@voqalize/avatar 0.4.4 → 0.5.1

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Files changed (180) hide show
  1. package/README.md +65 -154
  2. package/dist/index.d.ts +37 -26
  3. package/dist/index.js +48 -25
  4. package/dist/pin.d.ts +2 -0
  5. package/dist/pin.js +3 -0
  6. package/dist/react.d.ts +21 -6
  7. package/dist/react.js +24 -6
  8. package/package.json +8 -67
  9. package/LICENSE-APACHE-2.0 +0 -201
  10. package/LICENSE-CC-BY-4.0 +0 -396
  11. package/assets/README.md +0 -60
  12. package/assets/tanvi.glb +0 -0
  13. package/assets/tanya.glb +0 -0
  14. package/assets/tara.glb +0 -0
  15. package/assets/tess.glb +0 -0
  16. package/assets/tushar.glb +0 -0
  17. package/client/Avatar.tsx +0 -57
  18. package/client/AvatarClient.ts +0 -818
  19. package/client/createAvatar.ts +0 -177
  20. package/client/index.ts +0 -44
  21. package/client/internal.ts +0 -132
  22. package/client/playout.ts +0 -95
  23. package/client/react.ts +0 -13
  24. package/client/supports.ts +0 -27
  25. package/client/three/assets.ts +0 -26
  26. package/client/three/budgets.ts +0 -27
  27. package/client/three/character-rig.ts +0 -1746
  28. package/client/three/createCharacter.ts +0 -109
  29. package/client/three/holds.ts +0 -69
  30. package/client/three/internal.ts +0 -55
  31. package/client/three/motion-limits.json +0 -124
  32. package/client/three/sequences.ts +0 -281
  33. package/client/three/tanvi-asset.ts +0 -6
  34. package/client/three/tanvi.ts +0 -30
  35. package/client/three/tanya-asset.ts +0 -6
  36. package/client/three/tanya.ts +0 -29
  37. package/client/three/tara-asset.ts +0 -25
  38. package/client/three/tara.ts +0 -36
  39. package/client/three/tess-asset.ts +0 -6
  40. package/client/three/tess.ts +0 -30
  41. package/client/three/tushar-asset.ts +0 -6
  42. package/client/three/tushar.ts +0 -28
  43. package/client/types.ts +0 -235
  44. package/client/useAvatar.ts +0 -74
  45. package/dist/Avatar.d.ts +0 -44
  46. package/dist/Avatar.d.ts.map +0 -1
  47. package/dist/Avatar.js +0 -7
  48. package/dist/Avatar.js.map +0 -1
  49. package/dist/AvatarClient.d.ts +0 -274
  50. package/dist/AvatarClient.d.ts.map +0 -1
  51. package/dist/AvatarClient.js +0 -712
  52. package/dist/AvatarClient.js.map +0 -1
  53. package/dist/createAvatar.d.ts +0 -135
  54. package/dist/createAvatar.d.ts.map +0 -1
  55. package/dist/createAvatar.js +0 -75
  56. package/dist/createAvatar.js.map +0 -1
  57. package/dist/index.d.ts.map +0 -1
  58. package/dist/index.js.map +0 -1
  59. package/dist/internal.d.ts +0 -34
  60. package/dist/internal.d.ts.map +0 -1
  61. package/dist/internal.js +0 -56
  62. package/dist/internal.js.map +0 -1
  63. package/dist/playout.d.ts +0 -42
  64. package/dist/playout.d.ts.map +0 -1
  65. package/dist/playout.js +0 -85
  66. package/dist/playout.js.map +0 -1
  67. package/dist/react.d.ts.map +0 -1
  68. package/dist/react.js.map +0 -1
  69. package/dist/supports.d.ts +0 -19
  70. package/dist/supports.d.ts.map +0 -1
  71. package/dist/supports.js +0 -25
  72. package/dist/supports.js.map +0 -1
  73. package/dist/three/assets.d.ts +0 -10
  74. package/dist/three/assets.d.ts.map +0 -1
  75. package/dist/three/assets.js +0 -23
  76. package/dist/three/assets.js.map +0 -1
  77. package/dist/three/budgets.d.ts +0 -17
  78. package/dist/three/budgets.d.ts.map +0 -1
  79. package/dist/three/budgets.js +0 -21
  80. package/dist/three/budgets.js.map +0 -1
  81. package/dist/three/character-rig.d.ts +0 -366
  82. package/dist/three/character-rig.d.ts.map +0 -1
  83. package/dist/three/character-rig.js +0 -1644
  84. package/dist/three/character-rig.js.map +0 -1
  85. package/dist/three/createCharacter.d.ts +0 -60
  86. package/dist/three/createCharacter.d.ts.map +0 -1
  87. package/dist/three/createCharacter.js +0 -84
  88. package/dist/three/createCharacter.js.map +0 -1
  89. package/dist/three/holds.d.ts +0 -38
  90. package/dist/three/holds.d.ts.map +0 -1
  91. package/dist/three/holds.js +0 -61
  92. package/dist/three/holds.js.map +0 -1
  93. package/dist/three/internal.d.ts +0 -52
  94. package/dist/three/internal.d.ts.map +0 -1
  95. package/dist/three/internal.js +0 -49
  96. package/dist/three/internal.js.map +0 -1
  97. package/dist/three/motion-limits.json +0 -124
  98. package/dist/three/sequences.d.ts +0 -71
  99. package/dist/three/sequences.d.ts.map +0 -1
  100. package/dist/three/sequences.js +0 -262
  101. package/dist/three/sequences.js.map +0 -1
  102. package/dist/three/tanvi-asset.d.ts +0 -7
  103. package/dist/three/tanvi-asset.d.ts.map +0 -1
  104. package/dist/three/tanvi-asset.js +0 -7
