@vpmedia/phaser 1.0.1 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -3
- package/dist/phaser.cjs +1 -1
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.cjs.map +1 -1
- package/dist/phaser.js +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/dist/phaser.js.map +1 -1
- package/package.json +23 -17
- package/src/index.js +142 -0
- package/src/phaser/core/animation.js +355 -0
- package/src/phaser/core/animation_manager.js +238 -0
- package/src/phaser/core/animation_parser.js +133 -0
- package/src/phaser/core/array_set.js +107 -0
- package/src/phaser/core/cache.js +558 -0
- package/src/phaser/core/const.js +106 -0
- package/src/phaser/core/device.js +67 -0
- package/src/phaser/core/device_util.js +388 -0
- package/src/phaser/core/dom.js +207 -0
- package/src/phaser/core/event_manager.js +243 -0
- package/src/phaser/core/factory.js +74 -0
- package/src/phaser/core/frame.js +75 -0
- package/src/phaser/core/frame_data.js +84 -0
- package/src/phaser/core/frame_util.js +33 -0
- package/src/phaser/core/game.js +412 -0
- package/src/phaser/core/input.js +401 -0
- package/src/phaser/core/input_button.js +102 -0
- package/src/phaser/core/input_handler.js +687 -0
- package/src/phaser/core/input_mouse.js +289 -0
- package/src/phaser/core/input_mspointer.js +197 -0
- package/src/phaser/core/input_pointer.js +427 -0
- package/src/phaser/core/input_touch.js +157 -0
- package/src/phaser/core/loader.js +1057 -0
- package/src/phaser/core/loader_parser.js +109 -0
- package/src/phaser/core/raf.js +46 -0
- package/src/phaser/core/raf_fb.js +75 -0
- package/src/phaser/core/raf_to.js +34 -0
- package/src/phaser/core/scale_manager.js +806 -0
- package/src/phaser/core/scene.js +65 -0
- package/src/phaser/core/scene_manager.js +309 -0
- package/src/phaser/core/signal.js +175 -0
- package/src/phaser/core/signal_binding.js +69 -0
- package/src/phaser/core/sound.js +538 -0
- package/src/phaser/core/sound_manager.js +364 -0
- package/src/phaser/core/stage.js +108 -0
- package/src/phaser/core/time.js +203 -0
- package/src/phaser/core/timer.js +276 -0
- package/src/phaser/core/timer_event.js +21 -0
- package/src/phaser/core/tween.js +329 -0
- package/src/phaser/core/tween_data.js +258 -0
- package/src/phaser/core/tween_easing.js +341 -0
- package/src/phaser/core/tween_manager.js +185 -0
- package/src/phaser/core/world.js +18 -0
- package/src/phaser/display/bitmap_text.js +322 -0
- package/src/phaser/display/button.js +194 -0
- package/src/phaser/display/canvas/buffer.js +36 -0
- package/src/phaser/display/canvas/graphics.js +227 -0
- package/src/phaser/display/canvas/masker.js +39 -0
- package/src/phaser/display/canvas/pool.js +126 -0
- package/src/phaser/display/canvas/renderer.js +123 -0
- package/src/phaser/display/canvas/tinter.js +144 -0
- package/src/phaser/display/canvas/util.js +159 -0
- package/src/phaser/display/display_object.js +597 -0
- package/src/phaser/display/graphics.js +723 -0
- package/src/phaser/display/graphics_data.js +27 -0
- package/src/phaser/display/graphics_data_util.js +15 -0
- package/src/phaser/display/group.js +227 -0
- package/src/phaser/display/image.js +288 -0
- package/src/phaser/display/sprite_batch.js +15 -0
- package/src/phaser/display/sprite_util.js +250 -0
- package/src/phaser/display/text.js +1089 -0
- package/src/phaser/display/webgl/abstract_filter.js +25 -0
- package/src/phaser/display/webgl/base_texture.js +68 -0
- package/src/phaser/display/webgl/blend_manager.js +35 -0
- package/src/phaser/display/webgl/earcut.js +662 -0
- package/src/phaser/display/webgl/earcut_node.js +28 -0
- package/src/phaser/display/webgl/fast_sprite_batch.js +242 -0
- package/src/phaser/display/webgl/filter_manager.js +46 -0
- package/src/phaser/display/webgl/filter_texture.js +61 -0
- package/src/phaser/display/webgl/graphics.js +624 -0
- package/src/phaser/display/webgl/graphics_data.js +42 -0
- package/src/phaser/display/webgl/mask_manager.js +36 -0
- package/src/phaser/display/webgl/render_texture.js +81 -0
- package/src/phaser/display/webgl/renderer.js +234 -0
- package/src/phaser/display/webgl/shader/complex.js +74 -0
- package/src/phaser/display/webgl/shader/fast.js +97 -0
- package/src/phaser/display/webgl/shader/normal.js +225 -0
- package/src/phaser/display/webgl/shader/primitive.js +72 -0
- package/src/phaser/display/webgl/shader/strip.js +77 -0
- package/src/phaser/display/webgl/shader_manager.js +89 -0
- package/src/phaser/display/webgl/sprite_batch.js +320 -0
- package/src/phaser/display/webgl/stencil_manager.js +170 -0
- package/src/phaser/display/webgl/texture.js +117 -0
- package/src/phaser/display/webgl/texture_util.js +34 -0
- package/src/phaser/display/webgl/util.js +78 -0
- package/src/phaser/geom/circle.js +186 -0
- package/src/phaser/geom/ellipse.js +65 -0
- package/src/phaser/geom/line.js +190 -0
- package/src/phaser/geom/matrix.js +147 -0
- package/src/phaser/geom/point.js +164 -0
- package/src/phaser/geom/polygon.js +140 -0
- package/src/phaser/geom/rectangle.js +306 -0
- package/src/phaser/geom/rounded_rectangle.js +36 -0
- package/src/phaser/geom/util/circle.js +122 -0
- package/src/phaser/geom/util/ellipse.js +34 -0
- package/src/phaser/geom/util/line.js +135 -0
- package/src/phaser/geom/util/matrix.js +53 -0
- package/src/phaser/geom/util/point.js +296 -0
- package/src/phaser/geom/util/polygon.js +28 -0
- package/src/phaser/geom/util/rectangle.js +229 -0
- package/src/phaser/geom/util/rounded_rectangle.js +32 -0
- package/src/phaser/util/math.js +297 -0
- package/src/phaser/util/string.js +32 -0
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/**
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* @author Andras Csizmadia <andras@vpmedia.hu>
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
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*/
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import Tween from './tween';
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import {
