@vpmedia/phaser 1.124.0 → 1.125.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +305 -309
- package/dist/index.js.map +1 -1
- package/dist/phaser/core/animation_parser.d.ts.map +1 -1
- package/dist/phaser/core/dom.d.ts.map +1 -1
- package/dist/phaser/core/frame_data.d.ts.map +1 -1
- package/dist/phaser/core/loader.d.ts.map +1 -1
- package/dist/phaser/core/scale_manager.d.ts.map +1 -1
- package/dist/phaser/core/sound.d.ts.map +1 -1
- package/dist/phaser/core/sound_manager.d.ts.map +1 -1
- package/dist/phaser/core/tween.d.ts.map +1 -1
- package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
- package/dist/phaser/display/display_object.d.ts +2 -2
- package/dist/phaser/display/display_object.d.ts.map +1 -1
- package/dist/phaser/display/graphics.d.ts +1 -1
- package/dist/phaser/display/graphics.d.ts.map +1 -1
- package/dist/phaser/display/group.d.ts.map +1 -1
- package/dist/phaser/display/image.d.ts.map +1 -1
- package/dist/phaser/display/text.d.ts.map +1 -1
- package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
- package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
- package/dist/phaser/geom/rectangle.d.ts.map +1 -1
- package/dist/phaser/geom/util/circle.d.ts.map +1 -1
- package/dist/phaser/geom/util/point.d.ts.map +1 -1
- package/dist/phaser/util/math.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/phaser/core/animation.ts +7 -7
- package/src/phaser/core/animation_manager.ts +2 -2
- package/src/phaser/core/animation_parser.ts +11 -15
- package/src/phaser/core/array_set.ts +2 -2
- package/src/phaser/core/cache.ts +4 -4
- package/src/phaser/core/device_util.ts +4 -4
- package/src/phaser/core/dom.ts +23 -19
- package/src/phaser/core/frame_data.ts +2 -5
- package/src/phaser/core/game.ts +12 -12
- package/src/phaser/core/input.ts +2 -2
- package/src/phaser/core/input_handler.ts +13 -13
- package/src/phaser/core/input_mouse.ts +4 -4
- package/src/phaser/core/input_pointer.ts +1 -1
- package/src/phaser/core/loader.ts +38 -50
- package/src/phaser/core/scale_manager.ts +10 -9
- package/src/phaser/core/scene_manager.ts +2 -2
- package/src/phaser/core/signal.ts +2 -2
- package/src/phaser/core/sound.ts +25 -32
- package/src/phaser/core/sound_manager.ts +12 -16
- package/src/phaser/core/sound_sprite.ts +1 -1
- package/src/phaser/core/stage.ts +3 -3
- package/src/phaser/core/timer.ts +1 -1
- package/src/phaser/core/tween.ts +6 -11
- package/src/phaser/display/bitmap_text.ts +3 -3
- package/src/phaser/display/button.ts +12 -12
- package/src/phaser/display/canvas/graphics.ts +2 -2
- package/src/phaser/display/canvas/pool.ts +3 -3
- package/src/phaser/display/canvas/renderer.ts +6 -5
- package/src/phaser/display/canvas/tinter.ts +1 -1
- package/src/phaser/display/canvas/util.ts +2 -2
- package/src/phaser/display/display_object.ts +13 -14
- package/src/phaser/display/graphics.test.ts +2 -2
- package/src/phaser/display/graphics.ts +9 -11
- package/src/phaser/display/group.ts +10 -9
- package/src/phaser/display/image.ts +7 -6
- package/src/phaser/display/sprite_util.ts +1 -1
- package/src/phaser/display/text.ts +35 -44
- package/src/phaser/display/webgl/abstract_filter.ts +1 -1
- package/src/phaser/display/webgl/earcut.ts +46 -42
- package/src/phaser/display/webgl/graphics.ts +1 -1
- package/src/phaser/display/webgl/renderer.ts +3 -3
- package/src/phaser/display/webgl/shader/normal.ts +6 -6
- package/src/phaser/display/webgl/shader_manager.ts +1 -1
- package/src/phaser/display/webgl/sprite_batch.ts +2 -2
- package/src/phaser/display/webgl/texture.ts +2 -1
- package/src/phaser/display/webgl/util.ts +3 -3
- package/src/phaser/geom/polygon.ts +2 -2
- package/src/phaser/geom/rectangle.ts +1 -2
- package/src/phaser/geom/util/circle.ts +6 -10
- package/src/phaser/geom/util/point.ts +5 -7
- package/src/phaser/util/math.ts +2 -3
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@@ -8,10 +8,11 @@ import { Node } from './earcut_node.js';
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export function sortLinked(list: Node | null): Node | null {
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let numMerges;
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let inSize = 1;
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let sorted = list;
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do {
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let p: Node | null =
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let p: Node | null = sorted;
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let tail: Node | null = null;
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-
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sorted = null;
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numMerges = 0;
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while (p) {
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numMerges += 1;
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@@ -55,7 +56,7 @@ export function sortLinked(list: Node | null): Node | null {
