@visactor/vrender-core 1.0.0-alpha.2 → 1.0.0-alpha.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (468) hide show
  1. package/cjs/animate/config.d.ts +1 -2
  2. package/cjs/animate/config.js +1 -5
  3. package/cjs/animate/config.js.map +1 -1
  4. package/cjs/application.d.ts +2 -1
  5. package/cjs/application.js.map +1 -1
  6. package/cjs/color-string/interpolate.js +5 -2
  7. package/cjs/color-string/interpolate.js.map +1 -1
  8. package/cjs/common/canvas-utils.js +6 -3
  9. package/cjs/common/canvas-utils.js.map +1 -1
  10. package/cjs/common/contribution-provider.d.ts +16 -0
  11. package/cjs/common/contribution-provider.js +21 -2
  12. package/cjs/common/contribution-provider.js.map +1 -1
  13. package/cjs/common/custom-path2d.js +2 -2
  14. package/cjs/common/custom-path2d.js.map +1 -1
  15. package/cjs/common/event-listener-manager.d.ts +14 -0
  16. package/cjs/common/event-listener-manager.js +52 -0
  17. package/cjs/common/event-listener-manager.js.map +1 -0
  18. package/cjs/common/event-transformer.d.ts +12 -0
  19. package/cjs/common/event-transformer.js +91 -0
  20. package/cjs/common/event-transformer.js.map +1 -0
  21. package/cjs/common/morphing-utils.js +32 -124
  22. package/cjs/common/morphing-utils.js.map +1 -1
  23. package/cjs/common/performance-raf.js +4 -4
  24. package/cjs/common/performance-raf.js.map +1 -1
  25. package/cjs/common/polygon.js +4 -2
  26. package/cjs/common/polygon.js.map +1 -1
  27. package/cjs/common/segment/curve/cubic-bezier.d.ts +1 -2
  28. package/cjs/common/segment/curve/cubic-bezier.js +3 -8
  29. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  30. package/cjs/common/segment/curve/quadratic-bezier.d.ts +1 -0
  31. package/cjs/common/segment/curve/quadratic-bezier.js +10 -3
  32. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  33. package/cjs/common/segment/index.d.ts +1 -0
  34. package/cjs/common/segment/index.js +4 -1
  35. package/cjs/common/segment/index.js.map +1 -1
  36. package/cjs/common/segment/step.d.ts +6 -0
  37. package/cjs/common/segment/step.js +19 -2
  38. package/cjs/common/segment/step.js.map +1 -1
  39. package/cjs/common/shape/arc.d.ts +1 -1
  40. package/cjs/common/shape/arc.js +7 -3
  41. package/cjs/common/shape/arc.js.map +1 -1
  42. package/cjs/common/simplify.js +1 -2
  43. package/cjs/common/split-path.js +3 -2
  44. package/cjs/common/split-path.js.map +1 -1
  45. package/cjs/common/utils.d.ts +0 -2
  46. package/cjs/common/utils.js +4 -8
  47. package/cjs/common/utils.js.map +1 -1
  48. package/cjs/core/constants.js +1 -1
  49. package/cjs/core/core-modules.js +1 -1
  50. package/cjs/core/global.d.ts +7 -5
  51. package/cjs/core/global.js +14 -13
  52. package/cjs/core/global.js.map +1 -1
  53. package/cjs/core/stage.d.ts +6 -2
  54. package/cjs/core/stage.js +22 -10
  55. package/cjs/core/stage.js.map +1 -1
  56. package/cjs/core/window.d.ts +5 -4
  57. package/cjs/core/window.js +14 -13
  58. package/cjs/core/window.js.map +1 -1
  59. package/cjs/event/event-system.js +11 -10
  60. package/cjs/event/event-system.js.map +1 -1
  61. package/cjs/graphic/arc.d.ts +1 -2
  62. package/cjs/graphic/arc.js +4 -3
  63. package/cjs/graphic/arc.js.map +1 -1
  64. package/cjs/graphic/area.d.ts +1 -2
  65. package/cjs/graphic/area.js +5 -2
  66. package/cjs/graphic/area.js.map +1 -1
  67. package/cjs/graphic/circle.d.ts +1 -2
  68. package/cjs/graphic/circle.js +7 -3
  69. package/cjs/graphic/circle.js.map +1 -1
  70. package/cjs/graphic/config.d.ts +2 -1
  71. package/cjs/graphic/config.js +10 -3
  72. package/cjs/graphic/config.js.map +1 -1
  73. package/cjs/graphic/constants.d.ts +1 -0
  74. package/cjs/graphic/constants.js +4 -3
  75. package/cjs/graphic/constants.js.map +1 -1
  76. package/cjs/graphic/graphic-service/graphic-module.js +1 -2
  77. package/cjs/graphic/graphic-service/graphic-module.js.map +1 -1
  78. package/cjs/graphic/graphic-service/graphic-service.js +2 -3
  79. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  80. package/cjs/graphic/graphic.d.ts +8 -1
  81. package/cjs/graphic/graphic.js +32 -20
  82. package/cjs/graphic/graphic.js.map +1 -1
  83. package/cjs/graphic/group.js +8 -8
  84. package/cjs/graphic/group.js.map +1 -1
  85. package/cjs/graphic/image.js +2 -1
  86. package/cjs/graphic/image.js.map +1 -1
  87. package/cjs/graphic/index.d.ts +1 -0
  88. package/cjs/graphic/index.js +8 -8
  89. package/cjs/graphic/index.js.map +1 -1
  90. package/cjs/graphic/line.d.ts +1 -2
  91. package/cjs/graphic/line.js +7 -2
  92. package/cjs/graphic/line.js.map +1 -1
  93. package/cjs/graphic/path.js +2 -1
  94. package/cjs/graphic/path.js.map +1 -1
  95. package/cjs/graphic/polygon.js +2 -1
  96. package/cjs/graphic/polygon.js.map +1 -1
  97. package/cjs/graphic/rect.js +7 -3
  98. package/cjs/graphic/rect.js.map +1 -1
  99. package/cjs/graphic/richtext/icon.d.ts +1 -1
  100. package/cjs/graphic/richtext/icon.js.map +1 -1
  101. package/cjs/graphic/richtext.js +3 -2
  102. package/cjs/graphic/richtext.js.map +1 -1
  103. package/cjs/graphic/star.d.ts +52 -0
  104. package/cjs/graphic/star.js +78 -0
  105. package/cjs/graphic/star.js.map +1 -0
  106. package/cjs/graphic/symbol.js +3 -1
  107. package/cjs/graphic/symbol.js.map +1 -1
  108. package/cjs/graphic/text.js +1 -0
  109. package/cjs/graphic/text.js.map +1 -1
  110. package/cjs/graphic/theme.js +2 -0
