@woosh/meep-engine 2.169.1 → 2.169.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (709) hide show
  1. package/editor/ecs/component/editors/NumericIntervalEditor.js +18 -35
  2. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -43
  3. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -51
  4. package/editor/ecs/component/editors/common/makeV3_editor.js +12 -30
  5. package/editor/ecs/component/editors/common/two_way_sync.js +50 -0
  6. package/editor/ecs/component/editors/geom/QuaternionEditor.js +20 -35
  7. package/editor/ecs/component/editors/geom/Vector1Editor.js +5 -28
  8. package/editor/ecs/component/editors/primitive/NumberEditor.js +15 -31
  9. package/editor/tools/paint/TerrainHeightPaintTool.js +22 -31
  10. package/editor/tools/paint/TerrainPaintTool.js +85 -13
  11. package/editor/tools/paint/TerrainTexturePaintTool.js +18 -29
  12. package/editor/view/ecs/components/TerrainController.js +1 -4
  13. package/package.json +1 -1
  14. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -0
  15. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -0
  16. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -0
  17. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -0
  18. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -0
  19. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -0
  20. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -0
  21. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -0
  22. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -0
  23. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -0
  24. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -0
  25. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -0
  26. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -0
  27. package/src/core/bvh2/bvh3/query/bvh_collect_user_data.js +2 -2
  28. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  29. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  30. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  31. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  32. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +2 -2
  33. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +2 -2
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js +2 -2
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +2 -2
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  37. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  38. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +2 -2
  39. package/src/core/bvh8/aabb3_round_to_float32.d.ts +16 -0
  40. package/src/core/bvh8/aabb3_round_to_float32.d.ts.map +1 -0
  41. package/src/core/bvh8/aabb3_round_to_float32.js +22 -0
  42. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  43. package/src/core/bvh8/bvh8_geometry_validate.js +1 -12
  44. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  45. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +1 -12
  46. package/src/core/cache/Cache.d.ts +13 -0
  47. package/src/core/cache/Cache.d.ts.map +1 -1
  48. package/src/core/cache/Cache.js +13 -0
  49. package/src/core/color/operations/color_darken.d.ts +5 -2
  50. package/src/core/color/operations/color_darken.d.ts.map +1 -1
  51. package/src/core/color/operations/color_darken.js +24 -33
  52. package/src/core/color/operations/color_desaturate.d.ts +5 -2
  53. package/src/core/color/operations/color_desaturate.d.ts.map +1 -1
  54. package/src/core/color/operations/color_desaturate.js +24 -33
  55. package/src/core/color/operations/color_lighten.d.ts +5 -2
  56. package/src/core/color/operations/color_lighten.d.ts.map +1 -1
  57. package/src/core/color/operations/color_lighten.js +24 -33
  58. package/src/core/color/operations/color_saturate.d.ts +5 -2
  59. package/src/core/color/operations/color_saturate.d.ts.map +1 -1
  60. package/src/core/color/operations/color_saturate.js +24 -33
  61. package/src/core/color/operations/color_scale_okhsv_channel.d.ts +28 -0
  62. package/src/core/color/operations/color_scale_okhsv_channel.d.ts.map +1 -0
  63. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -0
  64. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  65. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +12 -0
  66. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.d.ts.map +1 -1
  67. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -29
  68. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.d.ts.map +1 -1
  69. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -51
  70. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts +31 -0
  71. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts.map +1 -0
  72. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -0
  73. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts +6 -1
  74. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts.map +1 -1
  75. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -65
  76. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts +15 -5
  77. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts.map +1 -1
  78. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -70
  79. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  80. package/src/core/geom/2d/r-tree/StaticR2Tree.js +7 -3
  81. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts +7 -8
  82. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts.map +1 -1
  83. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.js +15 -51
  84. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  85. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +13 -14
  86. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  87. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +2 -17
  88. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts +22 -0
  89. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts.map +1 -0
  90. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -0
  91. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +19 -0
  92. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  93. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +5 -9
  94. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  95. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +4 -12
  96. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +5 -0
  97. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -1
  98. package/src/core/geom/3d/frustum/read_frustum_corner.js +8 -5
  99. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts +33 -0
  100. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts.map +1 -0
  101. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -0
  102. package/src/core/geom/3d/mat4/m4_compose.d.ts +5 -0
  103. package/src/core/geom/3d/mat4/m4_compose.d.ts.map +1 -1
  104. package/src/core/geom/3d/mat4/m4_compose.js +22 -53
  105. package/src/core/geom/3d/mat4/m4_decompose.d.ts +7 -3
  106. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  107. package/src/core/geom/3d/mat4/m4_decompose.js +64 -76
  108. package/src/core/geom/3d/mat4/m4_decompose_array.d.ts +28 -0
  109. package/src/core/geom/3d/mat4/m4_decompose_array.d.ts.map +1 -0
  110. package/src/core/geom/3d/mat4/m4_decompose_array.js +157 -0
  111. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -0
  112. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  113. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +10 -44
  114. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +27 -0
  115. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -0
  116. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -0
  117. package/src/core/geom/3d/plane/orient3d_fast.d.ts.map +1 -1
  118. package/src/core/geom/3d/plane/orient3d_fast.js +2 -22
  119. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts +28 -0
  120. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts.map +1 -0
  121. package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -0
  122. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +48 -0
  123. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -0
  124. package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -0
  125. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +9 -0
  126. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  127. package/src/core/geom/3d/shape/AbstractShape3D.js +44 -1
  128. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  129. package/src/core/geom/3d/shape/BoxShape3D.js +2 -1
  130. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  131. package/src/core/geom/3d/shape/CapsuleShape3D.js +2 -1
  132. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +0 -1
  133. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  134. package/src/core/geom/3d/shape/ConvexHullShape3D.js +25 -56
  135. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  136. package/src/core/geom/3d/shape/CylinderShape3D.js +2 -1
  137. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  138. package/src/core/geom/3d/shape/HeightMapShape3D.js +3 -5
  139. package/src/core/geom/3d/shape/MeshShape3D.d.ts +0 -11
  140. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  141. package/src/core/geom/3d/shape/MeshShape3D.js +27 -106
  142. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  143. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  144. package/src/core/geom/3d/shape/Triangle3D.js +10 -31
  145. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  146. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +8 -57
  147. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts +8 -1
  148. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts.map +1 -1
  149. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.js +281 -272
  150. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.d.ts.map +1 -1
  151. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.js +3 -4
  152. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts +22 -0
  153. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts.map +1 -0
  154. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.js +27 -0
  155. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +24 -0
  156. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -0
  157. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -0
  158. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  159. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +2 -53
