@vpmedia/phaser 1.103.0 → 1.104.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/dist/index.js +1035 -18
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +47 -1
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +9 -0
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/cache.d.ts +8 -0
  8. package/dist/phaser/core/cache.d.ts.map +1 -1
  9. package/dist/phaser/core/device.d.ts +23 -0
  10. package/dist/phaser/core/device.d.ts.map +1 -1
  11. package/dist/phaser/core/event_manager.d.ts +16 -0
  12. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  13. package/dist/phaser/core/factory.d.ts +1 -0
  14. package/dist/phaser/core/factory.d.ts.map +1 -1
  15. package/dist/phaser/core/frame_data.d.ts +2 -0
  16. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  17. package/dist/phaser/core/game.d.ts +56 -0
  18. package/dist/phaser/core/game.d.ts.map +1 -1
  19. package/dist/phaser/core/input.d.ts +51 -0
  20. package/dist/phaser/core/input.d.ts.map +1 -1
  21. package/dist/phaser/core/input_handler.d.ts +41 -0
  22. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  23. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  24. package/dist/phaser/core/input_mspointer.d.ts +16 -0
  25. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  26. package/dist/phaser/core/input_pointer.d.ts +44 -0
  27. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  28. package/dist/phaser/core/input_touch.d.ts +17 -0
  29. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  30. package/dist/phaser/core/loader.d.ts +28 -0
  31. package/dist/phaser/core/loader.d.ts.map +1 -1
  32. package/dist/phaser/core/scale_manager.d.ts +55 -0
  33. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  34. package/dist/phaser/core/scene.d.ts +2 -0
  35. package/dist/phaser/core/scene.d.ts.map +1 -1
  36. package/dist/phaser/core/scene_manager.d.ts +15 -0
  37. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  38. package/dist/phaser/core/sound.d.ts +93 -0
  39. package/dist/phaser/core/sound.d.ts.map +1 -1
  40. package/dist/phaser/core/sound_manager.d.ts +17 -0
  41. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  42. package/dist/phaser/core/sound_sprite.d.ts +6 -0
  43. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  44. package/dist/phaser/core/stage.d.ts +4 -0
  45. package/dist/phaser/core/stage.d.ts.map +1 -1
  46. package/dist/phaser/core/time.d.ts +27 -0
  47. package/dist/phaser/core/time.d.ts.map +1 -1
  48. package/dist/phaser/core/timer.d.ts +20 -0
  49. package/dist/phaser/core/timer.d.ts.map +1 -1
  50. package/dist/phaser/core/timer_event.d.ts +9 -0
  51. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  52. package/dist/phaser/core/tween.d.ts +46 -0
  53. package/dist/phaser/core/tween.d.ts.map +1 -1
  54. package/dist/phaser/core/tween_data.d.ts +24 -0
  55. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  56. package/dist/phaser/core/tween_manager.d.ts +4 -0
  57. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  58. package/dist/phaser/display/bitmap_text.d.ts +13 -0
  59. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  60. package/dist/phaser/display/button.d.ts +28 -0
  61. package/dist/phaser/display/button.d.ts.map +1 -1
  62. package/dist/phaser/display/canvas/buffer.d.ts +4 -0
  63. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  64. package/dist/phaser/display/canvas/renderer.d.ts +13 -0
  65. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  66. package/dist/phaser/display/display_object.d.ts +57 -1
  67. package/dist/phaser/display/display_object.d.ts.map +1 -1
  68. package/dist/phaser/display/graphics.d.ts +18 -0
  69. package/dist/phaser/display/graphics.d.ts.map +1 -1
  70. package/dist/phaser/display/graphics_data.d.ts +10 -0
  71. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  72. package/dist/phaser/display/group.d.ts +28 -0
  73. package/dist/phaser/display/group.d.ts.map +1 -1
  74. package/dist/phaser/display/image.d.ts +39 -1
  75. package/dist/phaser/display/image.d.ts.map +1 -1
  76. package/dist/phaser/display/webgl/abstract_filter.d.ts +6 -0
  77. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  78. package/dist/phaser/display/webgl/base_texture.d.ts +12 -0
  79. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  80. package/dist/phaser/display/webgl/blend_manager.d.ts +2 -0
  81. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  82. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +15 -0
  83. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  84. package/dist/phaser/display/webgl/filter_manager.d.ts +3 -0
  85. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  86. package/dist/phaser/display/webgl/filter_texture.d.ts +4 -0
  87. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  88. package/dist/phaser/display/webgl/graphics_data.d.ts +9 -0
  89. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  90. package/dist/phaser/display/webgl/render_texture.d.ts +10 -0
  91. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  92. package/dist/phaser/display/webgl/renderer.d.ts +17 -0
  93. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  94. package/dist/phaser/display/webgl/shader/complex.d.ts +5 -0
  95. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  96. package/dist/phaser/display/webgl/shader/fast.d.ts +6 -0
  97. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  98. package/dist/phaser/display/webgl/shader/normal.d.ts +10 -0
  99. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  100. package/dist/phaser/display/webgl/shader/primitive.d.ts +5 -0
  101. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  102. package/dist/phaser/display/webgl/shader/strip.d.ts +5 -0
  103. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  104. package/dist/phaser/display/webgl/shader_manager.d.ts +10 -0
  105. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  106. package/dist/phaser/display/webgl/sprite_batch.d.ts +16 -0
  107. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  108. package/dist/phaser/display/webgl/stencil_manager.d.ts +3 -0
  109. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  110. package/dist/phaser/display/webgl/texture.d.ts +20 -0
  111. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  112. package/package.json +2 -2
  113. package/src/phaser/core/animation.ts +50 -4
  114. package/src/phaser/core/animation_manager.ts +9 -0
  115. package/src/phaser/core/cache.ts +8 -0
  116. package/src/phaser/core/device.ts +23 -0
  117. package/src/phaser/core/event_manager.ts +16 -0
  118. package/src/phaser/core/factory.ts +1 -0
  119. package/src/phaser/core/frame_data.ts +2 -0
  120. package/src/phaser/core/game.ts +60 -4
  121. package/src/phaser/core/input.ts +51 -0
  122. package/src/phaser/core/input_handler.ts +41 -0
  123. package/src/phaser/core/input_mouse.ts +23 -0
  124. package/src/phaser/core/input_mspointer.ts +16 -0
  125. package/src/phaser/core/input_pointer.ts +44 -0
  126. package/src/phaser/core/input_touch.ts +17 -0
  127. package/src/phaser/core/loader.ts +28 -0
  128. package/src/phaser/core/scale_manager.ts +55 -0
  129. package/src/phaser/core/scene.ts +2 -0
  130. package/src/phaser/core/scene_manager.ts +15 -0
  131. package/src/phaser/core/sound.ts +100 -7
  132. package/src/phaser/core/sound_manager.ts +17 -0