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LinearNone,
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QuadraticIn, QuadraticOut, QuadraticInOut,
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CubicIn, CubicOut, CubicInOut,
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QuarticIn, QuarticOut, QuarticInOut,
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QuinticIn, QuinticOut, QuinticInOut,
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SinusoidalIn, SinusoidalOut, SinusoidalInOut,
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ExponentialIn, ExponentialOut, ExponentialInOut,
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CircularIn, CircularOut, CircularInOut,
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ElasticIn, ElasticOut, ElasticInOut,
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BackIn, BackOut, BackInOut,
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BounceIn, BounceOut, BounceInOut,
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} from './tween_easing';
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import { GROUP } from './const';
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export default class {
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constructor(game) {
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this.game = game;
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this.frameBased = false;
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this._tweens = [];
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this._add = [];
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this.easeMap = {
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Linear: LinearNone,
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Quad: QuadraticOut,
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Cubic: CubicOut,
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Quart: QuarticOut,
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Quint: QuinticOut,
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Sine: SinusoidalOut,
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Expo: ExponentialOut,
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Circ: CircularOut,
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Elastic: ElasticOut,
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Back: BackOut,
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Bounce: BounceOut,
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'Quad.easeIn': QuadraticIn,
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'Cubic.easeIn': CubicIn,
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'Quart.easeIn': QuarticIn,
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'Quint.easeIn': QuinticIn,
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'Sine.easeIn': SinusoidalIn,
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'Expo.easeIn': ExponentialIn,
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'Circ.easeIn': CircularIn,
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'Elastic.easeIn': ElasticIn,
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'Back.easeIn': BackIn,
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'Bounce.easeIn': BounceIn,
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'Quad.easeOut': QuadraticOut,
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'Cubic.easeOut': CubicOut,
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'Quart.easeOut': QuarticOut,
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'Quint.easeOut': QuinticOut,
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'Sine.easeOut': SinusoidalOut,
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'Expo.easeOut': ExponentialOut,
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'Circ.easeOut': CircularOut,
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'Elastic.easeOut': ElasticOut,
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'Back.easeOut': BackOut,
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'Bounce.easeOut': BounceOut,
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'Quad.easeInOut': QuadraticInOut,
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'Cubic.easeInOut': CubicInOut,
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'Quart.easeInOut': QuarticInOut,
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'Quint.easeInOut': QuinticInOut,
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'Sine.easeInOut': SinusoidalInOut,
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'Expo.easeInOut': ExponentialInOut,
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'Circ.easeInOut': CircularInOut,
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'Elastic.easeInOut': ElasticInOut,
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'Back.easeInOut': BackInOut,
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'Bounce.easeInOut': BounceInOut,
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};
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this.game.onPause.add(this._pauseAll, this);
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this.game.onResume.add(this._resumeAll, this);
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}
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getAll() {
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return this._tweens;
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}
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removeAll() {
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for (let i = 0; i < this._tweens.length; i += 1) {
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this._tweens[i].pendingDelete = true;
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}
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this._add = [];
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}
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removeFrom(obj, children) {