  105. package/dist/three/tanvi-asset.js.map +0 -1
  106. package/dist/three/tanvi.d.ts +0 -24
  107. package/dist/three/tanvi.d.ts.map +0 -1
  108. package/dist/three/tanvi.js +0 -24
  109. package/dist/three/tanvi.js.map +0 -1
  110. package/dist/three/tanya-asset.d.ts +0 -7
  111. package/dist/three/tanya-asset.d.ts.map +0 -1
  112. package/dist/three/tanya-asset.js +0 -7
  113. package/dist/three/tanya-asset.js.map +0 -1
  114. package/dist/three/tanya.d.ts +0 -23
  115. package/dist/three/tanya.d.ts.map +0 -1
  116. package/dist/three/tanya.js +0 -23
  117. package/dist/three/tanya.js.map +0 -1
  118. package/dist/three/tara-asset.d.ts +0 -26
  119. package/dist/three/tara-asset.d.ts.map +0 -1
  120. package/dist/three/tara-asset.js +0 -26
  121. package/dist/three/tara-asset.js.map +0 -1
  122. package/dist/three/tara.d.ts +0 -30
  123. package/dist/three/tara.d.ts.map +0 -1
  124. package/dist/three/tara.js +0 -30
  125. package/dist/three/tara.js.map +0 -1
  126. package/dist/three/tess-asset.d.ts +0 -7
  127. package/dist/three/tess-asset.d.ts.map +0 -1
  128. package/dist/three/tess-asset.js +0 -7
  129. package/dist/three/tess-asset.js.map +0 -1
  130. package/dist/three/tess.d.ts +0 -24
  131. package/dist/three/tess.d.ts.map +0 -1
  132. package/dist/three/tess.js +0 -24
  133. package/dist/three/tess.js.map +0 -1
  134. package/dist/three/tushar-asset.d.ts +0 -7
  135. package/dist/three/tushar-asset.d.ts.map +0 -1
  136. package/dist/three/tushar-asset.js +0 -7
  137. package/dist/three/tushar-asset.js.map +0 -1
  138. package/dist/three/tushar.d.ts +0 -22
  139. package/dist/three/tushar.d.ts.map +0 -1
  140. package/dist/three/tushar.js +0 -22
  141. package/dist/three/tushar.js.map +0 -1
  142. package/dist/types.d.ts +0 -149
  143. package/dist/types.d.ts.map +0 -1
  144. package/dist/types.js +0 -140
  145. package/dist/types.js.map +0 -1
  146. package/dist/useAvatar.d.ts +0 -39
  147. package/dist/useAvatar.d.ts.map +0 -1
  148. package/dist/useAvatar.js +0 -35
  149. package/dist/useAvatar.js.map +0 -1
  150. package/src/avatar.d.ts +0 -436
  151. package/src/avatar.js +0 -1378
  152. package/src/behavior.d.ts +0 -42
  153. package/src/behavior.js +0 -114
  154. package/src/camera.js +0 -29
  155. package/src/clips.js +0 -155
  156. package/src/conformance.js +0 -119
  157. package/src/emotions.js +0 -58
  158. package/src/face-core.js +0 -180
  159. package/src/face-myna.d.ts +0 -7
  160. package/src/face-myna.js +0 -786
  161. package/src/face-peep-control-plane.js +0 -167
  162. package/src/face-peep.d.ts +0 -7
  163. package/src/face-peep.js +0 -925
  164. package/src/face-wren.d.ts +0 -7
  165. package/src/face-wren.js +0 -468
  166. package/src/faces.d.ts +0 -12
  167. package/src/faces.js +0 -53
  168. package/src/gaze.js +0 -504
  169. package/src/hand.js +0 -709
  170. package/src/head.js +0 -134
  171. package/src/idle.js +0 -668
  172. package/src/interjections.js +0 -747
  173. package/src/line-art.js +0 -137
  174. package/src/params.js +0 -180
  175. package/src/perform.js +0 -107
  176. package/src/prosody.js +0 -741
  177. package/src/rig.d.ts +0 -31
  178. package/src/rig.js +0 -32
  179. package/src/speech-timing.js +0 -51
  180. package/src/visemes.js +0 -410
@@ -1,177 +0,0 @@
1
- /**
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- * `createAvatar` — the entire public surface of an avatar.
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- *
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- * const avatar = createAvatar({ mount: el, client: pipecatClient });
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- * // …
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- * avatar.destroy();
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- *
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- * An avatar is an embodiment of a `PipecatClient`. You hand it a mount and a
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- * live client; it subscribes and reacts. There is nothing else: no methods to
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- * drive it, no callbacks to observe it, no state to read back. Everything it
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- * needs to know is already on the wire — Pipecat's factual lifecycle events
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- * plus the avatar server-message envelope (docs/contract-wire.md).
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- *
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- * ## This is also the extension point
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- *
