@visactor/vrender-core 1.0.0-alpha.9 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (226) hide show
  1. package/cjs/animate/config.d.ts +1 -1
  2. package/cjs/animate/config.js.map +1 -1
  3. package/cjs/common/contribution-provider.d.ts +16 -0
  4. package/cjs/common/contribution-provider.js +21 -2
  5. package/cjs/common/contribution-provider.js.map +1 -1
  6. package/cjs/common/event-listener-manager.d.ts +14 -0
  7. package/cjs/common/event-listener-manager.js +52 -0
  8. package/cjs/common/event-listener-manager.js.map +1 -0
  9. package/cjs/common/event-transformer.d.ts +12 -0
  10. package/cjs/common/event-transformer.js +91 -0
  11. package/cjs/common/event-transformer.js.map +1 -0
  12. package/cjs/common/performance-raf.d.ts +1 -1
  13. package/cjs/common/performance-raf.js +9 -8
  14. package/cjs/common/performance-raf.js.map +1 -1
  15. package/cjs/common/polygon.js +4 -2
  16. package/cjs/common/polygon.js.map +1 -1
  17. package/cjs/common/segment/curve/cubic-bezier.d.ts +1 -2
  18. package/cjs/common/segment/curve/cubic-bezier.js +3 -8
  19. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  20. package/cjs/common/segment/curve/quadratic-bezier.d.ts +1 -0
  21. package/cjs/common/segment/curve/quadratic-bezier.js +10 -3
  22. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  23. package/cjs/common/simplify.js +1 -2
  24. package/cjs/common/split-path.js +2 -1
  25. package/cjs/core/constants.js +1 -1
  26. package/cjs/core/core-modules.js +1 -1
  27. package/cjs/core/global.d.ts +7 -5
  28. package/cjs/core/global.js +14 -13
  29. package/cjs/core/global.js.map +1 -1
  30. package/cjs/core/stage.d.ts +1 -0
  31. package/cjs/core/stage.js +3 -0
  32. package/cjs/core/stage.js.map +1 -1
  33. package/cjs/core/window.d.ts +5 -4
  34. package/cjs/core/window.js +14 -13
  35. package/cjs/core/window.js.map +1 -1
  36. package/cjs/event/event-system.js +11 -10
  37. package/cjs/event/event-system.js.map +1 -1
  38. package/cjs/graphic/graphic-service/graphic-service.js +2 -3
  39. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  40. package/cjs/graphic/graphic.d.ts +1 -0
  41. package/cjs/graphic/graphic.js +12 -8
  42. package/cjs/graphic/graphic.js.map +1 -1
  43. package/cjs/graphic/group.js +8 -15
  44. package/cjs/graphic/group.js.map +1 -1
  45. package/cjs/index.d.ts +2 -0
  46. package/cjs/index.js +3 -3
  47. package/cjs/index.js.map +1 -1
  48. package/cjs/interface/event-listener-manager.d.ts +7 -0
  49. package/cjs/interface/event-listener-manager.js +6 -0
  50. package/cjs/interface/event-listener-manager.js.map +1 -0
  51. package/cjs/interface/global.d.ts +2 -1
  52. package/cjs/interface/global.js.map +1 -1
  53. package/cjs/interface/graphic.d.ts +1 -1
  54. package/cjs/interface/graphic.js.map +1 -1
  55. package/cjs/interface/picker.d.ts +1 -0
  56. package/cjs/interface/picker.js.map +1 -1
  57. package/cjs/interface/render.d.ts +3 -0
  58. package/cjs/interface/render.js.map +1 -1
  59. package/cjs/interface/window.d.ts +1 -0
  60. package/cjs/interface/window.js.map +1 -1
  61. package/cjs/picker/global-picker-service.d.ts +1 -0
  62. package/cjs/picker/global-picker-service.js +1 -0
  63. package/cjs/picker/global-picker-service.js.map +1 -1
  64. package/cjs/picker/picker-service.d.ts +1 -0
  65. package/cjs/picker/picker-service.js +3 -0
  66. package/cjs/picker/picker-service.js.map +1 -1
  67. package/cjs/render/contributions/render/arc-render.d.ts +2 -2
  68. package/cjs/render/contributions/render/arc-render.js +7 -7
  69. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  70. package/cjs/render/contributions/render/area-render.d.ts +2 -2
  71. package/cjs/render/contributions/render/area-render.js +3 -3
  72. package/cjs/render/contributions/render/area-render.js.map +1 -1
  73. package/cjs/render/contributions/render/base-render.d.ts +2 -0
  74. package/cjs/render/contributions/render/base-render.js +3 -0
  75. package/cjs/render/contributions/render/base-render.js.map +1 -1
  76. package/cjs/render/contributions/render/circle-render.d.ts +2 -2
  77. package/cjs/render/contributions/render/circle-render.js +3 -3
  78. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  79. package/cjs/render/contributions/render/draw-contribution.d.ts +1 -0
