@visactor/vrender-core 0.20.0-alpha.0 → 0.20.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (504) hide show
  1. package/cjs/allocator/matrix-allocate.d.ts +1 -1
  2. package/cjs/allocator/matrix-allocate.js +2 -4
  3. package/cjs/allocator/matrix-allocate.js.map +1 -1
  4. package/cjs/animate/Ticker/default-ticker.d.ts +2 -53
  5. package/cjs/animate/Ticker/default-ticker.js +17 -130
  6. package/cjs/animate/Ticker/default-ticker.js.map +1 -1
  7. package/cjs/animate/Ticker/index.d.ts +4 -0
  8. package/cjs/animate/Ticker/index.js +3 -1
  9. package/cjs/animate/Ticker/index.js.map +1 -1
  10. package/cjs/animate/Ticker/manual-ticker-handler.d.ts +15 -0
  11. package/cjs/animate/Ticker/manual-ticker-handler.js +36 -0
  12. package/cjs/animate/Ticker/manual-ticker-handler.js.map +1 -0
  13. package/cjs/animate/Ticker/manual-ticker.d.ts +19 -0
  14. package/cjs/animate/Ticker/manual-ticker.js +37 -0
  15. package/cjs/animate/Ticker/manual-ticker.js.map +1 -0
  16. package/cjs/animate/Ticker/raf-tick-handler.d.ts +9 -0
  17. package/cjs/animate/Ticker/raf-tick-handler.js +30 -0
  18. package/cjs/animate/Ticker/raf-tick-handler.js.map +1 -0
  19. package/cjs/animate/Ticker/timeout-tick-handler.d.ts +9 -0
  20. package/cjs/animate/Ticker/timeout-tick-handler.js +28 -0
  21. package/cjs/animate/Ticker/timeout-tick-handler.js.map +1 -0
  22. package/cjs/animate/Ticker/type.d.ts +6 -0
  23. package/cjs/animate/Ticker/type.js +11 -0
  24. package/cjs/animate/Ticker/type.js.map +1 -0
  25. package/cjs/animate/animate.js +4 -2
  26. package/cjs/animate/animate.js.map +1 -1
  27. package/cjs/animate/custom-animate.d.ts +5 -16
  28. package/cjs/animate/custom-animate.js +9 -62
  29. package/cjs/animate/custom-animate.js.map +1 -1
  30. package/cjs/animate/group-fade.d.ts +16 -0
  31. package/cjs/animate/group-fade.js +66 -0
  32. package/cjs/animate/group-fade.js.map +1 -0
  33. package/cjs/animate/index.d.ts +1 -0
  34. package/cjs/animate/index.js +2 -1
  35. package/cjs/animate/index.js.map +1 -1
  36. package/cjs/canvas/conical-gradient.js.map +1 -1
  37. package/cjs/canvas/contributions/base-canvas.js +4 -13
  38. package/cjs/canvas/contributions/base-canvas.js.map +1 -1
  39. package/cjs/canvas/util.d.ts +0 -1
  40. package/cjs/canvas/util.js +7 -17
  41. package/cjs/canvas/util.js.map +1 -1
  42. package/cjs/common/3d-interceptor.d.ts +3 -0
  43. package/cjs/common/3d-interceptor.js +50 -0
  44. package/cjs/common/3d-interceptor.js.map +1 -0
  45. package/cjs/common/bezier-utils.js +2 -1
  46. package/cjs/common/canvas-utils.d.ts +1 -1
  47. package/cjs/common/canvas-utils.js +15 -30
  48. package/cjs/common/canvas-utils.js.map +1 -1
  49. package/cjs/common/matrix.d.ts +11 -3
  50. package/cjs/common/matrix.js +97 -19
  51. package/cjs/common/matrix.js.map +1 -1
  52. package/cjs/common/render-command-list.js +1 -2
  53. package/cjs/common/render-curve.js +22 -32
  54. package/cjs/common/render-curve.js.map +1 -1
  55. package/cjs/common/render-utils.js +2 -1
  56. package/cjs/common/segment/catmull-rom-close.d.ts +41 -0
  57. package/cjs/common/segment/catmull-rom-close.js +81 -0
  58. package/cjs/common/segment/catmull-rom-close.js.map +1 -0
  59. package/cjs/common/segment/catmull-rom.d.ts +38 -0
  60. package/cjs/common/segment/catmull-rom.js +97 -0
  61. package/cjs/common/segment/catmull-rom.js.map +1 -0
  62. package/cjs/common/segment/index.d.ts +5 -2
  63. package/cjs/common/segment/index.js +8 -1
  64. package/cjs/common/segment/index.js.map +1 -1
  65. package/cjs/common/sort.js +15 -12
  66. package/cjs/common/sort.js.map +1 -1
  67. package/cjs/common/text.d.ts +0 -2
  68. package/cjs/common/text.js +8 -14
  69. package/cjs/common/text.js.map +1 -1
