@woosh/meep-engine 3.0.1 → 3.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/prototypeEditorShell.js +0 -2
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +20 -20
- package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
- package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
- package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
- package/editor/view/node-graph/NodeView.d.ts +25 -25
- package/editor/view/node-graph/PortView.d.ts +22 -22
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
- package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
- package/package.json +3 -4
- package/src/avif/codec/dec/avif_dec.d.ts +3 -15
- package/src/avif/codec/enc/avif_enc.d.ts +3 -38
- package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
- package/src/avif/decode.d.ts +2 -66
- package/src/avif/decode.d.ts.map +1 -1
- package/src/avif/encode.d.ts +2 -27
- package/src/avif/encode.d.ts.map +1 -1
- package/src/avif/index.d.ts +2 -2
- package/src/avif/index.d.ts.map +1 -1
- package/src/avif/meta.d.ts +23 -39
- package/src/avif/meta.d.ts.map +1 -1
- package/src/avif/utils.d.ts +16 -16
- package/src/avif/utils.d.ts.map +1 -1
- package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
- package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
- package/src/core/bvh2/visual/BVHGeometry.js +131 -129
- package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
- package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
- package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
- package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
- package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +1 -2
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -1
- package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
- package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
- package/src/engine/asset/GameAssetType.js +5 -0
- package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
- package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
- package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +0 -2
- package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
- package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
- package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -215
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
- package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
- package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
- package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
- package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
- package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
- package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
- package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
- package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +2 -2
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/Geometry.js +6 -5
- package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
- package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
- package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
- package/editor/Editor.d.ts +0 -162
- package/editor/Editor.d.ts.map +0 -1
- package/editor/EditorCameraNavigation.d.ts +0 -21
- package/editor/EditorCameraNavigation.d.ts.map +0 -1
- package/editor/EditorKeyMap.d.ts +0 -28
- package/editor/EditorKeyMap.d.ts.map +0 -1
- package/editor/SelectionVisualizer.d.ts +0 -49
- package/editor/SelectionVisualizer.d.ts.map +0 -1
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
- package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
- package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +0 -1
- package/editor/actions/concrete/ComponentAddAction.d.ts +0 -15
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +0 -1
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +0 -11
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/EntityCreateAction.d.ts +0 -18
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +0 -1
- package/editor/actions/concrete/EntityRemoveAction.d.ts +0 -11
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +0 -47
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +0 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +0 -38
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +0 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +0 -23
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +0 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +0 -32
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +0 -1
- package/editor/actions/concrete/SelectionAddAction.d.ts +0 -19
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +0 -1
- package/editor/actions/concrete/SelectionClearAction.d.ts +0 -9
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +0 -1
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +0 -10
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts +0 -17
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +0 -1
- package/editor/actions/concrete/WriteGridValueAction.d.ts +0 -14
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +0 -1
- package/editor/camera/camera_framing.d.ts +0 -30
- package/editor/camera/camera_framing.d.ts.map +0 -1
- package/editor/clipboard.d.ts +0 -19
- package/editor/clipboard.d.ts.map +0 -1
- package/editor/ecs/EditorEntity.d.ts +0 -16
- package/editor/ecs/EditorEntity.d.ts.map +0 -1
- package/editor/ecs/EditorEntitySystem.d.ts +0 -8
- package/editor/ecs/EditorEntitySystem.d.ts.map +0 -1
- package/editor/ecs/component/editors/ColorEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ColorEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +0 -7
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +0 -16
- package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +0 -7
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +0 -7
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +0 -8
- package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +0 -12
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +0 -8
- package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +0 -15
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +0 -1
- package/editor/ecs/component/editors/common/noEditor.d.ts +0 -3
- package/editor/ecs/component/editors/common/noEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +0 -22
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +0 -7
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +0 -20
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +0 -12
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +0 -14
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +0 -52
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +0 -47
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +0 -16
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +0 -30
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +0 -42
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +0 -20
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +0 -8
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +0 -19