  111. package/cjs/graphic/theme.js.map +1 -1
  112. package/cjs/index.d.ts +4 -0
  113. package/cjs/index.js +10 -9
  114. package/cjs/index.js.map +1 -1
  115. package/cjs/interface/animation/animate.d.ts +17 -0
  116. package/cjs/interface/animation/animate.js.map +1 -1
  117. package/cjs/interface/animation/ticker.d.ts +2 -0
  118. package/cjs/interface/animation/ticker.js.map +1 -1
  119. package/cjs/interface/common.d.ts +1 -1
  120. package/cjs/interface/common.js.map +1 -1
  121. package/cjs/interface/contribution.d.ts +2 -0
  122. package/cjs/interface/contribution.js.map +1 -1
  123. package/cjs/interface/event-listener-manager.d.ts +7 -0
  124. package/cjs/interface/event-listener-manager.js +6 -0
  125. package/cjs/interface/event-listener-manager.js.map +1 -0
  126. package/cjs/interface/global.d.ts +2 -1
  127. package/cjs/interface/global.js.map +1 -1
  128. package/cjs/interface/graphic/index.d.ts +1 -0
  129. package/cjs/interface/graphic/index.js +3 -2
  130. package/cjs/interface/graphic/index.js.map +1 -1
  131. package/cjs/interface/graphic/star.d.ts +12 -0
  132. package/cjs/interface/graphic/star.js +6 -0
  133. package/cjs/interface/graphic/star.js.map +1 -0
  134. package/cjs/interface/graphic/theme.d.ts +3 -0
  135. package/cjs/interface/graphic/theme.js.map +1 -1
  136. package/cjs/interface/graphic.d.ts +12 -1
  137. package/cjs/interface/graphic.js.map +1 -1
  138. package/cjs/interface/picker.d.ts +1 -0
  139. package/cjs/interface/picker.js.map +1 -1
  140. package/cjs/interface/render.d.ts +4 -0
  141. package/cjs/interface/render.js.map +1 -1
  142. package/cjs/interface/stage.d.ts +2 -0
  143. package/cjs/interface/stage.js.map +1 -1
  144. package/cjs/interface/window.d.ts +1 -0
  145. package/cjs/interface/window.js.map +1 -1
  146. package/cjs/modules.d.ts +2 -1
  147. package/cjs/modules.js +4 -3
  148. package/cjs/modules.js.map +1 -1
  149. package/cjs/picker/global-picker-service.d.ts +1 -0
  150. package/cjs/picker/global-picker-service.js +1 -0
  151. package/cjs/picker/global-picker-service.js.map +1 -1
  152. package/cjs/picker/picker-service.d.ts +1 -0
  153. package/cjs/picker/picker-service.js +3 -0
  154. package/cjs/picker/picker-service.js.map +1 -1
  155. package/cjs/plugins/builtin-plugin/auto-render-plugin.js +9 -8
  156. package/cjs/plugins/builtin-plugin/auto-render-plugin.js.map +1 -1
  157. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js +14 -11
  158. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  159. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +13 -10
  160. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  161. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +0 -1
  162. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  163. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js +8 -5
  164. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
  165. package/cjs/register/register-star.d.ts +1 -0
  166. package/cjs/register/register-star.js +14 -0
  167. package/cjs/register/register-star.js.map +1 -0
  168. package/cjs/render/contributions/render/arc-render.d.ts +2 -2
  169. package/cjs/render/contributions/render/arc-render.js +7 -7
  170. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  171. package/cjs/render/contributions/render/area-render.d.ts +2 -2
  172. package/cjs/render/contributions/render/area-render.js +5 -5
  173. package/cjs/render/contributions/render/area-render.js.map +1 -1
  174. package/cjs/render/contributions/render/base-render.d.ts +2 -0
  175. package/cjs/render/contributions/render/base-render.js +3 -0
  176. package/cjs/render/contributions/render/base-render.js.map +1 -1
  177. package/cjs/render/contributions/render/circle-render.d.ts +2 -2
  178. package/cjs/render/contributions/render/circle-render.js +3 -3
  179. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  180. package/cjs/render/contributions/render/contributions/constants.d.ts +1 -0
  181. package/cjs/render/contributions/render/contributions/constants.js +3 -2
  182. package/cjs/render/contributions/render/contributions/constants.js.map +1 -1
  183. package/cjs/render/contributions/render/contributions/index.d.ts +1 -0
  184. package/cjs/render/contributions/render/contributions/index.js +2 -2
  185. package/cjs/render/contributions/render/contributions/index.js.map +1 -1
  186. package/cjs/render/contributions/render/contributions/star-contribution-render.d.ts +2 -0
  187. package/cjs/render/contributions/render/contributions/star-contribution-render.js +11 -0
  188. package/cjs/render/contributions/render/contributions/star-contribution-render.js.map +1 -0
  189. package/cjs/render/contributions/render/draw-contribution.d.ts +1 -0
  190. package/cjs/render/contributions/render/draw-contribution.js +6 -1
  191. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  192. package/cjs/render/contributions/render/draw-interceptor.js +2 -2
  193. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  194. package/cjs/render/contributions/render/glyph-render.d.ts +1 -0
  195. package/cjs/render/contributions/render/glyph-render.js +1 -0
  196. package/cjs/render/contributions/render/glyph-render.js.map +1 -1
  197. package/cjs/render/contributions/render/graphic-render.d.ts +1 -0
  198. package/cjs/render/contributions/render/graphic-render.js.map +1 -1
