@vpmedia/phaser 1.103.0 → 1.104.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/dist/index.js +1035 -18
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +47 -1
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +9 -0
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/cache.d.ts +8 -0
  8. package/dist/phaser/core/cache.d.ts.map +1 -1
  9. package/dist/phaser/core/device.d.ts +23 -0
  10. package/dist/phaser/core/device.d.ts.map +1 -1
  11. package/dist/phaser/core/event_manager.d.ts +16 -0
  12. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  13. package/dist/phaser/core/factory.d.ts +1 -0
  14. package/dist/phaser/core/factory.d.ts.map +1 -1
  15. package/dist/phaser/core/frame_data.d.ts +2 -0
  16. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  17. package/dist/phaser/core/game.d.ts +56 -0
  18. package/dist/phaser/core/game.d.ts.map +1 -1
  19. package/dist/phaser/core/input.d.ts +51 -0
  20. package/dist/phaser/core/input.d.ts.map +1 -1
  21. package/dist/phaser/core/input_handler.d.ts +41 -0
  22. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  23. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  24. package/dist/phaser/core/input_mspointer.d.ts +16 -0
  25. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  26. package/dist/phaser/core/input_pointer.d.ts +44 -0
  27. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  28. package/dist/phaser/core/input_touch.d.ts +17 -0
  29. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  30. package/dist/phaser/core/loader.d.ts +28 -0
  31. package/dist/phaser/core/loader.d.ts.map +1 -1
  32. package/dist/phaser/core/scale_manager.d.ts +55 -0
  33. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  34. package/dist/phaser/core/scene.d.ts +2 -0
  35. package/dist/phaser/core/scene.d.ts.map +1 -1
  36. package/dist/phaser/core/scene_manager.d.ts +15 -0
  37. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  38. package/dist/phaser/core/sound.d.ts +93 -0
  39. package/dist/phaser/core/sound.d.ts.map +1 -1
  40. package/dist/phaser/core/sound_manager.d.ts +17 -0
  41. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  42. package/dist/phaser/core/sound_sprite.d.ts +6 -0
  43. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  44. package/dist/phaser/core/stage.d.ts +4 -0
  45. package/dist/phaser/core/stage.d.ts.map +1 -1
  46. package/dist/phaser/core/time.d.ts +27 -0
  47. package/dist/phaser/core/time.d.ts.map +1 -1
  48. package/dist/phaser/core/timer.d.ts +20 -0
  49. package/dist/phaser/core/timer.d.ts.map +1 -1
  50. package/dist/phaser/core/timer_event.d.ts +9 -0
  51. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  52. package/dist/phaser/core/tween.d.ts +46 -0
  53. package/dist/phaser/core/tween.d.ts.map +1 -1
  54. package/dist/phaser/core/tween_data.d.ts +24 -0
  55. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  56. package/dist/phaser/core/tween_manager.d.ts +4 -0
  57. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  58. package/dist/phaser/display/bitmap_text.d.ts +13 -0
  59. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  60. package/dist/phaser/display/button.d.ts +28 -0
  61. package/dist/phaser/display/button.d.ts.map +1 -1
  62. package/dist/phaser/display/canvas/buffer.d.ts +4 -0
  63. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  64. package/dist/phaser/display/canvas/renderer.d.ts +13 -0
  65. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  66. package/dist/phaser/display/display_object.d.ts +57 -1
  67. package/dist/phaser/display/display_object.d.ts.map +1 -1
  68. package/dist/phaser/display/graphics.d.ts +18 -0
  69. package/dist/phaser/display/graphics.d.ts.map +1 -1
  70. package/dist/phaser/display/graphics_data.d.ts +10 -0
  71. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  72. package/dist/phaser/display/group.d.ts +28 -0
  73. package/dist/phaser/display/group.d.ts.map +1 -1
  74. package/dist/phaser/display/image.d.ts +39 -1
  75. package/dist/phaser/display/image.d.ts.map +1 -1
  76. package/dist/phaser/display/webgl/abstract_filter.d.ts +6 -0
  77. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  78. package/dist/phaser/display/webgl/base_texture.d.ts +12 -0
  79. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  80. package/dist/phaser/display/webgl/blend_manager.d.ts +2 -0
  81. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  82. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +15 -0
  83. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  84. package/dist/phaser/display/webgl/filter_manager.d.ts +3 -0
  85. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  86. package/dist/phaser/display/webgl/filter_texture.d.ts +4 -0
  87. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  88. package/dist/phaser/display/webgl/graphics_data.d.ts +9 -0
  89. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  90. package/dist/phaser/display/webgl/render_texture.d.ts +10 -0
