@vpmedia/phaser 1.15.0 → 1.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (290) hide show
  1. package/README.md +3 -3
  2. package/package.json +6 -5
  3. package/src/index.js +15 -18
  4. package/src/phaser/core/animation.js +114 -6
  5. package/src/phaser/core/animation_manager.js +102 -10
  6. package/src/phaser/core/animation_parser.js +6 -19
  7. package/src/phaser/core/array_set.js +59 -5
  8. package/src/phaser/core/cache.js +307 -6
  9. package/src/phaser/core/const.js +107 -4
  10. package/src/phaser/core/device.js +3 -6
  11. package/src/phaser/core/device_util.js +3 -16
  12. package/src/phaser/core/dom.js +127 -29
  13. package/src/phaser/core/event_manager.js +128 -6
  14. package/src/phaser/core/factory.js +69 -34
  15. package/src/phaser/core/frame.js +43 -6
  16. package/src/phaser/core/frame_data.js +55 -5
  17. package/src/phaser/core/frame_util.js +7 -12
  18. package/src/phaser/core/game.js +35 -7
  19. package/src/phaser/core/input.js +133 -17
  20. package/src/phaser/core/input_handler.js +243 -43
  21. package/src/phaser/core/input_mouse.js +70 -5
  22. package/src/phaser/core/input_mspointer.js +40 -9
  23. package/src/phaser/core/input_pointer.js +88 -17
  24. package/src/phaser/core/input_touch.js +42 -5
  25. package/src/phaser/core/loader.js +303 -101
  26. package/src/phaser/core/loader_parser.js +2 -10
  27. package/src/phaser/core/raf.js +16 -5
  28. package/src/phaser/core/scale_manager.js +204 -39
  29. package/src/phaser/core/scene.js +24 -5
  30. package/src/phaser/core/scene_manager.js +81 -11
  31. package/src/phaser/core/signal.js +88 -11
  32. package/src/phaser/core/signal_binding.js +35 -15
  33. package/src/phaser/core/sound.js +99 -10
  34. package/src/phaser/core/sound_manager.js +89 -13
  35. package/src/phaser/core/sound_sprite.js +20 -5
  36. package/src/phaser/core/stage.js +43 -7
  37. package/src/phaser/core/time.js +67 -5
  38. package/src/phaser/core/timer.js +107 -30
  39. package/src/phaser/core/timer_event.js +11 -6
  40. package/src/phaser/core/tween.js +124 -30
  41. package/src/phaser/core/tween_data.js +42 -18
  42. package/src/phaser/core/tween_easing.js +1 -8
  43. package/src/phaser/core/tween_manager.js +47 -5
  44. package/src/phaser/core/world.js +9 -6
  45. package/src/phaser/display/bitmap_text.js +91 -10
  46. package/src/phaser/display/button.js +63 -12
  47. package/src/phaser/display/canvas/buffer.js +16 -6
  48. package/src/phaser/display/canvas/graphics.js +1 -13
  49. package/src/phaser/display/canvas/masker.js +0 -6
  50. package/src/phaser/display/canvas/pool.js +0 -7
  51. package/src/phaser/display/canvas/renderer.js +28 -8
  52. package/src/phaser/display/canvas/tinter.js +4 -43
  53. package/src/phaser/display/canvas/util.js +0 -6
  54. package/src/phaser/display/display_object.js +192 -20
  55. package/src/phaser/display/graphics.js +161 -26
  56. package/src/phaser/display/graphics_data.js +14 -6
  57. package/src/phaser/display/graphics_data_util.js +2 -8
  58. package/src/phaser/display/group.js +82 -9
  59. package/src/phaser/display/image.js +87 -9
  60. package/src/phaser/display/sprite_batch.js +3 -8
  61. package/src/phaser/display/sprite_util.js +3 -23
  62. package/src/phaser/display/text.js +331 -31
  63. package/src/phaser/display/webgl/abstract_filter.js +8 -7
  64. package/src/phaser/display/webgl/base_texture.js +20 -12
  65. package/src/phaser/display/webgl/blend_manager.js +14 -7
  66. package/src/phaser/display/webgl/earcut.js +4 -23
  67. package/src/phaser/display/webgl/earcut_node.js +6 -7
  68. package/src/phaser/display/webgl/fast_sprite_batch.js +34 -11
  69. package/src/phaser/display/webgl/filter_manager.js +25 -7
  70. package/src/phaser/display/webgl/filter_texture.js +21 -22
  71. package/src/phaser/display/webgl/graphics.js +5 -28
  72. package/src/phaser/display/webgl/graphics_data.js +10 -7
  73. package/src/phaser/display/webgl/mask_manager.js +0 -6
  74. package/src/phaser/display/webgl/render_texture.js +33 -21
  75. package/src/phaser/display/webgl/renderer.js +38 -11
  76. package/src/phaser/display/webgl/shader/complex.js +10 -6
  77. package/src/phaser/display/webgl/shader/fast.js +10 -6
  78. package/src/phaser/display/webgl/shader/normal.js +23 -32
  79. package/src/phaser/display/webgl/shader/primitive.js +10 -6
