@woosh/meep-engine 2.169.1 → 2.169.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (709) hide show
  1. package/editor/ecs/component/editors/NumericIntervalEditor.js +18 -35
  2. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -43
  3. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -51
  4. package/editor/ecs/component/editors/common/makeV3_editor.js +12 -30
  5. package/editor/ecs/component/editors/common/two_way_sync.js +50 -0
  6. package/editor/ecs/component/editors/geom/QuaternionEditor.js +20 -35
  7. package/editor/ecs/component/editors/geom/Vector1Editor.js +5 -28
  8. package/editor/ecs/component/editors/primitive/NumberEditor.js +15 -31
  9. package/editor/tools/paint/TerrainHeightPaintTool.js +22 -31
  10. package/editor/tools/paint/TerrainPaintTool.js +85 -13
  11. package/editor/tools/paint/TerrainTexturePaintTool.js +18 -29
  12. package/editor/view/ecs/components/TerrainController.js +1 -4
  13. package/package.json +1 -1
  14. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -0
  15. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -0
  16. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -0
  17. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -0
  18. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -0
  19. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -0
  20. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -0
  21. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -0
  22. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -0
  23. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -0
  24. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -0
  25. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -0
  26. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -0
  27. package/src/core/bvh2/bvh3/query/bvh_collect_user_data.js +2 -2
  28. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  29. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  30. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  31. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  32. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +2 -2
  33. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +2 -2
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js +2 -2
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +2 -2
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  37. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  38. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +2 -2
  39. package/src/core/bvh8/aabb3_round_to_float32.d.ts +16 -0
  40. package/src/core/bvh8/aabb3_round_to_float32.d.ts.map +1 -0
  41. package/src/core/bvh8/aabb3_round_to_float32.js +22 -0
  42. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
  43. package/src/core/bvh8/bvh8_geometry_validate.js +1 -12
  44. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
  45. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +1 -12
  46. package/src/core/cache/Cache.d.ts +13 -0
  47. package/src/core/cache/Cache.d.ts.map +1 -1
  48. package/src/core/cache/Cache.js +13 -0
  49. package/src/core/color/operations/color_darken.d.ts +5 -2
  50. package/src/core/color/operations/color_darken.d.ts.map +1 -1
  51. package/src/core/color/operations/color_darken.js +24 -33
  52. package/src/core/color/operations/color_desaturate.d.ts +5 -2
  53. package/src/core/color/operations/color_desaturate.d.ts.map +1 -1
  54. package/src/core/color/operations/color_desaturate.js +24 -33
  55. package/src/core/color/operations/color_lighten.d.ts +5 -2
  56. package/src/core/color/operations/color_lighten.d.ts.map +1 -1
  57. package/src/core/color/operations/color_lighten.js +24 -33
  58. package/src/core/color/operations/color_saturate.d.ts +5 -2
  59. package/src/core/color/operations/color_saturate.d.ts.map +1 -1
  60. package/src/core/color/operations/color_saturate.js +24 -33
  61. package/src/core/color/operations/color_scale_okhsv_channel.d.ts +28 -0
  62. package/src/core/color/operations/color_scale_okhsv_channel.d.ts.map +1 -0
  63. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -0
  64. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  65. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +12 -0
  66. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.d.ts.map +1 -1
  67. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -29
  68. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.d.ts.map +1 -1
  69. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -51
  70. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts +31 -0
  71. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts.map +1 -0
  72. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -0
  73. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts +6 -1
  74. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts.map +1 -1
  75. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -65
  76. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts +15 -5
  77. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts.map +1 -1
  78. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -70
  79. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  80. package/src/core/geom/2d/r-tree/StaticR2Tree.js +7 -3
  81. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts +7 -8
  82. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts.map +1 -1
  83. package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.js +15 -51
  84. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  85. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +13 -14
  86. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  87. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +2 -17
  88. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts +22 -0
  89. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts.map +1 -0
  90. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -0
  91. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +19 -0
  92. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  93. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +5 -9
  94. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  95. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +4 -12
  96. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +5 -0
  97. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -1
  98. package/src/core/geom/3d/frustum/read_frustum_corner.js +8 -5
  99. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts +33 -0
  100. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts.map +1 -0
  101. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -0
  102. package/src/core/geom/3d/mat4/m4_compose.d.ts +5 -0
  103. package/src/core/geom/3d/mat4/m4_compose.d.ts.map +1 -1
  104. package/src/core/geom/3d/mat4/m4_compose.js +22 -53
  105. package/src/core/geom/3d/mat4/m4_decompose.d.ts +7 -3
  106. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  107. package/src/core/geom/3d/mat4/m4_decompose.js +64 -76
  108. package/src/core/geom/3d/mat4/m4_decompose_array.d.ts +28 -0
  109. package/src/core/geom/3d/mat4/m4_decompose_array.d.ts.map +1 -0
  110. package/src/core/geom/3d/mat4/m4_decompose_array.js +157 -0
  111. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -0
  112. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  113. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +10 -44
  114. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +27 -0
  115. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -0
  116. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -0
  117. package/src/core/geom/3d/plane/orient3d_fast.d.ts.map +1 -1
  118. package/src/core/geom/3d/plane/orient3d_fast.js +2 -22
  119. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts +28 -0
  120. package/src/core/geom/3d/plane/orient3d_fast_point.d.ts.map +1 -0
  121. package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -0
  122. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +48 -0
  123. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -0
  124. package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -0
  125. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +9 -0
  126. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  127. package/src/core/geom/3d/shape/AbstractShape3D.js +44 -1
  128. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  129. package/src/core/geom/3d/shape/BoxShape3D.js +2 -1
  130. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  131. package/src/core/geom/3d/shape/CapsuleShape3D.js +2 -1
  132. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +0 -1
  133. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  134. package/src/core/geom/3d/shape/ConvexHullShape3D.js +25 -56
  135. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  136. package/src/core/geom/3d/shape/CylinderShape3D.js +2 -1
  137. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  138. package/src/core/geom/3d/shape/HeightMapShape3D.js +3 -5
  139. package/src/core/geom/3d/shape/MeshShape3D.d.ts +0 -11
  140. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  141. package/src/core/geom/3d/shape/MeshShape3D.js +27 -106
  142. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  143. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  144. package/src/core/geom/3d/shape/Triangle3D.js +10 -31
  145. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  146. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +8 -57
  147. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts +8 -1
  148. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts.map +1 -1
  149. package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.js +281 -272
  150. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.d.ts.map +1 -1
  151. package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.js +3 -4
  152. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts +22 -0
  153. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts.map +1 -0
  154. package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.js +27 -0
  155. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +24 -0
  156. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -0
