@visactor/vrender-core 1.0.0-alpha.2 → 1.0.0-alpha.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (468) hide show
  1. package/cjs/animate/config.d.ts +1 -2
  2. package/cjs/animate/config.js +1 -5
  3. package/cjs/animate/config.js.map +1 -1
  4. package/cjs/application.d.ts +2 -1
  5. package/cjs/application.js.map +1 -1
  6. package/cjs/color-string/interpolate.js +5 -2
  7. package/cjs/color-string/interpolate.js.map +1 -1
  8. package/cjs/common/canvas-utils.js +6 -3
  9. package/cjs/common/canvas-utils.js.map +1 -1
  10. package/cjs/common/contribution-provider.d.ts +16 -0
  11. package/cjs/common/contribution-provider.js +21 -2
  12. package/cjs/common/contribution-provider.js.map +1 -1
  13. package/cjs/common/custom-path2d.js +2 -2
  14. package/cjs/common/custom-path2d.js.map +1 -1
  15. package/cjs/common/event-listener-manager.d.ts +14 -0
  16. package/cjs/common/event-listener-manager.js +52 -0
  17. package/cjs/common/event-listener-manager.js.map +1 -0
  18. package/cjs/common/event-transformer.d.ts +12 -0
  19. package/cjs/common/event-transformer.js +91 -0
  20. package/cjs/common/event-transformer.js.map +1 -0
  21. package/cjs/common/morphing-utils.js +32 -124
  22. package/cjs/common/morphing-utils.js.map +1 -1
  23. package/cjs/common/performance-raf.js +4 -4
  24. package/cjs/common/performance-raf.js.map +1 -1
  25. package/cjs/common/polygon.js +4 -2
  26. package/cjs/common/polygon.js.map +1 -1
  27. package/cjs/common/segment/curve/cubic-bezier.d.ts +1 -2
  28. package/cjs/common/segment/curve/cubic-bezier.js +3 -8
  29. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  30. package/cjs/common/segment/curve/quadratic-bezier.d.ts +1 -0
  31. package/cjs/common/segment/curve/quadratic-bezier.js +10 -3
  32. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  33. package/cjs/common/segment/index.d.ts +1 -0
  34. package/cjs/common/segment/index.js +4 -1
  35. package/cjs/common/segment/index.js.map +1 -1
  36. package/cjs/common/segment/step.d.ts +6 -0
  37. package/cjs/common/segment/step.js +19 -2
  38. package/cjs/common/segment/step.js.map +1 -1
  39. package/cjs/common/shape/arc.d.ts +1 -1
  40. package/cjs/common/shape/arc.js +7 -3
  41. package/cjs/common/shape/arc.js.map +1 -1
  42. package/cjs/common/simplify.js +1 -2
  43. package/cjs/common/split-path.js +3 -2
  44. package/cjs/common/split-path.js.map +1 -1
  45. package/cjs/common/utils.d.ts +0 -2
  46. package/cjs/common/utils.js +4 -8
  47. package/cjs/common/utils.js.map +1 -1
  48. package/cjs/core/constants.js +1 -1
  49. package/cjs/core/core-modules.js +1 -1
  50. package/cjs/core/global.d.ts +7 -5
  51. package/cjs/core/global.js +14 -13
  52. package/cjs/core/global.js.map +1 -1
  53. package/cjs/core/stage.d.ts +6 -2
  54. package/cjs/core/stage.js +22 -10
  55. package/cjs/core/stage.js.map +1 -1
  56. package/cjs/core/window.d.ts +5 -4
  57. package/cjs/core/window.js +14 -13
  58. package/cjs/core/window.js.map +1 -1
  59. package/cjs/event/event-system.js +11 -10
  60. package/cjs/event/event-system.js.map +1 -1
  61. package/cjs/graphic/arc.d.ts +1 -2
  62. package/cjs/graphic/arc.js +4 -3
  63. package/cjs/graphic/arc.js.map +1 -1
  64. package/cjs/graphic/area.d.ts +1 -2
  65. package/cjs/graphic/area.js +5 -2
  66. package/cjs/graphic/area.js.map +1 -1
  67. package/cjs/graphic/circle.d.ts +1 -2
  68. package/cjs/graphic/circle.js +7 -3
  69. package/cjs/graphic/circle.js.map +1 -1
  70. package/cjs/graphic/config.d.ts +2 -1
  71. package/cjs/graphic/config.js +10 -3
  72. package/cjs/graphic/config.js.map +1 -1
  73. package/cjs/graphic/constants.d.ts +1 -0
  74. package/cjs/graphic/constants.js +4 -3
  75. package/cjs/graphic/constants.js.map +1 -1
  76. package/cjs/graphic/graphic-service/graphic-module.js +1 -2
  77. package/cjs/graphic/graphic-service/graphic-module.js.map +1 -1
  78. package/cjs/graphic/graphic-service/graphic-service.js +2 -3
  79. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  80. package/cjs/graphic/graphic.d.ts +8 -1
  81. package/cjs/graphic/graphic.js +32 -20
  82. package/cjs/graphic/graphic.js.map +1 -1
  83. package/cjs/graphic/group.js +8 -8
  84. package/cjs/graphic/group.js.map +1 -1
  85. package/cjs/graphic/image.js +2 -1
  86. package/cjs/graphic/image.js.map +1 -1
  87. package/cjs/graphic/index.d.ts +1 -0
  88. package/cjs/graphic/index.js +8 -8
  89. package/cjs/graphic/index.js.map +1 -1
  90. package/cjs/graphic/line.d.ts +1 -2
  91. package/cjs/graphic/line.js +7 -2
  92. package/cjs/graphic/line.js.map +1 -1
  93. package/cjs/graphic/path.js +2 -1
  94. package/cjs/graphic/path.js.map +1 -1
  95. package/cjs/graphic/polygon.js +2 -1
  96. package/cjs/graphic/polygon.js.map +1 -1
  97. package/cjs/graphic/rect.js +7 -3
  98. package/cjs/graphic/rect.js.map +1 -1
  99. package/cjs/graphic/richtext/icon.d.ts +1 -1
  100. package/cjs/graphic/richtext/icon.js.map +1 -1
  101. package/cjs/graphic/richtext.js +3 -2
  102. package/cjs/graphic/richtext.js.map +1 -1
  103. package/cjs/graphic/star.d.ts +52 -0
  104. package/cjs/graphic/star.js +78 -0
  105. package/cjs/graphic/star.js.map +1 -0
  106. package/cjs/graphic/symbol.js +3 -1
  107. package/cjs/graphic/symbol.js.map +1 -1
  108. package/cjs/graphic/text.js +1 -0
  109. package/cjs/graphic/text.js.map +1 -1
  110. package/cjs/graphic/theme.js +2 -0
  111. package/cjs/graphic/theme.js.map +1 -1
  112. package/cjs/index.d.ts +4 -0
  113. package/cjs/index.js +10 -9
  114. package/cjs/index.js.map +1 -1
  115. package/cjs/interface/animation/animate.d.ts +17 -0
  116. package/cjs/interface/animation/animate.js.map +1 -1
  117. package/cjs/interface/animation/ticker.d.ts +2 -0
  118. package/cjs/interface/animation/ticker.js.map +1 -1
  119. package/cjs/interface/common.d.ts +1 -1
  120. package/cjs/interface/common.js.map +1 -1
  121. package/cjs/interface/contribution.d.ts +2 -0
  122. package/cjs/interface/contribution.js.map +1 -1
  123. package/cjs/interface/event-listener-manager.d.ts +7 -0
  124. package/cjs/interface/event-listener-manager.js +6 -0
  125. package/cjs/interface/event-listener-manager.js.map +1 -0
  126. package/cjs/interface/global.d.ts +2 -1
  127. package/cjs/interface/global.js.map +1 -1
  128. package/cjs/interface/graphic/index.d.ts +1 -0
  129. package/cjs/interface/graphic/index.js +3 -2
  130. package/cjs/interface/graphic/index.js.map +1 -1
  131. package/cjs/interface/graphic/star.d.ts +12 -0
  132. package/cjs/interface/graphic/star.js +6 -0
  133. package/cjs/interface/graphic/star.js.map +1 -0
  134. package/cjs/interface/graphic/theme.d.ts +3 -0
  135. package/cjs/interface/graphic/theme.js.map +1 -1
  136. package/cjs/interface/graphic.d.ts +12 -1
  137. package/cjs/interface/graphic.js.map +1 -1
  138. package/cjs/interface/picker.d.ts +1 -0
  139. package/cjs/interface/picker.js.map +1 -1
  140. package/cjs/interface/render.d.ts +4 -0
  141. package/cjs/interface/render.js.map +1 -1
  142. package/cjs/interface/stage.d.ts +2 -0
  143. package/cjs/interface/stage.js.map +1 -1
  144. package/cjs/interface/window.d.ts +1 -0
  145. package/cjs/interface/window.js.map +1 -1
  146. package/cjs/modules.d.ts +2 -1
  147. package/cjs/modules.js +4 -3
  148. package/cjs/modules.js.map +1 -1
  149. package/cjs/picker/global-picker-service.d.ts +1 -0
  150. package/cjs/picker/global-picker-service.js +1 -0
  151. package/cjs/picker/global-picker-service.js.map +1 -1
  152. package/cjs/picker/picker-service.d.ts +1 -0
  153. package/cjs/picker/picker-service.js +3 -0
  154. package/cjs/picker/picker-service.js.map +1 -1
  155. package/cjs/plugins/builtin-plugin/auto-render-plugin.js +9 -8
  156. package/cjs/plugins/builtin-plugin/auto-render-plugin.js.map +1 -1
  157. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js +14 -11
  158. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  159. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +13 -10
  160. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  161. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +0 -1
  162. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  163. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js +8 -5
  164. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
  165. package/cjs/register/register-star.d.ts +1 -0
  166. package/cjs/register/register-star.js +14 -0
  167. package/cjs/register/register-star.js.map +1 -0
  168. package/cjs/render/contributions/render/arc-render.d.ts +2 -2
  169. package/cjs/render/contributions/render/arc-render.js +7 -7
  170. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  171. package/cjs/render/contributions/render/area-render.d.ts +2 -2
  172. package/cjs/render/contributions/render/area-render.js +5 -5
  173. package/cjs/render/contributions/render/area-render.js.map +1 -1
  174. package/cjs/render/contributions/render/base-render.d.ts +2 -0
  175. package/cjs/render/contributions/render/base-render.js +3 -0
  176. package/cjs/render/contributions/render/base-render.js.map +1 -1
  177. package/cjs/render/contributions/render/circle-render.d.ts +2 -2
  178. package/cjs/render/contributions/render/circle-render.js +3 -3
  179. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  180. package/cjs/render/contributions/render/contributions/constants.d.ts +1 -0
  181. package/cjs/render/contributions/render/contributions/constants.js +3 -2
  182. package/cjs/render/contributions/render/contributions/constants.js.map +1 -1
  183. package/cjs/render/contributions/render/contributions/index.d.ts +1 -0
  184. package/cjs/render/contributions/render/contributions/index.js +2 -2
  185. package/cjs/render/contributions/render/contributions/index.js.map +1 -1
  186. package/cjs/render/contributions/render/contributions/star-contribution-render.d.ts +2 -0
  187. package/cjs/render/contributions/render/contributions/star-contribution-render.js +11 -0
  188. package/cjs/render/contributions/render/contributions/star-contribution-render.js.map +1 -0
  189. package/cjs/render/contributions/render/draw-contribution.d.ts +1 -0
  190. package/cjs/render/contributions/render/draw-contribution.js +6 -1
  191. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  192. package/cjs/render/contributions/render/draw-interceptor.js +2 -2
  193. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  194. package/cjs/render/contributions/render/glyph-render.d.ts +1 -0
  195. package/cjs/render/contributions/render/glyph-render.js +1 -0
  196. package/cjs/render/contributions/render/glyph-render.js.map +1 -1
  197. package/cjs/render/contributions/render/graphic-render.d.ts +1 -0
  198. package/cjs/render/contributions/render/graphic-render.js.map +1 -1
  199. package/cjs/render/contributions/render/group-render.d.ts +1 -0
  200. package/cjs/render/contributions/render/group-render.js +8 -4
