@vpmedia/phaser 1.0.1 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/dist/phaser.cjs.LICENSE.txt +1 -1
  2. package/dist/phaser.js.LICENSE.txt +1 -1
  3. package/package.json +2 -3
  4. package/src/index.js +99 -0
  5. package/src/phaser/core/animation.js +355 -0
  6. package/src/phaser/core/animation_manager.js +238 -0
  7. package/src/phaser/core/animation_parser.js +130 -0
  8. package/src/phaser/core/array_set.js +108 -0
  9. package/src/phaser/core/cache.js +558 -0
  10. package/src/phaser/core/const.js +106 -0
  11. package/src/phaser/core/device.js +67 -0
  12. package/src/phaser/core/device_util.js +386 -0
  13. package/src/phaser/core/dom.js +207 -0
  14. package/src/phaser/core/event_manager.js +243 -0
  15. package/src/phaser/core/factory.js +74 -0
  16. package/src/phaser/core/frame.js +75 -0
  17. package/src/phaser/core/frame_data.js +84 -0
  18. package/src/phaser/core/frame_util.js +31 -0
  19. package/src/phaser/core/game.js +412 -0
  20. package/src/phaser/core/input.js +401 -0
  21. package/src/phaser/core/input_button.js +102 -0
  22. package/src/phaser/core/input_handler.js +687 -0
  23. package/src/phaser/core/input_mouse.js +289 -0
  24. package/src/phaser/core/input_mspointer.js +197 -0
  25. package/src/phaser/core/input_pointer.js +427 -0
  26. package/src/phaser/core/input_touch.js +157 -0
  27. package/src/phaser/core/loader.js +946 -0
  28. package/src/phaser/core/loader_parser.js +105 -0
  29. package/src/phaser/core/raf.js +46 -0
  30. package/src/phaser/core/raf_fb.js +75 -0
  31. package/src/phaser/core/raf_to.js +34 -0
  32. package/src/phaser/core/scale_manager.js +806 -0
  33. package/src/phaser/core/scene.js +66 -0
  34. package/src/phaser/core/scene_manager.js +310 -0
  35. package/src/phaser/core/signal.js +175 -0
  36. package/src/phaser/core/signal_binding.js +69 -0
  37. package/src/phaser/core/sound.js +538 -0
  38. package/src/phaser/core/sound_manager.js +365 -0
  39. package/src/phaser/core/stage.js +108 -0
  40. package/src/phaser/core/time.js +203 -0
  41. package/src/phaser/core/timer.js +276 -0
  42. package/src/phaser/core/timer_event.js +21 -0
  43. package/src/phaser/core/tween.js +329 -0
  44. package/src/phaser/core/tween_data.js +258 -0
  45. package/src/phaser/core/tween_easing.js +316 -0
  46. package/src/phaser/core/tween_manager.js +185 -0
  47. package/src/phaser/core/world.js +18 -0
  48. package/src/phaser/display/bitmap_text.js +322 -0
  49. package/src/phaser/display/button.js +194 -0
  50. package/src/phaser/display/canvas/buffer.js +36 -0
  51. package/src/phaser/display/canvas/graphics.js +227 -0
  52. package/src/phaser/display/canvas/masker.js +39 -0
  53. package/src/phaser/display/canvas/pool.js +121 -0
  54. package/src/phaser/display/canvas/renderer.js +123 -0
  55. package/src/phaser/display/canvas/tinter.js +141 -0
  56. package/src/phaser/display/canvas/util.js +151 -0
  57. package/src/phaser/display/display_object.js +597 -0
  58. package/src/phaser/display/graphics.js +723 -0
  59. package/src/phaser/display/graphics_data.js +27 -0
  60. package/src/phaser/display/graphics_data_util.js +14 -0
  61. package/src/phaser/display/group.js +227 -0
  62. package/src/phaser/display/image.js +288 -0
  63. package/src/phaser/display/sprite_batch.js +15 -0
  64. package/src/phaser/display/sprite_util.js +248 -0
  65. package/src/phaser/display/text.js +1089 -0
  66. package/src/phaser/display/webgl/abstract_filter.js +25 -0
  67. package/src/phaser/display/webgl/base_texture.js +68 -0
  68. package/src/phaser/display/webgl/blend_manager.js +35 -0
  69. package/src/phaser/display/webgl/earcut.js +647 -0
  70. package/src/phaser/display/webgl/earcut_node.js +28 -0
  71. package/src/phaser/display/webgl/fast_sprite_batch.js +242 -0
  72. package/src/phaser/display/webgl/filter_manager.js +46 -0
  73. package/src/phaser/display/webgl/filter_texture.js +61 -0
  74. package/src/phaser/display/webgl/graphics.js +618 -0
  75. package/src/phaser/display/webgl/graphics_data.js +42 -0
  76. package/src/phaser/display/webgl/mask_manager.js +36 -0
  77. package/src/phaser/display/webgl/render_texture.js +81 -0
  78. package/src/phaser/display/webgl/renderer.js +234 -0
  79. package/src/phaser/display/webgl/shader/complex.js +74 -0
  80. package/src/phaser/display/webgl/shader/fast.js +97 -0
  81. package/src/phaser/display/webgl/shader/normal.js +225 -0
  82. package/src/phaser/display/webgl/shader/primitive.js +72 -0
  83. package/src/phaser/display/webgl/shader/strip.js +77 -0
  84. package/src/phaser/display/webgl/shader_manager.js +89 -0
  85. package/src/phaser/display/webgl/sprite_batch.js +320 -0
  86. package/src/phaser/display/webgl/stencil_manager.js +170 -0
  87. package/src/phaser/display/webgl/texture.js +117 -0
  88. package/src/phaser/display/webgl/texture_util.js +32 -0
  89. package/src/phaser/display/webgl/util.js +74 -0
  90. package/src/phaser/geom/circle.js +186 -0
  91. package/src/phaser/geom/ellipse.js +65 -0
  92. package/src/phaser/geom/line.js +190 -0
  93. package/src/phaser/geom/matrix.js +147 -0
  94. package/src/phaser/geom/point.js +164 -0
  95. package/src/phaser/geom/polygon.js +141 -0
  96. package/src/phaser/geom/rectangle.js +306 -0
  97. package/src/phaser/geom/rounded_rectangle.js +36 -0
  98. package/src/phaser/geom/util/circle.js +115 -0
  99. package/src/phaser/geom/util/ellipse.js +30 -0
  100. package/src/phaser/geom/util/line.js +130 -0
  101. package/src/phaser/geom/util/matrix.js +48 -0
  102. package/src/phaser/geom/util/point.js +276 -0
  103. package/src/phaser/geom/util/polygon.js +24 -0
  104. package/src/phaser/geom/util/rectangle.js +212 -0
  105. package/src/phaser/geom/util/rounded_rectangle.js +28 -0
  106. package/src/phaser/util/math.js +279 -0