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- * There is no registry, no loader and no plug-in system. **You add an avatar by
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- * publishing a module that exports `createAvatar` with this signature**, and
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- * importing yours instead of ours:
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- *
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- * import { createAvatar } from "@acme/our-mascot";
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- *
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- * That is the whole mechanism, and it is deliberate. A registry would make us
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- * own resolution, versioning and asset paths for code we have never seen; a
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- * renderer interface would make us commit to a second public contract before we
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- * know what the second renderer actually needs. An ES module export we get for
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- * free from the platform.
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- *
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- * Everything past `mount` and `client` belongs to the implementation. Ours takes
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- * `SvgAvatarOptions`; yours takes whatever it likes, and `AvatarFactory<O>` is
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- * generic so the caller still gets your options checked.
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- *
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- * ## What an implementation owes the caller
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- *
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- * Only that `destroy()` leaves the mount as it found it and unsubscribes from
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- * the client. Not returning to rest, not honouring every action, not even
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- * having a mouth — a handless, mouthless avatar that only changes colour is a
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- * conforming avatar. The obligations that *matter* are perceptual, not typed,
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- * and they live in docs/contract-behavior.md.
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- */
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-
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- import type { PipecatClient } from "@pipecat-ai/client-js";
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- import { createAvatar as createSvgWidget } from "../src/avatar.js";
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- import type { Face, FaceTheme, Gain, HandSide } from "../src/avatar.js";
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- import type { BehaviorStateId } from "../src/behavior.js";
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- import { peep } from "../src/face-peep.js";
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- import { AvatarClient } from "./AvatarClient.js";
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-
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- export type { Face, FaceTheme, Gain, HandSide };
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-
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- /**
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- * What every `createAvatar` takes. Implementations extend it with their own
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- * options; the two named here are the only ones the caller can count on.
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- */
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- export interface AvatarOptions {
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- /** The element to render into. The implementation owns its contents. */
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- readonly mount: HTMLElement;
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- /**
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- * A live `PipecatClient`. Required, and not nullable: an avatar with nothing
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- * to embody has no reason to exist yet. React callers get the forgiving
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- * version — `<Avatar>` waits for a non-null client before mounting.