  80. package/cjs/render/contributions/render/draw-contribution.js +5 -0
  81. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  82. package/cjs/render/contributions/render/draw-interceptor.js +2 -2
  83. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  84. package/cjs/render/contributions/render/glyph-render.d.ts +1 -0
  85. package/cjs/render/contributions/render/glyph-render.js +1 -0
  86. package/cjs/render/contributions/render/glyph-render.js.map +1 -1
  87. package/cjs/render/contributions/render/graphic-render.d.ts +1 -0
  88. package/cjs/render/contributions/render/graphic-render.js.map +1 -1
  89. package/cjs/render/contributions/render/group-render.d.ts +1 -0
  90. package/cjs/render/contributions/render/group-render.js +8 -4
  91. package/cjs/render/contributions/render/group-render.js.map +1 -1
  92. package/cjs/render/contributions/render/image-render.d.ts +2 -2
  93. package/cjs/render/contributions/render/image-render.js +3 -3
  94. package/cjs/render/contributions/render/image-render.js.map +1 -1
  95. package/cjs/render/contributions/render/path-render.d.ts +2 -2
  96. package/cjs/render/contributions/render/path-render.js +3 -3
  97. package/cjs/render/contributions/render/path-render.js.map +1 -1
  98. package/cjs/render/contributions/render/polygon-render.d.ts +2 -2
  99. package/cjs/render/contributions/render/polygon-render.js +3 -3
  100. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  101. package/cjs/render/contributions/render/rect-render.d.ts +2 -2
  102. package/cjs/render/contributions/render/rect-render.js +3 -3
  103. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  104. package/cjs/render/contributions/render/symbol-render.d.ts +2 -2
  105. package/cjs/render/contributions/render/symbol-render.js +3 -3
  106. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  107. package/cjs/render/contributions/render/text-render.d.ts +2 -2
  108. package/cjs/render/contributions/render/text-render.js +3 -3
  109. package/cjs/render/contributions/render/text-render.js.map +1 -1
  110. package/cjs/render/render-service.d.ts +1 -0
  111. package/cjs/render/render-service.js +3 -0
  112. package/cjs/render/render-service.js.map +1 -1
  113. package/dist/index.es.js +404 -196
  114. package/es/animate/config.d.ts +1 -1
  115. package/es/animate/config.js.map +1 -1
  116. package/es/common/contribution-provider.d.ts +16 -0
  117. package/es/common/contribution-provider.js +20 -1
  118. package/es/common/contribution-provider.js.map +1 -1
  119. package/es/common/event-listener-manager.d.ts +14 -0
  120. package/es/common/event-listener-manager.js +44 -0
  121. package/es/common/event-listener-manager.js.map +1 -0
  122. package/es/common/event-transformer.d.ts +12 -0
  123. package/es/common/event-transformer.js +81 -0
  124. package/es/common/event-transformer.js.map +1 -0
  125. package/es/common/performance-raf.d.ts +1 -1
  126. package/es/common/performance-raf.js +9 -8
  127. package/es/common/performance-raf.js.map +1 -1
  128. package/es/common/polygon.js +4 -2
  129. package/es/common/polygon.js.map +1 -1
  130. package/es/common/segment/curve/cubic-bezier.d.ts +1 -2
  131. package/es/common/segment/curve/cubic-bezier.js +1 -8
  132. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  133. package/es/common/segment/curve/quadratic-bezier.d.ts +1 -0
  134. package/es/common/segment/curve/quadratic-bezier.js +5 -2
  135. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  136. package/es/common/simplify.js +1 -2
  137. package/es/common/split-path.js +2 -1
  138. package/es/core/constants.js +1 -1
  139. package/es/core/core-modules.js +1 -1
  140. package/es/core/global.d.ts +7 -5
  141. package/es/core/global.js +15 -12
  142. package/es/core/global.js.map +1 -1
  143. package/es/core/stage.d.ts +1 -0
  144. package/es/core/stage.js +3 -0
  145. package/es/core/stage.js.map +1 -1
  146. package/es/core/window.d.ts +5 -4
  147. package/es/core/window.js +15 -12
  148. package/es/core/window.js.map +1 -1
  149. package/es/event/event-system.js +11 -10
  150. package/es/event/event-system.js.map +1 -1
  151. package/es/graphic/graphic-service/graphic-service.js +1 -4
  152. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  153. package/es/graphic/graphic.d.ts +1 -0
