@visactor/vrender 0.14.2 → 0.15.0-alpha.0

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Files changed (170) hide show
  1. package/cjs/animate/default-ticker.js +1 -1
  2. package/cjs/animate/default-ticker.js.map +1 -1
  3. package/cjs/core/contributions/env/base-contribution.d.ts +5 -1
  4. package/cjs/core/contributions/env/base-contribution.js +10 -1
  5. package/cjs/core/contributions/env/base-contribution.js.map +1 -1
  6. package/cjs/core/contributions/env/browser-contribution.d.ts +5 -2
  7. package/cjs/core/contributions/env/browser-contribution.js +47 -0
  8. package/cjs/core/contributions/env/browser-contribution.js.map +1 -1
  9. package/cjs/core/global.d.ts +5 -1
  10. package/cjs/core/global.js +9 -0
  11. package/cjs/core/global.js.map +1 -1
  12. package/cjs/core/stage.d.ts +4 -0
  13. package/cjs/core/stage.js +11 -2
  14. package/cjs/core/stage.js.map +1 -1
  15. package/cjs/graphic/builtin-symbol/arrow2-down.d.ts +12 -0
  16. package/cjs/graphic/builtin-symbol/arrow2-down.js +30 -0
  17. package/cjs/graphic/builtin-symbol/arrow2-down.js.map +1 -0
  18. package/cjs/graphic/builtin-symbol/arrow2-left.js +1 -1
  19. package/cjs/graphic/builtin-symbol/arrow2-left.js.map +1 -1
  20. package/cjs/graphic/builtin-symbol/arrow2-right.js +1 -1
  21. package/cjs/graphic/builtin-symbol/arrow2-right.js.map +1 -1
  22. package/cjs/graphic/builtin-symbol/arrow2-up.d.ts +12 -0
  23. package/cjs/graphic/builtin-symbol/arrow2-up.js +30 -0
  24. package/cjs/graphic/builtin-symbol/arrow2-up.js.map +1 -0
  25. package/cjs/graphic/builtin-symbol/close.d.ts +13 -0
  26. package/cjs/graphic/builtin-symbol/close.js +33 -0
  27. package/cjs/graphic/builtin-symbol/close.js.map +1 -0
  28. package/cjs/graphic/builtin-symbol/index.d.ts +1 -1
  29. package/cjs/graphic/builtin-symbol/index.js +2 -2
  30. package/cjs/graphic/builtin-symbol/index.js.map +1 -1
  31. package/cjs/graphic/builtin-symbol/line-h.d.ts +13 -0
  32. package/cjs/graphic/builtin-symbol/line-h.js +32 -0
  33. package/cjs/graphic/builtin-symbol/line-h.js.map +1 -0
  34. package/cjs/graphic/builtin-symbol/line-v.d.ts +13 -0
  35. package/cjs/graphic/builtin-symbol/line-v.js +32 -0
  36. package/cjs/graphic/builtin-symbol/line-v.js.map +1 -0
  37. package/cjs/graphic/builtin-symbol/utils.d.ts +13 -5
  38. package/cjs/graphic/builtin-symbol/utils.js +23 -9
  39. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  40. package/cjs/graphic/config.js +2 -1
  41. package/cjs/graphic/config.js.map +1 -1
  42. package/cjs/graphic/constants.d.ts +22 -0
  43. package/cjs/graphic/constants.js +20 -2
  44. package/cjs/graphic/constants.js.map +1 -1
  45. package/cjs/graphic/symbol.d.ts +2 -1
  46. package/cjs/graphic/symbol.js +27 -4
  47. package/cjs/graphic/symbol.js.map +1 -1
  48. package/cjs/index.d.ts +2 -1
  49. package/cjs/index.js +2 -2
  50. package/cjs/index.js.map +1 -1
  51. package/cjs/interface/global.d.ts +13 -1
  52. package/cjs/interface/global.js.map +1 -1
  53. package/cjs/interface/graphic/symbol.d.ts +3 -2
  54. package/cjs/interface/graphic/symbol.js.map +1 -1
  55. package/cjs/interface/graphic.d.ts +14 -0
  56. package/cjs/interface/graphic.js.map +1 -1
  57. package/cjs/interface/render.d.ts +1 -0
  58. package/cjs/interface/render.js.map +1 -1
  59. package/cjs/interface/stage.d.ts +2 -0
  60. package/cjs/interface/stage.js.map +1 -1
  61. package/cjs/jsx/graphicType.d.ts +72 -0
  62. package/cjs/jsx/graphicType.js +120 -0
  63. package/cjs/jsx/graphicType.js.map +1 -0
  64. package/cjs/jsx/index.d.ts +2 -0
  65. package/cjs/jsx/index.js +21 -0
  66. package/cjs/jsx/index.js.map +1 -0
  67. package/cjs/jsx/jsx-classic.d.ts +5 -0
  68. package/cjs/jsx/jsx-classic.js +46 -0
  69. package/cjs/jsx/jsx-classic.js.map +1 -0
  70. package/cjs/picker/contributions/canvas-picker/symbol-picker.js +4 -2
  71. package/cjs/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
  72. package/cjs/picker/pick-interceptor.js +2 -3
  73. package/cjs/picker/pick-interceptor.js.map +1 -1
  74. package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +13 -0
  75. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +75 -0
  76. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -0
  77. package/cjs/render/contributions/render/draw-contribution.d.ts +3 -1
  78. package/cjs/render/contributions/render/draw-contribution.js +3 -1
  79. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  80. package/cjs/render/contributions/render/symbol-render.js +12 -5
  81. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  82. package/cjs/render/render-service.js +3 -1
  83. package/cjs/render/render-service.js.map +1 -1
  84. package/dist/index.js +3186 -354
  85. package/dist/index.min.js +1 -1
  86. package/es/animate/default-ticker.js +1 -1
  87. package/es/animate/default-ticker.js.map +1 -1
  88. package/es/core/contributions/env/base-contribution.d.ts +5 -1
  89. package/es/core/contributions/env/base-contribution.js +11 -0
  90. package/es/core/contributions/env/base-contribution.js.map +1 -1
  91. package/es/core/contributions/env/browser-contribution.d.ts +5 -2
  92. package/es/core/contributions/env/browser-contribution.js +48 -1
  93. package/es/core/contributions/env/browser-contribution.js.map +1 -1
  94. package/es/core/global.d.ts +5 -1
  95. package/es/core/global.js +9 -0
  96. package/es/core/global.js.map +1 -1
  97. package/es/core/stage.d.ts +4 -0
  98. package/es/core/stage.js +12 -1
  99. package/es/core/stage.js.map +1 -1
  100. package/es/graphic/builtin-symbol/arrow2-down.d.ts +12 -0
  101. package/es/graphic/builtin-symbol/arrow2-down.js +24 -0
  102. package/es/graphic/builtin-symbol/arrow2-down.js.map +1 -0
  103. package/es/graphic/builtin-symbol/arrow2-left.js +1 -1
  104. package/es/graphic/builtin-symbol/arrow2-left.js.map +1 -1
  105. package/es/graphic/builtin-symbol/arrow2-right.js +1 -1
  106. package/es/graphic/builtin-symbol/arrow2-right.js.map +1 -1
  107. package/es/graphic/builtin-symbol/arrow2-up.d.ts +12 -0
  108. package/es/graphic/builtin-symbol/arrow2-up.js +24 -0
  109. package/es/graphic/builtin-symbol/arrow2-up.js.map +1 -0
  110. package/es/graphic/builtin-symbol/close.d.ts +13 -0
  111. package/es/graphic/builtin-symbol/close.js +27 -0
  112. package/es/graphic/builtin-symbol/close.js.map +1 -0
  113. package/es/graphic/builtin-symbol/index.d.ts +1 -1
  114. package/es/graphic/builtin-symbol/index.js +11 -1
  115. package/es/graphic/builtin-symbol/index.js.map +1 -1
  116. package/es/graphic/builtin-symbol/line-h.d.ts +13 -0
  117. package/es/graphic/builtin-symbol/line-h.js +26 -0
  118. package/es/graphic/builtin-symbol/line-h.js.map +1 -0
