@wji.ai/cli 0.9.1 → 0.9.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -1
- package/dist/index.js +4 -5
- package/package.json +1 -1
- package/skill/backreel/SKILL.md +1 -1
- package/skill/backreel/reference/episodes.md +7 -7
- package/skill/short-drama/SKILL.md +27 -4
- package/skill/short-drama/examples/night-shift/episodes/E01.json +173 -1
- package/skill/short-drama/examples/night-shift/project.json +6 -0
- package/skill/short-drama/reference/dialogue-craft.md +16 -11
- package/skill/short-drama/reference/prompt-audit.mjs +308 -0
- package/skill/short-drama/reference/reference-binding.md +84 -0
- package/skill/short-drama/reference/schema.md +14 -5
- package/skill/short-drama/reference/stage-characters.md +1 -1
- package/skill/short-drama/reference/stage-script.md +54 -7
- package/skill/short-drama/reference/stage-storyboard.md +29 -24
- package/skill/short-drama/scripts/selftest.mjs +154 -9
- package/skill/short-drama/scripts/short-drama.mjs +467 -23
- package/skill/w-film-dialogue-editor/CHANGELOG.md +44 -0
- package/skill/w-film-dialogue-editor/SKILL.md +124 -0
- package/skill/w-film-dialogue-editor/references/data/README.md +222 -0
- package/skill/w-film-dialogue-editor/references/data/en/core.json +1666 -0
- package/skill/w-film-dialogue-editor/references/data/en/slang.json +1602 -0
- package/skill/w-film-dialogue-editor/references/data/en/work.json +1722 -0
- package/skill/w-film-dialogue-editor/references/data/en-sentences.csv +134 -0
- package/skill/w-film-dialogue-editor/references/data/en-sentences.md +146 -0
- package/skill/w-film-dialogue-editor/references/data/ja/core.json +1978 -0
- package/skill/w-film-dialogue-editor/references/data/ja/slang.json +1927 -0
- package/skill/w-film-dialogue-editor/references/data/ja/work.json +1972 -0
- package/skill/w-film-dialogue-editor/references/data/ja-sentences.csv +134 -0
- package/skill/w-film-dialogue-editor/references/data/ja-sentences.md +146 -0
- package/skill/w-film-dialogue-editor/references/data/ko/core.json +1839 -0
- package/skill/w-film-dialogue-editor/references/data/ko/slang.json +1897 -0
- package/skill/w-film-dialogue-editor/references/data/ko/work.json +1829 -0
- package/skill/w-film-dialogue-editor/references/data/ko-sentences.csv +134 -0
- package/skill/w-film-dialogue-editor/references/data/ko-sentences.md +146 -0
- package/skill/w-film-dialogue-editor/references/data/zh-cn/core.json +1794 -0
- package/skill/w-film-dialogue-editor/references/data/zh-cn/slang.json +1609 -0
- package/skill/w-film-dialogue-editor/references/data/zh-cn/work.json +1648 -0
- package/skill/w-film-dialogue-editor/references/data/zh-cn-sentences.csv +134 -0
- package/skill/w-film-dialogue-editor/references/data/zh-cn-sentences.md +146 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk/core.json +2476 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk/gen-z.json +3263 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk/older.json +3632 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk/rough.json +1668 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk/workplace.json +3697 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk-sentences.csv +373 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk-sentences.md +391 -0
- package/skill/w-film-dialogue-editor/references/data/zh-tw/core.json +1640 -0
- package/skill/w-film-dialogue-editor/references/data/zh-tw/slang.json +1537 -0
- package/skill/w-film-dialogue-editor/references/data/zh-tw/work.json +1699 -0
- package/skill/w-film-dialogue-editor/references/data/zh-tw-sentences.csv +132 -0
- package/skill/w-film-dialogue-editor/references/data/zh-tw-sentences.md +144 -0
- package/skill/w-film-dialogue-editor/references/dialogue_revision_framework.md +84 -0
- package/skill/w-film-dialogue-editor/references/en-index.md +265 -0
- package/skill/w-film-dialogue-editor/references/ja-index.md +633 -0
- package/skill/w-film-dialogue-editor/references/ko-index.md +498 -0
- package/skill/w-film-dialogue-editor/references/lang-en.md +242 -0
- package/skill/w-film-dialogue-editor/references/lang-ja.md +312 -0
- package/skill/w-film-dialogue-editor/references/lang-ko.md +290 -0
- package/skill/w-film-dialogue-editor/references/lang-zh-cn.md +60 -0
- package/skill/w-film-dialogue-editor/references/lang-zh-hk-mandarin.md +34 -0
- package/skill/w-film-dialogue-editor/references/lang-zh-hk.md +306 -0
- package/skill/w-film-dialogue-editor/references/lang-zh-period.md +38 -0
- package/skill/w-film-dialogue-editor/references/lang-zh-tw.md +57 -0
- package/skill/w-film-dialogue-editor/references/zh-cn-index.md +636 -0
- package/skill/w-film-dialogue-editor/references/zh-hk-index.md +1450 -0
- package/skill/w-film-dialogue-editor/references/zh-tw-index.md +457 -0
- package/skill/w-film-dialogue-editor/scripts/rebuild.sh +13 -0
- package/skill/w-film-dialogue-editor/scripts/ref.mjs +539 -0
- package/skill/w-film-dialogue-editor/templates/dialogue_revision_report.md +43 -0
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#!/usr/bin/env node
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/**
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* prompt-audit.mjs — reference-binding proofreader for AI short-drama video prompts.
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*
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* It does NOT rewrite the prompt. It reads the prompt as TEXT, compares it with what the
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* project says must be on screen (cuts → characters / props / scene), and reports every place
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* where the model could mistake which @imageN is a person, which is the room, which is a prop,
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* or where a shot simply never mentions the reference it depends on.
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*
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* usage:
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* node prompt-audit.mjs --project <dir> --ep 1 --segment E01-02 --prompt <file> [--json]
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*
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* exit code: 0 clean (warnings allowed), 1 errors found.
