@visactor/vrender-core 1.0.0-alpha.9 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate/config.d.ts +1 -1
- package/cjs/animate/config.js.map +1 -1
- package/cjs/common/contribution-provider.d.ts +16 -0
- package/cjs/common/contribution-provider.js +21 -2
- package/cjs/common/contribution-provider.js.map +1 -1
- package/cjs/common/event-listener-manager.d.ts +14 -0
- package/cjs/common/event-listener-manager.js +52 -0
- package/cjs/common/event-listener-manager.js.map +1 -0
- package/cjs/common/event-transformer.d.ts +12 -0
- package/cjs/common/event-transformer.js +91 -0
- package/cjs/common/event-transformer.js.map +1 -0
- package/cjs/common/performance-raf.d.ts +1 -1
- package/cjs/common/performance-raf.js +9 -8
- package/cjs/common/performance-raf.js.map +1 -1
- package/cjs/common/polygon.js +4 -2
- package/cjs/common/polygon.js.map +1 -1
- package/cjs/common/segment/curve/cubic-bezier.d.ts +1 -2
- package/cjs/common/segment/curve/cubic-bezier.js +3 -8
- package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
- package/cjs/common/segment/curve/quadratic-bezier.d.ts +1 -0
- package/cjs/common/segment/curve/quadratic-bezier.js +10 -3
- package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
- package/cjs/common/simplify.js +1 -2
- package/cjs/common/split-path.js +2 -1
- package/cjs/core/constants.js +1 -1
- package/cjs/core/core-modules.js +1 -1
- package/cjs/core/global.d.ts +7 -5
- package/cjs/core/global.js +14 -13
- package/cjs/core/global.js.map +1 -1
- package/cjs/core/stage.d.ts +1 -0
- package/cjs/core/stage.js +3 -0
- package/cjs/core/stage.js.map +1 -1
- package/cjs/core/window.d.ts +5 -4
- package/cjs/core/window.js +14 -13
- package/cjs/core/window.js.map +1 -1
- package/cjs/event/event-system.js +11 -10
- package/cjs/event/event-system.js.map +1 -1
- package/cjs/graphic/graphic-service/graphic-service.js +2 -3
- package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
- package/cjs/graphic/graphic.d.ts +1 -0
- package/cjs/graphic/graphic.js +12 -8
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/group.js +8 -15
- package/cjs/graphic/group.js.map +1 -1
- package/cjs/index.d.ts +2 -0
- package/cjs/index.js +3 -3
- package/cjs/index.js.map +1 -1
- package/cjs/interface/event-listener-manager.d.ts +7 -0
- package/cjs/interface/event-listener-manager.js +6 -0
- package/cjs/interface/event-listener-manager.js.map +1 -0
- package/cjs/interface/global.d.ts +2 -1
- package/cjs/interface/global.js.map +1 -1
- package/cjs/interface/graphic.d.ts +1 -1
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/picker.d.ts +1 -0
- package/cjs/interface/picker.js.map +1 -1
- package/cjs/interface/render.d.ts +3 -0
- package/cjs/interface/render.js.map +1 -1
- package/cjs/interface/window.d.ts +1 -0
- package/cjs/interface/window.js.map +1 -1
- package/cjs/picker/global-picker-service.d.ts +1 -0
- package/cjs/picker/global-picker-service.js +1 -0
- package/cjs/picker/global-picker-service.js.map +1 -1
- package/cjs/picker/picker-service.d.ts +1 -0
- package/cjs/picker/picker-service.js +3 -0
- package/cjs/picker/picker-service.js.map +1 -1
- package/cjs/render/contributions/render/arc-render.d.ts +2 -2
- package/cjs/render/contributions/render/arc-render.js +7 -7
- package/cjs/render/contributions/render/arc-render.js.map +1 -1
- package/cjs/render/contributions/render/area-render.d.ts +2 -2
- package/cjs/render/contributions/render/area-render.js +3 -3
- package/cjs/render/contributions/render/area-render.js.map +1 -1
- package/cjs/render/contributions/render/base-render.d.ts +2 -0
- package/cjs/render/contributions/render/base-render.js +3 -0
- package/cjs/render/contributions/render/base-render.js.map +1 -1
- package/cjs/render/contributions/render/circle-render.d.ts +2 -2
- package/cjs/render/contributions/render/circle-render.js +3 -3
- package/cjs/render/contributions/render/circle-render.js.map +1 -1
- package/cjs/render/contributions/render/draw-contribution.d.ts +1 -0
- package/cjs/render/contributions/render/draw-contribution.js +5 -0
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/draw-interceptor.js +2 -2
- package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
- package/cjs/render/contributions/render/glyph-render.d.ts +1 -0
- package/cjs/render/contributions/render/glyph-render.js +1 -0
- package/cjs/render/contributions/render/glyph-render.js.map +1 -1
- package/cjs/render/contributions/render/graphic-render.d.ts +1 -0
- package/cjs/render/contributions/render/graphic-render.js.map +1 -1
- package/cjs/render/contributions/render/group-render.d.ts +1 -0
- package/cjs/render/contributions/render/group-render.js +8 -4
- package/cjs/render/contributions/render/group-render.js.map +1 -1
- package/cjs/render/contributions/render/image-render.d.ts +2 -2
- package/cjs/render/contributions/render/image-render.js +3 -3
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/render/contributions/render/path-render.d.ts +2 -2
- package/cjs/render/contributions/render/path-render.js +3 -3
- package/cjs/render/contributions/render/path-render.js.map +1 -1
- package/cjs/render/contributions/render/polygon-render.d.ts +2 -2
- package/cjs/render/contributions/render/polygon-render.js +3 -3
- package/cjs/render/contributions/render/polygon-render.js.map +1 -1
- package/cjs/render/contributions/render/rect-render.d.ts +2 -2
- package/cjs/render/contributions/render/rect-render.js +3 -3
- package/cjs/render/contributions/render/rect-render.js.map +1 -1
- package/cjs/render/contributions/render/symbol-render.d.ts +2 -2
- package/cjs/render/contributions/render/symbol-render.js +3 -3
- package/cjs/render/contributions/render/symbol-render.js.map +1 -1
- package/cjs/render/contributions/render/text-render.d.ts +2 -2
- package/cjs/render/contributions/render/text-render.js +3 -3
- package/cjs/render/contributions/render/text-render.js.map +1 -1
- package/cjs/render/render-service.d.ts +1 -0
- package/cjs/render/render-service.js +3 -0
- package/cjs/render/render-service.js.map +1 -1
- package/dist/index.es.js +404 -196
- package/es/animate/config.d.ts +1 -1
- package/es/animate/config.js.map +1 -1
- package/es/common/contribution-provider.d.ts +16 -0
- package/es/common/contribution-provider.js +20 -1
- package/es/common/contribution-provider.js.map +1 -1
- package/es/common/event-listener-manager.d.ts +14 -0
- package/es/common/event-listener-manager.js +44 -0
- package/es/common/event-listener-manager.js.map +1 -0
- package/es/common/event-transformer.d.ts +12 -0
- package/es/common/event-transformer.js +81 -0
- package/es/common/event-transformer.js.map +1 -0
- package/es/common/performance-raf.d.ts +1 -1
- package/es/common/performance-raf.js +9 -8
- package/es/common/performance-raf.js.map +1 -1
- package/es/common/polygon.js +4 -2
- package/es/common/polygon.js.map +1 -1
- package/es/common/segment/curve/cubic-bezier.d.ts +1 -2
- package/es/common/segment/curve/cubic-bezier.js +1 -8
- package/es/common/segment/curve/cubic-bezier.js.map +1 -1
- package/es/common/segment/curve/quadratic-bezier.d.ts +1 -0
- package/es/common/segment/curve/quadratic-bezier.js +5 -2
- package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
- package/es/common/simplify.js +1 -2
- package/es/common/split-path.js +2 -1
- package/es/core/constants.js +1 -1
- package/es/core/core-modules.js +1 -1
- package/es/core/global.d.ts +7 -5
- package/es/core/global.js +15 -12
- package/es/core/global.js.map +1 -1
- package/es/core/stage.d.ts +1 -0
- package/es/core/stage.js +3 -0
- package/es/core/stage.js.map +1 -1
- package/es/core/window.d.ts +5 -4
- package/es/core/window.js +15 -12
- package/es/core/window.js.map +1 -1
- package/es/event/event-system.js +11 -10
- package/es/event/event-system.js.map +1 -1
- package/es/graphic/graphic-service/graphic-service.js +1 -4
- package/es/graphic/graphic-service/graphic-service.js.map +1 -1
- package/es/graphic/graphic.d.ts +1 -0
- package/es/graphic/graphic.js +12 -8
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/group.js +8 -15
- package/es/graphic/group.js.map +1 -1
- package/es/index.d.ts +2 -0
- package/es/index.js +4 -0
- package/es/index.js.map +1 -1
- package/es/interface/event-listener-manager.d.ts +7 -0
- package/es/interface/event-listener-manager.js +2 -0
- package/es/interface/event-listener-manager.js.map +1 -0
- package/es/interface/global.d.ts +2 -1
- package/es/interface/global.js.map +1 -1
- package/es/interface/graphic.d.ts +1 -1
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/picker.d.ts +1 -0
- package/es/interface/picker.js.map +1 -1
- package/es/interface/render.d.ts +3 -0
- package/es/interface/render.js.map +1 -1
- package/es/interface/window.d.ts +1 -0
- package/es/interface/window.js.map +1 -1
- package/es/picker/global-picker-service.d.ts +1 -0
- package/es/picker/global-picker-service.js +1 -0
- package/es/picker/global-picker-service.js.map +1 -1
- package/es/picker/picker-service.d.ts +1 -0
- package/es/picker/picker-service.js +3 -0
- package/es/picker/picker-service.js.map +1 -1
- package/es/render/contributions/render/arc-render.d.ts +2 -2
- package/es/render/contributions/render/arc-render.js +7 -7
- package/es/render/contributions/render/arc-render.js.map +1 -1
- package/es/render/contributions/render/area-render.d.ts +2 -2
- package/es/render/contributions/render/area-render.js +3 -3
- package/es/render/contributions/render/area-render.js.map +1 -1
- package/es/render/contributions/render/base-render.d.ts +2 -0
- package/es/render/contributions/render/base-render.js +3 -0
- package/es/render/contributions/render/base-render.js.map +1 -1
- package/es/render/contributions/render/circle-render.d.ts +2 -2
- package/es/render/contributions/render/circle-render.js +3 -3
- package/es/render/contributions/render/circle-render.js.map +1 -1
- package/es/render/contributions/render/draw-contribution.d.ts +1 -0
- package/es/render/contributions/render/draw-contribution.js +5 -0
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/render/contributions/render/draw-interceptor.js +2 -2
- package/es/render/contributions/render/draw-interceptor.js.map +1 -1
- package/es/render/contributions/render/glyph-render.d.ts +1 -0
- package/es/render/contributions/render/glyph-render.js +1 -0
- package/es/render/contributions/render/glyph-render.js.map +1 -1
- package/es/render/contributions/render/graphic-render.d.ts +1 -0
- package/es/render/contributions/render/graphic-render.js.map +1 -1
- package/es/render/contributions/render/group-render.d.ts +1 -0
- package/es/render/contributions/render/group-render.js +8 -4
- package/es/render/contributions/render/group-render.js.map +1 -1
- package/es/render/contributions/render/image-render.d.ts +2 -2
- package/es/render/contributions/render/image-render.js +3 -3
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/render/contributions/render/path-render.d.ts +2 -2
- package/es/render/contributions/render/path-render.js +3 -3
- package/es/render/contributions/render/path-render.js.map +1 -1
- package/es/render/contributions/render/polygon-render.d.ts +2 -2
- package/es/render/contributions/render/polygon-render.js +3 -3
- package/es/render/contributions/render/polygon-render.js.map +1 -1
- package/es/render/contributions/render/rect-render.d.ts +2 -2
- package/es/render/contributions/render/rect-render.js +3 -3
- package/es/render/contributions/render/rect-render.js.map +1 -1
- package/es/render/contributions/render/symbol-render.d.ts +2 -2
- package/es/render/contributions/render/symbol-render.js +3 -3
- package/es/render/contributions/render/symbol-render.js.map +1 -1
- package/es/render/contributions/render/text-render.d.ts +2 -2
- package/es/render/contributions/render/text-render.js +3 -3
- package/es/render/contributions/render/text-render.js.map +1 -1
- package/es/render/render-service.d.ts +1 -0
- package/es/render/render-service.js +3 -0
- package/es/render/render-service.js.map +1 -1
- package/package.json +4 -4
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
import type { IContext2d, IArc, IPath2D, IGraphicAttribute, IMarkAttribute, IThemeAttribute, IArcRenderContribution, IDrawContext, IRenderService, IGraphicRender, IGraphicRenderDrawParams, IContributionProvider, IArcGraphicAttribute } from '../../../interface';
|
|
2
2
|
import { BaseRender } from './base-render';
|
|
3
3
|
export declare class DefaultCanvasArcRender extends BaseRender<IArc> implements IGraphicRender {
|
|
4
|
-
protected readonly
|
|
4
|
+
protected readonly graphicRenderContributions: IContributionProvider<IArcRenderContribution>;
|
|
5
5
|
type: 'arc';
|
|
6
6
|
numberType: number;
|
|
7
|
-
constructor(
|
|
7
|
+
constructor(graphicRenderContributions: IContributionProvider<IArcRenderContribution>);
|
|
8
8
|
drawArcTailCapPath(arc: IArc, context: IContext2d | IPath2D, cx: number, cy: number, outerRadius: number, innerRadius: number, _sa: number, _ea: number): boolean;
|
|
9
9
|
drawShape(arc: IArc, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, arcAttribute?: Required<IArcGraphicAttribute>): void;
|
|
10
10
|
private _runFill;
|
|
@@ -35,10 +35,10 @@ import { BaseRender } from "./base-render";
|
|
|
35
35
|
import { defaultArcBackgroundRenderContribution, defaultArcRenderContribution, defaultArcTextureRenderContribution } from "./contributions";
|
|
36
36
|
|
|
37
37
|
let DefaultCanvasArcRender = class extends BaseRender {
|
|
38
|
-
constructor(
|
|
39
|
-
super(), this.
|
|
38
|
+
constructor(graphicRenderContributions) {
|
|
39
|
+
super(), this.graphicRenderContributions = graphicRenderContributions, this.numberType = ARC_NUMBER_TYPE,
|
|
40
40
|
this.builtinContributions = [ defaultArcRenderContribution, defaultArcBackgroundRenderContribution, defaultArcTextureRenderContribution ],
|
|
41
|
-
this.init(
|
|
41
|
+
this.init(graphicRenderContributions);
|
|
42
42
|
}
|
|
43
43
|
drawArcTailCapPath(arc, context, cx, cy, outerRadius, innerRadius, _sa, _ea) {
|
|
44
44
|
const capAngle = _ea - _sa, data = arc.getParsedAngle(), startAngle = data.startAngle;
|
|
@@ -93,9 +93,9 @@ let DefaultCanvasArcRender = class extends BaseRender {
|
|
|
93
93
|
if ((doFill || isFullStroke) && (context.beginPath(), drawArcPath(arc, context, x, y, outerRadius, innerRadius),
|
|
94
94
|
beforeRenderContribitionsRuned = !0, context.setShadowBlendStyle && context.setShadowBlendStyle(arc, arc.attribute, arcAttribute),
|
|
95
95
|
this.beforeRenderStep(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, drawContext, fillCb, strokeCb),
|
|
96
|
-
fillStrokeOrder ? (this._runStroke(arc, context, x, y, arcAttribute, doStroke, sVisible, strokeCb),
|
|
96
|
+
fillStrokeOrder ? (this._runStroke(arc, context, x, y, arcAttribute, doStroke, isFullStroke, sVisible, strokeCb),
|
|
97
97
|
this._runFill(arc, context, x, y, arcAttribute, doFill, fVisible, originX, originY, fillCb)) : (this._runFill(arc, context, x, y, arcAttribute, doFill, fVisible, originX, originY, fillCb),
|
|
98
|
-
this._runStroke(arc, context, x, y, arcAttribute, doStroke, sVisible, strokeCb))),
|
|
98
|
+
this._runStroke(arc, context, x, y, arcAttribute, doStroke, isFullStroke, sVisible, strokeCb))),
|
|
99
99
|
!isFullStroke && doStroke) {
|
|
100
100
|
context.beginPath();
|
|
101
101
|
drawArcPath(arc, context, x, y, outerRadius, innerRadius, arrayStroke);
|
|
@@ -133,8 +133,8 @@ let DefaultCanvasArcRender = class extends BaseRender {
|
|
|
133
133
|
doFill && (fillCb ? fillCb(context, arc.attribute, arcAttribute) : fVisible && (context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute),
|
|
134
134
|
context.fill()));
|
|
135
135
|
}
|
|
136
|
-
_runStroke(arc, context, x, y, arcAttribute, doStroke, sVisible, strokeCb) {
|
|
137
|
-
doStroke && (strokeCb || sVisible && (context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute),
|
|
136
|
+
_runStroke(arc, context, x, y, arcAttribute, doStroke, isFullStroke, sVisible, strokeCb) {
|
|
137
|
+
doStroke && isFullStroke && (strokeCb || sVisible && (context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute),
|
|
138
138
|
context.stroke()));
|
|
139
139
|
}
|
|
140
140
|
draw(arc, renderService, drawContext, params) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/render/contributions/render/arc-render.