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- */
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- readonly client: PipecatClient;
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- }
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-
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- /** What every `createAvatar` returns. */
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- export interface AvatarInstance {
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- /** Unsubscribe from the client and remove everything from the mount. */
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- destroy(): void;
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- }
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-
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- /**
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- * The shape a third-party avatar module exports, parameterised by its own
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- * options so a caller passing them gets them checked. `AvatarFactory` bare is
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- * the common denominator — the two options everyone shares.
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- */
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- export type AvatarFactory<O extends AvatarOptions = AvatarOptions> =
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- (options: O) => AvatarInstance;
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-
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- /**
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- * What a mounted avatar answers to — the one *optional* export beside
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- * `createAvatar`.
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- *
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- * A page that drives an avatar has a problem an ordinary consumer does not.
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- * The wire's action id is open and an unknown one is ignored in silence
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- * (docs/contract-wire.md § Action), which is right for a protocol and useless
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- * for a control surface: a button per name cannot tell "this face has no such
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- * motion" from "nothing happened". This is the avatar answering that question
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- * for a driving UI, and nothing else reads it — `createAvatar` does not take
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- * it, the library never consults it, and an avatar that omits it is fully
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- * conforming. It is a *declaration*: nobody verifies it, so a list that has
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- * drifted from the drawing is a bug in the avatar and not something the
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- * library can catch.
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- */
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- export interface AvatarSupport {
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- /**
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- * Every action id this avatar answers to, the two required ones included.
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- * An id absent from here is a documented no-op, never an error.
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- */
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- readonly actions: readonly string[];
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- /**
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- * Which of the nine states this avatar draws *distinguishably*.
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- *
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- * Every avatar must accept all nine; a renderer that draws `CANT_HEAR` as
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- * ordinary listening is conforming (docs/contract-behavior.md). So this is
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- * the narrower claim — which of them a reviewer can expect to tell apart on
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- * the face — and omitting it claims all nine, which is what every avatar in
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- * this repo does.
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- */
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- readonly states?: readonly BehaviorStateId[];
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- }
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-
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- /** The bundled avatars' own `supports` value is in `supports.ts`, not here: it
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- * is a value, so this module's `peep` import would follow it into the bundle of
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- * anything that read it — including the canvas avatars, which draw no SVG face. */
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-
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- /**
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- * Options for the bundled SVG avatars — ours alone; nothing outside this
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- * package reads them.
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- *
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- * `face` is a value, not a name: a name needs a table, and a table needs every
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- * face imported to answer any lookup. Import the one you want and the other two
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- * never enter your bundle.
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- *
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- * import { createAvatar } from "@voqalize/avatar";
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- * import { wren } from "@voqalize/avatar/faces/wren";
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- *
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- * createAvatar({ mount, client, face: wren });
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- */
129
- export interface SvgAvatarOptions extends AvatarOptions {
130
- /** Defaults to `peep`, the face this entry point already carries. */
131
- readonly face?: Face;
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- /** Palette for that face. Its keys are the face's own; see `THEME` in its
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- * module, and CLAUDE.md on why `peep` has exactly one. */
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- readonly theme?: FaceTheme;
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- /** Viseme amplitude, 0..2. `1` is as authored. */
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- readonly mouthGain?: Gain;
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- /** Gesture-clip amplitude, 0..2. */
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- readonly gestureGain?: Gain;
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- /** Idle/liveness amplitude, 0..2. Low by design — see CLAUDE.md. */
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- readonly motionGain?: Gain;
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- /** Render the frame-edge hand at all. Default true. */
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- readonly hand?: boolean;
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- /** `1` puts it on the viewer's right, `-1` the other side. */
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- readonly handSide?: HandSide;
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- }
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-
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- const GAINS = ["mouthGain", "gestureGain", "motionGain"] as const;
148
-
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- export function createAvatar(options: SvgAvatarOptions): AvatarInstance {
150
- const { mount, client, face = peep, ...rest } = options;
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- if (!mount) throw new TypeError("createAvatar: `mount` is required");
152
- if (!client) throw new TypeError("createAvatar: `client` is required");
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- // The one range TypeScript cannot state, checked where it is cheapest to fix:
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- // at construction, by the caller who typed the number.
