@visactor/vtable 0.9.0-alpha.0-alpha.0

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Files changed (1210) hide show
  1. package/README.md +152 -0
  2. package/cjs/ListTable.d.ts +38 -0
  3. package/cjs/ListTable.js +258 -0
  4. package/cjs/ListTable.js.map +1 -0
  5. package/cjs/PivotTable.d.ts +50 -0
  6. package/cjs/PivotTable.js +275 -0
  7. package/cjs/PivotTable.js.map +1 -0
  8. package/cjs/body-helper/body-helper.d.ts +14 -0
  9. package/cjs/body-helper/body-helper.js +99 -0
  10. package/cjs/body-helper/body-helper.js.map +1 -0
  11. package/cjs/body-helper/style/ImageStyle.d.ts +7 -0
  12. package/cjs/body-helper/style/ImageStyle.js +24 -0
  13. package/cjs/body-helper/style/ImageStyle.js.map +1 -0
  14. package/cjs/body-helper/style/MultilineTextStyle.d.ts +13 -0
  15. package/cjs/body-helper/style/MultilineTextStyle.js +38 -0
  16. package/cjs/body-helper/style/MultilineTextStyle.js.map +1 -0
  17. package/cjs/body-helper/style/NumberStyle.d.ts +7 -0
  18. package/cjs/body-helper/style/NumberStyle.js +24 -0
  19. package/cjs/body-helper/style/NumberStyle.js.map +1 -0
  20. package/cjs/body-helper/style/ProgressBarStyle.d.ts +52 -0
  21. package/cjs/body-helper/style/ProgressBarStyle.js +126 -0
  22. package/cjs/body-helper/style/ProgressBarStyle.js.map +1 -0
  23. package/cjs/body-helper/style/Style.d.ts +85 -0
  24. package/cjs/body-helper/style/Style.js +200 -0
  25. package/cjs/body-helper/style/Style.js.map +1 -0
  26. package/cjs/body-helper/style.d.ts +10 -0
  27. package/cjs/body-helper/style.js +52 -0
  28. package/cjs/body-helper/style.js.map +1 -0
  29. package/cjs/chartType.d.ts +3 -0
  30. package/cjs/chartType.js +14 -0
  31. package/cjs/chartType.js.map +1 -0
  32. package/cjs/core/BaseTable.d.ts +287 -0
  33. package/cjs/core/BaseTable.js +1272 -0
  34. package/cjs/core/BaseTable.js.map +1 -0
  35. package/cjs/core/FouseInput.d.ts +11 -0
  36. package/cjs/core/FouseInput.js +38 -0
  37. package/cjs/core/FouseInput.js.map +1 -0
  38. package/cjs/core/TABLE_EVENT_TYPE.d.ts +30 -0
  39. package/cjs/core/TABLE_EVENT_TYPE.js +34 -0
  40. package/cjs/core/TABLE_EVENT_TYPE.js.map +1 -0
  41. package/cjs/core/tableHelper.d.ts +28 -0
  42. package/cjs/core/tableHelper.js +141 -0
  43. package/cjs/core/tableHelper.js.map +1 -0
  44. package/cjs/core.d.ts +3 -0
  45. package/cjs/core.js +24 -0
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  47. package/cjs/data/CachedDataSource.d.ts +16 -0
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  50. package/cjs/data/DataSource.d.ts +64 -0
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  53. package/cjs/data/FilterDataSource.d.ts +1 -0
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  56. package/cjs/data.d.ts +4 -0
  57. package/cjs/data.js +24 -0
  58. package/cjs/data.js.map +1 -0
  59. package/cjs/dataset/DataStatistics.d.ts +10 -0
  60. package/cjs/dataset/DataStatistics.js +81 -0
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  62. package/cjs/dataset/dataset.d.ts +72 -0
  63. package/cjs/dataset/dataset.js +490 -0
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  65. package/cjs/dataset/flatDataToObject.d.ts +31 -0
  66. package/cjs/dataset/flatDataToObject.js +71 -0
  67. package/cjs/dataset/flatDataToObject.js.map +1 -0
  68. package/cjs/event/EventHandler.d.ts +45 -0
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  71. package/cjs/event/EventTarget.d.ts +11 -0
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  74. package/cjs/event/chart.d.ts +2 -0
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  77. package/cjs/event/drill.d.ts +3 -0
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  80. package/cjs/event/event.d.ts +35 -0
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  83. package/cjs/event/media-click.d.ts +2 -0
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  86. package/cjs/event/scroll.d.ts +2 -0
  87. package/cjs/event/scroll.js +23 -0
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  89. package/cjs/header-helper/header-helper.d.ts +26 -0
  90. package/cjs/header-helper/header-helper.js +214 -0
  91. package/cjs/header-helper/header-helper.js.map +1 -0
  92. package/cjs/header-helper/style/ImageStyle.d.ts +7 -0
  93. package/cjs/header-helper/style/ImageStyle.js +25 -0
  94. package/cjs/header-helper/style/ImageStyle.js.map +1 -0
  95. package/cjs/header-helper/style/MultilineTextHeaderStyle.d.ts +13 -0
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  98. package/cjs/header-helper/style/SortHeaderStyle.d.ts +1 -0
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  101. package/cjs/header-helper/style/Style.d.ts +88 -0
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  103. package/cjs/header-helper/style/Style.js.map +1 -0
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  107. package/cjs/icons.d.ts +4 -0
  108. package/cjs/icons.js +241 -0
  109. package/cjs/icons.js.map +1 -0
  110. package/cjs/index.d.ts +17 -0
  111. package/cjs/index.js +95 -0
  112. package/cjs/index.js.map +1 -0
  113. package/cjs/layout/index.d.ts +1 -0
  114. package/cjs/layout/index.js +15 -0
  115. package/cjs/layout/index.js.map +1 -0
  116. package/cjs/layout/pivot-header-layout.d.ts +155 -0
  117. package/cjs/layout/pivot-header-layout.js +897 -0
  118. package/cjs/layout/pivot-header-layout.js.map +1 -0
  119. package/cjs/layout/pivot-layout.d.ts +86 -0
  120. package/cjs/layout/pivot-layout.js +422 -0
  121. package/cjs/layout/pivot-layout.js.map +1 -0
  122. package/cjs/layout/simple-header-layout.d.ts +67 -0
  123. package/cjs/layout/simple-header-layout.js +413 -0
  124. package/cjs/layout/simple-header-layout.js.map +1 -0
  125. package/cjs/menu/dom/BaseMenu.d.ts +15 -0
  126. package/cjs/menu/dom/BaseMenu.js +30 -0
  127. package/cjs/menu/dom/BaseMenu.js.map +1 -0
  128. package/cjs/menu/dom/Menu.d.ts +9 -0
  129. package/cjs/menu/dom/Menu.js +24 -0
  130. package/cjs/menu/dom/Menu.js.map +1 -0
  131. package/cjs/menu/dom/MenuHandler.d.ts +20 -0
  132. package/cjs/menu/dom/MenuHandler.js +134 -0
  133. package/cjs/menu/dom/MenuHandler.js.map +1 -0
  134. package/cjs/menu/dom/logic/MenuContainer.d.ts +22 -0
  135. package/cjs/menu/dom/logic/MenuContainer.js +110 -0
  136. package/cjs/menu/dom/logic/MenuContainer.js.map +1 -0
  137. package/cjs/menu/dom/logic/MenuElement.css +86 -0
  138. package/cjs/menu/dom/logic/MenuElement.d.ts +27 -0
  139. package/cjs/menu/dom/logic/MenuElement.js +278 -0
  140. package/cjs/menu/dom/logic/MenuElement.js.map +1 -0
  141. package/cjs/plugins/chartTypes.d.ts +3 -0
  142. package/cjs/plugins/chartTypes.js +6 -0
  143. package/cjs/plugins/chartTypes.js.map +1 -0
  144. package/cjs/plugins/icons.d.ts +12 -0
  145. package/cjs/plugins/icons.js +26 -0
  146. package/cjs/plugins/icons.js.map +1 -0
  147. package/cjs/plugins/themes.d.ts +4 -0
  148. package/cjs/plugins/themes.js +6 -0
  149. package/cjs/plugins/themes.js.map +1 -0
  150. package/cjs/register.d.ts +5 -0
  151. package/cjs/register.js +35 -0
  152. package/cjs/register.js.map +1 -0
  153. package/cjs/render/layout/arc.d.ts +23 -0
  154. package/cjs/render/layout/arc.js +20 -0
  155. package/cjs/render/layout/arc.js.map +1 -0
  156. package/cjs/render/layout/circle.d.ts +19 -0
  157. package/cjs/render/layout/circle.js +19 -0
  158. package/cjs/render/layout/circle.js.map +1 -0
  159. package/cjs/render/layout/container.d.ts +52 -0
  160. package/cjs/render/layout/container.js +99 -0