  199. package/cjs/render/contributions/render/group-render.d.ts +1 -0
  200. package/cjs/render/contributions/render/group-render.js +8 -4
  201. package/cjs/render/contributions/render/group-render.js.map +1 -1
  202. package/cjs/render/contributions/render/image-render.d.ts +2 -2
  203. package/cjs/render/contributions/render/image-render.js +3 -3
  204. package/cjs/render/contributions/render/image-render.js.map +1 -1
  205. package/cjs/render/contributions/render/line-render.js +1 -1
  206. package/cjs/render/contributions/render/line-render.js.map +1 -1
  207. package/cjs/render/contributions/render/path-render.d.ts +2 -2
  208. package/cjs/render/contributions/render/path-render.js +3 -3
  209. package/cjs/render/contributions/render/path-render.js.map +1 -1
  210. package/cjs/render/contributions/render/polygon-render.d.ts +2 -2
  211. package/cjs/render/contributions/render/polygon-render.js +3 -3
  212. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  213. package/cjs/render/contributions/render/rect-render.d.ts +2 -2
  214. package/cjs/render/contributions/render/rect-render.js +3 -3
  215. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  216. package/cjs/render/contributions/render/star-module.d.ts +2 -0
  217. package/cjs/render/contributions/render/star-module.js +15 -0
  218. package/cjs/render/contributions/render/star-module.js.map +1 -0
  219. package/cjs/render/contributions/render/star-render.d.ts +10 -0
  220. package/cjs/render/contributions/render/star-render.js +54 -0
  221. package/cjs/render/contributions/render/star-render.js.map +1 -0
  222. package/cjs/render/contributions/render/symbol-render.d.ts +2 -2
  223. package/cjs/render/contributions/render/symbol-render.js +3 -3
  224. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  225. package/cjs/render/contributions/render/symbol.d.ts +1 -0
  226. package/cjs/render/contributions/render/symbol.js +2 -2
  227. package/cjs/render/contributions/render/symbol.js.map +1 -1
  228. package/cjs/render/contributions/render/text-render.d.ts +2 -2
  229. package/cjs/render/contributions/render/text-render.js +3 -3
  230. package/cjs/render/contributions/render/text-render.js.map +1 -1
  231. package/cjs/render/render-service.d.ts +2 -1
  232. package/cjs/render/render-service.js +3 -0
  233. package/cjs/render/render-service.js.map +1 -1
  234. package/dist/index.es.js +12652 -12222
  235. package/es/animate/config.d.ts +1 -2
  236. package/es/animate/config.js +0 -5
  237. package/es/animate/config.js.map +1 -1
  238. package/es/application.d.ts +2 -1
  239. package/es/application.js.map +1 -1
  240. package/es/color-string/interpolate.js +4 -1
  241. package/es/color-string/interpolate.js.map +1 -1
  242. package/es/common/canvas-utils.js +6 -3
  243. package/es/common/canvas-utils.js.map +1 -1
  244. package/es/common/contribution-provider.d.ts +16 -0
  245. package/es/common/contribution-provider.js +20 -1
  246. package/es/common/contribution-provider.js.map +1 -1
  247. package/es/common/custom-path2d.js +2 -2
  248. package/es/common/custom-path2d.js.map +1 -1
  249. package/es/common/event-listener-manager.d.ts +14 -0
  250. package/es/common/event-listener-manager.js +44 -0
  251. package/es/common/event-listener-manager.js.map +1 -0
  252. package/es/common/event-transformer.d.ts +12 -0
  253. package/es/common/event-transformer.js +81 -0
  254. package/es/common/event-transformer.js.map +1 -0
  255. package/es/common/morphing-utils.js +29 -124
  256. package/es/common/morphing-utils.js.map +1 -1
  257. package/es/common/performance-raf.js +4 -4
  258. package/es/common/performance-raf.js.map +1 -1
  259. package/es/common/polygon.js +4 -2
  260. package/es/common/polygon.js.map +1 -1
  261. package/es/common/segment/curve/cubic-bezier.d.ts +1 -2
  262. package/es/common/segment/curve/cubic-bezier.js +1 -8
  263. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  264. package/es/common/segment/curve/quadratic-bezier.d.ts +1 -0
  265. package/es/common/segment/curve/quadratic-bezier.js +5 -2
  266. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  267. package/es/common/segment/index.d.ts +1 -0
  268. package/es/common/segment/index.js +6 -1
  269. package/es/common/segment/index.js.map +1 -1
  270. package/es/common/segment/step.d.ts +6 -0
  271. package/es/common/segment/step.js +13 -0
  272. package/es/common/segment/step.js.map +1 -1
  273. package/es/common/shape/arc.d.ts +1 -1
  274. package/es/common/shape/arc.js +7 -3
  275. package/es/common/shape/arc.js.map +1 -1
  276. package/es/common/simplify.js +1 -2
  277. package/es/common/split-path.js +3 -2
  278. package/es/common/split-path.js.map +1 -1
  279. package/es/common/utils.d.ts +0 -2
  280. package/es/common/utils.js +0 -4
  281. package/es/common/utils.js.map +1 -1
  282. package/es/core/constants.js +1 -1
  283. package/es/core/core-modules.js +1 -1
  284. package/es/core/global.d.ts +7 -5
  285. package/es/core/global.js +15 -12
  286. package/es/core/global.js.map +1 -1
  287. package/es/core/stage.d.ts +6 -2
  288. package/es/core/stage.js +23 -9
  289. package/es/core/stage.js.map +1 -1
  290. package/es/core/window.d.ts +5 -4
  291. package/es/core/window.js +15 -12
  292. package/es/core/window.js.map +1 -1
  293. package/es/event/event-system.js +11 -10
  294. package/es/event/event-system.js.map +1 -1