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- for (const key of GAINS) {
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- const g = rest[key];
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- if (g === undefined) continue;
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- if (!Number.isFinite(g) || g < 0 || g > 2) {
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- throw new RangeError(`createAvatar: \`${key}\` must be 0..2, got ${String(g)}`);
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- }
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- }
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-
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- const widget = createSvgWidget({ mount, face, ...rest });
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- const driver = new AvatarClient(widget);
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- const detach = driver.attach(client);
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-
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- let destroyed = false;
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- return {
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- destroy() {
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- if (destroyed) return;
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- destroyed = true;
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- detach();
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- driver.destroy();
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- widget.destroy();
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- },
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- };
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- }
package/client/index.ts DELETED
@@ -1,44 +0,0 @@
1
- /**
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- * `@voqalize/avatar` — a talking head that embodies a `PipecatClient`.
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- *
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- * import { createAvatar } from "@voqalize/avatar";
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- *
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- * const avatar = createAvatar({ mount: el, client: pipecatClient });
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- *
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- * That is the whole public surface. Put an `AvatarProcessor` in the pipecat
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- * pipeline (`pip install voqalize-avatar`), mount this in the bot's tile, and
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- * the face listens, thinks, claims the floor and lipsyncs what the TTS says.
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- *
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- * Entry points, and the split is the design rather than packaging taste:
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- *
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- * - `@voqalize/avatar` — this one. Framework-free. `@pipecat-ai/client-js` is
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- * a type-only import, so even that peer is genuinely optional at runtime.
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- * It carries exactly one drawing: `peep`, the default face.
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- * - `@voqalize/avatar/faces/{peep,wren,myna}` — one drawing each. Import the
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- * one you want and pass it as `face`; the others never enter your bundle.
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- * - `@voqalize/avatar/react` — `<Avatar>`. Pulls React; nothing here does.
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- * - `@voqalize/avatar/internal` — the SVG widget, the behavior catalog and the
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- * viseme clock. **No semver promise**: these move in any minor. They are
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- * exported because an avatar author building on our renderer needs them, not
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- * because they are an interface.
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- *
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- * To ship your own avatar, publish a module exporting `createAvatar` and import
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- * that instead — see `createAvatar.ts` and docs/design-avatar-interface.md. A
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- * module may also export `supports`, which is how a page that *drives* an
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- * avatar learns which action ids this one answers to; every consumer that only
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- * mounts a face can ignore it.
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- */
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-
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- export { createAvatar } from "./createAvatar.js";
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- export { supports } from "./supports.js";
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- export type {
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- AvatarOptions,
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- AvatarInstance,
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- AvatarFactory,
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- AvatarSupport,
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- SvgAvatarOptions,
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- Face,
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- FaceTheme,
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- Gain,
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- HandSide,
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- } from "./createAvatar.js";
@@ -1,132 +0,0 @@
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- /**
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- * `@voqalize/avatar/internal` — the parts of our own implementation that
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- * another avatar can build on.
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- *
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- * **Nothing here is covered by semver.** Names, signatures and semantics move
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- * in any minor release. It is exported because an avatar author who wants the
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- * SVG mixer, the behavior catalog or — most usefully — the viseme clock should
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- * not have to vendor a copy, not because any of it is an interface. The
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- * interface is `createAvatar`, and it is one function.
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- *
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- * The one thing here worth reaching for on purpose is `VisemeTrack`: someone
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- * has to turn a cue array plus a clock into "which mouth shape is on screen
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- * right now", every renderer needs exactly that, and it is a solved problem.
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- *
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- * const track = new VisemeTrack();
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- * track.start(cues, () => performance.now() - t0);
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- * // per frame:
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- * const s = track.sample(); // { letter: "D", intensity: 1, phone: "OW" } | null
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- *
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- * `docs/internal-rig.md` describes the pose-channel model the bundled SVG
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- * renderer uses internally. It is *not* the seam to implement — see
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- * docs/design-avatar-interface.md.
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- */
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-
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- export {
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- // The bundled SVG widget. Not the faces: importing one from here would put
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- // all three in every bundle that wanted the viseme clock.
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- // `@voqalize/avatar/faces/<name>` is where a face comes from.
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- createAvatar as createSvgAvatar,
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- // The pose space a custom `rig` is handed on every frame, and the rests it is
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- // measured against.
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- REST,
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- CHANNELS,
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- RANGE,
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- STATES,
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- STATE_NAMES,
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- ACTIONS,
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- ACTION_IDS,
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- GAZE_NAMES,
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- GAZE_TARGETS,
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- EMOTION_NAMES,
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- // The viseme clock and its tables.
