@vpmedia/phaser 1.0.1 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -3
- package/dist/phaser.cjs +1 -1
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.cjs.map +1 -1
- package/dist/phaser.js +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/dist/phaser.js.map +1 -1
- package/package.json +23 -17
- package/src/index.js +142 -0
- package/src/phaser/core/animation.js +355 -0
- package/src/phaser/core/animation_manager.js +238 -0
- package/src/phaser/core/animation_parser.js +133 -0
- package/src/phaser/core/array_set.js +107 -0
- package/src/phaser/core/cache.js +558 -0
- package/src/phaser/core/const.js +106 -0
- package/src/phaser/core/device.js +67 -0
- package/src/phaser/core/device_util.js +388 -0
- package/src/phaser/core/dom.js +207 -0
- package/src/phaser/core/event_manager.js +243 -0
- package/src/phaser/core/factory.js +74 -0
- package/src/phaser/core/frame.js +75 -0
- package/src/phaser/core/frame_data.js +84 -0
- package/src/phaser/core/frame_util.js +33 -0
- package/src/phaser/core/game.js +412 -0
- package/src/phaser/core/input.js +401 -0
- package/src/phaser/core/input_button.js +102 -0
- package/src/phaser/core/input_handler.js +687 -0
- package/src/phaser/core/input_mouse.js +289 -0
- package/src/phaser/core/input_mspointer.js +197 -0
- package/src/phaser/core/input_pointer.js +427 -0
- package/src/phaser/core/input_touch.js +157 -0
- package/src/phaser/core/loader.js +1057 -0
- package/src/phaser/core/loader_parser.js +109 -0
- package/src/phaser/core/raf.js +46 -0
- package/src/phaser/core/raf_fb.js +75 -0
- package/src/phaser/core/raf_to.js +34 -0
- package/src/phaser/core/scale_manager.js +806 -0
- package/src/phaser/core/scene.js +65 -0
- package/src/phaser/core/scene_manager.js +309 -0
- package/src/phaser/core/signal.js +175 -0
- package/src/phaser/core/signal_binding.js +69 -0
- package/src/phaser/core/sound.js +538 -0
- package/src/phaser/core/sound_manager.js +364 -0
- package/src/phaser/core/stage.js +108 -0
- package/src/phaser/core/time.js +203 -0
- package/src/phaser/core/timer.js +276 -0
- package/src/phaser/core/timer_event.js +21 -0
- package/src/phaser/core/tween.js +329 -0
- package/src/phaser/core/tween_data.js +258 -0
- package/src/phaser/core/tween_easing.js +341 -0
- package/src/phaser/core/tween_manager.js +185 -0
- package/src/phaser/core/world.js +18 -0
- package/src/phaser/display/bitmap_text.js +322 -0
- package/src/phaser/display/button.js +194 -0
- package/src/phaser/display/canvas/buffer.js +36 -0
- package/src/phaser/display/canvas/graphics.js +227 -0
- package/src/phaser/display/canvas/masker.js +39 -0
- package/src/phaser/display/canvas/pool.js +126 -0
- package/src/phaser/display/canvas/renderer.js +123 -0
- package/src/phaser/display/canvas/tinter.js +144 -0
- package/src/phaser/display/canvas/util.js +159 -0
- package/src/phaser/display/display_object.js +597 -0
- package/src/phaser/display/graphics.js +723 -0
- package/src/phaser/display/graphics_data.js +27 -0
- package/src/phaser/display/graphics_data_util.js +15 -0
- package/src/phaser/display/group.js +227 -0
- package/src/phaser/display/image.js +288 -0
- package/src/phaser/display/sprite_batch.js +15 -0
- package/src/phaser/display/sprite_util.js +250 -0
- package/src/phaser/display/text.js +1089 -0
- package/src/phaser/display/webgl/abstract_filter.js +25 -0
- package/src/phaser/display/webgl/base_texture.js +68 -0
- package/src/phaser/display/webgl/blend_manager.js +35 -0
- package/src/phaser/display/webgl/earcut.js +662 -0
- package/src/phaser/display/webgl/earcut_node.js +28 -0
- package/src/phaser/display/webgl/fast_sprite_batch.js +242 -0
- package/src/phaser/display/webgl/filter_manager.js +46 -0
- package/src/phaser/display/webgl/filter_texture.js +61 -0
- package/src/phaser/display/webgl/graphics.js +624 -0
- package/src/phaser/display/webgl/graphics_data.js +42 -0
- package/src/phaser/display/webgl/mask_manager.js +36 -0
- package/src/phaser/display/webgl/render_texture.js +81 -0
- package/src/phaser/display/webgl/renderer.js +234 -0
- package/src/phaser/display/webgl/shader/complex.js +74 -0
- package/src/phaser/display/webgl/shader/fast.js +97 -0
- package/src/phaser/display/webgl/shader/normal.js +225 -0
- package/src/phaser/display/webgl/shader/primitive.js +72 -0
- package/src/phaser/display/webgl/shader/strip.js +77 -0
- package/src/phaser/display/webgl/shader_manager.js +89 -0
- package/src/phaser/display/webgl/sprite_batch.js +320 -0
- package/src/phaser/display/webgl/stencil_manager.js +170 -0
- package/src/phaser/display/webgl/texture.js +117 -0
- package/src/phaser/display/webgl/texture_util.js +34 -0
- package/src/phaser/display/webgl/util.js +78 -0
- package/src/phaser/geom/circle.js +186 -0
- package/src/phaser/geom/ellipse.js +65 -0
- package/src/phaser/geom/line.js +190 -0
- package/src/phaser/geom/matrix.js +147 -0
- package/src/phaser/geom/point.js +164 -0
- package/src/phaser/geom/polygon.js +140 -0
- package/src/phaser/geom/rectangle.js +306 -0
- package/src/phaser/geom/rounded_rectangle.js +36 -0
- package/src/phaser/geom/util/circle.js +122 -0
- package/src/phaser/geom/util/ellipse.js +34 -0
- package/src/phaser/geom/util/line.js +135 -0
- package/src/phaser/geom/util/matrix.js +53 -0
- package/src/phaser/geom/util/point.js +296 -0
- package/src/phaser/geom/util/polygon.js +28 -0
- package/src/phaser/geom/util/rectangle.js +229 -0
- package/src/phaser/geom/util/rounded_rectangle.js +32 -0
- package/src/phaser/util/math.js +297 -0
- package/src/phaser/util/string.js +32 -0
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/**
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* @author Andras Csizmadia <andras@vpmedia.hu>
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* @author Richard Davey <rich@photonstorm.com>
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* @author Mat Groves http://matgroves.com/ @Doormat23
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* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
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*/
