@woosh/meep-engine 2.33.23 → 2.33.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (204) hide show
  1. package/core/bvh2/BinaryNode.js +1 -1
  2. package/core/bvh2/aabb3/AABB3.js +18 -0
  3. package/core/bvh2/aabb3/AABB3Math.js +1 -1
  4. package/core/bvh2/binary/2/BinaryUint32BVH.js +498 -0
  5. package/core/bvh2/binary/2/BinaryUint32BVH.spec.js +54 -0
  6. package/core/bvh2/binary/IndexedBinaryBVH.js +22 -26
  7. package/core/collection/ArrayUtils.js +1 -1
  8. package/core/collection/array/arrayQuickSort.js +9 -6
  9. package/core/collection/array/array_swap.js +22 -0
  10. package/core/collection/array/computeHashArray.js +22 -0
  11. package/core/collection/array/computeHashIntegerArray.js +15 -0
  12. package/core/collection/table/DataType2TypedArrayConstructorMapping.js +15 -0
  13. package/core/color/Color.js +2 -1
  14. package/core/function/FunctionCompiler.js +2 -1
  15. package/core/geom/3d/aabb/aabb3_computeDistanceAbovePlane.js +9 -33
  16. package/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +1 -1
  17. package/core/geom/3d/line/line3_computeSegmentPointDistance_sqr.js +41 -0
  18. package/core/geom/3d/morton/mortonEncode_magicbits.js +2 -1
  19. package/core/geom/3d/morton/reinterpret_float32_as_int32.js +13 -0
  20. package/core/geom/3d/morton/v3_morton_encode_transformed.js +33 -0
  21. package/core/geom/3d/ray/ray_computeNearestPointToPoint.js +37 -0
  22. package/core/geom/3d/shape/AbstractShape3D.js +29 -0
  23. package/core/geom/3d/shape/CompositeShape.js +60 -0
  24. package/core/geom/3d/shape/TransformedShape3D.js +70 -0
  25. package/core/geom/3d/shape/UnitCubeShape3D.js +13 -0
  26. package/core/geom/3d/shape/UnitSphereShape3D.js +16 -0
  27. package/core/geom/AABB2.js +1 -1
  28. package/core/geom/ConicRay.js +3 -1
  29. package/core/geom/LineSegment.js +0 -78
  30. package/core/geom/Matrix4.js +7 -8
  31. package/core/geom/Rectangle.js +2 -1
  32. package/core/geom/Vector1.js +1 -1
  33. package/core/geom/Vector3.js +2 -1
  34. package/core/geom/Vector4.js +2 -1
  35. package/core/geom/random/randomPointInBox.js +7 -3
  36. package/core/geom/random/randomPointInPoint.js +6 -3
  37. package/core/geom/random/randomPointInSphere.js +6 -3
  38. package/core/geom/random/randomPointOnBox.js +7 -3
  39. package/core/geom/random/randomPointOnSphere.js +6 -3
  40. package/core/geom/v3_length.js +8 -3
  41. package/core/graph/graph_k_means_cluster.js +1 -1
  42. package/core/math/MathUtils.js +0 -354
  43. package/core/math/MathUtils.spec.js +7 -1
  44. package/core/math/gaussian.js +9 -0
  45. package/core/math/hash/computeHashFloat.js +17 -0
  46. package/core/math/hash/computeHashFloatArray.js +34 -0
  47. package/core/math/hash/computeObjectHash.js +54 -0
  48. package/core/math/intersects1D.js +19 -0
  49. package/core/math/interval/NumericInterval.js +2 -2
  50. package/core/math/isValueBetween.js +10 -0
  51. package/core/math/isValueBetweenInclusive.js +10 -0
  52. package/core/math/noise/curl_noise_3dt.js +1 -1
  53. package/core/math/noise/sdnoise.js +10 -10
  54. package/core/math/overlap1D.js +19 -0
  55. package/core/math/pingpong.js +17 -0
  56. package/core/math/random/makeRangedRandom.js +19 -0
  57. package/core/math/random/randomFloatBetween.js +14 -0
  58. package/core/math/random/randomFromArray.js +19 -0
  59. package/core/math/random/randomGaussian.js +15 -0
  60. package/core/math/random/randomIntegerBetween.js +14 -0
  61. package/core/math/random/roundFair.js +15 -0
  62. package/core/math/separation1D.js +21 -0
  63. package/core/math/solveQuadratic.js +25 -0
  64. package/core/model/BoundedValue.js +1 -1
  65. package/core/model/node-graph/node/NodeInstancePortReference.js +1 -1
  66. package/core/model/node-graph/node/Port.js +1 -1
  67. package/core/model/reactive/evaluation/MultiPredicateEvaluator.spec.js +3 -1
  68. package/core/model/reactive/model/ReactiveBinaryExpression.js +1 -1
  69. package/core/model/reactive/model/terminal/ReactiveLiteralNumber.js +1 -1
  70. package/core/model/reactive/model/terminal/ReactiveReference.js +1 -1
  71. package/core/model/reactive/model/util/createRandomReactiveExpression.js +1 -1
  72. package/core/model/stat/LinearModifier.js +1 -1
  73. package/engine/animation/curve/AnimationCurve.js +72 -0
  74. package/engine/animation/curve/Keyframe.js +27 -0
  75. package/engine/animation/keyed2/AnimationTrack.js +27 -3
  76. package/engine/asset/Asset.js +1 -1
  77. package/engine/asset/loaders/GLTFAssetLoader.d.ts +1 -1
  78. package/engine/asset/loaders/GLTFAssetLoader.js +10 -0
  79. package/engine/asset/loaders/image/ImageRGBADataAsset.js +8 -1
  80. package/engine/asset/loaders/material/computeMaterialHash.js +3 -1
  81. package/engine/asset/loaders/material/computeTextureHash.js +2 -1
  82. package/engine/ecs/animation/Animation.js +2 -1
  83. package/engine/ecs/animation/InverseKinematics.js +2 -1
  84. package/engine/ecs/dynamic_actions/DynamicActorSystem.js +2 -1
  85. package/engine/ecs/dynamic_actions/DynamicRuleDescriptionTable.spec.js +3 -5
  86. package/engine/ecs/dynamic_actions/actions/definition/WeightedRandomActionDescription.js +1 -1
  87. package/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.js +1 -1
  88. package/engine/ecs/foliage/ecs/Foliage2.js +1 -1
  89. package/engine/ecs/fow/shader/FogOfWarRenderer.js +1 -1
  90. package/engine/ecs/gui/GUIElement.js +1 -1
  91. package/engine/ecs/gui/hud/HeadsUpDisplay.js +1 -1
  92. package/engine/ecs/gui/position/ViewportPosition.js +2 -1
  93. package/engine/ecs/systems/RangedAttackSystem.js +1 -1
  94. package/engine/ecs/systems/SteeringSystem.js +1 -1
  95. package/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -1
  96. package/engine/ecs/tooltip/TooltipComponent.js +15 -0
  97. package/engine/graphics/ecs/animation/animator/AnimationClip.js +2 -1
  98. package/engine/graphics/ecs/animation/animator/AnimationClipDefinition.js +2 -1
  99. package/engine/graphics/ecs/animation/animator/AnimationNotification.js +2 -1
  100. package/engine/graphics/ecs/animation/animator/AnimationNotificationDefinition.js +2 -1
  101. package/engine/graphics/ecs/animation/animator/graph/AnimationGraph.js +2 -1
  102. package/engine/graphics/ecs/animation/animator/graph/definition/AnimationGraphDefinition.js +2 -1
  103. package/engine/graphics/ecs/animation/animator/graph/definition/AnimationStateDefinition.js +1 -1
  104. package/engine/graphics/ecs/animation/animator/graph/definition/AnimationTransitionDefinition.js +2 -1
  105. package/engine/graphics/ecs/camera/CameraClippingPlaneComputer.js +1 -1
  106. package/engine/graphics/ecs/highlight/HighlightDefinition.js +2 -1
  107. package/engine/graphics/ecs/light/Light.d.ts +1 -1
  108. package/engine/graphics/ecs/light/Light.js +3 -0
  109. package/engine/graphics/ecs/mesh/Mesh.js +2 -1
  110. package/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +13 -0
  111. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.d.ts +6 -0
  112. package/engine/graphics/geometry/AttributeSpec.js +105 -0
  113. package/engine/graphics/{micron/format/MicronVertexDataSpec.js → geometry/VertexDataSpec.js} +56 -25
  114. package/engine/graphics/micron/build/buildMicronGeometryFromBufferGeometry.js +7 -7
  115. package/engine/graphics/micron/build/fill_patch_geometry_data.js +1 -1
  116. package/engine/graphics/micron/buildPatchwork.js +1 -1
  117. package/engine/graphics/micron/format/MicronGeometry.js +3 -3
  118. package/engine/graphics/micron/format/serialization/MicronGeometryBinarySerializationAdapter.js +2 -2
  119. package/engine/graphics/micron/format/serialization/deserialize_attribute_spec.js +1 -1
  120. package/engine/graphics/micron/format/serialization/serialize_attribute_spec.js +1 -1
  121. package/engine/graphics/micron/render/PatchCacheKey.js +1 -1
  122. package/engine/graphics/micron/render/instanced/AttributeDataTexture.js +5 -5
  123. package/engine/graphics/micron/render/v1/ThreeVirtualGeometryAdapter.js +1 -1
  124. package/engine/graphics/particles/particular/engine/emitter/PARTICULAR_PARTICLE_SPECIFICATION.js +80 -16