  91. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  92. package/dist/phaser/display/webgl/renderer.d.ts +17 -0
  93. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  94. package/dist/phaser/display/webgl/shader/complex.d.ts +5 -0
  95. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  96. package/dist/phaser/display/webgl/shader/fast.d.ts +6 -0
  97. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  98. package/dist/phaser/display/webgl/shader/normal.d.ts +10 -0
  99. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  100. package/dist/phaser/display/webgl/shader/primitive.d.ts +5 -0
  101. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  102. package/dist/phaser/display/webgl/shader/strip.d.ts +5 -0
  103. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  104. package/dist/phaser/display/webgl/shader_manager.d.ts +10 -0
  105. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  106. package/dist/phaser/display/webgl/sprite_batch.d.ts +16 -0
  107. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  108. package/dist/phaser/display/webgl/stencil_manager.d.ts +3 -0
  109. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  110. package/dist/phaser/display/webgl/texture.d.ts +20 -0
  111. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  112. package/package.json +2 -2
  113. package/src/phaser/core/animation.ts +50 -4
  114. package/src/phaser/core/animation_manager.ts +9 -0
  115. package/src/phaser/core/cache.ts +8 -0
  116. package/src/phaser/core/device.ts +23 -0
  117. package/src/phaser/core/event_manager.ts +16 -0
  118. package/src/phaser/core/factory.ts +1 -0
  119. package/src/phaser/core/frame_data.ts +2 -0
  120. package/src/phaser/core/game.ts +60 -4
  121. package/src/phaser/core/input.ts +51 -0
  122. package/src/phaser/core/input_handler.ts +41 -0
  123. package/src/phaser/core/input_mouse.ts +23 -0
  124. package/src/phaser/core/input_mspointer.ts +16 -0
  125. package/src/phaser/core/input_pointer.ts +44 -0
  126. package/src/phaser/core/input_touch.ts +17 -0
  127. package/src/phaser/core/loader.ts +28 -0
  128. package/src/phaser/core/scale_manager.ts +55 -0
  129. package/src/phaser/core/scene.ts +2 -0
  130. package/src/phaser/core/scene_manager.ts +15 -0
  131. package/src/phaser/core/sound.ts +100 -7
  132. package/src/phaser/core/sound_manager.ts +17 -0
  133. package/src/phaser/core/sound_sprite.ts +6 -0
  134. package/src/phaser/core/stage.ts +4 -0
  135. package/src/phaser/core/time.ts +27 -0
  136. package/src/phaser/core/timer.ts +20 -0
  137. package/src/phaser/core/timer_event.ts +9 -0
  138. package/src/phaser/core/tween.ts +49 -3
  139. package/src/phaser/core/tween_data.ts +24 -0
  140. package/src/phaser/core/tween_manager.ts +4 -0
  141. package/src/phaser/display/bitmap_text.ts +13 -0
  142. package/src/phaser/display/button.ts +28 -0
  143. package/src/phaser/display/canvas/buffer.ts +4 -0
  144. package/src/phaser/display/canvas/renderer.ts +13 -0
  145. package/src/phaser/display/display_object.ts +91 -31
  146. package/src/phaser/display/graphics.ts +18 -0
  147. package/src/phaser/display/graphics_data.ts +10 -0
  148. package/src/phaser/display/group.ts +28 -0
  149. package/src/phaser/display/image.ts +44 -6
  150. package/src/phaser/display/webgl/abstract_filter.ts +6 -0
  151. package/src/phaser/display/webgl/base_texture.ts +12 -0
  152. package/src/phaser/display/webgl/blend_manager.ts +2 -0
  153. package/src/phaser/display/webgl/fast_sprite_batch.ts +15 -0
  154. package/src/phaser/display/webgl/filter_manager.ts +3 -0
  155. package/src/phaser/display/webgl/filter_texture.ts +4 -0
  156. package/src/phaser/display/webgl/graphics_data.ts +9 -0
  157. package/src/phaser/display/webgl/render_texture.ts +10 -0
  158. package/src/phaser/display/webgl/renderer.ts +17 -0
  159. package/src/phaser/display/webgl/shader/complex.ts +5 -0
  160. package/src/phaser/display/webgl/shader/fast.ts +6 -0
  161. package/src/phaser/display/webgl/shader/normal.ts +10 -0
  162. package/src/phaser/display/webgl/shader/primitive.ts +5 -0
  163. package/src/phaser/display/webgl/shader/strip.ts +5 -0
  164. package/src/phaser/display/webgl/shader_manager.ts +10 -0
  165. package/src/phaser/display/webgl/sprite_batch.ts +16 -0
  166. package/src/phaser/display/webgl/stencil_manager.ts +3 -0
  167. package/src/phaser/display/webgl/texture.ts +20 -0
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@vpmedia/phaser",
3
- "version": "1.103.0",
3
+ "version": "1.104.0",
4
4
  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
5
5
  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
6
6
  "license": "MIT",
@@ -34,7 +34,7 @@
34
34
  }
35
35
  },
36
36
  "dependencies": {
37
- "@vpmedia/simplify": "^1.74.0",
37
+ "@vpmedia/simplify": "^1.76.0",
38
38
  "uuid": "^14.0.0"
39
39
  },
40
40
  "devDependencies": {
@@ -2,6 +2,52 @@
2
2
  import { Signal } from './signal.js';
3
3
 
