@volter/blender-engine 0.1.148 → 0.1.150
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +22 -5
- package/README.md +4 -11
- package/browser/addons/vrm/LICENSE_(OPTION1)_MIT.txt +22 -0
- package/browser/addons/vrm/LICENSE_(OPTION2)_GPL-3_0.txt +674 -0
- package/browser/addons/vrm/LICENSE_MAIN.txt +1 -0
- package/browser/addons/vrm/README.txt +3 -0
- package/browser/addons/vrm/__init__.py +41 -0
- package/browser/addons/vrm/blender_manifest.toml +16 -0
- package/browser/addons/vrm/common/__init__.py +1 -0
- package/browser/addons/vrm/common/animation.py +58 -0
- package/browser/addons/vrm/common/blender_manifest.py +82 -0
- package/browser/addons/vrm/common/char.py +16 -0
- package/browser/addons/vrm/common/convert.py +287 -0
- package/browser/addons/vrm/common/convert_any.py +48 -0
- package/browser/addons/vrm/common/debug.py +40 -0
- package/browser/addons/vrm/common/deep.py +162 -0
- package/browser/addons/vrm/common/error_dialog.py +274 -0
- package/browser/addons/vrm/common/fs.py +71 -0
- package/browser/addons/vrm/common/gl.py +20 -0
- package/browser/addons/vrm/common/gltf.py +1149 -0
- package/browser/addons/vrm/common/human_bone_mapper/__init__.py +1 -0
- package/browser/addons/vrm/common/human_bone_mapper/biped_mapping.py +84 -0
- package/browser/addons/vrm/common/human_bone_mapper/cats_blender_plugin_fix_model_mapping.py +63 -0
- package/browser/addons/vrm/common/human_bone_mapper/human_bone_mapper.py +203 -0
- package/browser/addons/vrm/common/human_bone_mapper/microsoft_rocketbox_mapping.py +69 -0
- package/browser/addons/vrm/common/human_bone_mapper/mixamo_mapping.py +62 -0
- package/browser/addons/vrm/common/human_bone_mapper/mmd_mapping.py +115 -0
- package/browser/addons/vrm/common/human_bone_mapper/mpfb_mapping.py +120 -0
- package/browser/addons/vrm/common/human_bone_mapper/ready_player_me_mapping.py +65 -0
- package/browser/addons/vrm/common/human_bone_mapper/reallusion_mapping.py +94 -0
- package/browser/addons/vrm/common/human_bone_mapper/rigify_meta_rig_mapping.py +65 -0
- package/browser/addons/vrm/common/human_bone_mapper/structure_based_mapping.py +891 -0
- package/browser/addons/vrm/common/human_bone_mapper/unreal_mapping.py +62 -0
- package/browser/addons/vrm/common/human_bone_mapper/vrm_addon_mapping.py +112 -0
- package/browser/addons/vrm/common/human_bone_mapper/vroid_mapping.py +89 -0
- package/browser/addons/vrm/common/legacy_gltf.py +16 -0
- package/browser/addons/vrm/common/logger.py +84 -0
- package/browser/addons/vrm/common/mtoon0.blend +0 -0
- package/browser/addons/vrm/common/mtoon1.blend +0 -0
- package/browser/addons/vrm/common/mtoon1_outline.blend +0 -0
- package/browser/addons/vrm/common/mtoon_auto_setup.blend +0 -0
- package/browser/addons/vrm/common/mtoon_unversioned.py +62 -0
- package/browser/addons/vrm/common/ops/__init__.py +10 -0
- package/browser/addons/vrm/common/ops/export_scene.py +67 -0
- package/browser/addons/vrm/common/ops/icyp.py +53 -0
- package/browser/addons/vrm/common/ops/import_scene.py +57 -0
- package/browser/addons/vrm/common/ops/vrm.py +2380 -0
- package/browser/addons/vrm/common/ops/wm.py +167 -0
- package/browser/addons/vrm/common/preferences.py +362 -0
- package/browser/addons/vrm/common/progress.py +87 -0
- package/browser/addons/vrm/common/rotation.py +89 -0
- package/browser/addons/vrm/common/safe_removal.py +46 -0
- package/browser/addons/vrm/common/scene_watcher.py +230 -0
- package/browser/addons/vrm/common/shader.py +2243 -0
- package/browser/addons/vrm/common/shape_key_mapper/__init__.py +1 -0
- package/browser/addons/vrm/common/shape_key_mapper/arkit_mapping.py +168 -0
- package/browser/addons/vrm/common/shape_key_mapper/mmd_mapping.py +62 -0
- package/browser/addons/vrm/common/shape_key_mapper/ready_player_me_mapping.py +52 -0
- package/browser/addons/vrm/common/shape_key_mapper/vrchat_mapping.py +17 -0
- package/browser/addons/vrm/common/third_party_user_extension.py +214 -0
- package/browser/addons/vrm/common/transparent_z_write.blend +0 -0
- package/browser/addons/vrm/common/version.py +161 -0
- package/browser/addons/vrm/common/vrm0/__init__.py +1 -0
- package/browser/addons/vrm/common/vrm0/human_bone.py +662 -0
- package/browser/addons/vrm/common/vrm0/material_property.py +346 -0
- package/browser/addons/vrm/common/vrm1/__init__.py +1 -0
- package/browser/addons/vrm/common/vrm1/expression_preset.py +207 -0
- package/browser/addons/vrm/common/vrm1/human_bone.py +822 -0
- package/browser/addons/vrm/common/workspace.py +227 -0
- package/browser/addons/vrm/common/writable_context.py +77 -0
- package/browser/addons/vrm/documentation/en-us/animation/index.md +63 -0
- package/browser/addons/vrm/documentation/en-us/create-humanoid-vrm-from-scratch/index.md +131 -0
- package/browser/addons/vrm/documentation/en-us/create-simple-vrm-from-scratch/index.md +30 -0
- package/browser/addons/vrm/documentation/en-us/development/index.md +136 -0
- package/browser/addons/vrm/documentation/en-us/index.md +41 -0
- package/browser/addons/vrm/documentation/en-us/installation/index.md +152 -0
- package/browser/addons/vrm/documentation/en-us/material-mtoon/index.md +122 -0
- package/browser/addons/vrm/documentation/en-us/material-pbr/index.md +94 -0
- package/browser/addons/vrm/documentation/en-us/scripting-api/index.md +391 -0
- package/browser/addons/vrm/documentation/en-us/ui/export_scene.vrm/index.md +57 -0
- package/browser/addons/vrm/documentation/en-us/ui/export_scene.vrma/index.md +17 -0
- package/browser/addons/vrm/documentation/en-us/ui/import_scene.vrm/index.md +61 -0
- package/browser/addons/vrm/documentation/en-us/ui/import_scene.vrma/index.md +13 -0
- package/browser/addons/vrm/documentation/ja-jp/animation/index.md +57 -0
- package/browser/addons/vrm/documentation/ja-jp/create-humanoid-vrm-from-scratch/index.md +129 -0
- package/browser/addons/vrm/documentation/ja-jp/create-simple-vrm-from-scratch/index.md +29 -0
- package/browser/addons/vrm/documentation/ja-jp/development/index.md +137 -0
- package/browser/addons/vrm/documentation/ja-jp/index.md +37 -0
- package/browser/addons/vrm/documentation/ja-jp/installation/index.md +150 -0
- package/browser/addons/vrm/documentation/ja-jp/material-mtoon/index.md +113 -0
- package/browser/addons/vrm/documentation/ja-jp/material-pbr/index.md +90 -0
- package/browser/addons/vrm/documentation/ja-jp/scripting-api/index.md +389 -0
- package/browser/addons/vrm/documentation/ja-jp/ui/export_scene.vrm/index.md +55 -0
- package/browser/addons/vrm/documentation/ja-jp/ui/export_scene.vrma/index.md +19 -0
- package/browser/addons/vrm/documentation/ja-jp/ui/import_scene.vrm/index.md +56 -0