  160. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  161. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +3 -4
  162. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  163. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +3 -33
  164. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.d.ts.map +1 -1
  165. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +4 -37
  166. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  167. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +3 -32
  168. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts +32 -0
  169. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts.map +1 -0
  170. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -0
  171. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  172. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -728
  173. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  174. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +13 -24
  175. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  176. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +8 -54
  177. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +35 -0
  178. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -0
  179. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -0
  180. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +29 -0
  181. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -0
  182. package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -0
  183. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts +42 -0
  184. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts.map +1 -0
  185. package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -0
  186. package/src/core/geom/Vector2.d.ts.map +1 -1
  187. package/src/core/geom/Vector2.js +2 -1
  188. package/src/core/geom/random/random_orthonormal_basis.d.ts +21 -0
  189. package/src/core/geom/random/random_orthonormal_basis.d.ts.map +1 -0
  190. package/src/core/geom/random/random_orthonormal_basis.js +31 -0
  191. package/src/core/geom/vec2/v2_rotate.d.ts +18 -0
  192. package/src/core/geom/vec2/v2_rotate.d.ts.map +1 -0
  193. package/src/core/geom/vec2/v2_rotate.js +21 -0
  194. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts +19 -0
  195. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts.map +1 -0
  196. package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -0
  197. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts +30 -0
  198. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts.map +1 -0
  199. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -0
  200. package/src/core/graph/layout/CircleLayout.d.ts.map +1 -1
  201. package/src/core/graph/layout/CircleLayout.js +6 -29
  202. package/src/core/graph/layout/box/BoxLayouter.d.ts.map +1 -1
  203. package/src/core/graph/layout/box/BoxLayouter.js +2 -26
  204. package/src/core/graph/layout/box/position_box_next_to_box.d.ts.map +1 -1
  205. package/src/core/graph/layout/box/position_box_next_to_box.js +2 -1
  206. package/src/core/graph/layout/computeDisconnectedSubGraphs.d.ts.map +1 -1
  207. package/src/core/graph/layout/computeDisconnectedSubGraphs.js +14 -3
  208. package/src/core/graph/layout/graph_peel_topological_layer.d.ts +25 -0
  209. package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -0
  210. package/src/core/graph/layout/graph_peel_topological_layer.js +45 -0
  211. package/src/core/math/hash/hash_mix2.d.ts +21 -0
  212. package/src/core/math/hash/hash_mix2.d.ts.map +1 -0
  213. package/src/core/math/hash/hash_mix2.js +22 -0
  214. package/src/core/math/hash/hash_mix3.d.ts +16 -0
  215. package/src/core/math/hash/hash_mix3.d.ts.map +1 -0
  216. package/src/core/math/hash/hash_mix3.js +19 -0
  217. package/src/core/math/lookup/LUT_HEATMAP.d.ts +17 -0
  218. package/src/core/math/lookup/LUT_HEATMAP.d.ts.map +1 -0
  219. package/src/core/math/lookup/LUT_HEATMAP.js +30 -0
  220. package/src/core/math/noise/curl_noise_3d.d.ts +6 -0
  221. package/src/core/math/noise/curl_noise_3d.d.ts.map +1 -1
  222. package/src/core/math/noise/curl_noise_3d.js +18 -27
  223. package/src/core/math/statistics/hammersley_sequence.d.ts +28 -16
  224. package/src/core/math/statistics/hammersley_sequence.d.ts.map +1 -1
  225. package/src/core/math/statistics/hammersley_sequence.js +53 -34
  226. package/src/core/primitives/strings/string_jaro_distance.d.ts +2 -2
  227. package/src/core/primitives/strings/string_jaro_distance.js +4 -4
  228. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts +3 -0
  229. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts.map +1 -1
  230. package/src/core/science/units/MEASUREMENT_UNITS_SI.js +5 -16
  231. package/src/engine/Engine.d.ts.map +1 -1
  232. package/src/engine/Engine.js +0 -2
  233. package/src/engine/animation/TransitionFunctions.d.ts +31 -0
  234. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  235. package/src/engine/animation/TransitionFunctions.js +44 -0
  236. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts +29 -0
  237. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts.map +1 -0
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@@ -45,36 +45,33 @@ function read_atlas_texture_rgba_u8(renderer, texture) {
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  /**
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- * Decode the bake-time view-space normal back into the impostor's local
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- * (object) space. Inverse of the encode side in BakeShaderStandard.
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- *
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- * The baker placed an OrthographicCamera at
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+ * Number of values in a bake frame basis: right.xyz, up.xyz, D.xyz.
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+ * @type {number}
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+ */
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+ const BAKE_FRAME_STRIDE = 9;
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+
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+ /**
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+ * Rebuild the bake camera's orthonormal basis for one atlas frame.
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  *
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- * camera_pos = centre + radius * D_frame
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+ * The baker placed an OrthographicCamera at `centre + radius * D_frame` and
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+ * pointed it at `centre` with three.js's `lookAt` using world-up = (0,1,0).
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+ * That gives the object-space basis `(bake_right, bake_up, +D)`. Both the
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+ * normal decode and the position reconstruction have to rebuild EXACTLY that
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+ * basis, including the polar nudge, or they disagree with each other and with
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+ * the baker — which is why this is one function rather than the two copies it
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+ * replaces. The copies even said so ("Same polar nudge as the normal decoder,
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+ * so right/up agree") without being able to enforce it.
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  *
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- * with three.js's lookAt(centre) using world-up = (0,1,0). That gives a
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- * camera basis (bake_right, bake_up, +D_frame) in object space. The
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- * baker wrote the surface normal as (normal.x = dot(n, right),
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- * normal.y = dot(n, up), normal.z = dot(n, D_frame)) and packed it into
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- * the atlas RGB channels as (* 0.5 + 0.5). So to reverse, decode the RGB
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- * back to ±1 and recombine through the same basis.
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+ * `D` is written into the output too: the nudge can change it, and every
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+ * consumer needs the nudged value, not the caller's original.
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  *
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- * @param {number[]} out length-3 output, object-space normal
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- * @param {number} nr encoded R in [0,1]
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- * @param {number} ng encoded G in [0,1]
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- * @param {number} nb encoded B in [0,1]
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- * @param {number[]} D_frame bake direction in object space (unit)
68
+ * @param {number[]} out_frame length {@link BAKE_FRAME_STRIDE}: [right.xyz, up.xyz, D.xyz]
69
+ * @param {number[]} D_frame bake direction in object space (unit)
67
70
  */
68
- function decode_normal_to_object_space(out, nr, ng, nb, D_frame) {
69
- // 1. Decode bake-view-space normal from [0,1] to [-1,1]
70
- const nx = nr * 2 - 1;
71
- const ny = ng * 2 - 1;
72
- const nz = nb * 2 - 1;
73
-
74
- // 2. Mirror three.js Camera.lookAt's polar nudge — when D_frame is
75
- // parallel to world-up, lookAt jiggles +Z slightly to avoid a
76
- // degenerate cross product. We have to do the same so our basis
77
- // matches the baker's.
71
+ function bake_frame_from_direction(out_frame, D_frame) {
72
+ // Mirror three.js Camera.lookAt's polar nudge when D_frame is parallel
73
+ // to world-up, lookAt jiggles +Z slightly to avoid a degenerate cross
74
+ // product. We have to do the same so our basis matches the baker's.
78
75
  let Dx = D_frame[0], Dy = D_frame[1], Dz = D_frame[2];
79
76
  if (Math.abs(Dy) > 0.99999) {
80
77
  // Normalise (D + (0, 0, 0.0001)) — same nudge the lit shader uses.
@@ -85,8 +82,8 @@ function decode_normal_to_object_space(out, nr, ng, nb, D_frame) {
85
82
  Dz = dz_n / len;
86
83
  }
87
84
 
