@woosh/meep-engine 2.169.1 → 2.169.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (709) hide show
  1. package/editor/ecs/component/editors/NumericIntervalEditor.js +18 -35
  2. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -43
  3. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -51
  4. package/editor/ecs/component/editors/common/makeV3_editor.js +12 -30
  5. package/editor/ecs/component/editors/common/two_way_sync.js +50 -0
  6. package/editor/ecs/component/editors/geom/QuaternionEditor.js +20 -35
  7. package/editor/ecs/component/editors/geom/Vector1Editor.js +5 -28
  8. package/editor/ecs/component/editors/primitive/NumberEditor.js +15 -31
  9. package/editor/tools/paint/TerrainHeightPaintTool.js +22 -31
  10. package/editor/tools/paint/TerrainPaintTool.js +85 -13
  11. package/editor/tools/paint/TerrainTexturePaintTool.js +18 -29
  12. package/editor/view/ecs/components/TerrainController.js +1 -4
  13. package/package.json +1 -1
  14. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -0
  15. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -0
  16. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -0
  17. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -0
  18. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -0
  19. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -0
  20. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -0
  21. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -0
  22. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -0
  23. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -0
  24. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -0
  25. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -0
  26. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -0
  27. package/src/core/bvh2/bvh3/query/bvh_collect_user_data.js +2 -2
  28. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  29. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  30. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  31. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  32. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +2 -2
  33. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +2 -2
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js +2 -2
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +2 -2
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  37. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  38. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +2 -2
  39. package/src/core/bvh8/aabb3_round_to_float32.d.ts +16 -0
  40. package/src/core/bvh8/aabb3_round_to_float32.d.ts.map +1 -0
  41. package/src/core/bvh8/aabb3_round_to_float32.js +22 -0
  42. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  43. package/src/core/bvh8/bvh8_geometry_validate.js +1 -12
  44. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  45. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +1 -12
  46. package/src/core/cache/Cache.d.ts +13 -0
  47. package/src/core/cache/Cache.d.ts.map +1 -1
  48. package/src/core/cache/Cache.js +13 -0
  49. package/src/core/color/operations/color_darken.d.ts +5 -2
  50. package/src/core/color/operations/color_darken.d.ts.map +1 -1
  51. package/src/core/color/operations/color_darken.js +24 -33
  52. package/src/core/color/operations/color_desaturate.d.ts +5 -2
  53. package/src/core/color/operations/color_desaturate.d.ts.map +1 -1
  54. package/src/core/color/operations/color_desaturate.js +24 -33
  55. package/src/core/color/operations/color_lighten.d.ts +5 -2
  56. package/src/core/color/operations/color_lighten.d.ts.map +1 -1
  57. package/src/core/color/operations/color_lighten.js +24 -33
  58. package/src/core/color/operations/color_saturate.d.ts +5 -2
  59. package/src/core/color/operations/color_saturate.d.ts.map +1 -1
  60. package/src/core/color/operations/color_saturate.js +24 -33
  61. package/src/core/color/operations/color_scale_okhsv_channel.d.ts +28 -0
  62. package/src/core/color/operations/color_scale_okhsv_channel.d.ts.map +1 -0
  63. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -0
  64. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  65. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +12 -0
  66. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.d.ts.map +1 -1
  67. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -29
  68. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.d.ts.map +1 -1
  69. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -51
  70. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts +31 -0
  71. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts.map +1 -0
  72. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -0
  73. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts +6 -1
  74. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts.map +1 -1
  75. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -65
  76. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts +15 -5
