@visactor/vrender-core 1.0.0-alpha.2 → 1.0.0-alpha.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate/config.d.ts +1 -2
- package/cjs/animate/config.js +1 -5
- package/cjs/animate/config.js.map +1 -1
- package/cjs/application.d.ts +2 -1
- package/cjs/application.js.map +1 -1
- package/cjs/color-string/interpolate.js +5 -2
- package/cjs/color-string/interpolate.js.map +1 -1
- package/cjs/common/canvas-utils.js +6 -3
- package/cjs/common/canvas-utils.js.map +1 -1
- package/cjs/common/contribution-provider.d.ts +16 -0
- package/cjs/common/contribution-provider.js +21 -2
- package/cjs/common/contribution-provider.js.map +1 -1
- package/cjs/common/custom-path2d.js +2 -2
- package/cjs/common/custom-path2d.js.map +1 -1
- package/cjs/common/event-listener-manager.d.ts +14 -0
- package/cjs/common/event-listener-manager.js +52 -0
- package/cjs/common/event-listener-manager.js.map +1 -0
- package/cjs/common/event-transformer.d.ts +12 -0
- package/cjs/common/event-transformer.js +91 -0
- package/cjs/common/event-transformer.js.map +1 -0
- package/cjs/common/morphing-utils.js +32 -124
- package/cjs/common/morphing-utils.js.map +1 -1
- package/cjs/common/performance-raf.js +4 -4
- package/cjs/common/performance-raf.js.map +1 -1
- package/cjs/common/polygon.js +4 -2
- package/cjs/common/polygon.js.map +1 -1
- package/cjs/common/segment/curve/cubic-bezier.d.ts +1 -2
- package/cjs/common/segment/curve/cubic-bezier.js +3 -8
- package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
- package/cjs/common/segment/curve/quadratic-bezier.d.ts +1 -0
- package/cjs/common/segment/curve/quadratic-bezier.js +10 -3
- package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
- package/cjs/common/segment/index.d.ts +1 -0
- package/cjs/common/segment/index.js +4 -1
- package/cjs/common/segment/index.js.map +1 -1
- package/cjs/common/segment/step.d.ts +6 -0
- package/cjs/common/segment/step.js +19 -2
- package/cjs/common/segment/step.js.map +1 -1
- package/cjs/common/shape/arc.d.ts +1 -1
- package/cjs/common/shape/arc.js +7 -3
- package/cjs/common/shape/arc.js.map +1 -1
- package/cjs/common/simplify.js +1 -2
- package/cjs/common/split-path.js +3 -2
- package/cjs/common/split-path.js.map +1 -1
- package/cjs/common/utils.d.ts +0 -2
- package/cjs/common/utils.js +4 -8
- package/cjs/common/utils.js.map +1 -1
- package/cjs/core/constants.js +1 -1
- package/cjs/core/core-modules.js +1 -1
- package/cjs/core/global.d.ts +7 -5
- package/cjs/core/global.js +14 -13
- package/cjs/core/global.js.map +1 -1
- package/cjs/core/stage.d.ts +6 -2
- package/cjs/core/stage.js +22 -10
- package/cjs/core/stage.js.map +1 -1
- package/cjs/core/window.d.ts +5 -4
- package/cjs/core/window.js +14 -13
- package/cjs/core/window.js.map +1 -1
- package/cjs/event/event-system.js +11 -10
- package/cjs/event/event-system.js.map +1 -1
- package/cjs/graphic/arc.d.ts +1 -2
- package/cjs/graphic/arc.js +4 -3
- package/cjs/graphic/arc.js.map +1 -1
- package/cjs/graphic/area.d.ts +1 -2
- package/cjs/graphic/area.js +5 -2
- package/cjs/graphic/area.js.map +1 -1
- package/cjs/graphic/circle.d.ts +1 -2
- package/cjs/graphic/circle.js +7 -3
- package/cjs/graphic/circle.js.map +1 -1
- package/cjs/graphic/config.d.ts +2 -1
- package/cjs/graphic/config.js +10 -3
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/constants.d.ts +1 -0
- package/cjs/graphic/constants.js +4 -3
- package/cjs/graphic/constants.js.map +1 -1
- package/cjs/graphic/graphic-service/graphic-module.js +1 -2
- package/cjs/graphic/graphic-service/graphic-module.js.map +1 -1
- package/cjs/graphic/graphic-service/graphic-service.js +2 -3
- package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
- package/cjs/graphic/graphic.d.ts +8 -1
- package/cjs/graphic/graphic.js +32 -20
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/group.js +8 -8
- package/cjs/graphic/group.js.map +1 -1
- package/cjs/graphic/image.js +2 -1
- package/cjs/graphic/image.js.map +1 -1
- package/cjs/graphic/index.d.ts +1 -0
- package/cjs/graphic/index.js +8 -8
- package/cjs/graphic/index.js.map +1 -1
- package/cjs/graphic/line.d.ts +1 -2
- package/cjs/graphic/line.js +7 -2
- package/cjs/graphic/line.js.map +1 -1
- package/cjs/graphic/path.js +2 -1
- package/cjs/graphic/path.js.map +1 -1
- package/cjs/graphic/polygon.js +2 -1
- package/cjs/graphic/polygon.js.map +1 -1
- package/cjs/graphic/rect.js +7 -3
- package/cjs/graphic/rect.js.map +1 -1
- package/cjs/graphic/richtext/icon.d.ts +1 -1
- package/cjs/graphic/richtext/icon.js.map +1 -1
- package/cjs/graphic/richtext.js +3 -2
- package/cjs/graphic/richtext.js.map +1 -1
- package/cjs/graphic/star.d.ts +52 -0
- package/cjs/graphic/star.js +78 -0
- package/cjs/graphic/star.js.map +1 -0
- package/cjs/graphic/symbol.js +3 -1
- package/cjs/graphic/symbol.js.map +1 -1
- package/cjs/graphic/text.js +1 -0
- package/cjs/graphic/text.js.map +1 -1
- package/cjs/graphic/theme.js +2 -0
- package/cjs/graphic/theme.js.map +1 -1
- package/cjs/index.d.ts +4 -0
- package/cjs/index.js +10 -9
- package/cjs/index.js.map +1 -1
- package/cjs/interface/animation/animate.d.ts +17 -0
- package/cjs/interface/animation/animate.js.map +1 -1
- package/cjs/interface/animation/ticker.d.ts +2 -0
- package/cjs/interface/animation/ticker.js.map +1 -1
- package/cjs/interface/common.d.ts +1 -1
- package/cjs/interface/common.js.map +1 -1
- package/cjs/interface/contribution.d.ts +2 -0
- package/cjs/interface/contribution.js.map +1 -1
- package/cjs/interface/event-listener-manager.d.ts +7 -0
- package/cjs/interface/event-listener-manager.js +6 -0
- package/cjs/interface/event-listener-manager.js.map +1 -0
- package/cjs/interface/global.d.ts +2 -1
- package/cjs/interface/global.js.map +1 -1
- package/cjs/interface/graphic/index.d.ts +1 -0
- package/cjs/interface/graphic/index.js +3 -2
- package/cjs/interface/graphic/index.js.map +1 -1
- package/cjs/interface/graphic/star.d.ts +12 -0
- package/cjs/interface/graphic/star.js +6 -0
- package/cjs/interface/graphic/star.js.map +1 -0
- package/cjs/interface/graphic/theme.d.ts +3 -0
- package/cjs/interface/graphic/theme.js.map +1 -1
- package/cjs/interface/graphic.d.ts +12 -1
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/picker.d.ts +1 -0
- package/cjs/interface/picker.js.map +1 -1
- package/cjs/interface/render.d.ts +4 -0
- package/cjs/interface/render.js.map +1 -1
- package/cjs/interface/stage.d.ts +2 -0
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/interface/window.d.ts +1 -0
- package/cjs/interface/window.js.map +1 -1
- package/cjs/modules.d.ts +2 -1
- package/cjs/modules.js +4 -3
- package/cjs/modules.js.map +1 -1
- package/cjs/picker/global-picker-service.d.ts +1 -0
- package/cjs/picker/global-picker-service.js +1 -0
- package/cjs/picker/global-picker-service.js.map +1 -1
- package/cjs/picker/picker-service.d.ts +1 -0
- package/cjs/picker/picker-service.js +3 -0
- package/cjs/picker/picker-service.js.map +1 -1
- package/cjs/plugins/builtin-plugin/auto-render-plugin.js +9 -8
- package/cjs/plugins/builtin-plugin/auto-render-plugin.js.map +1 -1
- package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js +14 -11
- package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +13 -10
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +0 -1
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
- package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js +8 -5
- package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
- package/cjs/register/register-star.d.ts +1 -0
- package/cjs/register/register-star.js +14 -0
- package/cjs/register/register-star.js.map +1 -0
- package/cjs/render/contributions/render/arc-render.d.ts +2 -2
- package/cjs/render/contributions/render/arc-render.js +7 -7
- package/cjs/render/contributions/render/arc-render.js.map +1 -1
- package/cjs/render/contributions/render/area-render.d.ts +2 -2
- package/cjs/render/contributions/render/area-render.js +5 -5
- package/cjs/render/contributions/render/area-render.js.map +1 -1
- package/cjs/render/contributions/render/base-render.d.ts +2 -0
- package/cjs/render/contributions/render/base-render.js +3 -0
- package/cjs/render/contributions/render/base-render.js.map +1 -1
- package/cjs/render/contributions/render/circle-render.d.ts +2 -2
- package/cjs/render/contributions/render/circle-render.js +3 -3
- package/cjs/render/contributions/render/circle-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/constants.d.ts +1 -0
- package/cjs/render/contributions/render/contributions/constants.js +3 -2
- package/cjs/render/contributions/render/contributions/constants.js.map +1 -1
- package/cjs/render/contributions/render/contributions/index.d.ts +1 -0
- package/cjs/render/contributions/render/contributions/index.js +2 -2
- package/cjs/render/contributions/render/contributions/index.js.map +1 -1
- package/cjs/render/contributions/render/contributions/star-contribution-render.d.ts +2 -0
- package/cjs/render/contributions/render/contributions/star-contribution-render.js +11 -0
- package/cjs/render/contributions/render/contributions/star-contribution-render.js.map +1 -0
- package/cjs/render/contributions/render/draw-contribution.d.ts +1 -0
- package/cjs/render/contributions/render/draw-contribution.js +6 -1
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/draw-interceptor.js +2 -2
- package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
- package/cjs/render/contributions/render/glyph-render.d.ts +1 -0
- package/cjs/render/contributions/render/glyph-render.js +1 -0
- package/cjs/render/contributions/render/glyph-render.js.map +1 -1
- package/cjs/render/contributions/render/graphic-render.d.ts +1 -0
- package/cjs/render/contributions/render/graphic-render.js.map +1 -1
- package/cjs/render/contributions/render/group-render.d.ts +1 -0
- package/cjs/render/contributions/render/group-render.js +8 -4
- package/cjs/render/contributions/render/group-render.js.map +1 -1
- package/cjs/render/contributions/render/image-render.d.ts +2 -2
- package/cjs/render/contributions/render/image-render.js +3 -3
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/render/contributions/render/line-render.js +1 -1
- package/cjs/render/contributions/render/line-render.js.map +1 -1
- package/cjs/render/contributions/render/path-render.d.ts +2 -2
- package/cjs/render/contributions/render/path-render.js +3 -3
- package/cjs/render/contributions/render/path-render.js.map +1 -1
- package/cjs/render/contributions/render/polygon-render.d.ts +2 -2
- package/cjs/render/contributions/render/polygon-render.js +3 -3
- package/cjs/render/contributions/render/polygon-render.js.map +1 -1
- package/cjs/render/contributions/render/rect-render.d.ts +2 -2
- package/cjs/render/contributions/render/rect-render.js +3 -3
- package/cjs/render/contributions/render/rect-render.js.map +1 -1
- package/cjs/render/contributions/render/star-module.d.ts +2 -0
- package/cjs/render/contributions/render/star-module.js +15 -0
- package/cjs/render/contributions/render/star-module.js.map +1 -0
- package/cjs/render/contributions/render/star-render.d.ts +10 -0
- package/cjs/render/contributions/render/star-render.js +54 -0
- package/cjs/render/contributions/render/star-render.js.map +1 -0
- package/cjs/render/contributions/render/symbol-render.d.ts +2 -2
- package/cjs/render/contributions/render/symbol-render.js +3 -3
- package/cjs/render/contributions/render/symbol-render.js.map +1 -1
- package/cjs/render/contributions/render/symbol.d.ts +1 -0
- package/cjs/render/contributions/render/symbol.js +2 -2
- package/cjs/render/contributions/render/symbol.js.map +1 -1
- package/cjs/render/contributions/render/text-render.d.ts +2 -2
- package/cjs/render/contributions/render/text-render.js +3 -3
- package/cjs/render/contributions/render/text-render.js.map +1 -1
- package/cjs/render/render-service.d.ts +2 -1
- package/cjs/render/render-service.js +3 -0
- package/cjs/render/render-service.js.map +1 -1
- package/dist/index.es.js +12652 -12222
- package/es/animate/config.d.ts +1 -2
- package/es/animate/config.js +0 -5
- package/es/animate/config.js.map +1 -1
- package/es/application.d.ts +2 -1
- package/es/application.js.map +1 -1
- package/es/color-string/interpolate.js +4 -1
- package/es/color-string/interpolate.js.map +1 -1
- package/es/common/canvas-utils.js +6 -3
- package/es/common/canvas-utils.js.map +1 -1
- package/es/common/contribution-provider.d.ts +16 -0
- package/es/common/contribution-provider.js +20 -1
- package/es/common/contribution-provider.js.map +1 -1
- package/es/common/custom-path2d.js +2 -2
- package/es/common/custom-path2d.js.map +1 -1
- package/es/common/event-listener-manager.d.ts +14 -0
- package/es/common/event-listener-manager.js +44 -0
- package/es/common/event-listener-manager.js.map +1 -0
- package/es/common/event-transformer.d.ts +12 -0
- package/es/common/event-transformer.js +81 -0
- package/es/common/event-transformer.js.map +1 -0
- package/es/common/morphing-utils.js +29 -124
- package/es/common/morphing-utils.js.map +1 -1
- package/es/common/performance-raf.js +4 -4