4
4
  export class Animation {
5
+ /** @type {import('./game.js').Game} */
6
+ game;
7
+ /** @type {import('../display/image.js').Image} */
8
+ _parent;
9
+ /** @type {import('./frame_data.js').FrameData} */
10
+ _frameData;
11
+ /** @type {string} */
12
+ name;
13
+ /** @type {Array<string|number>} */
14
+ _frames;
15
+ /** @type {number} */
16
+ delay;
17
+ /** @type {boolean} */
18
+ loop;
19
+ /** @type {number} */
20
+ loopCount;
21
+ /** @type {boolean} */
22
+ isFinished;
23
+ /** @type {boolean} */
24
+ isPlaying;
25
+ /** @type {boolean} */
26
+ isPaused;
27
+ /** @type {number} */
28
+ _pauseStartTime;
29
+ /** @type {number} */
30
+ _frameIndex;
31
+ /** @type {number} */
32
+ _frameDiff;
33
+ /** @type {number} */
34
+ _frameSkip;
35
+ /** @type {import('./frame.js').Frame} */
36
+ currentFrame;
37
+ /** @type {Signal} */
38
+ onStart;
39
+ /** @type {Signal | null} */
40
+ onUpdate;
41
+ /** @type {Signal} */
42
+ onComplete;
43
+ /** @type {Signal} */
44
+ onLoop;
45
+ /** @type {boolean} */
46
+ isReversed;
47
+ /** @type {number} */
48
+ _timeLastFrame;
49
+ /** @type {number} */
50
+ _timeNextFrame;
5
51
  /**
6
52
  * Creates a new Animation instance.
7
53
  * @param {import('./game.js').Game} game - The game instance this animation belongs to.
@@ -121,7 +167,7 @@ export class Animation {
121
167
  */
122
168
  reverseOnce() {
123
169
  this.onComplete.addOnce(this.reverse, this);
124
- return this.reverse();
170
+ return this.toReversed();
125
171
  }
126
172
 