  107. package/src/phaser/util/string.js +26 -0
@@ -0,0 +1,647 @@
1
+ /**
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+ * @author Andras Csizmadia <andras@vpmedia.hu>
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+ * @author Richard Davey <rich@photonstorm.com>
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+ * @author Mat Groves http://matgroves.com/ @Doormat23
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+ * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
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+ */
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+ /* eslint-disable no-continue */
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+ import Node from './earcut_node';
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+
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+ /**
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+ *
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+ * @param list
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+ */
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+ export function sortLinked(list) {
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+ let i;
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+ let p;
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+ let q;
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+ let e;
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+ let tail;
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+ let numMerges;
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+ let pSize;
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+ let qSize;
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+ let inSize = 1;
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+ do {
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+ p = list;
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+ list = null;
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+ tail = null;
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+ numMerges = 0;
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+ while (p) {
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+ numMerges += 1;
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+ q = p;
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+ pSize = 0;
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+ for (i = 0; i < inSize; i += 1) {
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+ pSize += 1;
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+ q = q.nextZ;
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+ if (!q) {
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+ break;
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+ }
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+ }
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+ qSize = inSize;
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+ while (pSize > 0 || (qSize > 0 && q)) {
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+ if (pSize === 0) {
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+ e = q;
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+ q = q.nextZ;
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+ qSize -= 1;
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+ } else if (qSize === 0 || !q) {
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+ e = p;
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+ p = p.nextZ;
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+ pSize -= 1;
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+ } else if (p.z <= q.z) {
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+ e = p;
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+ p = p.nextZ;
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+ pSize -= 1;
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+ } else {
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+ e = q;
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+ q = q.nextZ;
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+ qSize -= 1;
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+ }
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+ if (tail) {
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+ tail.nextZ = e;
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+ } else {
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+ list = e;
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+ }
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+ e.prevZ = tail;
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+ tail = e;
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+ }
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+ p = q;
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+ }
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+ tail.nextZ = null;
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+ inSize *= 2;
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+ } while (numMerges > 1);
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+ return list;
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+ }
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+
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+ /**
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+ *
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+ * @param a
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+ * @param b
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+ */
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+ export function compareX(a, b) {
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+ return a.x - b.x;
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+ }
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+
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+ /**
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+ *