  201. package/cjs/render/contributions/render/group-render.js.map +1 -1
  202. package/cjs/render/contributions/render/image-render.d.ts +2 -2
  203. package/cjs/render/contributions/render/image-render.js +3 -3
  204. package/cjs/render/contributions/render/image-render.js.map +1 -1
  205. package/cjs/render/contributions/render/line-render.js +1 -1
  206. package/cjs/render/contributions/render/line-render.js.map +1 -1
  207. package/cjs/render/contributions/render/path-render.d.ts +2 -2
  208. package/cjs/render/contributions/render/path-render.js +3 -3
  209. package/cjs/render/contributions/render/path-render.js.map +1 -1
  210. package/cjs/render/contributions/render/polygon-render.d.ts +2 -2
  211. package/cjs/render/contributions/render/polygon-render.js +3 -3
  212. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  213. package/cjs/render/contributions/render/rect-render.d.ts +2 -2
  214. package/cjs/render/contributions/render/rect-render.js +3 -3
  215. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  216. package/cjs/render/contributions/render/star-module.d.ts +2 -0
  217. package/cjs/render/contributions/render/star-module.js +15 -0
  218. package/cjs/render/contributions/render/star-module.js.map +1 -0
  219. package/cjs/render/contributions/render/star-render.d.ts +10 -0
  220. package/cjs/render/contributions/render/star-render.js +54 -0
  221. package/cjs/render/contributions/render/star-render.js.map +1 -0
  222. package/cjs/render/contributions/render/symbol-render.d.ts +2 -2
  223. package/cjs/render/contributions/render/symbol-render.js +3 -3
  224. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  225. package/cjs/render/contributions/render/symbol.d.ts +1 -0
  226. package/cjs/render/contributions/render/symbol.js +2 -2
  227. package/cjs/render/contributions/render/symbol.js.map +1 -1
  228. package/cjs/render/contributions/render/text-render.d.ts +2 -2
  229. package/cjs/render/contributions/render/text-render.js +3 -3
  230. package/cjs/render/contributions/render/text-render.js.map +1 -1
  231. package/cjs/render/render-service.d.ts +2 -1
  232. package/cjs/render/render-service.js +3 -0
  233. package/cjs/render/render-service.js.map +1 -1
  234. package/dist/index.es.js +12652 -12222
  235. package/es/animate/config.d.ts +1 -2
  236. package/es/animate/config.js +0 -5
  237. package/es/animate/config.js.map +1 -1
  238. package/es/application.d.ts +2 -1
  239. package/es/application.js.map +1 -1
  240. package/es/color-string/interpolate.js +4 -1
  241. package/es/color-string/interpolate.js.map +1 -1
  242. package/es/common/canvas-utils.js +6 -3
  243. package/es/common/canvas-utils.js.map +1 -1
  244. package/es/common/contribution-provider.d.ts +16 -0
  245. package/es/common/contribution-provider.js +20 -1
  246. package/es/common/contribution-provider.js.map +1 -1
  247. package/es/common/custom-path2d.js +2 -2
  248. package/es/common/custom-path2d.js.map +1 -1
  249. package/es/common/event-listener-manager.d.ts +14 -0
  250. package/es/common/event-listener-manager.js +44 -0
  251. package/es/common/event-listener-manager.js.map +1 -0
  252. package/es/common/event-transformer.d.ts +12 -0
  253. package/es/common/event-transformer.js +81 -0
  254. package/es/common/event-transformer.js.map +1 -0
  255. package/es/common/morphing-utils.js +29 -124
  256. package/es/common/morphing-utils.js.map +1 -1
  257. package/es/common/performance-raf.js +4 -4
  258. package/es/common/performance-raf.js.map +1 -1
  259. package/es/common/polygon.js +4 -2
  260. package/es/common/polygon.js.map +1 -1
  261. package/es/common/segment/curve/cubic-bezier.d.ts +1 -2
  262. package/es/common/segment/curve/cubic-bezier.js +1 -8
  263. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  264. package/es/common/segment/curve/quadratic-bezier.d.ts +1 -0
  265. package/es/common/segment/curve/quadratic-bezier.js +5 -2
  266. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  267. package/es/common/segment/index.d.ts +1 -0
  268. package/es/common/segment/index.js +6 -1
  269. package/es/common/segment/index.js.map +1 -1
  270. package/es/common/segment/step.d.ts +6 -0
  271. package/es/common/segment/step.js +13 -0
  272. package/es/common/segment/step.js.map +1 -1
  273. package/es/common/shape/arc.d.ts +1 -1
  274. package/es/common/shape/arc.js +7 -3
  275. package/es/common/shape/arc.js.map +1 -1
  276. package/es/common/simplify.js +1 -2
  277. package/es/common/split-path.js +3 -2
  278. package/es/common/split-path.js.map +1 -1
  279. package/es/common/utils.d.ts +0 -2
  280. package/es/common/utils.js +0 -4
  281. package/es/common/utils.js.map +1 -1
  282. package/es/core/constants.js +1 -1
  283. package/es/core/core-modules.js +1 -1
  284. package/es/core/global.d.ts +7 -5
  285. package/es/core/global.js +15 -12
  286. package/es/core/global.js.map +1 -1
  287. package/es/core/stage.d.ts +6 -2
  288. package/es/core/stage.js +23 -9
  289. package/es/core/stage.js.map +1 -1
  290. package/es/core/window.d.ts +5 -4
  291. package/es/core/window.js +15 -12
  292. package/es/core/window.js.map +1 -1
  293. package/es/event/event-system.js +11 -10
  294. package/es/event/event-system.js.map +1 -1
  295. package/es/graphic/arc.d.ts +1 -2
  296. package/es/graphic/arc.js +4 -3
  297. package/es/graphic/arc.js.map +1 -1
  298. package/es/graphic/area.d.ts +1 -2
  299. package/es/graphic/area.js +5 -2
  300. package/es/graphic/area.js.map +1 -1
  301. package/es/graphic/circle.d.ts +1 -2
  302. package/es/graphic/circle.js +6 -3
  303. package/es/graphic/circle.js.map +1 -1
  304. package/es/graphic/config.d.ts +2 -1
  305. package/es/graphic/config.js +11 -2
  306. package/es/graphic/config.js.map +1 -1
  307. package/es/graphic/constants.d.ts +1 -0
  308. package/es/graphic/constants.js +2 -0
  309. package/es/graphic/constants.js.map +1 -1
  310. package/es/graphic/graphic-service/graphic-module.js +1 -1
  311. package/es/graphic/graphic-service/graphic-module.js.map +1 -1
  312. package/es/graphic/graphic-service/graphic-service.js +1 -4
  313. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  314. package/es/graphic/graphic.d.ts +8 -1
  315. package/es/graphic/graphic.js +33 -19
  316. package/es/graphic/graphic.js.map +1 -1
  317. package/es/graphic/group.js +7 -7
  318. package/es/graphic/group.js.map +1 -1
  319. package/es/graphic/image.js +2 -1
  320. package/es/graphic/image.js.map +1 -1
  321. package/es/graphic/index.d.ts +1 -0
  322. package/es/graphic/index.js +2 -0
  323. package/es/graphic/index.js.map +1 -1
  324. package/es/graphic/line.d.ts +1 -2
  325. package/es/graphic/line.js +7 -2
  326. package/es/graphic/line.js.map +1 -1
  327. package/es/graphic/path.js +2 -1
  328. package/es/graphic/path.js.map +1 -1
  329. package/es/graphic/polygon.js +2 -1
  330. package/es/graphic/polygon.js.map +1 -1
  331. package/es/graphic/rect.js +7 -3
  332. package/es/graphic/rect.js.map +1 -1
  333. package/es/graphic/richtext/icon.d.ts +1 -1
  334. package/es/graphic/richtext/icon.js.map +1 -1
  335. package/es/graphic/richtext.js +3 -2
  336. package/es/graphic/richtext.js.map +1 -1
  337. package/es/graphic/star.d.ts +52 -0
  338. package/es/graphic/star.js +82 -0
  339. package/es/graphic/star.js.map +1 -0
  340. package/es/graphic/symbol.js +3 -1
  341. package/es/graphic/symbol.js.map +1 -1
  342. package/es/graphic/text.js +1 -0
  343. package/es/graphic/text.js.map +1 -1
  344. package/es/graphic/theme.js +3 -1
  345. package/es/graphic/theme.js.map +1 -1
  346. package/es/index.d.ts +4 -0
  347. package/es/index.js +8 -0
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{ injectable } from '../../../common/inversify-lite';\nimport { AABBBounds } from '@visactor/vutils';\nimport { mat3Tomat4, multiplyMat4Mat4 } from '../../../common/matrix';\nimport { graphicCreator } from '../../../graphic/graphic-creator';\nimport type {\n IContext2d,\n IDrawContext,\n IDrawContribution,\n IDrawItemInterceptorContribution,\n IGraphic,\n IGraphicRenderDrawParams,\n IGroup,\n ILayer,\n IRenderService\n} from '../../../interface';\nimport { mat4Allocate, matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { draw3dItem } from '../../../common/3d-interceptor';\n\n// 拦截器\nexport const DrawItemInterceptor = Symbol.for('DrawItemInterceptor');\n\n// @injectable()\n// export class DefaultDrawItemInterceptor implements IDrawItemInterceptor {\n// drawItem(graphic: IGraphic, renderService: IRenderService, params?: IGraphicRenderDrawParams): boolean {\n// return false;\n// }\n// }\n\nconst tempDirtyBounds = new AABBBounds();\nconst tempBackupDirtyBounds = new AABBBounds();\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n// @injectable()\nexport class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 如果graphic没设置shadowRootIdx,shadowRoot设置了,那就使用shadowRoot的shadowRootIdx\n if (\n graphic.attribute.shadowRootIdx == null &&\n graphic.shadowRoot &&\n graphic.shadowRoot.attribute.shadowRootIdx < 0\n ) {\n return false;\n }\n if (\n graphic.attribute.shadowRootIdx > 0 ||\n !graphic.attribute.shadowRootIdx ||\n (graphic.shadowRoot && graphic.shadowRoot.attribute.shadowRootIdx > 0)\n ) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 如果graphic没设置shadowRootIdx,shadowRoot设置了,那就使用shadowRoot的shadowRootIdx\n if (\n graphic.attribute.shadowRootIdx == null &&\n graphic.shadowRoot &&\n graphic.shadowRoot.attribute.shadowRootIdx > 0\n ) {\n return false;\n }\n if (graphic.attribute.shadowRootIdx < 0 || (graphic.shadowRoot && graphic.shadowRoot.attribute.shadowRootIdx < 0)) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.shadowRoot) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.transformFromMatrix(graphic.transMatrix, true);\n\n // 变换dirtyBounds\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n tempDirtyBounds.copy(drawContribution.dirtyBounds);\n tempBackupDirtyBounds.copy(drawContribution.backupDirtyBounds);\n const m = graphic.globalTransMatrix.getInverse();\n drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m);\n drawContribution.backupDirtyBounds.copy(drawContribution.dirtyBounds);\n }\n\n // 设置context的transform到上一个节点\n drawContribution.renderGroup(graphic.shadowRoot, drawContext, matrixAllocate.allocate(1, 0, 0, 1, 0, 0));\n\n context.highPerformanceRestore();\n\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n drawContribution.dirtyBounds.copy(tempDirtyBounds);\n drawContribution.backupDirtyBounds.copy(tempBackupDirtyBounds);\n }\n\n return true;\n }\n}\n\n// @injectable()\nexport class DebugDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute._debug_bounds) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.attribute._debug_bounds) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n graphic.parent && context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n graphic.glyphHost &&\n graphic.glyphHost.parent &&\n context.setTransformFromMatrix(graphic.glyphHost.parent.globalTransMatrix, true);\n\n const b = graphic.AABBBounds;\n\n if (graphic.attribute._debug_bounds !