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*/
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import { readFileSync } from 'node:fs';
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import { resolve, join } from 'node:path';
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// ── args ────────────────────────────────────────────────────────────────────
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const argv = process.argv.slice(2);
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const arg = (name, fallback = null) => {
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const i = argv.indexOf(`--${name}`);
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return i >= 0 && argv[i + 1] && !argv[i + 1].startsWith('--') ? argv[i + 1] : fallback;
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};
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const PROJECT = arg('project');
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const EP = Number(arg('ep', 1));
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const SEGMENT = arg('segment');
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const PROMPT_FILE = arg('prompt');
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const AS_JSON = argv.includes('--json');
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if (!PROJECT || !SEGMENT || !PROMPT_FILE) {
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console.error('usage: node prompt-audit.mjs --project <dir> --ep 1 --segment E01-02 --prompt <file> [--json]');
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process.exit(2);
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}
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const project = JSON.parse(readFileSync(resolve(PROJECT, 'project.json'), 'utf8'));
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const epFile = join(resolve(PROJECT, 'episodes'), `E${String(EP).padStart(2, '0')}.json`);
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const episode = JSON.parse(readFileSync(epFile, 'utf8'));
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const prompt = readFileSync(resolve(PROMPT_FILE), 'utf8')
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.split('\n')
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.filter((l) => !l.startsWith('#')) // drop `prompt` command's header comment line
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.join('\n')
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.trim();
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const seg = (episode.storyboard?.segments || []).find((s) => s.id === SEGMENT);
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if (!seg) {
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console.error(`no segment ${SEGMENT} in ${epFile}`);
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process.exit(2);
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}
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const scene = (episode.scenes || [])[Number(seg.sceneIndex) - 1] || {};
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const params = project.params || {};
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const charById = (id) => (project.characters || []).find((c) => c.id === id);
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const sceneById = (id) => (project.scenes || []).find((s) => s.id === id);
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const propById = (id) => (project.props || []).find((p) => p.id === id);
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// ── what the project says the segment needs ────────────────────────────────
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/** Reference plan in connection order, the same way the engine derives it (env → people → props → voices). */
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function planOf(seg) {
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const imgs = [];
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if (Array.isArray(seg.refOverride) && seg.refOverride.length) {
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for (const r of seg.refOverride) imgs.push({ entity: r.entity, asset: r.asset || 'sheet', declared: r.role || null });
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} else {
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if (scene.sceneId) {
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imgs.push({ entity: scene.sceneId, asset: 'sheet', declared: 'scene' });
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const se = sceneById(scene.sceneId);
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if (scene.lighting && se?.wji?.assets?.lighting?.[scene.lighting]) imgs.push({ entity: scene.sceneId, asset: `lighting:${scene.lighting}`, declared: 'lighting' });
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}
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const seen = new Set();
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for (const c of seg.cuts || []) for (const id of c.characters || []) if (!seen.has(id)) { seen.add(id); imgs.push({ entity: id, asset: 'sheet', declared: 'character' }); }
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for (const c of seg.cuts || []) for (const id of c.props || []) if (!seen.has(id)) { seen.add(id); imgs.push({ entity: id, asset: 'sheet', declared: 'prop' }); }
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}
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imgs.forEach((r, i) => (r.label = `@image${i + 1}`));
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const speakers = [];
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for (const c of seg.cuts || []) for (const id of c.characters || []) if (id !== 'VO' && !speakers.includes(id)) speakers.push(id);
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const voices = speakers.map((id, i) => ({ entity: id, label: `@audio${i + 1}`, kind: 'audio' }));
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return { imgs, voices };
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}
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const roleOfEntity = (id, asset, declared) => {
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if (declared) return declared;
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if (/^lighting:/.test(String(asset))) return 'lighting';
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if (/^S/i.test(id)) return 'scene';
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if (/^P/i.test(id)) return 'prop';
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if (/^C/i.test(id)) return 'character';
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return 'unknown';
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};
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const plan = planOf(seg);
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for (const r of plan.imgs) r.role = roleOfEntity(r.entity, r.asset, r.declared);
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// ── identity tokens: how a legend can prove WHICH person a picture is ──────
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const CN_STOP = new Set(['男的', '女的', '一個', '一个', 'the', 'and', 'with', 'her', 'his', 'man', 'woman']);
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function tokensOf(ch) {
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const t = new Set();
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const add = (s) => {
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for (const w of String(s || '').toLowerCase().split(/[^a-z0-9\u4e00-\u9fff]+/)) if (w.length > 2 && !CN_STOP.has(w)) t.add(w);
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for (const run of String(s || '').match(/[\u4e00-\u9fff]+/g) || []) {
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if (run.length <= 3) t.add(run);
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for (let i = 0; i + 1 < run.length && run.length > 3; i++) t.add(run.slice(i, i + 2));
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for (let i = 0; i + 2 < run.length; i++) t.add(run.slice(i, i + 3));
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}
