@vpmedia/phaser 1.0.1 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/package.json +2 -3
- package/src/index.js +99 -0
- package/src/phaser/core/animation.js +355 -0
- package/src/phaser/core/animation_manager.js +238 -0
- package/src/phaser/core/animation_parser.js +130 -0
- package/src/phaser/core/array_set.js +108 -0
- package/src/phaser/core/cache.js +558 -0
- package/src/phaser/core/const.js +106 -0
- package/src/phaser/core/device.js +67 -0
- package/src/phaser/core/device_util.js +386 -0
- package/src/phaser/core/dom.js +207 -0
- package/src/phaser/core/event_manager.js +243 -0
- package/src/phaser/core/factory.js +74 -0
- package/src/phaser/core/frame.js +75 -0
- package/src/phaser/core/frame_data.js +84 -0
- package/src/phaser/core/frame_util.js +31 -0
- package/src/phaser/core/game.js +412 -0
- package/src/phaser/core/input.js +401 -0
- package/src/phaser/core/input_button.js +102 -0
- package/src/phaser/core/input_handler.js +687 -0
- package/src/phaser/core/input_mouse.js +289 -0
- package/src/phaser/core/input_mspointer.js +197 -0
- package/src/phaser/core/input_pointer.js +427 -0
- package/src/phaser/core/input_touch.js +157 -0
- package/src/phaser/core/loader.js +946 -0
- package/src/phaser/core/loader_parser.js +105 -0
- package/src/phaser/core/raf.js +46 -0
- package/src/phaser/core/raf_fb.js +75 -0
- package/src/phaser/core/raf_to.js +34 -0
- package/src/phaser/core/scale_manager.js +806 -0
- package/src/phaser/core/scene.js +66 -0
- package/src/phaser/core/scene_manager.js +310 -0
- package/src/phaser/core/signal.js +175 -0
- package/src/phaser/core/signal_binding.js +69 -0
- package/src/phaser/core/sound.js +538 -0
- package/src/phaser/core/sound_manager.js +365 -0
- package/src/phaser/core/stage.js +108 -0
- package/src/phaser/core/time.js +203 -0
- package/src/phaser/core/timer.js +276 -0
- package/src/phaser/core/timer_event.js +21 -0
- package/src/phaser/core/tween.js +329 -0
- package/src/phaser/core/tween_data.js +258 -0
- package/src/phaser/core/tween_easing.js +316 -0
- package/src/phaser/core/tween_manager.js +185 -0
- package/src/phaser/core/world.js +18 -0
- package/src/phaser/display/bitmap_text.js +322 -0
- package/src/phaser/display/button.js +194 -0
- package/src/phaser/display/canvas/buffer.js +36 -0
- package/src/phaser/display/canvas/graphics.js +227 -0
- package/src/phaser/display/canvas/masker.js +39 -0
- package/src/phaser/display/canvas/pool.js +121 -0
- package/src/phaser/display/canvas/renderer.js +123 -0
- package/src/phaser/display/canvas/tinter.js +141 -0
- package/src/phaser/display/canvas/util.js +151 -0
- package/src/phaser/display/display_object.js +597 -0
- package/src/phaser/display/graphics.js +723 -0
- package/src/phaser/display/graphics_data.js +27 -0
- package/src/phaser/display/graphics_data_util.js +14 -0
- package/src/phaser/display/group.js +227 -0
- package/src/phaser/display/image.js +288 -0
- package/src/phaser/display/sprite_batch.js +15 -0
- package/src/phaser/display/sprite_util.js +248 -0
- package/src/phaser/display/text.js +1089 -0
- package/src/phaser/display/webgl/abstract_filter.js +25 -0
- package/src/phaser/display/webgl/base_texture.js +68 -0
- package/src/phaser/display/webgl/blend_manager.js +35 -0
- package/src/phaser/display/webgl/earcut.js +647 -0
- package/src/phaser/display/webgl/earcut_node.js +28 -0
- package/src/phaser/display/webgl/fast_sprite_batch.js +242 -0
- package/src/phaser/display/webgl/filter_manager.js +46 -0
- package/src/phaser/display/webgl/filter_texture.js +61 -0
- package/src/phaser/display/webgl/graphics.js +618 -0
- package/src/phaser/display/webgl/graphics_data.js +42 -0
- package/src/phaser/display/webgl/mask_manager.js +36 -0
- package/src/phaser/display/webgl/render_texture.js +81 -0
- package/src/phaser/display/webgl/renderer.js +234 -0
- package/src/phaser/display/webgl/shader/complex.js +74 -0
- package/src/phaser/display/webgl/shader/fast.js +97 -0
- package/src/phaser/display/webgl/shader/normal.js +225 -0
- package/src/phaser/display/webgl/shader/primitive.js +72 -0
- package/src/phaser/display/webgl/shader/strip.js +77 -0
- package/src/phaser/display/webgl/shader_manager.js +89 -0
- package/src/phaser/display/webgl/sprite_batch.js +320 -0
- package/src/phaser/display/webgl/stencil_manager.js +170 -0
- package/src/phaser/display/webgl/texture.js +117 -0
- package/src/phaser/display/webgl/texture_util.js +32 -0
- package/src/phaser/display/webgl/util.js +74 -0
- package/src/phaser/geom/circle.js +186 -0
- package/src/phaser/geom/ellipse.js +65 -0
- package/src/phaser/geom/line.js +190 -0
- package/src/phaser/geom/matrix.js +147 -0
- package/src/phaser/geom/point.js +164 -0
- package/src/phaser/geom/polygon.js +141 -0
- package/src/phaser/geom/rectangle.js +306 -0
- package/src/phaser/geom/rounded_rectangle.js +36 -0
- package/src/phaser/geom/util/circle.js +115 -0
- package/src/phaser/geom/util/ellipse.js +30 -0
- package/src/phaser/geom/util/line.js +130 -0
- package/src/phaser/geom/util/matrix.js +48 -0
- package/src/phaser/geom/util/point.js +276 -0
- package/src/phaser/geom/util/polygon.js +24 -0
- package/src/phaser/geom/util/rectangle.js +212 -0
- package/src/phaser/geom/util/rounded_rectangle.js +28 -0
- package/src/phaser/util/math.js +279 -0
- package/src/phaser/util/string.js +26 -0
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/**
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* @author Andras Csizmadia <andras@vpmedia.hu>
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