  119. package/es/graphic/builtin-symbol/line-v.d.ts +13 -0
  120. package/es/graphic/builtin-symbol/line-v.js +26 -0
  121. package/es/graphic/builtin-symbol/line-v.js.map +1 -0
  122. package/es/graphic/builtin-symbol/utils.d.ts +13 -5
  123. package/es/graphic/builtin-symbol/utils.js +25 -7
  124. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  125. package/es/graphic/config.js +2 -1
  126. package/es/graphic/config.js.map +1 -1
  127. package/es/graphic/constants.d.ts +22 -0
  128. package/es/graphic/constants.js +26 -0
  129. package/es/graphic/constants.js.map +1 -1
  130. package/es/graphic/symbol.d.ts +2 -1
  131. package/es/graphic/symbol.js +28 -1
  132. package/es/graphic/symbol.js.map +1 -1
  133. package/es/index.d.ts +2 -1
  134. package/es/index.js +3 -1
  135. package/es/index.js.map +1 -1
  136. package/es/interface/global.d.ts +13 -1
  137. package/es/interface/global.js.map +1 -1
  138. package/es/interface/graphic/symbol.d.ts +3 -2
  139. package/es/interface/graphic/symbol.js.map +1 -1
  140. package/es/interface/graphic.d.ts +14 -0
  141. package/es/interface/graphic.js.map +1 -1
  142. package/es/interface/render.d.ts +1 -0
  143. package/es/interface/render.js.map +1 -1
  144. package/es/interface/stage.d.ts +2 -0
  145. package/es/interface/stage.js.map +1 -1
  146. package/es/jsx/graphicType.d.ts +72 -0
  147. package/es/jsx/graphicType.js +112 -0
  148. package/es/jsx/graphicType.js.map +1 -0
  149. package/es/jsx/index.d.ts +2 -0
  150. package/es/jsx/index.js +4 -0
  151. package/es/jsx/index.js.map +1 -0
  152. package/es/jsx/jsx-classic.d.ts +5 -0
  153. package/es/jsx/jsx-classic.js +40 -0
  154. package/es/jsx/jsx-classic.js.map +1 -0
  155. package/es/picker/contributions/canvas-picker/symbol-picker.js +6 -1
  156. package/es/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
  157. package/es/picker/pick-interceptor.js +2 -3
  158. package/es/picker/pick-interceptor.js.map +1 -1
  159. package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +13 -0
  160. package/es/plugins/builtin-plugin/html-attribute-plugin.js +71 -0
  161. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -0
  162. package/es/render/contributions/render/draw-contribution.d.ts +3 -1
  163. package/es/render/contributions/render/draw-contribution.js +4 -0
  164. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  165. package/es/render/contributions/render/symbol-render.js +12 -5
  166. package/es/render/contributions/render/symbol-render.js.map +1 -1
  167. package/es/render/render-service.js +3 -1
  168. package/es/render/render-service.js.map +1 -1
  169. package/es/tsconfig.tsbuildinfo +1 -1
  170. package/package.json +6 -5
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -57,6 +57,7 @@ export interface IDrawContribution {
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  defaultRenderMap: Map<number, IGraphicRender>;
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  styleRenderMap: Map<string, Map<number, IGraphicRender>>;
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  draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;
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+ afterDraw?: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;
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  getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;
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  renderGroup: (group: IGroup, drawContext: IDrawContext, skipSort?: boolean) => void;
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  renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/render.ts"],"names":[],"mappings":"","file":"render.js","sourcesContent":["import type { IAABBBounds, IBounds } from '@visactor/vutils';\nimport type { IColor } from './color';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IMarkAttribute, IThemeAttribute } from './graphic/creator';\nimport type { IFullThemeSpec } from './graphic/theme';\nimport type { ILayer } from './layer';\nimport type { IStage } from './stage';\nimport type { IGroup } from './graphic/group';\nimport type { MaybePromise } from './common';\nimport type { ISyncHook } from './sync-hook';\n\n// 用于绘制的参数,提供context\n// TODO: 考虑是否可以隐藏上下文类型\nexport interface IRenderServiceDrawParams {\n context?: IContext2d;\n\n // 绘制的区域以及是否需要清屏\n clear?: string | IColor;\n width: number;\n height: number;\n x: number;\n y: number;\n stage: IStage;\n layer: ILayer;\n renderService: IRenderService;\n updateBounds: boolean;\n renderStyle?: string;\n}\n\nexport interface IRenderService {\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n prepare: (updateBounds: boolean) => void;\n prepareRenderList: () => void;\n beforeDraw: (params: IRenderServiceDrawParams) => void;\n draw: (params: IRenderServiceDrawParams) => void;\n afterDraw: (params: IRenderServiceDrawParams) => void;\n render: (groups: IGroup[], params: IRenderServiceDrawParams) => MaybePromise<void>;\n}\n\nexport interface IDrawContext extends IRenderServiceDrawParams {\n startAtId?: number;\n break?: boolean;\n restartIncremental?: boolean;\n // multi图元开始的位置\n multiGraphicOptions?: {\n startAtIdx: number;\n length: number;\n };\n in3dInterceptor?: boolean;\n drawContribution?: IDrawContribution;\n // hack内容\n hack_pieFace?: 'inside' | 'bottom' | 'top' | 'outside';\n}\n\nexport interface IDrawContribution {\n hooks?: {\n completeDraw: ISyncHook<[]>;\n };\n dirtyBounds?: IAABBBounds;\n backupDirtyBounds?: IAABBBounds;\n rendering?: boolean;\n currentRenderMap: Map<number, IGraphicRender>;\n defaultRenderMap: Map<number, IGraphicRender>;\n styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;\n renderGroup: (group: IGroup, drawContext: IDrawContext, skipSort?: boolean) => void;\n renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;\n}\n\nexport interface IGraphicRenderDrawParams {\n beforeDrawCb?: () => void;\n afterDrawCb?: () => void;\n drawingCb?: () => void;\n skipDraw?: boolean;\n theme?: IFullThemeSpec;\n}\n\nexport interface IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n style?: string;\n z?: number;\n draw: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) => void;\n drawShape?: (\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) => void;\n}\n\nexport interface IBeforeRenderConstribution {\n apply: (renderService: IRenderService) => MaybePromise<void>;\n}\n\nexport interface IRenderSelector {\n selector: (graphic: IGraphic) => IGraphicRender | null;\n}\n\nexport interface IDrawItemInterceptorContribution {\n order: number;\n beforeDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n afterDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n}\n"]}