  157. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -0
  158. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  159. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +2 -53
  160. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  161. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +3 -4
  162. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  163. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +3 -33
  164. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.d.ts.map +1 -1
  165. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +4 -37
  166. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  167. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +3 -32
  168. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts +32 -0
  169. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.d.ts.map +1 -0
  170. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -0
  171. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  172. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -728
  173. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  174. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +13 -24
  175. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  176. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +8 -54
  177. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +35 -0
  178. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -0
  179. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -0
  180. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +29 -0
  181. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -0
  182. package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -0
  183. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts +42 -0
  184. package/src/core/geom/3d/triangle/tri3_flatten_isometric.d.ts.map +1 -0
  185. package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -0
  186. package/src/core/geom/Vector2.d.ts.map +1 -1
  187. package/src/core/geom/Vector2.js +2 -1
  188. package/src/core/geom/random/random_orthonormal_basis.d.ts +21 -0
  189. package/src/core/geom/random/random_orthonormal_basis.d.ts.map +1 -0
  190. package/src/core/geom/random/random_orthonormal_basis.js +31 -0
  191. package/src/core/geom/vec2/v2_rotate.d.ts +18 -0
  192. package/src/core/geom/vec2/v2_rotate.d.ts.map +1 -0
  193. package/src/core/geom/vec2/v2_rotate.js +21 -0
  194. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts +19 -0
  195. package/src/core/geom/vec2/v2_rotate_cos_sin.d.ts.map +1 -0
  196. package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -0
  197. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts +30 -0
  198. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.d.ts.map +1 -0
  199. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -0
  200. package/src/core/graph/layout/CircleLayout.d.ts.map +1 -1
  201. package/src/core/graph/layout/CircleLayout.js +6 -29
  202. package/src/core/graph/layout/box/BoxLayouter.d.ts.map +1 -1
  203. package/src/core/graph/layout/box/BoxLayouter.js +2 -26
  204. package/src/core/graph/layout/box/position_box_next_to_box.d.ts.map +1 -1
  205. package/src/core/graph/layout/box/position_box_next_to_box.js +2 -1
  206. package/src/core/graph/layout/computeDisconnectedSubGraphs.d.ts.map +1 -1
  207. package/src/core/graph/layout/computeDisconnectedSubGraphs.js +14 -3
  208. package/src/core/graph/layout/graph_peel_topological_layer.d.ts +25 -0
  209. package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -0
  210. package/src/core/graph/layout/graph_peel_topological_layer.js +45 -0
  211. package/src/core/math/hash/hash_mix2.d.ts +21 -0
  212. package/src/core/math/hash/hash_mix2.d.ts.map +1 -0
  213. package/src/core/math/hash/hash_mix2.js +22 -0
  214. package/src/core/math/hash/hash_mix3.d.ts +16 -0
  215. package/src/core/math/hash/hash_mix3.d.ts.map +1 -0
  216. package/src/core/math/hash/hash_mix3.js +19 -0
  217. package/src/core/math/lookup/LUT_HEATMAP.d.ts +17 -0
  218. package/src/core/math/lookup/LUT_HEATMAP.d.ts.map +1 -0
  219. package/src/core/math/lookup/LUT_HEATMAP.js +30 -0
  220. package/src/core/math/noise/curl_noise_3d.d.ts +6 -0
  221. package/src/core/math/noise/curl_noise_3d.d.ts.map +1 -1
  222. package/src/core/math/noise/curl_noise_3d.js +18 -27
  223. package/src/core/math/statistics/hammersley_sequence.d.ts +28 -16
  224. package/src/core/math/statistics/hammersley_sequence.d.ts.map +1 -1
  225. package/src/core/math/statistics/hammersley_sequence.js +53 -34
  226. package/src/core/primitives/strings/string_jaro_distance.d.ts +2 -2
  227. package/src/core/primitives/strings/string_jaro_distance.js +4 -4
  228. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts +3 -0
  229. package/src/core/science/units/MEASUREMENT_UNITS_SI.d.ts.map +1 -1
  230. package/src/core/science/units/MEASUREMENT_UNITS_SI.js +5 -16
  231. package/src/engine/Engine.d.ts.map +1 -1
  232. package/src/engine/Engine.js +0 -2
  233. package/src/engine/animation/TransitionFunctions.d.ts +31 -0
  234. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  235. package/src/engine/animation/TransitionFunctions.js +44 -0
  236. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts +29 -0
  237. package/src/engine/animation/curve/animation_curve_binary_codec.d.ts.map +1 -0
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@@ -1,4 +1,5 @@
1
1
  import { m4_invert } from "../../../../core/geom/3d/mat4/m4_invert.js";
2
+ import { assert } from "../../../../core/assert.js";
2
3
  import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
3
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  import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
4
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  import { aabb3_from_three_geometry } from "../../../../core/geom/3d/aabb/aabb3_from_three_geometry.js";
@@ -42,6 +43,22 @@ const scratch_ray_0 = new Float32Array(6);
42
43
  * This is roughly equivalent to single draw call, note that his is not a hierarchical data structure, if you want that - you will need to combine multiple entities, each with a `ShadedGeometry` component
43
44
  */
44
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  export class ShadedGeometry {
46
+ /**
47
+ * Set when a transform change has been observed but the bounding box and the BVH have
48
+ * not been brought up to date yet. Only ever set under
49
+ * {@link ShadedGeometryFlags.DeferredBoundsUpdate}, and doubles as the "already queued"
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+ * bit for {@link #bounds_queue}.
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+ * @type {boolean}
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+ */
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+ #bounds_dirty = false;
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+
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+ /**
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+ * Transient, assigned in the system. Where this component parks itself when its bounds
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+ * go stale under {@link ShadedGeometryFlags.DeferredBoundsUpdate}.
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+ * @type {DeferredBoundsQueue|null}
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+ */
60
+ #bounds_queue = null;
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+
45
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  constructor() {
46
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  /**
47
64
  *
@@ -205,11 +222,58 @@ export class ShadedGeometry {
205
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  return this.__c_transform.matrix;
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  }
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+ /**
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+ * Attach this component to the queue that collects deferred bounds updates.
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+ * Called by the system when the component enters the BVH.
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+ * @param {DeferredBoundsQueue} queue
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+ * @returns {void}
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+ */
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+ bindBoundsQueue(queue) {
232
+ assert.defined(queue, 'queue');
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+
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+ this.#bounds_queue = queue;
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+ }
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+
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+ /**
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+ * Called by the system when the component leaves the BVH. Any update parked in the
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+ * queue is abandoned — the entry is left in place and becomes inert, so unlinking
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+ * stays O(1).
241
+ * @returns {void}
242
+ */
243
+ unbindBoundsQueue() {
244
+ this.#bounds_dirty = false;
245
+ this.#bounds_queue = null;
246
+ }
247
+
248
+ /**
249
+ * Recompute the bounding box and push it into the BVH, if a deferred update is pending.
250
+ *
251
+ * This is the single point where a parked update lands; it is driven both by
252
+ * {@link DeferredBoundsQueue.flush} and by any read of the bounding box.
253
+ * @returns {boolean} whether an update was actually pending
254
+ */
255
+ applyDeferredBoundsUpdate() {
256
+ if (!this.#bounds_dirty) {
257
+ return false;
258
+ }
259
+
260
+ this.#bounds_dirty = false;
261
+
262
+ this.update_bounds();
263
+
264
+ this.__bvh_leaf.write_bounds();
265
+
266
+ return true;
267
+ }
268
+
208
269
  /**
209
270
  *
210
271
  * @param {AABB3} destination
211
272
  */
212
273
  getBoundingBox(destination) {
274
+ // settle a pending deferred update, so a read never observes a stale box
275
+ this.applyDeferredBoundsUpdate();
276
+
213
277
  const aabb = this.__bvh_leaf.bounds;
214
278
 
