@visactor/vrender 0.14.2 → 0.15.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (170) hide show
  1. package/cjs/animate/default-ticker.js +1 -1
  2. package/cjs/animate/default-ticker.js.map +1 -1
  3. package/cjs/core/contributions/env/base-contribution.d.ts +5 -1
  4. package/cjs/core/contributions/env/base-contribution.js +10 -1
  5. package/cjs/core/contributions/env/base-contribution.js.map +1 -1
  6. package/cjs/core/contributions/env/browser-contribution.d.ts +5 -2
  7. package/cjs/core/contributions/env/browser-contribution.js +47 -0
  8. package/cjs/core/contributions/env/browser-contribution.js.map +1 -1
  9. package/cjs/core/global.d.ts +5 -1
  10. package/cjs/core/global.js +9 -0
  11. package/cjs/core/global.js.map +1 -1
  12. package/cjs/core/stage.d.ts +4 -0
  13. package/cjs/core/stage.js +11 -2
  14. package/cjs/core/stage.js.map +1 -1
  15. package/cjs/graphic/builtin-symbol/arrow2-down.d.ts +12 -0
  16. package/cjs/graphic/builtin-symbol/arrow2-down.js +30 -0
  17. package/cjs/graphic/builtin-symbol/arrow2-down.js.map +1 -0
  18. package/cjs/graphic/builtin-symbol/arrow2-left.js +1 -1
  19. package/cjs/graphic/builtin-symbol/arrow2-left.js.map +1 -1
  20. package/cjs/graphic/builtin-symbol/arrow2-right.js +1 -1
  21. package/cjs/graphic/builtin-symbol/arrow2-right.js.map +1 -1
  22. package/cjs/graphic/builtin-symbol/arrow2-up.d.ts +12 -0
  23. package/cjs/graphic/builtin-symbol/arrow2-up.js +30 -0
  24. package/cjs/graphic/builtin-symbol/arrow2-up.js.map +1 -0
  25. package/cjs/graphic/builtin-symbol/close.d.ts +13 -0
  26. package/cjs/graphic/builtin-symbol/close.js +33 -0
  27. package/cjs/graphic/builtin-symbol/close.js.map +1 -0
  28. package/cjs/graphic/builtin-symbol/index.d.ts +1 -1
  29. package/cjs/graphic/builtin-symbol/index.js +2 -2
  30. package/cjs/graphic/builtin-symbol/index.js.map +1 -1
  31. package/cjs/graphic/builtin-symbol/line-h.d.ts +13 -0
  32. package/cjs/graphic/builtin-symbol/line-h.js +32 -0
  33. package/cjs/graphic/builtin-symbol/line-h.js.map +1 -0
  34. package/cjs/graphic/builtin-symbol/line-v.d.ts +13 -0
  35. package/cjs/graphic/builtin-symbol/line-v.js +32 -0
  36. package/cjs/graphic/builtin-symbol/line-v.js.map +1 -0
  37. package/cjs/graphic/builtin-symbol/utils.d.ts +13 -5
  38. package/cjs/graphic/builtin-symbol/utils.js +23 -9
  39. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  40. package/cjs/graphic/config.js +2 -1
  41. package/cjs/graphic/config.js.map +1 -1
  42. package/cjs/graphic/constants.d.ts +22 -0
  43. package/cjs/graphic/constants.js +20 -2
  44. package/cjs/graphic/constants.js.map +1 -1
  45. package/cjs/graphic/symbol.d.ts +2 -1
  46. package/cjs/graphic/symbol.js +27 -4
  47. package/cjs/graphic/symbol.js.map +1 -1
  48. package/cjs/index.d.ts +2 -1
  49. package/cjs/index.js +2 -2
  50. package/cjs/index.js.map +1 -1
  51. package/cjs/interface/global.d.ts +13 -1
  52. package/cjs/interface/global.js.map +1 -1
  53. package/cjs/interface/graphic/symbol.d.ts +3 -2
  54. package/cjs/interface/graphic/symbol.js.map +1 -1
  55. package/cjs/interface/graphic.d.ts +14 -0
  56. package/cjs/interface/graphic.js.map +1 -1
  57. package/cjs/interface/render.d.ts +1 -0
  58. package/cjs/interface/render.js.map +1 -1
  59. package/cjs/interface/stage.d.ts +2 -0
  60. package/cjs/interface/stage.js.map +1 -1
  61. package/cjs/jsx/graphicType.d.ts +72 -0
  62. package/cjs/jsx/graphicType.js +120 -0
  63. package/cjs/jsx/graphicType.js.map +1 -0
  64. package/cjs/jsx/index.d.ts +2 -0
  65. package/cjs/jsx/index.js +21 -0
  66. package/cjs/jsx/index.js.map +1 -0
  67. package/cjs/jsx/jsx-classic.d.ts +5 -0
  68. package/cjs/jsx/jsx-classic.js +46 -0
  69. package/cjs/jsx/jsx-classic.js.map +1 -0
  70. package/cjs/picker/contributions/canvas-picker/symbol-picker.js +4 -2
  71. package/cjs/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
  72. package/cjs/picker/pick-interceptor.js +2 -3
  73. package/cjs/picker/pick-interceptor.js.map +1 -1
  74. package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +13 -0
  75. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +75 -0
  76. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -0
  77. package/cjs/render/contributions/render/draw-contribution.d.ts +3 -1
  78. package/cjs/render/contributions/render/draw-contribution.js +3 -1
  79. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  80. package/cjs/render/contributions/render/symbol-render.js +12 -5
  81. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  82. package/cjs/render/render-service.js +3 -1
  83. package/cjs/render/render-service.js.map +1 -1
  84. package/dist/index.js +3186 -354
  85. package/dist/index.min.js +1 -1
  86. package/es/animate/default-ticker.js +1 -1
  87. package/es/animate/default-ticker.js.map +1 -1
  88. package/es/core/contributions/env/base-contribution.d.ts +5 -1
  89. package/es/core/contributions/env/base-contribution.js +11 -0
  90. package/es/core/contributions/env/base-contribution.js.map +1 -1
  91. package/es/core/contributions/env/browser-contribution.d.ts +5 -2
  92. package/es/core/contributions/env/browser-contribution.js +48 -1
  93. package/es/core/contributions/env/browser-contribution.js.map +1 -1
  94. package/es/core/global.d.ts +5 -1
  95. package/es/core/global.js +9 -0
  96. package/es/core/global.js.map +1 -1
  97. package/es/core/stage.d.ts +4 -0
  98. package/es/core/stage.js +12 -1
  99. package/es/core/stage.js.map +1 -1
  100. package/es/graphic/builtin-symbol/arrow2-down.d.ts +12 -0
  101. package/es/graphic/builtin-symbol/arrow2-down.js +24 -0
  102. package/es/graphic/builtin-symbol/arrow2-down.js.map +1 -0
  103. package/es/graphic/builtin-symbol/arrow2-left.js +1 -1
  104. package/es/graphic/builtin-symbol/arrow2-left.js.map +1 -1
  105. package/es/graphic/builtin-symbol/arrow2-right.js +1 -1
  106. package/es/graphic/builtin-symbol/arrow2-right.js.map +1 -1
  107. package/es/graphic/builtin-symbol/arrow2-up.d.ts +12 -0
  108. package/es/graphic/builtin-symbol/arrow2-up.js +24 -0
  109. package/es/graphic/builtin-symbol/arrow2-up.js.map +1 -0
  110. package/es/graphic/builtin-symbol/close.d.ts +13 -0
  111. package/es/graphic/builtin-symbol/close.js +27 -0
  112. package/es/graphic/builtin-symbol/close.js.map +1 -0
  113. package/es/graphic/builtin-symbol/index.d.ts +1 -1
  114. package/es/graphic/builtin-symbol/index.js +11 -1
  115. package/es/graphic/builtin-symbol/index.js.map +1 -1
  116. package/es/graphic/builtin-symbol/line-h.d.ts +13 -0
  117. package/es/graphic/builtin-symbol/line-h.js +26 -0
  118. package/es/graphic/builtin-symbol/line-h.js.map +1 -0
  119. package/es/graphic/builtin-symbol/line-v.d.ts +13 -0
  120. package/es/graphic/builtin-symbol/line-v.js +26 -0
  121. package/es/graphic/builtin-symbol/line-v.js.map +1 -0
  122. package/es/graphic/builtin-symbol/utils.d.ts +13 -5
  123. package/es/graphic/builtin-symbol/utils.js +25 -7
  124. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  125. package/es/graphic/config.js +2 -1
  126. package/es/graphic/config.js.map +1 -1
  127. package/es/graphic/constants.d.ts +22 -0
  128. package/es/graphic/constants.js +26 -0
  129. package/es/graphic/constants.js.map +1 -1
  130. package/es/graphic/symbol.d.ts +2 -1
  131. package/es/graphic/symbol.js +28 -1
  132. package/es/graphic/symbol.js.map +1 -1
  133. package/es/index.d.ts +2 -1
  134. package/es/index.js +3 -1
  135. package/es/index.js.map +1 -1
  136. package/es/interface/global.d.ts +13 -1
  137. package/es/interface/global.js.map +1 -1
  138. package/es/interface/graphic/symbol.d.ts +3 -2
  139. package/es/interface/graphic/symbol.js.map +1 -1
  140. package/es/interface/graphic.d.ts +14 -0
  141. package/es/interface/graphic.js.map +1 -1
  142. package/es/interface/render.d.ts +1 -0
  143. package/es/interface/render.js.map +1 -1
  144. package/es/interface/stage.d.ts +2 -0
  145. package/es/interface/stage.js.map +1 -1
  146. package/es/jsx/graphicType.d.ts +72 -0
  147. package/es/jsx/graphicType.js +112 -0
  148. package/es/jsx/graphicType.js.map +1 -0
  149. package/es/jsx/index.d.ts +2 -0
  150. package/es/jsx/index.js +4 -0
  151. package/es/jsx/index.js.map +1 -0
  152. package/es/jsx/jsx-classic.d.ts +5 -0
  153. package/es/jsx/jsx-classic.js +40 -0
  154. package/es/jsx/jsx-classic.js.map +1 -0
  155. package/es/picker/contributions/canvas-picker/symbol-picker.js +6 -1
  156. package/es/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
  157. package/es/picker/pick-interceptor.js +2 -3
  158. package/es/picker/pick-interceptor.js.map +1 -1
  159. package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +13 -0
  160. package/es/plugins/builtin-plugin/html-attribute-plugin.js +71 -0
  161. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -0
