@woosh/meep-engine 2.33.23 → 2.33.24

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Files changed (204) hide show
  1. package/core/bvh2/BinaryNode.js +1 -1
  2. package/core/bvh2/aabb3/AABB3.js +18 -0
  3. package/core/bvh2/aabb3/AABB3Math.js +1 -1
  4. package/core/bvh2/binary/2/BinaryUint32BVH.js +498 -0
  5. package/core/bvh2/binary/2/BinaryUint32BVH.spec.js +54 -0
  6. package/core/bvh2/binary/IndexedBinaryBVH.js +22 -26
  7. package/core/collection/ArrayUtils.js +1 -1
  8. package/core/collection/array/arrayQuickSort.js +9 -6
  9. package/core/collection/array/array_swap.js +22 -0
  10. package/core/collection/array/computeHashArray.js +22 -0
  11. package/core/collection/array/computeHashIntegerArray.js +15 -0
  12. package/core/collection/table/DataType2TypedArrayConstructorMapping.js +15 -0
  13. package/core/color/Color.js +2 -1
  14. package/core/function/FunctionCompiler.js +2 -1
  15. package/core/geom/3d/aabb/aabb3_computeDistanceAbovePlane.js +9 -33
  16. package/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +1 -1
  17. package/core/geom/3d/line/line3_computeSegmentPointDistance_sqr.js +41 -0
  18. package/core/geom/3d/morton/mortonEncode_magicbits.js +2 -1
  19. package/core/geom/3d/morton/reinterpret_float32_as_int32.js +13 -0
  20. package/core/geom/3d/morton/v3_morton_encode_transformed.js +33 -0
  21. package/core/geom/3d/ray/ray_computeNearestPointToPoint.js +37 -0
  22. package/core/geom/3d/shape/AbstractShape3D.js +29 -0
  23. package/core/geom/3d/shape/CompositeShape.js +60 -0
  24. package/core/geom/3d/shape/TransformedShape3D.js +70 -0
  25. package/core/geom/3d/shape/UnitCubeShape3D.js +13 -0
  26. package/core/geom/3d/shape/UnitSphereShape3D.js +16 -0
  27. package/core/geom/AABB2.js +1 -1
  28. package/core/geom/ConicRay.js +3 -1
  29. package/core/geom/LineSegment.js +0 -78
  30. package/core/geom/Matrix4.js +7 -8
  31. package/core/geom/Rectangle.js +2 -1
  32. package/core/geom/Vector1.js +1 -1
  33. package/core/geom/Vector3.js +2 -1
  34. package/core/geom/Vector4.js +2 -1
  35. package/core/geom/random/randomPointInBox.js +7 -3
  36. package/core/geom/random/randomPointInPoint.js +6 -3
  37. package/core/geom/random/randomPointInSphere.js +6 -3
  38. package/core/geom/random/randomPointOnBox.js +7 -3
  39. package/core/geom/random/randomPointOnSphere.js +6 -3
  40. package/core/geom/v3_length.js +8 -3
  41. package/core/graph/graph_k_means_cluster.js +1 -1
  42. package/core/math/MathUtils.js +0 -354
  43. package/core/math/MathUtils.spec.js +7 -1
  44. package/core/math/gaussian.js +9 -0
  45. package/core/math/hash/computeHashFloat.js +17 -0
  46. package/core/math/hash/computeHashFloatArray.js +34 -0
  47. package/core/math/hash/computeObjectHash.js +54 -0
  48. package/core/math/intersects1D.js +19 -0
  49. package/core/math/interval/NumericInterval.js +2 -2
  50. package/core/math/isValueBetween.js +10 -0
  51. package/core/math/isValueBetweenInclusive.js +10 -0
  52. package/core/math/noise/curl_noise_3dt.js +1 -1
  53. package/core/math/noise/sdnoise.js +10 -10
  54. package/core/math/overlap1D.js +19 -0
  55. package/core/math/pingpong.js +17 -0
  56. package/core/math/random/makeRangedRandom.js +19 -0
  57. package/core/math/random/randomFloatBetween.js +14 -0
  58. package/core/math/random/randomFromArray.js +19 -0
  59. package/core/math/random/randomGaussian.js +15 -0
  60. package/core/math/random/randomIntegerBetween.js +14 -0
  61. package/core/math/random/roundFair.js +15 -0
  62. package/core/math/separation1D.js +21 -0
  63. package/core/math/solveQuadratic.js +25 -0
  64. package/core/model/BoundedValue.js +1 -1
  65. package/core/model/node-graph/node/NodeInstancePortReference.js +1 -1
  66. package/core/model/node-graph/node/Port.js +1 -1
  67. package/core/model/reactive/evaluation/MultiPredicateEvaluator.spec.js +3 -1
  68. package/core/model/reactive/model/ReactiveBinaryExpression.js +1 -1
  69. package/core/model/reactive/model/terminal/ReactiveLiteralNumber.js +1 -1
  70. package/core/model/reactive/model/terminal/ReactiveReference.js +1 -1
  71. package/core/model/reactive/model/util/createRandomReactiveExpression.js +1 -1
  72. package/core/model/stat/LinearModifier.js +1 -1
  73. package/engine/animation/curve/AnimationCurve.js +72 -0
  74. package/engine/animation/curve/Keyframe.js +27 -0
  75. package/engine/animation/keyed2/AnimationTrack.js +27 -3
  76. package/engine/asset/Asset.js +1 -1
  77. package/engine/asset/loaders/GLTFAssetLoader.d.ts +1 -1
  78. package/engine/asset/loaders/GLTFAssetLoader.js +10 -0
  79. package/engine/asset/loaders/image/ImageRGBADataAsset.js +8 -1
  80. package/engine/asset/loaders/material/computeMaterialHash.js +3 -1
  81. package/engine/asset/loaders/material/computeTextureHash.js +2 -1
  82. package/engine/ecs/animation/Animation.js +2 -1
  83. package/engine/ecs/animation/InverseKinematics.js +2 -1
  84. package/engine/ecs/dynamic_actions/DynamicActorSystem.js +2 -1
  85. package/engine/ecs/dynamic_actions/DynamicRuleDescriptionTable.spec.js +3 -5
  86. package/engine/ecs/dynamic_actions/actions/definition/WeightedRandomActionDescription.js +1 -1
  87. package/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.js +1 -1
  88. package/engine/ecs/foliage/ecs/Foliage2.js +1 -1
  89. package/engine/ecs/fow/shader/FogOfWarRenderer.js +1 -1
  90. package/engine/ecs/gui/GUIElement.js +1 -1