  161. package/cjs/render/layout/container.js.map +1 -0
  162. package/cjs/render/layout/direction.d.ts +22 -0
  163. package/cjs/render/layout/direction.js +35 -0
  164. package/cjs/render/layout/direction.js.map +1 -0
  165. package/cjs/render/layout/element.d.ts +47 -0
  166. package/cjs/render/layout/element.js +27 -0
  167. package/cjs/render/layout/element.js.map +1 -0
  168. package/cjs/render/layout/group-element.d.ts +25 -0
  169. package/cjs/render/layout/group-element.js +52 -0
  170. package/cjs/render/layout/group-element.js.map +1 -0
  171. package/cjs/render/layout/icon.d.ts +21 -0
  172. package/cjs/render/layout/icon.js +48 -0
  173. package/cjs/render/layout/icon.js.map +1 -0
  174. package/cjs/render/layout/image.d.ts +21 -0
  175. package/cjs/render/layout/image.js +20 -0
  176. package/cjs/render/layout/image.js.map +1 -0
  177. package/cjs/render/layout/index.d.ts +9 -0
  178. package/cjs/render/layout/index.js +25 -0
  179. package/cjs/render/layout/index.js.map +1 -0
  180. package/cjs/render/layout/line.d.ts +32 -0
  181. package/cjs/render/layout/line.js +88 -0
  182. package/cjs/render/layout/line.js.map +1 -0
  183. package/cjs/render/layout/percent-calc.d.ts +8 -0
  184. package/cjs/render/layout/percent-calc.js +13 -0
  185. package/cjs/render/layout/percent-calc.js.map +1 -0
  186. package/cjs/render/layout/rect.d.ts +22 -0
  187. package/cjs/render/layout/rect.js +19 -0
  188. package/cjs/render/layout/rect.js.map +1 -0
  189. package/cjs/render/layout/text.d.ts +22 -0
  190. package/cjs/render/layout/text.js +26 -0
  191. package/cjs/render/layout/text.js.map +1 -0
  192. package/cjs/scenegraph/component/cell-content.d.ts +36 -0
  193. package/cjs/scenegraph/component/cell-content.js +100 -0
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  195. package/cjs/scenegraph/component/cell-mover.d.ts +15 -0
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  198. package/cjs/scenegraph/component/custom.d.ts +7 -0
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  201. package/cjs/scenegraph/component/drill-icon.d.ts +9 -0
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  204. package/cjs/scenegraph/component/menu.d.ts +41 -0
  205. package/cjs/scenegraph/component/menu.js +214 -0
  206. package/cjs/scenegraph/component/menu.js.map +1 -0
  207. package/cjs/scenegraph/component/table-component.d.ts +37 -0
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  209. package/cjs/scenegraph/component/table-component.js.map +1 -0
  210. package/cjs/scenegraph/component/util.d.ts +2 -0
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  219. package/cjs/scenegraph/graphic/chart.d.ts +30 -0
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  222. package/cjs/scenegraph/graphic/contributions/chart-render.d.ts +10 -0
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  225. package/cjs/scenegraph/graphic/contributions/group-contribution-render.d.ts +70 -0
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  227. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -0
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type { FederatedPointerEvent, IStage, IRect, IGraphic } from '@visactor/vrender';\nimport { createRect, getTheme } from '@visactor/vrender';\nimport JSONFormatter from 'json-formatter-js';\n\nexport interface DebugToolOptions {\n container?: HTMLElement;\n infoPosition?: 'tl' | 'tr' | 'bl' | 'br';\n infoWidth?: number;\n infoHeight?: number;\n mode?: 'hover' | 'click';\n customGrapicKeys?: string[];\n}\n\nexport class DebugTool {\n _stage: IStage;\n _infoContainer: HTMLElement;\n _highlightRect: HTMLElement;\n _target: IGraphic;\n _rect: IRect;\n _mode: 'hover' | 'click' = 'hover';\n _customGrapicKeys?: string[];\n _modeTip: HTMLElement;\n _callback: {\n pointermove: (e: FederatedPointerEvent) => void;\n pointerup: (e: FederatedPointerEvent) => void;\n pointerleave: (e: FederatedPointerEvent) => void;\n keydown: (e: KeyboardEvent) => void;\n };\n\n constructor(stage: IStage, options?: DebugToolOptions) {\n this._stage = stage;\n this._callback = {} as any;\n\n if (options?.customGrapicKeys) {\n this._customGrapicKeys = options.customGrapicKeys;\n }\n\n // 创建信息框\n if (options?.container) {\n this._infoContainer = options.container;\n } else {\n this.createInfoContainer(options);\n }\n\n // 创建高亮矩形\n this.createHighlightRect();\n\n // 绑定stage事件\n this.bindStageEvent();\n\n // 绑定键盘事件\n this.bindKeyEvent();\n }\n\n createInfoContainer(options?: DebugToolOptions) {\n const position = options?.infoPosition || 'tr';\n const width = options?.infoWidth || 300;\n const height = options?.infoPosition || 400;\n this._infoContainer = document.createElement('div');\n this._infoContainer.style.position = 'fixed';\n this._infoContainer.style.width = `${width}px`;\n this._infoContainer.style.height = `${height}px`;\n this._infoContainer.style.backgroundColor = 'rgba(210, 210, 210, 0.3)';\n this._infoContainer.style.overflow = 'auto';\n this._infoContainer.style.display = 'none';\n switch (position) {\n case 'tl':\n this._infoContainer.style.top = '0px';\n this._infoContainer.style.left = '0px';\n break;\n case 'tr':\n this._infoContainer.style.top = '0px';\n this._infoContainer.style.right = `0px`;\n break;\n case 'bl':\n this._infoContainer.style.bottom = `0px`;\n this._infoContainer.style.left = '0px';\n break;\n case 'br':\n this._infoContainer.style.bottom = `0px`;\n this._infoContainer.style.right = `0px`;\n break;\n }\n\n // Tip\n // debug 模式:hover(shift + s改变模式;shift + d控制台输出target graphic)\n const tip = document.createElement('div');\n const tipSpan1 = document.createElement('span');\n tipSpan1.innerText = 'debug 模式:';\n tip.appendChild(tipSpan1);\n this._modeTip = document.createElement('span');\n this._modeTip.innerText = this._mode;\n tip.appendChild(this._modeTip);\n const tipSpan2 = document.createElement('span');\n tipSpan2.innerText = '(shift + s改变模式;shift + d控制台输出target graphic)';\n tip.appendChild(tipSpan2);\n this._infoContainer.appendChild(tip);\n\n // document.body.append(this._infoContainer);\n this._stage.window.getContainer().append(this._infoContainer);\n }\n\n createHighlightRect() {\n const container = this._stage.window.getContainer();\n this._highlightRect = document.createElement('div');\n this._highlightRect.style.display = 'absolute';\n this._highlightRect.style.border = '1px solid red';\n this._highlightRect.style.pointerEvents = 'none';\n this._highlightRect.style.position = 'absolute';\n container.appendChild(this._highlightRect);\n }\n\n bindStageEvent() {\n this._rect = createRect({\n x: 0,\n y: 0,\n width: 0,\n height: 0,\n fill: false,\n stroke: true,\n strokeColor: 'red',\n lineWidth: 1,\n pickable: false,\n visible: false\n });\n this._stage.defaultLayer.appendChild(this._rect);\n\n this._callback.pointermove = (e: FederatedPointerEvent) => {\n if (this._mode !== 'hover') {\n // do nothing\n } else if (e.target && (e.target as unknown as IGraphic) !== this._target) {\n // 更新bounds\n this._target = e.target as unknown as IGraphic;\n this.addHighlightBounds(this._target.globalAABBBounds);\n setTimeout(() => {\n this.updateInfo();\n }, 100);\n } else if (!e.target) {\n this._target = undefined;\n this.removeHighlightBounds();\n this.clearInfo();\n }\n };\n this._stage.addEventListener('pointermove', this._callback.pointermove);\n\n this._callback.pointerup = (e: FederatedPointerEvent) => {\n if (this._mode !== 'click') {\n // do nothing\n } else if (e.target && (e.target as unknown as IGraphic) !