  162. package/es/render/contributions/render/draw-contribution.d.ts +3 -1
  163. package/es/render/contributions/render/draw-contribution.js +4 -0
  164. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  165. package/es/render/contributions/render/symbol-render.js +12 -5
  166. package/es/render/contributions/render/symbol-render.js.map +1 -1
  167. package/es/render/render-service.js +3 -1
  168. package/es/render/render-service.js.map +1 -1
  169. package/es/tsconfig.tsbuildinfo +1 -1
  170. package/package.json +6 -5
@@ -1,17 +1,35 @@
1
+ import { isArray, AABBBounds } from "@visactor/vutils";
2
+
1
3
  import { renderCommandList } from "../../common/render-command-list";
2
4
 
5
+ const tempBounds = new AABBBounds;
6
+
3
7
  export class CustomSymbolClass {
4
- constructor(type, path) {
5
- this.pathStr = "", this.type = type, this.path = path;
8
+ constructor(type, path, isSvg = !1) {
9
+ this.pathStr = "", this.type = type, isArray(path) ? this.svgCache = path : this.path = path,
10
+ this.isSvg = isSvg;
6
11
  }
7
- drawOffset(ctx, size, x, y, offset) {
8
- return renderCommandList(this.path.commandList, ctx, x, y, size + offset, size + offset),
9
- !1;
12
+ drawOffset(ctx, size, x, y, offset, z, cb) {
13
+ return this.isSvg ? !!this.svgCache && (this.svgCache.forEach((item => {
14
+ ctx.beginPath(), renderCommandList(item.path.commandList, ctx, x, y, size, size),
15
+ cb && cb(item.path, item.attribute);
16
+ })), !1) : (renderCommandList(this.path.commandList, ctx, x, y, size + offset, size + offset),
17
+ !1);
10
18
  }
11
- draw(ctx, size, x, y) {
12
- return renderCommandList(this.path.commandList, ctx, x, y, size, size), !1;
19
+ draw(ctx, size, x, y, z, cb) {
20
+ return this.isSvg ? !!this.svgCache && (this.svgCache.forEach((item => {
21
+ ctx.beginPath(), renderCommandList(item.path.commandList, ctx, x, y, size, size),
22
+ cb && cb(item.path, item.attribute);
23
+ })), !1) : (renderCommandList(this.path.commandList, ctx, x, y, size, size), !1);
13
24
  }
14
25
  bounds(size, bounds) {
26
+ if (this.isSvg) {
27
+ if (!this.svgCache) return;
28
+ return bounds.clear(), void this.svgCache.forEach((({path: path}) => {
29
+ tempBounds.x1 = path.bounds.x1 * size, tempBounds.y1 = path.bounds.y1 * size, tempBounds.x2 = path.bounds.x2 * size,
30
+ tempBounds.y2 = path.bounds.y2 * size, bounds.union(tempBounds);
31
+ }));
32
+ }
15
33
  this.path.bounds && (bounds.x1 = this.path.bounds.x1 * size, bounds.y1 = this.path.bounds.y1 * size,
16
34
  bounds.x2 = this.path.bounds.x2 * size, bounds.y2 = this.path.bounds.y2 * size);
17
35
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/graphic/builtin-symbol/utils.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,kCAAkC,CAAC;AAGrE,MAAM,OAAO,iBAAiB;IAK5B,YAAY,IAAY,EAAE,IAAmB;QAF7C,YAAO,GAAW,EAAE,CAAC;QAGnB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,UAAU,CAAC,GAAe,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,MAAc;QAC5E,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,EAAE,IAAI,GAAG,MAAM,CAAC,CAAC;QAClF,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAI,CAAC,GAAe,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS;QACtD,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAChE,OAAO,KAAK,CAAC;IACf,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACrB,OAAO;SACR;QACD,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;IACzC,CAAC;CACF","file":"utils.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport { renderCommandList } from '../../common/render-command-list';\nimport type { IContext2d, ICustomPath2D, ISymbolClass } from '../../interface';\n\nexport class CustomSymbolClass implements ISymbolClass {\n type: string;\n path: ICustomPath2D;\n pathStr: string = '';\n\n constructor(type: string, path: ICustomPath2D) {\n this.type = type;\n this.path = path;\n }\n\n drawOffset(ctx: IContext2d, size: number, x: number, y: number, offset: number) {\n renderCommandList(this.path.commandList, ctx, x, y, size + offset, size + offset);\n return false;\n }\n\n draw(ctx: IContext2d, size: number, x: number, y: number) {\n renderCommandList(this.path.commandList, ctx, x, y, size, size);\n return false;\n }\n\n bounds(size: number, bounds: IBounds) {\n if (!this.path.bounds) {\n return;\n }\n bounds.x1 = this.path.bounds.x1 * size;\n bounds.y1 = this.path.bounds.y1 * size;\n bounds.x2 = this.path.bounds.x2 * size;\n bounds.y2 = this.path.bounds.y2 * size;\n }\n}\n\n// export function CustomSymbol(): ISymbolClass {\n\n// }\n"]}
1
+ {"version":3,"sources":["../../src/graphic/builtin-symbol/utils.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAgB,UAAU,EAAE,MAAM,kBAAkB,CAAC;AACrE,OAAO,EAAE,iBAAiB,EAAE,MAAM,kCAAkC,CAAC;AAGrE,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;AACpC,MAAM,OAAO,iBAAiB;IAO5B,YACE,IAAY,EACZ,IAAsF,EACtF,QAAiB,KAAK;QAPxB,YAAO,GAAW,EAAE,CAAC;QASnB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,OAAO,CAAC,IAAI,CAAC,EAAE;YACjB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;aAAM;YACL,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;SAClB;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAED,UAAU,CACR,GAAe,EACf,IAAY,EACZ,CAAS,EACT,CAAS,EACT,MAAc,EACd,CAAU,EACV,EAAmE;QAEnE,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO,KAAK,CAAC;aACd;YACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;gBAC3B,GAAG,CAAC,SAAS,EAAE,CAAC;gBAChB,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBAChE,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACtC,CAAC,CAAC,CAAC;YACH,OAAO,KAAK,CAAC;SACd;QACD,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,EAAE,IAAI,GAAG,MAAM,CAAC,CAAC;QAClF,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAI,CACF,GAAe,EACf,IAAY,EACZ,CAAS,EACT,CAAS,EACT,CAAU,EACV,EAAmE;QAEnE,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO,KAAK,CAAC;aACd;YACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;gBAC3B,GAAG,CAAC,SAAS,EAAE,CAAC;gBAChB,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBAChE,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACtC,CAAC,CAAC,CAAC;YACH,OAAO,KAAK,CAAC;SACd;QACD,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAChE,OAAO,KAAK,CAAC;IACf,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO;aACR;YACD,MAAM,CAAC,KAAK,EAAE,CAAC;YACf,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE;gBACjC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;YAC3B,CAAC,CAAC,CAAC;YACH,OAAO;SACR;QACD,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACrB,OAAO;SACR;QACD,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;IACzC,CAAC;CACF","file":"utils.js","sourcesContent":["import { isArray, type IBounds, AABBBounds } from '@visactor/vutils';\nimport { renderCommandList } from '../../common/render-command-list';\nimport type { IContext2d, ICustomPath2D, IGraphicAttribute, ISymbolClass } from '../../interface';\n\nconst tempBounds = new AABBBounds();\nexport class CustomSymbolClass implements ISymbolClass {\n type: string;\n path: ICustomPath2D;\n pathStr: string = '';\n isSvg: boolean;\n svgCache?: { path: ICustomPath2D; attribute: Partial<IGraphicAttribute> }[];\n\n constructor(\n type: string,\n path: ICustomPath2D | { path: ICustomPath2D; attribute: Partial<IGraphicAttribute> }[],\n isSvg: boolean = false\n ) {\n this.type = type;\n if (isArray(path)) {\n this.svgCache = path;\n } else {\n this.path = path;\n }\n this.isSvg = isSvg;\n }\n\n drawOffset(\n ctx: IContext2d,\n size: number,\n x: number,\n y: number,\n offset: number,\n z?: number,\n cb?: (path: ICustomPath2D, attribute?: Record<string, any>) => void\n ) {\n if (this.isSvg) {\n if (!this.svgCache) {\n return false;\n }\n this.svgCache.forEach(item => {\n ctx.beginPath();\n renderCommandList(item.path.commandList, ctx, x, y, size, size);\n cb && cb(item.path, item.attribute);\n });\n return false;\n }\n renderCommandList(this.path.commandList, ctx, x, y, size + offset, size + offset);\n return false;\n }\n\n draw(\n ctx: IContext2d,\n size: number,\n x: number,\n y: number,\n z?: number,\n cb?: (path: ICustomPath2D, attribute?: Record<string, any>) => void\n ) {\n if (this.isSvg) {\n if (!this.svgCache) {\n return false;\n }\n this.svgCache.forEach(item => {\n ctx.beginPath();\n renderCommandList(item.path.commandList, ctx, x, y, size, size);\n cb && cb(item.path, item.attribute);\n });\n return false;\n }\n renderCommandList(this.path.commandList, ctx, x, y, size, size);\n return false;\n }\n\n bounds(size: number, bounds: IBounds) {\n if (this.isSvg) {\n if (!this.svgCache) {\n return;\n }\n bounds.clear();\n this.svgCache.forEach(({ path }) => {\n tempBounds.x1 = path.bounds.x1 * size;\n tempBounds.y1 = path.bounds.y1 * size;\n tempBounds.x2 = path.bounds.x2 * size;\n tempBounds.y2 = path.bounds.y2 * size;\n bounds.union(tempBounds);\n });\n return;\n }\n if (!this.path.bounds) {\n return;\n }\n bounds.x1 = this.path.bounds.x1 * size;\n bounds.y1 = this.path.bounds.y1 * size;\n bounds.x2 = this.path.bounds.x2 * size;\n bounds.y2 = this.path.bounds.y2 * size;\n }\n}\n\n// export function CustomSymbol(): ISymbolClass {\n\n// }\n"]}