1
+ {"version":3,"sources":["../../src/interface/render.ts"],"names":[],"mappings":"","file":"render.js","sourcesContent":["import type { IAABBBounds, IBounds } from '@visactor/vutils';\nimport type { IColor } from './color';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IMarkAttribute, IThemeAttribute } from './graphic/creator';\nimport type { IFullThemeSpec } from './graphic/theme';\nimport type { ILayer } from './layer';\nimport type { IStage } from './stage';\nimport type { IGroup } from './graphic/group';\nimport type { MaybePromise } from './common';\nimport type { ISyncHook } from './sync-hook';\n\n// 用于绘制的参数,提供context\n// TODO: 考虑是否可以隐藏上下文类型\nexport interface IRenderServiceDrawParams {\n context?: IContext2d;\n\n // 绘制的区域以及是否需要清屏\n clear?: string | IColor;\n width: number;\n height: number;\n x: number;\n y: number;\n stage: IStage;\n layer: ILayer;\n renderService: IRenderService;\n updateBounds: boolean;\n renderStyle?: string;\n}\n\nexport interface IRenderService {\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n prepare: (updateBounds: boolean) => void;\n prepareRenderList: () => void;\n beforeDraw: (params: IRenderServiceDrawParams) => void;\n draw: (params: IRenderServiceDrawParams) => void;\n afterDraw: (params: IRenderServiceDrawParams) => void;\n render: (groups: IGroup[], params: IRenderServiceDrawParams) => MaybePromise<void>;\n}\n\nexport interface IDrawContext extends IRenderServiceDrawParams {\n startAtId?: number;\n break?: boolean;\n restartIncremental?: boolean;\n // multi图元开始的位置\n multiGraphicOptions?: {\n startAtIdx: number;\n length: number;\n };\n in3dInterceptor?: boolean;\n drawContribution?: IDrawContribution;\n // hack内容\n hack_pieFace?: 'inside' | 'bottom' | 'top' | 'outside';\n}\n\nexport interface IDrawContribution {\n hooks?: {\n completeDraw: ISyncHook<[]>;\n };\n dirtyBounds?: IAABBBounds;\n backupDirtyBounds?: IAABBBounds;\n rendering?: boolean;\n currentRenderMap: Map<number, IGraphicRender>;\n defaultRenderMap: Map<number, IGraphicRender>;\n styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n afterDraw?: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;\n renderGroup: (group: IGroup, drawContext: IDrawContext, skipSort?: boolean) => void;\n renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;\n}\n\nexport interface IGraphicRenderDrawParams {\n beforeDrawCb?: () => void;\n afterDrawCb?: () => void;\n drawingCb?: () => void;\n skipDraw?: boolean;\n theme?: IFullThemeSpec;\n}\n\nexport interface IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n style?: string;\n z?: number;\n draw: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) => void;\n drawShape?: (\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) => void;\n}\n\nexport interface IBeforeRenderConstribution {\n apply: (renderService: IRenderService) => MaybePromise<void>;\n}\n\nexport interface IRenderSelector {\n selector: (graphic: IGraphic) => IGraphicRender | null;\n}\n\nexport interface IDrawItemInterceptorContribution {\n order: number;\n beforeDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n afterDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n}\n"]}
@@ -29,6 +29,7 @@ export interface IStageParams {
29
29
  enableLayout: boolean;
30
30
  disableDirtyBounds: boolean;
31
31
  interactiveLayer: boolean;
32
+ enableHtmlAttribute: string | boolean | HTMLElement;
32
33
  poptip: boolean;
33
34
  beforeRender: (stage: IStage) => void;
34
35
  afterRender: (stage: IStage) => void;
@@ -63,6 +64,7 @@ export interface IStage extends INode {
63
64
  parent: IStage | null;
64
65
  x: number;
65
66
  y: number;
67
+ params: Partial<IStageParams>;
66
68
  window: IWindow;
67
69
  width: number;
68
70
  height: number;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer } from './layer';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker } from './animate';\nimport type { IPickerService } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n}\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n renderNextFrame: (layers?: ILayer[]) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => { graphic: IGraphic | null; group: IGroup | null } | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
1
+ {"version":3,"sources":["../../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer } from './layer';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker } from './animate';\nimport type { IPickerService } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n}\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n renderNextFrame: (layers?: ILayer[]) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => { graphic: IGraphic | null; group: IGroup | null } | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
@@ -0,0 +1,72 @@
1
+ import type { IArc3dGraphicAttribute, IArcGraphicAttribute, IAreaGraphicAttribute, ICircleGraphicAttribute, IGlyphGraphicAttribute, IGroupGraphicAttribute, IImageGraphicAttribute, ILineGraphicAttribute, IPathGraphicAttribute, IPolygonGraphicAttribute, IPyramid3dGraphicAttribute, IRect3dGraphicAttribute, IRectGraphicAttribute, ISymbolGraphicAttribute, ITextGraphicAttribute } from '../interface';
2
+ import { IGroup, ISymbol } from '../interface';
3
+ export declare const REACT_TO_CANOPUS_EVENTS: {
4
+ onPointerDown: string;
5
+ onPointerUp: string;
6
+ onPointerUpOutside: string;
7
+ onPointerTap: string;
8
+ onPointerOver: string;
9
+ onPointerMove: string;
10
+ onPointerEnter: string;
11
+ onPointerLeave: string;
12
+ onPointerOut: string;
13
+ onMouseDown: string;
14
+ onMouseUp: string;
15
+ onMouseUpOutside: string;
16
+ onMouseMove: string;
17
+ onMouseOver: string;
18
+ onMouseOut: string;
19
+ onMouseEnter: string;
20
+ onMouseLeave: string;
21
+ onPinch: string;
22
+ onPinchStart: string;
23
+ onPinchEnd: string;
24
+ onPan: string;
25
+ onPanStart: string;
26
+ onPanEnd: string;
27
+ onDrag: string;
28
+ onDragStart: string;
29
+ onDragEnter: string;
30
+ onDragLeave: string;
31
+ onDragOver: string;
32
+ onDragEnd: string;
33
+ onRightDown: string;
34
+ onRightUp: string;
35
+ onRightUpOutside: string;
36
+ onTouchStart: string;
37
+ onTouchEnd: string;
38
+ onTouchEndOutside: string;
39
+ onTouchMove: string;
40
+ onTouchCancel: string;
41
+ onPress: string;
42
+ onPressUp: string;
43
+ onPressEnd: string;
44
+ onSwipe: string;
45
+ onDrop: string;
46
+ onWeel: string;
47
+ onClick: string;
48
+ onDblClick: string;
49
+ };
50
+ export declare const REACT_TO_CANOPUS_EVENTS_LIST: string[];
51
+ type IEventParamsType = {
52
+ [t in keyof typeof REACT_TO_CANOPUS_EVENTS]?: (d: any) => void;
53
+ };
54
+ type IDefaultGraphicParamsType<T> = {
