@visactor/vrender-core 1.0.0-alpha.9 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (226) hide show
  1. package/cjs/animate/config.d.ts +1 -1
  2. package/cjs/animate/config.js.map +1 -1
  3. package/cjs/common/contribution-provider.d.ts +16 -0
  4. package/cjs/common/contribution-provider.js +21 -2
  5. package/cjs/common/contribution-provider.js.map +1 -1
  6. package/cjs/common/event-listener-manager.d.ts +14 -0
  7. package/cjs/common/event-listener-manager.js +52 -0
  8. package/cjs/common/event-listener-manager.js.map +1 -0
  9. package/cjs/common/event-transformer.d.ts +12 -0
  10. package/cjs/common/event-transformer.js +91 -0
  11. package/cjs/common/event-transformer.js.map +1 -0
  12. package/cjs/common/performance-raf.d.ts +1 -1
  13. package/cjs/common/performance-raf.js +9 -8
  14. package/cjs/common/performance-raf.js.map +1 -1
  15. package/cjs/common/polygon.js +4 -2
  16. package/cjs/common/polygon.js.map +1 -1
  17. package/cjs/common/segment/curve/cubic-bezier.d.ts +1 -2
  18. package/cjs/common/segment/curve/cubic-bezier.js +3 -8
  19. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  20. package/cjs/common/segment/curve/quadratic-bezier.d.ts +1 -0
  21. package/cjs/common/segment/curve/quadratic-bezier.js +10 -3
  22. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  23. package/cjs/common/simplify.js +1 -2
  24. package/cjs/common/split-path.js +2 -1
  25. package/cjs/core/constants.js +1 -1
  26. package/cjs/core/core-modules.js +1 -1
  27. package/cjs/core/global.d.ts +7 -5
  28. package/cjs/core/global.js +14 -13
  29. package/cjs/core/global.js.map +1 -1
  30. package/cjs/core/stage.d.ts +1 -0
  31. package/cjs/core/stage.js +3 -0
  32. package/cjs/core/stage.js.map +1 -1
  33. package/cjs/core/window.d.ts +5 -4
  34. package/cjs/core/window.js +14 -13
  35. package/cjs/core/window.js.map +1 -1
  36. package/cjs/event/event-system.js +11 -10
  37. package/cjs/event/event-system.js.map +1 -1
  38. package/cjs/graphic/graphic-service/graphic-service.js +2 -3
  39. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  40. package/cjs/graphic/graphic.d.ts +1 -0
  41. package/cjs/graphic/graphic.js +12 -8
  42. package/cjs/graphic/graphic.js.map +1 -1
  43. package/cjs/graphic/group.js +8 -15
  44. package/cjs/graphic/group.js.map +1 -1
  45. package/cjs/index.d.ts +2 -0
  46. package/cjs/index.js +3 -3
  47. package/cjs/index.js.map +1 -1
  48. package/cjs/interface/event-listener-manager.d.ts +7 -0
  49. package/cjs/interface/event-listener-manager.js +6 -0
  50. package/cjs/interface/event-listener-manager.js.map +1 -0
  51. package/cjs/interface/global.d.ts +2 -1
  52. package/cjs/interface/global.js.map +1 -1
  53. package/cjs/interface/graphic.d.ts +1 -1
  54. package/cjs/interface/graphic.js.map +1 -1
  55. package/cjs/interface/picker.d.ts +1 -0
  56. package/cjs/interface/picker.js.map +1 -1
  57. package/cjs/interface/render.d.ts +3 -0
  58. package/cjs/interface/render.js.map +1 -1
  59. package/cjs/interface/window.d.ts +1 -0
  60. package/cjs/interface/window.js.map +1 -1
  61. package/cjs/picker/global-picker-service.d.ts +1 -0
  62. package/cjs/picker/global-picker-service.js +1 -0
  63. package/cjs/picker/global-picker-service.js.map +1 -1
  64. package/cjs/picker/picker-service.d.ts +1 -0
  65. package/cjs/picker/picker-service.js +3 -0
  66. package/cjs/picker/picker-service.js.map +1 -1
  67. package/cjs/render/contributions/render/arc-render.d.ts +2 -2
  68. package/cjs/render/contributions/render/arc-render.js +7 -7
  69. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  70. package/cjs/render/contributions/render/area-render.d.ts +2 -2
  71. package/cjs/render/contributions/render/area-render.js +3 -3
  72. package/cjs/render/contributions/render/area-render.js.map +1 -1
  73. package/cjs/render/contributions/render/base-render.d.ts +2 -0
  74. package/cjs/render/contributions/render/base-render.js +3 -0
  75. package/cjs/render/contributions/render/base-render.js.map +1 -1
  76. package/cjs/render/contributions/render/circle-render.d.ts +2 -2
  77. package/cjs/render/contributions/render/circle-render.js +3 -3
  78. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  79. package/cjs/render/contributions/render/draw-contribution.d.ts +1 -0
  80. package/cjs/render/contributions/render/draw-contribution.js +5 -0
  81. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  82. package/cjs/render/contributions/render/draw-interceptor.js +2 -2
  83. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  84. package/cjs/render/contributions/render/glyph-render.d.ts +1 -0
  85. package/cjs/render/contributions/render/glyph-render.js +1 -0
  86. package/cjs/render/contributions/render/glyph-render.js.map +1 -1
  87. package/cjs/render/contributions/render/graphic-render.d.ts +1 -0
  88. package/cjs/render/contributions/render/graphic-render.js.map +1 -1
  89. package/cjs/render/contributions/render/group-render.d.ts +1 -0
  90. package/cjs/render/contributions/render/group-render.js +8 -4
  91. package/cjs/render/contributions/render/group-render.js.map +1 -1
  92. package/cjs/render/contributions/render/image-render.d.ts +2 -2
  93. package/cjs/render/contributions/render/image-render.js +3 -3
  94. package/cjs/render/contributions/render/image-render.js.map +1 -1
  95. package/cjs/render/contributions/render/path-render.d.ts +2 -2
  96. package/cjs/render/contributions/render/path-render.js +3 -3
  97. package/cjs/render/contributions/render/path-render.js.map +1 -1
  98. package/cjs/render/contributions/render/polygon-render.d.ts +2 -2
  99. package/cjs/render/contributions/render/polygon-render.js +3 -3
  100. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  101. package/cjs/render/contributions/render/rect-render.d.ts +2 -2
  102. package/cjs/render/contributions/render/rect-render.js +3 -3
  103. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  104. package/cjs/render/contributions/render/symbol-render.d.ts +2 -2
  105. package/cjs/render/contributions/render/symbol-render.js +3 -3
  106. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  107. package/cjs/render/contributions/render/text-render.d.ts +2 -2
  108. package/cjs/render/contributions/render/text-render.js +3 -3
  109. package/cjs/render/contributions/render/text-render.js.map +1 -1
  110. package/cjs/render/render-service.d.ts +1 -0
  111. package/cjs/render/render-service.js +3 -0
  112. package/cjs/render/render-service.js.map +1 -1
  113. package/dist/index.es.js +404 -196
  114. package/es/animate/config.d.ts +1 -1
  115. package/es/animate/config.js.map +1 -1
  116. package/es/common/contribution-provider.d.ts +16 -0
  117. package/es/common/contribution-provider.js +20 -1
  118. package/es/common/contribution-provider.js.map +1 -1
  119. package/es/common/event-listener-manager.d.ts +14 -0
  120. package/es/common/event-listener-manager.js +44 -0
  121. package/es/common/event-listener-manager.js.map +1 -0
  122. package/es/common/event-transformer.d.ts +12 -0
  123. package/es/common/event-transformer.js +81 -0
  124. package/es/common/event-transformer.js.map +1 -0
  125. package/es/common/performance-raf.d.ts +1 -1
  126. package/es/common/performance-raf.js +9 -8
  127. package/es/common/performance-raf.js.map +1 -1
  128. package/es/common/polygon.js +4 -2
  129. package/es/common/polygon.js.map +1 -1
  130. package/es/common/segment/curve/cubic-bezier.d.ts +1 -2
  131. package/es/common/segment/curve/cubic-bezier.js +1 -8
  132. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  133. package/es/common/segment/curve/quadratic-bezier.d.ts +1 -0
  134. package/es/common/segment/curve/quadratic-bezier.js +5 -2
  135. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  136. package/es/common/simplify.js +1 -2
  137. package/es/common/split-path.js +2 -1
  138. package/es/core/constants.js +1 -1
  139. package/es/core/core-modules.js +1 -1
  140. package/es/core/global.d.ts +7 -5
  141. package/es/core/global.js +15 -12
  142. package/es/core/global.js.map +1 -1
  143. package/es/core/stage.d.ts +1 -0
  144. package/es/core/stage.js +3 -0
  145. package/es/core/stage.js.map +1 -1
  146. package/es/core/window.d.ts +5 -4
  147. package/es/core/window.js +15 -12
  148. package/es/core/window.js.map +1 -1
  149. package/es/event/event-system.js +11 -10
  150. package/es/event/event-system.js.map +1 -1
  151. package/es/graphic/graphic-service/graphic-service.js +1 -4
  152. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  153. package/es/graphic/graphic.d.ts +1 -0
  154. package/es/graphic/graphic.js +12 -8
  155. package/es/graphic/graphic.js.map +1 -1
  156. package/es/graphic/group.js +8 -15
  157. package/es/graphic/group.js.map +1 -1
  158. package/es/index.d.ts +2 -0
  159. package/es/index.js +4 -0
  160. package/es/index.js.map +1 -1
  161. package/es/interface/event-listener-manager.d.ts +7 -0
  162. package/es/interface/event-listener-manager.js +2 -0
  163. package/es/interface/event-listener-manager.js.map +1 -0
  164. package/es/interface/global.d.ts +2 -1
  165. package/es/interface/global.js.map +1 -1
  166. package/es/interface/graphic.d.ts +1 -1
  167. package/es/interface/graphic.js.map +1 -1
  168. package/es/interface/picker.d.ts +1 -0
  169. package/es/interface/picker.js.map +1 -1
  170. package/es/interface/render.d.ts +3 -0
  171. package/es/interface/render.js.map +1 -1
  172. package/es/interface/window.d.ts +1 -0
  173. package/es/interface/window.js.map +1 -1
  174. package/es/picker/global-picker-service.d.ts +1 -0
  175. package/es/picker/global-picker-service.js +1 -0
  176. package/es/picker/global-picker-service.js.map +1 -1
  177. package/es/picker/picker-service.d.ts +1 -0
  178. package/es/picker/picker-service.js +3 -0
  179. package/es/picker/picker-service.js.map +1 -1
  180. package/es/render/contributions/render/arc-render.d.ts +2 -2
  181. package/es/render/contributions/render/arc-render.js +7 -7
  182. package/es/render/contributions/render/arc-render.js.map +1 -1
  183. package/es/render/contributions/render/area-render.d.ts +2 -2
  184. package/es/render/contributions/render/area-render.js +3 -3
  185. package/es/render/contributions/render/area-render.js.map +1 -1
  186. package/es/render/contributions/render/base-render.d.ts +2 -0
  187. package/es/render/contributions/render/base-render.js +3 -0
  188. package/es/render/contributions/render/base-render.js.map +1 -1
  189. package/es/render/contributions/render/circle-render.d.ts +2 -2
  190. package/es/render/contributions/render/circle-render.js +3 -3
  191. package/es/render/contributions/render/circle-render.js.map +1 -1
  192. package/es/render/contributions/render/draw-contribution.d.ts +1 -0
  193. package/es/render/contributions/render/draw-contribution.js +5 -0
  194. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  195. package/es/render/contributions/render/draw-interceptor.js +2 -2
  196. package/es/render/contributions/render/draw-interceptor.js.map +1 -1
  197. package/es/render/contributions/render/glyph-render.d.ts +1 -0
  198. package/es/render/contributions/render/glyph-render.js +1 -0
  199. package/es/render/contributions/render/glyph-render.js.map +1 -1
  200. package/es/render/contributions/render/graphic-render.d.ts +1 -0
  201. package/es/render/contributions/render/graphic-render.js.map +1 -1
  202. package/es/render/contributions/render/group-render.d.ts +1 -0
  203. package/es/render/contributions/render/group-render.js +8 -4
  204. package/es/render/contributions/render/group-render.js.map +1 -1
  205. package/es/render/contributions/render/image-render.d.ts +2 -2
  206. package/es/render/contributions/render/image-render.js +3 -3
  207. package/es/render/contributions/render/image-render.js.map +1 -1
  208. package/es/render/contributions/render/path-render.d.ts +2 -2
  209. package/es/render/contributions/render/path-render.js +3 -3
  210. package/es/render/contributions/render/path-render.js.map +1 -1
  211. package/es/render/contributions/render/polygon-render.d.ts +2 -2
  212. package/es/render/contributions/render/polygon-render.js +3 -3
  213. package/es/render/contributions/render/polygon-render.js.map +1 -1
  214. package/es/render/contributions/render/rect-render.d.ts +2 -2
  215. package/es/render/contributions/render/rect-render.js +3 -3
  216. package/es/render/contributions/render/rect-render.js.map +1 -1
  217. package/es/render/contributions/render/symbol-render.d.ts +2 -2
  218. package/es/render/contributions/render/symbol-render.js +3 -3
  219. package/es/render/contributions/render/symbol-render.js.map +1 -1
  220. package/es/render/contributions/render/text-render.d.ts +2 -2
  221. package/es/render/contributions/render/text-render.js +3 -3
  222. package/es/render/contributions/render/text-render.js.map +1 -1
  223. package/es/render/render-service.d.ts +1 -0
  224. package/es/render/render-service.js +3 -0
  225. package/es/render/render-service.js.map +1 -1
  226. package/package.json +4 -4
package/cjs/index.d.ts CHANGED
@@ -41,11 +41,13 @@ export * from './common/split-path';
41
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  export * from './common/enums';
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  export * from './common/generator';
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  export * from './common/performance-raf';
44
+ export * from './common/event-transformer';
44
45
  export * from './plugins/constants';
45
46
  export * from './plugins/builtin-plugin/richtext-edit-plugin';
46
47
  export * from './allocator/matrix-allocate';
47
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  export * from './allocator/canvas-allocate';
48
49
  export * from './allocator/graphic-allocate';
50
+ export * from './common/contribution-provider';
49
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  export { wrapCanvas, wrapContext } from './canvas/util';
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  export * from './common/xml';
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  export * from './common/inversify-lite';
package/cjs/index.js CHANGED
@@ -38,10 +38,10 @@ __exportStar(require("./common/render-curve"), exports), __exportStar(require(".