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +0 -39
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +0 -16
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +0 -19
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +0 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +0 -6
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +0 -1
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +0 -7
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +0 -1
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +0 -6
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- package/src/engine/graphics/three/three_object_replace_materials.d.ts +0 -7
- package/src/engine/graphics/three/three_object_replace_materials.d.ts.map +0 -1
- package/src/engine/graphics/three/three_object_replace_materials.js +0 -13
- package/src/engine/graphics/util/promiseMaterialLoaded.d.ts +0 -7
- package/src/engine/graphics/util/promiseMaterialLoaded.d.ts.map +0 -1
- package/src/engine/graphics/util/promiseMaterialLoaded.js +0 -28
- package/src/engine/graphics/util/promiseTextureLoaded.d.ts +0 -7
- package/src/engine/graphics/util/promiseTextureLoaded.d.ts.map +0 -1
- package/src/engine/graphics/util/promiseTextureLoaded.js +0 -31
- package/src/view/minimap/gl/MinimapTerrainGL.d.ts +0 -25
- package/src/view/minimap/gl/MinimapTerrainGL.d.ts.map +0 -1
- package/src/view/minimap/gl/MinimapTerrainGL.js +0 -188
- package/src/view/minimap/gl/buildMaterial.d.ts +0 -7
- package/src/view/minimap/gl/buildMaterial.d.ts.map +0 -1
- package/src/view/minimap/gl/buildMaterial.js +0 -94
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import { assert } from "../../../../core/assert.js";
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import { BVH, COLUMN_CHILD_1, COLUMN_CHILD_2, COLUMN_USER_DATA, ELEMENT_WORD_COUNT, NULL_NODE } from "../../../../core/bvh2/bvh3/BVH.js";
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import { ebvh_build_hierarchy } from "../../../../core/bvh2/bvh3/ebvh_build_hierarchy.js";
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import { ebvh_optimize_treelet } from "../../../../core/bvh2/bvh3/ebvh_optimize_treelet.js";
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import { array_copy } from "../../../../core/collection/array/array_copy.js";
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import { array_quick_sort_by_lookup_map } from "../../../../core/collection/array/array_quick_sort_by_lookup_map.js";
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import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../../core/collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
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import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
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import { aabb3_array_near_distance_to_intersection_ray_segment } from "../../../../core/geom/3d/aabb/aabb3_array_near_distance_to_intersection_ray_segment.js";
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import { aabb3_intersects_ray_segment } from "../../../../core/geom/3d/aabb/aabb3_intersects_ray_segment.js";
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import { v3_morton_encode_bounded } from "../../../../core/geom/3d/morton/v3_morton_encode_bounded.js";
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import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
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import { ray3_compose_array } from "../../../../core/geom/3d/ray/ray3_compose_array.js";
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import { v3_dot } from "../../../../core/geom/vec3/v3_dot.js";
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import { v3_length } from "../../../../core/geom/vec3/v3_length.js";
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import { saturate } from "../../../../core/math/clamp01.js";
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import { max2 } from "../../../../core/math/max2.js";
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import { PI_RECIPROCAL } from "../../../../core/math/PI_RECIPROCAL.js";
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import { AbstractLight } from "../../render/forward_plus/model/AbstractLight.js";
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import { BufferedGeometryBVH } from "./BufferedGeometryBVH.js";
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import { make_vector3 } from "./make_one_vector3.js";
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import { PathTracedMesh } from "./PathTracedMesh.js";
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import { sample_material } from "./texture/sample_material.js";
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function light_getDistanceAttenuation(distance, cutoff_distance, decay_exponent) {
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let distanceFalloff = 1.0 / Math.max(Math.pow(distance, decay_exponent), 0.01);
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if (cutoff_distance > 0.0) {
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const b = distance / cutoff_distance;
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const b2 = b * b;
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const b4 = b2 * b2;
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const c = saturate(1.0 - b4);
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distanceFalloff *= c * c;
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}
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return distanceFalloff;
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}
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const stack = SCRATCH_UINT32_TRAVERSAL_STACK;
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const _ray_1 = new Ray3();
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export class PathTracedScene {
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/**
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*
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* @type {BVH}
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*/
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bvh_top_level = new BVH();
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/**
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*
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* @type {Map<number, PathTracedMesh>}
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*/
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meshes = new Map();
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/**
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*
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* @type {AbstractLight[]}
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*/
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__lights = [];
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/**
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* One triangle BVH per geometry, shared by every mesh that names it.