  77. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts.map +1 -1
  78. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -70
  79. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  80. package/src/core/geom/2d/r-tree/StaticR2Tree.js +7 -3
  81. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts +7 -8
  82. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts.map +1 -1
  83. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.js +15 -51
  84. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  85. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +13 -14
  86. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  87. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +2 -17
  88. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts +22 -0
  89. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts.map +1 -0
  90. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -0
  91. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +19 -0
  92. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  93. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +5 -9
  94. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  95. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +4 -12
  96. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +5 -0
  97. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -1
  98. package/src/core/geom/3d/frustum/read_frustum_corner.js +8 -5
  99. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts +33 -0
  100. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts.map +1 -0
  101. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -0
  102. package/src/core/geom/3d/mat4/m4_compose.d.ts +5 -0
  103. package/src/core/geom/3d/mat4/m4_compose.d.ts.map +1 -1
  104. package/src/core/geom/3d/mat4/m4_compose.js +22 -53
  105. package/src/core/geom/3d/mat4/m4_decompose.d.ts +7 -3
  106. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  107. package/src/core/geom/3d/mat4/m4_decompose.js +64 -76
  108. package/src/core/geom/3d/mat4/m4_decompose_array.d.ts +28 -0
  109. package/src/core/geom/3d/mat4/m4_decompose_array.d.ts.map +1 -0
  110. package/src/core/geom/3d/mat4/m4_decompose_array.js +157 -0
  111. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -0
  112. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  113. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +10 -44
  114. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +27 -0
  115. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -0
  116. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -0
  117. package/src/core/geom/3d/plane/orient3d_fast.d.ts.map +1 -1
  118. package/src/core/geom/3d/plane/orient3d_fast.js +2 -22
  119. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts +28 -0
  120. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts.map +1 -0
  121. package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -0
  122. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +48 -0
  123. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -0
  124. package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -0
  125. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +9 -0
  126. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  127. package/src/core/geom/3d/shape/AbstractShape3D.js +44 -1
  128. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  129. package/src/core/geom/3d/shape/BoxShape3D.js +2 -1
  130. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  131. package/src/core/geom/3d/shape/CapsuleShape3D.js +2 -1
  132. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +0 -1
  133. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  134. package/src/core/geom/3d/shape/ConvexHullShape3D.js +25 -56
  135. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  136. package/src/core/geom/3d/shape/CylinderShape3D.js +2 -1
  137. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  138. package/src/core/geom/3d/shape/HeightMapShape3D.js +3 -5
  139. package/src/core/geom/3d/shape/MeshShape3D.d.ts +0 -11
  140. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  141. package/src/core/geom/3d/shape/MeshShape3D.js +27 -106
  142. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  143. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  144. package/src/core/geom/3d/shape/Triangle3D.js +10 -31
  145. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  146. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +8 -57
  147. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts +8 -1
  148. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts.map +1 -1
  149. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.js +281 -272
  150. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.d.ts.map +1 -1
  151. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.js +3 -4
  152. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts +22 -0