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  __exportStar(require("./common/render-command-list"), exports), __exportStar(require("./common/sort"), exports),
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  __exportStar(require("./common/morphing-utils"), exports), __exportStar(require("./common/split-path"), exports),
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  __exportStar(require("./common/enums"), exports), __exportStar(require("./common/generator"), exports),
41
- __exportStar(require("./common/performance-raf"), exports), __exportStar(require("./plugins/constants"), exports),
42
- __exportStar(require("./plugins/builtin-plugin/richtext-edit-plugin"), exports),
41
+ __exportStar(require("./common/performance-raf"), exports), __exportStar(require("./common/event-transformer"), exports),
42
+ __exportStar(require("./plugins/constants"), exports), __exportStar(require("./plugins/builtin-plugin/richtext-edit-plugin"), exports),
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  __exportStar(require("./allocator/matrix-allocate"), exports), __exportStar(require("./allocator/canvas-allocate"), exports),
44
- __exportStar(require("./allocator/graphic-allocate"), exports);
44
+ __exportStar(require("./allocator/graphic-allocate"), exports), __exportStar(require("./common/contribution-provider"), exports);
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  var util_1 = require("./canvas/util");
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package/cjs/index.js.map CHANGED
@@ -1 +1 @@
1
- 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import 'core-js/proposals/reflect-metadata';\nimport './modules';\n\nexport * from './container';\nexport * from './core/global';\nexport * from './graphic';\nexport * from './modules';\nexport * from './create';\nexport * from './event';\nexport * from './interface';\nexport * from './render';\nexport * from './render/contributions/render/base-render';\nexport * from './canvas';\nexport * from './core';\nexport * from './core/light';\nexport * from './core/camera';\nexport * from './picker';\nexport * from './resource-loader/loader';\nexport * from './color-string';\nexport * from './factory';\n\n/* export common */\nexport * from './common/text';\nexport * from './common/bezier-utils';\nexport * from './common/bounds-context';\nexport * from './common/seg-context';\nexport * from './common/custom-path2d';\nexport * from './common/segment';\nexport * from './common/canvas-utils';\nexport * from './common/contribution-provider';\nexport * from './common/generator';\nexport * from './common/utils';\nexport * from './common/shape/arc';\nexport * from './common/shape/rect';\nexport * from './common/matrix';\nexport * from './common/simplify';\nexport * from './common/diff';\n\nexport * from './common/path-svg';\nexport * from './common/render-curve';\nexport * from './common/render-area';\nexport * from './common/render-command-list';\nexport * from './common/sort';\nexport * from './common/morphing-utils';\nexport * from './common/split-path';\nexport * from './common/enums';\nexport * from './common/generator';\nexport * from './common/performance-raf';\nexport * from './plugins/constants';\nexport * from './plugins/builtin-plugin/richtext-edit-plugin';\nexport * from './allocator/matrix-allocate';\nexport * from './allocator/canvas-allocate';\nexport * from './allocator/graphic-allocate';\n\nexport { wrapCanvas, wrapContext } from './canvas/util';\nexport * from './common/xml';\nexport * from './common/inversify-lite';\nexport * from './constants';\nexport * from './application';\nexport * from './env-check';\n\nexport * from './render/contributions/render/arc-module';\nexport * from './render/contributions/render/rect-module';\nexport * from './render/contributions/render/line-module';\nexport * from './render/contributions/render/area-module';\nexport * from './render/contributions/render/symbol-module';\nexport * from './render/contributions/render/circle-module';\nexport * from './render/contributions/render/text-module';\nexport * from './render/contributions/render/path-module';\nexport * from './render/contributions/render/polygon-module';\nexport * from './render/contributions/render/star-module';\nexport * from './render/contributions/render/glyph-module';\nexport * from './render/contributions/render/richtext-module';\nexport * from './render/contributions/render/image-module';\nexport * from './render/contributions/render/rect3d-module';\nexport * from './render/contributions/render/arc3d-module';\nexport * from './render/contributions/render/pyramid3d-module';\n\nexport * from './register/register-arc';\nexport * from './register/register-arc3d';\nexport * from './register/register-area';\nexport * from './register/register-circle';\nexport * from './register/register-glyph';\nexport * from './register/register-group';\nexport * from './register/register-image';\nexport * from './register/register-line';\nexport * from './register/register-path';\nexport * from './register/register-polygon';\nexport * from './register/register-star';\nexport * from './register/register-pyramid3d';\nexport * from './register/register-rect';\nexport * from './register/register-rect3d';\nexport * from './register/register-richtext';\nexport * from './register/register-symbol';\nexport * from './register/register-text';\nexport * from './register/register-shadowRoot';\nexport * from './register/register-wraptext';\n\n// plugin\nexport * from './plugins/builtin-plugin/html-attribute-plugin';\nexport * from './plugins/builtin-plugin/react-attribute-plugin';\nexport * from './plugins/builtin-plugin/3dview-transform-plugin';\nexport * from './plugins/builtin-plugin/flex-layout-plugin';\n\nexport * from './plugins/builtin-plugin/edit-module';\n\n// export const morphPath = {};\n// export const multiToOneMorph = {};\n// export const oneToMultiMorph = {};\n// export class ACustomAnimate {}\n// export const AnimateGroup = {};\n// export const Animate = {};\n// export const defaultTicker = {};\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACA,qBAAmB;AAEnB,8CAA4B;AAC5B,gDAA8B;AAC9B,4CAA0B;AAC1B,4CAA0B;AAC1B,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,4EAA0D;AAC1D,2CAAyB;AACzB,yCAAuB;AACvB,+CAA6B;AAC7B,gDAA8B;AAC9B,2CAAyB;AACzB,2DAAyC;AACzC,iDAA+B;AAC/B,4CAA0B;AAG1B,gDAA8B;AAC9B,wDAAsC;AACtC,0DAAwC;AACxC,uDAAqC;AACrC,yDAAuC;AACvC,mDAAiC;AACjC,wDAAsC;AACtC,iEAA+C;AAC/C,qDAAmC;AACnC,iDAA+B;AAC/B,qDAAmC;AACnC,sDAAoC;AACpC,kDAAgC;AAChC,oDAAkC;AAClC,gDAA8B;AAE9B,oDAAkC;AAClC,wDAAsC;AACtC,uDAAqC;AACrC,+DAA6C;AAC7C,gDAA8B;AAC9B,0DAAwC;AACxC,sDAAoC;AACpC,iDAA+B;AAC/B,qDAAmC;AACnC,2DAAyC;AACzC,6DAA2C;AAC3C,sDAAoC;AACpC,gFAA8D;AAC9D,8DAA4C;AAC5C,8DAA4C;AAC5C,+DAA6C;AAC7C,iEAA+C;AAE/C,sCAAwD;AAA/C,kGAAA,UAAU,OAAA;AAAE,mGAAA,WAAW,OAAA;AAChC,+CAA6B;AAC7B,0DAAwC;AACxC,8CAA4B;AAC5B,gDAA8B;AAC9B,8CAA4B;AAE5B,2EAAyD;AACzD,4EAA0D;AAC1D,4EAA0D;AAC1D,4EAA0D;AAC1D,8EAA4D;AAC5D,8EAA4D;AAC5D,4EAA0D;AAC1D,4EAA0D;AAC1D,+EAA6D;AAC7D,4EAA0D;AAC1D,6EAA2D;AAC3D,gFAA8D;AAC9D,6EAA2D;AAC3D,8EAA4D;AAC5D,6EAA2D;AAC3D,iFAA+D;AAE/D,0DAAwC;AACxC,4DAA0C;AAC1C,2DAAyC;AACzC,6DAA2C;AAC3C,4DAA0C;AAC1C,4DAA0C;AAC1C,4DAA0C;AAC1C,2DAAyC;AACzC,2DAAyC;AACzC,8DAA4C;AAC5C,2DAAyC;AACzC,gEAA8C;AAC9C,2DAAyC;AACzC,6DAA2C;AAC3C,+DAA6C;AAC7C,6DAA2C;AAC3C,2DAAyC;AACzC,iEAA+C;AAC/C,+DAA6C;AAG7C,iFAA+D;AAC/D,kFAAgE;AAChE,mFAAiE;AACjE,8EAA4D;AAE5D,uEAAqD","file":"index.js","sourcesContent":["// import 'core-js/proposals/reflect-metadata';\nimport './modules';\n\nexport * from './container';\nexport * from './core/global';\nexport * from './graphic';\nexport * from './modules';\nexport * from './create';\nexport * from './event';\nexport * from './interface';\nexport * from './render';\nexport * from './render/contributions/render/base-render';\nexport * from './canvas';\nexport * from './core';\nexport * from './core/light';\nexport * from './core/camera';\nexport * from './picker';\nexport * from './resource-loader/loader';\nexport * from './color-string';\nexport * from './factory';\n\n/* export common */\nexport * from './common/text';\nexport * from './common/bezier-utils';\nexport * from './common/bounds-context';\nexport * from './common/seg-context';\nexport * from './common/custom-path2d';\nexport * from './common/segment';\nexport * from './common/canvas-utils';\nexport * from './common/contribution-provider';\nexport * from './common/generator';\nexport * from './common/utils';\nexport * from './common/shape/arc';\nexport * from './common/shape/rect';\nexport * from './common/matrix';\nexport * from './common/simplify';\nexport * from './common/diff';\n\nexport * from './common/path-svg';\nexport * from './common/render-curve';\nexport * from './common/render-area';\nexport * from './common/render-command-list';\nexport * from './common/sort';\nexport * from './common/morphing-utils';\nexport * from './common/split-path';\nexport * from './common/enums';\nexport * from './common/generator';\nexport * from './common/performance-raf';\nexport * from './common/event-transformer';\nexport * from './plugins/constants';\nexport * from './plugins/builtin-plugin/richtext-edit-plugin';\nexport * from './allocator/matrix-allocate';\nexport * from './allocator/canvas-allocate';\nexport * from './allocator/graphic-allocate';\nexport * from './common/contribution-provider';\n\nexport { wrapCanvas, wrapContext } from './canvas/util';\nexport * from './common/xml';\nexport * from './common/inversify-lite';\nexport * from './constants';\nexport * from './application';\nexport * from './env-check';\n\nexport * from './render/contributions/render/arc-module';\nexport * from './render/contributions/render/rect-module';\nexport * from './render/contributions/render/line-module';\nexport * from './render/contributions/render/area-module';\nexport * from './render/contributions/render/symbol-module';\nexport * from './render/contributions/render/circle-module';\nexport * from './render/contributions/render/text-module';\nexport * from './render/contributions/render/path-module';\nexport * from './render/contributions/render/polygon-module';\nexport * from './render/contributions/render/star-module';\nexport * from './render/contributions/render/glyph-module';\nexport * from './render/contributions/render/richtext-module';\nexport * from './render/contributions/render/image-module';\nexport * from './render/contributions/render/rect3d-module';\nexport * from './render/contributions/render/arc3d-module';\nexport * from './render/contributions/render/pyramid3d-module';\n\nexport * from './register/register-arc';\nexport * from './register/register-arc3d';\nexport * from './register/register-area';\nexport * from './register/register-circle';\nexport * from './register/register-glyph';\nexport * from './register/register-group';\nexport * from './register/register-image';\nexport * from './register/register-line';\nexport * from './register/register-path';\nexport * from './register/register-polygon';\nexport * from './register/register-star';\nexport * from './register/register-pyramid3d';\nexport * from './register/register-rect';\nexport * from './register/register-rect3d';\nexport * from './register/register-richtext';\nexport * from './register/register-symbol';\nexport * from './register/register-text';\nexport * from './register/register-shadowRoot';\nexport * from './register/register-wraptext';\n\n// plugin\nexport * from './plugins/builtin-plugin/html-attribute-plugin';\nexport * from './plugins/builtin-plugin/react-attribute-plugin';\nexport * from './plugins/builtin-plugin/3dview-transform-plugin';\nexport * from './plugins/builtin-plugin/flex-layout-plugin';\n\nexport * from './plugins/builtin-plugin/edit-module';\n\n// export const morphPath = {};\n// export const multiToOneMorph = {};\n// export const oneToMultiMorph = {};\n// export class ACustomAnimate {}\n// export const AnimateGroup = {};\n// export const Animate = {};\n// export const defaultTicker = {};\n"]}