88
- // 3. bake_right = normalize(cross((0,1,0), D))
89
- // Cross product: (0,1,0) × (Dx,Dy,Dz) = (Dz, 0, -Dx)
85
+ // bake_right = normalize(cross((0,1,0), D))
86
+ // Cross product: (0,1,0) × (Dx,Dy,Dz) = (Dz, 0, -Dx)
90
87
  let rx = Dz;
91
88
  let ry = 0;
92
89
  let rz = -Dx;
@@ -94,13 +91,49 @@ function decode_normal_to_object_space(out, nr, ng, nb, D_frame) {
94
91
  const len = Math.sqrt(rx * rx + ry * ry + rz * rz);
95
92
  rx /= len; ry /= len; rz /= len;
96
93
  }
97
- // 4. bake_up = cross(D, right) — no normalise needed, D and right
98
- // are already orthonormal.
99
- const ux = Dy * rz - Dz * ry;
100
- const uy = Dz * rx - Dx * rz;
101
- const uz = Dx * ry - Dy * rx;
102
94
 
103
- // 5. Recompose in object space.
95
+ // bake_up = cross(D, right) — no normalise needed, D and right are
96
+ // already orthonormal.
97
+ out_frame[0] = rx;
98
+ out_frame[1] = ry;
99
+ out_frame[2] = rz;
100
+
101
+ out_frame[3] = Dy * rz - Dz * ry;
102
+ out_frame[4] = Dz * rx - Dx * rz;
103
+ out_frame[5] = Dx * ry - Dy * rx;
104
+
105
+ out_frame[6] = Dx;
106
+ out_frame[7] = Dy;
107
+ out_frame[8] = Dz;
108
+ }
109
+
110
+
111
+ /**
112
+ * Decode the bake-time view-space normal back into the impostor's local
113
+ * (object) space. Inverse of the encode side in BakeShaderStandard.
114
+ *
115
+ * The baker wrote the surface normal as (normal.x = dot(n, right),
116
+ * normal.y = dot(n, up), normal.z = dot(n, D_frame)) and packed it into
117
+ * the atlas RGB channels as (* 0.5 + 0.5). So to reverse, decode the RGB
118
+ * back to ±1 and recombine through the same basis.
119
+ *
120
+ * @param {number[]} out length-3 output, object-space normal
121
+ * @param {number} nr encoded R in [0,1]
122
+ * @param {number} ng encoded G in [0,1]
123
+ * @param {number} nb encoded B in [0,1]
124
+ * @param {number[]} frame bake basis from {@link bake_frame_from_direction}
125
+ */
126
+ function decode_normal_to_object_space(out, nr, ng, nb, frame) {
127
+ // Decode bake-view-space normal from [0,1] to [-1,1]
128
+ const nx = nr * 2 - 1;
129
+ const ny = ng * 2 - 1;
130
+ const nz = nb * 2 - 1;
131
+
132
+ const rx = frame[0], ry = frame[1], rz = frame[2];
133
+ const ux = frame[3], uy = frame[4], uz = frame[5];
134
+ const Dx = frame[6], Dy = frame[7], Dz = frame[8];
135
+
136
+ // Recompose in object space.
104
137
  out[0] = rx * nx + ux * ny + Dx * nz;
105
138
  out[1] = ry * nx + uy * ny + Dy * nz;
106
139
  out[2] = rz * nx + uz * ny + Dz * nz;
@@ -137,31 +170,14 @@ function decode_normal_to_object_space(out, nr, ng, nb, D_frame) {
137
170
  * @param {number} depth01 depth in [0,1] as stored in atlas alpha
138
171
  * @param {number} frame_u_local frame-local X in [-1, +1]
139
172
  * @param {number} frame_v_local frame-local Y in [-1, +1]
140
- * @param {number[]} D_frame bake direction in object space (unit)
173
+ * @param {number[]} frame bake basis from {@link bake_frame_from_direction}
141
174
  * @param {number} radius bounding sphere radius
142
175
  * @param {number[]} centre bounding sphere centre (object space)
143
176
  */
144
- function reconstruct_position(out, depth01, frame_u_local, frame_v_local, D_frame, radius, centre) {
145
- // Same polar nudge as the normal decoder, so right/up agree.
146
- let Dx = D_frame[0], Dy = D_frame[1], Dz = D_frame[2];
147
- if (Math.abs(Dy) > 0.99999) {
148
- const dz_n = Dz + 0.0001;
149
- const len = Math.sqrt(Dx * Dx + Dy * Dy + dz_n * dz_n);
150
- Dx /= len;
151
- Dy /= len;
152
- Dz = dz_n / len;
153
- }
154
-
155
- // Same basis as decode_normal_to_object_space; see the cross-product
156
- // derivation there.
157
- let rx = Dz, ry = 0, rz = -Dx;
158
- {
159
- const len = Math.sqrt(rx * rx + ry * ry + rz * rz);
160
- rx /= len; ry /= len; rz /= len;
161
- }
162
- const ux = Dy * rz - Dz * ry;
163
- const uy = Dz * rx - Dx * rz;
164
- const uz = Dx * ry - Dy * rx;
177
+ function reconstruct_position(out, depth01, frame_u_local, frame_v_local, frame, radius, centre) {
178
+ const rx = frame[0], ry = frame[1], rz = frame[2];
179
+ const ux = frame[3], uy = frame[4], uz = frame[5];
180
+ const Dx = frame[6], Dy = frame[7], Dz = frame[8];
165
181
 