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,OAAO,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACtF,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,gCAAgC,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAEpD,OAAO,EAAE,oBAAoB,EAAE,MAAM,uCAAuC,CAAC;AAC7E,OAAO,EAAE,wBAAwB,EAAE,MAAM,iBAAiB,CAAC;AAkB3D,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AACnE,OAAO,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,EAAE,qBAAqB,EAAE,MAAM,2BAA2B,CAAC;AAClE,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EACL,sCAAsC,EACtC,4BAA4B,EAC5B,mCAAmC,EACpC,MAAM,iBAAiB,CAAC;AAmBlB,IAAM,sBAAsB,GAA5B,MAAM,sBAAuB,SAAQ,UAAgB;IAI1D,YAGqB,sBAAqE;QAExF,KAAK,EAAE,CAAC;QAFW,2BAAsB,GAAtB,sBAAsB,CAA+C;QAL1F,eAAU,GAAW,eAAe,CAAC;QAQnC,IAAI,CAAC,oBAAoB,GAAG;YAC1B,4BAA4B;YAC5B,sCAAsC;YACtC,mCAAmC;SACpC,CAAC;QACF,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;IACpC,CAAC;IAGD,kBAAkB,CAChB,GAAS,EACT,OAA6B,EAC7B,EAAU,EACV,EAAU,EACV,WAAmB,EACnB,WAAmB,EACnB,GAAW,EACX,GAAW;QAEX,MAAM,QAAQ,GAAG,GAAG,GAAG,GAAG,CAAC;QAC3B,MAAM,IAAI,GAAG,GAAG,CAAC,cAAc,EAAE,CAAC;QAClC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7B,QAAQ,GAAG,GAAG,CAAC;QAEf,MAAM,UAAU,GAAG,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,CAAC;QAC9C,MAAM,SAAS,GAAY,QAAQ,GAAG,UAAU,CAAC;QACjD,IAAI,eAAe,GAAY,KAAK,CAAC;QAErC,IAAI,WAAW,GAAG,WAAW,EAAE;YAC7B,MAAM,IAAI,GAAG,WAAW,CAAC;YACzB,WAAW,GAAG,WAAW,CAAC;YAC1B,WAAW,GAAG,IAAI,CAAC;SACpB;QAED,MAAM,EACJ,eAAe,EACf,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,UAAU,EACV,sBAAsB,EACtB,oBAAoB,EACpB,oBAAoB,EACpB,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,UAAU,EACV,eAAe,EACf,eAAe,EACf,sBAAsB,EACtB,oBAAoB,EACpB,oBAAoB,EACrB,GAAG,wBAAwB,CAAC,GAAG,EAAE,UAAU,EAAE,QAAQ,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;QAElF,IAAI,UAAU,GAAG,OAAO,EAAE;YACxB,MAAM,iBAAiB,GAAG,GAAG,CAAC,sBAAsB,EAAE,UAAU,CAAC,CAAC;YAClE,MAAM,eAAe,GAAG,GAAG,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC;YAE9D,MAAM,EAAE,GAAG,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC;YACrG,MAAM,EAAE,GAAG,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC;YAGnG,IAAI,UAAU,GAAG,oBAAoB,IAAI,iBAAiB,KAAK,eAAe,EAAE;gBAC9E,OAAO,CAAC,MAAM,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;gBACzD,OAAO,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC;aAC3G;iBAAM;gBACL,MAAM,EAAE,GAAG,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC;gBACtC,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;gBACjC,OAAO,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC;gBACrD,eAAe,GAAG,CAAC;oBACjB,OAAO,CAAC,GAAG,CACT,EAAE,GAAG,EAAE,CAAC,EAAE,EACV,EAAE,GAAG,EAAE,CAAC,EAAE,EACV,eAAe,EACf,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EACrB,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EACrB,CAAC,SAAS,CACX,CAAC;aACL;SACF;aAAM;YACL,OAAO,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC;SACtC;QAYD,IAAI,CAAC,CAAC,WAAW,GAAG,OAAO,CAAC,IAAI,eAAe,GAAG,KAAK,EAAE;YACvD,OAAO,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC;YACrC,eAAe,GAAG,IAAI,CAAC;SACxB;aAAM,IAAI,UAAU,GAAG,OAAO,EAAE;YAC/B,MAAM,iBAAiB,GAAG,GAAG,CAAC,sBAAsB,EAAE,UAAU,CAAC,CAAC;YAClE,MAAM,eAAe,GAAG,GAAG,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC;YAE9D,MAAM,EAAE,GAAG,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,eAAe,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC;YACpG,MAAM,EAAE,GAAG,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,iBAAiB,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC;YAEtG,OAAO,CAAC,MAAM,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;YAGzD,IAAI,UAAU,GAAG,oBAAoB,IAAI,iBAAiB,KAAK,eAAe,EAAE;gBAC9E,MAAM,WAAW,GAAG,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;gBAC1C,OAAO,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,WAAW,EAAE,CAAC,SAAS,CAAC,CAAC;aACjG;iBAAM;gBACL,eAAe,GAAG,CAAC;oBACjB,OAAO,CAAC,GAAG,CACT,EAAE,GAAG,EAAE,CAAC,EAAE,EACV,EAAE,GAAG,EAAE,CAAC,EAAE,EACV,eAAe,EACf,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EACrB,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EACrB,CAAC,SAAS,CACX,CAAC;gBACJ,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;gBACjD,MAAM,EAAE,GAAG,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC;gBACtC,OAAO,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,SAAS,CAAC,CAAC;aACrD;SACF;aAAM;YACL,OAAO,CAAC,MAAM,CAAC,EAAE,GAAG,WAAW,GAAG,GAAG,CAAC,eAAe,CAAC,EAAE,EAAE,GAAG,WAAW,GAAG,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC;SAClG;QAED,OAAO,eAAe,CAAC;IACzB,CAAC;IAED,SAAS,CACP,GAAS,EACT,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY,EACZ,YAA6C;QAG7C,YAAY,GAAG,YAAY,aAAZ,YAAY,cAAZ,YAAY,GAAI,QAAQ,CAAC,GAAG,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,GAAG,CAAC;QAChE,MAAM,EACJ,IAAI,GAAG,YAAY,CAAC,IAAI,EACxB,MAAM,GAAG,YAAY,CAAC,MAAM,EAC5B,CAAC,EAAE,OAAO,GAAG,YAAY,CAAC,CAAC,EAC3B,CAAC,EAAE,OAAO,GAAG,YAAY,CAAC,CAAC,EAC3B,eAAe,GAAG,YAAY,CAAC,eAAe,EAC/C,GAAG,GAAG,CAAC,SAAS,CAAC;QAClB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC7D,IAAI,CAAC,IAAI,EAAE;YACT,OAAO;SACR;QACD,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC;QAEtD,MAAM,EACJ,YAAY,GAAG,YAAY,CAAC,YAAY,EACxC,YAAY,GAAG,YAAY,CAAC,YAAY,EACxC,GAAG,GAAG,YAAY,CAAC,GAAG,EACtB,YAAY,GAAG,YAAY,CAAC,YAAY,EACzC,GAAG,GAAG,CAAC,SAAS,CAAC;QAClB,IAAI,EAAE,WAAW,GAAG,YAAY,CAAC,WAAW,EAAE,WAAW,GAAG,YAAY,CAAC,WAAW,EAAE,GAAG,GAAG,CAAC,SAAS,CAAC;QACvG,WAAW,IAAI,YAAY,CAAC;QAC5B,WAAW,IAAI,YAAY,CAAC;QAE5B,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,MAAM,sBAAsB,GAC1B,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,IAAK,GAAiB,CAAC,CAAC,CAAC,CAAC,IAAK,IAAuB,CAAC,QAAQ,KAAK,SAAS,CAAC;QACxG,IAAI,sBAAsB,EAAE;YAC1B,MAAM,EAAE,EAAE,EAAE,UAAU,EAAE,QAAQ,EAAE,GAAG,GAAG,CAAC,cAAc,EAAE,CAAC;YAC1D,IAAI,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,GAAG,GAAG,GAAG,OAAO,EAAE;gBAC9C,aAAa,GAAG,EAAE,IAAI,CAAC,CAAC;gBACvB,IAAyB,CAAC,UAAU,IAAI,aAAa,CAAC;gBACtD,IAAyB,CAAC,QAAQ,IAAI,aAAa,CAAC;aACtD;SACF;QAED,IAAI,8BAA8B,GAAG,KAAK,CAAC;QAC3C,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,WAAW,EAAE,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;QAClE,IAAI,MAAM,IAAI,YAAY,EAAE;YAC1B,OAAO,CAAC,SAAS,EAAE,CAAC;YAYpB,WAAW,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;YAE1D,8BAA8B,GAAG,IAAI,CAAC;YAEtC,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;YAC7F,IAAI,CAAC,gBAAgB,CACnB,GAAG,EACH,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,YAAY,EACZ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;YAyBF,IAAI,CAAC,eAAe,EAAE;gBACpB,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;gBAC5F,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;aACjF;iBAAM;gBACL,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;gBAChF,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;aAC7F;SACF;QAGD,IAAI,CAAC,YAAY,IAAI,QAAQ,EAAE;YAC7B,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,MAAM,eAAe,GAAG,WAAW,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;YAE/F,IAAI,CAAC,8BAA8B,EAAE;gBACnC,IAAI,CAAC,gBAAgB,CACnB,GAAG,EACH,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,YAAY,EACZ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;aACH;YAED,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;aAChD;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;gBAC/D,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QAGD,IAAI,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,IAAK,GAAiB,CAAC,CAAC,CAAC,CAAC,IAAI,YAAY,EAAE;YACtE,MAAM,EAAE,UAAU,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC,cAAc,EAAE,CAAC;YAC9D,MAAM,UAAU,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;YAChC,IAAI,UAAU,IAAI,GAAG,GAAG,OAAO,EAAE;gBAC/B,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC;gBAEzD,MAAM,QAAQ,GAAG,QAAQ,GAAG,WAAW,CAAC;gBACxC,MAAM,EAAE,QAAQ,GAAG,YAAY,CAAC,QAAQ,EAAE,IAAI,GAAG,YAAY,CAAC,IAAI,EAAE,GAAG,GAAG,CAAC,SAAS,CAAC;gBACrF,MAAM,UAAU,GAAG,QAAQ,CAAC;gBAC5B,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,GAAG,QAAQ,CAAC,CAAC;gBAEzG,IAAI,CAAC,8BAA8B,EAAE;oBACnC,IAAI,CAAC,gBAAgB,CACnB,GAAG,EACH,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,YAAY,EACZ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;iBACH;gBAED,MAAM,QAAQ,GAAG,GAAG,EAAE;oBACpB,IAAI,MAAM,EAAE;wBAEV,MAAM,KAAK,GAAG,IAAI,CAAC;wBACnB,IAAK,KAAwB,CAAC,QAAQ,KAAK,SAAS,EAAE;4BACpD,MAAM,SAAS,GAAG,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,KAAY,CAAC,CAAC;4BACnE,IAAI,MAAM,EAAE;6BAEX;iCAAM,IAAI,WAAW,EAAE;gCAEtB,OAAO,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;gCAC/D,OAAO,CAAC,SAAS,GAAG,SAAmB,CAAC;gCACxC,OAAO,CAAC,IAAI,EAAE,CAAC;6BAChB;yBACF;qBACF;gBACH,CAAC,CAAC;gBAEF,MAAM,UAAU,GAAG,GAAG,EAAE;oBACtB,IAAI,QAAQ,EAAE;wBACZ,IAAI,QAAQ,EAAE;yBAEb;6BAAM,IAAI,QAAQ,EAAE;4BACnB,OAAO,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;4BAE/D,OAAO,CAAC,MAAM,EAAE,CAAC;yBAClB;qBACF;gBACH,CAAC,CAAC;gBAEF,IAAI,CAAC,eAAe,EAAE;oBACpB,QAAQ,EAAE,CAAC;oBACX,UAAU,EAAE,CAAC;iBACd;qBAAM;oBACL,QAAQ,EAAE,CAAC;oBACX,UAAU,EAAE,CAAC;iBACd;aACF;SACF;QAED,IAAI,CAAC,eAAe,CAClB,GAAG,EACH,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,YAAY,EACZ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;QAEF,IAAI,sBAAsB,EAAE;YACzB,IAAyB,CAAC,UAAU,IAAI,aAAa,CAAC;YACtD,IAAyB,CAAC,QAAQ,IAAI,aAAa,CAAC;SACtD;IACH,CAAC;IAEO,QAAQ,CACd,GAAS,EACT,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,YAA4C,EAC5C,MAAe,EACf,QAAiB,EACjB,OAAe,EACf,OAAe,EACf,MAIY;QAEZ,IAAI,MAAM,EAAE;YACV,IAAI,MAAM,EAAE;gBACV,MAAM,CAAC,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;aAC9C;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,YAAY,CAAC,CAAC;gBACnF,OAAO,CAAC,IAAI,EAAE,CAAC;aAChB;SACF;IACH,CAAC;IAEO,UAAU,CAChB,GAAS,EACT,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,YAA4C,EAC5C,QAAiB,EACjB,QAAiB,EACjB,QAIY;QAEZ,IAAI,QAAQ,EAAE;YACZ,IAAI,QAAQ,EAAE;aAEb;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;gBAE/D,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;IACH,CAAC;IAED,IAAI,CAAC,GAAS,EAAE,aAA6B,EAAE,WAAyB,EAAE,MAAiC;QACzG,MAAM,YAAY,GAAG,QAAQ,CAAC,GAAG,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,GAAG,CAAC;QACtD,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,YAAY,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;IAC1E,CAAC;CACF,CAAA;AA1bY,sBAAsB;IADlC,UAAU,EAAE;IAMR,WAAA,MAAM,CAAC,oBAAoB,CAAC,CAAA;IAC5B,WAAA,KAAK,CAAC,qBAAqB,CAAC,CAAA;;GANpB,sBAAsB,CA0blC;SA1bY,sBAAsB","file":"arc-render.js","sourcesContent":["import { abs, atan2, cos, epsilon, min, sin, pi2, isBoolean } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { parseStroke } from '../../../common/utils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { calculateArcCornerRadius } from '../render/utils';\nimport type {\n IContext2d,\n IArc,\n IPath2D,\n IGraphicAttribute,\n IMarkAttribute,\n IThemeAttribute,\n IGradientColor,\n IArcRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IConicalGradient,\n IArcGraphicAttribute\n} from '../../../interface';\nimport { cornerTangents, drawArcPath, fillVisible } from './utils';\nimport { getConicGradientAt } from '../../../canvas/conical-gradient';\nimport { ArcRenderContribution } from './contributions/constants';\nimport { ARC_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRender } from './base-render';\nimport {\n defaultArcBackgroundRenderContribution,\n defaultArcRenderContribution,\n defaultArcTextureRenderContribution\n} from './contributions';\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n@injectable()\nexport class DefaultCanvasArcRender extends BaseRender<IArc> implements IGraphicRender {\n type: 'arc';\n numberType: number = ARC_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ArcRenderContribution)\n protected readonly arcRenderContribitions: IContributionProvider<IArcRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultArcRenderContribution,\n defaultArcBackgroundRenderContribution,\n defaultArcTextureRenderContribution\n ];\n this.init(arcRenderContribitions);\n }\n\n // 绘制尾部cap\n drawArcTailCapPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n _sa: number,\n _ea: number\n ) {\n const capAngle = _ea - _sa;\n const data = arc.getParsedAngle();\n const startAngle = data.startAngle;\n let endAngle = data.endAngle;\n endAngle = _ea;\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const {\n outerDeltaAngle,\n xors,\n yors,\n xirs,\n yirs,\n limitedOcr,\n outerCornerRadiusStart,\n outerCornerRadiusEnd,\n maxOuterCornerRadius,\n xore,\n yore,\n xire,\n yire,\n limitedIcr,\n innerDeltaAngle,\n innerStartAngle,\n innerCornerRadiusStart,\n innerCornerRadiusEnd,\n maxInnerCornerRadius\n } = calculateArcCornerRadius(arc, startAngle, endAngle, innerRadius, outerRadius);\n\n if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n const a1 = endAngle - capAngle - 0.03;\n const a2 = atan2(t1.y11, t1.x11);\n context.arc(cx, cy, outerRadius, a1, a2, !clockwise);\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n }\n } else {\n context.moveTo(cx + xors, cy + yors);\n }\n // else {\n // // Or is the outer ring just a circular arc?\n // if (!partStroke || partStroke[0]) {\n // context.moveTo(cx + xors, cy + yors);\n // context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n // } else {\n // // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n // }\n // }\n // // Is there no inner ring, and it’s a circular sector?\n // // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n context.lineTo(cx + xire, cy + yire);\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n const a1 = atan2(t0.cy + t0.y11, t0.cx + t0.x11);\n const a2 = endAngle - capAngle - 0.03;\n context.arc(cx, cy, innerRadius, a1, a2, clockwise);\n }\n } else {\n context.lineTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n\n return collapsedToLine;\n }\n\n drawShape(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n arcAttribute?: Required<IArcGraphicAttribute>\n ) {\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n arcAttribute = arcAttribute ?? getTheme(arc, params?.theme).arc;\n const {\n fill = arcAttribute.fill,\n stroke = arcAttribute.stroke,\n x: originX = arcAttribute.x,\n y: originY = arcAttribute.y,\n fillStrokeOrder = arcAttribute.fillStrokeOrder\n } = arc.attribute;\n const data = this.valid(arc, arcAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const {\n outerPadding = arcAttribute.outerPadding,\n innerPadding = arcAttribute.innerPadding,\n cap = arcAttribute.cap,\n forceShowCap = arcAttribute.forceShowCap\n } = arc.attribute;\n let { outerRadius = arcAttribute.outerRadius, innerRadius = arcAttribute.innerRadius } = arc.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n // 判断是否是环形渐变,且有头部cap,那就偏移渐变色角度\n let conicalOffset = 0;\n const tempChangeConicalColor =\n ((isBoolean(cap) && cap) || (cap as boolean[])[0]) && (fill as IGradientColor).gradient === 'conical';\n if (tempChangeConicalColor) {\n const { sc, startAngle, endAngle } = arc.getParsedAngle();\n if (abs(endAngle - startAngle) < pi2 - epsilon) {\n conicalOffset = sc || 0;\n (fill as IConicalGradient).startAngle -= conicalOffset;\n (fill as IConicalGradient).endAngle -= conicalOffset;\n }\n }\n\n let beforeRenderContribitionsRuned = false;\n const { isFullStroke, stroke: arrayStroke } = parseStroke(stroke);\n if (doFill || isFullStroke) {\n context.beginPath();\n // if (arc.shouldUpdateShape()) {\n // // 更新shape\n // arc.cache = new Path2D(context);\n // this.drawArcPath(arc, arc.cache, x, y, outerRadius, innerRadius);\n // arc.clearUpdateShapeTag();\n // } else {\n // if (arc.cache) {\n // renderCommandList(arc.cache.commandList, context);\n // }\n // }\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此arc不再使用cache\n drawArcPath(arc, context, x, y, outerRadius, innerRadius);\n\n beforeRenderContribitionsRuned = true;\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(arc, arc.attribute, arcAttribute);\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // 内联的函数性能差\n // const _runFill = () => {\n // if (doFill) {\n // if (fillCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n // } else if (fVisible) {\n // context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n // context.fill();\n // }\n // }\n // };\n\n // const _runStroke = () => {\n // if (doStroke && isFullStroke) {\n // if (strokeCb) {\n // strokeCb(context, arc.attribute, arcAttribute);\n // } else if (sVisible) {\n // context.setStrokeStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n // context.stroke();\n // }\n // }\n // };\n\n if (!fillStrokeOrder) {\n this._runFill(arc, context, x, y, arcAttribute, doFill, fVisible, originX, originY, fillCb);\n this._runStroke(arc, context, x, y, arcAttribute, doStroke, sVisible, strokeCb);\n } else {\n this._runStroke(arc, context, x, y, arcAttribute, doStroke, sVisible, strokeCb);\n this._runFill(arc, context, x, y, arcAttribute, doFill, fVisible, originX, originY, fillCb);\n }\n }\n\n // 需要局部渲染描边的时候\n if (!isFullStroke && doStroke) {\n context.beginPath();\n const collapsedToLine = drawArcPath(arc, context, x, y, outerRadius, innerRadius, arrayStroke);\n\n if (!beforeRenderContribitionsRuned) {\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n context.stroke();\n }\n }\n\n // 绘制cap\n if (((isBoolean(cap) && cap) || (cap as boolean[])[1]) && forceShowCap) {\n const { startAngle: sa, endAngle: ea } = arc.getParsedAngle();\n const deltaAngle = abs(ea - sa);\n if (deltaAngle >= pi2 - epsilon) {\n context.beginPath();\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n const { endAngle = arcAttribute.endAngle, fill = arcAttribute.fill } = arc.attribute;\n const startAngle = endAngle;\n this.drawArcTailCapPath(arc, context, x, y, outerRadius, innerRadius, startAngle, startAngle + capAngle);\n\n if (!beforeRenderContribitionsRuned) {\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n const _runFill = () => {\n if (doFill) {\n // 获取渐变色最后一个颜色\n const color = fill;\n if ((color as IGradientColor).gradient === 'conical') {\n const lastColor = getConicGradientAt(0, 0, endAngle, color as any);\n if (fillCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (fillVisible) {\n // context.closePath();\n context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n context.fillStyle = lastColor as string;\n context.fill();\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n // context.strokeStyle = 'red';\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runFill();\n _runStroke();\n }\n }\n }\n\n this.afterRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (tempChangeConicalColor) {\n (fill as IConicalGradient).startAngle += conicalOffset;\n (fill as IConicalGradient).endAngle += conicalOffset;\n }\n }\n\n private _runFill(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n arcAttribute: Required<IArcGraphicAttribute>,\n doFill: boolean,\n fVisible: boolean,\n originX: number,\n originY: number,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (doFill) {\n if (fillCb) {\n fillCb(context, arc.attribute, arcAttribute);\n } else if (fVisible) {\n context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.fill();\n }\n }\n }\n\n private _runStroke(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n arcAttribute: Required<IArcGraphicAttribute>,\n doStroke: boolean,\n sVisible: boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (doStroke) {\n if (strokeCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n // context.strokeStyle = 'red';\n context.stroke();\n }\n }\n }\n\n draw(arc: IArc, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const arcAttribute = getTheme(arc, params?.theme).arc;\n this._draw(arc, arcAttribute, false, drawContext, params, arcAttribute);\n }\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/render/contributions/render/arc-render.