  133. package/src/phaser/core/sound_sprite.ts +6 -0
  134. package/src/phaser/core/stage.ts +4 -0
  135. package/src/phaser/core/time.ts +27 -0
  136. package/src/phaser/core/timer.ts +20 -0
  137. package/src/phaser/core/timer_event.ts +9 -0
  138. package/src/phaser/core/tween.ts +49 -3
  139. package/src/phaser/core/tween_data.ts +24 -0
  140. package/src/phaser/core/tween_manager.ts +4 -0
  141. package/src/phaser/display/bitmap_text.ts +13 -0
  142. package/src/phaser/display/button.ts +28 -0
  143. package/src/phaser/display/canvas/buffer.ts +4 -0
  144. package/src/phaser/display/canvas/renderer.ts +13 -0
  145. package/src/phaser/display/display_object.ts +91 -31
  146. package/src/phaser/display/graphics.ts +18 -0
  147. package/src/phaser/display/graphics_data.ts +10 -0
  148. package/src/phaser/display/group.ts +28 -0
  149. package/src/phaser/display/image.ts +44 -6
  150. package/src/phaser/display/webgl/abstract_filter.ts +6 -0
  151. package/src/phaser/display/webgl/base_texture.ts +12 -0
  152. package/src/phaser/display/webgl/blend_manager.ts +2 -0
  153. package/src/phaser/display/webgl/fast_sprite_batch.ts +15 -0
  154. package/src/phaser/display/webgl/filter_manager.ts +3 -0
  155. package/src/phaser/display/webgl/filter_texture.ts +4 -0
  156. package/src/phaser/display/webgl/graphics_data.ts +9 -0
  157. package/src/phaser/display/webgl/render_texture.ts +10 -0
  158. package/src/phaser/display/webgl/renderer.ts +17 -0
  159. package/src/phaser/display/webgl/shader/complex.ts +5 -0
  160. package/src/phaser/display/webgl/shader/fast.ts +6 -0
  161. package/src/phaser/display/webgl/shader/normal.ts +10 -0
  162. package/src/phaser/display/webgl/shader/primitive.ts +5 -0
  163. package/src/phaser/display/webgl/shader/strip.ts +5 -0
  164. package/src/phaser/display/webgl/shader_manager.ts +10 -0
  165. package/src/phaser/display/webgl/sprite_batch.ts +16 -0
  166. package/src/phaser/display/webgl/stencil_manager.ts +3 -0
  167. package/src/phaser/display/webgl/texture.ts +20 -0
package/dist/index.js CHANGED
@@ -1984,6 +1984,62 @@ const renderCanvas = (target, renderSession, matrix = null) => {
1984
1984
  //#endregion
1985
1985
  //#region src/phaser/display/display_object.ts
1986
1986
  var DisplayObject = class {
1987
+ /** @type {boolean} */
1988
+ exists = true;
1989
+ /** @type {boolean} */
1990
+ renderable = false;
1991
+ /** @type {boolean} */
1992
+ visible = true;
1993
+ /** @type {Point} */
1994
+ position;
1995
+ /** @type {Point} */
1996
+ scale;
1997
+ /** @type {Point} */
1998
+ pivot;
1999
+ /** @type {Point} */
2000
+ anchor;
2001
+ /** @type {number} */
2002
+ rotation = 0;
2003
+ /** @type {number} */
2004
+ alpha = 1;
2005
+ /** @type {Rectangle} */
2006
+ hitArea = null;
2007
+ /** @type {DisplayObject} */
2008
+ parent = null;
2009
+ /** @type {number} */
2010
+ worldAlpha = 1;
2011
+ /** @type {Matrix} */
2012
+ worldTransform;
2013
+ /** @type {Point} */
2014
+ worldScale;
2015
+ /** @type {Rectangle} */
2016
+ filterArea = null;
2017
+ /** @type {number} */
2018
+ _sr = 0;
2019
+ /** @type {number} */
2020
+ _cr = 1;
2021
+ /** @type {Rectangle} */
2022
+ cachedBounds;
2023
+ /** @type {Rectangle} */
2024
+ currentBounds = null;
2025
+ /** @type {import('./graphics.js').Graphics} */
2026
+ _mask = null;
2027
+ /** @type {object[]} */
2028
+ _filters = null;
2029
+ /** @type {object} */
2030
+ _filterBlock = null;
2031
+ /** @type {DisplayObject[]} */
2032
+ children;
2033
+ /** @type {boolean} */
2034
+ ignoreChildInput = false;
2035
+ /** @type {string | null} */
2036
+ name = null;
2037
+ /** @type {object | null} */
2038
+ data = null;
2039
+ /** @type {import('../core/game.js').Game} */
2040
+ game;
2041
+ /** @type {number} */
2042
+ type;
1987
2043
  /**
1988
2044
  * Creates a new DisplayObject instance.
1989
2045
  * @param {import('../core/game.js').Game} game - The game instance this display object belongs to.
@@ -2288,13 +2344,13 @@ var DisplayObject = class {
2288
2344
  const w1 = bounds.width + bounds.x;
2289
2345
  const h0 = bounds.y;
2290
2346
  const h1 = bounds.height + bounds.y;
2291
- const worldTransform = this.worldTransform;
2292
- const a = worldTransform.a;
2293
- const b = worldTransform.b;
2294
- const c = worldTransform.c;
2295
- const d = worldTransform.d;
2296
- const tx = worldTransform.tx;
2297
- const ty = worldTransform.ty;
2347
+ const { worldTransform } = this;
2348
+ const { a } = worldTransform;
2349
+ const { b } = worldTransform;
2350
+ const { c } = worldTransform;
2351
+ const { d } = worldTransform;
2352
+ const { tx } = worldTransform;
2353
+ const { ty } = worldTransform;
2298
2354
  const x1 = a * w1 + c * h1 + tx;
2299
2355
  const y1 = d * h1 + b * w1 + ty;
2300
2356
  const x2 = a * w0 + c * h1 + tx;
@@ -2459,7 +2515,7 @@ var DisplayObject = class {
2459
2515
  * @param {number} value - The new width in pixels.
2460
2516
  */
2461
2517
  set width(value) {
2462
- const width = this.getLocalBounds().width;
2518
+ const { width } = this.getLocalBounds();
2463
2519
  if (width !== 0) this.scale.x = value / width;
2464
2520
  else this.scale.x = 1;
2465
2521
  this._width = value;
@@ -2476,7 +2532,7 @@ var DisplayObject = class {
2476
2532
  * @param {number} value - The new height in pixels.
2477
2533
  */
2478
2534
  set height(value) {
2479
- const height = this.getLocalBounds().height;
2535
+ const { height } = this.getLocalBounds();
2480
2536
  if (height !== 0) this.scale.y = value / height;
2481
2537
  else this.scale.y = 1;
2482
2538
  this._height = value;
@@ -2963,6 +3019,52 @@ var Signal = class {
2963
3019
  //#endregion
2964
3020
  //#region src/phaser/core/animation.ts
2965
3021
  var Animation = class {
3022
+ /** @type {import('./game.js').Game} */
3023
+ game;
3024
+ /** @type {import('../display/image.js').Image} */
3025
+ _parent;
3026
+ /** @type {import('./frame_data.js').FrameData} */
3027
+ _frameData;
3028
+ /** @type {string} */
3029
+ name;
3030
+ /** @type {Array<string|number>} */
3031
+ _frames;
3032
+ /** @type {number} */
3033
+ delay;
3034
+ /** @type {boolean} */
3035
+ loop;
3036
+ /** @type {number} */
3037
+ loopCount;
3038
+ /** @type {boolean} */
3039
+ isFinished;
3040
+ /** @type {boolean} */
3041
+ isPlaying;
3042
+ /** @type {boolean} */
3043
+ isPaused;
3044
+ /** @type {number} */
3045
+ _pauseStartTime;
3046
+ /** @type {number} */
3047
+ _frameIndex;
3048
+ /** @type {number} */
3049
+ _frameDiff;
3050
+ /** @type {number} */
3051
+ _frameSkip;
3052
+ /** @type {import('./frame.js').Frame} */
3053
+ currentFrame;
3054
+ /** @type {Signal} */
3055
+ onStart;
3056
+ /** @type {Signal | null} */
3057
+ onUpdate;
3058
+ /** @type {Signal} */
3059
+ onComplete;
3060
+ /** @type {Signal} */
3061
+ onLoop;
3062
+ /** @type {boolean} */
3063
+ isReversed;
3064
+ /** @type {number} */
3065
+ _timeLastFrame;
3066
+ /** @type {number} */
3067
+ _timeNextFrame;
2966
3068
  /**
2967
3069
  * Creates a new Animation instance.
2968
3070
  * @param {import('./game.js').Game} game - The game instance this animation belongs to.
@@ -3071,7 +3173,7 @@ var Animation = class {
3071
3173
  */
3072
3174
  reverseOnce() {
3073
3175
  this.onComplete.addOnce(this.reverse, this);
3074
- return this.reverse();
3176
+ return this.toReversed();
3075
3177
  }
3076
3178
  /**
3077
3179
  * Sets the current frame of this animation.
