@visactor/vtable 0.9.0-alpha.0-alpha.0

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Files changed (1210) hide show
  1. package/README.md +152 -0
  2. package/cjs/ListTable.d.ts +38 -0
  3. package/cjs/ListTable.js +258 -0
  4. package/cjs/ListTable.js.map +1 -0
  5. package/cjs/PivotTable.d.ts +50 -0
  6. package/cjs/PivotTable.js +275 -0
  7. package/cjs/PivotTable.js.map +1 -0
  8. package/cjs/body-helper/body-helper.d.ts +14 -0
  9. package/cjs/body-helper/body-helper.js +99 -0
  10. package/cjs/body-helper/body-helper.js.map +1 -0
  11. package/cjs/body-helper/style/ImageStyle.d.ts +7 -0
  12. package/cjs/body-helper/style/ImageStyle.js +24 -0
  13. package/cjs/body-helper/style/ImageStyle.js.map +1 -0
  14. package/cjs/body-helper/style/MultilineTextStyle.d.ts +13 -0
  15. package/cjs/body-helper/style/MultilineTextStyle.js +38 -0
  16. package/cjs/body-helper/style/MultilineTextStyle.js.map +1 -0
  17. package/cjs/body-helper/style/NumberStyle.d.ts +7 -0
  18. package/cjs/body-helper/style/NumberStyle.js +24 -0
  19. package/cjs/body-helper/style/NumberStyle.js.map +1 -0
  20. package/cjs/body-helper/style/ProgressBarStyle.d.ts +52 -0
  21. package/cjs/body-helper/style/ProgressBarStyle.js +126 -0
  22. package/cjs/body-helper/style/ProgressBarStyle.js.map +1 -0
  23. package/cjs/body-helper/style/Style.d.ts +85 -0
  24. package/cjs/body-helper/style/Style.js +200 -0
  25. package/cjs/body-helper/style/Style.js.map +1 -0
  26. package/cjs/body-helper/style.d.ts +10 -0
  27. package/cjs/body-helper/style.js +52 -0
  28. package/cjs/body-helper/style.js.map +1 -0
  29. package/cjs/chartType.d.ts +3 -0
  30. package/cjs/chartType.js +14 -0
  31. package/cjs/chartType.js.map +1 -0
  32. package/cjs/core/BaseTable.d.ts +287 -0
  33. package/cjs/core/BaseTable.js +1272 -0
  34. package/cjs/core/BaseTable.js.map +1 -0
  35. package/cjs/core/FouseInput.d.ts +11 -0
  36. package/cjs/core/FouseInput.js +38 -0
  37. package/cjs/core/FouseInput.js.map +1 -0
  38. package/cjs/core/TABLE_EVENT_TYPE.d.ts +30 -0
  39. package/cjs/core/TABLE_EVENT_TYPE.js +34 -0
  40. package/cjs/core/TABLE_EVENT_TYPE.js.map +1 -0
  41. package/cjs/core/tableHelper.d.ts +28 -0
  42. package/cjs/core/tableHelper.js +141 -0
  43. package/cjs/core/tableHelper.js.map +1 -0
  44. package/cjs/core.d.ts +3 -0
  45. package/cjs/core.js +24 -0
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  47. package/cjs/data/CachedDataSource.d.ts +16 -0
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  50. package/cjs/data/DataSource.d.ts +64 -0
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  53. package/cjs/data/FilterDataSource.d.ts +1 -0
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  56. package/cjs/data.d.ts +4 -0
  57. package/cjs/data.js +24 -0
  58. package/cjs/data.js.map +1 -0
  59. package/cjs/dataset/DataStatistics.d.ts +10 -0
  60. package/cjs/dataset/DataStatistics.js +81 -0
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  62. package/cjs/dataset/dataset.d.ts +72 -0
  63. package/cjs/dataset/dataset.js +490 -0
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  65. package/cjs/dataset/flatDataToObject.d.ts +31 -0
  66. package/cjs/dataset/flatDataToObject.js +71 -0
  67. package/cjs/dataset/flatDataToObject.js.map +1 -0
  68. package/cjs/event/EventHandler.d.ts +45 -0
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  71. package/cjs/event/EventTarget.d.ts +11 -0
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  74. package/cjs/event/chart.d.ts +2 -0
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  77. package/cjs/event/drill.d.ts +3 -0
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  80. package/cjs/event/event.d.ts +35 -0
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  83. package/cjs/event/media-click.d.ts +2 -0
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  86. package/cjs/event/scroll.d.ts +2 -0
  87. package/cjs/event/scroll.js +23 -0
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  89. package/cjs/header-helper/header-helper.d.ts +26 -0
  90. package/cjs/header-helper/header-helper.js +214 -0
  91. package/cjs/header-helper/header-helper.js.map +1 -0
  92. package/cjs/header-helper/style/ImageStyle.d.ts +7 -0
  93. package/cjs/header-helper/style/ImageStyle.js +25 -0
  94. package/cjs/header-helper/style/ImageStyle.js.map +1 -0
  95. package/cjs/header-helper/style/MultilineTextHeaderStyle.d.ts +13 -0
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  98. package/cjs/header-helper/style/SortHeaderStyle.d.ts +1 -0
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  101. package/cjs/header-helper/style/Style.d.ts +88 -0
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  103. package/cjs/header-helper/style/Style.js.map +1 -0
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  107. package/cjs/icons.d.ts +4 -0
  108. package/cjs/icons.js +241 -0
  109. package/cjs/icons.js.map +1 -0
  110. package/cjs/index.d.ts +17 -0
  111. package/cjs/index.js +95 -0
  112. package/cjs/index.js.map +1 -0
  113. package/cjs/layout/index.d.ts +1 -0
  114. package/cjs/layout/index.js +15 -0
  115. package/cjs/layout/index.js.map +1 -0
  116. package/cjs/layout/pivot-header-layout.d.ts +155 -0
  117. package/cjs/layout/pivot-header-layout.js +897 -0
  118. package/cjs/layout/pivot-header-layout.js.map +1 -0
  119. package/cjs/layout/pivot-layout.d.ts +86 -0
  120. package/cjs/layout/pivot-layout.js +422 -0
  121. package/cjs/layout/pivot-layout.js.map +1 -0
  122. package/cjs/layout/simple-header-layout.d.ts +67 -0
  123. package/cjs/layout/simple-header-layout.js +413 -0
  124. package/cjs/layout/simple-header-layout.js.map +1 -0
  125. package/cjs/menu/dom/BaseMenu.d.ts +15 -0
  126. package/cjs/menu/dom/BaseMenu.js +30 -0
  127. package/cjs/menu/dom/BaseMenu.js.map +1 -0
  128. package/cjs/menu/dom/Menu.d.ts +9 -0
  129. package/cjs/menu/dom/Menu.js +24 -0
  130. package/cjs/menu/dom/Menu.js.map +1 -0
  131. package/cjs/menu/dom/MenuHandler.d.ts +20 -0
  132. package/cjs/menu/dom/MenuHandler.js +134 -0