@@ -84,7 +84,8 @@ export const DefaultStyle = Object.assign(Object.assign(Object.assign({
84
84
  texturePadding: 2,
85
85
  backgroundMode: 0,
86
86
  blur: 0,
87
- cursor: null
87
+ cursor: null,
88
+ html: null
88
89
  }, DefaultFillStyle), DefaultStrokeStyle), DefaultLayout);
89
90
 
90
91
  export const DefaultConnectAttribute = {
@@ -1 +1 @@
1
- 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存放公共属性\nimport { Matrix, pi2 } from '@visactor/vutils';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport type {\n IArcGraphicAttribute,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n ICircleGraphicAttribute,\n IFillStyle,\n IGlyphGraphicAttribute,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n IPolygonGraphicAttribute,\n IRect3dGraphicAttribute,\n IRectGraphicAttribute,\n IStrokeStyle,\n IGraphicStyle,\n ISymbolGraphicAttribute,\n ITextAttribute,\n ITextGraphicAttribute,\n IRichTextGraphicAttribute,\n ITransform,\n RichTextWordBreak,\n RichTextVerticalDirection,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n IRichTextIconGraphicAttribute,\n IConnectedStyle,\n ILayout\n} from '../interface';\n\nexport const DefaultLayout: ILayout = {\n alignSelf: 'auto'\n};\n\nexport const DefaultTransform: ITransform = {\n x: 0,\n y: 0,\n z: 0,\n dx: 0,\n dy: 0,\n dz: 0,\n scrollX: 0,\n scrollY: 0,\n scaleX: 1,\n scaleY: 1,\n scaleZ: 1,\n angle: 0,\n alpha: 0,\n beta: 0,\n anchor: [0, 0],\n anchor3d: [0, 0],\n postMatrix: new Matrix()\n};\n\nexport const DefaultFillStyle: IFillStyle = {\n fillOpacity: 1,\n fill: false,\n shadowBlur: 0,\n shadowColor: 'black',\n shadowOffsetX: 0,\n shadowOffsetY: 0\n};\n\nconst commonStroke: Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> = {\n strokeOpacity: 1,\n lineDash: [],\n lineDashOffset: 0,\n lineWidth: 1,\n lineCap: 'butt',\n lineJoin: 'miter',\n miterLimit: 10,\n strokeBoundsBuffer: 2,\n stroke: false\n};\n\nexport const DefaultStrokeStyle: IStrokeStyle = {\n outerBorder: { ...commonStroke, distance: 0 },\n innerBorder: { ...commonStroke, distance: 0 },\n ...commonStroke\n};\n\nexport const DefaultTextStyle: Required<ITextAttribute> = {\n text: '',\n maxLineWidth: Infinity,\n textAlign: 'left',\n textBaseline: 'alphabetic',\n fontSize: 16,\n // @ts-ignore\n fontFamily: `PingFang SC,Microsoft Yahei,system-ui,-apple-system,segoe ui,\n Roboto,Helvetica,Arial,sans-serif, apple color emoji,segoe ui emoji,segoe ui symbol`,\n fontWeight: '',\n ellipsis: '…',\n fontVariant: '',\n fontStyle: '',\n lineHeight: undefined,\n underline: 0,\n lineThrough: 0,\n scaleIn3d: false,\n direction: 'horizontal',\n wordBreak: 'break-all'\n};\n\nexport const DefaultStyle: IGraphicStyle = {\n opacity: 1,\n background: null,\n texture: null,\n textureColor: 'black',\n textureSize: 10,\n texturePadding: 2,\n backgroundMode: 0,\n blur: 0,\n cursor: null,\n ...DefaultFillStyle,\n ...DefaultStrokeStyle,\n ...DefaultLayout\n};\n\nexport const DefaultConnectAttribute: Required<IConnectedStyle> = {\n connectedType: 'none',\n // connectedStyle: {\n // stroke: DefaultStrokeStyle.stroke,\n // strokeOpacity: DefaultStrokeStyle.strokeOpacity,\n // lineDash: DefaultStrokeStyle.lineDash,\n // lineDashOffset: DefaultStrokeStyle.lineDashOffset,\n // lineCap: DefaultStrokeStyle.lineCap,\n // lineJoin: DefaultStrokeStyle.lineJoin,\n // lineWidth: DefaultStrokeStyle.lineWidth,\n // fill: DefaultFillStyle.fill,\n // fillOpacity: DefaultFillStyle.fillOpacity\n // },\n connectedStyle: {}, // 默认全都继承父属性\n connectedX: NaN,\n connectedY: NaN\n} as IConnectedStyle;\n\nexport const DefaultAttribute: Required<IGraphicAttribute> = {\n strokeSeg: null,\n pickable: true,\n childrenPickable: true,\n visible: true,\n zIndex: 0,\n layout: null,\n boundsPadding: 0,\n pickMode: 'accurate',\n customPickShape: null,\n boundsMode: 'accurate',\n keepDirIn3d: true,\n ...DefaultStyle,\n ...DefaultTransform\n};\n\nexport function addAttributeToPrototype(obj: Record<string, any>, c: any, keys: string[]) {\n keys.forEach(key => {\n c.prototype[key] = obj[key];\n });\n}\nexport function rewriteProto(obj: Record<string, any>, c: Record<string, any>) {\n Object.setPrototypeOf(obj, c);\n}\n\nexport const DefaultArcAttribute: Required<IArcGraphicAttribute> = {\n ...DefaultAttribute,\n startAngle: 0,\n endAngle: pi2,\n innerRadius: 0,\n outerRadius: 1,\n cornerRadius: 0,\n padRadius: 0,\n padAngle: 0,\n cap: false,\n forceShowCap: false\n};\n\nexport const DefaultAreaAttribute: Required<IAreaGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultConnectAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1\n};\n\nexport const DefaultCircleAttribute: Required<ICircleGraphicAttribute> = {\n ...DefaultAttribute,\n radius: 1,\n startAngle: 0,\n endAngle: pi2\n};\n\nexport const DefaultGroupAttribute: Required<IGroupGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n cornerRadius: 0,\n path: [],\n clip: false,\n visibleAll: true,\n display: 'relative',\n flexDirection: 'row',\n flexWrap: 'wrap',\n justifyContent: 'flex-start',\n alignItems: 'flex-start',\n alignContent: 'flex-start'\n};\n\nexport const DefaultGlyphAttribute: Required<IGlyphGraphicAttribute> = {\n ...DefaultAttribute,\n path: '',\n width: 0,\n height: 0,\n cornerRadius: 0,\n clip: false\n};\n\nexport const DefaultLineAttribute: Required<ILineGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultConnectAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1,\n clipRangeByDimension: 'default'\n};\n\nexport const DefaultPathAttribute: Required<IPathGraphicAttribute> = {\n ...DefaultAttribute,\n path: new CustomPath2D(),\n customPath: () => {\n console.warn('空函数');\n }\n};\n\nexport const DefaultPolygonAttribute: Required<IPolygonGraphicAttribute> = {\n ...DefaultAttribute,\n points: [],\n cornerRadius: 0\n};\n\nexport const DefaultRectAttribute: Required<IRectGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n strokeBoundsBuffer: 0,\n cornerRadius: 0\n};\n\nexport const DefaultRect3dAttribute: Required<IRect3dGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n cornerRadius: 0,\n length: 0\n};\n\nexport const DefaultSymbolAttribute: Required<ISymbolGraphicAttribute> = {\n ...DefaultAttribute,\n symbolType: 'circle',\n size: 10, // 外接**正方形**的边长\n keepDirIn3d: true\n};\n\nexport const DefaultTextAttribute: Required<ITextGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultTextStyle,\n strokeBoundsBuffer: 0,\n keepDirIn3d: true\n};\n\nexport const DefaultRichTextAttribute: Required<IRichTextGraphicAttribute> = {\n ...DefaultAttribute,\n width: 300,\n height: 300,\n ellipsis: true,\n wordBreak: 'break-word' as RichTextWordBreak,\n verticalDirection: 'top' as RichTextVerticalDirection,\n textAlign: 'left' as RichTextGlobalAlignType,\n textBaseline: 'top' as RichTextGlobalBaselineType,\n layoutDirection: 'horizontal',\n textConfig: [],\n maxHeight: undefined,\n maxWidth: undefined,\n singleLine: false\n};\n\nexport const DefaultImageAttribute: Required<IImageGraphicAttribute> = {\n repeatX: 'no-repeat',\n repeatY: 'no-repeat',\n image: '',\n width: 0,\n height: 0,\n ...DefaultAttribute,\n fill: true\n};\n\nexport const DefaultRichTextIconAttribute: Required<IRichTextIconGraphicAttribute> = {\n ...DefaultImageAttribute,\n backgroundShowMode: 'never',\n backgroundWidth: 0,\n backgroundHeight: 0,\n textAlign: 'left',\n textBaseline: 'middle',\n direction: 'horizontal',\n margin: 0,\n id: '',\n\n width: 20,\n height: 20,\n backgroundFill: 'rgba(101, 117, 168, 0.1)',\n backgroundFillOpacity: 1,\n backgroundStroke: false,\n backgroundStrokeOpacity: 1,\n backgroundRadius: 4,\n opacity: 1\n};\n"]}
1