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*/
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import ArraySet from './array_set';
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import Graphics from '../display/graphics';
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import Image from '../display/image';
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import Signal from './signal';
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import Point from '../geom/point';
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import Circle from '../geom/circle';
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import Mouse from './input_mouse';
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import MSPointer from './input_mspointer';
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import Pointer from './input_pointer';
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import Touch from './input_touch';
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import { POINTER_CURSOR, POINTER_CONTACT, MOUSE_TOUCH_COMBINE } from './const';
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import { create, remove } from '../display/canvas/pool';
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const MAX_POINTERS = 10;
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export default class {
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constructor(game) {
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this.game = game;
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this.hitCanvas = null;
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this.hitContext = null;
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this.moveCallbacks = [];
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this.lockCallbacks = [];
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this.customCandidateHandler = null;
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this.customCandidateHandlerContext = null;
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this.pollRate = 0;
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this.enabled = true;
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this.multiInputOverride = MOUSE_TOUCH_COMBINE;
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this.position = null;
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this.speed = null;
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this.circle = null;
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this.scale = null;
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this.maxPointers = 1;
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this.tapRate = 200;
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this.doubleTapRate = 300;
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this.holdRate = 2000;
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this.justPressedRate = 200;
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this.justReleasedRate = 200;
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this.recordPointerHistory = false;
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this.recordRate = 100;
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this.recordLimit = 100;
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this.pointer1 = null;
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this.pointer2 = null;
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this.pointer3 = null;
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this.pointer4 = null;
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this.pointer5 = null;
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this.pointer6 = null;
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this.pointer7 = null;
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this.pointer8 = null;
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this.pointer9 = null;
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this.pointer10 = null;
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this.pointers = [];
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this.activePointer = null;
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this.mousePointer = null;
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this.mouse = null;
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this.touch = null;
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this.mspointer = null;
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this.resetLocked = false;
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this.onDown = null;
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this.onUp = null;
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this.onTap = null;
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this.onHold = null;
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this.minPriorityID = 0;
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this.interactiveItems = new ArraySet();
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this._localPoint = new Point();
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this._pollCounter = 0;
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this._oldPosition = null;
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this._x = 0;
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this._y = 0;
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}
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boot() {