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// TODO: fix ++ +=1 conversion issues (when a is 0 than a++ is 0 but a+=1 is 1)
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export default class {
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constructor(gl) {
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this.vertSize = 10;
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this.maxSize = 6000; // Math.pow(2, 16) / this.vertSize;
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this.size = this.maxSize;
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// the total number of floats in our batch
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const numVerts = this.size * 4 * this.vertSize;
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// the total number of indices in our batch
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const numIndices = this.maxSize * 6;
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this.vertices = new Float32Array(numVerts);
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this.indices = new Uint16Array(numIndices);
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this.vertexBuffer = null;
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this.indexBuffer = null;
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this.lastIndexCount = 0;
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for (let i = 0, j = 0; i < numIndices; i += 6, j += 4) {
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this.indices[i + 0] = j + 0;
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this.indices[i + 1] = j + 1;
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this.indices[i + 2] = j + 2;
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this.indices[i + 3] = j + 0;
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this.indices[i + 4] = j + 2;
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this.indices[i + 5] = j + 3;
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}
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this.drawing = false;
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this.currentBatchSize = 0;
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this.currentBaseTexture = null;
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this.currentBlendMode = 0;
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this.renderSession = null;
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this.shader = null;
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this.matrix = null;
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this.setContext(gl);
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}
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setContext(gl) {
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this.gl = gl;
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// create a couple of buffers
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this.vertexBuffer = gl.createBuffer();
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this.indexBuffer = gl.createBuffer();
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// 65535 is max index, so 65535 / 6 = 10922.
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// upload the index data
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW);
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gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, this.vertices, gl.DYNAMIC_DRAW);
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}
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begin(spriteBatch, renderSession) {
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this.renderSession = renderSession;
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this.shader = this.renderSession.shaderManager.fastShader;
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this.matrix = spriteBatch.worldTransform.toArray(true);
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this.start();
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}
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end() {
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this.flush();
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}
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render(spriteBatch) {
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const children = spriteBatch.children;
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const sprite = children[0];
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// if the uvs have not updated then no point rendering just yet!
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// check texture.
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if (!sprite.texture._uvs) {
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return;
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}
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this.currentBaseTexture = sprite.texture.baseTexture;
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// check blend mode
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if (sprite.blendMode !== this.renderSession.blendModeManager.currentBlendMode) {
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this.flush();
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this.renderSession.blendModeManager.setBlendMode(sprite.blendMode);
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}
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for (let i = 0, j = children.length; i < j; i += 1) {
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this.renderSprite(children[i]);
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}
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this.flush();
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}
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renderSprite(sprite) {
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if (!sprite.visible) {
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return;
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}
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// TODO trim??