55
+ attribute?: T;
56
+ } & IEventParamsType;
57
+ export declare function VArc(params: IDefaultGraphicParamsType<IArcGraphicAttribute>): import("../interface").IArc;
58
+ export declare function VArc3d(params: IDefaultGraphicParamsType<IArc3dGraphicAttribute>): import("../interface").IArc;
59
+ export declare function VArea(params: IDefaultGraphicParamsType<IAreaGraphicAttribute>): import("../interface").IArea;
60
+ export declare function VCircle(params: IDefaultGraphicParamsType<ICircleGraphicAttribute>): import("../interface").ICircle;
61
+ export declare function VGroup(params: IDefaultGraphicParamsType<IGroupGraphicAttribute>): IGroup;
62
+ export declare function VGlyph(params: IDefaultGraphicParamsType<IGlyphGraphicAttribute>): import("../interface").IGlyph<Partial<import("../interface").IGraphicAttribute>>;
63
+ export declare function VImage(params: IDefaultGraphicParamsType<IImageGraphicAttribute>): import("../interface").IImage;
64
+ export declare function VLine(params: IDefaultGraphicParamsType<ILineGraphicAttribute>): import("../interface").ILine;
65
+ export declare function VPath(params: IDefaultGraphicParamsType<IPathGraphicAttribute>): import("../interface").IPath;
66
+ export declare function VPolygon(params: IDefaultGraphicParamsType<IPolygonGraphicAttribute>): import("../interface").IPolygon;
67
+ export declare function VPyramid3d(params: IDefaultGraphicParamsType<IPyramid3dGraphicAttribute>): import("../interface").IPyramid3d;
68
+ export declare function VRect(params: IDefaultGraphicParamsType<IRectGraphicAttribute>): import("../interface").IRect;
69
+ export declare function VRect3d(params: IDefaultGraphicParamsType<IRect3dGraphicAttribute>): import("../interface").IRect3d;
70
+ export declare function VSymbol(params: IDefaultGraphicParamsType<ISymbolGraphicAttribute>): ISymbol;
71
+ export declare function VText(params: IDefaultGraphicParamsType<ITextGraphicAttribute>): import("../interface").IText;
72
+ export {};
@@ -0,0 +1,120 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.VText = exports.VSymbol = exports.VRect3d = exports.VRect = exports.VPyramid3d = exports.VPolygon = exports.VPath = exports.VLine = exports.VImage = exports.VGlyph = exports.VGroup = exports.VCircle = exports.VArea = exports.VArc3d = exports.VArc = exports.REACT_TO_CANOPUS_EVENTS_LIST = exports.REACT_TO_CANOPUS_EVENTS = void 0;
6
+
7
+ const graphic_1 = require("../graphic");
8
+
9
+ function VArc(params) {
10
+ return (0, graphic_1.createArc)(params ? params.attribute : {});
11
+ }
12
+
13
+ function VArc3d(params) {
14
+ return (0, graphic_1.createArc3d)(params ? params.attribute : {});
15
+ }
16
+
17
+ function VArea(params) {
18
+ return (0, graphic_1.createArea)(params ? params.attribute : {});
19
+ }
20
+
21
+ function VCircle(params) {
22
+ return (0, graphic_1.createCircle)(params ? params.attribute : {});
23
+ }
24
+
25
+ function VGroup(params) {
26
+ return (0, graphic_1.createGroup)(params ? params.attribute : {});
27
+ }
28
+
29
+ function VGlyph(params) {
30
+ return (0, graphic_1.createGlyph)(params ? params.attribute : {});
31
+ }
32
+
33
+ function VImage(params) {
34
+ return (0, graphic_1.createImage)(params ? params.attribute : {});
35
+ }
36
+
37
+ function VLine(params) {
38
+ return (0, graphic_1.createLine)(params ? params.attribute : {});
39
+ }
40
+
41
+ function VPath(params) {
42
+ return (0, graphic_1.createPath)(params ? params.attribute : {});
43
+ }
44
+
45
+ function VPolygon(params) {
46
+ return (0, graphic_1.createPolygon)(params ? params.attribute : {});
47
+ }
48
+
49
+ function VPyramid3d(params) {
50
+ return (0, graphic_1.createPyramid3d)(params ? params.attribute : {});
51
+ }
52
+
53
+ function VRect(params) {
54
+ return (0, graphic_1.createRect)(params ? params.attribute : {});
55
+ }
56
+
57
+ function VRect3d(params) {
58
+ return (0, graphic_1.createRect3d)(params ? params.attribute : {});
59
+ }
60
+
61
+ function VSymbol(params) {
62
+ return (0, graphic_1.createSymbol)(params ? params.attribute : {});
63
+ }
64
+
65
+ function VText(params) {
66
+ return (0, graphic_1.createText)(params ? params.attribute : {});
67
+ }
68
+
69
+ exports.REACT_TO_CANOPUS_EVENTS = {
70
+ onPointerDown: "pointerdown",
71
+ onPointerUp: "pointerup",
72
+ onPointerUpOutside: "pointerupoutside",
73
+ onPointerTap: "pointertap",
74
+ onPointerOver: "pointerover",
75
+ onPointerMove: "pointermove",
76
+ onPointerEnter: "pointerenter",
77
+ onPointerLeave: "pointerleave",
78
+ onPointerOut: "pointerout",
79
+ onMouseDown: "mousedown",
80
+ onMouseUp: "mouseup",
81
+ onMouseUpOutside: "mouseupoutside",
82
+ onMouseMove: "mousemove",
83
+ onMouseOver: "mouseover",
84
+ onMouseOut: "mouseout",
85
+ onMouseEnter: "mouseenter",
86
+ onMouseLeave: "mouseleave",
87
+ onPinch: "pinch",
88
+ onPinchStart: "pinchstart",
89
+ onPinchEnd: "pinchend",
90
+ onPan: "pan",
91
+ onPanStart: "panstart",
92
+ onPanEnd: "panend",
93
+ onDrag: "drag",
94
+ onDragStart: "dragstart",
95
+ onDragEnter: "dragenter",
96
+ onDragLeave: "dragleave",
97
+ onDragOver: "dragover",
98
+ onDragEnd: "dragend",
99
+ onRightDown: "rightdown",
100
+ onRightUp: "rightup",
101
+ onRightUpOutside: "rightupoutside",
102
+ onTouchStart: "touchstart",
103
+ onTouchEnd: "touchend",
104
+ onTouchEndOutside: "touchendoutside",
105
+ onTouchMove: "touchmove",
106
+ onTouchCancel: "touchcancel",
107
+ onPress: "press",
108
+ onPressUp: "pressup",
109
+ onPressEnd: "pressend",
110
+ onSwipe: "swipe",
111
+ onDrop: "drop",
112
+ onWeel: "wheel",
113
+ onClick: "click",
114
+ onDblClick: "dblclick"
115
+ }, exports.REACT_TO_CANOPUS_EVENTS_LIST = Object.keys(exports.REACT_TO_CANOPUS_EVENTS),
116
+ exports.VArc = VArc, exports.VArc3d = VArc3d, exports.VArea = VArea, exports.VCircle = VCircle,
117
+ exports.VGroup = VGroup, exports.VGlyph = VGlyph, exports.VImage = VImage, exports.VLine = VLine,
118
+ exports.VPath = VPath, exports.VPolygon = VPolygon, exports.VPyramid3d = VPyramid3d,
119
+ exports.VRect = VRect, exports.VRect3d = VRect3d, exports.VSymbol = VSymbol, exports.VText = VText;
120
+ //# sourceMappingURL=graphicType.js.map
@@ -0,0 +1 @@
1