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存放公共属性\nimport { Matrix, pi2 } from '@visactor/vutils';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport type {\n IArcGraphicAttribute,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n ICircleGraphicAttribute,\n IFillStyle,\n IGlyphGraphicAttribute,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n IPolygonGraphicAttribute,\n IRect3dGraphicAttribute,\n IRectGraphicAttribute,\n IStrokeStyle,\n IGraphicStyle,\n ISymbolGraphicAttribute,\n ITextAttribute,\n ITextGraphicAttribute,\n IRichTextGraphicAttribute,\n ITransform,\n RichTextWordBreak,\n RichTextVerticalDirection,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n IRichTextIconGraphicAttribute,\n IConnectedStyle,\n ILayout\n} from '../interface';\n\nexport const DefaultLayout: ILayout = {\n alignSelf: 'auto'\n};\n\nexport const DefaultTransform: ITransform = {\n x: 0,\n y: 0,\n z: 0,\n dx: 0,\n dy: 0,\n dz: 0,\n scrollX: 0,\n scrollY: 0,\n scaleX: 1,\n scaleY: 1,\n scaleZ: 1,\n angle: 0,\n alpha: 0,\n beta: 0,\n anchor: [0, 0],\n anchor3d: [0, 0],\n postMatrix: new Matrix()\n};\n\nexport const DefaultFillStyle: IFillStyle = {\n fillOpacity: 1,\n fill: false,\n shadowBlur: 0,\n shadowColor: 'black',\n shadowOffsetX: 0,\n shadowOffsetY: 0\n};\n\nconst commonStroke: Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> = {\n strokeOpacity: 1,\n lineDash: [],\n lineDashOffset: 0,\n lineWidth: 1,\n lineCap: 'butt',\n lineJoin: 'miter',\n miterLimit: 10,\n strokeBoundsBuffer: 2,\n stroke: false\n};\n\nexport const DefaultStrokeStyle: IStrokeStyle = {\n outerBorder: { ...commonStroke, distance: 0 },\n innerBorder: { ...commonStroke, distance: 0 },\n ...commonStroke\n};\n\nexport const DefaultTextStyle: Required<ITextAttribute> = {\n text: '',\n maxLineWidth: Infinity,\n textAlign: 'left',\n textBaseline: 'alphabetic',\n fontSize: 16,\n // @ts-ignore\n fontFamily: `PingFang SC,Microsoft Yahei,system-ui,-apple-system,segoe ui,\n Roboto,Helvetica,Arial,sans-serif, apple color emoji,segoe ui emoji,segoe ui symbol`,\n fontWeight: '',\n ellipsis: '…',\n fontVariant: '',\n fontStyle: '',\n lineHeight: undefined,\n underline: 0,\n lineThrough: 0,\n scaleIn3d: false,\n direction: 'horizontal',\n wordBreak: 'break-all'\n};\n\nexport const DefaultStyle: IGraphicStyle = {\n opacity: 1,\n background: null,\n texture: null,\n textureColor: 'black',\n textureSize: 10,\n texturePadding: 2,\n backgroundMode: 0,\n blur: 0,\n cursor: null,\n html: null,\n ...DefaultFillStyle,\n ...DefaultStrokeStyle,\n ...DefaultLayout\n};\n\nexport const DefaultConnectAttribute: Required<IConnectedStyle> = {\n connectedType: 'none',\n // connectedStyle: {\n // stroke: DefaultStrokeStyle.stroke,\n // strokeOpacity: DefaultStrokeStyle.strokeOpacity,\n // lineDash: DefaultStrokeStyle.lineDash,\n // lineDashOffset: DefaultStrokeStyle.lineDashOffset,\n // lineCap: DefaultStrokeStyle.lineCap,\n // lineJoin: DefaultStrokeStyle.lineJoin,\n // lineWidth: DefaultStrokeStyle.lineWidth,\n // fill: DefaultFillStyle.fill,\n // fillOpacity: DefaultFillStyle.fillOpacity\n // },\n connectedStyle: {}, // 默认全都继承父属性\n connectedX: NaN,\n connectedY: NaN\n} as IConnectedStyle;\n\nexport const DefaultAttribute: Required<IGraphicAttribute> = {\n strokeSeg: null,\n pickable: true,\n childrenPickable: true,\n visible: true,\n zIndex: 0,\n layout: null,\n boundsPadding: 0,\n pickMode: 'accurate',\n customPickShape: null,\n boundsMode: 'accurate',\n keepDirIn3d: true,\n ...DefaultStyle,\n ...DefaultTransform\n};\n\nexport function addAttributeToPrototype(obj: Record<string, any>, c: any, keys: string[]) {\n keys.forEach(key => {\n c.prototype[key] = obj[key];\n });\n}\nexport function rewriteProto(obj: Record<string, any>, c: Record<string, any>) {\n Object.setPrototypeOf(obj, c);\n}\n\nexport const DefaultArcAttribute: Required<IArcGraphicAttribute> = {\n ...DefaultAttribute,\n startAngle: 0,\n endAngle: pi2,\n innerRadius: 0,\n outerRadius: 1,\n cornerRadius: 0,\n padRadius: 0,\n padAngle: 0,\n cap: false,\n forceShowCap: false\n};\n\nexport const DefaultAreaAttribute: Required<IAreaGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultConnectAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1\n};\n\nexport const DefaultCircleAttribute: Required<ICircleGraphicAttribute> = {\n ...DefaultAttribute,\n radius: 1,\n startAngle: 0,\n endAngle: pi2\n};\n\nexport const DefaultGroupAttribute: Required<IGroupGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n cornerRadius: 0,\n path: [],\n clip: false,\n visibleAll: true,\n display: 'relative',\n flexDirection: 'row',\n flexWrap: 'wrap',\n justifyContent: 'flex-start',\n alignItems: 'flex-start',\n alignContent: 'flex-start'\n};\n\nexport const DefaultGlyphAttribute: Required<IGlyphGraphicAttribute> = {\n ...DefaultAttribute,\n path: '',\n width: 0,\n height: 0,\n cornerRadius: 0,\n clip: false\n};\n\nexport const DefaultLineAttribute: Required<ILineGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultConnectAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1,\n clipRangeByDimension: 'default'\n};\n\nexport const DefaultPathAttribute: Required<IPathGraphicAttribute> = {\n ...DefaultAttribute,\n path: new CustomPath2D(),\n customPath: () => {\n console.warn('空函数');\n }\n};\n\nexport const DefaultPolygonAttribute: Required<IPolygonGraphicAttribute> = {\n ...DefaultAttribute,\n points: [],\n cornerRadius: 0\n};\n\nexport const DefaultRectAttribute: Required<IRectGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n strokeBoundsBuffer: 0,\n cornerRadius: 0\n};\n\nexport const DefaultRect3dAttribute: Required<IRect3dGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n cornerRadius: 0,\n length: 0\n};\n\nexport const DefaultSymbolAttribute: Required<ISymbolGraphicAttribute> = {\n ...DefaultAttribute,\n symbolType: 'circle',\n size: 10, // 外接**正方形**的边长\n keepDirIn3d: true\n};\n\nexport const DefaultTextAttribute: Required<ITextGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultTextStyle,\n strokeBoundsBuffer: 0,\n keepDirIn3d: true\n};\n\nexport const DefaultRichTextAttribute: Required<IRichTextGraphicAttribute> = {\n ...DefaultAttribute,\n width: 300,\n height: 300,\n ellipsis: true,\n wordBreak: 'break-word' as RichTextWordBreak,\n verticalDirection: 'top' as RichTextVerticalDirection,\n textAlign: 'left' as RichTextGlobalAlignType,\n textBaseline: 'top' as RichTextGlobalBaselineType,\n layoutDirection: 'horizontal',\n textConfig: [],\n maxHeight: undefined,\n maxWidth: undefined,\n singleLine: false\n};\n\nexport const DefaultImageAttribute: Required<IImageGraphicAttribute> = {\n repeatX: 'no-repeat',\n repeatY: 'no-repeat',\n image: '',\n width: 0,\n height: 0,\n ...DefaultAttribute,\n fill: true\n};\n\nexport const DefaultRichTextIconAttribute: Required<IRichTextIconGraphicAttribute> = {\n ...DefaultImageAttribute,\n backgroundShowMode: 'never',\n backgroundWidth: 0,\n backgroundHeight: 0,\n textAlign: 'left',\n textBaseline: 'middle',\n direction: 'horizontal',\n margin: 0,\n id: '',\n\n width: 20,\n height: 20,\n backgroundFill: 'rgba(101, 117, 168, 0.1)',\n backgroundFillOpacity: 1,\n backgroundStroke: false,\n backgroundStrokeOpacity: 1,\n backgroundRadius: 4,\n opacity: 1\n};\n"]}
@@ -16,3 +16,25 @@ export declare const SYMBOL_NUMBER_TYPE: number;
16
16
  export declare const TEXT_NUMBER_TYPE: number;
17
17
  export declare const GraphicService: unique symbol;
18
18
  export declare const GraphicCreator: unique symbol;
19
+ export declare const SVG_ATTRIBUTE_MAP: {
20
+ 'stroke-linecap': string;
21
+ 'stroke-linejoin': string;
22
+ 'stroke-dasharray': string;
23
+ 'stroke-dashoffset': string;
24
+ 'stroke-width': string;
25
+ 'fill-opacity': string;
26
+ 'stroke-opacity': string;
27
+ };
28
+ export declare const SVG_ATTRIBUTE_MAP_KEYS: string[];
29
+ export declare const SVG_PARSE_ATTRIBUTE_MAP: {
30
+ '@_stroke-linecap': string;
31
+ '@_stroke-linejoin': string;
32
+ '@_stroke-dasharray': string;
33
+ '@_stroke-dashoffset': string;
34
+ '@_stroke-width': string;
35
+ '@_fill-opacity': string;
36
+ '@_stroke-opacity': string;
37
+ '@_stroke': string;
38
+ '@_fill': string;
39
+ };
40
+ export declare const SVG_PARSE_ATTRIBUTE_MAP_KEYS: string[];
@@ -35,4 +35,30 @@ export const TEXT_NUMBER_TYPE = genNumberType();
35
35
  export const GraphicService = Symbol.for("GraphicService");
36
36
 
37
37
  export const GraphicCreator = Symbol.for("GraphicCreator");
38
+
39
+ export const SVG_ATTRIBUTE_MAP = {
40
+ "stroke-linecap": "lineCap",
41
+ "stroke-linejoin": "lineJoin",
42
+ "stroke-dasharray": "lineDash",
43
+ "stroke-dashoffset": "lineDashOffset",
44
+ "stroke-width": "lineWidth",
45
+ "fill-opacity": "fillOpacity",
46
+ "stroke-opacity": "strokeOpacity"
47
+ };
48
+
49
+ export const SVG_ATTRIBUTE_MAP_KEYS = Object.keys(SVG_ATTRIBUTE_MAP);
50
+
51
+ export const SVG_PARSE_ATTRIBUTE_MAP = {
52
+ "@_stroke-linecap": "lineCap",
53
+ "@_stroke-linejoin": "lineJoin",
54
+ "@_stroke-dasharray": "lineDash",
55
+ "@_stroke-dashoffset": "lineDashOffset",
56
+ "@_stroke-width": "lineWidth",
57
+ "@_fill-opacity": "fillOpacity",
58
+ "@_stroke-opacity": "strokeOpacity",
59
+ "@_stroke": "stroke",
60
+ "@_fill": "fill"
61
+ };
62
+
63
+ export const SVG_PARSE_ATTRIBUTE_MAP_KEYS = Object.keys(SVG_PARSE_ATTRIBUTE_MAP);
38
64