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let i;
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let len;
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if (Array.isArray(obj)) {
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for (i = 0, len = obj.length; i < len; i += 1) {
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this.removeFrom(obj[i]);
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}
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} else if (obj.type === GROUP && children) {
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for (i = 0, len = obj.children.length; i < len; i += 1) {
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this.removeFrom(obj.children[i]);
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}
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} else {
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for (i = 0, len = this._tweens.length; i < len; i += 1) {
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if (obj === this._tweens[i].target) {
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this.remove(this._tweens[i]);
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}
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}
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for (i = 0, len = this._add.length; i < len; i += 1) {
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if (obj === this._add[i].target) {
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this.remove(this._add[i]);
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}
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}
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}
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}
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add(tween) {
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tween._manager = this;
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this._add.push(tween);
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}
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create(object) {
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return new Tween(object, this.game, this);
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}
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remove(tween) {
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let i = this._tweens.indexOf(tween);
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if (i !== -1) {
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this._tweens[i].pendingDelete = true;
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} else {
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i = this._add.indexOf(tween);
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if (i !== -1) {
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this._add[i].pendingDelete = true;
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}
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}
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}
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update() {
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const addTweens = this._add.length;
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let numTweens = this._tweens.length;
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if (numTweens === 0 && addTweens === 0) {
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return false;
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}
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let i = 0;
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while (i < numTweens) {
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if (this._tweens[i].update(this.game.time.time)) {
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i += 1;
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} else {
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this._tweens.splice(i, 1);
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numTweens -= 1;
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}
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}
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// If there are any new tweens to be added, do so now - otherwise they can be spliced out of the array before ever running
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if (addTweens > 0) {
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this._tweens = this._tweens.concat(this._add);
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this._add.length = 0;
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}
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return true;
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}
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isTweening(object) {
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return this._tweens.some(tween => tween.target === object);
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}
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_pauseAll() {
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for (let i = this._tweens.length - 1; i >= 0; i -= 1) {
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this._tweens[i]._pause();
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}
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}
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_resumeAll() {
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for (let i = this._tweens.length - 1; i >= 0; i -= 1) {
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this._tweens[i]._resume();
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}
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}
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pauseAll() {
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for (let i = this._tweens.length - 1; i >= 0; i -= 1) {
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this._tweens[i].pause();