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+ * @param x
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+ * @param y
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+ * @param minX
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+ * @param minY
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+ * @param size
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+ */
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+ export function zOrder(x, y, minX, minY, size) {
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+ // coords are transformed into non-negative 15-bit integer range
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+ x = 32767 * (x - minX) / size;
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+ y = 32767 * (y - minY) / size;
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+ x = (x | (x << 8)) & 0x00FF00FF;
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+ x = (x | (x << 4)) & 0x0F0F0F0F;
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+ x = (x | (x << 2)) & 0x33333333;
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+ x = (x | (x << 1)) & 0x55555555;
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+ y = (y | (y << 8)) & 0x00FF00FF;
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+ y = (y | (y << 4)) & 0x0F0F0F0F;
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+ y = (y | (y << 2)) & 0x33333333;
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+ y = (y | (y << 1)) & 0x55555555;
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+ return x | (y << 1);
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+ }
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+
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+ /**
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+ *
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+ * @param start
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+ * @param minX
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+ * @param minY
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+ * @param size
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+ */
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+ export function indexCurve(start, minX, minY, size) {
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+ let p = start;
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+ do {
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+ if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, size);
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+ p.prevZ = p.prev;
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+ p.nextZ = p.next;
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+ p = p.next;
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+ } while (p !== start);
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+ p.prevZ.nextZ = null;
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+ p.prevZ = null;
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+ sortLinked(p);
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+ }
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+
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+ /**
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+ *
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+ * @param start
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+ */
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+ export function getLeftmost(start) {
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+ let p = start;
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+ let leftmost = start;
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+ do {
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+ if (p.x < leftmost.x) leftmost = p;
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+ p = p.next;
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+ } while (p !== start);
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+ return leftmost;
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+ }
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+
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+ /**
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+ *
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+ * @param ax
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+ * @param ay
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+ * @param bx
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+ * @param by
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+ * @param cx
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+ * @param cy
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+ * @param px
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+ * @param py
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+ */
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+ export function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
153
+ return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0;
154
+ }
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+
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+ /**
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+ *
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+ * @param p
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+ * @param q
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+ * @param r
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+ */
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+ export function area(p, q, r) {
163
+ return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
164
+ }
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+
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+ /**
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+ *