- package/browser/addons/vrm/documentation/ja-jp/ui/import_scene.vrma/index.md +14 -0
- package/browser/addons/vrm/editor/__init__.py +1 -0
- package/browser/addons/vrm/editor/extension.py +425 -0
- package/browser/addons/vrm/editor/extension_accessor.py +75 -0
- package/browser/addons/vrm/editor/handler.py +84 -0
- package/browser/addons/vrm/editor/khr_character/__init__.py +1 -0
- package/browser/addons/vrm/editor/khr_character/panel.py +69 -0
- package/browser/addons/vrm/editor/khr_character/property_group.py +27 -0
- package/browser/addons/vrm/editor/khr_xmp_json_ld/__init__.py +1 -0
- package/browser/addons/vrm/editor/khr_xmp_json_ld/ops.py +464 -0
- package/browser/addons/vrm/editor/khr_xmp_json_ld/panel.py +136 -0
- package/browser/addons/vrm/editor/khr_xmp_json_ld/property_group.py +83 -0
- package/browser/addons/vrm/editor/khr_xmp_json_ld/ui_list.py +198 -0
- package/browser/addons/vrm/editor/make_armature.py +709 -0
- package/browser/addons/vrm/editor/menu.py +147 -0
- package/browser/addons/vrm/editor/migration.py +297 -0
- package/browser/addons/vrm/editor/mtoon1/__init__.py +1 -0
- package/browser/addons/vrm/editor/mtoon1/handler.py +20 -0
- package/browser/addons/vrm/editor/mtoon1/migration.py +536 -0
- package/browser/addons/vrm/editor/mtoon1/ops.py +304 -0
- package/browser/addons/vrm/editor/mtoon1/panel.py +442 -0
- package/browser/addons/vrm/editor/mtoon1/property_group.py +4977 -0
- package/browser/addons/vrm/editor/mtoon1/scene_watcher.py +381 -0
- package/browser/addons/vrm/editor/node_constraint1/__init__.py +1 -0
- package/browser/addons/vrm/editor/node_constraint1/panel.py +317 -0
- package/browser/addons/vrm/editor/node_constraint1/property_group.py +25 -0
- package/browser/addons/vrm/editor/ops.py +471 -0
- package/browser/addons/vrm/editor/panel.py +315 -0
- package/browser/addons/vrm/editor/property_group.py +888 -0
- package/browser/addons/vrm/editor/search.py +682 -0
- package/browser/addons/vrm/editor/spring_bone1/__init__.py +1 -0
- package/browser/addons/vrm/editor/spring_bone1/handler.py +994 -0
- package/browser/addons/vrm/editor/spring_bone1/menu.py +246 -0
- package/browser/addons/vrm/editor/spring_bone1/migration.py +86 -0
- package/browser/addons/vrm/editor/spring_bone1/ops.py +1679 -0
- package/browser/addons/vrm/editor/spring_bone1/panel.py +605 -0
- package/browser/addons/vrm/editor/spring_bone1/property_group.py +1457 -0
- package/browser/addons/vrm/editor/spring_bone1/ui_list.py +408 -0
- package/browser/addons/vrm/editor/subscription.py +123 -0
- package/browser/addons/vrm/editor/t_pose.py +713 -0
- package/browser/addons/vrm/editor/validation.py +1271 -0
- package/browser/addons/vrm/editor/vrm0/__init__.py +1 -0
- package/browser/addons/vrm/editor/vrm0/gizmo_group.py +63 -0
- package/browser/addons/vrm/editor/vrm0/handler.py +23 -0
- package/browser/addons/vrm/editor/vrm0/menu.py +145 -0
- package/browser/addons/vrm/editor/vrm0/migration.py +761 -0
- package/browser/addons/vrm/editor/vrm0/ops.py +2145 -0
- package/browser/addons/vrm/editor/vrm0/panel.py +1333 -0
- package/browser/addons/vrm/editor/vrm0/property_group.py +1818 -0
- package/browser/addons/vrm/editor/vrm0/ui_list.py +688 -0
- package/browser/addons/vrm/editor/vrm1/__init__.py +1 -0
- package/browser/addons/vrm/editor/vrm1/handler.py +28 -0
- package/browser/addons/vrm/editor/vrm1/menu.py +76 -0
- package/browser/addons/vrm/editor/vrm1/migration.py +321 -0
- package/browser/addons/vrm/editor/vrm1/ops.py +2679 -0
- package/browser/addons/vrm/editor/vrm1/panel.py +1243 -0
- package/browser/addons/vrm/editor/vrm1/property_group.py +2087 -0
- package/browser/addons/vrm/editor/vrm1/scene_watcher.py +90 -0
- package/browser/addons/vrm/editor/vrm1/ui_list.py +533 -0
- package/browser/addons/vrm/exporter/__init__.py +1 -0
- package/browser/addons/vrm/exporter/abstract_base_vrm_exporter.py +628 -0
- package/browser/addons/vrm/exporter/export_scene.py +930 -0
- package/browser/addons/vrm/exporter/gltf2_export_user_extension.py +45 -0
- package/browser/addons/vrm/exporter/khr_character_exporter.py +34 -0
- package/browser/addons/vrm/exporter/vrm0_exporter.py +4020 -0
- package/browser/addons/vrm/exporter/vrm1_exporter.py +3682 -0
- package/browser/addons/vrm/exporter/vrm_animation_exporter.py +1035 -0
- package/browser/addons/vrm/external/__init__.py +1 -0
- package/browser/addons/vrm/external/auto_rig_pro_support.py +3 -0
- package/browser/addons/vrm/external/io_scene_gltf2_support.py +418 -0
- package/browser/addons/vrm/external/rigify_support.py +1 -0
- package/browser/addons/vrm/importer/__init__.py +1 -0
- package/browser/addons/vrm/importer/abstract_base_vrm_importer.py +1548 -0
- package/browser/addons/vrm/importer/file_handler.py +34 -0
- package/browser/addons/vrm/importer/gltf2_import_user_extension.py +268 -0
- package/browser/addons/vrm/importer/import_scene.py +646 -0
- package/browser/addons/vrm/importer/license_validation.py +198 -0
- package/browser/addons/vrm/importer/vrm0_importer.py +1723 -0
- package/browser/addons/vrm/importer/vrm1_importer.py +2014 -0
- package/browser/addons/vrm/importer/vrm_animation_importer.py +763 -0
- package/browser/addons/vrm/importer/vrm_diff.py +316 -0
- package/browser/addons/vrm/locale/__init__.py +1 -0
- package/browser/addons/vrm/locale/ja_jp.py +826 -0
- package/browser/addons/vrm/locale/ruff.toml +8 -0
- package/browser/addons/vrm/locale/translation_dictionary.py +10 -0
- package/browser/addons/vrm/locale/zh_hans.py +928 -0
- package/browser/addons/vrm/registration.py +670 -0
- package/browser/addons/vrm.json +18 -0
- package/browser/blender-emscripten-engine.mts +66 -129
- package/browser/blender-engine.mts +20 -186
- package/browser/blender-wali-engine.mts +37 -81
- package/browser/describe-thrown.mts +3 -6
- package/browser/document-chunks.mts +4 -16
- package/browser/gltf_export.py +3161 -0
- package/browser/heap-growth.mts +23 -0
- package/browser/index.ts +3 -0
- package/browser/protocol.ts +130 -43
- package/browser/pull-job.mts +2 -10
- package/browser/rna.ts +190 -73
- package/browser/runtime.ts +271 -106
- package/browser/session-addons.mts +33 -0
- package/browser/session-frame.mts +5 -24
- package/browser/session.py +1389 -1446
- package/browser/three/attach-presenter.ts +11 -39
- package/browser/three/blender-base64.ts +1 -36
- package/browser/three/blender-corner-normals.ts +1 -23
- package/browser/three/blender-display-shaders.json +1 -1
- package/browser/three/blender-display-shaders.lut +0 -0
- package/browser/three/blender-display-transform.ts +2 -1
- package/browser/three/blender-frame-columns.ts +5 -13
- package/browser/three/blender-graph-material.ts +18 -3