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}
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}
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resumeAll() {
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for (let i = this._tweens.length - 1; i >= 0; i -= 1) {
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this._tweens[i].resume(true);
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}
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}
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}
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/**
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* @author Andras Csizmadia <andras@vpmedia.hu>
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
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*/
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import Group from '../display/group';
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export default class extends Group {
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constructor(game) {
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super(game, null, '__world', false);
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}
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boot() {
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this.game.stage.addChild(this);
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}
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}
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/**
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* @author Andras Csizmadia <andras@vpmedia.hu>
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
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*/
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import DisplayObject from './display_object';
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import Image from './image';
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import Point from '../geom/point';
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import { BITMAP_TEXT } from '../core/const';
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export default class extends DisplayObject {
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constructor(game, x = 0, y = 0, font = '', text = '', size = 32, align = 'left') {
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super();
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this.game = game;
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this.type = BITMAP_TEXT;
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this.position.set(x, y);
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this.textWidth = 0;
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this.textHeight = 0;
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this._prevAnchor = new Point();
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this._glyphs = [];
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this._maxWidth = 0;
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this._text = text.toString() || '';
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24
|
+
this._data = game.cache.getBitmapFont(font);
|
|
25
|
+
this._font = font;
|
|
26
|
+
this._fontSize = size;
|
|
27
|
+
this._align = align;
|
|
28
|
+
this._tint = 0xFFFFFF;
|
|
29
|
+
this.updateText();
|
|
30
|
+
this.dirty = false;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
destroy() {
|
|
34
|
+
this._prevAnchor = null;
|
|
35
|
+
this._glyphs = null;
|
|
36
|
+
this._text = null;
|
|
37
|
+
this._data = null;
|
|
38
|
+
super.destroy();
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
preUpdate() {
|
|
42
|
+
if (this.pendingDestroy) {
|
|
43
|
+
this.destroy();
|
|
44
|
+
return;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
if (!this.exists || !this.parent.exists) {
|
|
48
|
+
this.renderOrderID = -1;
|
|
49
|
+
return;
|
|
50
|
+
}
|
|
51
|
+
if (this.visible) {
|
|
52
|
+
this.game.stage.currentRenderOrderID += 1;
|
|
53
|
+
this.renderOrderID = this.game.stage.currentRenderOrderID;
|
|
54
|
+
}
|
|
55
|
+
for (let i = 0; i < this.children.length; i += 1) {
|
|
56
|
+
this.children[i].preUpdate();
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
setText(text) {
|
|
61
|
+
this.text = text;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
scanLine(data, scale, text) {
|
|
65
|
+
let x = 0;
|
|
66
|
+
let w = 0;
|
|
67
|
+
let lastSpace = -1;
|
|
68
|
+
let wrappedWidth = 0;
|
|
69
|
+
let prevCharCode = null;
|
|
70
|
+
const maxWidth = (this._maxWidth > 0) ? this._maxWidth : null;
|
|
71
|
+
const chars = [];
|
|
72
|
+
// Let's scan the text and work out if any of the lines are > maxWidth
|
|
73
|
+
let end = true;
|
|
74
|
+
for (let i = 0; i < text.length; i += 1) {
|
|
75
|
+
end = i === text.length - 1;
|
|
76
|
+
if (/(?:\r\n|\r|\n)/.test(text.charAt(i))) {
|
|
77
|
+
return {
|
|
78
|
+
width: w,
|
|
79
|
+
text: text.substr(0, i),
|
|
80
|
+
end,
|
|
81
|
+
chars,
|
|
82
|
+
};
|
|
83
|
+
}
|
|
84
|
+
let charCode = text.charCodeAt(i);
|
|
85
|
+
let charData = data.chars[charCode];
|
|
86
|
+
let c = 0;
|
|
87
|
+
// If the character data isn't found in the data array
|
|
88
|
+
// then we replace it with a blank space
|
|
89
|
+
if (charData === undefined) {
|
|
90
|
+
charCode = 32;
|
|
91
|
+
charData = data.chars[charCode];
|
|
92
|
+
}
|
|
93
|
+
// Adjust for kerning from previous character to this one
|
|
94
|
+
const kerning = (prevCharCode && charData.kerning[prevCharCode]) ? charData.kerning[prevCharCode] : 0;
|
|
95
|
+
// Record the last space in the string and the current width
|
|
96
|
+
if (/(\s)/.test(text.charAt(i))) {
|
|
97
|
+
lastSpace = i;
|
|
98
|
+
wrappedWidth = w;
|
|
99
|
+
}
|
|
100
|
+
// What will the line width be if we add this character to it?
|
|
101
|
+
c = (kerning + charData.texture.width + charData.xOffset) * scale;
|
|
102
|
+
// Do we need to line-wrap?