== this._target) {\n // 更新bounds\n this._target = e.target as unknown as IGraphic;\n this.addHighlightBounds(this._target.globalAABBBounds);\n setTimeout(() => {\n this.updateInfo();\n }, 100);\n } else if (!e.target) {\n this._target = undefined;\n this.removeHighlightBounds();\n this.clearInfo();\n }\n };\n this._stage.addEventListener('pointerup', this._callback.pointerup);\n\n this._callback.pointerleave = (e: FederatedPointerEvent) => {\n if (this._mode === 'hover') {\n this._target = undefined;\n this.removeHighlightBounds();\n this.clearInfo();\n }\n };\n this._stage.addEventListener('pointerleave', this._callback.pointerleave);\n }\n\n addHighlightBounds(bounds: any) {\n // 使用VRender绘制高亮框会导致触发多余渲染,因此使用dom\n // this._rect.setAttributes({\n // x: bounds.x1,\n // y: bounds.y1,\n // width: bounds.width(),\n // height: bounds.height(),\n // visible: true,\n // });\n\n // // 保证rect在最上层\n // this._stage.defaultLayer.appendChild(this._rect);\n // this._stage.renderNextFrame();\n\n this._highlightRect.style.left = `${bounds.x1}px`;\n this._highlightRect.style.top = `${bounds.y1}px`;\n this._highlightRect.style.width = `${bounds.width()}px`;\n this._highlightRect.style.height = `${bounds.height()}px`;\n }\n\n removeHighlightBounds() {\n this._rect.setAttribute('visible', false);\n this._stage.renderNextFrame();\n }\n\n updateInfo() {\n if (!this._target) {\n return;\n }\n // this._infoContainer.innerHTML = '';\n if (this._infoContainer.children.length > 1) {\n this._infoContainer.removeChild(this._infoContainer.children[1]);\n }\n this._infoContainer.style.display = 'block';\n\n const info = {\n customKeys: {},\n type: this._target.type,\n // role: (this._target as any).role,\n globalX: this._target.globalTransMatrix.e,\n globalY: this._target.globalTransMatrix.f,\n attribute: this._target.attribute,\n theme: getTheme(this._target)[this._target.type],\n target: this._target\n };\n\n if (this._customGrapicKeys) {\n this._customGrapicKeys.forEach(key => {\n info.customKeys[key] = this._target[key];\n });\n } else {\n delete info.customKeys;\n }\n\n const formatter = new JSONFormatter(info, 2);\n this._infoContainer.appendChild(formatter.render());\n }\n\n clearInfo() {\n this._infoContainer.style.display = 'none';\n }\n\n updateMode() {\n this._modeTip.innerText = this._mode;\n }\n\n bindKeyEvent() {\n this._callback.keydown = (e: KeyboardEvent) => {\n if (e.key === 'D') {\n console.log(this._target);\n } else if (e.key === 'S') {\n switch (this._mode) {\n case 'click':\n this._mode = 'hover';\n break;\n case 'hover':\n this._mode = 'click';\n break;\n }\n this.updateMode();\n }\n };\n window.addEventListener('keydown', this._callback.keydown);\n }\n\n release() {\n // 移除信息框\n document.body.removeChild(this._infoContainer);\n\n // 移除高亮框\n this._highlightRect.parentElement.removeChild(this._highlightRect);\n\n // 解绑stage事件\n this._stage.defaultLayer.removeChild(this._rect);\n this._stage.removeEventListener('pointermove', this._callback.pointermove);\n this._stage.removeEventListener('pointerup', this._callback.pointerup);\n this._stage.removeEventListener('pointerleave', this._callback.pointerleave);\n\n // 解绑键盘事件\n window.removeEventListener('keydown', this._callback.keydown);\n }\n}\n"]}
@@ -0,0 +1,4 @@
1
+ import type { Stage } from '@visactor/vrender';
2
+ import type { DebugToolOptions } from './debug-tool';
3
+ import { DebugTool } from './debug-tool';
4
+ export declare function bindDebugTool(stage: Stage, options: DebugToolOptions): DebugTool;
@@ -0,0 +1,14 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.bindDebugTool = void 0;
6
+
7
+ const debug_tool_1 = require("./debug-tool");
8
+
9
+ function bindDebugTool(stage, options) {
10
+ return new debug_tool_1.DebugTool(stage, options);
11
+ }
12
+
13
+ exports.bindDebugTool = bindDebugTool;
14
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["scenegraph/debug-tool/index.ts"],"names":[],"mappings":";;;AAEA,6CAAyC;AAEzC,SAAgB,aAAa,CAAC,KAAY,EAAE,OAAyB;IACnE,OAAO,IAAI,sBAAS,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;AACvC,CAAC;AAFD,sCAEC","file":"index.js","sourcesContent":["import type { Stage } from '@visactor/vrender';\nimport type { DebugToolOptions } from './debug-tool';\nimport { DebugTool } from './debug-tool';\n\nexport function bindDebugTool(stage: Stage, options: DebugToolOptions) {\n return new DebugTool(stage, options);\n}\n"]}
@@ -0,0 +1,30 @@
1
+ import type { GraphicType, IGroupGraphicAttribute } from '@visactor/vrender';
2
+ import { Group } from '@visactor/vrender';
3
+ import type { BaseTableAPI } from '../../ts-types/base-table';
4
+ interface IChartGraphicAttribute extends IGroupGraphicAttribute {
5
+ canvas: HTMLCanvasElement;
6
+ dataId: string;
7
+ data: any;
8
+ spec: any;
9
+ ClassType: any;
10
+ chartInstance: any;
11
+ viewBox: {
12
+ x1: number;
13
+ y1: number;
14
+ x2: number;
15
+ y2: number;
16
+ };
17
+ }
18
+ export declare const CHART_NUMBER_TYPE: number;
19
+ export declare class Chart extends Group {
20
+ type: GraphicType;
21
+ attribute: IChartGraphicAttribute;
22
+ chartInstance: any;
23
+ activeChartInstance: any;
24
+ active: boolean;
25
+ cacheCanvas: HTMLCanvasElement;
26
+ constructor(params: IChartGraphicAttribute);
27
+ activate(table: BaseTableAPI): void;
28
+ deactivate(): void;
29
+ }
30
+ export {};
@@ -0,0 +1,66 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.Chart = exports.CHART_NUMBER_TYPE = void 0;
6
+
7
+ const vrender_1 = require("@visactor/vrender"), vutils_1 = require("@visactor/vutils");
8
+
9
+ exports.CHART_NUMBER_TYPE = (0, vrender_1.genNumberType)();
10
+
11
+ class Chart extends vrender_1.Group {
12
+ constructor(params) {
13
+ if (super(params), this.type = "chart", this.numberType = exports.CHART_NUMBER_TYPE,
14
+ params.chartInstance) this.chartInstance = params.chartInstance; else {
15
+ params.canvas.getContext("2d");
16
+ this.chartInstance = new params.ClassType(params.spec, {
17
+ renderCanvas: params.canvas,
18
+ mode: "desktop-browser",
19
+ canvasControled: !1,
20
+ viewBox: params.viewBox,
21
+ interactive: !1,
22
+ animation: !1
23
+ }), this.chartInstance.renderSync();
24
+ }
25
+ }
26
+ activate(table) {
27
+ this.active = !0;
28
+ const {x1: x1, y1: y1, x2: x2, y2: y2} = this.attribute.viewBox, tableBound = table.scenegraph.tableGroup.globalAABBBounds, bodyBound = new vutils_1.Bounds;
29
+ bodyBound.x1 = tableBound.x1 + table.getFrozenColsWidth(), bodyBound.x2 = tableBound.x2,
30
+ bodyBound.y1 = tableBound.y1 + table.getFrozenRowsHeight(), bodyBound.y2 = tableBound.y2;
31
+ const clipBound = bodyBound.intersect({
32
+ x1: x1 - table.scrollLeft,
33
+ x2: x2 - table.scrollLeft,
34
+ y1: y1 - table.scrollTop,
35
+ y2: y2 - table.scrollTop
36
+ });
37
+ this.activeChartInstance = new this.attribute.ClassType(this.attribute.spec, {
38
+ renderCanvas: this.attribute.canvas,
39
+ mode: "desktop-browser",
40
+ canvasControled: !1,
41
+ viewBox: {
42
+ x1: x1 - table.scrollLeft,
43
+ x2: x2 - table.scrollLeft,
44
+ y1: y1 - table.scrollTop,
45
+ y2: y2 - table.scrollTop
46
+ },
47
+ animation: !1,
48
+ interactive: !0,
49
+ beforeRender: stage => {
50
+ const ctx = stage.window.getContext();
51
+ ctx.inuse = !0, ctx.clearMatrix(), ctx.setTransformForCurrent(!0), ctx.beginPath(),
52
+ ctx.rect(clipBound.x1, clipBound.y1, clipBound.x2 - clipBound.x1, clipBound.y2 - clipBound.y1),
53
+ ctx.clip();
54
+ },
55
+ afterRender(stage) {
56
+ stage.window.getContext().inuse = !1;