- package/browser/three/blender-node-graph.ts +10 -34
- package/browser/three/blender-physical-material.ts +2 -31
- package/browser/three/blender-runtime-armature.ts +7 -60
- package/browser/three/blender-runtime-frame.ts +9 -23
- package/browser/three/blender-runtime-geometry.ts +22 -26
- package/browser/three/blender-runtime-lighting.ts +48 -178
- package/browser/three/blender-runtime-shadows.ts +187 -1
- package/browser/three/blender-runtime-skeleton.ts +53 -1
- package/browser/three/blender-runtime-view.ts +492 -306
- package/browser/three/blender-runtime-weights.ts +9 -72
- package/browser/three/blender-sky.ts +13 -33
- package/browser/three/blender-triangulate.ts +7 -35
- package/browser/three/blender-viewport-sampling.ts +235 -0
- package/browser/three/blender-workbench-material.ts +25 -29
- package/browser/three/blender-workbench-outline.ts +199 -0
- package/browser/three/blender-world-volume.ts +62 -10
- package/browser/three/presenter.ts +10 -26
- package/browser/three/release.ts +5 -21
- package/browser/three/sky-precompute-worker.ts +1 -18
- package/browser/three/sky-worker.ts +5 -23
- package/browser/three/world-field-sampler.ts +12 -26
- package/browser/volter_three.py +9 -105
- package/browser/worker.ts +195 -180
- package/package.json +5 -2
- package/wasm/BUNDLE.json +17 -17
- package/wasm/DEPENDENCY-LICENSES.txt +14 -0
- package/wasm/blender_browser.data.br +0 -0
- package/wasm/blender_browser.js +1 -1
- package/wasm/blender_browser.wasm.br +0 -0
- package/browser/frame-transfer.mts +0 -19
- package/browser/three/agx-base-srgb.lut +0 -0
- package/browser/three/agx-look-medium-high-contrast.lut +0 -0
- package/browser/three/agx-look-punchy.lut +0 -0
- package/browser/three/blender-agx.ts +0 -235
- package/browser/three/blender-display-lut.ts +0 -145
- package/browser/three/blender-filmic.ts +0 -49
- package/browser/three/blender-standard.ts +0 -68
- package/browser/three/blender-world-visibility.ts +0 -278
- package/browser/three/filmic-srgb.lut +0 -0
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# SPDX-License-Identifier: MIT OR GPL-3.0-or-later
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import math
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import bpy
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from bpy.types import Armature, Context, Depsgraph, Object, PoseBone, Scene
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from mathutils import Matrix, Quaternion, Vector
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if limit.limit_type == limit.LIMIT_TYPE_HINGE.identifier:
|
|
74
|
+
projected_length_squared = direction.y * direction.y + direction.z * direction.z
|
|
75
|
+
if projected_length_squared < float_info.epsilon:
|
|
76
|
+
return Vector((0.0, 1.0, 0.0))
|
|
77
|
+
|
|
78
|
+
projected_length = math.sqrt(projected_length_squared)
|
|
79
|
+
direction = Vector(
|
|
80
|
+
(0.0, direction.y / projected_length, direction.z / projected_length)
|
|
81
|
+
)
|
|
82
|
+
limit_angle = max(0.0, min(math.pi, limit.hinge_angle))
|
|
83
|
+
cos_limit_angle = math.cos(limit_angle)
|
|
84
|
+
if direction.y < cos_limit_angle:
|
|
85
|
+
sin_limit_angle = math.sqrt(
|
|
86
|
+
max(0.0, 1.0 - cos_limit_angle * cos_limit_angle)
|
|
87
|
+
)
|
|
88
|
+
direction.y = cos_limit_angle
|
|
89
|
+
direction.z = -sin_limit_angle if direction.z < 0.0 else sin_limit_angle
|
|
90
|
+
return direction
|
|
91
|
+
|
|
92
|
+
if limit.limit_type == limit.LIMIT_TYPE_SPHERICAL.identifier:
|
|
93
|
+
x = max(-1.0, min(1.0, direction.x))
|
|
94
|
+
y = max(-1.0, min(1.0, direction.y))
|
|
95
|
+
if x * x + direction.z * direction.z < float_info.epsilon and y < 0.0:
|
|
96
|
+
pitch = math.pi
|
|
97
|
+
elif y * y + direction.z * direction.z < float_info.epsilon:
|
|
98
|
+
pitch = 0.0
|
|
99
|
+
else:
|
|
100
|
+
pitch = math.atan2(direction.z, y)
|
|
101
|
+
yaw = math.asin(x)
|
|
102
|
+
|
|
103
|
+
limit_pitch = max(0.0, min(math.pi, limit.spherical_pitch))
|
|
104
|
+
limit_yaw = max(0.0, min(math.pi / 2.0, limit.spherical_yaw))
|
|
105
|
+
pitch = max(-limit_pitch, min(limit_pitch, pitch))
|
|
106
|
+
yaw = max(-limit_yaw, min(limit_yaw, yaw))
|
|
107
|
+
cos_yaw = math.cos(yaw)
|
|
108
|
+
return Vector(
|
|
109
|
+
(
|
|
110
|
+
math.sin(yaw),
|
|
111
|
+
cos_yaw * math.cos(pitch),
|
|
112
|
+
cos_yaw * math.sin(pitch),
|
|
113
|
+
)
|
|
114
|
+
)
|
|
115
|
+
|
|
116
|
+
return direction
|
|
117
|
+
|
|
118
|
+
|
|
119
|
+
def _apply_spring_bone_limit(
|
|
120
|
+
next_tail_world_translation: Vector,
|
|
121
|
+
next_head_world_translation: Vector,
|
|
122
|
+
head_to_tail_world_distance: float,
|
|
123
|
+
obj_matrix_world_quaternion: Quaternion,
|
|
124
|
+
next_head_parent_pose_bone_object_rotation: Quaternion,
|
|
125
|
+
bone_axis: Vector,
|
|
126
|
+
limit: SpringBone1VrmcSpringBoneLimitPropertyGroup,
|
|
127
|
+
) -> Vector:
|
|
128
|
+
if limit.limit_type == limit.LIMIT_TYPE_NONE.identifier:
|
|
129
|
+
return next_tail_world_translation
|
|
130
|
+
if bone_axis.length_squared < float_info.epsilon:
|
|
131
|
+
return next_tail_world_translation
|
|
132
|
+
|
|
133
|
+
axis_rotation = limit.default_rotation(bone_axis)
|
|
134
|
+
|
|
135
|
+
limit_world_rotation = (
|
|
136
|
+
obj_matrix_world_quaternion
|
|
137
|
+
@ next_head_parent_pose_bone_object_rotation
|
|
138
|
+
@ axis_rotation
|
|
139
|
+
@ limit.rotation_quaternion()
|
|
140
|
+
).normalized()
|
|
141
|
+
tail_direction = next_tail_world_translation - next_head_world_translation
|
|
142
|
+
if tail_direction.length_squared < float_info.epsilon:
|
|
143
|
+
tail_direction = limit_world_rotation @ Vector((0.0, 1.0, 0.0))
|
|
144
|
+
else:
|
|
145
|
+
tail_direction.normalize()
|
|
146
|
+
local_direction = limit_world_rotation.inverted() @ tail_direction
|
|
147
|
+
limited_local_direction = _apply_spring_bone_limit_local_direction(
|
|
148
|
+
local_direction, limit
|
|
149
|
+
)
|
|
150
|
+
return (
|
|
151
|
+
next_head_world_translation
|
|
152
|
+
+ (limit_world_rotation @ limited_local_direction) * head_to_tail_world_distance
|
|
153
|
+
)
|
|
154
|
+
|
|
155
|
+
|
|
156
|
+
def reset_state(context: Context) -> None:
|
|
157
|
+
_state.reset(context)
|
|
158
|
+
|
|
159
|
+
|
|
160
|
+
@dataclass(frozen=True)
|
|
161
|
+
class SphereWorldCollider:
|
|
162
|
+
offset: Vector
|
|
163
|
+
radius: float
|
|
164
|
+
|
|
165
|
+
def calculate_collision(
|
|
166
|
+
self, target: Vector, target_radius: float
|
|
167
|
+
) -> tuple[Vector, float]:
|
|
168
|
+
diff = target - self.offset
|
|
169
|
+
diff_length = diff.length
|
|
170
|
+
if diff_length < float_info.epsilon:
|
|
171