166
182
  // C = centre + radius * D
167
183
  const cx = centre[0] + radius * Dx;
@@ -235,6 +251,9 @@ export function read_atlas_to_samples({ impostor, renderer }) {
235
251
  const D_frame = [0, 0, 0];
236
252
  const pos_scratch = [0, 0, 0];
237
253
  const nrm_scratch = [0, 0, 0];
254
+ // The bake basis is constant across a whole frame tile, so it is built
255
+ // once per tile rather than twice per covered pixel.
256
+ const frame_basis = new Array(BAKE_FRAME_STRIDE).fill(0);
238
257
 
239
258
  const max_frame_index = frame_count - 1;
240
259
  const inv_255 = 1 / 255;
@@ -261,6 +280,8 @@ export function read_atlas_to_samples({ impostor, renderer }) {
261
280
 
262
281
  encoder.uv_to_unit(D_frame, [frame_u, frame_v]);
263
282
 
283
+ bake_frame_from_direction(frame_basis, D_frame);
284
+
264
285
  // Per-pixel decode within this frame tile.
265
286
  const px_end = Math.ceil(frame_size);
266
287
  for (let py = 0; py < px_end; py++) {
@@ -286,14 +307,14 @@ export function read_atlas_to_samples({ impostor, renderer }) {
286
307
  const frame_u_local = ((px + 0.5) * inv_frame_size) * 2 - 1;
287
308
 
288
309
  const depth01 = geometry_bytes[pixel + 3] * inv_255;
289
- reconstruct_position(pos_scratch, depth01, frame_u_local, frame_v_local, D_frame, radius, centre);
310
+ reconstruct_position(pos_scratch, depth01, frame_u_local, frame_v_local, frame_basis, radius, centre);
290
311
 
291
312
  decode_normal_to_object_space(
292
313
  nrm_scratch,
293
314
  geometry_bytes[pixel] * inv_255,
294
315
  geometry_bytes[pixel + 1] * inv_255,
295
316
  geometry_bytes[pixel + 2] * inv_255,
296
- D_frame
317
+ frame_basis
297
318
  );
298
319
 
299
320
  const out_offset = sample_count * ATLAS_SAMPLE_STRIDE;
@@ -1 +1 @@
1
- {"version":3,"file":"VoxelImpostorShaderDepthV0.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderDepthV0.js"],"names":[],"mappings":"AA4EA;;;;;;;GAOG;AACH;IACI,cAYC;CACJ;kCAlGoD,OAAO"}
1
+ {"version":3,"file":"VoxelImpostorShaderDepthV0.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderDepthV0.js"],"names":[],"mappings":"AAiEA;;;;;;;GAOG;AACH;IACI,cAYC;CACJ;kCAvFoD,OAAO"}
@@ -1,4 +1,8 @@
1
1
  import { GLSL3, NoBlending, RawShaderMaterial } from "three";
2
+ import {
3
+ GLSL_VOXEL_IMPOSTOR_SPLAT_EXPAND_VERTEX
4
+ } from "../../../shaders/chunks/glsl_voxel_impostor_splat.js";
5
+ import { GLSL_PACKING } from "../../../shaders/chunks/glsl_packing.js";
2
6
 
