@woosh/meep-engine 2.56.1 → 2.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (227) hide show
  1. package/editor/ecs/component/editors/ColorEditor.js +1 -1
  2. package/editor/ecs/component/editors/ImagePathEditor.js +2 -2
  3. package/editor/ecs/component/editors/{LargeStrongEditor.js → LargeStringEditor.js} +1 -1
  4. package/editor/tools/GridPaintTool.js +3 -3
  5. package/editor/tools/TopDownCameraControlTool.js +1 -1
  6. package/editor/tools/TransformTool.js +1 -1
  7. package/editor/tools/engine/Tool.js +9 -23
  8. package/editor/tools/engine/ToolEngine.js +5 -7
  9. package/editor/tools/paint/TerrainHeightPaintTool.js +2 -2
  10. package/editor/tools/paint/TerrainPaintTool.js +2 -2
  11. package/editor/tools/paint/TerrainTexturePaintTool.js +2 -2
  12. package/package.json +1 -1
  13. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +1 -1
  14. package/src/core/bvh2/traversal/ThreeClippingPlaneComputingBVHVisitor.js +1 -1
  15. package/src/core/bvh2/traversal/__process_point_if_within_planes.js +1 -1
  16. package/src/core/cache/LoadingCache.js +3 -2
  17. package/src/core/collection/array/arraySetSortingDiff.spec.js +12 -12
  18. package/src/core/collection/array/weightedRandomFromArray.js +2 -2
  19. package/src/core/color/Color.js +6 -6
  20. package/src/core/color/YCbCr/YCbCr.spec.js +16 -0
  21. package/src/core/color/{YCbCr_to_rgb_uint24.js → YCbCr/YCbCr_to_rgb_uint24.js} +6 -6
  22. package/src/core/color/YCbCr/rgb_to_YCbCr_uint24.js +16 -0
  23. package/src/core/color/{hex2rgb.js → hex/hex2rgb.js} +1 -1
  24. package/src/core/color/{rgb2hex.js → hex/rgb2hex.js} +1 -1
  25. package/src/core/color/{hsv2rgb.js → hsv/hsv2rgb.js} +3 -3
  26. package/src/core/color/hsv/rgb2hsv.js +49 -0
  27. package/src/core/color/{kelvin_to_rgb.js → kelvin/kelvin_to_rgb.js} +1 -1
  28. package/src/core/color/{kelvin_to_rgb.spec.js → kelvin/kelvin_to_rgb.spec.js} +2 -2
  29. package/src/core/color/{prototype_kelvin_to_rgb.js → kelvin/prototype_kelvin_to_rgb.js} +5 -5
  30. package/src/core/color/{rgb_to_kelvin.spec.js → kelvin/rgb_to_kelvin.spec.js} +1 -1
  31. package/src/core/color/{parseColor.js → parse_color.js} +4 -4
  32. package/src/core/color/parse_color.spec.js +18 -0
  33. package/src/core/color/rgb2uint24.js +3 -3
  34. package/src/core/color/sRGB/sRGB.spec.js +16 -0
  35. package/src/core/color/xyz/XYZ.spec.js +16 -0
  36. package/src/core/color/xyz/rgb_to_xyz.js +15 -0
  37. package/src/core/color/xyz/xyz_to_rgb.js +14 -0
  38. package/src/core/events/signal/Signal.js +5 -0
  39. package/src/core/events/signal/{signalAggregateByTimeWindow.js → signal_aggregate_by_time_window.js} +1 -1
  40. package/src/core/events/signal/{SignalUtils.js → signal_filter.js} +1 -2
  41. package/src/core/geom/2d/spline_bezier2_2d.js +26 -0
  42. package/src/core/geom/2d/spline_bezier2_2d.spec.js +16 -0
  43. package/src/core/geom/3d/SurfacePoint3.js +1 -1
  44. package/src/core/geom/3d/aabb/aabb3_compute_plane_side.js +1 -1
  45. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +1 -1
  46. package/src/core/geom/3d/aabb/aabb3_transformed_compute_plane_side.js +1 -1
  47. package/src/core/geom/3d/compute_circle_bounding_box.js +1 -1
  48. package/src/core/geom/3d/cone/computeConeBoundingBox.js +1 -1
  49. package/src/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +1 -1
  50. package/src/core/geom/3d/line/line3_computeSegmentPointDistance_sqr.js +1 -1
  51. package/src/core/geom/3d/line/line3_compute_nearest_point_to_point.js +1 -1
  52. package/src/core/geom/3d/normal/hemioct/unit_hemioct.spec.js +1 -1
  53. package/src/core/geom/3d/normal/spherical/sphere_map_transform.js +1 -1
  54. package/src/core/geom/3d/plane/is_point_within_planes.js +1 -1
  55. package/src/core/geom/3d/plane/lerp_planes_to_array.js +1 -1
  56. package/src/core/geom/3d/plane/plane3_compute_convex_3_plane_intersection.js +1 -1
  57. package/src/core/geom/3d/plane/plane3_compute_line_segment_intersection.js +1 -1
  58. package/src/core/geom/3d/plane/plane3_compute_ray_intersection.js +1 -1
  59. package/src/core/geom/3d/plane/plane3_lerp.js +2 -2
  60. package/src/core/geom/3d/plane/plane3_projectPoint.js +1 -1
  61. package/src/core/geom/3d/plane/plane3_slerp.js +3 -3
  62. package/src/core/geom/3d/ray/ray_computeNearestPointToPoint.js +1 -1
  63. package/src/core/geom/3d/ray/ray_distance_to_point.js +1 -1
  64. package/src/core/geom/3d/shape/UnionShape3D.js +3 -3
  65. package/src/core/geom/3d/shape/UnitCubeShape3D.js +1 -1
  66. package/src/core/geom/3d/shape/UnitSphereShape3D.js +1 -1
  67. package/src/core/geom/3d/sphere/sphere_intersects_ray.js +1 -1
  68. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -0
  69. package/src/core/geom/3d/tetrahedra/compute_bounding_simplex_3d.js +1 -1
  70. package/src/core/geom/3d/tetrahedra/compute_bounding_simplex_3d.spec.js +1 -1
  71. package/src/core/geom/3d/tetrahedra/compute_circumsphere.js +1 -1
  72. package/src/core/geom/3d/tetrahedra/delaunay/compute_delaunay_tetrahedral_mesh.js +1 -0
  73. package/src/core/geom/3d/tetrahedra/delaunay/compute_delaunay_tetrahedral_mesh.spec.js +10 -2
  74. package/src/core/geom/3d/topology/bounds/computeTriangleClusterNormalBoundingCone.js +1 -1
  75. package/src/core/geom/3d/topology/samples/sampleFloodFill.js +1 -1
  76. package/src/core/geom/3d/topology/simplify/compute_face_normal_change_dot_product.js +1 -1
  77. package/src/core/geom/3d/topology/simplify/quadratic/Quadratic3.js +1 -1