== true) {\n graphic.attribute._debug_bounds(context, graphic);\n }\n context.strokeRect(b.x1, b.y1, b.width(), b.height());\n\n context.highPerformanceRestore();\n\n return true;\n }\n}\n\n@injectable()\nexport class CommonDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n interceptors: IDrawItemInterceptorContribution[];\n constructor() {\n this.interceptors = [\n new ShadowRootDrawItemInterceptorContribution(),\n new Canvas3DDrawItemInterceptor(),\n new InteractiveDrawItemInterceptorContribution(),\n new DebugDrawItemInterceptorContribution()\n ];\n }\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 【性能方案】判定写在外层,减少遍历判断耗时,10000条数据减少1ms\n if (\n (!graphic.in3dMode || drawContext.in3dInterceptor) &&\n !graphic.shadowRoot &&\n !(graphic.baseGraphic || graphic.attribute.globalZIndex || graphic.interactiveGraphic)\n ) {\n return false;\n }\n\n for (let i = 0; i < this.interceptors.length; i++) {\n if (\n this.interceptors[i].afterDrawItem &&\n this.interceptors[i].afterDrawItem(graphic, renderService, drawContext, drawContribution, params)\n ) {\n return true;\n }\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 【性能方案】判定写在外层,减少遍历判断耗时,10000条数据减少1ms\n if (\n (!graphic.in3dMode || drawContext.in3dInterceptor) &&\n !graphic.shadowRoot &&\n !(graphic.baseGraphic || graphic.attribute.globalZIndex || graphic.interactiveGraphic)\n ) {\n return false;\n }\n\n for (let i = 0; i < this.interceptors.length; i++) {\n if (\n this.interceptors[i].beforeDrawItem &&\n this.interceptors[i].beforeDrawItem(graphic, renderService, drawContext, drawContribution, params)\n ) {\n return true;\n }\n }\n return false;\n }\n}\n\n/**\n * 交互层节点拦截器,用于支持交互层图元\n */\n// @injectable()\nexport class InteractiveDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n processing: boolean;\n // afterDrawItem(\n // graphic: IGraphic,\n // renderService: IRenderService,\n // drawContext: IDrawContext,\n // drawContribution: IDrawContribution,\n // params?: IGraphicRenderDrawParams\n // ): boolean {\n\n // if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n // this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n // }\n // return false;\n // }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (this.processing) {\n return false;\n }\n // 判断是否在交互层\n if (graphic.baseGraphic) {\n return this.beforeDrawInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n return this.beforeSetInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n\n /**\n * 用于提升interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeSetInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n let interactiveGraphic: IGraphic = graphic.interactiveGraphic;\n if (graphic.attribute.globalZIndex) {\n if (!interactiveGraphic) {\n interactiveGraphic = graphic.clone();\n graphic.interactiveGraphic = interactiveGraphic;\n interactiveGraphic.baseGraphic = graphic;\n }\n // 设置位置\n // const m = graphic.globalTransMatrix;\n interactiveGraphic.setAttributes(\n {\n globalZIndex: 0,\n zIndex: graphic.attribute.globalZIndex\n },\n false,\n { skipUpdateCallback: true }\n );\n // 添加到交互层中\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.add(interactiveGraphic);\n }\n return true;\n } else if (interactiveGraphic) {\n // 从交互层中删除\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(interactiveGraphic);\n }\n graphic.interactiveGraphic = null;\n interactiveGraphic.baseGraphic = null;\n }\n return false;\n }\n\n /**\n * 用于绘制interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeDrawInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 默认使用原始的图元\n const baseGraphic = graphic.baseGraphic as IGraphic;\n // 如果主图元被删除了,那把交互图元这个也删除\n // 一直往上找\n let intree = !!baseGraphic.stage;\n let _g = baseGraphic.parent;\n while (intree && _g) {\n if ((_g as any).stage === _g) {\n break;\n }\n intree = !!_g.stage;\n _g = _g.parent;\n }\n if (!intree) {\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(graphic);\n }\n return true;\n }\n if (baseGraphic) {\n this.processing = true;\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.setTransformFromMatrix(baseGraphic.parent.globalTransMatrix, true);\n // context.fillRect(0, 0, 100, 100);\n // 设置context的transform到上一个节点\n baseGraphic.isContainer\n ? drawContribution.renderGroup(baseGraphic as IGroup, drawContext, baseGraphic.parent.globalTransMatrix)\n : drawContribution.renderItem(baseGraphic, drawContext);\n\n context.highPerformanceRestore();\n this.processing = false;\n\n return true;\n }\n return false;\n }\n getShadowRoot(interactiveLayer: ILayer) {\n // 获取绑定影子节点的group\n let group = interactiveLayer.getElementById('_interactive_group') as IGroup;\n if (!group) {\n group = graphicCreator.CreateGraphic('group', {});\n group.id = '_interactive_group';\n interactiveLayer.add(group);\n }\n return group.shadowRoot ?? group.attachShadow();\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n// @injectable()\nexport class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) {\n if (!graphic.in3dMode || drawContext.in3dInterceptor) {\n return false;\n }\n\n drawContext.in3dInterceptor = true;\n const { context, stage } = renderService.drawParams;\n const canvas = context.canvas;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 将三维矩阵换成四维矩阵\n const m = context.currentMatrix;\n m.a /= context.dpr;\n m.b /= context.dpr;\n m.c /= context.dpr;\n m.d /= context.dpr;\n m.e /= context.dpr;\n m.f /= context.dpr;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n const lastModelMatrix = context.modelMatrix;\n if (lastModelMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n }\n } else {\n context.modelMatrix = matrix;\n }\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n draw3dItem(\n context,\n graphic,\n (isPie: boolean, is3d: boolean) => {\n return drawContribution.renderGroup(\n graphic as IGroup,\n drawContext,\n graphic.parent.globalTransMatrix,\n !isPie && is3d\n );\n },\n drawContext\n );\n } else {\n drawContribution.renderItem(graphic, drawContext);\n }\n context.camera = null;\n context.restore();\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n drawContext.in3dInterceptor = false;\n return true;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
1
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{ injectable } from '../../../common/inversify-lite';\nimport { AABBBounds } from '@visactor/vutils';\nimport { mat3Tomat4, multiplyMat4Mat4 } from '../../../common/matrix';\nimport { graphicCreator } from '../../../graphic/graphic-creator';\nimport type {\n IContext2d,\n IDrawContext,\n IDrawContribution,\n IDrawItemInterceptorContribution,\n IGraphic,\n IGraphicRenderDrawParams,\n IGroup,\n ILayer,\n IRenderService\n} from '../../../interface';\nimport { mat4Allocate, matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { draw3dItem } from '../../../common/3d-interceptor';\n\n// 拦截器\nexport const DrawItemInterceptor = Symbol.for('DrawItemInterceptor');\n\n// @injectable()\n// export class DefaultDrawItemInterceptor implements IDrawItemInterceptor {\n// drawItem(graphic: IGraphic, renderService: IRenderService, params?: IGraphicRenderDrawParams): boolean {\n// return false;\n// }\n// }\n\nconst tempDirtyBounds = new AABBBounds();\nconst tempBackupDirtyBounds = new AABBBounds();\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n// @injectable()\nexport class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 如果graphic没设置shadowRootIdx,shadowRoot设置了,那就使用shadowRoot的shadowRootIdx\n if (\n graphic.attribute.shadowRootIdx == null &&\n graphic.shadowRoot &&\n graphic.shadowRoot.attribute.shadowRootIdx < 0\n ) {\n return false;\n }\n if (\n graphic.attribute.shadowRootIdx > 0 ||\n !graphic.attribute.shadowRootIdx ||\n (graphic.shadowRoot && graphic.shadowRoot.attribute.shadowRootIdx > 0)\n ) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 如果graphic没设置shadowRootIdx,shadowRoot设置了,那就使用shadowRoot的shadowRootIdx\n if (\n graphic.attribute.shadowRootIdx == null &&\n graphic.shadowRoot &&\n graphic.shadowRoot.attribute.shadowRootIdx > 0\n ) {\n return false;\n }\n if (graphic.attribute.shadowRootIdx < 0 || (graphic.shadowRoot && graphic.shadowRoot.attribute.shadowRootIdx < 0)) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.shadowRoot) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.transformFromMatrix(graphic.transMatrix, true);\n\n // 变换dirtyBounds\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n tempDirtyBounds.copy(drawContribution.dirtyBounds);\n tempBackupDirtyBounds.copy(drawContribution.backupDirtyBounds);\n const m = graphic.globalTransMatrix.getInverse();\n drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m);\n drawContribution.backupDirtyBounds.copy(drawContribution.dirtyBounds);\n }\n\n // 设置context的transform到上一个节点\n drawContribution.renderGroup(graphic.shadowRoot, drawContext, matrixAllocate.allocate(1, 0, 0, 1, 0, 0));\n\n context.highPerformanceRestore();\n\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n drawContribution.dirtyBounds.copy(tempDirtyBounds);\n drawContribution.backupDirtyBounds.copy(tempBackupDirtyBounds);\n }\n\n return true;\n }\n}\n\n// @injectable()\nexport class DebugDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute._debug_bounds) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.attribute._debug_bounds) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n graphic.parent && context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n graphic.glyphHost &&\n graphic.glyphHost.parent &&\n context.setTransformFromMatrix(graphic.glyphHost.parent.globalTransMatrix, true);\n\n const b = graphic.AABBBounds;\n\n if (graphic.attribute._debug_bounds !== true) {\n graphic.attribute._debug_bounds(context, graphic);\n }\n context.strokeRect(b.x1, b.y1, b.width(), b.height());\n\n context.highPerformanceRestore();\n\n return true;\n }\n}\n\n@injectable()\nexport class CommonDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n interceptors: IDrawItemInterceptorContribution[];\n constructor() {\n this.interceptors = [\n new ShadowRootDrawItemInterceptorContribution(),\n new Canvas3DDrawItemInterceptor(),\n new InteractiveDrawItemInterceptorContribution(),\n new DebugDrawItemInterceptorContribution()\n ];\n }\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 【性能方案】判定写在外层,减少遍历判断耗时,10000条数据减少1ms\n if (\n (!graphic.in3dMode || drawContext.in3dInterceptor) &&\n !graphic.shadowRoot &&\n !graphic.attribute._debug_bounds &&\n !