- package/es/common/performance-raf.js.map +1 -1
- package/es/common/polygon.js +4 -2
- package/es/common/polygon.js.map +1 -1
- package/es/common/segment/curve/cubic-bezier.d.ts +1 -2
- package/es/common/segment/curve/cubic-bezier.js +1 -8
- package/es/common/segment/curve/cubic-bezier.js.map +1 -1
- package/es/common/segment/curve/quadratic-bezier.d.ts +1 -0
- package/es/common/segment/curve/quadratic-bezier.js +5 -2
- package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
- package/es/common/segment/index.d.ts +1 -0
- package/es/common/segment/index.js +6 -1
- package/es/common/segment/index.js.map +1 -1
- package/es/common/segment/step.d.ts +6 -0
- package/es/common/segment/step.js +13 -0
- package/es/common/segment/step.js.map +1 -1
- package/es/common/shape/arc.d.ts +1 -1
- package/es/common/shape/arc.js +7 -3
- package/es/common/shape/arc.js.map +1 -1
- package/es/common/simplify.js +1 -2
- package/es/common/split-path.js +3 -2
- package/es/common/split-path.js.map +1 -1
- package/es/common/utils.d.ts +0 -2
- package/es/common/utils.js +0 -4
- package/es/common/utils.js.map +1 -1
- package/es/core/constants.js +1 -1
- package/es/core/core-modules.js +1 -1
- package/es/core/global.d.ts +7 -5
- package/es/core/global.js +15 -12
- package/es/core/global.js.map +1 -1
- package/es/core/stage.d.ts +6 -2
- package/es/core/stage.js +23 -9
- package/es/core/stage.js.map +1 -1
- package/es/core/window.d.ts +5 -4
- package/es/core/window.js +15 -12
- package/es/core/window.js.map +1 -1
- package/es/event/event-system.js +11 -10
- package/es/event/event-system.js.map +1 -1
- package/es/graphic/arc.d.ts +1 -2
- package/es/graphic/arc.js +4 -3
- package/es/graphic/arc.js.map +1 -1
- package/es/graphic/area.d.ts +1 -2
- package/es/graphic/area.js +5 -2
- package/es/graphic/area.js.map +1 -1
- package/es/graphic/circle.d.ts +1 -2
- package/es/graphic/circle.js +6 -3
- package/es/graphic/circle.js.map +1 -1
- package/es/graphic/config.d.ts +2 -1
- package/es/graphic/config.js +11 -2
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/constants.d.ts +1 -0
- package/es/graphic/constants.js +2 -0
- package/es/graphic/constants.js.map +1 -1
- package/es/graphic/graphic-service/graphic-module.js +1 -1
- package/es/graphic/graphic-service/graphic-module.js.map +1 -1
- package/es/graphic/graphic-service/graphic-service.js +1 -4
- package/es/graphic/graphic-service/graphic-service.js.map +1 -1
- package/es/graphic/graphic.d.ts +8 -1
- package/es/graphic/graphic.js +33 -19
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/group.js +7 -7
- package/es/graphic/group.js.map +1 -1
- package/es/graphic/image.js +2 -1
- package/es/graphic/image.js.map +1 -1
- package/es/graphic/index.d.ts +1 -0
- package/es/graphic/index.js +2 -0
- package/es/graphic/index.js.map +1 -1
- package/es/graphic/line.d.ts +1 -2
- package/es/graphic/line.js +7 -2
- package/es/graphic/line.js.map +1 -1
- package/es/graphic/path.js +2 -1
- package/es/graphic/path.js.map +1 -1
- package/es/graphic/polygon.js +2 -1
- package/es/graphic/polygon.js.map +1 -1
- package/es/graphic/rect.js +7 -3
- package/es/graphic/rect.js.map +1 -1
- package/es/graphic/richtext/icon.d.ts +1 -1
- package/es/graphic/richtext/icon.js.map +1 -1
- package/es/graphic/richtext.js +3 -2
- package/es/graphic/richtext.js.map +1 -1
- package/es/graphic/star.d.ts +52 -0
- package/es/graphic/star.js +82 -0
- package/es/graphic/star.js.map +1 -0
- package/es/graphic/symbol.js +3 -1
- package/es/graphic/symbol.js.map +1 -1
- package/es/graphic/text.js +1 -0
- package/es/graphic/text.js.map +1 -1
- package/es/graphic/theme.js +3 -1
- package/es/graphic/theme.js.map +1 -1
- package/es/index.d.ts +4 -0
- package/es/index.js +8 -0
- package/es/index.js.map +1 -1
- package/es/interface/animation/animate.d.ts +17 -0
- package/es/interface/animation/animate.js.map +1 -1
- package/es/interface/animation/ticker.d.ts +2 -0
- package/es/interface/animation/ticker.js.map +1 -1
- package/es/interface/common.d.ts +1 -1
- package/es/interface/common.js.map +1 -1
- package/es/interface/contribution.d.ts +2 -0
- package/es/interface/contribution.js.map +1 -1
- package/es/interface/event-listener-manager.d.ts +7 -0
- package/es/interface/event-listener-manager.js +2 -0
- package/es/interface/event-listener-manager.js.map +1 -0
- package/es/interface/global.d.ts +2 -1
- package/es/interface/global.js.map +1 -1
- package/es/interface/graphic/index.d.ts +1 -0
- package/es/interface/graphic/index.js +2 -0
- package/es/interface/graphic/index.js.map +1 -1
- package/es/interface/graphic/star.d.ts +12 -0
- package/es/interface/graphic/star.js +2 -0
- package/es/interface/graphic/star.js.map +1 -0
- package/es/interface/graphic/theme.d.ts +3 -0
- package/es/interface/graphic/theme.js.map +1 -1
- package/es/interface/graphic.d.ts +12 -1
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/picker.d.ts +1 -0
- package/es/interface/picker.js.map +1 -1
- package/es/interface/render.d.ts +4 -0
- package/es/interface/render.js.map +1 -1
- package/es/interface/stage.d.ts +2 -0
- package/es/interface/stage.js.map +1 -1
- package/es/interface/window.d.ts +1 -0
- package/es/interface/window.js.map +1 -1
- package/es/modules.d.ts +2 -1
- package/es/modules.js +6 -0
- package/es/modules.js.map +1 -1
- package/es/picker/global-picker-service.d.ts +1 -0
- package/es/picker/global-picker-service.js +1 -0
- package/es/picker/global-picker-service.js.map +1 -1
- package/es/picker/picker-service.d.ts +1 -0
- package/es/picker/picker-service.js +3 -0
- package/es/picker/picker-service.js.map +1 -1
- package/es/plugins/builtin-plugin/auto-render-plugin.js +8 -8
- package/es/plugins/builtin-plugin/auto-render-plugin.js.map +1 -1
- package/es/plugins/builtin-plugin/dirty-bounds-plugin.js +13 -12
- package/es/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
- package/es/plugins/builtin-plugin/flex-layout-plugin.js +12 -11
- package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/es/plugins/builtin-plugin/html-attribute-plugin.js +0 -1
- package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
- package/es/plugins/builtin-plugin/incremental-auto-render-plugin.js +8 -5
- package/es/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
- package/es/register/register-star.d.ts +1 -0
- package/es/register/register-star.js +8 -0
- package/es/register/register-star.js.map +1 -0
- package/es/render/contributions/render/arc-render.d.ts +2 -2
- package/es/render/contributions/render/arc-render.js +7 -7
- package/es/render/contributions/render/arc-render.js.map +1 -1
- package/es/render/contributions/render/area-render.d.ts +2 -2
- package/es/render/contributions/render/area-render.js +5 -5
- package/es/render/contributions/render/area-render.js.map +1 -1
- package/es/render/contributions/render/base-render.d.ts +2 -0
- package/es/render/contributions/render/base-render.js +3 -0
- package/es/render/contributions/render/base-render.js.map +1 -1
- package/es/render/contributions/render/circle-render.d.ts +2 -2
- package/es/render/contributions/render/circle-render.js +3 -3
- package/es/render/contributions/render/circle-render.js.map +1 -1
- package/es/render/contributions/render/contributions/constants.d.ts +1 -0
- package/es/render/contributions/render/contributions/constants.js +2 -0
- package/es/render/contributions/render/contributions/constants.js.map +1 -1
- package/es/render/contributions/render/contributions/index.d.ts +1 -0
- package/es/render/contributions/render/contributions/index.js +2 -0
- package/es/render/contributions/render/contributions/index.js.map +1 -1
- package/es/render/contributions/render/contributions/star-contribution-render.d.ts +2 -0
- package/es/render/contributions/render/contributions/star-contribution-render.js +8 -0
- package/es/render/contributions/render/contributions/star-contribution-render.js.map +1 -0
- package/es/render/contributions/render/draw-contribution.d.ts +1 -0
- package/es/render/contributions/render/draw-contribution.js +6 -1
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/render/contributions/render/draw-interceptor.js +2 -2
- package/es/render/contributions/render/draw-interceptor.js.map +1 -1
- package/es/render/contributions/render/glyph-render.d.ts +1 -0
- package/es/render/contributions/render/glyph-render.js +1 -0
- package/es/render/contributions/render/glyph-render.js.map +1 -1
- package/es/render/contributions/render/graphic-render.d.ts +1 -0
- package/es/render/contributions/render/graphic-render.js.map +1 -1
- package/es/render/contributions/render/group-render.d.ts +1 -0
- package/es/render/contributions/render/group-render.js +8 -4
- package/es/render/contributions/render/group-render.js.map +1 -1
- package/es/render/contributions/render/image-render.d.ts +2 -2
- package/es/render/contributions/render/image-render.js +3 -3
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/render/contributions/render/line-render.js +1 -1
- package/es/render/contributions/render/line-render.js.map +1 -1
- package/es/render/contributions/render/path-render.d.ts +2 -2
- package/es/render/contributions/render/path-render.js +3 -3
- package/es/render/contributions/render/path-render.js.map +1 -1
- package/es/render/contributions/render/polygon-render.d.ts +2 -2
- package/es/render/contributions/render/polygon-render.js +3 -3
- package/es/render/contributions/render/polygon-render.js.map +1 -1
- package/es/render/contributions/render/rect-render.d.ts +2 -2
- package/es/render/contributions/render/rect-render.js +3 -3
- package/es/render/contributions/render/rect-render.js.map +1 -1
- package/es/render/contributions/render/star-module.d.ts +2 -0
- package/es/render/contributions/render/star-module.js +13 -0
- package/es/render/contributions/render/star-module.js.map +1 -0
- package/es/render/contributions/render/star-render.d.ts +10 -0
- package/es/render/contributions/render/star-render.js +59 -0
- package/es/render/contributions/render/star-render.js.map +1 -0
- package/es/render/contributions/render/symbol-render.d.ts +2 -2
- package/es/render/contributions/render/symbol-render.js +3 -3
- package/es/render/contributions/render/symbol-render.js.map +1 -1
- package/es/render/contributions/render/symbol.d.ts +1 -0
- package/es/render/contributions/render/symbol.js +2 -0
- package/es/render/contributions/render/symbol.js.map +1 -1
- package/es/render/contributions/render/text-render.d.ts +2 -2
- package/es/render/contributions/render/text-render.js +3 -3
- package/es/render/contributions/render/text-render.js.map +1 -1
- package/es/render/render-service.d.ts +2 -1
- package/es/render/render-service.js +3 -0
- package/es/render/render-service.js.map +1 -1
- package/package.json +4 -4
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i < points.length; i++) {\n path.lineTo(points[i].x + x, points[i].y + y);\n }\n}\n\n/**\n * algorithm detail see: https://stackoverflow.com/a/24780108\n */\nexport function drawRoundedPolygon(\n path: IPath2D,\n points: IPointLike[],\n x: number,\n y: number,\n cornerRadius: number | number[],\n closePath: boolean = true\n) {\n if (points.length < 3) {\n drawPolygon(path, points, x, y);\n return;\n }\n\n let startI = 0;\n let endI = points.length - 1;\n if (!closePath) {\n startI += 1;\n endI -= 1;\n path.moveTo(points[0].x + x, points[0].y + y);\n }\n for (let i = startI; i <= endI; i++) {\n const p1 = points[i === 0 ? endI : (i - 1) % points.length];\n const angularPoint = points[i % points.length];\n const p2 = points[(i + 1) % points.length];\n\n //Vector 1\n const dx1 = angularPoint.x - p1.x;\n const dy1 = angularPoint.y - p1.y;\n\n //Vector 2\n const dx2 = angularPoint.x - p2.x;\n const dy2 = angularPoint.y - p2.y;\n\n //Angle between vector 1 and vector 2 divided by 2\n const angle = (Math.atan2(dy1, dx1) - Math.atan2(dy2, dx2)) / 2;\n\n // The length of segment between angular point and the\n // points of intersection with the circle of a given radius\n const tan = Math.abs(Math.tan(angle));\n\n // get config radius\n let radius = Array.isArray(cornerRadius) ? cornerRadius[i % points.length] ?? 0 : cornerRadius;\n let segment = radius / tan;\n\n //Check the segment\n const length1 = getLength(dx1, dy1);\n const length2 = getLength(dx2, dy2);\n\n const length = Math.min(length1, length2);\n\n if (segment > length) {\n segment = length;\n radius = length * tan;\n }\n\n // Points of intersection are calculated by the proportion between\n // the coordinates of the vector, length of vector and the length of the segment.\n const p1Cross = getProportionPoint(angularPoint, segment, length1, dx1, dy1);\n const p2Cross = getProportionPoint(angularPoint, segment, length2, dx2, dy2);\n\n // Calculation of the coordinates of the circle\n // center by the addition of angular vectors.\n const dx = angularPoint.x * 2 - p1Cross.x - p2Cross.x;\n const dy = angularPoint.y * 2 - p1Cross.y - p2Cross.y;\n\n const L = getLength(dx, dy);\n const d = getLength(segment, radius);\n\n const circlePoint = getProportionPoint(angularPoint, d, L, dx, dy);\n\n //StartAngle and EndAngle of arc\n let startAngle = Math.atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x);\n const endAngle = Math.atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x);\n\n //Sweep angle\n let sweepAngle = endAngle - startAngle;\n\n //Some additional checks\n if (sweepAngle < 0) {\n startAngle = endAngle;\n sweepAngle = -sweepAngle;\n }\n\n if (sweepAngle > Math.PI) {\n sweepAngle = sweepAngle - Math.PI;\n }\n\n if (i === 0) {\n path.moveTo(p1Cross.x + x, p1Cross.y + y);\n } else {\n path.lineTo(p1Cross.x + x, p1Cross.y + y);\n }\n\n if (sweepAngle) {\n path.arcTo(angularPoint.x + x, angularPoint.y + y, p2Cross.x + x, p2Cross.y + y, radius);\n }\n\n path.lineTo(p2Cross.x + x, p2Cross.y + y);\n }\n\n if (!closePath) {\n path.lineTo(points[endI + 1].x + x, points[endI + 1].y + y);\n }\n}\n\nfunction getLength(dx: number, dy: number) {\n return Math.sqrt(dx * dx + dy * dy);\n}\n\nfunction getProportionPoint(point: IPointLike, segment: number, length: number, dx: number, dy: number) {\n const factor = segment / length;\n\n return {\n x: point.x - dx * factor,\n y: point.y - dy * factor\n };\n}\n"]}