  78. package/src/core/geom/3d/topology/simplify/tm_edge_collapse_is_degenerate_flip.js +2 -2
  79. package/src/core/geom/3d/topology/struct/TopoVertex.js +1 -1
  80. package/src/core/geom/3d/topology/util/compute_face_connection_weight.js +2 -2
  81. package/src/core/geom/3d/triangle/computeTrianglePlaneSide.js +1 -1
  82. package/src/core/geom/3d/triangle/computeTriangleRayIntersection.js +1 -1
  83. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricEdge.js +1 -1
  84. package/src/core/geom/3d/v3_compute_triangle_normal.js +1 -1
  85. package/src/core/geom/Quaternion.js +1 -1
  86. package/src/core/geom/Vector3.js +7 -7
  87. package/src/core/geom/Vector3.spec.js +68 -1
  88. package/src/core/geom/mat2/m2_add.js +17 -0
  89. package/src/core/geom/mat2/m2_determinant.js +8 -0
  90. package/src/core/geom/mat2/m2_multiply.js +17 -0
  91. package/src/core/geom/mat2/m2_multiply_scalar.js +18 -0
  92. package/src/core/geom/mat2/m2_multiply_transposed.js +18 -0
  93. package/src/core/geom/mat2/m2_sub_transposed.js +17 -0
  94. package/src/{view → core/geom/mat3}/m3_cm_compose_transform.js +0 -29
  95. package/src/core/geom/mat3/m3_cm_extract_rotation.js +8 -0
  96. package/src/core/geom/mat3/m3_cm_from_translation.js +19 -0
  97. package/src/{view/multiplyMatrices3.js → core/geom/mat3/m3_multiply.js} +2 -2
  98. package/src/{view → core/geom/mat3}/m3_rm_compose_transform.js +0 -9
  99. package/src/core/geom/mat3/m3_rm_extract_scale.js +7 -0
  100. package/src/core/geom/{3d/vector/allocate_v3.js → vec3/v3_allocate.js} +1 -1
  101. package/src/core/geom/{v3_angle_between.js → vec3/v3_angle_between.js} +1 -1
  102. package/src/core/geom/vec3/v3_dot_array_array.js +20 -0
  103. package/src/core/geom/{v3_lerp.js → vec3/v3_lerp.js} +1 -1
  104. package/src/core/graph/SquareMatrix.js +26 -3
  105. package/src/core/graph/SquareMatrix.spec.js +52 -2
  106. package/src/core/math/clamp01.js +1 -0
  107. package/src/core/math/fract.js +3 -1
  108. package/src/core/math/inverseLerp.js +7 -5
  109. package/src/core/math/lerp.js +5 -5
  110. package/src/core/math/physics/spring/computeHookeForce.js +9 -0
  111. package/src/core/math/remap.js +19 -0
  112. package/src/core/math/remap.spec.js +15 -0
  113. package/src/core/math/smoothStep.spec.js +16 -0
  114. package/src/core/math/spline/spline_bezier2.js +13 -0
  115. package/src/core/math/spline/spline_bezier2.spec.js +13 -0
  116. package/src/core/model/object/compareValues.js +2 -2
  117. package/src/core/model/object/read_property.js +10 -2
  118. package/src/core/model/object/write_property.js +3 -23
  119. package/src/core/model/object/write_property.spec.js +26 -0
  120. package/src/core/primitives/numbers/number_pretty_print.spec.js +19 -0
  121. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  122. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  123. package/src/engine/ecs/systems/SteeringSystem.js +1 -1
  124. package/src/engine/ecs/terrain/ecs/splat/SplatMapOptimizerDebugger.js +1 -1
  125. package/src/engine/graphics/ecs/camera/Camera.js +1 -1
  126. package/src/engine/graphics/ecs/camera/CameraClippingPlaneComputer.js +1 -1
  127. package/src/engine/graphics/ecs/decal/v2/FPDecalSystem.js +3 -11
  128. package/src/engine/graphics/ecs/highlight/Highlight.js +20 -102
  129. package/src/engine/graphics/ecs/mesh/Mesh.js +12 -18
  130. package/src/engine/graphics/ecs/mesh/MeshSystem.js +41 -26
  131. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js +1 -1
  132. package/src/engine/graphics/ecs/path/tube/build/TubePathBuilder.js +1 -1
  133. package/src/engine/graphics/ecs/path/tube/build/makeTubeGeometry.js +1 -1
  134. package/src/engine/graphics/ecs/path/tube/build/make_cap.js +3 -3
  135. package/src/engine/graphics/ecs/path/tube/build/make_ring_vertices.js +1 -1
  136. package/src/engine/graphics/geometry/MikkT/InitTriInfo.js +5 -6
  137. package/src/engine/graphics/geometry/MikkT/MikkTSpace.js +3 -3
  138. package/src/engine/graphics/geometry/MikkT/NormalizeSafe.js +1 -2
  139. package/src/engine/graphics/geometry/MikkT/STSpace.js +3 -3
  140. package/src/engine/graphics/geometry/MikkT/v3_scale_dot_sub_normalize.js +2 -2
  141. package/src/engine/graphics/geometry/bvh/buffered/BVHGeometryRaycaster.js +1 -1
  142. package/src/engine/graphics/geometry/clipping/ClippedGeometry.js +1 -1
  143. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +102 -95
  144. package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.spec.js +25 -0
  145. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +0 -35
  146. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.spec.js +39 -2
  147. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +22 -6
  148. package/src/engine/graphics/render/forward_plus/LightManager.js +1 -1
  149. package/src/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +2 -2
  150. package/src/engine/graphics/render/forward_plus/prototype/prototypeLightManager.js +3 -3
  151. package/src/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.js +1 -1
  152. package/src/engine/graphics/render/layers/RenderLayerUtils.js +1 -1
  153. package/src/engine/graphics/render/visibility/hiz/prototypeHiZ.js +3 -2
  154. package/src/engine/graphics/sh3/LightProbeVolume.js +1 -1
  155. package/src/engine/graphics/sh3/path_tracer/PathTracer.js +2 -2
  156. package/src/engine/graphics/sh3/path_tracer/prototypePathTracer.js +2 -2
  157. package/src/engine/graphics/sh3/path_tracer/random_in_hemisphere.js +1 -1