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,OAAO,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACtF,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,gCAAgC,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAEpD,OAAO,EAAE,oBAAoB,EAAE,MAAM,uCAAuC,CAAC;AAC7E,OAAO,EAAE,wBAAwB,EAAE,MAAM,iBAAiB,CAAC;AAkB3D,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AACnE,OAAO,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,EAAE,qBAAqB,EAAE,MAAM,2BAA2B,CAAC;AAClE,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EACL,sCAAsC,EACtC,4BAA4B,EAC5B,mCAAmC,EACpC,MAAM,iBAAiB,CAAC;AAmBlB,IAAM,sBAAsB,GAA5B,MAAM,sBAAuB,SAAQ,UAAgB;IAI1D,YAGqB,0BAAyE;QAE5F,KAAK,EAAE,CAAC;QAFW,+BAA0B,GAA1B,0BAA0B,CAA+C;QAL9F,eAAU,GAAW,eAAe,CAAC;QAQnC,IAAI,CAAC,oBAAoB,GAAG;YAC1B,4BAA4B;YAC5B,sCAAsC;YACtC,mCAAmC;SACpC,CAAC;QACF,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;IACxC,CAAC;IAGD,kBAAkB,CAChB,GAAS,EACT,OAA6B,EAC7B,EAAU,EACV,EAAU,EACV,WAAmB,EACnB,WAAmB,EACnB,GAAW,EACX,GAAW;QAEX,MAAM,QAAQ,GAAG,GAAG,GAAG,GAAG,CAAC;QAC3B,MAAM,IAAI,GAAG,GAAG,CAAC,cAAc,EAAE,CAAC;QAClC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7B,QAAQ,GAAG,GAAG,CAAC;QAEf,MAAM,UAAU,GAAG,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,CAAC;QAC9C,MAAM,SAAS,GAAY,QAAQ,GAAG,UAAU,CAAC;QACjD,IAAI,eAAe,GAAY,KAAK,CAAC;QAErC,IAAI,WAAW,GAAG,WAAW,EAAE;YAC7B,MAAM,IAAI,GAAG,WAAW,CAAC;YACzB,WAAW,GAAG,WAAW,CAAC;YAC1B,WAAW,GAAG,IAAI,CAAC;SACpB;QAED,MAAM,EACJ,eAAe,EACf,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,UAAU,EACV,sBAAsB,EACtB,oBAAoB,EACpB,oBAAoB,EACpB,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,UAAU,EACV,eAAe,EACf,eAAe,EACf,sBAAsB,EACtB,oBAAoB,EACpB,oBAAoB,EACrB,GAAG,wBAAwB,CAAC,GAAG,EAAE,UAAU,EAAE,QAAQ,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;QAElF,IAAI,UAAU,GAAG,OAAO,EAAE;YACxB,MAAM,iBAAiB,GAAG,GAAG,CAAC,sBAAsB,EAAE,UAAU,CAAC,CAAC;YAClE,MAAM,eAAe,GAAG,GAAG,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC;YAE9D,MAAM,EAAE,GAAG,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC;YACrG,MAAM,EAAE,GAAG,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC;YAGnG,IAAI,UAAU,GAAG,oBAAoB,IAAI,iBAAiB,KAAK,eAAe,EAAE;gBAC9E,OAAO,CAAC,MAAM,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;gBACzD,OAAO,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC;aAC3G;iBAAM;gBACL,MAAM,EAAE,GAAG,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC;gBACtC,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;gBACjC,OAAO,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC;gBACrD,eAAe,GAAG,CAAC;oBACjB,OAAO,CAAC,GAAG,CACT,EAAE,GAAG,EAAE,CAAC,EAAE,EACV,EAAE,GAAG,EAAE,CAAC,EAAE,EACV,eAAe,EACf,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EACrB,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EACrB,CAAC,SAAS,CACX,CAAC;aACL;SACF;aAAM;YACL,OAAO,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC;SACtC;QAYD,IAAI,CAAC,CAAC,WAAW,GAAG,OAAO,CAAC,IAAI,eAAe,GAAG,KAAK,EAAE;YACvD,OAAO,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC;YACrC,eAAe,GAAG,IAAI,CAAC;SACxB;aAAM,IAAI,UAAU,GAAG,OAAO,EAAE;YAC/B,MAAM,iBAAiB,GAAG,GAAG,CAAC,sBAAsB,EAAE,UAAU,CAAC,CAAC;YAClE,MAAM,eAAe,GAAG,GAAG,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC;YAE9D,MAAM,EAAE,GAAG,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,eAAe,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC;YACpG,MAAM,EAAE,GAAG,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,iBAAiB,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC;YAEtG,OAAO,CAAC,MAAM,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;YAGzD,IAAI,UAAU,GAAG,oBAAoB,IAAI,iBAAiB,KAAK,eAAe,EAAE;gBAC9E,MAAM,WAAW,GAAG,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;gBAC1C,OAAO,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,UAAU,EAAE,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,WAAW,EAAE,CAAC,SAAS,CAAC,CAAC;aACjG;iBAAM;gBACL,eAAe,GAAG,CAAC;oBACjB,OAAO,CAAC,GAAG,CACT,EAAE,GAAG,EAAE,CAAC,EAAE,EACV,EAAE,GAAG,EAAE,CAAC,EAAE,EACV,eAAe,EACf,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EACrB,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EACrB,CAAC,SAAS,CACX,CAAC;gBACJ,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;gBACjD,MAAM,EAAE,GAAG,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC;gBACtC,OAAO,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,EAAE,EAAE,EAAE,EAAE,SAAS,CAAC,CAAC;aACrD;SACF;aAAM;YACL,OAAO,CAAC,MAAM,CAAC,EAAE,GAAG,WAAW,GAAG,GAAG,CAAC,eAAe,CAAC,EAAE,EAAE,GAAG,WAAW,GAAG,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC;SAClG;QAED,OAAO,eAAe,CAAC;IACzB,CAAC;IAED,SAAS,CACP,GAAS,EACT,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY,EACZ,YAA6C;QAG7C,YAAY,GAAG,YAAY,aAAZ,YAAY,cAAZ,YAAY,GAAI,QAAQ,CAAC,GAAG,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,GAAG,CAAC;QAChE,MAAM,EACJ,IAAI,GAAG,YAAY,CAAC,IAAI,EACxB,MAAM,GAAG,YAAY,CAAC,MAAM,EAC5B,CAAC,EAAE,OAAO,GAAG,YAAY,CAAC,CAAC,EAC3B,CAAC,EAAE,OAAO,GAAG,YAAY,CAAC,CAAC,EAC3B,eAAe,GAAG,YAAY,CAAC,eAAe,EAC/C,GAAG,GAAG,CAAC,SAAS,CAAC;QAClB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC7D,IAAI,CAAC,IAAI,EAAE;YACT,OAAO;SACR;QACD,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC;QAEtD,MAAM,EACJ,YAAY,GAAG,YAAY,CAAC,YAAY,EACxC,YAAY,GAAG,YAAY,CAAC,YAAY,EACxC,GAAG,GAAG,YAAY,CAAC,GAAG,EACtB,YAAY,GAAG,YAAY,CAAC,YAAY,EACzC,GAAG,GAAG,CAAC,SAAS,CAAC;QAClB,IAAI,EAAE,WAAW,GAAG,YAAY,CAAC,WAAW,EAAE,WAAW,GAAG,YAAY,CAAC,WAAW,EAAE,GAAG,GAAG,CAAC,SAAS,CAAC;QACvG,WAAW,IAAI,YAAY,CAAC;QAC5B,WAAW,IAAI,YAAY,CAAC;QAE5B,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,MAAM,sBAAsB,GAC1B,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,IAAK,GAAiB,CAAC,CAAC,CAAC,CAAC,IAAK,IAAuB,CAAC,QAAQ,KAAK,SAAS,CAAC;QACxG,IAAI,sBAAsB,EAAE;YAC1B,MAAM,EAAE,EAAE,EAAE,UAAU,EAAE,QAAQ,EAAE,GAAG,GAAG,CAAC,cAAc,EAAE,CAAC;YAC1D,IAAI,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,GAAG,GAAG,GAAG,OAAO,EAAE;gBAC9C,aAAa,GAAG,EAAE,IAAI,CAAC,CAAC;gBACvB,IAAyB,CAAC,UAAU,IAAI,aAAa,CAAC;gBACtD,IAAyB,CAAC,QAAQ,IAAI,aAAa,CAAC;aACtD;SACF;QAED,IAAI,8BAA8B,GAAG,KAAK,CAAC;QAC3C,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,WAAW,EAAE,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;QAClE,IAAI,MAAM,IAAI,YAAY,EAAE;YAC1B,OAAO,CAAC,SAAS,EAAE,CAAC;YAYpB,WAAW,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;YAE1D,8BAA8B,GAAG,IAAI,CAAC;YAEtC,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;YAC7F,IAAI,CAAC,gBAAgB,CACnB,GAAG,EACH,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,YAAY,EACZ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;YAyBF,IAAI,CAAC,eAAe,EAAE;gBACpB,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;gBAC5F,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;aAC/F;iBAAM;gBACL,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,EAAE,QAAQ,EAAE,YAAY,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;gBAC9F,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;aAC7F;SACF;QAGD,IAAI,CAAC,YAAY,IAAI,QAAQ,EAAE;YAC7B,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,MAAM,eAAe,GAAG,WAAW,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;YAE/F,IAAI,CAAC,8BAA8B,EAAE;gBACnC,IAAI,CAAC,gBAAgB,CACnB,GAAG,EACH,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,YAAY,EACZ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;aACH;YAED,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;aAChD;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;gBAC/D,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QAGD,IAAI,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,IAAK,GAAiB,CAAC,CAAC,CAAC,CAAC,IAAI,YAAY,EAAE;YACtE,MAAM,EAAE,UAAU,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC,cAAc,EAAE,CAAC;YAC9D,MAAM,UAAU,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;YAChC,IAAI,UAAU,IAAI,GAAG,GAAG,OAAO,EAAE;gBAC/B,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC;gBAEzD,MAAM,QAAQ,GAAG,QAAQ,GAAG,WAAW,CAAC;gBACxC,MAAM,EAAE,QAAQ,GAAG,YAAY,CAAC,QAAQ,EAAE,IAAI,GAAG,YAAY,CAAC,IAAI,EAAE,GAAG,GAAG,CAAC,SAAS,CAAC;gBACrF,MAAM,UAAU,GAAG,QAAQ,CAAC;gBAC5B,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,GAAG,QAAQ,CAAC,CAAC;gBAEzG,IAAI,CAAC,8BAA8B,EAAE;oBACnC,IAAI,CAAC,gBAAgB,CACnB,GAAG,EACH,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,YAAY,EACZ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;iBACH;gBAED,MAAM,QAAQ,GAAG,GAAG,EAAE;oBACpB,IAAI,MAAM,EAAE;wBAEV,MAAM,KAAK,GAAG,IAAI,CAAC;wBACnB,IAAK,KAAwB,CAAC,QAAQ,KAAK,SAAS,EAAE;4BACpD,MAAM,SAAS,GAAG,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,KAAY,CAAC,CAAC;4BACnE,IAAI,MAAM,EAAE;6BAEX;iCAAM,IAAI,WAAW,EAAE;gCAEtB,OAAO,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;gCAC/D,OAAO,CAAC,SAAS,GAAG,SAAmB,CAAC;gCACxC,OAAO,CAAC,IAAI,EAAE,CAAC;6BAChB;yBACF;qBACF;gBACH,CAAC,CAAC;gBAEF,MAAM,UAAU,GAAG,GAAG,EAAE;oBACtB,IAAI,QAAQ,EAAE;wBACZ,IAAI,QAAQ,EAAE;yBAEb;6BAAM,IAAI,QAAQ,EAAE;4BACnB,OAAO,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;4BAE/D,OAAO,CAAC,MAAM,EAAE,CAAC;yBAClB;qBACF;gBACH,CAAC,CAAC;gBAEF,IAAI,CAAC,eAAe,EAAE;oBACpB,QAAQ,EAAE,CAAC;oBACX,UAAU,EAAE,CAAC;iBACd;qBAAM;oBACL,QAAQ,EAAE,CAAC;oBACX,UAAU,EAAE,CAAC;iBACd;aACF;SACF;QAED,IAAI,CAAC,eAAe,CAClB,GAAG,EACH,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,YAAY,EACZ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;QAEF,IAAI,sBAAsB,EAAE;YACzB,IAAyB,CAAC,UAAU,IAAI,aAAa,CAAC;YACtD,IAAyB,CAAC,QAAQ,IAAI,aAAa,CAAC;SACtD;IACH,CAAC;IAEO,QAAQ,CACd,GAAS,EACT,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,YAA4C,EAC5C,MAAe,EACf,QAAiB,EACjB,OAAe,EACf,OAAe,EACf,MAIY;QAEZ,IAAI,MAAM,EAAE;YACV,IAAI,MAAM,EAAE;gBACV,MAAM,CAAC,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;aAC9C;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,YAAY,CAAC,CAAC;gBACnF,OAAO,CAAC,IAAI,EAAE,CAAC;aAChB;SACF;IACH,CAAC;IAEO,UAAU,CAChB,GAAS,EACT,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,YAA4C,EAC5C,QAAiB,EACjB,YAAqB,EACrB,QAAiB,EACjB,QAIY;QAEZ,IAAI,QAAQ,IAAI,YAAY,EAAE;YAC5B,IAAI,QAAQ,EAAE;aAEb;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;gBAE/D,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;IACH,CAAC;IAED,IAAI,CAAC,GAAS,EAAE,aAA6B,EAAE,WAAyB,EAAE,MAAiC;QACzG,MAAM,YAAY,GAAG,QAAQ,CAAC,GAAG,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,GAAG,CAAC;QACtD,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,YAAY,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;IAC1E,CAAC;CACF,CAAA;AA3bY,sBAAsB;IADlC,UAAU,EAAE;IAMR,WAAA,MAAM,CAAC,oBAAoB,CAAC,CAAA;IAC5B,WAAA,KAAK,CAAC,qBAAqB,CAAC,CAAA;;GANpB,sBAAsB,CA2blC;SA3bY,sBAAsB","file":"arc-render.js","sourcesContent":["import { abs, atan2, cos, epsilon, min, sin, pi2, isBoolean } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { parseStroke } from '../../../common/utils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { calculateArcCornerRadius } from '../render/utils';\nimport type {\n IContext2d,\n IArc,\n IPath2D,\n IGraphicAttribute,\n IMarkAttribute,\n IThemeAttribute,\n IGradientColor,\n IArcRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IConicalGradient,\n IArcGraphicAttribute\n} from '../../../interface';\nimport { cornerTangents, drawArcPath, fillVisible } from './utils';\nimport { getConicGradientAt } from '../../../canvas/conical-gradient';\nimport { ArcRenderContribution } from './contributions/constants';\nimport { ARC_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRender } from './base-render';\nimport {\n defaultArcBackgroundRenderContribution,\n defaultArcRenderContribution,\n defaultArcTextureRenderContribution\n} from './contributions';\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n@injectable()\nexport class DefaultCanvasArcRender extends BaseRender<IArc> implements IGraphicRender {\n type: 'arc';\n numberType: number = ARC_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ArcRenderContribution)\n protected readonly graphicRenderContributions: IContributionProvider<IArcRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultArcRenderContribution,\n defaultArcBackgroundRenderContribution,\n defaultArcTextureRenderContribution\n ];\n this.init(graphicRenderContributions);\n }\n\n // 绘制尾部cap\n drawArcTailCapPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n _sa: number,\n _ea: number\n ) {\n const capAngle = _ea - _sa;\n const data = arc.getParsedAngle();\n const startAngle = data.startAngle;\n let endAngle = data.endAngle;\n endAngle = _ea;\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const {\n outerDeltaAngle,\n xors,\n yors,\n xirs,\n yirs,\n limitedOcr,\n outerCornerRadiusStart,\n outerCornerRadiusEnd,\n maxOuterCornerRadius,\n xore,\n yore,\n xire,\n yire,\n limitedIcr,\n innerDeltaAngle,\n innerStartAngle,\n innerCornerRadiusStart,\n innerCornerRadiusEnd,\n maxInnerCornerRadius\n } = calculateArcCornerRadius(arc, startAngle, endAngle, innerRadius, outerRadius);\n\n if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n const a1 = endAngle - capAngle - 0.03;\n const a2 = atan2(t1.y11, t1.x11);\n context.arc(cx, cy, outerRadius, a1, a2, !clockwise);\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n }\n } else {\n context.moveTo(cx + xors, cy + yors);\n }\n // else {\n // // Or is the outer ring just a circular arc?\n // if (!partStroke || partStroke[0]) {\n // context.moveTo(cx + xors, cy + yors);\n // context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n // } else {\n // // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n // }\n // }\n // // Is there no inner ring, and it’s a circular sector?\n // // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n context.lineTo(cx + xire, cy + yire);\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n const a1 = atan2(t0.cy + t0.y11, t0.cx + t0.x11);\n const a2 = endAngle - capAngle - 0.03;\n context.arc(cx, cy, innerRadius, a1, a2, clockwise);\n }\n } else {\n context.lineTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n\n return collapsedToLine;\n }\n\n drawShape(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n arcAttribute?: Required<IArcGraphicAttribute>\n ) {\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n arcAttribute = arcAttribute ?? getTheme(arc, params?.theme).arc;\n const {\n fill = arcAttribute.fill,\n stroke = arcAttribute.stroke,\n x: originX = arcAttribute.x,\n y: originY = arcAttribute.y,\n fillStrokeOrder = arcAttribute.fillStrokeOrder\n } = arc.attribute;\n const data = this.valid(arc, arcAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const {\n outerPadding = arcAttribute.outerPadding,\n innerPadding = arcAttribute.innerPadding,\n cap = arcAttribute.cap,\n forceShowCap = arcAttribute.forceShowCap\n } = arc.attribute;\n let { outerRadius = arcAttribute.outerRadius, innerRadius = arcAttribute.innerRadius } = arc.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n // 判断是否是环形渐变,且有头部cap,那就偏移渐变色角度\n let conicalOffset = 0;\n const tempChangeConicalColor =\n ((isBoolean(cap) && cap) || (cap as boolean[])[0]) && (fill as IGradientColor).gradient === 'conical';\n if (tempChangeConicalColor) {\n const { sc, startAngle, endAngle } = arc.getParsedAngle();\n if (abs(endAngle - startAngle) < pi2 - epsilon) {\n conicalOffset = sc || 0;\n (fill as IConicalGradient).startAngle -= conicalOffset;\n (fill as IConicalGradient).endAngle -= conicalOffset;\n }\n }\n\n let beforeRenderContribitionsRuned = false;\n const { isFullStroke, stroke: arrayStroke } = parseStroke(stroke);\n if (doFill || isFullStroke) {\n context.beginPath();\n // if (arc.shouldUpdateShape()) {\n // // 更新shape\n // arc.cache = new Path2D(context);\n // this.drawArcPath(arc, arc.cache, x, y, outerRadius, innerRadius);\n // arc.clearUpdateShapeTag();\n // } else {\n // if (arc.cache) {\n // renderCommandList(arc.cache.commandList, context);\n // }\n // }\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此arc不再使用cache\n drawArcPath(arc, context, x, y, outerRadius, innerRadius);\n\n beforeRenderContribitionsRuned = true;\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(arc, arc.attribute, arcAttribute);\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // 内联的函数性能差\n // const _runFill = () => {\n // if (doFill) {\n // if (fillCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n // } else if (fVisible) {\n // context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n // context.fill();\n // }\n // }\n // };\n\n // const _runStroke = () => {\n // if (doStroke && isFullStroke) {\n // if (strokeCb) {\n // strokeCb(context, arc.attribute, arcAttribute);\n // } else if (sVisible) {\n // context.setStrokeStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n // context.stroke();\n // }\n // }\n // };\n\n if (!fillStrokeOrder) {\n this._runFill(arc, context, x, y, arcAttribute, doFill, fVisible, originX, originY, fillCb);\n this._runStroke(arc, context, x, y, arcAttribute, doStroke, isFullStroke, sVisible, strokeCb);\n } else {\n this._runStroke(arc, context, x, y, arcAttribute, doStroke, isFullStroke, sVisible, strokeCb);\n this._runFill(arc, context, x, y, arcAttribute, doFill, fVisible, originX, originY, fillCb);\n }\n }\n\n // 需要局部渲染描边的时候\n if (!isFullStroke && doStroke) {\n context.beginPath();\n const collapsedToLine = drawArcPath(arc, context, x, y, outerRadius, innerRadius, arrayStroke);\n\n if (!beforeRenderContribitionsRuned) {\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n context.stroke();\n }\n }\n\n // 绘制cap\n if (((isBoolean(cap) && cap) || (cap as boolean[])[1]) && forceShowCap) {\n const { startAngle: sa, endAngle: ea } = arc.getParsedAngle();\n const deltaAngle = abs(ea - sa);\n if (deltaAngle >= pi2 - epsilon) {\n context.beginPath();\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n const { endAngle = arcAttribute.endAngle, fill = arcAttribute.fill } = arc.attribute;\n const startAngle = endAngle;\n this.drawArcTailCapPath(arc, context, x, y, outerRadius, innerRadius, startAngle, startAngle + capAngle);\n\n if (!beforeRenderContribitionsRuned) {\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n const _runFill = () => {\n if (doFill) {\n // 获取渐变色最后一个颜色\n const color = fill;\n if ((color as IGradientColor).gradient === 'conical') {\n const lastColor = getConicGradientAt(0, 0, endAngle, color as any);\n if (fillCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (fillVisible) {\n // context.closePath();\n context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n context.fillStyle = lastColor as string;\n context.fill();\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n // context.strokeStyle = 'red';\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runFill();\n _runStroke();\n }\n }\n }\n\n this.afterRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (tempChangeConicalColor) {\n (fill as IConicalGradient).startAngle += conicalOffset;\n (fill as IConicalGradient).endAngle += conicalOffset;\n }\n }\n\n private _runFill(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n arcAttribute: Required<IArcGraphicAttribute>,\n doFill: boolean,\n fVisible: boolean,\n originX: number,\n originY: number,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (doFill) {\n if (fillCb) {\n fillCb(context, arc.attribute, arcAttribute);\n } else if (fVisible) {\n context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.fill();\n }\n }\n }\n\n private _runStroke(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n arcAttribute: Required<IArcGraphicAttribute>,\n doStroke: boolean,\n isFullStroke: boolean,\n sVisible: boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (doStroke && isFullStroke) {\n if (strokeCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n // context.strokeStyle = 'red';\n context.stroke();\n }\n }\n }\n\n draw(arc: IArc, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const arcAttribute = getTheme(arc, params?.theme).arc;\n this._draw(arc, arcAttribute, false, drawContext, params, arcAttribute);\n }\n}\n"]}
|
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
import type { IArea, IAreaCacheItem, IAreaGraphicAttribute, IGraphicAttribute, IContext2d, IMarkAttribute, IThemeAttribute, IAreaRenderContribution, IDrawContext, IRenderService, IGraphicRender, IGraphicRenderDrawParams, IContributionProvider } from '../../../interface';
|
|
2
2
|
import { BaseRender } from './base-render';
|
|
3
3
|
export declare class DefaultCanvasAreaRender extends BaseRender<IArea> implements IGraphicRender {
|
|
4
|
-
protected readonly
|
|
4
|
+
protected readonly graphicRenderContributions: IContributionProvider<IAreaRenderContribution>;
|
|
5
5
|
type: 'area';
|
|
6
6
|
numberType: number;
|
|
7
|
-
constructor(
|
|
7
|
+
constructor(graphicRenderContributions: IContributionProvider<IAreaRenderContribution>);
|
|
8
8
|
drawLinearAreaHighPerformance(area: IArea, context: IContext2d, fill: boolean, stroke: boolean, fillOpacity: number, strokeOpacity: number, offsetX: number, offsetY: number, areaAttribute: Required<IAreaGraphicAttribute>, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
|
|
9
9
|
drawShape(area: IArea, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
|
|
10
10
|
draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
|
|
@@ -35,10 +35,10 @@ import { BaseRender } from "./base-render";
|
|
|
35
35
|
import { defaultAreaBackgroundRenderContribution, defaultAreaTextureRenderContribution } from "./contributions/area-contribution-render";
|
|
36
36
|
|
|
37
37
|
let DefaultCanvasAreaRender = class extends BaseRender {
|
|
38
|
-
constructor(
|
|
39
|
-
super(), this.