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};
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add(ch.identityEn);
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add(ch.profile?.appearance);
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add(ch.profile?.identity);
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const g = ch.profile?.gender;
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if (g) t.add(g === '男' ? '男' : '女');
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return t;
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}
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// ── prompt parsing ─────────────────────────────────────────────────────────
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const SHOT_RE = /(?:^|\n)[ \t]*(?:镜头|鏡頭|Shot)[ \t]*(\d+)/g;
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const shotMarks = [];
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for (let m; (m = SHOT_RE.exec(prompt)); ) shotMarks.push({ k: Number(m[1]), at: m.index + (m[0].startsWith('\n') ? 1 : 0) });
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const firstShotAt = shotMarks.length ? shotMarks[0].at : prompt.length;
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const head = prompt.slice(0, firstShotAt); // legend + global blocks
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const shots = shotMarks.map((s, i) => ({
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k: s.k,
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text: prompt.slice(s.at, i + 1 < shotMarks.length ? shotMarks[i + 1].at : prompt.length),
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}));
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const legend = head.split('\n').filter((l) => /@image\d+/.test(l)).join('\n');
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const IMG_RE = /@image(\d+)/g;
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const labelPositions = new Map(); // label -> { first, count, span }
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const legendLines = head.split('\n').filter((l) => /^@image\d+\b/.test(l.trim()));
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{
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const all = [...head.matchAll(IMG_RE)];
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for (let i = 0; i < all.length; i++) {
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const label = `@image${all[i][1]}`;
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const from = all[i].index;
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const to = i + 1 < all.length ? all[i + 1].index : head.length;
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const prev = labelPositions.get(label);
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const mine = legendLines.filter((l) => l.trim().startsWith(label));
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const lines = mine.length;
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const span = lines ? mine[0].trim().slice(label.length) : head.slice(from, to);
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labelPositions.set(label, { first: from, count: (prev?.count || 0) + 1, lines, span });
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}
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}
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const countIn = (text, label) => (text.match(new RegExp(`${label}(?!\\d)`, 'g')) || []).length;
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// ── checks ─────────────────────────────────────────────────────────────────
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const issues = [];
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const add = (level, code, msg) => issues.push({ level, code, msg });
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const ROLE_EN = /\b(scene|environment|character|person|prop|lighting|light reference|moment|action reference|style)\b/i;
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const ROLE_ZH = /(場景|场景|環境|环境|人物|角色|道具|光影|光線|光线|瞬間|瞬间|撞擊|撞击|動作參考|动作参考|風格|风格|車廂|车厢)/;
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const BIND_EN = /\b(match|as in|from|same as|use)\b/i;
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const BIND_ZH = /(照|參照|参照|跟|用|依|係|是)/;
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const NEG_EN = /\b(not|only|do not|don't)\b/i;
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const NEG_ZH = /(唔照|不要照|唔好照|只照|只取|唔要|不要|只係|只是|只)/;
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const hasCJK = (t) => /[\u4e00-\u9fff]/.test(String(t || ''));
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const ROLE_WORDS = { test: (t) => (hasCJK(t) ? ROLE_ZH : ROLE_EN).test(t) };
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const BIND_WORDS = { test: (t) => (hasCJK(t) ? BIND_ZH : BIND_EN).test(t) };
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const NEG_WORDS = { test: (t) => (hasCJK(t) ? NEG_ZH : NEG_EN).test(t) };
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// R1 legend exists
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if (!/@image\d+/.test(head)) add('error', 'R1-legend-missing', 'prompt 首段冇 @imageN legend:模型唔知邊張圖係咩');
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// R2 every planned image is in the legend, exactly once
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for (const r of plan.imgs) {
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const p = labelPositions.get(r.label);
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if (!p) add('error', 'R2-legend-missing-label', `${r.label}(${r.role}:${r.entity})已接但 legend 冇提`);
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else if (p.lines > 1) add('warn', 'R2-legend-duplicate', `${r.label} 有 ${p.lines} 條 legend 行 — 一張圖一行,重覆會令模型重新解讀角色`);
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else if (p.lines === 0) add('warn', 'R2-legend-inline', `${r.label} 夾在一句裡面,冇自己一行 — 一張圖一行,「@image2、@image3 是人物圖」係模型撈亂嘅溫床`);
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}
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// R3 prompt uses labels the plan does not have (extra hand-connected refs)
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const maxPlanned = plan.imgs.length;
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for (const label of labelPositions.keys()) {
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const n = Number(label.slice(6));
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if (n > maxPlanned) add('warn', 'R3-extra-ref', `${label} 唔在項目派生嘅引用次序(只有 ${maxPlanned} 張圖)— 額外接嘅圖要寫入 segment.refOverride,否則重跑 prompt 就對唔上`);
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}
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// R4 role words per label + R5 negative instruction on non-character refs
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for (const r of plan.imgs) {
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const p = labelPositions.get(r.label);
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176
|
+
if (!p) continue;
|
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177
|
+
if (!ROLE_WORDS.test(p.span)) add('warn', 'R4-role-unsaid', `${r.label} 冇講明係咩角色(場景/人物/道具/光影/瞬間)— 模型只會當「一張參考圖」`);
|
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178
|
+
if (r.role !== 'character' && !NEG_WORDS.test(p.span)) add('warn', 'R5-no-negative', `${r.label}(${r.role})冇寫「只照…唔照…」:非人物圖一定要講明唔好抄佢嘅構圖/人物,唔係模型會連人一齊抄`);
|
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179
|
+
}
|
|
180
|
+
|
|
181
|
+
// R6 legend must let the model tell one person from another
|
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182
|
+
const segChars = [];
|
|
183
|
+
for (const c of seg.cuts || []) for (const id of c.characters || []) if (id !== 'VO' && !segChars.includes(id)) segChars.push(id);
|
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184
|
+
const charImgs = plan.imgs.filter((r) => r.role === 'character');
|
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185
|
+
if (segChars.length >= 2 && charImgs.length >= 2) {
|
|
186
|
+
const total = new Map();