  80. package/src/phaser/display/webgl/shader/strip.js +10 -6
  81. package/src/phaser/display/webgl/shader_manager.js +18 -6
  82. package/src/phaser/display/webgl/sprite_batch.js +41 -8
  83. package/src/phaser/display/webgl/stencil_manager.js +28 -6
  84. package/src/phaser/display/webgl/texture.js +28 -15
  85. package/src/phaser/display/webgl/texture_util.js +0 -6
  86. package/src/phaser/display/webgl/util.js +0 -7
  87. package/src/phaser/geom/circle.js +123 -18
  88. package/src/phaser/geom/ellipse.js +39 -18
  89. package/src/phaser/geom/line.js +148 -16
  90. package/src/phaser/geom/matrix.js +73 -6
  91. package/src/phaser/geom/point.js +152 -6
  92. package/src/phaser/geom/polygon.js +42 -14
  93. package/src/phaser/geom/rectangle.js +233 -6
  94. package/src/phaser/geom/rounded_rectangle.js +10 -6
  95. package/src/phaser/geom/util/circle.js +3 -9
  96. package/src/phaser/geom/util/ellipse.js +0 -7
  97. package/src/phaser/geom/util/line.js +5 -14
  98. package/src/phaser/geom/util/matrix.js +1 -7
  99. package/src/phaser/geom/util/point.js +0 -6
  100. package/src/phaser/geom/util/polygon.js +1 -7
  101. package/src/phaser/geom/util/rectangle.js +1 -7
  102. package/src/phaser/geom/util/rounded_rectangle.js +1 -7
  103. package/src/phaser/util/math.js +3 -21
  104. package/types/index.d.ts +2 -1
  105. package/types/index.d.ts.map +1 -1
  106. package/types/phaser/core/animation.d.ts +126 -13
  107. package/types/phaser/core/animation.d.ts.map +1 -1
  108. package/types/phaser/core/animation_manager.d.ts +121 -19
  109. package/types/phaser/core/animation_manager.d.ts.map +1 -1
  110. package/types/phaser/core/animation_parser.d.ts +6 -5
  111. package/types/phaser/core/animation_parser.d.ts.map +1 -1
  112. package/types/phaser/core/array_set.d.ts +67 -13
  113. package/types/phaser/core/array_set.d.ts.map +1 -1
  114. package/types/phaser/core/cache.d.ts +365 -69
  115. package/types/phaser/core/cache.d.ts.map +1 -1
  116. package/types/phaser/core/const.d.ts +143 -40
  117. package/types/phaser/core/const.d.ts.map +1 -1
  118. package/types/phaser/core/device.d.ts +0 -5
  119. package/types/phaser/core/device.d.ts.map +1 -1
  120. package/types/phaser/core/device_util.d.ts +1 -1
  121. package/types/phaser/core/device_util.d.ts.map +1 -1
  122. package/types/phaser/core/dom.d.ts +119 -0
  123. package/types/phaser/core/dom.d.ts.map +1 -1
  124. package/types/phaser/core/event_manager.d.ts +127 -0
  125. package/types/phaser/core/event_manager.d.ts.map +1 -1
  126. package/types/phaser/core/factory.d.ts +75 -8
  127. package/types/phaser/core/factory.d.ts.map +1 -1
  128. package/types/phaser/core/frame.d.ts +64 -21
  129. package/types/phaser/core/frame.d.ts.map +1 -1
  130. package/types/phaser/core/frame_data.d.ts +61 -9
  131. package/types/phaser/core/frame_data.d.ts.map +1 -1
  132. package/types/phaser/core/frame_util.d.ts +10 -8
  133. package/types/phaser/core/frame_util.d.ts.map +1 -1
  134. package/types/phaser/core/game.d.ts +40 -6
  135. package/types/phaser/core/game.d.ts.map +1 -1
  136. package/types/phaser/core/input.d.ts +143 -15
  137. package/types/phaser/core/input.d.ts.map +1 -1
  138. package/types/phaser/core/input_handler.d.ts +258 -25
  139. package/types/phaser/core/input_handler.d.ts.map +1 -1
  140. package/types/phaser/core/input_mouse.d.ts +62 -14
  141. package/types/phaser/core/input_mouse.d.ts.map +1 -1
  142. package/types/phaser/core/input_mspointer.d.ts +51 -17
  143. package/types/phaser/core/input_mspointer.d.ts.map +1 -1
  144. package/types/phaser/core/input_pointer.d.ts +99 -14
  145. package/types/phaser/core/input_pointer.d.ts.map +1 -1
  146. package/types/phaser/core/input_touch.d.ts +53 -16
  147. package/types/phaser/core/input_touch.d.ts.map +1 -1
  148. package/types/phaser/core/loader.d.ts +299 -28
  149. package/types/phaser/core/loader.d.ts.map +1 -1
  150. package/types/phaser/core/loader_parser.d.ts.map +1 -1
  151. package/types/phaser/core/raf.d.ts +19 -9
  152. package/types/phaser/core/raf.d.ts.map +1 -1
  153. package/types/phaser/core/scale_manager.d.ts +208 -13
  154. package/types/phaser/core/scale_manager.d.ts.map +1 -1
  155. package/types/phaser/core/scene.d.ts +21 -5
  156. package/types/phaser/core/scene.d.ts.map +1 -1
