@visactor/vrender 0.14.2 → 0.15.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate/default-ticker.js +1 -1
- package/cjs/animate/default-ticker.js.map +1 -1
- package/cjs/core/contributions/env/base-contribution.d.ts +5 -1
- package/cjs/core/contributions/env/base-contribution.js +10 -1
- package/cjs/core/contributions/env/base-contribution.js.map +1 -1
- package/cjs/core/contributions/env/browser-contribution.d.ts +5 -2
- package/cjs/core/contributions/env/browser-contribution.js +47 -0
- package/cjs/core/contributions/env/browser-contribution.js.map +1 -1
- package/cjs/core/global.d.ts +5 -1
- package/cjs/core/global.js +9 -0
- package/cjs/core/global.js.map +1 -1
- package/cjs/core/stage.d.ts +4 -0
- package/cjs/core/stage.js +11 -2
- package/cjs/core/stage.js.map +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-down.d.ts +12 -0
- package/cjs/graphic/builtin-symbol/arrow2-down.js +30 -0
- package/cjs/graphic/builtin-symbol/arrow2-down.js.map +1 -0
- package/cjs/graphic/builtin-symbol/arrow2-left.js +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-left.js.map +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-right.js +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-right.js.map +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-up.d.ts +12 -0
- package/cjs/graphic/builtin-symbol/arrow2-up.js +30 -0
- package/cjs/graphic/builtin-symbol/arrow2-up.js.map +1 -0
- package/cjs/graphic/builtin-symbol/close.d.ts +13 -0
- package/cjs/graphic/builtin-symbol/close.js +33 -0
- package/cjs/graphic/builtin-symbol/close.js.map +1 -0
- package/cjs/graphic/builtin-symbol/index.d.ts +1 -1
- package/cjs/graphic/builtin-symbol/index.js +2 -2
- package/cjs/graphic/builtin-symbol/index.js.map +1 -1
- package/cjs/graphic/builtin-symbol/line-h.d.ts +13 -0
- package/cjs/graphic/builtin-symbol/line-h.js +32 -0
- package/cjs/graphic/builtin-symbol/line-h.js.map +1 -0
- package/cjs/graphic/builtin-symbol/line-v.d.ts +13 -0
- package/cjs/graphic/builtin-symbol/line-v.js +32 -0
- package/cjs/graphic/builtin-symbol/line-v.js.map +1 -0
- package/cjs/graphic/builtin-symbol/utils.d.ts +13 -5
- package/cjs/graphic/builtin-symbol/utils.js +23 -9
- package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
- package/cjs/graphic/config.js +2 -1
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/constants.d.ts +22 -0
- package/cjs/graphic/constants.js +20 -2
- package/cjs/graphic/constants.js.map +1 -1
- package/cjs/graphic/symbol.d.ts +2 -1
- package/cjs/graphic/symbol.js +27 -4
- package/cjs/graphic/symbol.js.map +1 -1
- package/cjs/index.d.ts +2 -1
- package/cjs/index.js +2 -2
- package/cjs/index.js.map +1 -1
- package/cjs/interface/global.d.ts +13 -1
- package/cjs/interface/global.js.map +1 -1
- package/cjs/interface/graphic/symbol.d.ts +3 -2
- package/cjs/interface/graphic/symbol.js.map +1 -1
- package/cjs/interface/graphic.d.ts +14 -0
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/render.d.ts +1 -0
- package/cjs/interface/render.js.map +1 -1
- package/cjs/interface/stage.d.ts +2 -0
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/jsx/graphicType.d.ts +72 -0
- package/cjs/jsx/graphicType.js +120 -0
- package/cjs/jsx/graphicType.js.map +1 -0
- package/cjs/jsx/index.d.ts +2 -0
- package/cjs/jsx/index.js +21 -0
- package/cjs/jsx/index.js.map +1 -0
- package/cjs/jsx/jsx-classic.d.ts +5 -0
- package/cjs/jsx/jsx-classic.js +46 -0
- package/cjs/jsx/jsx-classic.js.map +1 -0
- package/cjs/picker/contributions/canvas-picker/symbol-picker.js +4 -2
- package/cjs/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
- package/cjs/picker/pick-interceptor.js +2 -3
- package/cjs/picker/pick-interceptor.js.map +1 -1
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +13 -0
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +75 -0
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -0
- package/cjs/render/contributions/render/draw-contribution.d.ts +3 -1
- package/cjs/render/contributions/render/draw-contribution.js +3 -1
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/symbol-render.js +12 -5
- package/cjs/render/contributions/render/symbol-render.js.map +1 -1
- package/cjs/render/render-service.js +3 -1
- package/cjs/render/render-service.js.map +1 -1
- package/dist/index.js +3186 -354
- package/dist/index.min.js +1 -1
- package/es/animate/default-ticker.js +1 -1
- package/es/animate/default-ticker.js.map +1 -1
- package/es/core/contributions/env/base-contribution.d.ts +5 -1
- package/es/core/contributions/env/base-contribution.js +11 -0
- package/es/core/contributions/env/base-contribution.js.map +1 -1
- package/es/core/contributions/env/browser-contribution.d.ts +5 -2
- package/es/core/contributions/env/browser-contribution.js +48 -1
- package/es/core/contributions/env/browser-contribution.js.map +1 -1
- package/es/core/global.d.ts +5 -1
- package/es/core/global.js +9 -0
- package/es/core/global.js.map +1 -1
- package/es/core/stage.d.ts +4 -0
- package/es/core/stage.js +12 -1
- package/es/core/stage.js.map +1 -1
- package/es/graphic/builtin-symbol/arrow2-down.d.ts +12 -0
- package/es/graphic/builtin-symbol/arrow2-down.js +24 -0
- package/es/graphic/builtin-symbol/arrow2-down.js.map +1 -0
- package/es/graphic/builtin-symbol/arrow2-left.js +1 -1
- package/es/graphic/builtin-symbol/arrow2-left.js.map +1 -1
- package/es/graphic/builtin-symbol/arrow2-right.js +1 -1
- package/es/graphic/builtin-symbol/arrow2-right.js.map +1 -1
- package/es/graphic/builtin-symbol/arrow2-up.d.ts +12 -0
- package/es/graphic/builtin-symbol/arrow2-up.js +24 -0
- package/es/graphic/builtin-symbol/arrow2-up.js.map +1 -0
- package/es/graphic/builtin-symbol/close.d.ts +13 -0
- package/es/graphic/builtin-symbol/close.js +27 -0
- package/es/graphic/builtin-symbol/close.js.map +1 -0
- package/es/graphic/builtin-symbol/index.d.ts +1 -1
- package/es/graphic/builtin-symbol/index.js +11 -1
- package/es/graphic/builtin-symbol/index.js.map +1 -1
- package/es/graphic/builtin-symbol/line-h.d.ts +13 -0
- package/es/graphic/builtin-symbol/line-h.js +26 -0
- package/es/graphic/builtin-symbol/line-h.js.map +1 -0
- package/es/graphic/builtin-symbol/line-v.d.ts +13 -0
- package/es/graphic/builtin-symbol/line-v.js +26 -0
- package/es/graphic/builtin-symbol/line-v.js.map +1 -0
- package/es/graphic/builtin-symbol/utils.d.ts +13 -5
- package/es/graphic/builtin-symbol/utils.js +25 -7
- package/es/graphic/builtin-symbol/utils.js.map +1 -1
- package/es/graphic/config.js +2 -1
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/constants.d.ts +22 -0
- package/es/graphic/constants.js +26 -0
- package/es/graphic/constants.js.map +1 -1
- package/es/graphic/symbol.d.ts +2 -1
- package/es/graphic/symbol.js +28 -1
- package/es/graphic/symbol.js.map +1 -1
- package/es/index.d.ts +2 -1
- package/es/index.js +3 -1
- package/es/index.js.map +1 -1
- package/es/interface/global.d.ts +13 -1
- package/es/interface/global.js.map +1 -1
- package/es/interface/graphic/symbol.d.ts +3 -2
- package/es/interface/graphic/symbol.js.map +1 -1
- package/es/interface/graphic.d.ts +14 -0
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/render.d.ts +1 -0
- package/es/interface/render.js.map +1 -1
- package/es/interface/stage.d.ts +2 -0
- package/es/interface/stage.js.map +1 -1
- package/es/jsx/graphicType.d.ts +72 -0
- package/es/jsx/graphicType.js +112 -0
- package/es/jsx/graphicType.js.map +1 -0
- package/es/jsx/index.d.ts +2 -0
- package/es/jsx/index.js +4 -0
- package/es/jsx/index.js.map +1 -0
- package/es/jsx/jsx-classic.d.ts +5 -0
- package/es/jsx/jsx-classic.js +40 -0
- package/es/jsx/jsx-classic.js.map +1 -0
- package/es/picker/contributions/canvas-picker/symbol-picker.js +6 -1
- package/es/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
- package/es/picker/pick-interceptor.js +2 -3
- package/es/picker/pick-interceptor.js.map +1 -1
- package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +13 -0
- package/es/plugins/builtin-plugin/html-attribute-plugin.js +71 -0
- package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -0
- package/es/render/contributions/render/draw-contribution.d.ts +3 -1
- package/es/render/contributions/render/draw-contribution.js +4 -0
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/render/contributions/render/symbol-render.js +12 -5
- package/es/render/contributions/render/symbol-render.js.map +1 -1
- package/es/render/render-service.js +3 -1
- package/es/render/render-service.js.map +1 -1
- package/es/tsconfig.tsbuildinfo +1 -1
- package/package.json +6 -5
package/cjs/core/stage.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../src/core/stage.ts"],"names":[],"mappings":";;;AACA,6CAA6D;AAyB7D,qCAAmC;AAEnC,oCAAuC;AACvC,4CAAyC;AACzC,sCAA0C;AAC1C,wCAA0C;AAC1C,6DAAyD;AACzD,oDAAqD;AACrD,qFAAgF;AAChF,gGAA0F;AAC1F,6GAAuG;AACvG,uFAAkF;AAClF,qFAAgF;AAChF,8DAA0D;AAC1D,wCAAsC;AACtC,mCAA2C;AAC3C,qCAAuC;AACvC,4CAAuC;AACvC,2CAA2C;AAE3C,MAAM,aAAa,GAAG;IACpB,KAAK,EAAE,GAAG;IACV,MAAM,EAAE,GAAG;IACX,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,UAAU,EAAE,OAAO;CACpB,CAAC;AAaF,MAAa,KAAM,SAAQ,eAAK;IA6B9B,IAAI,OAAO,CAAC,CAAc;QACxB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACjD,CAAC;IACD,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,IAAI,CAAC;QACH,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;IAC1B,CAAC;IACD,IAAI,CAAC,CAAC,CAAS;QACb,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IACnD,CAAC;IACD,IAAI,CAAC;QACH,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;IAC1B,CAAC;IACD,IAAI,CAAC,CAAC,CAAS;QACb,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IACnD,CAAC;IACD,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;IAC3B,CAAC;IACD,IAAI,KAAK,CAAC,CAAS;QACjB,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC9B,CAAC;IACD,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;IAC/B,CAAC;IACD,IAAI,SAAS,CAAC,CAAS;QACrB,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACtC,CAAC;IACD,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;IAChC,CAAC;IACD,IAAI,UAAU,CAAC,CAAS;QACtB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IACrC,CAAC;IACD,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC5B,CAAC;IACD,IAAI,MAAM,CAAC,CAAS;QAClB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC7B,CAAC;IACD,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;IACzB,CAAC;IACD,IAAI,GAAG,CAAC,CAAS;QACf,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACjB,CAAC;IACD,IAAI,UAAU;;QACZ,OAAO,MAAA,IAAI,CAAC,WAAW,mCAAI,aAAa,CAAC,UAAU,CAAC;IACtD,CAAC;IACD,IAAI,UAAU,CAAC,CAAkB;QAC/B,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACvB,CAAC;IACD,IAAI,YAAY;QACd,OAAO,IAAI,CAAC,EAAE,CAAC,CAAC,CAAsB,CAAC;IACzC,CAAC;IA+BD,YAAY,MAA6B;;QACvC,KAAK,CAAC,EAAE,CAAC,CAAC;QAmKF,iBAAY,GAAG,CAAC,KAAa,EAAE,EAAE;YACzC,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAClD,CAAC,CAAC;QAEQ,gBAAW,GAAG,CAAC,KAAa,EAAE,EAAE;YACxC,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC9C,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC;YAC9E,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAClC,CAAC,CAAC;QA3KA,IAAI,CAAC,KAAK,GAAG,IAAI,eAAK,EAAE,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG;YACX,YAAY,EAAE,IAAI,kBAAQ,CAAC,CAAC,OAAO,CAAC,CAAC;YACrC,WAAW,EAAE,IAAI,kBAAQ,CAAC,CAAC,OAAO,CAAC,CAAC;SACrC,CAAC;QACF,IAAI,CAAC,MAAM,GAAG,qBAAS,CAAC,GAAG,CAAU,mBAAO,CAAC,CAAC;QAC9C,IAAI,CAAC,MAAM,GAAG,qBAAS,CAAC,GAAG,CAAU,gBAAO,CAAC,CAAC;QAC9C,IAAI,CAAC,aAAa,GAAG,qBAAS,CAAC,GAAG,CAAiB,sBAAa,CAAC,CAAC;QAClE,IAAI,CAAC,aAAa,GAAG,qBAAS,CAAC,GAAG,CAAiB,8BAAa,CAAC,CAAC;QAClE,IAAI,CAAC,aAAa,GAAG,qBAAS,CAAC,GAAG,CAAiB,yBAAa,CAAC,CAAC;QAClE,IAAI,CAAC,YAAY,GAAG,qBAAS,CAAC,GAAG,CAAgB,wBAAY,CAAC,CAAC;QAC/D,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAExC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;YACjB,KAAK,EAAE,MAAM,CAAC,KAAK;YACnB,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,SAAS,EAAE,MAAM,CAAC,SAAS;YAC3B,GAAG,EAAE,MAAM,CAAC,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,gBAAgB;YAC/C,eAAe,EAAE,MAAM,CAAC,eAAe,KAAK,KAAK;YACjD,KAAK,EAAE,MAAM,CAAC,KAAK,IAAI,EAAE;YACzB,MAAM,EAAE,MAAM,CAAC,MAAM;SACtB,CAAC,CAAC;QAEH,IAAI,CAAC,QAAQ,GAAG,IAAI,mBAAU,EAAE,CAAC;QACjC,IAAI,MAAM,CAAC,OAAO,EAAE;YAClB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,EAAE,MAAM,CAAC,OAAO,CAAC,EAAE,EAAE,MAAM,CAAC,OAAO,CAAC,EAAE,EAAE,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