  125. package/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +57 -52
  126. package/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js +2 -1
  127. package/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +51 -12
  128. package/engine/graphics/particles/particular/engine/emitter/ParticlePool.spec.js +3 -2
  129. package/engine/graphics/particles/particular/engine/emitter/computeEmissionFunction.js +1 -1
  130. package/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.js +8 -2
  131. package/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +2 -1
  132. package/engine/graphics/particles/particular/engine/parameter/ParameterTrack.js +1 -1
  133. package/engine/graphics/particles/particular/engine/parameter/ParticleParameter.js +1 -1
  134. package/engine/graphics/particles/particular/engine/renderers/billboard/BILLBOARD_PARTICLE_SPECIFICATION.js +21 -0
  135. package/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +0 -20
  136. package/engine/graphics/particles/particular/engine/renderers/billboard/prototypeBillboardRenderer.js +9 -9
  137. package/engine/graphics/particles/particular/engine/simulator/SimulationStepApplyForce.js +2 -5
  138. package/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseAcceleration.js +2 -6
  139. package/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseVelocity.js +2 -7
  140. package/engine/graphics/particles/particular/engine/simulator/SimulationStepFixedPhysics.js +2 -5
  141. package/engine/graphics/particles/particular/engine/simulator/update_parameters.js +1 -1
  142. package/engine/graphics/particles/particular/engine/utils/distributeParticlesOnObject3D.js +1 -1
  143. package/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.js +1 -1
  144. package/engine/graphics/particles/particular/engine/utils/volume/ParticleVolume.js +384 -0
  145. package/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +558 -0
  146. package/engine/graphics/particles/particular/group/Operation.js +18 -0
  147. package/engine/graphics/particles/particular/group/OperationType.js +9 -0
  148. package/engine/graphics/particles/particular/group/ParticleAttribute.js +2 -1
  149. package/engine/graphics/particles/particular/group/ParticleAttributeType.js +11 -0
  150. package/engine/graphics/particles/particular/group/ParticleDataType.js +10 -0
  151. package/engine/graphics/particles/particular/group/ParticleGroup.js +7 -245
  152. package/engine/graphics/particles/particular/group/ParticleGroup.spec.js +3 -1
  153. package/engine/graphics/particles/particular/group/ParticleSpecification.js +21 -14
  154. package/engine/graphics/particles/particular/group/itemSizeFromAttributeType.js +20 -0
  155. package/engine/graphics/particles/particular/group/optimizeCommandQueue.js +162 -0
  156. package/engine/graphics/particles/particular/group/typedArrayConstructorFromDataType.js +19 -0
  157. package/engine/graphics/render/buffer/simple-fx/ao/AmbientOcclusionPostProcessEffect.js +1 -1
  158. package/engine/graphics/render/buffer/slot/parameter/ProgramValueSlotParameter.js +2 -1
  159. package/engine/graphics/render/buffer/slot/parameter/ProgramValueSlotParameterSet.js +1 -1
  160. package/engine/graphics/render/forward_plus/LightManager.js +117 -94
  161. package/engine/graphics/render/forward_plus/PointLight.js +9 -0
  162. package/engine/graphics/render/forward_plus/PointLightData.js +1 -1
  163. package/engine/graphics/render/forward_plus/SpotLight.js +9 -0
  164. package/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.js +2 -2
  165. package/engine/graphics/render/forward_plus/plugin/ForwardPlusRenderingPlugin.js +1 -1
  166. package/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +5 -5
  167. package/engine/graphics/render/forward_plus/prototypeLightManager.js +180 -86
  168. package/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.js +8 -0
  169. package/engine/graphics/render/forward_plus/query/cube_mapping.js +38 -0
  170. package/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.js +86 -0
  171. package/engine/graphics/render/forward_plus/query/point_light_inside_volume.js +73 -0
  172. package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_objects.js +131 -0
  173. package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +129 -0
  174. package/engine/graphics/render/forward_plus/query/spot_light_inside_volume.js +33 -0
  175. package/engine/graphics/render/forward_plus/read_frustum_corner.js +14 -0
  176. package/engine/graphics/render/forward_plus/testClusterEquality.js +22 -0
  177. package/engine/graphics/render/visibility/IncrementalDeltaSet.js +11 -0
  178. package/engine/graphics/render/visibility/hiz/prototypeHiZ.js +1 -1
  179. package/engine/graphics/texture/sampler/HarmonicDiffusionGrid.spec.js +1 -1
  180. package/engine/graphics/texture/sampler/SampleTraverser.js +1 -1
  181. package/engine/graphics/texture/sampler/distanceField.spec.js +1 -1
  182. package/engine/grid/components/GridObstacle.js +1 -1
  183. package/engine/intelligence/behavior/selector/WeightedElement.js +2 -1
  184. package/engine/intelligence/optimization/RandomOptimizer.js +1 -1
  185. package/engine/navigation/ecs/components/Path.js +1 -1
  186. package/engine/navigation/grid/FastBinaryHeap.spec.js +1 -1
  187. package/engine/sound/ecs/emitter/SoundEmitter.js +2 -1
  188. package/engine/sound/ecs/emitter/SoundTrack.js +2 -1
  189. package/engine/sound/material/concrete/RandomSoundMaterial.js +1 -1
  190. package/engine/ui/notification/notificationGenerator.js +1 -1
  191. package/generation/filtering/numeric/complex/CellFilterGaussianBlur.js +1 -1
  192. package/generation/grid/generation/GridTaskExecuteRuleTimes.js +2 -1
  193. package/generation/markers/actions/MarkerNodeActionSelectRandom.js +1 -1
  194. package/generation/markers/transform/MarkerNodeTransformerRecordUniqueRandomEnum.js +1 -1
  195. package/generation/placement/action/random/CellActionSelectRandom.js +1 -1
  196. package/generation/theme/ThemeEngine.js +1 -1
  197. package/misc/makeMaterialIconCached.js +2 -2
  198. package/package.json +1 -1
  199. package/view/elements/image/HTMLElementCacheKey.js +2 -1
  200. package/view/elements/radial/RadialText.js +2 -1
  201. package/view/minimap/gl/MinimapMarkersGL.js +6 -100
  202. package/view/minimap/gl/buildMaterial.js +94 -0
  203. package/engine/graphics/micron/format/MicronGeometryBufferAttributeSpec.js +0 -71
  204. package/engine/graphics/render/forward_plus/queryBVH_Frustum.js +0 -357
@@ -4,8 +4,6 @@
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  */
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6
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  import { assert } from "../assert.js";
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- import { computeStringHash } from "../primitives/strings/computeStringHash.js";
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- import { max2 } from "./max2.js";
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  import { min2 } from "./min2.js";
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  /**
@@ -29,105 +27,6 @@ export function makeSequenceLoop(sequence) {
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  }
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  }
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- /**
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- * Performs a probabilistic rounding where a fraction is rounded up or down with probability equal to the fraction
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- * @param {number} number
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- * @param {function} random
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- * @returns {int}
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- */
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- export function roundFair(number, random) {
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- const mantissa = number % 1;
40
- const roll = random();
41
- if (roll < mantissa) {