  91. package/engine/ecs/gui/hud/HeadsUpDisplay.js +1 -1
  92. package/engine/ecs/gui/position/ViewportPosition.js +2 -1
  93. package/engine/ecs/systems/RangedAttackSystem.js +1 -1
  94. package/engine/ecs/systems/SteeringSystem.js +1 -1
  95. package/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -1
  96. package/engine/ecs/tooltip/TooltipComponent.js +15 -0
  97. package/engine/graphics/ecs/animation/animator/AnimationClip.js +2 -1
  98. package/engine/graphics/ecs/animation/animator/AnimationClipDefinition.js +2 -1
  99. package/engine/graphics/ecs/animation/animator/AnimationNotification.js +2 -1
  100. package/engine/graphics/ecs/animation/animator/AnimationNotificationDefinition.js +2 -1
  101. package/engine/graphics/ecs/animation/animator/graph/AnimationGraph.js +2 -1
  102. package/engine/graphics/ecs/animation/animator/graph/definition/AnimationGraphDefinition.js +2 -1
  103. package/engine/graphics/ecs/animation/animator/graph/definition/AnimationStateDefinition.js +1 -1
  104. package/engine/graphics/ecs/animation/animator/graph/definition/AnimationTransitionDefinition.js +2 -1
  105. package/engine/graphics/ecs/camera/CameraClippingPlaneComputer.js +1 -1
  106. package/engine/graphics/ecs/highlight/HighlightDefinition.js +2 -1
  107. package/engine/graphics/ecs/light/Light.d.ts +1 -1
  108. package/engine/graphics/ecs/light/Light.js +3 -0
  109. package/engine/graphics/ecs/mesh/Mesh.js +2 -1
  110. package/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +13 -0
  111. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.d.ts +6 -0
  112. package/engine/graphics/geometry/AttributeSpec.js +105 -0
  113. package/engine/graphics/{micron/format/MicronVertexDataSpec.js → geometry/VertexDataSpec.js} +56 -25
  114. package/engine/graphics/micron/build/buildMicronGeometryFromBufferGeometry.js +7 -7
  115. package/engine/graphics/micron/build/fill_patch_geometry_data.js +1 -1
  116. package/engine/graphics/micron/buildPatchwork.js +1 -1
  117. package/engine/graphics/micron/format/MicronGeometry.js +3 -3
  118. package/engine/graphics/micron/format/serialization/MicronGeometryBinarySerializationAdapter.js +2 -2
  119. package/engine/graphics/micron/format/serialization/deserialize_attribute_spec.js +1 -1
  120. package/engine/graphics/micron/format/serialization/serialize_attribute_spec.js +1 -1
  121. package/engine/graphics/micron/render/PatchCacheKey.js +1 -1
  122. package/engine/graphics/micron/render/instanced/AttributeDataTexture.js +5 -5
  123. package/engine/graphics/micron/render/v1/ThreeVirtualGeometryAdapter.js +1 -1
  124. package/engine/graphics/particles/particular/engine/emitter/PARTICULAR_PARTICLE_SPECIFICATION.js +80 -16
  125. package/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +57 -52
  126. package/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js +2 -1
  127. package/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +51 -12
  128. package/engine/graphics/particles/particular/engine/emitter/ParticlePool.spec.js +3 -2
  129. package/engine/graphics/particles/particular/engine/emitter/computeEmissionFunction.js +1 -1
  130. package/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.js +8 -2
  131. package/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +2 -1
  132. package/engine/graphics/particles/particular/engine/parameter/ParameterTrack.js +1 -1
  133. package/engine/graphics/particles/particular/engine/parameter/ParticleParameter.js +1 -1
  134. package/engine/graphics/particles/particular/engine/renderers/billboard/BILLBOARD_PARTICLE_SPECIFICATION.js +21 -0
  135. package/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +0 -20
  136. package/engine/graphics/particles/particular/engine/renderers/billboard/prototypeBillboardRenderer.js +9 -9
  137. package/engine/graphics/particles/particular/engine/simulator/SimulationStepApplyForce.js +2 -5
  138. package/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseAcceleration.js +2 -6
  139. package/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseVelocity.js +2 -7
  140. package/engine/graphics/particles/particular/engine/simulator/SimulationStepFixedPhysics.js +2 -5
  141. package/engine/graphics/particles/particular/engine/simulator/update_parameters.js +1 -1
  142. package/engine/graphics/particles/particular/engine/utils/distributeParticlesOnObject3D.js +1 -1
  143. package/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.js +1 -1
  144. package/engine/graphics/particles/particular/engine/utils/volume/ParticleVolume.js +384 -0
  145. package/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +558 -0
  146. package/engine/graphics/particles/particular/group/Operation.js +18 -0
  147. package/engine/graphics/particles/particular/group/OperationType.js +9 -0
  148. package/engine/graphics/particles/particular/group/ParticleAttribute.js +2 -1
  149. package/engine/graphics/particles/particular/group/ParticleAttributeType.js +11 -0
  150. package/engine/graphics/particles/particular/group/ParticleDataType.js +10 -0
  151. package/engine/graphics/particles/particular/group/ParticleGroup.js +7 -245
  152. package/engine/graphics/particles/particular/group/ParticleGroup.spec.js +3 -1
  153. package/engine/graphics/particles/particular/group/ParticleSpecification.js +21 -14
  154. package/engine/graphics/particles/particular/group/itemSizeFromAttributeType.js +20 -0