@@ -3150,7 +3252,7 @@ var Animation = class {
3150
3252
  this.onLoop.dispatch(this._parent, this);
3151
3253
  if (this.onUpdate) {
3152
3254
  this.onUpdate.dispatch(this, this.currentFrame);
3153
- return !!this._frameData;
3255
+ return Boolean(this._frameData);
3154
3256
  }
3155
3257
  return true;
3156
3258
  }
@@ -3174,7 +3276,7 @@ var Animation = class {
3174
3276
  if (this.currentFrame && (fromPlay || !fromPlay && idx !== this.currentFrame.index)) this._parent.setFrame(this.currentFrame);
3175
3277
  if (this.onUpdate && signalUpdate) {
3176
3278
  this.onUpdate.dispatch(this, this.currentFrame);
3177
- return !!this._frameData;
3279
+ return Boolean(this._frameData);
3178
3280
  }
3179
3281
  return true;
3180
3282
  }
@@ -3335,6 +3437,15 @@ var Animation = class {
3335
3437
  //#endregion
3336
3438
  //#region src/phaser/core/animation_manager.ts
3337
3439
  var AnimationManager = class {
3440
+ sprite;
3441
+ game;
3442
+ currentFrame;
3443
+ currentAnim;
3444
+ updateIfVisible;
3445
+ isLoaded;
3446
+ _frameData;
3447
+ _anims;
3448
+ _outputFrames;
3338
3449
  /**
3339
3450
  * Creates a new AnimationManager instance.
3340
3451
  * @param {import('../display/image.js').Image} sprite - Reference to the parent Sprite.
@@ -3599,6 +3710,22 @@ var AnimationManager = class {
3599
3710
  //#endregion
3600
3711
  //#region src/phaser/core/event_manager.ts
3601
3712
  var EventManager = class {
3713
+ parent;
3714
+ _onAddedToGroup;
3715
+ _onRemovedFromGroup;
3716
+ _onDestroy;
3717
+ _onOutOfBounds;
3718
+ _onEnterBounds;
3719
+ _onInputOver;
3720
+ _onInputOut;
3721
+ _onInputDown;
3722
+ _onInputUp;
3723
+ _onDragStart;
3724
+ _onDragUpdate;
3725
+ _onDragStop;
3726
+ _onAnimationStart;
3727
+ _onAnimationComplete;
3728
+ _onAnimationLoop;
3602
3729
  /**
3603
3730
  * Creates a new EventManager instance.
3604
3731
  * @param {import('../display/display_object.js').DisplayObject} sprite - Reference to the parent DisplayObject.
@@ -3871,6 +3998,26 @@ var EventManager = class {
3871
3998
  //#endregion
3872
3999
  //#region src/phaser/display/webgl/texture.ts
3873
4000
  var TextureUvs = class {
4001
+ noFrame;
4002
+ baseTexture;
4003
+ frame;
4004
+ trim;
4005
+ valid;
4006
+ isTiling;
4007
+ requiresUpdate;
4008
+ requiresReTint;
4009
+ _uvs;
4010
+ width;
4011
+ height;
4012
+ crop;
4013
+ x0;
4014
+ y0;
4015
+ x1;
4016
+ y1;
4017
+ x2;
4018
+ y2;
4019
+ x3;
4020
+ y3;
3874
4021
  /**
3875
4022
  * Creates a new Texture instance.
3876
4023
  */
@@ -3989,6 +4136,44 @@ var Texture = class Texture {
3989
4136
  //#endregion
3990
4137
  //#region src/phaser/display/image.ts
3991
4138
  var Image$1 = class extends DisplayObject {
4139
+ /** @type {string | number | Texture} */
4140
+ key;
4141
+ /** @type {Texture} */
4142
+ texture;
4143
+ /** @type {number} */
4144
+ _width;
4145
+ /** @type {number} */
4146
+ _height;
4147
+ /** @type {number} */
4148
+ tint;
4149
+ /** @type {number} */
4150
+ cachedTint;
4151
+ /** @type {Texture | null} */
4152
+ tilingTexture;
4153
+ /** @type {Texture | null} */
4154
+ tintedTexture;
4155
+ /** @type {number} */
4156
+ blendMode;
4157
+ /** @type {object | null} */
4158
+ shader;
4159
+ /** @type {import('../core/frame.js').Frame | null} */
4160
+ _frame;
4161
+ /** @type {boolean} */
4162
+ pendingDestroy;
4163
+ /** @type {EventManager} */
4164
+ events;
4165
+ /** @type {AnimationManager} */
4166
+ animations;
4167
+ /** @type {boolean} */
4168
+ customRender;
4169
+ /** @type {Rectangle | null} */
4170
+ cropRect;
4171
+ /** @type {Rectangle | null} */
4172
+ _crop;
4173
+ /** @type {boolean} */
4174
+ refreshTexture;
4175
+ /** @type {number} */
4176
+ renderOrderID;
3992
4177
  /**
3993
4178
  * Creates a new Image instance.
3994
4179
  * @param {import('../core/game.js').Game} game - The game instance this image belongs to.
@@ -4085,7 +4270,7 @@ var Image$1 = class extends DisplayObject {
4085
4270
  if (stopAnimation) this.animations.stop();
4086
4271
  this.key = key;
4087
4272
  this.customRender = false;
4088
- const cache = this.game.cache;
4273
+ const { cache } = this.game;
4089
4274
  const smoothed = !this.texture.baseTexture.scaleMode;
4090
4275
  let setFrame = true;
4091
4276
  if (key instanceof Texture) this.setTexture(key);
@@ -4306,6 +4491,19 @@ var Image$1 = class extends DisplayObject {
4306
4491
  //#endregion
4307
4492
  //#region src/phaser/display/bitmap_text.ts
4308
4493
  var BitmapText = class extends DisplayObject {
4494
+ type;
4495
+ textWidth;
4496
+ textHeight;
4497
+ _prevAnchor;
4498
+ _glyphs;
4499
+ _maxWidth;
4500
+ _text;
4501
+ _data;
4502
+ _font;
4503
+ _fontSize;
4504
+ _align;
4505
+ _tint;
4506
+ dirty;
4309
4507
  /**
4310
4508
  * Creates a new BitmapText instance.
4311
4509
  * @param {import('../core/game.js').Game} game - The game instance this bitmap text belongs to.
@@ -4692,6 +4890,47 @@ var BitmapText = class extends DisplayObject {
4692
4890
  //#endregion
4693
4891
  //#region src/phaser/core/input_handler.ts
4694
4892
  var InputHandler = class {
4893
+ sprite;
4894
+ game;
4895
+ enabled;
4896
+ checked;
4897
+ priorityID;
4898
+ useHandCursor;
4899
+ _setHandCursor;
4900
+ isDragged;
4901
+ allowHorizontalDrag;
4902
+ allowVerticalDrag;
4903
+ bringToTop;
4904
+ snapOffset;
4905
+ snapOnDrag;
4906
+ snapOnRelease;
4907
+ snapX;
4908
+ snapY;
4909
+ snapOffsetX;
4910
+ snapOffsetY;
4911
+ pixelPerfectOver;
4912
+ pixelPerfectClick;
4913
+ pixelPerfectAlpha;
4914
+ draggable;
4915
+ boundsRect;
4916
+ boundsSprite;
4917
+ scaleLayer;
4918
+ dragOffset;
4919
+ dragFromCenter;
4920
+ dragStopBlocksInputUp;
4921
+ dragStartPoint;
4922
+ dragDistanceThreshold;
4923
+ dragTimeThreshold;
4924
+ downPoint;
4925
+ snapPoint;
4926
+ _dragPoint;
4927
+ _dragPhase;
4928
+ _pendingDrag;
4929
+ _dragTimePass;
4930
+ _dragDistancePass;
4931
+ _wasEnabled;
4932
+ _tempPoint;
4933
+ _pointerData;
4695
4934
  /**
4696
4935
  * TBD.
4697
4936
  * @param {import('../display/image.js').Image} sprite - TBD.
