@vpmedia/phaser 1.0.1 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -3
- package/dist/phaser.cjs +1 -1
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.cjs.map +1 -1
- package/dist/phaser.js +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/dist/phaser.js.map +1 -1
- package/package.json +23 -17
- package/src/index.js +142 -0
- package/src/phaser/core/animation.js +355 -0
- package/src/phaser/core/animation_manager.js +238 -0
- package/src/phaser/core/animation_parser.js +133 -0
- package/src/phaser/core/array_set.js +107 -0
- package/src/phaser/core/cache.js +558 -0
- package/src/phaser/core/const.js +106 -0
- package/src/phaser/core/device.js +67 -0
- package/src/phaser/core/device_util.js +388 -0
- package/src/phaser/core/dom.js +207 -0
- package/src/phaser/core/event_manager.js +243 -0
- package/src/phaser/core/factory.js +74 -0
- package/src/phaser/core/frame.js +75 -0
- package/src/phaser/core/frame_data.js +84 -0
- package/src/phaser/core/frame_util.js +33 -0
- package/src/phaser/core/game.js +412 -0
- package/src/phaser/core/input.js +401 -0
- package/src/phaser/core/input_button.js +102 -0
- package/src/phaser/core/input_handler.js +687 -0
- package/src/phaser/core/input_mouse.js +289 -0
- package/src/phaser/core/input_mspointer.js +197 -0
- package/src/phaser/core/input_pointer.js +427 -0
- package/src/phaser/core/input_touch.js +157 -0
- package/src/phaser/core/loader.js +1057 -0
- package/src/phaser/core/loader_parser.js +109 -0
- package/src/phaser/core/raf.js +46 -0
- package/src/phaser/core/raf_fb.js +75 -0
- package/src/phaser/core/raf_to.js +34 -0
- package/src/phaser/core/scale_manager.js +806 -0
- package/src/phaser/core/scene.js +65 -0
- package/src/phaser/core/scene_manager.js +309 -0
- package/src/phaser/core/signal.js +175 -0
- package/src/phaser/core/signal_binding.js +69 -0
- package/src/phaser/core/sound.js +538 -0
- package/src/phaser/core/sound_manager.js +364 -0
- package/src/phaser/core/stage.js +108 -0
- package/src/phaser/core/time.js +203 -0
- package/src/phaser/core/timer.js +276 -0
- package/src/phaser/core/timer_event.js +21 -0
- package/src/phaser/core/tween.js +329 -0
- package/src/phaser/core/tween_data.js +258 -0
- package/src/phaser/core/tween_easing.js +341 -0
- package/src/phaser/core/tween_manager.js +185 -0
- package/src/phaser/core/world.js +18 -0
- package/src/phaser/display/bitmap_text.js +322 -0
- package/src/phaser/display/button.js +194 -0
- package/src/phaser/display/canvas/buffer.js +36 -0
- package/src/phaser/display/canvas/graphics.js +227 -0
- package/src/phaser/display/canvas/masker.js +39 -0
- package/src/phaser/display/canvas/pool.js +126 -0
- package/src/phaser/display/canvas/renderer.js +123 -0
- package/src/phaser/display/canvas/tinter.js +144 -0
- package/src/phaser/display/canvas/util.js +159 -0
- package/src/phaser/display/display_object.js +597 -0
- package/src/phaser/display/graphics.js +723 -0
- package/src/phaser/display/graphics_data.js +27 -0
- package/src/phaser/display/graphics_data_util.js +15 -0
- package/src/phaser/display/group.js +227 -0
- package/src/phaser/display/image.js +288 -0
- package/src/phaser/display/sprite_batch.js +15 -0
- package/src/phaser/display/sprite_util.js +250 -0
- package/src/phaser/display/text.js +1089 -0
- package/src/phaser/display/webgl/abstract_filter.js +25 -0
- package/src/phaser/display/webgl/base_texture.js +68 -0
- package/src/phaser/display/webgl/blend_manager.js +35 -0
- package/src/phaser/display/webgl/earcut.js +662 -0
- package/src/phaser/display/webgl/earcut_node.js +28 -0
- package/src/phaser/display/webgl/fast_sprite_batch.js +242 -0
- package/src/phaser/display/webgl/filter_manager.js +46 -0
- package/src/phaser/display/webgl/filter_texture.js +61 -0
- package/src/phaser/display/webgl/graphics.js +624 -0
- package/src/phaser/display/webgl/graphics_data.js +42 -0
- package/src/phaser/display/webgl/mask_manager.js +36 -0
- package/src/phaser/display/webgl/render_texture.js +81 -0
- package/src/phaser/display/webgl/renderer.js +234 -0
- package/src/phaser/display/webgl/shader/complex.js +74 -0
- package/src/phaser/display/webgl/shader/fast.js +97 -0
- package/src/phaser/display/webgl/shader/normal.js +225 -0
- package/src/phaser/display/webgl/shader/primitive.js +72 -0
- package/src/phaser/display/webgl/shader/strip.js +77 -0
- package/src/phaser/display/webgl/shader_manager.js +89 -0
- package/src/phaser/display/webgl/sprite_batch.js +320 -0
- package/src/phaser/display/webgl/stencil_manager.js +170 -0
- package/src/phaser/display/webgl/texture.js +117 -0
- package/src/phaser/display/webgl/texture_util.js +34 -0
- package/src/phaser/display/webgl/util.js +78 -0
- package/src/phaser/geom/circle.js +186 -0
- package/src/phaser/geom/ellipse.js +65 -0
- package/src/phaser/geom/line.js +190 -0
- package/src/phaser/geom/matrix.js +147 -0
- package/src/phaser/geom/point.js +164 -0
- package/src/phaser/geom/polygon.js +140 -0
- package/src/phaser/geom/rectangle.js +306 -0
- package/src/phaser/geom/rounded_rectangle.js +36 -0
- package/src/phaser/geom/util/circle.js +122 -0
- package/src/phaser/geom/util/ellipse.js +34 -0
- package/src/phaser/geom/util/line.js +135 -0
- package/src/phaser/geom/util/matrix.js +53 -0
- package/src/phaser/geom/util/point.js +296 -0
- package/src/phaser/geom/util/polygon.js +28 -0
- package/src/phaser/geom/util/rectangle.js +229 -0
- package/src/phaser/geom/util/rounded_rectangle.js +32 -0
- package/src/phaser/util/math.js +297 -0
- package/src/phaser/util/string.js +32 -0
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/**
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* @author Andras Csizmadia <andras@vpmedia.hu>
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
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*/