215
279
  destination.readFromArray(aabb);
@@ -247,7 +311,22 @@ export class ShadedGeometry {
247
311
  return r;
248
312
  }
249
313
 
314
+ /**
315
+ * Change handler subscribed to the entity's {@link Transform} while the component is
316
+ * linked; see {@link ShadedGeometrySystem.link}.
317
+ * @returns {void}
318
+ */
250
319
  updateTransform() {
320
+ if (this.getFlag(ShadedGeometryFlags.DeferredBoundsUpdate)) {
321
+ if (!this.#bounds_dirty) {
322
+ this.#bounds_dirty = true;
323
+
324
+ this.#bounds_queue.add(this);
325
+ }
326
+
327
+ return;
328
+ }
329
+
251
330
  this.update_bounds();
252
331
 
253
332
  this.__bvh_leaf.write_bounds();
@@ -19,9 +19,27 @@ export const ShadedGeometryFlags = {
19
19
  Visible: 16,
20
20
 
21
21
  /**
22
- * Bounds are updated whenever transforms change, we can defer this until next frame render request
23
- * This lets us back updated and do less work overall
24
- * TODO implement, currently it's ignored
22
+ * Bounds are updated whenever transforms change; with this set that work is deferred
23
+ * until the tree is next read (a render request, a query, or a read of the bounding
24
+ * box), and every change observed in between collapses into a single update.
25
+ *
26
+ * This is a trade, not a free win, and which way it goes depends entirely on how many
27
+ * times the transform is written between reads:
28
+ *
29
+ * - Set it on anything whose transform is written more than once per frame. A
30
+ * {@link Transform} signals `position`, `rotation` and `scale` separately, so a
31
+ * mover that changes all three pays three bounds recomputations and three walks to
32
+ * the BVH root, and everything driven through a transform hierarchy writes all
33
+ * three every time (the hierarchy hands its children a matrix, and decomposing it
34
+ * touches each). Measured on a 20k-mesh scene with 2k movers: 3x fewer updates,
35
+ * ~20-25% off the frame.
36
+ * - Leave it off for a mesh whose transform is written exactly once. There is
37
+ * nothing to collapse, and the same work now spans two passes over the components
38
+ * instead of one — measured ~10-20% worse on the same scene.
39
+ * - Costs nothing on a mesh that does not move; an empty flush is one length test.
40
+ *
41
+ * @see ShadedGeometrySystem.flushBoundsUpdates
42
+ * @see ShadedGeometryDeferredBounds.bench.spec.js
25
43
  */
26
44
  DeferredBoundsUpdate: 32,
27
45
  };
@@ -44,10 +44,22 @@ export class ShadedGeometrySystem extends System<any> {
44
44
  __optimization_task: Task;
45
45
  __maintenance_task: Task;
46
46
  /**
47
- *
47
+ * NOTE: components carrying {@link ShadedGeometryFlags.DeferredBoundsUpdate} only reach
48
+ * the tree at a {@link flushBoundsUpdates}, so a caller reaching for the tree directly
49
+ * must flush first. Every query on this system already does.
48
50
  * @returns {BVH}
49
51
  */
50
52
  get bvh(): BVH;
53
+ /**
54
+ * Apply every bounds update parked by components carrying
55
+ * {@link ShadedGeometryFlags.DeferredBoundsUpdate}, bringing {@link bvh} in line with
56
+ * the current transforms.
57
+ *
58
+ * Cheap when nothing is pending, which is why every query calls it unconditionally.
59
+ * @returns {number} how many meshes had their bounds applied, i.e. how many BVH
60
+ * refits this flush cost
61
+ */
62
+ flushBoundsUpdates(): number;
51
63
  /**
52
64
  * NOTE: DO NOT MODIFY RESULTS
53
65
  * @returns {Map<number,number>}
@@ -1 +1 @@
1
- {"version":3,"file":"ShadedGeometrySystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js"],"names":[],"mappings":"AA8DA;IASI;;;OAGG;IACH,4BAmEC;IAjEG,2DAA+C;IAE/C;;;;OAIG;IACH,iBAAsB;IAEtB;;;;OAIG;IACH,uBAA0B;IAE1B;;;;OAIG;IACH,wBAAgC;IAEhC;;;;OAIG;IACH,4BAAoC;IAEpC;;;;OAIG;IACH,kCAA0C;IAE1C;;;;OAIG;IACH,qBAA6B;IAI7B,0BAYE;IAEF,yBAIC;IAIL;;;OAGG;IACH,eAEC;IAED;;;OAGG;IACH,4BAFa,IAAI,MAAM,EAAC,MAAM,CAAC,CAI9B;IAED;;;;OAIG;IACH,+BAHW,MAAM,+CAsBhB;IAED;;;;OAIG;IACH,iCAHW,MAAM,GACL,OAAO,CAmBlB;IAED;;;;OAIG;IACH,4BASC;IAED;;;;OAIG;IACH,8BAMC;IAED,2CAqCC;IAED,4CAmBC;IAED;;;;;OAKG;IACH,SAJW,cAAc,KACd,SAAS,UACT,MAAM,QA2ChB;IAED;;;;;OAKG;IACH,WAJW,cAAc,KACd,SAAS,UACT,MAAM,QA4BhB;IAED;;;;;;OAMG;IACH,4BALW,MAAM,EAAE,iBACR,MAAM,UACN,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GACxB,MAAM,CAQlB;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,6BACG,MAAM,QAAQ,cAAc,KAAK,OAAO,kCAE/C;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,IAAI,EAAC,cAAc,CAAC;QAAC,OAAO,EAAE,aAAa,CAAA;KAAC,EAAE,CA8D1E;IAGD;;;;;;;;;;;;OAYG;IACH,wBAXW,aAAa,YACb,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,6BACG,MAAM,QAAQ,cAAc,KAAK,OAAO,kCAE/C;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,IAAI,EAAC,cAAc,CAAA;KAAC,GAAC,SAAS,CAmF1D;;CACJ;uBAviBsB,wBAAwB;0BACrB,qCAAqC;+BAIhC,qBAAqB;iBATnC,uCAAuC;oBAZpC,mCAAmC;8BAUzB,2CAA2C"}
1
+ {"version":3,"file":"ShadedGeometrySystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js"],"names":[],"mappings":"AA8DA;IAiBI;;;OAGG;IACH,4BAmEC;IAjEG,2DAA+C;IAE/C;;;;OAIG;IACH,iBAAsB;IAEtB;;;;OAIG;IACH,uBAA0B;IAE1B;;;;OAIG;IACH,wBAAgC;IAEhC;;;;OAIG;IACH,4BAAoC;IAEpC;;;;OAIG;IACH,kCAA0C;IAE1C;;;;OAIG;IACH,qBAA6B;IAI7B,0BAYE;IAEF,yBAIC;IAIL;;;;;OAKG;IACH,eAEC;IAED;;;;;;;;OAQG;IACH,sBAHa,MAAM,CAKlB;IAED;;;OAGG;IACH,4BAFa,IAAI,MAAM,EAAC,MAAM,CAAC,CAI9B;IAED;;;;OAIG;IACH,+BAHW,MAAM,+CAsBhB;IAED;;;;OAIG;IACH,iCAHW,MAAM,GACL,OAAO,CAmBlB;IAED;;;;OAIG;IACH,4BASC;IAED;;;;OAIG;IACH,8BAMC;IAED,2CA0CC;IAED,4CAmBC;IAED;;;;;OAKG;IACH,SAJW,cAAc,KACd,SAAS,UACT,MAAM,QAuChB;IAED;;;;;OAKG;IACH,WAJW,cAAc,KACd,SAAS,UACT,MAAM,QAgChB;IAED;;;;;;OAMG;IACH,4BALW,MAAM,EAAE,iBACR,MAAM,UACN,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GACxB,MAAM,CAUlB;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,6BACG,MAAM,QAAQ,cAAc,KAAK,OAAO,kCAE/C;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,IAAI,EAAC,cAAc,CAAC;QAAC,OAAO,EAAE,aAAa,CAAA;KAAC,EAAE,CAgE1E;IAGD;;;;;;;;;;;;OAYG;IACH,wBAXW,aAAa,YACb,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,6BACG,MAAM,QAAQ,cAAc,KAAK,OAAO,kCAE/C;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,IAAI,EAAC,cAAc,CAAA;KAAC,GAAC,SAAS,CAqF1D;;CACJ;uBA1kBsB,wBAAwB;0BACrB,qCAAqC;+BAKhC,qBAAqB;iBAVnC,uCAAuC;oBAXpC,mCAAmC;8BASzB,2CAA2C"}
@@ -1,6 +1,5 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
3
- import { bvh_query_depth_range_in_frustum } from "../../../../core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js";
4
3
  import { bvh_query_leaves_generic } from "../../../../core/bvh2/bvh3/query/bvh_query_leaves_generic.js";
5
4
  import {
6
5
  bvh_query_user_data_intersects_frustum
@@ -17,7 +16,8 @@ import TaskState from "../../../../core/process/task/TaskState.js";
17
16
  import { iteratorTask } from "../../../../core/process/task/util/iteratorTask.js";
18
17
  import { System } from "../../../ecs/System.js";
19
18
  import { Transform } from "../../../ecs/transform/Transform.js";
20
- import { isForwardPlusLightingSkipped } from "../../render/forward_plus/plugin/isForwardPlusLightingSkipped.js";
19
+ import { make_bvh_depth_range_computer } from "../make_bvh_depth_range_computer.js";
20
+ import { DeferredBoundsQueue } from "./DeferredBoundsQueue.js";
21
21
  import { RuntimeDrawMethodOptimizer } from "./render/optimization/RuntimeDrawMethodOptimizer.js";
22
22
  import { ShadedGeometryRendererContext } from "./render/ShadedGeometryRendererContext.js";
23
23
  import { ShadedGeometry } from "./ShadedGeometry.js";
@@ -69,6 +69,14 @@ export class ShadedGeometrySystem extends System {
69
69
  */
70
70
  #material_references = new Map();
71
71
 