;SACpG;aAAM;YACL,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SACvD;QAED,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAQrB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,KAAK,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QAGlG,IAAI,CAAC,WAAW,GAAG,MAAA,MAAM,CAAC,UAAU,mCAAI,aAAa,CAAC,UAAU,CAAC;QAIjE,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAEtE,IAAI,CAAC,uBAAuB,GAAG,IAAI,GAAG,EAAE,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;QAEtC,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;YAC5B,IAAI,CAAC,WAAW,GAAG,IAAI,mBAAW,CAAC;gBACjC,aAAa,EAAE,IAAI,CAAC,MAAM;gBAC1B,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,gBAAgB;gBAC3D,QAAQ,EAAE,IAAW;gBACrB,MAAM,EAAE,IAAI,CAAC,MAAM;gBACnB,QAAQ,EAAE;oBACR,OAAO,EAAE,IAAI,CAAC,QAAQ;oBACtB,IAAI,CAAC;wBACH,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;oBACzB,CAAC;oBACD,IAAI,CAAC;wBACH,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;oBACzB,CAAC;oBACD,IAAI,KAAK;wBACP,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;oBAC9B,CAAC;oBACD,IAAI,MAAM;wBACR,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;oBAC/B,CAAC;iBACF;aACF,CAAC,CAAC;SACJ;QAGD,IAAI,MAAM,CAAC,UAAU,EAAE;YACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;SACzB;QAED,IAAI,MAAM,CAAC,kBAAkB,KAAK,KAAK,EAAE;YACvC,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC1B;QAED,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC9D,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,IAAI,8BAAa,CAAC;QAC7C,IAAI,CAAC,uBAAuB,GAAG,MAAM,CAAC,gBAAgB,KAAK,KAAK,CAAC;IACnE,CAAC;IAED,YAAY,CAAC,OAAkB;QAC7B,MAAM,EACJ,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAC7E,KAAK,GAAG,EAAE,EACV,KAAK,GAAG,CAAC,EACT,IAAI,GAAG,CAAC,EACR,MAAM,EACN,UAAU,GAAG,CAAC,EACd,UAAU,EACX,GAAG,OAAO,CAAC;QAEZ,uCACK,OAAO,KACV,MAAM;YACN,KAAK;YACL,KAAK;YACL,IAAI;YACJ,MAAM;YACN,UAAU;YACV,UAAU,IACV;IACJ,CAAC;IAED,YAAY,CAAC,OAAkB;;QAC7B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAC7C,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,GAAG,SAAS,CAAC;QACjF,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,GAAG,OAAO,EAAE,OAAO,EAAE,GAAG,KAAK,CAAC;QAE7D,MAAM,OAAO,GAAG,CAAC,MAAA,MAAM,CAAC,CAAC,mCAAI,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC;QAChE,MAAM,OAAO,GAAG,CAAC,MAAA,MAAM,CAAC,CAAC,mCAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC;QACjE,MAAM,OAAO,GAAG,CAAC,MAAA,MAAM,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC;QACnD,MAAM,UAAU,GAAS,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACrD,MAAM,CAAC,GAAG,CAAC,CAAC;QACZ,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,MAAM,EAAE;YACX,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,OAAO,CAAC;YACpC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;YACnC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;SAChD;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,wBAAgB,CAAC,GAAG,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QACvD,MAAM,YAAY,GAAG;YACnB,IAAI,EAAE,CAAC;YACP,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,GAAG,EAAE,CAAC;YACN,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,UAAU,EAAE,UAAU;YACtB,UAAU;YACV,UAAU,EAAE;gBACV,GAAG,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAS;gBACxC,MAAM,EAAE,UAAU;gBAClB,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAS;aACtB;SACF,CAAC;QACF,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC;SACnC;aAAM;YACL,IAAI,CAAC,MAAM,GAAG,IAAI,oBAAW,CAAC,YAAY,CAAC,CAAC;SAC7C;QAED,IAAI,OAAO,CAAC,qBAAqB,EAAE;YACjC,IAAI,CAAC,qBAAqB,EAAE,CAAC;SAC9B;IACH,CAAC;IAaD,eAAe,CAAC,EAA2B;QACzC,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;IAC1B,CAAC;IAED,cAAc,CAAC,EAA2B;QACxC,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;IACzB,CAAC;IAED,eAAe,CAAC,EAA2B;QACzC,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC7B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;SAC/B;QACD,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACpC,CAAC;IAED,qBAAqB;QACnB,IAAI,IAAI,CAAC,cAAc,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,gDAAqB,EAAE,CAAC,CAAC;IAC3D,CAAC;IAED,qBAAqB;QACnB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACxB,OAAO;SACR;QACD,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,uBAAuB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YAC7E,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IAED,gBAAgB;QACd,IAAI,IAAI,CAAC,UAAU,EAAE;YACnB,OAAO;SACR;QACD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,qCAAgB,EAAE,CAAC,CAAC;IACtD,CAAC;IACD,iBAAiB;QACf,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACpB,OAAO;SACR;QACD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACxE,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,2BAA2B;QACzB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YAC3B,OAAO;SACR;QACD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,4DAA2B,EAAE,CAAC,CAAC;IACjE,CAAC;IACD,4BAA4B;QAC1B,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC5B,OAAO;SACR;QACD,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,6BAA6B,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACnF,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,iBAAiB;QACf,IAAI,IAAI,CAAC,WAAW,EAAE;YACpB,OAAO;SACR;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,eAAM,EAAE,CAAC;QAChC,IAAI,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,IAAI,CAAC,MAAM,EAAE;YACX,MAAM,GAAG,IAAI,uCAAiB,EAAE,CAAC;YACjC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SACrC;QACD,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IACtC,CAAC;IACD,kBAAkB;QAChB,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACrB,OAAO;SACR;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACzE,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,YAAY;QACV,IAAI,IAAI,CAAC,aAAa,EAAE;YACtB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,qCAAgB,EAAE,CAAC,CAAC;IACtD,CAAC;IACD,aAAa;QACX,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACxE,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IAeS,mBAAmB;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,CAAC,CAAC;QAC1E,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,YAAY,CAAC,OAAe,EAAE,OAAe;QAC3C,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAGD,WAAW,CAAC,QAAiB;QAE3B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,EAAE;YAChD,IAAI,EAAE,KAAK;YACX,QAAQ;SACT,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACxB,OAAO,KAAK,CAAC;IAOf,CAAC;IACD,SAAS,CAAC,EAA+C;QACvD,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAClB,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACnB,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACtB,CAAC,CAAC,CAAC;IACL,CAAC;IACD,WAAW,CAAC,QAAgB;QAC1B,OAAO,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAa,CAAW,CAAC;IAC/E,CAAC;IACD,uBAAuB;QAGrB,IAAI,IAAI,CAAC,uBAAuB,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YAC1D,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;YAC3C,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,sBAAsB,CAAC;SACrD;IAIH,CAAC;IAED,YAAY,CAAC,KAAc;QACzB,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IACjD,CAAC;IAED,MAAM,CAAC,MAAiB,EAAE,MAA8B;QACtD,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC;QAC/B,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,OAAO,CAAS,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;YAC5C,KAAK,CAAC,MAAM,CACV;gBACE,aAAa,EAAE,IAAI,CAAC,aAAa;gBACjC,UAAU,EAAE,KAAK,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS;gBACrE,YAAY,EAAE,CAAC,CAAC,IAAI,CAAC,WAAW;aACjC,kBACC,WAAW,EAAE,IAAI,CAAC,WAAW,IAAK,MAAM,EAC3C,CAAC;QACJ,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IAES,qBAAqB;QAC7B,IAAI,CAAC,OAAO,CAAS,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;YAChC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE;gBAC3B,KAAK,EAAE,CAAC,KAAK,CAAC;gBACd,CAAC,EAAE,IAAI,CAAC,CAAC;gBACT,CAAC,EAAE,IAAI,CAAC,CAAC;gBACT,KAAK,EAAE,IAAI,CAAC,SAAS;gBACrB,MAAM,EAAE,IAAI,CAAC,UAAU;gBACvB,aAAa,EAAE,IAAI,CAAC,aAAa;gBACjC,UAAU,EAAE,KAAK,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS;gBACrE,YAAY,EAAE,CAAC,CAAC,IAAI,CAAC,WAAW;aACjC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,eAAe,CAAC,MAAiB;QAE/B,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,KAAK,IAAI,CAAC,aAAa,EAAE;YAC5D,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,OAAO,CAAS,CAAC,KAAU,EAAE,EAAE;gBAC9C,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;SACJ;QACD,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC7B,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,wBAAwB,EAAE,CAAC,GAAG,EAAE;gBAC1C,IAAI,CAAC,oBAAoB,EAAE,EAAE,CAAC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,CAAC;YAClE,CAAC,CAAC,CAAC;SACJ;IACH,CAAC;IAED,oBAAoB;QAClB,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE;YACrC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;YACpB,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,CAAC,OAAO,CAAC,CAAC,KAAY,EAAE,EAAE;gBAC5B,IAAI,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;oBAC3C,KAAK,CAAC,MAAM,CACV;wBACE,aAAa,EAAE,IAAI,CAAC,aAAa;wBACjC,UAAU,EAAE,KAAK,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS;wBACrE,YAAY,EAAE,CAAC,CAAC,IAAI,CAAC,WAAW;qBACjC,kBACC,WAAW,EAAE,IAAI,CAAC,WAAW,IAAK,CAAC,IAAI,CAAC,gBAAgB,IAAI,EAAE,CAAC,EAClE,CAAC;iBACH;YACH,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAClC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;SACtC;IACH,CAAC;IAED,YAAY,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QACzD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzB,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IAQD,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QACnD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACjB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;SACnG;QAGD,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjE,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IACD,UAAU,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QACvD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,mCAAQ,IAAI,CAAC,MAAM,CAAC,MAAM,KAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,GAAE,CAAC,CAAC;QACxG,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IAGD,UAAU,CAAC,CAAuB,EAAE,CAAmB,EAAE,CAAU,EAAE,CAAU,EAAE,QAAkB;QACjG,IAAI,UAAU,GAAY,IAAI,CAAC;QAE/B,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE;YACzB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;YAC9C,IAAI,CAAC,KAAK,KAAK,EAAE;gBACf,UAAU,GAAG,KAAK,CAAC;aACpB;SACF;aAAM;YACL,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAW,EAAE,CAAC,GAAG,CAAC,EAAG,CAAY,GAAG,CAAC,CAAC,CAAC;YAEhE,IAAI,QAAQ,KAAK,KAAK,EAAE;gBACtB,UAAU,GAAG,KAAK,CAAC;aACpB;SACF;QAED,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;QACH,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC9B,CAAC;IACD,MAAM,CAAC,GAAW;QAEhB,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAChB,CAAC,CAAC,CAAC;IACL,CAAC;IACD,SAAS,CAAC,CAAS,EAAE,CAAS;QAC5B,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IACD,MAAM,CAAC,IAAiB;QACtB,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IACD,IAAI,CAAC,CAAS,EAAE,CAAS;QAEvB,MAAM,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,QAAiC,EAAE,IAAI,cAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;YAC9F,MAAM,EAAE,IAAI,CAAC,UAAU;SACxB,CAAC,CAAC;QACH,IAAI,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,OAAO,MAAI,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAA,EAAE;YACpC,OAAO,MAAM,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAGD,YAAY,CAAC,CAAS;QACpB,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAED,OAAO;QACL,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC/C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAClB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QACzD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;IAED,QAAQ,CAAC,KAAc;QACrB,OAAO;IAKT,CAAC;IAOD,KAAK,CAAC,CAAU,EAAE,MAAgB;QAChC,IAAI,MAAM,EAAE;YACV,CAAC,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;SAC/B;QACD,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,EAAE;YAC5B,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;SACnD;QACD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,QAAQ,CAAC,IAAY;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QACjE,OAAO,KAAK,CAAC,CAAC,CAAW,CAAC;IAC5B,CAAC;IAED,QAAQ,CAAC,MAAe,EAAE,MAA+D;QACvF,IAAI,CAAC,eAAe,CAAS,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;YACxC,KAAK,CAAC,MAAM,CAAC,MAAM,kCACd,MAAM,KACT,aAAa,EAAE,IAAI,CAAC,aAAa,EACjC,UAAU,EAAE,KAAK,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS,EACrE,KAAK,EAAE,CAAC,KAAK,CAAC,EACd,YAAY,EAAE,CAAC,CAAC,IAAI,CAAC,WAAW,IAChC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAOD,iBAAiB,CAAC,YAAqB,IAAI;QACzC,MAAM,MAAM,GAAG,qBAAS,CAAC,GAAG,CAAU,gBAAO,CAAC,CAAC;QAC/C,IAAI,SAAS,EAAE;YACb,MAAM,CAAC,MAAM,CAAC;gBACZ,KAAK,EAAE,IAAI,CAAC,SAAS;gBACrB,MAAM,EAAE,IAAI,CAAC,UAAU;gBACvB,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG;gBACpB,eAAe,EAAE,IAAI;gBACrB,SAAS,EAAE,IAAI;gBACf,KAAK,EAAE,EAAE;aACV,CAAC,CAAC;SACJ;aAAM;YACL,MAAM,CAAC,MAAM,CAAC;gBACZ,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;gBAC3D,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;gBAC9D,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG;gBACpB,eAAe,EAAE,IAAI;gBACrB,SAAS,EAAE,IAAI;gBACf,KAAK,EAAE,EAAE;aACV,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YACpB,CAAC,EAAE,CAAC;YACJ,CAAC,EAAE,CAAC;YACJ,KAAK,EAAE,MAAM,CAAC,KAAK;YACnB,MAAM,EAAE,MAAM,CAAC,MAAM;SACtB,CAAC,CAAC;QACH,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,QAAQ,CAAC,YAAqB,IAAI;QAChC,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;QACjD,MAAM,CAAC,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC;QACpC,IAAI,CAAC,CAAC,YAAY,EAAE;YAClB,OAAO,CAAC,CAAC,YAAY,CAAC;SACvB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,SAAS,CAAC,IAAa;QACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,SAAS;QACP,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;CACF;AAptBD,sBAotBC","file":"stage.js","sourcesContent":["import type { IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport { AABBBounds, Bounds, Point } from '@visactor/vutils';\nimport type {\n IGraphic,\n IGroup,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n IPlugin,\n IContributionProvider,\n ILayerService\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group, Theme } from '../graphic';\nimport { PickerService } from '../picker/picker-service';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { ViewTransform3dPlugin } from '../plugins/builtin-plugin/3dview-transform-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { FlexLayoutPlugin } from '../plugins/builtin-plugin/flex-layout-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { DirectionalLight } from './light';\nimport { OrthoCamera } from './camera';\nimport { VGlobal } from '../constants';\nimport { LayerService } from './constants';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n // protected _x: number;\n // protected _y: number;\n // // 窗口的宽高\n // private _width: number;\n // private _height: number;\n // 视口的宽高\n // private _viewWidth: number;\n // private _viewHeight: number;\n protected _viewBox: AABBBounds;\n private _background: string | IColor;\n private _subView: boolean; // 是否是存在子视图\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this._viewBox.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n get viewBox(): AABBBounds {\n return this._viewBox;\n }\n\n get x(): number {\n return this._viewBox.x1;\n }\n set x(x: number) {\n this._viewBox.translate(x - this._viewBox.x1, 0);\n }\n get y(): number {\n return this._viewBox.y1;\n }\n set y(y: number) {\n this._viewBox.translate(0, y - this._viewBox.y1);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this._viewBox.width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this._viewBox.height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private readonly eventSystem?: EventSystem;\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams>) {\n super({});\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = container.get<IGlobal>(VGlobal);\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pickerService = container.get<IPickerService>(PickerService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this._viewBox = new AABBBounds();\n if (params.viewBox) {\n this._viewBox.setValue(params.viewBox.x1, params.viewBox.y1, params.viewBox.x2, params.viewBox.y2);\n } else {\n this._viewBox.setValue(0, 0, this.width, this.height);\n }\n\n this.renderCount = 0;\n\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n this._subView = !(this._viewBox.width() === this.width && this._viewBox.height() === this.height);\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n if (this.global.supportEvent) {\n this.eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n viewport: {\n viewBox: this._viewBox,\n get x(): number {\n return this.viewBox.x1;\n },\n get y(): number {\n return this.viewBox.y1;\n },\n get width(): number {\n return this.viewBox.width();\n },\n get height(): number {\n return this.viewBox.height();\n }\n }\n });\n }\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n this.light = new DirectionalLight(dir, color, ambient);\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n this.camera = new OrthoCamera(cameraParams);\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n }\n plugin.activate(this.pluginService);\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n this.pluginService.register(new FlexLayoutPlugin());\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n const viewBox = this._viewBox;\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string): ILayer {\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(this._viewBox, color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n this.ticker.start();\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n (layers || this).forEach<ILayer>((layer, i) => {\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!this.dirtyBounds\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n this.hooks.afterRender.call(this);\n }\n\n protected combineLayersToWindow() {\n this.forEach<ILayer>((layer, i) => {\n layer.combineTo(this.window, {\n clear: i === 0,\n x: this.x,\n y: this.y,\n width: this.viewWidth,\n height: this.viewHeight,\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!this.dirtyBounds\n });\n });\n }\n\n renderNextFrame(layers?: ILayer[]): void {\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n if (this.nextFrameRenderLayerSet.size) {\n this.ticker.start();\n this.hooks.beforeRender.call(this);\n this.forEach((layer: Layer) => {\n if (this.nextFrameRenderLayerSet.has(layer)) {\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!this.dirtyBounds\n },\n { renderStyle: this.renderStyle, ...(this.lastRenderparams || {}) }\n );\n }\n });\n this.combineLayersToWindow();\n this.hooks.afterRender.call(this);\n this.nextFrameRenderLayerSet.clear();\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this._subView) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): { graphic: IGraphic | null; group: IGroup | null } | false {\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n this.eventSystem && this.eventSystem.release();\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n this.interactiveLayer && this.interactiveLayer.release();\n this.window.release();\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow, params: { x: number; y: number; width: number; height: number }) {\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n ...params,\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!this.dirtyBounds\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true): IWindow {\n const window = container.get<IWindow>(VWindow);\n if (fullImage) {\n window.create({\n width: this.viewWidth,\n height: this.viewHeight,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n width: Math.min(this.viewWidth, this.window.width - this.x),\n height: Math.min(this.viewHeight, this.window.height - this.y),\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window, {\n x: 0,\n y: 0,\n width: window.width,\n height: window.height\n });\n return window;\n }\n\n toCanvas(fullImage: boolean = true): HTMLCanvasElement | null {\n const window = this.renderToNewWindow(fullImage);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode);\n }\n\n getCursor() {\n return this._cursor;\n }\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../../src/core/stage.ts"],"names":[],"mappings":";;;AACA,6CAA6D;AAyB7D,qCAAmC;AAEnC,oCAAuC;AACvC,4CAAyC;AACzC,sCAA0C;AAC1C,wCAA0C;AAC1C,6DAAyD;AACzD,oDAAqD;AACrD,qFAAgF;AAChF,gGAA0F;AAC1F,6GAAuG;AACvG,2FAAsF;AACtF,uFAAkF;AAClF,qFAAgF;AAChF,8DAA0D;AAC1D,wCAAsC;AACtC,mCAA2C;AAC3C,qCAAuC;AACvC,4CAAuC;AACvC,2CAA2C;AAE3C,MAAM,aAAa,GAAG;IACpB,KAAK,EAAE,GAAG;IACV,MAAM,EAAE,GAAG;IACX,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,UAAU,EAAE,OAAO;CACpB,CAAC;AAaF,MAAa,KAAM,SAAQ,eAAK;IA6B9B,IAAI,OAAO,CAAC,CAAc;QACxB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACjD,CAAC;IACD,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,IAAI,CAAC;QACH,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;IAC1B,CAAC;IACD,IAAI,CAAC,CAAC,CAAS;QACb,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IACnD,CAAC;IACD,IAAI,CAAC;QACH,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;IAC1B,CAAC;IACD,IAAI,CAAC,CAAC,CAAS;QACb,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IACnD,CAAC;IACD,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;IAC3B,CAAC;IACD,IAAI,KAAK,CAAC,CAAS;QACjB,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC9B,CAAC;IACD,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;IAC/B,CAAC;IACD,IAAI,SAAS,CAAC,CAAS;QACrB,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACtC,CAAC;IACD,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;IAChC,CAAC;IACD,IAAI,UAAU,CAAC,CAAS;QACtB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IACrC,CAAC;IACD,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC5B,CAAC;IACD,IAAI,MAAM,CAAC,CAAS;QAClB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC7B,CAAC;IACD,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;IACzB,CAAC;IACD,IAAI,GAAG,CAAC,CAAS;QACf,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACjB,CAAC;IACD,IAAI,UAAU;;QACZ,OAAO,MAAA,IAAI,CAAC,WAAW,mCAAI,aAAa,CAAC,UAAU,CAAC;IACtD,CAAC;IACD,IAAI,UAAU,CAAC,CAAkB;QAC/B,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACvB,CAAC;IACD,IAAI,YAAY;QACd,OAAO,IAAI,CAAC,EAAE,CAAC,CAAC,CAAsB,CAAC;IACzC,CAAC;IAkCD,YAAY,MAA6B;;QACvC,KAAK,CAAC,EAAE,CAAC,CAAC;QAwKF,iBAAY,GAAG,CAAC,KAAa,EAAE,EAAE;YACzC,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAClD,CAAC,CAAC;QAEQ,gBAAW,GAAG,CAAC,KAAa,EAAE,EAAE;YACxC,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC9C,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC;YAC9E,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAClC,CAAC,CAAC;QAhLA,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,IAAI,eAAK,EAAE,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG;YACX,YAAY,EAAE,IAAI,kBAAQ,CAAC,CAAC,OAAO,CAAC,CAAC;YACrC,WAAW,EAAE,IAAI,kBAAQ,CAAC,CAAC,OAAO,CAAC,CAAC;SACrC,CAAC;QACF,IAAI,CAAC,MAAM,GAAG,qBAAS,CAAC,GAAG,CAAU,mBAAO,CAAC,CAAC;QAC9C,IAAI,CAAC,MAAM,GAAG,qBAAS,CAAC,GAAG,CAAU,gBAAO,CAAC,CAAC;QAC9C,IAAI,CAAC,aAAa,GAAG,qBAAS,CAAC,GAAG,CAAiB,sBAAa,CAAC,CAAC;QAClE,IAAI,CAAC,aAAa,GAAG,qBAAS,CAAC,GAAG,CAAiB,8BAAa,CAAC,CAAC;QAClE,IAAI,CAAC,aAAa,GAAG,qBAAS,CAAC,GAAG,CAAiB,yBAAa,CAAC,CAAC;QAClE,IAAI,CAAC,YAAY,GAAG,qBAAS,CAAC,GAAG,CAAgB,wBAAY,CAAC,CAAC;QAC/D,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAExC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;YACjB,KAAK,EAAE,MAAM,CAAC,KAAK;YACnB,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,SAAS,EAAE,MAAM,CAAC,SAAS;YAC3B,GAAG,EAAE,MAAM,CAAC,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,gBAAgB;YAC/C,eAAe,EAAE,MAAM,CAAC,eAAe,KAAK,KAAK;YACjD,KAAK,EAAE,MAAM,CAAC,KAAK,IAAI,EAAE;YACzB,MAAM,EAAE,MAAM,CAAC,MAAM;SACtB,CAAC,CAAC;QAEH,IAAI,CAAC,QAAQ,GAAG,IAAI,mBAAU,EAAE,CAAC;QACjC,IAAI,MAAM,CAAC,OAAO,EAAE;YAClB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,EAAE,MAAM,CAAC,OAAO,CAAC,EAAE,EAAE,MAAM,CAAC,OAAO,CAAC,EAAE,EAAE,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;SACpG;aAAM;YACL,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SACvD;QAED,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAQrB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,KAAK,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QAGlG,IAAI,CAAC,WAAW,GAAG,MAAA,MAAM,CAAC,UAAU,mCAAI,aAAa,CAAC,UAAU,CAAC;QAIjE,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAEtE,IAAI,CAAC,uBAAuB,GAAG,IAAI,GAAG,EAAE,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;QAEtC,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;YAC5B,IAAI,CAAC,WAAW,GAAG,IAAI,mBAAW,CAAC;gBACjC,aAAa,EAAE,IAAI,CAAC,MAAM;gBAC1B,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,gBAAgB;gBAC3D,QAAQ,EAAE,IAAW;gBACrB,MAAM,EAAE,IAAI,CAAC,MAAM;gBACnB,QAAQ,EAAE;oBACR,OAAO,EAAE,IAAI,CAAC,QAAQ;oBACtB,IAAI,CAAC;wBACH,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;oBACzB,CAAC;oBACD,IAAI,CAAC;wBACH,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;oBACzB,CAAC;oBACD,IAAI,KAAK;wBACP,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;oBAC9B,CAAC;oBACD,IAAI,MAAM;wBACR,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;oBAC/B,CAAC;iBACF;aACF,CAAC,CAAC;SACJ;QAGD,IAAI,MAAM,CAAC,UAAU,EAAE;YACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;SACzB;QAED,IAAI,MAAM,CAAC,kBAAkB,KAAK,KAAK,EAAE;YACvC,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC1B;QAED,IAAI,MAAM,CAAC,mBAAmB,EAAE;YAC9B,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;SACtD;QAED,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC9D,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,IAAI,8BAAa,CAAC;QAC7C,IAAI,CAAC,uBAAuB,GAAG,MAAM,CAAC,gBAAgB,KAAK,KAAK,CAAC;IACnE,CAAC;IAED,YAAY,CAAC,OAAkB;QAC7B,MAAM,EACJ,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAC7E,KAAK,GAAG,EAAE,EACV,KAAK,GAAG,CAAC,EACT,IAAI,GAAG,CAAC,EACR,MAAM,EACN,UAAU,GAAG,CAAC,EACd,UAAU,EACX,GAAG,OAAO,CAAC;QAEZ,uCACK,OAAO,KACV,MAAM;YACN,KAAK;YACL,KAAK;YACL,IAAI;YACJ,MAAM;YACN,UAAU;YACV,UAAU,IACV;IACJ,CAAC;IAED,YAAY,CAAC,OAAkB;;QAC7B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAC7C,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,GAAG,SAAS,CAAC;QACjF,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,GAAG,OAAO,EAAE,OAAO,EAAE,GAAG,KAAK,CAAC;QAE7D,MAAM,OAAO,GAAG,CAAC,MAAA,MAAM,CAAC,CAAC,mCAAI,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC;QAChE,MAAM,OAAO,GAAG,CAAC,MAAA,MAAM,CAAC,CAAC,mCAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC;QACjE,MAAM,OAAO,GAAG,CAAC,MAAA,MAAM,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC;QACnD,MAAM,UAAU,GAAS,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACrD,MAAM,CAAC,GAAG,CAAC,CAAC;QACZ,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,MAAM,EAAE;YACX,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,OAAO,CAAC;YACpC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;YACnC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;SAChD;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,wBAAgB,CAAC,GAAG,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QACvD,MAAM,YAAY,GAAG;YACnB,IAAI,EAAE,CAAC;YACP,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,GAAG,EAAE,CAAC;YACN,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,UAAU,EAAE,UAAU;YACtB,UAAU;YACV,UAAU,EAAE;gBACV,GAAG,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAS;gBACxC,MAAM,EAAE,UAAU;gBAClB,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAS;aACtB;SACF,CAAC;QACF,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC;SACnC;aAAM;YACL,IAAI,CAAC,MAAM,GAAG,IAAI,oBAAW,CAAC,YAAY,CAAC,CAAC;SAC7C;QAED,IAAI,OAAO,CAAC,qBAAqB,EAAE;YACjC,IAAI,CAAC,qBAAqB,EAAE,CAAC;SAC9B;IACH,CAAC;IAaD,eAAe,CAAC,EAA2B;QACzC,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;IAC1B,CAAC;IAED,cAAc,CAAC,EAA2B;QACxC,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;IACzB,CAAC;IAED,eAAe,CAAC,EAA2B;QACzC,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC7B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;SAC/B;QACD,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACpC,CAAC;IAED,qBAAqB;QACnB,IAAI,IAAI,CAAC,cAAc,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,gDAAqB,EAAE,CAAC,CAAC;IAC3D,CAAC;IAED,qBAAqB;QACnB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACxB,OAAO;SACR;QACD,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,uBAAuB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YAC7E,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IAED,gBAAgB;QACd,IAAI,IAAI,CAAC,UAAU,EAAE;YACnB,OAAO;SACR;QACD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,qCAAgB,EAAE,CAAC,CAAC;IACtD,CAAC;IACD,iBAAiB;QACf,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACpB,OAAO;SACR;QACD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACxE,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,2BAA2B;QACzB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YAC3B,OAAO;SACR;QACD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,4DAA2B,EAAE,CAAC,CAAC;IACjE,CAAC;IACD,4BAA4B;QAC1B,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC5B,OAAO;SACR;QACD,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,6BAA6B,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACnF,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,iBAAiB;QACf,IAAI,IAAI,CAAC,WAAW,EAAE;YACpB,OAAO;SACR;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,eAAM,EAAE,CAAC;QAChC,IAAI,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,IAAI,CAAC,MAAM,EAAE;YACX,MAAM,GAAG,IAAI,uCAAiB,EAAE,CAAC;YACjC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SACrC;QACD,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IACtC,CAAC;IACD,kBAAkB;QAChB,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACrB,OAAO;SACR;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACzE,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,YAAY;QACV,IAAI,IAAI,CAAC,aAAa,EAAE;YACtB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,qCAAgB,EAAE,CAAC,CAAC;IACtD,CAAC;IACD,aAAa;QACX,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACxE,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,mBAAmB,CAAC,SAAe;QACjC,IAAI,IAAI,CAAC,aAAa,EAAE;YACtB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,GAAG,SAAS,CAAC;QAC/B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,2CAAmB,EAAE,CAAC,CAAC;IACzD,CAAC;IACD,oBAAoB;QAClB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YAC3E,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IAeS,mBAAmB;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,CAAC,CAAC;QAC1E,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,YAAY,CAAC,OAAe,EAAE,OAAe;QAC3C,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAGD,WAAW,CAAC,QAAiB;QAE3B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,EAAE;YAChD,IAAI,EAAE,KAAK;YACX,QAAQ;SACT,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACxB,OAAO,KAAK,CAAC;IAOf,CAAC;IACD,SAAS,CAAC,EAA+C;QACvD,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAClB,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACnB,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACtB,CAAC,CAAC,CAAC;IACL,CAAC;IACD,WAAW,CAAC,QAAgB;QAC1B,OAAO,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAa,CAAW,CAAC;IAC/E,CAAC;IACD,uBAAuB;QAGrB,IAAI,IAAI,CAAC,uBAAuB,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YAC1D,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;YAC3C,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,sBAAsB,CAAC;SACrD;IAIH,CAAC;IAED,YAAY,CAAC,KAAc;QACzB,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IACjD,CAAC;IAED,MAAM,CAAC,MAAiB,EAAE,MAA8B;QACtD,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC;QAC/B,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,OAAO,CAAS,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;YAC5C,KAAK,CAAC,MAAM,CACV;gBACE,aAAa,EAAE,IAAI,CAAC,aAAa;gBACjC,UAAU,EAAE,KAAK,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS;gBACrE,YAAY,EAAE,CAAC,CAAC,IAAI,CAAC,WAAW;aACjC,kBACC,WAAW,EAAE,IAAI,CAAC,WAAW,IAAK,MAAM,EAC3C,CAAC;QACJ,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IAES,qBAAqB;QAC7B,IAAI,CAAC,OAAO,CAAS,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;YAChC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE;gBAC3B,KAAK,EAAE,CAAC,KAAK,CAAC;gBACd,CAAC,EAAE,IAAI,CAAC,CAAC;gBACT,CAAC,EAAE,IAAI,CAAC,CAAC;gBACT,KAAK,EAAE,IAAI,CAAC,SAAS;gBACrB,MAAM,EAAE,IAAI,CAAC,UAAU;gBACvB,aAAa,EAAE,IAAI,CAAC,aAAa;gBACjC,UAAU,EAAE,KAAK,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS;gBACrE,YAAY,EAAE,CAAC,CAAC,IAAI,CAAC,WAAW;aACjC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,eAAe,CAAC,MAAiB;QAE/B,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,KAAK,IAAI,CAAC,aAAa,EAAE;YAC5D,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,OAAO,CAAS,CAAC,KAAU,EAAE,EAAE;gBAC9C,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;SACJ;QACD,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC7B,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,wBAAwB,EAAE,CAAC,GAAG,EAAE;gBAC1C,IAAI,CAAC,oBAAoB,EAAE,EAAE,CAAC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,CAAC;YAClE,CAAC,CAAC,CAAC;SACJ;IACH,CAAC;IAED,oBAAoB;QAClB,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE;YACrC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;YACpB,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,CAAC,OAAO,CAAC,CAAC,KAAY,EAAE,EAAE;gBAC5B,IAAI,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;oBAC3C,KAAK,CAAC,MAAM,CACV;wBACE,aAAa,EAAE,IAAI,CAAC,aAAa;wBACjC,UAAU,EAAE,KAAK,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS;wBACrE,YAAY,EAAE,CAAC,CAAC,IAAI,CAAC,WAAW;qBACjC,kBACC,WAAW,EAAE,IAAI,CAAC,WAAW,IAAK,CAAC,IAAI,CAAC,gBAAgB,IAAI,EAAE,CAAC,EAClE,CAAC;iBACH;YACH,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAClC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;SACtC;IACH,CAAC;IAED,YAAY,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QACzD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzB,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IAQD,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QACnD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACjB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;SACnG;QAGD,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjE,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IACD,UAAU,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QACvD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,mCAAQ,IAAI,CAAC,MAAM,CAAC,MAAM,KAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,GAAE,CAAC,CAAC;QACxG,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IAGD,UAAU,CAAC,CAAuB,EAAE,CAAmB,EAAE,CAAU,EAAE,CAAU,EAAE,QAAkB;QACjG,IAAI,UAAU,GAAY,IAAI,CAAC;QAE/B,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE;YACzB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;YAC9C,IAAI,CAAC,KAAK,KAAK,EAAE;gBACf,UAAU,GAAG,KAAK,CAAC;aACpB;SACF;aAAM;YACL,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAW,EAAE,CAAC,GAAG,CAAC,EAAG,CAAY,GAAG,CAAC,CAAC,CAAC;YAEhE,IAAI,QAAQ,KAAK,KAAK,EAAE;gBACtB,UAAU,GAAG,KAAK,CAAC;aACpB;SACF;QAED,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;QACH,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC9B,CAAC;IACD,MAAM,CAAC,GAAW;QAEhB,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAChB,CAAC,CAAC,CAAC;IACL,CAAC;IACD,SAAS,CAAC,CAAS,EAAE,CAAS;QAC5B,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IACD,MAAM,CAAC,IAAiB;QACtB,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IACD,IAAI,CAAC,CAAS,EAAE,CAAS;QAEvB,MAAM,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,QAAiC,EAAE,IAAI,cAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;YAC9F,MAAM,EAAE,IAAI,CAAC,UAAU;SACxB,CAAC,CAAC;QACH,IAAI,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,OAAO,MAAI,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAA,EAAE;YACpC,OAAO,MAAM,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAGD,YAAY,CAAC,CAAS;QACpB,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAED,OAAO;QACL,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC/C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAClB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QACzD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;IAED,QAAQ,CAAC,KAAc;QACrB,OAAO;IAKT,CAAC;IAOD,KAAK,CAAC,CAAU,EAAE,MAAgB;QAChC,IAAI,MAAM,EAAE;YACV,CAAC,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;SAC/B;QACD,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,EAAE;YAC5B,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;SACnD;QACD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,QAAQ,CAAC,IAAY;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QACjE,OAAO,KAAK,CAAC,CAAC,CAAW,CAAC;IAC5B,CAAC;IAED,QAAQ,CAAC,MAAe,EAAE,MAA+D;QACvF,IAAI,CAAC,eAAe,CAAS,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;YACxC,KAAK,CAAC,MAAM,CAAC,MAAM,kCACd,MAAM,KACT,aAAa,EAAE,IAAI,CAAC,aAAa,EACjC,UAAU,EAAE,KAAK,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS,EACrE,KAAK,EAAE,CAAC,KAAK,CAAC,EACd,YAAY,EAAE,CAAC,CAAC,IAAI,CAAC,WAAW,IAChC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAOD,iBAAiB,CAAC,YAAqB,IAAI;QACzC,MAAM,MAAM,GAAG,qBAAS,CAAC,GAAG,CAAU,gBAAO,CAAC,CAAC;QAC/C,IAAI,SAAS,EAAE;YACb,MAAM,CAAC,MAAM,CAAC;gBACZ,KAAK,EAAE,IAAI,CAAC,SAAS;gBACrB,MAAM,EAAE,IAAI,CAAC,UAAU;gBACvB,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG;gBACpB,eAAe,EAAE,IAAI;gBACrB,SAAS,EAAE,IAAI;gBACf,KAAK,EAAE,EAAE;aACV,CAAC,CAAC;SACJ;aAAM;YACL,MAAM,CAAC,MAAM,CAAC;gBACZ,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;gBAC3D,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;gBAC9D,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG;gBACpB,eAAe,EAAE,IAAI;gBACrB,SAAS,EAAE,IAAI;gBACf,KAAK,EAAE,EAAE;aACV,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YACpB,CAAC,EAAE,CAAC;YACJ,CAAC,EAAE,CAAC;YACJ,KAAK,EAAE,MAAM,CAAC,KAAK;YACnB,MAAM,EAAE,MAAM,CAAC,MAAM;SACtB,CAAC,CAAC;QACH,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,QAAQ,CAAC,YAAqB,IAAI;QAChC,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;QACjD,MAAM,CAAC,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC;QACpC,IAAI,CAAC,CAAC,YAAY,EAAE;YAClB,OAAO,CAAC,CAAC,YAAY,CAAC;SACvB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,SAAS,CAAC,IAAa;QACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,SAAS;QACP,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;CACF;AA5uBD,sBA4uBC","file":"stage.js","sourcesContent":["import type { IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport { AABBBounds, Bounds, Point } from '@visactor/vutils';\nimport type {\n IGraphic,\n IGroup,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n IPlugin,\n IContributionProvider,\n ILayerService\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group, Theme } from '../graphic';\nimport { PickerService } from '../picker/picker-service';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { ViewTransform3dPlugin } from '../plugins/builtin-plugin/3dview-transform-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { HtmlAttributePlugin } from '../plugins/builtin-plugin/html-attribute-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { FlexLayoutPlugin } from '../plugins/builtin-plugin/flex-layout-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { DirectionalLight } from './light';\nimport { OrthoCamera } from './camera';\nimport { VGlobal } from '../constants';\nimport { LayerService } from './constants';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n // protected _x: number;\n // protected _y: number;\n // // 窗口的宽高\n // private _width: number;\n // private _height: number;\n // 视口的宽高\n // private _viewWidth: number;\n // private _viewHeight: number;\n protected _viewBox: AABBBounds;\n private _background: string | IColor;\n private _subView: boolean; // 是否是存在子视图\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this._viewBox.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n get viewBox(): AABBBounds {\n return this._viewBox;\n }\n\n get x(): number {\n return this._viewBox.x1;\n }\n set x(x: number) {\n this._viewBox.translate(x - this._viewBox.x1, 0);\n }\n get y(): number {\n return this._viewBox.y1;\n }\n set y(y: number) {\n this._viewBox.translate(0, y - this._viewBox.y1);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this._viewBox.width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this._viewBox.height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private readonly eventSystem?: EventSystem;\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams>) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = container.get<IGlobal>(VGlobal);\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pickerService = container.get<IPickerService>(PickerService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this._viewBox = new AABBBounds();\n if (params.viewBox) {\n this._viewBox.setValue(params.viewBox.x1, params.viewBox.y1, params.viewBox.x2, params.viewBox.y2);\n } else {\n this._viewBox.setValue(0, 0, this.width, this.height);\n }\n\n this.renderCount = 0;\n\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n this._subView = !(this._viewBox.width() === this.width && this._viewBox.height() === this.height);\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n if (this.global.supportEvent) {\n this.eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n viewport: {\n viewBox: this._viewBox,\n get x(): number {\n return this.viewBox.x1;\n },\n get y(): number {\n return this.viewBox.y1;\n },\n get width(): number {\n return this.viewBox.width();\n },\n get height(): number {\n return this.viewBox.height();\n }\n }\n });\n }\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n this.light = new DirectionalLight(dir, color, ambient);\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n this.camera = new OrthoCamera(cameraParams);\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n }\n plugin.activate(this.pluginService);\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n this.pluginService.register(new FlexLayoutPlugin());\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n const viewBox = this._viewBox;\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string): ILayer {\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(this._viewBox, color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n this.ticker.start();\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n (layers || this).forEach<ILayer>((layer, i) => {\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!this.dirtyBounds\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n this.hooks.afterRender.call(this);\n }\n\n protected combineLayersToWindow() {\n this.forEach<ILayer>((layer, i) => {\n layer.combineTo(this.window, {\n clear: i === 0,\n x: this.x,\n y: this.y,\n width: this.viewWidth,\n height: this.viewHeight,\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!this.dirtyBounds\n });\n });\n }\n\n renderNextFrame(layers?: ILayer[]): void {\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n if (this.nextFrameRenderLayerSet.size) {\n this.ticker.start();\n this.hooks.beforeRender.call(this);\n this.forEach((layer: Layer) => {\n if (this.nextFrameRenderLayerSet.has(layer)) {\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!this.dirtyBounds\n },\n { renderStyle: this.renderStyle, ...(this.lastRenderparams || {}) }\n );\n }\n });\n this.combineLayersToWindow();\n this.hooks.afterRender.call(this);\n this.nextFrameRenderLayerSet.clear();\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this._subView) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): { graphic: IGraphic | null; group: IGroup | null } | false {\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n this.eventSystem && this.eventSystem.release();\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n this.interactiveLayer && this.interactiveLayer.release();\n this.window.release();\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow, params: { x: number; y: number; width: number; height: number }) {\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n ...params,\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!this.dirtyBounds\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true): IWindow {\n const window = container.get<IWindow>(VWindow);\n if (fullImage) {\n window.create({\n width: this.viewWidth,\n height: this.viewHeight,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n width: Math.min(this.viewWidth, this.window.width - this.x),\n height: Math.min(this.viewHeight, this.window.height - this.y),\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window, {\n x: 0,\n y: 0,\n width: window.width,\n height: window.height\n });\n return window;\n }\n\n toCanvas(fullImage: boolean = true): HTMLCanvasElement | null {\n const window = this.renderToNewWindow(fullImage);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode);\n }\n\n getCursor() {\n return this._cursor;\n }\n}\n"]}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import type { IBounds } from '@visactor/vutils';
|
|
2
|
+
import type { IContext2d, SymbolType, ISymbolClass } from '../../interface';
|
|
3
|
+
export declare function arrow2Down(ctx: IContext2d, r: number, transX: number, transY: number): boolean;
|
|
4
|
+
export declare class Arrow2DownSymbol implements ISymbolClass {
|
|
5
|
+
type: SymbolType;
|
|
6
|
+
pathStr: string;
|
|
7
|
+
draw(ctx: IContext2d, size: number, transX: number, transY: number): boolean;
|
|
8
|
+
drawOffset(ctx: IContext2d, size: number, transX: number, transY: number, offset: number): boolean;
|
|
9
|
+
bounds(size: number, bounds: IBounds): void;
|
|
10
|
+
}
|
|
11
|
+
declare const _default: Arrow2DownSymbol;
|
|
12
|
+
export default _default;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
function arrow2Down(ctx, r, transX, transY) {
|
|
4
|
+
const r2 = 2 * r;
|
|
5
|
+
return ctx.moveTo(transX - r2, transY - r), ctx.lineTo(transX, transY + r), ctx.lineTo(transX + r2, transY - r),
|
|
6
|
+
!0;
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
Object.defineProperty(exports, "__esModule", {
|
|
10
|
+
value: !0
|
|
11
|
+
}), exports.Arrow2DownSymbol = exports.arrow2Down = void 0, exports.arrow2Down = arrow2Down;
|
|
12
|
+
|
|
13
|
+
class Arrow2DownSymbol {
|
|
14
|
+
constructor() {
|
|
15
|
+
this.type = "arrow2Down", this.pathStr = "M -0.5 -0.25 L 0 0.25 l 0.5 -0.25";
|
|
16
|
+
}
|
|
17
|
+
draw(ctx, size, transX, transY) {
|
|
18
|
+
return arrow2Down(ctx, size / 4, transX, transY);
|
|
19
|
+
}
|
|
20
|
+
drawOffset(ctx, size, transX, transY, offset) {
|
|
21
|
+
return arrow2Down(ctx, size / 4 + offset, transX, transY);
|
|
22
|
+
}
|
|
23
|
+
bounds(size, bounds) {
|
|
24
|
+
const r = size / 2;
|
|
25
|
+
bounds.x1 = -r, bounds.x2 = r, bounds.y1 = -r, bounds.y2 = r;
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
exports.Arrow2DownSymbol = Arrow2DownSymbol, exports.default = new Arrow2DownSymbol;
|
|
30
|
+
//# sourceMappingURL=arrow2-down.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/graphic/builtin-symbol/arrow2-down.ts"],"names":[],"mappings":";;;AAGA,SAAgB,UAAU,CAAC,GAAe,EAAE,CAAS,EAAE,MAAc,EAAE,MAAc;IACnF,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;IACjB,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;IACpC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;IAC/B,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;IAEpC,OAAO,IAAI,CAAC;AACd,CAAC;AAPD,gCAOC;AAGD,MAAa,gBAAgB;IAA7B;QACE,SAAI,GAAe,YAAY,CAAC;QAEhC,YAAO,GAAW,mCAAmC,CAAC;IAmBxD,CAAC;IAjBC,IAAI,CAAC,GAAe,EAAE,IAAY,EAAE,MAAc,EAAE,MAAc;QAChE,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,OAAO,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED,UAAU,CAAC,GAAe,EAAE,IAAY,EAAE,MAAc,EAAE,MAAc,EAAE,MAAc;QACtF,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,MAAM,CAAC;QAC5B,OAAO,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;QACd,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;IAChB,CAAC;CACF;AAtBD,4CAsBC;AAED,kBAAe,IAAI,gBAAgB,EAAE,CAAC","file":"arrow2-down.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport type { IContext2d, SymbolType, ISymbolClass } from '../../interface';\n\nexport function arrow2Down(ctx: IContext2d, r: number, transX: number, transY: number) {\n const r2 = r * 2;\n ctx.moveTo(transX - r2, transY - r);\n ctx.lineTo(transX, transY + r);\n ctx.lineTo(transX + r2, transY - r);\n\n return true;\n}\n\n// 以中心为锚点,size为circle外接正方形的面积\nexport class Arrow2DownSymbol implements ISymbolClass {\n type: SymbolType = 'arrow2Down';\n /* eslint-disable max-len */\n pathStr: string = 'M -0.5 -0.25 L 0 0.25 l 0.5 -0.25';\n\n draw(ctx: IContext2d, size: number, transX: number, transY: number) {\n const r = size / 4;\n return arrow2Down(ctx, r, transX, transY);\n }\n\n drawOffset(ctx: IContext2d, size: number, transX: number, transY: number, offset: number) {\n const r = size / 4 + offset;\n return arrow2Down(ctx, r, transX, transY);\n }\n\n bounds(size: number, bounds: IBounds) {\n const r = size / 2;\n bounds.x1 = -r;\n bounds.x2 = r;\n bounds.y1 = -r;\n bounds.y2 = r;\n }\n}\n\nexport default new Arrow2DownSymbol();\n"]}
|
|
@@ -12,7 +12,7 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
12
12
|
|
|
13
13
|
class Arrow2LeftSymbol {
|
|
14
14
|
constructor() {
|
|
15
|
-
this.type = "arrow2Left", this.pathStr = "M 0.25 -0.5 L -0.25 0 l 0.