  155. package/engine/graphics/particles/particular/group/optimizeCommandQueue.js +162 -0
  156. package/engine/graphics/particles/particular/group/typedArrayConstructorFromDataType.js +19 -0
  157. package/engine/graphics/render/buffer/simple-fx/ao/AmbientOcclusionPostProcessEffect.js +1 -1
  158. package/engine/graphics/render/buffer/slot/parameter/ProgramValueSlotParameter.js +2 -1
  159. package/engine/graphics/render/buffer/slot/parameter/ProgramValueSlotParameterSet.js +1 -1
  160. package/engine/graphics/render/forward_plus/LightManager.js +117 -94
  161. package/engine/graphics/render/forward_plus/PointLight.js +9 -0
  162. package/engine/graphics/render/forward_plus/PointLightData.js +1 -1
  163. package/engine/graphics/render/forward_plus/SpotLight.js +9 -0
  164. package/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.js +2 -2
  165. package/engine/graphics/render/forward_plus/plugin/ForwardPlusRenderingPlugin.js +1 -1
  166. package/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +5 -5
  167. package/engine/graphics/render/forward_plus/prototypeLightManager.js +180 -86
  168. package/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.js +8 -0
  169. package/engine/graphics/render/forward_plus/query/cube_mapping.js +38 -0
  170. package/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.js +86 -0
  171. package/engine/graphics/render/forward_plus/query/point_light_inside_volume.js +73 -0
  172. package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_objects.js +131 -0
  173. package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +129 -0
  174. package/engine/graphics/render/forward_plus/query/spot_light_inside_volume.js +33 -0
  175. package/engine/graphics/render/forward_plus/read_frustum_corner.js +14 -0
  176. package/engine/graphics/render/forward_plus/testClusterEquality.js +22 -0
  177. package/engine/graphics/render/visibility/IncrementalDeltaSet.js +11 -0
  178. package/engine/graphics/render/visibility/hiz/prototypeHiZ.js +1 -1
  179. package/engine/graphics/texture/sampler/HarmonicDiffusionGrid.spec.js +1 -1
  180. package/engine/graphics/texture/sampler/SampleTraverser.js +1 -1
  181. package/engine/graphics/texture/sampler/distanceField.spec.js +1 -1
  182. package/engine/grid/components/GridObstacle.js +1 -1
  183. package/engine/intelligence/behavior/selector/WeightedElement.js +2 -1
  184. package/engine/intelligence/optimization/RandomOptimizer.js +1 -1
  185. package/engine/navigation/ecs/components/Path.js +1 -1
  186. package/engine/navigation/grid/FastBinaryHeap.spec.js +1 -1
  187. package/engine/sound/ecs/emitter/SoundEmitter.js +2 -1
  188. package/engine/sound/ecs/emitter/SoundTrack.js +2 -1
  189. package/engine/sound/material/concrete/RandomSoundMaterial.js +1 -1
  190. package/engine/ui/notification/notificationGenerator.js +1 -1
  191. package/generation/filtering/numeric/complex/CellFilterGaussianBlur.js +1 -1
  192. package/generation/grid/generation/GridTaskExecuteRuleTimes.js +2 -1
  193. package/generation/markers/actions/MarkerNodeActionSelectRandom.js +1 -1
  194. package/generation/markers/transform/MarkerNodeTransformerRecordUniqueRandomEnum.js +1 -1
  195. package/generation/placement/action/random/CellActionSelectRandom.js +1 -1
  196. package/generation/theme/ThemeEngine.js +1 -1
  197. package/misc/makeMaterialIconCached.js +2 -2
  198. package/package.json +1 -1
  199. package/view/elements/image/HTMLElementCacheKey.js +2 -1
  200. package/view/elements/radial/RadialText.js +2 -1
  201. package/view/minimap/gl/MinimapMarkersGL.js +6 -100
  202. package/view/minimap/gl/buildMaterial.js +94 -0
  203. package/engine/graphics/micron/format/MicronGeometryBufferAttributeSpec.js +0 -71
  204. package/engine/graphics/render/forward_plus/queryBVH_Frustum.js +0 -357
@@ -3,7 +3,7 @@ import { PointLightData } from "./PointLightData.js";
3
3
  import { DataTexture, DataTexture3D, Frustum, NearestFilter, RGBIntegerFormat, UnsignedShortType } from "three";
4
4
  import { frustumFromCamera } from "../../ecs/camera/CameraSystem.js";
5
5
  import Vector3 from "../../../../core/geom/Vector3.js";
6
- import { queryBVH_Frustum } from "./queryBVH_Frustum.js";
6
+ import { query_bvh_frustum_from_objects } from "./query/query_bvh_frustum_from_objects.js";
7
7
  import { IncrementalDeltaSet } from "../visibility/IncrementalDeltaSet.js";
8
8
  import { computeFrustumCorners } from "./computeFrustumCorners.js";
9
9
  import { arraySwapElements } from "../../../../core/collection/ArrayUtils.js";
@@ -18,69 +18,25 @@ import { NumericType } from "./data/NumericType.js";
18
18
  import { computeDataType } from "./data/computeDataType.js";
19
19
  import { computeThreeTextureTypeFromDataType } from "./data/computeThreeTextureTypeFromDataType.js";
20
20
  import { computeThreeTextureInternalFormatFromDataType } from "./data/computeThreeTextureInternalFormatFromDataType.js";
21
+ import { testClusterEquality } from "./testClusterEquality.js";
22
+ import { read_frustum_corner } from "./read_frustum_corner.js";
23
+ import { BinaryUint32BVH } from "../../../../core/bvh2/binary/2/BinaryUint32BVH.js";
24
+ import { query_bvh_frustum_from_texture } from "./query/query_bvh_frustum_from_texture.js";
25
+ import { mat4 } from "gl-matrix";
26
+ import { mortonEncode_magicbits } from "../../../../core/geom/3d/morton/mortonEncode_magicbits.js";
21
27
 