72
+ /**
73
+ * Bounds updates parked by components carrying
74
+ * {@link ShadedGeometryFlags.DeferredBoundsUpdate}, drained by
75
+ * {@link flushBoundsUpdates} before anything reads {@link bvh}.
76
+ * @type {DeferredBoundsQueue}
77
+ */
78
+ #deferred_bounds = new DeferredBoundsQueue();
79
+
72
80
  /**
73
81
  *
74
82
  * @param {Engine} engine
@@ -144,13 +152,28 @@ export class ShadedGeometrySystem extends System {
144
152
 
145
153
 
146
154
  /**
147
- *
155
+ * NOTE: components carrying {@link ShadedGeometryFlags.DeferredBoundsUpdate} only reach
156
+ * the tree at a {@link flushBoundsUpdates}, so a caller reaching for the tree directly
157
+ * must flush first. Every query on this system already does.
148
158
  * @returns {BVH}
149
159
  */
150
160
  get bvh() {
151
161
  return this.__bvh_binary;
152
162
  }
153
163
 
164
+ /**
165
+ * Apply every bounds update parked by components carrying
166
+ * {@link ShadedGeometryFlags.DeferredBoundsUpdate}, bringing {@link bvh} in line with
167
+ * the current transforms.
168
+ *
169
+ * Cheap when nothing is pending, which is why every query calls it unconditionally.
170
+ * @returns {number} how many meshes had their bounds applied, i.e. how many BVH
171
+ * refits this flush cost
172
+ */
173
+ flushBoundsUpdates() {
174
+ return this.#deferred_bounds.flush();
175
+ }
176
+
154
177
  /**
155
178
  * NOTE: DO NOT MODIFY RESULTS
156
179
  * @returns {Map<number,number>}
@@ -262,12 +285,17 @@ export class ShadedGeometrySystem extends System {
262
285
  return 0;
263
286
  }
264
287
 
288
+ this.flushBoundsUpdates();
289
+
265
290
  return ctx.collect(destination, destination_offset, graphics.renderer, view, this.__bvh_binary, ecd);
266
291
  });
267
292
 