|
|
15
|
+
this.type = "arrow2Left", this.pathStr = "M 0.25 -0.5 L -0.25 0 l 0.25 0.5";
|
|
16
16
|
}
|
|
17
17
|
draw(ctx, size, transX, transY) {
|
|
18
18
|
return arrow2Left(ctx, size / 4, transX, transY);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../src/graphic/builtin-symbol/arrow2-left.ts"],"names":[],"mappings":";;;AAiCA,SAAgB,UAAU,CAAC,GAAe,EAAE,CAAS,EAAE,MAAc,EAAE,MAAc;IACnF,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;IACjB,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;IACpC,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;IAC/B,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC;IAEpC,OAAO,IAAI,CAAC;AACd,CAAC;AAPD,gCAOC;AAGD,MAAa,gBAAgB;IAA7B;QACE,SAAI,GAAe,YAAY,CAAC;QAEhC,YAAO,GAAW,
|
|
1
|
+
{"version":3,"sources":["../../src/graphic/builtin-symbol/arrow2-left.ts"],"names":[],"mappings":";;;AAiCA,SAAgB,UAAU,CAAC,GAAe,EAAE,CAAS,EAAE,MAAc,EAAE,MAAc;IACnF,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;IACjB,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;IACpC,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;IAC/B,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC;IAEpC,OAAO,IAAI,CAAC;AACd,CAAC;AAPD,gCAOC;AAGD,MAAa,gBAAgB;IAA7B;QACE,SAAI,GAAe,YAAY,CAAC;QAEhC,YAAO,GAAW,kCAAkC,CAAC;IAmBvD,CAAC;IAjBC,IAAI,CAAC,GAAe,EAAE,IAAY,EAAE,MAAc,EAAE,MAAc;QAChE,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,OAAO,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED,UAAU,CAAC,GAAe,EAAE,IAAY,EAAE,MAAc,EAAE,MAAc,EAAE,MAAc;QACtF,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,MAAM,CAAC;QAC5B,OAAO,UAAU,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;QACd,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;IAChB,CAAC;CACF;AAtBD,4CAsBC;AAED,kBAAe,IAAI,gBAAgB,EAAE,CAAC","file":"arrow2-left.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport type { IContext2d, SymbolType, ISymbolClass } from '../../interface';\n/**\n * 部分源码参考 https://github.com/vega/vega/blob/main/packages/vega-scenegraph/src/path/symbols.js\n * Copyright (c) 2015-2023, University of Washington Interactive Data Lab\n All rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are met:\n\n 1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n 2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n 3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\nexport function arrow2Left(ctx: IContext2d, r: number, transX: number, transY: number) {\n const r2 = r * 2;\n ctx.moveTo(r + transX, transY - r2);\n ctx.lineTo(transX - r, transY);\n ctx.lineTo(r + transX, r2 + transY);\n\n return true;\n}\n\n// 以中心为锚点,size为circle外接正方形的面积\nexport class Arrow2LeftSymbol implements ISymbolClass {\n type: SymbolType = 'arrow2Left';\n /* eslint-disable max-len */\n pathStr: string = 'M 0.25 -0.5 L -0.25 0 l 0.25 0.5';\n\n draw(ctx: IContext2d, size: number, transX: number, transY: number) {\n const r = size / 4;\n return arrow2Left(ctx, r, transX, transY);\n }\n\n drawOffset(ctx: IContext2d, size: number, transX: number, transY: number, offset: number) {\n const r = size / 4 + offset;\n return arrow2Left(ctx, r, transX, transY);\n }\n\n bounds(size: number, bounds: IBounds) {\n const r = size / 2;\n bounds.x1 = -r;\n bounds.x2 = r;\n bounds.y1 = -r;\n bounds.y2 = r;\n }\n}\n\nexport default new Arrow2LeftSymbol();\n"]}
|
|
@@ -12,7 +12,7 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
12
12
|
|
|
13
13
|
class Arrow2RightSymbol {
|
|
14
14
|
constructor() {
|
|
15
|
-
this.type = "arrow2Right", this.pathStr = "M -0.25 -0.5 l 0.
|
|
15
|
+
this.type = "arrow2Right", this.pathStr = "M -0.25 -0.5 l 0.25 0 l -0.25 0.5";
|
|
16
16
|
}
|
|
17
17
|
draw(ctx, size, transX, transY) {
|
|
18
18
|
return arrow2Right(ctx, size / 4, transX, transY);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../src/graphic/builtin-symbol/arrow2-right.ts"],"names":[],"mappings":";;;AAiCA,SAAgB,WAAW,CAAC,GAAe,EAAE,CAAS,EAAE,MAAc,EAAE,MAAc;IACpF,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;IACjB,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;IACpC,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;IAC/B,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC;IAEpC,OAAO,IAAI,CAAC;AACd,CAAC;AAPD,kCAOC;AAGD,MAAa,iBAAiB;IAA9B;QACE,SAAI,GAAe,aAAa,CAAC;QAEjC,YAAO,GAAW,mCAAmC,CAAC;IAmBxD,CAAC;IAjBC,IAAI,CAAC,GAAe,EAAE,IAAY,EAAE,MAAc,EAAE,MAAc;QAChE,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,OAAO,WAAW,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7C,CAAC;IAED,UAAU,CAAC,GAAe,EAAE,IAAY,EAAE,MAAc,EAAE,MAAc,EAAE,MAAc;QACtF,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,MAAM,CAAC;QAC5B,OAAO,WAAW,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7C,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;QACd,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;IAChB,CAAC;CACF;AAtBD,8CAsBC;AAED,kBAAe,IAAI,iBAAiB,EAAE,CAAC","file":"arrow2-right.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport type { IContext2d, SymbolType, ISymbolClass } from '../../interface';\n/**\n * 部分源码参考 https://github.com/vega/vega/blob/main/packages/vega-scenegraph/src/path/symbols.js\n * Copyright (c) 2015-2023, University of Washington Interactive Data Lab\n All rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are met:\n\n 1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n 2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n 3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\nexport function arrow2Right(ctx: IContext2d, r: number, transX: number, transY: number) {\n const r2 = r * 2;\n ctx.moveTo(transX - r, transY - r2);\n ctx.lineTo(transX + r, transY);\n ctx.lineTo(transX - r, r2 + transY);\n\n return true;\n}\n\n// 以中心为锚点,size为circle外接正方形的面积\nexport class Arrow2RightSymbol implements ISymbolClass {\n type: SymbolType = 'arrow2Right';\n /* eslint-disable max-len */\n pathStr: string = 'M -0.25 -0.5 l 0.
|
|
1
|
+
{"version":3,"sources":["../../src/graphic/builtin-symbol/arrow2-right.ts"],"names":[],"mappings":";;;AAiCA,SAAgB,WAAW,CAAC,GAAe,EAAE,CAAS,EAAE,MAAc,EAAE,MAAc;IACpF,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;IACjB,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;IACpC,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;IAC/B,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,CAAC;IAEpC,OAAO,IAAI,CAAC;AACd,CAAC;AAPD,kCAOC;AAGD,MAAa,iBAAiB;IAA9B;QACE,SAAI,GAAe,aAAa,CAAC;QAEjC,YAAO,GAAW,mCAAmC,CAAC;IAmBxD,CAAC;IAjBC,IAAI,CAAC,GAAe,EAAE,IAAY,EAAE,MAAc,EAAE,MAAc;QAChE,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,OAAO,WAAW,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7C,CAAC;IAED,UAAU,CAAC,GAAe,EAAE,IAAY,EAAE,MAAc,EAAE,MAAc,EAAE,MAAc;QACtF,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,MAAM,CAAC;QAC5B,OAAO,WAAW,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7C,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;QACd,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;IAChB,CAAC;CACF;AAtBD,8CAsBC;AAED,kBAAe,IAAI,iBAAiB,EAAE,CAAC","file":"arrow2-right.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport type { IContext2d, SymbolType, ISymbolClass } from '../../interface';\n/**\n * 部分源码参考 https://github.com/vega/vega/blob/main/packages/vega-scenegraph/src/path/symbols.js\n * Copyright (c) 2015-2023, University of Washington Interactive Data Lab\n All rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are met:\n\n 1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n 2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n 3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\nexport function arrow2Right(ctx: IContext2d, r: number, transX: number, transY: number) {\n const r2 = r * 2;\n ctx.moveTo(transX - r, transY - r2);\n ctx.lineTo(transX + r, transY);\n ctx.lineTo(transX - r, r2 + transY);\n\n return true;\n}\n\n// 以中心为锚点,size为circle外接正方形的面积\nexport class Arrow2RightSymbol implements ISymbolClass {\n type: SymbolType = 'arrow2Right';\n /* eslint-disable max-len */\n pathStr: string = 'M -0.25 -0.5 l 0.25 0 l -0.25 0.5';\n\n draw(ctx: IContext2d, size: number, transX: number, transY: number) {\n const r = size / 4;\n return arrow2Right(ctx, r, transX, transY);\n }\n\n drawOffset(ctx: IContext2d, size: number, transX: number, transY: number, offset: number) {\n const r = size / 4 + offset;\n return arrow2Right(ctx, r, transX, transY);\n }\n\n bounds(size: number, bounds: IBounds) {\n const r = size / 2;\n bounds.x1 = -r;\n bounds.x2 = r;\n bounds.y1 = -r;\n bounds.y2 = r;\n }\n}\n\nexport default new Arrow2RightSymbol();\n"]}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import type { IBounds } from '@visactor/vutils';
|
|
2
|
+
import type { IContext2d, SymbolType, ISymbolClass } from '../../interface';
|
|
3
|
+
export declare function arrow2Up(ctx: IContext2d, r: number, transX: number, transY: number): boolean;
|
|
4
|
+
export declare class Arrow2UpSymbol implements ISymbolClass {
|
|
5
|
+
type: SymbolType;
|
|
6
|
+
pathStr: string;
|
|
7
|
+
draw(ctx: IContext2d, size: number, transX: number, transY: number): boolean;
|
|
8
|
+
drawOffset(ctx: IContext2d, size: number, transX: number, transY: number, offset: number): boolean;
|
|
9
|
+
bounds(size: number, bounds: IBounds): void;
|
|
10
|
+
}
|
|
11
|
+
declare const _default: Arrow2UpSymbol;
|
|
12
|
+
export default _default;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
function arrow2Up(ctx, r, transX, transY) {
|
|
4
|
+
const r2 = 2 * r;
|
|
5
|
+
return ctx.moveTo(transX - r2, transY + r), ctx.lineTo(transX, transY - r), ctx.lineTo(transX + r2, transY + r),
|
|
6
|
+
!0;
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
Object.defineProperty(exports, "__esModule", {
|
|
10
|
+
value: !0
|
|
11
|
+
}), exports.Arrow2UpSymbol = exports.arrow2Up = void 0, exports.arrow2Up = arrow2Up;
|
|
12
|
+
|
|
13
|
+
class Arrow2UpSymbol {
|
|
14
|
+
constructor() {
|
|
15
|
+
this.type = "arrow2Up", this.pathStr = "M -0.5 0.25 L 0 -0.25 l 0.5 0.25";
|
|
16
|
+
}
|
|
17
|
+
draw(ctx, size, transX, transY) {
|
|
18
|
+
return arrow2Up(ctx, size / 4, transX, transY);
|
|
19
|
+
}
|
|
20
|
+
drawOffset(ctx, size, transX, transY, offset) {
|
|
21
|
+
return arrow2Up(ctx, size / 4 + offset, transX, transY);
|
|
22
|
+
}
|
|
23
|
+
bounds(size, bounds) {
|
|
24
|
+
const r = size / 2;
|
|
25
|
+
bounds.x1 = -r, bounds.x2 = r, bounds.y1 = -r, bounds.y2 = r;
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
exports.Arrow2UpSymbol = Arrow2UpSymbol, exports.default = new Arrow2UpSymbol;
|
|
30
|
+