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- return Math.ceil(number);
43
- } else {
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- return Math.floor(number);
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- }
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- }
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-
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- /**
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- * Returns a random number within a normal distribution (Bell/Gaussian curve)
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- * @param {int} [quality=6] controls number of "die rolls" used to approximate curve, more rolls - better approximation but higher cost of computation
51
- * @param {function():number} random
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- * @returns {number} value between 0 and 1 with normal weight at 0.5
53
- */
54
- export function randomGaussian(random, quality = 6) {
55
- let s = 0;
56
-
57
- for (let i = 0; i < quality; i++) {
58
- s += random();
59
- }
60
-
61
- return s / quality;
62
- }
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-
64
- /**
65
- * @template T
66
- * @param {function} random
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- * @param {T[]} array
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- * @returns {T}
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- */
70
- export function randomFromArray(random, array) {
71
- assert.isArray(array, 'array');
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- assert.typeOf(random, 'function', 'random');
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-
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- const length = array.length;
75
-
76
- const i = min2(length - 1, Math.floor(random() * length));
77
-
78
- return array[i];
79
- }
80
-
81
- /**
82
- *
83
- * @param {function} random
84
- * @param {number} min
85
- * @param {number} max
86
- * @returns {number}
87
- */
88
- export function randomFloatBetween(random, min, max) {
89
- const span = max - min;
90
-
91
- const roll = random();
92
-
93
- return roll * span + min;
94
- }
95
-
96
- /**
97
- * Inclusive random between two boundaries, result is integer
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- * @param {function} random
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- * @param {number} min lower boundary, must be an integer
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- * @param {number} max upper boundary, must be an integer
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- * @returns {number}
102
- */
103
- export function randomIntegerBetween(random, min, max) {
104
- const span = max - min;
105
-
106
- const roll = random();
107
-
108
- return Math.round(roll * span) + min;
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- }
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-
111
- /**
112
- *
113
- * @param {function():number} random returns a number between 0 and 1
114
- * @param {number} min
115
- * @param {number} max
116
- * @returns {function():number} returns number between min and max
117
- */
118
- export function makeRangedRandom(random, min, max) {
119
-
120
- if (min === 0 && max === 1) {
121
- //input already returns values in correct range
122
- return random;
123
- }
124
-
125
- const scale = max - min;
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- return function () {
127
- return random() * scale + min;
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- };
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- }
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-
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  /**
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  * Compute lowest positive integer divisor of a given "product" value
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  * @param {number} product
@@ -243,148 +142,6 @@ function bezierCurve(t, p0, p1, p2, p3) {
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  }
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246
- /**
247
- *
248
- * @param {number} v
249
- * @returns {number}
250
- */
251
- export function computeHashFloat(v) {
252
- //we break the number up into fractional and whole parts
253
- const fraction = v % 1;
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-
255
- const whole = v | 0;
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-
257
- //fractional part is scaled up into int32 range, this inexact method, as it will produce 0 hash for values below a certain threshold
258
- const fractionHash = fraction * 1367130550;
259
-
260
- //take XOR of both parts
261
- return fractionHash ^ whole;
262
- }
263
-
264
- /**
265
- *
266
- * @param {number[]|Float32Array|Float64Array} values
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- * @param {number} min
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- * @param {number} max
269
- */
270
- export function computeHashFloatArray(values, min, max) {
271
- const dataLength = values.length;
272
-
273
- const dataRange = max - min;
274
-
275
- /*
276
- hash min and max
277
- */
278
- const minHash = computeHashFloat(min);
279
- const maxHash = computeHashFloat(min);
280
-
281
- let hash = ((minHash << 5) - minHash) + maxHash;
282
-
283
- for (let i = 0; i < dataLength; i++) {
284
- const singleValue = values[i];
285
- //normalize value
286
- const valueNormalized = (singleValue - min) / dataRange;
287
- //scale value to integer range
288
- const integerValue = valueNormalized * 4294967295;
289
-
290
- hash = ((hash << 5) - hash) + integerValue;
291
- hash |= 0; // Convert to 32bit integer
292
- }
293
-
294
- return hash;
295
- }
296
-
297
- /**
298
- * @template T
299
- * @param {T[]} array
300
- * @param {function(T):number} elementHashFunction
301
- */
302
- export function computeHashArray(array, elementHashFunction) {
303
-
304
- const numArguments = array.length;
305
- let hash = numArguments;
306
-
307
- for (let i = 0; i < numArguments; i++) {
308
-
309
- const singleValue = array[i];
310
-
311
- const elementHash = elementHashFunction(singleValue);
312
-
313
- hash = ((hash << 5) - hash) + elementHash;
314
- hash |= 0; // Convert to 32bit integer
315
- }
316
-
317
- return hash;
318
- }
319
-
320
- /**
321
- * Computes hash on integer values
322
- * @param {...number} value
323
- * @returns {number}
324
- */
325
- export function computeHashIntegerArray(value) {
326
- let hash = 0;
327
- const numArguments = arguments.length;
328
- for (let i = 0; i < numArguments; i++) {
329
- const singleValue = arguments[i];
330
- hash = ((hash << 5) - hash) + singleValue;
331
- hash |= 0; // Convert to 32bit integer
332
- }
333
- return hash;
334
- }
335
-
336
- /**
337
- * Recursively computes object hash
338
- * @param {Object} value
339
- * @param {number} [depth=3] Maximum recursion depth
340
- * @returns {number}
341
- */
342
- export function computeObjectHash(value, depth = 3) {
343
- if (value === undefined) {
344
- return 1;
345
- }
346
-
347
- if (value === null) {
348
- return 2;
349
- }
350
-
351
- let hash = 0;
352
-
353
- for (let p in value) {
354
-
355
- hash = ((hash << 5) - hash) + computeStringHash(p);
356
-
357
- const pValue = value[p];
358
-
359
- const pType = typeof pValue;
360
-
361
- let pHash;
362
- if (pType === "string") {
363
- pHash = computeStringHash(pValue);
364
- } else if (pType === "number") {
365
- pHash = computeHashFloat(pValue);
366
- } else if (pType === "boolean") {
367
- pHash = pValue ? 1 : 0;
368
- } else if (pType === "object") {
369
-
370
- if (depth <= 0) {
371
- pHash = 3;
372
- } else {
373
- pHash = computeObjectHash(pValue, depth - 1);
374
- }
375
-
376
- } else {
377
- pHash = 0;
378
- }
379
-
380
- hash = ((hash << 5) - hash) + pHash;
381
-
382
- hash |= 0; // Convert to 32bit integer
383
- }
384
-
385
- return hash;
386
- }
387
-
388
145
  /**
389
146
  *
390
147
  * @param {number} a
@@ -410,54 +167,6 @@ export function computeGreatestCommonDivisor(a, b) {
410
167
  return result;
411
168
  }
412
169
 