  295. package/es/graphic/arc.d.ts +1 -2
  296. package/es/graphic/arc.js +4 -3
  297. package/es/graphic/arc.js.map +1 -1
  298. package/es/graphic/area.d.ts +1 -2
  299. package/es/graphic/area.js +5 -2
  300. package/es/graphic/area.js.map +1 -1
  301. package/es/graphic/circle.d.ts +1 -2
  302. package/es/graphic/circle.js +6 -3
  303. package/es/graphic/circle.js.map +1 -1
  304. package/es/graphic/config.d.ts +2 -1
  305. package/es/graphic/config.js +11 -2
  306. package/es/graphic/config.js.map +1 -1
  307. package/es/graphic/constants.d.ts +1 -0
  308. package/es/graphic/constants.js +2 -0
  309. package/es/graphic/constants.js.map +1 -1
  310. package/es/graphic/graphic-service/graphic-module.js +1 -1
  311. package/es/graphic/graphic-service/graphic-module.js.map +1 -1
  312. package/es/graphic/graphic-service/graphic-service.js +1 -4
  313. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  314. package/es/graphic/graphic.d.ts +8 -1
  315. package/es/graphic/graphic.js +33 -19
  316. package/es/graphic/graphic.js.map +1 -1
  317. package/es/graphic/group.js +7 -7
  318. package/es/graphic/group.js.map +1 -1
  319. package/es/graphic/image.js +2 -1
  320. package/es/graphic/image.js.map +1 -1
  321. package/es/graphic/index.d.ts +1 -0
  322. package/es/graphic/index.js +2 -0
  323. package/es/graphic/index.js.map +1 -1
  324. package/es/graphic/line.d.ts +1 -2
  325. package/es/graphic/line.js +7 -2
  326. package/es/graphic/line.js.map +1 -1
  327. package/es/graphic/path.js +2 -1
  328. package/es/graphic/path.js.map +1 -1
  329. package/es/graphic/polygon.js +2 -1
  330. package/es/graphic/polygon.js.map +1 -1
  331. package/es/graphic/rect.js +7 -3
  332. package/es/graphic/rect.js.map +1 -1
  333. package/es/graphic/richtext/icon.d.ts +1 -1
  334. package/es/graphic/richtext/icon.js.map +1 -1
  335. package/es/graphic/richtext.js +3 -2
  336. package/es/graphic/richtext.js.map +1 -1
  337. package/es/graphic/star.d.ts +52 -0
  338. package/es/graphic/star.js +82 -0
  339. package/es/graphic/star.js.map +1 -0
  340. package/es/graphic/symbol.js +3 -1
  341. package/es/graphic/symbol.js.map +1 -1
  342. package/es/graphic/text.js +1 -0
  343. package/es/graphic/text.js.map +1 -1
  344. package/es/graphic/theme.js +3 -1
  345. package/es/graphic/theme.js.map +1 -1
  346. package/es/index.d.ts +4 -0
  347. package/es/index.js +8 -0
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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D,\n ISymbolGraphicAttribute\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n symbolAttribute?: Required<ISymbolGraphicAttribute>\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n symbolAttribute = symbolAttribute ?? getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder,\n clipRange = symbolAttribute.clipRange\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n obj.lineWidth = a.lineWidth ?? symbol.attribute.lineWidth;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n let _size = size;\n let _x = x;\n let _y = y;\n let _z = z;\n const camera = context.camera;\n if (keepDirIn3d && camera && context.project) {\n const p = context.project(x, y, z);\n context.camera = null;\n _size = isArray(size) ? 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1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D,\n ISymbolGraphicAttribute\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly graphicRenderContributions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution\n ];\n this.init(graphicRenderContributions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n symbolAttribute?: Required<ISymbolGraphicAttribute>\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n symbolAttribute = symbolAttribute ?? getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder,\n clipRange = symbolAttribute.clipRange\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n obj.lineWidth = a.lineWidth ?? symbol.attribute.lineWidth;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n let _size = size;\n let _x = x;\n let _y = y;\n let _z = z;\n const camera = context.camera;\n if (keepDirIn3d && camera && context.project) {\n const p = context.project(x, y, z);\n context.camera = null;\n _size = isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX;\n _x = p.x;\n _y = p.y;\n _z = undefined;\n }\n if (parsedPath.draw(context, size, _x, _y, _z, callback) === false) {\n context.closePath();\n }\n context.camera = camera;\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n // 内联的函数性能差\n // const _runFill = () => {\n // if (doFill && !parsedPath.isSvg) {\n // if (fillCb) {\n // fillCb(context, symbol.attribute, symbolAttribute);\n // } else if (fVisible) {\n // context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n // context.fill();\n // }\n // }\n // };\n // const _runStroke = () => {\n // if (doStroke && !parsedPath.isSvg) {\n // if (strokeCb) {\n // strokeCb(context, symbol.attribute, symbolAttribute);\n // } else if (sVisible && clipRange >= 1) {\n // // 如果clipRange < 1,就需要靠afterRender进行绘制了\n // context.setStrokeStyle(\n // symbol,\n // symbol.attribute,\n // (originX - x) / scaleX,\n // (originY - y) / scaleY,\n // symbolAttribute\n // );\n // context.stroke();\n // }\n // }\n // };\n\n if (!fillStrokeOrder) {\n this._runFill(symbol, context, x, y, symbolAttribute, doFill, fVisible, originX, originY, parsedPath, fillCb);\n