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- VisemeTrack,
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- VISEME_LETTERS,
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- VISEME_SHAPES,
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- SILENT,
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- LEAD_MS,
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- // The body's share of a held tilt, for a page driving a rig by hand.
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- SHOULDER_TILT,
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- // Stepping a gesture by hand: the catalogue, the player, and the smoothing
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- // law the mixer puts between a clip's keyframes and the face. A filmstrip
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- // instrument needs all three, and the one thing it must not do is fork the
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- // smoothing — that is the part a keyframe is authored against
54
- // (docs/internal-mixer.md § Smoothing).
55
- INTERNAL_CLIPS,
56
- ClipPlayer,
57
- TAU,
58
- clamp,
59
- approach,
60
- // Posing a face directly, with no mixer, no clock and no client above it —
61
- // what a pose sheet or a rig-conformance page does. `makeParams` fills the
62
- // rests around a handful of overrides, `emotionPose` names a familiar set of
63
- // them, `avatarFrame` wraps the result and `createSvgRig(face)` draws it.
64
- makeParams,
65
- emotionPose,
66
- avatarFrame,
67
- createSvgRig,
68
- shapeFor,
69
- // The one number that says how far the mandible falls for a given aperture.
70
- // Anything composing a mouth pose without `shapeFor` — a retarget, a driver —
71
- // needs it, and the amplitudes behind the lips are calibrated at it.
72
- JAW_OF_OPEN,
73
- normalizeCues,
74
- textToCues,
75
- ARPABET_TO_VISEME,
76
- AZURE_VISEME_TO_LETTER,
77
- } from "../src/avatar.js";
78
-
79
- export type {
80
- Clip,
81
- ClipSample,
82
- AvatarApi,
83
- AvatarStateName,
84
- AvatarActionId,
85
- AvatarGazeName,
86
- AvatarEmotionName,
87
- AvatarAction,
88
- AvatarMeta,
89
- VisemeLetter,
90
- Cue,
91
- PoseChannel,
92
- PoseOverrides,
93
- CreateAvatarOptions as CreateSvgAvatarOptions,
94
- } from "../src/avatar.js";
95
-
96
- // The rig contract, for a renderer that implements `apply(frame)` directly
97
- // instead of wearing the SVG adapter. `docs/internal-rig.md` — and note that
98
- // this is the mixer's private seam, not the avatar interface.
99
- export type {
100
- AvatarFrame,
101
- AvatarRig,
102
- AvatarRigFactory,
103
- HandFrame,
104
- RigPose,
105
- } from "../src/rig.js";
106
-
107
- export {
108
- BEHAVIOR_STATE_IDS,
109
- BEHAVIOR_ACTIONS,
110
- BEHAVIOR_ACTION_IDS,
111
- WIRE_ACTION_TO_BEHAVIOR,
112
- } from "../src/behavior.js";
113
-
114
- export type { BehaviorStateId, BehaviorActionId } from "../src/behavior.js";
115
-
116
- export { isAvatarMessage, CORE_ACTION_IDS } from "./types.js";
117
- // The optional driving-UI declaration, as a type only. The bundled avatar's own
118
- // `supports` value lives on the public entry point and importing it here would
119
- // drag `peep`'s drawing in behind it — the same reason the faces are not
120
- // exported from this module. Compose yours from `CORE_ACTION_IDS` and
121
- // `ACTION_IDS` above, which cost nothing.
122
- export type { AvatarSupport } from "./createAvatar.js";
123
- // A renderer may reuse the one lifecycle/precedence ladder without gaining a
124
- // second public avatar interface.
125
- export { AvatarClient } from "./AvatarClient.js";
126
- export type {
127
- AvatarCommand,
128
- AvatarCue,
129
- AvatarCuesCmd,
130
- CoreActionId,
131
- } from "./types.js";
132
- export type { AvatarClientOptions, AvatarDriver, AvatarPresenceState } from "./AvatarClient.js";
package/client/playout.ts DELETED
@@ -1,95 +0,0 @@
1
- /**
2
- * When the bot's audio actually begins, heard on the track the browser plays.
3
- *
4
- * `BotStartedSpeaking` and the audio reach the browser by different roads —
5
- * the event on the data channel, the sound over RTP and through a jitter
6
- * buffer — so the event is a statement about *which* audio is starting and
7
- * not about when anyone hears it. Measured on two stacks, the event arrived
8
- * 57 ms after the first sample on one and 160 ms before it on the other: the
9
- * mouth lagged the voice on the first and ran ahead of it on the second, and
10
- * no constant corrects both. So the turn clock is anchored to the sound.