@@ -5412,6 +5651,34 @@ const STATE_DOWN = "Down";
5412
5651
  const STATE_UP = "Up";
5413
5652
  const STATE_DISABLED = "Disabled";
5414
5653
  var Button = class extends Image$1 {
5654
+ /** @type {string | null} */
5655
+ _onOverFrame;
5656
+ /** @type {string | null} */
5657
+ _onOutFrame;
5658
+ /** @type {string | null} */
5659
+ _onDownFrame;
5660
+ /** @type {string | null} */
5661
+ _onUpFrame;
5662
+ /** @type {string | null} */
5663
+ _onDisabledFrame;
5664
+ /** @type {Signal} */
5665
+ onInputOver;
5666
+ /** @type {Signal} */
5667
+ onInputOut;
5668
+ /** @type {Signal} */
5669
+ onInputDown;
5670
+ /** @type {Signal} */
5671
+ onInputUp;
5672
+ /** @type {boolean} */
5673
+ onOverMouseOnly;
5674
+ /** @type {number} */
5675
+ justReleasedPreventsOver;
5676
+ /** @type {boolean} */
5677
+ freezeFrames;
5678
+ /** @type {boolean} */
5679
+ forceOut;
5680
+ /** @type {InputHandler} */
5681
+ input;
5415
5682
  /**
5416
5683
  * Creates a new Button instance.
5417
5684
  * @param {import('../core/game.js').Game} game - The game instance this button belongs to.
@@ -6259,6 +6526,10 @@ var RoundedRectangle = class {
6259
6526
  //#endregion
6260
6527
  //#region src/phaser/display/canvas/buffer.ts
6261
6528
  var CanvasBuffer = class {
6529
+ width;
6530
+ height;
6531
+ canvas;
6532
+ context;
6262
6533
  /**
6263
6534
  * Creates a new CanvasBuffer instance.
6264
6535
  * @param {number} width - The width of the canvas buffer.
@@ -6514,6 +6785,16 @@ const clone$1 = (source) => {
6514
6785
  //#endregion
6515
6786
  //#region src/phaser/display/graphics_data.ts
6516
6787
  var GraphicsData$1 = class {
6788
+ lineWidth;
6789
+ lineColor;
6790
+ lineAlpha;
6791
+ _lineTint;
6792
+ fillColor;
6793
+ fillAlpha;
6794
+ _fillTint;
6795
+ fill;
6796
+ shape;
6797
+ type;
6517
6798
  /**
6518
6799
  * Creates a new GraphicsData object.
6519
6800
  * @param {number} lineWidth - The line width.
@@ -7154,6 +7435,15 @@ function triangulate(data, holeIndices, dim) {
7154
7435
  //#endregion
7155
7436
  //#region src/phaser/display/webgl/graphics_data.ts
7156
7437
  var GraphicsData = class {
7438
+ gl;
7439
+ color;
7440
+ points;
7441
+ indices;
7442
+ buffer;
7443
+ indexBuffer;
7444
+ mode;
7445
+ alpha;
7446
+ dirty;
7157
7447
  /**
7158
7448
  * Creates a new GraphicsData instance.
7159
7449
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -7724,6 +8014,18 @@ const renderGraphics = (graphics, renderSession) => {
7724
8014
  //#endregion
7725
8015
  //#region src/phaser/display/webgl/base_texture.ts
7726
8016
  var BaseTexture = class {
8017
+ resolution;
8018
+ width;
8019
+ height;
8020
+ scaleMode;
8021
+ hasLoaded;
8022
+ source;
8023
+ premultipliedAlpha;
8024
+ _glTextures;
8025
+ mipmap;
8026
+ skipRender;
8027
+ _powerOf2;
8028
+ _dirty;
7727
8029
  /**
7728
8030
  * Updates the base texture with a new source.
7729
8031
  * @param {HTMLCanvasElement} source - The new canvas element to use as the texture source.
@@ -7820,6 +8122,24 @@ const textureFromCanvas = (canvas, scaleMode) => {
7820
8122
  //#endregion
7821
8123
  //#region src/phaser/display/graphics.ts
7822
8124
  var Graphics = class extends DisplayObject {
8125
+ type;
8126
+ renderable;
8127
+ fillAlpha;
8128
+ lineWidth;
8129
+ lineColor;
8130
+ graphicsData;
8131
+ tint;
8132
+ blendMode;
8133
+ currentPath;
8134
+ _webGL;
8135
+ isMask;
8136
+ boundsPadding;
8137
+ _localBounds;
8138
+ dirty;
8139
+ _boundsDirty;
8140
+ _cacheAsBitmap;
8141
+ webGLDirty;
8142
+ cachedSpriteDirty;
7823
8143
  /**
7824
8144
  * Creates a new Graphics object.
7825
8145
  * @param {import('../core/game.js').Game} game - The game instance.
@@ -8559,6 +8879,34 @@ var Graphics = class extends DisplayObject {
8559
8879
  //#endregion
8560
8880
  //#region src/phaser/display/group.ts
8561
8881
  var Group = class extends DisplayObject {
8882
+ /** @type {number} */
8883
+ z;
8884
+ /** @type {boolean} */
8885
+ ignoreDestroy;
8886
+ /** @type {boolean} */
8887
+ pendingDestroy;
8888
+ /** @type {Function} */
8889
+ classType;
8890
+ /** @type {DisplayObject | null} */
8891
+ cursor;
8892
+ /** @type {boolean} */
8893
+ inputEnableChildren;
8894
+ /** @type {Signal} */
8895
+ onChildInputDown;
8896
+ /** @type {Signal} */
8897
+ onChildInputUp;
8898
+ /** @type {Signal} */
8899
+ onChildInputOver;
8900
+ /** @type {Signal} */
8901
+ onChildInputOut;
8902
+ /** @type {Signal} */
8903
+ onDestroy;
8904
+ /** @type {number} */
8905
+ cursorIndex;
8906
+ /** @type {string} */
8907
+ _sortProperty;
8908
+ /** @type {object[] | null} */
8909
+ filters;
8562
8910
  /**
8563
8911
  * Creates a new Group object.
8564
8912
  * @param {import('../core/game.js').Game} game - The game instance this group belongs to.
@@ -10021,6 +10369,7 @@ var Text = class extends Image$1 {
10021
10369
  //#endregion
10022
10370
  //#region src/phaser/core/factory.ts
10023
10371
  var GameObjectFactory = class {
10372
+ game;
10024
10373
  /**
10025
10374
  * Creates a new GameObjectFactory instance.
10026
10375
  * @param {import('./game.js').Game} game - The game instance this factory belongs to.
@@ -10232,6 +10581,19 @@ const getSmoothingPrefix = (context) => {
10232
10581
  //#endregion
10233
10582
  //#region src/phaser/display/canvas/renderer.ts
10234
10583
  var CanvasRenderer = class {
10584
+ type;
10585
+ resolution;
10586
+ clearBeforeRender;
10587
+ transparent;
10588
+ autoResize;
10589
+ contextLost;
10590
+ width;
10591
+ height;
10592
+ view;
10593
+ context;
10594
+ refresh;
10595
+ count;
10596
+ renderSession;
10235
10597
  /**
10236
10598
  * Creates a new CanvasRenderer instance.
10237
10599
  * @param {import('../../core/game.js').Game} game - The game instance.
@@ -10359,6 +10721,8 @@ var CanvasRenderer = class {
10359
10721
  //#endregion
10360
10722
  //#region src/phaser/display/webgl/blend_manager.ts
10361
10723
  var WebGLBlendModeManager = class {
10724
+ gl;
10725
+ currentBlendMode;
10362
10726
  /**
10363
10727
  * Creates a new BlendModeManager instance.
10364
10728
  */
@@ -10395,6 +10759,9 @@ var WebGLBlendModeManager = class {
10395
10759
  //#endregion
10396
10760
  //#region src/phaser/display/webgl/filter_manager.ts
10397
10761
  var WebGLFilterManager = class {
10762
+ filterStack;
10763
+ offsetX;
10764
+ offsetY;
10398
10765
  /**
10399
10766
  * Creates a new FilterManager instance.
10400
10767
  */
@@ -10555,6 +10922,11 @@ const compileProgram = (gl, vertexSrc, fragmentSrc) => {
10555
10922
  //#endregion
10556
10923
  //#region src/phaser/display/webgl/shader/complex.ts
10557
10924
  var ComplexPrimitiveShader = class {
10925
+ gl;
10926
+ _UID;
10927
+ program;
10928
+ fragmentSrc;
10929
+ vertexSrc;
10558
10930
  /**
10559
10931
  * Creates a new ComplexShader instance.