  158. package/src/engine/graphics/sh3/path_tracer/ray_hit_apply_transform.js +1 -1
  159. package/src/engine/graphics/sh3/path_tracer/ray_reflect.js +1 -1
  160. package/src/engine/graphics/sh3/sky/hosek/data.js +3744 -0
  161. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.js +10 -3786
  162. package/src/engine/graphics/texture/atlas/AbstractTextureAtlas.js +1 -1
  163. package/src/engine/graphics/texture/atlas/AtlasPatch.js +0 -1
  164. package/src/engine/graphics/texture/atlas/AtlasPatchFlag.js +8 -1
  165. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +25 -0
  166. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.spec.js +54 -0
  167. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +101 -160
  168. package/src/engine/graphics/texture/atlas/TextureAtlas.js +18 -1
  169. package/src/engine/graphics/texture/sampler/sampler2d_ensure_uint8_RGBA.js +22 -0
  170. package/src/engine/graphics/util/projectSphere.js +1 -1
  171. package/src/engine/navigation/ecs/components/Path.js +1 -1
  172. package/src/engine/physics/mls-mpm/MLS_MPM.js +11 -106
  173. package/src/engine/reference/v2/Reference.js +6 -2
  174. package/src/engine/sound/ecs/emitter/SoundEmitter.js +7 -7
  175. package/src/engine/sound/ecs/emitter/SoundTrack.js +6 -6
  176. package/src/generation/filtering/numeric/complex/CellFilterAngleToNormal.js +1 -1
  177. package/src/generation/grid/generation/road/GridTaskGenerateRoads.js +2 -4
  178. package/src/generation/placement/action/random/weighted/CellActionSelectWeightedRandom.js +2 -2
  179. package/src/generation/theme/ThemeEngine.js +2 -2
  180. package/src/generation/theme/ThemeEngine.spec.js +7 -0
  181. package/src/view/View.js +21 -13
  182. package/src/view/elements/ColorPickerView.js +2 -2
  183. package/src/view/minimap/gl/MarkerGL.js +20 -18
  184. package/src/view/minimap/gl/MinimapMarkersGL.js +2 -1
  185. package/editor/tools/FoliagePaintTool.js +0 -168
  186. package/editor/tools/engine/ToolStateMachine.js +0 -53
  187. package/src/core/NumberFormat.js +0 -4
  188. package/src/core/color/rgb2hsv.js +0 -47
  189. package/src/core/color/rgb_to_YCbCr_uint24.js +0 -16
  190. package/src/core/fsm/StateMachine.js +0 -440
  191. package/src/core/fsm/Transition.js +0 -65
  192. package/src/core/geom/Bezier.js +0 -24
  193. package/src/core/geom/Bezier.spec.js +0 -16
  194. package/src/core/math/spline/quadraticCurve.js +0 -11
  195. package/src/core/math/spline/quadraticCurve.spec.js +0 -13
  196. package/src/core/primitives/numbers/compareNumbers.js +0 -9
  197. package/src/engine/graphics/ecs/decal/Decal.js +0 -10
  198. package/src/engine/graphics/ecs/decal/DecalSystem.js +0 -99
  199. package/src/engine/graphics/ecs/decal/threejs/DecalGeometry.js +0 -298
  200. package/src/engine/graphics/ecs/trail/Trail.js +0 -83
  201. package/src/engine/graphics/ecs/trail/TrailMaterial.js +0 -67
  202. package/src/engine/graphics/ecs/trail/TrailMaterial2.js +0 -73
  203. package/src/engine/graphics/ecs/trail/TrailSystem.js +0 -162
  204. package/src/engine/graphics/ecs/water2/NodeWaterShader1.js +0 -213
  205. package/src/engine/graphics/ecs/water2/shader/JBWaterShader.js +0 -315
  206. package/src/engine/graphics/geometry/MikkT/Length.js +0 -10
  207. package/src/engine/graphics/texture/ImageLoader.js +0 -33
  208. package/src/engine/graphics/three/DDSLoader.js +0 -286
  209. package/src/engine/graphics/three/Water2.js +0 -343
  210. package/src/engine/physics/spring/computeHookeForce.js +0 -9
  211. package/src/engine/reference/v1/ReferenceManager.js +0 -124
  212. /package/src/core/color/{hex2rgb.spec.js → hex/hex2rgb.spec.js} +0 -0
  213. /package/src/core/color/{rgb2hex.spec.js → hex/rgb2hex.spec.js} +0 -0
  214. /package/src/core/color/{hsv2rgb.spec.js → hsv/hsv2rgb.spec.js} +0 -0
  215. /package/src/core/color/{rgb_to_kelvin.js → kelvin/rgb_to_kelvin.js} +0 -0
  216. /package/src/core/color/{linear_to_sRGB.js → sRGB/linear_to_sRGB.js} +0 -0
  217. /package/src/core/color/{sRGB_to_linear.js → sRGB/sRGB_to_linear.js} +0 -0
  218. /package/src/core/geom/{m3_determinant.js → mat3/m3_determinant.js} +0 -0
  219. /package/src/core/geom/{v3_distance.js → vec3/v3_distance.js} +0 -0
  220. /package/src/core/geom/{v3_distance_above_plane.js → vec3/v3_distance_above_plane.js} +0 -0
  221. /package/src/core/geom/{v3_distance_above_plane.spec.js → vec3/v3_distance_above_plane.spec.js} +0 -0
  222. /package/src/core/geom/{v3_distance_sqr.d.ts → vec3/v3_distance_sqr.d.ts} +0 -0
  223. /package/src/core/geom/{v3_distance_sqr.js → vec3/v3_distance_sqr.js} +0 -0
  224. /package/src/core/geom/{v3_dot.js → vec3/v3_dot.js} +0 -0
  225. /package/src/core/geom/{v3_length.js → vec3/v3_length.js} +0 -0
  226. /package/src/core/geom/{v3_length_sqr.js → vec3/v3_length_sqr.js} +0 -0
  227. /package/src/core/geom/{v3_slerp.js → vec3/v3_slerp.js} +0 -0
@@ -0,0 +1,18 @@
1
+ import { parse_color } from "./parse_color.js";
2
+
3
+ test("number", () => {
4
+ expect(parse_color(0xCAFEBE)).toEqual([0xCA, 0xFE, 0xBE, 1]);
5
+
6
+ });
7
+
8
+ test("hash", () => {
9
+ expect(parse_color("#CAFEBE")).toEqual([0xCA, 0xFE, 0xBE, 1]);
10
+ });
11
+
12
+ test("rgba(r,g,b,a)", () => {
13
+ expect(parse_color("rgba(7,13,11,0.6)")).toEqual([7, 13, 11, 0.6]);
14
+ });
15
+
16
+ test("rgba(r,g,b)", () => {
17
+ expect(parse_color("rgb(7,13,11)")).toEqual([7, 13, 11, 1]);
18
+ });
@@ -2,9 +2,9 @@ import { float2uint8 } from "../binary/float2uint8.js";
2
2
 