22
28
  const LOOKUP_CACHE_SIZE = 16384; // must be power of two
23
- /**
24
- * Cache used to identify duplicate cells. Helps reduce memory usage and just point to equivalent existing cells instead of allocating new ones.
25
- * @type {Uint16Array|Uint32Array}
26
- */
27
- const LOOKUP_CACHE = new Uint32Array(LOOKUP_CACHE_SIZE);
28
-
29
- /**
30
- *
31
- * @param {PointLightData[]} lights
32
- * @param {number} count
33
- * @param {number[]|Uint32Array|Uint16Array|Uint8Array|Uint8ClampedArray} light_lookup_texture_data
34
- * @param {number} address
35
- * @returns {boolean}
36
- */
37
- function testClusterEquality(lights, count, light_lookup_texture_data, address) {
38
- for (let i = 0; i < count; i++) {
39
-
40
- const actual_visible_index = light_lookup_texture_data[address + i];
41
-
42
- const datum = scratch_light_nodes[i];
43
-
44
- const expected_visible_index = datum.visible_index;
45
-
46
- if (expected_visible_index !== actual_visible_index) {
47
- return false;
48
- }
49
- }
50
-
51
- return true;
52
- }
53
-
54
- /**
55
- *
56
- * @param {PointLightData} datum
57
- * @returns {number}
58
- */
59
- function get_light_visible_index(datum) {
60
- return datum.visible_index;
61
- }
62
-
63
- /**
64
- *
65
- * @param {number[]|Float32Array|Float64Array} source
66
- * @param {number} source_index
67
- * @param {number[]|Float32Array|Float64Array} destination
68
- * @param {number} destination_offset
69
- */
70
- function read_frustum_corner(source, source_index, destination, destination_offset) {
71
- const address = source_index * 3;
72
-
73
- destination[destination_offset] = source[address];
74
- destination[destination_offset + 1] = source[address + 1];
75
- destination[destination_offset + 2] = source[address + 2];
76
- }
77
29
 