+ 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{\n createArc,\n createArc3d,\n createArea,\n createCircle,\n createGlyph,\n createGroup,\n createImage,\n createLine,\n createPath,\n createPolygon,\n createPyramid3d,\n createRect,\n createRect3d,\n createSymbol,\n createText\n} from '../graphic';\nimport type {\n IArc3dGraphicAttribute,\n IArcGraphicAttribute,\n IAreaGraphicAttribute,\n ICircleGraphicAttribute,\n IGlyphGraphicAttribute,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n IPolygonGraphicAttribute,\n IPyramid3dGraphicAttribute,\n IRect3dGraphicAttribute,\n IRectGraphicAttribute,\n ISymbolGraphicAttribute,\n ITextGraphicAttribute\n} from '../interface';\nimport { IArcAttribute, IGraphic, IGroup, ISymbol, ISymbolAttribute } from '../interface';\n\nexport const REACT_TO_CANOPUS_EVENTS = {\n onPointerDown: 'pointerdown',\n onPointerUp: 'pointerup',\n onPointerUpOutside: 'pointerupoutside',\n onPointerTap: 'pointertap',\n onPointerOver: 'pointerover',\n onPointerMove: 'pointermove',\n onPointerEnter: 'pointerenter',\n onPointerLeave: 'pointerleave',\n onPointerOut: 'pointerout',\n onMouseDown: 'mousedown',\n onMouseUp: 'mouseup',\n onMouseUpOutside: 'mouseupoutside',\n onMouseMove: 'mousemove',\n onMouseOver: 'mouseover',\n onMouseOut: 'mouseout',\n onMouseEnter: 'mouseenter',\n onMouseLeave: 'mouseleave',\n onPinch: 'pinch',\n onPinchStart: 'pinchstart',\n onPinchEnd: 'pinchend',\n onPan: 'pan',\n onPanStart: 'panstart',\n onPanEnd: 'panend',\n onDrag: 'drag',\n onDragStart: 'dragstart',\n onDragEnter: 'dragenter',\n onDragLeave: 'dragleave',\n onDragOver: 'dragover',\n onDragEnd: 'dragend',\n onRightDown: 'rightdown',\n onRightUp: 'rightup',\n onRightUpOutside: 'rightupoutside',\n onTouchStart: 'touchstart',\n onTouchEnd: 'touchend',\n onTouchEndOutside: 'touchendoutside',\n onTouchMove: 'touchmove',\n onTouchCancel: 'touchcancel',\n onPress: 'press',\n onPressUp: 'pressup',\n onPressEnd: 'pressend',\n onSwipe: 'swipe',\n onDrop: 'drop',\n onWeel: 'wheel',\n onClick: 'click',\n onDblClick: 'dblclick'\n};\n\nexport const REACT_TO_CANOPUS_EVENTS_LIST = Object.keys(REACT_TO_CANOPUS_EVENTS);\n\ntype IEventParamsType = {\n [t in keyof typeof REACT_TO_CANOPUS_EVENTS]?: (d: any) => void;\n};\n\ntype IDefaultGraphicParamsType<T> = {\n attribute?: T;\n} & IEventParamsType;\n\nexport function VArc(params: IDefaultGraphicParamsType<IArcGraphicAttribute>) {\n return createArc(params ? params.attribute : {});\n}\nexport function VArc3d(params: IDefaultGraphicParamsType<IArc3dGraphicAttribute>) {\n return createArc3d(params ? params.attribute : {});\n}\nexport function VArea(params: IDefaultGraphicParamsType<IAreaGraphicAttribute>) {\n return createArea(params ? params.attribute : {});\n}\nexport function VCircle(params: IDefaultGraphicParamsType<ICircleGraphicAttribute>) {\n return createCircle(params ? params.attribute : {});\n}\nexport function VGroup(params: IDefaultGraphicParamsType<IGroupGraphicAttribute>) {\n return createGroup(params ? params.attribute : {});\n}\nexport function VGlyph(params: IDefaultGraphicParamsType<IGlyphGraphicAttribute>) {\n return createGlyph(params ? params.attribute : {});\n}\nexport function VImage(params: IDefaultGraphicParamsType<IImageGraphicAttribute>) {\n return createImage(params ? params.attribute : {});\n}\nexport function VLine(params: IDefaultGraphicParamsType<ILineGraphicAttribute>) {\n return createLine(params ? params.attribute : {});\n}\nexport function VPath(params: IDefaultGraphicParamsType<IPathGraphicAttribute>) {\n return createPath(params ? params.attribute : {});\n}\nexport function VPolygon(params: IDefaultGraphicParamsType<IPolygonGraphicAttribute>) {\n return createPolygon(params ? params.attribute : {});\n}\nexport function VPyramid3d(params: IDefaultGraphicParamsType<IPyramid3dGraphicAttribute>) {\n return createPyramid3d(params ? params.attribute : {});\n}\nexport function VRect(params: IDefaultGraphicParamsType<IRectGraphicAttribute>) {\n return createRect(params ? params.attribute : {});\n}\nexport function VRect3d(params: IDefaultGraphicParamsType<IRect3dGraphicAttribute>) {\n return createRect3d(params ? params.attribute : {});\n}\nexport function VSymbol(params: IDefaultGraphicParamsType<ISymbolGraphicAttribute>) {\n return createSymbol(params ? params.attribute : {});\n}\nexport function VText(params: IDefaultGraphicParamsType<ITextGraphicAttribute>) {\n return createText(params ? params.attribute : {});\n}\n"]}
@@ -0,0 +1,2 @@
1
+ export * from './jsx-classic';
2
+ export * from './graphicType';
@@ -0,0 +1,21 @@
1
+ "use strict";
2
+
3
+ var __createBinding = this && this.__createBinding || (Object.create ? function(o, m, k, k2) {
4
+ void 0 === k2 && (k2 = k);
5
+ var desc = Object.getOwnPropertyDescriptor(m, k);
6
+ desc && !("get" in desc ? !m.__esModule : desc.writable || desc.configurable) || (desc = {
7
+ enumerable: !0,
8
+ get: function() {
9
+ return m[k];
10
+ }
11
+ }), Object.defineProperty(o, k2, desc);
12
+ } : function(o, m, k, k2) {
13
+ void 0 === k2 && (k2 = k), o[k2] = m[k];
14
+ }), __exportStar = this && this.__exportStar || function(m, exports) {
15
+ for (var p in m) "default" === p || Object.prototype.hasOwnProperty.call(exports, p) || __createBinding(exports, m, p);
16
+ };
17
+
18
+ Object.defineProperty(exports, "__esModule", {
19
+ value: !0
20
+ }), __exportStar(require("./jsx-classic"), exports), __exportStar(require("./graphicType"), exports);
21
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/jsx/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,gDAA8B;AAC9B,gDAA8B","file":"index.js","sourcesContent":["export * from './jsx-classic';\nexport * from './graphicType';\n"]}
@@ -0,0 +1,5 @@
1
+ export declare function jsx(type: string | any, config: Record<string, any>, ...children: any): any;
2
+ export declare class Fragment {
3
+ children: any[];
4
+ add(g: any): void;
5
+ }
@@ -0,0 +1,46 @@
1
+ "use strict";
2
+
3
+ var __rest = this && this.__rest || function(s, e) {
4
+ var t = {};
5
+ for (var p in s) Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0 && (t[p] = s[p]);
6
+ if (null != s && "function" == typeof Object.getOwnPropertySymbols) {
7
+ var i = 0;
8
+ for (p = Object.getOwnPropertySymbols(s); i < p.length; i++) e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]) && (t[p[i]] = s[p[i]]);
9
+ }
10
+ return t;
11
+ };
12
+
13
+ Object.defineProperty(exports, "__esModule", {
14
+ value: !0
15
+ }), exports.Fragment = exports.jsx = void 0;
16
+
17
+ const vutils_1 = require("@visactor/vutils"), graphic_1 = require("../graphic"), graphicType_1 = require("./graphicType");
18
+
19
+ function jsx(type, config, ...children) {
20
+ const _a = config || {}, {key: key, attribute: attribute} = _a, props = __rest(_a, [ "key", "attribute" ]);
21
+ let c = type;
22
+ (0, vutils_1.isString)(type) && (c = graphic_1.graphicCreator[type]);
23
+ let childrenList = [];
24
+ children.length && (childrenList = 1 === children.length ? children[0] : children);
25
+ const g = c.prototype.type ? new c(attribute) : c(config);
26
+ return childrenList && (0, vutils_1.isArray)(childrenList) ? childrenList.forEach((c => {
27