  133. package/cjs/menu/dom/MenuHandler.js.map +1 -0
  134. package/cjs/menu/dom/logic/MenuContainer.d.ts +22 -0
  135. package/cjs/menu/dom/logic/MenuContainer.js +110 -0
  136. package/cjs/menu/dom/logic/MenuContainer.js.map +1 -0
  137. package/cjs/menu/dom/logic/MenuElement.css +86 -0
  138. package/cjs/menu/dom/logic/MenuElement.d.ts +27 -0
  139. package/cjs/menu/dom/logic/MenuElement.js +278 -0
  140. package/cjs/menu/dom/logic/MenuElement.js.map +1 -0
  141. package/cjs/plugins/chartTypes.d.ts +3 -0
  142. package/cjs/plugins/chartTypes.js +6 -0
  143. package/cjs/plugins/chartTypes.js.map +1 -0
  144. package/cjs/plugins/icons.d.ts +12 -0
  145. package/cjs/plugins/icons.js +26 -0
  146. package/cjs/plugins/icons.js.map +1 -0
  147. package/cjs/plugins/themes.d.ts +4 -0
  148. package/cjs/plugins/themes.js +6 -0
  149. package/cjs/plugins/themes.js.map +1 -0
  150. package/cjs/register.d.ts +5 -0
  151. package/cjs/register.js +35 -0
  152. package/cjs/register.js.map +1 -0
  153. package/cjs/render/layout/arc.d.ts +23 -0
  154. package/cjs/render/layout/arc.js +20 -0
  155. package/cjs/render/layout/arc.js.map +1 -0
  156. package/cjs/render/layout/circle.d.ts +19 -0
  157. package/cjs/render/layout/circle.js +19 -0
  158. package/cjs/render/layout/circle.js.map +1 -0
  159. package/cjs/render/layout/container.d.ts +52 -0
  160. package/cjs/render/layout/container.js +99 -0
  161. package/cjs/render/layout/container.js.map +1 -0
  162. package/cjs/render/layout/direction.d.ts +22 -0
  163. package/cjs/render/layout/direction.js +35 -0
  164. package/cjs/render/layout/direction.js.map +1 -0
  165. package/cjs/render/layout/element.d.ts +47 -0
  166. package/cjs/render/layout/element.js +27 -0
  167. package/cjs/render/layout/element.js.map +1 -0
  168. package/cjs/render/layout/group-element.d.ts +25 -0
  169. package/cjs/render/layout/group-element.js +52 -0
  170. package/cjs/render/layout/group-element.js.map +1 -0
  171. package/cjs/render/layout/icon.d.ts +21 -0
  172. package/cjs/render/layout/icon.js +48 -0
  173. package/cjs/render/layout/icon.js.map +1 -0
  174. package/cjs/render/layout/image.d.ts +21 -0
  175. package/cjs/render/layout/image.js +20 -0
  176. package/cjs/render/layout/image.js.map +1 -0
  177. package/cjs/render/layout/index.d.ts +9 -0
  178. package/cjs/render/layout/index.js +25 -0
  179. package/cjs/render/layout/index.js.map +1 -0
  180. package/cjs/render/layout/line.d.ts +32 -0
  181. package/cjs/render/layout/line.js +88 -0
  182. package/cjs/render/layout/line.js.map +1 -0
  183. package/cjs/render/layout/percent-calc.d.ts +8 -0
  184. package/cjs/render/layout/percent-calc.js +13 -0
  185. package/cjs/render/layout/percent-calc.js.map +1 -0
  186. package/cjs/render/layout/rect.d.ts +22 -0
  187. package/cjs/render/layout/rect.js +19 -0
  188. package/cjs/render/layout/rect.js.map +1 -0
  189. package/cjs/render/layout/text.d.ts +22 -0
  190. package/cjs/render/layout/text.js +26 -0
  191. package/cjs/render/layout/text.js.map +1 -0
  192. package/cjs/scenegraph/component/cell-content.d.ts +36 -0
  193. package/cjs/scenegraph/component/cell-content.js +100 -0
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  195. package/cjs/scenegraph/component/cell-mover.d.ts +15 -0
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  198. package/cjs/scenegraph/component/custom.d.ts +7 -0
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  201. package/cjs/scenegraph/component/drill-icon.d.ts +9 -0
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  204. package/cjs/scenegraph/component/menu.d.ts +41 -0
  205. package/cjs/scenegraph/component/menu.js +214 -0
  206. package/cjs/scenegraph/component/menu.js.map +1 -0
  207. package/cjs/scenegraph/component/table-component.d.ts +37 -0
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  209. package/cjs/scenegraph/component/table-component.js.map +1 -0
  210. package/cjs/scenegraph/component/util.d.ts +2 -0
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  219. package/cjs/scenegraph/graphic/chart.d.ts +30 -0
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  222. package/cjs/scenegraph/graphic/contributions/chart-render.d.ts +10 -0
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  225. package/cjs/scenegraph/graphic/contributions/group-contribution-render.d.ts +70 -0
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  227. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -0
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@@ -0,0 +1,30 @@
1
+ import type { GraphicType, IGroupGraphicAttribute } from '@visactor/vrender';
2
+ import { Group } from '@visactor/vrender';
3
+ import type { BaseTableAPI } from '../../ts-types/base-table';
4
+ interface IChartGraphicAttribute extends IGroupGraphicAttribute {
5
+ canvas: HTMLCanvasElement;
6
+ dataId: string;
7
+ data: any;
8
+ spec: any;
9
+ ClassType: any;
10
+ chartInstance: any;
11
+ viewBox: {
12
+ x1: number;
13
+ y1: number;
14
+ x2: number;
15
+ y2: number;
16
+ };
17
+ }
18
+ export declare const CHART_NUMBER_TYPE: number;
19
+ export declare class Chart extends Group {
20
+ type: GraphicType;
21
+ attribute: IChartGraphicAttribute;
22
+ chartInstance: any;
23
+ activeChartInstance: any;
24
+ active: boolean;
25
+ cacheCanvas: HTMLCanvasElement;
26
+ constructor(params: IChartGraphicAttribute);
27
+ activate(table: BaseTableAPI): void;
28
+ deactivate(): void;
29
+ }
30
+ export {};
@@ -0,0 +1,59 @@
1
+ import { genNumberType, Group } from "@visactor/vrender";
2
+
3
+ import { Bounds } from "@visactor/vutils";
4
+
5
+ export const CHART_NUMBER_TYPE = genNumberType();
6
+
7
+ export class Chart extends Group {
8
+ constructor(params) {
9
+ if (super(params), this.type = "chart", this.numberType = CHART_NUMBER_TYPE, params.chartInstance) this.chartInstance = params.chartInstance; else {
10
+ params.canvas.getContext("2d");
11
+ this.chartInstance = new params.ClassType(params.spec, {
12
+ renderCanvas: params.canvas,
13
+ mode: "desktop-browser",
14
+ canvasControled: !1,
15
+ viewBox: params.viewBox,
16
+ interactive: !1,