  154. package/es/graphic/graphic.js +12 -8
  155. package/es/graphic/graphic.js.map +1 -1
  156. package/es/graphic/group.js +8 -15
  157. package/es/graphic/group.js.map +1 -1
  158. package/es/index.d.ts +2 -0
  159. package/es/index.js +4 -0
  160. package/es/index.js.map +1 -1
  161. package/es/interface/event-listener-manager.d.ts +7 -0
  162. package/es/interface/event-listener-manager.js +2 -0
  163. package/es/interface/event-listener-manager.js.map +1 -0
  164. package/es/interface/global.d.ts +2 -1
  165. package/es/interface/global.js.map +1 -1
  166. package/es/interface/graphic.d.ts +1 -1
  167. package/es/interface/graphic.js.map +1 -1
  168. package/es/interface/picker.d.ts +1 -0
  169. package/es/interface/picker.js.map +1 -1
  170. package/es/interface/render.d.ts +3 -0
  171. package/es/interface/render.js.map +1 -1
  172. package/es/interface/window.d.ts +1 -0
  173. package/es/interface/window.js.map +1 -1
  174. package/es/picker/global-picker-service.d.ts +1 -0
  175. package/es/picker/global-picker-service.js +1 -0
  176. package/es/picker/global-picker-service.js.map +1 -1
  177. package/es/picker/picker-service.d.ts +1 -0
  178. package/es/picker/picker-service.js +3 -0
  179. package/es/picker/picker-service.js.map +1 -1
  180. package/es/render/contributions/render/arc-render.d.ts +2 -2
  181. package/es/render/contributions/render/arc-render.js +7 -7
  182. package/es/render/contributions/render/arc-render.js.map +1 -1
  183. package/es/render/contributions/render/area-render.d.ts +2 -2
  184. package/es/render/contributions/render/area-render.js +3 -3
  185. package/es/render/contributions/render/area-render.js.map +1 -1
  186. package/es/render/contributions/render/base-render.d.ts +2 -0
  187. package/es/render/contributions/render/base-render.js +3 -0
  188. package/es/render/contributions/render/base-render.js.map +1 -1
  189. package/es/render/contributions/render/circle-render.d.ts +2 -2
  190. package/es/render/contributions/render/circle-render.js +3 -3
  191. package/es/render/contributions/render/circle-render.js.map +1 -1
  192. package/es/render/contributions/render/draw-contribution.d.ts +1 -0
  193. package/es/render/contributions/render/draw-contribution.js +5 -0
  194. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  195. package/es/render/contributions/render/draw-interceptor.js +2 -2
  196. package/es/render/contributions/render/draw-interceptor.js.map +1 -1
  197. package/es/render/contributions/render/glyph-render.d.ts +1 -0
  198. package/es/render/contributions/render/glyph-render.js +1 -0
  199. package/es/render/contributions/render/glyph-render.js.map +1 -1
  200. package/es/render/contributions/render/graphic-render.d.ts +1 -0
  201. package/es/render/contributions/render/graphic-render.js.map +1 -1
  202. package/es/render/contributions/render/group-render.d.ts +1 -0
  203. package/es/render/contributions/render/group-render.js +8 -4
  204. package/es/render/contributions/render/group-render.js.map +1 -1
  205. package/es/render/contributions/render/image-render.d.ts +2 -2
  206. package/es/render/contributions/render/image-render.js +3 -3
  207. package/es/render/contributions/render/image-render.js.map +1 -1
  208. package/es/render/contributions/render/path-render.d.ts +2 -2
  209. package/es/render/contributions/render/path-render.js +3 -3
  210. package/es/render/contributions/render/path-render.js.map +1 -1
  211. package/es/render/contributions/render/polygon-render.d.ts +2 -2
  212. package/es/render/contributions/render/polygon-render.js +3 -3
  213. package/es/render/contributions/render/polygon-render.js.map +1 -1
  214. package/es/render/contributions/render/rect-render.d.ts +2 -2
  215. package/es/render/contributions/render/rect-render.js +3 -3
  216. package/es/render/contributions/render/rect-render.js.map +1 -1
  217. package/es/render/contributions/render/symbol-render.d.ts +2 -2
  218. package/es/render/contributions/render/symbol-render.js +3 -3
  219. package/es/render/contributions/render/symbol-render.js.map +1 -1
  220. package/es/render/contributions/render/text-render.d.ts +2 -2
  221. package/es/render/contributions/render/text-render.js +3 -3