127
173
  /**
@@ -243,7 +289,7 @@ export class Animation {
243
289
  if (this.onUpdate) {
244
290
  this.onUpdate.dispatch(this, this.currentFrame);
245
291
  // False if the animation was destroyed from within a callback
246
- return !!this._frameData;
292
+ return Boolean(this._frameData);
247
293
  }
248
294
  return true;
249
295
  }
@@ -276,7 +322,7 @@ export class Animation {
276
322
  if (this.onUpdate && signalUpdate) {
277
323
  this.onUpdate.dispatch(this, this.currentFrame);
278
324
  // False if the animation was destroyed from within a callback
279
- return !!this._frameData;
325
+ return Boolean(this._frameData);
280
326
  }
281
327
  return true;
282
328
  }
@@ -476,4 +522,4 @@ export class Animation {
476
522
  this.onUpdate = null;
477
523
  }
478
524
  }
479
- }
525
+ }
@@ -3,6 +3,15 @@ import { Animation } from './animation.js';
3
3
  import { ENGINE_ERROR_CANNOT_SET_FRAME, ENGINE_ERROR_CANNOT_SET_FRAME_NAME } from './error_code.js';
4
4
 
5
5
  export class AnimationManager {
6
+ sprite;
7
+ game;
8
+ currentFrame;
9
+ currentAnim;
10
+ updateIfVisible;
11
+ isLoaded;
12
+ _frameData;
13
+ _anims;
14
+ _outputFrames;
6
15
  /**
7
16
  * Creates a new AnimationManager instance.
8
17
  * @param {import('../display/image.js').Image} sprite - Reference to the parent Sprite.
@@ -19,6 +19,14 @@ export const XML = 8;
19
19
  export const RENDER_TEXTURE = 9;
20
20
 
21
21
  export class Cache {
22
+ game;
23
+ autoResolveURL;
24
+ _cache;
25
+ _urlMap;
26
+ _urlResolver;
27
+ _urlTemp;
28
+ onSoundUnlock;
29
+ _cacheMap;
22
30
  /**
23
31
  * Creates a new Cache instance.
24
32
  * @param {import('./game.js').Game} game - The game instance.
@@ -1,5 +1,28 @@
1
1
  // @ts-nocheck
2
2
  export class Device {
3
+ desktop;
4
+ iOS;
5
+ android;
6
+ chromeOS;
7
+ linux;
8
+ macOS;
9
+ windows;
10
+ windowsPhone;
11
+ canvas;
12
+ touch;
13
+ mspointer;
14
+ wheelEvent;
15
+ chrome;
16
+ firefox;
17
+ edge;
18
+ safari;
19
+ fullscreen;
20
+ requestFullscreen;
21
+ cancelFullscreen;
22
+ fullscreenKeyboard;
23
+ noAudioFormat;
24
+ supportedAudioFormats;
25
+ supportedImageFormats;
3
26
  /**
4
27
  * Creates a new Device instance.
5
28
  * This class provides information about the current device and browser capabilities.
@@ -2,6 +2,22 @@
2
2
  import { Signal } from './signal.js';
3
3
 
4
4
  export class EventManager {
5
+ parent;
6
+ _onAddedToGroup;
7
+ _onRemovedFromGroup;
8
+ _onDestroy;
9
+ _onOutOfBounds;
10
+ _onEnterBounds;
11
+ _onInputOver;
12
+ _onInputOut;
13
+ _onInputDown;
14
+ _onInputUp;
15
+ _onDragStart;
16
+ _onDragUpdate;
17
+ _onDragStop;
18
+ _onAnimationStart;
19
+ _onAnimationComplete;
20
+ _onAnimationLoop;
5
21
  /**
6
22
  * Creates a new EventManager instance.
7
23
  * @param {import('../display/display_object.js').DisplayObject} sprite - Reference to the parent DisplayObject.
@@ -7,6 +7,7 @@ import { Image } from '../display/image.js';
7
7
  import { Text } from '../display/text.js';
8
8
 