78
30
  /**
79
31
  * Using continuous buffer for related attributes to get better cache utilization
80
32
  * @type {ArrayBuffer}
81
33
  * @private
82
34
  */
83
- const _scratch_array_buffer = new ArrayBuffer((24 + 24) * 4);
35
+ const _scratch_array_buffer = new ArrayBuffer(
36
+ 24 * 4
37
+ + 24 * 4
38
+ + LOOKUP_CACHE_SIZE * 4
39
+ );
84
40
 
85
41
  /**
86
42
  *
@@ -88,11 +44,6 @@ const _scratch_array_buffer = new ArrayBuffer((24 + 24) * 4);
88
44
  */
89
45
  const scratch_corners = new Float32Array(_scratch_array_buffer, 0, 24);
90
46
 
91
- /**
92
- *
93
- * @type {PointLightData[]}
94
- */
95
- const scratch_light_nodes = [];
96
47
 
97
48
  /**
98
49
  * Linear access data structure with parameters of each plane of the frustum
@@ -102,6 +53,18 @@ const scratch_light_nodes = [];
102
53
  */
103
54
  const scratch_frustum_planes = new Float32Array(_scratch_array_buffer, 24 * 4, 24);
104
55
 
56
+ /**
57
+ * Cache used to identify duplicate cells. Helps reduce memory usage and just point to equivalent existing cells instead of allocating new ones.
58
+ * @type {Uint16Array|Uint32Array}
59
+ */
60
+ const LOOKUP_CACHE = new Uint32Array(_scratch_array_buffer, (24 + 24) * 4, LOOKUP_CACHE_SIZE);
61
+
62
+ /**
63
+ *
64
+ * @type {number[]}
65
+ */
66
+ const scratch_light_nodes = [];
67
+
105
68
  export class LightManager {
106
69
 
107
70
  constructor() {
@@ -170,10 +133,10 @@ export class LightManager {
170
133
 
171
134
  /**
172
135
  *
173
- * @type {BinaryNode}
136
+ * @type {BinaryUint32BVH}
174
137
  * @private
175
138
  */
176
- this.__visible_bvh = new BinaryNode();
139
+ this.__visible_bvh = new BinaryUint32BVH();
177
140
 
178
141
  /**
179
142
  *
@@ -189,6 +152,13 @@ export class LightManager {
189
152
  */
190
153
  this.__view_frustum_points = new Float32Array(24);
191
154
 
155
+ /**
156
+ *
157
+ * @type {Float32Array|mat4|number[]}
158
+ * @private
159
+ */
160
+ this.__projection_matrix = new Float32Array(16);
161
+
192
162
 
193
163
  /**
194
164
  * Accelerated data structure with pre-computed plane normals for clusters in each dimensions. Order: X, Y, Z
@@ -313,6 +283,14 @@ export class LightManager {
313
283
  return this.__tiles_resolution;
314
284
  }
315
285
 
286
+ /**
287
+ *
288
+ * @private
289
+ */
290
+ __request_update_visible_bvh() {
291
+ this.__visible_bvh_needs_update = true;
292
+ }
293
+
316
294
  /**
317
295
  *
318
296
  * @param {PointLightData} data
@@ -320,6 +298,8 @@ export class LightManager {
320
298
  */
321
299
  __handle_visible_added(data) {
322
300
  this.__visible_bvh_needs_update = true;
301
+
302
+ data.light.onDimensionChanged(this.__request_update_visible_bvh, this);
323
303
  }
324
304
 
325
305
  /**
@@ -331,40 +311,70 @@ export class LightManager {
331
311
  this.__visible_bvh_needs_update = true;
332
312
 
333
313
  data.bvh_leaf_visible.disconnect();
314
+
315
+ data.light.offDimensionChanged(this.__request_update_visible_bvh, this);
316
+ }
317
+
318
+ /**
319
+ *
320
+ * @param {PointLightData} light
321
+ * @returns {number}
322
+ * @private
323
+ */
324
+ __sort_visible_light_score(light) {
325
+ const p = light.light.position;
326
+
327
+ // return v3_morton_encode_transformed(p.x, p.y, p.z, this.__projection_matrix);
328
+ return mortonEncode_magicbits(p.x, p.y, p.z);
329
+ }
330
+
331
+ /**
332
+ * Sort lights for better data locality
333
+ * @private
334
+ */
335
+ __sort_visible_light() {
336
+ this.__visible_lights.sort(this.__sort_visible_light_score, this);
334
337
  }
335
338
 