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import Signal from './signal';
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const NO_BUTTON = -1;
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const LEFT_BUTTON = 0;
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const MIDDLE_BUTTON = 1;
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const RIGHT_BUTTON = 2;
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const BACK_BUTTON = 3;
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const FORWARD_BUTTON = 4;
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const WHEEL_UP = 1;
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const WHEEL_DOWN = -1;
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class WheelEventProxy {
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constructor(scaleFactor, deltaMode) {
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this._scaleFactor = scaleFactor;
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this._deltaMode = deltaMode;
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this.originalEvent = null;
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this.type = 'wheel';
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this.deltaZ = { value: 0 };
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}
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bindEvent(event) {
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// TODO
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console.warn('input_mouse.bindEvent() is not implemented');
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/*
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if (!window.PhaserRegistry.isMouseWheelEventBinded && event) {
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const makeBinder = (name) => {
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return () => {
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const v = this.originalEvent[name];
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return typeof v !== 'function' ? v : v.bind(this.originalEvent);
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};
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};
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window.PhaserRegistry.isMouseWheelEventBinded = true;
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}
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*/
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this.originalEvent = event;
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return this;
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}
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get deltaMode() {
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return this._deltaMode;
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}
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get deltaY() {
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return (this._scaleFactor * (this.originalEvent.wheelDelta || this.originalEvent.detail)) || 0;
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}
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get deltaX() {
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return (this._scaleFactor * this.originalEvent.wheelDeltaX) || 0;
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}
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}
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export default class {
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constructor(game) {
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this.game = game;
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this.input = game.input;
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this.callbackContext = this.game;
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this.mouseDownCallback = null;
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this.mouseUpCallback = null;
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this.mouseOutCallback = null;
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this.mouseOverCallback = null;
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this.mouseWheelCallback = null;
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this.capture = false;
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this.button = -1;
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this.wheelDelta = 0;
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this.enabled = true;
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this.locked = false;
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this.stopOnGameOut = false;
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this.pointerLock = new Signal();
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this.event = null;
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this._onMouseDown = null;
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this._onMouseMove = null;
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this._onMouseUp = null;
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this._onMouseOut = null;
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this._onMouseOver = null;
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this._onMouseWheel = null;
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this._wheelEvent = null;
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}
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start() {
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if (this.game.device.android && this.game.device.chrome === false) {
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// Android stock browser fires mouse events even if you preventDefault on the touchStart, so ...