268
- const bvh = this.__bvh_binary;
269
- this.__render_layer.compute_depth_range = (result, frustum, nx, ny, nz, c) => {
270
- bvh_query_depth_range_in_frustum(result, bvh, frustum, nx, ny, nz, c);
293
+ const compute_depth_range = make_bvh_depth_range_computer(this.__bvh_binary);
294
+
295
+ this.__render_layer.compute_depth_range = (result, frustum, nx, ny, nz, plane_constant) => {
296
+ this.flushBoundsUpdates();
297
+
298
+ compute_depth_range(result, frustum, nx, ny, nz, plane_constant);
271
299
  };
272
300
 
273
301
  this.__optimization_task.state.set(TaskState.INITIAL);
@@ -321,16 +349,12 @@ export class ShadedGeometrySystem extends System {
321
349
  // exists we simply overwrite it rather than guarding a can't-happen case
322
350
  this.#material_references.set(entity, material_reference);
323
351
 
324
- assert.ok(
325
- !isForwardPlusLightingSkipped(material_manager, sg.material),
326
- 'lit material was not transformed for Forward+ clustered lighting,'
327
- + ' ensure the Forward+ plugin is registered before entities are linked'
328
- );
329
-
330
352
  sg.__c_transform = t;
331
353
 
332
354
  sg.update_bounds();
333
355
 
356
+ sg.bindBoundsQueue(this.#deferred_bounds);
357
+
334
358
  t.subscribe(sg.updateTransform, sg);
335
359
 
336
360
  // remember entity for lookups
@@ -356,6 +380,10 @@ export class ShadedGeometrySystem extends System {
356
380
  unlink(sg, t, entity) {
357
381
  t.unsubscribe(sg.updateTransform, sg);
358
382
 
383
+ // abandon any deferred update still parked in the queue, it would otherwise be
384
+ // applied to a leaf that no longer belongs to this tree
385
+ sg.unbindBoundsQueue();
386
+
359
387
  // disconnect BVH
360
388
  sg.__bvh_leaf.unlink();
361
389
 
@@ -393,6 +421,8 @@ export class ShadedGeometrySystem extends System {
393
421
  result_offset,
394
422
  planes
395
423
  ) {
424
+ this.flushBoundsUpdates();
425
+
396
426
  return bvh_query_user_data_intersects_frustum(result, result_offset, this.__bvh_binary, planes);
397
427
  }
398
428
 
@@ -417,6 +447,8 @@ export class ShadedGeometrySystem extends System {
417
447
 
418
448
  const hits = [];
419
449
 
450
+ this.flushBoundsUpdates();
451
+
420
452
  const bvh = this.__bvh_binary;
421
453
 
422
454
  const hit_count = bvh_query_leaves_generic(hits, 0, bvh, bvh.root, BVHQueryIntersectsRay.from([origin_x, origin_y, origin_z, direction_x, direction_y, direction_z]));
@@ -497,6 +529,8 @@ export class ShadedGeometrySystem extends System {
497
529
 
498
530
  const hits = [];
499
531
 
532
+ this.flushBoundsUpdates();
533
+
500
534
  const bvh = this.__bvh_binary;
501
535
 