this._runStroke(\n symbol,\n context,\n x,\n y,\n symbolAttribute,\n doStroke,\n sVisible,\n originX,\n originY,\n parsedPath,\n clipRange,\n scaleX,\n scaleY,\n strokeCb\n );\n } else {\n this._runStroke(\n symbol,\n context,\n x,\n y,\n symbolAttribute,\n doStroke,\n sVisible,\n originX,\n originY,\n parsedPath,\n clipRange,\n scaleX,\n scaleY,\n strokeCb\n );\n this._runFill(symbol, context, x, y, symbolAttribute, doFill, fVisible, originX, originY, parsedPath, fillCb);\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n private _runFill(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n symbolAttribute: Required<ISymbolGraphicAttribute>,\n doFill: boolean,\n fVisible: boolean,\n originX: number,\n originY: number,\n parsedPath: any,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n }\n\n private _runStroke(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n symbolAttribute: Required<ISymbolGraphicAttribute>,\n doStroke: boolean,\n sVisible: boolean,\n originX: number,\n originY: number,\n parsedPath: any,\n clipRange: number,\n scaleX: number,\n scaleY: number,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n // 如果clipRange < 1,就需要靠afterRender进行绘制了\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -18,3 +18,4 @@ export declare const GlyphRender: unique symbol;
18
18
  export declare const ImageRender: unique symbol;
19
19
  export declare const RenderSelector: unique symbol;
20
20
  export declare const DrawContribution: unique symbol;
21
+ export declare const StarRender: unique symbol;
@@ -2,7 +2,7 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.DrawContribution = exports.RenderSelector = exports.ImageRender = exports.GlyphRender = exports.Pyramid3dRender = exports.RichTextRender = exports.TextRender = exports.SymbolRender = exports.Rect3DRender = exports.RectRender = exports.PolygonRender = exports.PathRender = exports.LineRender = exports.GroupRender = exports.GraphicRender = exports.CircleRender = exports.AreaRender = exports.Arc3dRender = exports.ArcRender = exports.IncrementalDrawContribution = void 0,
5
+ }), exports.StarRender = exports.DrawContribution = exports.RenderSelector = exports.ImageRender = exports.GlyphRender = exports.Pyramid3dRender = exports.RichTextRender = exports.TextRender = exports.SymbolRender = exports.Rect3DRender = exports.RectRender = exports.PolygonRender = exports.PathRender = exports.LineRender = exports.GroupRender = exports.GraphicRender = exports.CircleRender = exports.AreaRender = exports.Arc3dRender = exports.ArcRender = exports.IncrementalDrawContribution = void 0,
6
6
  exports.IncrementalDrawContribution = Symbol.for("IncrementalDrawContribution"),
7
7
  exports.ArcRender = Symbol.for("ArcRender"), exports.Arc3dRender = Symbol.for("Arc3dRender"),
8
8
  exports.AreaRender = Symbol.for("AreaRender"), exports.CircleRender = Symbol.for("CircleRender"),
@@ -13,5 +13,5 @@ exports.Rect3DRender = Symbol.for("Rect3DRender"), exports.SymbolRender = Symbol
13
13
  exports.TextRender = Symbol.for("TextRender"), exports.RichTextRender = Symbol.for("RichTextRender"),
14
14
  exports.Pyramid3dRender = Symbol.for("Pyramid3dRender"), exports.GlyphRender = Symbol.for("GlyphRender"),
15
15
  exports.ImageRender = Symbol.for("ImageRender"), exports.RenderSelector = Symbol.for("RenderSelector"),
16
- exports.DrawContribution = Symbol.for("DrawContribution");
16
+ exports.DrawContribution = Symbol.for("DrawContribution"), exports.StarRender = Symbol.for("StarRender");
17
17
  //# sourceMappingURL=symbol.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/symbol.ts"],"names":[],"mappings":";;;AAAa,QAAA,2BAA2B,GAAG,MAAM,CAAC,GAAG,CAAC,6BAA6B,CAAC,CAAC;AACxE,QAAA,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;AACpC,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;AAC1C,QAAA,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;AAC5C,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;AAC5C,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;AAC1C,QAAA,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;AAC1C,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAC9C,QAAA,eAAe,GAAG,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;AAChD,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAC9C,QAAA,gBAAgB,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC","file":"symbol.js","sourcesContent":["export const IncrementalDrawContribution = Symbol.for('IncrementalDrawContribution');\nexport const ArcRender = Symbol.for('ArcRender');\nexport const Arc3dRender = Symbol.for('Arc3dRender');\nexport const AreaRender = Symbol.for('AreaRender');\nexport const CircleRender = Symbol.for('CircleRender');\nexport const GraphicRender = Symbol.for('GraphicRender');\nexport const GroupRender = Symbol.for('GroupRender');\nexport const LineRender = Symbol.for('LineRender');\nexport const PathRender = Symbol.for('PathRender');\nexport const PolygonRender = Symbol.for('PolygonRender');\nexport const RectRender = Symbol.for('RectRender');\nexport const Rect3DRender = Symbol.for('Rect3DRender');\nexport const SymbolRender = Symbol.for('SymbolRender');\nexport const TextRender = Symbol.for('TextRender');\nexport const RichTextRender = Symbol.for('RichTextRender');\nexport const Pyramid3dRender = Symbol.for('Pyramid3dRender');\nexport const GlyphRender = Symbol.for('GlyphRender');\nexport const