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return;
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}
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if (this._onMouseDown !== null) {
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// Avoid setting multiple listeners
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return;
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}
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const scope = this;
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this._onMouseDown = event => scope.onMouseDown(event);
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this._onMouseMove = event => scope.onMouseMove(event);
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this._onMouseUp = event => scope.onMouseUp(event);
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this._onMouseUpGlobal = event => scope.onMouseUpGlobal(event);
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this._onMouseOutGlobal = event => scope.onMouseOutGlobal(event);
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this._onMouseOut = event => scope.onMouseOut(event);
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this._onMouseOver = event => scope.onMouseOver(event);
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this._onMouseWheel = event => scope.onMouseWheel(event);
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const canvas = this.game.canvas;
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canvas.addEventListener('mousedown', this._onMouseDown, true);
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canvas.addEventListener('mousemove', this._onMouseMove, true);
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canvas.addEventListener('mouseup', this._onMouseUp, true);
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if (!this.game.device.cocoonJS) {
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window.addEventListener('mouseup', this._onMouseUpGlobal, true);
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window.addEventListener('mouseout', this._onMouseOutGlobal, true);
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canvas.addEventListener('mouseover', this._onMouseOver, true);
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canvas.addEventListener('mouseout', this._onMouseOut, true);
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}
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const wheelEvent = this.game.device.wheelEvent;
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if (wheelEvent) {
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canvas.addEventListener(wheelEvent, this._onMouseWheel, true);
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if (wheelEvent === 'mousewheel') {
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this._wheelEvent = new WheelEventProxy(-1 / 40, 1);
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} else if (wheelEvent === 'DOMMouseScroll') {
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this._wheelEvent = new WheelEventProxy(1, 1);
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}
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}
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}
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stop() {
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const canvas = this.game.canvas;
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canvas.removeEventListener('mousedown', this._onMouseDown, true);
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canvas.removeEventListener('mousemove', this._onMouseMove, true);
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canvas.removeEventListener('mouseup', this._onMouseUp, true);
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canvas.removeEventListener('mouseover', this._onMouseOver, true);
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canvas.removeEventListener('mouseout', this._onMouseOut, true);
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const wheelEvent = this.game.device.wheelEvent;
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if (wheelEvent) {
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canvas.removeEventListener(wheelEvent, this._onMouseWheel, true);
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}
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window.removeEventListener('mouseup', this._onMouseUpGlobal, true);
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window.removeEventListener('mouseout', this._onMouseOutGlobal, true);
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document.removeEventListener('pointerlockchange', this._pointerLockChange, true);