(graphic.baseGraphic || graphic.attribute.globalZIndex || graphic.interactiveGraphic)\n ) {\n return false;\n }\n\n for (let i = 0; i < this.interceptors.length; i++) {\n if (\n this.interceptors[i].afterDrawItem &&\n this.interceptors[i].afterDrawItem(graphic, renderService, drawContext, drawContribution, params)\n ) {\n return true;\n }\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 【性能方案】判定写在外层,减少遍历判断耗时,10000条数据减少1ms\n if (\n (!graphic.in3dMode || drawContext.in3dInterceptor) &&\n !graphic.shadowRoot &&\n !graphic.attribute._debug_bounds &&\n !(graphic.baseGraphic || graphic.attribute.globalZIndex || graphic.interactiveGraphic)\n ) {\n return false;\n }\n\n for (let i = 0; i < this.interceptors.length; i++) {\n if (\n this.interceptors[i].beforeDrawItem &&\n this.interceptors[i].beforeDrawItem(graphic, renderService, drawContext, drawContribution, params)\n ) {\n return true;\n }\n }\n return false;\n }\n}\n\n/**\n * 交互层节点拦截器,用于支持交互层图元\n */\n// @injectable()\nexport class InteractiveDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n processing: boolean;\n // afterDrawItem(\n // graphic: IGraphic,\n // renderService: IRenderService,\n // drawContext: IDrawContext,\n // drawContribution: IDrawContribution,\n // params?: IGraphicRenderDrawParams\n // ): boolean {\n\n // if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n // this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n // }\n // return false;\n // }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (this.processing) {\n return false;\n }\n // 判断是否在交互层\n if (graphic.baseGraphic) {\n return this.beforeDrawInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n return this.beforeSetInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n\n /**\n * 用于提升interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeSetInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n let interactiveGraphic: IGraphic = graphic.interactiveGraphic;\n if (graphic.attribute.globalZIndex) {\n if (!interactiveGraphic) {\n interactiveGraphic = graphic.clone();\n graphic.interactiveGraphic = interactiveGraphic;\n interactiveGraphic.baseGraphic = graphic;\n }\n // 设置位置\n // const m = graphic.globalTransMatrix;\n interactiveGraphic.setAttributes(\n {\n globalZIndex: 0,\n zIndex: graphic.attribute.globalZIndex\n },\n false,\n { skipUpdateCallback: true }\n );\n // 添加到交互层中\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.add(interactiveGraphic);\n }\n return true;\n } else if (interactiveGraphic) {\n // 从交互层中删除\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(interactiveGraphic);\n }\n graphic.interactiveGraphic = null;\n interactiveGraphic.baseGraphic = null;\n }\n return false;\n }\n\n /**\n * 用于绘制interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeDrawInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 默认使用原始的图元\n const baseGraphic = graphic.baseGraphic as IGraphic;\n // 如果主图元被删除了,那把交互图元这个也删除\n // 一直往上找\n let intree = !!baseGraphic.stage;\n let _g = baseGraphic.parent;\n while (intree && _g) {\n if ((_g as any).stage === _g) {\n break;\n }\n intree = !!_g.stage;\n _g = _g.parent;\n }\n if (!intree) {\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(graphic);\n }\n return true;\n }\n if (baseGraphic) {\n this.processing = true;\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.setTransformFromMatrix(baseGraphic.parent.globalTransMatrix, true);\n // context.fillRect(0, 0, 100, 100);\n // 设置context的transform到上一个节点\n baseGraphic.isContainer\n ? drawContribution.renderGroup(baseGraphic as IGroup, drawContext, baseGraphic.parent.globalTransMatrix)\n : drawContribution.renderItem(baseGraphic, drawContext);\n\n context.highPerformanceRestore();\n this.processing = false;\n\n return true;\n }\n return false;\n }\n getShadowRoot(interactiveLayer: ILayer) {\n // 获取绑定影子节点的group\n let group = interactiveLayer.getElementById('_interactive_group') as IGroup;\n if (!group) {\n group = graphicCreator.CreateGraphic('group', {});\n group.id = '_interactive_group';\n interactiveLayer.add(group);\n }\n return group.shadowRoot ?? group.attachShadow();\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n// @injectable()\nexport class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) {\n if (!graphic.in3dMode || drawContext.in3dInterceptor) {\n return false;\n }\n\n drawContext.in3dInterceptor = true;\n const { context, stage } = renderService.drawParams;\n const canvas = context.canvas;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 将三维矩阵换成四维矩阵\n const m = context.currentMatrix;\n m.a /= context.dpr;\n m.b /= context.dpr;\n m.c /= context.dpr;\n m.d /= context.dpr;\n m.e /= context.dpr;\n m.f /= context.dpr;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n const lastModelMatrix = context.modelMatrix;\n if (lastModelMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n }\n } else {\n context.modelMatrix = matrix;\n }\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n draw3dItem(\n context,\n graphic,\n (isPie: boolean, is3d: boolean) => {\n return drawContribution.renderGroup(\n graphic as IGroup,\n drawContext,\n graphic.parent.globalTransMatrix,\n !isPie && is3d\n );\n },\n drawContext\n );\n } else {\n drawContribution.renderItem(graphic, drawContext);\n }\n context.camera = null;\n context.restore();\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n drawContext.in3dInterceptor = false;\n return true;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
@@ -2,6 +2,7 @@ import type { IGraphicAttribute, IContext2d, IGlyph, IMarkAttribute, IThemeAttri
2
2
  export declare class DefaultCanvasGlyphRender implements IGraphicRender {
3
3
  type: 'glyph';
4
4
  numberType: number;
5
+ reInit(): void;
5
6
  drawShape(glyph: IGlyph, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
6
7
  draw(glyph: IGlyph, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
7
8
  }
@@ -14,6 +14,7 @@ let DefaultCanvasGlyphRender = class {
14
14
  constructor() {
15
15
  this.numberType = GLYPH_NUMBER_TYPE;
16
16
  }
17
+ reInit() {}
17
18
  drawShape(glyph, context, x, y, drawContext, params, fillCb, strokeCb) {
18
19
  drawContext.drawContribution && glyph.getSubGraphic().forEach((item => {
19
20
  const renderer = drawContext.drawContribution.getRenderContribution(item);
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/glyph-render.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,gCAAgC,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAcxD,IAAM,wBAAwB,GAA9B,MAAM,wBAAwB;IAA9B;QAEL,eAAU,GAAW,iBAAiB,CAAC;IAqDzC,CAAC;IAjDC,SAAS,CACP,KAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;QAEZ,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE;YACjC,OAAO;SACR;QACD,KAAK,CAAC,aAAa,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACnC,MAAM,QAAQ,GAAG,WAAW,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAC1E,IAAI,QAAQ,IAAI,QAAQ,CAAC,SAAS,EAAE;gBAClC,QAAQ,CAAC,SAAS,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;aAChF;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAED,IAAI,CAAC,KAAa,EAAE,aAA6B,EAAE,WAAyB,EAAE,MAAiC;QAC7G,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,OAAO,EAAE;YACZ,OAAO;SACR;QAED,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAE9B,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE;YACjC,OAAO;SACR;QACD,MAAM,UAAU,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;QACnC,MAAM,UAAU,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;QACzC,UAAU,CAAC,MAAM;YACf,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACrB,WAAW,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,EAAE,WAAW,EAAE,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC,CAAC;YACjF,CAAC,CAAC,CAAC;QAEL,OAAO,CAAC,sBAAsB,EAAE,CAAC;IACnC,CAAC;CACF,CAAA;AAvDY,wBAAwB;IADpC,UAAU,EAAE;GACA,wBAAwB,CAuDpC;SAvDY,wBAAwB","file":"glyph-render.js","sourcesContent":["import { injectable } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { GLYPH_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGlyph,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\n\n@injectable()\nexport class DefaultCanvasGlyphRender implements IGraphicRender {\n type: 'glyph';\n numberType: number = GLYPH_NUMBER_TYPE;\n\n // constructor() {}\n\n drawShape(\n glyph: IGlyph,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (!drawContext.drawContribution) {\n return;\n }\n glyph.getSubGraphic().forEach(item => {\n const renderer = drawContext.drawContribution.getRenderContribution(item);\n if (renderer && renderer.drawShape) {\n renderer.drawShape(item, context, x, y, drawContext, params, fillCb, strokeCb);\n }\n });\n }\n\n draw(glyph: IGlyph, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n if (!drawContext.drawContribution) {\n return;\n }\n const glyphTheme = getTheme(glyph);\n const subGraphic = glyph.getSubGraphic();\n subGraphic.length &&\n subGraphic.forEach(g => {\n drawContext.drawContribution.renderItem(g, drawContext, { theme: glyphTheme });\n });\n\n context.highPerformanceRestore();\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/glyph-render.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,gCAAgC,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAcxD,IAAM,wBAAwB,GAA9B,MAAM,wBAAwB;IAA9B;QAEL,eAAU,GAAW,iBAAiB,CAAC;IAyDzC,CAAC;IArDC,MAAM;QACJ,OAAO;IACT,CAAC;IAED,SAAS,CACP,KAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;QAEZ,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE;YACjC,OAAO;SACR;QACD,KAAK,CAAC,aAAa,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACnC,MAAM,QAAQ,GAAG,WAAW,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAC1E,IAAI,QAAQ,IAAI,QAAQ,CAAC,SAAS,EAAE;gBAClC,QAAQ,CAAC,SAAS,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;aAChF;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAED,IAAI,CAAC,KAAa,EAAE,aAA6B,EAAE,WAAyB,EAAE,MAAiC;QAC7G,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,OAAO,EAAE;YACZ,OAAO;SACR;QAED,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAE9B,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE;YACjC,OAAO;SACR;QACD,MAAM,UAAU,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;QACnC,MAAM,UAAU,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;QACzC,UAAU,CAAC,MAAM;YACf,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACrB,WAAW,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,EAAE,WAAW,EAAE,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC,CAAC;YACjF,CAAC,CAAC,CAAC;QAEL,OAAO,CAAC,sBAAsB,EAAE,CAAC;IACnC,CAAC;CACF,CAAA;AA3DY,wBAAwB;IADpC,UAAU,EAAE;GACA,wBAAwB,CA2DpC;SA3DY,wBAAwB","file":"glyph-render.js","sourcesContent":["import { injectable } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { GLYPH_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGlyph,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\n\n@injectable()\nexport class DefaultCanvasGlyphRender implements IGraphicRender {\n type: 'glyph';\n numberType: number = GLYPH_NUMBER_TYPE;\n\n // constructor() {}\n\n reInit() {\n return;\n }\n\n drawShape(\n glyph: IGlyph,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (!drawContext.drawContribution) {\n return;\n }\n glyph.getSubGraphic().forEach(item => {\n const renderer = drawContext.drawContribution.getRenderContribution(item);\n if (renderer && renderer.drawShape) {\n renderer.drawShape(item, context, x, y, drawContext, params, fillCb, strokeCb);\n }\n });\n }\n\n draw(glyph: IGlyph, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n if (!drawContext.drawContribution) {\n return;\n }\n const glyphTheme = getTheme(glyph);\n const subGraphic = glyph.getSubGraphic();\n subGraphic.length &&\n subGraphic.forEach(g => {\n drawContext.drawContribution.renderItem(g, drawContext, { theme: glyphTheme });\n });\n\n context.highPerformanceRestore();\n }\n}\n"]}