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this.mousePointer = new Pointer(this.game, 0, POINTER_CURSOR);
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this.addPointer();
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this.addPointer();
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this.mouse = new Mouse(this.game);
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this.touch = new Touch(this.game);
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this.mspointer = new MSPointer(this.game);
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this.onDown = new Signal();
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this.onUp = new Signal();
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this.onTap = new Signal();
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this.onHold = new Signal();
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this.scale = new Point(1, 1);
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this.speed = new Point();
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this.position = new Point();
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this._oldPosition = new Point();
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this.circle = new Circle(0, 0, 44);
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this.activePointer = this.mousePointer;
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this.hitCanvas = create(this, 1, 1);
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this.hitContext = this.hitCanvas.getContext('2d');
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this.mouse.start();
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if (this.game.device.mspointer) {
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this.mspointer.start();
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} else if (this.game.device.touch) {
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this.touch.start();
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}
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this.mousePointer.active = true;
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const scope = this;
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this._onClickTrampoline = event => scope.onClickTrampoline(event);
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this.game.canvas.addEventListener('click', this._onClickTrampoline, false);
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}
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destroy() {
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this.mouse.stop();
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if (this.game.device.mspointer) {
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this.mspointer.stop();
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} else if (this.game.device.touch) {
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this.touch.stop();
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}
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this.moveCallbacks = [];
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remove(this);
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this.game.canvas.removeEventListener('click', this._onClickTrampoline);
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}
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setInteractiveCandidateHandler(callback, context) {
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this.customCandidateHandler = callback;
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this.customCandidateHandlerContext = context;
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}
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addMoveCallback(callback, context) {
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this.moveCallbacks.push({ callback, context });
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}
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deleteMoveCallback(callback, context) {
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let i = this.moveCallbacks.length;
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while (i) {
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i -= 1;
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if (this.moveCallbacks[i].callback === callback && this.moveCallbacks[i].context === context) {
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this.moveCallbacks.splice(i, 1);
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return;
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}
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}
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}
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addTouchLockCallback(callback, context, onEnd = false) {
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this.lockCallbacks.push({ callback, context, onEnd });
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}
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removeTouchLockCallback(callback, context) {
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let i = this.lockCallbacks.length;
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while (i) {
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i -= 1;
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if (this.lockCallbacks[i].callback === callback && this.lockCallbacks[i].context === context) {
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this.lockCallbacks.splice(i, 1);
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return true;