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* @type {Map<Geometry, BufferedGeometryBVH>}
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*/
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geo_cache = new Map();
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/**
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*
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* @type {Map<PathTracedMesh, number>}
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*/
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#mesh_bvh_nodes = new Map();
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/**
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*
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* @type {function}
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* @private
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*/
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__background_sampler = make_vector3(0, 0, 0);
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/**
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*
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* @returns {PathTracedMesh[]}
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*/
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get #meshes() {
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return Array.from(this.meshes.values());
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}
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#rebuild_bvh() {
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const meshes = this.#meshes;
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const bounds = new AABB3();
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const bvh = this.bvh_top_level;
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if (bvh.root === NULL_NODE) {
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return;
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}
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bvh.node_get_aabb(bvh.root, bounds);
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bvh.release_all();
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const mesh_count = meshes.length;
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const morton_codes = new Map();
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for (let i = 0; i < mesh_count; i++) {
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const mesh = meshes[i];
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const center = mesh.aabb.getCenter();
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const code = v3_morton_encode_bounded(center.x, center.y, center.z, bounds);
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morton_codes.set(mesh, code);
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}
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//
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array_quick_sort_by_lookup_map(meshes, morton_codes, 0, mesh_count - 1);
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const node_leaf_count = mesh_count;
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const node_bin_count = max2(0, node_leaf_count - 1);
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const node_total_count = node_leaf_count + node_bin_count;
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const nodes = new Uint32Array(node_total_count);
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// skip allocation calls, allocate exactly as many nodes as we need
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bvh.node_capacity = node_total_count;
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bvh.__size = node_total_count;
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for (let i = 0; i < node_total_count; i++) {
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// store nodes in reverse order so that top-level nodes end up on top
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nodes[i] = (node_total_count - 1) - i;
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}
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// assign leaves
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for (let i = 0; i < node_leaf_count; i++) {
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const node = nodes[i];
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const mesh = meshes[i];
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bvh.node_set_aabb(node, mesh.aabb);
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bvh.node_set_child1(node, NULL_NODE); //mark node as a leaf
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bvh.node_set_user_data(node, mesh.id);
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bvh.node_set_height(node, 0);
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}
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// record newly generated nodes as "unprocessed"
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const unprocessed_nodes = new Uint32Array(node_leaf_count);
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array_copy(nodes, 0, unprocessed_nodes, 0, node_leaf_count);
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// assign root
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bvh.__root = ebvh_build_hierarchy(bvh, unprocessed_nodes, node_leaf_count, nodes, node_leaf_count, 3);
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for (let i = 0; i < 3; i++) {
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ebvh_optimize_treelet(bvh);
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}
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}
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optimize() {
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this.meshes.forEach((mesh, mesh_id) => {
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mesh.build_tight_bounds();
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});
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// re-build bvh from bottom up
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this.#rebuild_bvh();
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}
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/**
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*
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* @param {Geometry} geometry
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* @return {BufferedGeometryBVH}
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*/
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obtainGeometryBVH(geometry) {
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const cached = this.geo_cache.get(geometry);
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if (cached !== undefined) {
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return cached;
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}
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const bvh = new BufferedGeometryBVH();
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const label = `bvh build ${geometry.getPrimitiveCount()}`;
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console.time(label);
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bvh.build(geometry);
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console.timeEnd(label);
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this.geo_cache.set(geometry, bvh);
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return bvh;
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}
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/**
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*
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* @param {AbstractLight} light
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*/
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addLight(light) {
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assert.isInstanceOf(light, AbstractLight, 'light');
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this.__lights.push(light);
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}
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/**
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*
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* @param {PathTracedMesh} mesh
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* @returns {boolean}
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*/
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hasMesh(mesh) {
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return this.#mesh_bvh_nodes.has(mesh);
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}
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/**
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*
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* @param {PathTracedMesh} mesh
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* @returns {boolean}
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*/
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addMesh(mesh) {
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if (this.hasMesh(mesh)) {
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// already exists
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return false;
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}
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mesh.bvh = this.obtainGeometryBVH(mesh.geometry);
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mesh.update_bounds();
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const bvh = this.bvh_top_level;
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const bvh_node_id = bvh.allocate_node();
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this.#mesh_bvh_nodes.set(mesh, bvh_node_id);
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bvh.node_set_aabb(
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bvh_node_id,
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mesh.aabb
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);
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bvh.node_set_user_data(
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bvh_node_id,
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mesh.id
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);
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bvh.insert_leaf(bvh_node_id);
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this.meshes.set(mesh.id, mesh);
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return true;
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}
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/**
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*
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* @param {PathTracedMesh} mesh
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* @returns {boolean}
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*/
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removeMesh(mesh) {
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if (!this.hasMesh(mesh)) {
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return false;
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}
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const node_id = this.#mesh_bvh_nodes.get(mesh);
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this.#mesh_bvh_nodes.delete(mesh);
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this.bvh_top_level.remove_leaf(node_id);
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this.bvh_top_level.release_node(node_id);
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return true;
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}
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/**
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* Place one primitive in the scene.