  157. package/types/phaser/core/scene_manager.d.ts +90 -10
  158. package/types/phaser/core/scene_manager.d.ts.map +1 -1
  159. package/types/phaser/core/signal.d.ts +93 -9
  160. package/types/phaser/core/signal.d.ts.map +1 -1
  161. package/types/phaser/core/signal_binding.d.ts +34 -5
  162. package/types/phaser/core/signal_binding.d.ts.map +1 -1
  163. package/types/phaser/core/sound.d.ts +111 -14
  164. package/types/phaser/core/sound.d.ts.map +1 -1
  165. package/types/phaser/core/sound_manager.d.ts +97 -11
  166. package/types/phaser/core/sound_manager.d.ts.map +1 -1
  167. package/types/phaser/core/sound_sprite.d.ts +22 -8
  168. package/types/phaser/core/sound_sprite.d.ts.map +1 -1
  169. package/types/phaser/core/stage.d.ts +32 -3
  170. package/types/phaser/core/stage.d.ts.map +1 -1
  171. package/types/phaser/core/time.d.ts +73 -6
  172. package/types/phaser/core/time.d.ts.map +1 -1
  173. package/types/phaser/core/timer.d.ts +108 -7
  174. package/types/phaser/core/timer.d.ts.map +1 -1
  175. package/types/phaser/core/timer_event.d.ts +13 -7
  176. package/types/phaser/core/timer_event.d.ts.map +1 -1
  177. package/types/phaser/core/tween.d.ts +124 -4
  178. package/types/phaser/core/tween.d.ts.map +1 -1
  179. package/types/phaser/core/tween_data.d.ts +41 -2
  180. package/types/phaser/core/tween_data.d.ts.map +1 -1
  181. package/types/phaser/core/tween_easing.d.ts +0 -5
  182. package/types/phaser/core/tween_easing.d.ts.map +1 -1
  183. package/types/phaser/core/tween_manager.d.ts +49 -2
  184. package/types/phaser/core/tween_manager.d.ts.map +1 -1
  185. package/types/phaser/core/world.d.ts +9 -1
  186. package/types/phaser/core/world.d.ts.map +1 -1
  187. package/types/phaser/display/bitmap_text.d.ts +84 -7
  188. package/types/phaser/display/bitmap_text.d.ts.map +1 -1
  189. package/types/phaser/display/button.d.ts +65 -8
  190. package/types/phaser/display/button.d.ts.map +1 -1
  191. package/types/phaser/display/canvas/buffer.d.ts +20 -4
  192. package/types/phaser/display/canvas/buffer.d.ts.map +1 -1
  193. package/types/phaser/display/canvas/graphics.d.ts.map +1 -1
  194. package/types/phaser/display/canvas/masker.d.ts.map +1 -1
  195. package/types/phaser/display/canvas/pool.d.ts +0 -6
  196. package/types/phaser/display/canvas/pool.d.ts.map +1 -1
  197. package/types/phaser/display/canvas/renderer.d.ts +29 -2
  198. package/types/phaser/display/canvas/renderer.d.ts.map +1 -1
  199. package/types/phaser/display/canvas/tinter.d.ts.map +1 -1
  200. package/types/phaser/display/canvas/util.d.ts.map +1 -1
  201. package/types/phaser/display/display_object.d.ts +195 -8
  202. package/types/phaser/display/display_object.d.ts.map +1 -1
  203. package/types/phaser/display/graphics.d.ts +132 -6
  204. package/types/phaser/display/graphics.d.ts.map +1 -1
  205. package/types/phaser/display/graphics_data.d.ts +15 -1
  206. package/types/phaser/display/graphics_data.d.ts.map +1 -1
  207. package/types/phaser/display/graphics_data_util.d.ts +3 -2
  208. package/types/phaser/display/graphics_data_util.d.ts.map +1 -1
  209. package/types/phaser/display/group.d.ts +80 -10
  210. package/types/phaser/display/group.d.ts.map +1 -1
  211. package/types/phaser/display/image.d.ts +72 -6
  212. package/types/phaser/display/image.d.ts.map +1 -1
  213. package/types/phaser/display/sprite_batch.d.ts +4 -3
  214. package/types/phaser/display/sprite_batch.d.ts.map +1 -1
  215. package/types/phaser/display/sprite_util.d.ts.map +1 -1
  216. package/types/phaser/display/text.d.ts +366 -46
  217. package/types/phaser/display/text.d.ts.map +1 -1
  218. package/types/phaser/display/webgl/abstract_filter.d.ts +8 -6
  219. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  220. package/types/phaser/display/webgl/base_texture.d.ts +20 -1
  221. package/types/phaser/display/webgl/base_texture.d.ts.map +1 -1
  222. package/types/phaser/display/webgl/blend_manager.d.ts +11 -6
  223. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  224. package/types/phaser/display/webgl/earcut.d.ts.map +1 -1
  225. package/types/phaser/display/webgl/earcut_node.d.ts +9 -9
  226. package/types/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  227. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +33 -6