|
+
return Vector((0, 0, -1)), -0.01
|
|
172
|
+
return diff / diff_length, diff_length - target_radius - self.radius
|
|
173
|
+
|
|
174
|
+
|
|
175
|
+
@dataclass(frozen=True)
|
|
176
|
+
class CapsuleWorldCollider:
|
|
177
|
+
offset: Vector
|
|
178
|
+
radius: float
|
|
179
|
+
tail: Vector
|
|
180
|
+
offset_to_tail_diff: Vector # Must be non-zero vector
|
|
181
|
+
offset_to_tail_diff_length_squared: float # Must be non-negative value
|
|
182
|
+
|
|
183
|
+
def calculate_collision(
|
|
184
|
+
self, target: Vector, target_radius: float
|
|
185
|
+
) -> tuple[Vector, float]:
|
|
186
|
+
offset_to_target_diff = target - self.offset
|
|
187
|
+
|
|
188
|
+
# Find the shortest point on the line containing offset and tail to the target
|
|
189
|
+
# self.offset + (self.tail - self.offset) * offset_to_tail_ratio_for_nearest
|
|
190
|
+
# Calculate offset_to_tail_ratio_for_nearest to express it as the above formula
|
|
191
|
+
offset_to_tail_ratio_for_nearest = (
|
|
192
|
+
self.offset_to_tail_diff.dot(offset_to_target_diff)
|
|
193
|
+
/ self.offset_to_tail_diff_length_squared
|
|
194
|
+
)
|
|
195
|
+
|
|
196
|
+
# The line segment from offset to tail has start point 0 and end point 1,
|
|
197
|
+
# so clamp outside ranges
|
|
198
|
+
offset_to_tail_ratio_for_nearest = max(
|
|
199
|
+
0.0, min(1.0, offset_to_tail_ratio_for_nearest)
|
|
200
|
+
)
|
|
201
|
+
|
|
202
|
+
# Calculate the shortest point to the target
|
|
203
|
+
nearest = (
|
|
204
|
+
self.offset + self.offset_to_tail_diff * offset_to_tail_ratio_for_nearest
|
|
205
|
+
)
|
|
206
|
+
|
|
207
|
+
# Collision detection
|
|
208
|
+
diff = target - nearest
|
|
209
|
+
diff_length = diff.length
|
|
210
|
+
if diff_length < float_info.epsilon:
|
|
211
|
+
return Vector((0, 0, -1)), -0.01
|
|
212
|
+
return diff / diff_length, diff_length - target_radius - self.radius
|
|
213
|
+
|
|
214
|
+
|
|
215
|
+
@dataclass(frozen=True)
|
|
216
|
+
class SphereInsideWorldCollider:
|
|
217
|
+
offset: Vector
|
|
218
|
+
radius: float
|
|
219
|
+
|
|
220
|
+
def calculate_collision(
|
|
221
|
+
self, target: Vector, target_radius: float
|
|
222
|
+
) -> tuple[Vector, float]:
|
|
223
|
+
diff = self.offset - target
|
|
224
|
+
diff_length = diff.length
|
|
225
|
+
if diff_length < float_info.epsilon:
|
|
226
|
+
return Vector((0, 0, -1)), -0.01
|
|
227
|
+
return diff / diff_length, -diff_length - target_radius + self.radius
|
|
228
|
+
|
|
229
|
+
|
|
230
|
+
@dataclass(frozen=True)
|
|
231
|
+
class CapsuleInsideWorldCollider:
|
|
232
|
+
offset: Vector
|
|
233
|
+
radius: float
|
|
234
|
+
tail: Vector
|
|
235
|
+
offset_to_tail_diff: Vector # Must be non-zero vector
|
|
236
|
+
offset_to_tail_diff_length_squared: float # Must be non-negative value
|
|
237
|
+
|
|
238
|
+
def calculate_collision(
|
|
239
|
+
self, target: Vector, target_radius: float
|
|
240
|
+
) -> tuple[Vector, float]:
|
|
241
|
+
offset_to_target_diff = target - self.offset
|
|
242
|
+
|
|
243
|
+
# Find the shortest point on the line containing offset and tail to the target
|
|
244
|
+
# self.offset + (self.tail - self.offset) * offset_to_tail_ratio_for_nearest
|
|
245
|
+
# Calculate offset_to_tail_ratio_for_nearest to express it as the above formula
|
|
246
|
+
offset_to_tail_ratio_for_nearest = (
|
|
247
|
+
self.offset_to_tail_diff.dot(offset_to_target_diff)
|
|
248
|
+
/ self.offset_to_tail_diff_length_squared
|
|
249
|
+
)
|
|
250
|
+
|
|
251
|
+
# The line segment from offset to tail has start point 0 and end point 1,
|
|
252
|
+
# so clamp outside ranges
|
|
253
|
+
offset_to_tail_ratio_for_nearest = max(
|
|
254
|
+
0.0, min(1.0, offset_to_tail_ratio_for_nearest)
|
|
255
|
+
)
|
|
256
|
+
|
|
257
|
+
# Calculate the shortest point to the target
|
|
258
|
+
nearest = (
|
|
259
|
+
self.offset + self.offset_to_tail_diff * offset_to_tail_ratio_for_nearest
|
|
260
|
+
)
|
|
261
|
+
|
|
262
|
+
# Collision detection
|
|
263
|
+
diff = nearest - target
|
|
264
|
+
diff_length = diff.length
|
|
265
|
+
if diff_length < float_info.epsilon:
|
|
266
|
+
return Vector((0, 0, -1)), -0.01
|
|
267
|
+
return diff / diff_length, -diff_length - target_radius + self.radius
|
|
268
|
+
|
|
269
|
+
|
|
270
|
+
@dataclass(frozen=True)
|
|
271
|
+
class PlaneWorldCollider:
|
|
272
|
+
offset: Vector
|
|
273
|
+
normal: Vector
|
|
274
|
+
|
|
275
|
+
def calculate_collision(
|
|
276
|
+
self, target: Vector, target_radius: float
|
|
277
|
+
) -> tuple[Vector, float]:
|
|
278
|
+
distance = (target - self.offset).dot(self.normal) - target_radius
|
|
279
|
+
return self.normal, distance
|
|
280
|
+
|
|
281
|
+
|
|
282
|
+
# https://github.com/vrm-c/vrm-specification/tree/993a90a5bda9025f3d9e2923ad6dea7506f88553/specification/VRMC_springBone-1.0#update-procedure
|
|
283
|
+
def update_pose_bone_rotations(context: Context, delta_time: float) -> None:
|
|
284
|
+
pose_bone_and_rotations: list[tuple[PoseBone, Quaternion]] = []
|
|
285
|
+
|
|
286
|
+
for obj in context.blend_data.objects:
|
|
287
|
+
_calculate_object_pose_bone_rotations(delta_time, obj, pose_bone_and_rotations)
|
|
288
|
+
|
|
289
|
+
for pose_bone, pose_bone_rotation in pose_bone_and_rotations:
|
|
290
|
+
# Assigning rotation to pose_bone is expensive, so avoid it as much as possible
|
|
291
|
+
angle_diff = pose_bone_rotation.rotation_difference(
|
|
292
|
+
get_rotation_as_quaternion(pose_bone)
|
|
293
|
+
).angle
|
|
294
|
+
if abs(angle_diff) < float_info.epsilon:
|
|
295
|
+
continue
|
|
296
|
+
set_rotation_without_mode_change(pose_bone, pose_bone_rotation)
|
|
297
|
+
|
|
298
|
+
|
|
299
|
+
def _calculate_object_pose_bone_rotations(
|
|
300
|
+
delta_time: float,
|
|
301
|
+
obj: Object,
|
|
302
|
+
pose_bone_and_rotations: list[tuple[PoseBone, Quaternion]],
|
|
303
|
+
) -> None:
|
|
304
|
+
if obj.type != "ARMATURE":
|
|
305
|
+
return
|
|
306
|
+
armature_data = obj.data
|
|
307
|
+
if not isinstance(armature_data, Armature):
|
|
308
|
+
return
|
|
309
|
+
ext = get_armature_extension(armature_data)
|
|
310
|
+
if not ext.is_vrm1():
|
|
311
|
+
return
|
|
312
|
+
spring_bone1 = ext.spring_bone1
|
|
313
|
+
if not spring_bone1.enable_animation:
|
|
314
|
+
return
|
|
315
|
+
|
|
316
|
+
obj_matrix_world = obj.matrix_world
|
|
317
|
+
obj_matrix_world_inverted = obj_matrix_world.inverted_safe()
|
|
318
|
+
obj_matrix_world_quaternion = obj_matrix_world.to_quaternion()
|
|
319
|
+
|
|
320
|
+
collider_uuid_to_world_collider: dict[
|
|
321
|
+
str,
|
|
322
|
+
Union[
|
|
323
|
+
SphereWorldCollider,
|
|
324
|
+
CapsuleWorldCollider,
|
|
325
|
+
SphereInsideWorldCollider,
|
|
326
|
+
CapsuleInsideWorldCollider,
|
|
327
|
+