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if (tail) {
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tail.nextZ = e;
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} else {
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-
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sorted = e;
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}
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e.prevZ = tail;
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tail = e;
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}
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inSize *= 2;
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} while (numMerges > 1);
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return
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return sorted;
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}
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/**
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@@ -91,17 +92,17 @@ export function compareX(a: Node, b: Node): number {
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*/
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export function zOrder(x: number, y: number, minX: number, minY: number, size: number): number {
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// coords are transformed into non-negative 15-bit integer range
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return
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let ix = (32_767 * (x - minX)) / size;
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let iy = (32_767 * (y - minY)) / size;
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ix = (ix | (ix << 8)) & 0x00ff00ff;
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ix = (ix | (ix << 4)) & 0x0f0f0f0f;
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ix = (ix | (ix << 2)) & 0x33333333;
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ix = (ix | (ix << 1)) & 0x55555555;
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iy = (iy | (iy << 8)) & 0x00ff00ff;
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iy = (iy | (iy << 4)) & 0x0f0f0f0f;
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iy = (iy | (iy << 2)) & 0x33333333;
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iy = (iy | (iy << 1)) & 0x55555555;
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return ix | (iy << 1);
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}
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/**
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@@ -446,7 +447,7 @@ export function filterPoints(start: Node | null, end?: Node | null): Node | null
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if (!start) {
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return start;
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}
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end
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let last = end ?? start;
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let p = start;
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let again;
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do {
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@@ -454,7 +455,7 @@ export function filterPoints(start: Node | null, end?: Node | null): Node | null
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if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
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removeNode(p);
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p = p.prev;
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-
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last = p;
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if (p === p.next) {
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return null;
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}
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} else {
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p = p.next;
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}
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-
} while (again || p !==
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return
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} while (again || p !== last);
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return last;
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}
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/**
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}
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queue.sort(compareX);
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// process holes from left to right
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let outer = outerNode;
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for (i = 0; i < queue.length; i += 1) {
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if (!