  228. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  229. package/types/phaser/display/webgl/filter_manager.d.ts +22 -6
  230. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  231. package/types/phaser/display/webgl/filter_texture.d.ts +21 -3
  232. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  233. package/types/phaser/display/webgl/graphics.d.ts.map +1 -1
  234. package/types/phaser/display/webgl/graphics_data.d.ts +10 -6
  235. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  236. package/types/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  237. package/types/phaser/display/webgl/render_texture.d.ts +30 -3
  238. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -1
  239. package/types/phaser/display/webgl/renderer.d.ts +41 -4
  240. package/types/phaser/display/webgl/renderer.d.ts.map +1 -1
  241. package/types/phaser/display/webgl/shader/complex.d.ts +10 -0
  242. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  243. package/types/phaser/display/webgl/shader/fast.d.ts +10 -0
  244. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  245. package/types/phaser/display/webgl/shader/normal.d.ts +20 -0
  246. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  247. package/types/phaser/display/webgl/shader/primitive.d.ts +10 -0
  248. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  249. package/types/phaser/display/webgl/shader/strip.d.ts +10 -0
  250. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  251. package/types/phaser/display/webgl/shader_manager.d.ts +15 -0
  252. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  253. package/types/phaser/display/webgl/sprite_batch.d.ts +37 -0
  254. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  255. package/types/phaser/display/webgl/stencil_manager.d.ts +25 -0
  256. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  257. package/types/phaser/display/webgl/texture.d.ts +21 -0
  258. package/types/phaser/display/webgl/texture.d.ts.map +1 -1
  259. package/types/phaser/display/webgl/texture_util.d.ts.map +1 -1
  260. package/types/phaser/display/webgl/util.d.ts +0 -6
  261. package/types/phaser/display/webgl/util.d.ts.map +1 -1
  262. package/types/phaser/geom/circle.d.ts +131 -9
  263. package/types/phaser/geom/circle.d.ts.map +1 -1
  264. package/types/phaser/geom/ellipse.d.ts +43 -5
  265. package/types/phaser/geom/ellipse.d.ts.map +1 -1
  266. package/types/phaser/geom/line.d.ts +159 -13
  267. package/types/phaser/geom/line.d.ts.map +1 -1
  268. package/types/phaser/geom/matrix.d.ts +85 -11
  269. package/types/phaser/geom/matrix.d.ts.map +1 -1
  270. package/types/phaser/geom/point.d.ts +170 -18
  271. package/types/phaser/geom/point.d.ts.map +1 -1
  272. package/types/phaser/geom/polygon.d.ts +45 -5
  273. package/types/phaser/geom/polygon.d.ts.map +1 -1
  274. package/types/phaser/geom/rectangle.d.ts +253 -20
  275. package/types/phaser/geom/rectangle.d.ts.map +1 -1
  276. package/types/phaser/geom/rounded_rectangle.d.ts +11 -1
  277. package/types/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  278. package/types/phaser/geom/util/circle.d.ts +3 -3
  279. package/types/phaser/geom/util/circle.d.ts.map +1 -1
  280. package/types/phaser/geom/util/ellipse.d.ts +0 -6
  281. package/types/phaser/geom/util/ellipse.d.ts.map +1 -1
  282. package/types/phaser/geom/util/line.d.ts +5 -5
  283. package/types/phaser/geom/util/line.d.ts.map +1 -1
  284. package/types/phaser/geom/util/matrix.d.ts.map +1 -1
  285. package/types/phaser/geom/util/point.d.ts.map +1 -1
  286. package/types/phaser/geom/util/polygon.d.ts.map +1 -1
  287. package/types/phaser/geom/util/rectangle.d.ts.map +1 -1
  288. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  289. package/types/phaser/util/math.d.ts +0 -5
  290. package/types/phaser/util/math.d.ts.map +1 -1
@@ -1,13 +1,15 @@
1
- /**
2
- * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
3
- * @author Andras Csizmadia <andras@vpmedia.hu>
4
- * @author Richard Davey <rich@photonstorm.com>
5
- */
6
1
  import { Point } from '../geom/point';
7
2
  import { GROUP } from './const';
8
3
  import { distance } from '../util/math';
4
+ import { Pointer } from './input_pointer';
5
+ import { Rectangle } from '../geom/rectangle';
6
+ import { DisplayObject } from '../display/display_object';
9
7
 