3
7
 
4
8
  // Shadow-pass depth material for voxel impostors. World-space-sized
@@ -10,8 +14,10 @@ import { GLSL3, NoBlending, RawShaderMaterial } from "three";
10
14
  // view-XY only), so gl_FragCoord.z directly gives the splat's distance
11
15
  // from the light.
12
16
  //
13
- // Mirrors three.js's packDepthToRGBA so the PCF shadow sampler can
14
- // unpack our output; identical encoding to ImpostorShaderDepthV0.
17
+ // Depth is RGBA-packed with three.js's own <packing> chunk (interpolated by
18
+ // hand RawShaderMaterial does not resolve #include), so the PCF shadow
19
+ // sampler decodes exactly what we encoded. ImpostorShaderDepthV0 uses the same
20
+ // chunk.
15
21
  const shader_vx = `
16
22
  in vec3 position;
17
23
  in vec2 uv;
@@ -28,17 +34,8 @@ const shader_vx = `
28
34
  void main() {
29
35
  vUv = uv;
30
36
 
31
- float model_scale = length(modelMatrix[0].xyz);
32
- float world_diameter = uPointDiameter * model_scale;
33
- float radius_OS = uPointDiameter * 0.5;
34
-
35
- // Inward-shift must match the colour pass exactly so the
36
- // cast silhouette agrees with the visible one — see
37
- // VoxelImpostorShaderV0 for the rationale.
38
- vec3 centre_OS = iPosition - iNormal * radius_OS;
39
- vec4 centre_view = modelViewMatrix * vec4(centre_OS, 1.0);
40
- vec2 corner = position.xy * world_diameter;
41
- gl_Position = projectionMatrix * (centre_view + vec4(corner, 0.0, 0.0));
37
+ ${GLSL_VOXEL_IMPOSTOR_SPLAT_EXPAND_VERTEX}
38
+ gl_Position = projectionMatrix * pos_view;
42
39
  }
43
40
  `;
44
41
 
@@ -52,15 +49,7 @@ const shader_fg = `
52
49
 
53
50
  uniform bool uDiscMask;
54
51
 
55
- const float PackUpscale = 256.0 / 255.0;
56
- const vec3 PackFactors = vec3(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0);
57
- const float ShiftRight8 = 1.0 / 256.0;
58
-
59
- vec4 packDepthToRGBA(const in float v) {
60
- vec4 r = vec4(fract(v * PackFactors), v);
61
- r.yzw -= r.xyz * ShiftRight8;
62
- return r * PackUpscale;
63
- }
52
+ ${GLSL_PACKING}
64
53
 
65
54
  void main() {
66
55
  if (uDiscMask) {
@@ -1 +1 @@
1
- {"version":3,"file":"VoxelImpostorShaderLitV0.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderLitV0.js"],"names":[],"mappings":"AA+LA;;;;;;;;;;;;;GAaG;AACH;IACI,cAuBC;CACJ;+BAtOiE,OAAO"}
1
+ {"version":3,"file":"VoxelImpostorShaderLitV0.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderLitV0.js"],"names":[],"mappings":"AAsLA;;;;;;;;;;;;;GAaG;AACH;IACI,cAuBC;CACJ;+BA7NiE,OAAO"}
@@ -1,4 +1,7 @@
1
1
  import { Color, ShaderMaterial, UniformsLib, UniformsUtils } from "three";
2
+ import {
3
+ GLSL_VOXEL_IMPOSTOR_SPLAT_EXPAND_VERTEX
4
+ } from "../../../shaders/chunks/glsl_voxel_impostor_splat.js";
2
5
 
3
6
 
4
7
  // PBR-lit variant of {@link VoxelImpostorShaderV0}. Each voxel renders
@@ -51,22 +54,10 @@ const shader_vx = `
51
54
  vORM = iORM;
52
55
  vNormal_OS = iNormal;
53
56
 
54
- // World-sized camera-facing billboard. Same as the unlit V0:
55
- // expand the quad in view space (which is rigid w.r.t. world)
56
- // by the OS diameter scaled into world units.
57
- float model_scale = length(modelMatrix[0].xyz);
58
- float world_diameter = uPointDiameter * model_scale;
59
- float world_radius = world_diameter * 0.5;
60
- float radius_OS = uPointDiameter * 0.5;
61
-
62
- // Inward-shift the splat centre so its outer edge sits at
63
- // the original surface. iPosition from the voxeliser is the
64
- // surface centroid (un-shifted) — see voxelize_samples.js.
65
- vec3 centre_OS = iPosition - iNormal * radius_OS;
66
-
67
- vec4 centre_view = modelViewMatrix * vec4(centre_OS, 1.0);
68
- vec2 corner = position.xy * world_diameter;
69
- vec4 pos_view = centre_view + vec4(corner, 0.0, 0.0);
57
+ // World-sized camera-facing billboard, identical to every other
58
+ // voxel-impostor pass.
59
+ ${GLSL_VOXEL_IMPOSTOR_SPLAT_EXPAND_VERTEX}
60
+ float world_radius = world_diameter * 0.5;
70
61
 
71
62
  vViewPosition = -pos_view.xyz;
72
63
  gl_Position = projectionMatrix * pos_view;
@@ -1 +1 @@
1
- {"version":3,"file":"VoxelImpostorShaderNormalsV0.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderNormalsV0.js"],"names":[],"mappings":"AAyDA;IACI,cAUC;CACJ;kCArEwC,OAAO"}
1
+ {"version":3,"file":"VoxelImpostorShaderNormalsV0.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderNormalsV0.js"],"names":[],"mappings":"AAqDA;IACI,cAUC;CACJ;kCAjEwC,OAAO"}
@@ -1,4 +1,7 @@
1
1
  import { GLSL3, RawShaderMaterial } from "three";
2
+ import {
3
+ GLSL_VOXEL_IMPOSTOR_SPLAT_EXPAND_VERTEX
4
+ } from "../../../shaders/chunks/glsl_voxel_impostor_splat.js";
2
5
 
3
6
 
4
7
  // Debug visualisation: shows each voxel's baked OBJECT-space normal as
@@ -21,15 +24,8 @@ const shader_vx = `
21
24
  vUv = uv;
22
25
  vNormal_OS = iNormal;
23
26
 