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const vutils_1 = require("@visactor/vutils"), base_1 = require("./base"), enums_1 = require("../../enums"), bezier_utils_1 = require("../../bezier-utils");
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const {p0: p0, p1: p1, p2: p2, p3: p3} = curve, pt = (0, bezier_utils_1.cubicPointAt)(p0, p1, p2, p3, t), c1 = vutils_1.PointService.pointAtPP(p0, p1, t), c2 = vutils_1.PointService.pointAtPP(p1, p2, t), c3 = vutils_1.PointService.pointAtPP(p2, p3, t), c12 = vutils_1.PointService.pointAtPP(c1, c2, t), c23 = vutils_1.PointService.pointAtPP(c2, c3, t);
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const {p0: p0, p1: p1, p2: p2} = curve, pt = (0, bezier_utils_1.quadPointAt)(p0, p1, p2, t), c1 = vutils_1.PointService.pointAtPP(p0, p1, t), c2 = vutils_1.PointService.pointAtPP(p1, p2, t);
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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs, atan2, max, min, PointService } from '@visactor/vutils';\nimport type { ICubicBezierCurve, IDirection, IPath2D, IQuadraticBezierCurve } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum, Direction } from '../../enums';\nimport { cubicLength, cubicPointAt, quadPointAt } from '../../bezier-utils';\nimport { QuadraticBezierCurve } from './quadratic-bezier';\n\n/**\n * 对三次贝塞尔曲线进行分割\n * @param p0 起点\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点\n * @param t\n */\nexport function divideCubic(curve: ICubicBezierCurve, t: number): ICubicBezierCurve[] {\n const { p0, p1, p2, p3 } = curve;\n\n // 划分点\n const pt = cubicPointAt(p0, p1, p2, p3, t);\n // const xt = pt.x;\n // const yt = pt.y;\n\n // 计算两点之间的差值点\n const c1 = PointService.pointAtPP(p0, p1, t);\n const c2 = PointService.pointAtPP(p1, p2, t);\n const c3 = PointService.pointAtPP(p2, p3, t);\n const c12 = PointService.pointAtPP(c1, c2, t);\n const c23 = PointService.pointAtPP(c2, c3, t);\n // const direction = p1.x1 ? p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new CubicBezierCurve(p0, c1, c12, pt);\n const curve2 = new CubicBezierCurve(pt, c23, c3, p3);\n\n return [curve1, curve2];\n}\n/**\n * 对三次贝塞尔曲线进行分割\n * @param p0 起点\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点\n * @param t\n */\nexport function divideQuad(curve: IQuadraticBezierCurve, t: number): IQuadraticBezierCurve[] {\n const { p0, p1, p2 } = curve;\n\n // 划分点\n const pt = quadPointAt(p0, p1, p2, t);\n // const xt = pt.x;\n // const yt = pt.y;\n\n // 计算两点之间的差值点\n const c1 = PointService.pointAtPP(p0, p1, t);\n const c2 = PointService.pointAtPP(p1, p2, t);\n // const c3 = PointService.pointAtPP(p2, p3, t);\n // const c12 = PointService.pointAtPP(c1, c2, t);\n // const c23 = PointService.pointAtPP(c2, c3, t);\n // const direction = p1.x1 ? p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new QuadraticBezierCurve(p0, c1, pt);\n const curve2 = new QuadraticBezierCurve(pt, c2, p2);\n\n return [curve1, curve2];\n}\n\nexport class CubicBezierCurve extends Curve implements ICubicBezierCurve {\n type: number = CurveTypeEnum.CubicBezierCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n declare readonly p0: IPoint;\n declare readonly p1: IPoint;\n declare readonly p2: IPoint;\n declare readonly p3: IPoint;\n constructor(p0: IPoint, p1: IPoint, p2: IPoint, p3: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n this.p2 = p2;\n this.p3 = p3;\n }\n\n protected _validPoint(): boolean {\n return Number.isFinite(\n this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y + this.p3.x + this.p3.y\n );\n }\n getPointAt(t: number): IPointLike {\n if (this.defined !== false) {\n return cubicPointAt(this.p0, this.p1, this.p2, this.p3, t);\n }\n throw new Error('defined为false的点不能getPointAt');\n }\n protected calcLength(): number {\n // throw new Error('CubicBezierCurve暂不支持updateLength');\n if (this._validPoint()) {\n return cubicLength(this.p0, this.p1, this.p2, this.p3, 0);\n }\n // return distance(this.p0.x || 0, this.p0.y || 0, this.p3.x || 0, this.p3.y || 0);\n // 默认长度不好给\n return 60;\n }\n\n protected calcProjLength(direction: IDirection): number {\n if (direction === Direction.ROW) {\n return abs(this.p0.x - this.p3.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p3.y);\n }\n return 0;\n }\n getAngleAt(t: number): number {\n const minT = max(t - 0.01, 0);\n const maxT = min(t + 0.01, 1);\n const minP = this.getPointAt(minT);\n const maxP = this.getPointAt(maxT);\n return atan2(maxP.y - minP.y, maxP.x - minP.x);\n }\n draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) {\n path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y);\n if (percent >= 1) {\n path.bezierCurveTo(\n this.p1.x * sx + x,\n this.p1.y * sy + y,\n this.p2.x * sx + x,\n this.p2.y * sy + y,\n this.p3.x * sx + x,\n this.p3.y * sy + y\n );\n } else if (percent > 0) {\n const [curve1] = divideCubic(this, percent);\n path.bezierCurveTo(\n curve1.p1.x * sx + x,\n curve1.p1.y * sy + y,\n curve1.p2.x * sx + x,\n curve1.p2.y * sy + y,\n curve1.p3.x * sx + x,\n curve1.p3.y * sy + y\n );\n }\n }\n\n includeX(x: number): boolean {\n const minX = min(this.p0.x, this.p1.x, this.p2.x, this.p3.x);\n const maxX = max(this.p0.x, this.p1.x, this.p2.x, this.p3.x);\n return x >= minX && x <= maxX;\n }\n\n getYAt(x: number): number {\n const minX = min(this.p0.x, this.p1.x, this.p2.x, this.p3.x);\n const maxX = max(this.p0.x, this.p1.x, this.p2.x, this.p3.x);\n const t = (x - minX) / (maxX - minX);\n return this.getPointAt(t).y;\n }\n}\n"]}
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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs, atan2, max, min, PointService } from '@visactor/vutils';\nimport type { ICubicBezierCurve, IDirection, IPath2D, IQuadraticBezierCurve } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum, Direction } from '../../enums';\nimport { cubicLength, cubicPointAt, quadPointAt } from '../../bezier-utils';\nimport { QuadraticBezierCurve } from './quadratic-bezier';\n\n/**\n * 对三次贝塞尔曲线进行分割\n * @param p0 起点\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点\n * @param t\n */\nexport function divideCubic(curve: ICubicBezierCurve, t: number): ICubicBezierCurve[] {\n const { p0, p1, p2, p3 } = curve;\n\n // 划分点\n const pt = cubicPointAt(p0, p1, p2, p3, t);\n // const xt = pt.x;\n // const yt = pt.y;\n\n // 计算两点之间的差值点\n const c1 = PointService.pointAtPP(p0, p1, t);\n const c2 = PointService.pointAtPP(p1, p2, t);\n const c3 = PointService.pointAtPP(p2, p3, t);\n const c12 = PointService.pointAtPP(c1, c2, t);\n const c23 = PointService.pointAtPP(c2, c3, t);\n // const direction = p1.x1 ? p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new CubicBezierCurve(p0, c1, c12, pt);\n const curve2 = new CubicBezierCurve(pt, c23, c3, p3);\n\n return [curve1, curve2];\n}\n\nexport class CubicBezierCurve extends Curve implements ICubicBezierCurve {\n type: number = CurveTypeEnum.CubicBezierCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n declare readonly p0: IPoint;\n declare readonly p1: IPoint;\n declare readonly p2: IPoint;\n declare readonly p3: IPoint;\n constructor(p0: IPoint, p1: IPoint, p2: IPoint, p3: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n this.p2 = p2;\n this.p3 = p3;\n }\n\n protected _validPoint(): boolean {\n return Number.isFinite(\n this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y + this.p3.x + this.p3.y\n );\n }\n getPointAt(t: number): IPointLike {\n if (this.defined !== false) {\n return cubicPointAt(this.p0, this.p1, this.p2, this.p3, t);\n }\n throw new Error('defined为false的点不能getPointAt');\n }\n protected calcLength(): number {\n // throw new Error('CubicBezierCurve暂不支持updateLength');\n if (this._validPoint()) {\n return cubicLength(this.p0, this.p1, this.p2, this.p3, 0);\n }\n // return distance(this.p0.x || 0, this.p0.y || 0, this.p3.x || 0, this.p3.y || 0);\n // 默认长度不好给\n return 60;\n }\n\n protected calcProjLength(direction: IDirection): number {\n if (direction === Direction.ROW) {\n return abs(this.p0.x - this.p3.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p3.y);\n }\n return 0;\n }\n getAngleAt(t: number): number {\n const minT = max(t - 0.01, 0);\n const maxT = min(t + 0.01, 1);\n const minP = this.getPointAt(minT);\n const maxP = this.getPointAt(maxT);\n return atan2(maxP.y - minP.y, maxP.x - minP.x);\n }\n draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) {\n path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y);\n if (percent >= 1) {\n path.bezierCurveTo(\n this.p1.x * sx + x,\n this.p1.y * sy + y,\n this.p2.x * sx + x,\n this.p2.y * sy + y,\n this.p3.x * sx + x,\n this.p3.y * sy + y\n );\n } else if (percent > 0) {\n const [curve1] = divideCubic(this, percent);\n path.bezierCurveTo(\n curve1.p1.x * sx + x,\n curve1.p1.y * sy + y,\n curve1.p2.x * sx + x,\n curve1.p2.y * sy + y,\n curve1.p3.x * sx + x,\n curve1.p3.y * sy + y\n );\n }\n }\n\n includeX(x: number): boolean {\n const minX = min(this.p0.x, this.p1.x, this.p2.x, this.p3.x);\n const maxX = max(this.p0.x, this.p1.x, this.p2.x, this.p3.x);\n return x >= minX && x <= maxX;\n }\n\n getYAt(x: number): number {\n const minX = min(this.p0.x, this.p1.x, this.p2.x, this.p3.x);\n const maxX = max(this.p0.x, this.p1.x, this.p2.x, this.p3.x);\n const t = (x - minX) / (maxX - minX);\n return this.getPointAt(t).y;\n }\n}\n"]}
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@@ -1,6 +1,7 @@
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import type { IDirection, IPath2D, IQuadraticBezierCurve } from '../../../interface';
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import { Curve } from './base';
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import { type IPoint, type IPointLike } from '@visactor/vutils';
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export declare function divideQuad(curve: IQuadraticBezierCurve, t: number): IQuadraticBezierCurve[];
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export declare class QuadraticBezierCurve extends Curve implements IQuadraticBezierCurve {
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type: number;
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originP1?: IPointLike;
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@@ -2,9 +2,16 @@
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2
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Object.defineProperty(exports, "__esModule", {
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value: !0
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5
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-
}), exports.QuadraticBezierCurve = void 0;
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5
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}), exports.QuadraticBezierCurve = exports.divideQuad = void 0;
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6
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const bezier_utils_1 = require("../../bezier-utils"), enums_1 = require("../../enums"), base_1 = require("./base"), vutils_1 = require("@visactor/vutils")
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7
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const bezier_utils_1 = require("../../bezier-utils"), enums_1 = require("../../enums"), base_1 = require("./base"), vutils_1 = require("@visactor/vutils");
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8
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+
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9
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function divideQuad(curve, t) {
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const {p0: p0, p1: p1, p2: p2} = curve, pt = (0, bezier_utils_1.quadPointAt)(p0, p1, p2, t), c1 = vutils_1.PointService.pointAtPP(p0, p1, t), c2 = vutils_1.PointService.pointAtPP(p1, p2, t);