10560
10932
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -10621,6 +10993,12 @@ var ComplexPrimitiveShader = class {
10621
10993
  //#endregion
10622
10994
  //#region src/phaser/display/webgl/shader/fast.ts
10623
10995
  var FastShader = class {
10996
+ gl;
10997
+ _UID;
10998
+ program;
10999
+ textureCount;
11000
+ fragmentSrc;
11001
+ vertexSrc;
10624
11002
  /**
10625
11003
  * Creates a new FastShader instance.
10626
11004
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -10723,6 +11101,16 @@ const defaultVertexSrc = [
10723
11101
  "}"
10724
11102
  ];
10725
11103
  var NormalShader = class {
11104
+ gl;
11105
+ _UID;
11106
+ program;
11107
+ fragmentSrc;
11108
+ vertexSrc;
11109
+ textureCount;
11110
+ firstRun;
11111
+ dirty;
11112
+ uniforms;
11113
+ attributes;
10726
11114
  /**
10727
11115
  * Creates a new NormalShader instance.
10728
11116
  * @param {WebGLRenderingContext & { id: number }} gl - The WebGL rendering context.
@@ -10879,6 +11267,11 @@ var NormalShader = class {
10879
11267
  //#endregion
10880
11268
  //#region src/phaser/display/webgl/shader/primitive.ts
10881
11269
  var PrimitiveShader = class {
11270
+ gl;
11271
+ _UID;
11272
+ program;
11273
+ fragmentSrc;
11274
+ vertexSrc;
10882
11275
  /**
10883
11276
  * Creates a new PrimitiveShader instance.
10884
11277
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -10945,6 +11338,11 @@ var PrimitiveShader = class {
10945
11338
  //#endregion
10946
11339
  //#region src/phaser/display/webgl/shader/strip.ts
10947
11340
  var StripShader = class {
11341
+ gl;
11342
+ _UID;
11343
+ program;
11344
+ fragmentSrc;
11345
+ vertexSrc;
10948
11346
  /**
10949
11347
  * Creates a new StripShader instance.
10950
11348
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -11010,6 +11408,16 @@ var StripShader = class {
11010
11408
  //#endregion
11011
11409
  //#region src/phaser/display/webgl/shader_manager.ts
11012
11410
  var WebGLShaderManager = class {
11411
+ gl;
11412
+ primitiveShader;
11413
+ complexPrimitiveShader;
11414
+ defaultShader;
11415
+ fastShader;
11416
+ stripShader;
11417
+ maxAttibs;
11418
+ attribState;
11419
+ tempAttribState;
11420
+ stack;
11013
11421
  /**
11014
11422
  * Initializes the shader manager with a WebGL context.
11015
11423
  */
@@ -11089,6 +11497,12 @@ var WebGLShaderManager = class {
11089
11497
  //#endregion
11090
11498
  //#region src/phaser/display/webgl/abstract_filter.ts
11091
11499
  var AbstractFilter = class {
11500
+ passes;
11501
+ shaders;
11502
+ dirty;
11503
+ padding;
11504
+ uniforms;
11505
+ fragmentSrc;
11092
11506
  /**
11093
11507
  * Creates a new AbstractFilter instance.
11094
11508
  * @param {string[]} fragmentSrc - The fragment shader source.
@@ -11112,6 +11526,22 @@ var AbstractFilter = class {
11112
11526
  //#endregion
11113
11527
  //#region src/phaser/display/webgl/sprite_batch.ts
11114
11528
  var WebGLSpriteBatch = class {
11529
+ vertSize;
11530
+ size;
11531
+ vertices;
11532
+ positions;
11533
+ colors;
11534
+ indices;
11535
+ lastIndexCount;
11536
+ drawing;
11537
+ currentBatchSize;
11538
+ currentBaseTexture;
11539
+ dirty;
11540
+ textures;
11541
+ blendModes;
11542
+ shaders;
11543
+ sprites;
11544
+ defaultShader;
11115
11545
  /**
11116
11546
  * Creates a new SpriteBatch instance.
11117
11547
  */
@@ -11388,6 +11818,9 @@ var WebGLSpriteBatch = class {
11388
11818
  //#endregion
11389
11819
  //#region src/phaser/display/webgl/stencil_manager.ts
11390
11820
  var WebGLStencilManager = class {
11821
+ stencilStack;
11822
+ reverse;
11823
+ count;
11391
11824
  /**
11392
11825
  * Initializes the stencil manager.
11393
11826
  */
@@ -11548,6 +11981,23 @@ var WebGLStencilManager = class {
11548
11981
  //#endregion
11549
11982
  //#region src/phaser/display/webgl/renderer.ts
11550
11983
  var WebGLRenderer = class {
11984
+ type;
11985
+ resolution;
11986
+ autoResize;
11987
+ contextLost;
11988
+ clearBeforeRender;
11989
+ width;
11990
+ height;
11991
+ view;
11992
+ _contextOptions;
11993
+ projection;
11994
+ offset;
11995
+ shaderManager;
11996
+ spriteBatch;
11997
+ filterManager;
11998
+ stencilManager;
11999
+ blendModeManager;
12000
+ renderSession;
11551
12001
  /**
11552
12002
  * Creates a new WebGLRenderer instance.
11553
12003
  * @param {import('../../core/game.js').Game} game - The game instance.
@@ -11771,6 +12221,8 @@ var WebGLRenderer = class {
11771
12221
  //#endregion
11772
12222
  //#region src/phaser/core/frame_data.ts
11773
12223
  var FrameData = class {
12224
+ _frames;
12225
+ _frameNames;
11774
12226
  /**
11775
12227
  * Creates a new FrameData instance.
11776
12228
  * This class holds data about frames in a texture atlas or sprite sheet.
@@ -12114,6 +12566,14 @@ const jsonBitmapFont = (json, baseTexture, xSpacing, ySpacing) => {
12114
12566
  return finalizeBitmapFont(baseTexture, data);
12115
12567
  };
12116
12568
  var Cache = class {
12569
+ game;
12570
+ autoResolveURL;
12571
+ _cache;
12572
+ _urlMap;
12573
+ _urlResolver;
12574
+ _urlTemp;
12575
+ onSoundUnlock;
12576
+ _cacheMap;
12117
12577
  /**
12118
12578
  * Creates a new Cache instance.
12119
12579
  * @param {import('./game.js').Game} game - The game instance.
@@ -12761,6 +13221,29 @@ var Cache = class {
12761
13221
  //#endregion
12762
13222
  //#region src/phaser/core/device.ts
12763
13223
  var Device = class {
13224
+ desktop;
13225
+ iOS;
13226
+ android;
13227
+ chromeOS;
13228
+ linux;
13229
+ macOS;
13230
+ windows;
13231
+ windowsPhone;
13232
+ canvas;
13233
+ touch;
13234
+ mspointer;
13235
+ wheelEvent;
13236
+ chrome;
13237
+ firefox;
13238
+ edge;
13239
+ safari;
13240
+ fullscreen;
13241
+ requestFullscreen;
13242
+ cancelFullscreen;
13243
+ fullscreenKeyboard;
13244
+ noAudioFormat;
13245
+ supportedAudioFormats;
13246
+ supportedImageFormats;
12764
13247
  /**
12765
13248
  * Creates a new Device instance.
12766
13249
  * This class provides information about the current device and browser capabilities.
@@ -13368,6 +13851,22 @@ var Mouse = class {
13368
13851
  //#endregion
13369
13852
  //#region src/phaser/core/input_mspointer.ts
13370
13853
  var MSPointer = class {
13854
+ game;
13855
+ input;
13856
+ callbackContext;
13857
+ pointerDownCallback;
13858
+ pointerMoveCallback;
13859
+ pointerUpCallback;
13860
+ capture;
13861
+ button;
13862
+ event;
13863
+ enabled;
13864
+ _onMSPointerDown;
13865
+ _onMSPointerMove;
13866
+ _onMSPointerUp;
13867
+ _onMSPointerUpGlobal;
13868
+ _onMSPointerOut;
13869
+ _onMSPointerOver;
13371
13870
  /**
13372
13871
  * TBD.