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*
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* **The material is the tracer's own.** Under three this took a `THREE.Material` and ran it
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* through a converter, cached per material id; a `StandardMaterial` is what that converter
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* produced, so with three gone the conversion and the cache above it have nothing left to do
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* (D62). Whatever assembles a scene decides where its materials come from.
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*
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* @param {Geometry} geometry
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* @param {StandardMaterial} material
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* @param {mat4|number[]} transform
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*/
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createMesh(geometry, material, transform) {
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const mesh = new PathTracedMesh();
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mesh.geometry = geometry;
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mesh.material = material;
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mesh.transform = transform;
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this.addMesh(mesh);
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}
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/**
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*
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* @param {number[]} out [color_r, color_g, color_b, normal_x, normal_y, normal_z]
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* @param {number[]} hit
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* @param {Ray3} incoming_ray
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*/
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sample_material(out, hit, incoming_ray) {
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const primitive_id = hit[9];
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const instance_id = hit[10];
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const u = hit[7];
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const v = hit[8];
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out[0] = 1;
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out[1] = 1;
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out[2] = 1;
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// default emissive contribution to zero (overwritten by sample_material when the mesh exists)
|
|
320
|
+
out[6] = 0;
|
|
321
|
+
out[7] = 0;
|
|
322
|
+
out[8] = 0;
|
|
323
|
+
|
|
324
|
+
/**
|
|
325
|
+
*
|
|
326
|
+
* @type {PathTracedMesh}
|
|
327
|
+
*/
|
|
328
|
+
const mesh = this.meshes.get(instance_id);
|
|
329
|
+
|
|
330
|
+
if (mesh === undefined) {
|
|
331
|
+
// instance not found
|
|
332
|
+
return;
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
sample_material(out, mesh, primitive_id, u, v);
|
|
336
|
+
|
|
337
|
+
if (v3_dot(
|
|
338
|
+
hit[3], hit[4], hit[5], //geometry nornal
|
|
339
|
+
incoming_ray[3], incoming_ray[4], incoming_ray[5],
|
|
340
|
+
) > 0) {
|
|
341
|
+
// back-facing triangle
|
|
342
|
+
out[3] = -out[3];
|
|
343
|
+
out[4] = -out[4];
|
|
344
|
+
out[5] = -out[5];
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
// const pdf = mesh.material.scattering_pdf(
|
|
348
|
+
// incoming_ray[3],incoming_ray[4],incoming_ray[5],
|
|
349
|
+
// out[3],out[4],out[5],
|
|
350
|
+
// incoming_ray[3],incoming_ray[4],incoming_ray[5],
|
|
351
|
+
// );
|
|
352
|
+
|
|
353
|
+
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
/**
|
|
357
|
+
* Tests ray for occlusion
|
|
358
|
+
* @param {Ray3} ray
|
|
359
|
+
* @returns {boolean}
|
|
360
|
+
*/
|
|
361
|
+
occluded(ray) {
|
|
362
|
+
|
|
363
|
+
const bvh = this.bvh_top_level;
|
|
364
|
+
|
|
365
|
+
const root = bvh.root;
|
|
366
|
+
|
|
367
|
+
if (root === NULL_NODE) {
|
|
368
|
+
return false;
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
const float32 = bvh.__data_float32;
|
|
372
|
+
const uint32 = bvh.__data_uint32;
|
|
373
|
+
|
|
374
|
+
const ray_origin_x = ray[0];
|
|
375
|
+
const ray_origin_y = ray[1];
|
|
376
|
+
const ray_origin_z = ray[2];
|
|
377
|
+
|
|
378
|
+
const inv_direction_x = 1 / ray[3];
|
|
379
|
+
const inv_direction_y = 1 / ray[4];
|
|
380
|
+
const inv_direction_z = 1 / ray[5];
|
|
381
|
+
|
|
382
|
+
const max_distance = ray[6];
|
|
383
|
+
|
|
384
|
+
// Any-hit traversal: descend the top-level BVH and return on the first occluding mesh,
|
|
385
|
+
// never materializing the full candidate list.