  70. package/cjs/common/utils.js +1 -1
  71. package/cjs/common/utils.js.map +1 -1
  72. package/cjs/core/camera.js +3 -3
  73. package/cjs/core/camera.js.map +1 -1
  74. package/cjs/core/contributions/layerHandler/modules.js +2 -5
  75. package/cjs/core/contributions/layerHandler/modules.js.map +1 -1
  76. package/cjs/core/stage.d.ts +2 -2
  77. package/cjs/core/stage.js +23 -11
  78. package/cjs/core/stage.js.map +1 -1
  79. package/cjs/event/federated-event/base-event.js +12 -2
  80. package/cjs/event/federated-event/base-event.js.map +1 -1
  81. package/cjs/graphic/arc.d.ts +6 -4
  82. package/cjs/graphic/arc.js +46 -17
  83. package/cjs/graphic/arc.js.map +1 -1
  84. package/cjs/graphic/arc3d.d.ts +2 -2
  85. package/cjs/graphic/arc3d.js +8 -9
  86. package/cjs/graphic/arc3d.js.map +1 -1
  87. package/cjs/graphic/area.d.ts +5 -3
  88. package/cjs/graphic/area.js +27 -12
  89. package/cjs/graphic/area.js.map +1 -1
  90. package/cjs/graphic/builtin-symbol/index.d.ts +1 -1
  91. package/cjs/graphic/builtin-symbol/thin-triangle.d.ts +2 -2
  92. package/cjs/graphic/builtin-symbol/thin-triangle.js +2 -2
  93. package/cjs/graphic/builtin-symbol/thin-triangle.js.map +1 -1
  94. package/cjs/graphic/builtin-symbol/triangle-down.d.ts +1 -2
  95. package/cjs/graphic/builtin-symbol/triangle-down.js +4 -9
  96. package/cjs/graphic/builtin-symbol/triangle-down.js.map +1 -1
  97. package/cjs/graphic/builtin-symbol/triangle-left.d.ts +0 -1
  98. package/cjs/graphic/builtin-symbol/triangle-left.js +3 -8
  99. package/cjs/graphic/builtin-symbol/triangle-left.js.map +1 -1
  100. package/cjs/graphic/builtin-symbol/triangle-right.d.ts +1 -2
  101. package/cjs/graphic/builtin-symbol/triangle-right.js +4 -9
  102. package/cjs/graphic/builtin-symbol/triangle-right.js.map +1 -1
  103. package/cjs/graphic/builtin-symbol/triangle-up.d.ts +1 -2
  104. package/cjs/graphic/builtin-symbol/triangle-up.js +4 -9
  105. package/cjs/graphic/builtin-symbol/triangle-up.js.map +1 -1
  106. package/cjs/graphic/builtin-symbol/triangle.d.ts +1 -2
  107. package/cjs/graphic/builtin-symbol/triangle.js +1 -3
  108. package/cjs/graphic/builtin-symbol/triangle.js.map +1 -1
  109. package/cjs/graphic/builtin-symbol/utils.js +1 -5
  110. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  111. package/cjs/graphic/circle.d.ts +5 -3
  112. package/cjs/graphic/circle.js +20 -12
  113. package/cjs/graphic/circle.js.map +1 -1
  114. package/cjs/graphic/config.js +7 -3
  115. package/cjs/graphic/config.js.map +1 -1
  116. package/cjs/graphic/glyph.d.ts +4 -2
  117. package/cjs/graphic/glyph.js +9 -2
  118. package/cjs/graphic/glyph.js.map +1 -1
  119. package/cjs/graphic/graphic-creator.js.map +1 -1
  120. package/cjs/graphic/graphic-service/common-outer-boder-bounds.d.ts +3 -0
  121. package/cjs/graphic/graphic-service/common-outer-boder-bounds.js +17 -0
  122. package/cjs/graphic/graphic-service/common-outer-boder-bounds.js.map +1 -0
  123. package/cjs/graphic/graphic-service/graphic-service.d.ts +7 -42
  124. package/cjs/graphic/graphic-service/graphic-service.js +21 -396
  125. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  126. package/cjs/graphic/graphic-service/symbol-outer-border-bounds.d.ts +3 -0
  127. package/cjs/graphic/graphic-service/symbol-outer-border-bounds.js +17 -0
  128. package/cjs/graphic/graphic-service/symbol-outer-border-bounds.js.map +1 -0
  129. package/cjs/graphic/graphic.d.ts +12 -9
  130. package/cjs/graphic/graphic.js +17 -2
  131. package/cjs/graphic/graphic.js.map +1 -1
  132. package/cjs/graphic/group.d.ts +7 -3
  133. package/cjs/graphic/group.js +34 -22
  134. package/cjs/graphic/group.js.map +1 -1
  135. package/cjs/graphic/image.d.ts +3 -2
  136. package/cjs/graphic/image.js +14 -9