17
+ animation: !1
18
+ }), this.chartInstance.renderSync();
19
+ }
20
+ }
21
+ activate(table) {
22
+ this.active = !0;
23
+ const {x1: x1, y1: y1, x2: x2, y2: y2} = this.attribute.viewBox, tableBound = table.scenegraph.tableGroup.globalAABBBounds, bodyBound = new Bounds;
24
+ bodyBound.x1 = tableBound.x1 + table.getFrozenColsWidth(), bodyBound.x2 = tableBound.x2,
25
+ bodyBound.y1 = tableBound.y1 + table.getFrozenRowsHeight(), bodyBound.y2 = tableBound.y2;
26
+ const clipBound = bodyBound.intersect({
27
+ x1: x1 - table.scrollLeft,
28
+ x2: x2 - table.scrollLeft,
29
+ y1: y1 - table.scrollTop,
30
+ y2: y2 - table.scrollTop
31
+ });
32
+ this.activeChartInstance = new this.attribute.ClassType(this.attribute.spec, {
33
+ renderCanvas: this.attribute.canvas,
34
+ mode: "desktop-browser",
35
+ canvasControled: !1,
36
+ viewBox: {
37
+ x1: x1 - table.scrollLeft,
38
+ x2: x2 - table.scrollLeft,
39
+ y1: y1 - table.scrollTop,
40
+ y2: y2 - table.scrollTop
41
+ },
42
+ animation: !1,
43
+ interactive: !0,
44
+ beforeRender: stage => {
45
+ const ctx = stage.window.getContext();
46
+ ctx.inuse = !0, ctx.clearMatrix(), ctx.setTransformForCurrent(!0), ctx.beginPath(),
47
+ ctx.rect(clipBound.x1, clipBound.y1, clipBound.x2 - clipBound.x1, clipBound.y2 - clipBound.y1),
48
+ ctx.clip();
49
+ },
50
+ afterRender(stage) {
51
+ stage.window.getContext().inuse = !1;
52
+ }
53
+ }), this.activeChartInstance.renderSync();
54
+ }
55
+ deactivate() {
56
+ this.active = !1, this.activeChartInstance.release(), this.activeChartInstance = null;
57
+ }
58
+ }
59
+ //# sourceMappingURL=chart.js.map
@@ -0,0 +1 @@
1
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// HTMLCanvasElement\n\n constructor(params: IChartGraphicAttribute) {\n super(params);\n this.numberType = CHART_NUMBER_TYPE;\n\n // 创建chart\n if (!params.chartInstance) {\n const ctx = params.canvas.getContext('2d');\n this.chartInstance = new params.ClassType(params.spec, {\n renderCanvas: params.canvas,\n mode: 'desktop-browser',\n canvasControled: false,\n viewBox: params.viewBox,\n interactive: false,\n animation: false\n });\n this.chartInstance.renderSync();\n } else {\n this.chartInstance = params.chartInstance;\n }\n\n // this.chart.load().then((cache) => {\n // this.cacheCanvas = cache;\n // this.deactivate();\n // });\n }\n /**\n * 激活该图表元素\n * @param table\n */\n activate(table: BaseTableAPI) {\n this.active = true;\n // this.chart = new TestChart(this.attribute.spec);\n // const ctx = this.attribute.canvas.getContext('2d');\n const { x1, y1, x2, y2 } = this.attribute.viewBox;\n //获取渲染区域的bound 考虑被表头遮住部分的情况\n const tableBound = table.scenegraph.tableGroup.globalAABBBounds;\n const bodyBound = new Bounds();\n bodyBound.x1 = tableBound.x1 + table.getFrozenColsWidth();\n bodyBound.x2 = tableBound.x2;\n bodyBound.y1 = tableBound.y1 + table.getFrozenRowsHeight();\n bodyBound.y2 = tableBound.y2;\n const clipBound = bodyBound.intersect({\n x1: x1 - table.scrollLeft,\n x2: x2 - table.scrollLeft,\n y1: y1 - table.scrollTop,\n y2: y2 - table.scrollTop\n });\n this.activeChartInstance = new this.attribute.ClassType(this.attribute.spec, {\n renderCanvas: this.attribute.canvas,\n mode: 'desktop-browser',\n canvasControled: false,\n viewBox: {\n x1: x1 - table.scrollLeft,\n x2: x2 - table.scrollLeft,\n y1: y1 - table.scrollTop,\n y2: y2 - table.scrollTop\n },\n animation: false,\n interactive: true,\n beforeRender: (stage: any) => {\n const ctx = stage.window.getContext();\n ctx.inuse = true;\n ctx.clearMatrix();\n ctx.setTransformForCurrent(true);\n ctx.beginPath();\n ctx.rect(clipBound.x1, clipBound.y1, clipBound.x2 - clipBound.x1, clipBound.y2 - clipBound.y1);\n ctx.clip();\n },\n afterRender(stage: any) {\n const ctx = stage.window.getContext();\n ctx.inuse = false;\n }\n });\n // this.activeChartInstance.updateData('data', this.attribute.data);\n this.activeChartInstance.renderSync();\n }\n /**\n * 图表失去焦点\n * @param table\n */\n deactivate() {\n this.active = false;\n this.activeChartInstance.release();\n this.activeChartInstance = null;\n }\n}\n"]}
@@ -0,0 +1,10 @@
1
+ import type { IGraphicAttribute, IContext2d, IDrawContext, IGraphicRender, IGraphicRenderDrawParams, IMarkAttribute, IRenderService, IThemeAttribute } from '@visactor/vrender';
2
+ import type { Chart } from '../chart';
3
+ export declare const ChartRender: unique symbol;
4
+ export declare const ChartRenderContribution: unique symbol;
5
+ export declare class DefaultCanvasChartRender implements IGraphicRender {
6
+ type: 'chart';
7
+ numberType: number;
8
+ drawShape(chart: Chart, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
9
+ draw(chart: Chart, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
10
+ }
@@ -0,0 +1,47 @@
1
+ var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
2
+ var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
3
+ if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
4
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
5
+ };
6
+
7
+ import { getTheme } from "@visactor/vrender";
8
+
9
+ import { injectable } from "inversify";
10
+
11
+ import { CHART_NUMBER_TYPE } from "../chart";
12
+
13
+ export const ChartRender = Symbol.for("ChartRender");
14
+
15
+ export const ChartRenderContribution = Symbol.for("ChartRenderContribution");
16
+
17
+ let DefaultCanvasChartRender = class {
18
+ constructor() {
19
+ this.numberType = CHART_NUMBER_TYPE;
20
+ }
21
+ drawShape(chart, context, x, y, drawContext, params, fillCb, strokeCb) {
22
+ const groupAttribute = getTheme(chart, null == params ? void 0 : params.theme).group, {dataId: dataId, data: data, viewBox: viewBox} = chart.attribute, {width: width = groupAttribute.width, height: height = groupAttribute.height} = chart.attribute, {chartInstance: chartInstance, active: active, cacheCanvas: cacheCanvas, activeChartInstance: activeChartInstance} = chart;
23
+ if (!active && cacheCanvas) console.log("x,y", x, y, viewBox), context.drawImage(cacheCanvas, x, y, width, height); else if (activeChartInstance) activeChartInstance.updateDataSync("data", data); else {
24