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+ * @param p1
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+ * @param p2
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+ */
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+ export function equals(p1, p2) {
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+ return p1.x === p2.x && p1.y === p2.y;
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+ }
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+
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+ /**
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+ *
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+ * @param p1
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+ * @param q1
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+ * @param p2
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+ * @param q2
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+ */
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+ export function intersects(p1, q1, p2, q2) {
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+ return area(p1, q1, p2) > 0 !== area(p1, q1, q2) > 0 && area(p2, q2, p1) > 0 !== area(p2, q2, q1) > 0;
184
+ }
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+
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+ /**
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+ *
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+ * @param a
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+ * @param b
190
+ */
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+ export function intersectsPolygon(a, b) {
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+ let p = a;
193
+ do {
194
+ if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true;
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+ p = p.next;
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+ } while (p !== a);
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+ return false;
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+ }
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+
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+ /**
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+ *
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+ * @param a
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+ * @param b
204
+ */
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+ export function locallyInside(a, b) {
206
+ return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
207
+ }
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+
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+ /**
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+ *
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+ * @param a
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+ * @param b
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+ */
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+ export function middleInside(a, b) {
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+ let p = a;
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+ let inside = false;
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+ const px = (a.x + b.x) / 2;
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+ const py = (a.y + b.y) / 2;
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+ do {
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+ if (((p.y > py) !== (p.next.y > py)) && (px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x)) {
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+ inside = !inside;
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+ }
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+ p = p.next;
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+ } while (p !== a);
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+ return inside;
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+ }
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+
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+ /**
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+ *
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+ * @param a
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+ * @param b
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+ */
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+ export function isValidDiagonal(a, b) {
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+ return equals(a, b) || a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b);
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+ }
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+
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+ /**
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+ *
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+ * @param a
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+ * @param b
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+ */
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+ export function splitPolygon(a, b) {
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+ const a2 = new Node(a.i, a.x, a.y);
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+ const b2 = new Node(b.i, b.x, b.y);
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+ const an = a.next;
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+ const bp = b.prev;
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+ a.next = b;
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+ b.prev = a;
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+ a2.next = an;
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+ an.prev = a2;
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+ b2.next = a2;
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+ a2.prev = b2;
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+ bp.next = b2;