|
|
103
|
+
if (maxWidth && ((w + c) >= maxWidth) && lastSpace > -1) {
|
|
104
|
+
// The last space was at "lastSpace" which was "i - lastSpace" characters ago
|
|
105
|
+
return {
|
|
106
|
+
width: wrappedWidth || w,
|
|
107
|
+
text: text.substr(0, i - (i - lastSpace)),
|
|
108
|
+
end,
|
|
109
|
+
chars,
|
|
110
|
+
};
|
|
111
|
+
}
|
|
112
|
+
w += (charData.xAdvance + kerning) * scale;
|
|
113
|
+
chars.push(x + (charData.xOffset + kerning) * scale);
|
|
114
|
+
x += (charData.xAdvance + kerning) * scale;
|
|
115
|
+
prevCharCode = charCode;
|
|
116
|
+
}
|
|
117
|
+
return {
|
|
118
|
+
width: w,
|
|
119
|
+
text,
|
|
120
|
+
end,
|
|
121
|
+
chars,
|
|
122
|
+
};
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
cleanText(text, replace = '') {
|
|
126
|
+
const data = this._data.font;
|
|
127
|
+
if (!data) {
|
|
128
|
+
return '';
|
|
129
|
+
}
|
|
130
|
+
const re = /\r\n|\n\r|\n|\r/g;
|
|
131
|
+
const lines = text.replace(re, '\n').split('\n');
|
|
132
|
+
for (let i = 0; i < lines.length; i += 1) {
|
|
133
|
+
let output = '';
|
|
134
|
+
const line = lines[i];
|
|
135
|
+
for (let c = 0; c < line.length; c += 1) {
|
|
136
|
+
if (data.chars[line.charCodeAt(c)]) {
|
|
137
|
+
output = output.concat(line[c]);
|
|
138
|
+
} else {
|
|
139
|
+
output = output.concat(replace);
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
lines[i] = output;
|
|
143
|
+
}
|
|
144
|
+
return lines.join('\n');
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
updateText() {
|
|
148
|
+
const data = this._data.font;
|
|
149
|
+
if (!data) {
|
|
150
|
+
return;
|
|
151
|
+
}
|
|
152
|
+
let text = this.text;
|
|
153
|
+
const scale = this._fontSize / data.size;
|
|
154
|
+
const lines = [];
|
|
155
|
+
let y = 0;
|
|
156
|
+
this.textWidth = 0;
|
|
157
|
+
let line = { end: text.length === 0 };
|
|
158
|
+
do {
|
|
159
|
+
line = this.scanLine(data, scale, text);
|
|
160
|
+
line.y = y;
|
|
161
|
+
lines.push(line);
|
|
162
|
+
if (line.width > this.textWidth) {
|
|
163
|
+
this.textWidth = line.width;
|
|
164
|
+
}
|
|
165
|
+
y += (data.lineHeight * scale);
|
|
166
|
+
text = text.substr(line.text.length + 1);
|
|
167
|
+
} while (line.end === false);
|
|
168
|
+
this.textHeight = y;
|
|
169
|
+
let t = 0;
|
|
170
|
+
let align = 0;
|
|
171
|
+
const ax = this.textWidth * this.anchor.x;
|
|
172
|
+
const ay = this.textHeight * this.anchor.y;
|
|
173
|
+
for (let i = 0; i < lines.length; i += 1) {
|
|
174
|
+
const currentLine = lines[i];
|
|
175
|
+
if (this._align === 'right') {
|
|
176
|
+
align = this.textWidth - currentLine.width;
|
|
177
|
+
} else if (this._align === 'center') {
|
|
178
|
+
align = (this.textWidth - currentLine.width) / 2;
|
|
179
|
+
}
|
|
180
|
+
for (let c = 0; c < currentLine.text.length; c += 1) {
|
|
181
|
+
let charCode = currentLine.text.charCodeAt(c);
|
|
182
|
+
let charData = data.chars[charCode];
|
|
183
|
+
if (charData === undefined) {
|
|
184
|
+
charCode = 32;
|
|
185
|
+
charData = data.chars[charCode];
|
|
186
|
+
}
|
|
187
|
+
let g = this._glyphs[t];
|
|
188
|
+
if (g) {
|
|
189
|
+
// Sprite already exists in the glyphs pool, so we'll reuse it for this letter
|
|
190
|
+
g.texture = charData.texture;
|
|
191
|
+
} else {
|
|
192
|
+
// We need a new sprite as the pool is empty or exhausted
|
|
193
|
+
g = new Image(this.game, 0, 0, charData.texture);
|
|
194
|
+
g.name = currentLine.text[c];
|
|
195
|
+
this._glyphs.push(g);
|
|
196
|
+
}
|
|
197
|
+
g.position.x = (currentLine.chars[c] + align) - ax;
|
|
198
|
+
g.position.y = (currentLine.y + (charData.yOffset * scale)) - ay;
|
|
199
|
+
g.scale.set(scale);
|
|
200
|
+
g.tint = this.tint;
|
|
201