502
536
  const hit_count = bvh_query_leaves_generic(hits, 0, bvh, bvh.root, BVHQueryIntersectsRay.from([origin_x, origin_y, origin_z, direction_x, direction_y, direction_z]));
@@ -0,0 +1,35 @@
1
+ /**
2
+ * Accumulate the world-space depth range of every visible BVH-backed render
3
+ * layer's content that falls inside `frustum_planes`, measured along a camera's
4
+ * view direction.
5
+ *
6
+ * WHY THIS EXISTS
7
+ *
8
+ * `auto_set_camera_clipping_planes` and `extend_shadow_camera_near_for_casters`
9
+ * each restated two things verbatim:
10
+ *
11
+ * - the three.js matrix-layout invariant that a camera's view direction is the
12
+ * negated third column of `matrixWorld` (`-m[8], -m[9], -m[10]`) and its
13
+ * position is the fourth (`m[12..14]`). That is vendor layout knowledge and
14
+ * belongs in one place, not restated at every site that needs a depth plane.
15
+ * - the layer sweep itself, including the `+Infinity / -Infinity` sentinel
16
+ * initialisation and the two guards (`layer.state.visible`,
17
+ * `layer.compute_depth_range === null`).
18
+ *
19
+ * Callers keep their own clamping policy — the auto-clip applies hysteresis and
20
+ * user outer bounds, the shadow fit only ever pulls `near` closer — which is
21
+ * the part that genuinely differs between them.
22
+ *
23
+ * Runs once per camera per frame. The cost is dominated by the BVH walks inside
24
+ * each layer's `compute_depth_range`, not by this wrapper.
25
+ *
26
+ * @param {{near: number, far: number}} out_range written with the accumulated range; `near` stays `+Infinity` and `far` stays `-Infinity` when no layer contributes
27
+ * @param {RenderLayerManager} layers
28
+ * @param {Float32Array} frustum_planes 6 planes in flat form (24 floats), in world space
29
+ * @param {number[]|Float32Array} matrix_world_elements the camera's `matrixWorld.elements`
30
+ */
31
+ export function render_layers_compute_depth_range(out_range: {
32
+ near: number;
33
+ far: number;
34
+ }, layers: RenderLayerManager, frustum_planes: Float32Array, matrix_world_elements: number[] | Float32Array): void;
35
+ //# sourceMappingURL=render_layers_compute_depth_range.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"render_layers_compute_depth_range.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/ecs/render_layers_compute_depth_range.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,6DALW;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,MAAM,CAAA;CAAC,8CAE3B,YAAY,yBACZ,MAAM,EAAE,GAAC,YAAY,QAmC/B"}
@@ -0,0 +1,64 @@
1
+ /**
2
+ * Accumulate the world-space depth range of every visible BVH-backed render
3
+ * layer's content that falls inside `frustum_planes`, measured along a camera's
4
+ * view direction.
5
+ *
6
+ * WHY THIS EXISTS
7
+ *
8
+ * `auto_set_camera_clipping_planes` and `extend_shadow_camera_near_for_casters`
9
+ * each restated two things verbatim:
10
+ *
11
+ * - the three.js matrix-layout invariant that a camera's view direction is the
12
+ * negated third column of `matrixWorld` (`-m[8], -m[9], -m[10]`) and its
13
+ * position is the fourth (`m[12..14]`). That is vendor layout knowledge and
14
+ * belongs in one place, not restated at every site that needs a depth plane.
15
+ * - the layer sweep itself, including the `+Infinity / -Infinity` sentinel
16
+ * initialisation and the two guards (`layer.state.visible`,
17
+ * `layer.compute_depth_range === null`).
18
+ *
19
+ * Callers keep their own clamping policy — the auto-clip applies hysteresis and
20
+ * user outer bounds, the shadow fit only ever pulls `near` closer — which is
21
+ * the part that genuinely differs between them.
22
+ *
23
+ * Runs once per camera per frame. The cost is dominated by the BVH walks inside
24
+ * each layer's `compute_depth_range`, not by this wrapper.
25
+ *
26
+ * @param {{near: number, far: number}} out_range written with the accumulated range; `near` stays `+Infinity` and `far` stays `-Infinity` when no layer contributes
27
+ * @param {RenderLayerManager} layers
28
+ * @param {Float32Array} frustum_planes 6 planes in flat form (24 floats), in world space
29
+ * @param {number[]|Float32Array} matrix_world_elements the camera's `matrixWorld.elements`
30
+ */
31
+ export function render_layers_compute_depth_range(
32
+ out_range,
33
+ layers,
34
+ frustum_planes,
35
+ matrix_world_elements
36
+ ) {
37
+ // Depth plane: passes through the camera position, normal pointing along the
38
+ // view direction (-Z in camera local). A world-space point's distance to
39
+ // this plane equals its signed depth in front of the camera.
40
+ const m = matrix_world_elements;
41
+
42
+ const nx = -m[8];
43
+ const ny = -m[9];
44
+ const nz = -m[10];
45
+
46
+ const plane_constant = -(nx * m[12] + ny * m[13] + nz * m[14]);
47
+
48
+ out_range.near = Number.POSITIVE_INFINITY;
49
+ out_range.far = Number.NEGATIVE_INFINITY;
50
+
51
+ layers.traverse((layer) => {
52
+ if (!layer.state.visible) {
53
+ return;
54
+ }
55
+
56
+ const compute = layer.compute_depth_range;
57
+
58
+ if (compute === null) {
59
+ return;
60
+ }
61
+
62
+ compute(out_range, frustum_planes, nx, ny, nz, plane_constant);
63
+ });
64
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"Trail2DSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail2d/Trail2DSystem.js"],"names":[],"mappings":";AA0BA;IAmCI;;;OAGG;IACH,4BA4BC;IAlED,oDAAoC;IAEpC,iHAGE;IAEF;;;OAGG;IACH,WAFU,4BAA4B,CAES;IAE/C;;;;OAIG;IACH,wBAAiC;IAGjC;;;;OAIG;IACH,oBAAgB;IAEhB;;;OAGG;IACH,YAAgB;IAcZ;;;;OAIG;IACH,iBAAsB;IAEtB;;;OAGG;IACH,UAFU,cAAc,CAEO;IAE/B;;;OAGG;IACH,aAFU,cAAY,IAAI,CAEH;IAK3B,2CAmBC;IAED,4CAIC;IAED;;;;;OAKG;IACH,sBAsDC;IAED;;;;;OAKG;IACH,YAHW,OAAO,aADP,SAAS,YAET,MAAM,QAahB;IAED;;;;;OAKG;IACH,kBAJW,OAAO,aACP,SAAS,UACT,MAAM,QAShB;IAED;;;;OAIG;IACH,yBAHW,OAAO,aACP,SAAS,QAoCnB;IAED,6BAWC;CACJ;uBAvQsB,wBAAwB;0BACrB,qCAAqC;oBAY3C,cAAc;4CAdU,uDAAuD;6CAYtD,yDAAyD;+BARvE,yBAAyB"}
1
+ {"version":3,"file":"Trail2DSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail2d/Trail2DSystem.js"],"names":[],"mappings":";AA0BA;IAmCI;;;OAGG;IACH,4BA4BC;IAlED,oDAAoC;IAEpC,iHAGE;IAEF;;;OAGG;IACH,WAFU,4BAA4B,CAES;IAE/C;;;;OAIG;IACH,wBAAiC;IAGjC;;;;OAIG;IACH,oBAAgB;IAEhB;;;OAGG;IACH,YAAgB;IAcZ;;;;OAIG;IACH,iBAAsB;IAEtB;;;OAGG;IACH,UAFU,cAAc,CAEO;IAE/B;;;OAGG;IACH,aAFU,cAAY,IAAI,CAEH;IAK3B,2CAgBC;IAED,4CAIC;IAED;;;;;OAKG;IACH,sBAsDC;IAED;;;;;OAKG;IACH,YAHW,OAAO,aADP,SAAS,YAET,MAAM,QAahB;IAED;;;;;OAKG;IACH,kBAJW,OAAO,aACP,SAAS,UACT,MAAM,QAShB;IAED;;;;OAIG;IACH,yBAHW,OAAO,aACP,SAAS,QAoCnB;IAED,6BAWC;CACJ;uBApQsB,wBAAwB;0BACrB,qCAAqC;oBAY3C,cAAc;4CAdU,uDAAuD;6CAYtD,yDAAyD;+BARvE,yBAAyB"}
@@ -1,6 +1,6 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
3
- import { bvh_query_depth_range_in_frustum } from "../../../../core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js";
3
+ import { make_bvh_depth_range_computer } from "../make_bvh_depth_range_computer.js";
4
4
  import Vector3 from '../../../../core/geom/Vector3.js';
5
5
  import { clamp } from "../../../../core/math/clamp.js";
6
6
  import { max2 } from "../../../../core/math/max2.js";
@@ -106,10 +106,7 @@ class Trail2DSystem extends System {
106
106
  }
107
107
  );
108
108
 
109
- const bvh = this.bvh;
110
- this.renderLayer.compute_depth_range = (result, frustum, nx, ny, nz, c) => {
111
- bvh_query_depth_range_in_frustum(result, bvh, frustum, nx, ny, nz, c);
112
- };
109
+ this.renderLayer.compute_depth_range = make_bvh_depth_range_computer(this.bvh);
113
110
 