10
8
  export class InputHandler {
9
+ /**
10
+ * TBD.
11
+ * @param sprite
12
+ */
11
13
  constructor(sprite) {
12
14
  this.sprite = sprite;
13
15
  this.game = sprite.game;
@@ -69,6 +71,12 @@ export class InputHandler {
69
71
  });
70
72
  }
71
73
 
74
+ /**
75
+ * TBD.
76
+ * @param {number} priority - TBD.
77
+ * @param {boolean} useHandCursor - TBD.
78
+ * @returns {DisplayObject} TBD.
79
+ */
72
80
  start(priority = 0, useHandCursor = false) {
73
81
  // Turning on
74
82
  if (this.enabled === false) {
@@ -102,6 +110,9 @@ export class InputHandler {
102
110
  return this.sprite;
103
111
  }
104
112
 
113
+ /**
114
+ * TBD.
115
+ */
105
116
  addedToGroup() {
106
117
  if (this._dragPhase) {
107
118
  return;
@@ -111,6 +122,9 @@ export class InputHandler {
111
122
  }
112
123
  }
113
124
 
125
+ /**
126
+ * TBD.
127
+ */
114
128
  removedFromGroup() {
115
129
  if (this._dragPhase) {
116
130
  return;
@@ -123,6 +137,9 @@ export class InputHandler {
123
137
  }
124
138
  }
125
139
 
140
+ /**
141
+ * TBD.
142
+ */
126
143
  reset() {
127
144
  this.enabled = false;
128
145
  for (let i = 0; i < 10; i += 1) {
@@ -144,6 +161,9 @@ export class InputHandler {
144
161
  }
145
162
  }
146
163
 
164
+ /**
165
+ * TBD.
166
+ */
147
167
  stop() {
148
168
  if (this.enabled) {
149
169
  this.enabled = false;
@@ -151,6 +171,9 @@ export class InputHandler {
151
171
  }
152
172
  }
153
173
 
174
+ /**
175
+ * TBD.
176
+ */
154
177
  destroy() {
155
178
  if (this.sprite) {
156
179
  if (this._setHandCursor) {
@@ -166,6 +189,13 @@ export class InputHandler {
166
189
  }
167
190
  }
168
191
 
192
+ /**
193
+ * TBD.
194
+ * @param {number} highestID - TBD.
195
+ * @param {number} highestRenderID - TBD.
196
+ * @param {boolean} includePixelPerfect - TBD.
197
+ * @returns {boolean} TBD.
198
+ */
169
199
  validForInput(highestID, highestRenderID, includePixelPerfect = true) {
170
200
  if (
171
201
  !this.enabled ||
@@ -180,43 +210,79 @@ export class InputHandler {
180
210
  if (!includePixelPerfect && (this.pixelPerfectClick || this.pixelPerfectOver)) {
181
211
  return false;
182
212
  }
183
- if (
184
- this.priorityID > highestID ||
185
- (this.priorityID === highestID && this.sprite.renderOrderID > highestRenderID)
186
- ) {
213
+ if (this.priorityID > highestID || (this.priorityID === highestID && this.sprite.renderOrderID > highestRenderID)) {
187
214
  return true;
188
215
  }
189
216
  return false;
190
217
  }
191
218
 
219
+ /**
220
+ * TBD.
221
+ * @returns {boolean} TBD.
222
+ */
192
223
  isPixelPerfect() {
193
224
  return this.pixelPerfectClick || this.pixelPerfectOver;
194
225
  }
195
226
 
227
+ /**
228
+ * TBD.
229
+ * @param {number} pointerId - TBD.
230
+ * @returns {number} TBD.
231
+ */
196
232
  pointerX(pointerId = 0) {
197
233
  return this._pointerData[pointerId].x;
198
234
  }
199
235
 
236
+ /**
237
+ * TBD.
238
+ * @param {number} pointerId - TBD.
239
+ * @returns {number} TBD.
240
+ */
200
241
  pointerY(pointerId = 0) {
201
242
  return this._pointerData[pointerId].y;
202
243
  }
203
244
 
245
+ /**
246
+ * TBD.
247
+ * @param {number} pointerId - TBD.
248
+ * @returns {boolean} TBD.
249
+ */
204
250
  pointerDown(pointerId = 0) {
205
251
  return this._pointerData[pointerId].isDown;
206
252
  }
207
253
 
254
+ /**
255
+ * TBD.
256
+ * @param {number} pointerId - TBD.
257
+ * @returns {boolean} TBD.
258
+ */
208
259
  pointerUp(pointerId = 0) {
209
260
  return this._pointerData[pointerId].isUp;
210
261
  }
211
262
 
263
+ /**
264
+ * TBD.
265
+ * @param {number} pointerId - TBD.
266
+ * @returns {number} TBD.
267
+ */
212
268
  pointerTimeDown(pointerId = 0) {
213
269
  return this._pointerData[pointerId].timeDown;
214
270
  }
215
271
 
272
+ /**
273
+ * TBD.
274
+ * @param {number} pointerId - TBD.
275
+ * @returns {number} TBD.
276
+ */
216
277
  pointerTimeUp(pointerId = 0) {
217
278
  return this._pointerData[pointerId].timeUp;
218
279
  }
219
280
 
281
+ /**
282
+ * TBD.
283
+ * @param {number} pointerId - TBD.
284
+ * @returns {boolean} TBD.
285
+ */
220
286
  pointerOver(pointerId) {
221
287
  if (!this.enabled) {
222
288
  return false;
@@ -232,6 +298,11 @@ export class InputHandler {
232
298
  return this._pointerData[pointerId].isOver;
233
299
  }
234
300
 
301
+ /**
302
+ * TBD.
303
+ * @param {number} pointerId - TBD.
304
+ * @returns {boolean} TBD.
305
+ */
235
306
  pointerOut(pointerId) {
236
307
  if (!this.enabled) {
237
308
  return false;
@@ -246,19 +317,40 @@ export class InputHandler {
246
317
  return this._pointerData[pointerId].isOut;
247
318
  }
248
319
 