413
- /**
414
- * Exclusive test, boundaries are not included in positive test
415
- * @param {Number} value
416
- * @param {Number} v0
417
- * @param {Number} v1
418
- * @returns {boolean}
419
- */
420
- export function isValueBetween(value, v0, v1) {
421
- return (v0 > value && value > v1) || (v1 > value && value > v0);
422
- }
423
-
424
- /**
425
- * Inclusive test, boundaries are included in positive test
426
- * @param {Number} value
427
- * @param {Number} v0
428
- * @param {Number} v1
429
- * @returns {boolean}
430
- */
431
- export function isValueBetweenInclusive(value, v0, v1) {
432
- return (v0 >= value && value >= v1) || (v1 >= value && value >= v0);
433
- }
434
-
435
-
436
- /**
437
- * Return solutions for quadratic
438
- * @param {number} a
439
- * @param {number} b
440
- * @param {number} c
441
- * @returns {number[]|null}
442
- */
443
- export function solveQuadratic(a, b, c) {
444
- let sol = null;
445
- if (Math.abs(a) < 1e-6) {
446
- if (Math.abs(b) < 1e-6) {
447
- sol = Math.abs(c) < 1e-6 ? [0, 0] : null;
448
- } else {
449
- sol = [-c / b, -c / b];
450
- }
451
- } else {
452
- let disc = b * b - 4 * a * c;
453
- if (disc >= 0) {
454
- disc = Math.sqrt(disc);
455
- a = 2 * a;
456
- sol = [(-b - disc) / a, (-b + disc) / a];
457
- }
458
- }
459
- return sol;
460
- }
461
170
 