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}
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}
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return false;
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}
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executeTouchLockCallbacks(onEnd, event) {
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let i = this.lockCallbacks.length;
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while (i) {
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i -= 1;
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const cb = this.lockCallbacks[i];
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if (cb.onEnd === onEnd && cb.callback.call(cb.context, this, event)) {
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this.lockCallbacks.splice(i, 1);
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}
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}
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}
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addPointer() {
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if (this.pointers.length >= MAX_POINTERS) {
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console.warn('Input.addPointer: Maximum limit of ' + MAX_POINTERS + ' pointers reached.');
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return null;
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}
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const id = this.pointers.length + 1;
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const pointer = new Pointer(this.game, id, POINTER_CONTACT);
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this.pointers.push(pointer);
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this['pointer' + id] = pointer;
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return pointer;
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}
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update() {
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if (this.pollRate > 0 && this._pollCounter < this.pollRate) {
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this._pollCounter += 1;
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return;
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}
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this.speed.x = this.position.x - this._oldPosition.x;
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this.speed.y = this.position.y - this._oldPosition.y;
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this._oldPosition.copyFrom(this.position);
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this.mousePointer.update();
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for (let i = 0; i < this.pointers.length; i += 1) {
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this.pointers[i].update();
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}
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this._pollCounter = 0;
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}
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reset(hard = false) {
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if (!this.game.isBooted || this.resetLocked) {
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return;
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}
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this.mousePointer.reset();
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for (let i = 0; i < this.pointers.length; i += 1) {
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this.pointers[i].reset();
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}
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if (this.game.canvas.style.cursor !== 'none') {
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this.game.canvas.style.cursor = 'inherit';
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}
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if (hard) {
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this.onDown.dispose();
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this.onUp.dispose();
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this.onTap.dispose();
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this.onHold.dispose();
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this.onDown = new Signal();
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this.onUp = new Signal();
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this.onTap = new Signal();
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this.onHold = new Signal();
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this.moveCallbacks = [];
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}
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this._pollCounter = 0;
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}
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resetSpeed(x, y) {
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this._oldPosition.setTo(x, y);
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this.speed.setTo(0, 0);
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}
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startPointer(event) {
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if (this.maxPointers >= 0 && this.countActivePointers(this.maxPointers) >= this.maxPointers) {
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return null;
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}