  153. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts.map +1 -0
  154. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.js +27 -0
  155. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +24 -0
  156. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -0
  157. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -0
  158. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  159. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +2 -53
  160. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  161. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +3 -4
  162. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  163. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +3 -33
  164. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.d.ts.map +1 -1
  165. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +4 -37
  166. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  167. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +3 -32
  168. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts +32 -0
  169. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts.map +1 -0
  170. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -0
  171. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  172. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -728
  173. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  174. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +13 -24
  175. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  176. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +8 -54
  177. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +35 -0
  178. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -0
  179. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -0
  180. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +29 -0
  181. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -0
  182. package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -0
  183. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts +42 -0
  184. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts.map +1 -0
  185. package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -0
  186. package/src/core/geom/Vector2.d.ts.map +1 -1
  187. package/src/core/geom/Vector2.js +2 -1
  188. package/src/core/geom/random/random_orthonormal_basis.d.ts +21 -0
  189. package/src/core/geom/random/random_orthonormal_basis.d.ts.map +1 -0
  190. package/src/core/geom/random/random_orthonormal_basis.js +31 -0
  191. package/src/core/geom/vec2/v2_rotate.d.ts +18 -0
  192. package/src/core/geom/vec2/v2_rotate.d.ts.map +1 -0
  193. package/src/core/geom/vec2/v2_rotate.js +21 -0
  194. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts +19 -0
  195. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts.map +1 -0
  196. package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -0
  197. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts +30 -0
  198. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts.map +1 -0
  199. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -0
  200. package/src/core/graph/layout/CircleLayout.d.ts.map +1 -1
  201. package/src/core/graph/layout/CircleLayout.js +6 -29
  202. package/src/core/graph/layout/box/BoxLayouter.d.ts.map +1 -1
  203. package/src/core/graph/layout/box/BoxLayouter.js +2 -26
  204. package/src/core/graph/layout/box/position_box_next_to_box.d.ts.map +1 -1
  205. package/src/core/graph/layout/box/position_box_next_to_box.js +2 -1
  206. package/src/core/graph/layout/computeDisconnectedSubGraphs.d.ts.map +1 -1
  207. package/src/core/graph/layout/computeDisconnectedSubGraphs.js +14 -3
  208. package/src/core/graph/layout/graph_peel_topological_layer.d.ts +25 -0
  209. package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -0
  210. package/src/core/graph/layout/graph_peel_topological_layer.js +45 -0
  211. package/src/core/math/hash/hash_mix2.d.ts +21 -0
  212. package/src/core/math/hash/hash_mix2.d.ts.map +1 -0
  213. package/src/core/math/hash/hash_mix2.js +22 -0
  214. package/src/core/math/hash/hash_mix3.d.ts +16 -0
  215. package/src/core/math/hash/hash_mix3.d.ts.map +1 -0
  216. package/src/core/math/hash/hash_mix3.js +19 -0
  217. package/src/core/math/lookup/LUT_HEATMAP.d.ts +17 -0
  218. package/src/core/math/lookup/LUT_HEATMAP.d.ts.map +1 -0
  219. package/src/core/math/lookup/LUT_HEATMAP.js +30 -0
  220. package/src/core/math/noise/curl_noise_3d.d.ts +6 -0
  221. package/src/core/math/noise/curl_noise_3d.d.ts.map +1 -1
  222. package/src/core/math/noise/curl_noise_3d.js +18 -27
  223. package/src/core/math/statistics/hammersley_sequence.d.ts +28 -16
  224. package/src/core/math/statistics/hammersley_sequence.d.ts.map +1 -1
  225. package/src/core/math/statistics/hammersley_sequence.js +53 -34
  226. package/src/core/primitives/strings/string_jaro_distance.d.ts +2 -2
  227. package/src/core/primitives/strings/string_jaro_distance.js +4 -4
  228. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts +3 -0