11
- *
12
- * What makes "the sound began" observable is that between turns the decoded
13
- * track is exact digital zero — Opus decodes silence to silence — so onset is
14
- * the first sample off zero, not a speech detector's guess at a threshold. That
15
- * matters: cue `t: 0` is the first sample the TTS produced, lead-in included,
16
- * and a detector keyed to *speech* would anchor 20-50 ms into the lead-in.
17
- *
18
- * What this probe hears is the sound entering the page's audio graph, not
19
- * leaving the speaker. For a wired speaker the difference is about what the
20
- * compositor and display add to the picture, and the two cancel. A Bluetooth
21
- * headset adds 150-250 ms that nothing on the picture side matches, so the
22
- * probe also reports the device latency the browser admits to, and the
23
- * client delays the mouth by the excess (`AvatarClient.ts`).
24
- */
25
-
26
- export interface PlayoutProbe {
27
- /**
28
- * Where the bot's current sound began, on the caller's `now()` clock.
29
- * `null`: the track is silent right now. `undefined`: this probe cannot say —
30
- * the track has been sounding for longer than it can look back, or the
31
- * audio graph is not running.
32
- */
33
- onset(): number | null | undefined;
34
- /** The output device's latency as this context reports it, in ms; 0 when it
35
- * will not say. The probe shares the device the call's audio plays on. */
36
- outputLatencyMs?(): number;
37
- /** Ask a suspended graph to run. A browser that needs a gesture for it
38
- * ignores the request outside one, so this is safe to call at any time. */
39
- resume?(): void;
40
- dispose(): void;
41
- }
42
-
43
- /** 8192 samples is 170 ms at 48 kHz: past the 57 ms the sound has been seen to
44
- * lead the event by, with room for a slower network. */
45
- const WINDOW = 8192;
46
- /** -80 dBFS. The gaps between turns are exact zero; this only keeps a
47
- * denormal from reading as speech. */
48
- const FLOOR = 1e-4;
49
-
50
- export function createPlayoutProbe(track: MediaStreamTrack, now: () => number): PlayoutProbe | null {
51
- const Ctx = globalThis.AudioContext;
52
- if (!Ctx) return null;
53
- let ctx: AudioContext;
54
- let source: MediaStreamAudioSourceNode;
55
- let analyser: AnalyserNode;
56
- try {
57
- ctx = new Ctx();
58
- source = ctx.createMediaStreamSource(new MediaStream([track]));
59
- analyser = ctx.createAnalyser();
60
- analyser.fftSize = WINDOW;
61
- source.connect(analyser);
62
- } catch {
63
- return null;
64
- }
65
- // A context made after the user's connect click is allowed to run; one that
66
- // is not simply answers `undefined`, and the event anchors the turn.
67
- ctx.resume().catch(() => {});
68
- const buf = new Float32Array(WINDOW);
69
-
70
- return {
71
- onset() {
72
- if (ctx.state !== "running") return undefined;
73
- analyser.getFloatTimeDomainData(buf);
74
- const t = now();
75
- let first = -1;
76
- for (let i = 0; i < buf.length; i++) {
77
- if (Math.abs(buf[i]!) > FLOOR) { first = i; break; }
78
- }
79
- if (first < 0) return null;
80
- if (first === 0) return undefined;
81
- return t - ((buf.length - first) / ctx.sampleRate) * 1000;
82
- },
83
- outputLatencyMs() {
84
- const s = ctx.outputLatency;
85
- return typeof s === "number" && Number.isFinite(s) ? s * 1000 : 0;
86
- },
87
- resume() {
88
- if (ctx.state === "suspended") ctx.resume().catch(() => {});
89
- },
90
- dispose() {
91
- source.disconnect();
92
- ctx.close().catch(() => {});
93
- },
94
- };
95
- }
package/client/react.ts DELETED
@@ -1,13 +0,0 @@
1
- /**
2
- * `@voqalize/avatar/react` — the avatar as one component.
3
- *
4
- * import { Avatar } from "@voqalize/avatar/react";
5
- *
6
- * <Avatar client={session.client} className="avatar-tile" />
7
- *
8
- * Separate from the main entry so that `createAvatar` costs nothing to a
9
- * caller who is not on React — React is an optional peer, and a barrel that
10
- * re-exported this would make it a hard one.