  //# sourceMappingURL=constants.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/graphic/constants.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AAExC,MAAM,CAAC,MAAM,eAAe,GAAG,aAAa,EAAE,CAAC;AAC/C,MAAM,CAAC,MAAM,iBAAiB,GAAG,aAAa,EAAE,CAAC;AACjD,MAAM,CAAC,MAAM,gBAAgB,GAAG,aAAa,EAAE,CAAC;AAChD,MAAM,CAAC,MAAM,kBAAkB,GAAG,aAAa,EAAE,CAAC;AAClD,MAAM,CAAC,MAAM,iBAAiB,GAAG,aAAa,EAAE,CAAC;AACjD,MAAM,CAAC,MAAM,iBAAiB,GAAG,aAAa,EAAE,CAAC;AACjD,MAAM,CAAC,MAAM,iBAAiB,GAAG,aAAa,EAAE,CAAC;AACjD,MAAM,CAAC,MAAM,gBAAgB,GAAG,aAAa,EAAE,CAAC;AAChD,MAAM,CAAC,MAAM,gBAAgB,GAAG,aAAa,EAAE,CAAC;AAChD,MAAM,CAAC,MAAM,mBAAmB,GAAG,aAAa,EAAE,CAAC;AACnD,MAAM,CAAC,MAAM,qBAAqB,GAAG,aAAa,EAAE,CAAC;AACrD,MAAM,CAAC,MAAM,gBAAgB,GAAG,aAAa,EAAE,CAAC;AAChD,MAAM,CAAC,MAAM,kBAAkB,GAAG,aAAa,EAAE,CAAC;AAClD,MAAM,CAAC,MAAM,oBAAoB,GAAG,aAAa,EAAE,CAAC;AACpD,MAAM,CAAC,MAAM,kBAAkB,GAAG,aAAa,EAAE,CAAC;AAClD,MAAM,CAAC,MAAM,gBAAgB,GAAG,aAAa,EAAE,CAAC;AAEhD,MAAM,CAAC,MAAM,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAC3D,MAAM,CAAC,MAAM,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC","file":"constants.js","sourcesContent":["import { genNumberType } from './tools';\n\nexport const ARC_NUMBER_TYPE = genNumberType();\nexport const ARC3D_NUMBER_TYPE = genNumberType();\nexport const AREA_NUMBER_TYPE = genNumberType();\nexport const CIRCLE_NUMBER_TYPE = genNumberType();\nexport const GLYPH_NUMBER_TYPE = genNumberType();\nexport const GROUP_NUMBER_TYPE = genNumberType();\nexport const IMAGE_NUMBER_TYPE = genNumberType();\nexport const LINE_NUMBER_TYPE = genNumberType();\nexport const PATH_NUMBER_TYPE = genNumberType();\nexport const POLYGON_NUMBER_TYPE = genNumberType();\nexport const PYRAMID3D_NUMBER_TYPE = genNumberType();\nexport const RECT_NUMBER_TYPE = genNumberType();\nexport const RECT3D_NUMBER_TYPE = genNumberType();\nexport const RICHTEXT_NUMBER_TYPE = genNumberType();\nexport const SYMBOL_NUMBER_TYPE = genNumberType();\nexport const TEXT_NUMBER_TYPE = genNumberType();\n\nexport const GraphicService = Symbol.for('GraphicService');\nexport const GraphicCreator = Symbol.for('GraphicCreator');\n"]}
1
+ {"version":3,"sources":["../../src/graphic/constants.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AAExC,MAAM,CAAC,MAAM,eAAe,GAAG,aAAa,EAAE,CAAC;AAC/C,MAAM,CAAC,MAAM,iBAAiB,GAAG,aAAa,EAAE,CAAC;AACjD,MAAM,CAAC,MAAM,gBAAgB,GAAG,aAAa,EAAE,CAAC;AAChD,MAAM,CAAC,MAAM,kBAAkB,GAAG,aAAa,EAAE,CAAC;AAClD,MAAM,CAAC,MAAM,iBAAiB,GAAG,aAAa,EAAE,CAAC;AACjD,MAAM,CAAC,MAAM,iBAAiB,GAAG,aAAa,EAAE,CAAC;AACjD,MAAM,CAAC,MAAM,iBAAiB,GAAG,aAAa,EAAE,CAAC;AACjD,MAAM,CAAC,MAAM,gBAAgB,GAAG,aAAa,EAAE,CAAC;AAChD,MAAM,CAAC,MAAM,gBAAgB,GAAG,aAAa,EAAE,CAAC;AAChD,MAAM,CAAC,MAAM,mBAAmB,GAAG,aAAa,EAAE,CAAC;AACnD,MAAM,CAAC,MAAM,qBAAqB,GAAG,aAAa,EAAE,CAAC;AACrD,MAAM,CAAC,MAAM,gBAAgB,GAAG,aAAa,EAAE,CAAC;AAChD,MAAM,CAAC,MAAM,kBAAkB,GAAG,aAAa,EAAE,CAAC;AAClD,MAAM,CAAC,MAAM,oBAAoB,GAAG,aAAa,EAAE,CAAC;AACpD,MAAM,CAAC,MAAM,kBAAkB,GAAG,aAAa,EAAE,CAAC;AAClD,MAAM,CAAC,MAAM,gBAAgB,GAAG,aAAa,EAAE,CAAC;AAEhD,MAAM,CAAC,MAAM,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAC3D,MAAM,CAAC,MAAM,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAE3D,MAAM,CAAC,MAAM,iBAAiB,GAAG;IAC/B,gBAAgB,EAAE,SAAS;IAC3B,iBAAiB,EAAE,UAAU;IAC7B,kBAAkB,EAAE,UAAU;IAC9B,mBAAmB,EAAE,gBAAgB;IACrC,cAAc,EAAE,WAAW;IAC3B,cAAc,EAAE,aAAa;IAC7B,gBAAgB,EAAE,eAAe;CAClC,CAAC;AAEF,MAAM,CAAC,MAAM,sBAAsB,GAAG,MAAM,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;AAErE,MAAM,CAAC,MAAM,uBAAuB,GAAG;IACrC,kBAAkB,EAAE,SAAS;IAC7B,mBAAmB,EAAE,UAAU;IAC/B,oBAAoB,EAAE,UAAU;IAChC,qBAAqB,EAAE,gBAAgB;IACvC,gBAAgB,EAAE,WAAW;IAC7B,gBAAgB,EAAE,aAAa;IAC/B,kBAAkB,EAAE,eAAe;IACnC,UAAU,EAAE,QAAQ;IACpB,QAAQ,EAAE,MAAM;CACjB,CAAC;AAEF,MAAM,CAAC,MAAM,4BAA4B,GAAG,MAAM,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC","file":"constants.js","sourcesContent":["import { genNumberType } from './tools';\n\nexport const ARC_NUMBER_TYPE = genNumberType();\nexport const ARC3D_NUMBER_TYPE = genNumberType();\nexport const AREA_NUMBER_TYPE = genNumberType();\nexport const CIRCLE_NUMBER_TYPE = genNumberType();\nexport const GLYPH_NUMBER_TYPE = genNumberType();\nexport const GROUP_NUMBER_TYPE = genNumberType();\nexport const IMAGE_NUMBER_TYPE = genNumberType();\nexport const LINE_NUMBER_TYPE = genNumberType();\nexport const PATH_NUMBER_TYPE = genNumberType();\nexport const POLYGON_NUMBER_TYPE = genNumberType();\nexport const PYRAMID3D_NUMBER_TYPE = genNumberType();\nexport const RECT_NUMBER_TYPE = genNumberType();\nexport const RECT3D_NUMBER_TYPE = genNumberType();\nexport const RICHTEXT_NUMBER_TYPE = genNumberType();\nexport const SYMBOL_NUMBER_TYPE = genNumberType();\nexport const TEXT_NUMBER_TYPE = genNumberType();\n\nexport const GraphicService = Symbol.for('GraphicService');\nexport const GraphicCreator = Symbol.for('GraphicCreator');\n\nexport const SVG_ATTRIBUTE_MAP = {\n 'stroke-linecap': 'lineCap',\n 'stroke-linejoin': 'lineJoin',\n 'stroke-dasharray': 'lineDash',\n 'stroke-dashoffset': 'lineDashOffset',\n 'stroke-width': 'lineWidth',\n 'fill-opacity': 'fillOpacity',\n 'stroke-opacity': 'strokeOpacity'\n};\n\nexport const SVG_ATTRIBUTE_MAP_KEYS = Object.keys(SVG_ATTRIBUTE_MAP);\n\nexport const SVG_PARSE_ATTRIBUTE_MAP = {\n '@_stroke-linecap': 'lineCap',\n '@_stroke-linejoin': 'lineJoin',\n '@_stroke-dasharray': 'lineDash',\n '@_stroke-dashoffset': 'lineDashOffset',\n '@_stroke-width': 'lineWidth',\n '@_fill-opacity': 'fillOpacity',\n '@_stroke-opacity': 'strokeOpacity',\n '@_stroke': 'stroke',\n '@_fill': 'fill'\n};\n\nexport const SVG_PARSE_ATTRIBUTE_MAP_KEYS = Object.keys(SVG_PARSE_ATTRIBUTE_MAP);\n"]}
@@ -1,4 +1,5 @@
1
- import type { AABBBounds, OBBBounds } from '@visactor/vutils';
1
+ import type { OBBBounds } from '@visactor/vutils';
2
+ import { AABBBounds } from '@visactor/vutils';
2
3
  import type { ISymbol, ISymbolClass, ISymbolGraphicAttribute } from '../interface';
3
4
  import { Graphic } from './graphic';
4
5
  import { CustomPath2D } from '../common/custom-path2d';
@@ -1,3 +1,5 @@
1
+ import { AABBBounds } from "@visactor/vutils";
2
+
1
3
  import { isArray, max } from "@visactor/vutils";
2
4
 
3
5
  import { builtinSymbolsMap, CustomSymbolClass } from "./builtin-symbol";
@@ -12,7 +14,9 @@ import { application } from "../application";
12
14
 
13
15
  import { CustomPath2D } from "../common/custom-path2d";
14
16
 
15
- import { SYMBOL_NUMBER_TYPE } from "./constants";
17
+ import { SVG_PARSE_ATTRIBUTE_MAP, SVG_PARSE_ATTRIBUTE_MAP_KEYS, SYMBOL_NUMBER_TYPE } from "./constants";
18
+
19
+ import { XMLValidator, XMLParser } from "fast-xml-parser";
16
20
 
17
21
  const SYMBOL_UPDATE_TAG_KEY = [ "symbolType", "size", ...GRAPHIC_UPDATE_TAG_KEY ];
18
22
 
@@ -39,6 +43,29 @@ export class Symbol extends Graphic {
39
43
  if (path) return this._parsedPath = path, path;
40
44
  if (path = Symbol.userSymbolMap[symbolType], path) return this._parsedPath = path,
41
45
  path;
46
+ if (!0 === XMLValidator.validate(symbolType, {
47
+ allowBooleanAttributes: !0
48
+ })) {
49
+ const parser = new XMLParser({
50
+ ignoreAttributes: !1
51
+ }), {svg: svg} = parser.parse(symbolType);
52
+ if (!svg) return null;
53
+ const path = isArray(svg.path) ? svg.path : [ svg.path ], b = new AABBBounds, cacheList = [];
54
+ path.forEach((item => {
55
+ const cache = (new CustomPath2D).fromString(item["@_d"]), attribute = {
56
+ fill: "black"
57
+ };
58
+ SVG_PARSE_ATTRIBUTE_MAP_KEYS.forEach((k => {
59
+ item[k] && (attribute[SVG_PARSE_ATTRIBUTE_MAP[k]] = item[k]);
60
+ })), cacheList.push({
61
+ path: cache,
62
+ attribute: attribute
63
+ }), b.union(cache.bounds);
64
+ }));
65
+ const width = b.width(), height = b.height(), scale = 1 / max(width, height);
66
+ return cacheList.forEach((cache => cache.path.transform(0, 0, scale, scale))), this._parsedPath = new CustomSymbolClass(symbolType, cacheList, !0),
67
+ Symbol.userSymbolMap[symbolType] = this._parsedPath, this._parsedPath;
68
+ }
42
69
  const cache = (new CustomPath2D).fromString(symbolType), width = cache.bounds.width(), height = cache.bounds.height(), scale = 1 / max(width, height);
43
70
  return cache.transform(0, 0, scale, scale), this._parsedPath = new CustomSymbolClass(symbolType, cache),
44
71
  Symbol.userSymbolMap[symbolType] = this._parsedPath, this._parsedPath;
@@ -1 +1 @@
1