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+ b2.prev = bp;
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+ return b2;
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+ }
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+
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+ /**
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+ *
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+ * @param i
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+ * @param x
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+ * @param y
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+ * @param last
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+ */
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+ export function insertNode(i, x, y, last) {
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+ const p = new Node(i, x, y);
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+ if (!last) {
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+ p.prev = p;
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+ p.next = p;
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+ } else {
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+ p.next = last.next;
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+ p.prev = last;
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+ last.next.prev = p;
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+ last.next = p;
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+ }
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+ return p;
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+ }
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+
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+ /**
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+ *
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+ * @param p
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+ */
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+ export function removeNode(p) {
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+ p.next.prev = p.prev;
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+ p.prev.next = p.next;
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+ if (p.prevZ) {
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+ p.prevZ.nextZ = p.nextZ;
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+ }
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+ if (p.nextZ) {
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+ p.nextZ.prevZ = p.prevZ;
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+ }
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+ }
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+
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+ /**
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+ *
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+ * @param ear
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+ */
298
+ export function isEar(ear) {
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+ const a = ear.prev;
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+ const b = ear;
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+ const c = ear.next;
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+ if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
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+ // now make sure we don't have other points inside the potential ear
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+ let p = ear.next.next;
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+ while (p !== ear.prev) {
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+ if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
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+ p = p.next;
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+ }
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+ return true;
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+ }
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+
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+ /**
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+ *
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+ * @param ear
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+ * @param minX
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+ * @param minY
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+ * @param size
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+ */
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+ export function isEarHashed(ear, minX, minY, size) {
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+ const a = ear.prev;
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+ const b = ear;
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+ const c = ear.next;
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+ if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
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+ // triangle bbox; min & max are calculated like this for speed
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+ /* eslint-disable no-nested-ternary */
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+ const minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : (b.x < c.x ? b.x : c.x);
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+ /* eslint-disable no-nested-ternary */
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+ const minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : (b.y < c.y ? b.y : c.y);
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+ /* eslint-disable no-nested-ternary */
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+ const maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : (b.x > c.x ? b.x : c.x);
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+ /* eslint-disable no-nested-ternary */