  229. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts.map +1 -1
  230. package/src/core/science/units/MEASUREMENT_UNITS_SI.js +5 -16
  231. package/src/engine/Engine.d.ts.map +1 -1
  232. package/src/engine/Engine.js +0 -2
  233. package/src/engine/animation/TransitionFunctions.d.ts +31 -0
  234. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  235. package/src/engine/animation/TransitionFunctions.js +44 -0
  236. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts +29 -0
  237. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts.map +1 -0
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  697. package/src/generation/placement/action/random/weighted/CellActionSelectWeightedRandom.d.ts.map +1 -1
  698. package/src/generation/placement/action/random/weighted/CellActionSelectWeightedRandom.js +2 -38
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  701. package/src/generation/rules/cell/CellMatcherGridPattern.d.ts.map +1 -1
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  703. package/src/generation/theme/ThemeEngine.d.ts.map +1 -1
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@@ -1,13 +1,10 @@
1
1
  import { SurfacePoint3 } from "../../../core/geom/3d/SurfacePoint3.js";
2
2
  import Quaternion from "../../../core/geom/Quaternion.js";
3
- import { v3_displace_in_direction } from "../../../core/geom/vec3/v3_displace_in_direction.js";
4
- import { v3_dot } from "../../../core/geom/vec3/v3_dot.js";
5
- import { v3_length } from "../../../core/geom/vec3/v3_length.js";
6
3
  import Vector3 from "../../../core/geom/Vector3.js";
7
4
  import { clamp } from "../../../core/math/clamp.js";
8
- import { clamp01 } from "../../../core/math/clamp01.js";
9
5
  import { inverseLerp } from "../../../core/math/inverseLerp.js";
10
6
  import { findSkeletonBoneByType } from "../../graphics/ecs/mesh/SkeletonUtils.js";
7
+ import { ik_probe_terrain_contact } from "./ik_probe_terrain_contact.js";
11
8
  import { IKSolver } from "./IKSolver.js";
12
9
 
13
10
  const boneWorldPosition = new Vector3();
@@ -71,85 +68,26 @@ export class OneBoneSurfaceAlignmentSolver extends IKSolver {
71
68
  parentWorldPosition.y = parentBoneWM[13];
72
69
  parentWorldPosition.z = parentBoneWM[14];
73
70
 
74
- //compute direction for ray casting
75
- const directionX = boneWorldPosition.x - parentWorldPosition.x;
76
- const directionY = boneWorldPosition.y - parentWorldPosition.y;
77
- const directionZ = boneWorldPosition.z - parentWorldPosition.z;
78
-
79
-
80
- let contactExists = terrain.raycastFirstSync(
81
- contact,
82
- parentWorldPosition.x,
83
- parentWorldPosition.y,
84
- parentWorldPosition.z,
85
- directionX,
86
- directionY,
87
- directionZ
88
- );
89
-
90
- if (!contactExists) {
91
- //no contact
92
- return;
93
- }
94
-
95
- const contactPosition = contact.position;
96
- const contactNormal = contact.normal;
97
-
98
- //perform secondary cast from the bone, back along the surface normal
99
- contactExists = terrain.raycastFirstSync(
100
- contact,
101
- boneWorldPosition.x + contactNormal.x,
102
- boneWorldPosition.y + contactNormal.y,
103
- boneWorldPosition.z + contactNormal.z,
104
- -contactNormal.x,
105
- -contactNormal.y,
106
- -contactNormal.z
107
- );
108
-
109
- if (!contactExists) {
110
- //no contact
111
- return;
112
- }
113
-
114
-
115
71
  const bone_scale = boneWorldScale.length() * ONE_OVER_SQRT_3;
116
72
 
117
- const targetOffsetDistance = constraint.offset * bone_scale;
118
-
119
- v3_displace_in_direction(
73
+ //cast from the parent towards the bone to find the surface underneath it
74
+ let influence = ik_probe_terrain_contact(
120
75
  targetPosition,
121
- targetOffsetDistance,
122
- contactPosition.x, contactPosition.y, contactPosition.z,
123
- contactNormal.x, contactNormal.y, contactNormal.z
76
+ contact,
77
+ terrain,
78
+ parentWorldPosition,
79
+ boneWorldPosition,
80
+ constraint,
81
+ bone_scale
124
82
  );
125
83
 
126
- const delta_contact_c_x = targetPosition.x - boneWorldPosition.x;
127
- const delta_contact_c_y = targetPosition.y - boneWorldPosition.y;
128
- const delta_contact_c_z = targetPosition.z - boneWorldPosition.z;
129
-
130
- //check if current effector position is above the contact point
131
- const dot_contact_side = v3_dot(directionX, directionY, directionZ, delta_contact_c_x, delta_contact_c_y, delta_contact_c_z);
132
-
133
- const delta_contact_c_length = v3_length(delta_contact_c_x, delta_contact_c_y, delta_contact_c_z);
134
-
135
- let influence;
136
-
137
- if (dot_contact_side < 0) {
138
- //penetration detected
139
- influence = 1;
140
-
141
- } else {
142
- //no penetration, hovering case, use hover distance for influence
143
- const normalized_effector_distance = inverseLerp(0, bone_scale, delta_contact_c_length);
144
-
145
- influence = 1 - clamp01(constraint.distance.normalizeValue(normalized_effector_distance));
146
- }
147
-
148
84