|
+
g.texture.requiresReTint = true;
|
|
202
|
+
if (!g.parent) {
|
|
203
|
+
this.addChild(g);
|
|
204
|
+
}
|
|
205
|
+
t += 1;
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
// Remove unnecessary children
|
|
209
|
+
// This moves them from the display list (children array) but retains them in the _glyphs pool
|
|
210
|
+
for (let i = t; i < this._glyphs.length; i += 1) {
|
|
211
|
+
this.removeChild(this._glyphs[i]);
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
purgeGlyphs() {
|
|
216
|
+
const len = this._glyphs.length;
|
|
217
|
+
const kept = [];
|
|
218
|
+
for (let i = 0; i < this._glyphs.length; i += 1) {
|
|
219
|
+
if (this._glyphs[i].parent !== this) {
|
|
220
|
+
this._glyphs[i].destroy();
|
|
221
|
+
} else {
|
|
222
|
+
kept.push(this._glyphs[i]);
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
this._glyphs = [];
|
|
226
|
+
this._glyphs = kept;
|
|
227
|
+
this.updateText();
|
|
228
|
+
return len - kept.length;
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
updateTransform() {
|
|
232
|
+
if (this.dirty || !this.anchor.equals(this._prevAnchor)) {
|
|
233
|
+
this.updateText();
|
|
234
|
+
this.dirty = false;
|
|
235
|
+
this._prevAnchor.copyFrom(this.anchor);
|
|
236
|
+
}
|
|
237
|
+
super.updateTransform();
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
get align() {
|
|
241
|
+
return this._align;
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
set align(value) {
|
|
245
|
+
if (value !== this._align && (value === 'left' || value === 'center' || value === 'right')) {
|
|
246
|
+
this._align = value;
|
|
247
|
+
this.updateText();
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
get tint() {
|
|
252
|
+
return this._tint;
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
set tint(value) {
|
|
256
|
+
if (value !== this._tint) {
|
|
257
|
+
this._tint = value;
|
|
258
|
+
this.updateText();
|
|
259
|
+
}
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
get font() {
|
|
263
|
+
return this._font;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
set font(value) {
|
|
267
|
+
const trimmedValue = value.trim();
|
|
268
|
+
if (trimmedValue !== this._font) {
|
|
269
|
+
this._font = trimmedValue;
|
|
270
|
+
this._data = this.game.cache.getBitmapFont(this._font);
|
|
271
|
+
this.updateText();
|
|
272
|
+
}
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
get fontSize() {
|
|
276
|
+
return this._fontSize;
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
set fontSize(value) {
|
|
280
|
+
value = parseInt(value, 10);
|
|
281
|
+
if (value !== this._fontSize && value > 0) {
|
|
282
|
+
this._fontSize = value;
|
|
283
|
+
this.updateText();
|
|
284
|
+
}
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
get text() {
|
|
288
|
+
return this._text;
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
set text(value) {
|
|
292
|
+
const typedValue = value.toString();
|
|
293
|
+
if (typedValue !== this._text) {
|
|
294
|
+
this._text = typedValue || '';
|
|
295
|
+
this.updateText();
|
|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
get maxWidth() {
|
|
300
|
+
return this._maxWidth;
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
set maxWidth(value) {
|
|
304
|
+
if (value !== this._maxWidth) {
|
|
305
|
+
this._maxWidth = value;
|
|
306
|
+
this.updateText();
|
|
307
|
+
}
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
get smoothed() {
|
|
311
|
+
return !this._data.base.scaleMode;
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
set smoothed(value) {
|
|
315
|
+
if (value) {
|
|
316
|
+
this._data.base.scaleMode = 0;
|
|
317
|
+
} else {
|
|
318
|
+
this._data.base.scaleMode = 1;