|
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187
|
+
for (const id of segChars) for (const t of tokensOf(charById(id) || {})) total.set(t, (total.get(t) || 0) + 1);
|
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188
|
+
const assigned = new Map();
|
|
189
|
+
for (const r of charImgs) {
|
|
190
|
+
const span = (labelPositions.get(r.label)?.span || '').toLowerCase();
|
|
191
|
+
let best = null, bestScore = 0;
|
|
192
|
+
for (const id of segChars) {
|
|
193
|
+
if (assigned.has(id)) continue;
|
|
194
|
+
let score = 0;
|
|
195
|
+
for (const t of tokensOf(charById(id) || {})) if (span.includes(t) && (total.get(t) || 0) <= 1) score += 2;
|
|
196
|
+
const g = charById(id)?.profile?.gender;
|
|
197
|
+
if (g && span.includes(g) && segChars.filter((x) => charById(x)?.profile?.gender === g).length === 1) score += 1;
|
|
198
|
+
if (score > bestScore) { best = id; bestScore = score; }
|
|
199
|
+
}
|
|
200
|
+
if (best && bestScore >= 2) assigned.set(best, r.label);
|
|
201
|
+
}
|
|
202
|
+
if (assigned.size < segChars.length) {
|
|
203
|
+
const missing = segChars.filter((id) => !assigned.has(id)).map((id) => charById(id)?.name || id);
|
|
204
|
+
add('error', 'R6-identity-unresolvable', `legend 冇寫到分辨特徵,無法對應邊張圖係邊個人(對唔到:${missing.join('、')})。` +
|
|
205
|
+
`人物圖必須逐張寫「係邊個」——性別、年齡、髮型、衣著各一句;寫成「@image2、@image3 是人物參考圖」模型就會互換面孔`);
|
|
206
|
+
}
|
|
207
|
+
// two people described in one legend sentence, with no per-picture role
|
|
208
|
+
for (const line of legendLines) {
|
|
209
|
+
const labels = line.match(/@image\d+/g) || [];
|
|
210
|
+
const people = labels.filter((l) => charImgs.some((r) => r.label === l));
|
|
211
|
+
if (people.length >= 2 && !/not its|never its|只照|不要照/i.test(line.replace(/@image\d+/g, ''))) {
|
|
212
|
+
add('warn', 'R6b-shared-clause', `legend 一句寫咗幾個人(${people.join('、')})又冇逐個講明 — 一張圖一句,否則模型會互換`);
|
|
213
|
+
}
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
// R7 per-shot binding: person / prop / scene
|
|
218
|
+
const cuts = seg.cuts || [];
|
|
219
|
+
if (shots.length !== cuts.length) add('warn', 'R0-shot-count', `prompt 有 ${shots.length} 個鏡頭,分鏡有 ${cuts.length} 個 cut — 冇法逐鏡核對(人名/道具綁定會漏)`);
|
|
220
|
+
const deriveOrder = (() => {
|
|
221
|
+
// when the legend is ambiguous, fall back to the engine's derivation order to still give per-shot advice
|
|
222
|
+
const m = new Map();
|
|
223
|
+
for (const r of plan.imgs) if (r.role === 'character') m.set(r.entity, r.label);
|
|
224
|
+
return m;
|
|
225
|
+
})();
|
|
226
|
+
const unboundChar = new Map(); // entity -> {label, shots: []}
|
|
227
|
+
for (let i = 0; i < cuts.length && i < shots.length; i++) {
|
|
228
|
+
const c = cuts[i];
|
|
229
|
+
const s = shots[i];
|
|
230
|
+
for (const id of c.characters || []) {
|
|
231
|
+
const label = deriveOrder.get(id);
|
|
232
|
+
if (!label) continue;
|
|
233
|
+
if (!countIn(s.text, label)) {
|
|
234
|
+
if (!unboundChar.has(id)) unboundChar.set(id, { label, shots: [] });
|
|
235
|
+
unboundChar.get(id).shots.push(s.k);
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
for (const id of c.props || []) {
|
|
239
|
+
const label = plan.imgs.find((r) => r.entity === id)?.label;
|
|
240
|
+
if (label && !countIn(s.text, label)) add('error', 'R7-prop', `鏡頭 ${s.k}:道具 ${propById(id)?.name || id} 在畫面內,但鏡頭文冇 ${label} — 道具外觀會由模型自創`);
|
|
241
|
+
}
|
|
242
|
+
if (i === 0) {
|
|
243
|
+
const sceneLabel = plan.imgs.find((r) => r.role === 'scene')?.label;
|
|
244
|
+
if (sceneLabel && !countIn(head + '\n' + shots.map((x) => x.text).join('\n'), sceneLabel) && !countIn(prompt.slice(firstShotAt), sceneLabel)) {
|
|
245
|
+
add('warn', 'R7-scene', `${sceneLabel} 只在 legend 出現,冇任何鏡頭講明照佢嘅空間/材質 — 每個 segment 至少講一次「整段都在 ${sceneLabel} 的空間裡」`);
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
for (const [id, bad] of unboundChar) {
|
|
251
|
+
add('error', 'R7-char', `${charById(id)?.name || id} 在鏡頭 ${bad.shots.join('、')} 畫面內,但鏡頭文冇 ${bad.label}` +
|
|
252
|
+
` — 模型會沿用上一鏡嘅樣或者自己編。每個有佢嘅鏡頭都要寫一次 ${bad.label}`);
|
|
253
|
+
}
|
|
254
|
+
// R8 every image ref is actually used somewhere outside the legend (people are covered by R7)
|
|
255
|
+
const bodyText = prompt.slice(firstShotAt);
|
|
256
|
+
for (const r of plan.imgs) {
|
|
257
|
+
if (r.role === 'character' || r.role === 'scene') continue;
|
|
258
|
+
if (!countIn(bodyText, r.label)) add('error', 'R8-unused-ref', `${r.label}(${r.role}:${r.entity})接咗但鏡頭文一次都冇用 — 等於冇參考`);
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
// R9 dialogue still carries its voice label (mirrors the engine's own rule)
|
|
262
|
+
const dialogues = [];
|
|
263
|
+
for (const c of cuts) {
|
|
264
|
+
for (let b = (c.beats?.[0] || 1) - 1; b <= (c.beats?.[1] || 1) - 1; b++) {
|
|
265
|
+
const beat = (scene.flow || [])[b];
|
|
266
|
+
if (beat?.speaker) dialogues.push({ speaker: beat.speaker, line: beat.line });
|
|
267
|
+
}
|
|
268
|
+
}
|
|
269
|
+
const norm = (t) => String(t).replace(/[…⋯]/g, '...').replace(/[“”「」『』"]/g, '').replace(/\s+/g, '');
|
|
270
|
+
const flat = norm(prompt);
|
|
271
|
+
for (const l of dialogues) {
|
|
272
|
+
const needle = norm(l.line);
|
|
273
|
+
const at = flat.indexOf(needle);
|
|
274
|
+
if (at < 0) { add('error', 'R9-dialogue-missing', `台詞「${l.line}」逐字唔見(引擎逐字對,標點差異都算唔同)`); continue; }
|
|
275
|
+
const around = flat.slice(Math.max(0, at - 160), at + needle.length + 60);
|
|
276
|
+
if (!/@audio\d/.test(around)) add('error', 'R9-voice-unbound', `台詞「${l.line}」附近冇 @audioN — 模型會用預設聲`);
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
// R10 hygiene: no names, subtitles off
|
|
280
|
+
for (const ch of project.characters || []) if (ch.name && prompt.includes(ch.name)) add('warn', 'R10-name-leak', `prompt 出現角色名「${ch.name}」(引擎 prompt-hygiene 會當錯;描述性名字可以留,但要預期被擋)`);
|
|
281
|
+
if (!params.subtitles && !/(全程无字幕|no subtitles)/i.test(prompt)) add('warn', 'R10-subtitles', 'prompt 冇寫「無字幕/no subtitles」');
|
|
282
|
+
|
|
283
|
+
// R11 ambiguity sweep: a whole sentence that names several pictures without saying what each is for
|
|
284
|
+
for (const s of shots) {
|
|
285
|
+
for (const sentence of s.text.split(/[。;;\n]/)) {
|
|
286
|
+
const body = sentence.replace(/^\s*(?:Shot|镜头|鏡頭)\s*\d+\s*\([^)]*\)\s*:?/, '');
|
|
287
|
+
const labels = body.match(/@image\d+/g) || [];
|
|
288
|
+
if (labels.length >= 2 && !BIND_WORDS.test(body.replace(/@image\d+/g, '')) && body.length > 40) {
|
|
289
|
+
add('warn', 'R11-ambiguous-clause', `鏡頭 ${s.k}「${body.trim().slice(0, 44)}…」一句有 ${labels.length} 張圖但冇逐張講用途 — 拆開寫`);
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
// ── report ─────────────────────────────────────────────────────────────────
|
|
295
|
+
const errors = issues.filter((x) => x.level === 'error');
|
|
296
|
+
const warns = issues.filter((x) => x.level === 'warn');
|
|
297
|
+
if (AS_JSON) {
|
|
298
|
+
console.log(JSON.stringify({ segment: SEGMENT, shots: shots.length, cuts: cuts.length, plan: plan.imgs, issues }, null, 2));
|
|
299
|
+
} else {
|
|
300
|
+
console.log(`\n== prompt-audit · ${SEGMENT} ==`);
|
|
301
|
+
console.log(`refs (derived order): ${plan.imgs.map((r) => `${r.label}=${r.role}:${r.entity}`).join(' ')}`);
|
|
302
|
+
console.log(`shots in prompt: ${shots.length} · cuts in storyboard: ${cuts.length} · images declared: ${labelPositions.size}\n`);
|
|
303
|
+
for (const x of errors) console.log(`❌ [${x.code}] ${x.msg}`);
|
|
304
|
+
for (const x of warns) console.log(`⚠️ [${x.code}] ${x.msg}`);
|
|
305
|
+
if (!issues.length) console.log('✅ 冇發現引用綁定問題');
|
|
306
|
+
console.log(`\n${errors.length} error(s), ${warns.length} warning(s)`);
|
|
307
|
+
}
|
|
308
|
+
process.exit(errors.length ? 1 : 0);
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
# Reference binding — 參考圖綁定
|
|
2
|
+
|
|
3
|
+
A video prompt is **one string** read by a model that has never seen the storyboard, the project
|
|
4
|
+
or the canvas. It cannot tell `@image2` from `@image3`, cannot tell the room from a prop, and
|
|
5
|
+
defaults to whatever it saw in the previous shot for anything the shot does not name. So the
|
|
6
|
+
picture plan has to be written twice: once as a legend that says **what each picture is**, and once
|
|
7
|
+
inside every shot that depends on it.