  137. package/cjs/graphic/image.js.map +1 -1
  138. package/cjs/graphic/line.d.ts +5 -3
  139. package/cjs/graphic/line.js +24 -11
  140. package/cjs/graphic/line.js.map +1 -1
  141. package/cjs/graphic/node-tree.js.map +1 -1
  142. package/cjs/graphic/path.d.ts +3 -3
  143. package/cjs/graphic/path.js +17 -13
  144. package/cjs/graphic/path.js.map +1 -1
  145. package/cjs/graphic/polygon.d.ts +4 -3
  146. package/cjs/graphic/polygon.js +16 -11
  147. package/cjs/graphic/polygon.js.map +1 -1
  148. package/cjs/graphic/pyramid3d.d.ts +2 -2
  149. package/cjs/graphic/pyramid3d.js +10 -9
  150. package/cjs/graphic/pyramid3d.js.map +1 -1
  151. package/cjs/graphic/rect.d.ts +3 -3
  152. package/cjs/graphic/rect.js +16 -12
  153. package/cjs/graphic/rect.js.map +1 -1
  154. package/cjs/graphic/rect3d.js +2 -2
  155. package/cjs/graphic/rect3d.js.map +1 -1
  156. package/cjs/graphic/richtext/icon.d.ts +2 -2
  157. package/cjs/graphic/richtext/icon.js.map +1 -1
  158. package/cjs/graphic/richtext/utils.js +12 -21
  159. package/cjs/graphic/richtext/utils.js.map +1 -1
  160. package/cjs/graphic/richtext.d.ts +4 -4
  161. package/cjs/graphic/richtext.js +46 -14
  162. package/cjs/graphic/richtext.js.map +1 -1
  163. package/cjs/graphic/shadow-root.d.ts +2 -2
  164. package/cjs/graphic/shadow-root.js.map +1 -1
  165. package/cjs/graphic/symbol.d.ts +5 -3
  166. package/cjs/graphic/symbol.js +25 -12
  167. package/cjs/graphic/symbol.js.map +1 -1
  168. package/cjs/graphic/text.d.ts +10 -10
  169. package/cjs/graphic/text.js +27 -21
  170. package/cjs/graphic/text.js.map +1 -1
  171. package/cjs/graphic/theme.js.map +1 -1
  172. package/cjs/graphic/wrap-text.d.ts +1 -1
  173. package/cjs/graphic/wrap-text.js +2 -2
  174. package/cjs/graphic/wrap-text.js.map +1 -1
  175. package/cjs/index.d.ts +3 -0
  176. package/cjs/index.js +6 -4
  177. package/cjs/index.js.map +1 -1
  178. package/cjs/interface/graphic/arc.d.ts +2 -2
  179. package/cjs/interface/graphic/arc.js.map +1 -1
  180. package/cjs/interface/graphic/arc3d.d.ts +1 -1
  181. package/cjs/interface/graphic/arc3d.js.map +1 -1
  182. package/cjs/interface/graphic/area.d.ts +1 -0
  183. package/cjs/interface/graphic/area.js.map +1 -1
  184. package/cjs/interface/graphic/group.d.ts +1 -1
  185. package/cjs/interface/graphic/group.js.map +1 -1
  186. package/cjs/interface/graphic/line.d.ts +1 -0
  187. package/cjs/interface/graphic/line.js.map +1 -1
  188. package/cjs/interface/graphic/richText.d.ts +1 -0
  189. package/cjs/interface/graphic/richText.js.map +1 -1
  190. package/cjs/interface/graphic-service.d.ts +10 -17
  191. package/cjs/interface/graphic-service.js.map +1 -1
  192. package/cjs/interface/graphic.d.ts +2 -0
  193. package/cjs/interface/graphic.js.map +1 -1
  194. package/cjs/picker/pick-interceptor.d.ts +1 -1
  195. package/cjs/picker/pick-interceptor.js +6 -44
  196. package/cjs/picker/pick-interceptor.js.map +1 -1
  197. package/cjs/picker/picker-service.js +4 -5
  198. package/cjs/picker/picker-service.js.map +1 -1
  199. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.d.ts +1 -0
  200. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.js +8 -2
  201. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.js.map +1 -1
  202. package/cjs/plugins/builtin-plugin/edit-module.d.ts +22 -0
  203. package/cjs/plugins/builtin-plugin/edit-module.js +94 -0
  204. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -0
  205. package/cjs/plugins/builtin-plugin/flex-layout-plugin.d.ts +1 -0
  206. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +8 -2
  207. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  208. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +2 -2