ImageRender = Symbol.for('ImageRender');\nexport const RenderSelector = Symbol.for('RenderSelector');\nexport const DrawContribution = Symbol.for('DrawContribution');\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/symbol.ts"],"names":[],"mappings":";;;AAAa,QAAA,2BAA2B,GAAG,MAAM,CAAC,GAAG,CAAC,6BAA6B,CAAC,CAAC;AACxE,QAAA,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;AACpC,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;AAC1C,QAAA,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;AAC5C,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;AAC5C,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;AAC1C,QAAA,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;AAC1C,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAC9C,QAAA,eAAe,GAAG,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;AAChD,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAC9C,QAAA,gBAAgB,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;AAClD,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC","file":"symbol.js","sourcesContent":["export const IncrementalDrawContribution = Symbol.for('IncrementalDrawContribution');\nexport const ArcRender = Symbol.for('ArcRender');\nexport const Arc3dRender = Symbol.for('Arc3dRender');\nexport const AreaRender = Symbol.for('AreaRender');\nexport const CircleRender = Symbol.for('CircleRender');\nexport const GraphicRender = Symbol.for('GraphicRender');\nexport const GroupRender = Symbol.for('GroupRender');\nexport const LineRender = Symbol.for('LineRender');\nexport const PathRender = Symbol.for('PathRender');\nexport const PolygonRender = Symbol.for('PolygonRender');\nexport const RectRender = Symbol.for('RectRender');\nexport const Rect3DRender = Symbol.for('Rect3DRender');\nexport const SymbolRender = Symbol.for('SymbolRender');\nexport const TextRender = Symbol.for('TextRender');\nexport const RichTextRender = Symbol.for('RichTextRender');\nexport const Pyramid3dRender = Symbol.for('Pyramid3dRender');\nexport const GlyphRender = Symbol.for('GlyphRender');\nexport const ImageRender = Symbol.for('ImageRender');\nexport const RenderSelector = Symbol.for('RenderSelector');\nexport const DrawContribution = Symbol.for('DrawContribution');\nexport const StarRender = Symbol.for('StarRender');\n"]}
@@ -2,10 +2,10 @@ import type { IGraphicAttribute, IContext2d, IMarkAttribute, IThemeAttribute, ID
2
2
  import type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';
3
3
  import { BaseRender } from './base-render';
4
4
  export declare class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {
5
- protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>;
5
+ protected readonly graphicRenderContributions: IContributionProvider<ITextRenderContribution>;
6
6
  type: 'text';
7
7
  numberType: number;
8
- constructor(textRenderContribitions: IContributionProvider<ITextRenderContribution>);
8
+ constructor(graphicRenderContributions: IContributionProvider<ITextRenderContribution>);
9
9
  drawShape(text: IText, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
10
  draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
11
11
  drawUnderLine(underline: number, lineThrough: number, text: IText, anchorX: number, anchorY: number, offsetUnderLineY: number, offsetThroughLineY: number, z: number, textAttribute: Required<ITextGraphicAttribute>, context: IContext2d, multiOption?: {
@@ -19,10 +19,10 @@ Object.defineProperty(exports, "__esModule", {
19
19
  const inversify_lite_1 = require("../../../common/inversify-lite"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants"), text_1 = require("../../../common/text"), base_render_1 = require("./base-render"), contribution_provider_1 = require("../../../common/contribution-provider"), constants_2 = require("./contributions/constants"), matrix_allocate_1 = require("../../../allocator/matrix-allocate"), vutils_1 = require("@visactor/vutils"), utils_1 = require("../../../common/utils"), text_contribution_render_1 = require("./contributions/text-contribution-render");
20
20
 
21
21
  let DefaultCanvasTextRender = class extends base_render_1.BaseRender {
22
- constructor(textRenderContribitions) {
23
- super(), this.textRenderContribitions = textRenderContribitions, this.numberType = constants_1.TEXT_NUMBER_TYPE,
22
+ constructor(graphicRenderContributions) {
23
+ super(), this.graphicRenderContributions = graphicRenderContributions, this.numberType = constants_1.TEXT_NUMBER_TYPE,
24
24
  this.builtinContributions = [ text_contribution_render_1.defaultTextBackgroundRenderContribution ],
25
- this.init(textRenderContribitions);
25
+ this.init(graphicRenderContributions);
26
26
  }
27
27
  drawShape(text, context, x, y, drawContext, params, fillCb, strokeCb) {
28
28
  var _a, _b, _c;