114
111
  this.__ribbon_plugin = await this.__engine.plugins.acquire(RibbonXPlugin);
115
112
  }
@@ -1 +1 @@
1
- {"version":3,"file":"Trail3DSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail3d/Trail3DSystem.js"],"names":[],"mappings":";AAmDA;IAkCI;;;OAGG;IACH,4BAkBC;IAvDD,oDAAoC;IAEpC,iHAGE;IAEF;;OAEG;IACH,WAFU,0BAA0B,CAES;IAiB7C;;;OAGG;IACH,YAAgB;IAeZ;;OAEG;IACH,UAFU,cAAc,CAEO;IAE/B;;OAEG;IACH,aAFU,cAAY,IAAI,CAEH;IAG3B,2CAmBC;IAED,4CAIC;IA4DD;;;;OAIG;IACH,YAJW,OAAO,aACP,SAAS,YACT,MAAM,QAgBhB;IAED;;;;OAIG;IACH,kBAJW,OAAO,aACP,SAAS,UACT,MAAM,QAQhB;IAED;;;OAGG;IACH,yBAHW,OAAO,aACP,SAAS,QAiCnB;IAED,6BAWC;;CACJ;uBA7QsB,wBAAwB;0BACrB,qCAAqC;oBAQ3C,cAAc;4CAVU,uDAAuD;2CAMxD,0DAA0D;+BAFtE,yBAAyB"}
1
+ {"version":3,"file":"Trail3DSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail3d/Trail3DSystem.js"],"names":[],"mappings":";AAmDA;IAkCI;;;OAGG;IACH,4BAkBC;IAvDD,oDAAoC;IAEpC,iHAGE;IAEF;;OAEG;IACH,WAFU,0BAA0B,CAES;IAiB7C;;;OAGG;IACH,YAAgB;IAeZ;;OAEG;IACH,UAFU,cAAc,CAEO;IAE/B;;OAEG;IACH,aAFU,cAAY,IAAI,CAEH;IAG3B,2CAgBC;IAED,4CAIC;IA4DD;;;;OAIG;IACH,YAJW,OAAO,aACP,SAAS,YACT,MAAM,QAgBhB;IAED;;;;OAIG;IACH,kBAJW,OAAO,aACP,SAAS,UACT,MAAM,QAQhB;IAED;;;OAGG;IACH,yBAHW,OAAO,aACP,SAAS,QAiCnB;IAED,6BAWC;;CACJ;uBA1QsB,wBAAwB;0BACrB,qCAAqC;oBAQ3C,cAAc;4CAVU,uDAAuD;2CAMxD,0DAA0D;+BAFtE,yBAAyB"}
@@ -1,6 +1,6 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
3
- import { bvh_query_depth_range_in_frustum } from "../../../../core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js";
3
+ import { make_bvh_depth_range_computer } from "../make_bvh_depth_range_computer.js";
4
4
  import Vector3 from '../../../../core/geom/Vector3.js';
5
5
  import { clamp } from "../../../../core/math/clamp.js";
6
6
  import { max2 } from "../../../../core/math/max2.js";
@@ -120,10 +120,7 @@ class Trail3DSystem extends System {
120
120
  }
121
121
  );
122
122
 
123
- const bvh = this.bvh;
124
- this.renderLayer.compute_depth_range = (result, frustum, nx, ny, nz, c) => {
125
- bvh_query_depth_range_in_frustum(result, bvh, frustum, nx, ny, nz, c);
126
- };
123
+ this.renderLayer.compute_depth_range = make_bvh_depth_range_computer(this.bvh);
127
124
 
128
125
  this.#tube_plugin = await this.#engine.plugins.acquire(TubeXPlugin);
129
126
  }
@@ -1 +1 @@
1
- {"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSystem.js"],"names":[],"mappings":";AAaA;IAyBI;;;;OAIG;IACH,sCAmBC;IAhDD,+BAAuB;IAEvB;;;OAGG;IACH,cAFU,GAAG,CAEG;IAGhB,cAAY;IAEZ;;;OAGG;IACH,aAFU,KAAK,EAAE,CAEA;IAEjB;;;;OAIG;IACH,qBAAiB;IAWb,+BAA8B;IAE9B;;;OAGG;IACH,aAFU,cAAY,IAAI,CAEH;IAEvB;;;;OAIG;IACH,wBAA2B;IAK/B,4CASC;IAED,2CAwEC;IAED;;;;OAIG;IACH,gBAHW,KAAK,UACL,MAAM,QAsDhB;IAED;;;;OAIG;IACH,kBAHW,KAAK,UACL,MAAM,QAgBhB;IAED,2BAgCC;IAED;;;;;OAKG;IACH,0BAUC;IAED,6BAcC;CACJ;;;;uBArSsB,wBAAwB;kBAM7B,YAAY;oBARV,mCAAmC"}
1
+ {"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSystem.js"],"names":[],"mappings":";AAaA;IAyBI;;;;OAIG;IACH,sCAmBC;IAhDD,+BAAuB;IAEvB;;;OAGG;IACH,cAFU,GAAG,CAEG;IAGhB,cAAY;IAEZ;;;OAGG;IACH,aAFU,KAAK,EAAE,CAEA;IAEjB;;;;OAIG;IACH,qBAAiB;IAWb,+BAA8B;IAE9B;;;OAGG;IACH,aAFU,cAAY,IAAI,CAEH;IAEvB;;;;OAIG;IACH,wBAA2B;IAK/B,4CASC;IAED,2CAqEC;IAED;;;;OAIG;IACH,gBAHW,KAAK,UACL,MAAM,QAsDhB;IAED;;;;OAIG;IACH,kBAHW,KAAK,UACL,MAAM,QAgBhB;IAED,2BAgCC;IAED;;;;;OAKG;IACH,0BAUC;IAED,6BAcC;CACJ;;;;uBAlSsB,wBAAwB;kBAM7B,YAAY;oBARV,mCAAmC"}
@@ -1,7 +1,7 @@
1
1
  import { BackSide, PlaneBufferGeometry } from 'three';
2
2
  import { assert } from "../../../../core/assert.js";
3
3
  import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
4
- import { bvh_query_depth_range_in_frustum } from "../../../../core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js";
4
+ import { make_bvh_depth_range_computer } from "../make_bvh_depth_range_computer.js";
5
5
  import { System } from '../../../ecs/System.js';
6
6
  import { obtainTerrain } from "../../../ecs/terrain/util/obtainTerrain.js";
7
7
  import { make_bvh_visibility_builder } from "../../render/make_bvh_visibility_builder.js";
@@ -106,10 +106,7 @@ class WaterSystem extends System {
106
106
  }
107
107
  )
108
108
 
109
- const bvh = this.bvh;
110
- this.renderLayer.compute_depth_range = (result, frustum, nx, ny, nz, c) => {
111
- bvh_query_depth_range_in_frustum(result, bvh, frustum, nx, ny, nz, c);
112
- };
109
+ this.renderLayer.compute_depth_range = make_bvh_depth_range_computer(this.bvh);
113
110
 
114
111
 
115
112
  const self = this;
@@ -1 +1 @@
1
- {"version":3,"file":"bvh32_geometry_nearest.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/bvh32_geometry_nearest.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;;GAeG;AACH,8FAXW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBAC1B,MAAM,iBACN,MAAM,0BACN,OAAO,WACP,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,SAAS,KACpC,MAAM,KACN,MAAM,KACN,MAAM,iBACN,MAAM,GACJ,OAAO,CAoNnB"}
1
+ {"version":3,"file":"bvh32_geometry_nearest.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/bvh32_geometry_nearest.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;GAeG;AACH,8FAXW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBAC1B,MAAM,iBACN,MAAM,0BACN,OAAO,WACP,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,SAAS,KACpC,MAAM,KACN,MAAM,KACN,MAAM,iBACN,MAAM,GACJ,OAAO,CAiJnB"}
@@ -1,22 +1,17 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import {
3
- typed_array_value_denormalize
4
- } from "../../../../../core/collection/array/typed/typed_array_value_denormalize.js";
5
1
  import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../../../core/collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
6
2
  import {
7
3
  aabb3_unsigned_distance_sqr_to_point
8
4
  } from "../../../../../core/geom/3d/aabb/aabb3_unsigned_distance_sqr_to_point.js";
9
- import { tri3_closest_point_barycentric } from "../../../../../core/geom/3d/triangle/tri3_closest_point_barycentric.js";
10
- import { tri3_compute_normal } from "../../../../../core/geom/3d/triangle/tri3_compute_normal.js";
11
- import { v3_distance_sqr } from "../../../../../core/geom/vec3/v3_distance_sqr.js";
5
+ import { read_triangle_vertices } from "../read_triangle_vertices.js";
6
+ import { nearest_point_on_triangle_record } from "./nearest_point_on_triangle_record.js";
12
7
 