- 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type { AABBBounds, OBBBounds } from '@visactor/vutils';\nimport { isArray, max } from '@visactor/vutils';\nimport type { ISymbol, ISymbolClass, ISymbolGraphicAttribute } from '../interface';\nimport { builtinSymbolsMap, CustomSymbolClass } from './builtin-symbol';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY } from './graphic';\nimport { parsePadding } from '../common/utils';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { SYMBOL_NUMBER_TYPE } from './constants';\n\nconst SYMBOL_UPDATE_TAG_KEY = ['symbolType', 'size', ...GRAPHIC_UPDATE_TAG_KEY];\n\n/**\n * symbol\n */\nexport class Symbol extends Graphic<ISymbolGraphicAttribute> implements ISymbol {\n type: 'symbol' = 'symbol';\n\n static userSymbolMap: Record<string, ISymbolClass> = {};\n\n constructor(params: ISymbolGraphicAttribute = { symbolType: 'circle' }) {\n super(params);\n this.numberType = SYMBOL_NUMBER_TYPE;\n }\n\n protected _parsedPath?: ISymbolClass;\n\n getParsedPath(): ISymbolClass {\n if (this.shouldUpdateShape()) {\n this.doUpdateParsedPath();\n this.clearUpdateShapeTag();\n }\n return this._parsedPath as ISymbolClass;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n const { size } = this.attribute;\n return isArray(size) ? size.length === 2 && size.every(this._validNumber) : this._validNumber(size);\n }\n\n protected doUpdateParsedPath(): ISymbolClass {\n const symbolTheme = getTheme(this).symbol;\n // 查找内置symbol\n const { symbolType = symbolTheme.symbolType } = this.attribute;\n let path = builtinSymbolsMap[symbolType];\n if (path) {\n this._parsedPath = path;\n return path;\n }\n path = Symbol.userSymbolMap[symbolType];\n if (path) {\n this._parsedPath = path;\n return path;\n }\n const cache = new CustomPath2D().fromString(symbolType);\n const width = cache.bounds.width();\n const height = cache.bounds.height();\n // 规范化到1\n const maxWH = max(width, height);\n const scale = 1 / maxWH;\n cache.transform(0, 0, scale, scale);\n this._parsedPath = new CustomSymbolClass(symbolType, cache);\n Symbol.userSymbolMap[symbolType] = this._parsedPath;\n return this._parsedPath;\n }\n\n protected doUpdateAABBBounds(full?: boolean): AABBBounds {\n const symbolTheme = getTheme(this).symbol;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateSymbolAABBBounds(\n attribute,\n getTheme(this).symbol,\n this._AABBBounds,\n full,\n this\n );\n\n const { boundsPadding = symbolTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n (bounds as AABBBounds).expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds as AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const symbolTheme = getTheme(this).symbol;\n return symbolTheme[name];\n }\n\n needUpdateTags(keys: string[]): boolean {\n for (let i = 0; i < SYMBOL_UPDATE_TAG_KEY.length; i++) {\n const attrKey = SYMBOL_UPDATE_TAG_KEY[i];\n if (keys.indexOf(attrKey) !== -1) {\n return true;\n }\n }\n return false;\n }\n needUpdateTag(key: string): boolean {\n for (let i = 0; i < SYMBOL_UPDATE_TAG_KEY.length; i++) {\n const attrKey = SYMBOL_UPDATE_TAG_KEY[i];\n if (key === attrKey) {\n return true;\n }\n }\n return false;\n }\n\n toCustomPath() {\n const symbolInstance = this.getParsedPath();\n const size = this.attribute.size;\n const x = 0;\n const y = 0;\n const formattedSize = isArray(size) ? size : [size, size];\n\n return symbolInstance.path\n ? new CustomPath2D().fromCustomPath2D(symbolInstance.path, x, y, formattedSize[0], formattedSize[1])\n : new CustomPath2D().fromString(symbolInstance.pathStr, x, y, formattedSize[0], formattedSize[1]);\n }\n\n clone() {\n return new Symbol({ ...this.attribute });\n }\n}\n\n// addAttributeToPrototype(DefaultSymbolStyle, Symbol, PURE_STYLE_KEY);\n"]}
1
+ 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type { OBBBounds } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport { isArray, max } from '@visactor/vutils';\nimport type { ISymbol, ISymbolClass, ISymbolGraphicAttribute } from '../interface';\nimport { builtinSymbolsMap, CustomSymbolClass } from './builtin-symbol';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY } from './graphic';\nimport { parsePadding } from '../common/utils';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { SVG_PARSE_ATTRIBUTE_MAP, SVG_PARSE_ATTRIBUTE_MAP_KEYS, SYMBOL_NUMBER_TYPE } from './constants';\nimport { XMLValidator, XMLParser } from 'fast-xml-parser';\n\nconst SYMBOL_UPDATE_TAG_KEY = ['symbolType', 'size', ...GRAPHIC_UPDATE_TAG_KEY];\n\n/**\n * symbol\n */\nexport class Symbol extends Graphic<ISymbolGraphicAttribute> implements ISymbol {\n type: 'symbol' = 'symbol';\n\n static userSymbolMap: Record<string, ISymbolClass> = {};\n\n constructor(params: ISymbolGraphicAttribute = { symbolType: 'circle' }) {\n super(params);\n this.numberType = SYMBOL_NUMBER_TYPE;\n }\n\n protected _parsedPath?: ISymbolClass;\n\n getParsedPath(): ISymbolClass {\n if (this.shouldUpdateShape()) {\n this.doUpdateParsedPath();\n this.clearUpdateShapeTag();\n }\n return this._parsedPath as ISymbolClass;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n const { size } = this.attribute;\n return isArray(size) ? size.length === 2 && size.every(this._validNumber) : this._validNumber(size);\n }\n\n protected doUpdateParsedPath(): ISymbolClass {\n const symbolTheme = getTheme(this).symbol;\n // 查找内置symbol\n const { symbolType = symbolTheme.symbolType } = this.attribute;\n let path = builtinSymbolsMap[symbolType];\n if (path) {\n this._parsedPath = path;\n return path;\n }\n path = Symbol.userSymbolMap[symbolType];\n if (path) {\n this._parsedPath = path;\n return path;\n }\n\n // 判断是否是svg\n const isSvg = XMLValidator.validate(symbolType, {\n allowBooleanAttributes: true\n });\n if (isSvg === true) {\n const parser = new XMLParser({ ignoreAttributes: false });\n const { svg } = parser.parse(symbolType);\n if (!svg) {\n return null;\n }\n const path = isArray(svg.path) ? svg.path : [svg.path];\n const b = new AABBBounds();\n const cacheList: { path: CustomPath2D; attribute: Record<string, any> }[] = [];\n path.forEach((item: any) => {\n const cache = new CustomPath2D().fromString(item['@_d']);\n const attribute = {\n fill: 'black'\n };\n SVG_PARSE_ATTRIBUTE_MAP_KEYS.forEach(k => {\n if (item[k]) {\n attribute[SVG_PARSE_ATTRIBUTE_MAP[k]] = item[k];\n }\n });\n // 查找\n cacheList.push({\n path: cache,\n attribute\n });\n b.union(cache.bounds);\n });\n const width = b.width();\n const height = b.height();\n // 规范化到1\n const maxWH = max(width, height);\n const scale = 1 / maxWH;\n cacheList.forEach(cache => cache.path.transform(0, 0, scale, scale));\n\n this._parsedPath = new CustomSymbolClass(symbolType, cacheList, true);\n Symbol.userSymbolMap[symbolType] = this._parsedPath;\n return this._parsedPath;\n }\n\n const cache = new CustomPath2D().fromString(symbolType);\n const width = cache.bounds.width();\n const height = cache.bounds.height();\n // 规范化到1\n const maxWH = max(width, height);\n const scale = 1 / maxWH;\n cache.transform(0, 0, scale, scale);\n this._parsedPath = new CustomSymbolClass(symbolType, cache);\n Symbol.userSymbolMap[symbolType] = this._parsedPath;\n return this._parsedPath;\n }\n\n protected doUpdateAABBBounds(full?: boolean): AABBBounds {\n const symbolTheme = getTheme(this).symbol;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateSymbolAABBBounds(\n attribute,\n getTheme(this).symbol,\n this._AABBBounds,\n full,\n this\n );\n\n const { boundsPadding = symbolTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n (bounds as AABBBounds).expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds as AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const symbolTheme = getTheme(this).symbol;\n return symbolTheme[name];\n }\n\n needUpdateTags(keys: string[]): boolean {\n for (let i = 0; i < SYMBOL_UPDATE_TAG_KEY.length; i++) {\n const attrKey = SYMBOL_UPDATE_TAG_KEY[i];\n if (keys.indexOf(attrKey) !== -1) {\n return true;\n }\n }\n return false;\n }\n needUpdateTag(key: string): boolean {\n for (let i = 0; i < SYMBOL_UPDATE_TAG_KEY.length; i++) {\n const attrKey = SYMBOL_UPDATE_TAG_KEY[i];\n if (key === attrKey) {\n return true;\n }\n }\n return false;\n }\n\n toCustomPath() {\n const symbolInstance = this.getParsedPath();\n const size = this.attribute.size;\n const x = 0;\n const y = 0;\n const formattedSize = isArray(size) ? size : [size, size];\n\n return symbolInstance.path\n ? new CustomPath2D().fromCustomPath2D(symbolInstance.path, x, y, formattedSize[0], formattedSize[1])\n : new CustomPath2D().fromString(symbolInstance.pathStr, x, y, formattedSize[0], formattedSize[1]);\n }\n\n clone() {\n return new Symbol({ ...this.attribute });\n }\n}\n\n// addAttributeToPrototype(DefaultSymbolStyle, Symbol, PURE_STYLE_KEY);\n"]}
package/es/index.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import 'core-js/proposals/reflect-metadata';
2
2
  import './modules';
3
- export declare const version = "0.14.2";
3
+ export declare const version = "0.15.0-alpha.0";
4
4
  export * from './container';
5
5
  export * from './core/global';
6
6
  export * from './graphic';
@@ -40,3 +40,4 @@ export * from './common/generator';
40
40
  export * from './plugins/constants';
41
41
  export * from './animate/default-ticker';
42
42
  export { wrapCanvas, wrapContext } from './canvas/util';
43
+ export * from './jsx';
package/es/index.js CHANGED
@@ -2,7 +2,7 @@ import "core-js/proposals/reflect-metadata";
2
2
 
3
3
  import "./modules";
4
4
 
5
- export const version = "0.14.2";
5
+ export const version = "0.15.0-alpha.0";
6
6
 
7
7
  export * from "./container";
8
8
 
@@ -81,4 +81,6 @@ export * from "./plugins/constants";
81
81
  export * from "./animate/default-ticker";
82
82
 
83
83
  export { wrapCanvas, wrapContext } from "./canvas/util";
84