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return [ new QuadraticBezierCurve(p0, c1, pt), new QuadraticBezierCurve(pt, c2, p2) ];
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}
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exports.divideQuad = divideQuad;
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class QuadraticBezierCurve extends base_1.Curve {
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constructor(p0, p1, p2) {
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@@ -31,7 +38,7 @@ class QuadraticBezierCurve extends base_1.Curve {
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}
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draw(path, x, y, sx, sy, percent) {
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if (path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y), percent >= 1) path.quadraticCurveTo(this.p1.x * sx + x, this.p1.y * sy + y, this.p2.x * sx + x, this.p2.y * sy + y); else if (percent > 0) {
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const [curve1] =
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const [curve1] = divideQuad(this, percent);
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path.quadraticCurveTo(curve1.p1.x * sx + x, curve1.p1.y * sy + y, curve1.p2.x * sx + x, curve1.p2.y * sy + y);
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}
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../src/common/segment/curve/quadratic-bezier.ts"],"names":[],"mappings":";;;AACA,qDAA6D;AAC7D,uCAAuD;AACvD,iCAA+B;AAC/B,
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1
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+
{"version":3,"sources":["../src/common/segment/curve/quadratic-bezier.ts"],"names":[],"mappings":";;;AACA,qDAA6D;AAC7D,uCAAuD;AACvD,iCAA+B;AAC/B,6CAAoG;AAUpG,SAAgB,UAAU,CAAC,KAA4B,EAAE,CAAS;IAChE,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC;IAG7B,MAAM,EAAE,GAAG,IAAA,0BAAW,EAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IAKtC,MAAM,EAAE,GAAG,qBAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IAC7C,MAAM,EAAE,GAAG,qBAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IAM7C,MAAM,MAAM,GAAG,IAAI,oBAAoB,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACpD,MAAM,MAAM,GAAG,IAAI,oBAAoB,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IAEpD,OAAO,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAC1B,CAAC;AApBD,gCAoBC;AAED,MAAa,oBAAqB,SAAQ,YAAK;IAQ7C,YAAY,EAAU,EAAE,EAAU,EAAE,EAAU;QAC5C,KAAK,EAAE,CAAC;QARV,SAAI,GAAW,qBAAa,CAAC,oBAAoB,CAAC;QAShD,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IAES,WAAW;QACnB,OAAO,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAChG,CAAC;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,EAAE;YAC1B,OAAO,IAAA,0BAAW,EAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;SAClD;QACD,MAAM,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC;IACjD,CAAC;IACS,UAAU;QAClB,IAAI,IAAI,CAAC,WAAW,EAAE,EAAE;YACtB,OAAO,IAAA,yBAAU,EAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;SACjD;QAED,OAAO,EAAE,CAAC;IACZ,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,IAAI,SAAS,KAAK,iBAAS,CAAC,GAAG,EAAE;YAC/B,OAAO,IAAA,YAAG,EAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACnC;aAAM,IAAI,SAAS,KAAK,iBAAS,CAAC,MAAM,EAAE;YACzC,OAAO,IAAA,YAAG,EAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACnC;QACD,OAAO,CAAC,CAAC;IACX,CAAC;IAED,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,GAAG,IAAA,YAAG,EAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QAC9B,MAAM,IAAI,GAAG,IAAA,YAAG,EAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QAC9B,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACnC,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACnC,OAAO,IAAA,cAAK,EAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAED,IAAI,CAAC,IAAa,EAAE,CAAS,EAAE,CAAS,EAAE,EAAU,EAAE,EAAU,EAAE,OAAe;QAC/E,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QACpD,IAAI,OAAO,IAAI,CAAC,EAAE;YAChB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;SACvG;aAAM,IAAI,OAAO,GAAG,CAAC,EAAE;YACtB,MAAM,CAAC,MAAM,CAAC,GAAG,UAAU,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;YAC3C,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;SAC/G;IACH,CAAC;IAED,MAAM,CAAC,CAAS;QACd,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IACpD,CAAC;IACD,QAAQ,CAAC,CAAS;QAChB,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;IACtD,CAAC;CACF;AAjED,oDAiEC","file":"quadratic-bezier.js","sourcesContent":["import type { IDirection, IPath2D, IQuadraticBezierCurve } from '../../../interface';\nimport { quadLength, quadPointAt } from '../../bezier-utils';\nimport { CurveTypeEnum, Direction } from '../../enums';\nimport { Curve } from './base';\nimport { abs, atan2, max, min, PointService, type IPoint, type IPointLike } from '@visactor/vutils';\n\n/**\n * 对三次贝塞尔曲线进行分割\n * @param p0 起点\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点\n * @param t\n */\nexport function divideQuad(curve: IQuadraticBezierCurve, t: number): IQuadraticBezierCurve[] {\n const { p0, p1, p2 } = curve;\n\n // 划分点\n const pt = quadPointAt(p0, p1, p2, t);\n // const xt = pt.x;\n // const yt = pt.y;\n\n // 计算两点之间的差值点\n const c1 = PointService.pointAtPP(p0, p1, t);\n const c2 = PointService.pointAtPP(p1, p2, t);\n // const c3 = PointService.pointAtPP(p2, p3, t);\n // const c12 = PointService.pointAtPP(c1, c2, t);\n // const c23 = PointService.pointAtPP(c2, c3, t);\n // const direction = p1.x1 ? p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new QuadraticBezierCurve(p0, c1, pt);\n const curve2 = new QuadraticBezierCurve(pt, c2, p2);\n\n return [curve1, curve2];\n}\n\nexport class QuadraticBezierCurve extends Curve implements IQuadraticBezierCurve {\n type: number = CurveTypeEnum.QuadraticBezierCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n\n declare readonly p0: IPoint;\n declare readonly p1: IPoint;\n declare readonly p2: IPoint;\n constructor(p0: IPoint, p1: IPoint, p2: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n this.p2 = p2;\n }\n\n protected _validPoint(): boolean {\n return Number.isFinite(this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y);\n }\n\n getPointAt(t: number): IPointLike {\n if (this.defined !== false) {\n return quadPointAt(this.p0, this.p1, this.p2, t);\n }\n throw new Error('defined为false的点不能getPointAt');\n }\n protected calcLength(): number {\n if (this._validPoint()) {\n return quadLength(this.p0, this.p1, this.p2, 0);\n }\n // 默认长度不好给\n return 60;\n }\n protected calcProjLength(direction: IDirection): number {\n if (direction === Direction.ROW) {\n return abs(this.p0.x - this.p2.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p2.y);\n }\n return 0;\n }\n\n getAngleAt(t: number): number {\n const minT = max(t - 0.01, 0);\n const maxT = min(t + 0.01, 1);\n const minP = this.getPointAt(minT);\n const maxP = this.getPointAt(maxT);\n return atan2(maxP.y - minP.y, maxP.x - minP.x);\n }\n\n draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) {\n path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y);\n if (percent >= 1) {\n path.quadraticCurveTo(this.p1.x * sx + x, this.p1.y * sy + y, this.p2.x * sx + x, this.p2.y * sy + y);\n } else if (percent > 0) {\n const [curve1] = divideQuad(this, percent);\n path.quadraticCurveTo(curve1.p1.x * sx + x, curve1.p1.y * sy + y, curve1.p2.x * sx + x, curve1.p2.y * sy + y);\n }\n }\n\n getYAt(x: number): number {\n throw new Error('QuadraticBezierCurve暂不支持getYAt');\n }\n includeX(x: number): boolean {\n throw new Error('QuadraticBezierCurve暂不支持includeX');\n }\n}\n"]}
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@@ -6,6 +6,7 @@ export * from './basis';
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export * from './monotone';
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export * from './step';
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export * from './curve/curve-context';
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export * from './curve/cubic-bezier';
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export declare function calcLineCache(points: IPointLike[], curveType: ICurveType, params?: {
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startPoint?: IPointLike;
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curveTension?: number;
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@@ -40,6 +40,9 @@ function calcLineCache(points, curveType, params) {
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case "step":
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return (0, step_1.genStepSegments)(points, .5, params);
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case "stepClosed":
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return (0, step_1.genStepClosedSegments)(points, .5, params);
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case "stepBefore":
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return (0, step_1.genStepSegments)(points, 0, params);
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@@ -60,5 +63,5 @@ function calcLineCache(points, curveType, params) {
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__exportStar(require("./linear"), exports), __exportStar(require("./linear-closed"), exports),
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__exportStar(require("./basis"), exports), __exportStar(require("./monotone"), exports),
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__exportStar(require("./step"), exports), __exportStar(require("./curve/curve-context"), exports),
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-
exports.calcLineCache = calcLineCache;
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__exportStar(require("./curve/cubic-bezier"), exports), exports.calcLineCache = calcLineCache;
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//# sourceMappingURL=index.js.map
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1
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-
{"version":3,"sources":["../src/common/segment/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAEA,qCAA6C;AAC7C,mCAA2C;AAC3C,yCAAwE;AACxE,
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1
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+
{"version":3,"sources":["../src/common/segment/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAEA,qCAA6C;AAC7C,mCAA2C;AAC3C,yCAAwE;AACxE,iCAAgE;AAChE,mDAA0D;AAC1D,+CAAsD;AACtD,2DAAkE;AAElE,2CAAyB;AACzB,kDAAgC;AAChC,0CAAwB;AACxB,6CAA2B;AAC3B,yCAAuB;AACvB,wDAAsC;AACtC,uDAAqC;AAErC,SAAgB,aAAa,CAC3B,MAAoB,EACpB,SAAqB,EACrB,MAA2D;;IAE3D,QAAQ,SAAS,EAAE;QACjB,KAAK,QAAQ;YACX,OAAO,IAAA,0BAAiB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC3C,KAAK,OAAO;YACV,OAAO,IAAA,wBAAgB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC1C,KAAK,WAAW;YACd,OAAO,IAAA,+BAAoB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC9C,KAAK,WAAW;YACd,OAAO,IAAA,+BAAoB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC9C,KAAK,MAAM;YACT,OAAO,IAAA,sBAAe,EAAC,MAAM,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;QAC9C,KAAK,YAAY;YACf,OAAO,IAAA,4BAAqB,EAAC,MAAM,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;QACpD,KAAK,YAAY;YACf,OAAO,IAAA,sBAAe,EAAC,MAAM,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;QAC5C,KAAK,WAAW;YACd,OAAO,IAAA,sBAAe,EAAC,MAAM,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;QAC5C,KAAK,YAAY;YACf,OAAO,IAAA,mCAAqB,EAAC,MAAM,EAAE,MAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,mCAAI,GAAG,EAAE,MAAM,CAAC,CAAC;QAC5E,KAAK,kBAAkB;YACrB,OAAO,IAAA,+CAA2B,EAAC,MAAM,EAAE,MAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,mCAAI,GAAG,EAAE,MAAM,CAAC,CAAC;QAClF,KAAK,cAAc;YACjB,OAAO,IAAA,uCAAuB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QACjD;YACE,OAAO,IAAA,0BAAiB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;KAC5C;AACH,CAAC;AA/BD,sCA+BC","file":"index.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { ICurveType, IGenSegmentParams, ISegPath2D } from '../../interface';\nimport { genLinearSegments } from './linear';\nimport { genBasisSegments } from './basis';\nimport { genMonotoneXSegments, genMonotoneYSegments } from './monotone';\nimport { genStepClosedSegments, genStepSegments } from './step';\nimport { genLinearClosedSegments } from './linear-closed';\nimport { genCatmullRomSegments } from './catmull-rom';\nimport { genCatmullRomClosedSegments } from './catmull-rom-close';\n\nexport * from './linear';\nexport * from './linear-closed';\nexport * from './basis';\nexport * from './monotone';\nexport * from './step';\nexport * from './curve/curve-context';\nexport * from './curve/cubic-bezier';\n\nexport function calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { startPoint?: IPointLike; curveTension?: number }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepClosed':\n return genStepClosedSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'catmullRom':\n return genCatmullRomSegments(points, params?.curveTension ?? 0.5, params);\n case 'catmullRomClosed':\n return genCatmullRomClosedSegments(points, params?.curveTension ?? 0.5, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n"]}