@@ -3,4 +3,5 @@ export declare abstract class AbstractGraphicRender implements IGraphicRender {
3
3
  type: string;
4
4
  numberType: number;
5
5
  abstract draw(graphic: IGraphic, renderService: IRenderService): void;
6
+ abstract reInit(): void;
6
7
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/graphic-render.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,gCAAgC,CAAC;AAIrD,IAAe,qBAAqB,GAApC,MAAe,qBAAqB;CAK1C,CAAA;AALqB,qBAAqB;IAD1C,UAAU,EAAE;GACS,qBAAqB,CAK1C;SALqB,qBAAqB","file":"graphic-render.js","sourcesContent":["import { injectable } from '../../../common/inversify-lite';\nimport type { IGraphic, IGraphicRender, IRenderService } from '../../../interface';\n\n@injectable()\nexport abstract class AbstractGraphicRender implements IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n\n abstract draw(graphic: IGraphic, renderService: IRenderService): void;\n}\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/graphic-render.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,gCAAgC,CAAC;AAIrD,IAAe,qBAAqB,GAApC,MAAe,qBAAqB;CAO1C,CAAA;AAPqB,qBAAqB;IAD1C,UAAU,EAAE;GACS,qBAAqB,CAO1C;SAPqB,qBAAqB","file":"graphic-render.js","sourcesContent":["import { injectable } from '../../../common/inversify-lite';\nimport type { IGraphic, IGraphicRender, IRenderService } from '../../../interface';\n\n@injectable()\nexport abstract class AbstractGraphicRender implements IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n\n abstract draw(graphic: IGraphic, renderService: IRenderService): void;\n\n abstract reInit(): void;\n}\n"]}
@@ -5,6 +5,7 @@ export declare class DefaultCanvasGroupRender implements IGraphicRender {
5
5
  numberType: number;
6
6
  _groupRenderContribitions: IGroupRenderContribution[];
7
7
  constructor(groupRenderContribitions: IContributionProvider<IGroupRenderContribution>);
8
+ reInit(): void;
8
9
  drawShape(group: IGroup, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, groupAttribute?: Required<IGroupGraphicAttribute>): void;
9
10
  draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
10
11
  }
@@ -36,12 +36,16 @@ import { defaultGroupBackgroundRenderContribution } from "./contributions";
36
36
 
37
37
  import { multiplyMat4Mat4 } from "../../../common/matrix";
38
38
 
39
- import { vglobal } from "../../../modules";
39
+ import { application } from "../../../application";
40
40
 
41
41
  let DefaultCanvasGroupRender = class {
42
42
  constructor(groupRenderContribitions) {
43
43
  this.groupRenderContribitions = groupRenderContribitions, this.numberType = GROUP_NUMBER_TYPE;
44
44
  }
45
+ reInit() {
46
+ this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [],
47
+ this._groupRenderContribitions.push(defaultGroupBackgroundRenderContribution);
48
+ }
45
49
  drawShape(group, context, x, y, drawContext, params, fillCb, strokeCb, groupAttribute) {
46
50
  const {clip: clip, fill: fill, stroke: stroke, background: background} = group.attribute;
47
51
  if (!(clip || fill || stroke || background)) return;
@@ -82,12 +86,12 @@ let DefaultCanvasGroupRender = class {
82
86
  }));
83
87
  }
84
88
  draw(group, renderService, drawContext, params) {
85
- var _a;
89
+ var _a, _b;
86
90
  const {context: context} = drawContext;
87
91
  if (!context) return;
88
92
  const {clip: clip, baseOpacity: baseOpacity = 1, drawMode: drawMode} = group.attribute, lastNativeContext = context.nativeContext, lastNativeCanvas = context.canvas.nativeCanvas;
89
93
  if (drawMode > 0) {
90
- const {x: x, y: y, width: width, height: height} = group.attribute, canvas = context.canvas, newCanvas = vglobal.createCanvas({
94
+ const {x: x, y: y, width: width, height: height} = group.attribute, canvas = context.canvas, newCanvas = application.global.createCanvas({
91
95
  width: canvas.width,
92
96
  height: canvas.height,
93
97
  dpr: 1
@@ -110,7 +114,7 @@ let DefaultCanvasGroupRender = class {
110
114
  context.beginPath(), params.skipDraw ? this.drawShape(group, context, 0, 0, drawContext, params, (() => !1), (() => !1)) : this.drawShape(group, context, 0, 0, drawContext, null, null, null);
111
115
  const {scrollX: scrollX, scrollY: scrollY} = group.attribute;
112
116
  let p;
113
- if ((scrollX || scrollY) && context.translate(scrollX, scrollY), params && params.renderInGroup && (p = params.renderInGroup(params.skipDraw, group, drawContext, null === (_a = params.renderInGroupParams) || void 0 === _a ? void 0 : _a.nextM)),
117
+ if ((scrollX || scrollY) && context.translate(scrollX, scrollY), params && params.renderInGroup && (p = params.renderInGroup(null === (_a = params.renderInGroupParams) || void 0 === _a ? void 0 : _a.skipSort, group, drawContext, null === (_b = params.renderInGroupParams) || void 0 === _b ? void 0 : _b.nextM)),
114
118
  context.modelMatrix !== lastModelMatrix && mat4Allocate.free(context.modelMatrix),
115
119
  context.modelMatrix = lastModelMatrix, context.baseGlobalAlpha = baseGlobalAlpha,
116
120
  drawMode > 0) {
@@ -1 +1 @@
1
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGroup,\n IMarkAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IGroupGraphicAttribute\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { getModelMatrix } from '../../../graphic/graphic-service/graphic-service';\nimport { isArray } from '@visactor/vutils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { GroupRenderContribution } from './contributions/constants';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { GROUP_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { defaultGroupBackgroundRenderContribution } from './contributions';\nimport { multiplyMat4Mat4 } from '../../../common/matrix';\nimport { vglobal } from '../../../modules';\n\n@injectable()\nexport class DefaultCanvasGroupRender implements IGraphicRender {\n type: 'group';\n numberType: number = GROUP_NUMBER_TYPE;\n\n _groupRenderContribitions: IGroupRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(GroupRenderContribution)\n protected readonly groupRenderContribitions: IContributionProvider<IGroupRenderContribution>\n ) {}\n\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n groupAttribute?: Required<IGroupGraphicAttribute>\n ) {\n // 提前判定,否则每次都要获取一堆属性\n const { clip, fill, stroke, background } = group.attribute;\n\n if (!(clip || fill || stroke || background)) {\n return;\n }\n\n groupAttribute = groupAttribute ?? getTheme(group, params?.theme).group;\n\n const {\n opacity = groupAttribute.opacity,\n width = groupAttribute.width,\n height = groupAttribute.height,\n fillOpacity = groupAttribute.fillOpacity,\n strokeOpacity = groupAttribute.strokeOpacity,\n cornerRadius = groupAttribute.cornerRadius,\n path = groupAttribute.path,\n lineWidth = groupAttribute.lineWidth,\n visible = groupAttribute.visible,\n fillStrokeOrder = groupAttribute.fillStrokeOrder,\n cornerType = groupAttribute.cornerType,\n x: originX = groupAttribute.x,\n y: originY = groupAttribute.y\n } = group.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(group.valid && visible)) {\n return;\n }\n\n if (!clip) {\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n }\n\n if (path && path.length && drawContext.drawContribution) {\n // 禁用fill和stroke\n const disableFill = context.disableFill;\n const disableStroke = context.disableStroke;\n const disableBeginPath = context.disableBeginPath;\n context.disableFill = true;\n context.disableStroke = true;\n context.disableBeginPath = true;\n path.forEach(g => {\n const rc = drawContext.drawContribution.getRenderContribution(g);\n rc.draw(g, drawContext.renderService, drawContext, params);\n });\n context.disableFill = disableFill;\n context.disableStroke = disableStroke;\n context.disableBeginPath = disableBeginPath;\n } else if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius, cornerType !== 'bevel');\n }\n\n if (!this._groupRenderContribitions) {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n this._groupRenderContribitions.push(defaultGroupBackgroundRenderContribution);\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(group, group.attribute, groupAttribute);\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // beforeFillStroke contribition可以操作clip范围\n if (clip) {\n context.clip();\n }\n\n const _runFill = () => {\n if ((doFillOrStroke as any).doFill) {\n if (fillCb) {\n fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n context.setCommonStyle(group, group.attribute, originX - x, originY - y, groupAttribute);\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if ((doFillOrStroke as any).doStroke) {\n if (strokeCb) {\n strokeCb(context, group.attribute, groupAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(group, group.attribute, originX - x, originY - y, groupAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n const { clip, baseOpacity = 1, drawMode } = group.attribute;\n const lastNativeContext = context.nativeContext;\n const lastNativeCanvas = context.canvas.nativeCanvas;\n\n if (drawMode > 0) {\n const { x, y, width, height } = group.attribute;\n // 绘制到新的Canvas上,然后再绘制回来\n const canvas = context.canvas;\n const newCanvas = vglobal.createCanvas({ width: canvas.width, height: canvas.height, dpr: 1 });\n const newContext = newCanvas.getContext('2d');\n const transform = context.nativeContext.getTransform();\n // 首先应用transform\n newContext.setTransform(transform.a, transform.b, transform.c, transform.d, transform.e, transform.f);\n // 然后将背景绘制到新的canvas上,只绘制group的Bounds区域\n // 如果drawMode === 1,则需要背景\n // 如果drawMode === 2,则不需要背景,只需要group即可\n if (drawMode === 1) {\n newContext.save();\n newContext.clearRect(0, 0, canvas.width, canvas.height);\n newContext.beginPath();\n\n newContext.rect(x, y, width, height);\n newContext.clip();\n newContext.drawImage(\n canvas.nativeCanvas,\n 0,\n 0,\n canvas.width,\n canvas.height,\n 0,\n 0,\n canvas.displayWidth,\n canvas.displayHeight\n );\n newContext.restore();\n }\n // 狸猫换太子,把新的context赋值给context\n context.nativeContext = newContext;\n canvas.nativeCanvas = newCanvas;\n }\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n const baseGlobalAlpha = context.baseGlobalAlpha;\n context.baseGlobalAlpha *= baseOpacity;\n\n // const lastMatrix = context.modelMatrix;\n // if (context.camera) {\n // const m = group.transMatrix;\n // const matrix = createMat4();\n // mat3Tomat4(matrix, m);\n // const lastModelMatrix = context.modelMatrix;\n // if (lastModelMatrix) {\n // if (matrix) {\n // const m = createMat4();\n // context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n // }\n // } else {\n // context.modelMatrix = matrix;\n // }\n // } else {\n // // group直接transform\n // context.transformFromMatrix(group.transMatrix, true);\n // }\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n if (camera) {\n const groupAttribute = getTheme(group, params?.theme).group;\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, group, groupAttribute);\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n context.modelMatrix = nextModelMatrix;\n mat4Allocate.free(modelMatrix);\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n // group直接transform\n context.transformFromMatrix(group.transMatrix, true);\n }\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n group,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(group, context, 0, 0, drawContext, null, null, null);\n }\n\n // 绘制子元素的时候要添加scroll\n const { scrollX, scrollY } = group.