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return
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if (!outer) {
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return outer;
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}
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eliminateHole(queue[i]!,
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-
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eliminateHole(queue[i]!, outer);
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outer = filterPoints(outer, outer.next);
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}
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return
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return outer;
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}
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/**
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*/
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export function cureLocalIntersections(start: Node, triangles: number[], dim: number): Node {
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let p = start;
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let first = start;
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do {
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const a = p.prev;
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const b = p.next.next;
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removeNode(p);
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removeNode(p.next);
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p = b;
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first = p;
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}
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p = p.next;
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} while (p !==
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} while (p !== first);
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return p;
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}
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if (!ear) {
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return;
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}
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let current = ear;
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// interlink polygon nodes in z-order
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if (
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indexCurve(
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if (pass === undefined && size !== undefined) {
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indexCurve(current, minX, minY, size);
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}
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let stop =
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let stop = current;
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let prev;
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let next;
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// iterate through ears, slicing them one by one
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while (
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({ prev, next } =
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if (size ? isEarHashed(
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while (current.prev !== current.next) {
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({ prev, next } = current);
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if (size === undefined ? isEar(current) : isEarHashed(current, minX, minY, size)) {
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// cut off the triangle
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triangles.push(prev.i / dim);
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triangles.push(
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triangles.push(current.i / dim);
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triangles.push(next.i / dim);
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removeNode(
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removeNode(current);
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continue;
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}
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// try filtering points and slicing again
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earcutLinked(filterPoints(current), triangles, dim, minX, minY, size, 1);
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// if this didn't work, try curing all small self-intersections locally
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} else if (pass === 1) {
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current = cureLocalIntersections(current, triangles, dim);
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earcutLinked(current, triangles, dim, minX, minY, size, 2);
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// as a last resort, try splitting the remaining polygon into two
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} else if (pass === 2) {
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splitEarcut(
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splitEarcut(current, triangles, dim, minX, minY, size);
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}
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break;
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}
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const g = color[1] * alpha;
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const b = color[2] * alpha;
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const triangles = triangulate(points, null, 2);
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}
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const vertPos = verts.length / 6;
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alpha: Boolean(game.config.transparent),
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depth: false,
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failIfMajorPerformanceCaveat: false,
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preserveDrawingBuffer: game.config.preserveDrawingBuffer,
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this.shaderManager.destroy();
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this.spriteBatch.destroy();
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this.filterManager.destroy();
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this.gl.canvas.width = 1;
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this.gl.canvas.height = 1;
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const loseContextExt = this.gl.getExtension('WEBGL_lose_context');
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public mapBlendModes(): void {
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if (globalThis.PhaserRegistry.blendModesWebGL as number[][] | undefined) {
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const { gl } = this;
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public initSampler2D(uniform: SamplerUniform): void {
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const { gl } = this;
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const minFilter = data.minFilter ?? gl.LINEAR;
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let wrapS = data.wrapS ?? gl.CLAMP_TO_EDGE;
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let wrapT = data.wrapT ?? gl.CLAMP_TO_EDGE;
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const format = data.luminance ? gl.LUMINANCE : gl.RGBA;
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if (data.repeat) {
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const format = data.luminance === true ? gl.LUMINANCE : gl.RGBA;
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if (data.repeat === true) {
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}
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, Boolean(data.flipY));
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if (data.width) {
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if (data.width !== undefined) {
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const height = data.height ?? 2;
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const border = data.border ?? 0;
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} else if (uniform.glValueLength === 4) {
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callUniformSetter(uniform.glFunc, gl, uniform.uniformLocation, vector.x, vector.y, vector.z, vector.w);
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} else if (uniform.type === 'sampler2D') {
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if (uniform._init) {
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if (uniform._init === true) {
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gl.activeTexture(glMember(gl, `TEXTURE${this.textureCount}`));
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const { baseTexture } = sampler.value!;
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if (baseTexture._dirty[gl.id]) {
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if (baseTexture._dirty[gl.id] === true) {
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globalThis.PhaserRegistry.INSTANCES[gl.id]?.updateTexture(baseTexture);
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} else {
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// bind the current texture
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@@ -71,7 +71,7 @@ export class WebGLShaderManager {
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|
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71
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for (i = 0; i < this.attribState.length; i += 1) {
|
|
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if (this.attribState[i] !== this.tempAttribState[i]) {
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|
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this.attribState[i] = this.tempAttribState[i];
|
|
74
|
-
if (this.tempAttribState[i]) {
|
|
74
|
+
if (this.tempAttribState[i] === true) {
|
|
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75
|
gl.enableVertexAttribArray(i);
|
|
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76
|
} else {
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gl.disableVertexAttribArray(i);
|
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@@ -266,7 +266,7 @@ export class WebGLSpriteBatch {
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nextBlendMode = sprite.blendMode;
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|
nextShader = sprite.shader ?? this.defaultShader;
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|
blendSwap = currentBlendMode !== nextBlendMode;
|
|
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|
-
shaderSwap =
|
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|
+
shaderSwap = currentShader === null || currentShader._UID !== nextShader._UID;
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|
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let skip = nextTexture.skipRender;
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if (skip && sprite.children.length > 0) {
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skip = false;
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@@ -323,7 +323,7 @@ export class WebGLSpriteBatch {
|
|
|
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}
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|
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324
|
const { gl } = this;
|
|
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325
|
// check if a texture is dirty..