57
+ }
58
+ }), this.activeChartInstance.renderSync();
59
+ }
60
+ deactivate() {
61
+ this.active = !1, this.activeChartInstance.release(), this.activeChartInstance = null;
62
+ }
63
+ }
64
+
65
+ exports.Chart = Chart;
66
+ //# sourceMappingURL=chart.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["scenegraph/graphic/chart.ts"],"names":[],"mappings":";;;AACA,+CAAyD;AACzD,6CAA0C;AAkB7B,QAAA,iBAAiB,GAAG,IAAA,uBAAa,GAAE,CAAC;AAEjD,MAAa,KAAM,SAAQ,eAAK;IAQ9B,YAAY,MAA8B;QACxC,KAAK,CAAC,MAAM,CAAC,CAAC;QARhB,SAAI,GAAgB,OAAc,CAAC;QASjC,IAAI,CAAC,UAAU,GAAG,yBAAiB,CAAC;QAGpC,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE;YACzB,MAAM,GAAG,GAAG,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAC3C,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,EAAE;gBACrD,YAAY,EAAE,MAAM,CAAC,MAAM;gBAC3B,IAAI,EAAE,iBAAiB;gBACvB,eAAe,EAAE,KAAK;gBACtB,OAAO,EAAE,MAAM,CAAC,OAAO;gBACvB,WAAW,EAAE,KAAK;gBAClB,SAAS,EAAE,KAAK;aACjB,CAAC,CAAC;YACH,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,CAAC;SACjC;aAAM;YACL,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;SAC3C;IAMH,CAAC;IAKD,QAAQ,CAAC,KAAmB;QAC1B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QAGnB,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC;QAElD,MAAM,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC,UAAU,CAAC,gBAAgB,CAAC;QAChE,MAAM,SAAS,GAAG,IAAI,eAAM,EAAE,CAAC;QAC/B,SAAS,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,GAAG,KAAK,CAAC,kBAAkB,EAAE,CAAC;QAC1D,SAAS,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,CAAC;QAC7B,SAAS,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAC3D,SAAS,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,CAAC;QAC7B,MAAM,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC;YACpC,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC,UAAU;YACzB,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC,UAAU;YACzB,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC,SAAS;YACxB,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC,SAAS;SACzB,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE;YAC3E,YAAY,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM;YACnC,IAAI,EAAE,iBAAiB;YACvB,eAAe,EAAE,KAAK;YACtB,OAAO,EAAE;gBACP,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC,UAAU;gBACzB,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC,UAAU;gBACzB,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC,SAAS;gBACxB,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC,SAAS;aACzB;YACD,SAAS,EAAE,KAAK;YAChB,WAAW,EAAE,IAAI;YACjB,YAAY,EAAE,CAAC,KAAU,EAAE,EAAE;gBAC3B,MAAM,GAAG,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;gBACtC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,GAAG,CAAC,WAAW,EAAE,CAAC;gBAClB,GAAG,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;gBACjC,GAAG,CAAC,SAAS,EAAE,CAAC;gBAChB,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,SAAS,CAAC,EAAE,EAAE,SAAS,CAAC,EAAE,GAAG,SAAS,CAAC,EAAE,EAAE,SAAS,CAAC,EAAE,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC;gBAC/F,GAAG,CAAC,IAAI,EAAE,CAAC;YACb,CAAC;YACD,WAAW,CAAC,KAAU;gBACpB,MAAM,GAAG,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;gBACtC,GAAG,CAAC,KAAK,GAAG,KAAK,CAAC;YACpB,CAAC;SACF,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,CAAC;IACxC,CAAC;IAKD,UAAU;QACR,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;QACnC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;IAClC,CAAC;CACF;AA7FD,sBA6FC","file":"chart.js","sourcesContent":["import type { GraphicType, IGroupGraphicAttribute } from '@visactor/vrender';\nimport { genNumberType, Group } from '@visactor/vrender';\nimport { Bounds } from '@visactor/vutils';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\ninterface IChartGraphicAttribute extends IGroupGraphicAttribute {\n canvas: HTMLCanvasElement;\n dataId: string;\n data: any;\n spec: any;\n ClassType: any;\n chartInstance: any;\n viewBox: {\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n };\n}\n\nexport const CHART_NUMBER_TYPE = genNumberType();\n\nexport class Chart extends Group {\n type: GraphicType = 'chart' as any;\n declare attribute: IChartGraphicAttribute;\n chartInstance: any;\n activeChartInstance: any;\n active: boolean;\n cacheCanvas: HTMLCanvasElement; // HTMLCanvasElement\n\n constructor(params: IChartGraphicAttribute) {\n super(params);\n this.numberType = CHART_NUMBER_TYPE;\n\n // 创建chart\n if (!params.chartInstance) {\n const ctx = params.canvas.getContext('2d');\n this.chartInstance = new params.ClassType(params.spec, {\n renderCanvas: params.canvas,\n mode: 'desktop-browser',\n canvasControled: false,\n viewBox: params.viewBox,\n interactive: false,\n animation: false\n });\n this.chartInstance.renderSync();\n } else {\n this.chartInstance = params.chartInstance;\n }\n\n // this.chart.load().then((cache) => {\n // this.cacheCanvas = cache;\n // this.deactivate();\n // });\n }\n /**\n * 激活该图表元素\n * @param table\n */\n activate(table: BaseTableAPI) {\n this.active = true;\n // this.chart = new TestChart(this.attribute.spec);\n // const ctx = this.attribute.canvas.getContext('2d');\n const { x1, y1, x2, y2 } = this.attribute.viewBox;\n //获取渲染区域的bound 考虑被表头遮住部分的情况\n const tableBound = table.scenegraph.tableGroup.globalAABBBounds;\n const bodyBound = new Bounds();\n bodyBound.x1 = tableBound.x1 + table.getFrozenColsWidth();\n bodyBound.x2 = tableBound.x2;\n bodyBound.y1 = tableBound.y1 + table.getFrozenRowsHeight();\n bodyBound.y2 = tableBound.y2;\n const clipBound = bodyBound.intersect({\n x1: x1 - table.scrollLeft,\n x2: x2 - table.scrollLeft,\n y1: y1 - table.scrollTop,\n y2: y2 - table.scrollTop\n });\n this.activeChartInstance = new this.attribute.ClassType(this.attribute.spec, {\n renderCanvas: this.attribute.canvas,\n mode: 'desktop-browser',\n canvasControled: false,\n viewBox: {\n x1: x1 - table.scrollLeft,\n x2: x2 - table.scrollLeft,\n y1: y1 - table.scrollTop,\n y2: y2 - table.scrollTop\n },\n animation: false,\n interactive: true,\n beforeRender: (stage: any) => {\n const ctx = stage.window.getContext();\n ctx.inuse = true;\n ctx.clearMatrix();\n ctx.setTransformForCurrent(true);\n ctx.beginPath();\n ctx.rect(clipBound.x1, clipBound.y1, clipBound.x2 - clipBound.x1, clipBound.y2 - clipBound.y1);\n ctx.clip();\n },\n afterRender(stage: any) {\n const ctx = stage.window.getContext();\n ctx.inuse = false;\n }\n });\n // this.activeChartInstance.updateData('data', this.attribute.data);\n this.activeChartInstance.renderSync();\n }\n /**\n * 图表失去焦点\n * @param table\n */\n deactivate() {\n this.active = false;\n this.activeChartInstance.release();\n this.activeChartInstance = null;\n }\n}\n"]}
@@ -0,0 +1,10 @@
1
+ import type { IGraphicAttribute, IContext2d, IDrawContext, IGraphicRender, IGraphicRenderDrawParams, IMarkAttribute, IRenderService, IThemeAttribute } from '@visactor/vrender';
2
+ import type { Chart } from '../chart';
3
+ export declare const ChartRender: unique symbol;
4
+ export declare const ChartRenderContribution: unique symbol;
5
+ export declare class DefaultCanvasChartRender implements IGraphicRender {
6
+ type: 'chart';
7
+ numberType: number;
8
+ drawShape(chart: Chart, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
9
+ draw(chart: Chart, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
10
+ }
@@ -0,0 +1,46 @@
1
+ "use strict";
2
+
3
+ var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
4
+ var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
5
+ if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
6
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ };
8
+
9
+ Object.defineProperty(exports, "__esModule", {
10
+ value: !0
11
+ }), exports.DefaultCanvasChartRender = exports.ChartRenderContribution = exports.ChartRender = void 0;
12
+
13
+ const vrender_1 = require("@visactor/vrender"), inversify_1 = require("inversify"), chart_1 = require("../chart");
14
+
15
+ exports.ChartRender = Symbol.for("ChartRender"), exports.ChartRenderContribution = Symbol.for("ChartRenderContribution");
16
+
17
+ let DefaultCanvasChartRender = class {
18
+ constructor() {
19
+ this.numberType = chart_1.CHART_NUMBER_TYPE;
20
+ }
21
+ drawShape(chart, context, x, y, drawContext, params, fillCb, strokeCb) {
22
+ const groupAttribute = (0, vrender_1.getTheme)(chart, null == params ? void 0 : params.theme).group, {dataId: dataId, data: data, viewBox: viewBox} = chart.attribute, {width: width = groupAttribute.width, height: height = groupAttribute.height} = chart.attribute, {chartInstance: chartInstance, active: active, cacheCanvas: cacheCanvas, activeChartInstance: activeChartInstance} = chart;
23
+ if (!active && cacheCanvas) console.log("x,y", x, y, viewBox), context.drawImage(cacheCanvas, x, y, width, height); else if (activeChartInstance) activeChartInstance.updateDataSync("data", data); else {
24
+ console.log("viewBox", viewBox), chartInstance.updateViewBox(viewBox), chartInstance.updateDataSync(dataId, data);
25
+ const sg = chartInstance.getStage();
26
+ chart.cacheCanvas = sg.toCanvas();
27
+ }
28
+ }
29
+ draw(chart, renderService, drawContext, params) {
30
+ const {context: context} = drawContext;
31
+ if (!context) return;
32
+ const {clip: clip} = chart.attribute;
33
+ clip ? context.save() : context.highPerformanceSave(), context.transformFromMatrix(chart.transMatrix, !0),
34
+ context.beginPath(), params.skipDraw ? this.drawShape(chart, context, 0, 0, drawContext, params, (() => !1), (() => !1)) : this.drawShape(chart, context, 0, 0, drawContext);
35
+ const chartAttribute = (0, vrender_1.getTheme)(chart, null == params ? void 0 : params.theme).group, {scrollX: scrollX = chartAttribute.scrollX, scrollY: scrollY = chartAttribute.scrollY} = chart.attribute;
36
+ let p;
37
+ (scrollX || scrollY) && context.translate(scrollX, scrollY), params && params.drawingCb && (p = params.drawingCb()),
38
+ p && p.then ? p.then((() => {
39
+ clip ? context.restore() : context.highPerformanceRestore();
40
+ })) : clip ? context.restore() : context.highPerformanceRestore();
41
+ }
42
+ };
43
+
44
+ DefaultCanvasChartRender = __decorate([ (0, inversify_1.injectable)() ], DefaultCanvasChartRender),
45
+ exports.DefaultCanvasChartRender = DefaultCanvasChartRender;
46
+ //# sourceMappingURL=chart-render.js.map
@@ -0,0 +1 @@
1
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// 截图空白问题 因为开启了动画 首屏截图是无数据的TODO\n // });\n // chartInstance.renderSync();\n const sg = chartInstance.getStage();\n chart.cacheCanvas = sg.toCanvas(); // 截图空白问题 因为开启了动画 首屏截图是无数据的TODO\n // chartInstance.renderSync();\n // chartInstance.render(context, x, y);\n }\n }\n\n draw(chart: Chart, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // debugger;\n const { clip } = chart.attribute;\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n // group直接transform\n context.transformFromMatrix(chart.transMatrix, true);\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n chart,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(chart, context, 0, 0, drawContext);\n }\n\n // 绘制子元素的时候要添加scroll\n const chartAttribute = getTheme(chart, params?.theme).group;\n const { scrollX = chartAttribute.scrollX, scrollY = chartAttribute.scrollY } = chart.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.drawingCb) {\n p = params.drawingCb();\n }\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n}\n"]}
@@ -0,0 +1,70 @@
1
+ import type { IGroup, IContext2d, IGroupGraphicAttribute, IMarkAttribute, IGraphicAttribute, IThemeAttribute, IGroupRenderContribution } from '@visactor/vrender';
2
+ import { BaseRenderContributionTime } from '@visactor/vrender';
3
+ export declare class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {
4
+ time: BaseRenderContributionTime;
5
+ useStyle: boolean;
6
+ order: number;
7
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
8
+ doFill: boolean;
9
+ doStroke: boolean;
10
+ }): void;
11
+ }
12
+ export declare class SplitGroupAfterRenderContribution implements IGroupRenderContribution {
13
+ time: BaseRenderContributionTime;
14
+ useStyle: boolean;
15
+ order: number;
16
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
17
+ }
18
+ export declare function getWidthInfo(widthArray: number[] | number): {
19
+ isSplitDraw: boolean;
20
+ width: number;
21
+ } | {
22
+ isSplitDraw: boolean;
23
+ width?: undefined;
24
+ };
25
+ export declare function renderStroke(group: IGroup, context: IContext2d, x: number, y: number, groupAttribute: Required<IGroupGraphicAttribute>, stroke: boolean | [boolean, boolean, boolean, boolean], strokeArrayWidth: [number, number, number, number] | undefined, strokeArrayColor: [string, string, string, string] | undefined, width: number, height: number, isHighlight?: boolean, part?: ([number, number] | undefined)[]): void;
26
+ export declare class DashGroupBeforeRenderContribution implements IGroupRenderContribution {
27
+ time: BaseRenderContributionTime;
28
+ useStyle: boolean;
29
+ order: number;
30
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
31
+ doFill: boolean;
32
+ doStroke: boolean;
33
+ }): void;
34
+ }
35
+ export declare class DashGroupAfterRenderContribution implements IGroupRenderContribution {
36
+ time: BaseRenderContributionTime;
37
+ useStyle: boolean;
38
+ order: number;
39
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
40
+ }
41
+ export declare class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {
42
+ time: BaseRenderContributionTime;
43
+ useStyle: boolean;
44
+ order: number;
45
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
46
+ doFill: boolean;
47
+ doStroke: boolean;
48
+ }): void;
49
+ }
50
+ export declare class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {
51
+ time: BaseRenderContributionTime;
52
+ useStyle: boolean;
53
+ order: number;
54
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
55
+ }
56
+ export declare class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {
57
+ time: BaseRenderContributionTime;
58
+ useStyle: boolean;
59
+ order: number;
60
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
61
+ doFill: boolean;
62
+ doStroke: boolean;
63
+ }): void;
64
+ }
65
+ export declare class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {
66
+ time: BaseRenderContributionTime;
67
+ useStyle: boolean;
68
+ order: number;
69
+ drawShape(group: IGroup, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, groupAttribute: Required<IGroupGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
70
+ }
@@ -0,0 +1,195 @@
1
+ "use strict";
2
+
3
+ var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
4
+ var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
5
+ if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
6
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ };
8
+
9
+ Object.defineProperty(exports, "__esModule", {
10
+ value: !0
11
+ }), exports.AdjustColorGroupAfterRenderContribution = exports.AdjustColorGroupBeforeRenderContribution = exports.AdjustPosGroupAfterRenderContribution = exports.AdjustPosGroupBeforeRenderContribution = exports.DashGroupAfterRenderContribution = exports.DashGroupBeforeRenderContribution = exports.renderStroke = exports.getWidthInfo = exports.SplitGroupAfterRenderContribution = exports.SplitGroupBeforeRenderContribution = void 0;