462
171
  /**
463
172
  *
@@ -492,60 +201,6 @@ export function epsilonEquals(a, b, tolerance) {
492
201
  return Math.abs(a - b) <= tolerance;
493
202
  }
494
203
 
495
- /**
496
- * Returns true if two 1D lines intersect, touch is treated as intersection
497
- * Parameters are assumed to be ordered, a1 >= a0, b1 >= b0
498
- * @param {Number} a0
499
- * @param {Number} a1
500
- * @param {Number} b0
501
- * @param {Number} b1
502
- * @returns {boolean}
503
- */
504
- export function intersects1D(a0, a1, b0, b1) {
505
- assert.equal(typeof a0, "number");
506
- assert.equal(typeof a1, "number");
507
- assert.equal(typeof b0, "number");
508
- assert.equal(typeof b1, "number");
509
-
510
- return a1 >= b0 && b1 >= a0;
511
- }
512
-
513
- /**
514
- * Returns true if two 1D lines overlap, touch is not considered overlap
515
- * Parameters are assumed to be ordered, a1 > a0, b1 > b0
516
- * @param {Number} a0
517
- * @param {Number} a1
518
- * @param {Number} b0
519
- * @param {Number} b1
520
- * @returns {boolean}
521
- */
522
- export function overlap1D(a0, a1, b0, b1) {
523
- assert.equal(typeof a0, "number");
524
- assert.equal(typeof a1, "number");
525
- assert.equal(typeof b0, "number");
526
- assert.equal(typeof b1, "number");
527
-
528
- return a1 > b0 && b1 > a0;
529
- }
530
-
531
- /**
532
- * Returns a number representing overlap distance between two 1D line segments.
533
- * Positive number indicates overlap, negative number indicates that segments do not overlap; 0 indicates that segments are touching.
534
- * @param {Number} a0
535
- * @param {Number} a1
536
- * @param {Number} b0
537
- * @param {Number} b1
538
- * @returns {number}
539
- */
540
- export function separation1D(a0, a1, b0, b1) {
541
- assert.equal(typeof a0, "number");
542
- assert.equal(typeof a1, "number");
543
- assert.equal(typeof b0, "number");
544
- assert.equal(typeof b1, "number");
545
-
546
- return min2(a1, b1) - max2(a0, b0);
547
- }
548
-
549
204
  /**
550
205
  * Assuming the input is an N-dimension vector, normalizes the vector to magnitude of 1
551
206
  * @param {number[]|Float32Array} result
@@ -590,12 +245,3 @@ export const PI_HALF = Math.PI / 2;
590
245
  */
591
246
  export const EPSILON = 0.000001;
592
247
 