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.renderInGroup) {\n p = params.renderInGroup(params.skipDraw, group, drawContext, params.renderInGroupParams?.nextM);\n }\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.baseGlobalAlpha = baseGlobalAlpha;\n\n if (drawMode > 0) {\n const { x, y, width, height } = group.attribute;\n // 将原始的context和canvas恢复,另外将newCanvas上的内容绘制到lastCanvas上\n const newContext = context.nativeContext;\n const newCanvas = context.canvas.nativeCanvas;\n lastNativeContext.save();\n lastNativeContext.setTransform(context.dpr, 0, 0, context.dpr, 0, 0, true);\n // 如果drawMode === 1,则需要清一下之前的背景,否则背景就重复绘制了一次\n if (drawMode === 1) {\n newContext.rect(x, y, width, height);\n }\n lastNativeContext.drawImage(\n newCanvas,\n 0,\n 0,\n newCanvas.width,\n newCanvas.height,\n 0,\n 0,\n context.canvas.displayWidth,\n context.canvas.displayHeight\n );\n const transform = newContext.getTransform();\n lastNativeContext.setTransform(transform.a, transform.b, transform.c, transform.d, transform.e, transform.f);\n context.nativeContext = lastNativeContext;\n context.canvas.nativeCanvas = lastNativeCanvas;\n lastNativeContext.restore();\n }\n\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n }\n}\n"]}
1
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGroup,\n IMarkAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IGroupGraphicAttribute\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { getModelMatrix } from '../../../graphic/graphic-service/graphic-service';\nimport { isArray } from '@visactor/vutils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { GroupRenderContribution } from './contributions/constants';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { GROUP_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { defaultGroupBackgroundRenderContribution } from './contributions';\nimport { multiplyMat4Mat4 } from '../../../common/matrix';\nimport { application } from '../../../application';\n\n@injectable()\nexport class DefaultCanvasGroupRender implements IGraphicRender {\n type: 'group';\n numberType: number = GROUP_NUMBER_TYPE;\n\n _groupRenderContribitions: IGroupRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(GroupRenderContribution)\n protected readonly groupRenderContribitions: IContributionProvider<IGroupRenderContribution>\n ) {}\n\n reInit() {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n this._groupRenderContribitions.push(defaultGroupBackgroundRenderContribution);\n }\n\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n groupAttribute?: Required<IGroupGraphicAttribute>\n ) {\n // 提前判定,否则每次都要获取一堆属性\n const { clip, fill, stroke, background } = group.attribute;\n\n if (!(clip || fill || stroke || background)) {\n return;\n }\n\n groupAttribute = groupAttribute ?? getTheme(group, params?.theme).group;\n\n const {\n opacity = groupAttribute.opacity,\n width = groupAttribute.width,\n height = groupAttribute.height,\n fillOpacity = groupAttribute.fillOpacity,\n strokeOpacity = groupAttribute.strokeOpacity,\n cornerRadius = groupAttribute.cornerRadius,\n path = groupAttribute.path,\n lineWidth = groupAttribute.lineWidth,\n visible = groupAttribute.visible,\n fillStrokeOrder = groupAttribute.fillStrokeOrder,\n cornerType = groupAttribute.cornerType,\n x: originX = groupAttribute.x,\n y: originY = groupAttribute.y\n } = group.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(group.valid && visible)) {\n return;\n }\n\n if (!clip) {\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n }\n\n if (path && path.length && drawContext.drawContribution) {\n // 禁用fill和stroke\n const disableFill = context.disableFill;\n const disableStroke = context.disableStroke;\n const disableBeginPath = context.disableBeginPath;\n context.disableFill = true;\n context.disableStroke = true;\n context.disableBeginPath = true;\n path.forEach(g => {\n const rc = drawContext.drawContribution.getRenderContribution(g);\n rc.draw(g, drawContext.renderService, drawContext, params);\n });\n context.disableFill = disableFill;\n context.disableStroke = disableStroke;\n context.disableBeginPath = disableBeginPath;\n } else if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius, cornerType !== 'bevel');\n }\n\n if (!this._groupRenderContribitions) {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n this._groupRenderContribitions.push(defaultGroupBackgroundRenderContribution);\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(group, group.attribute, groupAttribute);\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // beforeFillStroke contribition可以操作clip范围\n if (clip) {\n context.clip();\n }\n\n const _runFill = () => {\n if ((doFillOrStroke as any).doFill) {\n if (fillCb) {\n fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n context.setCommonStyle(group, group.attribute, originX - x, originY - y, groupAttribute);\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if ((doFillOrStroke as any).doStroke) {\n if (strokeCb) {\n strokeCb(context, group.attribute, groupAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(group, group.attribute, originX - x, originY - y, groupAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n const { clip, baseOpacity = 1, drawMode } = group.attribute;\n const lastNativeContext = context.nativeContext;\n const lastNativeCanvas = context.canvas.nativeCanvas;\n\n if (drawMode > 0) {\n const { x, y, width, height } = group.attribute;\n // 绘制到新的Canvas上,然后再绘制回来\n const canvas = context.canvas;\n const newCanvas = application.global.createCanvas({ width: canvas.width, height: canvas.height, dpr: 1 });\n const newContext = newCanvas.getContext('2d');\n const transform = context.nativeContext.getTransform();\n // 首先应用transform\n newContext.setTransform(transform.a, transform.b, transform.c, transform.d, transform.e, transform.f);\n // 然后将背景绘制到新的canvas上,只绘制group的Bounds区域\n // 如果drawMode === 1,则需要背景\n // 如果drawMode === 2,则不需要背景,只需要group即可\n if (drawMode === 1) {\n newContext.save();\n newContext.clearRect(0, 0, canvas.width, canvas.height);\n newContext.beginPath();\n\n newContext.rect(x, y, width, height);\n newContext.clip();\n newContext.drawImage(\n canvas.nativeCanvas,\n 0,\n 0,\n canvas.width,\n canvas.height,\n 0,\n 0,\n canvas.displayWidth,\n canvas.displayHeight\n );\n newContext.restore();\n }\n // 狸猫换太子,把新的context赋值给context\n context.nativeContext = newContext;\n canvas.nativeCanvas = newCanvas;\n }\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n const baseGlobalAlpha = context.baseGlobalAlpha;\n context.baseGlobalAlpha *= baseOpacity;\n\n // const lastMatrix = context.modelMatrix;\n // if (context.camera) {\n // const m = group.transMatrix;\n // const matrix = createMat4();\n // mat3Tomat4(matrix, m);\n // const lastModelMatrix = context.modelMatrix;\n // if (lastModelMatrix) {\n // if (matrix) {\n // const m = createMat4();\n // context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n // }\n // } else {\n // context.modelMatrix = matrix;\n // }\n // } else {\n // // group直接transform\n // context.transformFromMatrix(group.transMatrix, true);\n // }\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n if (camera) {\n const groupAttribute = getTheme(group, params?.theme).group;\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, group, groupAttribute);\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n context.modelMatrix = nextModelMatrix;\n mat4Allocate.free(modelMatrix);\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n // group直接transform\n context.transformFromMatrix(group.transMatrix, true);\n }\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n group,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(group, context, 0, 0, drawContext, null, null, null);\n }\n\n // 绘制子元素的时候要添加scroll\n const { scrollX, scrollY } = group.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.renderInGroup) {\n p = params.renderInGroup(\n params.renderInGroupParams?.skipSort,\n group,\n drawContext,\n params.renderInGroupParams?.nextM\n );\n }\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.baseGlobalAlpha = baseGlobalAlpha;\n\n if (drawMode > 0) {\n const { x, y, width, height } = group.attribute;\n // 将原始的context和canvas恢复,另外将newCanvas上的内容绘制到lastCanvas上\n const newContext = context.nativeContext;\n const newCanvas = context.canvas.nativeCanvas;\n lastNativeContext.save();\n lastNativeContext.setTransform(context.dpr, 0, 0, context.dpr, 0, 0, true);\n // 如果drawMode === 1,则需要清一下之前的背景,否则背景就重复绘制了一次\n if (drawMode === 1) {\n newContext.rect(x, y, width, height);\n }\n lastNativeContext.drawImage(\n newCanvas,\n 0,\n 0,\n newCanvas.width,\n newCanvas.height,\n 0,\n 0,\n context.canvas.displayWidth,\n context.canvas.displayHeight\n );\n const transform = newContext.getTransform();\n lastNativeContext.setTransform(transform.a, transform.b, transform.c, transform.d, transform.e, transform.f);\n context.nativeContext = lastNativeContext;\n context.canvas.nativeCanvas = lastNativeCanvas;\n lastNativeContext.restore();\n }\n\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n }\n}\n"]}
@@ -1,10 +1,10 @@
1
1
  import type { IGraphicAttribute, IContext2d, IMarkAttribute, IImage, IThemeAttribute, IGraphicRender, IImageRenderContribution, IContributionProvider, IDrawContext, IGraphicRenderDrawParams, IRenderService } from '../../../interface';
2
2
  import { BaseRender } from './base-render';
3
3
  export declare class DefaultCanvasImageRender extends BaseRender<IImage> implements IGraphicRender {
4
- protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>;
4
+ protected readonly graphicRenderContributions: IContributionProvider<IImageRenderContribution>;