12
+
13
+ const inversify_1 = require("inversify"), vrender_1 = require("@visactor/vrender"), is_cell_hover_1 = require("../../../state/hover/is-cell-hover");
14
+
15
+ let SplitGroupBeforeRenderContribution = class {
16
+ constructor() {
17
+ this.time = vrender_1.BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0,
18
+ this.order = 0;
19
+ }
20
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb, doFillOrStroke) {
21
+ const {stroke: stroke = groupAttribute.stroke, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor} = group.attribute;
22
+ stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor)) && (doFillOrStroke.doStroke = !1);
23
+ }
24
+ };
25
+
26
+ SplitGroupBeforeRenderContribution = __decorate([ (0, inversify_1.injectable)() ], SplitGroupBeforeRenderContribution),
27
+ exports.SplitGroupBeforeRenderContribution = SplitGroupBeforeRenderContribution;
28
+
29
+ let SplitGroupAfterRenderContribution = class {
30
+ constructor() {
31
+ this.time = vrender_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
32
+ this.order = 0;
33
+ }
34
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb) {
35
+ const {width: width = groupAttribute.width, height: height = groupAttribute.height, stroke: stroke = groupAttribute.stroke, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, lineWidth: lineWidth = groupAttribute.lineWidth, strokeColor: strokeColor = groupAttribute.strokeColor} = group.attribute;
36
+ stroke && (Array.isArray(strokeArrayWidth) || 0 !== lineWidth) && (Array.isArray(stroke) || Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) && (("number" == typeof lineWidth && 1 & lineWidth || Array.isArray(strokeArrayWidth) && strokeArrayWidth.some((width => 1 & width))) && (x = Math.floor(x) + .5,
37
+ y = Math.floor(y) + .5), renderStroke(group, context, x, y, groupAttribute, stroke, strokeArrayWidth || lineWidth, strokeArrayColor || strokeColor, Math.ceil(width), Math.ceil(height)));
38
+ }
39
+ };
40
+
41
+ function getWidthInfo(widthArray) {
42
+ if (!Array.isArray(widthArray)) return {
43
+ isSplitDraw: !1,
44
+ width: widthArray
45
+ };
46
+ let temp;
47
+ for (let i = 0; i < widthArray.length; i++) {
48
+ const width = widthArray[i];
49
+ if (width) if (temp) {
50
+ if (width !== temp) return {
51
+ isSplitDraw: !0
52
+ };
53
+ } else temp = width;
54
+ }
55
+ return {
56
+ isSplitDraw: !1,
57
+ width: temp
58
+ };
59
+ }
60
+
61
+ function renderStroke(group, context, x, y, groupAttribute, stroke, strokeArrayWidth, strokeArrayColor, width, height, isHighlight, part) {
62
+ const widthInfo = getWidthInfo(strokeArrayWidth), isWidthNumber = !Array.isArray(strokeArrayWidth), isStrokeTrue = !Array.isArray(stroke), isPart = Array.isArray(part), isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;
63
+ context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);
64
+ let isDash = !1;
65
+ context.getLineDash().length && (isDash = !0), context.beginPath(), context.moveTo(x, y),
66
+ (isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0]) ? (isPart && Array.isArray(part[0]) ? (context.moveTo(x + width * part[0][0], y),
67
+ context.lineTo(x + width * (part[0][1] - part[0][0]), y), context.moveTo(x + width, y)) : (context.moveTo(x, y),
68
+ context.lineTo(x + width, y)), !isSplitDraw && !isDash || strokeArrayColor && !strokeArrayColor[0] || (strokeArrayColor && (context.strokeStyle = strokeArrayColor[0]),
69
+ isWidthNumber || (context.lineWidth = strokeArrayWidth[0]), context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a,
70
+ context.stroke(), context.beginPath(), context.moveTo(x + width, y))) : context.moveTo(x + width, y),
71
+ (isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1]) ? (isPart && Array.isArray(part[1]) ? (context.moveTo(x + width, y + height * part[1][0]),
72
+ context.lineTo(x + width, y + height * (part[1][1] - part[1][0])), context.moveTo(x + width, y + height)) : (context.moveTo(x + width, y),
73
+ context.lineTo(x + width, y + height)), !isSplitDraw && !isDash || strokeArrayColor && !strokeArrayColor[1] || (strokeArrayColor && (context.strokeStyle = strokeArrayColor[1]),
74
+ isWidthNumber || (context.lineWidth = strokeArrayWidth[1]), context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d,
75
+ context.stroke(), context.beginPath(), context.moveTo(x + width, y + height))) : context.moveTo(x + width, y + height),
76
+ (isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2]) ? (isPart && Array.isArray(part[2]) ? (context.moveTo(x + width * part[2][0], y + height),
77
+ context.lineTo(x + width * (part[2][1] - part[2][0]), y + height), context.moveTo(x, y + height)) : (context.moveTo(x, y + height),
78
+ context.lineTo(x + width, y + height)), !isSplitDraw && !isDash || strokeArrayColor && !strokeArrayColor[2] || (strokeArrayColor && (context.strokeStyle = strokeArrayColor[2]),
79
+ isWidthNumber || (context.lineWidth = strokeArrayWidth[2]), context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a,
80
+ context.stroke(), context.beginPath(), context.moveTo(x, y + height))) : context.moveTo(x, y + height),
81
+ (isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3]) ? (isPart && Array.isArray(part[3]) ? (context.moveTo(x, y + height * part[3][0]),
82
+ context.lineTo(x, y + height * (part[3][1] - part[3][0])), context.moveTo(x, y)) : (context.moveTo(x, y),
83
+ context.lineTo(x, y + height)), !isSplitDraw && !isDash || strokeArrayColor && !strokeArrayColor[3] || (strokeArrayColor && (context.strokeStyle = strokeArrayColor[3]),
84
+ isWidthNumber || (context.lineWidth = strokeArrayWidth[3]), context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d,
85
+ context.stroke(), context.beginPath(), context.moveTo(x, y))) : context.moveTo(x, y),
86
+ isSplitDraw || isDash || (!isWidthNumber && widthInfo.width && (context.lineWidth = widthInfo.width),
87
+ context.stroke());
88
+ }
89
+
90
+ SplitGroupAfterRenderContribution = __decorate([ (0, inversify_1.injectable)() ], SplitGroupAfterRenderContribution),
91
+ exports.SplitGroupAfterRenderContribution = SplitGroupAfterRenderContribution, exports.getWidthInfo = getWidthInfo,
92
+ exports.renderStroke = renderStroke;
93
+
94
+ let DashGroupBeforeRenderContribution = class {
95
+ constructor() {
96
+ this.time = vrender_1.BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0,
97
+ this.order = 0;
98
+ }
99
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb, doFillOrStroke) {
100
+ const {lineDash: lineDash = groupAttribute.lineDash, stroke: stroke = groupAttribute.stroke, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth} = group.attribute;
101
+ stroke && Array.isArray(lineDash) && lineDash.length && !Array.isArray(stroke) && !Array.isArray(strokeArrayColor) && !Array.isArray(strokeArrayWidth) && (doFillOrStroke.doStroke = !1);
102
+ }
103
+ };
104
+
105
+ DashGroupBeforeRenderContribution = __decorate([ (0, inversify_1.injectable)() ], DashGroupBeforeRenderContribution),
106
+ exports.DashGroupBeforeRenderContribution = DashGroupBeforeRenderContribution;
107
+
108
+ let DashGroupAfterRenderContribution = class {
109
+ constructor() {
110
+ this.time = vrender_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
111
+ this.order = 0;
112
+ }
113
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb) {
114