|
|
38
|
+
constructor(graphicRenderContributions) {
|
|
39
|
+
super(), this.graphicRenderContributions = graphicRenderContributions, this.numberType = AREA_NUMBER_TYPE,
|
|
40
40
|
this.builtinContributions = [ defaultAreaTextureRenderContribution, defaultAreaBackgroundRenderContribution ],
|
|
41
|
-
this.init(
|
|
41
|
+
this.init(graphicRenderContributions);
|
|
42
42
|
}
|
|
43
43
|
drawLinearAreaHighPerformance(area, context, fill, stroke, fillOpacity, strokeOpacity, offsetX, offsetY, areaAttribute, drawContext, params, fillCb, strokeCb) {
|
|
44
44
|
var _a, _b, _c;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/render/contributions/render/area-render.ts"],"names":[],"mappings":";;;;;;;;;;;;AACA,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,gCAAgC,CAAC;AAkB3E,OAAO,EAAE,oBAAoB,EAAE,MAAM,uCAAuC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAClD,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAC5D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EACL,uCAAuC,EACvC,oCAAoC,EACrC,MAAM,0CAA0C,CAAC;AAG3C,IAAM,uBAAuB,GAA7B,MAAM,uBAAwB,SAAQ,UAAiB;IAI5D,YAGqB,uBAAuE;QAE1F,KAAK,EAAE,CAAC;QAFW,4BAAuB,GAAvB,uBAAuB,CAAgD;QAL5F,eAAU,GAAW,gBAAgB,CAAC;QAQpC,IAAI,CAAC,oBAAoB,GAAG,CAAC,oCAAoC,EAAE,uCAAuC,CAAC,CAAC;QAC5G,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;IACrC,CAAC;IAED,6BAA6B,CAC3B,IAAW,EACX,OAAmB,EACnB,IAAa,EACb,MAAe,EACf,WAAmB,EACnB,aAAqB,EACrB,OAAe,EACf,OAAe,EACf,aAA8C,EAC9C,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;;QAEZ,MAAM,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAClC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YACrB,OAAO;SACR;QACD,OAAO,CAAC,SAAS,EAAE,CAAC;QAEpB,MAAM,CAAC,GAAG,MAAA,IAAI,CAAC,CAAC,mCAAI,CAAC,CAAC;QACtB,MAAM,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QAEzB,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;QAC1D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACtC,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YACpB,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;SACjD;QACD,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YAC3C,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YACpB,OAAO,CAAC,MAAM,CAAC,CAAC,MAAA,CAAC,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,MAAA,CAAC,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;SACrE;QACD,OAAO,CAAC,SAAS,EAAE,CAAC;QAGpB,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;QAEhG,IAAI,CAAC,gBAAgB,CACnB,IAAI,EACJ,OAAO,EACP,OAAO,EACP,OAAO,EACP,CAAC,CAAC,WAAW,EACb,KAAK,EACL,IAAI,EACJ,KAAK,EACL,aAAoB,EACpB,WAAW,EACX,MAAM,EACN,IAAI,EACJ,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAC9B,CAAC;QAEF,MAAM,EAAE,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAC1D,MAAM,QAAQ,GAAG,GAAG,EAAE;YACpB,IAAI,IAAI,KAAK,KAAK,EAAE;gBAClB,IAAI,MAAM,EAAE;oBACV,MAAM,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;iBAChD;qBAAM,IAAI,WAAW,EAAE;oBACtB,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,OAAO,GAAG,OAAO,EAAE,OAAO,GAAG,OAAO,EAAE,aAAa,CAAC,CAAC;oBAClG,OAAO,CAAC,IAAI,EAAE,CAAC;iBAChB;aACF;QACH,CAAC,CAAC;QAEF,MAAM,UAAU,GAAG,GAAG,EAAE;;YACtB,IAAI,MAAM,EAAE;gBACV,MAAM,EAAE,MAAM,GAAG,aAAa,IAAI,aAAa,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC1E,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,KAAK,EAAE;oBACtE,OAAO,CAAC,SAAS,EAAE,CAAC;oBACpB,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;wBACb,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;wBAC1D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;4BACtC,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;4BACpB,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;yBACjD;qBACF;yBAAM,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;wBACpB,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACvC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,OAAO,EAAE,IAAI,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;wBACtD,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;4BAC3C,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;4BACpB,OAAO,CAAC,MAAM,CAAC,CAAC,MAAA,CAAC,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,MAAA,CAAC,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;yBACrE;qBACF;iBACF;gBACD,IAAI,QAAQ,EAAE;oBACZ,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;iBAClD;qBAAM;oBACL,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,OAAO,GAAG,OAAO,EAAE,OAAO,GAAG,OAAO,EAAE,aAAa,CAAC,CAAC;oBAClG,OAAO,CAAC,MAAM,EAAE,CAAC;iBAClB;aACF;QACH,CAAC,CAAC;QAEF,QAAQ,EAAE,CAAC;QACX,IAAI,CAAC,eAAe,CAClB,IAAI,EACJ,OAAO,EACP,OAAO,EACP,OAAO,EACP,CAAC,CAAC,WAAW,EACb,KAAK,EACL,IAAI,EACJ,KAAK,EACL,aAAoB,EACpB,WAAW,EACX,MAAM,EACN,IAAI,EACJ,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAC9B,CAAC;QACF,UAAU,EAAE,CAAC;IACf,CAAC;IAED,SAAS,CACP,IAAW,EACX,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;;QAEZ,MAAM,aAAa,GAAG,QAAQ,CAAC,IAAI,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,IAAI,CAAC;QACzD,MAAM,EACJ,IAAI,GAAG,aAAa,CAAC,IAAI,EACzB,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,WAAW,GAAG,aAAa,CAAC,WAAW,EACvC,CAAC,GAAG,aAAa,CAAC,CAAC,EACnB,aAAa,GAAG,aAAa,CAAC,aAAa,EAC3C,YAAY,GAAG,aAAa,CAAC,YAAY,EACzC,aAAa,GAAG,aAAa,CAAC,aAAa,EAC5C,GAAG,IAAI,CAAC,SAAS,CAAC;QAEnB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,aAAa,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,IAAI,EAAE;YACT,OAAO;SACR;QACD,MAAM,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC;QACxB,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC;QAEhD,MAAM,EAAE,SAAS,GAAG,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAC5F,IAAI,EAAE,SAAS,GAAG,aAAa,CAAC,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAC7D,IAAI,SAAS,IAAI,SAAS,KAAK,QAAQ,EAAE;YACvC,SAAS,GAAG,cAAc,CAAC;SAC5B;QAED,SAAS,UAAU,CAAC,MAAoB,EAAE,aAAiC;YACzE,IAAI,aAAa,KAAK,SAAS,EAAE;gBAC/B,OAAO,MAAM,CAAC;aACf;YACD,OAAO,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,KAAK,KAAK,CAAC,CAAC;QACjD,CAAC;QAED,IAAI,SAAS,KAAK,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,KAAK,KAAK,CAAC,IAAI,SAAS,KAAK,QAAQ,EAAE;YACpG,OAAO,IAAI,CAAC,6BAA6B,CACvC,IAAI,EACJ,OAAO,EACP,CAAC,CAAC,IAAI,EACN,QAAQ,EACR,WAAW,EACX,aAAa,EACb,CAAC,EACD,CAAC,EACD,aAAa,EACb,WAAW,EACX,MAAM,EACN,MAAM,EACN,QAAQ,CACT,CAAC;SACH;QAGD,IAAI,IAAI,CAAC,iBAAiB,EAAE,EAAE;YAC5B,IAAI,QAAQ,IAAI,QAAQ,CAAC,MAAM,EAAE;gBAC/B,IAAI,UAAsB,CAAC;gBAC3B,IAAI,UAA0C,CAAC;gBAC/C,MAAM,SAAS,GAAG,QAAQ;qBACvB,GAAG,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE;oBAClB,IAAI,GAAG,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,EAAE;wBAE1B,IAAI,KAAK,KAAK,CAAC,EAAE;4BACf,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;4BACjF,OAAO,IAAI,CAAC;yBACb;qBACF;oBAED,IAAI,KAAK,KAAK,CAAC,EAAE;wBACf,UAAU,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,EAAE,CAAC;qBACzD;yBAAM,IAAI,KAAK,GAAG,CAAC,EAAE;wBACpB,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;wBAC/B,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;qBAChC;oBACD,MAAM,IAAI,GAAG,aAAa,CAAC,UAAU,CAAC,GAAG,CAAC,MAAM,EAAE,aAAa,CAAC,EAAE,SAAS,EAAE;wBAC3E,UAAU;wBACV,YAAY;qBACb,CAAC,CAAC;oBACH,UAAU,GAAG,IAAI,CAAC;oBAClB,OAAO,IAAI,CAAC;gBACd,CAAC,CAAC;qBACD,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;gBAC1B,IAAI,aAAyB,CAAC;gBAC9B,MAAM,YAAY,GAAG,EAAE,CAAC;gBACxB,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;oBAC7C,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;oBAClC,MAAM,YAAY,GAAiB,EAAE,CAAC;oBACtC,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;wBAC3C,YAAY,CAAC,IAAI,CAAC;4BAChB,CAAC,EAAE,MAAA,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,mCAAI,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;4BAC9B,CAAC,EAAE,MAAA,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,mCAAI,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;yBAC/B,CAAC,CAAC;qBACJ;oBAED,IAAI,CAAC,KAAK,CAAC,EAAE;wBACX,MAAM,iBAAiB,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC;wBACjD,MAAM,QAAQ,GAAG,iBAAiB,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACjE,QAAQ;4BACN,YAAY,CAAC,IAAI,CAAC;gCAChB,CAAC,EAAE,MAAA,QAAQ,CAAC,EAAE,mCAAI,QAAQ,CAAC,CAAC;gCAC5B,CAAC,EAAE,MAAA,QAAQ,CAAC,EAAE,mCAAI,QAAQ,CAAC,CAAC;6BAC7B,CAAC,CAAC;qBACN;oBACD,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE;wBAC3B,aAAa,GAAG,aAAa,CAC3B,UAAU,CAAC,YAAY,EAAE,aAAa,CAAC,EACvC,SAAS,KAAK,YAAY,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS,KAAK,WAAW,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,EAC/F,EAAE,YAAY,EAAE,CACjB,CAAC;wBACF,YAAY,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;qBACrC;iBACF;gBACD,IAAI,CAAC,SAAS,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC;oBAClD,GAAG,EAAE,SAAS,CAAC,KAAK,CAAC;oBACrB,MAAM,EAAE,IAAI;iBACb,CAAC,CAAC,CAAC;aACL;iBAAM,IAAI,MAAM,IAAI,MAAM,CAAC,MAAM,EAAE;gBAElC,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;gBACpD,MAAM,YAAY,GAAiB,EAAE,CAAC;gBACtC,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;oBAC9C,YAAY,CAAC,IAAI,CAAC;wBAChB,CAAC,EAAE,MAAA,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,mCAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;wBACpC,CAAC,EAAE,MAAA,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,mCAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;qBACrC,CAAC,CAAC;iBACJ;gBACD,MAAM,QAAQ,GAAG,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,EAAE,YAAY,EAAE,CAAC,CAAC;gBACvE,MAAM,WAAW,GAAG,aAAa,CAC/B,YAAY,EACZ,SAAS,KAAK,YAAY,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS,KAAK,WAAW,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,EAC/F,EAAE,YAAY,EAAE,CACjB,CAAC;gBAEF,IAAI,CAAC,SAAS,GAAG,EAAE,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,CAAC;aACzD;iBAAM;gBACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;gBACtB,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBAC3B,OAAO;aACR;YACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC5B;QAED,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE;YACjC,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YAE5E,IAAI,QAAQ,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;gBACnC,QAAQ,CAAC,KAAK,EAAE,CAAC;aAClB;YACD,IAAI,SAAS,KAAK,CAAC,EAAE;gBACnB,IAAI,IAAI,GAAG,KAAK,CAAC;gBAEjB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;oBACtC,IAAI,IAAI,EAAE;wBACR,OAAO;qBACR;oBACD,IAAI,GAAG,IAAI,CAAC,eAAe,CACzB,OAAO,EACP,KAAK,EACL,MAAM,EACN,WAAW,EACX,QAAQ,EACR,aAAa,EACb,QAAQ,CAAC,KAAK,CAAC,EACf,CAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,EAC/B,SAAS,EACT,CAAC,EACD,CAAC,EACD,CAAC,EACD,IAAI,EACJ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;gBACJ,CAAC,CAAC,CAAC;aACJ;iBAAM;gBAGL,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC,CAAC;gBAE9E,MAAM,eAAe,GAAG,SAAS,GAAG,WAAW,CAAC;gBAEhD,IAAI,qBAAqB,GAAG,CAAC,CAAC;gBAC9B,IAAI,IAAI,GAAG,KAAK,CAAC;gBACjB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;oBACtC,IAAI,IAAI,EAAE;wBACR,OAAO;qBACR;oBACD,MAAM,YAAY,GAAG,KAAK,CAAC,GAAG,CAAC,SAAS,EAAE,CAAC;oBAC3C,MAAM,GAAG,GAAG,CAAC,eAAe,GAAG,qBAAqB,CAAC,GAAG,YAAY,CAAC;oBACrE,qBAAqB,IAAI,YAAY,CAAC;oBACtC,IAAI,GAAG,GAAG,CAAC,EAAE;wBACX,IAAI,GAAG,IAAI,CAAC,eAAe,CACzB,OAAO,EACP,KAAK,EACL,MAAM,EACN,WAAW,EACX,QAAQ,EACR,aAAa,EACb,QAAQ,CAAC,KAAK,CAAC,EACf,CAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,EAC/B,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,EACX,CAAC,EACD,CAAC,EACD,CAAC,EACD,IAAI,EACJ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;qBACH;gBACH,CAAC,CAAC,CAAC;aACJ;SACF;aAAM;YACL,IAAI,CAAC,eAAe,CAClB,OAAO,EACP,IAAI,CAAC,SAA2B,EAChC,MAAM,EACN,WAAW,EACX,QAAQ,EACR,aAAa,EACb,IAAI,CAAC,SAAS,EACd,aAAa,EACb,SAAS,EACT,CAAC,EACD,CAAC,EACD,CAAC,EACD,IAAI,EACJ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;SACH;IACH,CAAC;IAED,IAAI,CAAC,IAAW,EAAE,aAA6B,EAAE,WAAyB,EAAE,MAAiC;QAC3G,MAAM,aAAa,GAAG,QAAQ,CAAC,IAAI,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,IAAI,CAAC;QACzD,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IAC9D,CAAC;IAiBS,eAAe,CACvB,OAAmB,EACnB,KAAqB,EACrB,IAAa,EACb,WAAmB,EACnB,MAAe,EACf,aAAqB,EACrB,SAAyC,EACzC,gBAAoF,EACpF,SAAiB,EACjB,OAAe,EACf,OAAe,EACf,OAAe,EACf,IAAW,EACX,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,OAAO,IAAI,CAAC,gBAAgB,CAC1B,OAAO,EACP,KAAK,EACL,IAAI,EACJ,WAAW,EACX,MAAM,EACN,aAAa,EACb,SAAS,EACT,gBAAgB,EAChB,SAAS,EACT,OAAO,EACP,OAAO,EACP,OAAO,EACP,IAAI,EACJ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;IACJ,CAAC;IAES,gBAAgB,CACxB,OAAmB,EACnB,KAAqB,EACrB,IAAa,EACb,WAAmB,EACnB,MAAe,EACf,aAAqB,EACrB,SAAyC,EACzC,gBAAoF,EACpF,SAAiB,EACjB,OAAe,EACf,OAAe,EACf,OAAe,EACf,IAAW,EACX,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,IACE,CAAC,CACC,KAAK;YACL,KAAK,CAAC,GAAG;YACT,KAAK,CAAC,MAAM;YACZ,KAAK,CAAC,GAAG,CAAC,MAAM;YAChB,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM;YACvB,KAAK,CAAC,MAAM,CAAC,MAAM;YACnB,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAC3B,EACD;YACA,OAAO;SACR;QAED,OAAO,CAAC,SAAS,EAAE,CAAC;QAEpB,MAAM,GAAG,GAAY,KAAK,CAAC;QAC3B,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAC5C,IAAI,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC;QAC9B,IAAI,IAAgB,CAAC;QACrB,IAAI,MAAkB,CAAC;QACvB,IAAI,QAAQ,EAAE;YACZ,MAAM,MAAM,GAAG,QAAQ,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC7C,MAAM,QAAQ,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;SAChD;aAAM;YACL,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YACnB,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;SAClC;QACD,MAAM,YAAY,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QAC5C,MAAM,YAAY,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QAC5C,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,EAAE;YACnB,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC;SAC3B;aAAM,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,EAAE;YAC1B,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;SAC9B;aAAM,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,GAAG,YAAY,CAAC,EAAE;YACxD,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC;SAC3B;aAAM;YACL,SAAS,GAAG,YAAY,GAAG,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC;SAC5E;QACD,gBAAgB,CAAC,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE;YAC1C,OAAO;YACP,OAAO;YACP,OAAO;YACP,SAAS;SACV,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,CACnB,IAAI,EACJ,OAAO,EACP,OAAO,EACP,OAAO,EACP,CAAC,CAAC,WAAW,EACb,KAAK,EACL,IAAI,EACJ,KAAK,EACL,gBAAuB,EACvB,WAAW,EACX,MAAM,EACN,IAAI,EACJ,EAAE,SAAS,EAAE,CACd,CAAC;QAGF,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,IAAI,EAAE,SAAS,EAAE,gBAAgB,CAAC,CAAC;QAE9F,MAAM,EAAE,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC;QACrD,MAAM,QAAQ,GAAG,GAAG,EAAE;YACpB,IAAI,IAAI,KAAK,KAAK,EAAE;gBAClB,IAAI,MAAM,EAAE;oBACV,MAAM,CAAC,OAAO,EAAE,SAAS,EAAE,gBAAgB,CAAC,CAAC;iBAC9C;qBAAM,IAAI,WAAW,EAAE;oBACtB,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,GAAG,OAAO,EAAE,OAAO,GAAG,OAAO,EAAE,gBAAgB,CAAC,CAAC;oBAChG,OAAO,CAAC,IAAI,EAAE,CAAC;iBAChB;aACF;QACH,CAAC,CAAC;QAEF,MAAM,UAAU,GAAG,GAAG,EAAE;YACtB,IAAI,MAAM,KAAK,KAAK,EAAE;gBACpB,IAAI,QAAQ,EAAE;oBACZ,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,gBAAgB,CAAC,CAAC;iBAChD;qBAAM;oBACL,MAAM,EAAE,MAAM,GAAG,gBAAgB,IAAK,gBAAwB,CAAC,CAAC,CAAC,IAAK,gBAAwB,CAAC,CAAC,CAAC,CAAC,MAAM,EAAE,GACxG,SAAS,CAAC;oBACZ,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,KAAK,EAAE;wBACtE,OAAO,CAAC,SAAS,EAAE,CAAC;wBACpB,YAAY,CACV,OAAO,EACP,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EACpC,SAAS,EACT,SAAS,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EACvC;4BACE,OAAO;4BACP,OAAO;4BACP,OAAO;yBACR,CACF,CAAC;qBACH;oBACD,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,GAAG,OAAO,EAAE,OAAO,GAAG,OAAO,EAAE,gBAAgB,CAAC,CAAC;oBAChG,OAAO,CAAC,MAAM,EAAE,CAAC;iBAClB;aACF;QACH,CAAC,CAAC;QAEF,QAAQ,EAAE,CAAC;QACX,IAAI,CAAC,eAAe,CAClB,IAAI,EACJ,OAAO,EACP,OAAO,EACP,OAAO,EACP,CAAC,CAAC,WAAW,EACb,KAAK,EACL,IAAI,EACJ,KAAK,EACL,gBAAuB,EACvB,WAAW,EACX,MAAM,EACN,IAAI,EACJ,EAAE,SAAS,EAAE,CACd,CAAC;QACF,UAAU,EAAE,CAAC;QAEb,OAAO,GAAG,CAAC;IACb,CAAC;CACF,CAAA;AA1lBY,uBAAuB;IADnC,UAAU,EAAE;IAMR,WAAA,MAAM,CAAC,oBAAoB,CAAC,CAAA;IAC5B,WAAA,KAAK,CAAC,sBAAsB,CAAC,CAAA;;GANrB,uBAAuB,CA0lBnC;SA1lBY,uBAAuB","file":"area-render.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport { abs, isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { calcLineCache } from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { Direction } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\nimport { BaseRender } from './base-render';\nimport {\n defaultAreaBackgroundRenderContribution,\n defaultAreaTextureRenderContribution\n} from './contributions/area-contribution-render';\n\n@injectable()\nexport class DefaultCanvasAreaRender extends BaseRender<IArea> implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultAreaTextureRenderContribution, defaultAreaBackgroundRenderContribution];\n this.init(areaRenderContribitions);\n }\n\n drawLinearAreaHighPerformance(\n area: IArea,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n areaAttribute: Required<IAreaGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { points } = area.attribute;\n if (points.length < 2) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, area.attribute, areaAttribute);\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n\n const { x: originX = 0, x: originY = 0 } = area.attribute;\n const _runFill = () => {\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, area.attribute, areaAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if (stroke) {\n const { stroke = areaAttribute && areaAttribute.stroke } = area.attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n if (stroke[0]) {\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n } else if (stroke[2]) {\n const endP = points[points.length - 1];\n context.moveTo(endP.x + offsetX, endP.y + offsetY, z);\n for (let i = points.length - 2; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n }\n }\n if (strokeCb) {\n strokeCb(context, area.attribute, areaAttribute);\n } else {\n context.setStrokeStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.stroke();\n }\n }\n };\n\n _runFill();\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n _runStroke();\n }\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n stroke = areaAttribute.stroke,\n fillOpacity = areaAttribute.fillOpacity,\n z = areaAttribute.z,\n strokeOpacity = areaAttribute.strokeOpacity,\n curveTension = areaAttribute.curveTension,\n connectedType = areaAttribute.connectedType\n } = area.attribute;\n\n const data = this.valid(area, areaAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { doFill } = data;\n const doStroke = data.doStroke && data.sVisible;\n\n const { clipRange = areaAttribute.clipRange, closePath, points, segments } = area.attribute;\n let { curveType = areaAttribute.curveType } = area.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n function parsePoint(points: IPointLike[], connectedType: 'none' | 'connect') {\n if (connectedType !== 'connect') {\n return points;\n }\n return points.filter(p => p.defined !== false);\n }\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearAreaHighPerformance(\n area,\n context,\n !!fill,\n doStroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n areaAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: { endX: number; endY: number };\n const topCaches = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] && (lastTopSeg = { endX: seg.points[0].x, endY: seg.points[0].y });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n const data = calcLineCache(parsePoint(seg.points, connectedType), curveType, {\n startPoint,\n curveTension\n });\n lastTopSeg = data;\n return data;\n })\n .filter(item => !!item);\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n if (bottomPoints.length > 1) {\n lastBottomSeg = calcLineCache(\n parsePoint(bottomPoints, connectedType),\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType,\n { curveTension }\n );\n bottomCaches.unshift(lastBottomSeg);\n }\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = parsePoint(points, connectedType);\n const bottomPoints: IPointLike[] = [];\n for (let i = topPoints.