320
+ /**
321
+ * TBD.
322
+ * @param {number} pointerId - TBD.
323
+ * @returns {number} TBD.
324
+ */
249
325
  pointerTimeOver(pointerId = 0) {
250
326
  return this._pointerData[pointerId].timeOver;
251
327
  }
252
328
 
329
+ /**
330
+ * TBD.
331
+ * @param {number} pointerId - TBD.
332
+ * @returns {number} TBD.
333
+ */
253
334
  pointerTimeOut(pointerId = 0) {
254
335
  return this._pointerData[pointerId].timeOut;
255
336
  }
256
337
 
338
+ /**
339
+ * TBD.
340
+ * @param {number} pointerId - TBD.
341
+ * @returns {boolean} TBD.
342
+ */
257
343
  pointerDragged(pointerId = 0) {
258
344
  return this._pointerData[pointerId].isDragged;
259
345
  }
260
346
 
261
- checkPointerDown(pointer = 0, fastTest = false) {
347
+ /**
348
+ * TBD.
349
+ * @param {Pointer} pointer - TBD.
350
+ * @param {boolean} fastTest - TBD.
351
+ * @returns {boolean} TBD.
352
+ */
353
+ checkPointerDown(pointer, fastTest = false) {
262
354
  if (
263
355
  !pointer.isDown ||
264
356
  !this.enabled ||
@@ -281,7 +373,13 @@ export class InputHandler {
281
373
  return false;
282
374
  }
283
375
 
284
- checkPointerOver(pointer = 0, fastTest = false) {
376
+ /**
377
+ * TBD.
378
+ * @param {Pointer} pointer - TBD.
379
+ * @param {boolean} fastTest - TBD.
380
+ * @returns {boolean} TBD.
381
+ */
382
+ checkPointerOver(pointer, fastTest = false) {
285
383
  if (
286
384
  !this.enabled ||
287
385
  !this.sprite ||
@@ -303,6 +401,13 @@ export class InputHandler {
303
401
  return false;
304
402
  }
305
403
 
404
+ /**
405
+ * TBD.
406
+ * @param {number} x - TBD.
407
+ * @param {number} y - TBD.
408
+ * @param {Pointer} pointer - TBD.
409
+ * @returns {boolean} TBD.
410
+ */
306
411
  checkPixel(x, y, pointer) {
307
412
  // Grab a pixel from our image into the hitCanvas and then test it
308
413
  if (this.sprite.texture.baseTexture.source) {
@@ -338,17 +443,7 @@ export class InputHandler {
338
443
  this._dx = x;
339
444
  this._dy = y;
340
445
  this.game.input.hitContext.clearRect(0, 0, 1, 1);
341
- this.game.input.hitContext.drawImage(
342
- this.sprite.texture.baseTexture.source,
343
- x,
344
- y,
345
- 1,
346
- 1,
347
- 0,
348
- 0,
349
- 1,
350
- 1
351
- );
446
+ this.game.input.hitContext.drawImage(this.sprite.texture.baseTexture.source, x, y, 1, 1, 0, 0, 1, 1);
352
447
  const rgb = this.game.input.hitContext.getImageData(0, 0, 1, 1);
353
448
  if (rgb.data[3] >= this.pixelPerfectAlpha) {
354
449
  return true;
@@ -357,6 +452,11 @@ export class InputHandler {
357
452
  return false;
358
453
  }
359
454
 
455
+ /**
456
+ * TBD.
457
+ * @param {Pointer} pointer - TBD.
458
+ * @returns {boolean} TBD.
459
+ */
360
460
  update(pointer) {
361
461
  if (this.sprite === null || this.sprite.parent === undefined) {
362
462
  // Abort. We've been destroyed.
@@ -369,8 +469,7 @@ export class InputHandler {
369
469
  if (this._pendingDrag) {
370
470
  if (!this._dragDistancePass) {
371
471
  this._dragDistancePass =
372
- distance(pointer.x, pointer.y, this.downPoint.x, this.downPoint.y) >=
373
- this.dragDistanceThreshold;
472
+ distance(pointer.x, pointer.y, this.downPoint.x, this.downPoint.y) >= this.dragDistanceThreshold;
374
473
  }
375
474
  if (this._dragDistancePass && this._dragTimePass) {
376
475
  this.startDrag(pointer);
@@ -390,6 +489,11 @@ export class InputHandler {
390
489
  return false;
391
490
  }
392
491
 
492
+ /**
493
+ * TBD.
494
+ * @param {Pointer} pointer - TBD.
495
+ * @param {boolean} silent - TBD.
496
+ */
393
497
  _pointerOverHandler(pointer, silent) {
394
498
  if (this.sprite === null) {
395
499
  // Abort. We've been destroyed.
@@ -416,7 +520,12 @@ export class InputHandler {
416
520
  }
417
521
  }
418
522
 
419
- _pointerOutHandler(pointer, silent) {
523
+ /**
524
+ * TBD.
525
+ * @param {Pointer} pointer - TBD.
526
+ * @param {boolean} silent - TBD.
527
+ */
528
+ _pointerOutHandler(pointer, silent = false) {
420
529
  if (this.sprite === null) {
421
530
  // Abort. We've been destroyed.
422
531
  return;
@@ -437,6 +546,10 @@ export class InputHandler {
437
546
  }
438
547
  }
439
548
 