  222. package/es/render/contributions/render/text-render.js.map +1 -1
  223. package/es/render/render-service.d.ts +1 -0
  224. package/es/render/render-service.js +3 -0
  225. package/es/render/render-service.js.map +1 -1
  226. package/package.json +4 -4
@@ -33,9 +33,9 @@ import { calculateLineHeight } from "../../../common/utils";
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  import { defaultTextBackgroundRenderContribution } from "./contributions/text-contribution-render";
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  let DefaultCanvasTextRender = class extends BaseRender {
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- constructor(textRenderContribitions) {
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- super(), this.textRenderContribitions = textRenderContribitions, this.numberType = TEXT_NUMBER_TYPE,
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- this.builtinContributions = [ defaultTextBackgroundRenderContribution ], this.init(textRenderContribitions);
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+ constructor(graphicRenderContributions) {
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+ super(), this.graphicRenderContributions = graphicRenderContributions, this.numberType = TEXT_NUMBER_TYPE,
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+ this.builtinContributions = [ defaultTextBackgroundRenderContribution ], this.init(graphicRenderContributions);
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  }
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  drawShape(text, context, x, y, drawContext, params, fillCb, strokeCb) {
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  var _a, _b, _c;
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { isNil, max } from '@visactor/vutils';\nimport { calculateLineHeight } from '../../../common/utils';\nimport { defaultTextBackgroundRenderContribution } from './contributions/text-contribution-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultTextBackgroundRenderContribution as any];\n this.init(textRenderContribitions);\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n direction = textAttribute.direction,\n // lineHeight = textAttribute.lineHeight,\n // whiteSpace = textAttribute.whiteSpace,\n fontSize = textAttribute.fontSize,\n verticalMode = textAttribute.verticalMode,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n const lineHeight = calculateLineHeight(text.attribute.lineHeight, fontSize) ?? fontSize;\n\n const data = this.valid(text, textAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(text, text.attribute, textAttribute);\n\n this.beforeRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n\n const drawText = (t: string, offsetX: number, offsetY: number, direction: number) => {\n let _x = x + offsetX;\n const _y = y + offsetY;\n if (direction) {\n context.highPerformanceSave();\n _x += fontSize;\n const matrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // matrix.translate(fontSize, 0);\n matrix.rotateByCenter(Math.PI / 2, _x, _y);\n context.transformFromMatrix(matrix, true);\n matrixAllocate.free(matrix);\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, _x, _y, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, _x, _y, z);\n // 垂直布局的情况下不支持下划线和中划线\n // this.drawUnderLine(underline, lineThrough, text, _x, _y, 0, 0, z, textAttribute, context);\n }\n }\n\n if (direction) {\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n }\n };\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n if (direction === 'horizontal') {\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + xOffset + x,\n (line.topOffset || 0) + yOffset + y,\n line.descent,\n (line.descent - line.ascent) / 2,\n z,\n textAttribute,\n context,\n {\n width: line.width\n }\n );\n });\n }\n }\n } else {\n let { textAlign = textAttribute.textAlign, textBaseline = textAttribute.textBaseline } = text.attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = text.getBaselineMapAlign()[textBaseline] ?? ('left' as any);\n textBaseline = text.getAlignMapBaseline()[t] ?? ('top' as any);\n }\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n const { verticalList } = cache;\n context.textAlign = 'left';\n context.textBaseline = 'top';\n const totalHeight = lineHeight * verticalList.length;\n