  if (influence <= 0) {
149
- //no influence
85
+ //no contact, or no influence
150
86
  return;
151
87
  }
152
88
 
89
+ const contactNormal = contact.normal;
90
+
153
91
  r.copy(bone.quaternion);
154
92
 
155
93
  //we want to make bone align orthogonally to surface contact normal
@@ -1 +1 @@
1
- {"version":3,"file":"TwoBoneInverseKinematicsSolver.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js"],"names":[],"mappings":"AA8CA;IAGI,0BAuIC;CACJ;yBA9KwB,eAAe"}
1
+ {"version":3,"file":"TwoBoneInverseKinematicsSolver.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js"],"names":[],"mappings":"AA0CA;IAGI,0BA4EC;CACJ;yBAnHwB,eAAe"}
@@ -1,14 +1,10 @@
1
1
  import { assert } from "../../../core/assert.js";
2
2
  import { SurfacePoint3 } from "../../../core/geom/3d/SurfacePoint3.js";
3
3
  import Quaternion from "../../../core/geom/Quaternion.js";
4
- import { v3_displace_in_direction } from "../../../core/geom/vec3/v3_displace_in_direction.js";
5
- import { v3_dot } from "../../../core/geom/vec3/v3_dot.js";
6
- import { v3_length } from "../../../core/geom/vec3/v3_length.js";
7
4
  import Vector3 from "../../../core/geom/Vector3.js";
8
- import { clamp01 } from "../../../core/math/clamp01.js";
9
- import { inverseLerp } from "../../../core/math/inverseLerp.js";
10
5
  import { findSkeletonBoneByType } from "../../graphics/ecs/mesh/SkeletonUtils.js";
11
6
  import { two_joint_ik } from "../../physics/inverse_kinematics/two_joint_ik.js";
7
+ import { ik_probe_terrain_contact } from "./ik_probe_terrain_contact.js";
12
8
  import { IKSolver } from "./IKSolver.js";
13
9
 
14
10
  const boneWorldPositionC = new Vector3();
@@ -72,81 +68,22 @@ export class TwoBoneInverseKinematicsSolver extends IKSolver {
72
68
  computeGlobalTransform(boneB, boneWorldPositionB, globalRotationB, v3);
73
69
  computeGlobalTransform(boneC, boneWorldPositionC, globalRotationC, v3);
74
70
 
75
- //check if the there is a penetration with the terrain between the two bones
76
- const directionX = boneWorldPositionC.x - boneWorldPositionA.x;
77
- const directionY = boneWorldPositionC.y - boneWorldPositionA.y;
78
- const directionZ = boneWorldPositionC.z - boneWorldPositionA.z;
79
-
80
- let contactExists = terrain.raycastFirstSync(
81
- contact,
82
- boneWorldPositionA.x,
83
- boneWorldPositionA.y,
84
- boneWorldPositionA.z,
85
- directionX,
86
- directionY,
87
- directionZ
88
- );
89
-
90
- if (!contactExists) {
91
- //no contact
92
- return;
93
- }
94
-
95
- const contactPosition = contact.position;
96
- const contactNormal = contact.normal;
97
-
98
- //perform secondary cast from the bone, back along the surface normal
99
- contactExists = terrain.raycastFirstSync(
100
- contact,
101
- boneWorldPositionC.x + contactNormal.x,
102
- boneWorldPositionC.y + contactNormal.y,
103
- boneWorldPositionC.z + contactNormal.z,
104
- -contactNormal.x,
105
- -contactNormal.y,
106
- -contactNormal.z
107
- );
108
-
109
- if (!contactExists) {
110
- //no contact
111
- return;
112
- }
113
-
114
71
  //compute total length of the limb
115
72
  const limbLength = boneWorldPositionA.distanceTo(boneWorldPositionB) + boneWorldPositionB.distanceTo(boneWorldPositionC);
116
73
 
117
- const targetOffsetDistance = constraint.offset * limbLength;
118
-
119
- v3_displace_in_direction(
74
+ //check if there is a penetration with the terrain between the two bones
75
+ const influence = ik_probe_terrain_contact(
120
76
  targetPosition,
121
- targetOffsetDistance,
122
- contactPosition.x, contactPosition.y, contactPosition.z,
123
- contact.normal.x, contact.normal.y, contact.normal.z
77
+ contact,
78
+ terrain,
79
+ boneWorldPositionA,
80
+ boneWorldPositionC,
81
+ constraint,
82
+ limbLength
124
83
  );
125
84
 
126
- const delta_contact_c_x = targetPosition.x - boneWorldPositionC.x;
127
- const delta_contact_c_y = targetPosition.y - boneWorldPositionC.y;
128
- const delta_contact_c_z = targetPosition.z - boneWorldPositionC.z;
129
-
130
- //check if current effector position is above the contact point
131
- const dot_contact_side = v3_dot(directionX, directionY, directionZ, delta_contact_c_x, delta_contact_c_y, delta_contact_c_z);
132
-
133
- const delta_contact_c_length = v3_length(delta_contact_c_x, delta_contact_c_y, delta_contact_c_z);
134
-
135
- let influence;
136
-
137
- if (dot_contact_side < 0) {
138
- //penetration detected
139
- influence = 1;
140
-
141
- } else {
142
- //no penetration, hovering case, use hover distance for influence
143
- const normalized_effector_distance = inverseLerp(0, limbLength, delta_contact_c_length);
144
-
145
- influence = 1 - clamp01(constraint.distance.normalizeValue(normalized_effector_distance));
146
- }
147
-
148
85
  if (influence <= 0) {
149
- //no influence
86
+ //no contact, or no influence
150
87
  return;
151
88
  }
152
89
 
@@ -0,0 +1,38 @@
1
+ /**
2
+ * Find where an IK chain meets the terrain and how strongly the solver should pull towards it.