13373
13872
  * @param {import('./game.js').Game} game - TBD.
@@ -13535,6 +14034,50 @@ var MSPointer = class {
13535
14034
  //#endregion
13536
14035
  //#region src/phaser/core/input_pointer.ts
13537
14036
  var Pointer = class {
14037
+ game;
14038
+ id;
14039
+ type;
14040
+ exists;
14041
+ identifier;
14042
+ pointerId;
14043
+ pointerMode;
14044
+ target;
14045
+ button;
14046
+ _holdSent;
14047
+ _history;
14048
+ _nextDrop;
14049
+ _stateReset;
14050
+ withinGame;
14051
+ clientX;
14052
+ clientY;
14053
+ pageX;
14054
+ pageY;
14055
+ screenX;
14056
+ screenY;
14057
+ rawMovementX;
14058
+ rawMovementY;
14059
+ movementX;
14060
+ movementY;
14061
+ x;
14062
+ y;
14063
+ isMouse;
14064
+ isDown;
14065
+ isUp;
14066
+ timeDown;
14067
+ timeUp;
14068
+ previousTapTime;
14069
+ totalTouches;
14070
+ msSinceLastClick;
14071
+ targetObject;
14072
+ interactiveCandidates;
14073
+ active;
14074
+ dirty;
14075
+ position;
14076
+ positionDown;
14077
+ positionUp;
14078
+ circle;
14079
+ _clickTrampolines;
14080
+ _trampolineTargetObject;
13538
14081
  /**
13539
14082
  * TBD.
13540
14083
  * @param {import('./game.js').Game} game - TBD.
@@ -13943,6 +14486,23 @@ var Pointer = class {
13943
14486
  //#endregion
13944
14487
  //#region src/phaser/core/input_touch.ts
13945
14488
  var Touch = class {
14489
+ game;
14490
+ enabled;
14491
+ callbackContext;
14492
+ touchStartCallback;
14493
+ touchMoveCallback;
14494
+ touchEndCallback;
14495
+ touchEnterCallback;
14496
+ touchLeaveCallback;
14497
+ touchCancelCallback;
14498
+ preventDefault;
14499
+ event;
14500
+ _onTouchStart;
14501
+ _onTouchMove;
14502
+ _onTouchEnd;
14503
+ _onTouchEnter;
14504
+ _onTouchLeave;
14505
+ _onTouchCancel;
13946
14506
  /**
13947
14507
  * TBD.
13948
14508
  * @param {import('./game.js').Game} game - TBD.
@@ -14082,6 +14642,57 @@ var Touch = class {
14082
14642
  //#region src/phaser/core/input.ts
14083
14643
  const MAX_POINTERS = 10;
14084
14644
  var Input = class {
14645
+ game;
14646
+ hitCanvas;
14647
+ hitContext;
14648
+ moveCallbacks;
14649
+ lockCallbacks;
14650
+ customCandidateHandler;
14651
+ customCandidateHandlerContext;
14652
+ pollRate;
14653
+ enabled;
14654
+ multiInputOverride;
14655
+ position;
14656
+ speed;
14657
+ circle;
14658
+ scale;
14659
+ maxPointers;
14660
+ tapRate;
14661
+ doubleTapRate;
14662
+ holdRate;
14663
+ justPressedRate;
14664
+ justReleasedRate;
14665
+ recordPointerHistory;
14666
+ recordRate;
14667
+ recordLimit;
14668
+ pointer1;
14669
+ pointer2;
14670
+ pointer3;
14671
+ pointer4;
14672
+ pointer5;
14673
+ pointer6;
14674
+ pointer7;
14675
+ pointer8;
14676
+ pointer9;
14677
+ pointer10;
14678
+ pointers;
14679
+ activePointer;
14680
+ mousePointer;
14681
+ mouse;
14682
+ touch;
14683
+ mspointer;
14684
+ resetLocked;
14685
+ onDown;
14686
+ onUp;
14687
+ onTap;
14688
+ onHold;
14689
+ minPriorityID;
14690
+ interactiveItems;
14691
+ _localPoint;
14692
+ _pollCounter;
14693
+ _oldPosition;
14694
+ _x;
14695
+ _y;
14085
14696
  /**
14086
14697
  * TBD.
14087
14698
  * @param {import('./game.js').Game} game - TBD.
@@ -14477,6 +15088,34 @@ var Input = class {
14477
15088
  //#region src/phaser/core/loader.ts
14478
15089
  const TEXTURE_ATLAS_JSON_HASH = 1;
14479
15090
  var Loader = class {
15091
+ game;
15092
+ cache;
15093
+ isLoading;
15094
+ isUseLog;
15095
+ isUseRetry;
15096
+ maxRetry;
15097
+ hasLoaded;
15098
+ preloadSprite;
15099
+ crossOrigin;
15100
+ baseURL;
15101
+ path;
15102
+ headers;
15103
+ onLoadStart;
15104
+ onLoadComplete;
15105
+ onPackComplete;
15106
+ onFileStart;
15107
+ onFileComplete;
15108
+ onFileError;
15109
+ maxParallelDownloads;
15110
+ _withSyncPointDepth;
15111
+ _fileList;
15112
+ _flightQueue;
15113
+ _processingHead;
15114
+ _fileLoadStarted;
15115
+ _totalPackCount;
15116
+ _totalFileCount;
15117
+ _loadedPackCount;
15118
+ _loadedFileCount;
14480
15119
  /**
14481
15120
  * Creates a new Loader instance.
14482
15121
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
@@ -15730,6 +16369,61 @@ var DOM = class {
15730
16369
  //#endregion
15731
16370
  //#region src/phaser/core/scale_manager.ts
15732
16371
  var ScaleManager = class {
16372
+ game;
16373
+ dom;
16374
+ width;
16375
+ height;
16376
+ minWidth;
16377
+ maxWidth;
16378
+ minHeight;
16379
+ maxHeight;
16380
+ offset;
16381
+ forceLandscape;
16382
+ forcePortrait;
16383
+ incorrectOrientation;
16384
+ _pageAlignHorizontally;
16385
+ _pageAlignVertically;
16386
+ onOrientationChange;
16387
+ enterIncorrectOrientation;
16388
+ leaveIncorrectOrientation;
16389
+ hasPhaserSetFullScreen;
16390
+ fullScreenTarget;
16391
+ _createdFullScreenTarget;
16392
+ onFullScreenInit;
16393
+ onFullScreenChange;
16394
+ onFullScreenError;
16395
+ screenOrientation;
16396
+ scaleFactor;
16397
+ scaleFactorInversed;
16398
+ margin;
16399
+ bounds;
16400
+ aspectRatio;
16401
+ sourceAspectRatio;
16402
+ event;
16403
+ windowConstraints;
16404
+ compatibility;
16405
+ _scaleMode;
16406
+ _fullScreenScaleMode;
16407
+ parentIsWindow;
16408
+ parentNode;
16409
+ parentScaleFactor;
16410
+ trackParentInterval;
16411
+ onSizeChange;
16412
+ onResize;
16413
+ onResizeContext;
16414
+ _pendingScaleMode;
16415
+ _fullScreenRestore;
16416
+ _gameSize;
16417
+ _userScaleFactor;
16418
+ _userScaleTrim;
16419
+ _lastUpdate;
16420
+ _updateThrottle;
16421
+ _updateThrottleReset;
16422
+ _parentBounds;
16423
+ _tempBounds;
16424
+ _lastReportedCanvasSize;
16425
+ _lastReportedGameSize;
16426
+ _booted;
15733
16427
  /**
15734
16428
  * TBD.
15735
16429
  * @param {import('./game.js').Game} game - TBD.
@@ -16530,6 +17224,8 @@ var ScaleManager = class {
16530
17224
  //#endregion
16531
17225
  //#region src/phaser/core/scene.ts
16532
17226
  var Scene = class {
17227
+ game;
17228
+ key;
16533
17229
  /**
16534
17230
  * Creates a new Scene instance.