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: topPoints[i].x1 ?? topPoints[i].x,\n y: topPoints[i].y1 ?? topPoints[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType, { curveTension });\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType,\n { curveTension }\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cacheArea = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n const segments = area.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const areaAttribute = getTheme(area, params?.theme).area;\n this._draw(area, areaAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n return this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n protected _drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ) {\n if (\n !(\n cache &&\n cache.top &&\n cache.bottom &&\n cache.top.curves &&\n cache.top.curves.length &&\n cache.bottom.curves &&\n cache.bottom.curves.length\n )\n ) {\n return;\n }\n\n context.beginPath();\n\n const ret: boolean = false;\n const { points, segments } = area.attribute;\n let direction = Direction.ROW;\n let endP: IPointLike;\n let startP: IPointLike;\n if (segments) {\n const endSeg = segments[segments.length - 1];\n const startSeg = segments[0];\n startP = startSeg.points[0];\n endP = endSeg.points[endSeg.points.length - 1];\n } else {\n startP = points[0];\n endP = points[points.length - 1];\n }\n const xTotalLength = abs(endP.x - startP.x);\n const yTotalLength = abs(endP.y - startP.y);\n if (endP.x1 == null) {\n direction = Direction.ROW;\n } else if (endP.y1 == null) {\n direction = Direction.COLUMN;\n } else if (!Number.isFinite(xTotalLength + yTotalLength)) {\n direction = Direction.ROW;\n } else {\n direction = xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN;\n }\n drawAreaSegments(context, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ,\n direction\n });\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n const _runFill = () => {\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke = defaultAttribute && (defaultAttribute as any)[1] && (defaultAttribute as any)[1].stroke } =\n attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n drawSegments(\n context,\n stroke[0] ? cache.top : cache.bottom,\n clipRange,\n direction === Direction.ROW ? 'x' : 'y',\n {\n offsetX,\n offsetY,\n offsetZ\n }\n );\n }\n context.setStrokeStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n };\n\n _runFill();\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n _runStroke();\n\n return ret;\n }\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/render/contributions/render/area-render.ts"],"names":[],"mappings":";;;;;;;;;;;;AACA,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,gCAAgC,CAAC;AAkB3E,OAAO,EAAE,oBAAoB,EAAE,MAAM,uCAAuC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAClD,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAC5D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EACL,uCAAuC,EACvC,oCAAoC,EACrC,MAAM,0CAA0C,CAAC;AAG3C,IAAM,uBAAuB,GAA7B,MAAM,uBAAwB,SAAQ,UAAiB;IAI5D,YAGqB,0BAA0E;QAE7F,KAAK,EAAE,CAAC;QAFW,+BAA0B,GAA1B,0BAA0B,CAAgD;QAL/F,eAAU,GAAW,gBAAgB,CAAC;QAQpC,IAAI,CAAC,oBAAoB,GAAG,CAAC,oCAAoC,EAAE,uCAAuC,CAAC,CAAC;QAC5G,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;IACxC,CAAC;IAED,6BAA6B,CAC3B,IAAW,EACX,OAAmB,EACnB,IAAa,EACb,MAAe,EACf,WAAmB,EACnB,aAAqB,EACrB,OAAe,EACf,OAAe,EACf,aAA8C,EAC9C,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;;QAEZ,MAAM,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAClC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YACrB,OAAO;SACR;QACD,OAAO,CAAC,SAAS,EAAE,CAAC;QAEpB,MAAM,CAAC,GAAG,MAAA,IAAI,CAAC,CAAC,mCAAI,CAAC,CAAC;QACtB,MAAM,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QAEzB,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;QAC1D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACtC,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YACpB,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;SACjD;QACD,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YAC3C,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YACpB,OAAO,CAAC,MAAM,CAAC,CAAC,MAAA,CAAC,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,MAAA,CAAC,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;SACrE;QACD,OAAO,CAAC,SAAS,EAAE,CAAC;QAGpB,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;QAEhG,IAAI,CAAC,gBAAgB,CACnB,IAAI,EACJ,OAAO,EACP,OAAO,EACP,OAAO,EACP,CAAC,CAAC,WAAW,EACb,KAAK,EACL,IAAI,EACJ,KAAK,EACL,aAAoB,EACpB,WAAW,EACX,MAAM,EACN,IAAI,EACJ,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAC9B,CAAC;QAEF,MAAM,EAAE,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAC1D,MAAM,QAAQ,GAAG,GAAG,EAAE;YACpB,IAAI,IAAI,KAAK,KAAK,EAAE;gBAClB,IAAI,MAAM,EAAE;oBACV,MAAM,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;iBAChD;qBAAM,IAAI,WAAW,EAAE;oBACtB,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,OAAO,GAAG,OAAO,EAAE,OAAO,GAAG,OAAO,EAAE,aAAa,CAAC,CAAC;oBAClG,OAAO,CAAC,IAAI,EAAE,CAAC;iBAChB;aACF;QACH,CAAC,CAAC;QAEF,MAAM,UAAU,GAAG,GAAG,EAAE;;YACtB,IAAI,MAAM,EAAE;gBACV,MAAM,EAAE,MAAM,GAAG,aAAa,IAAI,aAAa,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC1E,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,KAAK,EAAE;oBACtE,OAAO,CAAC,SAAS,EAAE,CAAC;oBACpB,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;wBACb,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;wBAC1D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;4BACtC,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;4BACpB,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;yBACjD;qBACF;yBAAM,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;wBACpB,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACvC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,OAAO,EAAE,IAAI,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;wBACtD,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;4BAC3C,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;4BACpB,OAAO,CAAC,MAAM,CAAC,CAAC,MAAA,CAAC,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,MAAA,CAAC,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;yBACrE;qBACF;iBACF;gBACD,IAAI,QAAQ,EAAE;oBACZ,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;iBAClD;qBAAM;oBACL,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,OAAO,GAAG,OAAO,EAAE,OAAO,GAAG,OAAO,EAAE,aAAa,CAAC,CAAC;oBAClG,OAAO,CAAC,MAAM,EAAE,CAAC;iBAClB;aACF;QACH,CAAC,CAAC;QAEF,QAAQ,EAAE,CAAC;QACX,IAAI,CAAC,eAAe,CAClB,IAAI,EACJ,OAAO,EACP,OAAO,EACP,OAAO,EACP,CAAC,CAAC,WAAW,EACb,KAAK,EACL,IAAI,EACJ,KAAK,EACL,aAAoB,EACpB,WAAW,EACX,MAAM,EACN,IAAI,EACJ,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAC9B,CAAC;QACF,UAAU,EAAE,CAAC;IACf,CAAC;IAED,SAAS,CACP,IAAW,EACX,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;;QAEZ,MAAM,aAAa,GAAG,QAAQ,CAAC,IAAI,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,IAAI,CAAC;QACzD,MAAM,EACJ,IAAI,GAAG,aAAa,CAAC,IAAI,EACzB,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,WAAW,GAAG,aAAa,CAAC,WAAW,EACvC,CAAC,GAAG,aAAa,CAAC,CAAC,EACnB,aAAa,GAAG,aAAa,CAAC,aAAa,EAC3C,YAAY,GAAG,aAAa,CAAC,YAAY,EACzC,aAAa,GAAG,aAAa,CAAC,aAAa,EAC5C,GAAG,IAAI,CAAC,SAAS,CAAC;QAEnB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,aAAa,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,IAAI,EAAE;YACT,OAAO;SACR;QACD,MAAM,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC;QACxB,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC;QAEhD,MAAM,EAAE,SAAS,GAAG,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAC5F,IAAI,EAAE,SAAS,GAAG,aAAa,CAAC,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAC7D,IAAI,SAAS,IAAI,SAAS,KAAK,QAAQ,EAAE;YACvC,SAAS,GAAG,cAAc,CAAC;SAC5B;QAED,SAAS,UAAU,CAAC,MAAoB,EAAE,aAAiC;YACzE,IAAI,aAAa,KAAK,SAAS,EAAE;gBAC/B,OAAO,MAAM,CAAC;aACf;YACD,OAAO,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,KAAK,KAAK,CAAC,CAAC;QACjD,CAAC;QAED,IAAI,SAAS,KAAK,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,KAAK,KAAK,CAAC,IAAI,SAAS,KAAK,QAAQ,EAAE;YACpG,OAAO,IAAI,CAAC,6BAA6B,CACvC,IAAI,EACJ,OAAO,EACP,CAAC,CAAC,IAAI,EACN,QAAQ,EACR,WAAW,EACX,aAAa,EACb,CAAC,EACD,CAAC,EACD,aAAa,EACb,WAAW,EACX,MAAM,EACN,MAAM,EACN,QAAQ,CACT,CAAC;SACH;QAGD,IAAI,IAAI,CAAC,iBAAiB,EAAE,EAAE;YAC5B,IAAI,QAAQ,IAAI,QAAQ,CAAC,MAAM,EAAE;gBAC/B,IAAI,UAAsB,CAAC;gBAC3B,IAAI,UAA0C,CAAC;gBAC/C,MAAM,SAAS,GAAG,QAAQ;qBACvB,GAAG,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE;oBAClB,IAAI,GAAG,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,EAAE;wBAE1B,IAAI,KAAK,KAAK,CAAC,EAAE;4BACf,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;4BACjF,OAAO,IAAI,CAAC;yBACb;qBACF;oBAED,IAAI,KAAK,KAAK,CAAC,EAAE;wBACf,UAAU,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,EAAE,CAAC;qBACzD;yBAAM,IAAI,KAAK,GAAG,CAAC,EAAE;wBACpB,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;wBAC/B,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;qBAChC;oBACD,MAAM,IAAI,GAAG,aAAa,CAAC,UAAU,CAAC,GAAG,CAAC,MAAM,EAAE,aAAa,CAAC,EAAE,SAAS,EAAE;wBAC3E,UAAU;wBACV,YAAY;qBACb,CAAC,CAAC;oBACH,UAAU,GAAG,IAAI,CAAC;oBAClB,OAAO,IAAI,CAAC;gBACd,CAAC,CAAC;qBACD,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;gBAC1B,IAAI,aAAyB,CAAC;gBAC9B,MAAM,YAAY,GAAG,EAAE,CAAC;gBACxB,KAAK,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;oBAC7C,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;oBAClC,MAAM,YAAY,GAAiB,EAAE,CAAC;oBACtC,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;wBAC3C,YAAY,CAAC,IAAI,CAAC;4BAChB,CAAC,EAAE,MAAA,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,mCAAI,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;4BAC9B,CAAC,EAAE,MAAA,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,mCAAI,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;yBAC/B,CAAC,CAAC;qBACJ;oBAED,IAAI,CAAC,KAAK,CAAC,EAAE;wBACX,MAAM,iBAAiB,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC;wBACjD,MAAM,QAAQ,GAAG,iBAAiB,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACjE,QAAQ;4BACN,YAAY,CAAC,IAAI,CAAC;gCAChB,CAAC,EAAE,MAAA,QAAQ,CAAC,EAAE,mCAAI,QAAQ,CAAC,CAAC;gCAC5B,CAAC,EAAE,MAAA,QAAQ,CAAC,EAAE,mCAAI,QAAQ,CAAC,CAAC;6BAC7B,CAAC,CAAC;qBACN;oBACD,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE;wBAC3B,aAAa,GAAG,aAAa,CAC3B,UAAU,CAAC,YAAY,EAAE,aAAa,CAAC,EACvC,SAAS,KAAK,YAAY,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS,KAAK,WAAW,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,EAC/F,EAAE,YAAY,EAAE,CACjB,CAAC;wBACF,YAAY,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;qBACrC;iBACF;gBACD,IAAI,CAAC,SAAS,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC;oBAClD,GAAG,EAAE,SAAS,CAAC,KAAK,CAAC;oBACrB,MAAM,EAAE,IAAI;iBACb,CAAC,CAAC,CAAC;aACL;iBAAM,IAAI,MAAM,IAAI,MAAM,CAAC,MAAM,EAAE;gBAElC,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;gBACpD,MAAM,YAAY,GAAiB,EAAE,CAAC;gBACtC,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;oBAC9C,YAAY,CAAC,IAAI,CAAC;wBAChB,CAAC,EAAE,MAAA,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,mCAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;wBACpC,CAAC,EAAE,MAAA,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,mCAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;qBACrC,CAAC,CAAC;iBACJ;gBACD,MAAM,QAAQ,GAAG,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,EAAE,YAAY,EAAE,CAAC,CAAC;gBACvE,MAAM,WAAW,GAAG,aAAa,CAC/B,YAAY,EACZ,SAAS,KAAK,YAAY,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS,KAAK,WAAW,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,EAC/F,EAAE,YAAY,EAAE,CACjB,CAAC;gBAEF,IAAI,CAAC,SAAS,GAAG,EAAE,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,CAAC;aACzD;iBAAM;gBACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;gBACtB,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBAC3B,OAAO;aACR;YACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC5B;QAED,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE;YACjC,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YAE5E,IAAI,QAAQ,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;gBACnC,QAAQ,CAAC,KAAK,EAAE,CAAC;aAClB;YACD,IAAI,SAAS,KAAK,CAAC,EAAE;gBACnB,IAAI,IAAI,GAAG,KAAK,CAAC;gBAEjB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;oBACtC,IAAI,IAAI,EAAE;wBACR,OAAO;qBACR;oBACD,IAAI,GAAG,IAAI,CAAC,eAAe,CACzB,OAAO,EACP,KAAK,EACL,MAAM,EACN,WAAW,EACX,QAAQ,EACR,aAAa,EACb,QAAQ,CAAC,KAAK,CAAC,EACf,CAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,EAC/B,SAAS,EACT,CAAC,EACD,CAAC,EACD,CAAC,EACD,IAAI,EACJ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;gBACJ,CAAC,CAAC,CAAC;aACJ;iBAAM;gBAGL,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC,CAAC;gBAE9E,MAAM,eAAe,GAAG,SAAS,GAAG,WAAW,CAAC;gBAEhD,IAAI,qBAAqB,GAAG,CAAC,CAAC;gBAC9B,IAAI,IAAI,GAAG,KAAK,CAAC;gBACjB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;oBACtC,IAAI,IAAI,EAAE;wBACR,OAAO;qBACR;oBACD,MAAM,YAAY,GAAG,KAAK,CAAC,GAAG,CAAC,SAAS,EAAE,CAAC;oBAC3C,MAAM,GAAG,GAAG,CAAC,eAAe,GAAG,qBAAqB,CAAC,GAAG,YAAY,CAAC;oBACrE,qBAAqB,IAAI,YAAY,CAAC;oBACtC,IAAI,GAAG,GAAG,CAAC,EAAE;wBACX,IAAI,GAAG,IAAI,CAAC,eAAe,CACzB,OAAO,EACP,KAAK,EACL,MAAM,EACN,WAAW,EACX,QAAQ,EACR,aAAa,EACb,QAAQ,CAAC,KAAK,CAAC,EACf,CAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,EAC/B,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,EACX,CAAC,EACD,CAAC,EACD,CAAC,EACD,IAAI,EACJ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;qBACH;gBACH,CAAC,CAAC,CAAC;aACJ;SACF;aAAM;YACL,IAAI,CAAC,eAAe,CAClB,OAAO,EACP,IAAI,CAAC,SAA2B,EAChC,MAAM,EACN,WAAW,EACX,QAAQ,EACR,aAAa,EACb,IAAI,CAAC,SAAS,EACd,aAAa,EACb,SAAS,EACT,CAAC,EACD,CAAC,EACD,CAAC,EACD,IAAI,EACJ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;SACH;IACH,CAAC;IAED,IAAI,CAAC,IAAW,EAAE,aAA6B,EAAE,WAAyB,EAAE,MAAiC;QAC3G,MAAM,aAAa,GAAG,QAAQ,CAAC,IAAI,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,IAAI,CAAC;QACzD,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IAC9D,CAAC;IAiBS,eAAe,CACvB,OAAmB,EACnB,KAAqB,EACrB,IAAa,EACb,WAAmB,EACnB,MAAe,EACf,aAAqB,EACrB,SAAyC,EACzC,gBAAoF,EACpF,SAAiB,EACjB,OAAe,EACf,OAAe,EACf,OAAe,EACf,IAAW,EACX,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,OAAO,IAAI,CAAC,gBAAgB,CAC1B,OAAO,EACP,KAAK,EACL,IAAI,EACJ,WAAW,EACX,MAAM,EACN,aAAa,EACb,SAAS,EACT,gBAAgB,EAChB,SAAS,EACT,OAAO,EACP,OAAO,EACP,OAAO,EACP,IAAI,EACJ,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;IACJ,CAAC;IAES,gBAAgB,CACxB,OAAmB,EACnB,KAAqB,EACrB,IAAa,EACb,WAAmB,EACnB,MAAe,EACf,aAAqB,EACrB,SAAyC,EACzC,gBAAoF,EACpF,SAAiB,EACjB,OAAe,EACf,OAAe,EACf,OAAe,EACf,IAAW,EACX,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,IACE,CAAC,CACC,KAAK;YACL,KAAK,CAAC,GAAG;YACT,KAAK,CAAC,MAAM;YACZ,KAAK,CAAC,GAAG,CAAC,MAAM;YAChB,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM;YACvB,KAAK,CAAC,MAAM,CAAC,MAAM;YACnB,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAC3B,EACD;YACA,OAAO;SACR;QAED,OAAO,CAAC,SAAS,EAAE,CAAC;QAEpB,MAAM,GAAG,GAAY,KAAK,CAAC;QAC3B,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAC5C,IAAI,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC;QAC9B,IAAI,IAAgB,CAAC;QACrB,IAAI,MAAkB,CAAC;QACvB,IAAI,QAAQ,EAAE;YACZ,MAAM,MAAM,GAAG,QAAQ,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC7C,MAAM,QAAQ,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;SAChD;aAAM;YACL,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YACnB,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;SAClC;QACD,MAAM,YAAY,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QAC5C,MAAM,YAAY,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QAC5C,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,EAAE;YACnB,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC;SAC3B;aAAM,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,EAAE;YAC1B,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;SAC9B;aAAM,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,GAAG,YAAY,CAAC,EAAE;YACxD,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC;SAC3B;aAAM;YACL,SAAS,GAAG,YAAY,GAAG,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC;SAC5E;QACD,gBAAgB,CAAC,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE;YAC1C,OAAO;YACP,OAAO;YACP,OAAO;YACP,SAAS;SACV,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,CACnB,IAAI,EACJ,OAAO,EACP,OAAO,EACP,OAAO,EACP,CAAC,CAAC,WAAW,EACb,KAAK,EACL,IAAI,EACJ,KAAK,EACL,gBAAuB,EACvB,WAAW,EACX,MAAM,EACN,IAAI,EACJ,EAAE,SAAS,EAAE,CACd,CAAC;QAGF,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,IAAI,EAAE,SAAS,EAAE,gBAAgB,CAAC,CAAC;QAE9F,MAAM,EAAE,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC;QACrD,MAAM,QAAQ,GAAG,GAAG,EAAE;YACpB,IAAI,IAAI,KAAK,KAAK,EAAE;gBAClB,IAAI,MAAM,EAAE;oBACV,MAAM,CAAC,OAAO,EAAE,SAAS,EAAE,gBAAgB,CAAC,CAAC;iBAC9C;qBAAM,IAAI,WAAW,EAAE;oBACtB,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,GAAG,OAAO,EAAE,OAAO,GAAG,OAAO,EAAE,gBAAgB,CAAC,CAAC;oBAChG,OAAO,CAAC,IAAI,EAAE,CAAC;iBAChB;aACF;QACH,CAAC,CAAC;QAEF,MAAM,UAAU,GAAG,GAAG,EAAE;YACtB,IAAI,MAAM,KAAK,KAAK,EAAE;gBACpB,IAAI,QAAQ,EAAE;oBACZ,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,gBAAgB,CAAC,CAAC;iBAChD;qBAAM;oBACL,MAAM,EAAE,MAAM,GAAG,gBAAgB,IAAK,gBAAwB,CAAC,CAAC,CAAC,IAAK,gBAAwB,CAAC,CAAC,CAAC,CAAC,MAAM,EAAE,GACxG,SAAS,CAAC;oBACZ,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,KAAK,EAAE;wBACtE,OAAO,CAAC,SAAS,EAAE,CAAC;wBACpB,YAAY,CACV,OAAO,EACP,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EACpC,SAAS,EACT,SAAS,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EACvC;4BACE,OAAO;4BACP,OAAO;4BACP,OAAO;yBACR,CACF,CAAC;qBACH;oBACD,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,GAAG,OAAO,EAAE,OAAO,GAAG,OAAO,EAAE,gBAAgB,CAAC,CAAC;oBAChG,OAAO,CAAC,MAAM,EAAE,CAAC;iBAClB;aACF;QACH,CAAC,CAAC;QAEF,QAAQ,EAAE,CAAC;QACX,IAAI,CAAC,eAAe,CAClB,IAAI,EACJ,OAAO,EACP,OAAO,EACP,OAAO,EACP,CAAC,CAAC,WAAW,EACb,KAAK,EACL,IAAI,EACJ,KAAK,EACL,gBAAuB,EACvB,WAAW,EACX,MAAM,EACN,IAAI,EACJ,EAAE,SAAS,EAAE,CACd,CAAC;QACF,UAAU,EAAE,CAAC;QAEb,OAAO,GAAG,CAAC;IACb,CAAC;CACF,CAAA;AA1lBY,uBAAuB;IADnC,UAAU,EAAE;IAMR,WAAA,MAAM,CAAC,oBAAoB,CAAC,CAAA;IAC5B,WAAA,KAAK,CAAC,sBAAsB,CAAC,CAAA;;GANrB,uBAAuB,CA0lBnC;SA1lBY,uBAAuB","file":"area-render.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport { abs, isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { calcLineCache } from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { Direction } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\nimport { BaseRender } from './base-render';\nimport {\n defaultAreaBackgroundRenderContribution,\n defaultAreaTextureRenderContribution\n} from './contributions/area-contribution-render';\n\n@injectable()\nexport class DefaultCanvasAreaRender extends BaseRender<IArea> implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly graphicRenderContributions: IContributionProvider<IAreaRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultAreaTextureRenderContribution, defaultAreaBackgroundRenderContribution];\n this.init(graphicRenderContributions);\n }\n\n drawLinearAreaHighPerformance(\n area: IArea,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n areaAttribute: Required<IAreaGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { points } = area.attribute;\n if (points.length < 2) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, area.attribute, areaAttribute);\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n\n const { x: originX = 0, x: originY = 0 } = area.attribute;\n const _runFill = () => {\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, area.attribute, areaAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if (stroke) {\n const { stroke = areaAttribute && areaAttribute.stroke } = area.attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n if (stroke[0]) {\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n } else if (stroke[2]) {\n const endP = points[points.length - 1];\n context.moveTo(endP.x + offsetX, endP.y + offsetY, z);\n for (let i = points.length - 2; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n }\n }\n if (strokeCb) {\n strokeCb(context, area.attribute, areaAttribute);\n } else {\n context.setStrokeStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.stroke();\n }\n }\n };\n\n _runFill();\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n _runStroke();\n }\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n stroke = areaAttribute.stroke,\n fillOpacity = areaAttribute.fillOpacity,\n z = areaAttribute.z,\n strokeOpacity = areaAttribute.strokeOpacity,\n curveTension = areaAttribute.curveTension,\n connectedType = areaAttribute.connectedType\n } = area.attribute;\n\n const data = this.valid(area, areaAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { doFill } = data;\n const doStroke = data.doStroke && data.sVisible;\n\n const { clipRange = areaAttribute.clipRange, closePath, points, segments } = area.attribute;\n let { curveType = areaAttribute.curveType } = area.