let totalW = 0;\n verticalList.forEach(verticalData => {\n const _w = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n totalW = max(_w, totalW);\n });\n let offsetY = 0;\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -totalHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -totalHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n verticalList.forEach((verticalData, i) => {\n const currentW = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n const dw = totalW - currentW;\n let currentOffsetY = offsetY;\n if (textAlign === 'center') {\n currentOffsetY += dw / 2;\n } else if (textAlign === 'right') {\n currentOffsetY += dw;\n }\n verticalData.forEach(item => {\n const { text, width, direction } = item;\n drawText(text, totalHeight - (i + 1) * lineHeight + offsetX, currentOffsetY, direction);\n currentOffsetY += width;\n });\n });\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this.afterRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const textAttribute = getTheme(text, params?.theme).text;\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n this._draw(text, textAttribute, computed3dMatrix, drawContext, params);\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n anchorX: number,\n anchorY: number,\n offsetUnderLineY: number,\n offsetThroughLineY: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d,\n multiOption?: {\n width: number;\n }\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n // textBaseline = textAttribute.textBaseline,\n // fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const isMulti = !isNil(multiOption);\n const w = isMulti ? multiOption!.width : text.clipedWidth;\n const offsetX = isMulti ? 0 : textDrawOffsetX(textAlign, w);\n // const offsetY = textLayoutOffsetY(isMulti ? 'alphabetic' : textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n // let deltaY = isMulti ? -3 : 0;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n // const dy = y + offsetY + fontSize + underlineOffset + deltaY;\n const dy = anchorY + offsetUnderLineY + underlineOffset;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n // if (isMulti) {\n // deltaY = -1;\n // }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n context.beginPath();\n // const dy = y + offsetY + fontSize / 2 + deltaY;\n const dy = anchorY + offsetThroughLineY;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
1
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { isNil, max } from '@visactor/vutils';\nimport { calculateLineHeight } from '../../../common/utils';\nimport { defaultTextBackgroundRenderContribution } from './contributions/text-contribution-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly graphicRenderContributions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultTextBackgroundRenderContribution as any];\n this.init(graphicRenderContributions);\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n direction = textAttribute.direction,\n // lineHeight = textAttribute.lineHeight,\n // whiteSpace = textAttribute.whiteSpace,\n fontSize = textAttribute.fontSize,\n verticalMode = textAttribute.verticalMode,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n const lineHeight = calculateLineHeight(text.attribute.lineHeight, fontSize) ?? fontSize;\n\n const data = this.valid(text, textAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(text, text.attribute, textAttribute);\n\n this.beforeRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n\n const drawText = (t: string, offsetX: number, offsetY: number, direction: number) => {\n let _x = x + offsetX;\n const _y = y + offsetY;\n if (direction) {\n context.highPerformanceSave();\n _x += fontSize;\n const matrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // matrix.translate(fontSize, 0);\n matrix.rotateByCenter(Math.PI / 2, _x, _y);\n context.transformFromMatrix(matrix, true);\n matrixAllocate.free(matrix);\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, _x, _y, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, _x, _y, z);\n // 垂直布局的情况下不支持下划线和中划线\n // this.drawUnderLine(underline, lineThrough, text, _x, _y, 0, 0, z, textAttribute, context);\n }\n }\n\n if (direction) {\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n }\n };\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n