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if (!this.pointer1.active) {
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return this.pointer1.start(event);
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}
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if (!this.pointer2.active) {
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return this.pointer2.start(event);
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}
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for (let i = 2; i < this.pointers.length; i += 1) {
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const pointer = this.pointers[i];
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|
236
|
+
if (!pointer.active) {
|
|
237
|
+
return pointer.start(event);
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
return null;
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
updatePointer(event) {
|
|
244
|
+
if (this.pointer1.active && this.pointer1.identifier === event.identifier) {
|
|
245
|
+
return this.pointer1.move(event);
|
|
246
|
+
}
|
|
247
|
+
if (this.pointer2.active && this.pointer2.identifier === event.identifier) {
|
|
248
|
+
return this.pointer2.move(event);
|
|
249
|
+
}
|
|
250
|
+
for (let i = 2; i < this.pointers.length; i += 1) {
|
|
251
|
+
const pointer = this.pointers[i];
|
|
252
|
+
if (pointer.active && pointer.identifier === event.identifier) {
|
|
253
|
+
return pointer.move(event);
|
|
254
|
+
}
|
|
255
|
+
}
|
|
256
|
+
return null;
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
stopPointer(event) {
|
|
260
|
+
if (this.pointer1.active && this.pointer1.identifier === event.identifier) {
|
|
261
|
+
return this.pointer1.stop(event);
|
|
262
|
+
}
|
|
263
|
+
if (this.pointer2.active && this.pointer2.identifier === event.identifier) {
|
|
264
|
+
return this.pointer2.stop(event);
|
|
265
|
+
}
|
|
266
|
+
for (let i = 2; i < this.pointers.length; i += 1) {
|
|
267
|
+
const pointer = this.pointers[i];
|
|
268
|
+
if (pointer.active && pointer.identifier === event.identifier) {
|
|
269
|
+
return pointer.stop(event);
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
return null;
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
countActivePointers(limit = this.pointers.length) {
|
|
276
|
+
let count = limit;
|
|
277
|
+
for (let i = 0; i < this.pointers.length && count > 0; i += 1) {
|
|
278
|
+
const pointer = this.pointers[i];
|
|
279
|
+
if (pointer.active) {
|
|
280
|
+
count -= 1;
|
|
281
|
+
}
|
|
282
|
+
}
|
|
283
|
+
return (limit - count);
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
getPointer(isActive = false) {
|
|
287
|
+
for (let i = 0; i < this.pointers.length; i += 1) {
|
|
288
|
+
const pointer = this.pointers[i];
|
|
289
|
+
if (pointer.active === isActive) {
|
|
290
|
+
return pointer;
|
|
291
|
+
}
|
|
292
|
+
}
|
|
293
|
+
return null;
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
getPointerFromIdentifier(identifier) {
|
|
297
|
+
for (let i = 0; i < this.pointers.length; i += 1) {
|
|
298
|
+
const pointer = this.pointers[i];
|
|
299
|
+
if (pointer.identifier === identifier) {
|
|
300
|
+
return pointer;
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
return null;
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
getPointerFromId(pointerId) {
|
|
308
|
+
for (let i = 0; i < this.pointers.length; i += 1) {
|
|
309
|
+
const pointer = this.pointers[i];
|
|
310
|
+
if (pointer.pointerId === pointerId) {
|
|
311
|
+
return pointer;
|
|
312
|
+
}
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
return null;
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
getLocalPosition(displayObject, pointer, output = null) {
|
|
319
|
+
const result = output || new Point();
|
|
320
|
+
const wt = displayObject.worldTransform;
|
|
321
|
+
const id = 1 / (wt.a * wt.d + wt.c * -wt.b);
|
|
322
|
+
return result.setTo(wt.d * id * pointer.x + -wt.c * id * pointer.y + (wt.ty * wt.c - wt.tx * wt.d) * id, wt.a * id * pointer.y + -wt.b * id * pointer.x + (-wt.ty * wt.a + wt.tx * wt.b) * id);
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
hitTest(displayObject, pointer, localPoint) {
|
|
326
|
+
if (!displayObject.worldVisible) {
|
|
327
|
+
return false;
|
|
328
|
+
}
|
|
329
|
+
this.getLocalPosition(displayObject, pointer, this._localPoint);
|
|
330
|
+
localPoint.copyFrom(this._localPoint);
|
|
331
|
+
if (displayObject.hitArea && displayObject.hitArea.contains) {
|
|
332
|
+
return (displayObject.hitArea.contains(this._localPoint.x, this._localPoint.y));
|
|
333
|
+
} else if (displayObject instanceof Image) {
|
|
334
|
+
const width = displayObject.texture.frame.width;
|
|
335
|
+
const height = displayObject.texture.frame.height;
|
|
336
|
+
const x1 = -width * displayObject.anchor.x;
|
|
337
|
+
if (this._localPoint.x >= x1 && this._localPoint.x < x1 + width) {
|
|
338
|
+
const y1 = -height * displayObject.anchor.y;
|
|
339
|
+
if (this._localPoint.y >= y1 && this._localPoint.y < y1 + height) {
|
|
340
|
+
return true;
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
} else if (displayObject instanceof Graphics) {
|
|
344
|
+
for (let i = 0; i < displayObject.graphicsData.length; i += 1) {
|
|
345
|
+
const data = displayObject.graphicsData[i];
|
|
346
|
+
if (data.fill && data.shape && data.shape.contains(this._localPoint.x, this._localPoint.y)) {
|
|
347
|
+
// Only deal with fills..
|
|
348
|
+
return true;
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
// Didn't hit the parent, does it have any children?