PlaneWorldCollider,
|
|
328
|
+
],
|
|
329
|
+
] = {}
|
|
330
|
+
for collider in spring_bone1.colliders:
|
|
331
|
+
if not collider.uuid:
|
|
332
|
+
continue
|
|
333
|
+
pose_bone = obj.pose.bones.get(collider.node.bone_name)
|
|
334
|
+
if not pose_bone:
|
|
335
|
+
continue
|
|
336
|
+
pose_bone_world_matrix = obj_matrix_world @ pose_bone.matrix
|
|
337
|
+
|
|
338
|
+
extended_collider = collider.extensions.vrmc_spring_bone_extended_collider
|
|
339
|
+
world_collider: Union[
|
|
340
|
+
SphereWorldCollider,
|
|
341
|
+
CapsuleWorldCollider,
|
|
342
|
+
SphereInsideWorldCollider,
|
|
343
|
+
CapsuleInsideWorldCollider,
|
|
344
|
+
PlaneWorldCollider,
|
|
345
|
+
None,
|
|
346
|
+
] = None
|
|
347
|
+
if extended_collider.enabled:
|
|
348
|
+
if (
|
|
349
|
+
extended_collider.shape_type
|
|
350
|
+
== extended_collider.SHAPE_TYPE_EXTENDED_SPHERE.identifier
|
|
351
|
+
):
|
|
352
|
+
offset = pose_bone_world_matrix @ Vector(
|
|
353
|
+
extended_collider.shape.sphere.offset
|
|
354
|
+
)
|
|
355
|
+
radius = extended_collider.shape.sphere.radius
|
|
356
|
+
if extended_collider.shape.sphere.inside:
|
|
357
|
+
world_collider = SphereInsideWorldCollider(
|
|
358
|
+
offset=offset, radius=radius
|
|
359
|
+
)
|
|
360
|
+
else:
|
|
361
|
+
world_collider = SphereWorldCollider(offset=offset, radius=radius)
|
|
362
|
+
elif (
|
|
363
|
+
extended_collider.shape_type
|
|
364
|
+
== extended_collider.SHAPE_TYPE_EXTENDED_CAPSULE.identifier
|
|
365
|
+
):
|
|
366
|
+
offset = pose_bone_world_matrix @ Vector(
|
|
367
|
+
extended_collider.shape.capsule.offset
|
|
368
|
+
)
|
|
369
|
+
tail = pose_bone_world_matrix @ Vector(
|
|
370
|
+
extended_collider.shape.capsule.tail
|
|
371
|
+
)
|
|
372
|
+
radius = extended_collider.shape.capsule.radius
|
|
373
|
+
offset_to_tail_diff = tail - offset
|
|
374
|
+
offset_to_tail_diff_length_squared = offset_to_tail_diff.length_squared
|
|
375
|
+
if offset_to_tail_diff_length_squared < float_info.epsilon:
|
|
376
|
+
# If offset and tail positions are the same, use as sphere collider
|
|
377
|
+
if extended_collider.shape.capsule.inside:
|
|
378
|
+
world_collider = SphereInsideWorldCollider(
|
|
379
|
+
offset=offset, radius=radius
|
|
380
|
+
)
|
|
381
|
+
else:
|
|
382
|
+
world_collider = SphereWorldCollider(
|
|
383
|
+
offset=offset, radius=radius
|
|
384
|
+
)
|
|
385
|
+
elif extended_collider.shape.capsule.inside:
|
|
386
|
+
world_collider = CapsuleInsideWorldCollider(
|
|
387
|
+
offset=offset,
|
|
388
|
+
radius=radius,
|
|
389
|
+
tail=tail,
|
|
390
|
+
offset_to_tail_diff=offset_to_tail_diff,
|
|
391
|
+
offset_to_tail_diff_length_squared=offset_to_tail_diff_length_squared,
|
|
392
|
+
)
|
|
393
|
+
else:
|
|
394
|
+
world_collider = CapsuleWorldCollider(
|
|
395
|
+
offset=offset,
|
|
396
|
+
radius=radius,
|
|
397
|
+
tail=tail,
|
|
398
|
+
offset_to_tail_diff=offset_to_tail_diff,
|
|
399
|
+
offset_to_tail_diff_length_squared=offset_to_tail_diff_length_squared,
|
|
400
|
+
)
|
|
401
|
+
elif (
|
|
402
|
+
extended_collider.shape_type
|
|
403
|
+
== extended_collider.SHAPE_TYPE_EXTENDED_PLANE.identifier
|
|
404
|
+
):
|
|
405
|
+
offset = pose_bone_world_matrix @ Vector(
|
|
406
|
+
extended_collider.shape.plane.offset
|
|
407
|
+
)
|
|
408
|
+
normal = pose_bone_world_matrix.to_quaternion() @ Vector(
|
|
409
|
+
extended_collider.shape.plane.normal
|
|
410
|
+
)
|
|
411
|
+
world_collider = PlaneWorldCollider(
|
|
412
|
+
offset=offset,
|
|
413
|
+
normal=normal,
|
|
414
|
+
)
|
|
415
|
+
elif collider.shape_type == collider.SHAPE_TYPE_SPHERE.identifier:
|
|
416
|
+
offset = pose_bone_world_matrix @ Vector(collider.shape.sphere.offset)
|
|
417
|
+
radius = collider.shape.sphere.radius
|
|
418
|
+
world_collider = SphereWorldCollider(
|
|
419
|
+
offset=offset,
|
|
420
|
+
radius=radius,
|
|
421
|
+
)
|
|
422
|
+
elif collider.shape_type == collider.SHAPE_TYPE_CAPSULE.identifier:
|
|
423
|
+
offset = pose_bone_world_matrix @ Vector(collider.shape.capsule.offset)
|
|
424
|
+
tail = pose_bone_world_matrix @ Vector(collider.shape.capsule.tail)
|
|
425
|
+
radius = collider.shape.capsule.radius
|
|
426
|
+
offset_to_tail_diff = tail - offset
|
|
427
|
+
offset_to_tail_diff_length_squared = offset_to_tail_diff.length_squared
|
|
428
|
+
if offset_to_tail_diff_length_squared < float_info.epsilon:
|
|
429
|
+
# If offset and tail positions are the same, use as sphere collider
|
|
430
|
+
world_collider = SphereWorldCollider(
|
|
431
|
+
offset=offset,
|
|
432
|
+
radius=radius,
|
|
433
|
+
)
|
|
434
|
+
else:
|
|
435
|
+
world_collider = CapsuleWorldCollider(
|
|
436
|
+
offset=offset,
|
|
437
|
+
radius=radius,
|
|
438
|
+
tail=tail,
|
|
439
|
+
offset_to_tail_diff=offset_to_tail_diff,
|
|
440
|
+
offset_to_tail_diff_length_squared=offset_to_tail_diff_length_squared,
|
|
441
|
+
)
|
|
442
|
+
|
|
443
|
+
if world_collider:
|
|
444
|
+
collider_uuid_to_world_collider[collider.uuid] = world_collider
|
|
445
|
+
|
|
446
|
+
collider_group_uuid_to_world_colliders: dict[
|
|
447
|
+
str,
|
|
448
|
+
list[
|
|
449
|
+
Union[
|
|
450
|
+
SphereWorldCollider,
|
|
451
|
+
CapsuleWorldCollider,
|
|
452
|
+
SphereInsideWorldCollider,
|
|
453
|
+
CapsuleInsideWorldCollider,
|
|
454
|
+
PlaneWorldCollider,
|
|
455
|
+
]
|
|
456
|
+
],
|
|
457
|
+
] = {}
|
|
458
|
+
for collider_group in spring_bone1.collider_groups:
|
|
459
|
+
for collider_reference in collider_group.colliders:
|
|
460
|
+
world_collider = collider_uuid_to_world_collider.get(
|
|
461
|
+
collider_reference.collider_uuid
|
|
462
|
+
)
|
|
463
|
+
if world_collider is None:
|
|
464
|
+
continue
|
|
465
|
+
world_colliders = collider_group_uuid_to_world_colliders.get(
|
|
466
|
+
collider_group.uuid
|
|
467
|
+
)
|
|
468
|
+
if world_colliders is None:
|
|
469
|
+
world_colliders = []
|
|
470
|
+
collider_group_uuid_to_world_colliders[collider_group.uuid] = (
|
|
471
|
+
world_colliders
|
|
472
|
+
)
|
|
473
|
+
world_colliders.append(world_collider)
|
|
474
|
+
|
|
475
|
+
for spring in spring_bone1.springs:
|
|
476
|
+
joints = spring.joints
|
|
477
|
+
if not joints:
|
|
478
|
+
continue
|
|
479
|
+
|
|
480
|
+
_calculate_spring_pose_bone_rotations(
|
|
481
|
+
delta_time,
|
|
482
|
+
obj,
|
|
483
|
+
obj_matrix_world,
|
|
484
|
+
obj_matrix_world_inverted,
|
|
485
|
+
obj_matrix_world_quaternion,
|
|
486
|
+
spring,
|
|
487
|
+
pose_bone_and_rotations,
|
|
488
|
+
collider_group_uuid_to_world_colliders,
|
|
489
|
+
)
|
|
490
|
+
|
|
491
|
+
|
|
492
|
+
def _calculate_spring_pose_bone_rotations(
|
|
493
|
+
delta_time: float,
|
|
494
|
+
obj: Object,
|
|
495
|
+
obj_matrix_world: Matrix,
|
|
496
|
+