  209. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  210. package/cjs/plugins/builtin-plugin/react-attribute-plugin.d.ts +2 -1
  211. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js +15 -7
  212. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  213. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +76 -0
  214. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +338 -0
  215. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -0
  216. package/cjs/render/contributions/render/arc-render.js +12 -28
  217. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  218. package/cjs/render/contributions/render/area-render.js +12 -7
  219. package/cjs/render/contributions/render/area-render.js.map +1 -1
  220. package/cjs/render/contributions/render/base-3d-render.d.ts +10 -0
  221. package/cjs/render/contributions/render/base-3d-render.js +63 -0
  222. package/cjs/render/contributions/render/base-3d-render.js.map +1 -0
  223. package/cjs/render/contributions/render/base-render.d.ts +1 -1
  224. package/cjs/render/contributions/render/base-render.js +5 -5
  225. package/cjs/render/contributions/render/base-render.js.map +1 -1
  226. package/cjs/render/contributions/render/draw-interceptor.js +7 -51
  227. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  228. package/cjs/render/contributions/render/group-render.js +4 -5
  229. package/cjs/render/contributions/render/group-render.js.map +1 -1
  230. package/cjs/render/contributions/render/index.d.ts +1 -0
  231. package/cjs/render/contributions/render/index.js +3 -3
  232. package/cjs/render/contributions/render/index.js.map +1 -1
  233. package/cjs/render/contributions/render/line-render.js +6 -3
  234. package/cjs/render/contributions/render/line-render.js.map +1 -1
  235. package/cjs/render/contributions/render/pyramid3d-render.d.ts +3 -5
  236. package/cjs/render/contributions/render/pyramid3d-render.js +4 -54
  237. package/cjs/render/contributions/render/pyramid3d-render.js.map +1 -1
  238. package/cjs/render/contributions/render/rect3d-render.d.ts +3 -5
  239. package/cjs/render/contributions/render/rect3d-render.js +4 -53
  240. package/cjs/render/contributions/render/rect3d-render.js.map +1 -1
  241. package/cjs/render/contributions/render/symbol-render.js +9 -18
  242. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  243. package/cjs/render/contributions/render/utils.d.ts +24 -0
  244. package/cjs/render/contributions/render/utils.js +51 -21
  245. package/cjs/render/contributions/render/utils.js.map +1 -1
  246. package/dist/index.es.js +9760 -9617
  247. package/es/allocator/matrix-allocate.d.ts +1 -1
  248. package/es/allocator/matrix-allocate.js +3 -3
  249. package/es/allocator/matrix-allocate.js.map +1 -1
  250. package/es/animate/Ticker/default-ticker.d.ts +2 -53
  251. package/es/animate/Ticker/default-ticker.js +3 -106
  252. package/es/animate/Ticker/default-ticker.js.map +1 -1
  253. package/es/animate/Ticker/index.d.ts +4 -0
  254. package/es/animate/Ticker/index.js +8 -0
  255. package/es/animate/Ticker/index.js.map +1 -1
  256. package/es/animate/Ticker/manual-ticker-handler.d.ts +15 -0
  257. package/es/animate/Ticker/manual-ticker-handler.js +28 -0
  258. package/es/animate/Ticker/manual-ticker-handler.js.map +1 -0
  259. package/es/animate/Ticker/manual-ticker.d.ts +19 -0
  260. package/es/animate/Ticker/manual-ticker.js +31 -0
  261. package/es/animate/Ticker/manual-ticker.js.map +1 -0
  262. package/es/animate/Ticker/raf-tick-handler.d.ts +9 -0
  263. package/es/animate/Ticker/raf-tick-handler.js +22 -0
  264. package/es/animate/Ticker/raf-tick-handler.js.map +1 -0
  265. package/es/animate/Ticker/timeout-tick-handler.d.ts +9 -0
  266. package/es/animate/Ticker/timeout-tick-handler.js +20 -0