@@ -0,0 +1,7 @@
1
+ export interface IEventListenerManager {
2
+ setEventListenerTransformer: (transformer: (event: Event) => Event) => void;
3
+ addEventListener: (type: string, listener: EventListenerOrEventListenerObject, options?: boolean | AddEventListenerOptions) => void;
4
+ removeEventListener: (type: string, listener: EventListenerOrEventListenerObject, options?: boolean | EventListenerOptions) => void;
5
+ dispatchEvent: (event: Event) => boolean;
6
+ clearAllEventListeners: () => void;
7
+ }
@@ -0,0 +1,6 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ });
6
+ //# sourceMappingURL=event-listener-manager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/interface/event-listener-manager.ts"],"names":[],"mappings":"","file":"event-listener-manager.js","sourcesContent":["/**\n * Interface for event listener management with transformation capabilities\n */\nexport interface IEventListenerManager {\n /**\n * Set the event transformer function\n * @param transformer Function that transforms events\n */\n setEventListenerTransformer: (transformer: (event: Event) => Event) => void;\n\n /**\n * Add an event listener with event transformation\n * @param type Event type\n * @param listener Event listener function or object\n * @param options Event listener options\n */\n addEventListener: (\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions\n ) => void;\n\n /**\n * Remove an event listener\n * @param type Event type\n * @param listener Event listener to remove\n * @param options Event listener options\n */\n removeEventListener: (\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions\n ) => void;\n\n /**\n * Dispatch an event\n * @param event Event to dispatch\n */\n dispatchEvent: (event: Event) => boolean;\n\n /**\n * Clear all event listeners\n */\n clearAllEventListeners: () => void;\n}\n"]}
@@ -68,7 +68,7 @@ export interface IEnvContribution extends IContribution<IGlobal>, Omit<IEventEle
68
68
  loadState: 'success' | 'fail';
69
69
  data: Blob | null;
70
70
  }>;
71
- loadFont: (font: string, source: string | BinaryData, descriptors?: FontFaceDescriptors) => Promise<{
71
+ loadFont: (font: string, source: string | any, descriptors?: FontFaceDescriptors) => Promise<{
72
72
  loadState: 'success' | 'fail';
73
73
  }>;
74
74
  isMacOS: () => boolean;
@@ -115,6 +115,7 @@ export interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'em
115
115
  createCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;
116
116
  createOffscreenCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;
117
117
  releaseCanvas: (canvas: HTMLCanvasElement | string | any) => void;
118
+ setEventListenerTransformer: (transformer: (event: Event) => Event) => void;
118
119
  getDynamicCanvasCount: () => number;
119
120
  isChrome: () => boolean;
120
121
  isSafari: () => boolean;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/global.ts"],"names":[],"mappings":"","file":"global.js","sourcesContent":["import type { Dict, IAABBBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICanvasLike } from './canvas';\nimport type { IEventElement } from './common';\nimport type { IContribution } from './contribution';\nimport type { ISyncHook } from './sync-hook';\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\n// 环境定义\nexport type EnvType = 'browser' | 'feishu' | 'tt' | 'taro' | 'node' | 'native' | 'lynx' | 'wx' | 'harmony';\n\n// 创建canvas需要的参数\nexport interface ICreateCanvasParams {\n id?: string;\n // 像素宽\n width?: number;\n // 像素高\n height?: number;\n dpr?: number;\n}\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\nexport interface IEnvContribution\n extends IContribution<IGlobal>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n type: EnvType;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 开始配置环境,相当于init\n configure: (global: IGlobal, ...p: any) => void;\n\n // 创建销毁\n createCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n releaseCanvas: (canvas: ICanvasLike | string | any) => void;\n\n getNativeAABBBounds: (dom: string | HTMLElement | any) => IAABBBoundsLike;\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n updateDom: (dom: HTMLElement, params: CreateDOMParamsType) => boolean;\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n\n /**\n * 获取动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n /**\n * 获取静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n // 设备信息\n getDevicePixelRatio: () => number;\n\n // 通用接口\n getRequestAnimationFrame: () => (callback: FrameRequestCallback) => number;\n getCancelAnimationFrame: () => (h: number) => void;\n\n // DOM接口\n getElementById?: (str: string) => HTMLElement | null;\n getRootElement?: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument?: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint?: (event: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n // @since 0.21.3\n /**\n * 加载字体,参数对应Font类\n * @param font 字体名\n * @param source 数据源\n * @param descriptors 其他描述\n * @returns\n */\n loadFont: (\n font: string,\n source: string | BinaryData,\n descriptors?: FontFaceDescriptors\n ) => Promise<{\n loadState: 'success' | 'fail';\n }>;\n\n isMacOS: () => boolean;\n copyToClipBoard: (text: string) => Promise<void>;\n}\n\nexport type IMiniAppEnvParams = {\n /** dom 容器对象 */\n domref?: Dict<any>;\n /**\n * 强行设置env,如果env重复设置也设置\n */\n force?: boolean;\n /**\n * 可用的canvas列表\n */\n canvasIdLists?: (string | number)[];\n /**\n * 表示可以自由使用的canvas索引\n */\n freeCanvasIdx?: string | number;\n /** taro 环境使用 */\n taro?: any;\n pixelRatio?: number;\n [key: string]: any;\n};\n\nexport interface IEnvParamsMap {\n readonly taro: IMiniAppEnvParams;\n readonly feishu: IMiniAppEnvParams;\n readonly tt: IMiniAppEnvParams;\n readonly browser: any;\n readonly node: any;\n readonly native: any;\n readonly lynx: any;\n readonly wx: any;\n readonly harmony: any;\n}\n\nexport type CreateDOMParamsType = {\n tagName?: string;\n width?: number;\n height?: number;\n style?: string | Record<string, any>;\n parent?: string | HTMLElement;\n};\nexport interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n env: EnvType;\n\n // 设备的dpr\n devicePixelRatio: number;\n\n // 当设置env的时候被调用\n hooks: {\n onSetEnv: ISyncHook<[EnvType | undefined, EnvType, IGlobal]>;\n };\n\n // 设置env的时候传入的参数\n // node环境需要传入整个node-canvas包\n // 小程序环境需要传入小程序要用到的参数\n envParams?: any;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 是否在不显示canvas的时候停止绘图操作,默认false\n optimizeVisible: boolean;\n\n setEnv: (env: EnvType, params?: IEnvParamsMap[EnvType]) => void;\n setActiveEnvContribution: (contribution: IEnvContribution) => void;\n createCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n releaseCanvas: (canvas: HTMLCanvasElement | string | any) => void;\n\n /**\n * 获取环境中最大动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n isChrome: () => boolean;\n isSafari: () => boolean;\n isMacOS: () => boolean;\n copyToClipBoard: (text: string) => Promise<void>;\n\n /**\n * 获取环境中最大静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n /* 浏览器环境 - dom tree */\n getElementById: (str: string) => HTMLElement | null;\n getRootElement: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n /**\n * 测量文字的方法\n */\n measureTextMethod: 'native' | 'simple' | 'quick';\n\n getRequestAnimationFrame: () => null | ((callback: FrameRequestCallback) => number);\n getCancelAnimationFrame: () => null | ((h: number) => void);\n getSpecifiedRequestAnimationFrame: (id: number) => (callback: FrameRequestCallback) => number;\n getSpecifiedCancelAnimationFrame: (id: number) => (h: number) => void;\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint: (nativeEvent: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n updateDom: (dom: HTMLElement, params: CreateDOMParamsType) => boolean;\n\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n\n isImageAnonymous: boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/global.ts"],"names":[],"mappings":"","file":"global.js","sourcesContent":["import type { Dict, IAABBBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICanvasLike } from './canvas';\nimport type { IEventElement } from './common';\nimport type { IContribution } from './contribution';\nimport type { ISyncHook } from './sync-hook';\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\n// 环境定义\nexport type EnvType = 'browser' | 'feishu' | 'tt' | 'taro' | 'node' | 'native' | 'lynx' | 'wx' | 'harmony';\n\n// 创建canvas需要的参数\nexport interface ICreateCanvasParams {\n id?: string;\n // 像素宽\n width?: number;\n // 像素高\n height?: number;\n dpr?: number;\n}\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\nexport interface IEnvContribution\n extends IContribution<IGlobal>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n type: EnvType;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 开始配置环境,相当于init\n configure: (global: IGlobal, ...p: any) => void;\n\n // 创建销毁\n createCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n releaseCanvas: (canvas: ICanvasLike | string | any) => void;\n\n getNativeAABBBounds: (dom: string | HTMLElement | any) => IAABBBoundsLike;\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n updateDom: (dom: HTMLElement, params: CreateDOMParamsType) => boolean;\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n\n /**\n * 获取动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n /**\n * 获取静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n // 设备信息\n getDevicePixelRatio: () => number;\n\n // 通用接口\n getRequestAnimationFrame: () => (callback: FrameRequestCallback) => number;\n getCancelAnimationFrame: () => (h: number) => void;\n\n // DOM接口\n getElementById?: (str: string) => HTMLElement | null;\n getRootElement?: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument?: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint?: (event: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n // @since 0.21.3\n /**\n * 加载字体,参数对应Font类\n * @param font 字体名\n * @param source 数据源\n * @param descriptors 其他描述\n * @returns\n */\n loadFont: (\n font: string,\n source: string | any,\n descriptors?: FontFaceDescriptors\n ) => Promise<{\n loadState: 'success' | 'fail';\n }>;\n\n isMacOS: () => boolean;\n copyToClipBoard: (text: string) => Promise<void>;\n}\n\nexport type IMiniAppEnvParams = {\n /** dom 容器对象 */\n domref?: Dict<any>;\n /**\n * 强行设置env,如果env重复设置也设置\n */\n force?: boolean;\n /**\n * 可用的canvas列表\n */\n canvasIdLists?: (string | number)[];\n /**\n * 表示可以自由使用的canvas索引\n */\n freeCanvasIdx?: string | number;\n /** taro 环境使用 */\n taro?: any;\n pixelRatio?: number;\n [key: string]: any;\n};\n\nexport interface IEnvParamsMap {\n readonly taro: IMiniAppEnvParams;\n readonly feishu: IMiniAppEnvParams;\n readonly tt: IMiniAppEnvParams;\n readonly browser: any;\n readonly node: any;\n readonly native: any;\n readonly lynx: any;\n readonly wx: any;\n readonly harmony: any;\n}\n\nexport type CreateDOMParamsType = {\n tagName?: string;\n width?: number;\n height?: number;\n style?: string | Record<string, any>;\n parent?: string | HTMLElement;\n};\nexport interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n env: EnvType;\n\n // 设备的dpr\n devicePixelRatio: number;\n\n // 当设置env的时候被调用\n hooks: {\n onSetEnv: ISyncHook<[EnvType | undefined, EnvType, IGlobal]>;\n };\n\n // 设置env的时候传入的参数\n // node环境需要传入整个node-canvas包\n // 小程序环境需要传入小程序要用到的参数\n envParams?: any;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 是否在不显示canvas的时候停止绘图操作,默认false\n optimizeVisible: boolean;\n\n setEnv: (env: EnvType, params?: IEnvParamsMap[EnvType]) => void;\n setActiveEnvContribution: (contribution: IEnvContribution) => void;\n createCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n releaseCanvas: (canvas: HTMLCanvasElement | string | any) => void;\n setEventListenerTransformer: (transformer: (event: Event) => Event) => void;\n\n /**\n * 获取环境中最大动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n isChrome: () => boolean;\n isSafari: () => boolean;\n isMacOS: () => boolean;\n copyToClipBoard: (text: string) => Promise<void>;\n\n /**\n * 获取环境中最大静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n /* 浏览器环境 - dom tree */\n getElementById: (str: string) => HTMLElement | null;\n getRootElement: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n /**\n * 测量文字的方法\n */\n measureTextMethod: 'native' | 'simple' | 'quick';\n\n getRequestAnimationFrame: () => null | ((callback: FrameRequestCallback) => number);\n getCancelAnimationFrame: () => null | ((h: number) => void);\n getSpecifiedRequestAnimationFrame: (id: number) => (callback: FrameRequestCallback) => number;\n getSpecifiedCancelAnimationFrame: (id: number) => (h: number) => void;\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint: (nativeEvent: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n updateDom: (dom: HTMLElement, params: CreateDOMParamsType) => boolean;\n\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n\n isImageAnonymous: boolean;\n}\n"]}