5
5
  type: 'image';
6
6
  numberType: number;
7
- constructor(imageRenderContribitions: IContributionProvider<IImageRenderContribution>);
7
+ constructor(graphicRenderContributions: IContributionProvider<IImageRenderContribution>);
8
8
  drawShape(image: IImage, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
9
9
  draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext): void;
10
10
  }
@@ -33,10 +33,10 @@ import { ResourceLoader } from "../../../resource-loader/loader";
33
33
  const repeatStr = [ "", "repeat-x", "repeat-y", "repeat" ];
34
34
 
35
35
  let DefaultCanvasImageRender = class extends BaseRender {
36
- constructor(imageRenderContribitions) {
37
- super(), this.imageRenderContribitions = imageRenderContribitions, this.numberType = IMAGE_NUMBER_TYPE,
36
+ constructor(graphicRenderContributions) {
37
+ super(), this.graphicRenderContributions = graphicRenderContributions, this.numberType = IMAGE_NUMBER_TYPE,
38
38
  this.builtinContributions = [ defaultImageRenderContribution, defaultImageBackgroundRenderContribution ],
39
- this.init(imageRenderContribitions);
39
+ this.init(graphicRenderContributions);
40
40
  }
41
41
  drawShape(image, context, x, y, drawContext, params, fillCb, strokeCb) {
42
42
  const imageAttribute = getTheme(image).image, {repeatX: repeatX = imageAttribute.repeatX, repeatY: repeatY = imageAttribute.repeatY, x: originX = imageAttribute.x, y: originY = imageAttribute.y, cornerRadius: cornerRadius = imageAttribute.cornerRadius, fillStrokeOrder: fillStrokeOrder = imageAttribute.fillStrokeOrder, cornerType: cornerType = imageAttribute.cornerType, image: url} = image.attribute, data = this.valid(image, imageAttribute, fillCb);
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { isArray, isString } from '@visactor/vutils';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { BaseRender } from './base-render';\nimport { defaultImageBackgroundRenderContribution, defaultImageRenderContribution } from './contributions';\nimport { ResourceLoader } from '../../../resource-loader/loader';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender extends BaseRender<IImage> implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultImageRenderContribution, defaultImageBackgroundRenderContribution];\n this.init(imageRenderContribitions);\n }\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n x: originX = imageAttribute.x,\n y: originY = imageAttribute.y,\n cornerRadius = imageAttribute.cornerRadius,\n fillStrokeOrder = imageAttribute.fillStrokeOrder,\n cornerType = imageAttribute.cornerType,\n image: url\n } = image.attribute;\n\n const data = this.valid(image, imageAttribute, fillCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n const width = image.width;\n const height = image.height;\n context.beginPath();\n\n // deal with cornerRadius\n let needRestore = false;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.rect(x, y, width, height);\n } else {\n // context.beginPath();\n createRectPath(context, x, y, width, height, cornerRadius, cornerType !== 'bevel');\n needRestore = true;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(image, image.attribute, imageAttribute);\n // context.beginPath();\n // context.image(x, y, width, height);\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.translate(x, y, true);\n context.fillRect(0, 0, width, height);\n context.translate(-x, -y, true);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, image.attribute, imageAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(image, image.attribute, originX - x, originY - y, imageAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n _runStroke();\n } else {\n _runStroke();\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n }\n\n this.afterRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { image: url } = image.attribute;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n // if (res.state !== 'success') {\n // return;\n // }\n if (res.state === 'loading' && isString(url)) {\n ResourceLoader.improveImageLoading(url);\n return;\n } else if (res.state !== 'success') {\n return;\n }\n\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n const imageAttribute = getTheme(image).image;\n this._draw(image, imageAttribute, false, drawContext);\n }\n}\n"]}
1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { isArray, isString } from '@visactor/vutils';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { BaseRender } from './base-render';\nimport { defaultImageBackgroundRenderContribution, defaultImageRenderContribution } from './contributions';\nimport { ResourceLoader } from '../../../resource-loader/loader';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender extends BaseRender<IImage> implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly graphicRenderContributions: IContributionProvider<IImageRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultImageRenderContribution, defaultImageBackgroundRenderContribution];\n this.init(graphicRenderContributions);\n }\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n x: originX = imageAttribute.x,\n y: originY = imageAttribute.y,\n cornerRadius = imageAttribute.cornerRadius,\n fillStrokeOrder = imageAttribute.fillStrokeOrder,\n cornerType = imageAttribute.cornerType,\n image: url\n } = image.attribute;\n\n const data = this.valid(image, imageAttribute, fillCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n const width = image.width;\n const height = image.height;\n context.beginPath();\n\n // deal with cornerRadius\n let needRestore = false;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.rect(x, y, width, height);\n } else {\n // context.beginPath();\n createRectPath(context, x, y, width, height, cornerRadius, cornerType !== 'bevel');\n needRestore = true;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(image, image.attribute, imageAttribute);\n // context.beginPath();\n // context.image(x, y, width, height);\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.translate(x, y, true);\n context.fillRect(0, 0, width, height);\n context.translate(-x, -y, true);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, image.attribute, imageAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(image, image.attribute, originX - x, originY - y, imageAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n _runStroke();\n } else {\n _runStroke();\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n }\n\n this.afterRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { image: url } = image.attribute;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n // if (res.state !== 'success') {\n // return;\n // }\n if (res.state === 'loading' && isString(url)) {\n ResourceLoader.improveImageLoading(url);\n return;\n } else if (res.state !== 'success') {\n return;\n }\n\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n const imageAttribute = getTheme(image).image;\n this._draw(image, imageAttribute, false, drawContext);\n }\n}\n"]}
@@ -31,7 +31,7 @@ let DefaultCanvasLineRender = class extends BaseRender {
31
31
  if (!cache) return;
32
32
  context.beginPath();
33
33
  const z = null !== (_a = this.z) && void 0 !== _a ? _a : 0;
34
- drawSegments(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {
34
+ drawSegments(context, cache, clipRange, clipRangeByDimension, {
35
35
  offsetX: offsetX,
36
36
  offsetY: offsetY,
37
37
  offsetZ: z
@@ -1 +1 @@
1
- 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type { IPointLike } from '@visactor/vutils';\nimport { min, isArray } from '@visactor/vutils';\nimport { injectable } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n ILine,\n ILineGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IClipRangeByDimensionType,\n ISegPath2D,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { LINE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRender } from './base-render';\nimport { drawSegments } from '../../../common/render-curve';\nimport { calcLineCache } from '../../../common/segment';\n\n/**\n * 默认的基于canvas的line渲染器\n * 单例\n */\n@injectable()\nexport class DefaultCanvasLineRender extends BaseRender<ILine> implements IGraphicRender {\n type: 'line';\n numberType: number = LINE_NUMBER_TYPE;\n declare z: number;\n\n draw(line: ILine, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const lineAttribute = getTheme(line, params?.theme).line;\n this._draw(line, lineAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: ISegPath2D,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n attribute: Partial<ILineGraphicAttribute>,\n defaultAttribute: Required<ILineGraphicAttribute> | Partial<ILineGraphicAttribute>[],\n clipRange: number,\n clipRangeByDimension: IClipRangeByDimensionType,\n offsetX: number,\n offsetY: number,\n line: ILine,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n\n drawSegments(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {\n offsetX,\n offsetY,\n offsetZ: z\n });\n\n // 如果是一根线,且是Closed,并且没有defined为false的点,需要close\n if (\n line.cache &&\n !isArray(line.cache) &&\n line.cache.curves.every(c => c.defined) &&\n line.attribute.curveType &&\n line.attribute.curveType.includes('Closed')\n ) {\n context.closePath();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(line, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n const ret: boolean = false;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n return !!ret;\n }\n\n // 高性能绘制linear line,不用拆分\n drawLinearLineHighPerformance(\n line: ILine,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n lineAttribute: Required<ILineGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n context.beginPath();\n\n const z = this.z ?? 0;\n const { points } = line.attribute;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(line, line.attribute, lineAttribute);\n\n const { x: originX = 0, x: originY = 0 } = line.attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, line.attribute, lineAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, line.attribute, lineAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute);\n context.stroke();\n }\n }\n }\n\n drawShape(\n line: ILine,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const lineAttribute = graphicService.themeService.getCurrentTheme().lineAttribute;\n const lineAttribute = getTheme(line, params?.theme).line;\n\n const {\n fill = lineAttribute.fill,\n stroke = lineAttribute.stroke,\n fillOpacity = lineAttribute.fillOpacity,\n strokeOpacity = lineAttribute.strokeOpacity,\n segments,\n points,\n closePath,\n curveTension = lineAttribute.curveTension,\n connectedType = lineAttribute.connectedType\n } = line.attribute;\n\n const data = this.valid(line, lineAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n\n let { curveType = lineAttribute.curveType } = line.