|
|
8
|
+
|
|
9
|
+
Gate: `ref-binding` (stage `storyboard`, sheets mode). Proofreader for text that is not in the
|
|
10
|
+
project file: `prompt-audit.mjs` (shipped in `reference/`).
|
|
11
|
+
|
|
12
|
+
## The six roles — and what may not be copied from each
|
|
13
|
+
|
|
14
|
+
| Role | Legend says | Take | Explicitly NOT take |
|
|
15
|
+
| --- | --- | --- | --- |
|
|
16
|
+
| 場景 environment | `@image1` 係邊個場景 | 佈局、材質、磨損、比例 | 人物(場景圖本身冇人) |
|
|
17
|
+
| 光影 lighting | `@image5` 係光影參考 | 光比、反差、色溫、光源位置 | 構圖、人物、衣著 |
|
|
18
|
+
| 人物 character | `@image2` 係邊個人 | 面容、髮型、衣著 | 其他鏡頭嘅表情/姿勢 |
|
|
19
|
+
| 道具 prop | `@image4` 係邊件道具 | 外形、材質、尺寸、標記 | 枱面、背景、手 |
|
|
20
|
+
| 瞬間 moment | `@image6` 係「撞擊一瞬間」 | 打光方向、反差、剪影形狀 | 背景細節、其他鏡頭嘅走位 |
|
|
21
|
+
| 風格 style | `@image7` 係風格板 | 質感、顆粒、調色 | 題材、人物、構圖 |
|
|
22
|
+
|
|
23
|
+
Two consequences the model actually obeys:
|
|
24
|
+
|
|
25
|
+
- **一張圖一行。** 兩張人物圖寫在同一句(`@image2、@image3 是人物參考圖`)= 兩張圖冇分別 = 面孔互換。
|
|
26
|
+
- **唔係人物嘅圖,一定要寫「唔照」。** 光影圖/瞬間圖如果唔寫「只照光比,不要照它的構圖與人物」,
|
|
27
|
+
模型會連圖裡面嘅人一齊抄落去。
|
|
28
|
+
|
|
29
|
+
## Legend — good and bad
|
|
30
|
+
|
|
31
|
+
```
|
|
32
|
+
✗ @image2、@image3 是人物參考圖,照他們的面容、髮型與衣著
|
|
33
|
+
✗ @image4 is the character sheet of one person in this segment — match face, hair and clothes exactly
|
|
34
|
+
```
|
|
35
|
+
|
|
36
|
+
```
|
|
37
|
+
✓ @image2 是女主角三視圖(二十五六歲,齊蔭 bob 頭、oversized 黑 tee、白波鞋):只照面容、髮型、衣著
|
|
38
|
+
✓ @image3 是男主角三視圖(二十七八歲,豎起黑髮、小鬍子、白 tee):只照面容、髮型、衣著
|
|
39
|
+
✓ @image1 是車廂場景(右軚電動車、近黑、中控屏微光):只照空間、材質、磨損,場景圖裡沒有人
|
|
40
|
+
✓ @image4 是白衣女鬼服裝與妝容參考:濕透白袍、長濕黑髮、赤腳
|
|
41
|
+
✓ @image5 是車廂光影參考:只照光比、反差、色溫、光源位置,不要照它的構圖與人物
|
|
42
|
+
✓ @image6 是「車撞女鬼一瞬間」:只照打光方向、反差與剪影形狀,不要照它的背景
|
|
43
|
+
✓ @image7 是風格板:只照質感、顆粒、調色
|
|
44
|
+
```
|
|
45
|
+
|
|
46
|
+
Every character line must carry at least two facts from the character bible (age / gender / hair /
|
|
47
|
+
clothes), because that is the only thing that makes two sheets distinguishable.
|
|
48
|
+
|
|
49
|
+
## Shot binding — the shot names what it depends on
|
|
50
|
+
|
|
51
|
+
```
|
|
52
|
+
✓ 鏡頭 1(…):@image2 坐直指住屏幕,@image3 單手扶軚伸手去點…
|
|
53
|
+
✓ 鏡頭 4(…):@image4 走出馬路正中間(照 @image6 的剪影與打光)…
|
|
54
|
+
✓ 鏡頭 8(…):@image4 的白臉貼喺玻璃外;屏幕上的導航界面照 @image5 的 UI
|
|
55
|
+
✓ 整段都在 @image1 的空間裡:佈局、材質與舊痕不變,不要重新設計場景。
|
|
56
|
+
```
|
|
57
|
+
|
|
58
|
+
- 每個有角色/道具嘅鏡頭,**逐個 label 寫一次**;唔係寫喺 legend 就當夠。
|
|
59
|
+
- 場景 label 每段講一次就夠(「整段都在 @image1 的空間裡」)。
|
|
60
|
+
- Handheld / 行車感 / 鏡頭語言呢類**全段共通**嘅指令,用獨立一段寫,唔好混入逐鏡描述。
|
|
61
|
+
- Hand-written production prompts: run `prompt-audit.mjs` before generation; it reports unbound
|
|
62
|
+
people and props per shot, indistinguishable legend lines, unused pictures, and refs that are not
|
|
63
|
+
in the derived plan (so the canvas will renumber them).