3
3
  /**
4
4
  *
5
- * @param {number} r
6
- * @param {number} g
7
- * @param {number} b
5
+ * @param {number} r in 0..1 range
6
+ * @param {number} g in 0..1 range
7
+ * @param {number} b in 0..1 range
8
8
  * @returns {number}
9
9
  */
10
10
  export function rgb2uint24(r, g, b) {
@@ -0,0 +1,16 @@
1
+ import { linear_to_sRGB } from "./linear_to_sRGB.js";
2
+ import { sRGB_to_linear } from "./sRGB_to_linear.js";
3
+
4
+ test("to/from consistency", () => {
5
+
6
+ const source = [0.7, 0.11, 0.31];
7
+ const srgb = [];
8
+ const decoded = [];
9
+
10
+ linear_to_sRGB(srgb, 0, source, 0);
11
+ sRGB_to_linear(decoded, 0, srgb, 0);
12
+
13
+ expect(decoded[0]).toBeCloseTo(source[0]);
14
+ expect(decoded[1]).toBeCloseTo(source[1]);
15
+ expect(decoded[2]).toBeCloseTo(source[2]);
16
+ });
@@ -0,0 +1,16 @@
1
+ import { rgb_to_xyz } from "./rgb_to_xyz.js";
2
+ import { xyz_to_rgb } from "./xyz_to_rgb.js";
3
+
4
+ test("to/from consistency", () => {
5
+
6
+ const source = [0.7, 0.11, 0.31];
7
+ const srgb = [];
8
+ const decoded = [];
9
+
10
+ rgb_to_xyz(srgb, source);
11
+ xyz_to_rgb(decoded, srgb);
12
+
13
+ expect(decoded[0]).toBeCloseTo(source[0]);
14
+ expect(decoded[1]).toBeCloseTo(source[1]);
15
+ expect(decoded[2]).toBeCloseTo(source[2]);
16
+ });
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Assumes linear RGB space
3
+ * @param {vec3} out
4
+ * @param {vec3} input
5
+ */
6
+ export function rgb_to_xyz(out, input) {
7
+
8
+ const x = input[0];
9
+ const y = input[1];
10
+ const z = input[2];
11
+
12
+ out[0] = 0.4124564 * x + 0.3575761 * y + 0.1804375 * z;
13
+ out[1] = 0.2126729 * x + 0.7151522 * y + 0.0721750 * z;
14
+ out[2] = 0.0193339 * x + 0.1191920 * y + 0.9503041 * z;
15
+ }
@@ -0,0 +1,14 @@
1
+ /**
2
+ *
3
+ * @param {vec3} out
4
+ * @param {vec3} input
5
+ */
6
+ export function xyz_to_rgb(out, input) {
7
+ const x = input[0];
8
+ const y = input[1];
9
+ const z = input[2];
10
+
11
+ out[0] = 3.2404542 * x - 1.5371385 * y - 0.4985314 * z;
12
+ out[1] = (-0.9692660) * x + 1.8760108 * y + 0.0415560 * z;
13
+ out[2] = 0.0556434 * x - 0.2040259 * y + 1.0572252 * z;
14
+ }
@@ -16,6 +16,11 @@ import { SignalFlags } from "./SignalFlags.js";
16
16
  const dispatch_stack = [];
17
17
  let dispatch_stack_top = 0;
18
18
 