|
|
386
|
+
const stack_base = stack.pointer;
|
|
387
|
+
let pointer = stack_base;
|
|
388
|
+
|
|
389
|
+
stack[pointer++] = root;
|
|
390
|
+
|
|
391
|
+
let occluded = false;
|
|
392
|
+
|
|
393
|
+
do {
|
|
394
|
+
|
|
395
|
+
const node = stack[--pointer];
|
|
396
|
+
|
|
397
|
+
const address = node * ELEMENT_WORD_COUNT;
|
|
398
|
+
|
|
399
|
+
const intersects = aabb3_intersects_ray_segment(
|
|
400
|
+
float32[address], float32[address + 1], float32[address + 2],
|
|
401
|
+
float32[address + 3], float32[address + 4], float32[address + 5],
|
|
402
|
+
ray_origin_x, ray_origin_y, ray_origin_z,
|
|
403
|
+
inv_direction_x, inv_direction_y, inv_direction_z,
|
|
404
|
+
0, max_distance
|
|
405
|
+
);
|
|
406
|
+
|
|
407
|
+
if (!intersects) {
|
|
408
|
+
continue;
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
const child_1 = uint32[address + COLUMN_CHILD_1];
|
|
412
|
+
|
|
413
|
+
if (child_1 === NULL_NODE) {
|
|
414
|
+
// leaf - test the mesh immediately and short-circuit on the first occluder
|
|
415
|
+
const mesh = this.meshes.get(uint32[address + COLUMN_USER_DATA]);
|
|
416
|
+
|
|
417
|
+
// reserve our portion of the shared stack before descending the per-mesh BVH
|
|
418
|
+
stack.pointer = pointer;
|
|
419
|
+
|
|
420
|
+
if (mesh.occluded(ray)) {
|
|
421
|
+
occluded = true;
|
|
422
|
+
break;
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
continue;
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
stack[pointer++] = uint32[address + COLUMN_CHILD_2];
|
|
429
|
+
stack[pointer++] = child_1;
|
|
430
|
+
|
|
431
|
+
} while (pointer > stack_base);
|
|
432
|
+
|
|
433
|
+
stack.pointer = stack_base;
|
|
434
|
+
|
|
435
|
+
return occluded;
|
|
436
|
+
}
|
|
437
|
+
|
|
438
|
+
/**
|
|
439
|
+
*
|
|
440
|
+
* @param {number[]} out
|
|
441
|
+
* @param {number[]|Ray3} ray
|
|
442
|
+
* @return {number} distance to contact, or -1 if no contact found
|
|
443
|
+
*/
|
|
444
|
+
trace(out, ray) {
|
|
445
|
+
|
|
446
|
+
const bvh = this.bvh_top_level;
|
|
447
|
+
|
|
448
|
+
const root = bvh.root;
|
|
449
|
+
|
|
450
|
+
if (root === NULL_NODE) {
|
|
451
|
+
return -1;
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
const float32 = bvh.__data_float32;
|
|
455
|
+
const uint32 = bvh.__data_uint32;
|
|
456
|
+
|
|
457
|
+
const ray_origin_x = ray[0];
|
|
458
|
+
const ray_origin_y = ray[1];
|
|
459
|
+
const ray_origin_z = ray[2];
|
|
460
|
+
|
|
461
|
+
const inv_direction_x = 1 / ray[3];
|
|
462
|
+
const inv_direction_y = 1 / ray[4];
|
|
463
|
+
const inv_direction_z = 1 / ray[5];
|
|
464
|
+
|
|
465
|
+
const max_distance = ray[6];
|
|
466
|
+
|
|
467
|
+
let nearest_hit_distance = max_distance;
|
|
468
|
+
|
|
469
|
+
// Ordered front-to-back traversal: visit nearer meshes first and skip any node whose entry
|
|
470
|
+
// distance is already beyond the closest hit found so far, so far meshes are never transformed.