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@@ -22,5 +22,11 @@ export declare class Step implements ICurvedSegment {
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point(p: IPointLike): void;
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tryUpdateLength(): number;
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}
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export declare class StepClosed extends Step implements ILinearSegment {
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context: ISegPath2D;
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protected startPoint?: IPointLike;
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lineEnd(): void;
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}
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|
export declare function genStepSegments(points: IPointLike[], t: number, params?: IGenSegmentParams): ISegPath2D | null;
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31
|
export declare function genStepTypeSegments(path: ILinearSegment, points: IPointLike[]): void;
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|
+
export declare function genStepClosedSegments(points: IPointLike[], t: number, params?: IGenSegmentParams): ISegPath2D | null;
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@@ -2,7 +2,7 @@
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2
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Object.defineProperty(exports, "__esModule", {
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4
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value: !0
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5
|
-
}), exports.genStepTypeSegments = exports.genStepSegments = exports.Step = void 0;
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5
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+
}), exports.genStepClosedSegments = exports.genStepTypeSegments = exports.genStepSegments = exports.StepClosed = exports.Step = void 0;
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6
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7
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const vutils_1 = require("@visactor/vutils"), seg_context_1 = require("../seg-context"), common_1 = require("./common"), enums_1 = require("../enums");
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@@ -49,6 +49,14 @@ class Step {
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}
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}
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exports.Step = Step;
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+
class StepClosed extends Step {
|
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|
+
lineEnd() {
|
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|
+
this.context.closePath();
|
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+
}
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}
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function genStepSegments(points, t, params = {}) {
|
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const {direction: direction, startPoint: startPoint} = params;
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if (points.length < 2 - Number(!!startPoint)) return null;
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@@ -61,5 +69,14 @@ function genStepTypeSegments(path, points) {
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return (0, common_1.genCurveSegments)(path, points, 1);
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}
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+
function genStepClosedSegments(points, t, params = {}) {
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const {direction: direction, startPoint: startPoint} = params;
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+
if (points.length < 2 - Number(!!startPoint)) return null;
|
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const segContext = new seg_context_1.SegContext("step", null != direction ? direction : (0,
|
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vutils_1.abs)(points[points.length - 1].x - points[0].x) > (0, vutils_1.abs)(points[points.length - 1].y - points[0].y) ? enums_1.Direction.ROW : enums_1.Direction.COLUMN);
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return genStepTypeSegments(new StepClosed(segContext, t, startPoint), points), segContext;
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}
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exports.StepClosed = StepClosed, exports.genStepSegments = genStepSegments, exports.genStepTypeSegments = genStepTypeSegments,
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exports.genStepClosedSegments = genStepClosedSegments;
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//# sourceMappingURL=step.js.map
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|
-
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape重构\n// https://github.com/d3/d3-shape/blob/main/src/curve/step.js\nexport class Step implements ICurvedSegment {\n declare context: ISegPath2D;\n declare _t: number;\n private _lastDefined?: boolean;\n\n protected startPoint?: IPointLike;\n protected lastPoint?: IPointLike;\n\n constructor(context: ISegPath2D, t: number = 0.5, startPoint?: IPointLike) {\n this.context = context;\n this._t = t;\n this.startPoint = startPoint;\n }\n _x: number;\n _y: number;\n _x0: number;\n _x1: number;\n _y0: number;\n _y1: number;\n _line: number;\n _point: number;\n\n areaStart() {\n this._line = 0;\n }\n areaEnd() {\n this._line = NaN;\n }\n lineStart() {\n this._x = this._y = NaN;\n this._point = 0;\n this.startPoint && this.point(this.startPoint);\n }\n lineEnd() {\n if (0 < this._t && this._t < 1 && this._point === 2) {\n this.context.lineTo(this._x, this._y, this._lastDefined !== false, this.lastPoint);\n }\n if (this._line || (this._line !== 0 && this._point === 1)) {\n this.context.closePath();\n }\n if (this._line >= 0) {\n (this._t = 1 - this._t), (this._line = 1 - this._line);\n }\n }\n point(p: IPointLike): void {\n const x = p.x;\n const y = p.y;\n\n switch (this._point) {\n case 0:\n this._point = 1;\n this._line\n ? this.context.lineTo(x, y, this._lastDefined !== false && p.defined !== false, p)\n : this.context.moveTo(x, y, p);\n break;\n case 1:\n this._point = 2; // falls through\n default: {\n if (this._t <= 0) {\n this.context.lineTo(this._x, y, this._lastDefined !== false && p.defined !== false, this.lastPoint);\n this.context.lineTo(x, y, this._lastDefined !== false && p.defined !== false, p);\n } else {\n const x1 = this._x * (1 - this._t) + x * this._t;\n if (this._t === 0.5) {\n this.context.lineTo(x1, this._y, this._lastDefined !== false, this.lastPoint);\n } else {\n this.context.lineTo(x1, this._y, this._lastDefined !== false && p.defined !== false, this.lastPoint);\n }\n this.context.lineTo(x1, y, this._lastDefined !== false && p.defined !== false, p);\n }\n break;\n }\n }\n this._lastDefined = p.defined;\n (this._x = x), (this._y = y);\n this.lastPoint = p;\n }\n\n tryUpdateLength(): number {\n return this.context.tryUpdateLength();\n }\n}\n\nexport function genStepSegments(points: IPointLike[], t: number, params: IGenSegmentParams = {}): ISegPath2D | null {\n const { direction, startPoint } = params;\n if (points.length < 2 - Number(!!startPoint)) {\n return null;\n }\n const segContext = new SegContext(\n 'step',\n direction ??\n (abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y)\n ? Direction.ROW\n : Direction.COLUMN)\n );\n const step = new Step(segContext, t, startPoint);\n\n genStepTypeSegments(step, points);\n\n return segContext;\n}\n\nexport function genStepTypeSegments(path: ILinearSegment, points: IPointLike[]): void {\n return genCurveSegments(path, points, 1);\n}\n"]}
|
|
1
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+
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type { IPointLike } from '@visactor/vutils';\nimport { abs } from '@visactor/vutils';\nimport { SegContext } from '../seg-context';\nimport { genCurveSegments } from './common';\nimport { Direction } from '../enums';\nimport type { ICurvedSegment, IGenSegmentParams, ILinearSegment, ISegPath2D } from '../../interface/curve';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape重构\n// https://github.com/d3/d3-shape/blob/main/src/curve/step.js\nexport class Step implements ICurvedSegment {\n declare context: ISegPath2D;\n declare _t: number;\n private _lastDefined?: boolean;\n\n protected startPoint?: IPointLike;\n protected lastPoint?: IPointLike;\n\n constructor(context: ISegPath2D, t: number = 0.5, startPoint?: IPointLike) {\n this.context = context;\n this._t = t;\n this.startPoint = startPoint;\n }\n _x: number;\n _y: number;\n _x0: number;\n _x1: number;\n _y0: number;\n _y1: number;\n _line: number;\n _point: number;\n\n areaStart() {\n this._line = 0;\n }\n areaEnd() {\n this._line = NaN;\n }\n lineStart() {\n this._x = this._y = NaN;\n this._point = 0;\n this.startPoint && this.point(this.startPoint);\n }\n lineEnd() {\n if (0 < this._t && this._t < 1 && this._point === 2) {\n this.context.lineTo(this._x, this._y, this._lastDefined !== false, this.lastPoint);\n }\n if (this._line || (this._line !== 0 && this._point === 1)) {\n this.context.closePath();\n }\n if (this._line >= 0) {\n (this._t = 1 - this._t), (this._line = 1 - this._line);\n }\n }\n point(p: IPointLike): void {\n const x = p.x;\n const y = p.y;\n\n switch (this._point) {\n case 0:\n this._point = 1;\n this._line\n ? this.context.lineTo(x, y, this._lastDefined !== false && p.defined !== false, p)\n : this.context.moveTo(x, y, p);\n break;\n case 1:\n this._point = 2; // falls through\n default: {\n if (this._t <= 0) {\n this.context.lineTo(this._x, y, this._lastDefined !== false && p.defined !== false, this.lastPoint);\n this.context.lineTo(x, y, this._lastDefined !== false && p.defined !== false, p);\n } else {\n const x1 = this._x * (1 - this._t) + x * this._t;\n if (this._t === 0.5) {\n this.context.lineTo(x1, this._y, this._lastDefined !== false, this.lastPoint);\n } else {\n this.context.lineTo(x1, this._y, this._lastDefined !== false && p.defined !== false, this.lastPoint);\n }\n this.context.lineTo(x1, y, this._lastDefined !== false && p.defined !== false, p);\n }\n break;\n }\n }\n this._lastDefined = p.defined;\n (this._x = x), (this._y = y);\n this.lastPoint = p;\n }\n\n tryUpdateLength(): number {\n return this.context.tryUpdateLength();\n }\n}\n\nexport class StepClosed extends Step implements ILinearSegment {\n declare context: ISegPath2D;\n\n protected declare startPoint?: IPointLike;\n\n lineEnd() {\n this.context.closePath();\n }\n}\n\nexport function genStepSegments(points: IPointLike[], t: number, params: IGenSegmentParams = {}): ISegPath2D | null {\n const { direction, startPoint } = params;\n if (points.length < 2 - Number(!!startPoint)) {\n return null;\n }\n const segContext = new SegContext(\n 'step',\n direction ??\n (abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y)\n ? Direction.ROW\n : Direction.COLUMN)\n );\n const step = new Step(segContext, t, startPoint);\n\n genStepTypeSegments(step, points);\n\n return segContext;\n}\n\nexport function genStepTypeSegments(path: ILinearSegment, points: IPointLike[]): void {\n return genCurveSegments(path, points, 1);\n}\n\nexport function genStepClosedSegments(\n points: IPointLike[],\n t: number,\n params: IGenSegmentParams = {}\n): ISegPath2D | null {\n const { direction, startPoint } = params;\n if (points.length < 2 - Number(!!startPoint)) {\n return null;\n }\n const segContext = new SegContext(\n 'step',\n direction ??\n (abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y)\n ? Direction.ROW\n : Direction.COLUMN)\n );\n const step = new StepClosed(segContext, t, startPoint);\n\n genStepTypeSegments(step, points);\n\n return segContext;\n}\n"]}
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@@ -2,4 +2,4 @@ import type { ICustomPath2D } from '../../interface';
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2
2
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export declare function segments(x: number, y: number, rx: number, ry: number, large: number, sweep: number, rotateX: number, ox: number, oy: number): number[][];
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3
3
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export declare function bezier(params: number[]): number[];
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4
4
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export declare function drawArc(context: ICustomPath2D, x: number, y: number, coords: [number, number, number, number, number, number, number]): void;
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5
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-
export declare const addArcToBezierPath: (bezierPath: number[], startAngle: number, endAngle: number, cx: number, cy: number, rx: number, ry: number) => void;