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document.removeEventListener('mozpointerlockchange', this._pointerLockChange, true);
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document.removeEventListener('webkitpointerlockchange', this._pointerLockChange, true);
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}
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onMouseDown(event) {
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this.event = event;
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this.eventPreventDefault(event);
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if (this.mouseDownCallback) {
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this.mouseDownCallback.call(this.callbackContext, event);
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}
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if (!this.input.enabled || !this.enabled) {
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return;
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}
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event.identifier = 0;
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this.input.mousePointer.start(event);
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}
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onMouseMove(event) {
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this.event = event;
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this.eventPreventDefault(event);
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if (this.mouseMoveCallback) {
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this.mouseMoveCallback.call(this.callbackContext, event);
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}
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if (!this.input.enabled || !this.enabled) {
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return;
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}
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event.identifier = 0;
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this.input.mousePointer.move(event);
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}
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onMouseUp(event) {
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this.event = event;
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this.eventPreventDefault(event);
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if (this.mouseUpCallback) {
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this.mouseUpCallback.call(this.callbackContext, event);
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}
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if (!this.input.enabled || !this.enabled) {
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return;
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}
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event.identifier = 0;
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this.input.mousePointer.stop(event);
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}
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onMouseUpGlobal(event) {
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if (!this.input.mousePointer.withinGame) {
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if (this.mouseUpCallback) {
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this.mouseUpCallback.call(this.callbackContext, event);
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}
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event.identifier = 0;
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this.input.mousePointer.stop(event);
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}
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}
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onMouseOutGlobal(event) {
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this.event = event;
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this.eventPreventDefault(event);
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this.input.mousePointer.withinGame = false;
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if (!this.input.enabled || !this.enabled) {
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return;
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}
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// If we get a mouseout event from the window then basically
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// something serious has gone down, usually along the lines of