obj_matrix_world_inverted: Matrix,
|
|
497
|
+
obj_matrix_world_quaternion: Quaternion,
|
|
498
|
+
spring: SpringBone1SpringPropertyGroup,
|
|
499
|
+
pose_bone_and_rotations: list[tuple[PoseBone, Quaternion]],
|
|
500
|
+
collider_group_uuid_to_world_colliders: dict[
|
|
501
|
+
str,
|
|
502
|
+
list[
|
|
503
|
+
Union[
|
|
504
|
+
SphereWorldCollider,
|
|
505
|
+
CapsuleWorldCollider,
|
|
506
|
+
SphereInsideWorldCollider,
|
|
507
|
+
CapsuleInsideWorldCollider,
|
|
508
|
+
PlaneWorldCollider,
|
|
509
|
+
]
|
|
510
|
+
],
|
|
511
|
+
],
|
|
512
|
+
) -> None:
|
|
513
|
+
world_collider_groups: Sequence[
|
|
514
|
+
Sequence[
|
|
515
|
+
Union[
|
|
516
|
+
SphereWorldCollider,
|
|
517
|
+
CapsuleWorldCollider,
|
|
518
|
+
SphereInsideWorldCollider,
|
|
519
|
+
CapsuleInsideWorldCollider,
|
|
520
|
+
PlaneWorldCollider,
|
|
521
|
+
]
|
|
522
|
+
]
|
|
523
|
+
] = [
|
|
524
|
+
collider_group_world_colliders
|
|
525
|
+
for collider_group_reference in spring.collider_groups
|
|
526
|
+
if (
|
|
527
|
+
collider_group_world_colliders
|
|
528
|
+
:= collider_group_uuid_to_world_colliders.get(
|
|
529
|
+
collider_group_reference.collider_group_uuid
|
|
530
|
+
)
|
|
531
|
+
)
|
|
532
|
+
and collider_group_world_colliders
|
|
533
|
+
]
|
|
534
|
+
|
|
535
|
+
center_pose_bone = obj.pose.bones.get(spring.center.bone_name)
|
|
536
|
+
if center_pose_bone:
|
|
537
|
+
current_center_world_translation = (
|
|
538
|
+
obj_matrix_world @ center_pose_bone.matrix
|
|
539
|
+
).to_translation()
|
|
540
|
+
previous_center_world_translation = Vector(
|
|
541
|
+
spring.animation_state.previous_center_world_translation
|
|
542
|
+
)
|
|
543
|
+
previous_to_current_center_world_translation = (
|
|
544
|
+
current_center_world_translation - previous_center_world_translation
|
|
545
|
+
)
|
|
546
|
+
if not spring.animation_state.use_center_space:
|
|
547
|
+
spring.animation_state.previous_center_world_translation = (
|
|
548
|
+
current_center_world_translation.copy()
|
|
549
|
+
)
|
|
550
|
+
spring.animation_state.use_center_space = True
|
|
551
|
+
else:
|
|
552
|
+
current_center_world_translation = Vector((0, 0, 0))
|
|
553
|
+
previous_to_current_center_world_translation = Vector((0, 0, 0))
|
|
554
|
+
if spring.animation_state.use_center_space:
|
|
555
|
+
spring.animation_state.use_center_space = False
|
|
556
|
+
|
|
557
|
+
for sorted_joint_and_bones in sort_spring_bone_joints(obj, spring.joints):
|
|
558
|
+
joints: list[
|
|
559
|
+
tuple[
|
|
560
|
+
SpringBone1JointPropertyGroup,
|
|
561
|
+
PoseBone,
|
|
562
|
+
Matrix,
|
|
563
|
+
]
|
|
564
|
+
] = [
|
|
565
|
+
(
|
|
566
|
+
joint,
|
|
567
|
+
pose_bone,
|
|
568
|
+
pose_bone.bone.convert_local_to_pose(
|
|
569
|
+
Matrix(), pose_bone.bone.matrix_local
|
|
570
|
+
),
|
|
571
|
+
)
|
|
572
|
+
for joint, pose_bone in sorted_joint_and_bones
|
|
573
|
+
]
|
|
574
|
+
|
|
575
|
+
# https://github.com/vrm-c/vrm-specification/blob/7279e169ac0dcf37e7d81b2adcad9107101d7e25/specification/VRMC_springBone-1.0/README.md#center-space
|
|
576
|
+
enable_center_space = False
|
|
577
|
+
if center_pose_bone:
|
|
578
|
+
first_pose_bone = next((pose_bone for (_, pose_bone, _) in joints), None)
|
|
579
|
+
ancestor_of_first_pose_bone: Optional[PoseBone] = first_pose_bone
|
|
580
|
+
while ancestor_of_first_pose_bone:
|
|
581
|
+
if center_pose_bone == ancestor_of_first_pose_bone:
|
|
582
|
+
enable_center_space = True
|
|
583
|
+
break
|
|
584
|
+
ancestor_of_first_pose_bone = ancestor_of_first_pose_bone.parent
|
|
585
|
+
|
|
586
|
+
next_head_pose_bone_before_rotation_matrix = None
|
|
587
|
+
for (
|
|
588
|
+
head_joint,
|
|
589
|
+
head_pose_bone,
|
|
590
|
+
head_rest_object_matrix,
|
|
591
|
+
), (
|
|
592
|
+
tail_joint,
|
|
593
|
+
tail_pose_bone,
|
|
594
|
+
tail_rest_object_matrix,
|
|
595
|
+
) in zip(joints, joints[1:]):
|
|
596
|
+
head_tail_parented = False
|
|
597
|
+
searching_tail_parent = tail_pose_bone.parent
|
|
598
|
+
while searching_tail_parent:
|
|
599
|
+
if searching_tail_parent.name == head_pose_bone.name:
|
|
600
|
+
head_tail_parented = True
|
|
601
|
+
break
|
|
602
|
+
searching_tail_parent = searching_tail_parent.parent
|
|
603
|
+
if not head_tail_parented:
|
|
604
|
+
break
|
|
605
|
+
|
|
606
|
+
(
|
|
607
|
+
head_pose_bone_rotation,
|
|
608
|
+
next_head_pose_bone_before_rotation_matrix,
|
|
609
|
+
) = _calculate_joint_pair_head_pose_bone_rotations(
|
|
610
|
+
delta_time,
|
|
611
|
+
obj_matrix_world,
|
|
612
|
+
obj_matrix_world_inverted,
|
|
613
|
+
obj_matrix_world_quaternion,
|
|
614
|
+
head_joint,
|
|
615
|
+
head_pose_bone,
|
|
616
|
+
head_rest_object_matrix,
|
|
617
|
+
tail_joint,
|
|
618
|
+
tail_pose_bone,
|
|
619
|
+
tail_rest_object_matrix,
|
|
620
|
+
next_head_pose_bone_before_rotation_matrix,
|
|
621
|
+
world_collider_groups,
|
|
622
|
+
previous_to_current_center_world_translation
|
|
623
|
+
if enable_center_space
|
|
624
|
+
else Vector((0, 0, 0)),
|
|
625
|
+
)
|
|
626
|
+
pose_bone_and_rotations.append((head_pose_bone, head_pose_bone_rotation))
|
|
627
|
+
|
|
628
|
+
spring.animation_state.previous_center_world_translation = (
|
|
629
|
+
current_center_world_translation
|
|
630
|
+
)
|
|
631
|
+
|
|
632
|
+
|
|
633
|
+
def _calculate_joint_pair_head_pose_bone_rotations(
|
|
634
|
+
delta_time: float,
|
|
635
|
+
obj_matrix_world: Matrix,
|
|
636
|
+
obj_matrix_world_inverted: Matrix,
|
|
637
|
+
obj_matrix_world_quaternion: Quaternion,
|
|
638
|
+
head_joint: SpringBone1JointPropertyGroup,
|
|
639
|
+
head_pose_bone: PoseBone,
|
|
640
|
+
current_head_rest_object_matrix: Matrix,
|
|
641
|
+
tail_joint: SpringBone1JointPropertyGroup,
|
|
642
|
+
tail_pose_bone: PoseBone,
|
|
643
|
+
current_tail_rest_object_matrix: Matrix,
|
|
644
|
+
next_head_pose_bone_before_rotation_matrix: Optional[Matrix],
|
|
645
|
+
world_collider_groups: Sequence[
|
|
646
|
+
Sequence[
|
|
647
|
+
Union[
|
|
648
|
+
SphereWorldCollider,
|
|
649
|
+
CapsuleWorldCollider,
|
|
650
|
+
SphereInsideWorldCollider,
|
|
651
|
+
CapsuleInsideWorldCollider,
|
|
652
|
+
PlaneWorldCollider,
|
|
653
|
+
]
|
|
654
|
+
]
|
|
655
|
+
],
|
|
656
|
+
previous_to_current_center_world_translation: Vector,
|
|
657
|
+
) -> tuple[Quaternion, Matrix]:
|
|
658
|
+
current_head_pose_bone_matrix = head_pose_bone.matrix
|
|
659
|
+
current_tail_pose_bone_matrix = tail_pose_bone.matrix
|
|
660
|
+
|
|
661
|
+
if next_head_pose_bone_before_rotation_matrix is None:
|
|
662
|
+
if head_pose_bone_parent := head_pose_bone.parent:
|
|
663
|
+
current_head_parent_matrix = head_pose_bone_parent.matrix
|
|
664
|
+
current_head_parent_rest_object_matrix = (
|
|
665
|
+