+ g.add(c);
28
+ })) : g.add(childrenList), Object.keys(props).forEach((k => {
29
+ const en = graphicType_1.REACT_TO_CANOPUS_EVENTS[k];
30
+ en && g.on(en, props[k]);
31
+ })), g;
32
+ }
33
+
34
+ exports.jsx = jsx;
35
+
36
+ class Fragment {
37
+ constructor() {
38
+ this.children = [];
39
+ }
40
+ add(g) {
41
+ this.children.push(g);
42
+ }
43
+ }
44
+
45
+ exports.Fragment = Fragment;
46
+ //# sourceMappingURL=jsx-classic.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/jsx/jsx-classic.ts"],"names":[],"mappings":";;;;;;;;;;;;;;AAAA,6CAAqD;AACrD,wCAA4C;AAC5C,+CAAwD;AAExD,SAAgB,GAAG,CAAC,IAAkB,EAAE,MAA2B,EAAE,GAAG,QAAa;IACnF,MAAM,KAA+B,MAAM,IAAI,EAAE,EAA3C,EAAE,GAAG,EAAE,SAAS,OAA2B,EAAtB,KAAK,cAA1B,oBAA4B,CAAe,CAAC;IAElD,IAAI,CAAC,GAAG,IAAI,CAAC;IACb,IAAI,IAAA,iBAAQ,EAAC,IAAI,CAAC,EAAE;QAClB,CAAC,GAAG,wBAAc,CAAC,IAAI,CAAC,CAAC;KAC1B;IAED,IAAI,YAAY,GAAG,EAAE,CAAC;IACtB,IAAI,QAAQ,CAAC,MAAM,EAAE;QACnB,YAAY,GAAG,QAAQ,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;KAC/D;IAED,MAAM,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;IAC1D,IAAI,YAAY,IAAI,IAAA,gBAAO,EAAC,YAAY,CAAC,EAAE;QACzC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAM,EAAE,EAAE;YAC9B,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACX,CAAC,CAAC,CAAC;KACJ;SAAM;QACL,CAAC,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;KACrB;IAED,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;QAC7B,MAAM,EAAE,GAAG,qCAAuB,CAAC,CAAC,CAAC,CAAC;QACtC,IAAI,EAAE,EAAE;YACN,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SACpB;IACH,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,CAAC;AACX,CAAC;AA7BD,kBA6BC;AAED,MAAa,QAAQ;IAArB;QACE,aAAQ,GAAU,EAAE,CAAC;IAIvB,CAAC;IAHC,GAAG,CAAC,CAAM;QACR,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACxB,CAAC;CACF;AALD,4BAKC","file":"jsx-classic.js","sourcesContent":["import { isArray, isString } from '@visactor/vutils';\nimport { graphicCreator } from '../graphic';\nimport { REACT_TO_CANOPUS_EVENTS } from './graphicType';\n\nexport function jsx(type: string | any, config: Record<string, any>, ...children: any) {\n const { key, attribute, ...props } = config || {};\n\n let c = type;\n if (isString(type)) {\n c = graphicCreator[type];\n }\n\n let childrenList = [];\n if (children.length) {\n childrenList = children.length === 1 ? children[0] : children;\n }\n\n const g = c.prototype.type ? new c(attribute) : c(config);\n if (childrenList && isArray(childrenList)) {\n childrenList.forEach((c: any) => {\n g.add(c);\n });\n } else {\n g.add(childrenList);\n }\n\n Object.keys(props).forEach(k => {\n const en = REACT_TO_CANOPUS_EVENTS[k];\n if (en) {\n g.on(en, props[k]);\n }\n });\n return g;\n}\n\nexport class Fragment {\n children: any[] = [];\n add(g: any) {\n this.children.push(g);\n }\n}\n"]}
@@ -16,7 +16,8 @@ Object.defineProperty(exports, "__esModule", {
16
16
  value: !0
17
17
  }), exports.DefaultCanvasSymbolPicker = void 0;
18
18
 
19
- const inversify_1 = require("inversify"), theme_1 = require("../../../graphic/theme"), render_1 = require("../../../render"), matrix_allocate_1 = require("../../../allocator/matrix-allocate"), canvas_utils_1 = require("../../../common/canvas-utils"), base_picker_1 = require("./base-picker"), constants_1 = require("../../../graphic/constants");
19
+ const inversify_1 = require("inversify"), theme_1 = require("../../../graphic/theme"), render_1 = require("../../../render"), matrix_allocate_1 = require("../../../allocator/matrix-allocate"), canvas_utils_1 = require("../../../common/canvas-utils"), base_picker_1 = require("./base-picker"), constants_1 = require("../../../graphic/constants"), graphic_1 = require("../../../graphic"), rect = (0,
20
+ graphic_1.createRect)({});
20
21
 
21
22
  let DefaultCanvasSymbolPicker = class extends base_picker_1.BasePicker {
22
23
  constructor(canvasRenderer) {
@@ -25,9 +26,10 @@ let DefaultCanvasSymbolPicker = class extends base_picker_1.BasePicker {
25
26
  contains(symbol, point, params) {
26
27
  const {pickContext: pickContext} = null != params ? params : {};
27
28
  if (!pickContext) return !1;
29
+ const parsedPath = symbol.getParsedPath();
28
30
  if (!pickContext.camera) {
29
31
  if (!symbol.AABBBounds.containsPoint(point)) return !1;
30
- if ("imprecise" === symbol.attribute.pickMode) return !0;
32
+ if (parsedPath.isSvg || "imprecise" === symbol.attribute.pickMode) return !0;
31
33
  }
32
34
  pickContext.highPerformanceSave();
33
35
  const symbolAttribute = (0, theme_1.getTheme)(symbol).symbol, data = this.transform(symbol, symbolAttribute, pickContext), {x: x, y: y, z: z, lastModelMatrix: lastModelMatrix} = data;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/picker/contributions/canvas-picker/symbol-picker.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,yCAA+C;AAE/C,kDAAkD;AAWlD,4CAA+C;AAC/C,wEAAkE;AAClE,+DAA+D;AAC/D,+CAA2C;AAC3C,0DAAgE;AAGzD,IAAM,yBAAyB,GAA/B,MAAM,yBAA0B,SAAQ,wBAAmB;IAIhE,YAAkD,cAA8B;QAC9E,KAAK,EAAE,CAAC;QADwC,mBAAc,GAAd,cAAc,CAAgB;QAHhF,SAAI,GAAW,QAAQ,CAAC;QACxB,eAAU,GAAW,8BAAkB,CAAC;IAIxC,CAAC;IAED,QAAQ,CAAC,MAAe,EAAE,KAAa,EAAE,MAAoB;QAC3D,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;QACrC,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,KAAK,CAAC;SACd;QAED,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;YACvB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;gBAC3C,OAAO,KAAK,CAAC;aACd;YACD,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;gBAC7C,OAAO,IAAI,CAAC;aACb;SACF;QAED,WAAW,CAAC,mBAAmB,EAAE,CAAC;QAElC,MAAM,eAAe,GAAG,IAAA,gBAAQ,EAAC,MAAM,CAAC,CAAC,MAAM,CAAC;QAEhD,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;QAClE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,EAAE,GAAG,IAAI,CAAC;QAiB1C,IAAI,SAAS,GAAG,KAAK,CAAC;QACtB,IAAI,WAAW,CAAC,MAAM,EAAE;YACtB,SAAS,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;YAC1B,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC;YACrD,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;YACnF,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;SACpF;QAED,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,IAAI,MAAM,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,SAAS,CAC3B,MAAM,EACN,WAAW,EACX,CAAC,EACD,CAAC,EACD,EAAS,EACT,IAAI,EACJ,CACE,OAAmB,EACnB,eAA4D,EAC5D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YACzD,OAAO,MAAM,CAAC;QAChB,CAAC,EACD,CACE,OAAmB,EACnB,eAA4D,EAC5D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,SAAS,GAAG,eAAe,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;YACxE,WAAW,CAAC,SAAS,GAAG,IAAA,8BAAe,EAAC,WAAW,EAAE,SAAS,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;YACjF,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YAC3D,OAAO,MAAM,CAAC;QAChB,CAAC,CACF,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,IAAI,WAAW,CAAC,WAAW,KAAK,eAAe,EAAE;YAC/C,8BAAY,CAAC,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAC5C;QACD,WAAW,CAAC,WAAW,GAAG,eAAe,CAAC;QAC1C,WAAW,CAAC,sBAAsB,EAAE,CAAC;QACrC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF,CAAA;AApGY,yBAAyB;IADrC,IAAA,sBAAU,GAAE;IAKE,WAAA,IAAA,kBAAM,EAAC,qBAAY,CAAC,CAAA;;GAJtB,yBAAyB,CAoGrC;AApGY,8DAAyB","file":"symbol-picker.js","sourcesContent":["import { inject, injectable } from 'inversify';\nimport type { IPoint } from '@visactor/vutils';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n IGraphicPicker,\n IGraphicRender,\n IPickParams\n} from '../../../interface';\nimport { SymbolRender } from '../../../render';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { getScaledStroke } from '../../../common/canvas-utils';\nimport { BasePicker } from './base-picker';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\n\n@injectable()\nexport class DefaultCanvasSymbolPicker extends BasePicker<ISymbol> implements IGraphicPicker {\n type: string = 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(@inject(SymbolRender) public readonly canvasRenderer: IGraphicRender) {\n super();\n }\n\n contains(symbol: ISymbol, point: IPoint, params?: IPickParams): boolean {\n const { pickContext } = params ?? {};\n if (!pickContext) {\n return false;\n }\n\n if (!pickContext.camera) {\n if (!symbol.AABBBounds.containsPoint(point)) {\n return false;\n }\n if (symbol.attribute.pickMode === 'imprecise') {\n return true;\n }\n }\n\n pickContext.highPerformanceSave();\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol).symbol;\n\n const data = this.transform(symbol, symbolAttribute, pickContext);\n const { x, y, z, lastModelMatrix } = data;\n // let { x = symbolAttribute.x, y = symbolAttribute.y } = symbol.attribute;\n\n // pickContext.highPerformanceSave();\n // if (!symbol.transMatrix.onlyTranslate()) {\n // // 性能较差\n // x = 0;\n // y = 0;\n // pickContext.transformFromMatrix(symbol.transMatrix, true);\n // } else {\n // const point = symbol.getOffsetXY(symbolAttribute);\n // x += point.x;\n // y += point.y;\n // // 当前context有rotate/scale,重置matrix\n // pickContext.setTransformForCurrent();\n // }\n\n let pickPoint = point;\n if (pickContext.camera) {\n pickPoint = point.clone();\n const globalMatrix = symbol.parent.globalTransMatrix;\n pickPoint.x = globalMatrix.a * point.x + globalMatrix.c * point.y + globalMatrix.e;\n pickPoint.y = globalMatrix.b * point.x + globalMatrix.d * point.y + globalMatrix.f;\n }\n\n this.canvasRenderer.z = z;\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n symbol,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(pickPoint.x, pickPoint.y);\n return picked;\n },\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth;\n pickContext.lineWidth = getScaledStroke(pickContext, lineWidth, pickContext.dpr);\n picked = context.isPointInStroke(pickPoint.x, pickPoint.y);\n return picked;\n }\n );\n\n this.canvasRenderer.z = 0;\n\n if (pickContext.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(pickContext.modelMatrix);\n }\n pickContext.modelMatrix = lastModelMatrix;\n pickContext.highPerformanceRestore();\n return picked;\n }\n}\n"]}
1
+ {"version":3,"sources":["../../src/picker/contributions/canvas-picker/symbol-picker.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,yCAA+C;AAE/C,kDAAkD;AAWlD,4CAA+C;AAC/C,wEAAkE;AAClE,+DAA+D;AAC/D,+CAA2C;AAC3C,0DAAgE;AAChE,8CAA8C;AAE9C,MAAM,IAAI,GAAG,IAAA,oBAAU,EAAC,EAAE,CAAC,CAAC;AAGrB,IAAM,yBAAyB,GAA/B,MAAM,yBAA0B,SAAQ,wBAAmB;IAIhE,YAAkD,cAA8B;QAC9E,KAAK,EAAE,CAAC;QADwC,mBAAc,GAAd,cAAc,CAAgB;QAHhF,SAAI,GAAW,QAAQ,CAAC;QACxB,eAAU,GAAW,8BAAkB,CAAC;IAIxC,CAAC;IAED,QAAQ,CAAC,MAAe,EAAE,KAAa,EAAE,MAAoB;QAC3D,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;QACrC,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,KAAK,CAAC;SACd;QAED,MAAM,UAAU,GAAG,MAAM,CAAC,aAAa,EAAE,CAAC;QAC1C,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;YACvB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;gBAC3C,OAAO,KAAK,CAAC;aACd;YACD,IAAI,UAAU,CAAC,KAAK,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;gBACjE,OAAO,IAAI,CAAC;aACb;SACF;QAED,WAAW,CAAC,mBAAmB,EAAE,CAAC;QAElC,MAAM,eAAe,GAAG,IAAA,gBAAQ,EAAC,MAAM,CAAC,CAAC,MAAM,CAAC;QAEhD,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;QAClE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,EAAE,GAAG,IAAI,CAAC;QAiB1C,IAAI,SAAS,GAAG,KAAK,CAAC;QACtB,IAAI,WAAW,CAAC,MAAM,EAAE;YACtB,SAAS,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;YAC1B,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC;YACrD,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;YACnF,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;SACpF;QAED,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,IAAI,MAAM,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,SAAS,CAC3B,MAAM,EACN,WAAW,EACX,CAAC,EACD,CAAC,EACD,EAAS,EACT,IAAI,EACJ,CACE,OAAmB,EACnB,eAA4D,EAC5D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YACzD,OAAO,MAAM,CAAC;QAChB,CAAC,EACD,CACE,OAAmB,EACnB,eAA4D,EAC5D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,SAAS,GAAG,eAAe,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;YACxE,WAAW,CAAC,SAAS,GAAG,IAAA,8BAAe,EAAC,WAAW,EAAE,SAAS,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;YACjF,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YAC3D,OAAO,MAAM,CAAC;QAChB,CAAC,CACF,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,IAAI,WAAW,CAAC,WAAW,KAAK,eAAe,EAAE;YAC/C,8BAAY,CAAC,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAC5C;QACD,WAAW,CAAC,WAAW,GAAG,eAAe,CAAC;QAC1C,WAAW,CAAC,sBAAsB,EAAE,CAAC;QACrC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF,CAAA;AArGY,yBAAyB;IADrC,IAAA,sBAAU,GAAE;IAKE,WAAA,IAAA,kBAAM,EAAC,qBAAY,CAAC,CAAA;;GAJtB,yBAAyB,CAqGrC;AArGY,8DAAyB","file":"symbol-picker.js","sourcesContent":["import { inject, injectable } from 'inversify';\nimport type { IPoint } from '@visactor/vutils';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n IGraphicPicker,\n IGraphicRender,\n IPickParams\n} from '../../../interface';\nimport { SymbolRender } from '../../../render';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { getScaledStroke } from '../../../common/canvas-utils';\nimport { BasePicker } from './base-picker';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport { createRect } from '../../../graphic';\n\nconst rect = createRect({});\n\n@injectable()\nexport class DefaultCanvasSymbolPicker extends BasePicker<ISymbol> implements IGraphicPicker {\n type: string = 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(@inject(SymbolRender) public readonly canvasRenderer: IGraphicRender) {\n