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// the browser opening a context-menu or similar.
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// On OS X Chrome especially this is bad news, as it blocks
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// us then getting a mouseup event, so we need to force that through.
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this.input.mousePointer.stop(event);
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}
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onMouseOut(event) {
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this.event = event;
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this.eventPreventDefault(event);
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this.input.mousePointer.withinGame = false;
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if (this.mouseOutCallback) {
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this.mouseOutCallback.call(this.callbackContext, event);
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}
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if (!this.input.enabled || !this.enabled) {
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return;
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}
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if (this.stopOnGameOut) {
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event.identifier = 0;
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this.input.mousePointer.stop(event);
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}
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}
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onMouseOver(event) {
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this.event = event;
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this.eventPreventDefault(event);
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this.input.mousePointer.withinGame = true;
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if (this.mouseOverCallback) {
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this.mouseOverCallback.call(this.callbackContext, event);
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}
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}
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233
|
+
onMouseWheel(event) {
|
|
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|
+
if (this._wheelEvent) {
|
|
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|
+
event = this._wheelEvent.bindEvent(event);
|
|
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+
}
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237
|
+
this.event = event;
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|
238
|
+
this.eventPreventDefault(event);
|
|
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|
+
// reverse detail for firefox
|
|
240
|
+
this.wheelDelta = Math.max(-1, Math.min(1, -event.deltaY));
|
|
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|
+
if (this.mouseWheelCallback) {
|
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|
+
this.mouseWheelCallback.call(this.callbackContext, event);
|
|
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|
+
}
|
|
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|
+
}
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|
245
|
+
|
|
246
|
+
requestPointerLock() {
|
|
247
|
+
if (this.game.device.pointerLock) {
|
|
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|
+
const element = this.game.canvas;
|
|
249
|
+
element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
|
|
250
|
+
element.requestPointerLock();
|
|
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|
+
const scope = this;
|
|
252
|
+
this._pointerLockChange = event => scope.pointerLockChange(event);
|
|
253
|
+
document.addEventListener('pointerlockchange', this._pointerLockChange, true);
|
|
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|
+
document.addEventListener('mozpointerlockchange', this._pointerLockChange, true);
|
|
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|
+
document.addEventListener('webkitpointerlockchange', this._pointerLockChange, true);
|
|
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|
+
}
|
|
257
|
+
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
pointerLockChange(event) {
|
|
261
|
+
const element = this.game.canvas;
|
|
262
|
+
if (document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element) {
|
|
263
|
+
// Pointer was successfully locked
|
|
264
|
+
this.locked = true;
|
|
265
|
+
this.pointerLock.dispatch(true, event);
|
|
266
|
+
} else {
|
|
267
|
+
// Pointer was unlocked
|
|
268
|
+
this.locked = false;
|
|
269
|
+