24
- float model_scale = length(modelMatrix[0].xyz);
25
- float world_diameter = uPointDiameter * model_scale;
26
- float radius_OS = uPointDiameter * 0.5;
27
-
28
- // Inward-shift; see VoxelImpostorShaderV0 for rationale.
29
- vec3 centre_OS = iPosition - iNormal * radius_OS;
30
- vec4 centre_view = modelViewMatrix * vec4(centre_OS, 1.0);
31
- vec2 corner = position.xy * world_diameter;
32
- gl_Position = projectionMatrix * (centre_view + vec4(corner, 0.0, 0.0));
27
+ ${GLSL_VOXEL_IMPOSTOR_SPLAT_EXPAND_VERTEX}
28
+ gl_Position = projectionMatrix * pos_view;
33
29
  }
34
30
  `;
35
31
 
@@ -1 +1 @@
1
- {"version":3,"file":"VoxelImpostorShaderV0.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderV0.js"],"names":[],"mappings":"AA4FA;;;;;;;GAOG;AACH;IACI,cAwBC;CACJ;kCA9HwC,OAAO"}
1
+ {"version":3,"file":"VoxelImpostorShaderV0.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderV0.js"],"names":[],"mappings":"AA6EA;;;;;;;GAOG;AACH;IACI,cAwBC;CACJ;kCA/GwC,OAAO"}
@@ -1,4 +1,7 @@
1
1
  import { GLSL3, RawShaderMaterial } from "three";
2
+ import {
3
+ GLSL_VOXEL_IMPOSTOR_SPLAT_EXPAND_VERTEX
4
+ } from "../../../shaders/chunks/glsl_voxel_impostor_splat.js";
2
5
 
3
6
 
4
7
  // Unlit voxel-impostor shader.
@@ -42,25 +45,7 @@ const shader_vx = `
42
45
  vORM = iORM;
43
46
  vNormalView = normalize(normalMatrix * iNormal);
44
47
 
45
- float model_scale = length(modelMatrix[0].xyz);
46
- float world_diameter = uPointDiameter * model_scale;
47
- float radius_OS = uPointDiameter * 0.5;
48
-
49
- // Inward-shift along the surface normal so the splat's OUTER
50
- // edge (= centre + radius along normal) lands at the original
51
- // surface position (iPosition is the un-shifted surface
52
- // centroid the voxeliser produced). Without the shift, a
53
- // camera-facing quad of diameter D centred at the surface
54
- // extends D/2 past it on silhouette voxels, inflating the
55
- // outline. With the shift, silhouette voxels render edge-on
56
- // exactly at the mesh outline; inside voxels are pushed
57
- // slightly below the surface (sub-pixel at design distance).
58
- vec3 centre_OS = iPosition - iNormal * radius_OS;
59
-
60
- vec4 centre_view = modelViewMatrix * vec4(centre_OS, 1.0);
61
- vec2 corner = position.xy * world_diameter;
62
- vec4 pos_view = centre_view + vec4(corner, 0.0, 0.0);
63
-
48
+ ${GLSL_VOXEL_IMPOSTOR_SPLAT_EXPAND_VERTEX}
64
49
  gl_Position = projectionMatrix * pos_view;
65
50
  }
66
51
  `;
@@ -1 +1 @@
1
- {"version":3,"file":"VoxelImpostorShaderViewportDepthV0.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderViewportDepthV0.js"],"names":[],"mappings":"AAuDA;IACI,cAUC;CACJ;kCAnEwC,OAAO"}
1
+ {"version":3,"file":"VoxelImpostorShaderViewportDepthV0.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderViewportDepthV0.js"],"names":[],"mappings":"AAmDA;IACI,cAUC;CACJ;kCA/DwC,OAAO"}
@@ -1,4 +1,7 @@
1
1
  import { GLSL3, RawShaderMaterial } from "three";
2
+ import {
3
+ GLSL_VOXEL_IMPOSTOR_SPLAT_EXPAND_VERTEX
4
+ } from "../../../shaders/chunks/glsl_voxel_impostor_splat.js";
2
5
 
3
6
 
4
7
  // Debug visualisation: viewport depth of each voxel as grayscale.
@@ -19,15 +22,8 @@ const shader_vx = `
19
22
  void main() {
20
23
  vUv = uv;
21
24
 
22
- float model_scale = length(modelMatrix[0].xyz);
23
- float world_diameter = uPointDiameter * model_scale;
24
- float radius_OS = uPointDiameter * 0.5;
25
-
26
- // Inward-shift; see VoxelImpostorShaderV0 for rationale.
27
- vec3 centre_OS = iPosition - iNormal * radius_OS;
28
- vec4 centre_view = modelViewMatrix * vec4(centre_OS, 1.0);
29
- vec2 corner = position.xy * world_diameter;
30
- gl_Position = projectionMatrix * (centre_view + vec4(corner, 0.0, 0.0));
25
+ ${GLSL_VOXEL_IMPOSTOR_SPLAT_EXPAND_VERTEX}
26
+ gl_Position = projectionMatrix * pos_view;
31
27
  }
32
28
  `;
33
29
 
@@ -1 +1 @@
1
- {"version":3,"file":"SplatMaterial.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/material/SplatMaterial.js"],"names":[],"mappings":"AAgBA;;;;;;;;GAQG;AACH,oFAPW,OAAO,GAIN,cAAc,CAgIzB;;IAtID;;;;;;;;OAQG;IACH,kEAPW,OAAO,EAoIjB;;wBA1IM,OAAO;+BAAP,OAAO"}
1
+ {"version":3,"file":"SplatMaterial.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/material/SplatMaterial.js"],"names":[],"mappings":"AAiBA;;;;;;;;GAQG;AACH,oFAPW,OAAO,GAIN,cAAc,CAgHzB;;IAtHD;;;;;;;;OAQG;IACH,kEAPW,OAAO,EAoHjB;;wBA3HM,OAAO;+BAAP,OAAO"}
@@ -11,6 +11,7 @@ import {
11
11
  Vector2,
12
12
  Vector4 as ThreeVector4
13
13
  } from 'three';
14
+ import { make_clouds_uniforms } from "../shaders/lib/make_clouds_uniforms.js";
14
15
  import TerrainShader from "../shaders/TerrainShader.js";
15
16
  import { whitePixelTexture } from "../texture/whitePixelTexture.js";
16
17
 