16535
17231
  */
@@ -16577,6 +17273,21 @@ var Scene = class {
16577
17273
  //#endregion
16578
17274
  //#region src/phaser/core/scene_manager.ts
16579
17275
  var SceneManager = class {
17276
+ game;
17277
+ states;
17278
+ _pendingState;
17279
+ _clearWorld;
17280
+ _clearCache;
17281
+ _created;
17282
+ _args;
17283
+ current;
17284
+ onInitCallback;
17285
+ onPreloadCallback;
17286
+ onCreateCallback;
17287
+ onUpdateCallback;
17288
+ onResizeCallback;
17289
+ onPauseUpdateCallback;
17290
+ onShutDownCallback;
16580
17291
  /**
16581
17292
  * Creates a new SceneManager instance.
16582
17293
  * @param {import('./game.js').Game} game - The game instance this manager belongs to.
@@ -16829,6 +17540,99 @@ var SceneManager = class {
16829
17540
  //#endregion
16830
17541
  //#region src/phaser/core/sound.ts
16831
17542
  var Sound = class {
17543
+ _paused;
17544
+ /** @type {import('./game.js').Game} */
17545
+ game;
17546
+ /** @type {string} */
17547
+ name;
17548
+ /** @type {string} */
17549
+ key;
17550
+ /** @type {boolean} */
17551
+ loop;
17552
+ /** @type {object} */
17553
+ markers;
17554
+ /** @type {AudioContext} */
17555
+ context;
17556
+ /** @type {boolean} */
17557
+ autoplay;
17558
+ /** @type {number} */
17559
+ totalDuration;
17560
+ /** @type {number} */
17561
+ startTime;
17562
+ /** @type {number} */
17563
+ currentTime;
17564
+ /** @type {number} */
17565
+ duration;
17566
+ /** @type {number} */
17567
+ durationMS;
17568
+ /** @type {number} */
17569
+ position;
17570
+ /** @type {number} */
17571
+ stopTime;
17572
+ /** @type {boolean} */
17573
+ paused;
17574
+ /** @type {number} */
17575
+ pausedPosition;
17576
+ /** @type {number} */
17577
+ pausedTime;
17578
+ /** @type {boolean} */
17579
+ isPlaying;
17580
+ /** @type {string} */
17581
+ currentMarker;
17582
+ /** @type {import('./tween.js').Tween | null} */
17583
+ fadeTween;
17584
+ /** @type {boolean} */
17585
+ pendingPlayback;
17586
+ /** @type {boolean} */
17587
+ override;
17588
+ /** @type {boolean} */
17589
+ allowMultiple;
17590
+ /** @type {AudioNode | null} */
17591
+ externalNode;
17592
+ /** @type {GainNode | null} */
17593
+ masterGainNode;
17594
+ /** @type {GainNode | null} */
17595
+ gainNode;
17596
+ /** @type {AudioBufferSourceNode | null} */
17597
+ _sound;
17598
+ /** @type {boolean} */
17599
+ _markedToDelete;
17600
+ /** @type {boolean} */
17601
+ _removeFromSoundManager;
17602
+ /** @type {Signal} */
17603
+ onPlay;
17604
+ /** @type {Signal} */
17605
+ onPause;
17606
+ /** @type {Signal} */
17607
+ onResume;
17608
+ /** @type {Signal} */
17609
+ onLoop;
17610
+ /** @type {Signal} */
17611
+ onStop;
17612
+ /** @type {Signal} */
17613
+ onMute;
17614
+ /** @type {Signal} */
17615
+ onMarkerComplete;
17616
+ /** @type {Signal} */
17617
+ onFadeComplete;
17618
+ /** @type {number} */
17619
+ _volume;
17620
+ /** @type {AudioBuffer | null} */
17621
+ _buffer;
17622
+ /** @type {boolean} */
17623
+ _muted;
17624
+ /** @type {string} */
17625
+ _tempMarker;
17626
+ /** @type {number} */
17627
+ _tempPosition;
17628
+ /** @type {number} */
17629
+ _tempVolume;
17630
+ /** @type {number} */
17631
+ _tempPause;
17632
+ /** @type {number} */
17633
+ _muteVolume;
17634
+ /** @type {boolean} */
17635
+ _tempLoop;
16832
17636
  /**
16833
17637
  * Creates a new Sound instance.
16834
17638
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
@@ -17026,8 +17830,8 @@ var Sound = class {
17026
17830
  this.loop = this.markers[marker].loop;
17027
17831
  this.duration = this.markers[marker].duration;
17028
17832
  this.durationMS = this.markers[marker].durationMS;
17029
- if (typeof volume !== "undefined") this.volume = volume;
17030
- if (typeof loop !== "undefined") this.loop = loop;
17833
+ if (volume !== void 0) this.volume = volume;
17834
+ if (loop !== void 0) this.loop = loop;
17031
17835
  this._tempMarker = marker;
17032
17836
  this._tempPosition = this.position;
17033
17837
  this._tempVolume = this.volume;
@@ -17039,7 +17843,7 @@ var Sound = class {
17039
17843
  else {
17040
17844
  position = position || 0;
17041
17845
  if (volume === void 0) volume = this._volume;
17042
- if (loop === void 0) loop = this.loop;
17846
+ if (loop === void 0) ({loop} = this);
17043
17847
  this.position = Math.max(0, position);
17044
17848
  this.volume = volume;
17045
17849
  this.loop = loop;
@@ -17246,6 +18050,12 @@ var Sound = class {
17246
18050
  //#endregion
17247
18051
  //#region src/phaser/core/sound_sprite.ts
17248
18052
  var SoundSprite = class {
18053
+ game;
18054
+ key;
18055
+ config;
18056
+ autoplayKey;
18057
+ autoplay;
18058
+ sounds;
17249
18059
  /**
17250
18060
  * TBD.
17251
18061
  * @param {import('./game.js').Game} game - TBD.
@@ -17300,6 +18110,23 @@ var SoundSprite = class {
17300
18110
  //#endregion
17301
18111
  //#region src/phaser/core/sound_manager.ts
17302
18112
  var SoundManager = class {
18113
+ game;
18114
+ onChange;
18115
+ context;
18116
+ baseLatency;
18117
+ noAudio;
18118
+ type;
18119
+ connectToMaster;
18120
+ isLocked;
18121
+ _codeMuted;
18122
+ _muted;
18123
+ _unlockSource;
18124
+ _volume;
18125
+ _sounds;
18126
+ _watchList;
18127
+ _watching;
18128
+ _watchCallback;
18129
+ _watchContext;
17303
18130
  /**
17304
18131
  * Creates a new SoundManager instance.
17305
18132
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
@@ -17694,6 +18521,10 @@ var SoundManager = class {
17694
18521
  //#endregion
17695
18522
  //#region src/phaser/core/stage.ts
17696
18523
  var Stage = class extends DisplayObject {
18524
+ name;
18525
+ worldTransform;
18526
+ currentRenderOrderID;
18527
+ _bgColor;
17697
18528
  /**
17698
18529
  * Creates a new Stage instance.
17699
18530
  * @param {import('./game.js').Game} game - The game instance.
@@ -17803,6 +18634,15 @@ var Stage = class extends DisplayObject {
17803
18634
  //#endregion
17804
18635
  //#region src/phaser/core/timer_event.ts
17805
18636
  var TimerEvent = class {
18637
+ timer;
18638
+ delay;
18639
+ tick;
18640
+ repeatCount;
18641
+ loop;
18642
+ callback;
18643
+ callbackContext;
18644
+ args;
18645
+ pendingDelete;
17806
18646
  /**
17807
18647
  * Creates a new TimerEvent instance.
17808
18648
  * @param {import('./timer.js').Timer} timer - Reference to the parent Timer.
@@ -17829,6 +18669,26 @@ var TimerEvent = class {
17829
18669
  //#endregion
17830
18670
  //#region src/phaser/core/timer.ts
17831
18671
  var Timer = class {
18672
+ game;
18673
+ running;
18674
+ autoDestroy;
18675
+ expired;
18676
+ elapsed;
18677
+ events;
18678
+ onComplete;
18679
+ nextTick;
18680
+ timeCap;
18681
+ paused;
18682
+ _codePaused;
18683
+ _started;
18684
+ _pauseStarted;
18685
+ _pauseTotal;
18686
+ _now;
18687
+ _len;
18688
+ _marked;
18689
+ _i;
18690
+ _diff;
18691
+ _newTick;
17832
18692
  /**
17833
18693
  * Creates a new Timer instance.