//# sourceMappingURL=arrow2-up.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/graphic/builtin-symbol/arrow2-up.ts"],"names":[],"mappings":";;;AAGA,SAAgB,QAAQ,CAAC,GAAe,EAAE,CAAS,EAAE,MAAc,EAAE,MAAc;IACjF,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;IACjB,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;IACpC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;IAC/B,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;IAEpC,OAAO,IAAI,CAAC;AACd,CAAC;AAPD,4BAOC;AAGD,MAAa,cAAc;IAA3B;QACE,SAAI,GAAe,UAAU,CAAC;QAE9B,YAAO,GAAW,kCAAkC,CAAC;IAmBvD,CAAC;IAjBC,IAAI,CAAC,GAAe,EAAE,IAAY,EAAE,MAAc,EAAE,MAAc;QAChE,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,OAAO,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,CAAC;IAED,UAAU,CAAC,GAAe,EAAE,IAAY,EAAE,MAAc,EAAE,MAAc,EAAE,MAAc;QACtF,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,MAAM,CAAC;QAC5B,OAAO,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;QACd,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;IAChB,CAAC;CACF;AAtBD,wCAsBC;AAED,kBAAe,IAAI,cAAc,EAAE,CAAC","file":"arrow2-up.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport type { IContext2d, SymbolType, ISymbolClass } from '../../interface';\n\nexport function arrow2Up(ctx: IContext2d, r: number, transX: number, transY: number) {\n const r2 = r * 2;\n ctx.moveTo(transX - r2, transY + r);\n ctx.lineTo(transX, transY - r);\n ctx.lineTo(transX + r2, transY + r);\n\n return true;\n}\n\n// 以中心为锚点,size为circle外接正方形的面积\nexport class Arrow2UpSymbol implements ISymbolClass {\n type: SymbolType = 'arrow2Up';\n /* eslint-disable max-len */\n pathStr: string = 'M -0.5 0.25 L 0 -0.25 l 0.5 0.25';\n\n draw(ctx: IContext2d, size: number, transX: number, transY: number) {\n const r = size / 4;\n return arrow2Up(ctx, r, transX, transY);\n }\n\n drawOffset(ctx: IContext2d, size: number, transX: number, transY: number, offset: number) {\n const r = size / 4 + offset;\n return arrow2Up(ctx, r, transX, transY);\n }\n\n bounds(size: number, bounds: IBounds) {\n const r = size / 2;\n bounds.x1 = -r;\n bounds.x2 = r;\n bounds.y1 = -r;\n bounds.y2 = r;\n }\n}\n\nexport default new Arrow2UpSymbol();\n"]}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type { IBounds } from '@visactor/vutils';
|
|
2
|
+
import type { IContext2d, SymbolType, ISymbolClass } from '../../interface';
|
|
3
|
+
export declare function close(ctx: IContext2d, r: number, x: number, y: number, z?: number): boolean;
|
|
4
|
+
export declare class CloseSymbol implements ISymbolClass {
|
|
5
|
+
type: SymbolType;
|
|
6
|
+
pathStr: string;
|
|
7
|
+
draw(ctx: IContext2d, size: number, x: number, y: number, z?: number): boolean;
|
|
8
|
+
drawOffset(ctx: IContext2d, size: number, x: number, y: number, offset: number, z?: number): boolean;
|
|
9
|
+
drawToSvgPath(size: number, x: number, y: number, z?: number): string;
|
|
10
|
+
bounds(size: number, bounds: IBounds): void;
|
|
11
|
+
}
|
|
12
|
+
declare const _default: CloseSymbol;
|
|
13
|
+
export default _default;
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
function close(ctx, r, x, y, z) {
|
|
4
|
+
return ctx.moveTo(x - r, y - r), ctx.lineTo(x + r, y + r), ctx.moveTo(x + r, y - r),
|
|
5
|
+
ctx.lineTo(x - r, y + r), !0;
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
Object.defineProperty(exports, "__esModule", {
|
|
9
|
+
value: !0
|
|
10
|
+
}), exports.CloseSymbol = exports.close = void 0, exports.close = close;
|
|
11
|
+
|
|
12
|
+
class CloseSymbol {
|
|
13
|
+
constructor() {
|
|
14
|
+
this.type = "close", this.pathStr = "M-0.5,-0.5L0.5,0.5,M0.5,-0.5L-0.5,0.5";
|
|
15
|
+
}
|
|
16
|
+
draw(ctx, size, x, y, z) {
|
|
17
|
+
return close(ctx, size / 2, x, y, z);
|
|
18
|
+
}
|
|
19
|
+
drawOffset(ctx, size, x, y, offset, z) {
|
|
20
|
+
return close(ctx, size / 2 + offset, x, y, z);
|
|
21
|
+
}
|
|
22
|
+
drawToSvgPath(size, x, y, z) {
|
|
23
|
+
const r = size / 2;
|
|
24
|
+
return `M ${x - r}, ${y - r} L ${x + r},${y + r} M ${x + r}, ${y - r} L ${x - r},${y + r}`;
|
|
25
|
+
}
|
|
26
|
+
bounds(size, bounds) {
|
|
27
|
+
const r = size / 2;
|
|
28
|
+
bounds.x1 = -r, bounds.x2 = r, bounds.y1 = -r, bounds.y2 = r;
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
exports.CloseSymbol = CloseSymbol, exports.default = new CloseSymbol;
|
|
33
|
+
//# sourceMappingURL=close.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/graphic/builtin-symbol/close.ts"],"names":[],"mappings":";;;AAIA,SAAgB,KAAK,CAAC,GAAe,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;IAChF,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IACzB,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAEzB,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IACzB,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IACzB,OAAO,IAAI,CAAC;AACd,CAAC;AAPD,sBAOC;AAGD,MAAa,WAAW;IAAxB;QACE,SAAI,GAAe,OAAO,CAAC;QAC3B,YAAO,GAAW,uCAAuC,CAAC;IAwB5D,CAAC;IAtBC,IAAI,CAAC,GAAe,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;QAClE,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,OAAO,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAChC,CAAC;IAED,UAAU,CAAC,GAAe,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,MAAc,EAAE,CAAU;QACxF,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,MAAM,CAAC;QAC5B,OAAO,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAChC,CAAC;IAED,aAAa,CAAC,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;QAC1D,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,OAAO,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;IAC7F,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;QACd,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;IAChB,CAAC;CACF;AA1BD,kCA0BC;AAED,kBAAe,IAAI,WAAW,EAAE,CAAC","file":"close.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport { tau } from '@visactor/vutils';\nimport type { IContext2d, SymbolType, ISymbolClass, IPath2D } from '../../interface';\n\nexport function close(ctx: IContext2d, r: number, x: number, y: number, z?: number) {\n ctx.moveTo(x - r, y - r);\n ctx.lineTo(x + r, y + r);\n\n ctx.moveTo(x + r, y - r);\n ctx.lineTo(x - r, y + r);\n return true;\n}\n\n// 以中心为锚点,size为circle外接正方形的面积\nexport class CloseSymbol implements ISymbolClass {\n type: SymbolType = 'close';\n pathStr: string = 'M-0.5,-0.5L0.5,0.5,M0.5,-0.5L-0.5,0.5';\n\n draw(ctx: IContext2d, size: number, x: number, y: number, z?: number) {\n const r = size / 2;\n return close(ctx, r, x, y, z);\n }\n\n drawOffset(ctx: IContext2d, size: number, x: number, y: number, offset: number, z?: number) {\n const r = size / 2 + offset;\n return close(ctx, r, x, y, z);\n }\n\n drawToSvgPath(size: number, x: number, y: number, z?: number): string {\n const r = size / 2;\n return `M ${x - r}, ${y - r} L ${x + r},${y + r} M ${x + r}, ${y - r} L ${x - r},${y + r}`;\n }\n\n bounds(size: number, bounds: IBounds) {\n const r = size / 2;\n bounds.x1 = -r;\n bounds.x2 = r;\n bounds.y1 = -r;\n bounds.y2 = r;\n }\n}\n\nexport default new CloseSymbol();\n"]}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
1
|
import type { ISymbolClass } from '../../interface';
|
|
2
|
-
export declare const builtinSymbols: (import("./circle").CircleSymbol | import("./cross").CrossSymbol | import("./diamond").DiamondSymbol | import("./square").SquareSymbol | import("./triangle-up").TriangleUpSymbol | import("./star").StarSymbol | import("./arrow").ArrowSymbol | import("./wedge").WedgeSymbol | import("./stroke").StrokeSymbol | import("./wye").WyeSymbol | import("./triangle-left").TriangleLeftSymbol | import("./triangle-right").TriangleRightSymbol | import("./triangle-down").TriangleDownSymbol | import("./arrow2-left").Arrow2LeftSymbol | import("./arrow2-right").Arrow2RightSymbol | import("./rect").RectSymbol)[];
|
|
2
|
+
export declare const builtinSymbols: (import("./circle").CircleSymbol | import("./cross").CrossSymbol | import("./diamond").DiamondSymbol | import("./square").SquareSymbol | import("./triangle-up").TriangleUpSymbol | import("./star").StarSymbol | import("./arrow").ArrowSymbol | import("./wedge").WedgeSymbol | import("./stroke").StrokeSymbol | import("./wye").WyeSymbol | import("./triangle-left").TriangleLeftSymbol | import("./triangle-right").TriangleRightSymbol | import("./triangle-down").TriangleDownSymbol | import("./arrow2-left").Arrow2LeftSymbol | import("./arrow2-right").Arrow2RightSymbol | import("./arrow2-up").Arrow2UpSymbol | import("./arrow2-down").Arrow2DownSymbol | import("./line-v").LineVSymbol | import("./line-h").LineHSymbol | import("./close").CloseSymbol | import("./rect").RectSymbol)[];
|
|
3
3
|
export declare const builtinSymbolsMap: Record<string, ISymbolClass>;
|
|
4
4
|
export * from './utils';
|
|
@@ -23,9 +23,9 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
23
23
|
value: !0
|
|
24
24
|
}), exports.builtinSymbolsMap = exports.builtinSymbols = void 0;
|
|
25
25
|
|
|
26
|
-
const circle_1 = __importDefault(require("./circle")), cross_1 = __importDefault(require("./cross")), diamond_1 = __importDefault(require("./diamond")), square_1 = __importDefault(require("./square")), triangle_1 = __importDefault(require("./triangle")), star_1 = __importDefault(require("./star")), arrow_1 = __importDefault(require("./arrow")), wedge_1 = __importDefault(require("./wedge")), stroke_1 = __importDefault(require("./stroke")), wye_1 = __importDefault(require("./wye")), triangle_left_1 = __importDefault(require("./triangle-left")), triangle_right_1 = __importDefault(require("./triangle-right")), triangle_up_1 = __importDefault(require("./triangle-up")), triangle_down_1 = __importDefault(require("./triangle-down")), thin_triangle_1 = __importDefault(require("./thin-triangle")), arrow2_left_1 = __importDefault(require("./arrow2-left")), arrow2_right_1 = __importDefault(require("./arrow2-right")), rect_1 = __importDefault(require("./rect"));
|
|
26
|
+
const circle_1 = __importDefault(require("./circle")), cross_1 = __importDefault(require("./cross")), diamond_1 = __importDefault(require("./diamond")), square_1 = __importDefault(require("./square")), triangle_1 = __importDefault(require("./triangle")), star_1 = __importDefault(require("./star")), arrow_1 = __importDefault(require("./arrow")), wedge_1 = __importDefault(require("./wedge")), stroke_1 = __importDefault(require("./stroke")), wye_1 = __importDefault(require("./wye")), triangle_left_1 = __importDefault(require("./triangle-left")), triangle_right_1 = __importDefault(require("./triangle-right")), triangle_up_1 = __importDefault(require("./triangle-up")), triangle_down_1 = __importDefault(require("./triangle-down")), thin_triangle_1 = __importDefault(require("./thin-triangle")), arrow2_left_1 = __importDefault(require("./arrow2-left")), arrow2_right_1 = __importDefault(require("./arrow2-right")), arrow2_up_1 = __importDefault(require("./arrow2-up")), arrow2_down_1 = __importDefault(require("./arrow2-down")), line_v_1 = __importDefault(require("./line-v")), line_h_1 = __importDefault(require("./line-h")), close_1 = __importDefault(require("./close")), rect_1 = __importDefault(require("./rect"));
|
|
27
27
|
|
|
28
|
-
exports.builtinSymbols = [ circle_1.default, cross_1.default, diamond_1.default, square_1.default, thin_triangle_1.default, triangle_1.default, star_1.default, arrow_1.default, wedge_1.default, stroke_1.default, wye_1.default, triangle_left_1.default, triangle_right_1.default, triangle_up_1.default, triangle_down_1.default, arrow2_left_1.default, arrow2_right_1.default, rect_1.default ],
|
|
28
|
+
exports.builtinSymbols = [ circle_1.default, cross_1.default, diamond_1.default, square_1.default, thin_triangle_1.default, triangle_1.default, star_1.default, arrow_1.default, wedge_1.default, stroke_1.default, wye_1.default, triangle_left_1.default, triangle_right_1.default, triangle_up_1.default, triangle_down_1.default, arrow2_left_1.default, arrow2_right_1.default, arrow2_up_1.default, arrow2_down_1.default, rect_1.default, line_v_1.default, line_h_1.default, close_1.default ],
|
|
29
29
|
exports.builtinSymbolsMap = {}, exports.builtinSymbols.forEach((symbol => {
|
|
30
30
|
exports.builtinSymbolsMap[symbol.type] = symbol;
|
|
31
31
|