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n function parsePoint(points: IPointLike[], connectedType: 'none' | 'connect') {\n if (connectedType !== 'connect') {\n return points;\n }\n return points.filter(p => p.defined !== false);\n }\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearAreaHighPerformance(\n area,\n context,\n !!fill,\n doStroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n areaAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: { endX: number; endY: number };\n const topCaches = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] && (lastTopSeg = { endX: seg.points[0].x, endY: seg.points[0].y });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n const data = calcLineCache(parsePoint(seg.points, connectedType), curveType, {\n startPoint,\n curveTension\n });\n lastTopSeg = data;\n return data;\n })\n .filter(item => !!item);\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n if (bottomPoints.length > 1) {\n lastBottomSeg = calcLineCache(\n parsePoint(bottomPoints, connectedType),\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType,\n { curveTension }\n );\n bottomCaches.unshift(lastBottomSeg);\n }\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = parsePoint(points, connectedType);\n const bottomPoints: IPointLike[] = [];\n for (let i = topPoints.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: topPoints[i].x1 ?? topPoints[i].x,\n y: topPoints[i].y1 ?? topPoints[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType, { curveTension });\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType,\n { curveTension }\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cacheArea = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n const segments = area.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const areaAttribute = getTheme(area, params?.theme).area;\n this._draw(area, areaAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n return this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n protected _drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ) {\n if (\n !(\n cache &&\n cache.top &&\n cache.bottom &&\n cache.top.curves &&\n cache.top.curves.length &&\n cache.bottom.curves &&\n cache.bottom.curves.length\n )\n ) {\n return;\n }\n\n context.beginPath();\n\n const ret: boolean = false;\n const { points, segments } = area.attribute;\n let direction = Direction.ROW;\n let endP: IPointLike;\n let startP: IPointLike;\n if (segments) {\n const endSeg = segments[segments.length - 1];\n const startSeg = segments[0];\n startP = startSeg.points[0];\n endP = endSeg.points[endSeg.points.length - 1];\n } else {\n startP = points[0];\n endP = points[points.length - 1];\n }\n const xTotalLength = abs(endP.x - startP.x);\n const yTotalLength = abs(endP.y - startP.y);\n if (endP.x1 == null) {\n direction = Direction.ROW;\n } else if (endP.y1 == null) {\n direction = Direction.COLUMN;\n } else if (!Number.isFinite(xTotalLength + yTotalLength)) {\n direction = Direction.ROW;\n } else {\n direction = xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN;\n }\n drawAreaSegments(context, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ,\n direction\n });\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n const _runFill = () => {\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke = defaultAttribute && (defaultAttribute as any)[1] && (defaultAttribute as any)[1].stroke } =\n attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n drawSegments(\n context,\n stroke[0] ? cache.top : cache.bottom,\n clipRange,\n direction === Direction.ROW ? 'x' : 'y',\n {\n offsetX,\n offsetY,\n offsetZ\n }\n );\n }\n context.setStrokeStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n };\n\n _runFill();\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n _runStroke();\n\n return ret;\n }\n}\n"]}
|
|
@@ -4,10 +4,12 @@ export declare abstract class BaseRender<T extends IGraphic> {
|
|
|
4
4
|
camera: ICamera;
|
|
5
5
|
z: number;
|
|
6
6
|
builtinContributions: IBaseRenderContribution<T, T['attribute']>[];
|
|
7
|
+
protected graphicRenderContributions: IContributionProvider<IBaseRenderContribution<T, T['attribute']>>;
|
|
7
8
|
protected _beforeRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];
|
|
8
9
|
protected _afterRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];
|
|
9
10
|
protected _renderContribitions: IBaseRenderContribution<T, T['attribute']>[];
|
|
10
11
|
init(contributions?: IContributionProvider<IBaseRenderContribution<T, T['attribute']>>): void;
|
|
12
|
+
reInit(): void;
|
|
11
13
|
beforeRenderStep(graphic: T, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, graphicAttribute: Required<T['attribute']>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, params?: any): void;
|
|
12
14
|
afterRenderStep(graphic: T, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, graphicAttribute: Required<T['attribute']>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, params?: any): void;
|
|
13
15
|
drawPathProxy(graphic: T, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): boolean;
|
|
@@ -31,6 +31,9 @@ export class BaseRender {
|
|
|
31
31
|
this._beforeRenderContribitions = this._renderContribitions.filter((c => c.time === BaseRenderContributionTime.beforeFillStroke)),
|
|
32
32
|
this._afterRenderContribitions = this._renderContribitions.filter((c => c.time === BaseRenderContributionTime.afterFillStroke)));
|
|
33
33
|
}
|
|
34
|
+
reInit() {
|
|
35
|
+
this.init(this.graphicRenderContributions);
|
|
36
|
+
}
|
|
34
37
|
beforeRenderStep(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, graphicAttribute, drawContext, fillCb, strokeCb, params) {
|
|
35
38
|
this._beforeRenderContribitions && this._beforeRenderContribitions.forEach((c => {
|
|
36
39
|
if (c.supportedAppName && graphic.stage && graphic.stage.params && graphic.stage.params.context && graphic.stage.params.context.appName) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/render/contributions/render/base-render.ts"],"names":[],"mappings":"AAeA,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,kDAAkD,CAAC;AACjG,OAAO,EAAE,YAAY,EAAE,MAAM,oCAAoC,CAAC;AAClE,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AACzE,OAAO,EAAE,0BAA0B,EAAE,MAAM,uBAAuB,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAC5C,OAAO,EAAE,iBAAiB,EAAE,MAAM,qCAAqC,CAAC;AACxE,OAAO,EAAE,sCAAsC,EAAE,uCAAuC,EAAE,MAAM,iBAAiB,CAAC;AAElH,MAAM,MAAM,GAAsD,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,EAAE,IAAI,EAAE,CAAC;AAE9G,MAAM,OAAgB,UAAU;IAY9B,IAAI,CAAC,aAAiF;QACpF,IAAI,aAAa,EAAE;YAEjB,IAAI,CAAC,oBAAoB,GAAG,aAAa,CAAC,gBAAgB,EAAE,CAAC;SAC9D;QACD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC9B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;SAChC;QACD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC9B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;SAChC;QACD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,uCAAuC,CAAC,CAAC;QACxE,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,sCAAsC,CAAC,CAAC;QACvE,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAChF,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;YACpC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC5D,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAChE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,0BAA0B,CAAC,gBAAgB,CAC5D,CAAC;YACF,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAC/D,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,0BAA0B,CAAC,eAAe,CAC3D,CAAC;SACH;IACH,CAAC;IAED,gBAAgB,CACd,OAAU,EACV,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,gBAA0C,EAC1C,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,MAAY;QAEZ,IAAI,CAAC,0BAA0B;YAC7B,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBAC1C,IACE,CAAC,CAAC,gBAAgB;oBAClB,OAAO,CAAC,KAAK;oBACb,OAAO,CAAC,KAAK,CAAC,MAAM;oBACpB,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO;oBAC5B,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,EACpC;oBACA,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC;oBAC5F,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE;wBACzD,OAAO;qBACR;iBACF;gBACD,CAAC,CAAC,SAAS,CACT,OAAO,EACP,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,gBAAgB,EAChB,WAAW,EACX,MAAM,EACN,QAAQ,EACR,MAAM,CACP,CAAC;YACJ,CAAC,CAAC,CAAC;IACP,CAAC;IAED,eAAe,CACb,OAAU,EACV,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,gBAA0C,EAC1C,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,MAAY;QAEZ,IAAI,CAAC,yBAAyB;YAC5B,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACzC,IACE,CAAC,CAAC,gBAAgB;oBAClB,OAAO,CAAC,KAAK;oBACb,OAAO,CAAC,KAAK,CAAC,MAAM;oBACpB,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO;oBAC5B,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,EACpC;oBACA,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC;oBAC5F,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE;wBACzD,OAAO;qBACR;iBACF;gBACD,CAAC,CAAC,SAAS,CACT,OAAO,EACP,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,gBAAgB,EAChB,WAAW,EACX,MAAM,EACN,QAAQ,EACR,MAAM,CACP,CAAC;YACJ,CAAC,CAAC,CAAC;IACP,CAAC;IAED,aAAa,CACX,OAAU,EACV,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;QAEZ,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE;YACtB,OAAO,KAAK,CAAC;SACd;QAED,MAAM,eAAe,GAAI,QAAQ,CAAC,OAAO,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAS,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC;QAElG,MAAM,EACJ,IAAI,GAAG,eAAe,CAAC,IAAI,EAC3B,MAAM,GAAG,eAAe,CAAC,MAAM,EAC/B,OAAO,GAAG,eAAe,CAAC,OAAO,EACjC,WAAW,GAAG,eAAe,CAAC,WAAW,EACzC,SAAS,GAAG,eAAe,CAAC,SAAS,EACrC,aAAa,GAAG,eAAe,CAAC,aAAa,EAC7C,OAAO,GAAG,eAAe,CAAC,OAAO,EACjC,CAAC,EAAE,OAAO,GAAG,eAAe,CAAC,CAAC,EAC9B,CAAC,EAAE,OAAO,GAAG,eAAe,CAAC,CAAC,EAC/B,GAAG,OAAO,CAAC,SAAS,CAAC;QAEtB,MAAM,QAAQ,GAAG,WAAW,CAAC,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QACzD,MAAM,QAAQ,GAAG,aAAa,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC;QACvD,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;QAC7B,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QAE9C,IAAI,CAAC,OAAO,EAAE;YACZ,OAAO,IAAI,CAAC;SACb;QAED,IAAI,CAAC,CAAC,MAAM,IAAI,QAAQ,CAAC,EAAE;YACzB,OAAO,IAAI,CAAC;SACb;QAGD,IAAI,CAAC,CAAC,QAAQ,IAAI,QAAQ,IAAI,MAAM,IAAI,QAAQ,CAAC,EAAE;YACjD,OAAO,IAAI,CAAC;SACb;QAED,OAAO,CAAC,SAAS,EAAE,CAAC;QACpB,MAAM,IAAI,GAAG,OAAO,OAAO,CAAC,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC;QAChH,iBAAiB,CAAC,IAAI,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGnD,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;QAExG,IAAI,CAAC,gBAAgB,CACnB,OAAO,EACP,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,eAAe,EACf,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;QAEF,IAAI,QAAQ,EAAE;YACZ,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;aACvD;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,OAAO,EAAE,eAAe,CAAC,CAAC;gBAC9F,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QACD,IAAI,MAAM,EAAE;YACV,IAAI,MAAM,EAAE;gBACV,MAAM,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;aACrD;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,OAAO,EAAE,eAAe,CAAC,CAAC;gBAC9F,OAAO,CAAC,IAAI,EAAE,CAAC;aAChB;SACF;QAED,IAAI,CAAC,eAAe,CAClB,OAAO,EACP,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,eAAe,EACf,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;QACF,OAAO,IAAI,CAAC;IACd,CAAC;IAED,KAAK,CAAC,OAAiB,EAAE,gBAAmC,EAAE,MAAY,EAAE,QAAc;QACxF,MAAM,EACJ,IAAI,GAAG,gBAAgB,CAAC,IAAI,EAC5B,UAAU,EACV,MAAM,GAAG,gBAAgB,CAAC,MAAM,EAChC,OAAO,GAAG,gBAAgB,CAAC,OAAO,EAClC,WAAW,GAAG,gBAAgB,CAAC,WAAW,EAC1C,SAAS,GAAG,gBAAgB,CAAC,SAAS,EACtC,aAAa,GAAG,gBAAgB,CAAC,aAAa,EAC9C,OAAO,GAAG,gBAAgB,CAAC,OAAO,EACnC,GAAG,OAAO,CAAC,SAAS,CAAC;QACtB,MAAM,QAAQ,GAAG,WAAW,CAAC,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QACzD,MAAM,QAAQ,GAAG,aAAa,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC;QACvD,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QACzC,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QAE9C,IAAI,CAAC,CAAC,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC,EAAE;YAC/B,OAAO,KAAK,CAAC;SACd;QAED,IAAI,CAAC,CAAC,MAAM,IAAI,QAAQ,CAAC,EAAE;YACzB,OAAO,KAAK,CAAC;SACd;QAGD,IAAI,CAAC,CAAC,QAAQ,IAAI,QAAQ,IAAI,MAAM,IAAI,QAAQ,IAAI,UAAU,CAAC,EAAE;YAC/D,OAAO,KAAK,CAAC;SACd;QACD,OAAO;YACL,QAAQ;YACR,QAAQ;YACR,MAAM;YACN,QAAQ;SACT,CAAC;IACJ,CAAC;IAUD,SAAS,CACP,OAAiB,EACjB,gBAA4C,EAC5C,OAAmB,EACnB,sBAA+B,KAAK;QAGpC,MAAM,EACJ,CAAC,GAAG,gBAAgB,CAAC,CAAC,EACtB,CAAC,GAAG,gBAAgB,CAAC,CAAC,EACtB,CAAC,GAAG,gBAAgB,CAAC,CAAC,EACtB,MAAM,GAAG,gBAAgB,CAAC,MAAM,EAChC,MAAM,GAAG,gBAAgB,CAAC,MAAM,EAChC,KAAK,GAAG,gBAAgB,CAAC,KAAK,EAC9B,UAAU,EACX,GAAG,OAAO,CAAC,SAAS,CAAC;QAItB,MAAM,eAAe,GAAG,OAAO,CAAC,WAAW,CAAC;QAC5C,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAE9B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;QACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;QACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;QACb,MAAM,CAAC,eAAe,GAAG,eAAe,CAAC;QAGzC,MAAM,iBAAiB,GAAG,MAAM,IAAI,CAAC,mBAAmB,IAAI,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC;QAGpF,MAAM,aAAa,GAAG,iBAAiB;YACrC,CAAC,CAAC,OAAO,CAAC,WAAW,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU;YACpD,CAAC,CAAC,MAAM,KAAK,CAAC,IAAI,MAAM,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC;QAE/D,IAAI,iBAAiB,EAAE;YACrB,MAAM,eAAe,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;YAEhD,MAAM,WAAW,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;YAC5C,cAAc,CAAC,WAAW,EAAE,OAAO,EAAE,gBAA8B,CAAC,CAAC;YAErE,IAAI,eAAe,EAAE;gBACnB,gBAAgB,CAAC,eAAe,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;aACjE;iBAAM;gBACL,gBAAgB,CAAC,eAAe,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;aACjE;YACD,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,OAAO,CAAC,WAAW,GAAG,eAAe,CAAC;YACtC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YAC7C,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SAGhC;QAGD,IAAI,aAAa,IAAI,CAAC,eAAe,EAAE;YACrC,MAAM,KAAK,GAAG,OAAO,CAAC,WAAW,CAAC,gBAA8B,CAAC,CAAC;YAClE,MAAM,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YACpB,MAAM,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YACpB,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YAEb,OAAO,CAAC,sBAAsB,EAAE,CAAC;SAClC;aAAM,IAAI,iBAAiB,EAAE;YAE5B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAC9C;aAAM;YACL,IAAI,MAAM,IAAI,OAAO,CAAC,OAAO,EAAE;gBAC7B,MAAM,KAAK,GAAG,OAAO,CAAC,WAAW,CAAC,gBAA8B,CAAC,CAAC;gBAClE,MAAM,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;gBACpB,MAAM,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;gBAIpB,IAAI,CAAC,yBAAyB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;aAC9F;iBAAM;gBAGL,OAAO,CAAC,mBAAmB,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACvD,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;gBACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;gBACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;aACd;SACF;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;IASD,qBAAqB,CAAC,OAAiB,EAAE,gBAAmC,EAAE,CAAS,EAAE,OAAmB;QAC1G,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,MAAM,EAAE;YACV,MAAM,MAAM,GAAG,OAAO,CAAC,UAAU,CAAC;YAClC,MAAM,KAAK,GAAG,MAAM,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC;YACpC,MAAM,MAAM,GAAG,MAAM,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC;YACrC,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACpC,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACxC,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7C,MAAM,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;YAC3B,MAAM,GAAG,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;YAC/B,MAAM,GAAG,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC;YAEpC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;YAWtB,MAAM,KAAK,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YAExG,MAAM,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpG,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACnG,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACnG,MAAM,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpG,MAAM,EAAE,GACN,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACpC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACrC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACzC,KAAK,CAAC;YACR,MAAM,EAAE,GACN,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACpC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACrC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACzC,KAAK,CAAC;YAER,OAAO,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;SACxD;IACH,CAAC;IASD,4BAA4B,CAAC,OAAiB,EAAE,gBAAmC,EAAE,CAAS,EAAE,OAAmB;QACjH,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;SAC9B;IACH,CAAC;IAES,yBAAyB,CACjC,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,CAAS,EACT,MAAc,EACd,MAAc,EACd,KAAa;QAEb,MAAM,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACnC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACnC,OAAO,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QACrC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACrC,OAAO,CAAC,sBAAsB,EAAE,CAAC;IACnC,CAAC;IAED,KAAK,CACH,OAAU,EACV,WAA8B,EAC9B,gBAAyB,EACzB,WAAyB,EACzB,MAAiC,EACjC,cAAkC;QAElC,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,OAAO,EAAE;YACZ,OAAO;SACR;QAED,MAAM,EAAE,UAAU,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC;QACzC,IAAI,UAAU,KAAK,KAAK,EAAE;YACxB,OAAO;SACR;QAED,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAE9B,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,gBAAgB,CAAC,CAAC;QAC7E,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,EAAE,GAAG,IAAI,CAAC;QAE1C,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,MAAM,CAAC,EAAE;YACnE,OAAO,CAAC,sBAAsB,EAAE,CAAC;YACjC,OAAO;SACR;QAED,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,cAAc,CAAC,CAAC;QACxF,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QAEX,IAAI,OAAO,CAAC,WAAW,KAAK,eAAe,EAAE;YAC3C,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;SACxC;QACD,OAAO,CAAC,WAAW,GAAG,eAAe,CAAC;QAEtC,OAAO,CAAC,sBAAsB,EAAE,CAAC;IACnC,CAAC;CAuHF","file":"base-render.