3
+ *
4
+ * Two casts are made. The first travels from `origin` towards `effector` and establishes which
5
+ * surface the limb is over at all. The second starts just outside that surface, directly above the
6
+ * effector along the surface normal, and comes back down — that is what actually locates the point
7
+ * under the effector rather than the point under the limb's root, and it is what `out_contact` and
8
+ * `out_target` describe on return.
9
+ *
10
+ * The returned influence answers "how much of this correction should apply":
11
+ * - the effector is BELOW the surface (penetrating) → `1`, correct it fully;
12
+ * - the effector HOVERS above the surface → falls off from `1` to `0` across
13
+ * `constraint.distance`, measured as a fraction of `length_scale`, so the same constraint reads
14
+ * the same way for a long limb and a short one;
15
+ * - no surface was found at all → `0`.
16
+ *
17
+ * This exists because {@link TwoBoneInverseKinematicsSolver} and
18
+ * {@link OneBoneSurfaceAlignmentSolver} carried the identical ~70-line probe, comments and variable
19
+ * names included, differing only in which lengths they scaled by. The solvers now hold nothing but
20
+ * their rotation math.
21
+ *
22
+ * @param {Vector3} out_target receives the world position the effector should be moved to; only
23
+ * written when a non-zero influence is returned
24
+ * @param {SurfacePoint3} out_contact receives the surface contact from the SECOND cast; only
25
+ * written when a non-zero influence is returned. Solvers that need the contact normal (surface
26
+ * alignment) read it from here
27
+ * @param {Terrain} terrain
28
+ * @param {Vector3} origin start of the limb, the root bone's world position
29
+ * @param {Vector3} effector world position of the bone being placed. The probe direction is
30
+ * `effector - origin`, so these must not coincide
31
+ * @param {IKConstraint} constraint supplies `offset` (how far off the surface the effector rests)
32
+ * and `distance` (the hover band over which influence falls off)
33
+ * @param {number} length_scale limb length in world units; `constraint.offset` and the hover
34
+ * distance are both expressed relative to it. Must be greater than 0
35
+ * @returns {number} influence in `[0,1]`; `0` means "do nothing"
36
+ */
37
+ export function ik_probe_terrain_contact(out_target: Vector3, out_contact: SurfacePoint3, terrain: Terrain, origin: Vector3, effector: Vector3, constraint: IKConstraint, length_scale: number): number;
38
+ //# sourceMappingURL=ik_probe_terrain_contact.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ik_probe_terrain_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/ik_probe_terrain_contact.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,wLAJW,MAAM,GAEJ,MAAM,CA8ElB"}
@@ -0,0 +1,119 @@
1
+ import { v3_displace_in_direction } from "../../../core/geom/vec3/v3_displace_in_direction.js";
2
+ import { v3_dot } from "../../../core/geom/vec3/v3_dot.js";
3
+ import { v3_length } from "../../../core/geom/vec3/v3_length.js";
4
+ import { clamp01 } from "../../../core/math/clamp01.js";
5
+ import { inverseLerp } from "../../../core/math/inverseLerp.js";
6
+
7
+ /**
8
+ * Find where an IK chain meets the terrain and how strongly the solver should pull towards it.
9
+ *
10
+ * Two casts are made. The first travels from `origin` towards `effector` and establishes which
11
+ * surface the limb is over at all. The second starts just outside that surface, directly above the
12
+ * effector along the surface normal, and comes back down — that is what actually locates the point
13
+ * under the effector rather than the point under the limb's root, and it is what `out_contact` and
14
+ * `out_target` describe on return.
