager.js";
162
- //# sourceMappingURL=Editor.d.ts.map
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1
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@@ -1,21 +0,0 @@
1
- /**
2
- * Always-on viewport camera navigation for the editor: right-drag orbits, middle-drag pans,
3
- * wheel zooms. Editing tools keep the primary button to themselves.
4
- *
5
- * The editor camera is driven here, per engine tick, straight from its controller state —
6
- * the TopDownCameraControllerSystem stays disabled while editing so controller-bearing
7
- * game entities are left alone.
8
- */
9
- export class EditorCameraNavigation {
10
- /**
11
- *
12
- * @param {Engine} engine
13
- * @param {TopDownCameraController} controller the editor camera's controller
14
- * @param {Transform} camera_transform the editor camera's transform
15
- */
16
- attach(engine: Engine, controller: TopDownCameraController, camera_transform: Transform): void;
17
- detach(): void;
18
- #private;
19
- }
20
- import TopDownCameraController from "../src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js";
21
- //# sourceMappingURL=EditorCameraNavigation.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"EditorCameraNavigation.d.ts","sourceRoot":"","sources":["EditorCameraNavigation.js"],"names":[],"mappings":"AAsCA;;;;;;;GAOG;AACH;IA+BI;;;;;OAKG;IACH,mCAHW,uBAAuB,qCAiCjC;IAED,eAkBC;;CAyDJ;oCA3LmC,sEAAsE"}
@@ -1,28 +0,0 @@
1
- /**
2
- * The editor's keyboard bindings.
3
- *
4
- * | Keys | Action |
5
- * |-----------------|-----------------------------------------|
6
- * | Ctrl+Z / Ctrl+Y | undo / redo |
7
- * | Ctrl+C / Ctrl+V | copy / paste selected entities |
8
- * | Ctrl+S | save scene |
9
- * | X, Delete | delete selected entities |
10
- * | Shift+D | duplicate selected entities |
11
- * | 1 | marquee selection tool |
12
- * | 2 | transform tool |
13
- * | W / E / R | transform tool: translate/rotate/scale |
14
- * | F | frame selection |
15
- *
16
- * Unhandled keys are forwarded to the active tool (Q space toggle, [ ] brush size, …).
17
- */
18
- export class EditorKeyMap {
19
- /**
20
- *
21
- * @param {Editor} editor
22
- */
23
- constructor(editor: Editor);
24
- attach(): void;
25
- detach(): void;
26
- #private;
27
- }
28
- //# sourceMappingURL=EditorKeyMap.d.ts.map