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+ const maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : (b.y > c.y ? b.y : c.y);
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+ // z-order range for the current triangle bbox;
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+ const minZ = zOrder(minTX, minTY, minX, minY, size);
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+ const maxZ = zOrder(maxTX, maxTY, minX, minY, size);
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+ // first look for points inside the triangle in increasing z-order
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+ let p = ear.nextZ;
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+ while (p && p.z <= maxZ) {
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+ if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) {
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+ return false;
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+ }
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+ p = p.nextZ;
343
+ }
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+ // then look for points in decreasing z-order
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+ p = ear.prevZ;
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+ while (p && p.z >= minZ) {
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+ if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) {
348
+ return false;
349
+ }
350
+ p = p.prevZ;
351
+ }
352
+ return true;
353
+ }
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+
355
+ /**
356
+ *
357
+ * @param data
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+ * @param start
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+ * @param end
360
+ * @param dim
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+ * @param clockwise
362
+ */
363
+ export function linkedList(data, start, end, dim, clockwise) {
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+ let sum = 0;
365
+ let i;
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+ let j;
367
+ let last;
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+ // calculate original winding order of a polygon ring
369
+ for (i = start, j = end - dim; i < end; i += dim) {
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+ sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
371
+ j = i;
372
+ }
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+ // link points into circular doubly-linked list in the specified winding order
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+ if (clockwise === (sum > 0)) {
375
+ for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last);
376
+ } else {
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+ for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last);
378
+ }
379
+ return last;
380
+ }
381
+
382
+ /**
383
+ *
384
+ * @param start
385
+ * @param end
386
+ */
387
+ export function filterPoints(start, end) {
388
+ if (!start) return start;
389
+ if (!end) end = start;
390
+ let p = start;
391
+ let again;
392
+ do {
393
+ again = false;
394
+ if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
395
+ removeNode(p);
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+ p = p.prev;
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+ end = p;
398
+ if (p === p.next) return null;
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+ again = true;
400
+ } else {
401
+ p = p.next;
402
+ }
403
+ } while (again || p !== end);
404
+ return end;
405
+ }
406
+
407
+ /**
408
+ *
409
+ * @param hole
410
+ * @param outerNode
411
+ */
412
+ export function findHoleBridge(hole, outerNode) {
413
+ let p = outerNode;
414
+ const hx = hole.x;
415
+ const hy = hole.y;
416
+ let qx = -Infinity;
417
+ let m;
418
+ // find a segment intersected by a ray from the hole's leftmost point to the left;
419
+ // segment's endpoint with lesser x will be potential connection point
420
+ do {
421
+ if (hy <= p.y && hy >= p.next.y) {
422
+ const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
423
+ if (x <= hx && x > qx) {
424
+ qx = x;
425
+ m = p.x < p.next.x ? p : p.next;
426
+ }
427
+ }
428
+ p = p.next;
429
+ } while (p !== outerNode);
430
+ if (!m) return null;
431
+ if (hole.x === m.x) return m.prev; // hole touches outer segment; pick lower endpoint
432
+ // look for points inside the triangle of hole point, segment intersection and endpoint;
433
+ // if there are no points found, we have a valid connection;
434
+ // otherwise choose the point of the minimum angle with the ray as connection point
435
+ const stop = m;
436
+ let tanMin = Infinity;
437
+ let tan;
438
+ p = m.next;
439
+ while (p !== stop) {
440
+ if (hx >= p.x && p.x >= m.x && pointInTriangle(hy < m.y ? hx : qx, hy, m.x, m.y, hy < m.y ? qx : hx, hy, p.x, p.y)) {
441
+ tan = Math.abs(hy - p.y) / (hx - p.x); // tangential
442
+ if ((tan < tanMin || (tan === tanMin && p.x > m.x)) && locallyInside(p, hole)) {
443
+ m = p;
444
+ tanMin = tan;
445
+ }
446
+ }
447
+ p = p.next;
448
+ }
449
+ return m;
450
+ }
451
+
452
+ /**
453
+ *
454
+ * @param hole
455
+ * @param outerNode
456
+ */
457
+ export function eliminateHole(hole, outerNode) {
458
+ outerNode = findHoleBridge(hole, outerNode);
459
+ if (outerNode) {
460
+ const b = splitPolygon(outerNode, hole);
461
+ filterPoints(b, b.next);
462
+ }
463
+ }
464
+
465
+ /**
466
+ *
467
+ * @param data
468
+ * @param holeIndices
469
+ * @param outerNode
470
+ * @param dim
471
+ */
472
+ export function eliminateHoles(data, holeIndices, outerNode, dim) {
473
+ const queue = [];
474
+ let i;
475
+ let len;
476
+ let start;
477
+ let end;
478
+ let list;
479
+ for (i = 0, len = holeIndices.length; i < len; i += 1) {
480
+ start = holeIndices[i] * dim;
481
+ end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
482