549
+ /**
550
+ * TBD.
551
+ * @param {Pointer} pointer - TBD.
552
+ */
440
553
  _touchedHandler(pointer) {
441
554
  if (this.sprite === null) {
442
555
  // Abort. We've been destroyed.
@@ -485,6 +598,10 @@ export class InputHandler {
485
598
  }
486
599
  }
487
600
 
601
+ /**
602
+ * TBD.
603
+ * @param {Pointer} pointer - TBD.
604
+ */
488
605
  dragTimeElapsed(pointer) {
489
606
  this._dragTimePass = true;
490
607
  if (this._pendingDrag && this.sprite) {
@@ -494,6 +611,10 @@ export class InputHandler {
494
611
  }
495
612
  }
496
613
 
614
+ /**
615
+ * TBD.
616
+ * @param {Pointer} pointer - TBD.
617
+ */
497
618
  _releasedHandler(pointer) {
498
619
  if (this.sprite === null) {
499
620
  // Abort. We've been destroyed.
@@ -511,8 +632,7 @@ export class InputHandler {
511
632
  if (this.sprite && this.sprite.events) {
512
633
  if (
513
634
  !this.dragStopBlocksInputUp ||
514
- (this.dragStopBlocksInputUp &&
515
- !(this.draggable && this.isDragged && this._draggedPointerID === pointer.id))
635
+ (this.dragStopBlocksInputUp && !(this.draggable && this.isDragged && this._draggedPointerID === pointer.id))
516
636
  ) {
517
637
  this.sprite.events.onInputUp$dispatch(this.sprite, pointer, isOver);
518
638
  }
@@ -539,6 +659,12 @@ export class InputHandler {
539
659
  }
540
660
  }
541
661
 
662
+ /**
663
+ * TBD.
664
+ * @param {Pointer} pointer - TBD.
665
+ * @param {boolean} fromStart - TBD.
666
+ * @returns {boolean} TBD.
667
+ */
542
668
  updateDrag(pointer, fromStart = false) {
543
669
  if (pointer.isUp) {
544
670
  this.stopDrag(pointer);
@@ -569,39 +695,55 @@ export class InputHandler {
569
695
  (this.snapOffsetY % this.snapY);
570
696
  this.snapPoint.set(this.sprite.x, this.sprite.y);
571
697
  }
572
- this.sprite.events.onDragUpdate.dispatch(
573
- this.sprite,
574
- pointer,
575
- px,
576
- py,
577
- this.snapPoint,
578
- fromStart
579
- );
698
+ this.sprite.events.onDragUpdate.dispatch(this.sprite, pointer, px, py, this.snapPoint, fromStart);
580
699
  return true;
581
700
  }
582
701
 
702
+ /**
703
+ * TBD.
704
+ * @param {number} pointerId - TBD.
705
+ * @param {number} delay - TBD.
706
+ * @returns {boolean} TBD.
707
+ */
583
708
  justOver(pointerId = 0, delay = 500) {
584
709
  return this._pointerData[pointerId].isOver && this.overDuration(pointerId) < delay;
585
710
  }
586
711
 
712
+ /**
713
+ * TBD.
714
+ * @param {number} pointerId - TBD.
715
+ * @param {number} delay - TBD.
716
+ * @returns {boolean} TBD.
717
+ */
587
718
  justOut(pointerId = 0, delay = 500) {
588
- return (
589
- this._pointerData[pointerId].isOut &&
590
- this.game.time.time - this._pointerData[pointerId].timeOut < delay
591
- );
719
+ return this._pointerData[pointerId].isOut && this.game.time.time - this._pointerData[pointerId].timeOut < delay;
592
720
  }
593
721
 
722
+ /**
723
+ * TBD.
724
+ * @param {number} pointerId - TBD.
725
+ * @param {number} delay - TBD.
726
+ * @returns {boolean} TBD.
727
+ */
594
728
  justPressed(pointerId = 0, delay = 500) {
595
729
  return this._pointerData[pointerId].isDown && this.downDuration(pointerId) < delay;
596
730
  }
597
731
 
732
+ /**
733
+ * TBD.
734
+ * @param {number} pointerId - TBD.
735
+ * @param {number} delay - TBD.
736
+ * @returns {boolean} TBD.
737
+ */
598
738
  justReleased(pointerId = 0, delay = 500) {
599
- return (
600
- this._pointerData[pointerId].isUp &&
601
- this.game.time.time - this._pointerData[pointerId].timeUp < delay
602
- );
739
+ return this._pointerData[pointerId].isUp && this.game.time.time - this._pointerData[pointerId].timeUp < delay;
603
740
  }
604
741
 
742
+ /**
743
+ * TBD.
744
+ * @param {number} pointerId - TBD.
745
+ * @returns {number} TBD.
746
+ */
605
747
  overDuration(pointerId = 0) {
606
748
  if (this._pointerData[pointerId].isOver) {
607
749
  return this.game.time.time - this._pointerData[pointerId].timeOver;
@@ -609,6 +751,11 @@ export class InputHandler {
609
751
  return -1;
610
752
  }
611
753
 