15
+ *
16
+ * The returned influence answers "how much of this correction should apply":
17
+ * - the effector is BELOW the surface (penetrating) → `1`, correct it fully;
18
+ * - the effector HOVERS above the surface → falls off from `1` to `0` across
19
+ * `constraint.distance`, measured as a fraction of `length_scale`, so the same constraint reads
20
+ * the same way for a long limb and a short one;
21
+ * - no surface was found at all → `0`.
22
+ *
23
+ * This exists because {@link TwoBoneInverseKinematicsSolver} and
24
+ * {@link OneBoneSurfaceAlignmentSolver} carried the identical ~70-line probe, comments and variable
25
+ * names included, differing only in which lengths they scaled by. The solvers now hold nothing but
26
+ * their rotation math.
27
+ *
28
+ * @param {Vector3} out_target receives the world position the effector should be moved to; only
29
+ * written when a non-zero influence is returned
30
+ * @param {SurfacePoint3} out_contact receives the surface contact from the SECOND cast; only
31
+ * written when a non-zero influence is returned. Solvers that need the contact normal (surface
32
+ * alignment) read it from here
33
+ * @param {Terrain} terrain
34
+ * @param {Vector3} origin start of the limb, the root bone's world position
35
+ * @param {Vector3} effector world position of the bone being placed. The probe direction is
36
+ * `effector - origin`, so these must not coincide
37
+ * @param {IKConstraint} constraint supplies `offset` (how far off the surface the effector rests)
38
+ * and `distance` (the hover band over which influence falls off)
39
+ * @param {number} length_scale limb length in world units; `constraint.offset` and the hover
40
+ * distance are both expressed relative to it. Must be greater than 0
41
+ * @returns {number} influence in `[0,1]`; `0` means "do nothing"
42
+ */
43
+ export function ik_probe_terrain_contact(
44
+ out_target,
45
+ out_contact,
46
+ terrain,
47
+ origin,
48
+ effector,
49
+ constraint,
50
+ length_scale
51
+ ) {
52
+
53
+ //check if the there is a penetration with the terrain between the two bones
54
+ const directionX = effector.x - origin.x;
55
+ const directionY = effector.y - origin.y;
56
+ const directionZ = effector.z - origin.z;
57
+
58
+ let contactExists = terrain.raycastFirstSync(
59
+ out_contact,
60
+ origin.x,
61
+ origin.y,
62
+ origin.z,
63
+ directionX,
64
+ directionY,
65
+ directionZ
66
+ );
67
+
68
+ if (!contactExists) {
69
+ //no contact
70
+ return 0;
71
+ }
72
+
73
+ const contactPosition = out_contact.position;
74
+ const contactNormal = out_contact.normal;
75
+
76
+ //perform secondary cast from the bone, back along the surface normal
77
+ contactExists = terrain.raycastFirstSync(
78
+ out_contact,
79
+ effector.x + contactNormal.x,
80
+ effector.y + contactNormal.y,
81
+ effector.z + contactNormal.z,
82
+ -contactNormal.x,
83
+ -contactNormal.y,
84
+ -contactNormal.z
85
+ );
86
+
87
+ if (!contactExists) {
88
+ //no contact
89
+ return 0;
90
+ }
91
+
92
+ const targetOffsetDistance = constraint.offset * length_scale;
93
+
94
+ v3_displace_in_direction(
95
+ out_target,
96
+ targetOffsetDistance,
97
+ contactPosition.x, contactPosition.y, contactPosition.z,
98
+ contactNormal.x, contactNormal.y, contactNormal.z
99
+ );
100
+
101
+ const delta_contact_c_x = out_target.x - effector.x;
102
+ const delta_contact_c_y = out_target.y - effector.y;
103