@@ -258,7 +258,7 @@ export interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphi
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  stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;
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  findFace?: () => IFace3d;
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  toggleState: (stateName: string, hasAnimation?: boolean) => void;
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- removeState: (stateName: string, hasAnimation?: boolean) => void;
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+ removeState: (stateName: string | string[], hasAnimation?: boolean) => void;
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  clearStates: (hasAnimation?: boolean) => void;
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  useStates: (states: string[], hasAnimation?: boolean) => void;
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  addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget, ITimeline } from './animation';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\nimport type { ISymbolClass } from './graphic/symbol';\n\ntype IStrokeSeg = {\n /**\n * 百分比\n */\n start: number;\n /**\n * 百分比\n * end和length二选一\n */\n end: number;\n /**\n * 像素长度\n */\n length: number;\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n /**\n * x坐标\n */\n x: number;\n /**\n * y坐标\n */\n y: number;\n /**\n * z坐标\n */\n z: number;\n /**\n * x方向偏移量\n */\n dx: number;\n /**\n * y方向偏移量\n */\n dy: number;\n /**\n * z方向偏移量\n */\n dz: number;\n /**\n * x方向的滚动值\n */\n scrollX: number;\n /**\n * y方向的滚动值\n */\n scrollY: number;\n /**\n * x方向的缩放值\n */\n scaleX: number;\n /**\n * y方向的缩放值\n */\n scaleY: number;\n /**\n * z方向的缩放值\n */\n scaleZ: number;\n /**\n * 绕z轴的转角,即xy平面上的旋转角度\n */\n angle: number;\n /**\n * 绕x轴的转角\n */\n alpha: number;\n /**\n * 绕y轴的转角\n */\n beta: number;\n /**\n * 应用缩放的中心\n */\n scaleCenter: [number | string, number | string];\n /**\n * 基于AABB的锚点位置,用于简单的定位某些path\n */\n anchor: [number | string, number | string];\n /**\n * 3d的锚点位置\n */\n anchor3d: [number | string, number | string, number] | [number | string, number | string];\n /**\n * 处理矩阵,在正常计算完变换矩阵之后,会将该矩阵乘到变换矩阵上得到最终的变换矩阵\n */\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n /**\n * 图形的填充透明度\n */\n fillOpacity: number;\n /**\n * 图形模糊效果程度\n */\n shadowBlur: number;\n /**\n * 图形的阴影颜色\n */\n shadowColor: string;\n /**\n * 阴影水平偏移距离\n */\n shadowOffsetX: number;\n /**\n * 阴影垂直偏移距离\n */\n shadowOffsetY: number;\n /**\n * 图形的填充颜色\n */\n fill: IFillType;\n};\n\nexport type ILayout = {\n /**\n * 设置对齐方式\n */\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n /**\n * 边距离边缘的距离\n */\n distance: number | string;\n /**\n * 是否显示边框,默认是不显示的\n */\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n /**\n * 外部边框的样式配置,默认不展示外部边框\n */\n outerBorder: Partial<IBorderStyle>;\n /**\n * 内部边框的样式配置\n */\n innerBorder: Partial<IBorderStyle>;\n /**\n * 描边的透明度\n */\n strokeOpacity: number;\n /**\n * 设置线条虚线样式的属性,它通过定义实线和空白的交替长度来创建虚线效果\n */\n lineDash: number[];\n\n /**\n * 设置虚线样式的起始偏移量\n */\n lineDashOffset: number;\n\n /**\n * 设置线条的宽度\n */\n lineWidth: number;\n\n /**\n * 设置线条末端的样式\n */\n lineCap: CanvasLineCap;\n\n /**\n * 设置线条拐角的样式\n */\n lineJoin: CanvasLineJoin;\n\n /**\n * 设置线条拐角处的斜接限制\n */\n miterLimit: number;\n /**\n * 描边的boundsBuffer,用于控制bounds的buffer\n */\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n /**\n * 连接,取零或者断开\n */\n connectedType: 'connect' | 'none';\n /**\n * 连接线的样式配置\n */\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n /**\n * 容器的宽度\n */\n width: number;\n /**\n * 容器的高度\n */\n height: number;\n /**\n * 容器的样式设置\n */\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n /**\n * 全局唯一的id\n */\n id?: string;\n /**\n * 容器元素的id或者dom元素\n */\n container: string | HTMLElement | null;\n /**\n * 是否显示\n */\n visible?: boolean;\n /**\n * 是否支持事件冒泡\n */\n pointerEvents?: boolean | string;\n /**\n * 可穿透的事件列表\n * @since 0.21.2\n */\n penetrateEventList?: string[];\n /**\n * 定位类型\n * 'position' - 根据挂载图形节点的坐标也就是x,y进行定位\n * 'boundsLeftTop' - 定位到挂载图形节点bounds的左上角\n * 'left' - 定位到挂载图形节点bounds 的左侧\n * 'right' - 定位到挂载图形节点bounds 的右侧\n * 'bottom' - 定位到挂载图形节点bounds 的底部\n * 'top' - 定位到挂载图形节点bounds 的顶部\n * 'center' - 定位到挂载图形节点bounds 的中心\n * 'top-left' - 定位到挂载图形节点bounds 的左上角\n * 'top-right' - 定位到挂载图形节点bounds 的右上角\n * 'bottom-left' - 定位到挂载图形节点bounds 的左下角\n * 'bottom-right' - 定位到挂载图形节点bounds 的右下角\n */\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IRoughStyle = {\n fillStyle: 'hachure' | 'solid' | 'zigzag' | 'cross-hatch' | 'dots' | 'sunburst' | 'dashed' | 'zigzag-line';\n roughness: number;\n bowing: number;\n};\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n /**\n * 强制设置的bounds宽度,主要用于使用html或者react展示图形的时候,设置一个固定的宽度\n */\n forceBoundsWidth: number | (() => number) | undefined;\n /**\n * 强制设置的bounds高度,主要用于使用html或者react展示图形的时候,设置一个固定的高度\n */\n forceBoundsHeight: number | (() => number) | undefined;\n /**\n * 透明度,会同时影响填充和描边\n */\n opacity: number;\n /**\n * 影子节点\n */\n shadowGraphic?: IGraphic | undefined;\n /**\n * 背景填充模式(与具体图元有关)\n */\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat';\n /**\n * 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n */\n backgroundFit: boolean;\n /**\n * 是否保持背景图的宽高比\n */\n backgroundKeepAspectRatio: boolean;\n /**\n * 背景图缩放,只在no-repeat的时候生效\n */\n backgroundScale: number;\n /**\n * 背景图偏移,只在no-repeat的时候生效\n */\n backgroundOffsetX: number;\n /**\n * 背景图偏移,只在no-repeat的时候生效\n */\n backgroundOffsetY: number;\n /**\n * 背景图是否裁切,是否调用clip避免绘制到图元外部\n */\n backgroundClip: boolean;\n /**\n * 背景圆角半径\n */\n backgroundCornerRadius: number | number[];\n /**\n * 背景透明度\n */\n backgroundOpacity: number;\n /**\n * 背景,支持颜色字符串、html image元素、html canvas元素\n */\n // 纹理是否自动做动画\n autoAnimateTexture: boolean;\n // 如果做动画的话,这里代表ratio\n textureRatio: number;\n textureOptions: any;\n background:\n | IBackgroundType\n | {\n /**\n * 背景,支持颜色字符串、html image元素、html canvas元素\n */\n background: IBackgroundType;\n /**\n * 背景的x方向偏移量\n */\n dx?: number;\n /**\n * 背景的y方向偏移量\n */\n dy?: number;\n /**\n * 背景宽度\n */\n width?: number;\n /**\n * 背景高度\n */\n height?: number;\n /**\n * 背景的x坐标\n */\n x?: number;\n /**\n * 背景的y坐标\n */\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n /**\n * 纹理的类型\n */\n texture: TextureType | string;\n /**\n * 纹理的颜色\n */\n textureColor: string;\n /**\n * 纹理的大小\n */\n textureSize: number;\n /**\n * 纹理的间隙\n */\n texturePadding: number;\n\n blur: number;\n /**\n * 设置图形对应的鼠标样式\n */\n cursor: Cursor | null;\n // @deprecated 用处少废弃,后续考虑新设计API\n filter: string;\n renderStyle?: 'default' | 'rough' | any;\n roughStyle?: IRoughStyle | null;\n /**\n * HTML的dom或者string\n */\n html:\n | ({\n /**\n * dom字符串或者dom\n */\n dom: string | HTMLElement;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n /**\n * 使用react元素渲染内容\n */\n react:\n | ({\n /**\n * react场景节点\n */\n element: any;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n /**\n * 使用vue组件渲染内容\n */\n vue:\n | ({\n /**\n * vue 虚拟节点\n */\n element: any;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n /**\n * 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n */\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n /**\n * 包围盒的padding\n */\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise' | 'empty';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n /**\n * 分组下的层级,层级越小越先绘制\n */\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n /**\n * 全局范围的层级,设置了这个属性的图形,会提取到交互层进行渲染\n */\n globalZIndex: number;\n /**\n * canvas 的合成方式\n */\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n /**\n * 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n */\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n /**\n * 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n */\n fillStrokeOrder: number;\n /**\n * @since 0.20.15\n * 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n */\n keepStrokeScale: boolean;\n\n /**\n * @since 0.22.2\n * 裁剪路径,用于裁剪图形,用于普通图元的裁剪\n * 由于一般情况下普通图元只需要一个形状即可,所以这里不需要配置具体的位置和大小,强制中心在图元中心,宽高和图元Bounds宽高一致\n * 不考虑其他复杂情况,否则配置项就非常多了,比如多路径,或者配置位置大小等,如果配置大小那还得用户自己去拿图元的大小,目前没有这种需求\n */\n clipConfig: {\n shape: string;\n } | null;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n timeline?: ITimeline;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n /**\n * 保存语法上下文\n */\n context?: Record<string, any>;\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 不考虑transform的宽高,特殊情况下会使用到\n widthWithoutTransform?: number;\n heightWithoutTransform?: number;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n getClipPath: () => ISymbolClass | null;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate?: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n\n getAttributes: (final?: boolean) => Partial<T>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget, ITimeline } from './animation';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\nimport type { ISymbolClass } from './graphic/symbol';\n\ntype IStrokeSeg = {\n /**\n * 百分比\n */\n start: number;\n /**\n * 百分比\n * end和length二选一\n */\n end: number;\n /**\n * 像素长度\n */\n length: number;\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n /**\n * x坐标\n */\n x: number;\n /**\n * y坐标\n */\n y: number;\n /**\n * z坐标\n */\n z: number;\n /**\n * x方向偏移量\n */\n dx: number;\n /**\n * y方向偏移量\n */\n dy: number;\n /**\n * z方向偏移量\n */\n dz: number;\n /**\n * x方向的滚动值\n */\n scrollX: number;\n /**\n * y方向的滚动值\n */\n scrollY: number;\n /**\n * x方向的缩放值\n */\n scaleX: number;\n /**\n * y方向的缩放值\n */\n scaleY: number;\n /**\n * z方向的缩放值\n */\n scaleZ: number;\n /**\n * 绕z轴的转角,即xy平面上的旋转角度\n */\n angle: number;\n /**\n * 绕x轴的转角\n */\n alpha: number;\n /**\n * 绕y轴的转角\n */\n beta: number;\n /**\n * 应用缩放的中心\n */\n scaleCenter: [number | string, number | string];\n /**\n * 基于AABB的锚点位置,用于简单的定位某些path\n */\n anchor: [number | string, number | string];\n /**\n * 3d的锚点位置\n */\n anchor3d: [number | string, number | string, number] | [number | string, number | string];\n /**\n * 处理矩阵,在正常计算完变换矩阵之后,会将该矩阵乘到变换矩阵上得到最终的变换矩阵\n */\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n /**\n * 图形的填充透明度\n */\n fillOpacity: number;\n /**\n * 图形模糊效果程度\n */\n shadowBlur: number;\n /**\n * 图形的阴影颜色\n */\n shadowColor: string;\n /**\n * 阴影水平偏移距离\n */\n shadowOffsetX: number;\n /**\n * 阴影垂直偏移距离\n */\n shadowOffsetY: number;\n /**\n * 图形的填充颜色\n */\n fill: IFillType;\n};\n\nexport type ILayout = {\n /**\n * 设置对齐方式\n */\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n /**\n * 边距离边缘的距离\n */\n distance: number | string;\n /**\n * 是否显示边框,默认是不显示的\n */\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n /**\n * 外部边框的样式配置,默认不展示外部边框\n */\n outerBorder: Partial<IBorderStyle>;\n /**\n * 内部边框的样式配置\n */\n innerBorder: Partial<IBorderStyle>;\n /**\n * 描边的透明度\n */\n strokeOpacity: number;\n /**\n * 设置线条虚线样式的属性,它通过定义实线和空白的交替长度来创建虚线效果\n */\n lineDash: number[];\n\n /**\n * 设置虚线样式的起始偏移量\n */\n lineDashOffset: number;\n\n /**\n * 设置线条的宽度\n */\n lineWidth: number;\n\n /**\n * 设置线条末端的样式\n */\n lineCap: CanvasLineCap;\n\n /**\n * 设置线条拐角的样式\n */\n lineJoin: CanvasLineJoin;\n\n /**\n * 设置线条拐角处的斜接限制\n */\n miterLimit: number;\n /**\n * 描边的boundsBuffer,用于控制bounds的buffer\n */\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n /**\n * 连接,取零或者断开\n */\n connectedType: 'connect' | 'none';\n /**\n * 连接线的样式配置\n */\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n /**\n * 容器的宽度\n */\n width: number;\n /**\n * 容器的高度\n */\n height: number;\n /**\n * 容器的样式设置\n */\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n /**\n * 全局唯一的id\n */\n id?: string;\n /**\n * 容器元素的id或者dom元素\n */\n container: string | HTMLElement | null;\n /**\n * 是否显示\n */\n visible?: boolean;\n /**\n * 是否支持事件冒泡\n */\n pointerEvents?: boolean | string;\n /**\n * 可穿透的事件列表\n * @since 0.21.2\n */\n penetrateEventList?: string[];\n /**\n * 定位类型\n * 'position' - 根据挂载图形节点的坐标也就是x,y进行定位\n * 'boundsLeftTop' - 定位到挂载图形节点bounds的左上角\n * 'left' - 定位到挂载图形节点bounds 的左侧\n * 'right' - 定位到挂载图形节点bounds 的右侧\n * 'bottom' - 定位到挂载图形节点bounds 的底部\n * 'top' - 定位到挂载图形节点bounds 的顶部\n * 'center' - 定位到挂载图形节点bounds 的中心\n * 'top-left' - 定位到挂载图形节点bounds 的左上角\n * 'top-right' - 定位到挂载图形节点bounds 的右上角\n * 'bottom-left' - 定位到挂载图形节点bounds 的左下角\n * 'bottom-right' - 定位到挂载图形节点bounds 的右下角\n */\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IRoughStyle = {\n fillStyle: 'hachure' | 'solid' | 'zigzag' | 'cross-hatch' | 'dots' | 'sunburst' | 'dashed' | 'zigzag-line';\n roughness: number;\n bowing: number;\n};\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n /**\n * 强制设置的bounds宽度,主要用于使用html或者react展示图形的时候,设置一个固定的宽度\n */\n forceBoundsWidth: number | (() => number) | undefined;\n /**\n * 强制设置的bounds高度,主要用于使用html或者react展示图形的时候,设置一个固定的高度\n */\n forceBoundsHeight: number | (() => number) | undefined;\n /**\n * 透明度,会同时影响填充和描边\n */\n opacity: number;\n /**\n * 影子节点\n */\n shadowGraphic?: IGraphic | undefined;\n /**\n * 背景填充模式(与具体图元有关)\n */\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat';\n /**\n * 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n */\n backgroundFit: boolean;\n /**\n * 是否保持背景图的宽高比\n */\n backgroundKeepAspectRatio: boolean;\n /**\n * 背景图缩放,只在no-repeat的时候生效\n */\n backgroundScale: number;\n /**\n * 背景图偏移,只在no-repeat的时候生效\n */\n backgroundOffsetX: number;\n /**\n * 背景图偏移,只在no-repeat的时候生效\n */\n backgroundOffsetY: number;\n /**\n * 背景图是否裁切,是否调用clip避免绘制到图元外部\n */\n backgroundClip: boolean;\n /**\n * 背景圆角半径\n */\n backgroundCornerRadius: number | number[];\n /**\n * 背景透明度\n */\n backgroundOpacity: number;\n /**\n * 背景,支持颜色字符串、html image元素、html canvas元素\n */\n // 纹理是否自动做动画\n autoAnimateTexture: boolean;\n // 如果做动画的话,这里代表ratio\n textureRatio: number;\n textureOptions: any;\n background:\n | IBackgroundType\n | {\n /**\n * 背景,支持颜色字符串、html image元素、html canvas元素\n */\n background: IBackgroundType;\n /**\n * 背景的x方向偏移量\n */\n dx?: number;\n /**\n * 背景的y方向偏移量\n */\n dy?: number;\n /**\n * 背景宽度\n */\n width?: number;\n /**\n * 背景高度\n */\n height?: number;\n /**\n * 背景的x坐标\n */\n x?: number;\n /**\n * 背景的y坐标\n */\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n /**\n * 纹理的类型\n */\n texture: TextureType | string;\n /**\n * 纹理的颜色\n */\n textureColor: string;\n /**\n * 纹理的大小\n */\n textureSize: number;\n /**\n * 纹理的间隙\n */\n texturePadding: number;\n\n blur: number;\n /**\n * 设置图形对应的鼠标样式\n */\n cursor: Cursor | null;\n // @deprecated 用处少废弃,后续考虑新设计API\n filter: string;\n renderStyle?: 'default' | 'rough' | any;\n roughStyle?: IRoughStyle | null;\n /**\n * HTML的dom或者string\n */\n html:\n | ({\n /**\n * dom字符串或者dom\n */\n dom: string | HTMLElement;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n /**\n * 使用react元素渲染内容\n */\n react:\n | ({\n /**\n * react场景节点\n */\n element: any;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n /**\n * 使用vue组件渲染内容\n */\n vue:\n | ({\n /**\n * vue 虚拟节点\n */\n element: any;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n /**\n * 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n */\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n /**\n * 包围盒的padding\n */\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise' | 'empty';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n /**\n * 分组下的层级,层级越小越先绘制\n */\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n /**\n * 全局范围的层级,设置了这个属性的图形,会提取到交互层进行渲染\n */\n globalZIndex: number;\n /**\n * canvas 的合成方式\n */\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n /**\n * 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n */\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n /**\n * 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n */\n fillStrokeOrder: number;\n /**\n * @since 0.20.15\n * 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n */\n keepStrokeScale: boolean;\n\n /**\n * @since 0.22.2\n * 裁剪路径,用于裁剪图形,用于普通图元的裁剪\n * 由于一般情况下普通图元只需要一个形状即可,所以这里不需要配置具体的位置和大小,强制中心在图元中心,宽高和图元Bounds宽高一致\n * 不考虑其他复杂情况,否则配置项就非常多了,比如多路径,或者配置位置大小等,如果配置大小那还得用户自己去拿图元的大小,目前没有这种需求\n */\n clipConfig: {\n shape: string;\n } | null;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n timeline?: ITimeline;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n /**\n * 保存语法上下文\n */\n context?: Record<string, any>;\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 不考虑transform的宽高,特殊情况下会使用到\n widthWithoutTransform?: number;\n heightWithoutTransform?: number;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string | string[], hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n getClipPath: () => ISymbolClass | null;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate?: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n\n getAttributes: (final?: boolean) => Partial<T>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -43,6 +43,7 @@ export interface IPickerService {
43
43
  pickItem: (graphic: IGraphic, point: IPointLike, parentMatrix: IMatrix | null, params?: IPickParams) => PickResult | null;
44
44
  containsPoint: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;
45
45
  drawContribution?: IDrawContribution;
46
+ reInit: () => void;
46
47
  }
47
48
  export interface IPickItemInterceptorContribution {
48
49
  order: number;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/picker.ts"],"names":[],"mappings":"","file":"picker.js","sourcesContent":["import type { IBounds, IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IContext2d } from './context';\nimport type { EnvType, IGlobal } from './global';\nimport type { IGroup } from './graphic/group';\nimport type { IDrawContribution } from './render';\n\ntype ISubPickEventParams =\n | boolean\n | {\n graphic?: any;\n group?: any;\n params: ISubPickEventParams;\n };\n\nexport type IPickEventParams =\n | {\n shadowTarget?: IGraphic;\n }\n | ISubPickEventParams;\n\nexport type PickResult = {\n graphic?: IGraphic | null;\n group?: IGroup | null;\n params?:\n | {\n shadowTarget?: IGraphic;\n }\n | ISubPickEventParams;\n};\n\nexport interface IGraphicPicker {\n type: string;\n numberType: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean | any;\n}\n\nexport interface IPickParams {\n group?: boolean;\n graphic?: boolean;\n bounds?: IBounds;\n pickContext?: IContext2d;\n pickerService?: IPickerService;\n // 内部设置\n in3dInterceptor?: boolean;\n hack_pieFace?: string;\n}\n\nexport interface IPickerService {\n type: string;\n\n pickContext?: IContext2d;\n pickerMap: Map<number, IGraphicPicker>;\n configure: (global: IGlobal, env: EnvType) => void;\n pick: (group: IGraphic[], point: IPoint, params?: IPickParams) => PickResult;\n pickGroup: (group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams) => PickResult;\n pickItem: (\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params?: IPickParams\n ) => PickResult | null;\n containsPoint: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n drawContribution?: IDrawContribution;\n}\n\nexport interface IPickItemInterceptorContribution {\n order: number;\n // null代表没匹配到,boolean代表是否pick中\n beforePickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n\n afterPickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n // afterPickItem?: (\n // graphic: IGraphic,\n // pickerService: IPickerService,\n // ) => boolean;\n}\nexport interface IPickServiceInterceptorContribution {\n order: number;\n // null代表没匹配到,boolean代表是否pick中\n beforePickItem?: (\n result: PickResult,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n\n afterPickItem?: (\n result: PickResult,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n // afterPickItem?: (\n // graphic: IGraphic,\n // pickerService: IPickerService,\n // ) => boolean;\n}\n\nexport interface IBoundsPicker {\n type: string;\n numberType?: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/picker.ts"],"names":[],"mappings":"","file":"picker.js","sourcesContent":["import type { IBounds, IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IContext2d } from './context';\nimport type { EnvType, IGlobal } from './global';\nimport type { IGroup } from './graphic/group';\nimport type { IDrawContribution } from './render';\n\ntype ISubPickEventParams =\n | boolean\n | {\n graphic?: any;\n group?: any;\n params: ISubPickEventParams;\n };\n\nexport type IPickEventParams =\n | {\n shadowTarget?: IGraphic;\n }\n | ISubPickEventParams;\n\nexport type PickResult = {\n graphic?: IGraphic | null;\n group?: IGroup | null;\n params?:\n | {\n shadowTarget?: IGraphic;\n }\n | ISubPickEventParams;\n};\n\nexport interface IGraphicPicker {\n type: string;\n numberType: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean | any;\n}\n\nexport interface IPickParams {\n group?: boolean;\n graphic?: boolean;\n bounds?: IBounds;\n pickContext?: IContext2d;\n pickerService?: IPickerService;\n // 内部设置\n in3dInterceptor?: boolean;\n hack_pieFace?: string;\n}\n\nexport interface IPickerService {\n type: string;\n\n pickContext?: IContext2d;\n pickerMap: Map<number, IGraphicPicker>;\n configure: (global: IGlobal, env: EnvType) => void;\n pick: (group: IGraphic[], point: IPoint, params?: IPickParams) => PickResult;\n pickGroup: (group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams) => PickResult;\n pickItem: (\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params?: IPickParams\n ) => PickResult | null;\n containsPoint: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n drawContribution?: IDrawContribution;\n reInit: () => void;\n}\n\nexport interface IPickItemInterceptorContribution {\n order: number;\n // null代表没匹配到,boolean代表是否pick中\n beforePickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n\n afterPickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n // afterPickItem?: (\n // graphic: IGraphic,\n // pickerService: IPickerService,\n // ) => boolean;\n}\nexport interface IPickServiceInterceptorContribution {\n order: number;\n // null代表没匹配到,boolean代表是否pick中\n beforePickItem?: (\n result: PickResult,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n\n afterPickItem?: (\n result: PickResult,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n // afterPickItem?: (\n // graphic: IGraphic,\n // pickerService: IPickerService,\n // ) => boolean;\n}\n\nexport interface IBoundsPicker {\n type: string;\n numberType?: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n"]}
@@ -32,6 +32,7 @@ export interface IRenderService {
32
32
  draw: (params: IRenderServiceDrawParams) => void;
33
33
  afterDraw: (params: IRenderServiceDrawParams) => void;
34
34
  render: (groups: IGroup[], params: IRenderServiceDrawParams) => MaybePromise<void>;
35
+ reInit: () => void;
35
36
  }
36
37
  export interface IDrawContext extends IRenderServiceDrawParams {
37
38
  startAtId?: number;
@@ -61,6 +62,7 @@ export interface IDrawContribution {
61
62
  getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;
62
63
  renderGroup: (group: IGroup, drawContext: IDrawContext, matrix: IMatrixLike, skipSort?: boolean) => void;
63
64
  renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;
65
+ reInit: () => void;
64
66
  }
65
67
  export interface IGraphicRenderDrawParams {