+ const {lineDash: lineDash = groupAttribute.lineDash, stroke: stroke = groupAttribute.stroke, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, lineWidth: lineWidth = groupAttribute.lineWidth} = group.attribute;
115
+ if (!stroke || !Array.isArray(lineDash) || !lineDash.length || Array.isArray(stroke) || Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) return;
116
+ let {width: width = groupAttribute.width, height: height = groupAttribute.height} = group.attribute;
117
+ width = Math.ceil(width), height = Math.ceil(height), 1 & lineWidth && (x = Math.floor(x) + .5,
118
+ y = Math.floor(y) + .5), context.setStrokeStyle(group, group.attribute, x, y, groupAttribute),
119
+ context.beginPath(), context.moveTo(x, y), context.lineTo(x + width, y), context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a,
120
+ context.stroke(), context.beginPath(), context.moveTo(x + width, y), context.lineTo(x + width, y + height),
121
+ context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d, context.stroke(),
122
+ context.beginPath(), context.moveTo(x, y + height), context.lineTo(x + width, y + height),
123
+ context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a, context.stroke(),
124
+ context.beginPath(), context.moveTo(x, y), context.lineTo(x, y + height), context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d,
125
+ context.stroke();
126
+ }
127
+ };
128
+
129
+ DashGroupAfterRenderContribution = __decorate([ (0, inversify_1.injectable)() ], DashGroupAfterRenderContribution),
130
+ exports.DashGroupAfterRenderContribution = DashGroupAfterRenderContribution;
131
+
132
+ let AdjustPosGroupBeforeRenderContribution = class {
133
+ constructor() {
134
+ this.time = vrender_1.BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0,
135
+ this.order = 0;
136
+ }
137
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb, doFillOrStroke) {
138
+ const {lineWidth: lineWidth = groupAttribute.lineWidth, stroke: stroke = groupAttribute.stroke, lineDash: lineDash = groupAttribute.lineDash, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor} = group.attribute;
139
+ stroke && Array.isArray(lineDash) && !lineDash.length && !Array.isArray(stroke) && !Array.isArray(strokeArrayColor) && !Array.isArray(strokeArrayWidth) && 1 & lineWidth && (doFillOrStroke.doStroke = !1);
140
+ }
141
+ };
142
+
143
+ AdjustPosGroupBeforeRenderContribution = __decorate([ (0, inversify_1.injectable)() ], AdjustPosGroupBeforeRenderContribution),
144
+ exports.AdjustPosGroupBeforeRenderContribution = AdjustPosGroupBeforeRenderContribution;
145
+
146
+ let AdjustPosGroupAfterRenderContribution = class {
147
+ constructor() {
148
+ this.time = vrender_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
149
+ this.order = 0;
150
+ }
151
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb) {
152
+ const {lineWidth: lineWidth = groupAttribute.lineWidth, stroke: stroke = groupAttribute.stroke, lineDash: lineDash = groupAttribute.lineDash, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor} = group.attribute;
153
+ let {width: width = groupAttribute.width, height: height = groupAttribute.height} = group.attribute;
154
+ if (width = Math.ceil(width), height = Math.ceil(height), stroke && Array.isArray(lineDash) && !lineDash.length && !Array.isArray(stroke) && !Array.isArray(strokeArrayColor) && !Array.isArray(strokeArrayWidth) && 1 & lineWidth) {
155
+ const table = group.stage.table, col = group.col, row = group.row;
156
+ (table && col === table.colCount - 1 || table && col === table.frozenColCount - 1 && table.scrollLeft) && (width -= 1),
157
+ (table && row === table.rowCount - 1 || table && row === table.frozenRowCount - 1 && table.scrollTop) && (height -= 1),
158
+ context.beginPath(), x = Math.floor(x) + .5, y = Math.floor(y) + .5, context.rect(x, y, width, height),
159
+ context.setStrokeStyle(group, group.attribute, x, y, groupAttribute), context.stroke();
160
+ }
161
+ }
162
+ };
163
+
164
+ AdjustPosGroupAfterRenderContribution = __decorate([ (0, inversify_1.injectable)() ], AdjustPosGroupAfterRenderContribution),
165
+ exports.AdjustPosGroupAfterRenderContribution = AdjustPosGroupAfterRenderContribution;
166
+
167
+ let AdjustColorGroupBeforeRenderContribution = class {
168
+ constructor() {
169
+ this.time = vrender_1.BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0,
170
+ this.order = 0;
171
+ }
172
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb, doFillOrStroke) {
173
+ if ("cell" === group.role) {
174
+ const table = group.stage.table, hoverColor = (0, is_cell_hover_1.getCellHoverColor)(group, table);
175
+ hoverColor && (group.oldColor = group.attribute.fillColor, group.attribute.fillColor = hoverColor);
176
+ }
177
+ }
178
+ };
179
+
180
+ AdjustColorGroupBeforeRenderContribution = __decorate([ (0, inversify_1.injectable)() ], AdjustColorGroupBeforeRenderContribution),
181
+ exports.AdjustColorGroupBeforeRenderContribution = AdjustColorGroupBeforeRenderContribution;
182
+
183
+ let AdjustColorGroupAfterRenderContribution = class {
184
+ constructor() {
185
+ this.time = vrender_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
186
+ this.order = 0;
187
+ }
188
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb) {
189
+ "oldColor" in group && (group.attribute.fillColor = group.oldColor, delete group.oldColor);
190
+ }
191
+ };
192
+
193
+ AdjustColorGroupAfterRenderContribution = __decorate([ (0, inversify_1.injectable)() ], AdjustColorGroupAfterRenderContribution),
194
+ exports.AdjustColorGroupAfterRenderContribution = AdjustColorGroupAfterRenderContribution;
195
+ //# sourceMappingURL=group-contribution-render.js.map
@@ -0,0 +1 @@
1
+ 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{ injectable } from 'inversify';\nimport type {\n IGroup,\n IContext2d,\n IGroupGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IGroupRenderContribution\n} from '@visactor/vrender';\nimport { BaseRenderContributionTime } from '@visactor/vrender';\nimport type { Group } from '../group';\nimport { getCellHoverColor } from '../../../state/hover/is-cell-hover';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\n\n// const highlightDash: number[] = [];\n\n// SplitGroupContribution处理分段渲染stroke\n// stroke/strokeArrayWidth/strokeArrayColor 为数组时调用\n@injectable()\nexport class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n stroke = groupAttribute.stroke,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n } = group.attribute as any;\n\n if (stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n\n // if (highlightStroke) {\n // // 依据highlightStroke信息调整clip范围,以实现在单个单元格显示highlight border\n // let xDist = x;\n // let yDist = y;\n // let widthDist = width;\n // let heightDist = height;\n // if (highlightStroke[0] && highlightStrokeArrayWidth[0]) {\n // // top\n // yDist -= highlightStrokeArrayWidth[0] / 2;\n // heightDist += highlightStrokeArrayWidth[0] / 2;\n // }\n // if (highlightStroke[1] && highlightStrokeArrayWidth[1]) {\n // // right\n // widthDist += highlightStrokeArrayWidth[1] / 2;\n // }\n // if (highlightStroke[2] && highlightStrokeArrayWidth[2]) {\n // // bottom\n // heightDist += highlightStrokeArrayWidth[2] / 2;\n // }\n // if (highlightStroke[3] && highlightStrokeArrayWidth[3]) {\n // // left\n // xDist -= highlightStrokeArrayWidth[3] / 2;\n // widthDist += highlightStrokeArrayWidth[3] / 2;\n // }\n\n // context.beginPath();\n // context.rect(xDist, yDist, widthDist, heightDist);\n // }\n }\n}\n@injectable()\nexport class SplitGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n // 基础border\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n\n lineWidth = groupAttribute.lineWidth,\n strokeColor = groupAttribute.strokeColor\n // // select & hover border\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (groupAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (groupAttribute as any).highlightStrokeArrayPart,\n } = group.attribute as any;\n\n // lineWidth === 0 不绘制\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n if (Array.isArray(stroke) || Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n if (\n (typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1))\n ) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n renderStroke(\n group,\n context,\n x,\n y,\n groupAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n Math.ceil(width),\n Math.ceil(height)\n );\n }\n }\n}\n\n/**\n * @description: 判断线宽是否需要分别渲染(线宽不同)\n * @param {number} widthArray\n * @return {*}\n */\nexport function getWidthInfo(widthArray: number[] | number) {\n if (!Array.isArray(widthArray)) {\n return {\n isSplitDraw: false,\n width: widthArray\n };\n }\n\n let temp;\n for (let i = 0; i < widthArray.length; i++) {\n const width = widthArray[i];\n if (width) {\n if (!temp) {\n temp = width;\n } else if (width !== temp) {\n return {\n isSplitDraw: true\n };\n }\n }\n }\n\n return {\n isSplitDraw: false,\n width: temp\n };\n}\n\nexport function renderStroke(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n groupAttribute: Required<IGroupGraphicAttribute>,\n stroke: boolean | [boolean, boolean, boolean, boolean],\n strokeArrayWidth: [number, number, number, number] | undefined,\n strokeArrayColor: [string, string, string, string] | undefined,\n width: number,\n height: number,\n isHighlight?: boolean,\n part?: ([number, number] | undefined)[]\n) {\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n // 渲染部分线段,part: [[0, 0.5], undifined, undifined, undifined]\n // 同样上右下左,范围0-1,[0, 0.5]即只渲染前一半\n const isPart = Array.isArray(part);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // if (isHighlight) {\n // context.setLineDash(highlightDash);\n // context.lineCap = 'square';\n // }\n const lineDash = context.getLineDash();\n let isDash = false;\n if (lineDash.length) {\n isDash = true;\n }\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n\n // top\n if ((isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0])) {\n // context.lineTo(x + width, y);\n if (isPart && Array.isArray(part[0])) {\n context.moveTo(x + width * part[0][0], y);\n context.lineTo(x + width * (part[0][1] - part[0][0]), y);\n context.moveTo(x + width, y);\n } else {\n context.moveTo(x, y);\n context.lineTo(x + width, y);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[0])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[0];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[0];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y);\n }\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if ((isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1])) {\n // context.lineTo(x + width, y + height);\n if (isPart && Array.isArray(part[1])) {\n context.moveTo(x + width, y + height * part[1][0]);\n context.lineTo(x + width, y + height * (part[1][1] - part[1][0]));\n context.moveTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y);\n context.lineTo(x + width, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[1])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[1];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if ((isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2])) {\n // context.lineTo(x, y + height);\n if (isPart && Array.isArray(part[2])) {\n context.moveTo(x + width * part[2][0], y + height);\n context.lineTo(x + width * (part[2][1] - part[2][0]), y + height);\n context.moveTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n context.lineTo(x + width, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[2])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[2];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if ((isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3])) {\n // context.lineTo(x, y);\n if (isPart && Array.isArray(part[3])) {\n context.moveTo(x, y + height * part[3][0]);\n context.lineTo(x, y + height * (part[3][1] - part[3][0]));\n context.moveTo(x, y);\n } else {\n context.moveTo(x, y);\n context.lineTo(x, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[3])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[3];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n}\n\n// DashGroupContribution处理虚线边框对齐\n// lineDash 为非空数组时调用\n@injectable()\nexport class DashGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n lineDash.length &&\n !Array.isArray(stroke) &&\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth)\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n@injectable()\nexport class DashGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n lineWidth = groupAttribute.lineWidth\n } = group.attribute as any;\n\n if (\n !stroke ||\n !(Array.isArray(lineDash) && lineDash.length) ||\n Array.isArray(stroke) ||\n Array.isArray(strokeArrayColor) ||\n Array.isArray(strokeArrayWidth)\n ) {\n return;\n }\n\n // const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n width = Math.ceil(width);\n height = Math.ceil(height);\n\n if (lineWidth & 1) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // 分段设置lineDashOffset,实现虚线边框对齐\n // top\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x + width, y);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n\n // right\n context.beginPath();\n context.moveTo(x + width, y);\n context.lineTo(x + width, y + height);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n\n // bottom\n context.beginPath();\n context.moveTo(x, y + height);\n context.lineTo(x + width, y + height);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n\n // left\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x, y + height);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n }\n}\n\n// AdjustPosGroupContribution处理线宽为奇数时stroke位置偏移0.5px\n// lineWidth 为奇数时调用\n@injectable()\nexport class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(stroke) && // 非分段渲染\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n } = group.attribute as any;\n\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n width = Math.ceil(width);\n height = Math.ceil(height);\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(stroke) && // 非分段渲染\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n const col = (group as any).col as number;\n const row = (group as any).row as number;\n\n if (table && col === table.colCount - 1) {\n width -= 1;\n } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n width -= 1;\n }\n\n if (table && row === table.rowCount - 1) {\n height -= 1;\n } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n height -= 1;\n }\n\n context.beginPath();\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n context.rect(x, y, width, height);\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'cell') {\n const table = (group.stage as any).table as BaseTableAPI;\n const hoverColor = getCellHoverColor(group as Group, table);\n if (hoverColor) {\n (group as any).oldColor = group.attribute.fillColor;\n group.attribute.fillColor = hoverColor;\n }\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ('oldColor' in group) {\n group.attribute.fillColor = group.oldColor as any;\n delete group.oldColor;\n }\n }\n}\n"]}