|
|
471
|
+
const stack_base = stack.pointer;
|
|
472
|
+
let pointer = stack_base;
|
|
473
|
+
|
|
474
|
+
stack[pointer++] = root;
|
|
475
|
+
|
|
476
|
+
do {
|
|
477
|
+
|
|
478
|
+
const node = stack[--pointer];
|
|
479
|
+
|
|
480
|
+
const address = node * ELEMENT_WORD_COUNT;
|
|
481
|
+
|
|
482
|
+
const child_1 = uint32[address + COLUMN_CHILD_1];
|
|
483
|
+
|
|
484
|
+
if (child_1 === NULL_NODE) {
|
|
485
|
+
// leaf - re-test against the current nearest distance, which may have shrunk since
|
|
486
|
+
// this node was pushed, then intersect the per-mesh BVH
|
|
487
|
+
const t_entry = aabb3_array_near_distance_to_intersection_ray_segment(
|
|
488
|
+
float32, address,
|
|
489
|
+
ray_origin_x, ray_origin_y, ray_origin_z,
|
|
490
|
+
inv_direction_x, inv_direction_y, inv_direction_z,
|
|
491
|
+
0, nearest_hit_distance
|
|
492
|
+
);
|
|
493
|
+
|
|
494
|
+
if (t_entry === Infinity) {
|
|
495
|
+
continue;
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
const mesh = this.meshes.get(uint32[address + COLUMN_USER_DATA]);
|
|
499
|
+
|
|
500
|
+
// reserve our portion of the shared stack before descending the per-mesh BVH
|
|
501
|
+
stack.pointer = pointer;
|
|
502
|
+
|
|
503
|
+
const distance_to_hit = mesh.hit(out, ray, nearest_hit_distance);
|
|
504
|
+
|
|
505
|
+
if (distance_to_hit >= 0) {
|
|
506
|
+
nearest_hit_distance = distance_to_hit;
|
|
507
|
+
}
|
|
508
|
+
|
|
509
|
+
continue;
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
// interior node - order the two children near-first and drop any that cannot beat the current hit
|
|
513
|
+
const child_2 = uint32[address + COLUMN_CHILD_2];
|
|
514
|
+
|
|
515
|
+
const t_child_1 = aabb3_array_near_distance_to_intersection_ray_segment(
|
|
516
|
+
float32, child_1 * ELEMENT_WORD_COUNT,
|
|
517
|
+
ray_origin_x, ray_origin_y, ray_origin_z,
|
|
518
|
+
inv_direction_x, inv_direction_y, inv_direction_z,
|
|
519
|
+
0, nearest_hit_distance
|
|
520
|
+
);
|
|
521
|
+
|
|
522
|
+
const t_child_2 = aabb3_array_near_distance_to_intersection_ray_segment(
|
|
523
|
+
float32, child_2 * ELEMENT_WORD_COUNT,
|
|
524
|
+
ray_origin_x, ray_origin_y, ray_origin_z,
|
|
525
|
+
inv_direction_x, inv_direction_y, inv_direction_z,
|
|
526
|
+
0, nearest_hit_distance
|
|
527
|
+
);
|
|
528
|
+
|
|
529
|
+
// push the farther child first so the nearer one is popped (and traversed) first
|
|
530
|
+
if (t_child_1 <= t_child_2) {
|
|
531
|
+
if (t_child_2 !== Infinity) {
|
|
532
|
+
stack[pointer++] = child_2;
|
|
533
|
+
}
|
|
534
|
+
if (t_child_1 !== Infinity) {
|
|
535
|
+
stack[pointer++] = child_1;
|
|
536
|
+
}
|
|
537
|
+
} else {
|
|
538
|
+
if (t_child_1 !== Infinity) {
|
|
539
|
+
stack[pointer++] = child_1;
|
|
540
|
+
}
|
|
541
|
+
if (t_child_2 !== Infinity) {
|
|
542
|
+
stack[pointer++] = child_2;
|
|
543
|
+
}
|
|
544
|
+
}
|
|
545
|
+
|
|
546
|
+
} while (pointer > stack_base);
|
|
547
|
+
|
|
548
|
+
stack.pointer = stack_base;
|
|
549
|
+
|
|
550
|
+
if (nearest_hit_distance !== max_distance) {
|
|
551
|
+
return nearest_hit_distance;
|
|
552
|
+
}
|
|
553
|
+
|
|
554
|
+
return -1;
|
|
555
|
+
}
|
|
556
|
+
|
|
557
|
+
/**
|
|
558
|
+
*
|
|
559
|
+
* @param {number[]} out
|
|
560
|
+
* @param {number} out_offset