66
68
  beforeDrawCb?: () => void;
@@ -81,6 +83,7 @@ export interface IGraphicRender {
81
83
  z?: number;
82
84
  draw: (graphic: IGraphic, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;
83
85
  drawShape?: (graphic: IGraphic, ctx: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean) => void;
86
+ reInit: () => void;
84
87
  }
85
88
  export interface IBeforeRenderConstribution {
86
89
  apply: (renderService: IRenderService) => MaybePromise<void>;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/render.ts"],"names":[],"mappings":"","file":"render.js","sourcesContent":["import type { IAABBBounds, IBounds, IMatrix, IMatrixLike } from '@visactor/vutils';\nimport type { IColor } from './color';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IMarkAttribute, IThemeAttribute } from './graphic/creator';\nimport type { IFullThemeSpec } from './graphic/theme';\nimport type { ILayer } from './layer';\nimport type { IStage } from './stage';\nimport type { IGroup } from './graphic/group';\nimport type { MaybePromise } from './common';\nimport type { ISyncHook } from './sync-hook';\n\n// 用于绘制的参数,提供context\n// TODO: 考虑是否可以隐藏上下文类型\nexport interface IRenderServiceDrawParams {\n context?: IContext2d;\n\n // 绘制的区域以及是否需要清屏\n clear?: string | IColor | boolean;\n viewBox: IBounds;\n transMatrix?: IMatrixLike;\n stage: IStage;\n layer: ILayer;\n renderService: IRenderService;\n updateBounds: boolean;\n renderStyle?: string;\n}\n\nexport interface IRenderService {\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n drawContribution: IDrawContribution;\n\n prepare: (updateBounds: boolean) => void;\n prepareRenderList: () => void;\n beforeDraw: (params: IRenderServiceDrawParams) => void;\n draw: (params: IRenderServiceDrawParams) => void;\n afterDraw: (params: IRenderServiceDrawParams) => void;\n render: (groups: IGroup[], params: IRenderServiceDrawParams) => MaybePromise<void>;\n}\n\nexport interface IDrawContext extends IRenderServiceDrawParams {\n startAtId?: number;\n break?: boolean;\n restartIncremental?: boolean;\n // multi图元开始的位置\n multiGraphicOptions?: {\n startAtIdx: number;\n length: number;\n };\n in3dInterceptor?: boolean;\n drawContribution?: IDrawContribution;\n // hack内容\n hack_pieFace?: 'inside' | 'bottom' | 'top' | 'outside';\n // group是否有旋转,每一个renderGroup都会更新,用于在renderItem的时候给子节点使用\n isGroupScroll?: boolean;\n}\n\nexport interface IDrawContribution {\n hooks?: {\n completeDraw: ISyncHook<[]>;\n };\n dirtyBounds?: IAABBBounds;\n backupDirtyBounds?: IAABBBounds;\n rendering?: boolean;\n currentRenderMap: Map<number, IGraphicRender>;\n defaultRenderMap: Map<number, IGraphicRender>;\n styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n afterDraw?: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;\n renderGroup: (group: IGroup, drawContext: IDrawContext, matrix: IMatrixLike, skipSort?: boolean) => void;\n renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;\n}\n\nexport interface IGraphicRenderDrawParams {\n beforeDrawCb?: () => void;\n afterDrawCb?: () => void;\n drawingCb?: () => void;\n skipDraw?: boolean;\n theme?: IFullThemeSpec;\n // TODO 这里是为了性能优化,之前使用匿名函数的方式闭包等逻辑会影响性能,现在直接将函数显示定义,将参数传入提升性能,就是牺牲了代码可读性\n // 用于在group中进行递归渲染的参数\n renderInGroupParams?: {\n skipSort?: boolean;\n nextM?: IMatrixLike;\n };\n // 用于在group中进行递归渲染的函数\n renderInGroup?: (skipSort: boolean, group: IGroup, drawContext: IDrawContext, nextM: IMatrixLike) => void;\n}\n\nexport interface IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n style?: string;\n z?: number;\n draw: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) => void;\n drawShape?: (\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) => void;\n}\n\nexport interface IBeforeRenderConstribution {\n apply: (renderService: IRenderService) => MaybePromise<void>;\n}\n\nexport interface IRenderSelector {\n selector: (graphic: IGraphic) => IGraphicRender | null;\n}\n\nexport interface IDrawItemInterceptorContribution {\n order: number;\n beforeDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n afterDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/render.ts"],"names":[],"mappings":"","file":"render.js","sourcesContent":["import type { IAABBBounds, IBounds, IMatrix, IMatrixLike } from '@visactor/vutils';\nimport type { IColor } from './color';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IMarkAttribute, IThemeAttribute } from './graphic/creator';\nimport type { IFullThemeSpec } from './graphic/theme';\nimport type { ILayer } from './layer';\nimport type { IStage } from './stage';\nimport type { IGroup } from './graphic/group';\nimport type { MaybePromise } from './common';\nimport type { ISyncHook } from './sync-hook';\n\n// 用于绘制的参数,提供context\n// TODO: 考虑是否可以隐藏上下文类型\nexport interface IRenderServiceDrawParams {\n context?: IContext2d;\n\n // 绘制的区域以及是否需要清屏\n clear?: string | IColor | boolean;\n viewBox: IBounds;\n transMatrix?: IMatrixLike;\n stage: IStage;\n layer: ILayer;\n renderService: IRenderService;\n updateBounds: boolean;\n renderStyle?: string;\n}\n\nexport interface IRenderService {\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n drawContribution: IDrawContribution;\n\n prepare: (updateBounds: boolean) => void;\n prepareRenderList: () => void;\n beforeDraw: (params: IRenderServiceDrawParams) => void;\n draw: (params: IRenderServiceDrawParams) => void;\n afterDraw: (params: IRenderServiceDrawParams) => void;\n render: (groups: IGroup[], params: IRenderServiceDrawParams) => MaybePromise<void>;\n reInit: () => void;\n}\n\nexport interface IDrawContext extends IRenderServiceDrawParams {\n startAtId?: number;\n break?: boolean;\n restartIncremental?: boolean;\n // multi图元开始的位置\n multiGraphicOptions?: {\n startAtIdx: number;\n length: number;\n };\n in3dInterceptor?: boolean;\n drawContribution?: IDrawContribution;\n // hack内容\n hack_pieFace?: 'inside' | 'bottom' | 'top' | 'outside';\n // group是否有旋转,每一个renderGroup都会更新,用于在renderItem的时候给子节点使用\n isGroupScroll?: boolean;\n}\n\nexport interface IDrawContribution {\n hooks?: {\n completeDraw: ISyncHook<[]>;\n };\n dirtyBounds?: IAABBBounds;\n backupDirtyBounds?: IAABBBounds;\n rendering?: boolean;\n currentRenderMap: Map<number, IGraphicRender>;\n defaultRenderMap: Map<number, IGraphicRender>;\n styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n afterDraw?: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;\n renderGroup: (group: IGroup, drawContext: IDrawContext, matrix: IMatrixLike, skipSort?: boolean) => void;\n renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;\n reInit: () => void;\n}\n\nexport interface IGraphicRenderDrawParams {\n beforeDrawCb?: () => void;\n afterDrawCb?: () => void;\n drawingCb?: () => void;\n skipDraw?: boolean;\n theme?: IFullThemeSpec;\n // TODO 这里是为了性能优化,之前使用匿名函数的方式闭包等逻辑会影响性能,现在直接将函数显示定义,将参数传入提升性能,就是牺牲了代码可读性\n // 用于在group中进行递归渲染的参数\n renderInGroupParams?: {\n skipSort?: boolean;\n nextM?: IMatrixLike;\n };\n // 用于在group中进行递归渲染的函数\n renderInGroup?: (skipSort: boolean, group: IGroup, drawContext: IDrawContext, nextM: IMatrixLike) => void;\n}\n\nexport interface IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n style?: string;\n z?: number;\n draw: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) => void;\n drawShape?: (\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) => void;\n\n reInit: () => void;\n}\n\nexport interface IBeforeRenderConstribution {\n apply: (renderService: IRenderService) => MaybePromise<void>;\n}\n\nexport interface IRenderSelector {\n selector: (graphic: IGraphic) => IGraphicRender | null;\n}\n\nexport interface IDrawItemInterceptorContribution {\n order: number;\n beforeDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n afterDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n}\n"]}
@@ -56,6 +56,7 @@ export interface IWindow extends Releaseable, Omit<IEventElement, 'on' | 'off' |
56
56
  top: number;
57
57
  left: number;
58
58
  };
59
+ setEventListenerTransformer: (transformer: (event: Event) => Event) => void;
59
60
  }
60
61
  export interface IWindowHandlerContribution extends IContribution<IWindow>, Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {
61
62
  container?: any;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/window.ts"],"names":[],"mappings":"","file":"window.js","sourcesContent":["// window为内部对象,属性均为stage传入\n\nimport type { IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IDomRectLike, IEventElement, Releaseable } from './common';\nimport type { ISyncHook } from './sync-hook';\nimport type { IContribution } from './contribution';\nimport type { IGlobal } from './global';\n\n// TODO: 参数考虑动态注入,比如CreateWindow是native的专用接口\nexport interface IWindowParams {\n canvas?: string | HTMLCanvasElement;\n offscreen?: boolean;\n width?: number;\n height?: number;\n viewBox?: IBoundsLike;\n x?: number;\n y?: number;\n dpr: number;\n container?: string | HTMLElement;\n canvasControled: boolean;\n title: string;\n CreateWindow?: (w: number, h: number, title: string) => void;\n}\n\nexport interface IWindow\n extends Releaseable,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n hooks: {\n onChange: ISyncHook<[number, number, number, number]>;\n };\n // 窗口的大小\n width: number;\n height: number;\n // // 窗口的位置\n // x: number;\n // y: number;\n // 窗口操作配置\n resizable: boolean;\n minHeight: number;\n minWidth: number;\n maxHeight: number;\n maxWidth: number;\n // 窗口配置\n title: string;\n dpr: number;\n style: CSSStyleDeclaration | Record<string, any>;\n\n create: (options: IWindowParams) => void;\n setWindowHandler: (handler: IWindowHandlerContribution) => void;\n setDpr: (dpr: number) => void;\n resize: (w: number, h: number) => void;\n configure: () => void;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getContainer: () => HTMLElement | any;\n getImageBuffer: (type?: string) => any;\n\n clearViewBox: (color?: string) => void;\n setViewBox: (vb: IBoundsLike) => void;\n getViewBox: () => IBounds;\n setViewBoxTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => void;\n getViewBoxTransform: () => IMatrix;\n hasSubView: () => boolean;\n pointTransform: (x: number, y: number) => IPointLike;\n\n getBoundingClientRect: () => IDomRectLike;\n\n isVisible: (bbox?: IBoundsLike) => boolean;\n\n onVisibleChange: (cb: (currentVisible: boolean) => void) => void;\n\n getTopLeft: (baseWindow?: boolean) => { top: number; left: number };\n}\n\nexport interface IWindowHandlerContribution\n extends IContribution<IWindow>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n container?: any;\n\n configure: (window: IWindow, global: IGlobal) => void;\n createWindow: (params: IWindowParams) => void;\n releaseWindow: () => void;\n resizeWindow: (width: number, height: number) => void;\n setDpr: (dpr: number) => void;\n getDpr: () => number;\n getWH: () => { width: number; height: number };\n getXY: () => { x: number; y: number };\n getTitle: () => string;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getImageBuffer?: (type?: string) => any;\n release: (...params: any) => void;\n\n getStyle: () => CSSStyleDeclaration | Record<string, any>;\n setStyle: (s: CSSStyleDeclaration | Record<string, any>) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n clearViewBox: (color?: string) => void;\n setViewBox: (vb: IBoundsLike) => void;\n getViewBox: () => IBounds;\n setViewBoxTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => void;\n getViewBoxTransform: () => IMatrix;\n isVisible: (bbox?: IBoundsLike) => boolean;\n\n onVisibleChange: (cb: (currentVisible: boolean) => void) => void;\n getTopLeft: (baseWindow?: boolean) => { top: number; left: number };\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/window.ts"],"names":[],"mappings":"","file":"window.js","sourcesContent":["// window为内部对象,属性均为stage传入\n\nimport type { IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IDomRectLike, IEventElement, Releaseable } from './common';\nimport type { ISyncHook } from './sync-hook';\nimport