336
339
  __update_visible_bvh() {
337
340
  this.__visible_bvh_needs_update = false;
338
341
 
339
- this.__visible_bvh.reset();
340
-
341
342
  const lights = this.__visible_lights.elements;
342
343
  const light_count = lights.length;
343
344
 
344
- function inserter(i) {
345
+ // sort light for better search and query locality
346
+ this.__sort_visible_light();
347
+
348
+ const vbvh = this.__visible_bvh;
349
+
350
+ vbvh.setLeafCount(light_count);
351
+ vbvh.initialize_structure();
352
+
353
+ for (let i = 0; i < light_count; i++) {
354
+
345
355
  /**
346
356
  *
347
357
  * @type {PointLightData}
348
358
  */
349
359
  const datum = lights[i];
350
360
 
351
- datum.bvh_leaf_visible.parentNode = null;
361
+ const bb = datum.bvh_leaf_main;
352
362
 
353
- return datum.bvh_leaf_visible;
363
+ vbvh.setLeafData(
364
+ i, i,
365
+ bb.x0, bb.y0, bb.z0,
366
+ bb.x1, bb.y1, bb.z1
367
+ );
354
368
  }
355
369
 
356
- this.__visible_bvh.insertManyBoxes2(inserter, light_count)
370
+ // vbvh.sort_morton(this.__projection_matrix);
371
+ // vbvh.sort_bubble_sah();
357
372
 
358
- }
373
+ vbvh.build();
359
374
 
360
- /**
361
- *
362
- * @returns {BinaryNode<PointLightData>}
363
- */
364
- getBVH() {
365
- return this.__light_points_bvh;
366
375
  }
367
376
 
377
+
368
378
  /**
369
379
  *
370
380
  * @param {Camera} camera
@@ -388,13 +398,11 @@ export class LightManager {
388
398
 
389
399
  visible_lights.initializeUpdate();
390
400
 
391
- let index_counter = 0;
392
-
393
401
  const nodes = [];
394
402
 
395
403
  read_frustum_planes_to_array(this.__view_frustum.planes, scratch_frustum_planes)
396
404
 
397
- const match_count = queryBVH_Frustum(nodes, 0, this.__light_points_bvh, scratch_frustum_planes, this.__view_frustum_points);
405
+ const match_count = query_bvh_frustum_from_objects(nodes, 0, this.__light_points_bvh, scratch_frustum_planes, this.__view_frustum_points);
398
406
 
399
407
  for (let i = 0; i < match_count; i++) {
400
408
 
@@ -404,10 +412,6 @@ export class LightManager {
404
412
  */
405
413
  const light_data = nodes[i];
406
414
 
407
- const index = index_counter++;
408
-
409
- light_data.visible_index = index;
410
-
411
415
  visible_lights.push(light_data);
412
416
  }
413
417
 
@@ -433,7 +437,7 @@ export class LightManager {
433
437
 
434
438
  this.__light_data.update();
435
439
 
436
- // update lookup precision
440
+ // update required lookup precision
437
441
  this.__lookup_data.precision = Math.max(0, Math.ceil(Math.log2(this.__light_data.size)));
438
442
 
439
443
  const tx_light = this.__light_data.getTexture();
@@ -448,7 +452,7 @@ export class LightManager {
448
452
  const datum = visible_lights[i];
449
453
 
450
454
 
451
- const address = datum.visible_index * 8;
455
+ const address = i * 8;
452
456
 
453
457
  assert.lessThan(address, tx_light_data.length, "overflow")
454
458
 
@@ -490,6 +494,12 @@ export class LightManager {
490
494
  const cluster_planes_y_offset = tr_x_1 * 4;
491
495
  const cluster_planes_z_offset = cluster_planes_y_offset + tr_y_1 * 4;
492
496
 
497
+ /**
498
+ *
499
+ * @type {number[]|Uint8ClampedArray}
500
+ */
501
+ const light_source_data = this.__light_data.getTexture().image.data;
502
+
493
503
  const tile_slice_size = tr_x * tr_y;
494
504
 
495
505
  const light_cluster_texture = this.__cluster_texture;
@@ -507,6 +517,7 @@ export class LightManager {
507
517
 
508
518
  let lookup_address_offset = 0;
509
519
  let i_x_0, i_y_0, i_z_0;
520
+ let i;
510
521
 
511
522
  // clear cache
512
523
  LOOKUP_CACHE.fill(0xFFFFFFFF);
@@ -567,10 +578,11 @@ export class LightManager {
567
578
 