+ list = linkedList(data, start, end, dim, false);
483
+ if (list === list.next) list.steiner = true;
484
+ queue.push(getLeftmost(list));
485
+ }
486
+ queue.sort(compareX);
487
+ // process holes from left to right
488
+ for (i = 0; i < queue.length; i += 1) {
489
+ eliminateHole(queue[i], outerNode);
490
+ outerNode = filterPoints(outerNode, outerNode.next);
491
+ }
492
+ return outerNode;
493
+ }
494
+
495
+ /**
496
+ *
497
+ * @param start
498
+ * @param triangles
499
+ * @param dim
500
+ */
501
+ export function cureLocalIntersections(start, triangles, dim) {
502
+ let p = start;
503
+ do {
504
+ const a = p.prev;
505
+ const b = p.next.next;
506
+ // a self-intersection where edge (v[i-1],v[i]) intersects (v[i+1],v[i+2])
507
+ if (intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {
508
+ triangles.push(a.i / dim);
509
+ triangles.push(p.i / dim);
510
+ triangles.push(b.i / dim);
511
+ // remove two nodes involved
512
+ removeNode(p);
513
+ removeNode(p.next);
514
+ p = b;
515
+ start = p;
516
+ }
517
+ p = p.next;
518
+ } while (p !== start);
519
+ return p;
520
+ }
521
+
522
+ /**
523
+ *
524
+ * @param start
525
+ * @param triangles
526
+ * @param dim
527
+ * @param minX
528
+ * @param minY
529
+ * @param size
530
+ */
531
+ export function splitEarcut(start, triangles, dim, minX, minY, size) {
532
+ // look for a valid diagonal that divides the polygon into two
533
+ let a = start;
534
+ do {
535
+ let b = a.next.next;
536
+ while (b !== a.prev) {
537
+ if (a.i !== b.i && isValidDiagonal(a, b)) {
538
+ // split the polygon in two by the diagonal
539
+ let c = splitPolygon(a, b);
540
+ // filter colinear points around the cuts
541
+ a = filterPoints(a, a.next);
542
+ c = filterPoints(c, c.next);
543
+ // run earcut on each half
544
+ /* eslint-disable no-use-before-define */
545
+ earcutLinked(a, triangles, dim, minX, minY, size);
546
+ /* eslint-disable no-use-before-define */
547
+ earcutLinked(c, triangles, dim, minX, minY, size);
548
+ return;
549
+ }
550
+ b = b.next;
551
+ }
552
+ a = a.next;
553
+ } while (a !== start);
554
+ }
555
+
556
+ /**
557
+ *
558
+ * @param ear
559
+ * @param triangles
560
+ * @param dim
561
+ * @param minX
562
+ * @param minY
563
+ * @param size
564
+ * @param pass
565
+ */
566
+ export function earcutLinked(ear, triangles, dim, minX, minY, size, pass) {
567
+ if (!ear) return;
568
+ // interlink polygon nodes in z-order
569
+ if (!pass && size) indexCurve(ear, minX, minY, size);
570
+ let stop = ear;
571
+ let prev;
572
+ let next;
573
+ // iterate through ears, slicing them one by one
574
+ while (ear.prev !== ear.next) {
575
+ prev = ear.prev;
576
+ next = ear.next;
577
+ if (size ? isEarHashed(ear, minX, minY, size) : isEar(ear)) {
578
+ // cut off the triangle
579
+ triangles.push(prev.i / dim);
580
+ triangles.push(ear.i / dim);
581
+ triangles.push(next.i / dim);
582
+ removeNode(ear);
583
+ // skipping the next vertice leads to less sliver triangles
584
+ ear = next.next;
585
+ stop = next.next;
586
+ continue;
587
+ }
588
+ ear = next;
589
+ // if we looped through the whole remaining polygon and can't find any more ears
590
+ if (ear === stop) {
591
+ // try filtering points and slicing again
592
+ if (!pass) {
593
+ earcutLinked(filterPoints(ear), triangles, dim, minX, minY, size, 1);
594
+ // if this didn't work, try curing all small self-intersections locally
595
+ } else if (pass === 1) {
596
+ ear = cureLocalIntersections(ear, triangles, dim);
597
+ earcutLinked(ear, triangles, dim, minX, minY, size, 2);
598
+ // as a last resort, try splitting the remaining polygon into two
599
+ } else if (pass === 2) {
600
+ splitEarcut(ear, triangles, dim, minX, minY, size);
601
+ }
602
+ break;
603
+ }
604
+ }
605
+ }
606
+
607
+ /**
608
+ *
609
+ * @param data
610
+ * @param holeIndices
611
+ * @param dim
612
+ */
613
+ export function triangulate(data, holeIndices, dim) {
614
+ dim = dim || 2;
615
+ const hasHoles = holeIndices && holeIndices.length;
616
+ const outerLen = hasHoles ? holeIndices[0] * dim : data.length;
617
+ let outerNode = linkedList(data, 0, outerLen, dim, true);
618
+ const triangles = [];
619
+ if (!outerNode) return triangles;
620
+ let minX;
621
+ let minY;
622
+ let maxX;
623
+ let maxY;
624
+ let x;
625
+ let y;
626
+ let size;
627
+ if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim);
628
+ // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
629
+ if (data.length > 80 * dim) {
630
+ minX = data[0];
631
+ maxX = data[0];
632
+ minY = data[1];
633
+ maxY = data[1];
634
+ for (let i = dim; i < outerLen; i += dim) {
635
+ x = data[i];
636
+ y = data[i + 1];
637
+ if (x < minX) minX = x;
638
+ if (y < minY) minY = y;
639
+ if (x > maxX) maxX = x;
640
+ if (y > maxY) maxY = y;
641
+ }
642
+ // minX, minY and size are later used to transform coords into integers for z-order calculation
643
+ size = Math.max(maxX - minX, maxY - minY);
644
+ }
645
+ earcutLinked(outerNode, triangles, dim, minX, minY, size);
646
+ return triangles;
647
+ }
@@ -0,0 +1,28 @@
1
+ /**
2
+ * @author Andras Csizmadia <andras@vpmedia.hu>
3
+ * @author Richard Davey <rich@photonstorm.com>
4
+ * @author Mat Groves http://matgroves.com/ @Doormat23
5
+ * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
6
+ */
7
+
8
+ export default class {
9
+
10
+ constructor(i, x, y) {
11
+ // vertice index in coordinates array
12
+ this.i = i;
13
+ // vertex coordinates
14
+ this.x = x;
15
+ this.y = y;
16
+ // previous and next vertice nodes in a polygon ring
17
+ this.prev = null;
18
+ this.next = null;
19
+ // z-order curve value
20
+ this.z = null;
21
+ // previous and next nodes in z-order
22
+ this.prevZ = null;
23
+ this.nextZ = null;
24
+ // indicates whether this is a steiner point
25
+ this.steiner = false;
26
+ }
27
+
28
+ }