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5
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+
export declare const addArcToBezierPath: (bezierPath: number[], startAngle: number, endAngle: number, cx: number, cy: number, rx: number, ry: number, counterclockwise?: boolean) => void;
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package/cjs/common/shape/arc.js
CHANGED
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@@ -41,10 +41,14 @@ function drawArc(context, x, y, coords) {
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41
41
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42
42
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exports.segments = segments, exports.bezier = bezier, exports.drawArc = drawArc;
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43
43
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|
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44
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-
const addArcToBezierPath = (bezierPath, startAngle, endAngle, cx, cy, rx, ry) => {
|
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45
|
-
const
|
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44
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+
const addArcToBezierPath = (bezierPath, startAngle, endAngle, cx, cy, rx, ry, counterclockwise = !1) => {
|
|
45
|
+
const PI2 = 2 * Math.PI, sAngle = (startAngle % PI2 + PI2) % PI2;
|
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46
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+
let deltaAngle, eAngle = (endAngle % PI2 + PI2) % PI2;
|
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47
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+
counterclockwise ? (eAngle >= sAngle && (eAngle -= PI2), deltaAngle = eAngle - sAngle) : (eAngle <= sAngle && (eAngle += PI2),
|
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48
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+
deltaAngle = eAngle - sAngle);
|
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49
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+
const count = Math.ceil(Math.abs(deltaAngle) / (.5 * Math.PI)), stepAngle = deltaAngle / count;
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46
50
|
for (let i = 0; i < count; i++) {
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47
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-
const sa =
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51
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+
const sa = sAngle + stepAngle * i, ea = sAngle + stepAngle * (i + 1), len = 4 / 3 * Math.tan(Math.abs(stepAngle) / 4), c1 = Math.cos(sa), s1 = Math.sin(sa), c2 = Math.cos(ea), s2 = Math.sin(ea), x1 = c1 * rx + cx, y1 = s1 * ry + cy, x4 = c2 * rx + cx, y4 = s2 * ry + cy, sign = counterclockwise ? -1 : 1, hx = rx * len * sign, hy = ry * len * sign;
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48
52
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bezierPath.push(x1 - hx * s1, y1 + hy * c1, x4 + hx * s2, y4 - hy * c2, x4, y4);
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49
53
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}
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50
54
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};
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@@ -1 +1 @@
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1
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-
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{ degreeToRadian, halfPi, tau } from '@visactor/vutils';\nimport type { ICustomPath2D } from '../../interface';\n\n// const segmentCache: Record<string, number[][]> = {};\n// const bezierCache: Record<string, [number, number, number, number, number, number]> = {};\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n// 基于d3-shape重构\n// const join = [].join;\n\n// Copied from Inkscape svgtopdf, thanks!\nexport function segments(\n x: number,\n y: number,\n rx: number,\n ry: number,\n large: number,\n sweep: number,\n rotateX: number,\n ox: number,\n oy: number\n) {\n // const key = join.call([x, y, rx, ry, large, sweep, rotateX, ox, oy]);\n // if (segmentCache[key]) {\n // return segmentCache[key];\n // }\n\n const th = degreeToRadian(rotateX);\n const sin_th = Math.sin(th);\n const cos_th = Math.cos(th);\n rx = Math.abs(rx);\n ry = Math.abs(ry);\n const px = cos_th * (ox - x) * 0.5 + sin_th * (oy - y) * 0.5;\n const py = cos_th * (oy - y) * 0.5 - sin_th * (ox - x) * 0.5;\n let pl = (px * px) / (rx * rx) + (py * py) / (ry * ry);\n if (pl > 1) {\n pl = Math.sqrt(pl);\n rx *= pl;\n ry *= pl;\n }\n\n const a00 = cos_th / rx;\n const a01 = sin_th / rx;\n const a10 = -sin_th / ry;\n const a11 = cos_th / ry;\n const x0 = a00 * ox + a01 * oy;\n const y0 = a10 * ox + a11 * oy;\n const x1 = a00 * x + a01 * y;\n const y1 = a10 * x + a11 * y;\n\n const d = (x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0);\n let sfactor_sq = 1 / d - 0.25;\n if (sfactor_sq < 0) {\n sfactor_sq = 0;\n }\n let sfactor = Math.sqrt(sfactor_sq);\n if (sweep === large) {\n sfactor = -sfactor;\n }\n const xc = 0.5 * (x0 + x1) - sfactor * (y1 - y0);\n const yc = 0.5 * (y0 + y1) + sfactor * (x1 - x0);\n\n const th0 = Math.atan2(y0 - yc, x0 - xc);\n const th1 = Math.atan2(y1 - yc, x1 - xc);\n\n let th_arc = th1 - th0;\n if (th_arc < 0 && sweep === 1) {\n th_arc += tau;\n } else if (th_arc > 0 && sweep === 0) {\n th_arc -= tau;\n }\n\n const segs = Math.ceil(Math.abs(th_arc / (halfPi + 0.001)));\n const result = [];\n for (let i = 0; i < segs; ++i) {\n const th2 = th0 + (i * th_arc) / segs;\n const th3 = th0 + ((i + 1) * th_arc) / segs;\n result[i] = [xc, yc, th2, th3, rx, ry, sin_th, cos_th];\n }\n\n return result;\n}\n\nexport function bezier(params: number[]) {\n // const key = join.call(params);\n // if (bezierCache[key]) {\n // return bezierCache[key];\n // }\n\n const cx = params[0];\n const cy = params[1];\n const th0 = params[2];\n const th1 = params[3];\n const rx = params[4];\n const ry = params[5];\n const sin_th = params[6];\n const cos_th = params[7];\n\n const a00 = cos_th * rx;\n const a01 = -sin_th * ry;\n const a10 = sin_th * rx;\n const a11 = cos_th * ry;\n\n const cos_th0 = Math.cos(th0);\n const sin_th0 = Math.sin(th0);\n const cos_th1 = Math.cos(th1);\n const sin_th1 = Math.sin(th1);\n\n const th_half = 0.5 * (th1 - th0);\n const sin_th_h2 = Math.sin(th_half * 0.5);\n const t = ((8 / 3) * sin_th_h2 * sin_th_h2) / Math.sin(th_half);\n const x1 = cx + cos_th0 - t * sin_th0;\n const y1 = cy + sin_th0 + t * cos_th0;\n const x3 = cx + cos_th1;\n const y3 = cy + sin_th1;\n const x2 = x3 + t * sin_th1;\n const y2 = y3 - t * cos_th1;\n\n return [\n a00 * x1 + a01 * y1,\n a10 * x1 + a11 * y1,\n a00 * x2 + a01 * y2,\n a10 * x2 + a11 * y2,\n a00 * x3 + a01 * y3,\n a10 * x3 + a11 * y3\n ];\n}\n\nexport function drawArc(\n context: ICustomPath2D,\n x: number,\n y: number,\n coords: [number, number, number, number, number, number, number]\n) {\n const seg = segments(\n coords[5], // end x\n coords[6], // end y\n coords[0], // radius x\n coords[1], // radius y\n coords[3], // large flag\n coords[4], // sweep flag\n coords[2], // rotation\n x,\n y\n );\n for (let i = 0; i < seg.length; ++i) {\n const bez = bezier(seg[i]);\n context.bezierCurveTo(bez[0], bez[1], bez[2], bez[3], bez[4], bez[5]);\n }\n}\n\n/* Adapted from zrender by ecomfe\n * https://github.com/ecomfe/zrender\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/ecomfe/zrender/blob/master/src/tool/morphPath.ts\n * License: https://github.com/ecomfe/zrender/blob/master/LICENSE\n * @license\n */\n\nexport const addArcToBezierPath = (\n bezierPath: number[],\n startAngle: number,\n endAngle: number,\n cx: number,\n cy: number,\n rx: number,\n ry: number\n) => {\n // https://stackoverflow.com/questions/1734745/how-to-create-circle-with-b%C3%A9zier-curves\n const delta = Math.abs(endAngle - startAngle);\n const count = delta > 0.5 * Math.PI ? Math.ceil((2 * delta) / Math.PI) : 1;\n const stepAngle = (endAngle - startAngle) / count;\n\n for (let i = 0; i < count; i++) {\n const sa = startAngle + stepAngle * i;\n const ea = startAngle + stepAngle * (i + 1);\n const len = (Math.tan(Math.abs(stepAngle) / 4) * 4) / 3;\n const dir = ea < sa ? -1 : 1;\n\n const c1 = Math.cos(sa);\n const s1 = Math.sin(sa);\n const c2 = Math.cos(ea);\n const s2 = Math.sin(ea);\n\n const x1 = c1 * rx + cx;\n const y1 = s1 * ry + cy;\n\n const x4 = c2 * rx + cx;\n const y4 = s2 * ry + cy;\n\n const hx = rx * len * dir;\n const hy = ry * len * dir;\n\n bezierPath.push(\n // Move control points on tangent.\n x1 - hx * s1,\n y1 + hy * c1,\n x4 + hx * s2,\n y4 - hy * c2,\n x4,\n y4\n );\n }\n};\n"]}
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{ degreeToRadian, halfPi, tau } from '@visactor/vutils';\nimport type { ICustomPath2D } from '../../interface';\n\n// const segmentCache: Record<string, number[][]> = {};\n// const bezierCache: Record<string, [number, number, number, number, number, number]> = {};\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n// 基于d3-shape重构\n// const join = [].join;\n\n// Copied from Inkscape svgtopdf, thanks!\nexport function segments(\n x: number,\n y: number,\n rx: number,\n ry: number,\n large: number,\n sweep: number,\n rotateX: number,\n ox: number,\n oy: number\n) {\n // const key = join.call([x, y, rx, ry, large, sweep, rotateX, ox, oy]);\n // if (segmentCache[key]) {\n // return segmentCache[key];\n // }\n\n const th = degreeToRadian(rotateX);\n const sin_th = Math.sin(th);\n const cos_th = Math.cos(th);\n rx = Math.abs(rx);\n ry = Math.abs(ry);\n const px = cos_th * (ox - x) * 0.5 + sin_th * (oy - y) * 0.5;\n const py = cos_th * (oy - y) * 0.5 - sin_th * (ox - x) * 0.5;\n let pl = (px * px) / (rx * rx) + (py * py) / (ry * ry);\n if (pl > 1) {\n pl = Math.sqrt(pl);\n rx *= pl;\n ry *= pl;\n }\n\n const a00 = cos_th / rx;\n const a01 = sin_th / rx;\n const a10 = -sin_th / ry;\n const a11 = cos_th / ry;\n const x0 = a00 * ox + a01 * oy;\n const y0 = a10 * ox + a11 * oy;\n const x1 = a00 * x + a01 * y;\n const y1 = a10 * x + a11 * y;\n\n const d = (x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0);\n let sfactor_sq = 1 / d - 0.25;\n if (sfactor_sq < 0) {\n sfactor_sq = 0;\n }\n let sfactor = Math.sqrt(sfactor_sq);\n if (sweep === large) {\n sfactor = -sfactor;\n }\n const xc = 0.5 * (x0 + x1) - sfactor * (y1 - y0);\n const yc = 0.5 * (y0 + y1) + sfactor * (x1 - x0);\n\n const th0 = Math.atan2(y0 - yc, x0 - xc);\n const th1 = Math.atan2(y1 - yc, x1 - xc);\n\n let th_arc = th1 - th0;\n if (th_arc < 0 && sweep === 1) {\n th_arc += tau;\n } else if (th_arc > 0 && sweep === 0) {\n th_arc -= tau;\n }\n\n const segs = Math.ceil(Math.abs(th_arc / (halfPi + 0.001)));\n const result = [];\n for (let i = 0; i < segs; ++i) {\n const th2 = th0 + (i * th_arc) / segs;\n const th3 = th0 + ((i + 1) * th_arc) / segs;\n result[i] = [xc, yc, th2, th3, rx, ry, sin_th, cos_th];\n }\n\n return result;\n}\n\nexport function bezier(params: number[]) {\n // const key = join.call(params);\n // if (bezierCache[key]) {\n // return bezierCache[key];\n // }\n\n const cx = params[0];\n const cy = params[1];\n const th0 = params[2];\n const th1 = params[3];\n const rx = params[4];\n const ry = params[5];\n const sin_th = params[6];\n const cos_th = params[7];\n\n const a00 = cos_th * rx;\n const a01 = -sin_th * ry;\n const a10 = sin_th * rx;\n const a11 = cos_th * ry;\n\n const cos_th0 = Math.cos(th0);\n const sin_th0 = Math.sin(th0);\n const cos_th1 = Math.cos(th1);\n const sin_th1 = Math.sin(th1);\n\n const th_half = 0.5 * (th1 - th0);\n const sin_th_h2 = Math.sin(th_half * 0.5);\n const t = ((8 / 3) * sin_th_h2 * sin_th_h2) / Math.sin(th_half);\n const x1 = cx + cos_th0 - t * sin_th0;\n const y1 = cy + sin_th0 + t * cos_th0;\n const x3 = cx + cos_th1;\n const y3 = cy + sin_th1;\n const x2 = x3 + t * sin_th1;\n const y2 = y3 - t * cos_th1;\n\n return [\n a00 * x1 + a01 * y1,\n a10 * x1 + a11 * y1,\n a00 * x2 + a01 * y2,\n a10 * x2 + a11 * y2,\n a00 * x3 + a01 * y3,\n a10 * x3 + a11 * y3\n ];\n}\n\nexport function drawArc(\n context: ICustomPath2D,\n x: number,\n y: number,\n coords: [number, number, number, number, number, number, number]\n) {\n const seg = segments(\n coords[5], // end x\n coords[6], // end y\n coords[0], // radius x\n coords[1], // radius y\n coords[3], // large flag\n coords[4], // sweep flag\n coords[2], // rotation\n x,\n y\n );\n for (let i = 0; i < seg.length; ++i) {\n const bez = bezier(seg[i]);\n context.bezierCurveTo(bez[0], bez[1], bez[2], bez[3], bez[4], bez[5]);\n }\n}\n\n/* Adapted from zrender by ecomfe\n * https://github.com/ecomfe/zrender\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/ecomfe/zrender/blob/master/src/tool/morphPath.ts\n * License: https://github.com/ecomfe/zrender/blob/master/LICENSE\n * @license\n */\n\n/**\n * 将弧形添加到贝塞尔路径\n * @param bezierPath 贝塞尔路径数组\n * @param startAngle 起始角度\n * @param endAngle 结束角度\n * @param cx 圆心x坐标\n * @param cy 圆心y坐标\n * @param rx x半径\n * @param ry y半径\n * @param counterclockwise 是否逆时针,默认为false(顺时针)\n */\nexport const addArcToBezierPath = (\n bezierPath: number[],\n startAngle: number,\n endAngle: number,\n cx: number,\n cy: number,\n rx: number,\n ry: number,\n counterclockwise: boolean = false\n) => {\n // https://stackoverflow.com/questions/1734745/how-to-create-circle-with-b%C3%A9zier-curves\n\n // 标准化角度到 [0, 2π] 范围\n const PI2 = Math.PI * 2;\n const sAngle = ((startAngle % PI2) + PI2) % PI2;\n let eAngle = ((endAngle % PI2) + PI2) % PI2;\n\n // 确定角度差并进行角度调整\n let deltaAngle;\n if (counterclockwise) {\n // 逆时针时,确保终点角度小于起点角度\n if (eAngle >= sAngle) {\n eAngle -= PI2;\n }\n deltaAngle = eAngle - sAngle;\n } else {\n // 顺时针时,确保终点角度大于起点角度\n if (eAngle <= sAngle) {\n eAngle += PI2;\n }\n deltaAngle = eAngle - sAngle;\n }\n\n // 计算需要分成的段数,每段不超过90度\n const count = Math.ceil(Math.abs(deltaAngle) / (Math.PI * 0.5));\n // 每段的角度增量\n const stepAngle = deltaAngle / count;\n\n // 对每段生成贝塞尔曲线\n for (let i = 0; i < count; i++) {\n const sa = sAngle + stepAngle * i;\n const ea = sAngle + stepAngle * (i + 1);\n\n // 计算贝塞尔控制点的参数\n // 4/3 * tan(θ/4) 是贝塞尔曲线近似圆弧的最佳比例\n const len = (4 / 3) * Math.tan(Math.abs(stepAngle) / 4);\n\n // 计算起点和终点坐标\n const c1 = Math.cos(sa);\n const s1 = Math.sin(sa);\n const c2 = Math.cos(ea);\n const s2 = Math.sin(ea);\n\n const x1 = c1 * rx + cx;\n const y1 = s1 * ry + cy;\n\n const x4 = c2 * rx + cx;\n const y4 = s2 * ry + cy;\n\n // 计算控制点坐标,符号根据方向调整\n const sign = counterclockwise ? -1 : 1;\n const hx = rx * len * sign;\n const hy = ry * len * sign;\n\n // 将贝塞尔曲线点添加到路径\n bezierPath.push(\n x1 - hx * s1, // 第一个控制点x\n y1 + hy * c1, // 第一个控制点y\n x4 + hx * s2, // 第二个控制点x\n y4 - hy * c2, // 第二个控制点y\n x4, // 终点x\n y4 // 终点y\n );\n }\n};\n"]}