13
8
  const stack = SCRATCH_UINT32_TRAVERSAL_STACK;
14
9
 
15
10
  /**
16
- *
17
- * @type {number[]}
11
+ * `ax, ay, az, bx, by, bz, cx, cy, cz` of the triangle currently being visited
12
+ * @type {Float64Array}
18
13
  */
19
- const v3_scratch_0 = [];
14
+ const triangle_scratch = new Float64Array(9);
20
15
 
21
16
  /**
22
17
  * Get the nearest point on the geometry, relative to query point
@@ -149,97 +144,30 @@ export function bvh32_geometry_nearest(
149
144
  // leaf node
150
145
  // read triangle data
151
146
  const triangle_index = uint32[node_address + 6];
152
- const index3 = triangle_index * 3;
153
-
154
- let a, b, c;
155
- if (indices !== undefined) {
156
- assert.lessThan(index3 + 2, indices.length, 'triangle index overflow, possibly geometry changed but tree was not rebuilt?');
157
-
158
- a = indices[index3];
159
- b = indices[index3 + 1];
160
- c = indices[index3 + 2];
161
- } else {
162
- // implicit indices
163
- a = index3;
164
- b = index3 + 1;
165
- c = index3 + 2;
166
- }
167
-
168
- const a_address = a * vertex_stride + vertex_offset;
169
- const b_address = b * vertex_stride + vertex_offset;
170
- const c_address = c * vertex_stride + vertex_offset;
171
-
172
- assert.lessThan(a_address + 2, vertices.length, 'a-vertex overflow');
173
- assert.lessThan(b_address + 2, vertices.length, 'b-vertex overflow');
174
- assert.lessThan(c_address + 2, vertices.length, 'c-vertex overflow');
175
-
176
- let ax = vertices[a_address];
177
- let ay = vertices[a_address + 1];
178
- let az = vertices[a_address + 2];
179
147
 
180
- let bx = vertices[b_address];
181
- let by = vertices[b_address + 1];
182
- let bz = vertices[b_address + 2];
183
-
184
- let cx = vertices[c_address];
185
- let cy = vertices[c_address + 1];
186
- let cz = vertices[c_address + 2];
187
-
188
- // denormalize if necessary
189
- if (vertex_data_normalized) {
190
- ax = typed_array_value_denormalize(ax, vertices);
191
- ay = typed_array_value_denormalize(ay, vertices);
192
- az = typed_array_value_denormalize(az, vertices);
193
-
194
- bx = typed_array_value_denormalize(bx, vertices);
195
- by = typed_array_value_denormalize(by, vertices);
196
- bz = typed_array_value_denormalize(bz, vertices);
197
-
198
- cx = typed_array_value_denormalize(cx, vertices);
199
- cy = typed_array_value_denormalize(cy, vertices);
200
- cz = typed_array_value_denormalize(cz, vertices);
201
- }
148
+ read_triangle_vertices(
149
+ triangle_scratch, 0,
150
+ vertices, vertex_offset, vertex_stride,
151
+ vertex_data_normalized,
152
+ indices,
153
+ triangle_index
154
+ );
202
155
 
203
- tri3_closest_point_barycentric(
204
- v3_scratch_0, 0,
156
+ const distance_to_triangle_sqr = nearest_point_on_triangle_record(
157
+ result,
158
+ triangle_index,
159
+ nearest_distance_sqr,
205
160
  x, y, z,
206
- ax, ay, az,
207
- bx, by, bz,
208
- cx, cy, cz
161
+ triangle_scratch[0], triangle_scratch[1], triangle_scratch[2],
162
+ triangle_scratch[3], triangle_scratch[4], triangle_scratch[5],
163
+ triangle_scratch[6], triangle_scratch[7], triangle_scratch[8]
209
164
  );
210
165
 
211
- const u = v3_scratch_0[0];
212
- const v = v3_scratch_0[1];
213
- const w = 1 - u - v;
214
-
215
- // construct edge
216
-
217
- const contact_x = ax * u + bx * v + cx * w;
218
- const contact_y = ay * u + by * v + cy * w;
219
- const contact_z = az * u + bz * v + cz * w;
166
+ if (distance_to_triangle_sqr < nearest_distance_sqr) {
167
+ nearest_distance_sqr = distance_to_triangle_sqr;
220
168
 
221
- const distance_to_triangle_sqr = v3_distance_sqr(
222
- contact_x, contact_y, contact_z,
223
- x, y, z
224
- );
225
-
226
- if (distance_to_triangle_sqr >= nearest_distance_sqr) {
227
- continue;
169
+ got_a_hit = true;
228
170
  }
229
-
230
- nearest_distance_sqr = distance_to_triangle_sqr;
231
-
232
- result.position.set(contact_x, contact_y, contact_z);
233
-
234
- tri3_compute_normal(result.normal, 0,
235
- ax, ay, az,
236
- bx, by, bz,
237
- cx, cy, cz
238
- );
239
-
240
- result.index = triangle_index;
241
-
242
- got_a_hit = true;
243
171
  }
244
172
  } while (stack.pointer > stack_top);
245
173
 
@@ -1 +1 @@
1
- {"version":3,"file":"bvh32_geometry_overlap_clipping_volume.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/bvh32_geometry_overlap_clipping_volume.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;GAYG;AACH,uFAVW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBAC1B,MAAM,iBACN,MAAM,0BACN,OAAO,WACP,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,SAAS,UACpC,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,eACN,MAAM,GACJ,OAAO,CAuFnB"}
1
+ {"version":3,"file":"bvh32_geometry_overlap_clipping_volume.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/bvh32_geometry_overlap_clipping_volume.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;GAYG;AACH,uFAVW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBAC1B,MAAM,iBACN,MAAM,0BACN,OAAO,WACP,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,SAAS,UACpC,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,eACN,MAAM,GACJ,OAAO,CA2CnB"}