593
- /**
594
- *
595
- * @param {number} sigma
596
- * @param {number} v
597
- * @returns {number}
598
- */
599
- export function gaussian(sigma, v) {
600
- return Math.exp(-(v * v) / (2 * sigma * sigma));
601
- }
@@ -2,12 +2,18 @@ import { clamp } from "./clamp.js";
2
2
  import { copysign } from "./copysign.js";
3
3
  import { inverseLerp } from "./inverseLerp.js";
4
4
  import { lerp } from "./lerp.js";
5
- import { computeHashFloat, computeHashFloatArray, computeWholeDivisorLow, cubicCurve, isValueBetween, isValueBetweenInclusive, makeCubicCurve, overlap1D, quadraticCurve, solveQuadratic } from "./MathUtils.js";
5
+ import { computeWholeDivisorLow, cubicCurve, makeCubicCurve, quadraticCurve } from "./MathUtils.js";
6
6
  import { max2 } from "./max2.js";
7
7
  import { max3 } from "./max3.js";
8
8
  import { min2 } from "./min2.js";
9
9
  import { min3 } from "./min3.js";
10
10
  import { sign } from "./sign.js";
11
+ import { isValueBetween } from "./isValueBetween.js";
12
+ import { isValueBetweenInclusive } from "./isValueBetweenInclusive.js";
13
+ import { solveQuadratic } from "./solveQuadratic.js";
14
+ import { overlap1D } from "./overlap1D.js";
15
+ import { computeHashFloat } from "./hash/computeHashFloat.js";
16
+ import { computeHashFloatArray } from "./hash/computeHashFloatArray.js";
11
17
 