|
|
353
|
+
for (let i = 0; i < displayObject.children.length; i += 1) {
|
|
354
|
+
if (this.hitTest(displayObject.children[i], pointer, localPoint)) {
|
|
355
|
+
return true;
|
|
356
|
+
}
|
|
357
|
+
}
|
|
358
|
+
return false;
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
onClickTrampoline() {
|
|
362
|
+
this.activePointer.processClickTrampolines();
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
get x() {
|
|
366
|
+
return this._x;
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
set x(value) {
|
|
370
|
+
this._x = Math.floor(value);
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
get y() {
|
|
374
|
+
return this._y;
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
set y(value) {
|
|
378
|
+
this._y = Math.floor(value);
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
get pollLocked() {
|
|
382
|
+
return (this.pollRate > 0 && this._pollCounter < this.pollRate);
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
get totalInactivePointers() {
|
|
386
|
+
return this.pointers.length - this.countActivePointers();
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
get totalActivePointers() {
|
|
390
|
+
return this.countActivePointers();
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
get worldX() {
|
|
394
|
+
return this.x;
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
get worldY() {
|
|
398
|
+
return this.y;
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
}
|
|
@@ -0,0 +1,102 @@
|
|
|
1
|
+
import Signal from './signal';
|
|
2
|
+
/**
|
|
3
|
+
* @author Andras Csizmadia <andras@vpmedia.hu>
|
|
4
|
+
* @author Richard Davey <rich@photonstorm.com>
|
|
5
|
+
* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
export default class {
|
|
9
|
+
|
|
10
|
+
constructor(parent, buttonCode) {
|
|
11
|
+
this.parent = parent;
|
|
12
|
+
this.game = parent.game;
|
|
13
|
+
this.event = null;
|
|
14
|
+
this.isDown = false;
|
|
15
|
+
this.isUp = true;
|
|
16
|
+
this.timeDown = 0;
|
|
17
|
+
this.timeUp = 0;
|
|
18
|
+
this.repeats = 0;
|
|
19
|
+
this.altKey = false;
|
|
20
|
+
this.shiftKey = false;
|
|
21
|
+
this.ctrlKey = false;
|
|
22
|
+
this.value = 0;
|
|
23
|
+
this.buttonCode = buttonCode;
|
|
24
|
+
this.onDown = new Signal();
|
|
25
|
+
this.onUp = new Signal();
|
|
26
|
+
this.onFloat = new Signal();
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
start(event, value) {
|
|
30
|
+
if (this.isDown) {
|
|
31
|
+
return;
|
|
32
|
+
}
|
|
33
|
+
this.isDown = true;
|
|
34
|
+
this.isUp = false;
|
|
35
|
+
this.timeDown = this.game.time.time;
|
|
36
|
+
this.repeats = 0;
|
|
37
|
+
this.event = event;
|
|
38
|
+
this.value = value;
|
|
39
|
+
if (event) {
|
|
40
|
+
this.altKey = event.altKey;
|
|
41
|
+
this.shiftKey = event.shiftKey;
|
|
42
|
+
this.ctrlKey = event.ctrlKey;
|
|
43
|
+
}
|
|
44
|
+
this.onDown.dispatch(this, value);
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
stop(event, value) {
|
|
48
|
+
if (this.isUp) {
|
|
49
|
+
return;
|
|
50
|
+
}
|
|
51
|
+
this.isDown = false;
|
|
52
|
+
this.isUp = true;
|
|
53
|
+
this.timeUp = this.game.time.time;
|
|
54
|
+
this.event = event;
|
|
55
|
+
this.value = value;
|
|
56
|
+
if (event) {
|
|
57
|
+
this.altKey = event.altKey;
|
|
58
|
+
this.shiftKey = event.shiftKey;
|
|
59
|
+
this.ctrlKey = event.ctrlKey;
|
|
60
|
+
}
|
|
61
|
+
this.onUp.dispatch(this, value);
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
padFloat(value) {
|
|
65
|
+
this.value = value;
|
|
66
|
+
this.onFloat.dispatch(this, value);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
justPressed(duration = 250) {
|
|
70
|
+
return (this.isDown && (this.timeDown + duration) > this.game.time.time);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
justReleased(duration = 250) {
|
|
74
|
+
return (this.isUp && (this.timeUp + duration) > this.game.time.time);
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
reset() {
|
|
78
|
+
this.isDown = false;
|
|
79
|
+
this.isUp = true;
|
|
80
|
+
this.timeDown = this.game.time.time;
|
|
81
|
+
this.repeats = 0;
|
|
82
|
+
this.altKey = false;
|
|
83
|
+
this.shiftKey = false;
|
|
84
|
+
this.ctrlKey = false;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
destroy() {
|
|
88
|
+
this.onDown.dispose();
|
|
89
|
+
this.onUp.dispose();
|
|
90
|
+
this.onFloat.dispose();
|
|
91
|
+
this.parent = null;
|
|
92
|
+
this.game = null;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
get duration() {
|
|
96
|
+
if (this.isUp) {
|
|
97
|
+
return -1;
|
|
98
|
+
}
|
|
99
|
+
return this.game.time.time - this.timeDown;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
}
|