+ console.log("viewBox", viewBox), chartInstance.updateViewBox(viewBox), chartInstance.updateDataSync(dataId, data);
25
+ const sg = chartInstance.getStage();
26
+ chart.cacheCanvas = sg.toCanvas();
27
+ }
28
+ }
29
+ draw(chart, renderService, drawContext, params) {
30
+ const {context: context} = drawContext;
31
+ if (!context) return;
32
+ const {clip: clip} = chart.attribute;
33
+ clip ? context.save() : context.highPerformanceSave(), context.transformFromMatrix(chart.transMatrix, !0),
34
+ context.beginPath(), params.skipDraw ? this.drawShape(chart, context, 0, 0, drawContext, params, (() => !1), (() => !1)) : this.drawShape(chart, context, 0, 0, drawContext);
35
+ const chartAttribute = getTheme(chart, null == params ? void 0 : params.theme).group, {scrollX: scrollX = chartAttribute.scrollX, scrollY: scrollY = chartAttribute.scrollY} = chart.attribute;
36
+ let p;
37
+ (scrollX || scrollY) && context.translate(scrollX, scrollY), params && params.drawingCb && (p = params.drawingCb()),
38
+ p && p.then ? p.then((() => {
39
+ clip ? context.restore() : context.highPerformanceRestore();
40
+ })) : clip ? context.restore() : context.highPerformanceRestore();
41
+ }
42
+ };
43
+
44
+ DefaultCanvasChartRender = __decorate([ injectable() ], DefaultCanvasChartRender);
45
+
46
+ export { DefaultCanvasChartRender };
47
+ //# sourceMappingURL=chart-render.js.map
@@ -0,0 +1 @@
1
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// 截图空白问题 因为开启了动画 首屏截图是无数据的TODO\n // });\n // chartInstance.renderSync();\n const sg = chartInstance.getStage();\n chart.cacheCanvas = sg.toCanvas(); // 截图空白问题 因为开启了动画 首屏截图是无数据的TODO\n // chartInstance.renderSync();\n // chartInstance.render(context, x, y);\n }\n }\n\n draw(chart: Chart, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // debugger;\n const { clip } = chart.attribute;\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n // group直接transform\n context.transformFromMatrix(chart.transMatrix, true);\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n chart,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(chart, context, 0, 0, drawContext);\n }\n\n // 绘制子元素的时候要添加scroll\n const chartAttribute = getTheme(chart, params?.theme).group;\n const { scrollX = chartAttribute.scrollX, scrollY = chartAttribute.scrollY } = chart.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.drawingCb) {\n p = params.drawingCb();\n }\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n}\n"]}
@@ -0,0 +1,70 @@
1
+ import type { IGroup, IContext2d, IGroupGraphicAttribute, IMarkAttribute, IGraphicAttribute, IThemeAttribute, IGroupRenderContribution } from '@visactor/vrender';
2
+ import { BaseRenderContributionTime } from '@visactor/vrender';
3
+ export declare class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {
4
+ time: BaseRenderContributionTime;
5
+ useStyle: boolean;
6
+ order: number;
7
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
8
+ doFill: boolean;
9
+ doStroke: boolean;
10
+ }): void;
11
+ }
12
+ export declare class SplitGroupAfterRenderContribution implements IGroupRenderContribution {
13
+ time: BaseRenderContributionTime;
14
+ useStyle: boolean;
15
+ order: number;
16
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
17
+ }
18
+ export declare function getWidthInfo(widthArray: number[] | number): {
19
+ isSplitDraw: boolean;
20
+ width: number;
21
+ } | {
22
+ isSplitDraw: boolean;
23
+ width?: undefined;
24
+ };
25
+ export declare function renderStroke(group: IGroup, context: IContext2d, x: number, y: number, groupAttribute: Required<IGroupGraphicAttribute>, stroke: boolean | [boolean, boolean, boolean, boolean], strokeArrayWidth: [number, number, number, number] | undefined, strokeArrayColor: [string, string, string, string] | undefined, width: number, height: number, isHighlight?: boolean, part?: ([number, number] | undefined)[]): void;
26
+ export declare class DashGroupBeforeRenderContribution implements IGroupRenderContribution {
27
+ time: BaseRenderContributionTime;
28
+ useStyle: boolean;
29
+ order: number;
30
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
31
+ doFill: boolean;
32
+ doStroke: boolean;
33
+ }): void;
34
+ }
35
+ export declare class DashGroupAfterRenderContribution implements IGroupRenderContribution {
36
+ time: BaseRenderContributionTime;
37
+ useStyle: boolean;
38
+ order: number;
39
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
40
+ }
41
+ export declare class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {
42
+ time: BaseRenderContributionTime;
43
+ useStyle: boolean;
44
+ order: number;
45
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
46
+ doFill: boolean;
47
+ doStroke: boolean;
48
+ }): void;
49
+ }
50
+ export declare class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {
51
+ time: BaseRenderContributionTime;
52
+ useStyle: boolean;
53
+ order: number;
54
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
55
+ }
56
+ export declare class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {
57
+ time: BaseRenderContributionTime;
58
+ useStyle: boolean;
59
+ order: number;
60
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
61
+ doFill: boolean;
62
+ doStroke: boolean;
63
+ }): void;
64
+ }
65
+ export declare class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {
66
+ time: BaseRenderContributionTime;
67
+ useStyle: boolean;
68
+ order: number;
69
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
70
+ }
@@ -0,0 +1,192 @@
1
+ var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
2
+ var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
3
+ if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
4
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
5
+ };
6
+
7
+ import { injectable } from "inversify";
8
+
9
+ import { BaseRenderContributionTime } from "@visactor/vrender";
10
+
11
+ import { getCellHoverColor } from "../../../state/hover/is-cell-hover";
12
+
13
+ let SplitGroupBeforeRenderContribution = class {
14
+ constructor() {
15
+ this.time = BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0, this.order = 0;
16
+ }
17