19
+ /**
20
+ * Signal is a type of event bus. You can subscribe to events using {@link add) method and dispatch using sendN method where N is the number of arguments you wish to pass
21
+ * Signal is different from a normal event bus in that 1 signal corresponds to 1 event type. For example, in HTML you have `addEventListener` which lets you subscribe to any kind of event, let's use "mousedown" as a reference. Using a Signal you would instead have a signal corresponding to "mousedown" and dispatch this signal only for this event.
22
+ * @example `const mouseDown = new Signal<MouseEvent>(); mouseDown.send1(myMouseEvent);`
23
+ */
19
24
  export class Signal {
20
25
  /**
21
26
  * Event dispatcher dedicated to single event type
@@ -8,7 +8,7 @@ import Signal from "./Signal.js";
8
8
  * @param {*} [thisArg]
9
9
  * @returns {{handler: handler, signal: Signal}}
10
10
  */
11
- export function signalAggregateByTimeWindow(delay, transform = passThrough, thisArg) {
11
+ export function signal_aggregate_by_time_window(delay, transform = passThrough, thisArg) {
12
12
  let bucket = [];
13
13
  let timeout = null;
14
14
 
@@ -1,10 +1,9 @@
1
1
  import Signal from "./Signal.js";
2
2
 
3
3
  /**
4
- *
5
4
  * @param {function(*):boolean} predicate
6
5
  */
7
- export function signalFilter(predicate) {
6
+ export function signal_filter(predicate) {
8
7
  const signal = new Signal();
9
8
 
10
9
  function handler(...args) {
@@ -0,0 +1,26 @@
1
+ import { spline_bezier2 } from "../../math/spline/spline_bezier2.js";
2
+
3
+ /**
4
+ *
5
+ * @param {Vector2} result
6
+ * @param {number} p0x
7
+ * @param {number} p0y
8
+ * @param {number} p1x
9
+ * @param {number} p1y
10
+ * @param {number} p2x
11
+ * @param {number} p2y
12
+ * @param {number} t
13
+ */
14
+ export function spline_bezier2_2d(
15
+ result,
16
+ p0x, p0y,
17
+ p1x, p1y,
18
+ p2x, p2y,
19
+ t
20
+ ) {
21
+
22
+ const x0 = spline_bezier2(t, p0x, p1x, p2x);
23
+ const y0 = spline_bezier2(t, p0y, p1y, p2y);
24
+
25
+ result.set(x0, y0);
26
+ }
@@ -0,0 +1,16 @@
1
+ import { spline_bezier2_2d } from "./spline_bezier2_2d.js";
2
+ import Vector2 from "../Vector2.js";
3
+
4
+ test("spline_bezier2_2d hits knots",()=>{
5
+ const v2 = new Vector2();
6
+
7
+ spline_bezier2_2d(v2,1,3,5,7,11,13,0);
8
+
9
+ expect(v2.x).toBeCloseTo(1);
10
+ expect(v2.y).toBeCloseTo(3);
11
+
12
+ spline_bezier2_2d(v2,1,3,5,7,11,13,1);
13
+
14
+ expect(v2.x).toBeCloseTo(11);
15
+ expect(v2.y).toBeCloseTo(13);
16
+ });
@@ -1,5 +1,5 @@
1
1
  import Vector3 from "../Vector3.js";
2
- import { v3_length } from "../v3_length.js";
2
+ import { v3_length } from "../vec3/v3_length.js";
3
3
  import { assert } from "../../assert.js";
4
4
 
5
5
  /**
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../v3_dot.js";
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
2
 
3
3
  /**
4
4
  * 2,0,or -2; 2: above, -2 : below, 0 : intersects plane
@@ -4,7 +4,7 @@ import { aabb3_corner_edge_mapping } from "./aabb3_corner_edge_mapping.js";
4
4
  import { aabb3_edge_corner_mapping } from "./aabb3_edge_corner_mapping.js";
5
5
  import { plane3_compute_convex_3_plane_intersection } from "../plane/plane3_compute_convex_3_plane_intersection.js";
6
6
  import { is_point_within_planes } from "../plane/is_point_within_planes.js";
7
- import { v3_distance_above_plane } from "../../v3_distance_above_plane.js";
7
+ import { v3_distance_above_plane } from "../../vec3/v3_distance_above_plane.js";
8
8
  import { EPSILON } from "../../../math/EPSILON.js";
9
9
  import { plane3_compute_line_segment_intersection } from "../plane/plane3_compute_line_segment_intersection.js";
10
10
 
@@ -1,6 +1,6 @@
1
1
  import { aabb3_build_corners } from "./aabb3_build_corners.js";
2
2
  import { aabb3_matrix4_project_by_corners } from "./aabb3_matrix4_project_by_corners.js";
3
- import { v3_distance_above_plane } from "../../v3_distance_above_plane.js";
3
+ import { v3_distance_above_plane } from "../../vec3/v3_distance_above_plane.js";
4
4
 
5
5
  const scratch_corners = new Float32Array(24);
6
6
 
@@ -1,4 +1,4 @@
1
- import { v3_angle_between } from "../v3_angle_between.js";
1
+ import { v3_angle_between } from "../vec3/v3_angle_between.js";
2
2
 
3
3
  /**
4
4
  * Compute 3d bounds of a circle in 3d space
@@ -1,6 +1,6 @@
1
1
  import { max2 } from "../../../math/max2.js";
2
2
  import { min2 } from "../../../math/min2.js";
3
- import { v3_angle_between } from "../../v3_angle_between.js";
3
+ import { v3_angle_between } from "../../vec3/v3_angle_between.js";
4
4
 