+
85
+ export * from "./jsx";
84
86
  //# sourceMappingURL=index.js.map
package/es/index.js.map CHANGED
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,oCAAoC,CAAC;AAC5C,OAAO,WAAW,CAAC;AAGnB,MAAM,CAAC,MAAM,OAAO,GAAG,gBAAgB,CAAC;AAExC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,WAAW,CAAC;AAC1B,cAAc,WAAW,CAAC;AAC1B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,2CAA2C,CAAC;AAC1D,cAAc,UAAU,CAAC;AACzB,cAAc,QAAQ,CAAC;AACvB,cAAc,UAAU,CAAC;AACzB,cAAc,QAAQ,CAAC;AACvB,cAAc,WAAW,CAAC;AAC1B,cAAc,0BAA0B,CAAC;AAGzC,cAAc,eAAe,CAAC;AAC9B,cAAc,uBAAuB,CAAC;AACtC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,wBAAwB,CAAC;AACvC,cAAc,kBAAkB,CAAC;AACjC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AAEpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,eAAe,CAAC;AAC9B,cAAc,yBAAyB,CAAC;AACxC,cAAc,qBAAqB,CAAC;AACpC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AAEpC,cAAc,0BAA0B,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACxD,cAAc,OAAO,CAAC","file":"index.js","sourcesContent":["import 'core-js/proposals/reflect-metadata';\nimport './modules';\n\n// 导出版本号\nexport const version = \"0.15.0-alpha.0\";\n\nexport * from './container';\nexport * from './core/global';\nexport * from './graphic';\nexport * from './modules';\nexport * from './create';\nexport * from './event';\nexport * from './interface';\nexport * from './render';\nexport * from './render/contributions/render/base-render';\nexport * from './canvas';\nexport * from './core';\nexport * from './picker';\nexport * from './kits';\nexport * from './animate';\nexport * from './resource-loader/loader';\n\n/* export common */\nexport * from './common/text';\nexport * from './common/bezier-utils';\nexport * from './common/bounds-context';\nexport * from './common/seg-context';\nexport * from './common/custom-path2d';\nexport * from './common/segment';\nexport * from './common/canvas-utils';\nexport * from './common/contribution-provider';\nexport * from './common/generator';\nexport * from './common/utils';\nexport * from './common/shape/arc';\nexport * from './common/shape/rect';\n\nexport * from './common/path-svg';\nexport * from './common/render-curve';\nexport * from './common/render-area';\nexport * from './common/render-command-list';\nexport * from './common/sort';\nexport * from './common/morphing-utils';\nexport * from './common/split-path';\nexport * from './common/enums';\nexport * from './common/generator';\nexport * from './plugins/constants';\n\nexport * from './animate/default-ticker';\nexport { wrapCanvas, wrapContext } from './canvas/util';\nexport * from './jsx';\n"]}
@@ -1,4 +1,4 @@
1
- import type { Dict, IPointLike } from '@visactor/vutils';
1
+ import type { Dict, IAABBBoundsLike, IPointLike } from '@visactor/vutils';
2
2
  import type { ICanvasLike } from './canvas';
3
3
  import type { IEventElement } from './common';
4
4
  import type { IContribution } from './contribution';
@@ -25,6 +25,9 @@ export interface IEnvContribution extends IContribution<IGlobal>, Omit<IEventEle
25
25
  createCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;
26
26
  createOffscreenCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;
27
27
  releaseCanvas: (canvas: ICanvasLike | string | any) => void;
28
+ getNativeAABBBounds: (dom: string | HTMLElement | any) => IAABBBoundsLike;
29
+ removeDom: (dom: HTMLElement) => boolean;
30
+ createDom: (params: CreateDOMParamsType) => HTMLElement | null;
28
31
  getDynamicCanvasCount: () => number;
29
32
  getStaticCanvasCount: () => number;
30
33
  getDevicePixelRatio: () => number;
@@ -78,6 +81,13 @@ export interface IEnvParamsMap {
78
81
  readonly lynx: any;
79
82
  readonly wx: any;
80
83
  }
84
+ export type CreateDOMParamsType = {
85
+ tagName?: string;
86
+ width?: number;
87
+ height?: number;
88
+ style?: string | Record<string, any>;
89
+ parent?: string | HTMLElement;
90
+ };
81
91
  export interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {
82
92
  env: EnvType;
83
93
  devicePixelRatio: number;
@@ -126,4 +136,6 @@ export interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'em
126
136
  loadState: 'success' | 'fail';
127
137
  data: Blob | null;
128
138
  }>;
139
+ removeDom: (dom: HTMLElement) => boolean;
140
+ createDom: (params: CreateDOMParamsType) => HTMLElement | null;
129
141
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/global.ts"],"names":[],"mappings":"","file":"global.js","sourcesContent":["import type { Dict, IPointLike } from '@visactor/vutils';\nimport type { ICanvasLike } from './canvas';\nimport type { IEventElement } from './common';\nimport type { IContribution } from './contribution';\nimport type { ISyncHook } from './sync-hook';\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\n// 环境定义\nexport type EnvType = 'browser' | 'feishu' | 'tt' | 'taro' | 'node' | 'native' | 'lynx' | 'wx';\n\n// 创建canvas需要的参数\nexport interface ICreateCanvasParams {\n id?: string;\n // 像素宽\n width?: number;\n // 像素高\n height?: number;\n dpr?: number;\n}\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\nexport interface IEnvContribution\n extends IContribution<IGlobal>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n type: EnvType;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 开始配置环境,相当于init\n configure: (global: IGlobal, ...p: any) => void;\n\n // 创建销毁\n createCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n releaseCanvas: (canvas: ICanvasLike | string | any) => void;\n\n /**\n * 获取动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n /**\n * 获取静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n // 设备信息\n getDevicePixelRatio: () => number;\n\n // 通用接口\n getRequestAnimationFrame: () => (callback: FrameRequestCallback) => number;\n getCancelAnimationFrame: () => (h: number) => void;\n\n // DOM接口\n getElementById?: (str: string) => HTMLElement | null;\n getRootElement?: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument?: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint?: (event: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n}\n\nexport type IMiniAppEnvParams = {\n /** dom 容器对象 */\n domref?: Dict<any>;\n /**\n * 强行设置env,如果env重复设置也设置\n */\n force?: boolean;\n /**\n * 可用的canvas列表\n */\n canvasIdLists?: (string | number)[];\n /**\n * 表示可以自由使用的canvas索引\n */\n freeCanvasIdx?: string | number;\n /** taro 环境使用 */\n taro?: any;\n pixelRatio?: number;\n [key: string]: any;\n};\n\nexport interface IEnvParamsMap {\n readonly taro: IMiniAppEnvParams;\n readonly feishu: IMiniAppEnvParams;\n readonly tt: IMiniAppEnvParams;\n readonly browser: any;\n readonly node: any;\n readonly native: any;\n readonly lynx: any;\n readonly wx: any;\n}\nexport interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n env: EnvType;\n\n // 设备的dpr\n devicePixelRatio: number;\n\n // 当设置env的时候被调用\n hooks: {\n onSetEnv: ISyncHook<[EnvType | undefined, EnvType, IGlobal]>;\n };\n\n // 设置env的时候传入的参数\n // node环境需要传入整个node-canvas包\n // 小程序环境需要传入小程序要用到的参数\n envParams?: any;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n setEnv: (env: EnvType, params?: IEnvParamsMap[EnvType]) => void;\n setActiveEnvContribution: (contribution: IEnvContribution) => void;\n createCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n releaseCanvas: (canvas: HTMLCanvasElement | string | any) => void;\n\n /**\n * 获取环境中最大动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n isChrome: () => boolean;\n isSafari: () => boolean;\n\n /**\n * 获取环境中最大静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n /* 浏览器环境 - dom tree */\n getElementById: (str: string) => HTMLElement | null;\n getRootElement: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n /**\n * 测量文字的方法\n */\n measureTextMethod: 'native' | 'simple' | 'quick';\n\n getRequestAnimationFrame: () => null | ((callback: FrameRequestCallback) => number);\n getCancelAnimationFrame: () => null | ((h: number) => void);\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint: (nativeEvent: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n}\n"]}
1