9
9
  export class GameObjectFactory {
10
+ game;
10
11
  /**
11
12
  * Creates a new GameObjectFactory instance.
12
13
  * @param {import('./game.js').Game} game - The game instance this factory belongs to.
@@ -2,6 +2,8 @@
2
2
  import { cloneFrameData } from './frame_util.js';
3
3
 
4
4
  export class FrameData {
5
+ _frames;
6
+ _frameNames;
5
7
  /**
6
8
  * Creates a new FrameData instance.
7
9
  * This class holds data about frames in a texture atlas or sprite sheet.
@@ -21,6 +21,62 @@ import { TweenManager } from './tween_manager.js';
21
21
  import { World } from './world.js';
22
22
 
23
23
  export class Game {
24
+ /** @type {object} */
25
+ config;
26
+ /** @type {number} */
27
+ id;
28
+ /** @type {string|HTMLElement} */
29
+ parent;
30
+ /** @type {number} */
31
+ width;
32
+ /** @type {number} */
33
+ height;
34
+ /** @type {CanvasRenderer | WebGLRenderer} */
35
+ renderer;
36
+ /** @type {SceneManager} */
37
+ state;
38
+ /** @type {boolean} */
39
+ isBooted;
40
+ /** @type {boolean} */
41
+ paused;
42
+ /** @type {RequestAnimationFrame} */
43
+ raf;
44
+ /** @type {GameObjectFactory} */
45
+ add;
46
+ /** @type {Cache} */
47
+ cache;
48
+ /** @type {Input} */
49
+ input;
50
+ /** @type {Loader} */
51
+ load;
52
+ /** @type {ScaleManager} */
53
+ scale;
54
+ /** @type {SoundManager} */
55
+ sound;
56
+ /** @type {Stage} */
57
+ stage;
58
+ /** @type {Time} */
59
+ time;
60
+ /** @type {TweenManager} */
61
+ tweens;
62
+ /** @type {World} */
63
+ world;
64
+ /** @type {Device} */
65
+ device;
66
+ /** @type {Logger} */
67
+ logger;
68
+ /** @type {HTMLCanvasElement} */
69
+ canvas;
70
+ /** @type {CanvasRenderingContext2D | ImageBitmapRenderingContext | WebGLRenderingContext | WebGL2RenderingContext} */
71
+ context;
72
+ /** @type {Signal} */
73
+ onPause;
74
+ /** @type {Signal} */
75
+ onResume;
76
+ /** @type {Signal} */
77
+ onBoot;
78
+ /** @type {boolean} */
79
+ isPaused;
24
80
  /**
25
81
  * Creates a new Game instance.
26
82
  * @param {object} gameConfig - The configuration object for the game.
@@ -223,9 +279,9 @@ export class Game {
223
279
  this.logger.info('parseConfig');
224
280
  this.parseConfigElement(config, 'width', 800);
225
281
  this.parseConfigElement(config, 'height', 600);
226
- this.parseConfigElement(config, 'backgroundColor', 0x000000);
282
+ this.parseConfigElement(config, 'backgroundColor', 0x00_00_00);
227
283
  this.parseConfigElement(config, 'canvasID', '');
228
- this.parseConfigElement(config, 'canvasStyle', undefined);
284
+ this.parseConfigElement(config, 'canvasStyle');
229
285
  this.parseConfigElement(config, 'resolution', 1);
230
286
  this.parseConfigElement(config, 'transparent', false);
231
287
  this.parseConfigElement(config, 'antialias', false);
@@ -240,7 +296,7 @@ export class Game {
240
296
  }
241
297
  let state = null;
242
298
  if (config.state) {
243
- state = config.state;
299
+ ({ state } = config);
244
300
  }
245
301
  this.state = new SceneManager(this, state);
246
302
  }
@@ -265,7 +321,7 @@ export class Game {
265
321
  this.logger.info('contextRestored', event);
266
322
  if (this.renderer) {
267
323
  this.renderer.initContext(this);
268
- // this.cache.clearGLTextures();
324
+ // This.cache.clearGLTextures();
269
325
  this.renderer.contextLost = false;
270
326
  }
271
327
  }
@@ -15,6 +15,57 @@ import { Signal } from './signal.js';
15
15
  const MAX_POINTERS = 10;
16
16
 