|
|
561
|
+
* @param {number[]} direction
|
|
562
|
+
* @param {number} direction_offset
|
|
563
|
+
*/
|
|
564
|
+
sample_background(out, out_offset, direction, direction_offset) {
|
|
565
|
+
this.__background_sampler(out, out_offset, direction, direction_offset);
|
|
566
|
+
}
|
|
567
|
+
|
|
568
|
+
/**
|
|
569
|
+
*
|
|
570
|
+
* @param {number[]} out
|
|
571
|
+
* @param {number} out_offset
|
|
572
|
+
* @param {number[]} ray
|
|
573
|
+
*/
|
|
574
|
+
sample_lights(out, out_offset, ray) {
|
|
575
|
+
|
|
576
|
+
const lights = this.__lights;
|
|
577
|
+
const light_count = lights.length;
|
|
578
|
+
|
|
579
|
+
for (let i = 0; i < 3; i++) {
|
|
580
|
+
// initialize contribution to 0
|
|
581
|
+
out[out_offset + i] = 0;
|
|
582
|
+
}
|
|
583
|
+
|
|
584
|
+
const ray_origin_x = ray[0];
|
|
585
|
+
const ray_origin_y = ray[1];
|
|
586
|
+
const ray_origin_z = ray[2];
|
|
587
|
+
|
|
588
|
+
const ray_direction_x = ray[3];
|
|
589
|
+
const ray_direction_y = ray[4];
|
|
590
|
+
const ray_direction_z = ray[5];
|
|
591
|
+
|
|
592
|
+
for (let i = 0; i < light_count; i++) {
|
|
593
|
+
const light = lights[i];
|
|
594
|
+
|
|
595
|
+
if (light.isDirectionalLight === true) {
|
|
596
|
+
const dir = light.direction;
|
|
597
|
+
|
|
598
|
+
// see https://github.com/mrdoob/three.js/blob/f0a9e0cf90a2f1ba5017fcb7fd46f02748b920cf/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js#L172
|
|
599
|
+
|
|
600
|
+
const light_dir_inv_x = -dir.x;
|
|
601
|
+
const light_dir_inv_y = -dir.y;
|
|
602
|
+
const light_dir_inv_z = -dir.z;
|
|
603
|
+
|
|
604
|
+
const dotNL = v3_dot(
|
|
605
|
+
ray_direction_x, ray_direction_y, ray_direction_z,
|
|
606
|
+
light_dir_inv_x, light_dir_inv_y, light_dir_inv_z
|
|
607
|
+
);
|
|
608
|
+
|
|
609
|
+
if (dotNL <= 0) {
|
|
610
|
+
// no contribution, facing away from the light
|
|
611
|
+
continue;
|
|
612
|
+
}
|
|
613
|
+
|
|
614
|
+
|
|
615
|
+
ray3_compose_array(_ray_1,
|
|
616
|
+
ray_origin_x, ray_origin_y, ray_origin_z,
|
|
617
|
+
light_dir_inv_x, light_dir_inv_y, light_dir_inv_z
|
|
618
|
+
);
|
|
619
|
+
|
|
620
|
+
_ray_1.tMax = Infinity;
|
|
621
|
+
|
|
622
|
+
// check if there are any obstacles in the direction of the light
|
|
623
|
+
if (this.occluded(_ray_1)) {
|
|
624
|
+
// light is occluded
|
|
625
|
+
continue;
|
|
626
|
+
}
|
|
627
|
+
|
|
628
|
+
|
|
629
|
+
// PI_RECIPROCAL is the Lambertian BRDF normalization (albedo/pi); the albedo itself
|
|
630
|
+
// is carried in the path throughput, so only the 1/pi is applied here
|
|
631
|
+
const intensity = dotNL * light.intensity.getValue() * PI_RECIPROCAL;
|
|
632
|
+
const light_color = light.color;
|
|
633
|
+
|
|
634
|
+
out[out_offset] += light_color.r * intensity;
|
|
635
|
+
out[out_offset + 1] += light_color.g * intensity;
|
|
636
|
+
out[out_offset + 2] += light_color.b * intensity;
|
|
637
|
+
|
|
638
|
+
|
|
639
|
+
} else if (light.isPointLight === true) {
|
|
640
|
+
|
|
641
|
+
const light_offset_x = ray_origin_x - light.position.x;
|
|
642
|
+
const light_offset_y = ray_origin_y - light.position.y;
|
|
643
|
+
const light_offset_z = ray_origin_z - light.position.z;
|
|
644
|
+
|
|
645
|
+
const distance_to_light = v3_length(light_offset_x, light_offset_y, light_offset_z);