|
|
64
|
+
|
|
65
|
+
```bash
|
|
66
|
+
node reference/prompt-audit.mjs --project <project> --ep 1 --segment E01-02 --prompt prompt.txt
|
|
67
|
+
```
|
|
68
|
+
|
|
69
|
+
## Ref budget
|
|
70
|
+
|
|
71
|
+
- **≤ 4 pictures per segment** unless every extra picture has a role from the table above.
|
|
72
|
+
- More than 3 people in one shot → every person in that shot is named; a group sheet still needs
|
|
73
|
+
the individual labels if faces must be right.
|
|
74
|
+
- The engine caps a segment by model (`minimax-h3-ref` 9, `seedance-2.5-ref` 30, `wan-3.0-ref` 10);
|
|
75
|
+
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## Checklist before generating
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1. 每張圖有一行 legend,寫明係邊個/邊件/邊度/邊種參考。
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2. 兩張人物圖唔會讀起來一樣(年齡、性別、髮型、衣著至少兩樣)。
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3. 非人物圖有「唔照」句。
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4. 場景每段講一次;每個出場人物、每件道具喺自己嘅鏡頭有 label。
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5. 額外接嘅圖(光影/瞬間/風格)寫入 `segment.refOverride`,否則 canvas 一接線全部編號會移。
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6. `$SD validate --stage storyboard` 綠;或者 `prompt-audit.mjs` 零 error。
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| `maxVideoRefs` / `maxAudioRefs` | per mode | how many clip / voice references the model takes; set them lower to tighten, never higher |
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| `lookPhraseZh` | empty | the same look phrase in the drama's language, gated in a **Chinese** prompt (`wan`) where the English `lookPhrase` would be both out of place and extra length for the content filter to judge |
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| `speechLeadSeconds` | 0.5 | added to a cut's dialogue seconds before the fit check — the mouth opens after the cut starts; also where a line starts in the `full` soundtrack prompt |
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| `audioTrack` | `post` | where the soundtrack is made. **`post`** (the default): the clips carry dialogue, ambience and in-picture sfx but **no music** (`No music.` / `non_diegetic_music: N/A` / `无配乐`) and no `post: true` sfx — music and sound design cannot carry across separately generated segments, so they are made once over the **edited episode**, on its timecode (`prompt score E01`, then
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| `audioTrack` | `post` | where the soundtrack is made. **`post`** (the default): the clips carry dialogue, ambience and in-picture sfx but **no music** (`No music.` / `non_diegetic_music: N/A` / `无配乐`) and no `post: true` sfx — music and sound design cannot carry across separately generated segments, so they are made once over the **edited episode**, on its timecode (`prompt score E01`, then `../short-drama-sound/reference/mix-over-video.md`); no per-segment audio node. `bed` (ambience + sfx + timed music, no voices) / `full` (the bed plus every line in the connected `@Audio1..3` voices — at most three speakers): a Seed Audio node per segment, music in the clip prompt. `none`: no soundtrack work |
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| `foregroundLevel` | `medium`; `high` for 唯美 / 美感优先 (`composition: art-first`, `cinematography: sweet-romance` or `costume-idol`, a genre naming 唯美 or 美感) | how often a cut shoots past a foreground, measured across the episode: `low` up to 25 % of the cuts, `medium` 25–50 %, `high` 50 % or more (gate `photography`; `--foreground` at init). Which cuts: `stage-storyboard.md` |
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| `scoreFps` | 24 | frame rate `prompt score` writes SMPTE `HH:MM:SS:FF` at (`--fps` overrides); set it to the edit's real fps |
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| `subtitles` | false | `true` drops the subtitles-off sentence requirement from the prompts |
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| `turnSeconds` | 30 | the longest stretch allowed between turn points — the hook, every beat marked `turn: true`, the 爽点 and the cliff |
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| `maxConsecutiveLines` | 3 | line beats in a row without an action beat between them |
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| `minActionRatio` | 0.35 | action beats ÷ line beats over an episode with ≥ 5 lines (谈话+行动) |
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| `dialogueReview` | `required` | `required`: every episode's lines are reviewed against the `w-film-dialogue-editor` guide of their 语体 before the storyboard (gate `dialogue-review`); `off`: no review — only when the user asks |
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| `maxLineWords` / `maxNameCallsPerScene` | 20 / 2 | English registers only: words per line, and how often another character is addressed by name in one scene (advisory) |
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| `charsPerSecond` / `actionSeconds` | 4.5 / 2.5 | script duration math: a line takes `nonWhitespaceChars ÷ charsPerSecond` s, an action beat takes `actionSeconds` |
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```json
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{
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"id": "S01", "name": "便利店店内", "primary": true, "reusePlan": "",
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"summary": "设计意图…", "anchors": [{ "name": "闪烁的关东煮灯箱", "desc": "…" }],
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"summary": "设计意图…", "condition": "lived-in", "conditionReason": "这家店每晚都在营业,是用旧了而不是残破", "anchors": [{ "name": "闪烁的关东煮灯箱", "desc": "…" }],
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"lighting": [{ "state": "凌晨冷白光", "prompt": "…" }],
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"image": { "prompt": "…", "negativePrompt": "…", "sheet": "…", "tags": [] },
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episodes it appears in), `image.*` (`imagePromptLang`, **empty scene — negative prompt
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must ban people**), `variantOf` + `changes` for variants of a parent scene.
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`wji.nodes.lighting` / `wji.assets.lighting` are keyed by lighting `state`.
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`condition` is `new`, `lived-in` or `worn`, and `conditionReason` says why the story gives it
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that condition — the same two fields are required on every prop. Realism is materials, light and
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detail, not wear. A luxury interior, a set just built, a prop the organisers have just issued,
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and every national or regional flag are `new` and accurate. Anchors follow the condition: do not
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add peeling paint, rust or fading by default. Only `worn` may ban `brand-new` or `showroom-clean`
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in `negativePrompt`. A `new` asset fails when an anchor or prompt says worn, rust, faded, chipped,
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torn, frayed, peeling, stain, 殘舊, 生鏽, 褪色 or 剝落.