754
+ /**
755
+ * TBD.
756
+ * @param {number} pointerId - TBD.
757
+ * @returns {number} TBD.
758
+ */
612
759
  downDuration(pointerId = 0) {
613
760
  if (this._pointerData[pointerId].isDown) {
614
761
  return this.game.time.time - this._pointerData[pointerId].timeDown;
@@ -616,6 +763,15 @@ export class InputHandler {
616
763
  return -1;
617
764
  }
618
765
 
766
+ /**
767
+ * TBD.
768
+ * @param {boolean} lockCenter - TBD.
769
+ * @param {boolean} bringToTop - TBD.
770
+ * @param {boolean} pixelPerfect - TBD.
771
+ * @param {number} alphaThreshold - TBD.
772
+ * @param {Rectangle} boundsRect - TBD.
773
+ * @param {DisplayObject} boundsSprite - TBD.
774
+ */
619
775
  enableDrag(
620
776
  lockCenter = false,
621
777
  bringToTop = false,
@@ -639,6 +795,9 @@ export class InputHandler {
639
795
  }
640
796
  }
641
797
 
798
+ /**
799
+ * TBD.
800
+ */
642
801
  disableDrag() {
643
802
  if (this._pointerData) {
644
803
  for (let i = 0; i < 10; i += 1) {
@@ -651,6 +810,10 @@ export class InputHandler {
651
810
  this._pendingDrag = false;
652
811
  }
653
812
 
813
+ /**
814
+ * TBD.
815
+ * @param {Pointer} pointer - TBD.
816
+ */
654
817
  startDrag(pointer) {
655
818
  const x = this.sprite.x;
656
819
  const y = this.sprite.y;
@@ -678,6 +841,11 @@ export class InputHandler {
678
841
  this._pendingDrag = false;
679
842
  }
680
843
 
844
+ /**
845
+ * TBD.
846
+ * @param {number} x - TBD.
847
+ * @returns {number} TBD.
848
+ */
681
849
  globalToLocalX(x) {
682
850
  if (this.scaleLayer) {
683
851
  x -= this.game.scale.grid.boundsFluid.x;
@@ -686,6 +854,11 @@ export class InputHandler {
686
854
  return x;
687
855
  }
688
856
 
857
+ /**
858
+ * TBD.
859
+ * @param {number} y - TBD.
860
+ * @returns {number} TBD.
861
+ */
689
862
  globalToLocalY(y) {
690
863
  if (this.scaleLayer) {
691
864
  y -= this.game.scale.grid.boundsFluid.y;
@@ -694,6 +867,10 @@ export class InputHandler {
694
867
  return y;
695
868
  }
696
869
 
870
+ /**
871
+ * TBD.
872
+ * @param {Pointer} pointer - TBD.
873
+ */
697
874
  stopDrag(pointer) {
698
875
  this.isDragged = false;
699
876
  this._draggedPointerID = -1;
@@ -714,11 +891,25 @@ export class InputHandler {
714
891
  }
715
892
  }
716
893
 
894
+ /**
895
+ * TBD.
896
+ * @param {boolean} allowHorizontal - TBD.
897
+ * @param {boolean} allowVertical - TBD.
898
+ */
717
899
  setDragLock(allowHorizontal = true, allowVertical = true) {
718
900
  this.allowHorizontalDrag = allowHorizontal;
719
901
  this.allowVerticalDrag = allowVertical;
720
902
  }
721
903
 
904
+ /**
905
+ * TBD.
906
+ * @param {number} snapX - TBD.
907
+ * @param {number} snapY - TBD.
908
+ * @param {boolean} onDrag - TBD.
909
+ * @param {boolean} onRelease - TBD.
910
+ * @param {number} snapOffsetX - TBD.
911
+ * @param {number} snapOffsetY - TBD.
912
+ */
722
913
  enableSnap(snapX, snapY, onDrag = true, onRelease = false, snapOffsetX = 0, snapOffsetY = 0) {
723
914
  this.snapX = snapX;
724
915
  this.snapY = snapY;
@@ -728,11 +919,17 @@ export class InputHandler {
728
919
  this.snapOnRelease = onRelease;
729
920
  }
730
921
 
922
+ /**
923
+ * TBD.
924
+ */
731
925
  disableSnap() {
732
926
  this.snapOnDrag = false;
733
927
  this.snapOnRelease = false;
734
928
  }
735
929
 
930
+ /**
931
+ * TBD.
932
+ */
736
933
  checkBoundsRect() {
737
934
  if (this.sprite.left < this.boundsRect.left) {
738
935
  this.sprite.x = this.boundsRect.x + this.sprite.offsetX;
@@ -746,6 +943,9 @@ export class InputHandler {
746
943
  }
747
944
  }
748
945
 
946
+ /**
947
+ * TBD.
948
+ */
749
949
  checkBoundsSprite() {
750
950
  if (this.sprite.left < this.boundsSprite.left) {
751
951
  this.sprite.x = this.boundsSprite.left + this.sprite.offsetX;