if (direction === 'horizontal') {\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + xOffset + x,\n (line.topOffset || 0) + yOffset + y,\n line.descent,\n (line.descent - line.ascent) / 2,\n z,\n textAttribute,\n context,\n {\n width: line.width\n }\n );\n });\n }\n }\n } else {\n let { textAlign = textAttribute.textAlign, textBaseline = textAttribute.textBaseline } = text.attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = text.getBaselineMapAlign()[textBaseline] ?? ('left' as any);\n textBaseline = text.getAlignMapBaseline()[t] ?? ('top' as any);\n }\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n const { verticalList } = cache;\n context.textAlign = 'left';\n context.textBaseline = 'top';\n const totalHeight = lineHeight * verticalList.length;\n let totalW = 0;\n verticalList.forEach(verticalData => {\n const _w = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n totalW = max(_w, totalW);\n });\n let offsetY = 0;\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -totalHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -totalHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n verticalList.forEach((verticalData, i) => {\n const currentW = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n const dw = totalW - currentW;\n let currentOffsetY = offsetY;\n if (textAlign === 'center') {\n currentOffsetY += dw / 2;\n } else if (textAlign === 'right') {\n currentOffsetY += dw;\n }\n verticalData.forEach(item => {\n const { text, width, direction } = item;\n drawText(text, totalHeight - (i + 1) * lineHeight + offsetX, currentOffsetY, direction);\n currentOffsetY += width;\n });\n });\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this.afterRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const textAttribute = getTheme(text, params?.theme).text;\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n this._draw(text, textAttribute, computed3dMatrix, drawContext, params);\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n anchorX: number,\n anchorY: number,\n offsetUnderLineY: number,\n offsetThroughLineY: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d,\n multiOption?: {\n width: number;\n }\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n // textBaseline = textAttribute.textBaseline,\n // fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const isMulti = !isNil(multiOption);\n const w = isMulti ? multiOption!.width : text.clipedWidth;\n const offsetX = isMulti ? 0 : textDrawOffsetX(textAlign, w);\n // const offsetY = textLayoutOffsetY(isMulti ? 'alphabetic' : textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n // let deltaY = isMulti ? -3 : 0;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n // const dy = y + offsetY + fontSize + underlineOffset + deltaY;\n const dy = anchorY + offsetUnderLineY + underlineOffset;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n // if (isMulti) {\n // deltaY = -1;\n // }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n context.beginPath();\n // const dy = y + offsetY + fontSize / 2 + deltaY;\n const dy = anchorY + offsetThroughLineY;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
@@ -15,5 +15,6 @@ export declare class DefaultRenderService implements IRenderService {
15
15
  beforeDraw(params: IRenderServiceDrawParams): void;
16
16
  draw(params: IRenderServiceDrawParams): void;
17
17
  afterDraw(params: IRenderServiceDrawParams): void;
18
+ reInit(): void;
18
19
  render(groups: IGroup[], params: IRenderServiceDrawParams): void;
19
20
  }
@@ -43,6 +43,9 @@ let DefaultRenderService = class {
43
43
  afterDraw(params) {
44
44
  this.drawContribution.afterDraw && this.drawContribution.afterDraw(this, Object.assign({}, this.drawParams));
45
45
  }
46
+ reInit() {
47
+ this.drawContribution.reInit();
48
+ }
46
49
  render(groups, params) {
47
50
  this.renderTreeRoots = groups, this.drawParams = params;
48
51
  const updateBounds = params.updateBounds;