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { isNil, max } from '@visactor/vutils';\nimport { calculateLineHeight } from '../../../common/utils';\nimport { defaultTextBackgroundRenderContribution } from './contributions/text-contribution-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultTextBackgroundRenderContribution as any];\n this.init(textRenderContribitions);\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n direction = textAttribute.direction,\n // lineHeight = textAttribute.lineHeight,\n // whiteSpace = textAttribute.whiteSpace,\n fontSize = textAttribute.fontSize,\n verticalMode = textAttribute.verticalMode,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n const lineHeight = calculateLineHeight(text.attribute.lineHeight, fontSize) ?? fontSize;\n\n const data = this.valid(text, textAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(text, text.attribute, textAttribute);\n\n this.beforeRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n\n const drawText = (t: string, offsetX: number, offsetY: number, direction: number) => {\n let _x = x + offsetX;\n const _y = y + offsetY;\n if (direction) {\n context.highPerformanceSave();\n _x += fontSize;\n const matrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // matrix.translate(fontSize, 0);\n matrix.rotateByCenter(Math.PI / 2, _x, _y);\n context.transformFromMatrix(matrix, true);\n matrixAllocate.free(matrix);\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, _x, _y, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, _x, _y, z);\n // 垂直布局的情况下不支持下划线和中划线\n // this.drawUnderLine(underline, lineThrough, text, _x, _y, 0, 0, z, textAttribute, context);\n }\n }\n\n if (direction) {\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n }\n };\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n if (direction === 'horizontal') {\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + xOffset + x,\n (line.topOffset || 0) + yOffset + y,\n line.descent,\n (line.descent - line.ascent) / 2,\n z,\n textAttribute,\n context,\n {\n width: line.width\n }\n );\n });\n }\n }\n } else {\n let { textAlign = textAttribute.textAlign, textBaseline = textAttribute.textBaseline } = text.attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = text.getBaselineMapAlign()[textBaseline] ?? ('left' as any);\n textBaseline = text.getAlignMapBaseline()[t] ?? ('top' as any);\n }\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n const { verticalList } = cache;\n context.textAlign = 'left';\n context.textBaseline = 'top';\n const totalHeight = lineHeight * verticalList.length;\n let totalW = 0;\n verticalList.forEach(verticalData => {\n const _w = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n totalW = max(_w, totalW);\n });\n let offsetY = 0;\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -totalHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -totalHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n verticalList.forEach((verticalData, i) => {\n const currentW = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n const dw = totalW - currentW;\n let currentOffsetY = offsetY;\n if (textAlign === 'center') {\n currentOffsetY += dw / 2;\n } else if (textAlign === 'right') {\n currentOffsetY += dw;\n }\n verticalData.forEach(item => {\n const { text, width, direction } = item;\n drawText(text, totalHeight - (i + 1) * lineHeight + offsetX, currentOffsetY, direction);\n currentOffsetY += width;\n });\n });\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this.afterRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const textAttribute = getTheme(text, params?.theme).text;\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n this._draw(text, textAttribute, computed3dMatrix, drawContext, params);\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n anchorX: number,\n anchorY: number,\n offsetUnderLineY: number,\n offsetThroughLineY: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d,\n multiOption?: {\n width: number;\n }\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n // textBaseline = textAttribute.textBaseline,\n // fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const isMulti = !isNil(multiOption);\n const w = isMulti ? multiOption!.width : text.clipedWidth;\n const offsetX = isMulti ? 0 : textDrawOffsetX(textAlign, w);\n // const offsetY = textLayoutOffsetY(isMulti ? 'alphabetic' : textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n // let deltaY = isMulti ? -3 : 0;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n // const dy = y + offsetY + fontSize + underlineOffset + deltaY;\n const dy = anchorY + offsetUnderLineY + underlineOffset;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n // if (isMulti) {\n // deltaY = -1;\n // }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n context.beginPath();\n // const dy = y + offsetY + fontSize / 2 + deltaY;\n const dy = anchorY + offsetThroughLineY;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
1
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { isNil, max } from '@visactor/vutils';\nimport { calculateLineHeight } from '../../../common/utils';\nimport { defaultTextBackgroundRenderContribution } from './contributions/text-contribution-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly graphicRenderContributions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultTextBackgroundRenderContribution as any];\n this.init(graphicRenderContributions);\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n direction = textAttribute.direction,\n // lineHeight = textAttribute.lineHeight,\n // whiteSpace = textAttribute.whiteSpace,\n fontSize = textAttribute.fontSize,\n verticalMode = textAttribute.verticalMode,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n const lineHeight = calculateLineHeight(text.attribute.lineHeight, fontSize) ?? fontSize;\n\n const data = this.valid(text, textAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(text, text.attribute, textAttribute);\n\n