super();\n }\n\n contains(symbol: ISymbol, point: IPoint, params?: IPickParams): boolean {\n const { pickContext } = params ?? {};\n if (!pickContext) {\n return false;\n }\n\n const parsedPath = symbol.getParsedPath();\n if (!pickContext.camera) {\n if (!symbol.AABBBounds.containsPoint(point)) {\n return false;\n }\n if (parsedPath.isSvg || symbol.attribute.pickMode === 'imprecise') {\n return true;\n }\n }\n\n pickContext.highPerformanceSave();\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol).symbol;\n\n const data = this.transform(symbol, symbolAttribute, pickContext);\n const { x, y, z, lastModelMatrix } = data;\n // let { x = symbolAttribute.x, y = symbolAttribute.y } = symbol.attribute;\n\n // pickContext.highPerformanceSave();\n // if (!symbol.transMatrix.onlyTranslate()) {\n // // 性能较差\n // x = 0;\n // y = 0;\n // pickContext.transformFromMatrix(symbol.transMatrix, true);\n // } else {\n // const point = symbol.getOffsetXY(symbolAttribute);\n // x += point.x;\n // y += point.y;\n // // 当前context有rotate/scale,重置matrix\n // pickContext.setTransformForCurrent();\n // }\n\n let pickPoint = point;\n if (pickContext.camera) {\n pickPoint = point.clone();\n const globalMatrix = symbol.parent.globalTransMatrix;\n pickPoint.x = globalMatrix.a * point.x + globalMatrix.c * point.y + globalMatrix.e;\n pickPoint.y = globalMatrix.b * point.x + globalMatrix.d * point.y + globalMatrix.f;\n }\n\n this.canvasRenderer.z = z;\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n symbol,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(pickPoint.x, pickPoint.y);\n return picked;\n },\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth;\n pickContext.lineWidth = getScaledStroke(pickContext, lineWidth, pickContext.dpr);\n picked = context.isPointInStroke(pickPoint.x, pickPoint.y);\n return picked;\n }\n );\n\n this.canvasRenderer.z = 0;\n\n if (pickContext.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(pickContext.modelMatrix);\n }\n pickContext.modelMatrix = lastModelMatrix;\n pickContext.highPerformanceRestore();\n return picked;\n }\n}\n"]}
@@ -65,10 +65,9 @@ let Canvas3DPickItemInterceptor = class {
65
65
  graphic.add(g);
66
66
  }));
67
67
  } else result = pickerService.pickGroup(graphic, point, params.parentMatrix, pickParams);
68
- return context.camera = null, context.restore(), pickParams.in3dInterceptor = !1,
69
- result;
68
+ return context.camera = null, pickParams.in3dInterceptor = !1, result;
70
69
  }
71
- return null;
70
+ return context.restore(), null;
72
71
  }
73
72
  initCanvasCtx(context) {
74
73
  context.setTransformForCurrent();
@@ -1 +1 @@
1
- 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type { IMatrix, IPointLike } from '@visactor/vutils';\nimport { pi2 } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport { ARC3D_NUMBER_TYPE } from '../graphic/constants';\nimport type {\n IArc,\n IContext2d,\n IGraphic,\n IGroup,\n IPickItemInterceptorContribution,\n IPickParams,\n IPickerService,\n PickResult\n} from '../interface';\n\n// 拦截器\nexport const PickItemInterceptor = Symbol.for('PickItemInterceptor');\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DPickItemInterceptor implements IPickItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ) {\n if (!graphic.in3dMode || pickParams.in3dInterceptor) {\n return null;\n }\n\n const context = pickerService.pickContext;\n const stage = graphic.stage;\n if (!(context && stage)) {\n return null;\n }\n pickParams.in3dInterceptor = true;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n\n let result: PickResult;\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = (a.attribute.startAngle ?? 0 + a.attribute.endAngle ?? 0) / 2;\n let angle2 = (b.attribute.startAngle ?? 0 + b.attribute.endAngle ?? 0) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n pickParams.hack_pieFace = 'outside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n if (!result.graphic) {\n // 绘制内部\n pickParams.hack_pieFace = 'inside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n if (!result.graphic) {\n // 绘制顶部\n pickParams.hack_pieFace = 'top';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n\n context.camera = null;\n context.restore();\n\n pickParams.in3dInterceptor = false;\n return result;\n }\n return null;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
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+ 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type { IMatrix, IPointLike } from '@visactor/vutils';\nimport { pi2 } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport { ARC3D_NUMBER_TYPE } from '../graphic/constants';\nimport type {\n IArc,\n IContext2d,\n IGraphic,\n IGroup,\n IPickItemInterceptorContribution,\n IPickParams,\n IPickerService,\n PickResult\n} from '../interface';\n\n// 拦截器\nexport const PickItemInterceptor = Symbol.for('PickItemInterceptor');\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DPickItemInterceptor implements IPickItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ) {\n if (!graphic.in3dMode || pickParams.in3dInterceptor) {\n return null;\n }\n\n const context = pickerService.pickContext;\n const stage = graphic.stage;\n if (!(context && stage)) {\n return null;\n }\n pickParams.in3dInterceptor = true;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n\n let result: PickResult;\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = (a.attribute.startAngle ?? 0 + a.attribute.endAngle ?? 0) / 2;\n let angle2 = (b.attribute.startAngle ?? 0 + b.attribute.endAngle ?? 0) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n pickParams.hack_pieFace = 'outside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n if (!result.graphic) {\n // 绘制内部\n pickParams.hack_pieFace = 'inside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n if (!result.graphic) {\n // 绘制顶部\n pickParams.hack_pieFace = 'top';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n\n context.camera = null;\n\n pickParams.in3dInterceptor = false;\n return result;\n }\n context.restore();\n return null;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
@@ -0,0 +1,13 @@
1
+ import type { IGraphic, IPlugin, IPluginService, IRenderService, IGroup } from '../../interface';
2
+ export declare class HtmlAttributePlugin implements IPlugin {
3
+ name: 'HtmlAttributePlugin';
4
+ activeEvent: 'onRegister';
5
+ pluginService: IPluginService;
6
+ _uid: number;
7
+ key: string;
8
+ activate(context: IPluginService): void;
9
+ deactivate(context: IPluginService): void;
10
+ protected drawHTML(renderService: IRenderService): void;
11
+ renderGroupHTML(group: IGroup): void;
12
+ renderGraphicHTML(graphic: IGraphic): void;
13
+ }