})), __exportStar(require("./utils"), exports);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../src/graphic/builtin-symbol/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;AAAA,sDAA8B;AAC9B,oDAA4B;AAC5B,wDAAgC;AAChC,sDAA8B;AAC9B,0DAAkC;AAClC,kDAA0B;AAC1B,oDAA4B;AAC5B,oDAA4B;AAC5B,sDAA8B;AAC9B,gDAAwB;AACxB,oEAA2C;AAC3C,sEAA6C;AAC7C,gEAAuC;AACvC,oEAA2C;AAC3C,oEAA2C;AAC3C,gEAAuC;AACvC,kEAAyC;AACzC,kDAA0B;AAGb,QAAA,cAAc,GAAG;IAC5B,gBAAM;IACN,eAAK;IACL,iBAAO;IACP,gBAAM;IACN,uBAAY;IACZ,kBAAQ;IACR,cAAI;IACJ,eAAK;IACL,eAAK;IACL,gBAAM;IACN,aAAG;IACH,uBAAY;IACZ,wBAAa;IACb,qBAAU;IACV,uBAAY;IACZ,qBAAU;IACV,sBAAW;IACX,cAAI;
|
|
1
|
+
{"version":3,"sources":["../../src/graphic/builtin-symbol/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;AAAA,sDAA8B;AAC9B,oDAA4B;AAC5B,wDAAgC;AAChC,sDAA8B;AAC9B,0DAAkC;AAClC,kDAA0B;AAC1B,oDAA4B;AAC5B,oDAA4B;AAC5B,sDAA8B;AAC9B,gDAAwB;AACxB,oEAA2C;AAC3C,sEAA6C;AAC7C,gEAAuC;AACvC,oEAA2C;AAC3C,oEAA2C;AAC3C,gEAAuC;AACvC,kEAAyC;AACzC,4DAAmC;AACnC,gEAAuC;AACvC,sDAA6B;AAC7B,sDAA6B;AAC7B,oDAA4B;AAC5B,kDAA0B;AAGb,QAAA,cAAc,GAAG;IAC5B,gBAAM;IACN,eAAK;IACL,iBAAO;IACP,gBAAM;IACN,uBAAY;IACZ,kBAAQ;IACR,cAAI;IACJ,eAAK;IACL,eAAK;IACL,gBAAM;IACN,aAAG;IACH,uBAAY;IACZ,wBAAa;IACb,qBAAU;IACV,uBAAY;IACZ,qBAAU;IACV,sBAAW;IACX,mBAAQ;IACR,qBAAU;IACV,cAAI;IACJ,gBAAK;IACL,gBAAK;IACL,eAAK;CACN,CAAC;AACW,QAAA,iBAAiB,GAAiC,EAAE,CAAC;AAElE,sBAAc,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;IAC9B,yBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC1C,CAAC,CAAC,CAAC;AAEH,0CAAwB","file":"index.js","sourcesContent":["import circle from './circle';\nimport cross from './cross';\nimport diamond from './diamond';\nimport square from './square';\nimport triangle from './triangle';\nimport star from './star';\nimport arrow from './arrow';\nimport wedge from './wedge';\nimport stroke from './stroke';\nimport wye from './wye';\nimport triangleLeft from './triangle-left';\nimport triangleRight from './triangle-right';\nimport triangleUp from './triangle-up';\nimport triangleDown from './triangle-down';\nimport thinTriangle from './thin-triangle';\nimport arrow2Left from './arrow2-left';\nimport arrow2Right from './arrow2-right';\nimport arrow2Up from './arrow2-up';\nimport arrow2Down from './arrow2-down';\nimport lineV from './line-v';\nimport lineH from './line-h';\nimport close from './close';\nimport rect from './rect';\nimport type { ISymbolClass } from '../../interface';\n\nexport const builtinSymbols = [\n circle,\n cross,\n diamond,\n square,\n thinTriangle,\n triangle,\n star,\n arrow,\n wedge,\n stroke,\n wye,\n triangleLeft,\n triangleRight,\n triangleUp,\n triangleDown,\n arrow2Left,\n arrow2Right,\n arrow2Up,\n arrow2Down,\n rect,\n lineV,\n lineH,\n close\n];\nexport const builtinSymbolsMap: Record<string, ISymbolClass> = {};\n\nbuiltinSymbols.forEach(symbol => {\n builtinSymbolsMap[symbol.type] = symbol;\n});\n\nexport * from './utils';\n"]}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type { IBounds } from '@visactor/vutils';
|
|
2
|
+
import type { IContext2d, SymbolType, ISymbolClass } from '../../interface';
|
|
3
|
+
export declare function lineH(ctx: IContext2d, r: number, x: number, y: number, z?: number): boolean;
|
|
4
|
+
export declare class LineHSymbol implements ISymbolClass {
|
|
5
|
+
type: SymbolType;
|
|
6
|
+
pathStr: string;
|
|
7
|
+
draw(ctx: IContext2d, size: number, x: number, y: number, z?: number): boolean;
|
|
8
|
+
drawOffset(ctx: IContext2d, size: number, x: number, y: number, offset: number, z?: number): boolean;
|
|
9
|
+
drawToSvgPath(size: number, x: number, y: number, z?: number): string;
|
|
10
|
+
bounds(size: number, bounds: IBounds): void;
|
|
11
|
+
}
|
|
12
|
+
declare const _default: LineHSymbol;
|
|
13
|
+
export default _default;
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
function lineH(ctx, r, x, y, z) {
|
|
4
|
+
return ctx.moveTo(x - r, y), ctx.lineTo(x + r, y), !0;
|
|
5
|
+
}
|
|
6
|
+
|
|
7
|
+
Object.defineProperty(exports, "__esModule", {
|
|
8
|
+
value: !0
|
|
9
|
+
}), exports.LineHSymbol = exports.lineH = void 0, exports.lineH = lineH;
|
|
10
|
+
|
|
11
|
+
class LineHSymbol {
|
|
12
|
+
constructor() {
|
|
13
|
+
this.type = "lineH", this.pathStr = "M-0.5,0L0.5,0";
|
|
14
|
+
}
|
|
15
|
+
draw(ctx, size, x, y, z) {
|
|
16
|
+
return lineH(ctx, size / 2, x, y, z);
|
|
17
|
+
}
|
|
18
|
+
drawOffset(ctx, size, x, y, offset, z) {
|
|
19
|
+
return lineH(ctx, size / 2 + offset, x, y, z);
|
|
20
|
+
}
|
|
21
|
+
drawToSvgPath(size, x, y, z) {
|
|
22
|
+
const r = size / 2;
|
|
23
|
+
return `M ${x - r}, ${y} L ${x + r},${y}`;
|
|
24
|
+
}
|
|
25
|
+
bounds(size, bounds) {
|
|
26
|
+
const r = size / 2;
|
|
27
|
+
bounds.x1 = -r, bounds.x2 = r, bounds.y1 = -r, bounds.y2 = r;
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
exports.LineHSymbol = LineHSymbol, exports.default = new LineHSymbol;
|
|
32
|
+
//# sourceMappingURL=line-h.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/graphic/builtin-symbol/line-h.ts"],"names":[],"mappings":";;;AAIA,SAAgB,KAAK,CAAC,GAAe,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;IAChF,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACrB,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACrB,OAAO,IAAI,CAAC;AACd,CAAC;AAJD,sBAIC;AAGD,MAAa,WAAW;IAAxB;QACE,SAAI,GAAe,OAAO,CAAC;QAC3B,YAAO,GAAW,eAAe,CAAC;IAwBpC,CAAC;IAtBC,IAAI,CAAC,GAAe,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;QAClE,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,OAAO,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAChC,CAAC;IAED,UAAU,CAAC,GAAe,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,MAAc,EAAE,CAAU;QACxF,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,MAAM,CAAC;QAC5B,OAAO,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAChC,CAAC;IAED,aAAa,CAAC,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;QAC1D,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,OAAO,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;IAC5C,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;QACd,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;IAChB,CAAC;CACF;AA1BD,kCA0BC;AAED,kBAAe,IAAI,WAAW,EAAE,CAAC","file":"line-h.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport { tau } from '@visactor/vutils';\nimport type { IContext2d, SymbolType, ISymbolClass, IPath2D } from '../../interface';\n\nexport function lineH(ctx: IContext2d, r: number, x: number, y: number, z?: number) {\n ctx.moveTo(x - r, y);\n ctx.lineTo(x + r, y);\n return true;\n}\n\n// 以中心为锚点,size为circle外接正方形的面积\nexport class LineHSymbol implements ISymbolClass {\n type: SymbolType = 'lineH';\n pathStr: string = 'M-0.5,0L0.5,0';\n\n draw(ctx: IContext2d, size: number, x: number, y: number, z?: number) {\n const r = size / 2;\n return lineH(ctx, r, x, y, z);\n }\n\n drawOffset(ctx: IContext2d, size: number, x: number, y: number, offset: number, z?: number) {\n const r = size / 2 + offset;\n return lineH(ctx, r, x, y, z);\n }\n\n drawToSvgPath(size: number, x: number, y: number, z?: number): string {\n const r = size / 2;\n return `M ${x - r}, ${y} L ${x + r},${y}`;\n }\n\n bounds(size: number, bounds: IBounds) {\n const r = size / 2;\n bounds.x1 = -r;\n bounds.x2 = r;\n bounds.y1 = -r;\n bounds.y2 = r;\n }\n}\n\nexport default new LineHSymbol();\n"]}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type { IBounds } from '@visactor/vutils';
|
|
2
|
+
import type { IContext2d, SymbolType, ISymbolClass } from '../../interface';
|
|
3
|
+
export declare function lineV(ctx: IContext2d, r: number, x: number, y: number, z?: number): boolean;
|
|
4
|
+
export declare class LineVSymbol implements ISymbolClass {
|
|
5
|
+
type: SymbolType;
|
|
6
|
+
pathStr: string;
|
|
7
|
+
draw(ctx: IContext2d, size: number, x: number, y: number, z?: number): boolean;
|
|
8
|
+
drawOffset(ctx: IContext2d, size: number, x: number, y: number, offset: number, z?: number): boolean;
|
|
9
|
+
drawToSvgPath(size: number, x: number, y: number, z?: number): string;
|
|
10
|
+
bounds(size: number, bounds: IBounds): void;
|
|
11
|
+
}
|
|
12
|
+
declare const _default: LineVSymbol;
|
|
13
|
+
export default _default;
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
function lineV(ctx, r, x, y, z) {
|
|
4
|
+
return ctx.moveTo(x, y - r), ctx.lineTo(x, y + r), !0;
|
|
5
|
+
}
|
|
6
|
+
|
|
7
|
+
Object.defineProperty(exports, "__esModule", {
|
|
8
|
+
value: !0
|
|
9
|
+
}), exports.LineVSymbol = exports.lineV = void 0, exports.lineV = lineV;
|
|
10
|
+
|
|
11
|
+
class LineVSymbol {
|
|
12
|
+
constructor() {
|
|
13
|
+
this.type = "lineV", this.pathStr = "M0,-0.5L0,0.5";
|
|
14
|
+
}
|
|
15
|
+
draw(ctx, size, x, y, z) {
|
|
16
|
+
return lineV(ctx, size / 2, x, y, z);
|
|
17
|
+
}
|
|
18
|
+
drawOffset(ctx, size, x, y, offset, z) {
|
|
19
|
+
return lineV(ctx, size / 2 + offset, x, y, z);
|
|
20
|
+
}
|
|
21
|
+
drawToSvgPath(size, x, y, z) {
|
|
22
|
+
const r = size / 2;
|
|
23
|
+
return `M ${x}, ${y - r} L ${x},${y + r}`;
|
|
24
|
+
}
|
|
25
|
+
bounds(size, bounds) {
|
|
26
|
+
const r = size / 2;
|
|
27
|
+
bounds.x1 = -r, bounds.x2 = r, bounds.y1 = -r, bounds.y2 = r;
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
exports.LineVSymbol = LineVSymbol, exports.default = new LineVSymbol;
|
|
32
|
+
//# sourceMappingURL=line-v.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/graphic/builtin-symbol/line-v.ts"],"names":[],"mappings":";;;AAIA,SAAgB,KAAK,CAAC,GAAe,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;IAChF,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IACrB,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IACrB,OAAO,IAAI,CAAC;AACd,CAAC;AAJD,sBAIC;AAGD,MAAa,WAAW;IAAxB;QACE,SAAI,GAAe,OAAO,CAAC;QAC3B,YAAO,GAAW,eAAe,CAAC;IAwBpC,CAAC;IAtBC,IAAI,CAAC,GAAe,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;QAClE,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,OAAO,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAChC,CAAC;IAED,UAAU,CAAC,GAAe,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,MAAc,EAAE,CAAU;QACxF,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,MAAM,CAAC;QAC5B,OAAO,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAChC,CAAC;IAED,aAAa,CAAC,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;QAC1D,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,OAAO,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;IAC5C,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;QACd,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC;IAChB,CAAC;CACF;AA1BD,kCA0BC;AAED,kBAAe,IAAI,WAAW,EAAE,CAAC","file":"line-v.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport { tau } from '@visactor/vutils';\nimport type { IContext2d, SymbolType, ISymbolClass, IPath2D } from '../../interface';\n\nexport function lineV(ctx: IContext2d, r: number, x: number, y: number, z?: number) {\n ctx.moveTo(x, y - r);\n ctx.lineTo(x, y + r);\n return true;\n}\n\n// 以中心为锚点,size为circle外接正方形的面积\nexport class LineVSymbol implements ISymbolClass {\n type: SymbolType = 'lineV';\n pathStr: string = 'M0,-0.5L0,0.5';\n\n draw(ctx: IContext2d, size: number, x: number, y: number, z?: number) {\n const r = size / 2;\n return lineV(ctx, r, x, y, z);\n }\n\n drawOffset(ctx: IContext2d, size: number, x: number, y: number, offset: number, z?: number) {\n const r = size / 2 + offset;\n return lineV(ctx, r, x, y, z);\n }\n\n drawToSvgPath(size: number, x: number, y: number, z?: number): string {\n const r = size / 2;\n return `M ${x}, ${y - r} L ${x},${y + r}`;\n }\n\n bounds(size: number, bounds: IBounds) {\n const r = size / 2;\n bounds.x1 = -r;\n bounds.x2 = r;\n bounds.y1 = -r;\n bounds.y2 = r;\n }\n}\n\nexport default new LineVSymbol();\n"]}
|