@@ -77,23 +78,7 @@ export function SplatMaterial(
77
78
  "shininess": { type: "f", value: 0 },
78
79
  "envMapIntensity": { value: 1 } // temporary
79
80
  },
80
- {
81
- "f_CloudsTime": { type: "f", value: 0 },
82
- "f_CloudsAmount": { type: "f", value: 0.9 },
83
- "f_CloudsIntensity": { type: "f", value: 0.3 },
84
-
85
- "v_CloudsSpeed_0": { type: "v2", value: new Vector2(0.03, -0.03) },
86
- "v_CloudsSpeed_1": { type: "v2", value: new Vector2(0.011, -0.011) },
87
- "v_CloudsSpeed_2": { type: "v2", value: new Vector2(0.023, -0.023) },
88
-
89
- "v_CloudsSize_0": { type: "v2", value: new Vector2(40, 40) },
90
- "v_CloudsSize_1": { type: "v2", value: new Vector2(20, 20) },
91
- "v_CloudsSize_2": { type: "v2", value: new Vector2(10, 10) },
92
-
93
- "t_Clouds_0": { type: "t", value: null },
94
- "t_Clouds_1": { type: "t", value: null },
95
- "t_Clouds_2": { type: "t", value: null }
96
- }
81
+ make_clouds_uniforms(0.3)
97
82
  ]);
98
83
 
99
84
  if (gridResolution !== undefined) {
@@ -1 +1 @@
1
- {"version":3,"file":"WaterMaterial.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/material/WaterMaterial.js"],"names":[],"mappings":";AAIA,6DAgEC;+BApEqG,OAAO"}
1
+ {"version":3,"file":"WaterMaterial.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/material/WaterMaterial.js"],"names":[],"mappings":";AAKA,6DAgDC;+BArD4F,OAAO"}
@@ -1,5 +1,6 @@
1
- import { Color, FrontSide, NormalBlending, ShaderMaterial, UniformsLib, UniformsUtils, Vector2 } from 'three';
1
+ import { Color, FrontSide, NormalBlending, ShaderMaterial, UniformsLib, UniformsUtils } from 'three';
2
2
 
3
+ import { make_clouds_uniforms } from "../shaders/lib/make_clouds_uniforms.js";
3
4
  import WaterShader from "../shaders/WaterShader.js";
4
5
 
5
6
  const WaterMaterial = function (options) {
@@ -19,23 +20,7 @@ const WaterMaterial = function (options) {
19
20
  "specular": { type: "c", value: new Color(0x111111) },
20
21
  "shininess": { type: "f", value: 30 }
21
22
  },
22
- {
23
- "f_CloudsTime": { type: "f", value: 0 },
24
- "f_CloudsAmount": { type: "f", value: 0.9 },
25
- "f_CloudsIntensity": { type: "f", value: 0.5 },
26
-
27
- "v_CloudsSpeed_0": { type: "v2", value: new Vector2(0.03, -0.03) },
28
- "v_CloudsSpeed_1": { type: "v2", value: new Vector2(0.011, -0.011) },
29
- "v_CloudsSpeed_2": { type: "v2", value: new Vector2(0.023, -0.023) },
30
-
31
- "v_CloudsSize_0": { type: "v2", value: new Vector2(40, 40) },
32
- "v_CloudsSize_1": { type: "v2", value: new Vector2(20, 20) },
33
- "v_CloudsSize_2": { type: "v2", value: new Vector2(10, 10) },
34
-
35
- "t_Clouds_0": { type: "t", value: null },
36
- "t_Clouds_1": { type: "t", value: null },
37
- "t_Clouds_2": { type: "t", value: null }
38
- }
23
+ make_clouds_uniforms(0.5)
39
24
  ]);
40
25
 