+ {"version":3,"sources":["../../src/interface/global.ts"],"names":[],"mappings":"","file":"global.js","sourcesContent":["import type { Dict, IAABBBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICanvasLike } from './canvas';\nimport type { IEventElement } from './common';\nimport type { IContribution } from './contribution';\nimport type { ISyncHook } from './sync-hook';\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\n// 环境定义\nexport type EnvType = 'browser' | 'feishu' | 'tt' | 'taro' | 'node' | 'native' | 'lynx' | 'wx';\n\n// 创建canvas需要的参数\nexport interface ICreateCanvasParams {\n id?: string;\n // 像素宽\n width?: number;\n // 像素高\n height?: number;\n dpr?: number;\n}\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\nexport interface IEnvContribution\n extends IContribution<IGlobal>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n type: EnvType;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 开始配置环境,相当于init\n configure: (global: IGlobal, ...p: any) => void;\n\n // 创建销毁\n createCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n releaseCanvas: (canvas: ICanvasLike | string | any) => void;\n\n getNativeAABBBounds: (dom: string | HTMLElement | any) => IAABBBoundsLike;\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n\n /**\n * 获取动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n /**\n * 获取静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n // 设备信息\n getDevicePixelRatio: () => number;\n\n // 通用接口\n getRequestAnimationFrame: () => (callback: FrameRequestCallback) => number;\n getCancelAnimationFrame: () => (h: number) => void;\n\n // DOM接口\n getElementById?: (str: string) => HTMLElement | null;\n getRootElement?: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument?: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint?: (event: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n}\n\nexport type IMiniAppEnvParams = {\n /** dom 容器对象 */\n domref?: Dict<any>;\n /**\n * 强行设置env,如果env重复设置也设置\n */\n force?: boolean;\n /**\n * 可用的canvas列表\n */\n canvasIdLists?: (string | number)[];\n /**\n * 表示可以自由使用的canvas索引\n */\n freeCanvasIdx?: string | number;\n /** taro 环境使用 */\n taro?: any;\n pixelRatio?: number;\n [key: string]: any;\n};\n\nexport interface IEnvParamsMap {\n readonly taro: IMiniAppEnvParams;\n readonly feishu: IMiniAppEnvParams;\n readonly tt: IMiniAppEnvParams;\n readonly browser: any;\n readonly node: any;\n readonly native: any;\n readonly lynx: any;\n readonly wx: any;\n}\n\nexport type CreateDOMParamsType = {\n tagName?: string;\n width?: number;\n height?: number;\n style?: string | Record<string, any>;\n parent?: string | HTMLElement;\n};\nexport interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n env: EnvType;\n\n // 设备的dpr\n devicePixelRatio: number;\n\n // 当设置env的时候被调用\n hooks: {\n onSetEnv: ISyncHook<[EnvType | undefined, EnvType, IGlobal]>;\n };\n\n // 设置env的时候传入的参数\n // node环境需要传入整个node-canvas包\n // 小程序环境需要传入小程序要用到的参数\n envParams?: any;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n setEnv: (env: EnvType, params?: IEnvParamsMap[EnvType]) => void;\n setActiveEnvContribution: (contribution: IEnvContribution) => void;\n createCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n releaseCanvas: (canvas: HTMLCanvasElement | string | any) => void;\n\n /**\n * 获取环境中最大动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n isChrome: () => boolean;\n isSafari: () => boolean;\n\n /**\n * 获取环境中最大静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n /* 浏览器环境 - dom tree */\n getElementById: (str: string) => HTMLElement | null;\n getRootElement: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n /**\n * 测量文字的方法\n */\n measureTextMethod: 'native' | 'simple' | 'quick';\n\n getRequestAnimationFrame: () => null | ((callback: FrameRequestCallback) => number);\n getCancelAnimationFrame: () => null | ((h: number) => void);\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint: (nativeEvent: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n}\n"]}
@@ -14,8 +14,9 @@ export interface ISymbolClass {
14
14
  type: SymbolType | string;
15
15
  path?: ICustomPath2D;
16
16
  pathStr: string;
17
- draw: (ctx: IPath2D, size: number | [number, number], x: number, y: number, z?: number) => boolean;
18
- drawOffset: (ctx: IPath2D, size: number | [number, number], x: number, y: number, offset: number, z?: number) => boolean;
17
+ isSvg?: boolean;
18
+ draw: (ctx: IPath2D, size: number | [number, number], x: number, y: number, z?: number, cb?: (p: ICustomPath2D, a: any) => void) => boolean;
19
+ drawOffset: (ctx: IPath2D, size: number | [number, number], x: number, y: number, offset: number, z?: number, cb?: (p: ICustomPath2D, a: any) => void) => boolean;
19
20
  drawToSvgPath?: (size: number | [number, number], x: number, y: number, z?: number) => string;
20
21
  bounds: (size: number | [number, number], bounds: IBounds) => void;
21
22
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/graphic/symbol.ts"],"names":[],"mappings":"","file":"symbol.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D, IPath2D } from '../path';\n\nexport type ISymbolAttribute = {\n symbolType: SymbolType;\n size: number | [number, number];\n};\n\nexport type ISymbolGraphicAttribute = Partial<IGraphicAttribute> & Partial<ISymbolAttribute>;\n\nexport interface ISymbol extends IGraphic<ISymbolGraphicAttribute> {\n getParsedPath: () => ISymbolClass;\n}\n\nexport type SymbolType =\n | 'circle'\n | 'cross'\n | 'diamond'\n | 'square'\n | 'arrow'\n | 'arrow2Left'\n | 'arrow2Right'\n | 'wedge'\n | 'thinTriangle'\n | 'triangle'\n | 'triangleUp'\n | 'triangleDown'\n | 'triangleRight'\n | 'triangleLeft'\n | 'stroke'\n | 'star'\n | 'wye'\n | 'rect'\n | string;\n\nexport interface ISymbolClass {\n type: SymbolType | string;\n path?: ICustomPath2D;\n pathStr: string;\n\n // 返回true表示内部已经调用closePath,返回false表示没有调用closePath,外部需要调用closePath\n draw: (ctx: IPath2D, size: number | [number, number], x: number, y: number, z?: number) => boolean;\n drawOffset: (\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n offset: number,\n z?: number\n ) => boolean;\n\n drawToSvgPath?: (size: number | [number, number], x: number, y: number, z?: number) => string;\n\n bounds: (size: number | [number, number], bounds: IBounds) => void;\n}\n"]}
1
+ {"version":3,"sources":["../../src/interface/graphic/symbol.ts"],"names":[],"mappings":"","file":"symbol.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D, IPath2D } from '../path';\n\nexport type ISymbolAttribute = {\n symbolType: SymbolType;\n size: number | [number, number];\n};\n\nexport type ISymbolGraphicAttribute = Partial<IGraphicAttribute> & Partial<ISymbolAttribute>;\n\nexport interface ISymbol extends IGraphic<ISymbolGraphicAttribute> {\n getParsedPath: () => ISymbolClass;\n}\n\nexport type SymbolType =\n | 'circle'\n | 'cross'\n | 'diamond'\n | 'square'\n | 'arrow'\n | 'arrow2Left'\n | 'arrow2Right'\n | 'wedge'\n | 'thinTriangle'\n | 'triangle'\n | 'triangleUp'\n | 'triangleDown'\n | 'triangleRight'\n | 'triangleLeft'\n | 'stroke'\n | 'star'\n | 'wye'\n | 'rect'\n | string;\n\nexport interface ISymbolClass {\n type: SymbolType | string;\n path?: ICustomPath2D;\n pathStr: string;\n isSvg?: boolean;\n\n // 返回true表示内部已经调用closePath,返回false表示没有调用closePath,外部需要调用closePath\n draw: (\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) => boolean;\n drawOffset: (\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n offset: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) => boolean;\n\n drawToSvgPath?: (size: number | [number, number], x: number, y: number, z?: number) => string;\n\n bounds: (size: number | [number, number], bounds: IBounds) => void;\n}\n"]}
@@ -92,6 +92,15 @@ export type IGraphicStyle = IFillStyle & IStrokeStyle & {
92
92
  texturePadding: number;
93
93
  blur: number;
94
94
  cursor: Cursor | null;
95
+ html: {
96
+ dom: string | HTMLElement;
97
+ container: string | HTMLElement | null;
98
+ width: number;
99
+ height: number;
100
+ style: string | Record<string, any>;
101
+ visible?: boolean;
102
+ anchorType?: 'position' | 'boundsLeftTop';
103
+ } | null;
95
104
  };
96
105
  export type IGraphicAttribute = IGraphicStyle & ITransform & {
97
106
  strokeSeg: IStrokeSeg | null;
@@ -138,6 +147,11 @@ export interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphi
138
147
  shadowRoot?: IShadowRoot;
139
148
  glyphHost?: IGraphic<IGlyphGraphicAttribute>;
140
149
  backgroundImg?: boolean;
150
+ bindDom?: Map<string | HTMLElement, {
151
+ container: HTMLElement | string;
152
+ dom: HTMLElement;
153
+ wrapGroup: HTMLDivElement;
154
+ }>;
141
155
  valid: boolean;
142
156
  parent: IGroup | null;
143
157
  isContainer?: boolean;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -57,6 +57,7 @@ export interface IDrawContribution {
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  defaultRenderMap: Map<number, IGraphicRender>;
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  styleRenderMap: Map<string, Map<number, IGraphicRender>>;
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  draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;
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+ afterDraw?: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;
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  getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;
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  renderGroup: (group: IGroup, drawContext: IDrawContext, skipSort?: boolean) => void;
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  renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;