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package/cjs/common/simplify.js
CHANGED
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@@ -35,5 +35,4 @@ function flatten_simplify(points, tolerance, highestQuality) {
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Object.defineProperty(exports, "__esModule", {
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value: !0
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-
}), exports.flatten_simplify = void 0, exports.flatten_simplify = flatten_simplify;
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-
//# sourceMappingURL=simplify.js.map
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+
}), exports.flatten_simplify = void 0, exports.flatten_simplify = flatten_simplify;
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package/cjs/common/split-path.js
CHANGED
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@@ -117,7 +117,7 @@ const samplingPoints = (points, count) => {
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});
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}
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const res = [];
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-
return (0, exports.recursiveCallBinarySplit)(
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+
return (0, exports.recursiveCallBinarySplit)(allPoints, count, res), res;
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};
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exports.splitArea = splitArea;
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@@ -268,4 +268,5 @@ const splitPath = (path, count) => {
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|
268
268
|
return res;
|
|
269
269
|
};
|
|
270
270
|
|
|
271
|
-
exports.splitPath = splitPath;
|
|
271
|
+
exports.splitPath = splitPath;
|
|
272
|
+
//# sourceMappingURL=split-path.js.map
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|
@@ -1 +1 @@
|
|
|
1
|
-
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Adapted from zrender by ecomfe\n * https://github.com/ecomfe/zrender\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/ecomfe/zrender/blob/master/src/tool/dividePath.ts\n * License: https://github.com/ecomfe/zrender/blob/master/LICENSE\n * @license\n */\n\nimport type { ICustomPath2D } from './../interface/path';\nimport type { IPointLike } from '@visactor/vutils';\nimport { isNumber, Bounds, getIntersectPoint } from '@visactor/vutils';\nimport type { ILine, IRect, IArc, ICircle, IArea, IPolygon, IPath } from '../interface';\nimport { bezierCurversToPath, pathToBezierCurves } from './morphing-utils';\nimport { normalizeRectAttributes } from './rect-utils';\n/**\n * split a rect to grids\n */\nexport function splitToGrids(width: number, height: number, count: number) {\n const ratio = width / height;\n\n let rowCount: number;\n let columnCount: number;\n\n if (width >= height) {\n columnCount = Math.ceil(Math.sqrt(count * ratio));\n rowCount = Math.floor(count / columnCount);\n\n if (rowCount === 0) {\n rowCount = 1;\n columnCount = count;\n }\n } else {\n rowCount = Math.ceil(Math.sqrt(count / ratio));\n columnCount = Math.floor(count / rowCount);\n\n if (columnCount === 0) {\n columnCount = 1;\n rowCount = count;\n }\n }\n\n const grids: number[] = [];\n for (let i = 0; i < rowCount; i++) {\n grids.push(columnCount);\n }\n const sumCount = rowCount * columnCount;\n const remained = count - sumCount;\n\n if (remained > 0) {\n for (let i = 0; i < remained; i += columnCount) {\n if (i + columnCount < remained) {\n grids.push(columnCount);\n } else {\n grids.push(remained - i);\n }\n }\n }\n return grids;\n}\n\nexport const splitRect = (rect: IRect, count: number) => {\n const { width, height } = normalizeRectAttributes(rect.attribute);\n\n const x = 0;\n const y = 0;\n const grids = splitToGrids(width, height, count);\n const res = [];\n const gridHeight = height / grids.length;\n\n for (let i = 0, rowCount = grids.length; i < rowCount; i++) {\n const columnCount = grids[i];\n const gridWidth = width / columnCount;\n for (let j = 0; j < columnCount; j++) {\n res.push({\n x: x + j * gridWidth,\n y: y + i * gridHeight,\n width: gridWidth,\n height: gridHeight\n });\n }\n }\n\n return res;\n};\n\nexport const splitArc = (arc: IArc, count: number) => {\n const x = 0;\n const y = 0;\n const angles = arc.getParsedAngle();\n const startAngle = angles.startAngle;\n const endAngle = angles.endAngle;\n const innerRadius = arc.getComputedAttribute('innerRadius');\n const outerRadius = arc.getComputedAttribute('outerRadius');\n const angleDelta = Math.abs(startAngle - endAngle);\n const radiusDelta = Math.abs(outerRadius - innerRadius);\n\n const grids = splitToGrids((angleDelta * (innerRadius + outerRadius)) / 2, radiusDelta, count);\n const res = [];\n const gridRadius = radiusDelta / grids.length;\n const radiusSign = outerRadius >= innerRadius ? 1 : -1;\n const angleSign = endAngle >= startAngle ? 1 : -1;\n\n for (let i = 0, rowCount = grids.length; i < rowCount; i++) {\n const columnCount = grids[i];\n const gridAngle = angleDelta / columnCount;\n for (let j = 0; j < columnCount; j++) {\n // from outter to inner\n res.push({\n innerRadius: outerRadius - gridRadius * i * radiusSign,\n outerRadius: outerRadius - gridRadius * (i + 1) * radiusSign,\n startAngle: startAngle + gridAngle * j * angleSign,\n endAngle: startAngle + gridAngle * (j + 1) * angleSign\n });\n }\n }\n\n return res;\n};\n\nexport const splitCircle = (arc: ICircle, count: number) => {\n const x = 0;\n const y = 0;\n const startAngle = arc.getComputedAttribute('startAngle');\n const endAngle = arc.getComputedAttribute('endAngle');\n const radius = arc.getComputedAttribute('radius');\n const angleDelta = Math.abs(startAngle - endAngle);\n\n const grids = splitToGrids(angleDelta * radius, radius, count);\n const res = [];\n const gridAngle = angleDelta / grids[0];\n const gridRadius = radius / grids.length;\n const angleSign = endAngle >= startAngle ? 1 : -1;\n\n for (let i = 0, rowCount = grids.length; i < rowCount; i++) {\n for (let j = 0, columnCount = grids[i]; j < columnCount; j++) {\n res.push({\n innerRadius: gridRadius * i,\n outerRadius: gridRadius * (i + 1),\n startAngle: startAngle + gridAngle * j * angleSign,\n endAngle: startAngle + gridAngle * (j + 1) * angleSign\n });\n }\n }\n\n return res;\n};\n\nconst samplingPoints = (points: IPointLike[], count: number) => {\n const validatePoints = points.filter(point => point.defined !== false && isNumber(point.x) && isNumber(point.y));\n\n if (validatePoints.length === 0) {\n return [];\n }\n if (validatePoints.length === 1) {\n return new Array(count).fill(0).map(i => validatePoints[0]);\n }\n\n const res = [];\n if (count <= validatePoints.length) {\n const step = validatePoints.length / count;\n let i = 0;\n let cur = 0;\n\n while (i < count) {\n res.push(validatePoints[Math.floor(cur)]);\n\n cur += step;\n i++;\n }\n\n return res;\n }\n\n const insertCount = count - validatePoints.length;\n const insertStep = insertCount / (validatePoints.length - 1);\n const insetRatio = 1 / (insertStep + 1);\n let curCount = 0;\n\n for (let i = 0, len = points.length; i < len; i++) {\n res.push(points[i]);\n\n if (i < len - 1) {\n let cur = insetRatio;\n const xCur = points[i].x;\n const yCur = points[i].y;\n const xNext = points[i + 1].x;\n const yNext = points[i + 1].y;\n\n while (cur < 1 && curCount < insertCount) {\n res.push({\n x: xCur + (xNext - xCur) * cur,\n y: yCur + (yNext - yCur) * cur\n });\n cur += insetRatio;\n curCount += 1;\n }\n }\n }\n\n return res;\n};\n\nexport const splitArea = (area: IArea, count: number) => {\n const attribute = area.attribute;\n let points = attribute.points;\n const segements = attribute.segments;\n\n if (!points) {\n points = segements.reduce((res, seg) => {\n return res.concat(seg.points ?? []);\n }, []);\n }\n const validatePoints = points.filter(point => point.defined !== false && isNumber(point.x) && isNumber(point.y));\n\n if (!validatePoints.length) {\n return [];\n }\n\n const allPoints: IPointLike[] = [];\n\n validatePoints.forEach(point => {\n allPoints.push({ x: point.x, y: point.y });\n });\n\n for (let i = validatePoints.length - 1; i >= 0; i--) {\n const point = validatePoints[i];\n\n allPoints.push({ x: point.x1 ?? point.x, y: point.y1 ?? point.y });\n }\n\n const res: { points: IPointLike[] }[] = [];\n\n recursiveCallBinarySplit(points, count, res);\n\n return res;\n};\n\nexport const splitLine = (line: ILine, count: number) => {\n const attribute = line.attribute;\n const points = attribute.points;\n\n if (points) {\n return samplingPoints(points, count);\n } else if (attribute.segments) {\n const segs = attribute.segments;\n const allPoints = segs.reduce((res, seg) => {\n return res.concat(seg.points ?? []);\n }, []);\n\n return samplingPoints(allPoints, count);\n }\n return [];\n};\n\nfunction crossProduct(dir1: [number, number], dir2: [number, number]): number {\n return dir1[0] * dir2[1] - dir1[1] * dir2[0];\n}\n\nconst clonePoints = (points: IPointLike[]) => {\n return points.map(p => ({ x: p.x, y: p.y }));\n};\n\nconst splitPolygonByLine = (points: IPointLike[], p0: IPointLike, p1: IPointLike) => {\n const len = points.length;\n const intersections: { dot: number; point: IPointLike; edgeIndex: number }[] = [];\n\n for (let i = 0; i < len; i++) {\n const cur = points[i];\n const next = i === len - 1 ? points[0] : points[i + 1];\n\n const res = getIntersectPoint([p0.x, p0.y], [p1.x, p1.y], [cur.x, cur.y], [next.x, next.y]);\n\n if (res && typeof res !== 'boolean') {\n intersections.push({\n dot: crossProduct([res[0] - p0.x, res[1] - p0.x], [p1.x - p0.x, p1.y - p0.x]),\n point: { x: res[0], y: res[1] },\n edgeIndex: i\n });\n }\n }\n\n if (intersections.length < 2) {\n // 没有交点或者和某条边共线\n return [clonePoints(points), clonePoints(points)];\n }\n\n intersections.sort((a, b) => a.dot - b.dot);\n let is0 = intersections[0];\n let is1 = intersections[intersections.length - 1];\n\n if (is0.edgeIndex > is1.edgeIndex) {\n [is0, is1] = [is1, is0];\n }\n\n const newP0 = is0.point;\n const newP1 = is1.point;\n const newPointsA = [{ x: newP0.x, y: newP0.y }];\n\n for (let i = is0.edgeIndex + 1; i <= is1.edgeIndex; i++) {\n newPointsA.push({ x: points[i].x, y: points[i].y });\n }\n newPointsA.push({ x: newP1.x, y: newP1.y });\n\n const newPointsB = [{ x: newP1.x, y: newP1.y }];\n for (let i = is1.edgeIndex + 1, maxIndex = is0.edgeIndex + len; i <= maxIndex; i++) {\n const p = points[i % len];\n newPointsB.push({ x: p.x, y: p.y });\n }\n newPointsB.push({ x: newP0.x, y: newP0.y });\n\n return [newPointsA, newPointsB];\n};\n\nexport const binarySplitPolygon = (points: IPointLike[]) => {\n const box = new Bounds();\n\n points.forEach(point => {\n box.add(point.x, point.y);\n });\n const width = box.width();\n const height = box.height();\n\n if (width >= height) {\n // split horizontal\n const midX = box.x1 + width / 2;\n\n return splitPolygonByLine(\n points,\n {\n x: midX,\n y: box.y1\n },\n {\n x: midX,\n y: box.y2\n }\n );\n }\n // split vertical\n const midY = box.y1 + height / 2;\n\n return splitPolygonByLine(\n points,\n {\n x: box.x1,\n y: midY\n },\n {\n x: box.x2,\n y: midY\n }\n );\n};\n\nexport const recursiveCallBinarySplit = (points: IPointLike[], count: number, out: { points: IPointLike[] }[]) => {\n if (count === 1) {\n out.push({ points });\n } else {\n const half = Math.floor(count / 2);\n const res = binarySplitPolygon(points);\n\n recursiveCallBinarySplit(res[0], half, out);\n recursiveCallBinarySplit(res[1], count - half, out);\n }\n};\n\nexport const splitPolygon = (polygon: IPolygon, count: number) => {\n const points = polygon.attribute.points;\n\n if (!points || !points.length) {\n return [];\n }\n if (count === 1) {\n return [{ points: clonePoints(points) }];\n }\n const res: { points: IPointLike[] }[] = [];\n\n recursiveCallBinarySplit(points, count, res);\n\n return res;\n};\n\nexport const splitPath = (path: IPath, count: number) => {\n const pathShape = path.getParsedPathShape();\n const bezierCurves = pathToBezierCurves(pathShape);\n\n if (!bezierCurves.length || count < 0) {\n return [];\n }\n\n const subPathCnt = bezierCurves.length;\n\n if (bezierCurves.length >= count) {\n const res: { path: ICustomPath2D }[] = [];\n const stepCount = Math.floor(bezierCurves.length / count);\n\n for (let i = 0; i < count; i++) {\n const curves = bezierCurves.slice(i * stepCount, i === count - 1 ? subPathCnt : (i + 1) * stepCount);\n\n res.push({ path: bezierCurversToPath(curves) });\n }\n\n return res;\n }\n\n const res: { points: IPointLike[] }[] = [];\n const stepCount = Math.floor(count / subPathCnt);\n let remain = count;\n\n for (let c = 0; c < subPathCnt; c++) {\n const points: IPointLike[] = [];\n\n for (let i = 2, len = bezierCurves[c].length; i < len; i += 2) {\n points.push({ x: bezierCurves[0][i], y: bezierCurves[0][i + 1] });\n }\n recursiveCallBinarySplit(points, c === subPathCnt - 1 ? remain : stepCount, res);\n remain -= stepCount;\n }\n\n return res;\n};\n"]}