41
26
  const sm = new ShaderMaterial({
@@ -1,11 +1,11 @@
1
1
  export class CoalesceTextures extends AbstractMaterialTransformer {
2
2
  /**
3
- *
4
- * @type {Cache<Texture, Texture>}
3
+ * Cache of retained textures
4
+ * @returns {Cache<Texture, Texture>}
5
5
  */
6
- textureCache: Cache<Texture, Texture>;
6
+ get textureCache(): any;
7
7
  transform(material: any): any;
8
+ #private;
8
9
  }
9
10
  import { AbstractMaterialTransformer } from "../AbstractMaterialTransformer.js";
10
- import { Cache } from "../../../../../core/cache/Cache.js";
11
11
  //# sourceMappingURL=CoalesceTextures.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"CoalesceTextures.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/material/manager/compilers/CoalesceTextures.js"],"names":[],"mappings":"AAQA;IAKQ;;;OAGG;IACH,cAFU,uBAAuB,CAM/B;IAGN,8BA4CC;CACJ;4CArE2C,mCAAmC;sBACzD,oCAAoC"}
1
+ {"version":3,"file":"CoalesceTextures.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/material/manager/compilers/CoalesceTextures.js"],"names":[],"mappings":"AAGA;IAQI;;;OAGG;IACH,wBAEC;IAED,8BAIC;;CACJ;4CAvB2C,mCAAmC"}
@@ -1,70 +1,25 @@
1
- import { AbstractMaterialTransformer } from "../AbstractMaterialTransformer.js";
2
- import { Cache } from "../../../../../core/cache/Cache.js";
3
- import { computeTextureHash } from "../../../../asset/loaders/material/computeTextureHash.js";
4
- import { computeTextureEquality } from "../../../../asset/loaders/material/computeTextureEquality.js";
5
- import {
6
- TextureAttachmentsByMaterialType
7
- } from "../../../../asset/loaders/material/TextureAttachmensByMaterialType.js";
8
-
9
- export class CoalesceTextures extends AbstractMaterialTransformer {
10
- constructor() {
11
- super();
12
-
13
-
14
- /**
15
- *
16
- * @type {Cache<Texture, Texture>}
17
- */
18
- this.textureCache = new Cache({
19
- maxWeight: 1000,
20
- keyHashFunction: computeTextureHash,
21
- keyEqualityFunction: computeTextureEquality
22
- });
23
- }
24
-
25
- transform(material) {
26
- const textureCache = this.textureCache;
27
-
28
- //patch textures
29
- const materialType = material.type;
30
-
31
- /**
32
- *
33
- * @type {TextureAttachment[]}
34
- */
35
- const attachments = TextureAttachmentsByMaterialType[materialType];
36
-
37
- if (attachments !== undefined) {
38
- const attachment_count = attachments.length;
39
-
40
- for (let i = 0; i < attachment_count; i++) {
41
- const attachment = attachments[i];
42
-
43
- const texture = attachment.read(material);
44
-
45
- if (texture === null || texture === undefined) {
46
- continue;
47
- }
48
-
49
- //check cache
50
- const existingTexture = textureCache.get(texture);
51
-
52
- if (existingTexture !== null) {
53
-
54
- //console.log('Re-using texture', existingTexture);
55
-
56
- attachment.write(material, existingTexture);
57
-
58
- } else {
59
-
60
- //texture was not in cache, cache it
61
- textureCache.put(texture, texture);
62
-
63
- }
64
-
65
- }
66
- }
67
-
68
- return material;
69
- }
70
- }
1
+ import { TextureCoalescer } from "../../../../asset/loaders/material/TextureCoalescer.js";
2
+ import { AbstractMaterialTransformer } from "../AbstractMaterialTransformer.js";
3
+
4
+ export class CoalesceTextures extends AbstractMaterialTransformer {
5
+
6
+ /**
7
+ *
8
+ * @type {TextureCoalescer}
9
+ */
10
+ #coalescer = new TextureCoalescer();
11
+
12
+ /**
13
+ * Cache of retained textures
14
+ * @returns {Cache<Texture, Texture>}
15
+ */
16
+ get textureCache() {
17
+ return this.#coalescer.cache;
18
+ }
19
+
20
+ transform(material) {
21
+ this.#coalescer.coalesce(material);
22
+
23
+ return material;
24
+ }
25
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleEmitterSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/particles/ecs/ParticleEmitterSystem.js"],"names":[],"mappings":"AAaA;IA6BI;;;;;OAKG;IACH,4BAwBC;IA1DD,4DAA4C;IAE5C,uEAEE;IAEF;;;OAGG;IACH,aAFU,cAAY,IAAI,CAEP;IAEnB,kBAAgB;IAEhB;;;;OAIG;IACH,2BAA0B;IAE1B;;;;OAIG;IACH,wBAAuB;IAcnB;;;OAGG;IACH,+BAAqC;IAErC;;;OAGG;IACH,2BAAuC;IAEvC;;;OAGG;IACH,gBAFU,gBAAgB,CAE2E;IAIzG,2CAiIC;IAED,4CAsBC;IAED;;;;;OAKG;IACH,cAJW,eAAe,aACf,SAAS,qBAoCnB;IAED;;;;;OAKG;IACH,gBAJW,eAAe,aACf,SAAS,qBAenB;IAED,6BAEC;CACJ;uBAhSsB,wBAAwB;0BACrB,qCAAqC;gCAG/B,iDAAiD;4CANrC,uDAAuD;iCAQlE,0CAA0C"}
1
+ {"version":3,"file":"ParticleEmitterSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/particles/ecs/ParticleEmitterSystem.js"],"names":[],"mappings":"AAaA;IA6BI;;;;;OAKG;IACH,4BAwBC;IA1DD,4DAA4C;IAE5C,uEAEE;IAEF;;;OAGG;IACH,aAFU,cAAY,IAAI,CAEP;IAEnB,kBAAgB;IAEhB;;;;OAIG;IACH,2BAA0B;IAE1B;;;;OAIG;IACH,wBAAuB;IAcnB;;;OAGG;IACH,+BAAqC;IAErC;;;OAGG;IACH,2BAAuC;IAEvC;;;OAGG;IACH,gBAFU,gBAAgB,CAE2E;IAIzG,2CA8HC;IAED,4CAsBC;IAED;;;;;OAKG;IACH,cAJW,eAAe,aACf,SAAS,qBAoCnB;IAED;;;;;OAKG;IACH,gBAJW,eAAe,aACf,SAAS,qBAenB;IAED,6BAEC;CACJ;uBA7RsB,wBAAwB;0BACrB,qCAAqC;gCAG/B,iDAAiD;4CANrC,uDAAuD;iCAQlE,0CAA0C"}
@@ -1,5 +1,5 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
- import { bvh_query_depth_range_in_frustum } from "../../../../core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js";
2
+ import { make_bvh_depth_range_computer } from "../../ecs/make_bvh_depth_range_computer.js";
3
3
  import { ResourceAccessKind } from "../../../../core/model/ResourceAccessKind.js";
4
4
  import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
5
5
  import { ImageRGBADataLoader } from "../../../asset/loaders/image/ImageRGBADataLoader.js";
@@ -100,10 +100,7 @@ export class ParticleEmitterSystem extends System {
100
100
  }
101
101
  );
102
102
 
103
- const bvh = this.particleEngine.bvh;
104
- renderLayer.compute_depth_range = (result, frustum, nx, ny, nz, c) => {
105
- bvh_query_depth_range_in_frustum(result, bvh, frustum, nx, ny, nz, c);
106
- };
103
+ renderLayer.compute_depth_range = make_bvh_depth_range_computer(this.particleEngine.bvh);
107
104
 
108
105
  renderLayer.visibleSet.onAdded.add((points) => {
109
106
  /**