head_pose_bone_parent.bone.convert_local_to_pose(
|
|
666
|
+
Matrix(), head_pose_bone_parent.bone.matrix_local
|
|
667
|
+
)
|
|
668
|
+
)
|
|
669
|
+
next_head_pose_bone_before_rotation_matrix = current_head_parent_matrix @ (
|
|
670
|
+
current_head_parent_rest_object_matrix.inverted_safe()
|
|
671
|
+
@ current_head_rest_object_matrix
|
|
672
|
+
)
|
|
673
|
+
else:
|
|
674
|
+
next_head_pose_bone_before_rotation_matrix = (
|
|
675
|
+
current_head_rest_object_matrix.copy()
|
|
676
|
+
)
|
|
677
|
+
(
|
|
678
|
+
next_head_pose_bone_translation,
|
|
679
|
+
next_head_parent_pose_bone_object_rotation,
|
|
680
|
+
next_head_pose_bone_scale,
|
|
681
|
+
) = next_head_pose_bone_before_rotation_matrix.decompose()
|
|
682
|
+
|
|
683
|
+
next_head_world_translation = obj_matrix_world @ next_head_pose_bone_translation
|
|
684
|
+
|
|
685
|
+
if not tail_joint.animation_state.initialized_as_tail:
|
|
686
|
+
initial_tail_world_translation = (
|
|
687
|
+
obj_matrix_world @ current_tail_pose_bone_matrix
|
|
688
|
+
).to_translation()
|
|
689
|
+
tail_joint.animation_state.initialized_as_tail = True
|
|
690
|
+
tail_joint.animation_state.previous_world_translation = list(
|
|
691
|
+
initial_tail_world_translation
|
|
692
|
+
)
|
|
693
|
+
tail_joint.animation_state.current_world_translation = list(
|
|
694
|
+
initial_tail_world_translation
|
|
695
|
+
)
|
|
696
|
+
|
|
697
|
+
previous_tail_world_translation = (
|
|
698
|
+
Vector(tail_joint.animation_state.previous_world_translation)
|
|
699
|
+
+ previous_to_current_center_world_translation
|
|
700
|
+
)
|
|
701
|
+
current_tail_world_translation = (
|
|
702
|
+
Vector(tail_joint.animation_state.current_world_translation)
|
|
703
|
+
+ previous_to_current_center_world_translation
|
|
704
|
+
)
|
|
705
|
+
|
|
706
|
+
inertia = (current_tail_world_translation - previous_tail_world_translation) * (
|
|
707
|
+
1.0 - head_joint.drag_force
|
|
708
|
+
)
|
|
709
|
+
|
|
710
|
+
current_head_rest_object_matrix_inverted = (
|
|
711
|
+
current_head_rest_object_matrix.inverted_safe()
|
|
712
|
+
)
|
|
713
|
+
next_head_rotation_start_target_local_translation = (
|
|
714
|
+
current_head_rest_object_matrix_inverted
|
|
715
|
+
@ current_tail_rest_object_matrix.to_translation()
|
|
716
|
+
)
|
|
717
|
+
stiffness_direction = (
|
|
718
|
+
obj_matrix_world_quaternion
|
|
719
|
+
@ next_head_parent_pose_bone_object_rotation
|
|
720
|
+
@ next_head_rotation_start_target_local_translation
|
|
721
|
+
).normalized()
|
|
722
|
+
stiffness = stiffness_direction * delta_time * head_joint.stiffness
|
|
723
|
+
external = Vector(head_joint.gravity_dir) * delta_time * head_joint.gravity_power
|
|
724
|
+
|
|
725
|
+
next_tail_world_translation = (
|
|
726
|
+
current_tail_world_translation + inertia + stiffness + external
|
|
727
|
+
)
|
|
728
|
+
|
|
729
|
+
head_to_tail_world_distance = (
|
|
730
|
+
obj_matrix_world @ current_head_pose_bone_matrix.to_translation()
|
|
731
|
+
- (obj_matrix_world @ current_tail_pose_bone_matrix.to_translation())
|
|
732
|
+
).length
|
|
733
|
+
|
|
734
|
+
# Apply distance constraint to next Tail
|
|
735
|
+
next_tail_world_translation = (
|
|
736
|
+
next_head_world_translation
|
|
737
|
+
+ (next_tail_world_translation - next_head_world_translation).normalized()
|
|
738
|
+
* head_to_tail_world_distance
|
|
739
|
+
)
|
|
740
|
+
next_tail_world_translation = _apply_spring_bone_limit(
|
|
741
|
+
next_tail_world_translation,
|
|
742
|
+
next_head_world_translation,
|
|
743
|
+
head_to_tail_world_distance,
|
|
744
|
+
obj_matrix_world_quaternion,
|
|
745
|
+
next_head_parent_pose_bone_object_rotation,
|
|
746
|
+
next_head_rotation_start_target_local_translation,
|
|
747
|
+
head_joint.vrmc_spring_bone_limit,
|
|
748
|
+
)
|
|
749
|
+
# Calculate collider collision
|
|
750
|
+
for world_colliders in world_collider_groups:
|
|
751
|
+
for world_collider in world_colliders:
|
|
752
|
+
direction, distance = world_collider.calculate_collision(
|
|
753
|
+
next_tail_world_translation,
|
|
754
|
+
head_joint.hit_radius,
|
|
755
|
+
)
|
|
756
|
+
if distance >= 0:
|
|
757
|
+
continue
|
|
758
|
+
# Push away
|
|
759
|
+
next_tail_world_translation = (
|
|
760
|
+
next_tail_world_translation - direction * distance
|
|
761
|
+
)
|
|
762
|
+
# Apply distance constraint to next Tail
|
|
763
|
+
next_tail_world_translation = (
|
|
764
|
+
next_head_world_translation
|
|
765
|
+
+ (
|
|
766
|
+
next_tail_world_translation - next_head_world_translation
|
|
767
|
+
).normalized()
|
|
768
|
+
* head_to_tail_world_distance
|
|
769
|
+
)
|
|
770
|
+
next_tail_world_translation = _apply_spring_bone_limit(
|
|
771
|
+
next_tail_world_translation,
|
|
772
|
+
next_head_world_translation,
|
|
773
|
+
head_to_tail_world_distance,
|
|
774
|
+
obj_matrix_world_quaternion,
|
|
775
|
+
next_head_parent_pose_bone_object_rotation,
|
|
776
|
+
next_head_rotation_start_target_local_translation,
|
|
777
|
+
head_joint.vrmc_spring_bone_limit,
|
|
778
|
+
)
|
|
779
|
+
|
|
780
|
+
next_tail_object_local_translation = (
|
|
781
|
+
obj_matrix_world_inverted @ next_tail_world_translation
|
|
782
|
+
)
|
|
783
|
+
next_head_rotation_end_target_local_translation = (
|
|
784
|
+
next_head_pose_bone_before_rotation_matrix.inverted_safe()
|
|
785
|
+
@ next_tail_object_local_translation
|
|
786
|
+
)
|
|
787
|
+
|
|
788
|
+
next_head_pose_bone_rotation = Quaternion(
|
|
789
|
+
next_head_rotation_start_target_local_translation.cross(
|
|
790
|
+
next_head_rotation_end_target_local_translation
|
|
791
|
+
),
|
|
792
|
+
next_head_rotation_start_target_local_translation.angle(
|
|
793
|
+
next_head_rotation_end_target_local_translation, 0
|
|
794
|
+
),
|
|
795
|
+
)
|
|
796
|
+
|
|
797
|
+
next_head_pose_bone_object_rotation = (
|
|
798
|
+
next_head_parent_pose_bone_object_rotation @ next_head_pose_bone_rotation
|
|
799
|
+
)
|
|
800
|
+
next_head_pose_bone_matrix = (
|
|
801
|
+
Matrix.Translation(next_head_pose_bone_translation)
|
|
802
|
+
@ next_head_pose_bone_object_rotation.to_matrix().to_4x4()
|
|
803
|
+
@ Matrix.Diagonal(next_head_pose_bone_scale).to_4x4()
|
|
804
|
+
)
|
|
805
|
+
|
|
806
|
+
next_tail_pose_bone_before_rotation_matrix = (
|
|
807
|
+
next_head_pose_bone_matrix
|
|
808
|
+
@ current_head_rest_object_matrix_inverted
|
|
809
|
+
@ current_tail_rest_object_matrix
|
|
810
|
+
)
|
|
811
|
+
|
|
812
|
+
tail_joint.animation_state.previous_world_translation = list(
|
|
813
|
+
current_tail_world_translation
|
|
814
|
+
)
|
|
815
|
+
tail_joint.animation_state.current_world_translation = list(
|
|
816
|
+
next_tail_world_translation
|
|
817
|
+
)
|
|
818
|
+
|
|