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
}
|
|
@@ -0,0 +1,194 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @author Andras Csizmadia <andras@vpmedia.hu>
|
|
3
|
+
* @author Richard Davey <rich@photonstorm.com>
|
|
4
|
+
* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
|
|
5
|
+
*/
|
|
6
|
+
import Image from './image';
|
|
7
|
+
import Signal from '../core/signal';
|
|
8
|
+
import InputHandler from '../core/input_handler';
|
|
9
|
+
import { BUTTON, POINTER_CONTACT } from '../core/const';
|
|
10
|
+
|
|
11
|
+
const STATE_OVER = 'Over';
|
|
12
|
+
const STATE_OUT = 'Out';
|
|
13
|
+
const STATE_DOWN = 'Down';
|
|
14
|
+
const STATE_UP = 'Up';
|
|
15
|
+
const STATE_DISABLED = 'Disabled';
|
|
16
|
+
|
|
17
|
+
export default class extends Image {
|
|
18
|
+
|
|
19
|
+
constructor(game, x = 0, y = 0, key = null, callback = null, callbackContext = null, overFrame = null, outFrame = null, downFrame = null, upFrame = null) {
|
|
20
|
+
super(game, x, y, key, outFrame);
|
|
21
|
+
this.type = BUTTON;
|
|
22
|
+
this._onOverFrame = null;
|
|
23
|
+
this._onOutFrame = null;
|
|
24
|
+
this._onDownFrame = null;
|
|
25
|
+
this._onUpFrame = null;
|
|
26
|
+
this._onDisabledFrame = null;
|
|
27
|
+
this.onInputOver = new Signal();
|
|
28
|
+
this.onInputOut = new Signal();
|
|
29
|
+
this.onInputDown = new Signal();
|
|
30
|
+
this.onInputUp = new Signal();
|
|
31
|
+
this.onOverMouseOnly = true;
|
|
32
|
+
this.justReleasedPreventsOver = POINTER_CONTACT;
|
|
33
|
+
this.freezeFrames = false;
|
|
34
|
+
this.forceOut = false;
|
|
35
|
+
this.input = new InputHandler(this);
|
|
36
|
+
this.input.start(0, true);
|
|
37
|
+
this.input.useHandCursor = true;
|
|
38
|
+
this.setFrames(overFrame, outFrame, downFrame, upFrame);
|
|
39
|
+
if (callback !== null) {
|
|
40
|
+
this.onInputUp.add(callback, callbackContext);
|
|
41
|
+
}
|
|
42
|
+
// Redirect the input events to here so we can handle animation updates, etc
|
|
43
|
+
this.events.onInputOver.add(this.onInputOverHandler, this);
|
|
44
|
+
this.events.onInputOut.add(this.onInputOutHandler, this);
|
|
45
|
+
this.events.onInputDown.add(this.onInputDownHandler, this);
|
|
46
|
+
this.events.onInputUp.add(this.onInputUpHandler, this);
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
destroy() {
|
|
50
|
+
this._onOverFrame = null;
|
|
51
|
+
this._onOutFrame = null;
|
|
52
|
+
this._onDownFrame = null;
|
|
53
|
+
this._onUpFrame = null;
|
|
54
|
+
this._onDisabledFrame = null;
|
|
55
|
+
if (this.onInputOver) {
|
|
56
|
+
this.onInputOver.dispose();
|
|
57
|
+
this.onInputOut.dispose();
|
|
58
|
+
this.onInputDown.dispose();
|
|
59
|
+
this.onInputUp.dispose();
|
|
60
|
+
}
|
|
61
|
+
this.onInputOver = null;
|
|
62
|
+
this.onInputOut = null;
|
|
63
|
+
this.onInputDown = null;
|
|
64
|
+
this.onInputUp = null;
|
|
65
|
+
if (this.input) {
|
|
66
|
+
this.input.destroy();
|
|
67
|
+
}
|
|
68
|
+
this.input = null;
|
|
69
|
+
super.destroy();
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
setEnabled(isEnabled, isImmediate) {
|
|
73
|
+
this.input.enabled = isEnabled;
|
|
74
|
+
if (isImmediate) {
|
|
75
|
+
this.changeStateFrame(isEnabled ? STATE_UP : STATE_DISABLED);
|
|
76
|
+
} else {
|
|
77
|
+
setTimeout(() => {
|
|
78
|
+
this.changeStateFrame(isEnabled ? STATE_UP : STATE_DISABLED);
|
|
79
|
+
}, 1);
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
clearFrames() {
|
|
84
|
+
this.setFrames(null, null, null, null);
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
removedFromWorld() {
|
|
88
|
+
this.inputEnabled = false;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
setStateFrame(state, frame, switchImmediately = false) {