568
579
 
569
580
  // at this point we have a fully constructed cluster, we can query lights within the cluster
570
- const match_count = queryBVH_Frustum(
581
+ const match_count = query_bvh_frustum_from_texture(
571
582
  scratch_light_nodes,
572
583
  0,
573
584
  bvh,
585
+ light_source_data,
574
586
  scratch_frustum_planes,
575
587
  scratch_corners
576
588
  );
@@ -626,15 +638,15 @@ export class LightManager {
626
638
  // write address of the lookup table
627
639
  tile_texture_data[tile_address] = lookup_address_offset;
628
640
 
629
- for (let i = 0; i < match_count; i++) {
641
+ for (i = 0; i < match_count; i++) {
630
642
  /**
631
643
  *
632
- * @type {PointLightData}
644
+ * @type {number[]}
633
645
  */
634
- const light_data = scratch_light_nodes[i];
646
+ const light_index = scratch_light_nodes[i];
635
647
 
636
648
  // construct lookup table
637
- light_lookup_texture_data[lookup_address_offset] = light_data.visible_index * 2;
649
+ light_lookup_texture_data[lookup_address_offset] = light_index * 2;
638
650
 
639
651
  lookup_address_offset++;
640
652
  }
@@ -732,6 +744,7 @@ export class LightManager {
732
744
  const y_plane_count = tr_y + 1;
733
745
  const z_plane_count = tr_z + 1;
734
746
 
747
+ // TODO compute slices to minimize world-space volume difference between clusters
735
748
  const z_slice_stride = x_plane_count * y_plane_count;
736
749
 
737
750
  const points_data = this.__cluster_frustum_points;
@@ -782,16 +795,20 @@ export class LightManager {
782
795
 
783
796
  /**
784
797
  * Build light tile texture
785
- * @param {Camera} camera
798
+ * @param {Camera|THREE.PerspectiveCamera} camera
786
799
  */
787
800
  buildTiles(camera) {
788
801
  camera.updateProjectionMatrix();
802
+ camera.updateMatrix();
789
803
  camera.updateMatrixWorld(true);
790
804
 
791
805
  //update world inverse matrix
792
806
  camera.matrixWorldInverse.copy(camera.matrixWorld);
793
807
  camera.matrixWorldInverse.invert();
794
808
 
809
+ // this.__projection_matrix.set(camera.matrixWorldInverse.elements);
810
+ mat4.multiply(this.__projection_matrix, camera.projectionMatrix.elements, camera.matrixWorldInverse.elements);
811
+
795
812
  // console.time('__build_view_frustum');
796
813
  this.__build_view_frustum(camera);
797
814
  // console.timeEnd('__build_view_frustum');
@@ -836,12 +853,18 @@ export class LightManager {
836
853
  this.__cluster_texture_needs_rebuild = true;
837
854
  this.__update_cluster_texture();
838
855
 
856
+ const cluster_planes_size = ((x + 1) + (y + 1) + (z + 1)) * 4;
857
+ const cluster_frustum_points_size = (x + 1) * (y + 1) * (z + 1) * 3;
858
+
859
+ const buffer = new ArrayBuffer((cluster_planes_size + cluster_frustum_points_size) * 4);
860
+
839
861
  this.__cluster_planes = new Float32Array(
840
- ((x + 1) + (y + 1) + (z + 1)) * 4
862
+ buffer, 0,
863
+ cluster_planes_size
841
864
  );
842
-
843
865
  this.__cluster_frustum_points = new Float32Array(
844
- (x + 1) * (y + 1) * (z + 1) * 3
866
+ buffer, cluster_planes_size * 4,
867
+ cluster_frustum_points_size
845
868
  );
846
869
  }
847
870
 
@@ -1,6 +1,7 @@
1
1
  import Vector3 from "../../../../core/geom/Vector3.js";
2
2
  import { Color } from "../../../../core/color/Color.js";
3
3
  import Vector1 from "../../../../core/geom/Vector1.js";
4
+ import { mortonEncode_magicbits } from "../../../../core/geom/3d/morton/mortonEncode_magicbits.js";
4
5
 
5
6
  export class PointLight {
6
7
  constructor() {
@@ -21,6 +22,14 @@ export class PointLight {
21
22
  this.intensity = new Vector1(1);
22
23
  }
23
24
 
25
+ /**
26
+ *
27
+ * @returns {number}
28
+ */
29
+ computeMortonCode() {
30
+ return mortonEncode_magicbits(this.position.x, this.position.y, this.position.z);
31
+ }
32
+
24
33
  /**
25
34
  *
26
35
  * @param {AABB3} result
@@ -14,7 +14,7 @@ export class PointLightData {
14
14
  this.bvh_leaf_visible = new LeafNode(this, 0, 0, 0, 0, 0, 0);
15
15
 
16
16
  /**
17
- *
17
+ * @deprecated
18
18
  * @type {number}
19
19
  */
20
20
  this.visible_index = 0;
@@ -2,6 +2,7 @@ import Vector3 from "../../../../core/geom/Vector3.js";
2
2
  import Vector1 from "../../../../core/geom/Vector1.js";
3
3
  import { Color } from "../../../../core/color/Color.js";
4
4
  import { computeConeBoundingBox } from "../../../../core/geom/3d/cone/computeConeBoundingBox.js";
5
+ import { mortonEncode_magicbits } from "../../../../core/geom/3d/morton/mortonEncode_magicbits.js";
5
6
 