17
17
  export class Input {
18
+ game;
19
+ hitCanvas;
20
+ hitContext;
21
+ moveCallbacks;
22
+ lockCallbacks;
23
+ customCandidateHandler;
24
+ customCandidateHandlerContext;
25
+ pollRate;
26
+ enabled;
27
+ multiInputOverride;
28
+ position;
29
+ speed;
30
+ circle;
31
+ scale;
32
+ maxPointers;
33
+ tapRate;
34
+ doubleTapRate;
35
+ holdRate;
36
+ justPressedRate;
37
+ justReleasedRate;
38
+ recordPointerHistory;
39
+ recordRate;
40
+ recordLimit;
41
+ pointer1;
42
+ pointer2;
43
+ pointer3;
44
+ pointer4;
45
+ pointer5;
46
+ pointer6;
47
+ pointer7;
48
+ pointer8;
49
+ pointer9;
50
+ pointer10;
51
+ pointers;
52
+ activePointer;
53
+ mousePointer;
54
+ mouse;
55
+ touch;
56
+ mspointer;
57
+ resetLocked;
58
+ onDown;
59
+ onUp;
60
+ onTap;
61
+ onHold;
62
+ minPriorityID;
63
+ interactiveItems;
64
+ _localPoint;
65
+ _pollCounter;
66
+ _oldPosition;
67
+ _x;
68
+ _y;
18
69
  /**
19
70
  * TBD.
20
71
  * @param {import('./game.js').Game} game - TBD.
@@ -4,6 +4,47 @@ import { distance } from '../util/math.js';
4
4
  import { GROUP } from './const.js';
5
5
 
6
6
  export class InputHandler {
7
+ sprite;
8
+ game;
9
+ enabled;
10
+ checked;
11
+ priorityID;
12
+ useHandCursor;
13
+ _setHandCursor;
14
+ isDragged;
15
+ allowHorizontalDrag;
16
+ allowVerticalDrag;
17
+ bringToTop;
18
+ snapOffset;
19
+ snapOnDrag;
20
+ snapOnRelease;
21
+ snapX;
22
+ snapY;
23
+ snapOffsetX;
24
+ snapOffsetY;
25
+ pixelPerfectOver;
26
+ pixelPerfectClick;
27
+ pixelPerfectAlpha;
28
+ draggable;
29
+ boundsRect;
30
+ boundsSprite;
31
+ scaleLayer;
32
+ dragOffset;
33
+ dragFromCenter;
34
+ dragStopBlocksInputUp;
35
+ dragStartPoint;
36
+ dragDistanceThreshold;
37
+ dragTimeThreshold;
38
+ downPoint;
39
+ snapPoint;
40
+ _dragPoint;
41
+ _dragPhase;
42
+ _pendingDrag;
43
+ _dragTimePass;
44
+ _dragDistancePass;
45
+ _wasEnabled;
46
+ _tempPoint;
47
+ _pointerData;
7
48
  /**
8
49
  * TBD.
9
50
  * @param {import('../display/image.js').Image} sprite - TBD.
@@ -9,6 +9,29 @@ const WHEEL_UP = 1;
9
9
  const WHEEL_DOWN = -1; */
10
10
 