11
- */
12
-
13
- export { Avatar, type AvatarProps } from "./Avatar.js";
@@ -1,27 +0,0 @@
1
- /**
2
- * `supports` for every avatar this package ships.
3
- *
4
- * It is one constant and one file because they are one renderer: every avatar
5
- * mounts the same mixer with the same clip library, so a second list would be
6
- * the same list with a second chance to be wrong. It is not in
7
- * `createAvatar.ts`, where the type is documented, because a value is imported
8
- * for real — reading it from there would pull `peep`'s drawing into every
9
- * consumer's bundle.
10
- *
11
- * The two required ids first, then this renderer's own catalogue. `ACTION_IDS`
12
- * already carries `RESPONSE_INTERRUPTED` as this renderer's shape for it, so
13
- * the join dedupes rather than concatenating, and `ACKNOWLEDGE` is the one name
14
- * here with no clip behind it because `action()` resolves it on the floor
15
- * (docs/internal-mixer.md § Actions).
16
- */
17
-
18
- import { ACTION_IDS } from "../src/avatar.js";
19
- import type { AvatarSupport } from "./createAvatar.js";
20
- import { CORE_ACTION_IDS } from "./types.js";
21
-
22
- export const supports: AvatarSupport = Object.freeze({
23
- actions: Object.freeze([
24
- ...CORE_ACTION_IDS,
25
- ...ACTION_IDS.filter((id) => !(CORE_ACTION_IDS as readonly string[]).includes(id)),
26
- ]),
27
- });
@@ -1,26 +0,0 @@
1
- /**
2
- * Every compiled character as one table — for a page that enumerates them.
3
- *
4
- * Each URL lives in its own module (`tara-asset.ts` and its siblings) and this
5
- * file only gathers them, because a bundler emits assets per module: anything
6
- * importing *this* ships every GLB, which is right for a rig instrument that
7
- * switches between characters and wrong for a consumer who mounted one.
8
- * So the character modules never import this — they import their own — and the
9
- * only reader is `/internal/three`, a separate entry point that ships nothing.
10
- */
11
- import { TANYA_GLB } from "./tanya-asset.js";
12
- import { TANVI_GLB } from "./tanvi-asset.js";
13
- import { TESS_GLB } from "./tess-asset.js";
14
- import { TARA_GLB } from "./tara-asset.js";
15
- import { TUSHAR_GLB } from "./tushar-asset.js";
16
-
17
- export const ASSETS = Object.freeze({
18
- tara: TARA_GLB,
19
- tushar: TUSHAR_GLB,
20
- tanya: TANYA_GLB,
21
- tess: TESS_GLB,
22
- tanvi: TANVI_GLB,
23
- });
24
-
25
- /** Every compiled character, in build order. */
26
- export type CharacterName = keyof typeof ASSETS;
@@ -1,27 +0,0 @@
1
- /** Measurable limits for one 3-D avatar at its shipping surface. */
2
- export const SHIPPING_SURFACE = Object.freeze({
3
- cssWidth: 400,
4
- cssHeight: 300,
5
- maxDevicePixelRatio: 2,
6
- });
7
-
8
- /** Keep the physical drawing buffer inside the shipping ceiling at any mount size. */
9
- export function pixelRatioFor(width: number, height: number, devicePixelRatio: number): number {
10
- const maxWidth = SHIPPING_SURFACE.cssWidth * SHIPPING_SURFACE.maxDevicePixelRatio;
11
- const maxHeight = SHIPPING_SURFACE.cssHeight * SHIPPING_SURFACE.maxDevicePixelRatio;
12
- return Math.max(0.1, Math.min(
13
- SHIPPING_SURFACE.maxDevicePixelRatio,
14
- devicePixelRatio,
15
- maxWidth / Math.max(1, width),
16
- maxHeight / Math.max(1, height),
17
- ));
18
- }
19
-
20
- /** Crossing one of these is a failed asset/runtime review, not a suggestion. */
21
- export const HARD_BUDGET = Object.freeze({
22
- assetBytes: 6 * 1024 * 1024,
23
- triangles: 60_000,
24
- drawCalls: 30,
25
- bones: 40,
26
- morphTargets: 45,
27
- });