|
|
326
|
-
if (texture._dirty[gl.id]) {
|
|
326
|
+
if (texture._dirty[gl.id] === true) {
|
|
327
327
|
if (!this.renderSession.renderer.updateTexture(texture)) {
|
|
328
328
|
// If updateTexture returns false then we cannot render it, so bail out now
|
|
329
329
|
return;
|
|
@@ -121,7 +121,8 @@ export class Texture {
|
|
|
121
121
|
this.valid = false;
|
|
122
122
|
return;
|
|
123
123
|
}
|
|
124
|
-
this.valid =
|
|
124
|
+
this.valid =
|
|
125
|
+
frame.width !== 0 && frame.height !== 0 && this.baseTexture.source !== null && this.baseTexture.hasLoaded;
|
|
125
126
|
if (this.trim) {
|
|
126
127
|
this.width = this.trim.width;
|
|
127
128
|
this.height = this.trim.height;
|
|
@@ -82,7 +82,7 @@ export const compileShader = (
|
|
|
82
82
|
}
|
|
83
83
|
gl.shaderSource(shader, src);
|
|
84
84
|
gl.compileShader(shader);
|
|
85
|
-
if (
|
|
85
|
+
if (gl.getShaderParameter(shader, gl.COMPILE_STATUS) !== true) {
|
|
86
86
|
getRegistry();
|
|
87
87
|
globalThis.PhaserRegistry.GL_SHADER_INFO_LOG = gl.getShaderInfoLog(shader);
|
|
88
88
|
return null;
|
|
@@ -125,14 +125,14 @@ export const compileProgram = (
|
|
|
125
125
|
|
|
126
126
|
const shaderProgram = gl.createProgram();
|
|
127
127
|
|
|
128
|
-
if (
|
|
128
|
+
if (shaderProgram === null || vertexShader === null || fragmentShader === null) {
|
|
129
129
|
return null;
|
|
130
130
|
}
|
|
131
131
|
gl.attachShader(shaderProgram, vertexShader);
|
|
132
132
|
gl.attachShader(shaderProgram, fragmentShader);
|
|
133
133
|
gl.linkProgram(shaderProgram);
|
|
134
134
|
|
|
135
|
-
if (
|
|
135
|
+
if (gl.getProgramParameter(shaderProgram, gl.LINK_STATUS) !== true) {
|
|
136
136
|
getRegistry();
|
|
137
137
|
globalThis.PhaserRegistry.GL_PROGRAM_INFO_LOG = gl.getProgramInfoLog(shaderProgram);
|
|
138
138
|
}
|
|
@@ -27,7 +27,7 @@ export class Polygon {
|
|
|
27
27
|
this.flattened = false;
|
|
28
28
|
/** @type {number} */
|
|
29
29
|
this.type = GEOM_POLYGON;
|
|
30
|
-
if (points) {
|
|
30
|
+
if (points !== null) {
|
|
31
31
|
this.setTo(points);
|
|
32
32
|
}
|
|
33
33
|
}
|
|
@@ -111,7 +111,7 @@ export class Polygon {
|
|
|
111
111
|
this.area = 0;
|
|
112
112
|
const vertices: Point[] = [];
|
|
113
113
|
this._points = vertices;
|
|
114
|
-
if (points) {
|
|
114
|
+
if (points.length > 0) {
|
|
115
115
|
// If points isn't an array, use arguments as the array
|
|
116
116
|
if (!Array.isArray(points)) {
|
|
117
117
|
console.error('[Polygon] setTo() error, input parameter is not an array', points);
|
|
@@ -59,11 +59,9 @@ export const intersects = (a: Circle, b: Circle): boolean => distance(a.x, a.y,
|
|
|
59
59
|
*/
|
|
60
60
|
export const circumferencePoint = (a: Circle, angle: number, asDegrees = false, output: Point | null = null): Point => {
|
|
61
61
|