5
5
  /**
6
6
  * NOTE: used stackoverflow answer as a basis for circle part: https://stackoverflow.com/questions/2592011/bounding-boxes-for-circle-and-arcs-in-3d
@@ -1,7 +1,7 @@
1
1
  import Vector3 from "../../Vector3.js";
2
2
  import { plane3_projectPoint } from "../plane/plane3_projectPoint.js";
3
3
  import { ray_computeNearestPointToPoint } from "../ray/ray_computeNearestPointToPoint.js";
4
- import { v3_distance_above_plane } from "../../v3_distance_above_plane.js";
4
+ import { v3_distance_above_plane } from "../../vec3/v3_distance_above_plane.js";
5
5
  import {
6
6
  plane3_three_compute_convex_3_plane_intersection
7
7
  } from "../plane/plane3_three_compute_convex_3_plane_intersection.js";
@@ -1,4 +1,4 @@
1
- import { v3_distance_sqr } from "../../v3_distance_sqr.js";
1
+ import { v3_distance_sqr } from "../../vec3/v3_distance_sqr.js";
2
2
  import { clamp01 } from "../../../math/clamp01.js";
3
3
 
4
4
  /**
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../v3_dot.js";
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
2
  import { clamp01 } from "../../../math/clamp01.js";
3
3
 
4
4
  export function line3_compute_nearest_point_to_point(
@@ -1,5 +1,5 @@
1
1
  import { encode_unit_to_hemioct } from "./encode_unit3_hemioct.js";
2
- import { v3_length } from "../../../v3_length.js";
2
+ import { v3_length } from "../../../vec3/v3_length.js";
3
3
  import { decode_hemioct_to_unit } from "./decode_hemioct_to_unit.js";
4
4
 
5
5
  test('encode-decode', () => {
@@ -1,5 +1,5 @@
1
1
  import { v2_magnitude } from "../../../Vector2.js";
2
- import { v3_dot } from "../../../v3_dot.js";
2
+ import { v3_dot } from "../../../vec3/v3_dot.js";
3
3
 
4
4
  /*
5
5
  @source https://aras-p.info/texts/CompactNormalStorage.html#method04spheremap
@@ -1,4 +1,4 @@
1
- import { v3_distance_above_plane } from "../../v3_distance_above_plane.js";
1
+ import { v3_distance_above_plane } from "../../vec3/v3_distance_above_plane.js";
2
2
  import { EPSILON } from "../../../math/EPSILON.js";
3
3
 
4
4
  /**
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../v3_dot.js";
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
2
 
3
3
  /**
4
4
  * Calculate a plane that is a linear interpolation between two other planes A and B with interpolation factor between 0 and 1
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../v3_dot.js";
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
2
 
3
3
  /**
4
4
  * Given 3 planes, compute point of their intersection.
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../v3_dot.js";
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
2
 
3
3
  /**
4
4
  *
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../v3_dot.js";
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
2
 
3
3
  /**
4
4
  *
@@ -1,8 +1,8 @@
1
1
  import { lerp } from "../../../math/lerp.js";
2
2
  import Vector3 from "../../Vector3.js";
3
3
  import { plane3_intersect_plane } from "./plane3_intersect_plane.js";
4
- import { v3_dot } from "../../v3_dot.js";
5
- import { v3_length } from "../../v3_length.js";
4
+ import { v3_dot } from "../../vec3/v3_dot.js";
5
+ import { v3_length } from "../../vec3/v3_length.js";
6
6
 
7
7
  const v0 = new Vector3();
8
8
  const v1 = new Vector3();
@@ -1,4 +1,4 @@
1
- import { v3_distance_above_plane } from "../../v3_distance_above_plane.js";
1
+ import { v3_distance_above_plane } from "../../vec3/v3_distance_above_plane.js";
2
2
 
3
3
  /**
4
4
  *
@@ -1,8 +1,8 @@
1
1
  import { lerp } from "../../../math/lerp.js";
2
2
  import Vector3 from "../../Vector3.js";
3
- import { v3_dot } from "../../v3_dot.js";
4
- import { v3_length_sqr } from "../../v3_length_sqr.js";
5
- import { v3_slerp } from "../../v3_slerp.js";
3
+ import { v3_dot } from "../../vec3/v3_dot.js";
4
+ import { v3_length_sqr } from "../../vec3/v3_length_sqr.js";
5
+ import { v3_slerp } from "../../vec3/v3_slerp.js";
6
6
  import { EPSILON } from "../../../math/EPSILON.js";
7
7
 
8
8
  const e = new Vector3();
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../v3_dot.js";
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
2
 
3
3
  /**
4
4
  *
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../v3_dot.js";
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
2
 
3
3
  export function ray_distance_to_point(origin_x, origin_y, origin_z, direction_x, direction_y, direction_z,ref_x, ref_y, ref_z){
4
4
  // find closest point
@@ -1,11 +1,11 @@
1
1
  import { AbstractShape3D } from "./AbstractShape3D.js";
2
2
  import { seededRandom } from "../../../math/random/seededRandom.js";
3
3
  import { binarySearchHighIndex } from "../../../collection/array/binarySearchHighIndex.js";
4
- import { compareNumbers } from "../../../primitives/numbers/compareNumbers.js";
5
4
  import { min2 } from "../../../math/min2.js";
6
5
  import { compute_signed_distance_gradient_by_sampling } from "./util/compute_signed_distance_gradient_by_sampling.js";
7
6
  import { isArrayEqual } from "../../../collection/array/isArrayEqual.js";
8
7
  import { max2 } from "../../../math/max2.js";
8
+ import { number_compare_ascending } from "../../../primitives/numbers/number_compare_ascending.js";
9
9
 
10
10
  /**
11
11
  * To avoid severe performance overhead, we limit number of possible rejections
@@ -128,7 +128,7 @@ export class UnionShape3D extends AbstractShape3D {
128
128
  const target_weight = random() * child_volume_sum;
129
129
 
130
130
  // weighted search for a sample candidate, preferring larger volumes, resulting in more uniform sample distribution
131
- const target_child_index = binarySearchHighIndex(child_volume_sums, target_weight, compareNumbers, 0, child_count - 1);
131
+ const target_child_index = binarySearchHighIndex(child_volume_sums, target_weight, number_compare_ascending, 0, child_count - 1);
132
132
 