+ const delta_contact_c_z = out_target.z - effector.z;
104
+
105
+ //check if current effector position is above the contact point
106
+ const dot_contact_side = v3_dot(directionX, directionY, directionZ, delta_contact_c_x, delta_contact_c_y, delta_contact_c_z);
107
+
108
+ if (dot_contact_side < 0) {
109
+ //penetration detected
110
+ return 1;
111
+ }
112
+
113
+ //no penetration, hovering case, use hover distance for influence
114
+ const delta_contact_c_length = v3_length(delta_contact_c_x, delta_contact_c_y, delta_contact_c_z);
115
+
116
+ const normalized_effector_distance = inverseLerp(0, length_scale, delta_contact_c_length);
117
+
118
+ return 1 - clamp01(constraint.distance.normalizeValue(normalized_effector_distance));
119
+ }
@@ -16,6 +16,5 @@ export function paintTerrainOverlayViaLookupTable({ overlay, sampler, lut, range
16
16
  channel?: number;
17
17
  }): void;
18
18
  import { Sampler2D } from "../../../graphics/texture/sampler/Sampler2D.js";
19
- import { ParameterLookupTable } from "../../../graphics/particles/particular/engine/parameter/ParameterLookupTable.js";
20
19
  import { NumericInterval } from "../../../../core/math/interval/NumericInterval.js";
21
20
  //# sourceMappingURL=paintTerrainOverlayViaLookupTable.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"paintTerrainOverlayViaLookupTable.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/util/paintTerrainOverlayViaLookupTable.js"],"names":[],"mappings":"AA2BA;;;;;;;;GAQG;AACH;IAPkC,OAAO;IACZ,OAAO,EAAzB,SAAS;IACqB,GAAG,GAAjC,oBAAoB;IACK,KAAK,GAA9B,eAAe;IACkB,mBAAmB,UAA3C,MAAM,KAAE,MAAM;IACP,OAAO,GAAvB,MAAM;SAiEhB;0BA7FyB,gDAAgD;qCAFrC,iFAAiF;gCADtF,mDAAmD"}
1
+ {"version":3,"file":"paintTerrainOverlayViaLookupTable.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/util/paintTerrainOverlayViaLookupTable.js"],"names":[],"mappings":"AAeA;;;;;;;;GAQG;AACH;IAPkC,OAAO;IACZ,OAAO,EAAzB,SAAS;IACqB,GAAG;IACR,KAAK,GAA9B,eAAe;IACkB,mBAAmB,UAA3C,MAAM,KAAE,MAAM;IACP,OAAO,GAAvB,MAAM;SAiEhB;0BAjFyB,gDAAgD;gCAH1C,mDAAmD"}
@@ -2,23 +2,11 @@ import { assert } from "../../../../core/assert.js";
2
2
  import { passThrough } from "../../../../core/function/passThrough.js";
3
3
  import { clamp01 } from "../../../../core/math/clamp01.js";
4
4
  import { NumericInterval } from "../../../../core/math/interval/NumericInterval.js";
5
- import { ParameterLookupTable } from "../../../graphics/particles/particular/engine/parameter/ParameterLookupTable.js";
5
+ import { LUT_HEATMAP } from "../../../../core/math/lookup/LUT_HEATMAP.js";
6
6
  import { sampler2d_scale } from "../../../graphics/texture/sampler/resize/sampler2d_scale.js";
7
7
  import { Sampler2D } from "../../../graphics/texture/sampler/Sampler2D.js";
8
8
  import { logger } from "../../../logging/GlobalLogger.js";
9
9
 
10
-
11
- const heatmap_lut = new ParameterLookupTable(4);
12
- heatmap_lut.write([
13
- 0, 0, 0, 255,
14
- 0, 0, 255, 255,
15
- 0, 179, 179, 255,
16
- 0, 255, 0, 255,
17
- 255, 255, 0, 255,
18
- 255, 5, 5, 255
19
- ]);
20
- heatmap_lut.computeUniformPositions();
21
-
22
10
  /**
23
11
  * Color to use when sampled value is NaN
24
12
  * @type {number[]}
@@ -37,7 +25,7 @@ const NAN_COLOR = [0, 0, 0, 0];
37
25
  export function paintTerrainOverlayViaLookupTable({
38
26
  overlay,
39
27
  sampler,
40
- lut = heatmap_lut,
28
+ lut = LUT_HEATMAP,
41
29
  range = new NumericInterval(0, 1),
42
30
  lookupScaleFunction = passThrough,
43
31
  channel = 0