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n const { clipRange = lineAttribute.clipRange, clipRangeByDimension = lineAttribute.clipRangeByDimension } =\n line.attribute;\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearLineHighPerformance(\n line,\n context,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n lineAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n // const { fVisible, sVisible, doFill, doStroke } = data;\n\n function parsePoint(points: IPointLike[], connectedType: 'none' | 'connect') {\n if (connectedType === 'none') {\n return points;\n }\n return points.filter(p => p.defined !== false);\n }\n\n // 更新cache\n if (line.shouldUpdateShape()) {\n const { points, segments } = line.attribute;\n\n const _points = points;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastSeg: { endX: number; endY: number; curves: Array<{ defined: boolean }> };\n line.cache = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] &&\n (lastSeg = {\n endX: seg.points[0].x,\n endY: seg.points[0].y,\n curves: [{ defined: seg.points[0].defined !== false }]\n });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = {\n x: lastSeg.endX,\n y: lastSeg.endY,\n defined: lastSeg.curves[lastSeg.curves.length - 1].defined\n };\n } else if (index > 1) {\n startPoint.x = lastSeg.endX;\n startPoint.y = lastSeg.endY;\n startPoint.defined = lastSeg.curves[lastSeg.curves.length - 1].defined;\n }\n const data = calcLineCache(parsePoint(seg.points, connectedType), curveType, {\n startPoint,\n curveTension\n });\n lastSeg = data;\n return data;\n })\n .filter(item => !!item);\n\n // 如果lineClosed,那就绘制到第一个点\n if (curveType === 'linearClosed') {\n let startP: IPointLike;\n for (let i = 0; i < line.cache.length; i++) {\n const cacheItem = line.cache[i];\n for (let i = 0; i < cacheItem.curves.length; i++) {\n if (cacheItem.curves[i].defined) {\n startP = cacheItem.curves[i].p0;\n break;\n }\n }\n if (startP) {\n break;\n }\n }\n line.cache[line.cache.length - 1] && line.cache[line.cache.length - 1].lineTo(startP.x, startP.y, true);\n }\n } else if (points && points.length) {\n line.cache = calcLineCache(parsePoint(_points, connectedType), curveType, { curveTension });\n } else {\n line.cache = null;\n line.clearUpdateShapeTag();\n return;\n }\n line.clearUpdateShapeTag();\n }\n\n if (Array.isArray(line.cache)) {\n const segments = line.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = line.cache.reduce((l, c) => l + c.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n min(_cr, 1),\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n line.cache as ISegPath2D,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n line.attribute,\n lineAttribute,\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n }\n}\n"]}
1
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type { IPointLike } from '@visactor/vutils';\nimport { min, isArray } from '@visactor/vutils';\nimport { injectable } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n ILine,\n ILineGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IClipRangeByDimensionType,\n ISegPath2D,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { LINE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRender } from './base-render';\nimport { drawSegments } from '../../../common/render-curve';\nimport { calcLineCache } from '../../../common/segment';\n\n/**\n * 默认的基于canvas的line渲染器\n * 单例\n */\n@injectable()\nexport class DefaultCanvasLineRender extends BaseRender<ILine> implements IGraphicRender {\n type: 'line';\n numberType: number = LINE_NUMBER_TYPE;\n declare z: number;\n\n draw(line: ILine, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const lineAttribute = getTheme(line, params?.theme).line;\n this._draw(line, lineAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: ISegPath2D,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n attribute: Partial<ILineGraphicAttribute>,\n defaultAttribute: Required<ILineGraphicAttribute> | Partial<ILineGraphicAttribute>[],\n clipRange: number,\n clipRangeByDimension: IClipRangeByDimensionType,\n offsetX: number,\n offsetY: number,\n line: ILine,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n\n drawSegments(context, cache, clipRange, clipRangeByDimension, {\n offsetX,\n offsetY,\n offsetZ: z\n });\n\n // 如果是一根线,且是Closed,并且没有defined为false的点,需要close\n if (\n line.cache &&\n !isArray(line.cache) &&\n line.cache.curves.every(c => c.defined) &&\n line.attribute.curveType &&\n line.attribute.curveType.includes('Closed')\n ) {\n context.closePath();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(line, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n const ret: boolean = false;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n return !!ret;\n }\n\n // 高性能绘制linear line,不用拆分\n drawLinearLineHighPerformance(\n line: ILine,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n lineAttribute: Required<ILineGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n context.beginPath();\n\n const z = this.z ?? 0;\n const { points } = line.attribute;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(line, line.attribute, lineAttribute);\n\n const { x: originX = 0, x: originY = 0 } = line.attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, line.attribute, lineAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, line.attribute, lineAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute);\n context.stroke();\n }\n }\n }\n\n drawShape(\n line: ILine,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const lineAttribute = graphicService.themeService.getCurrentTheme().lineAttribute;\n const lineAttribute = getTheme(line, params?.theme).line;\n\n const {\n fill = lineAttribute.fill,\n stroke = lineAttribute.stroke,\n fillOpacity = lineAttribute.fillOpacity,\n strokeOpacity = lineAttribute.strokeOpacity,\n segments,\n points,\n closePath,\n curveTension = lineAttribute.curveTension,\n connectedType = lineAttribute.connectedType\n } = line.attribute;\n\n const data = this.valid(line, lineAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n\n let { curveType = lineAttribute.curveType } = line.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n const { clipRange = lineAttribute.clipRange, clipRangeByDimension = lineAttribute.clipRangeByDimension } =\n line.attribute;\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearLineHighPerformance(\n line,\n context,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n lineAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n // const { fVisible, sVisible, doFill, doStroke } = data;\n\n function parsePoint(points: IPointLike[], connectedType: 'none' | 'connect') {\n if (connectedType === 'none') {\n return points;\n }\n return points.filter(p => p.defined !== false);\n }\n\n // 更新cache\n if (line.shouldUpdateShape()) {\n const { points, segments } = line.attribute;\n\n const _points = points;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastSeg: { endX: number; endY: number; curves: Array<{ defined: boolean }> };\n line.cache = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] &&\n (lastSeg = {\n endX: seg.points[0].x,\n endY: seg.points[0].y,\n curves: [{ defined: seg.points[0].defined !== false }]\n });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = {\n x: lastSeg.endX,\n y: lastSeg.endY,\n defined: lastSeg.curves[lastSeg.curves.length - 1].defined\n };\n } else if (index > 1) {\n startPoint.x = lastSeg.endX;\n startPoint.y = lastSeg.endY;\n startPoint.defined = lastSeg.curves[lastSeg.curves.length - 1].defined;\n }\n const data = calcLineCache(parsePoint(seg.points, connectedType), curveType, {\n startPoint,\n curveTension\n });\n lastSeg = data;\n return data;\n })\n .filter(item => !!item);\n\n // 如果lineClosed,那就绘制到第一个点\n if (curveType === 'linearClosed') {\n let startP: IPointLike;\n for (let i = 0; i < line.cache.length; i++) {\n const cacheItem = line.cache[i];\n for (let i = 0; i < cacheItem.curves.length; i++) {\n if (cacheItem.curves[i].defined) {\n startP = cacheItem.curves[i].p0;\n break;\n }\n }\n if (startP) {\n break;\n }\n }\n line.cache[line.cache.length - 1] && line.cache[line.cache.length - 1].lineTo(startP.x, startP.y, true);\n }\n } else if (points && points.length) {\n line.cache = calcLineCache(parsePoint(_points, connectedType), curveType, { curveTension });\n } else {\n line.cache = null;\n line.clearUpdateShapeTag();\n return;\n }\n line.clearUpdateShapeTag();\n }\n\n if (Array.isArray(line.cache)) {\n const segments = line.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = line.cache.reduce((l, c) => l + c.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n min(_cr, 1),\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n line.cache as ISegPath2D,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n line.attribute,\n lineAttribute,\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n }\n}\n"]}
@@ -1,11 +1,11 @@
1
1
  import type { IPath, IContext2d, IThemeAttribute, IGraphicAttribute, IMarkAttribute, IPathRenderContribution, IGraphicRender, IContributionProvider, IDrawContext, IGraphicRenderDrawParams, IRenderService, IPathGraphicAttribute } from '../../../interface';
2
2
  import { BaseRender } from './base-render';
3
3
  export declare class DefaultCanvasPathRender extends BaseRender<IPath> implements IGraphicRender {
4
- protected readonly pathRenderContribitions: IContributionProvider<IPathRenderContribution>;
4
+ protected readonly graphicRenderContributions: IContributionProvider<IPathRenderContribution>;
5
5
  type: 'path';
6
6
  numberType: number;
7
7
  tempTheme: Required<IPathGraphicAttribute>;
8
- constructor(pathRenderContribitions: IContributionProvider<IPathRenderContribution>);
8
+ constructor(graphicRenderContributions: IContributionProvider<IPathRenderContribution>);
9
9
  drawShape(path: IPath, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
10
  draw(path: IPath, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
11
11
  }
@@ -27,10 +27,10 @@ import { BaseRender } from "./base-render";
27
27
  import { defaultPathBackgroundRenderContribution, defaultPathTextureRenderContribution } from "./contributions/path-contribution-render";
28
28
 
29
29
  let DefaultCanvasPathRender = class extends BaseRender {
30
- constructor(pathRenderContribitions) {
31
- super(), this.pathRenderContribitions = pathRenderContribitions, this.numberType = PATH_NUMBER_TYPE,
30
+ constructor(graphicRenderContributions) {
31
+ super(), this.graphicRenderContributions = graphicRenderContributions, this.numberType = PATH_NUMBER_TYPE,
32
32
  this.builtinContributions = [ defaultPathBackgroundRenderContribution, defaultPathTextureRenderContribution ],
33
- this.init(pathRenderContribitions);
33
+ this.init(graphicRenderContributions);
34
34
  }
35
35
  drawShape(path, context, x, y, drawContext, params, fillCb, strokeCb) {
36
36
  var _a, _b, _c;