6
7
  export class SpotLight {
7
8
  constructor() {
@@ -48,6 +49,14 @@ export class SpotLight {
48
49
  this.penumbra = new Vector1(0.4);
49
50
  }
50
51
 
52
+ /**
53
+ *
54
+ * @returns {number}
55
+ */
56
+ computeMortonCode() {
57
+ return mortonEncode_magicbits(this.position.x, this.position.y, this.position.z);
58
+ }
59
+
51
60
  /**
52
61
  *
53
62
  * @param {AABB3} result
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Hash function using prime shift
3
- * @param {PointLightData[]} nodes
3
+ * @param {number[]} nodes
4
4
  * @param {number} count
5
5
  */
6
6
  export function compute_light_data_hash_0(nodes, count) {
@@ -10,7 +10,7 @@ export function compute_light_data_hash_0(nodes, count) {
10
10
  for (let i = 0; i < count; i++) {
11
11
  const datum = nodes[i];
12
12
 
13
- hash = (hash * 31 + datum.visible_index);
13
+ hash = hash * 31 + datum;
14
14
  }
15
15
 
16
16
  return hash & 0x7fffffff;
@@ -40,7 +40,7 @@ export class ForwardPlusRenderingPlugin extends EnginePlugin {
40
40
  async startup() {
41
41
  const lm = this.__light_manager;
42
42
 
43
- lm.setTileMapResolution(24, 14, 8);
43
+ lm.setTileMapResolution(16, 8, 10);
44
44
 
45
45
  const graphics = this.engine.graphics;
46
46
 
@@ -59,7 +59,6 @@ import { BehaviorComponent } from "../../../../intelligence/behavior/ecs/Behavio
59
59
  import { Light } from "../../../ecs/light/Light.js";
60
60
  import { LightType } from "../../../ecs/light/LightType.js";
61
61
  import { parseColor } from "../../../../../core/color/ColorUtils.js";
62
- import { randomFloatBetween } from "../../../../../core/math/MathUtils.js";
63
62
  import Renderable from "../../../../ecs/components/Renderable.js";
64
63
  import { makeHelperSphereGeometry } from "../../../../../editor/process/symbolic/makeHelperSphereGeometry.js";
65
64
  import GUIElement from "../../../../ecs/gui/GUIElement.js";
@@ -75,8 +74,8 @@ import { TextureAssetLoader } from "../../../../asset/loaders/texture/TextureAss
75
74
  import { GameAssetType } from "../../../../asset/GameAssetType.js";
76
75
  import { GLTFAssetLoader } from "../../../../asset/loaders/GLTFAssetLoader.js";
77
76
  import { ImageRGBADataLoader } from "../../../../asset/loaders/image/ImageRGBADataLoader.js";
78
- import { MicronRenderPlugin } from "../../../micron/plugin/MicronRenderPlugin.js";
79
77
  import { buildCubeURLs } from "../../../texture/cubemap/buildCubeURLs.js";
78
+ import { randomFloatBetween } from "../../../../../core/math/random/randomFloatBetween.js";
80
79
 
81
80
  const engineHarness = new EngineHarness();
82
81
 
@@ -152,7 +151,7 @@ function makeConfig(engine) {
152
151
 
153
152
  // Plugins
154
153
  config.addPlugin(ForwardPlusRenderingPlugin);
155
- config.addPlugin(MicronRenderPlugin);
154
+ // config.addPlugin(MicronRenderPlugin);
156
155
 
157
156
  // Knowledge
158
157
 
@@ -286,7 +285,7 @@ function setup_scene_0(engine, ecd) {
286
285
  "y": 1,
287
286
  "z": -0.3141130871587056
288
287
  },
289
- "pitch": -0.47999999999999965,
288
+ "pitch": 0.47999999999999965,
290
289
  "yaw": 4.279999999999975,
291
290
  "roll": 0,
292
291
  "distance": 28,
@@ -586,7 +585,7 @@ function main(engine) {
586
585
  // pitch: -0.5,
587
586
  // yaw: 2.2,
588
587
  // distance: 3
589
- pitch: 0.9,
588
+ pitch: -0.9,
590
589
  yaw: 3.1,
591
590
  distance: 20,
592
591
  enableLights: false
@@ -609,6 +608,7 @@ function main(engine) {
609
608
  lm.setTileMapResolution(24, 14, 14);
610
609
 
611
610
  console.log(lm);
611
+ window.lm = lm;
612
612
 
613
613
  const v = new View();
614
614
  const clusterWidget = buildLightClusterWidget(lm, engine.graphics.camera);