11
11
  class WheelEventProxy {
12
+ game;
13
+ input;
14
+ callbackContext;
15
+ mouseDownCallback;
16
+ mouseUpCallback;
17
+ mouseOutCallback;
18
+ mouseOverCallback;
19
+ mouseWheelCallback;
20
+ mouseMoveCallback;
21
+ capture;
22
+ button;
23
+ wheelDelta;
24
+ enabled;
25
+ locked;
26
+ stopOnGameOut;
27
+ event;
28
+ _onMouseDown;
29
+ _onMouseMove;
30
+ _onMouseUp;
31
+ _onMouseOut;
32
+ _onMouseOver;
33
+ _onMouseWheel;
34
+ _wheelEvent;
12
35
  /**
13
36
  * TBD.
14
37
  * @param {number} scaleFactor - TBD.
@@ -1,5 +1,21 @@
1
1
  // @ts-nocheck
2
2
  export class MSPointer {
3
+ game;
4
+ input;
5
+ callbackContext;
6
+ pointerDownCallback;
7
+ pointerMoveCallback;
8
+ pointerUpCallback;
9
+ capture;
10
+ button;
11
+ event;
12
+ enabled;
13
+ _onMSPointerDown;
14
+ _onMSPointerMove;
15
+ _onMSPointerUp;
16
+ _onMSPointerUpGlobal;
17
+ _onMSPointerOut;
18
+ _onMSPointerOver;
3
19
  /**
4
20
  * TBD.
5
21
  * @param {import('./game.js').Game} game - TBD.
@@ -11,6 +11,50 @@ import {
11
11
  } from './const.js';
12
12
 
13
13
  export class Pointer {
14
+ game;
15
+ id;
16
+ type;
17
+ exists;
18
+ identifier;
19
+ pointerId;
20
+ pointerMode;
21
+ target;
22
+ button;
23
+ _holdSent;
24
+ _history;
25
+ _nextDrop;
26
+ _stateReset;
27
+ withinGame;
28
+ clientX;
29
+ clientY;
30
+ pageX;
31
+ pageY;
32
+ screenX;
33
+ screenY;
34
+ rawMovementX;
35
+ rawMovementY;
36
+ movementX;
37
+ movementY;
38
+ x;
39
+ y;
40
+ isMouse;
41
+ isDown;
42
+ isUp;
43
+ timeDown;
44
+ timeUp;
45
+ previousTapTime;
46
+ totalTouches;
47
+ msSinceLastClick;
48
+ targetObject;
49
+ interactiveCandidates;
50
+ active;
51
+ dirty;
52
+ position;
53
+ positionDown;
54
+ positionUp;
55
+ circle;
56
+ _clickTrampolines;
57
+ _trampolineTargetObject;
14
58
  /**
15
59
  * TBD.
16
60
  * @param {import('./game.js').Game} game - TBD.
@@ -1,5 +1,22 @@
1
1
  // @ts-nocheck
2
2
  export class Touch {
3
+ game;
4
+ enabled;
5
+ callbackContext;
6
+ touchStartCallback;
7
+ touchMoveCallback;
8
+ touchEndCallback;
9
+ touchEnterCallback;
10
+ touchLeaveCallback;
11
+ touchCancelCallback;
12
+ preventDefault;
13
+ event;
14
+ _onTouchStart;
15
+ _onTouchMove;
16
+ _onTouchEnd;
17
+ _onTouchEnter;
18
+ _onTouchLeave;
19
+ _onTouchCancel;
3
20
  /**
4
21
  * TBD.
5
22
  * @param {import('./game.js').Game} game - TBD.
@@ -7,6 +7,34 @@ import { Signal } from './signal.js';
7
7
  const TEXTURE_ATLAS_JSON_HASH = 1;
8
8
 