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if (sprite.texture.baseTexture !== this.currentBaseTexture && !sprite.texture.baseTexture.skipRender) {
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this.flush();
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this.currentBaseTexture = sprite.texture.baseTexture;
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if (!sprite.texture._uvs) {
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return;
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}
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}
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const uvs = sprite.texture._uvs;
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const vertices = this.vertices;
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// const width = sprite.texture.frame.width;
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// const height = sprite.texture.frame.height;
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let w0;
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let w1;
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let h0;
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let h1;
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let index;
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if (sprite.texture.trim) {
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// if the sprite is trimmed then we need to add the extra space before transforming the sprite coords..
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const trim = sprite.texture.trim;
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w1 = trim.x - sprite.anchor.x * trim.width;
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w0 = w1 + sprite.texture.crop.width;
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h1 = trim.y - sprite.anchor.y * trim.height;
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h0 = h1 + sprite.texture.crop.height;
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} else {
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w0 = (sprite.texture.frame.width) * (1 - sprite.anchor.x);
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w1 = (sprite.texture.frame.width) * -sprite.anchor.x;
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h0 = sprite.texture.frame.height * (1 - sprite.anchor.y);
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h1 = sprite.texture.frame.height * -sprite.anchor.y;
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}
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index = this.currentBatchSize * 4 * this.vertSize;
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index -= 1;
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// xy
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vertices[index += 1] = w1;
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vertices[index += 1] = h1;
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vertices[index += 1] = sprite.position.x;
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vertices[index += 1] = sprite.position.y;
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// scale
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vertices[index += 1] = sprite.scale.x;
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vertices[index += 1] = sprite.scale.y;
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// rotation
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vertices[index += 1] = sprite.rotation;
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// uv
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vertices[index += 1] = uvs.x0;
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vertices[index += 1] = uvs.y1;
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// color
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vertices[index += 1] = sprite.alpha;
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// xy
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vertices[index += 1] = w0;
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vertices[index += 1] = h1;
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vertices[index += 1] = sprite.position.x;
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vertices[index += 1] = sprite.position.y;
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// scale
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vertices[index += 1] = sprite.scale.x;
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vertices[index += 1] = sprite.scale.y;
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// rotation
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vertices[index += 1] = sprite.rotation;
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// uv
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vertices[index += 1] = uvs.x1;
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vertices[index += 1] = uvs.y1;
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// color
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vertices[index += 1] = sprite.alpha;
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// xy
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vertices[index += 1] = w0;
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vertices[index += 1] = h0;
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vertices[index += 1] = sprite.position.x;
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vertices[index += 1] = sprite.position.y;
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// scale
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vertices[index += 1] = sprite.scale.x;
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vertices[index += 1] = sprite.scale.y;
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// rotation
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vertices[index += 1] = sprite.rotation;
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// uv
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vertices[index += 1] = uvs.x2;
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vertices[index += 1] = uvs.y2;
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// color
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vertices[index += 1] = sprite.alpha;
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// xy
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vertices[index += 1] = w1;
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vertices[index += 1] = h0;
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vertices[index += 1] = sprite.position.x;
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vertices[index += 1] = sprite.position.y;
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// scale
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vertices[index += 1] = sprite.scale.x;
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vertices[index += 1] = sprite.scale.y;
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// rotation
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vertices[index += 1] = sprite.rotation;
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// uv
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vertices[index += 1] = uvs.x3;
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vertices[index += 1] = uvs.y3;
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// color
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vertices[index += 1] = sprite.alpha;
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// increment the batch
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this.currentBatchSize += 1;
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if (this.currentBatchSize >= this.size) {
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this.flush();
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}
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}
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flush() {
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// If the batch is length 0 then return as there is nothing to draw
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if (this.currentBatchSize === 0) {
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return;
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}
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const gl = this.gl;
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// bind the current texture
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if (!this.currentBaseTexture._glTextures[gl.id]) {
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this.renderSession.renderer.updateTexture(this.currentBaseTexture, gl);
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}
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gl.bindTexture(gl.TEXTURE_2D, this.currentBaseTexture._glTextures[gl.id]);
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// upload the verts to the buffer
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if (this.currentBatchSize > (this.size * 0.5)) {
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertices);
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} else {
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const view = this.vertices.subarray(0, this.currentBatchSize * 4 * this.vertSize);
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, view);
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}
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// now draw those suckas!
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gl.drawElements(gl.TRIANGLES, this.currentBatchSize * 6, gl.UNSIGNED_SHORT, 0);
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// then reset the batch!