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb, doFillOrStroke) {
18
+ const {stroke: stroke = groupAttribute.stroke, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor} = group.attribute;
19
+ stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor)) && (doFillOrStroke.doStroke = !1);
20
+ }
21
+ };
22
+
23
+ SplitGroupBeforeRenderContribution = __decorate([ injectable() ], SplitGroupBeforeRenderContribution);
24
+
25
+ export { SplitGroupBeforeRenderContribution };
26
+
27
+ let SplitGroupAfterRenderContribution = class {
28
+ constructor() {
29
+ this.time = BaseRenderContributionTime.afterFillStroke, this.useStyle = !0, this.order = 0;
30
+ }
31
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb) {
32
+ const {width: width = groupAttribute.width, height: height = groupAttribute.height, stroke: stroke = groupAttribute.stroke, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, lineWidth: lineWidth = groupAttribute.lineWidth, strokeColor: strokeColor = groupAttribute.strokeColor} = group.attribute;
33
+ stroke && (Array.isArray(strokeArrayWidth) || 0 !== lineWidth) && (Array.isArray(stroke) || Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) && (("number" == typeof lineWidth && 1 & lineWidth || Array.isArray(strokeArrayWidth) && strokeArrayWidth.some((width => 1 & width))) && (x = Math.floor(x) + .5,
34
+ y = Math.floor(y) + .5), renderStroke(group, context, x, y, groupAttribute, stroke, strokeArrayWidth || lineWidth, strokeArrayColor || strokeColor, Math.ceil(width), Math.ceil(height)));
35
+ }
36
+ };
37
+
38
+ SplitGroupAfterRenderContribution = __decorate([ injectable() ], SplitGroupAfterRenderContribution);
39
+
40
+ export { SplitGroupAfterRenderContribution };
41
+
42
+ export function getWidthInfo(widthArray) {
43
+ if (!Array.isArray(widthArray)) return {
44
+ isSplitDraw: !1,
45
+ width: widthArray
46
+ };
47
+ let temp;
48
+ for (let i = 0; i < widthArray.length; i++) {
49
+ const width = widthArray[i];
50
+ if (width) if (temp) {
51
+ if (width !== temp) return {
52
+ isSplitDraw: !0
53
+ };
54
+ } else temp = width;
55
+ }
56
+ return {
57
+ isSplitDraw: !1,
58
+ width: temp
59
+ };
60
+ }
61
+
62
+ export function renderStroke(group, context, x, y, groupAttribute, stroke, strokeArrayWidth, strokeArrayColor, width, height, isHighlight, part) {
63
+ const widthInfo = getWidthInfo(strokeArrayWidth), isWidthNumber = !Array.isArray(strokeArrayWidth), isStrokeTrue = !Array.isArray(stroke), isPart = Array.isArray(part), isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;
64
+ context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);
65
+ let isDash = !1;
66
+ context.getLineDash().length && (isDash = !0), context.beginPath(), context.moveTo(x, y),
67
+ (isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0]) ? (isPart && Array.isArray(part[0]) ? (context.moveTo(x + width * part[0][0], y),
68
+ context.lineTo(x + width * (part[0][1] - part[0][0]), y), context.moveTo(x + width, y)) : (context.moveTo(x, y),
69
+ context.lineTo(x + width, y)), !isSplitDraw && !isDash || strokeArrayColor && !strokeArrayColor[0] || (strokeArrayColor && (context.strokeStyle = strokeArrayColor[0]),
70
+ isWidthNumber || (context.lineWidth = strokeArrayWidth[0]), context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a,
71
+ context.stroke(), context.beginPath(), context.moveTo(x + width, y))) : context.moveTo(x + width, y),
72
+ (isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1]) ? (isPart && Array.isArray(part[1]) ? (context.moveTo(x + width, y + height * part[1][0]),
73
+ context.lineTo(x + width, y + height * (part[1][1] - part[1][0])), context.moveTo(x + width, y + height)) : (context.moveTo(x + width, y),
74
+ context.lineTo(x + width, y + height)), !isSplitDraw && !isDash || strokeArrayColor && !strokeArrayColor[1] || (strokeArrayColor && (context.strokeStyle = strokeArrayColor[1]),
75
+ isWidthNumber || (context.lineWidth = strokeArrayWidth[1]), context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d,
76
+ context.stroke(), context.beginPath(), context.moveTo(x + width, y + height))) : context.moveTo(x + width, y + height),
77
+ (isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2]) ? (isPart && Array.isArray(part[2]) ? (context.moveTo(x + width * part[2][0], y + height),
78
+ context.lineTo(x + width * (part[2][1] - part[2][0]), y + height), context.moveTo(x, y + height)) : (context.moveTo(x, y + height),
79
+ context.lineTo(x + width, y + height)), !isSplitDraw && !isDash || strokeArrayColor && !strokeArrayColor[2] || (strokeArrayColor && (context.strokeStyle = strokeArrayColor[2]),
80
+ isWidthNumber || (context.lineWidth = strokeArrayWidth[2]), context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a,
81
+ context.stroke(), context.beginPath(), context.moveTo(x, y + height))) : context.moveTo(x, y + height),
82
+ (isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3]) ? (isPart && Array.isArray(part[3]) ? (context.moveTo(x, y + height * part[3][0]),
83
+ context.lineTo(x, y + height * (part[3][1] - part[3][0])), context.moveTo(x, y)) : (context.moveTo(x, y),
84
+ context.lineTo(x, y + height)), !isSplitDraw && !isDash || strokeArrayColor && !strokeArrayColor[3] || (strokeArrayColor && (context.strokeStyle = strokeArrayColor[3]),
85
+ isWidthNumber || (context.lineWidth = strokeArrayWidth[3]), context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d,
86
+ context.stroke(), context.beginPath(), context.moveTo(x, y))) : context.moveTo(x, y),
87
+ isSplitDraw || isDash || (!isWidthNumber && widthInfo.width && (context.lineWidth = widthInfo.width),
88
+ context.stroke());
89
+ }
90
+
91
+ let DashGroupBeforeRenderContribution = class {
92
+ constructor() {
93
+ this.time = BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0, this.order = 0;
94
+ }
95
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb, doFillOrStroke) {
96
+ const {lineDash: lineDash = groupAttribute.lineDash, stroke: stroke = groupAttribute.stroke, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth} = group.attribute;
97