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### props[]
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```json
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{
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"id": "P01", "name": "旧监控硬盘", "function": "全剧悬念核心:里面到底录了什么",
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"beatIds": ["B02"], "scale": "handheld", "summary": "…",
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"beatIds": ["B02"], "scale": "handheld", "summary": "…", "condition": "worn", "conditionReason": "三年前的硬盘,标签撕掉、接口生锈",
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"anchors": [{ "name": "…", "desc": "…" }], "states": [{ "state": "封在防静电袋里", "prompt": "…" }],
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"relatedScenes": ["S01"], "carriedBy": ["林小夏"],
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"image": { "prompt": "…", "negativePrompt": "…", "sheet": "…", "tags": [] },
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| `flow[].turn` | `true` on a beat that brings new information, an obstacle, a counter or a choice; the `rhythm` gate measures hook → turns → 爽点 → cliff against `turnSeconds` |
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| `scenes[].sceneId` / `lighting` / `characters` / `props` | must exist in `project.json`; `lighting` must be a state of that scene |
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| `flow[]` | alternating **action beats** `{action}` (narrative, one thing per beat, **common actions only**, no quotes) and **line beats** `{speaker, line, delivery?}`; `speaker` ∈ scene `characters` or `VO` (an off-screen voice: it gets no `@audio` reference, the prompt calls it off-screen and keeps every visible mouth closed while it speaks); `line` ≤ `maxLineChars` non-whitespace characters; `delivery` names nobody when the video prompt carries it (a Chinese `wan` prompt, or an English delivery) — gate `beat-flow` |
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| `dialogueReview` | the 对白校对 record (gate `dialogue-review`, required unless `params.dialogueReview: off`), seeded by `seed dialogue`: `{ level: 轻修 \| 中修 \| 重修, guides: ["lang-zh-hk.md", …] (every speaker's 语体 guide of `w-film-dialogue-editor`), diagnosis: { goal, conflict, subtext, voice, rhythm }, rows: [{ scene, beat, speaker, original, issue, revised, reason, note, delivery? }] (one per line beat, 1-based positions; `revised` must equal the script's line — `apply dialogue` writes it; `note` a playable action), selfCheck: [{ item, ok, note }] (the guide's 自检清单, ≥ 3) }` |
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Duration: `Σ lines (chars ÷ charsPerSecond) + Σ actions × actionSeconds`.
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| `motion` | `{ trigger, action, result }` — cue, one visible state chain, landing (or `hold`); English unless the prompt language is Chinese; no names, no inferred states, ≤ 3 hand verbs — gate `motion` |
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| `cameraNote` | `{ motivation, trigger, path, endFraming }` on any move (`motivation` ∈ `reveal / pressure / alignment / relationship / transition / stillness`), `{ hold }` on a `Static Shot` — gate `motion` |
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| `frame` | English prompt for the moment: composition, this moment's positions and poses, the size phrase, the style's `framePhrase` (`photorealistic cinematic film still` / `cinematic film still` / `hand-painted anime film still`), **and verbatim** the camera phrase (`shot on an ARRI ALEXA Mini LF with a Zeiss Supreme Prime 75mm at T1.5`), the light-direction phrase and the foreground, and under a `cinematography` preset also its `framePhrase` and the `light.source`; **no names** — identity comes from the sheet references |
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| `prompt` | the video prompt, shape by `params.video` (below); gate `prompt-hygiene` (no `…`, no ids / paths / notes, subtitles off unless `params.subtitles`, H3 lips-closed clause, sheets-mode `@imageK` per shot) |
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| `prompt` | the video prompt, shape by `params.video` (below); gate `prompt-hygiene` (no `…`, no ids / paths / notes, subtitles off unless `params.subtitles`, H3 lips-closed clause, sheets-mode `@imageK` per shot) and gate `ref-binding` (one legend line per picture saying **what** it is — a person by age / hair / clothes from the bible, a room by its name, a prop by its name; every non-person picture carries a *take only … / not its composition or its people* clause; every prop and person is bound by its label again inside its own shot; the room is named once per segment; no connected picture unused; sheets-mode picture cap) |
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| `segments[].axis` | `{ between: [C01, C02], workingSide, screenLeft, screenRight }`, required when two or more people appear in the segment |
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| `segments[].grammar` / `exceptions` | `grammar` (a string or an array) says how the segment is cut — `drama` · `action` · `faceslap` · `comedy`; missing, it is `params.grammar`; the old `action: true` means `action`. Each grammar's rules apply (gates `grammar`, `action`, `faceslap`, `comedy`; advisory `action-advice`, `grammar-advice`) and the prompt carries each grammar's line. `exceptions: [{ rule, reason }]` waives one rule for this segment when the user asks — rules `open-wide` `one-move` `impact-reaction` `no-graphic` `reveal-insert` `reaction-chain` `punchline-reaction` `setup-first` (the old `actionExceptions` still works) |
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| `cuts[].idle` | sheets mode: `{ <id>: "shifts her weight" }`, a small motion in place for a person other than the one carrying the action, or `"still"` (breathing and blinking only). In a cut with two or more visible people, all but one need one (gate `idle-motion`) |
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| `cuts[].ots` | the person whose shoulder is near the lens in an over-the-shoulder; `characters` holds both people; counts as a foreground; that person needs no `eyeline` |
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| `segments[].sound` | `{ ambience, sfx: [{ cut, event, post? }], music }` — ambience identical across a scene's segments; `music` is `N/A`, an intent string, or `{ intent, cues: [{ at: <cut number \| "10.5s">, do: enter \| swell \| duck \| drop \| silence \| out, note }] }` — gate `sound`. An sfx with `post: true` is **sound design outside the story world** (stinger, riser, whoosh, impact hit, reverse cymbal) — never in the clip prompt, made over the edit. In `audioTrack: post` the `music` is the **spotting intent** for the episode score: it never enters the clip, and `prompt score E01` lays it, the post sfx, the lines and the scene beds on the episode timeline. In `bed` / `full`, `prompt audio E01-01` derives the segment's Seed Audio soundtrack prompt from it (timecoded `[start s:end s]` ambience / sfx / music, plus the lines with `--full`) — gate `audio-track` |
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| `wji.assets.edit` / `wji.assets.mix` (episode) | `audioTrack: post` only — the locked edit of the episode (clips cut together, no music) and the final mixed episode (edit + score + sound design). `manifest` asks for the edit once every clip is bound, then for the mix |
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| `segments[].refOverride[]` | optional — the Director pins this segment's **picture** references instead of the derived set (environment, people, props): `[{ entity, asset?: "sheet" \| "headshot" \| "lighting:<state>", faceOf?, why?, use?, zh? }]` in the order they will be connected (`@image1…`). `faceOf: "C01"` says this picture supplies that character's face, so their lines bind to it even when a body sheet of theirs comes later. Voices and the previous clip are still appended after the pictures. An empty array means "derived" |
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| `segments[].refOverride[]` | optional — the Director pins this segment's **picture** references instead of the derived set (environment, people, props): `[{ entity, asset?: "sheet" \| "headshot" \| "lighting:<state>", role?, faceOf?, why?, take?, takeZh?, notTake?, use?, zh? }]` in the order they will be connected (`@image1…`). `role` is `environment` · `lighting` · `character` · `prop` · `moment` · `style`; `take` / `notTake` write the legend line for a reference that is not simply the place, a person or the prop — e.g. `{ role: "lighting", take: "only its light ratios, contrast and colour temperature", notTake: "its composition and its people" }` renders as *take only what it is for, not its composition and its people* (gate `ref-binding` requires the negative clause on every non-person picture). `use` / `zh` override the whole line. `faceOf: "C01"` says this picture supplies that character's face, so their lines bind to it even when a body sheet of theirs comes later. Voices and the previous clip are still appended after the pictures. An empty array means "derived" |
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| `storyboard.visualPlans[]` | `{ sceneIndex, turn, alignment, pressure, progression, rhythm, landing, sound }` for the 爽点 scene and the cliff scene (seeded) — gate `visual-plan` |
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| `props[].textPolicy` | optional `{ mode: readable \| symbolic \| blank, text }` — gate `text-policy` |
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**`bible.speech` is the source of the voice.** `voice.pace` / `videoDirection` and every line's
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`delivery` are written from `rhythm`, `silence` and `forbiddenWords`; `seed script` prints them in
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the `seedNote` and `render dialogue` puts them beside each line for the
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the `seedNote` and `render dialogue` puts them beside each line for the dialogue review.