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this.currentBatchSize = 0;
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// increment the draw count
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this.renderSession.drawCount += 1;
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}
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stop() {
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this.flush();
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}
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|
+
start() {
|
|
221
|
+
const gl = this.gl;
|
|
222
|
+
// bind the main texture
|
|
223
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
224
|
+
// bind the buffers
|
|
225
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
|
226
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
|
|
227
|
+
// set the projection
|
|
228
|
+
const projection = this.renderSession.projection;
|
|
229
|
+
gl.uniform2f(this.shader.projectionVector, projection.x, projection.y);
|
|
230
|
+
// set the matrix
|
|
231
|
+
gl.uniformMatrix3fv(this.shader.uMatrix, false, this.matrix);
|
|
232
|
+
// set the pointers
|
|
233
|
+
const stride = this.vertSize * 4;
|
|
234
|
+
gl.vertexAttribPointer(this.shader.aVertexPosition, 2, gl.FLOAT, false, stride, 0);
|
|
235
|
+
gl.vertexAttribPointer(this.shader.aPositionCoord, 2, gl.FLOAT, false, stride, 2 * 4);
|
|
236
|
+
gl.vertexAttribPointer(this.shader.aScale, 2, gl.FLOAT, false, stride, 4 * 4);
|
|
237
|
+
gl.vertexAttribPointer(this.shader.aRotation, 1, gl.FLOAT, false, stride, 6 * 4);
|
|
238
|
+
gl.vertexAttribPointer(this.shader.aTextureCoord, 2, gl.FLOAT, false, stride, 7 * 4);
|
|
239
|
+
gl.vertexAttribPointer(this.shader.colorAttribute, 1, gl.FLOAT, false, stride, 9 * 4);
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @author Andras Csizmadia <andras@vpmedia.hu>
|
|
3
|
+
* @author Richard Davey <rich@photonstorm.com>
|
|
4
|
+
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
5
|
+
* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
export default class {
|
|
9
|
+
|
|
10
|
+
constructor() {
|
|
11
|
+
this.filterStack = [];
|
|
12
|
+
this.offsetX = 0;
|
|
13
|
+
this.offsetY = 0;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
setContext(gl) {
|
|
17
|
+
this.gl = gl;
|
|
18
|
+
this.texturePool = [];
|
|
19
|
+
this.initShaderBuffers();
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
begin() {
|
|
23
|
+
// TODO
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
pushFilter() {
|
|
27
|
+
// TODO
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
popFilter() {
|
|
31
|
+
// TODO
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
applyFilterPass() {
|
|
35
|
+
// TODO
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
initShaderBuffers() {
|
|
39
|
+
// TODO
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
destroy() {
|
|
43
|
+
// TODO
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @author Andras Csizmadia <andras@vpmedia.hu>
|
|
3
|
+
* @author Richard Davey <rich@photonstorm.com>
|
|
4
|
+
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
5
|
+
* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
|
|
6
|
+
*/
|
|
7
|
+
import { SCALE_LINEAR } from '../../core/const';
|
|
8
|
+
|
|
9
|
+
export default class {
|
|
10
|
+
|
|
11
|
+
constructor(gl, width, height, scaleMode) {
|
|
12
|
+
this.gl = gl;
|
|
13
|
+
this.frameBuffer = gl.createFramebuffer();
|
|
14
|
+
this.texture = gl.createTexture();
|
|
15
|
+
scaleMode = scaleMode || window.PhaserRegistry.TEXTURE_SCALE_MODE;
|
|
16
|
+
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
|
17
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, scaleMode === SCALE_LINEAR ? gl.LINEAR : gl.NEAREST);
|
|
18
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, scaleMode === SCALE_LINEAR ? gl.LINEAR : gl.NEAREST);
|
|
19
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
20
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
21
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer);
|
|
22
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer);
|
|
23
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
|
|
24
|
+
// required for masking a mask??
|
|
25
|
+
this.renderBuffer = gl.createRenderbuffer();
|
|
26
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, this.renderBuffer);
|
|
27
|
+
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, this.renderBuffer);
|
|
28
|
+
this.resize(width, height);
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
clear() {
|
|
32
|
+
const gl = this.gl;
|
|
33
|
+
gl.clearColor(0, 0, 0, 0);
|
|
34
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
resize(width, height) {
|
|
38
|
+
if (this.width === width && this.height === height) {
|
|
39
|
+
return;
|
|
40
|
+
}
|
|
41
|
+
this.width = width;
|
|
42
|
+
this.height = height;
|
|
43
|
+
const gl = this.gl;
|
|
44
|
+
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
|
45
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
46
|
+
// update the stencil buffer width and height
|
|
47
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, this.renderBuffer);
|
|
48
|
+
gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
destroy() {
|
|
52
|
+
const gl = this.gl;
|
|
53
|
+
gl.deleteFramebuffer(this.frameBuffer);
|
|
54
|
+
gl.deleteTexture(this.texture);
|
|
55
|
+
this.frameBuffer = null;
|
|
56
|
+
this.texture = null;
|
|
57
|
+
this.renderBuffer = null;
|
|
58
|
+
this.gl = null;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
}
|