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type {\n IGraphicAttribute,\n ICamera,\n IContext2d,\n IGraphic,\n mat4,\n IDrawContext,\n IGraphicRenderDrawParams,\n IMarkAttribute,\n IThemeAttribute,\n IContributionProvider,\n IBaseRenderContribution,\n ITransform\n} from '../../../interface';\nimport { getModelMatrix, shouldUseMat4 } from '../../../graphic/graphic-service/graphic-service';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { multiplyMat4Mat4 } from '../../../common/matrix';\nimport { getTheme } from '../../../graphic';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport { defaultBaseClipRenderAfterContribution, defaultBaseClipRenderBeforeContribution } from './contributions';\n\nconst result: IPointLike & { z: number; lastModelMatrix: mat4 } = { x: 0, y: 0, z: 0, lastModelMatrix: null };\n\nexport abstract class BaseRender<T extends IGraphic> {\n camera: ICamera;\n declare z: number;\n\n builtinContributions: IBaseRenderContribution<T, T['attribute']>[];\n\n // declare renderContribitions: IContributionProvider<IBaseRenderContribution<T, T['attribute']>> | null;\n\n protected _beforeRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n protected _afterRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n protected _renderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n\n init(contributions?: IContributionProvider<IBaseRenderContribution<T, T['attribute']>>) {\n if (contributions) {\n // this.renderContribitions = contributions;\n this._renderContribitions = contributions.getContributions();\n }\n if (!this._renderContribitions) {\n this._renderContribitions = [];\n }\n if (!this.builtinContributions) {\n this.builtinContributions = [];\n }\n this.builtinContributions.push(defaultBaseClipRenderBeforeContribution);\n this.builtinContributions.push(defaultBaseClipRenderAfterContribution);\n this.builtinContributions.forEach(item => this._renderContribitions.push(item));\n if (this._renderContribitions.length) {\n this._renderContribitions.sort((a, b) => b.order - a.order);\n this._beforeRenderContribitions = this._renderContribitions.filter(\n c => c.time === BaseRenderContributionTime.beforeFillStroke\n );\n this._afterRenderContribitions = this._renderContribitions.filter(\n c => c.time === BaseRenderContributionTime.afterFillStroke\n );\n }\n }\n\n beforeRenderStep(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<T['attribute']>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n params?: any\n ) {\n this._beforeRenderContribitions &&\n this._beforeRenderContribitions.forEach(c => {\n if (\n c.supportedAppName &&\n graphic.stage &&\n graphic.stage.params &&\n graphic.stage.params.context &&\n graphic.stage.params.context.appName\n ) {\n const names = Array.isArray(c.supportedAppName) ? c.supportedAppName : [c.supportedAppName];\n if (!names.includes(graphic.stage.params.context.appName)) {\n return;\n }\n }\n c.drawShape(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n graphicAttribute,\n drawContext,\n fillCb,\n strokeCb,\n params\n );\n });\n }\n\n afterRenderStep(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<T['attribute']>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n params?: any\n ) {\n this._afterRenderContribitions &&\n this._afterRenderContribitions.forEach(c => {\n if (\n c.supportedAppName &&\n graphic.stage &&\n graphic.stage.params &&\n graphic.stage.params.context &&\n graphic.stage.params.context.appName\n ) {\n const names = Array.isArray(c.supportedAppName) ? c.supportedAppName : [c.supportedAppName];\n if (!names.includes(graphic.stage.params.context.appName)) {\n return;\n }\n }\n c.drawShape(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n graphicAttribute,\n drawContext,\n fillCb,\n strokeCb,\n params\n );\n });\n }\n\n drawPathProxy(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (!graphic.pathProxy) {\n return false;\n }\n\n const themeAttributes = (getTheme(graphic, params?.theme) as any)[graphic.type.replace('3d', '')];\n\n const {\n fill = themeAttributes.fill,\n stroke = themeAttributes.stroke,\n opacity = themeAttributes.opacity,\n fillOpacity = themeAttributes.fillOpacity,\n lineWidth = themeAttributes.lineWidth,\n strokeOpacity = themeAttributes.strokeOpacity,\n visible = themeAttributes.visible,\n x: originX = themeAttributes.x,\n y: originY = themeAttributes.y\n } = graphic.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!visible) {\n return true;\n }\n\n if (!(doFill || doStroke)) {\n return true;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return true;\n }\n\n context.beginPath();\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n renderCommandList(path.commandList, context, x, y);\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes);\n\n this.beforeRenderStep(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n themeAttributes,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, themeAttributes);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.stroke();\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, graphic.attribute, themeAttributes);\n } else if (fVisible) {\n context.setCommonStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.fill();\n }\n }\n\n this.afterRenderStep(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n themeAttributes,\n drawContext,\n fillCb,\n strokeCb\n );\n return true;\n }\n\n valid(graphic: IGraphic, defaultAttribute: IGraphicAttribute, fillCb?: any, strokeCb?: any) {\n const {\n fill = defaultAttribute.fill,\n background,\n stroke = defaultAttribute.stroke,\n opacity = defaultAttribute.opacity,\n fillOpacity = defaultAttribute.fillOpacity,\n lineWidth = defaultAttribute.lineWidth,\n strokeOpacity = defaultAttribute.strokeOpacity,\n visible = defaultAttribute.visible\n } = graphic.attribute;\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(graphic.valid && visible)) {\n return false;\n }\n\n if (!(doFill || doStroke)) {\n return false;\n }\n\n // 如果存在fillCb和strokeCb,以及background那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return false;\n }\n return {\n fVisible,\n sVisible,\n doFill,\n doStroke\n };\n }\n\n /**\n * 进行2d或3d变换\n * @param graphic\n * @param graphicAttribute\n * @param context\n * @param use3dMatrixIn3dMode 是否在3d模式使用3d矩阵\n * @returns\n */\n transform(\n graphic: IGraphic,\n graphicAttribute: Partial<IGraphicAttribute>,\n context: IContext2d,\n use3dMatrixIn3dMode: boolean = false\n ): IPointLike & { z: number; lastModelMatrix: mat4 } {\n // const transMatrix = graphic.transMatrix;\n const {\n x = graphicAttribute.x,\n y = graphicAttribute.y,\n z = graphicAttribute.z,\n scaleX = graphicAttribute.scaleX,\n scaleY = graphicAttribute.scaleY,\n angle = graphicAttribute.angle,\n postMatrix\n } = graphic.attribute;\n // const onlyTranslate = transMatrix.onlyTranslate() && !postMatrix;\n\n // 存在3d变换的时候,需要计算3d矩阵\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n // const result: IPointLike & { z: number; lastModelMatrix: mat4 } = { x, y, z, lastModelMatrix };\n result.x = x;\n result.y = y;\n result.z = z;\n result.lastModelMatrix = lastModelMatrix;\n\n // 是否应该进行3d变换\n const shouldTransform3d = camera && (use3dMatrixIn3dMode || shouldUseMat4(graphic));\n\n // 是否仅有translate\n const onlyTranslate = shouldTransform3d\n ? graphic.transMatrix.onlyTranslate() && !postMatrix\n : scaleX === 1 && scaleY === 1 && angle === 0 && !postMatrix;\n\n if (shouldTransform3d) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, graphic, graphicAttribute as ITransform);\n // 合并模型矩阵\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n result.x = 0;\n result.y = 0;\n result.z = 0;\n context.modelMatrix = nextModelMatrix;\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n mat4Allocate.free(modelMatrix);\n // 有旋转的情况下需要手动计算模型矩阵\n // TODO: 这里暂时都使用模型矩阵,因为视角旋转的时候如果当不固定角度那也需要用到模型矩阵\n }\n\n // 如果只有位移,且没计算3d变换矩阵,那么不设置context的2d矩阵\n if (onlyTranslate && !lastModelMatrix) {\n const point = graphic.getOffsetXY(graphicAttribute as ITransform);\n result.x += point.x;\n result.y += point.y;\n result.z = z;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n } else if (shouldTransform3d) {\n // 如果计算了3d矩阵,那么就不需要2d矩阵计算了\n result.x = 0;\n result.y = 0;\n result.z = 0;\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n if (camera && context.project) {\n const point = graphic.getOffsetXY(graphicAttribute as ITransform);\n result.x += point.x;\n result.y += point.y;\n // result.x = 0;\n // result.y = 0;\n // 位置直接通过project设置,而2d变换通过变换矩阵完成\n this.transformWithoutTranslate(context, result.x, result.y, result.z, scaleX, scaleY, angle);\n } else {\n // 如果是纯2d的情况,那么直接设置context的2d矩阵\n // 性能较差\n context.transformFromMatrix(graphic.transMatrix, true);\n result.x = 0;\n result.y = 0;\n result.z = 0;\n }\n }\n\n return result;\n }\n\n /**\n * 将3d的transform转成context2d的transform\n * @param graphic\n * @param graphicAttribute\n * @param z\n * @param context\n */\n transformUseContext2d(graphic: IGraphic, graphicAttribute: IGraphicAttribute, z: number, context: IContext2d) {\n const camera = context.camera;\n this.camera = camera;\n if (camera) {\n const bounds = graphic.AABBBounds;\n const width = bounds.x2 - bounds.x1;\n const height = bounds.y2 - bounds.y1;\n const p1 = context.project(0, 0, z);\n const p2 = context.project(width, 0, z);\n const p3 = context.project(width, height, z);\n const _p1 = { x: 0, y: 0 };\n const _p2 = { x: width, y: 0 };\n const _p3 = { x: width, y: height };\n\n context.camera = null;\n\n // 生成3维矩阵\n /* Adapted from phoria.js by ecomfe\n * https://github.com/kevinroast/phoria.js\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/kevinroast/phoria.js/blob/736c6b854a679df180f8a6e689aeb218efa6dc01/scripts/phoria-renderer.js\n * License: https://github.com/kevinroast/phoria.js/blob/master/LICENSE\n * @license\n */\n const denom = 1.0 / (_p1.x * (_p3.y - _p2.y) - _p2.x * _p3.y + _p3.x * _p2.y + (_p2.x - _p3.x) * _p1.y);\n // calculate context transformation matrix\n const m11 = -(_p1.y * (p3.x - p2.x) - _p2.y * p3.x + _p3.y * p2.x + (_p2.y - _p3.y) * p1.x) * denom;\n const m12 = (_p2.y * p3.y + _p1.y * (p2.y - p3.y) - _p3.y * p2.y + (_p3.y - _p2.y) * p1.y) * denom;\n const m21 = (_p1.x * (p3.x - p2.x) - _p2.x * p3.x + _p3.x * p2.x + (_p2.x - _p3.x) * p1.x) * denom;\n const m22 = -(_p2.x * p3.y + _p1.x * (p2.y - p3.y) - _p3.x * p2.y + (_p3.x - _p2.x) * p1.y) * denom;\n const dx =\n (_p1.x * (_p3.y * p2.x - _p2.y * p3.x) +\n _p1.y * (_p2.x * p3.x - _p3.x * p2.x) +\n (_p3.x * _p2.y - _p2.x * _p3.y) * p1.x) *\n denom;\n const dy =\n (_p1.x * (_p3.y * p2.y - _p2.y * p3.y) +\n _p1.y * (_p2.x * p3.y - _p3.x * p2.y) +\n (_p3.x * _p2.y - _p2.x * _p3.y) * p1.y) *\n denom;\n\n context.setTransform(m11, m12, m21, m22, dx, dy, true);\n }\n }\n\n /**\n * transformUseContext2d的后处理\n * @param graphic\n * @param graphicAttribute\n * @param z\n * @param context\n */\n restoreTransformUseContext2d(graphic: IGraphic, graphicAttribute: IGraphicAttribute, z: number, context: IContext2d) {\n if (this.camera) {\n context.camera = this.camera;\n }\n }\n\n protected transformWithoutTranslate(\n context: IContext2d,\n x: number,\n y: number,\n z: number,\n scaleX: number,\n scaleY: number,\n angle: number\n ) {\n const p = context.project(x, y, z);\n context.translate(p.x, p.y, false);\n context.scale(scaleX, scaleY, false);\n context.rotate(angle, false);\n context.translate(-p.x, -p.y, false);\n context.setTransformForCurrent();\n }\n\n _draw(\n graphic: T,\n defaultAttr: IGraphicAttribute,\n computed3dMatrix: boolean,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n themeAttribute?: IGraphicAttribute\n ) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // 如果hide,直接跳过后续绘制\n const { renderable } = graphic.attribute;\n if (renderable === false) {\n return;\n }\n\n context.highPerformanceSave();\n\n const data = this.transform(graphic, defaultAttr, context, computed3dMatrix);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n if (this.drawPathProxy(graphic, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(graphic, context, x, y, drawContext, params, null, null, themeAttribute);\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n\n drawShape?(\n path: T,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n themeAttribute?: IGraphicAttribute\n ): void;\n\n // abstract drawShape(\n // graphic: T,\n // context: IContext2d,\n // x: number,\n // y: number,\n // drawContext: IDrawContext,\n // params?: IGraphicRenderDrawParams,\n // fillCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean,\n // strokeCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean\n // ): void;\n\n // drawPathProxy(\n // graphic: T,\n // context: IContext2d,\n // x: number,\n // y: number,\n // drawContext: IDrawContext,\n // params?: IGraphicRenderDrawParams,\n // fillCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean,\n // strokeCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean\n // ) {\n // if (!graphic.pathProxy) {\n // return false;\n // }\n\n // const themeAttributes = getTheme(graphic)[graphic.type];\n\n // const {\n // fill = themeAttributes.fill == null ? !!graphic.attribute.fillColor : themeAttributes.fill,\n // stroke = themeAttributes.stroke == null ? !!graphic.attribute.strokeColor : themeAttributes.stroke,\n // opacity = themeAttributes.opacity,\n // fillOpacity = themeAttributes.fillOpacity,\n // lineWidth = themeAttributes.lineWidth,\n // strokeOpacity = themeAttributes.strokeOpacity,\n // visible = themeAttributes.visible\n // } = graphic.attribute;\n // // 不绘制或者透明\n // const fVisible = fillVisible(opacity, fillOpacity);\n // const sVisible = strokeVisible(opacity, strokeOpacity);\n // const doFill = runFill(fill);\n // const doStroke = runStroke(stroke, lineWidth);\n\n // if (!visible) {\n // return true;\n // }\n\n // if (!(doFill || doStroke)) {\n // return true;\n // }\n\n // // 如果存在fillCb和strokeCb,那就不直接跳过\n // if (!(fVisible || sVisible || fillCb || strokeCb)) {\n // return true;\n // }\n\n // context.beginPath();\n\n // const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n // renderCommandList(path.commandList, context, x, y);\n\n // // shadow\n // context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes);\n\n // if (doStroke) {\n // if (strokeCb) {\n // strokeCb(context, graphic.attribute, themeAttributes);\n // } else if (sVisible) {\n // context.setStrokeStyle(graphic, graphic.attribute, 0, 0, themeAttributes);\n // context.stroke();\n // }\n // }\n // if (doFill) {\n // if (fillCb) {\n // fillCb(context, graphic.attribute, themeAttributes);\n // } else if (fVisible) {\n // context.setCommonStyle(graphic, graphic.attribute, 0, 0, themeAttributes);\n // context.fill();\n // }\n // }\n // return true;\n // }\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/render/contributions/render/base-render.ts"],"names":[],"mappings":"AAeA,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,kDAAkD,CAAC;AACjG,OAAO,EAAE,YAAY,EAAE,MAAM,oCAAoC,CAAC;AAClE,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AACzE,OAAO,EAAE,0BAA0B,EAAE,MAAM,uBAAuB,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAC5C,OAAO,EAAE,iBAAiB,EAAE,MAAM,qCAAqC,CAAC;AACxE,OAAO,EAAE,sCAAsC,EAAE,uCAAuC,EAAE,MAAM,iBAAiB,CAAC;AAElH,MAAM,MAAM,GAAsD,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,EAAE,IAAI,EAAE,CAAC;AAE9G,MAAM,OAAgB,UAAU;IAa9B,IAAI,CAAC,aAAiF;QACpF,IAAI,aAAa,EAAE;YAEjB,IAAI,CAAC,oBAAoB,GAAG,aAAa,CAAC,gBAAgB,EAAE,CAAC;SAC9D;QACD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC9B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;SAChC;QACD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC9B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;SAChC;QACD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,uCAAuC,CAAC,CAAC;QACxE,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,sCAAsC,CAAC,CAAC;QACvE,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAChF,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;YACpC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC5D,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAChE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,0BAA0B,CAAC,gBAAgB,CAC5D,CAAC;YACF,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAC/D,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,0BAA0B,CAAC,eAAe,CAC3D,CAAC;SACH;IACH,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;IAC7C,CAAC;IAED,gBAAgB,CACd,OAAU,EACV,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,gBAA0C,EAC1C,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,MAAY;QAEZ,IAAI,CAAC,0BAA0B;YAC7B,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBAC1C,IACE,CAAC,CAAC,gBAAgB;oBAClB,OAAO,CAAC,KAAK;oBACb,OAAO,CAAC,KAAK,CAAC,MAAM;oBACpB,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO;oBAC5B,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,EACpC;oBACA,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC;oBAC5F,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE;wBACzD,OAAO;qBACR;iBACF;gBACD,CAAC,CAAC,SAAS,CACT,OAAO,EACP,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,gBAAgB,EAChB,WAAW,EACX,MAAM,EACN,QAAQ,EACR,MAAM,CACP,CAAC;YACJ,CAAC,CAAC,CAAC;IACP,CAAC;IAED,eAAe,CACb,OAAU,EACV,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,gBAA0C,EAC1C,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,MAAY;QAEZ,IAAI,CAAC,yBAAyB;YAC5B,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACzC,IACE,CAAC,CAAC,gBAAgB;oBAClB,OAAO,CAAC,KAAK;oBACb,OAAO,CAAC,KAAK,CAAC,MAAM;oBACpB,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO;oBAC5B,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,EACpC;oBACA,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC;oBAC5F,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE;wBACzD,OAAO;qBACR;iBACF;gBACD,CAAC,CAAC,SAAS,CACT,OAAO,EACP,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,gBAAgB,EAChB,WAAW,EACX,MAAM,EACN,QAAQ,EACR,MAAM,CACP,CAAC;YACJ,CAAC,CAAC,CAAC;IACP,CAAC;IAED,aAAa,CACX,OAAU,EACV,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;QAEZ,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE;YACtB,OAAO,KAAK,CAAC;SACd;QAED,MAAM,eAAe,GAAI,QAAQ,CAAC,OAAO,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAS,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC;QAElG,MAAM,EACJ,IAAI,GAAG,eAAe,CAAC,IAAI,EAC3B,MAAM,GAAG,eAAe,CAAC,MAAM,EAC/B,OAAO,GAAG,eAAe,CAAC,OAAO,EACjC,WAAW,GAAG,eAAe,CAAC,WAAW,EACzC,SAAS,GAAG,eAAe,CAAC,SAAS,EACrC,aAAa,GAAG,eAAe,CAAC,aAAa,EAC7C,OAAO,GAAG,eAAe,CAAC,OAAO,EACjC,CAAC,EAAE,OAAO,GAAG,eAAe,CAAC,CAAC,EAC9B,CAAC,EAAE,OAAO,GAAG,eAAe,CAAC,CAAC,EAC/B,GAAG,OAAO,CAAC,SAAS,CAAC;QAEtB,MAAM,QAAQ,GAAG,WAAW,CAAC,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QACzD,MAAM,QAAQ,GAAG,aAAa,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC;QACvD,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;QAC7B,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QAE9C,IAAI,CAAC,OAAO,EAAE;YACZ,OAAO,IAAI,CAAC;SACb;QAED,IAAI,CAAC,CAAC,MAAM,IAAI,QAAQ,CAAC,EAAE;YACzB,OAAO,IAAI,CAAC;SACb;QAGD,IAAI,CAAC,CAAC,QAAQ,IAAI,QAAQ,IAAI,MAAM,IAAI,QAAQ,CAAC,EAAE;YACjD,OAAO,IAAI,CAAC;SACb;QAED,OAAO,CAAC,SAAS,EAAE,CAAC;QACpB,MAAM,IAAI,GAAG,OAAO,OAAO,CAAC,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC;QAChH,iBAAiB,CAAC,IAAI,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGnD,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;QAExG,IAAI,CAAC,gBAAgB,CACnB,OAAO,EACP,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,eAAe,EACf,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;QAEF,IAAI,QAAQ,EAAE;YACZ,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;aACvD;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,OAAO,EAAE,eAAe,CAAC,CAAC;gBAC9F,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QACD,IAAI,MAAM,EAAE;YACV,IAAI,MAAM,EAAE;gBACV,MAAM,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;aACrD;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,OAAO,EAAE,eAAe,CAAC,CAAC;gBAC9F,OAAO,CAAC,IAAI,EAAE,CAAC;aAChB;SACF;QAED,IAAI,CAAC,eAAe,CAClB,OAAO,EACP,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,eAAe,EACf,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;QACF,OAAO,IAAI,CAAC;IACd,CAAC;IAED,KAAK,CAAC,OAAiB,EAAE,gBAAmC,EAAE,MAAY,EAAE,QAAc;QACxF,MAAM,EACJ,IAAI,GAAG,gBAAgB,CAAC,IAAI,EAC5B,UAAU,EACV,MAAM,GAAG,gBAAgB,CAAC,MAAM,EAChC,OAAO,GAAG,gBAAgB,CAAC,OAAO,EAClC,WAAW,GAAG,gBAAgB,CAAC,WAAW,EAC1C,SAAS,GAAG,gBAAgB,CAAC,SAAS,EACtC,aAAa,GAAG,gBAAgB,CAAC,aAAa,EAC9C,OAAO,GAAG,gBAAgB,CAAC,OAAO,EACnC,GAAG,OAAO,CAAC,SAAS,CAAC;QACtB,MAAM,QAAQ,GAAG,WAAW,CAAC,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QACzD,MAAM,QAAQ,GAAG,aAAa,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC;QACvD,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QACzC,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QAE9C,IAAI,CAAC,CAAC,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC,EAAE;YAC/B,OAAO,KAAK,CAAC;SACd;QAED,IAAI,CAAC,CAAC,MAAM,IAAI,QAAQ,CAAC,EAAE;YACzB,OAAO,KAAK,CAAC;SACd;QAGD,IAAI,CAAC,CAAC,QAAQ,IAAI,QAAQ,IAAI,MAAM,IAAI,QAAQ,IAAI,UAAU,CAAC,EAAE;YAC/D,OAAO,KAAK,CAAC;SACd;QACD,OAAO;YACL,QAAQ;YACR,QAAQ;YACR,MAAM;YACN,QAAQ;SACT,CAAC;IACJ,CAAC;IAUD,SAAS,CACP,OAAiB,EACjB,gBAA4C,EAC5C,OAAmB,EACnB,sBAA+B,KAAK;QAGpC,MAAM,EACJ,CAAC,GAAG,gBAAgB,CAAC,CAAC,EACtB,CAAC,GAAG,gBAAgB,CAAC,CAAC,EACtB,CAAC,GAAG,gBAAgB,CAAC,CAAC,EACtB,MAAM,GAAG,gBAAgB,CAAC,MAAM,EAChC,MAAM,GAAG,gBAAgB,CAAC,MAAM,EAChC,KAAK,GAAG,gBAAgB,CAAC,KAAK,EAC9B,UAAU,EACX,GAAG,OAAO,CAAC,SAAS,CAAC;QAItB,MAAM,eAAe,GAAG,OAAO,CAAC,WAAW,CAAC;QAC5C,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAE9B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;QACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;QACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;QACb,MAAM,CAAC,eAAe,GAAG,eAAe,CAAC;QAGzC,MAAM,iBAAiB,GAAG,