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/render/render-service.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAG9D,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE1D,MAAM,CAAC,MAAM,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;AACzD,MAAM,CAAC,MAAM,yBAAyB,GAAG,MAAM,CAAC,GAAG,CAAC,2BAA2B,CAAC,CAAC;AAO1E,IAAM,oBAAoB,GAA1B,MAAM,oBAAoB;IAO/B,YAEkB,gBAAmC;QAAnC,qBAAgB,GAAhB,gBAAgB,CAAmB;IAClD,CAAC;IAGJ,OAAO,CAAC,YAAqB;QAG3B,IAAI,CAAC,YAAY,EAAE;YACjB,OAAO;SACR;QACD,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YAC/B,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,OAAO;IACT,CAAC;IACS,QAAQ,CAAC,CAAW,EAAE,YAAqB;QACnD,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE;YACpB,IAAI,CAAC,QAAQ,CAAC,CAAa,EAAE,YAAY,CAAC,CAAC;QAC7C,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,MAAM,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IAClD,CAAC;IAED,iBAAiB;QACf,OAAO;IACT,CAAC;IAED,UAAU,CAAC,MAAgC;QACzC,OAAO;IACT,CAAC;IAED,IAAI,CAAC,MAAgC;QACnC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,oBAAO,IAAI,CAAC,UAAU,EAAG,CAAC;IAC3D,CAAC;IAED,SAAS,CAAC,MAAgC;QACxC,IAAI,CAAC,gBAAgB,CAAC,SAAS,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,IAAI,oBAAO,IAAI,CAAC,UAAU,EAAG,CAAC;QACjG,OAAO;IACT,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;IACjC,CAAC;IAED,MAAM,CAAC,MAAgB,EAAE,MAAgC;QACvD,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,MAAM,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;QAC3B,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IAEzB,CAAC;CACF,CAAA;AAhEY,oBAAoB;IADhC,UAAU,EAAE;IASR,WAAA,MAAM,CAAC,gBAAgB,CAAC,CAAA;;GARhB,oBAAoB,CAgEhC;SAhEY,oBAAoB","file":"render-service.js","sourcesContent":["import { injectable, inject } from '../common/inversify-lite';\nimport type { IAABBBounds, IBounds } from '@visactor/vutils';\nimport type { IGroup, IGraphic, IRenderService, IRenderServiceDrawParams, IDrawContribution } from '../interface';\nimport { DrawContribution } from './contributions/render';\n\nexport const RenderService = Symbol.for('RenderService');\nexport const BeforeRenderConstribution = Symbol.for('BeforeRenderConstribution');\n\n/**\n * 渲染用的service,通常和stage一一绑定,\n * 并不是单例模式,所以会绑定此次渲染的一些数据\n */\n@injectable()\nexport class DefaultRenderService implements IRenderService {\n // 每次render都会变的数据\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n constructor(\n @inject(DrawContribution)\n public readonly drawContribution: IDrawContribution\n ) {}\n\n // 渲染前准备工作,计算bounds等逻辑\n prepare(updateBounds: boolean): void {\n // 如果不需要计算Bounds,那么transMatrix也不需要计算\n // TODO 后期可能存在依赖transMatrix的插件,但目前不存在\n if (!updateBounds) {\n return;\n }\n this.renderTreeRoots.forEach(g => {\n this._prepare(g, updateBounds);\n });\n return;\n }\n protected _prepare(g: IGraphic, updateBounds: boolean) {\n g.forEachChildren(g => {\n this._prepare(g as IGraphic, updateBounds);\n });\n g.update({ bounds: updateBounds, trans: true });\n }\n // 获取要渲染的list,可能存在一些不用渲染的内容,以及外描边\n prepareRenderList(): void {\n return;\n }\n // 渲染前流程\n beforeDraw(params: IRenderServiceDrawParams): void {\n return;\n }\n // 具体渲染\n draw(params: IRenderServiceDrawParams): void {\n this.drawContribution.draw(this, { ...this.drawParams });\n }\n // 渲染后流程\n afterDraw(params: IRenderServiceDrawParams): void {\n this.drawContribution.afterDraw && this.drawContribution.afterDraw(this, { ...this.drawParams });\n return;\n }\n\n reInit() {\n this.drawContribution.reInit();\n }\n // 对外暴露的绘制方法\n render(groups: IGroup[], params: IRenderServiceDrawParams): void {\n this.renderTreeRoots = groups;\n this.drawParams = params;\n const updateBounds = params.updateBounds;\n this.prepare(updateBounds);\n this.prepareRenderList();\n this.beforeDraw(params);\n this.draw(params);\n this.afterDraw(params);\n this.drawParams = null;\n // this.renderTreeRoots = [];\n }\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-core",
3
- "version": "1.0.0-alpha.9",
3
+ "version": "1.0.0",
4
4
  "description": "",
5
5
  "sideEffects": [
6
6
  "./src/modules.ts",
@@ -17,7 +17,7 @@
17
17
  ],
18
18
  "dependencies": {
19
19
  "color-convert": "2.0.1",
20
- "@visactor/vutils": "1.0.1"
20
+ "@visactor/vutils": "1.0.4"
21
21
  },
22
22
  "devDependencies": {
23
23
  "@rushstack/eslint-patch": "~1.1.4",
@@ -36,8 +36,8 @@
36
36
  "typescript": "4.9.5",
37
37
  "cross-env": "^7.0.3",
38
38
  "@internal/bundler": "0.0.1",
39
- "@internal/ts-config": "0.0.1",
40
- "@internal/eslint-config": "0.0.1"
39
+ "@internal/eslint-config": "0.0.1",
40
+ "@internal/ts-config": "0.0.1"
41
41
  },
42
42
  "keywords": [
43
43
  "VisActor",