819
|
+
return (
|
|
820
|
+
next_head_pose_bone_rotation
|
|
821
|
+
if head_pose_bone.bone.use_inherit_rotation
|
|
822
|
+
else next_head_pose_bone_object_rotation,
|
|
823
|
+
next_tail_pose_bone_before_rotation_matrix,
|
|
824
|
+
)
|
|
825
|
+
|
|
826
|
+
|
|
827
|
+
@persistent
|
|
828
|
+
def depsgraph_update_pre(_scene: Scene, _depsgraph: Depsgraph) -> None:
|
|
829
|
+
context = bpy.context
|
|
830
|
+
|
|
831
|
+
_state.reset(context)
|
|
832
|
+
|
|
833
|
+
|
|
834
|
+
@persistent
|
|
835
|
+
def frame_change_pre(_unused: object) -> None:
|
|
836
|
+
context = bpy.context
|
|
837
|
+
|
|
838
|
+
fps = Decimal(context.scene.render.fps)
|
|
839
|
+
last_fps = _state.last_fps
|
|
840
|
+
fps_base = Decimal(context.scene.render.fps_base)
|
|
841
|
+
last_fps_base = _state.last_fps_base
|
|
842
|
+
if (
|
|
843
|
+
last_fps_base is None
|
|
844
|
+
or (fps_base - last_fps_base).copy_abs() > 0.00001
|
|
845
|
+
or fps != last_fps
|
|
846
|
+
):
|
|
847
|
+
_state.reset(context)
|
|
848
|
+
|
|
849
|
+
_state.frame_count += 1
|
|
850
|
+
|
|
851
|
+
# If the current time is future than the next SpringBone calculation
|
|
852
|
+
# time, move the SpringBone
|
|
853
|
+
# To minimize floating-point rounding errors, multiply numerator by
|
|
854
|
+
# common denominator to minimize decimal handling
|
|
855
|
+
frame_time_x_60_x_fps = _state.frame_count * Decimal(60) * fps_base
|
|
856
|
+
while True:
|
|
857
|
+
next_spring_bone_60_fps_update_count = (
|
|
858
|
+
_state.spring_bone_60_fps_update_count + Decimal(1)
|
|
859
|
+
)
|
|
860
|
+
|
|
861
|
+
next_spring_bone_update_time_x_60_x_fps = (
|
|
862
|
+
next_spring_bone_60_fps_update_count * fps
|
|
863
|
+
)
|
|
864
|
+
if next_spring_bone_update_time_x_60_x_fps > frame_time_x_60_x_fps:
|
|
865
|
+
break
|
|
866
|
+
|
|
867
|
+
# To accumulate float rounding errors, don't hardcode delta_time as 1.0/60.0
|
|
868
|
+
# Use the difference between previous and next times
|
|
869
|
+
next_spring_bone_update_time = next_spring_bone_60_fps_update_count / Decimal(
|
|
870
|
+
60
|
|
871
|
+
)
|
|
872
|
+
current_spring_bone_update_time = (
|
|
873
|
+
_state.spring_bone_60_fps_update_count / Decimal(60)
|
|
874
|
+
)
|
|
875
|
+
delta_time = float(next_spring_bone_update_time) - float(
|
|
876
|
+
current_spring_bone_update_time
|
|
877
|
+
)
|
|
878
|
+
update_pose_bone_rotations(context, delta_time)
|
|
879
|
+
|
|
880
|
+
_state.spring_bone_60_fps_update_count += 1
|
|
881
|
+
|
|
882
|
+
|
|
883
|
+
def sort_spring_bone_joints(
|
|
884
|
+
obj: Object, joints: CollectionPropertyProtocol[SpringBone1JointPropertyGroup]
|
|
885
|
+
) -> Sequence[Iterable[tuple[SpringBone1JointPropertyGroup, PoseBone]]]:
|
|
886
|
+
bones = obj.pose.bones
|
|
887
|
+
|
|
888
|
+
# Check if it's sorted and return as-is if already sorted.
|
|
889
|
+
# This is logically unnecessary but done for simulation efficiency.
|
|
890
|
+
sorted_pose_bones: list[PoseBone] = []
|
|
891
|
+
for joint in joints:
|
|
892
|
+
joint_bone = bones.get(joint.node.bone_name)
|
|
893
|
+
if not joint_bone:
|
|
894
|
+
break
|
|
895
|
+
if not sorted_pose_bones:
|
|
896
|
+
sorted_pose_bones.append(joint_bone)
|
|
897
|
+
continue
|
|
898
|
+
parent_bone = sorted_pose_bones[-1]
|
|
899
|
+
sorted_pose_bones.append(joint_bone)
|
|
900
|
+
|
|
901
|
+
traversing_bone = joint_bone.parent
|
|
902
|
+
while traversing_bone:
|
|
903
|
+
if traversing_bone == parent_bone:
|
|
904
|
+
break
|
|
905
|
+
traversing_bone = traversing_bone.parent
|
|
906
|
+
else:
|
|
907
|
+
break
|
|
908
|
+
else:
|
|
909
|
+
return [zip(joints, sorted_pose_bones)]
|
|
910
|
+
|
|
911
|
+
# Perform sorting
|
|
912
|
+
chains = list[list[tuple[SpringBone1JointPropertyGroup, PoseBone]]]()
|
|
913
|
+
for joint in joints:
|
|
914
|
+
joint_bone = bones.get(joint.node.bone_name)
|
|
915
|
+
if not joint_bone:
|
|
916
|
+
continue
|
|
917
|
+
|
|
918
|
+
if not chains:
|
|
919
|
+
chains.append([(joint, joint_bone)])
|
|
920
|
+
continue
|
|
921
|
+
|
|
922
|
+
# Skip if already registered in chain
|
|
923
|
+
if any(joint_bone == bone for chain in chains for _, bone in chain):
|
|
924
|
+
continue
|
|
925
|
+
|
|
926
|
+
# If ancestor of chain head, or descendant of chain tail,
|
|
927
|
+
# or descendant of chain head and ancestor of chain tail,
|
|
928
|
+
# add to that chain
|
|
929
|
+
# Otherwise, create a new chain
|
|
930
|
+
assigned = False
|
|
931
|
+
for chain in chains:
|
|
932
|
+
if not chain:
|
|
933
|
+
# This should not happen
|
|
934
|
+
continue
|
|
935
|
+
|
|
936
|
+
# Check if it's an ancestor of the chain head
|
|
937
|
+
_, chain_head_bone = chain[0]
|
|
938
|
+
traversing_bone = chain_head_bone.parent
|
|
939
|
+
assigned = False
|
|
940
|
+
while traversing_bone:
|
|
941
|
+
if traversing_bone == joint_bone:
|
|
942
|
+
chain.insert(0, (joint, joint_bone))
|
|
943
|
+
assigned = True
|
|
944
|
+
break
|
|
945
|
+
traversing_bone = traversing_bone.parent
|
|
946
|
+
if assigned:
|
|
947
|
+
break
|
|
948
|
+
|
|
949
|
+
# Check if it's an ancestor of the chain tail
|
|
950
|
+
_, chain_tail_bone = chain[-1]
|
|
951
|
+
traversing_bone = joint_bone.parent
|
|
952
|
+
assigned = False
|
|
953
|
+
while traversing_bone:
|
|
954
|
+
if traversing_bone == chain_tail_bone:
|
|
955
|
+
chain.append((joint, joint_bone))
|
|
956
|
+
assigned = True
|
|
957
|
+
break
|
|
958
|
+
traversing_bone = traversing_bone.parent
|
|
959
|
+
if assigned:
|
|
960
|
+
break
|
|
961
|
+
|
|
962
|
+
# Check if it's a descendant of the chain head and ancestor of
|
|
963
|
+
# the chain tail
|
|
964
|
+
assigned = False
|
|
965
|
+
for i in range(len(chain) - 1):
|
|
966
|
+
_, chain_parent_bone = chain[i]
|
|
967
|
+
_, chain_child_bone = chain[i + 1]
|
|
968
|
+
|
|
969
|
+
traversing_bone = chain_child_bone.parent
|
|
970
|
+
while traversing_bone:
|
|
971
|
+
if traversing_bone == joint_bone:
|
|
972
|
+
chain.insert(i + 1, (joint, joint_bone))
|
|
973
|
+
assigned = True
|
|
974
|
+
break
|
|
975
|
+
if traversing_bone == chain_parent_bone:
|
|
976
|
+
break
|
|
977
|
+
traversing_bone = traversing_bone.parent
|
|
978
|
+
if assigned:
|
|
979
|
+
break
|
|
980
|
+
if assigned:
|
|
981
|
+
break
|
|
982
|
+
|
|
983
|
+
if not assigned:
|
|
984
|
+
chains.append([(joint, joint_bone)])
|
|
985
|
+
|
|
986
|
+
return chains
|
|
987
|
+
|
|
988
|
+
|
|
989
|
+
@persistent
|
|
990
|
+
def save_pre(_unused: object) -> None:
|
|
991
|
+
context = bpy.context
|
|
992
|
+
for armature_data in context.blend_data.armatures:
|
|
993
|
+
spring_bone1 = get_armature_extension(armature_data).spring_bone1
|
|
994
|
+
spring_bone1.fixup()
|