type { IContribution } from './contribution';\nimport type { IGlobal } from './global';\n\n// TODO: 参数考虑动态注入,比如CreateWindow是native的专用接口\nexport interface IWindowParams {\n canvas?: string | HTMLCanvasElement;\n offscreen?: boolean;\n width?: number;\n height?: number;\n viewBox?: IBoundsLike;\n x?: number;\n y?: number;\n dpr: number;\n container?: string | HTMLElement;\n canvasControled: boolean;\n title: string;\n CreateWindow?: (w: number, h: number, title: string) => void;\n}\n\nexport interface IWindow\n extends Releaseable,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n hooks: {\n onChange: ISyncHook<[number, number, number, number]>;\n };\n // 窗口的大小\n width: number;\n height: number;\n // // 窗口的位置\n // x: number;\n // y: number;\n // 窗口操作配置\n resizable: boolean;\n minHeight: number;\n minWidth: number;\n maxHeight: number;\n maxWidth: number;\n // 窗口配置\n title: string;\n dpr: number;\n style: CSSStyleDeclaration | Record<string, any>;\n\n create: (options: IWindowParams) => void;\n setWindowHandler: (handler: IWindowHandlerContribution) => void;\n setDpr: (dpr: number) => void;\n resize: (w: number, h: number) => void;\n configure: () => void;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getContainer: () => HTMLElement | any;\n getImageBuffer: (type?: string) => any;\n\n clearViewBox: (color?: string) => void;\n setViewBox: (vb: IBoundsLike) => void;\n getViewBox: () => IBounds;\n setViewBoxTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => void;\n getViewBoxTransform: () => IMatrix;\n hasSubView: () => boolean;\n pointTransform: (x: number, y: number) => IPointLike;\n\n getBoundingClientRect: () => IDomRectLike;\n\n isVisible: (bbox?: IBoundsLike) => boolean;\n\n onVisibleChange: (cb: (currentVisible: boolean) => void) => void;\n\n getTopLeft: (baseWindow?: boolean) => { top: number; left: number };\n\n setEventListenerTransformer: (transformer: (event: Event) => Event) => void;\n}\n\nexport interface IWindowHandlerContribution\n extends IContribution<IWindow>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n container?: any;\n\n configure: (window: IWindow, global: IGlobal) => void;\n createWindow: (params: IWindowParams) => void;\n releaseWindow: () => void;\n resizeWindow: (width: number, height: number) => void;\n setDpr: (dpr: number) => void;\n getDpr: () => number;\n getWH: () => { width: number; height: number };\n getXY: () => { x: number; y: number };\n getTitle: () => string;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getImageBuffer?: (type?: string) => any;\n release: (...params: any) => void;\n\n getStyle: () => CSSStyleDeclaration | Record<string, any>;\n setStyle: (s: CSSStyleDeclaration | Record<string, any>) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n clearViewBox: (color?: string) => void;\n setViewBox: (vb: IBoundsLike) => void;\n getViewBox: () => IBounds;\n setViewBoxTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => void;\n getViewBoxTransform: () => IMatrix;\n isVisible: (bbox?: IBoundsLike) => boolean;\n\n onVisibleChange: (cb: (currentVisible: boolean) => void) => void;\n getTopLeft: (baseWindow?: boolean) => { top: number; left: number };\n}\n"]}
@@ -5,6 +5,7 @@ export declare class DefaultGlobalPickerService implements IPickerService {
5
5
  pickerMap: Map<number, IGraphicPicker>;
6
6
  global: IGlobal;
7
7
  constructor();
8
+ reInit(): void;
8
9
  configure(global: IGlobal, env: EnvType): void;
9
10
  pick(graphics: IGraphic[], point: IPointLike, params?: IPickParams): PickResult;
10
11
  containsPoint(graphic: IGraphic, point: IPointLike, params?: IPickParams): boolean;
@@ -20,6 +20,7 @@ let DefaultGlobalPickerService = class {
20
20
  this.configure(global, env);
21
21
  })), this.configure(this.global, this.global.env);
22
22
  }
23
+ reInit() {}
23
24
  configure(global, env) {}
24
25
  pick(graphics, point, params) {
25
26
  let result = {
@@ -1 +1 @@
1
- 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type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable } from '../common/inversify-lite';\nimport type {\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult\n} from '../interface';\nimport { application } from '../application';\n\n// 默认的pick-service,提供基本的最优选中策略,尽量不需要用户自己实现contribution\n// 用户可以写plugin\n@injectable()\nexport class DefaultGlobalPickerService implements IPickerService {\n type: 'global';\n\n declare pickerMap: Map<number, IGraphicPicker>;\n declare global: IGlobal;\n\n constructor() {\n this.global = application.global;\n this.global.hooks.onSetEnv.tap('global-picker-service', (lastEnv, env, global) => {\n this.configure(global, env);\n });\n this.configure(this.global, this.global.env);\n }\n\n configure(global: IGlobal, env: EnvType) {\n // if (!this.global.env) return;\n // this.contributions.getContributions().forEach(handlerContribution => {\n // handlerContribution.configure(this, this.global);\n // });\n }\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPointLike, params?: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n const parentMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n let group: IGroup;\n for (let i = 0; i < graphics.length; i++) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n const data = this.pickItem(graphics[i], point, parentMatrix, params);\n if (data) {\n result.graphic = data.graphic;\n result.params = data.params;\n }\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n // 判断是否有shadow-dom\n if (result.graphic) {\n let g = result.graphic;\n while (g.parent) {\n g = g.parent;\n }\n if (g.shadowHost) {\n result.params = {\n shadowTarget: result.graphic\n };\n result.graphic = g.shadowHost;\n }\n }\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params?: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params);\n }\n\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params?: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n\n const newPoint: IPoint = new Point(point.x, point.y);\n parentMatrix.transformPoint(newPoint, newPoint);\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过\n if (!insideGroup) {\n return result;\n }\n // todo: 支持带有path的group的选中\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n parentMatrix.multiply(transMatrix.a, transMatrix.b, transMatrix.c, transMatrix.d, transMatrix.e, transMatrix.f);\n\n if (group.attribute.childrenPickable !== false) {\n group.forEachChildren((graphic: IGraphic) => {\n if (graphic.isContainer) {\n result = this.pickGroup(graphic as IGroup, point, parentMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n parentMatrix.transformPoint(newPoint, newPoint);\n const data = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (data) {\n result.graphic = data.graphic;\n result.params = data.params;\n }\n }\n return !!result.graphic || !!result.group;\n });\n }\n\n if (!result.graphic && !result.group && groupPicked) {\n result.group = group;\n }\n\n return result;\n }\n\n // todo: switch统一改为数字map\n pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params?: IPickParams\n ): PickResult | null {\n if (graphic.attribute.pickable === false) {\n return null;\n }\n if (graphic.AABBBounds.containsPoint(point)) {\n return {\n graphic: graphic\n };\n }\n return null;\n }\n}\n"]}
1
+ 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type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable } from '../common/inversify-lite';\nimport type {\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult\n} from '../interface';\nimport { application } from '../application';\n\n// 默认的pick-service,提供基本的最优选中策略,尽量不需要用户自己实现contribution\n// 用户可以写plugin\n@injectable()\nexport class DefaultGlobalPickerService implements IPickerService {\n type: 'global';\n\n declare pickerMap: Map<number, IGraphicPicker>;\n declare global: IGlobal;\n\n constructor() {\n this.global = application.global;\n this.global.hooks.onSetEnv.tap('global-picker-service', (lastEnv, env, global) => {\n this.configure(global, env);\n });\n this.configure(this.global, this.global.env);\n }\n\n reInit() {\n return;\n }\n\n configure(global: IGlobal, env: EnvType) {\n // if (!this.global.env) return;\n // this.contributions.getContributions().forEach(handlerContribution => {\n // handlerContribution.configure(this, this.global);\n // });\n }\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPointLike, params?: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n const parentMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n let group: IGroup;\n for (let i = 0; i < graphics.length; i++) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n const data = this.pickItem(graphics[i], point, parentMatrix, params);\n if (data) {\n result.graphic = data.graphic;\n result.params = data.params;\n }\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n // 判断是否有shadow-dom\n if (result.graphic) {\n let g = result.graphic;\n while (g.parent) {\n g = g.parent;\n }\n if (g.shadowHost) {\n result.params = {\n shadowTarget: result.graphic\n };\n result.graphic = g.shadowHost;\n }\n }\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params?: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params);\n }\n\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params?: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n\n const newPoint: IPoint = new Point(point.x, point.y);\n parentMatrix.transformPoint(newPoint, newPoint);\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过\n if (!insideGroup) {\n return result;\n }\n // todo: 支持带有path的group的选中\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n parentMatrix.multiply(transMatrix.a, transMatrix.b, transMatrix.c, transMatrix.d, transMatrix.e, transMatrix.f);\n\n if (group.attribute.childrenPickable !== false) {\n group.forEachChildren((graphic: IGraphic) => {\n if (graphic.isContainer) {\n result = this.pickGroup(graphic as IGroup, point, parentMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n parentMatrix.transformPoint(newPoint, newPoint);\n const data = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (data) {\n result.graphic = data.graphic;\n result.params = data.params;\n }\n }\n return !!result.graphic || !!result.group;\n });\n }\n\n if (!result.graphic && !result.group && groupPicked) {\n result.group = group;\n }\n\n return result;\n }\n\n // todo: switch统一改为数字map\n pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params?: IPickParams\n ): PickResult | null {\n if (graphic.attribute.pickable === false) {\n return null;\n }\n if (graphic.AABBBounds.containsPoint(point)) {\n return {\n graphic: graphic\n };\n }\n return null;\n }\n}\n"]}
@@ -10,6 +10,7 @@ export declare abstract class DefaultPickService implements IPickerService {
10
10
  pickerServiceInterceptorContributions: IPickServiceInterceptorContribution[];
11
11
  global: IGlobal;
12
12
  constructor(pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>, pickServiceInterceptorContributions: IContributionProvider<IPickServiceInterceptorContribution>);
13
+ reInit(): void;
13
14
  protected _init(): void;
14
15
  abstract configure(global: IGlobal, env: EnvType): void;
15
16
  pick(graphics: IGraphic[], point: IPoint, params: IPickParams): PickResult;
@@ -23,6 +23,9 @@ let DefaultPickService = class {
23
23
  this.pickItemInterceptorContributions = pickItemInterceptorContributions, this.pickServiceInterceptorContributions = pickServiceInterceptorContributions,
24
24
  this.type = "default", this.global = application_1.application.global;
25
25
  }
26
+ reInit() {
27
+ this._init();
28
+ }
26
29
  _init() {
27
30
  this.InterceptorContributions = this.pickItemInterceptorContributions.getContributions().sort(((a, b) => a.order - b.order)),
28
31
  this.pickerServiceInterceptorContributions = this.pickServiceInterceptorContributions.getContributions().sort(((a, b) => a.order - b.order));
@@ -1 +1 @@
1