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1
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Adapted from zrender by ecomfe\n * https://github.com/ecomfe/zrender\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/ecomfe/zrender/blob/master/src/tool/dividePath.ts\n * License: https://github.com/ecomfe/zrender/blob/master/LICENSE\n * @license\n */\n\nimport type { ICustomPath2D } from './../interface/path';\nimport type { IPointLike } from '@visactor/vutils';\nimport { isNumber, Bounds, getIntersectPoint } from '@visactor/vutils';\nimport type { ILine, IRect, IArc, ICircle, IArea, IPolygon, IPath } from '../interface';\nimport { bezierCurversToPath, pathToBezierCurves } from './morphing-utils';\nimport { normalizeRectAttributes } from './rect-utils';\n/**\n * split a rect to grids\n */\nexport function splitToGrids(width: number, height: number, count: number) {\n const ratio = width / height;\n\n let rowCount: number;\n let columnCount: number;\n\n if (width >= height) {\n columnCount = Math.ceil(Math.sqrt(count * ratio));\n rowCount = Math.floor(count / columnCount);\n\n if (rowCount === 0) {\n rowCount = 1;\n columnCount = count;\n }\n } else {\n rowCount = Math.ceil(Math.sqrt(count / ratio));\n columnCount = Math.floor(count / rowCount);\n\n if (columnCount === 0) {\n columnCount = 1;\n rowCount = count;\n }\n }\n\n const grids: number[] = [];\n for (let i = 0; i < rowCount; i++) {\n grids.push(columnCount);\n }\n const sumCount = rowCount * columnCount;\n const remained = count - sumCount;\n\n if (remained > 0) {\n for (let i = 0; i < remained; i += columnCount) {\n if (i + columnCount < remained) {\n grids.push(columnCount);\n } else {\n grids.push(remained - i);\n }\n }\n }\n return grids;\n}\n\nexport const splitRect = (rect: IRect, count: number) => {\n const { width, height } = normalizeRectAttributes(rect.attribute);\n\n const x = 0;\n const y = 0;\n const grids = splitToGrids(width, height, count);\n const res = [];\n const gridHeight = height / grids.length;\n\n for (let i = 0, rowCount = grids.length; i < rowCount; i++) {\n const columnCount = grids[i];\n const gridWidth = width / columnCount;\n for (let j = 0; j < columnCount; j++) {\n res.push({\n x: x + j * gridWidth,\n y: y + i * gridHeight,\n width: gridWidth,\n height: gridHeight\n });\n }\n }\n\n return res;\n};\n\nexport const splitArc = (arc: IArc, count: number) => {\n const x = 0;\n const y = 0;\n const angles = arc.getParsedAngle();\n const startAngle = angles.startAngle;\n const endAngle = angles.endAngle;\n const innerRadius = arc.getComputedAttribute('innerRadius');\n const outerRadius = arc.getComputedAttribute('outerRadius');\n const angleDelta = Math.abs(startAngle - endAngle);\n const radiusDelta = Math.abs(outerRadius - innerRadius);\n\n const grids = splitToGrids((angleDelta * (innerRadius + outerRadius)) / 2, radiusDelta, count);\n const res = [];\n const gridRadius = radiusDelta / grids.length;\n const radiusSign = outerRadius >= innerRadius ? 1 : -1;\n const angleSign = endAngle >= startAngle ? 1 : -1;\n\n for (let i = 0, rowCount = grids.length; i < rowCount; i++) {\n const columnCount = grids[i];\n const gridAngle = angleDelta / columnCount;\n for (let j = 0; j < columnCount; j++) {\n // from outter to inner\n res.push({\n innerRadius: outerRadius - gridRadius * i * radiusSign,\n outerRadius: outerRadius - gridRadius * (i + 1) * radiusSign,\n startAngle: startAngle + gridAngle * j * angleSign,\n endAngle: startAngle + gridAngle * (j + 1) * angleSign\n });\n }\n }\n\n return res;\n};\n\nexport const splitCircle = (arc: ICircle, count: number) => {\n const x = 0;\n const y = 0;\n const startAngle = arc.getComputedAttribute('startAngle');\n const endAngle = arc.getComputedAttribute('endAngle');\n const radius = arc.getComputedAttribute('radius');\n const angleDelta = Math.abs(startAngle - endAngle);\n\n const grids = splitToGrids(angleDelta * radius, radius, count);\n const res = [];\n const gridAngle = angleDelta / grids[0];\n const gridRadius = radius / grids.length;\n const angleSign = endAngle >= startAngle ? 1 : -1;\n\n for (let i = 0, rowCount = grids.length; i < rowCount; i++) {\n for (let j = 0, columnCount = grids[i]; j < columnCount; j++) {\n res.push({\n innerRadius: gridRadius * i,\n outerRadius: gridRadius * (i + 1),\n startAngle: startAngle + gridAngle * j * angleSign,\n endAngle: startAngle + gridAngle * (j + 1) * angleSign\n });\n }\n }\n\n return res;\n};\n\nconst samplingPoints = (points: IPointLike[], count: number) => {\n const validatePoints = points.filter(point => point.defined !== false && isNumber(point.x) && isNumber(point.y));\n\n if (validatePoints.length === 0) {\n return [];\n }\n if (validatePoints.length === 1) {\n return new Array(count).fill(0).map(i => validatePoints[0]);\n }\n\n const res = [];\n if (count <= validatePoints.length) {\n const step = validatePoints.length / count;\n let i = 0;\n let cur = 0;\n\n while (i < count) {\n res.push(validatePoints[Math.floor(cur)]);\n\n cur += step;\n i++;\n }\n\n return res;\n }\n\n const insertCount = count - validatePoints.length;\n const insertStep = insertCount / (validatePoints.length - 1);\n const insetRatio = 1 / (insertStep + 1);\n let curCount = 0;\n\n for (let i = 0, len = points.length; i < len; i++) {\n res.push(points[i]);\n\n if (i < len - 1) {\n let cur = insetRatio;\n const xCur = points[i].x;\n const yCur = points[i].y;\n const xNext = points[i + 1].x;\n const yNext = points[i + 1].y;\n\n while (cur < 1 && curCount < insertCount) {\n res.push({\n x: xCur + (xNext - xCur) * cur,\n y: yCur + (yNext - yCur) * cur\n });\n cur += insetRatio;\n curCount += 1;\n }\n }\n }\n\n return res;\n};\n\nexport const splitArea = (area: IArea, count: number) => {\n const attribute = area.attribute;\n let points = attribute.points;\n const segements = attribute.segments;\n\n if (!points) {\n points = segements.reduce((res, seg) => {\n return res.concat(seg.points ?? []);\n }, []);\n }\n const validatePoints = points.filter(point => point.defined !== false && isNumber(point.x) && isNumber(point.y));\n\n if (!validatePoints.length) {\n return [];\n }\n\n const allPoints: IPointLike[] = [];\n\n validatePoints.forEach(point => {\n allPoints.push({ x: point.x, y: point.y });\n });\n\n for (let i = validatePoints.length - 1; i >= 0; i--) {\n const point = validatePoints[i];\n\n allPoints.push({ x: point.x1 ?? point.x, y: point.y1 ?? point.y });\n }\n\n const res: { points: IPointLike[] }[] = [];\n\n recursiveCallBinarySplit(allPoints, count, res);\n\n return res;\n};\n\nexport const splitLine = (line: ILine, count: number) => {\n const attribute = line.attribute;\n const points = attribute.points;\n\n if (points) {\n return samplingPoints(points, count);\n } else if (attribute.segments) {\n const segs = attribute.segments;\n const allPoints = segs.reduce((res, seg) => {\n return res.concat(seg.points ?? []);\n }, []);\n\n return samplingPoints(allPoints, count);\n }\n return [];\n};\n\nfunction crossProduct(dir1: [number, number], dir2: [number, number]): number {\n return dir1[0] * dir2[1] - dir1[1] * dir2[0];\n}\n\nconst clonePoints = (points: IPointLike[]) => {\n return points.map(p => ({ x: p.x, y: p.y }));\n};\n\nconst splitPolygonByLine = (points: IPointLike[], p0: IPointLike, p1: IPointLike) => {\n const len = points.length;\n const intersections: { dot: number; point: IPointLike; edgeIndex: number }[] = [];\n\n for (let i = 0; i < len; i++) {\n const cur = points[i];\n const next = i === len - 1 ? points[0] : points[i + 1];\n\n const res = getIntersectPoint([p0.x, p0.y], [p1.x, p1.y], [cur.x, cur.y], [next.x, next.y]);\n\n if (res && typeof res !== 'boolean') {\n intersections.push({\n dot: crossProduct([res[0] - p0.x, res[1] - p0.x], [p1.x - p0.x, p1.y - p0.x]),\n point: { x: res[0], y: res[1] },\n edgeIndex: i\n });\n }\n }\n\n if (intersections.length < 2) {\n // 没有交点或者和某条边共线\n return [clonePoints(points), clonePoints(points)];\n }\n\n intersections.sort((a, b) => a.dot - b.dot);\n let is0 = intersections[0];\n let is1 = intersections[intersections.length - 1];\n\n if (is0.edgeIndex > is1.edgeIndex) {\n [is0, is1] = [is1, is0];\n }\n\n const newP0 = is0.point;\n const newP1 = is1.point;\n const newPointsA = [{ x: newP0.x, y: newP0.y }];\n\n for (let i = is0.edgeIndex + 1; i <= is1.edgeIndex; i++) {\n newPointsA.push({ x: points[i].x, y: points[i].y });\n }\n newPointsA.push({ x: newP1.x, y: newP1.y });\n\n const newPointsB = [{ x: newP1.x, y: newP1.y }];\n for (let i = is1.edgeIndex + 1, maxIndex = is0.edgeIndex + len; i <= maxIndex; i++) {\n const p = points[i % len];\n newPointsB.push({ x: p.x, y: p.y });\n }\n newPointsB.push({ x: newP0.x, y: newP0.y });\n\n return [newPointsA, newPointsB];\n};\n\nexport const binarySplitPolygon = (points: IPointLike[]) => {\n const box = new Bounds();\n\n points.forEach(point => {\n box.add(point.x, point.y);\n });\n const width = box.width();\n const height = box.height();\n\n if (width >= height) {\n // split horizontal\n const midX = box.x1 + width / 2;\n\n return splitPolygonByLine(\n points,\n {\n x: midX,\n y: box.y1\n },\n {\n x: midX,\n y: box.y2\n }\n );\n }\n // split vertical\n const midY = box.y1 + height / 2;\n\n return splitPolygonByLine(\n points,\n {\n x: box.x1,\n y: midY\n },\n {\n x: box.x2,\n y: midY\n }\n );\n};\n\nexport const recursiveCallBinarySplit = (points: IPointLike[], count: number, out: { points: IPointLike[] }[]) => {\n if (count === 1) {\n out.push({ points });\n } else {\n const half = Math.floor(count / 2);\n const res = binarySplitPolygon(points);\n\n recursiveCallBinarySplit(res[0], half, out);\n recursiveCallBinarySplit(res[1], count - half, out);\n }\n};\n\nexport const splitPolygon = (polygon: IPolygon, count: number) => {\n const points = polygon.attribute.points;\n\n if (!points || !points.length) {\n return [];\n }\n if (count === 1) {\n return [{ points: clonePoints(points) }];\n }\n const res: { points: IPointLike[] }[] = [];\n\n recursiveCallBinarySplit(points, count, res);\n\n return res;\n};\n\nexport const splitPath = (path: IPath, count: number) => {\n const pathShape = path.getParsedPathShape();\n const bezierCurves = pathToBezierCurves(pathShape);\n\n if (!bezierCurves.length || count < 0) {\n return [];\n }\n\n const subPathCnt = bezierCurves.length;\n\n if (bezierCurves.length >= count) {\n const res: { path: ICustomPath2D }[] = [];\n const stepCount = Math.floor(bezierCurves.length / count);\n\n for (let i = 0; i < count; i++) {\n const curves = bezierCurves.slice(i * stepCount, i === count - 1 ? subPathCnt : (i + 1) * stepCount);\n\n res.push({ path: bezierCurversToPath(curves) });\n }\n\n return res;\n }\n\n const res: { points: IPointLike[] }[] = [];\n const stepCount = Math.floor(count / subPathCnt);\n let remain = count;\n\n for (let c = 0; c < subPathCnt; c++) {\n const points: IPointLike[] = [];\n\n for (let i = 2, len = bezierCurves[c].length; i < len; i += 2) {\n points.push({ x: bezierCurves[0][i], y: bezierCurves[0][i + 1] });\n }\n recursiveCallBinarySplit(points, c === subPathCnt - 1 ? remain : stepCount, res);\n remain -= stepCount;\n }\n\n return res;\n};\n"]}
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