+ stroke && Array.isArray(lineDash) && lineDash.length && !Array.isArray(stroke) && !Array.isArray(strokeArrayColor) && !Array.isArray(strokeArrayWidth) && (doFillOrStroke.doStroke = !1);
98
+ }
99
+ };
100
+
101
+ DashGroupBeforeRenderContribution = __decorate([ injectable() ], DashGroupBeforeRenderContribution);
102
+
103
+ export { DashGroupBeforeRenderContribution };
104
+
105
+ let DashGroupAfterRenderContribution = class {
106
+ constructor() {
107
+ this.time = BaseRenderContributionTime.afterFillStroke, this.useStyle = !0, this.order = 0;
108
+ }
109
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb) {
110
+ const {lineDash: lineDash = groupAttribute.lineDash, stroke: stroke = groupAttribute.stroke, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, lineWidth: lineWidth = groupAttribute.lineWidth} = group.attribute;
111
+ if (!stroke || !Array.isArray(lineDash) || !lineDash.length || Array.isArray(stroke) || Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) return;
112
+ let {width: width = groupAttribute.width, height: height = groupAttribute.height} = group.attribute;
113
+ width = Math.ceil(width), height = Math.ceil(height), 1 & lineWidth && (x = Math.floor(x) + .5,
114
+ y = Math.floor(y) + .5), context.setStrokeStyle(group, group.attribute, x, y, groupAttribute),
115
+ context.beginPath(), context.moveTo(x, y), context.lineTo(x + width, y), context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a,
116
+ context.stroke(), context.beginPath(), context.moveTo(x + width, y), context.lineTo(x + width, y + height),
117
+ context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d, context.stroke(),
118
+ context.beginPath(), context.moveTo(x, y + height), context.lineTo(x + width, y + height),
119
+ context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a, context.stroke(),
120
+ context.beginPath(), context.moveTo(x, y), context.lineTo(x, y + height), context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d,
121
+ context.stroke();
122
+ }
123
+ };
124
+
125
+ DashGroupAfterRenderContribution = __decorate([ injectable() ], DashGroupAfterRenderContribution);
126
+
127
+ export { DashGroupAfterRenderContribution };
128
+
129
+ let AdjustPosGroupBeforeRenderContribution = class {
130
+ constructor() {
131
+ this.time = BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0, this.order = 0;
132
+ }
133
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb, doFillOrStroke) {
134
+ const {lineWidth: lineWidth = groupAttribute.lineWidth, stroke: stroke = groupAttribute.stroke, lineDash: lineDash = groupAttribute.lineDash, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor} = group.attribute;
135
+ stroke && Array.isArray(lineDash) && !lineDash.length && !Array.isArray(stroke) && !Array.isArray(strokeArrayColor) && !Array.isArray(strokeArrayWidth) && 1 & lineWidth && (doFillOrStroke.doStroke = !1);
136
+ }
137
+ };
138
+
139
+ AdjustPosGroupBeforeRenderContribution = __decorate([ injectable() ], AdjustPosGroupBeforeRenderContribution);
140
+
141
+ export { AdjustPosGroupBeforeRenderContribution };
142
+
143
+ let AdjustPosGroupAfterRenderContribution = class {
144
+ constructor() {
145
+ this.time = BaseRenderContributionTime.afterFillStroke, this.useStyle = !0, this.order = 0;
146
+ }
147
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb) {
148
+ const {lineWidth: lineWidth = groupAttribute.lineWidth, stroke: stroke = groupAttribute.stroke, lineDash: lineDash = groupAttribute.lineDash, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor} = group.attribute;
149
+ let {width: width = groupAttribute.width, height: height = groupAttribute.height} = group.attribute;
150
+ if (width = Math.ceil(width), height = Math.ceil(height), stroke && Array.isArray(lineDash) && !lineDash.length && !Array.isArray(stroke) && !Array.isArray(strokeArrayColor) && !Array.isArray(strokeArrayWidth) && 1 & lineWidth) {
151
+ const table = group.stage.table, col = group.col, row = group.row;
152
+ (table && col === table.colCount - 1 || table && col === table.frozenColCount - 1 && table.scrollLeft) && (width -= 1),
153
+ (table && row === table.rowCount - 1 || table && row === table.frozenRowCount - 1 && table.scrollTop) && (height -= 1),
154
+ context.beginPath(), x = Math.floor(x) + .5, y = Math.floor(y) + .5, context.rect(x, y, width, height),
155
+ context.setStrokeStyle(group, group.attribute, x, y, groupAttribute), context.stroke();
156
+ }
157
+ }
158
+ };
159
+
160
+ AdjustPosGroupAfterRenderContribution = __decorate([ injectable() ], AdjustPosGroupAfterRenderContribution);
161
+
162
+ export { AdjustPosGroupAfterRenderContribution };
163
+
164
+ let AdjustColorGroupBeforeRenderContribution = class {
165
+ constructor() {
166
+ this.time = BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0, this.order = 0;
167
+ }
168
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb, doFillOrStroke) {
169
+ if ("cell" === group.role) {
170
+ const table = group.stage.table, hoverColor = getCellHoverColor(group, table);
171
+ hoverColor && (group.oldColor = group.attribute.fillColor, group.attribute.fillColor = hoverColor);
172
+ }
173
+ }
174
+ };
175
+
176
+ AdjustColorGroupBeforeRenderContribution = __decorate([ injectable() ], AdjustColorGroupBeforeRenderContribution);
177
+
178
+ export { AdjustColorGroupBeforeRenderContribution };
179
+
180
+ let AdjustColorGroupAfterRenderContribution = class {
181
+ constructor() {
182
+ this.time = BaseRenderContributionTime.afterFillStroke, this.useStyle = !0, this.order = 0;
183
+ }
184
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb) {
185
+ "oldColor" in group && (group.attribute.fillColor = group.oldColor, delete group.oldColor);
186
+ }
187
+ };
188
+
189
+ AdjustColorGroupAfterRenderContribution = __decorate([ injectable() ], AdjustColorGroupAfterRenderContribution);
190
+
191
+ export { AdjustColorGroupAfterRenderContribution };
192
+ //# sourceMappingURL=group-contribution-render.js.map
@@ -0,0 +1 @@
1