|
|
92
|
+
const frameKey = '_on' + state + 'Frame';
|
|
93
|
+
if (frame) {
|
|
94
|
+
this[frameKey] = frame;
|
|
95
|
+
if (switchImmediately) {
|
|
96
|
+
this.changeStateFrame(state);
|
|
97
|
+
}
|
|
98
|
+
} else {
|
|
99
|
+
this[frameKey] = null;
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
changeStateFrame(newState) {
|
|
104
|
+
if (this.freezeFrames) {
|
|
105
|
+
return false;
|
|
106
|
+
}
|
|
107
|
+
const state = this.input.enabled || !this._onDisabledFrame ? newState : STATE_DISABLED;
|
|
108
|
+
const frameKey = '_on' + state + 'Frame';
|
|
109
|
+
const frame = this[frameKey];
|
|
110
|
+
if (typeof frame === 'string') {
|
|
111
|
+
this.frameName = frame;
|
|
112
|
+
return true;
|
|
113
|
+
} else if (typeof frame === 'number') {
|
|
114
|
+
this.frame = frame;
|
|
115
|
+
return true;
|
|
116
|
+
}
|
|
117
|
+
return false;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
setFrames(overFrame, outFrame, downFrame, upFrame) {
|
|
121
|
+
this.setStateFrame(STATE_OVER, overFrame, this.input.pointerOver());
|
|
122
|
+
this.setStateFrame(STATE_OUT, outFrame, !this.input.pointerOver());
|
|
123
|
+
this.setStateFrame(STATE_DOWN, downFrame, this.input.pointerDown());
|
|
124
|
+
this.setStateFrame(STATE_UP, upFrame, this.input.pointerUp());
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
onInputOverHandler(sprite, pointer) {
|
|
128
|
+
if (pointer.justReleased() && (this.justReleasedPreventsOver & pointer.pointerMode) === pointer.pointerMode) {
|
|
129
|
+
// If the Pointer was only just released then we don't fire an over event
|
|
130
|
+
return;
|
|
131
|
+
}
|
|
132
|
+
this.changeStateFrame(STATE_OVER);
|
|
133
|
+
if (this.onOverMouseOnly && !pointer.isMouse) {
|
|
134
|
+
return;
|
|
135
|
+
}
|
|
136
|
+
if (this.onInputOver) {
|
|
137
|
+
this.onInputOver.dispatch(this, pointer);
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
onInputOutHandler(sprite, pointer) {
|
|
142
|
+
this.changeStateFrame(STATE_OUT);
|
|
143
|
+
if (this.onInputOut) {
|
|
144
|
+
this.onInputOut.dispatch(this, pointer);
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
onInputDownHandler(sprite, pointer) {
|
|
149
|
+
this.changeStateFrame(STATE_DOWN);
|
|
150
|
+
if (this.onInputDown) {
|
|
151
|
+
this.onInputDown.dispatch(this, pointer);
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
onInputUpHandler(sprite, pointer, isOver) {
|
|
156
|
+
if (this.onInputUp) {
|
|
157
|
+
this.onInputUp.dispatch(this, pointer, isOver);
|
|
158
|
+
}
|
|
159
|
+
if (this.freezeFrames) {
|
|
160
|
+
return;
|
|
161
|
+
}
|
|
162
|
+
if (this.forceOut === true || (this.forceOut & pointer.pointerMode) === pointer.pointerMode) {
|
|
163
|
+
this.changeStateFrame(STATE_OUT);
|
|
164
|
+
} else {
|
|
165
|
+
const changedUp = this.changeStateFrame(STATE_UP);
|
|
166
|
+
if (!changedUp) {
|
|
167
|
+
// No Up frame to show..
|
|
168
|
+
if (isOver) {
|
|
169
|
+
this.changeStateFrame(STATE_OVER);
|
|
170
|
+
} else {
|
|
171
|
+
this.changeStateFrame(STATE_OUT);
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
get inputEnabled() {
|
|
178
|
+
return this.input && this.input.enabled;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
set inputEnabled(value) {
|
|
182
|
+
if (value) {
|
|
183
|
+
if (this.input === null) {
|
|
184
|
+
this.input = new InputHandler(this);
|
|
185
|
+
this.input.start();
|
|
186
|
+
} else if (this.input && !this.input.enabled) {
|
|
187
|
+
this.input.start();
|
|
188
|
+
}
|
|
189
|
+
} else if (this.input && this.input.enabled) {
|
|
190
|
+
this.input.stop();
|
|
191
|
+
}
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
}
|