MAAM,IAAI,CAAC,mBAAmB,IAAI,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC;QAGpF,MAAM,aAAa,GAAG,iBAAiB;YACrC,CAAC,CAAC,OAAO,CAAC,WAAW,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU;YACpD,CAAC,CAAC,MAAM,KAAK,CAAC,IAAI,MAAM,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC;QAE/D,IAAI,iBAAiB,EAAE;YACrB,MAAM,eAAe,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;YAEhD,MAAM,WAAW,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;YAC5C,cAAc,CAAC,WAAW,EAAE,OAAO,EAAE,gBAA8B,CAAC,CAAC;YAErE,IAAI,eAAe,EAAE;gBACnB,gBAAgB,CAAC,eAAe,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;aACjE;iBAAM;gBACL,gBAAgB,CAAC,eAAe,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;aACjE;YACD,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,OAAO,CAAC,WAAW,GAAG,eAAe,CAAC;YACtC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YAC7C,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SAGhC;QAGD,IAAI,aAAa,IAAI,CAAC,eAAe,EAAE;YACrC,MAAM,KAAK,GAAG,OAAO,CAAC,WAAW,CAAC,gBAA8B,CAAC,CAAC;YAClE,MAAM,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YACpB,MAAM,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YACpB,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YAEb,OAAO,CAAC,sBAAsB,EAAE,CAAC;SAClC;aAAM,IAAI,iBAAiB,EAAE;YAE5B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;YACb,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAC9C;aAAM;YACL,IAAI,MAAM,IAAI,OAAO,CAAC,OAAO,EAAE;gBAC7B,MAAM,KAAK,GAAG,OAAO,CAAC,WAAW,CAAC,gBAA8B,CAAC,CAAC;gBAClE,MAAM,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;gBACpB,MAAM,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;gBAIpB,IAAI,CAAC,yBAAyB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;aAC9F;iBAAM;gBAGL,OAAO,CAAC,mBAAmB,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACvD,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;gBACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;gBACb,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;aACd;SACF;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;IASD,qBAAqB,CAAC,OAAiB,EAAE,gBAAmC,EAAE,CAAS,EAAE,OAAmB;QAC1G,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,MAAM,EAAE;YACV,MAAM,MAAM,GAAG,OAAO,CAAC,UAAU,CAAC;YAClC,MAAM,KAAK,GAAG,MAAM,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC;YACpC,MAAM,MAAM,GAAG,MAAM,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC;YACrC,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACpC,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACxC,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7C,MAAM,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;YAC3B,MAAM,GAAG,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;YAC/B,MAAM,GAAG,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC;YAEpC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;YAWtB,MAAM,KAAK,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YAExG,MAAM,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpG,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACnG,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACnG,MAAM,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpG,MAAM,EAAE,GACN,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACpC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACrC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACzC,KAAK,CAAC;YACR,MAAM,EAAE,GACN,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACpC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACrC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACzC,KAAK,CAAC;YAER,OAAO,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;SACxD;IACH,CAAC;IASD,4BAA4B,CAAC,OAAiB,EAAE,gBAAmC,EAAE,CAAS,EAAE,OAAmB;QACjH,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;SAC9B;IACH,CAAC;IAES,yBAAyB,CACjC,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,CAAS,EACT,MAAc,EACd,MAAc,EACd,KAAa;QAEb,MAAM,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACnC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACnC,OAAO,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QACrC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACrC,OAAO,CAAC,sBAAsB,EAAE,CAAC;IACnC,CAAC;IAED,KAAK,CACH,OAAU,EACV,WAA8B,EAC9B,gBAAyB,EACzB,WAAyB,EACzB,MAAiC,EACjC,cAAkC;QAElC,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,OAAO,EAAE;YACZ,OAAO;SACR;QAED,MAAM,EAAE,UAAU,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC;QACzC,IAAI,UAAU,KAAK,KAAK,EAAE;YACxB,OAAO;SACR;QAED,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAE9B,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,gBAAgB,CAAC,CAAC;QAC7E,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,EAAE,GAAG,IAAI,CAAC;QAE1C,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,MAAM,CAAC,EAAE;YACnE,OAAO,CAAC,sBAAsB,EAAE,CAAC;YACjC,OAAO;SACR;QAED,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,cAAc,CAAC,CAAC;QACxF,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QAEX,IAAI,OAAO,CAAC,WAAW,KAAK,eAAe,EAAE;YAC3C,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;SACxC;QACD,OAAO,CAAC,WAAW,GAAG,eAAe,CAAC;QAEtC,OAAO,CAAC,sBAAsB,EAAE,CAAC;IACnC,CAAC;CAuHF","file":"base-render.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type {\n IGraphicAttribute,\n ICamera,\n IContext2d,\n IGraphic,\n mat4,\n IDrawContext,\n IGraphicRenderDrawParams,\n IMarkAttribute,\n IThemeAttribute,\n IContributionProvider,\n IBaseRenderContribution,\n ITransform\n} from '../../../interface';\nimport { getModelMatrix, shouldUseMat4 } from '../../../graphic/graphic-service/graphic-service';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { multiplyMat4Mat4 } from '../../../common/matrix';\nimport { getTheme } from '../../../graphic';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport { defaultBaseClipRenderAfterContribution, defaultBaseClipRenderBeforeContribution } from './contributions';\n\nconst result: IPointLike & { z: number; lastModelMatrix: mat4 } = { x: 0, y: 0, z: 0, lastModelMatrix: null };\n\nexport abstract class BaseRender<T extends IGraphic> {\n camera: ICamera;\n declare z: number;\n\n builtinContributions: IBaseRenderContribution<T, T['attribute']>[];\n protected declare graphicRenderContributions: IContributionProvider<IBaseRenderContribution<T, T['attribute']>>;\n\n // declare renderContribitions: IContributionProvider<IBaseRenderContribution<T, T['attribute']>> | null;\n\n protected _beforeRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n protected _afterRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n protected _renderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n\n init(contributions?: IContributionProvider<IBaseRenderContribution<T, T['attribute']>>) {\n if (contributions) {\n // this.renderContribitions = contributions;\n this._renderContribitions = contributions.getContributions();\n }\n if (!this._renderContribitions) {\n this._renderContribitions = [];\n }\n if (!this.builtinContributions) {\n this.builtinContributions = [];\n }\n this.builtinContributions.push(defaultBaseClipRenderBeforeContribution);\n this.builtinContributions.push(defaultBaseClipRenderAfterContribution);\n this.builtinContributions.forEach(item => this._renderContribitions.push(item));\n if (this._renderContribitions.length) {\n this._renderContribitions.sort((a, b) => b.order - a.order);\n this._beforeRenderContribitions = this._renderContribitions.filter(\n c => c.time === BaseRenderContributionTime.beforeFillStroke\n );\n this._afterRenderContribitions = this._renderContribitions.filter(\n c => c.time === BaseRenderContributionTime.afterFillStroke\n );\n }\n }\n\n reInit() {\n this.init(this.graphicRenderContributions);\n }\n\n beforeRenderStep(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<T['attribute']>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n params?: any\n ) {\n this._beforeRenderContribitions &&\n this._beforeRenderContribitions.forEach(c => {\n if (\n c.supportedAppName &&\n graphic.stage &&\n graphic.stage.params &&\n graphic.stage.params.context &&\n graphic.stage.params.context.appName\n ) {\n const names = Array.isArray(c.supportedAppName) ? c.supportedAppName : [c.supportedAppName];\n if (!names.includes(graphic.stage.params.context.appName)) {\n return;\n }\n }\n c.drawShape(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n graphicAttribute,\n drawContext,\n fillCb,\n strokeCb,\n params\n );\n });\n }\n\n afterRenderStep(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<T['attribute']>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n params?: any\n ) {\n this._afterRenderContribitions &&\n this._afterRenderContribitions.forEach(c => {\n if (\n c.supportedAppName &&\n graphic.stage &&\n graphic.stage.params &&\n graphic.stage.params.context &&\n graphic.stage.params.context.appName\n ) {\n const names = Array.isArray(c.supportedAppName) ? c.supportedAppName : [c.supportedAppName];\n if (!names.includes(graphic.stage.params.context.appName)) {\n return;\n }\n }\n c.drawShape(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n graphicAttribute,\n drawContext,\n fillCb,\n strokeCb,\n params\n );\n });\n }\n\n drawPathProxy(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (!graphic.pathProxy) {\n return false;\n }\n\n const themeAttributes = (getTheme(graphic, params?.theme) as any)[graphic.type.replace('3d', '')];\n\n const {\n fill = themeAttributes.fill,\n stroke = themeAttributes.stroke,\n opacity = themeAttributes.opacity,\n fillOpacity = themeAttributes.fillOpacity,\n lineWidth = themeAttributes.lineWidth,\n strokeOpacity = themeAttributes.strokeOpacity,\n visible = themeAttributes.visible,\n x: originX = themeAttributes.x,\n y: originY = themeAttributes.y\n } = graphic.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!visible) {\n return true;\n }\n\n if (!(doFill || doStroke)) {\n return true;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return true;\n }\n\n context.beginPath();\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n renderCommandList(path.commandList, context, x, y);\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes);\n\n this.beforeRenderStep(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n themeAttributes,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, themeAttributes);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.stroke();\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, graphic.attribute, themeAttributes);\n } else if (fVisible) {\n context.setCommonStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.fill();\n }\n }\n\n this.afterRenderStep(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n themeAttributes,\n drawContext,\n fillCb,\n strokeCb\n );\n return true;\n }\n\n valid(graphic: IGraphic, defaultAttribute: IGraphicAttribute, fillCb?: any, strokeCb?: any) {\n const {\n fill = defaultAttribute.fill,\n background,\n stroke = defaultAttribute.stroke,\n opacity = defaultAttribute.opacity,\n fillOpacity = defaultAttribute.fillOpacity,\n lineWidth = defaultAttribute.lineWidth,\n strokeOpacity = defaultAttribute.strokeOpacity,\n visible = defaultAttribute.visible\n } = graphic.attribute;\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(graphic.valid && visible)) {\n return false;\n }\n\n if (!(doFill || doStroke)) {\n return false;\n }\n\n // 如果存在fillCb和strokeCb,以及background那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return false;\n }\n return {\n fVisible,\n sVisible,\n doFill,\n doStroke\n };\n }\n\n /**\n * 进行2d或3d变换\n * @param graphic\n * @param graphicAttribute\n * @param context\n * @param use3dMatrixIn3dMode 是否在3d模式使用3d矩阵\n * @returns\n */\n transform(\n graphic: IGraphic,\n graphicAttribute: Partial<IGraphicAttribute>,\n context: IContext2d,\n use3dMatrixIn3dMode: boolean = false\n ): IPointLike & { z: number; lastModelMatrix: mat4 } {\n // const transMatrix = graphic.transMatrix;\n const {\n x = graphicAttribute.x,\n y = graphicAttribute.y,\n z = graphicAttribute.z,\n scaleX = graphicAttribute.scaleX,\n scaleY = graphicAttribute.scaleY,\n angle = graphicAttribute.angle,\n postMatrix\n } = graphic.attribute;\n // const onlyTranslate = transMatrix.onlyTranslate() && !postMatrix;\n\n // 存在3d变换的时候,需要计算3d矩阵\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n // const result: IPointLike & { z: number; lastModelMatrix: mat4 } = { x, y, z, lastModelMatrix };\n result.x = x;\n result.y = y;\n result.z = z;\n result.lastModelMatrix = lastModelMatrix;\n\n // 是否应该进行3d变换\n const shouldTransform3d = camera && (use3dMatrixIn3dMode || shouldUseMat4(graphic));\n\n // 是否仅有translate\n const onlyTranslate = shouldTransform3d\n ? graphic.transMatrix.onlyTranslate() && !postMatrix\n : scaleX === 1 && scaleY === 1 && angle === 0 && !postMatrix;\n\n if (shouldTransform3d) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, graphic, graphicAttribute as ITransform);\n // 合并模型矩阵\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n result.x = 0;\n result.y = 0;\n result.z = 0;\n context.modelMatrix = nextModelMatrix;\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n mat4Allocate.free(modelMatrix);\n // 有旋转的情况下需要手动计算模型矩阵\n // TODO: 这里暂时都使用模型矩阵,因为视角旋转的时候如果当不固定角度那也需要用到模型矩阵\n }\n\n // 如果只有位移,且没计算3d变换矩阵,那么不设置context的2d矩阵\n if (onlyTranslate && !lastModelMatrix) {\n const point = graphic.getOffsetXY(graphicAttribute as ITransform);\n result.x += point.x;\n result.y += point.y;\n result.z = z;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n } else if (shouldTransform3d) {\n // 如果计算了3d矩阵,那么就不需要2d矩阵计算了\n result.x = 0;\n result.y = 0;\n result.z = 0;\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n if (camera && context.project) {\n const point = graphic.getOffsetXY(graphicAttribute as ITransform);\n result.x += point.x;\n result.y += point.y;\n // result.x = 0;\n // result.y = 0;\n // 位置直接通过project设置,而2d变换通过变换矩阵完成\n this.transformWithoutTranslate(context, result.x, result.y, result.z, scaleX, scaleY, angle);\n } else {\n // 如果是纯2d的情况,那么直接设置context的2d矩阵\n // 性能较差\n context.transformFromMatrix(graphic.transMatrix, true);\n result.x = 0;\n result.y = 0;\n result.z = 0;\n }\n }\n\n return result;\n }\n\n /**\n * 将3d的transform转成context2d的transform\n * @param graphic\n * @param graphicAttribute\n * @param z\n * @param context\n */\n transformUseContext2d(graphic: IGraphic, graphicAttribute: IGraphicAttribute, z: number, context: IContext2d) {\n const camera = context.camera;\n this.camera = camera;\n if (camera) {\n const bounds = graphic.AABBBounds;\n const width = bounds.x2 - bounds.x1;\n const height = bounds.y2 - bounds.y1;\n const p1 = context.project(0, 0, z);\n const p2 = context.project(width, 0, z);\n const p3 = context.project(width, height, z);\n const _p1 = { x: 0, y: 0 };\n const _p2 = { x: width, y: 0 };\n const _p3 = { x: width, y: height };\n\n context.camera = null;\n\n // 生成3维矩阵\n /* Adapted from phoria.js by ecomfe\n * https://github.com/kevinroast/phoria.js\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/kevinroast/phoria.js/blob/736c6b854a679df180f8a6e689aeb218efa6dc01/scripts/phoria-renderer.js\n * License: https://github.com/kevinroast/phoria.js/blob/master/LICENSE\n * @license\n */\n const denom = 1.0 / (_p1.x * (_p3.y - _p2.y) - _p2.x * _p3.y + _p3.x * _p2.y + (_p2.x - _p3.x) * _p1.y);\n // calculate context transformation matrix\n const m11 = -(_p1.y * (p3.x - p2.x) - _p2.y * p3.x + _p3.y * p2.x + (_p2.y - _p3.y) * p1.x) * denom;\n const m12 = (_p2.y * p3.y + _p1.y * (p2.y - p3.y) - _p3.y * p2.y + (_p3.y - _p2.y) * p1.y) * denom;\n const m21 = (_p1.x * (p3.x - p2.x) - _p2.x * p3.x + _p3.x * p2.x + (_p2.x - _p3.x) * p1.x) * denom;\n const m22 = -(_p2.x * p3.y + _p1.x * (p2.y - p3.y) - _p3.x * p2.y + (_p3.x - _p2.x) * p1.y) * denom;\n const dx =\n (_p1.x * (_p3.y * p2.x - _p2.y * p3.x) +\n _p1.y * (_p2.x * p3.x - _p3.x * p2.x) +\n (_p3.x * _p2.y - _p2.x * _p3.y) * p1.x) *\n denom;\n const dy =\n (_p1.x * (_p3.y * p2.y - _p2.y * p3.y) +\n _p1.y * (_p2.x * p3.y - _p3.x * p2.y) +\n (_p3.x * _p2.y - _p2.x * _p3.y) * p1.y) *\n denom;\n\n context.setTransform(m11, m12, m21, m22, dx, dy, true);\n }\n }\n\n /**\n * transformUseContext2d的后处理\n * @param graphic\n * @param graphicAttribute\n * @param z\n * @param context\n */\n restoreTransformUseContext2d(graphic: IGraphic, graphicAttribute: IGraphicAttribute, z: number, context: IContext2d) {\n if (this.camera) {\n context.camera = this.camera;\n }\n }\n\n protected transformWithoutTranslate(\n context: IContext2d,\n x: number,\n y: number,\n z: number,\n scaleX: number,\n scaleY: number,\n angle: number\n ) {\n const p = context.project(x, y, z);\n context.translate(p.x, p.y, false);\n context.scale(scaleX, scaleY, false);\n context.rotate(angle, false);\n context.translate(-p.x, -p.y, false);\n context.setTransformForCurrent();\n }\n\n _draw(\n graphic: T,\n defaultAttr: IGraphicAttribute,\n computed3dMatrix: boolean,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n themeAttribute?: IGraphicAttribute\n ) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // 如果hide,直接跳过后续绘制\n const { renderable } = graphic.attribute;\n if (renderable === false) {\n return;\n }\n\n context.highPerformanceSave();\n\n const data = this.transform(graphic, defaultAttr, context, computed3dMatrix);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n if (this.drawPathProxy(graphic, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(graphic, context, x, y, drawContext, params, null, null, themeAttribute);\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n\n drawShape?(\n path: T,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n themeAttribute?: IGraphicAttribute\n ): void;\n\n // abstract drawShape(\n // graphic: T,\n // context: IContext2d,\n // x: number,\n // y: number,\n // drawContext: IDrawContext,\n // params?: IGraphicRenderDrawParams,\n // fillCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean,\n // strokeCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean\n // ): void;\n\n // drawPathProxy(\n // graphic: T,\n // context: IContext2d,\n // x: number,\n // y: number,\n // drawContext: IDrawContext,\n // params?: IGraphicRenderDrawParams,\n // fillCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean,\n // strokeCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean\n // ) {\n // if (!graphic.pathProxy) {\n // return false;\n // }\n\n // const themeAttributes = getTheme(graphic)[graphic.type];\n\n // const {\n // fill = themeAttributes.fill == null ? !!graphic.attribute.fillColor : themeAttributes.fill,\n // stroke = themeAttributes.stroke == null ? !!graphic.attribute.strokeColor : themeAttributes.stroke,\n // opacity = themeAttributes.opacity,\n // fillOpacity = themeAttributes.fillOpacity,\n // lineWidth = themeAttributes.lineWidth,\n // strokeOpacity = themeAttributes.strokeOpacity,\n // visible = themeAttributes.visible\n // } = graphic.attribute;\n // // 不绘制或者透明\n // const fVisible = fillVisible(opacity, fillOpacity);\n // const sVisible = strokeVisible(opacity, strokeOpacity);\n // const doFill = runFill(fill);\n // const doStroke = runStroke(stroke, lineWidth);\n\n // if (!visible) {\n // return true;\n // }\n\n // if (!(doFill || doStroke)) {\n // return true;\n // }\n\n // // 如果存在fillCb和strokeCb,那就不直接跳过\n // if (!(fVisible || sVisible || fillCb || strokeCb)) {\n // return true;\n // }\n\n // context.beginPath();\n\n // const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n // renderCommandList(path.commandList, context, x, y);\n\n // // shadow\n // context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes);\n\n // if (doStroke) {\n // if (strokeCb) {\n // strokeCb(context, graphic.attribute, themeAttributes);\n // } else if (sVisible) {\n // context.setStrokeStyle(graphic, graphic.attribute, 0, 0, themeAttributes);\n // context.stroke();\n // }\n // }\n // if (doFill) {\n // if (fillCb) {\n // fillCb(context, graphic.attribute, themeAttributes);\n // } else if (fVisible) {\n // context.setCommonStyle(graphic, graphic.attribute, 0, 0, themeAttributes);\n // context.fill();\n // }\n // }\n // return true;\n // }\n}\n"]}
|