17834
18694
  * @param {import('./game.js').Game} game - The game instance.
@@ -18157,6 +19017,33 @@ var Timer = class {
18157
19017
  //#endregion
18158
19018
  //#region src/phaser/core/time.ts
18159
19019
  var Time = class {
19020
+ game;
19021
+ time;
19022
+ prevTime;
19023
+ now;
19024
+ elapsed;
19025
+ elapsedMS;
19026
+ desiredFpsMult;
19027
+ _desiredFps;
19028
+ suggestedFps;
19029
+ advancedTiming;
19030
+ frames;
19031
+ fps;
19032
+ fpsMin;
19033
+ fpsMax;
19034
+ msMin;
19035
+ msMax;
19036
+ pauseDuration;
19037
+ timeToCall;
19038
+ timeExpected;
19039
+ events;
19040
+ _frameCount;
19041
+ _elapsedAccumulator;
19042
+ _started;
19043
+ _timeLastSecond;
19044
+ _pauseStarted;
19045
+ _justResumed;
19046
+ _timers;
18160
19047
  /**
18161
19048
  * Creates a new Time instance.
18162
19049
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
@@ -18389,6 +19276,30 @@ var Time = class {
18389
19276
  //#endregion
18390
19277
  //#region src/phaser/core/tween_data.ts
18391
19278
  var TweenData = class {
19279
+ parent;
19280
+ game;
19281
+ vStart;
19282
+ vStartCache;
19283
+ vEnd;
19284
+ vEndCache;
19285
+ duration;
19286
+ percent;
19287
+ value;
19288
+ repeatCounter;
19289
+ repeatDelay;
19290
+ repeatTotal;
19291
+ interpolate;
19292
+ yoyo;
19293
+ yoyoDelay;
19294
+ inReverse;
19295
+ delay;
19296
+ dt;
19297
+ startTime;
19298
+ easingFunction;
19299
+ interpolationFunction;
19300
+ interpolationContext;
19301
+ isRunning;
19302
+ isFrom;
18392
19303
  /**
18393
19304
  * Creates a new TweenData instance.
18394
19305
  * @param {import('./tween.js').Tween} parent - The parent Tween instance.
@@ -18619,6 +19530,52 @@ var TweenData = class {
18619
19530
  //#endregion
18620
19531
  //#region src/phaser/core/tween.ts
18621
19532
  var Tween = class {
19533
+ /** @type {import('./game.js').Game} */
19534
+ game;
19535
+ /** @type {import('../display/display_object.js').DisplayObject} */
19536
+ target;
19537
+ /** @type {import('./tween_manager.js').TweenManager} */
19538
+ manager;
19539
+ /** @type {TweenData[]} */
19540
+ timeline;
19541
+ /** @type {boolean} */
19542
+ reverse;
19543
+ /** @type {number} */
19544
+ timeScale;
19545
+ /** @type {number} */
19546
+ repeatCounter;
19547
+ /** @type {boolean} */
19548
+ pendingDelete;
19549
+ /** @type {Signal} */
19550
+ onStart;
19551
+ /** @type {Signal} */
19552
+ onLoop;
19553
+ /** @type {Signal} */
19554
+ onRepeat;
19555
+ /** @type {Signal} */
19556
+ onChildComplete;
19557
+ /** @type {Signal} */
19558
+ onComplete;
19559
+ /** @type {boolean} */
19560
+ isRunning;
19561
+ /** @type {number} */
19562
+ current;
19563
+ /** @type {object} */
19564
+ properties;
19565
+ /** @type {Tween | null} */
19566
+ chainedTween;
19567
+ /** @type {boolean} */
19568
+ isPaused;
19569
+ /** @type {Function | null} */
19570
+ _onUpdateCallback;
19571
+ /** @type {object | null} */
19572
+ _onUpdateCallbackContext;
19573
+ /** @type {number} */
19574
+ _pausedTime;
19575
+ /** @type {boolean} */
19576
+ _codePaused;
19577
+ /** @type {boolean} */
19578
+ _hasStarted;
18622
19579
  /**
18623
19580
  * Creates a new Tween instance.
18624
19581
  * @param {import('../display/display_object.js').DisplayObject} target - The object to tween.
@@ -19297,6 +20254,10 @@ const BounceInOut = (k) => {
19297
20254
  //#endregion
19298
20255
  //#region src/phaser/core/tween_manager.ts
19299
20256
  var TweenManager = class {
20257
+ game;
20258
+ _tweens;
20259
+ _add;
20260
+ easeMap;
19300
20261
  /**
19301
20262
  * Creates a new TweenManager instance.
19302
20263
  * @param {import('./game.js').Game} game - The game instance this manager belongs to.
@@ -19490,6 +20451,62 @@ var World = class extends Group {
19490
20451
  //#endregion
19491
20452
  //#region src/phaser/core/game.ts
19492
20453
  var Game = class {
20454
+ /** @type {object} */
20455
+ config;
20456
+ /** @type {number} */
20457
+ id;
20458
+ /** @type {string|HTMLElement} */
20459
+ parent;
20460
+ /** @type {number} */
20461
+ width;
20462
+ /** @type {number} */
20463
+ height;
20464
+ /** @type {CanvasRenderer | WebGLRenderer} */
20465
+ renderer;
20466
+ /** @type {SceneManager} */
20467
+ state;
20468
+ /** @type {boolean} */
20469
+ isBooted;
20470
+ /** @type {boolean} */
20471
+ paused;
20472
+ /** @type {RequestAnimationFrame} */
20473
+ raf;
20474
+ /** @type {GameObjectFactory} */
20475
+ add;
20476
+ /** @type {Cache} */
20477
+ cache;
20478
+ /** @type {Input} */
20479
+ input;
20480
+ /** @type {Loader} */
20481
+ load;
20482
+ /** @type {ScaleManager} */
20483
+ scale;
20484
+ /** @type {SoundManager} */
20485
+ sound;
20486
+ /** @type {Stage} */
20487
+ stage;
20488
+ /** @type {Time} */
20489
+ time;
20490
+ /** @type {TweenManager} */
20491
+ tweens;
20492
+ /** @type {World} */
20493
+ world;
20494
+ /** @type {Device} */
20495
+ device;
20496
+ /** @type {Logger} */
20497
+ logger;
20498
+ /** @type {HTMLCanvasElement} */
20499
+ canvas;
20500
+ /** @type {CanvasRenderingContext2D | ImageBitmapRenderingContext | WebGLRenderingContext | WebGL2RenderingContext} */
20501
+ context;
20502
+ /** @type {Signal} */
20503
+ onPause;
20504
+ /** @type {Signal} */
20505
+ onResume;
20506
+ /** @type {Signal} */
20507
+ onBoot;
20508
+ /** @type {boolean} */
20509
+ isPaused;
19493
20510
  /**
19494
20511
  * Creates a new Game instance.
19495
20512
  * @param {object} gameConfig - The configuration object for the game.
@@ -19653,7 +20670,7 @@ var Game = class {
19653
20670
  this.parseConfigElement(config, "height", 600);
19654
20671
  this.parseConfigElement(config, "backgroundColor", 0);
19655
20672
  this.parseConfigElement(config, "canvasID", "");
19656
- this.parseConfigElement(config, "canvasStyle", void 0);
20673
+ this.parseConfigElement(config, "canvasStyle");
19657
20674
  this.parseConfigElement(config, "resolution", 1);
19658
20675
  this.parseConfigElement(config, "transparent", false);
19659
20676
  this.parseConfigElement(config, "antialias", false);
@@ -19665,7 +20682,7 @@ var Game = class {
19665
20682
  this.parseConfigElement(config, "maxParallelDownloads", 16);
19666
20683
  if (config.parent) this.parent = config.parent;
19667
20684
  let state = null;
19668
- if (config.state) state = config.state;
20685
+ if (config.state) ({state} = config);
19669
20686
  this.state = new SceneManager(this, state);
19670
20687
  }
19671
20688
  /**