  267. package/es/animate/Ticker/timeout-tick-handler.js.map +1 -0
  268. package/es/animate/Ticker/type.d.ts +6 -0
  269. package/es/animate/Ticker/type.js +7 -0
  270. package/es/animate/Ticker/type.js.map +1 -0
  271. package/es/animate/animate.js +4 -2
  272. package/es/animate/animate.js.map +1 -1
  273. package/es/animate/custom-animate.d.ts +5 -16
  274. package/es/animate/custom-animate.js +9 -58
  275. package/es/animate/custom-animate.js.map +1 -1
  276. package/es/animate/group-fade.d.ts +16 -0
  277. package/es/animate/group-fade.js +56 -0
  278. package/es/animate/group-fade.js.map +1 -0
  279. package/es/animate/index.d.ts +1 -0
  280. package/es/animate/index.js +2 -0
  281. package/es/animate/index.js.map +1 -1
  282. package/es/canvas/conical-gradient.js.map +1 -1
  283. package/es/canvas/contributions/base-canvas.js +3 -15
  284. package/es/canvas/contributions/base-canvas.js.map +1 -1
  285. package/es/canvas/util.d.ts +0 -1
  286. package/es/canvas/util.js +7 -17
  287. package/es/canvas/util.js.map +1 -1
  288. package/es/common/3d-interceptor.d.ts +3 -0
  289. package/es/common/3d-interceptor.js +46 -0
  290. package/es/common/3d-interceptor.js.map +1 -0
  291. package/es/common/bezier-utils.js +2 -1
  292. package/es/common/canvas-utils.d.ts +1 -1
  293. package/es/common/canvas-utils.js +15 -30
  294. package/es/common/canvas-utils.js.map +1 -1
  295. package/es/common/matrix.d.ts +11 -3
  296. package/es/common/matrix.js +90 -17
  297. package/es/common/matrix.js.map +1 -1
  298. package/es/common/render-command-list.js +1 -2
  299. package/es/common/render-curve.js +22 -32
  300. package/es/common/render-curve.js.map +1 -1
  301. package/es/common/render-utils.js +2 -1
  302. package/es/common/segment/catmull-rom-close.d.ts +41 -0
  303. package/es/common/segment/catmull-rom-close.js +74 -0
  304. package/es/common/segment/catmull-rom-close.js.map +1 -0
  305. package/es/common/segment/catmull-rom.d.ts +38 -0
  306. package/es/common/segment/catmull-rom.js +92 -0
  307. package/es/common/segment/catmull-rom.js.map +1 -0
  308. package/es/common/segment/index.d.ts +5 -2
  309. package/es/common/segment/index.js +11 -0
  310. package/es/common/segment/index.js.map +1 -1
  311. package/es/common/sort.js +15 -12
  312. package/es/common/sort.js.map +1 -1
  313. package/es/common/text.d.ts +0 -2
  314. package/es/common/text.js +6 -11
  315. package/es/common/text.js.map +1 -1
  316. package/es/common/utils.js +1 -1
  317. package/es/common/utils.js.map +1 -1
  318. package/es/core/camera.js +5 -3
  319. package/es/core/camera.js.map +1 -1
  320. package/es/core/contributions/layerHandler/modules.js +2 -9
  321. package/es/core/contributions/layerHandler/modules.js.map +1 -1
  322. package/es/core/stage.d.ts +2 -2
  323. package/es/core/stage.js +22 -14
  324. package/es/core/stage.js.map +1 -1
  325. package/es/event/federated-event/base-event.js +12 -2
  326. package/es/event/federated-event/base-event.js.map +1 -1
  327. package/es/graphic/arc.d.ts +6 -4
  328. package/es/graphic/arc.js +47 -16
  329. package/es/graphic/arc.js.map +1 -1
  330. package/es/graphic/arc3d.d.ts +2 -2
  331. package/es/graphic/arc3d.js +7 -10
  332. package/es/graphic/arc3d.js.map +1 -1
  333. package/es/graphic/area.d.ts +5 -3
  334. package/es/graphic/area.js +28 -11