this.pointerLock.dispatch(false, event);
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
releasePointerLock() {
|
|
274
|
+
document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock || document.webkitExitPointerLock;
|
|
275
|
+
document.exitPointerLock();
|
|
276
|
+
document.removeEventListener('pointerlockchange', this._pointerLockChange, true);
|
|
277
|
+
document.removeEventListener('mozpointerlockchange', this._pointerLockChange, true);
|
|
278
|
+
document.removeEventListener('webkitpointerlockchange', this._pointerLockChange, true);
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
eventPreventDefault(event) {
|
|
282
|
+
if (this.capture) {
|
|
283
|
+
if (typeof event.cancelable !== 'boolean' || event.cancelable) {
|
|
284
|
+
event.preventDefault();
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
}
|
|
@@ -0,0 +1,197 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @author Andras Csizmadia <andras@vpmedia.hu>
|
|
3
|
+
* @author Richard Davey <rich@photonstorm.com>
|
|
4
|
+
* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
|
|
5
|
+
*/
|
|
6
|
+
|
|
7
|
+
export default class {
|
|
8
|
+
|
|
9
|
+
constructor(game) {
|
|
10
|
+
this.game = game;
|
|
11
|
+
this.input = game.input;
|
|
12
|
+
this.callbackContext = this.game;
|
|
13
|
+
this.pointerDownCallback = null;
|
|
14
|
+
this.pointerMoveCallback = null;
|
|
15
|
+
this.pointerUpCallback = null;
|
|
16
|
+
this.capture = true;
|
|
17
|
+
this.button = -1;
|
|
18
|
+
this.event = null;
|
|
19
|
+
this.enabled = true;
|
|
20
|
+
this._onMSPointerDown = null;
|
|
21
|
+
this._onMSPointerMove = null;
|
|
22
|
+
this._onMSPointerUp = null;
|
|
23
|
+
this._onMSPointerUpGlobal = null;
|
|
24
|
+
this._onMSPointerOut = null;
|
|
25
|
+
this._onMSPointerOver = null;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
start() {
|
|
29
|
+
if (!this.game.device.mspointer || this._onMSPointerDown !== null) {
|
|
30
|
+
return;
|
|
31
|
+
}
|
|
32
|
+
const scope = this;
|
|
33
|
+
this._onMSPointerDown = event => scope.onPointerDown(event);
|
|
34
|
+
this._onMSPointerMove = event => scope.onPointerMove(event);
|
|
35
|
+
this._onMSPointerUp = event => scope.onPointerUp(event);
|
|
36
|
+
this._onMSPointerUpGlobal = event => scope.onPointerUpGlobal(event);
|
|
37
|
+
this._onMSPointerOut = event => scope.onPointerOut(event);
|
|
38
|
+
this._onMSPointerOver = event => scope.onPointerOver(event);
|
|
39
|
+
const canvas = this.game.canvas;
|
|
40
|
+
canvas.addEventListener('MSPointerDown', this._onMSPointerDown, false);
|
|
41
|
+
canvas.addEventListener('MSPointerMove', this._onMSPointerMove, false);
|
|
42
|
+
canvas.addEventListener('MSPointerUp', this._onMSPointerUp, false);
|
|
43
|
+
// IE11+ uses non-prefix events
|
|
44
|
+
canvas.addEventListener('pointerdown', this._onMSPointerDown, false);
|
|
45
|
+
canvas.addEventListener('pointermove', this._onMSPointerMove, false);
|
|
46
|
+
canvas.addEventListener('pointerup', this._onMSPointerUp, false);
|
|
47
|
+
canvas.style['-ms-content-zooming'] = 'none';
|
|
48
|
+
canvas.style['-ms-touch-action'] = 'none';
|
|
49
|
+
if (!this.game.device.cocoonJS) {
|
|
50
|
+
window.addEventListener('MSPointerUp', this._onMSPointerUpGlobal, true);
|
|
51
|
+
canvas.addEventListener('MSPointerOver', this._onMSPointerOver, true);
|
|
52
|
+
canvas.addEventListener('MSPointerOut', this._onMSPointerOut, true);
|
|
53
|
+
// IE11+ uses non-prefix events
|
|
54
|
+
window.addEventListener('pointerup', this._onMSPointerUpGlobal, true);
|
|
55
|
+
canvas.addEventListener('pointerover', this._onMSPointerOver, true);
|
|
56
|
+
canvas.addEventListener('pointerout', this._onMSPointerOut, true);
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
stop() {
|
|
61
|
+
if (!this.game.device.mspointer) {
|
|
62
|
+
return;
|
|
63
|
+
}
|
|
64
|
+
const canvas = this.game.canvas;
|
|
65
|
+
canvas.removeEventListener('MSPointerDown', this._onMSPointerDown, false);
|
|
66
|
+
canvas.removeEventListener('MSPointerMove', this._onMSPointerMove, false);
|
|
67
|
+
canvas.removeEventListener('MSPointerUp', this._onMSPointerUp, false);
|
|
68
|
+
// IE11+ uses non-prefix events
|
|
69
|
+
canvas.removeEventListener('pointerdown', this._onMSPointerDown, false);
|
|
70
|
+
canvas.removeEventListener('pointermove', this._onMSPointerMove, false);
|
|
71
|
+
canvas.removeEventListener('pointerup', this._onMSPointerUp, false);
|
|
72
|
+
window.removeEventListener('MSPointerUp', this._onMSPointerUpGlobal, true);
|
|
73
|
+
canvas.removeEventListener('MSPointerOver', this._onMSPointerOver, true);
|
|
74
|
+
canvas.removeEventListener('MSPointerOut', this._onMSPointerOut, true);