|
|
646
|
+
|
|
647
|
+
const radius = light.radius.getValue();
|
|
648
|
+
|
|
649
|
+
if (distance_to_light > radius) {
|
|
650
|
+
// too far
|
|
651
|
+
continue;
|
|
652
|
+
}
|
|
653
|
+
|
|
654
|
+
const light_norm_inv = 1 / distance_to_light;
|
|
655
|
+
|
|
656
|
+
// see https://github.com/mrdoob/three.js/blob/f0a9e0cf90a2f1ba5017fcb7fd46f02748b920cf/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js#L172
|
|
657
|
+
|
|
658
|
+
const light_dir_inv_x = -light_offset_x * light_norm_inv;
|
|
659
|
+
const light_dir_inv_y = -light_offset_y * light_norm_inv;
|
|
660
|
+
const light_dir_inv_z = -light_offset_z * light_norm_inv;
|
|
661
|
+
|
|
662
|
+
const dotNL = v3_dot(
|
|
663
|
+
ray_direction_x, ray_direction_y, ray_direction_z,
|
|
664
|
+
light_dir_inv_x, light_dir_inv_y, light_dir_inv_z
|
|
665
|
+
);
|
|
666
|
+
|
|
667
|
+
if (dotNL <= 0) {
|
|
668
|
+
// no contribution, facing away from the light
|
|
669
|
+
continue;
|
|
670
|
+
}
|
|
671
|
+
ray3_compose_array(_ray_1,
|
|
672
|
+
ray_origin_x, ray_origin_y, ray_origin_z,
|
|
673
|
+
light_dir_inv_x, light_dir_inv_y, light_dir_inv_z
|
|
674
|
+
);
|
|
675
|
+
|
|
676
|
+
// occlusion must only consider geometry strictly between the surface and the light,
|
|
677
|
+
// not out to the influence radius (which is beyond the light)
|
|
678
|
+
_ray_1.tMax = distance_to_light;
|
|
679
|
+
|
|
680
|
+
// check if there are any obstacles in the direction of the light
|
|
681
|
+
if (this.occluded(_ray_1)) {
|
|
682
|
+
// light is occluded
|
|
683
|
+
continue;
|
|
684
|
+
}
|
|
685
|
+
|
|
686
|
+
const attenuation = light_getDistanceAttenuation(distance_to_light, radius, 2);
|
|
687
|
+
|
|
688
|
+
// PI_RECIPROCAL is the Lambertian BRDF normalization (albedo/pi); albedo is carried
|
|
689
|
+
// in the path throughput, so only the 1/pi is applied here
|
|
690
|
+
const intensity = dotNL * light.intensity.getValue() * attenuation * PI_RECIPROCAL;
|
|
691
|
+
const light_color = light.color;
|
|
692
|
+
|
|
693
|
+
out[out_offset] += light_color.r * intensity;
|
|
694
|
+
out[out_offset + 1] += light_color.g * intensity;
|
|
695
|
+
out[out_offset + 2] += light_color.b * intensity;
|
|
696
|
+
}
|
|
697
|
+
}
|
|
698
|
+
}
|
|
699
|
+
}
|
|
@@ -1,4 +1,14 @@
|
|
|
1
1
|
/**
|
|
2
|
+
* Fill a traced scene from the entities of a dataset.
|
|
3
|
+
*
|
|
4
|
+
* **Two pieces are missing for this to work under Shade, and both are features rather than
|
|
5
|
+
* omissions** (D62). A `ShadedGeometry` placed by `shade_node_to_entity_composition` holds a
|
|
6
|
+
* `MeshletGeometry`, whose triangles are quantized inside meshlet pages —
|
|
7
|
+
* `geometry_build_from_meshlet_geometry` decodes one into the `Geometry` `createMesh` wants, and
|
|
8
|
+
* who holds that decode is undecided. And it holds a `ShadeMaterial`, where the tracer integrates
|
|
9
|
+
* against its own `StandardMaterial`; the three path had a converter for exactly that step and
|
|
10
|
+
* Shade has no twin of it yet. A component carrying a `Geometry` and handed a `StandardMaterial`
|
|
11
|
+
* goes through as it stands.
|
|
2
12
|
*
|
|
3
13
|
* @param {EntityComponentDataset} ecd
|
|
4
14
|
* @param {PathTracedScene} scene
|