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IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// /**\n// * 代码来自gl-matrix https://github.com/toji/gl-matrix\n// * Generates a matrix that makes something look at something else.\n// *\n// * @param {mat4} out mat4 frustum matrix will be written into\n// * @param {ReadonlyVec3} eye Position of the viewer\n// * @param {ReadonlyVec3} center Point the viewer is looking at\n// * @param {ReadonlyVec3} up vec3 pointing up\n// * @returns {mat4} out\n// */\n\n// function targetTo(out: mat4, eye: vec3, target: vec3, up: vec3) {\n// const eyex = eye[0];\n// const eyey = eye[1];\n// const eyez = eye[2];\n// const upx = up[0];\n// const upy = up[1];\n// const upz = up[2];\n// let z0 = eyex - target[0];\n// let z1 = eyey - target[1];\n// let z2 = eyez - target[2];\n// let len = z0 * z0 + z1 * z1 + z2 * z2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// z0 *= len;\n// z1 *= len;\n// z2 *= len;\n// }\n\n// let x0 = upy * z2 - upz * z1;\n// let x1 = upz * z0 - upx * z2;\n// let x2 = upx * z1 - upy * z0;\n// len = x0 * x0 + x1 * x1 + x2 * x2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// x0 *= len;\n// x1 *= len;\n// x2 *= len;\n// }\n\n// out[0] = x0;\n// out[1] = x1;\n// out[2] = x2;\n// out[3] = 0;\n// out[4] = z1 * x2 - z2 * x1;\n// out[5] = z2 * x0 - z0 * x2;\n// out[6] = z0 * x1 - z1 * x0;\n// out[7] = 0;\n// out[8] = z0;\n// out[9] = z1;\n// out[10] = z2;\n// out[11] = 0;\n// out[12] = eyex;\n// out[13] = eyey;\n// out[14] = eyez;\n// out[15] = 1;\n// return out;\n// }\n\n/**\n * 正交投影摄像机\n */\nexport class OrthoCamera implements ICamera {\n private _params: OrthoParameters;\n\n /* cache */\n private _projectionMatrixCached: mat4;\n private _viewMatrixCached: mat4;\n private _vp: mat4;\n\n set params(params: OrthoParameters) {\n this._params = { ...params };\n this._projectionMatrixCached = this.forceGetProjectionMatrix();\n this._viewMatrixCached = this.forceGetViewMatrix();\n }\n get params(): OrthoParameters {\n return { ...this._params };\n }\n\n constructor(params: OrthoParameters) {\n this.params = params;\n }\n\n /**\n * 获取视图矩阵\n */\n getViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n return this._viewMatrixCached;\n }\n forceGetViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n const { pos, center, up } = this.params.viewParams;\n lookAt(this._viewMatrixCached, pos, center, up);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._viewMatrixCached;\n }\n\n /**\n * 获取projection矩阵\n */\n getProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n return this._projectionMatrixCached;\n }\n forceGetProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n const { left, top, right, bottom } = this._params;\n // 从0到2000000的Z轴范围,小于0的会被裁剪\n ortho(this._projectionMatrixCached, left, right, bottom, top, 0.0, -2000000.0);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._projectionMatrixCached;\n }\n\n getField() {\n const { fieldRatio = 0.8, fieldDepth, left, right } = this._params;\n return (fieldDepth ?? right - left) * fieldRatio;\n }\n\n getProjectionScale(z: number): number {\n const field = this.getField();\n return field / (field + z);\n }\n\n view(x: number, y: number, z: number): [number, number, number] {\n const outP: vec3 = [0, 0, 0];\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n return outP;\n }\n\n // 部分参考:https://www.mamboleoo.be/articles/how-to-render-3d-in-2d-canvas\n vp(x: number, y: number, z: number): IPointLike {\n const outP: vec3 = [0, 0, 0];\n const { pos } = this._params.viewParams;\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n\n const sizeProjection = this.getProjectionScale(z);\n const xProject = x * sizeProjection + pos[0];\n const yProject = y * sizeProjection + pos[1];\n return {\n x: xProject,\n y: yProject\n };\n }\n}\n\nexport const registerOrthoCamera = () => {\n Factory.registerPlugin('OrthoCamera', OrthoCamera);\n};\n"]}
1