|
|
75
|
+
// IE11+ uses non-prefix events
|
|
76
|
+
window.removeEventListener('pointerup', this._onMSPointerUpGlobal, true);
|
|
77
|
+
canvas.removeEventListener('pointerover', this._onMSPointerOver, true);
|
|
78
|
+
canvas.removeEventListener('pointerout', this._onMSPointerOut, true);
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
onPointerDown(event) {
|
|
82
|
+
this.game.input.executeTouchLockCallbacks(false, event);
|
|
83
|
+
this.event = event;
|
|
84
|
+
this.eventPreventDefault(event);
|
|
85
|
+
if (this.pointerDownCallback) {
|
|
86
|
+
this.pointerDownCallback.call(this.callbackContext, event);
|
|
87
|
+
}
|
|
88
|
+
if (!this.input.enabled || !this.enabled) {
|
|
89
|
+
return;
|
|
90
|
+
}
|
|
91
|
+
event.identifier = event.pointerId;
|
|
92
|
+
if (event.pointerType === 'mouse' || event.pointerType === 0x00000004) {
|
|
93
|
+
this.input.mousePointer.start(event);
|
|
94
|
+
} else {
|
|
95
|
+
this.input.startPointer(event);
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
onPointerMove(event) {
|
|
100
|
+
this.event = event;
|
|
101
|
+
this.eventPreventDefault(event);
|
|
102
|
+
if (this.pointerMoveCallback) {
|
|
103
|
+
this.pointerMoveCallback.call(this.callbackContext, event);
|
|
104
|
+
}
|
|
105
|
+
if (!this.input.enabled || !this.enabled) {
|
|
106
|
+
return;
|
|
107
|
+
}
|
|
108
|
+
event.identifier = event.pointerId;
|
|
109
|
+
if (event.pointerType === 'mouse' || event.pointerType === 0x00000004) {
|
|
110
|
+
this.input.mousePointer.move(event);
|
|
111
|
+
} else {
|
|
112
|
+
this.input.updatePointer(event);
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
onPointerUp(event) {
|
|
117
|
+
this.game.input.executeTouchLockCallbacks(true, event);
|
|
118
|
+
this.event = event;
|
|
119
|
+
this.eventPreventDefault(event);
|
|
120
|
+
if (this.pointerUpCallback) {
|
|
121
|
+
this.pointerUpCallback.call(this.callbackContext, event);
|
|
122
|
+
}
|
|
123
|
+
if (!this.input.enabled || !this.enabled) {
|
|
124
|
+
return;
|
|
125
|
+
}
|
|
126
|
+
event.identifier = event.pointerId;
|
|
127
|
+
if (event.pointerType === 'mouse' || event.pointerType === 0x00000004) {
|
|
128
|
+
this.input.mousePointer.stop(event);
|
|
129
|
+
} else {
|
|
130
|
+
this.input.stopPointer(event);
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
onPointerUpGlobal(event) {
|
|
135
|
+
if ((event.pointerType === 'mouse' || event.pointerType === 0x00000004) && !this.input.mousePointer.withinGame) {
|
|
136
|
+
this.onPointerUp(event);
|
|
137
|
+
} else {
|
|
138
|
+
const pointer = this.input.getPointerFromIdentifier(event.identifier);
|
|
139
|
+
if (pointer && pointer.withinGame) {
|
|
140
|
+
this.onPointerUp(event);
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
onPointerOut(event) {
|
|
146
|
+
this.event = event;
|
|
147
|
+
this.eventPreventDefault(event);
|
|
148
|
+
let pointer;
|
|
149
|
+
if (event.pointerType === 'mouse' || event.pointerType === 0x00000004) {
|
|
150
|
+
this.input.mousePointer.withinGame = false;
|
|
151
|
+
} else {
|
|
152
|
+
pointer = this.input.getPointerFromIdentifier(event.identifier);
|
|
153
|
+
if (pointer) {
|
|
154
|
+
pointer.withinGame = false;
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
if (this.input.mouse.mouseOutCallback) {
|
|
158
|
+
this.input.mouse.mouseOutCallback.call(this.input.mouse.callbackContext, event);
|
|
159
|
+
}
|
|
160
|
+
if (!this.input.enabled || !this.enabled) {
|
|
161
|
+
return;
|
|
162
|
+
}
|
|
163
|
+
if (this.input.mouse.stopOnGameOut) {
|
|
164
|
+
event.identifier = 0;
|
|
165
|
+
if (pointer) {
|
|
166
|
+
pointer.stop(event);
|
|
167
|
+
} else {
|
|
168
|
+
this.input.mousePointer.stop(event);
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
onPointerOver(event) {
|
|
174
|
+
this.event = event;
|
|
175
|
+
this.eventPreventDefault(event);
|
|
176
|
+
if (event.pointerType === 'mouse' || event.pointerType === 0x00000004) {
|
|
177
|
+
this.input.mousePointer.withinGame = true;
|
|
178
|
+
} else {
|
|
179
|
+
const pointer = this.input.getPointerFromIdentifier(event.identifier);
|
|
180
|
+
if (pointer) {
|
|
181
|
+
pointer.withinGame = true;
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
if (this.input.mouse.mouseOverCallback) {
|
|
185
|
+
this.input.mouse.mouseOverCallback.call(this.input.mouse.callbackContext, event);
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
eventPreventDefault(event) {
|
|
190
|
+
if (this.capture) {
|
|
191
|
+
if (typeof event.cancelable !== 'boolean' || event.cancelable) {
|
|
192
|
+
event.preventDefault();
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
}
|