+ 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{ injectable } from 'inversify';\nimport type {\n IGroup,\n IContext2d,\n IGroupGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IGroupRenderContribution\n} from '@visactor/vrender';\nimport { BaseRenderContributionTime } from '@visactor/vrender';\nimport type { Group } from '../group';\nimport { getCellHoverColor } from '../../../state/hover/is-cell-hover';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\n\n// const highlightDash: number[] = [];\n\n// SplitGroupContribution处理分段渲染stroke\n// stroke/strokeArrayWidth/strokeArrayColor 为数组时调用\n@injectable()\nexport class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n stroke = groupAttribute.stroke,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n } = group.attribute as any;\n\n if (stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n\n // if (highlightStroke) {\n // // 依据highlightStroke信息调整clip范围,以实现在单个单元格显示highlight border\n // let xDist = x;\n // let yDist = y;\n // let widthDist = width;\n // let heightDist = height;\n // if (highlightStroke[0] && highlightStrokeArrayWidth[0]) {\n // // top\n // yDist -= highlightStrokeArrayWidth[0] / 2;\n // heightDist += highlightStrokeArrayWidth[0] / 2;\n // }\n // if (highlightStroke[1] && highlightStrokeArrayWidth[1]) {\n // // right\n // widthDist += highlightStrokeArrayWidth[1] / 2;\n // }\n // if (highlightStroke[2] && highlightStrokeArrayWidth[2]) {\n // // bottom\n // heightDist += highlightStrokeArrayWidth[2] / 2;\n // }\n // if (highlightStroke[3] && highlightStrokeArrayWidth[3]) {\n // // left\n // xDist -= highlightStrokeArrayWidth[3] / 2;\n // widthDist += highlightStrokeArrayWidth[3] / 2;\n // }\n\n // context.beginPath();\n // context.rect(xDist, yDist, widthDist, heightDist);\n // }\n }\n}\n@injectable()\nexport class SplitGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n // 基础border\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n\n lineWidth = groupAttribute.lineWidth,\n strokeColor = groupAttribute.strokeColor\n // // select & hover border\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (groupAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (groupAttribute as any).highlightStrokeArrayPart,\n } = group.attribute as any;\n\n // lineWidth === 0 不绘制\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n if (Array.isArray(stroke) || Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n if (\n (typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1))\n ) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n renderStroke(\n group,\n context,\n x,\n y,\n groupAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n Math.ceil(width),\n Math.ceil(height)\n );\n }\n }\n}\n\n/**\n * @description: 判断线宽是否需要分别渲染(线宽不同)\n * @param {number} widthArray\n * @return {*}\n */\nexport function getWidthInfo(widthArray: number[] | number) {\n if (!Array.isArray(widthArray)) {\n return {\n isSplitDraw: false,\n width: widthArray\n };\n }\n\n let temp;\n for (let i = 0; i < widthArray.length; i++) {\n const width = widthArray[i];\n if (width) {\n if (!temp) {\n temp = width;\n } else if (width !== temp) {\n return {\n isSplitDraw: true\n };\n }\n }\n }\n\n return {\n isSplitDraw: false,\n width: temp\n };\n}\n\nexport function renderStroke(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n groupAttribute: Required<IGroupGraphicAttribute>,\n stroke: boolean | [boolean, boolean, boolean, boolean],\n strokeArrayWidth: [number, number, number, number] | undefined,\n strokeArrayColor: [string, string, string, string] | undefined,\n width: number,\n height: number,\n isHighlight?: boolean,\n part?: ([number, number] | undefined)[]\n) {\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n // 渲染部分线段,part: [[0, 0.5], undifined, undifined, undifined]\n // 同样上右下左,范围0-1,[0, 0.5]即只渲染前一半\n const isPart = Array.isArray(part);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // if (isHighlight) {\n // context.setLineDash(highlightDash);\n // context.lineCap = 'square';\n // }\n const lineDash = context.getLineDash();\n let isDash = false;\n if (lineDash.length) {\n isDash = true;\n }\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n\n // top\n if ((isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0])) {\n // context.lineTo(x + width, y);\n if (isPart && Array.isArray(part[0])) {\n context.moveTo(x + width * part[0][0], y);\n context.lineTo(x + width * (part[0][1] - part[0][0]), y);\n context.moveTo(x + width, y);\n } else {\n context.moveTo(x, y);\n context.lineTo(x + width, y);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[0])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[0];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[0];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y);\n }\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if ((isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1])) {\n // context.lineTo(x + width, y + height);\n if (isPart && Array.isArray(part[1])) {\n context.moveTo(x + width, y + height * part[1][0]);\n context.lineTo(x + width, y + height * (part[1][1] - part[1][0]));\n context.moveTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y);\n context.lineTo(x + width, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[1])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[1];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if ((isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2])) {\n // context.lineTo(x, y + height);\n if (isPart && Array.isArray(part[2])) {\n context.moveTo(x + width * part[2][0], y + height);\n context.lineTo(x + width * (part[2][1] - part[2][0]), y + height);\n context.moveTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n context.lineTo(x + width, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[2])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[2];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if ((isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3])) {\n // context.lineTo(x, y);\n if (isPart && Array.isArray(part[3])) {\n context.moveTo(x, y + height * part[3][0]);\n context.lineTo(x, y + height * (part[3][1] - part[3][0]));\n context.moveTo(x, y);\n } else {\n context.moveTo(x, y);\n context.lineTo(x, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[3])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[3];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n}\n\n// DashGroupContribution处理虚线边框对齐\n// lineDash 为非空数组时调用\n@injectable()\nexport class DashGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n lineDash.length &&\n !Array.isArray(stroke) &&\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth)\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n@injectable()\nexport class DashGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n lineWidth = groupAttribute.lineWidth\n } = group.attribute as any;\n\n if (\n !stroke ||\n !