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## Image prompts (English, always)
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the speakers' `render character` — the bible's `speech` is where the lines come from** (see
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`dialogue-craft.md`). Delete `seedNote` when the scenes are written.
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`seedNote.dialogue` points at the user's dialogue skill, **`w-film-dialogue-editor`** (installed
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beside this one): the revision framework, the language guide of every 语体 in the episode
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(`lang-zh-hk.md`, `lang-zh-cn.md`, `lang-zh-tw.md`, `lang-zh-hk-mandarin.md`, `lang-zh-period.md`,
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`lang-en.md`) and, per speaker, the corpus query for someone of their age:
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```bash
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node <skills>/w-film-dialogue-editor/scripts/ref.mjs --lang zh-hk list --age young --limit 30
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node <skills>/w-film-dialogue-editor/scripts/ref.mjs --lang zh-hk search 搞掂 # one word
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```
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Read the guide before writing the first line and pull phrasing from the corpus — particles, slang,
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swearing levels and trade talk come from there, never from memory. The corpus is a vocabulary of
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real usage, not lines to paste: a line still grows from the person and the moment.
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## Hard rules (all gated)
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1. **The duration budget is the wall.** Lines cost `chars ÷ 4.5` s, action beats 2.5 s; the
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| omniscience | lines explain everything | move information into action and delivery |
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| flat ending | ends calm | last beat becomes the cliff, even just a whistle |
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##
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## Dialogue review — required after the script (`dialogue-review`)
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A script is not done when its structural gates are green: every line is then reviewed against the
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语体 guide, the way `w-film-dialogue-editor` reviews a scene, and the review is kept in the episode.
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The storyboard stage cannot start until it is (`validate --stage storyboard` runs the script gates
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too). `params.dialogueReview: off` skips it — only when the user asks.
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```bash
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node {baseDir}/scripts/short-drama.mjs seed <project> dialogue --ep 1 # dialogueReview: one row per line + the guides to read
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node {baseDir}/scripts/short-drama.mjs apply <project> dialogue --ep 1 # write the revised lines (and deliveries) into the flow
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node {baseDir}/scripts/short-drama.mjs validate <project> --stage script --ep 1
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node {baseDir}/scripts/short-drama.mjs render <project> dialogue --ep 1 # the filled 对白校对 table
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```
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`
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the
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1. **Read** the framework (`references/dialogue_revision_framework.md`) and the guide of every 语体
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`seed dialogue` prints; query the corpus for each speaker it lists.
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2. **Diagnose the episode first** (`diagnosis`: `goal` 场面目标, `conflict` 主要冲突, `subtext` 潜台词核心,
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`voice` 角色声音问题, `rhythm` 节奏问题) and pick `level` 轻修 / 中修 / 重修. A scene with no goal,
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obstacle or turn is a script problem — fix the beats, not the words.
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3. **Every row**: `issue` (the problem, or `无:<why it stands>`), `revised` (the new line, or the
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same line), `reason` when it changed, `note` — the 导演/演员提示 as a playable action
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("你不是解释,你是在逼对方认错"), never a mood (自然一点 / 生气 are refused). A row may set
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`delivery` to replace the beat's parenthetical.
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4. **`selfCheck`**: the guide's 自检清单, item by item (`{ item, ok, note }`, at least three); an
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item that fails says why it stands or the lines are fixed. `lang-zh-hk.md` has no section called
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自检: for 粤语 the checklist is its §九 (书面中文 → 港式粤语 and the 三个硬指标) plus the skill's
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`SKILL.md` 品质检查.
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5. `apply dialogue`, then re-validate — a shorter or longer line moves the duration and the dialogue
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fit downstream.
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Editing a line later reopens it: the gate compares every row's `revised` with the script, so a
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changed line fails until it is reviewed again. `seed dialogue` re-run keeps the rows of unchanged
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lines and opens only the moved ones (`--force` resets them all). Cutting or adding a line is done in
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the flow first, then re-seed.
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147
|
+
The gate checks: a review exists, the level, all five diagnosis fields, the guide of every speaker's
|
|
148
|
+
语体 listed in `guides`, one row per line and none for a beat that is not a line, the revision
|
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149
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+
applied, an issue on every row, a reason on every change, a playable note on every row, and the
|
|
150
|
+
self-check. `render dialogue` prints the filled table — append it to the screenplay dataset under
|
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151
|
+
`## 对白校对`; `render script`'s 创作自检 gains the row 对白是否已按语体 guide 逐句校对.
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105
152
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106
153
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## Sync
|
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107
154
|
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@@ -115,7 +162,7 @@ wji fs set <id> --merge content=@/tmp/E01-script.md --merge viewMode=content --m
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115
162
|
## Gates
|
|
116
163
|
|
|
117
164
|
`script-shape` · `beat-flow` · `duration` · `hook-cliff` · `beats-claimed` · `script-design` ·
|
|
118
|
-
`rhythm` · `filmable` · `dialogue-register` (advisory).
|
|
165
|
+
`rhythm` · `filmable` · `dialogue-review` · `dialogue-register` (advisory).
|
|
119
166
|
|
|
120
167
|
`render script` writes the reference's episode format — `△(from-to秒)` action lines with the
|
|
121
168
|
seconds derived, `角色(delivery):line`, `【爽点标记】` after the 爽点, `【钩子标记】` at the end — and
|