this.beforeRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n\n const drawText = (t: string, offsetX: number, offsetY: number, direction: number) => {\n let _x = x + offsetX;\n const _y = y + offsetY;\n if (direction) {\n context.highPerformanceSave();\n _x += fontSize;\n const matrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // matrix.translate(fontSize, 0);\n matrix.rotateByCenter(Math.PI / 2, _x, _y);\n context.transformFromMatrix(matrix, true);\n matrixAllocate.free(matrix);\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, _x, _y, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, _x, _y, z);\n // 垂直布局的情况下不支持下划线和中划线\n // this.drawUnderLine(underline, lineThrough, text, _x, _y, 0, 0, z, textAttribute, context);\n }\n }\n\n if (direction) {\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n }\n };\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n if (direction === 'horizontal') {\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + xOffset + x,\n (line.topOffset || 0) + yOffset + y,\n line.descent,\n (line.descent - line.ascent) / 2,\n z,\n textAttribute,\n context,\n {\n width: line.width\n }\n );\n });\n }\n }\n } else {\n let { textAlign = textAttribute.textAlign, textBaseline = textAttribute.textBaseline } = text.attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = text.getBaselineMapAlign()[textBaseline] ?? ('left' as any);\n textBaseline = text.getAlignMapBaseline()[t] ?? ('top' as any);\n }\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n const { verticalList } = cache;\n context.textAlign = 'left';\n context.textBaseline = 'top';\n const totalHeight = lineHeight * verticalList.length;\n let totalW = 0;\n verticalList.forEach(verticalData => {\n const _w = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n totalW = max(_w, totalW);\n });\n let offsetY = 0;\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -totalHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -totalHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n verticalList.forEach((verticalData, i) => {\n const currentW = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n const dw = totalW - currentW;\n let currentOffsetY = offsetY;\n if (textAlign === 'center') {\n currentOffsetY += dw / 2;\n } else if (textAlign === 'right') {\n currentOffsetY += dw;\n }\n verticalData.forEach(item => {\n const { text, width, direction } = item;\n drawText(text, totalHeight - (i + 1) * lineHeight + offsetX, currentOffsetY, direction);\n currentOffsetY += width;\n });\n });\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this.afterRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const textAttribute = getTheme(text, params?.theme).text;\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n this._draw(text, textAttribute, computed3dMatrix, drawContext, params);\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n anchorX: number,\n anchorY: number,\n offsetUnderLineY: number,\n offsetThroughLineY: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d,\n multiOption?: {\n width: number;\n }\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n // textBaseline = textAttribute.textBaseline,\n // fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const isMulti = !isNil(multiOption);\n const w = isMulti ? multiOption!.width : text.clipedWidth;\n const offsetX = isMulti ? 0 : textDrawOffsetX(textAlign, w);\n // const offsetY = textLayoutOffsetY(isMulti ? 'alphabetic' : textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n // let deltaY = isMulti ? -3 : 0;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n // const dy = y + offsetY + fontSize + underlineOffset + deltaY;\n const dy = anchorY + offsetUnderLineY + underlineOffset;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n // if (isMulti) {\n // deltaY = -1;\n // }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n context.beginPath();\n // const dy = y + offsetY + fontSize / 2 + deltaY;\n const dy = anchorY + offsetThroughLineY;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
@@ -3,7 +3,7 @@ import type { IGroup, IGraphic, IRenderService, IRenderServiceDrawParams, IDrawC
3
3
  export declare const RenderService: unique symbol;
4
4
  export declare const BeforeRenderConstribution: unique symbol;
5
5
  export declare class DefaultRenderService implements IRenderService {
6
- private readonly drawContribution;
6
+ readonly drawContribution: IDrawContribution;
7
7
  dirtyBounds: IBounds;
8
8
  renderTreeRoots: IGraphic[];
9
9
  renderLists: IGraphic[];
@@ -15,5 +15,6 @@ export declare class DefaultRenderService implements IRenderService {
15
15
  beforeDraw(params: IRenderServiceDrawParams): void;
16
16
  draw(params: IRenderServiceDrawParams): void;
17
17
  afterDraw(params: IRenderServiceDrawParams): void;
18
+ reInit(): void;
18
19
  render(groups: IGroup[], params: IRenderServiceDrawParams): void;
19
20
  }
@@ -45,6 +45,9 @@ let DefaultRenderService = class {
45
45
  afterDraw(params) {
46
46
  this.drawContribution.afterDraw && this.drawContribution.afterDraw(this, Object.assign({}, this.drawParams));
47
47
  }
48
+ reInit() {
49
+ this.drawContribution.reInit();
50
+ }
48
51
  render(groups, params) {
49
52
  this.renderTreeRoots = groups, this.drawParams = params;
50
53
  const updateBounds = params.updateBounds;
@@ -1 +1 @@
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