133
133
  const child_0 = children[target_child_index];
134
134
 
@@ -248,7 +248,7 @@ export class UnionShape3D extends AbstractShape3D {
248
248
  const target_weight = random() * this.__volume_sum;
249
249
 
250
250
  // weighted search for a sample candidate, preferring larger volumes, resulting in more uniform sample distribution
251
- const target_child_index = binarySearchHighIndex(this.__volume_sums, target_weight, compareNumbers, 0, child_count - 1);
251
+ const target_child_index = binarySearchHighIndex(this.__volume_sums, target_weight, number_compare_ascending, 0, child_count - 1);
252
252
 
253
253
  const child = children[target_child_index];
254
254
 
@@ -1,6 +1,6 @@
1
1
  import { AbstractShape3D } from "./AbstractShape3D.js";
2
2
  import { randomPointInBox } from "../../random/randomPointInBox.js";
3
- import { v3_length } from "../../v3_length.js";
3
+ import { v3_length } from "../../vec3/v3_length.js";
4
4
  import { max2 } from "../../../math/max2.js";
5
5
  import { max3 } from "../../../math/max3.js";
6
6
  import { min2 } from "../../../math/min2.js";
@@ -1,6 +1,6 @@
1
1
  import { AbstractShape3D } from "./AbstractShape3D.js";
2
2
  import { randomPointInSphere } from "../../random/randomPointInSphere.js";
3
- import { v3_length } from "../../v3_length.js";
3
+ import { v3_length } from "../../vec3/v3_length.js";
4
4
  import { compute_signed_distance_gradient_by_sampling } from "./util/compute_signed_distance_gradient_by_sampling.js";
5
5
 
6
6
  /**
@@ -1,6 +1,6 @@
1
1
  //
2
2
 
3
- import { v3_dot } from "../../v3_dot.js";
3
+ import { v3_dot } from "../../vec3/v3_dot.js";
4
4
 
5
5
  /**
6
6
  *
@@ -648,3 +648,9 @@ export class TetrahedralMesh {
648
648
  this.deserialize(binaryBuffer);
649
649
  }
650
650
  }
651
+
652
+ /**
653
+ * @readonly
654
+ * @type {boolean}
655
+ */
656
+ TetrahedralMesh.prototype.isTetrahedralMesh = true;
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../v3_dot.js";
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
2
  import { min2 } from "../../../math/min2.js";
3
3
  import { max2 } from "../../../math/max2.js";
4
4
  import { plane3_compute_convex_3_plane_intersection } from "../plane/plane3_compute_convex_3_plane_intersection.js";
@@ -1,5 +1,5 @@
1
1
  import { compute_bounding_simplex_3d } from "./compute_bounding_simplex_3d.js";
2
- import { v3_distance } from "../../v3_distance.js";
2
+ import { v3_distance } from "../../vec3/v3_distance.js";
3
3
  import { orient3d_fast } from "../plane/orient3d_fast.js";
4
4
 
5
5
  test('one point', () => {
@@ -1,5 +1,5 @@
1
1
  import { array_copy } from "../../../collection/array/array_copy.js";
2
- import { v3_dot } from "../../v3_dot.js";
2
+ import { v3_dot } from "../../vec3/v3_dot.js";
3
3
 
4
4
  const MAX_FLOAT32 = 3.4028234663852886e+38;
5
5
  const SMALL_NUMBER = 1e-12;
@@ -23,6 +23,7 @@ import { assert } from "../../../../assert.js";
23
23
  export function compute_delaunay_tetrahedral_mesh(mesh, input, n = input.length / 3) {
24
24
  assert.notNull(mesh, 'mesh');
25
25
  assert.defined(mesh, 'mesh');
26
+ assert.equal(mesh.isTetrahedralMesh, true, 'mesh.isTetrahedralMesh !== true');
26
27
 
27
28
  assert.isNonNegativeInteger(n, 'n');
28
29
 
@@ -1,11 +1,19 @@
1
+ /**
2
+ * @jest-environment jsdom
3
+ */
4
+
1
5
  import { compute_delaunay_tetrahedral_mesh } from "./compute_delaunay_tetrahedral_mesh.js";
6
+ import { TetrahedralMesh } from "../TetrahedralMesh.js";
2
7
 
3
8
  test('single point', () => {
4
- compute_delaunay_tetrahedral_mesh([1, 2, 3], 1);
9
+ const mesh = new TetrahedralMesh();
10
+
11
+ compute_delaunay_tetrahedral_mesh(mesh, [1, 2, 3], 1);
5
12
  });
6
13
 
7
14
  test('exactly 4 points', () => {
8
- compute_delaunay_tetrahedral_mesh([
15
+ const mesh = new TetrahedralMesh();
16
+ compute_delaunay_tetrahedral_mesh(mesh, [
9
17
  -1, 0, 0,
10
18
  1, 0, 0,
11
19
  0.5, 1, 0,
@@ -3,7 +3,7 @@ import { PointSet } from "../../../packing/miniball/PointSet.js";
3
3
  import { ConicRay } from "../../../ConicRay.js";
4
4
  import { array_copy } from "../../../../collection/array/array_copy.js";
5
5
  import { min2 } from "../../../../math/min2.js";
6
- import { v3_angle_between } from "../../../v3_angle_between.js";
6
+ import { v3_angle_between } from "../../../vec3/v3_angle_between.js";
7
7
 