(Array.isArray(lineDash) && lineDash.length) ||\n Array.isArray(stroke) ||\n Array.isArray(strokeArrayColor) ||\n Array.isArray(strokeArrayWidth)\n ) {\n return;\n }\n\n // const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n width = Math.ceil(width);\n height = Math.ceil(height);\n\n if (lineWidth & 1) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // 分段设置lineDashOffset,实现虚线边框对齐\n // top\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x + width, y);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n\n // right\n context.beginPath();\n context.moveTo(x + width, y);\n context.lineTo(x + width, y + height);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n\n // bottom\n context.beginPath();\n context.moveTo(x, y + height);\n context.lineTo(x + width, y + height);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n\n // left\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x, y + height);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n }\n}\n\n// AdjustPosGroupContribution处理线宽为奇数时stroke位置偏移0.5px\n// lineWidth 为奇数时调用\n@injectable()\nexport class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(stroke) && // 非分段渲染\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n } = group.attribute as any;\n\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n width = Math.ceil(width);\n height = Math.ceil(height);\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(stroke) && // 非分段渲染\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n const col = (group as any).col as number;\n const row = (group as any).row as number;\n\n if (table && col === table.colCount - 1) {\n width -= 1;\n } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n width -= 1;\n }\n\n if (table && row === table.rowCount - 1) {\n height -= 1;\n } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n height -= 1;\n }\n\n context.beginPath();\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n context.rect(x, y, width, height);\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'cell') {\n const table = (group.stage as any).table as BaseTableAPI;\n const hoverColor = getCellHoverColor(group as Group, table);\n if (hoverColor) {\n (group as any).oldColor = group.attribute.fillColor;\n group.attribute.fillColor = hoverColor;\n }\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ('oldColor' in group) {\n group.attribute.fillColor = group.oldColor as any;\n delete group.oldColor;\n }\n }\n}\n"]}
@@ -0,0 +1,20 @@
1
+ import type { IImage, IContext2d, IImageGraphicAttribute, IMarkAttribute, IGraphicAttribute, IThemeAttribute, IImageRenderContribution } from '@visactor/vrender';
2
+ import { BaseRenderContributionTime } from '@visactor/vrender';
3
+ export declare class BeforeImageRenderContribution implements IImageRenderContribution {
4
+ time: BaseRenderContributionTime;
5
+ useStyle: boolean;
6
+ order: number;
7
+ drawShape(image: IImage, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, imageAttribute: Required<IImageGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
8
+ doFill: boolean;
9
+ doStroke: boolean;
10
+ }): void;
11
+ }
12
+ export declare class AfterImageRenderContribution implements IImageRenderContribution {
13
+ time: BaseRenderContributionTime;
14
+ useStyle: boolean;
15
+ order: number;
16
+ drawShape(image: IImage, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, imageAttribute: Required<IImageGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
17
+ doFill: boolean;
18
+ doStroke: boolean;
19
+ }): void;
20
+ }
@@ -0,0 +1,42 @@
1
+ var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
2
+ var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
3
+ if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
4
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
5
+ };
6
+
7
+ import { injectable } from "inversify";
8
+
9
+ import { BaseRenderContributionTime } from "@visactor/vrender";
10
+
11
+ let BeforeImageRenderContribution = class {
12
+ constructor() {
13
+ this.time = BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0, this.order = 0;
14
+ }
15
+ drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, imageAttribute, fillCb, strokeCb, doFillOrStroke) {
16
+ const {shape: shape} = image.attribute;
17
+ if ("circle" === shape) {
18
+ const {width: width = imageAttribute.width, height: height = imageAttribute.height} = image.attribute;
19
+ context.beginPath(), context.arc(x + width / 2, y + height / 2, Math.min(width, height) / 2, 0, 2 * Math.PI),
20
+ context.closePath(), context.save(), context.clip();
21
+ }
22
+ }
23
+ };
24
+
25
+ BeforeImageRenderContribution = __decorate([ injectable() ], BeforeImageRenderContribution);
26
+
27
+ export { BeforeImageRenderContribution };
28
+
29
+ let AfterImageRenderContribution = class {
30
+ constructor() {
31
+ this.time = BaseRenderContributionTime.afterFillStroke, this.useStyle = !0, this.order = 0;
32
+ }
33
+ drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, imageAttribute, fillCb, strokeCb, doFillOrStroke) {
34
+ const {shape: shape} = image.attribute;
35
+ "circle" === shape && context.restore();
36
+ }
37
+ };
38
+
39
+ AfterImageRenderContribution = __decorate([ injectable() ], AfterImageRenderContribution);
40
+
41
+ export { AfterImageRenderContribution };
42
+ //# sourceMappingURL=image-contribution-render.js.map
@@ -0,0 +1 @@
1
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