- 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type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { AABBBounds, Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable, named } from '../common/inversify-lite';\nimport { foreach } from '../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult,\n IPickItemInterceptorContribution,\n IContributionProvider,\n IPickServiceInterceptorContribution\n} from '../interface';\nimport { getTheme } from '../graphic/theme';\nimport { DefaultAttribute } from '../graphic/config';\nimport { mat3Tomat4, multiplyMat4Mat4 } from '../common/matrix';\nimport { mat4Allocate, matrixAllocate } from '../allocator/matrix-allocate';\nimport { application } from '../application';\nimport { PickItemInterceptor, PickServiceInterceptor } from './constants';\n\n@injectable()\nexport abstract class DefaultPickService implements IPickerService {\n type: string = 'default';\n declare pickerMap: Map<number, IGraphicPicker>;\n declare pickContext?: IContext2d;\n declare InterceptorContributions: IPickItemInterceptorContribution[];\n declare pickerServiceInterceptorContributions: IPickServiceInterceptorContribution[];\n declare global: IGlobal;\n\n constructor(\n // 拦截器\n // @ts-ignore\n @inject(ContributionProvider)\n @named(PickItemInterceptor)\n protected readonly pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>,\n // @ts-ignore\n @inject(ContributionProvider)\n @named(PickServiceInterceptor)\n protected readonly pickServiceInterceptorContributions: IContributionProvider<IPickServiceInterceptorContribution>\n ) {\n this.global = application.global;\n }\n\n protected _init() {\n this.InterceptorContributions = this.pickItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n this.pickerServiceInterceptorContributions = this.pickServiceInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n abstract configure(global: IGlobal, env: EnvType): void;\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPoint, params: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n // point变换\n params.pickerService = this;\n\n const w = params.bounds.width();\n const h = params.bounds.height();\n if (!new AABBBounds().setValue(0, 0, w, h).containsPoint(point)) {\n return result;\n }\n if (this.pickContext) {\n this.pickContext.inuse = true;\n }\n params.pickContext = this.pickContext;\n this.pickContext && this.pickContext.clearMatrix(true, 1);\n\n const parentMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n let group: IGroup;\n for (let i = graphics.length - 1; i >= 0; i--) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n result = this.pickItem(graphics[i], point, parentMatrix, params);\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n if (this.pickContext) {\n this.pickContext.inuse = false;\n }\n\n if (this.pickerServiceInterceptorContributions.length) {\n for (let i = 0; i < this.pickerServiceInterceptorContributions.length; i++) {\n const drawContribution = this.pickerServiceInterceptorContributions[i];\n if (drawContribution.afterPickItem) {\n result = drawContribution.afterPickItem(result, this, point, params, { parentMatrix });\n }\n }\n }\n // // 判断是否有shadow-dom\n // if (result.graphic) {\n // let g = result.graphic;\n // while (g.parent) {\n // g = g.parent;\n // }\n // if (g.shadowHost) {\n // result.params = {\n // shadowTarget: result.graphic\n // };\n // result.graphic = g.shadowHost;\n // }\n // }\n\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params ?? { pickContext: this.pickContext, pickerService: this })\n ?.graphic;\n }\n\n // TODO: 支持3d模式的拾取和自定义path的拾取\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n const context = params.pickContext;\n const lastMatrix = context.modelMatrix;\n // 如果是3d,那么需要生成modelMatrix\n if (context.camera) {\n const m = group.transMatrix;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n if (lastMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastMatrix, matrix);\n mat4Allocate.free(matrix);\n }\n } else {\n // 转化context的matrix为lastMatrix\n mat3Tomat4(matrix, group.globalTransMatrix);\n context.modelMatrix = matrix;\n }\n }\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforePickItem) {\n const result = drawContribution.beforePickItem(group, this, point, params, { parentMatrix });\n if (result) {\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n return result;\n }\n }\n }\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // todo: 支持带有path的group的选中\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过(如果是3d模式,那么继续)\n if (!insideGroup && !group.stage.camera) {\n return result;\n }\n // pickGroup,Group目前只支持拦截模式(用于shadow节点)\n const pickedItem = this.pickItem(group, newPoint.clone(), parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n if (group.attribute.childrenPickable !== false && !(pickedItem && pickedItem.graphic)) {\n foreach(\n group,\n DefaultAttribute.zIndex,\n (graphic: IGraphic) => {\n if (graphic.isContainer) {\n // 偏移scrollX和scrollY\n const newPoint: IPoint = new Point(point.x, point.y);\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n result = this.pickGroup(graphic as IGroup, newPoint, currentGroupMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // 偏移scrollX和scrollY\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n const pickedItem = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n }\n return !!result.graphic || !!result.group;\n },\n true,\n !!context.camera\n );\n }\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n\n if (!result.graphic && !result.group && groupPicked && !group.stage.camera) {\n result.group = group;\n }\n matrixAllocate.free(currentGroupMatrix);\n return result;\n }\n\n // todo: switch统一改为数字map\n abstract pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params: IPickParams\n ): PickResult | null;\n\n protected selectPicker(graphic: IGraphic): IGraphicPicker | null {\n const picker = this.pickerMap.get(graphic.numberType);\n if (!picker) {\n return null;\n }\n return picker;\n }\n}\n"]}
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+ 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type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { AABBBounds, Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable, named } from '../common/inversify-lite';\nimport { foreach } from '../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult,\n IPickItemInterceptorContribution,\n IContributionProvider,\n IPickServiceInterceptorContribution\n} from '../interface';\nimport { getTheme } from '../graphic/theme';\nimport { DefaultAttribute } from '../graphic/config';\nimport { mat3Tomat4, multiplyMat4Mat4 } from '../common/matrix';\nimport { mat4Allocate, matrixAllocate } from '../allocator/matrix-allocate';\nimport { application } from '../application';\nimport { PickItemInterceptor, PickServiceInterceptor } from './constants';\n\n@injectable()\nexport abstract class DefaultPickService implements IPickerService {\n type: string = 'default';\n declare pickerMap: Map<number, IGraphicPicker>;\n declare pickContext?: IContext2d;\n declare InterceptorContributions: IPickItemInterceptorContribution[];\n declare pickerServiceInterceptorContributions: IPickServiceInterceptorContribution[];\n declare global: IGlobal;\n\n constructor(\n // 拦截器\n // @ts-ignore\n @inject(ContributionProvider)\n @named(PickItemInterceptor)\n protected readonly pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>,\n // @ts-ignore\n @inject(ContributionProvider)\n @named(PickServiceInterceptor)\n protected readonly pickServiceInterceptorContributions: IContributionProvider<IPickServiceInterceptorContribution>\n ) {\n this.global = application.global;\n }\n\n reInit() {\n this._init();\n }\n\n protected _init() {\n this.InterceptorContributions = this.pickItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n this.pickerServiceInterceptorContributions = this.pickServiceInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n abstract configure(global: IGlobal, env: EnvType): void;\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPoint, params: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n // point变换\n params.pickerService = this;\n\n const w = params.bounds.width();\n const h = params.bounds.height();\n if (!new AABBBounds().setValue(0, 0, w, h).containsPoint(point)) {\n return result;\n }\n if (this.pickContext) {\n this.pickContext.inuse = true;\n }\n params.pickContext = this.pickContext;\n this.pickContext && this.pickContext.clearMatrix(true, 1);\n\n const parentMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n let group: IGroup;\n for (let i = graphics.length - 1; i >= 0; i--) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n result = this.pickItem(graphics[i], point, parentMatrix, params);\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n if (this.pickContext) {\n this.pickContext.inuse = false;\n }\n\n if (this.pickerServiceInterceptorContributions.length) {\n for (let i = 0; i < this.pickerServiceInterceptorContributions.length; i++) {\n const drawContribution = this.pickerServiceInterceptorContributions[i];\n if (drawContribution.afterPickItem) {\n result = drawContribution.afterPickItem(result, this, point, params, { parentMatrix });\n }\n }\n }\n // // 判断是否有shadow-dom\n // if (result.graphic) {\n // let g = result.graphic;\n // while (g.parent) {\n // g = g.parent;\n // }\n // if (g.shadowHost) {\n // result.params = {\n // shadowTarget: result.graphic\n // };\n // result.graphic = g.shadowHost;\n // }\n // }\n\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params ?? { pickContext: this.pickContext, pickerService: this })\n ?.graphic;\n }\n\n // TODO: 支持3d模式的拾取和自定义path的拾取\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n const context = params.pickContext;\n const lastMatrix = context.modelMatrix;\n // 如果是3d,那么需要生成modelMatrix\n if (context.camera) {\n const m = group.transMatrix;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n if (lastMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastMatrix, matrix);\n mat4Allocate.free(matrix);\n }\n } else {\n // 转化context的matrix为lastMatrix\n mat3Tomat4(matrix, group.globalTransMatrix);\n context.modelMatrix = matrix;\n }\n }\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforePickItem) {\n const result = drawContribution.beforePickItem(group, this, point, params, { parentMatrix });\n if (result) {\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n return result;\n }\n }\n }\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // todo: 支持带有path的group的选中\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过(如果是3d模式,那么继续)\n if (!insideGroup && !group.stage.camera) {\n return result;\n }\n // pickGroup,Group目前只支持拦截模式(用于shadow节点)\n const pickedItem = this.pickItem(group, newPoint.clone(), parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n if (group.attribute.childrenPickable !== false && !(pickedItem && pickedItem.graphic)) {\n foreach(\n group,\n DefaultAttribute.zIndex,\n (graphic: IGraphic) => {\n if (graphic.isContainer) {\n // 偏移scrollX和scrollY\n const newPoint: IPoint = new Point(point.x, point.y);\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n result = this.pickGroup(graphic as IGroup, newPoint, currentGroupMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // 偏移scrollX和scrollY\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n const pickedItem = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n }\n return !!result.graphic || !!result.group;\n },\n true,\n !!context.camera\n );\n }\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n\n if (!result.graphic && !result.group && groupPicked && !group.stage.camera) {\n result.group = group;\n }\n matrixAllocate.free(currentGroupMatrix);\n return result;\n }\n\n // todo: switch统一改为数字map\n abstract pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params: IPickParams\n ): PickResult | null;\n\n protected selectPicker(graphic: IGraphic): IGraphicPicker | null {\n const picker = this.pickerMap.get(graphic.numberType);\n if (!picker) {\n return null;\n }\n return picker;\n }\n}\n"]}