8
8
  /**
9
9
  * Using Shirman and Abi-Ezzi method, compute bounding sphere of points, then build a cone from that
@@ -12,7 +12,7 @@ import { compute_aabb_from_points } from "../../aabb/compute_aabb_from_points.js
12
12
  import { AABB3 } from "../../../../geom/3d/aabb/AABB3.js";
13
13
  import { mergeVertices } from "three/examples/jsm/utils/BufferGeometryUtils.js";
14
14
  import { makeGeometryIndexed } from "../../../../../engine/graphics/geometry/buffered/makeGeometryIndexed.js";
15
- import { v3_dot } from "../../../v3_dot.js";
15
+ import { v3_dot } from "../../../vec3/v3_dot.js";
16
16
  import { TopoMesh } from "../struct/TopoMesh.js";
17
17
  import { SGMeshSystem } from "../../../../../engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.js";
18
18
  import { SGMesh } from "../../../../../engine/graphics/ecs/mesh-v2/aggregate/SGMesh.js";
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../../v3_dot.js";
1
+ import { v3_dot } from "../../../vec3/v3_dot.js";
2
2
  import { compute_triangle_normal } from "../../compute_triangle_normal.js";
3
3
 
4
4
  const scratch_normal = new Float32Array(3);
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../../../v3_dot.js";
1
+ import { v3_dot } from "../../../../vec3/v3_dot.js";
2
2
  import { fabsf } from "../../../../../math/fabsf.js";
3
3
  import { vec3 } from "gl-matrix";
4
4
  import { EPSILON } from "../../../../../math/EPSILON.js";
@@ -1,8 +1,8 @@
1
1
  import { query_edge_other_vertex } from "../query/query_edge_other_vertex.js";
2
2
  import { query_face_next_vertex } from "../query/query_face_next_vertex.js";
3
3
  import { query_face_prev_vertex } from "../query/query_face_prev_vertex.js";
4
- import { v3_length_sqr } from "../../../v3_length_sqr.js";
5
- import { v3_dot } from "../../../v3_dot.js";
4
+ import { v3_length_sqr } from "../../../vec3/v3_length_sqr.js";
5
+ import { v3_dot } from "../../../vec3/v3_dot.js";
6
6
 
7
7
  /**
8
8
  * @see https://github.com/blender/blender/blob/594f47ecd2d5367ca936cf6fc6ec8168c2b360d0/source/blender/bmesh/tools/bmesh_decimate_collapse.c#L164
@@ -1,7 +1,7 @@
1
1
  import { assert } from "../../../../assert.js";
2
2
  import { array_push_if_unique } from "../../../../collection/array/array_push_if_unique.js";
3
3
  import { array_remove_first } from "../../../../collection/array/array_remove_first.js";
4
- import { v3_distance } from "../../../v3_distance.js";
4
+ import { v3_distance } from "../../../vec3/v3_distance.js";
5
5
 
6
6
  export class TopoVertex {
7
7
  constructor() {
@@ -1,5 +1,5 @@
1
- import { v3_distance_sqr } from "../../../v3_distance_sqr";
2
- import { v3_dot } from "../../../v3_dot.js";
1
+ import { v3_distance_sqr } from "../../../vec3/v3_distance_sqr.js";
2
+ import { v3_dot } from "../../../vec3/v3_dot.js";
3
3
 
4
4
  /**
5
5
  *
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../v3_dot.js";
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
2
 
3
3
  /**
4
4
  * Produces a numeric result to indicate which side of the plane the triangle is on
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../v3_dot.js";
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
2
  import { assert } from "../../../assert.js";
3
3
 
4
4
  /**
@@ -1,4 +1,4 @@
1
- import { v3_dot } from "../../v3_dot.js";
1
+ import { v3_dot } from "../../vec3/v3_dot.js";
2
2
 
3
3
  /**
4
4
  * Compute barycentric coordinates for triangle intersection
@@ -1,4 +1,4 @@
1
- import { v3_length_sqr } from "../v3_length_sqr.js";
1
+ import { v3_length_sqr } from "../vec3/v3_length_sqr.js";
2
2
 
3
3
  /**
4
4
  *
@@ -8,7 +8,7 @@ import Signal from "../events/signal/Signal.js";
8
8
  import { clamp } from "../math/clamp.js";
9
9
  import { lerp } from "../math/lerp.js";
10
10
  import Vector3 from "./Vector3.js";
11
- import { v3_dot } from "./v3_dot.js";
11
+ import { v3_dot } from "./vec3/v3_dot.js";
12
12
  import { min2 } from "../math/min2.js";
13
13
  import { computeHashFloat } from "../primitives/numbers/computeHashFloat.js";
14
14
  import { epsilonEquals } from "../math/epsilonEquals.js";
@@ -7,12 +7,12 @@ import { assert } from "../assert.js";
7
7
  import Signal from "../events/signal/Signal.js";
8
8
  import { lerp } from "../math/lerp.js";
9
9
  import { sign } from "../math/sign.js";
10
- import { v3_dot } from "./v3_dot.js";
11
- import { v3_length_sqr } from "./v3_length_sqr.js";
12
- import { v3_length } from "./v3_length.js";
13
- import { v3_angle_between } from "./v3_angle_between.js";
14
- import { v3_lerp } from "./v3_lerp.js";
15
- import { v3_slerp } from "./v3_slerp.js";
10
+ import { v3_dot } from "./vec3/v3_dot.js";
11
+ import { v3_length_sqr } from "./vec3/v3_length_sqr.js";
12
+ import { v3_length } from "./vec3/v3_length.js";
13
+ import { v3_angle_between } from "./vec3/v3_angle_between.js";
14
+ import { v3_lerp } from "./vec3/v3_lerp.js";
15
+ import { v3_slerp } from "./vec3/v3_slerp.js";
16
16
  import { computeHashFloat } from "../primitives/numbers/computeHashFloat.js";
17
17
  import { epsilonEquals } from "../math/epsilonEquals.js";
18
18
  import { EPSILON } from "../math/EPSILON.js";
@@ -992,7 +992,7 @@ class Vector3 {
992
992
  * @returns {number}
993
993
  */
994
994
  static dot(a, b) {
995
- return Vector3._dot(a.x, a.y, a.z, b.x, b.y, b.z);
995
+ return v3_dot(a.x, a.y, a.z, b.x, b.y, b.z);
996
996
  }
997
997
 
998
998
  /**