12
18
  test('min2', () => {
13
19
  expect(min2(0, 0)).toBe(0);
@@ -0,0 +1,9 @@
1
+ /**
2
+ *
3
+ * @param {number} sigma
4
+ * @param {number} v
5
+ * @returns {number}
6
+ */
7
+ export function gaussian(sigma, v) {
8
+ return Math.exp(-(v * v) / (2 * sigma * sigma));
9
+ }
@@ -0,0 +1,17 @@
1
+ /**
2
+ *
3
+ * @param {number} v
4
+ * @returns {number}
5
+ */
6
+ export function computeHashFloat(v) {
7
+ //we break the number up into fractional and whole parts
8
+ const fraction = v % 1;
9
+
10
+ const whole = v | 0;
11
+
12
+ //fractional part is scaled up into int32 range, this inexact method, as it will produce 0 hash for values below a certain threshold
13
+ const fractionHash = fraction * 1367130550;
14
+
15
+ //take XOR of both parts
16
+ return fractionHash ^ whole;
17
+ }
@@ -0,0 +1,34 @@
1
+ import { computeHashFloat } from "./computeHashFloat.js";
2
+
3
+ /**
4
+ *
5
+ * @param {number[]|Float32Array|Float64Array} values
6
+ * @param {number} min
7
+ * @param {number} max
8
+ */
9
+ export function computeHashFloatArray(values, min, max) {
10
+ const dataLength = values.length;
11
+
12
+ const dataRange = max - min;
13
+
14
+ /*
15
+ hash min and max
16
+ */
17
+ const minHash = computeHashFloat(min);
18
+ const maxHash = computeHashFloat(min);
19
+
20
+ let hash = ((minHash << 5) - minHash) + maxHash;
21
+
22
+ for (let i = 0; i < dataLength; i++) {
23
+ const singleValue = values[i];
24
+ //normalize value
25
+ const valueNormalized = (singleValue - min) / dataRange;
26
+ //scale value to integer range
27
+ const integerValue = valueNormalized * 4294967295;
28
+
29
+ hash = ((hash << 5) - hash) + integerValue;
30
+ hash |= 0; // Convert to 32bit integer
31
+ }
32
+
33
+ return hash;
34
+ }
@@ -0,0 +1,54 @@
1
+ import { computeStringHash } from "../../primitives/strings/computeStringHash.js";
2
+ import { computeHashFloat } from "./computeHashFloat.js";
3
+
4
+ /**
5
+ * Recursively computes object hash
6
+ * @param {Object} value
7
+ * @param {number} [depth=3] Maximum recursion depth
8
+ * @returns {number}
9
+ */
10
+ export function computeObjectHash(value, depth = 3) {
11
+ if (value === undefined) {
12
+ return 1;
13
+ }
14
+
15
+ if (value === null) {
16
+ return 2;
17
+ }
18
+
19
+ let hash = 0;
20
+
21
+ for (let p in value) {
22
+
23
+ hash = ((hash << 5) - hash) + computeStringHash(p);
24
+
25
+ const pValue = value[p];
26
+
27
+ const pType = typeof pValue;
28
+
29
+ let pHash;
30
+ if (pType === "string") {
31
+ pHash = computeStringHash(pValue);
32
+ } else if (pType === "number") {
33
+ pHash = computeHashFloat(pValue);
34
+ } else if (pType === "boolean") {
35
+ pHash = pValue ? 1 : 0;
36
+ } else if (pType === "object") {
37
+
38
+ if (depth <= 0) {
39
+ pHash = 3;
40
+ } else {
41
+ pHash = computeObjectHash(pValue, depth - 1);
42
+ }
43
+
44
+ } else {
45
+ pHash = 0;
46
+ }
47
+
48
+ hash = ((hash << 5) - hash) + pHash;
49
+
50
+ hash |= 0; // Convert to 32bit integer
51
+ }
52
+
53
+ return hash;
54
+ }
@@ -0,0 +1,19 @@
1
+ import { assert } from "../assert.js";
2
+
3
+ /**
4
+ * Returns true if two 1D lines intersect, touch is treated as intersection
5
+ * Parameters are assumed to be ordered, a1 >= a0, b1 >= b0
6
+ * @param {Number} a0
7
+ * @param {Number} a1
8
+ * @param {Number} b0
9
+ * @param {Number} b1
10
+ * @returns {boolean}
11
+ */
12
+ export function intersects1D(a0, a1, b0, b1) {
13
+ assert.isNumber(a0, "a0");
14
+ assert.isNumber(a1, "a1");
15
+ assert.isNumber(b0, "b0");
16
+ assert.isNumber(b1, "b1");
17
+
18
+ return a1 >= b0 && b1 >= a0;
19
+ }
@@ -7,7 +7,7 @@
7
7
  import { assert } from "../../assert.js";
8
8
  import Signal from "../../events/signal/Signal.js";
9
9
  import { inverseLerp } from "../inverseLerp.js";
10
- import { computeHashFloat } from "../MathUtils.js";
10
+ import { computeHashFloat } from "../hash/computeHashFloat.js";
11
11
 