9
9
  export class Loader {
10
+ game;
11
+ cache;
12
+ isLoading;
13
+ isUseLog;
14
+ isUseRetry;
15
+ maxRetry;
16
+ hasLoaded;
17
+ preloadSprite;
18
+ crossOrigin;
19
+ baseURL;
20
+ path;
21
+ headers;
22
+ onLoadStart;
23
+ onLoadComplete;
24
+ onPackComplete;
25
+ onFileStart;
26
+ onFileComplete;
27
+ onFileError;
28
+ maxParallelDownloads;
29
+ _withSyncPointDepth;
30
+ _fileList;
31
+ _flightQueue;
32
+ _processingHead;
33
+ _fileLoadStarted;
34
+ _totalPackCount;
35
+ _totalFileCount;
36
+ _loadedPackCount;
37
+ _loadedFileCount;
10
38
  /**
11
39
  * Creates a new Loader instance.
12
40
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
@@ -6,6 +6,61 @@ import { DOM } from './dom.js';
6
6
  import { Signal } from './signal.js';
7
7
 
8
8
  export class ScaleManager {
9
+ game;
10
+ dom;
11
+ width;
12
+ height;
13
+ minWidth;
14
+ maxWidth;
15
+ minHeight;
16
+ maxHeight;
17
+ offset;
18
+ forceLandscape;
19
+ forcePortrait;
20
+ incorrectOrientation;
21
+ _pageAlignHorizontally;
22
+ _pageAlignVertically;
23
+ onOrientationChange;
24
+ enterIncorrectOrientation;
25
+ leaveIncorrectOrientation;
26
+ hasPhaserSetFullScreen;
27
+ fullScreenTarget;
28
+ _createdFullScreenTarget;
29
+ onFullScreenInit;
30
+ onFullScreenChange;
31
+ onFullScreenError;
32
+ screenOrientation;
33
+ scaleFactor;
34
+ scaleFactorInversed;
35
+ margin;
36
+ bounds;
37
+ aspectRatio;
38
+ sourceAspectRatio;
39
+ event;
40
+ windowConstraints;
41
+ compatibility;
42
+ _scaleMode;
43
+ _fullScreenScaleMode;
44
+ parentIsWindow;
45
+ parentNode;
46
+ parentScaleFactor;
47
+ trackParentInterval;
48
+ onSizeChange;
49
+ onResize;
50
+ onResizeContext;
51
+ _pendingScaleMode;
52
+ _fullScreenRestore;
53
+ _gameSize;
54
+ _userScaleFactor;
55
+ _userScaleTrim;
56
+ _lastUpdate;
57
+ _updateThrottle;
58
+ _updateThrottleReset;
59
+ _parentBounds;
60
+ _tempBounds;
61
+ _lastReportedCanvasSize;
62
+ _lastReportedGameSize;
63
+ _booted;
9
64
  /**
10
65
  * TBD.
11
66
  * @param {import('./game.js').Game} game - TBD.
@@ -1,5 +1,7 @@
1
1
  // @ts-nocheck
2
2
  export class Scene {
3
+ game;
4
+ key;
3
5
  /**
4
6
  * Creates a new Scene instance.
5
7
  */
@@ -2,6 +2,21 @@
2
2
  import { Scene } from './scene.js';
3
3
 
4
4
  export class SceneManager {
5
+ game;
6
+ states;
7
+ _pendingState;
8
+ _clearWorld;
9
+ _clearCache;
10
+ _created;
11
+ _args;
12
+ current;
13
+ onInitCallback;
14
+ onPreloadCallback;
15
+ onCreateCallback;
16
+ onUpdateCallback;
17
+ onResizeCallback;
18
+ onPauseUpdateCallback;
19
+ onShutDownCallback;
5
20
  /**
6
21
  * Creates a new SceneManager instance.
7
22
  * @param {import('./game.js').Game} game - The game instance this manager belongs to.