const result = output ?? new Point();
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
result.x = a.x + a.radius * Math.cos(angle);
|
|
66
|
-
result.y = a.y + a.radius * Math.sin(angle);
|
|
62
|
+
const radians = asDegrees ? degToRad(angle) : angle;
|
|
63
|
+
result.x = a.x + a.radius * Math.cos(radians);
|
|
64
|
+
result.y = a.y + a.radius * Math.sin(radians);
|
|
67
65
|
return result;
|
|
68
66
|
};
|
|
69
67
|
|
|
@@ -77,11 +75,9 @@ export const circumferencePoint = (a: Circle, angle: number, asDegrees = false,
|
|
|
77
75
|
*/
|
|
78
76
|
export const intersectsPoint = (a: Circle, angle: number, asDegrees = false, output: Point | null = null): Point => {
|
|
79
77
|
const result = output ?? new Point();
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
result.x = a.x + a.radius * Math.cos(angle);
|
|
84
|
-
result.y = a.y + a.radius * Math.sin(angle);
|
|
78
|
+
const radians = asDegrees ? degToRad(angle) : angle;
|
|
79
|
+
result.x = a.x + a.radius * Math.cos(radians);
|
|
80
|
+
result.y = a.y + a.radius * Math.sin(radians);
|
|
85
81
|
return result;
|
|
86
82
|
};
|
|
87
83
|
|
|
@@ -221,13 +221,11 @@ export const rotate = (
|
|
|
221
221
|
asDegrees: boolean,
|
|
222
222
|
dist: number | null | undefined
|
|
223
223
|
): Point => {
|
|
224
|
-
|
|
225
|
-
ang *= Math.PI / 180;
|
|
226
|
-
}
|
|
224
|
+
const radians = asDegrees ? ang * (Math.PI / 180) : ang;
|
|
227
225
|
if (dist === undefined || dist === null) {
|
|
228
226
|
a.subtract(x, y);
|
|
229
|
-
const s = Math.sin(
|
|
230
|
-
const c = Math.cos(
|
|
227
|
+
const s = Math.sin(radians);
|
|
228
|
+
const c = Math.cos(radians);
|
|
231
229
|
const tx = c * a.x - s * a.y;
|
|
232
230
|
const ty = s * a.x + c * a.y;
|
|
233
231
|
a.x = tx + x;
|
|
@@ -273,10 +271,10 @@ export const centroid = (points: Point[], output: Point | null = null): Point =>
|
|
|
273
271
|
*/
|
|
274
272
|
export const parse = (obj: Record<string, unknown>, xProp = 'x', yProp = 'y'): Point => {
|
|
275
273
|
const point = new Point();
|
|
276
|
-
if (obj[xProp]) {
|
|
274
|
+
if (obj[xProp] !== undefined) {
|
|
277
275
|
point.x = Math.trunc(Number(obj[xProp]));
|
|
278
276
|
}
|
|
279
|
-
if (obj[yProp]) {
|
|
277
|
+
if (obj[yProp] !== undefined) {
|
|
280
278
|
point.y = Math.trunc(Number(obj[yProp]));
|
|
281
279
|
}
|
|
282
280
|
return point;
|
package/src/phaser/util/math.ts
CHANGED
|
@@ -63,9 +63,8 @@ export const snapToCeil = (input: number, gap = 0, start = 0): number => {
|
|
|
63
63
|
if (gap === 0) {
|
|
64
64
|
return input;
|
|
65
65
|
}
|
|
66
|
-
input
|
|
67
|
-
|
|
68
|
-
return start + input;
|
|
66
|
+
const offset = gap * Math.ceil((input - start) / gap);
|
|
67
|
+
return start + offset;
|
|
69
68
|
};
|
|
70
69
|
|
|
71
70
|
/** Wraps a value within a range. */
|