12
12
  export class NumericInterval {
13
13
  /**
@@ -61,7 +61,7 @@ export class NumericInterval {
61
61
  this.max = max;
62
62
 
63
63
  if (this.onChanged.hasHandlers()) {
64
- this.onChanged.dispatch(min, max, oldMin, oldMax);
64
+ this.onChanged.send4(min, max, oldMin, oldMax);
65
65
  }
66
66
  }
67
67
  }
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Exclusive test, boundaries are not included in positive test
3
+ * @param {Number} value
4
+ * @param {Number} v0
5
+ * @param {Number} v1
6
+ * @returns {boolean}
7
+ */
8
+ export function isValueBetween(value, v0, v1) {
9
+ return (v0 > value && value > v1) || (v1 > value && value > v0);
10
+ }
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Inclusive test, boundaries are included in positive test
3
+ * @param {Number} value
4
+ * @param {Number} v0
5
+ * @param {Number} v1
6
+ * @returns {boolean}
7
+ */
8
+ export function isValueBetweenInclusive(value, v0, v1) {
9
+ return (v0 >= value && value >= v1) || (v1 >= value && value >= v0);
10
+ }
@@ -16,7 +16,7 @@ export function curl_noise_3dt(result, x, y, z, w) {
16
16
 
17
17
  sdnoise3(p_x0, x + w, y, z);
18
18
  sdnoise3(p_y0, x + 31.341, y - 43.23 + w, z + 12.34);
19
- sdnoise3(p_z0, x - 231.141, y + 124.123, z + -54.4341 + w);
19
+ sdnoise3(p_z0, x - 231.141, y + 124.123, z - 54.4341 + w);
20
20
 
21
21
  const _x = p_z0[1] - p_y0[2];
22
22
  const _y = p_x0[2] - p_z0[0];
@@ -161,7 +161,7 @@ function grad2(result, hash) {
161
161
  * @param {number[]} result
162
162
  * @param {number} hash
163
163
  */
164
- function grad3(result, hash,) {
164
+ function grad3(result, hash) {
165
165
  const h = hash & 15;
166
166
 
167
167
  const h3 = h * 3;
@@ -253,8 +253,8 @@ function sdnoise1(derivatives, x) {
253
253
  * F2 = 0.5*(sqrt(3.0)-1.0)
254
254
  * G2 = (3.0-Math.sqrt(3.0))/6.0
255
255
  */
256
- const F2 = .366025403;
257
- const G2 = .211324865;
256
+ const F2 = 0.3660254037844386;
257
+ const G2 = 0.21132486540518713;
258
258
 
259
259
  /** 2D simplex noise with derivatives.
260
260
  * If the last two arguments are not null, the analytic derivative
@@ -398,8 +398,8 @@ function sdnoise2(derivatives, x, y) {
398
398
  /* Skewing factors for 3D simplex grid:
399
399
  * F3 = 1/3
400
400
  * G3 = 1/6 */
401
- const F3 = .333333333;
402
- const G3 = .166666667;
401
+ const F3 = 0.3333333333333333;
402
+ const G3 = 0.16666666666666666;
403
403
 
404
404
 
405
405
  /** 3D simplex noise with derivatives.
@@ -519,9 +519,9 @@ export function sdnoise3(derivatives, x, y, z) {
519
519
  const z3 = z0 - 1.0 + G9;
520
520
 
521
521
  /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */
522
- const ii = i % 256;
523
- const jj = j % 256;
524
- const kk = k % 256;
522
+ const ii = i & 255;
523
+ const jj = j & 255;
524
+ const kk = k & 255;
525
525
 
526
526
  /* Calculate the contribution from the four corners */
527
527
  t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
@@ -652,8 +652,8 @@ export function sdnoise3(derivatives, x, y, z) {
652
652
  }
653
653
 
654
654
  // The skewing and unskewing factors are hairy again for the 4D case
655
- const F4 = 0.309016994;// F4 = (Math.sqrt(5.0)-1.0)/4.0
656
- const G4 = 0.138196601; // G4 = (5.0-Math.sqrt(5.0))/20.0
655
+ const F4 = 0.30901699437494745;// F4 = (Math.sqrt(5.0)-1.0)/4.0
656
+ const G4 = 0.1381966011250105; // G4 = (5.0-Math.sqrt(5.0))/20.0
657
657
 
658
658
  /**
659
659
  * 4D simplex noise with derivatives.
@@ -0,0 +1,19 @@
1
+ import { assert } from "../assert.js";
2
+
3
+ /**
4
+ * Returns true if two 1D lines overlap, touch is not considered overlap
5
+ * Parameters are assumed to be ordered, a1 > a0, b1 > b0
6
+ * @param {Number} a0
7
+ * @param {Number} a1
8
+ * @param {Number} b0
9
+ * @param {Number} b1
10
+ * @returns {boolean}
11
+ */
12
+ export function overlap1D(a0, a1, b0, b1) {
13
+ assert.isNumber(a0, "a0");
14
+ assert.isNumber(a1, "a1");
15
+ assert.isNumber(b0, "b0");
16
+ assert.isNumber(b1, "b1");
17
+
18
+ return a1 > b0 && b1 > a0;
19
+ }
@@ -0,0 +1,17 @@
1
+ // compute euclidian modulo of m % n
2
+ // https://en.wikipedia.org/wiki/Modulo_operation
3
+ function euclideanModulo(n, m) {
4
+
5
+ return ((n % m) + m) % m;
6
+
7
+ }
8
+
9
+ /**
10
+ *
11
+ * @param {number} x
12
+ * @param {number} length
13
+ * @return {number}
14
+ */
15
+ export function pingpong(x, length = 1) {
16
+ return length - Math.abs(euclideanModulo(x, length * 2) - length);
17
+ }