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IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// /**\n// * 代码来自gl-matrix https://github.com/toji/gl-matrix\n// * Generates a matrix that makes something look at something else.\n// *\n// * @param {mat4} out mat4 frustum matrix will be written into\n// * @param {ReadonlyVec3} eye Position of the viewer\n// * @param {ReadonlyVec3} center Point the viewer is looking at\n// * @param {ReadonlyVec3} up vec3 pointing up\n// * @returns {mat4} out\n// */\n\n// function targetTo(out: mat4, eye: vec3, target: vec3, up: vec3) {\n// const eyex = eye[0];\n// const eyey = eye[1];\n// const eyez = eye[2];\n// const upx = up[0];\n// const upy = up[1];\n// const upz = up[2];\n// let z0 = eyex - target[0];\n// let z1 = eyey - target[1];\n// let z2 = eyez - target[2];\n// let len = z0 * z0 + z1 * z1 + z2 * z2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// z0 *= len;\n// z1 *= len;\n// z2 *= len;\n// }\n\n// let x0 = upy * z2 - upz * z1;\n// let x1 = upz * z0 - upx * z2;\n// let x2 = upx * z1 - upy * z0;\n// len = x0 * x0 + x1 * x1 + x2 * x2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// x0 *= len;\n// x1 *= len;\n// x2 *= len;\n// }\n\n// out[0] = x0;\n// out[1] = x1;\n// out[2] = x2;\n// out[3] = 0;\n// out[4] = z1 * x2 - z2 * x1;\n// out[5] = z2 * x0 - z0 * x2;\n// out[6] = z0 * x1 - z1 * x0;\n// out[7] = 0;\n// out[8] = z0;\n// out[9] = z1;\n// out[10] = z2;\n// out[11] = 0;\n// out[12] = eyex;\n// out[13] = eyey;\n// out[14] = eyez;\n// out[15] = 1;\n// return out;\n// }\n\n/**\n * 正交投影摄像机\n */\nexport class OrthoCamera implements ICamera {\n private _params: OrthoParameters;\n\n /* cache */\n private _projectionMatrixCached: mat4;\n private _viewMatrixCached: mat4;\n private _vp: mat4;\n\n set params(params: OrthoParameters) {\n this._params = { ...params };\n this._projectionMatrixCached = this.forceGetProjectionMatrix();\n this._viewMatrixCached = this.forceGetViewMatrix();\n }\n get params(): OrthoParameters {\n return { ...this._params };\n }\n\n constructor(params: OrthoParameters) {\n this.params = params;\n }\n\n /**\n * 获取视图矩阵\n */\n getViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n return this._viewMatrixCached;\n }\n forceGetViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n const { pos, center, up } = this.params.viewParams;\n lookAt(this._viewMatrixCached, pos, center, up);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiplyMat4Mat4(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._viewMatrixCached;\n }\n\n /**\n * 获取projection矩阵\n */\n getProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n return this._projectionMatrixCached;\n }\n forceGetProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n const { left, top, right, bottom } = this._params;\n // 从0到2000000的Z轴范围,小于0的会被裁剪\n ortho(this._projectionMatrixCached, left, right, bottom, top, 0.0, -2000000.0);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiplyMat4Mat4(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._projectionMatrixCached;\n }\n\n getField() {\n const { fieldRatio = 0.8, fieldDepth, left, right } = this._params;\n return (fieldDepth ?? right - left) * fieldRatio;\n }\n\n getProjectionScale(z: number): number {\n const field = this.getField();\n return field / (field + z);\n }\n\n view(x: number, y: number, z: number): [number, number, number] {\n const outP: vec3 = [0, 0, 0];\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n return outP;\n }\n\n // 部分参考:https://www.mamboleoo.be/articles/how-to-render-3d-in-2d-canvas\n vp(x: number, y: number, z: number): IPointLike {\n const outP: vec3 = [0, 0, 0];\n const { pos } = this._params.viewParams;\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n\n const sizeProjection = this.getProjectionScale(z);\n const xProject = x * sizeProjection + pos[0];\n const yProject = y * sizeProjection + pos[1];\n return {\n x: xProject,\n y: yProject\n };\n }\n}\n\nexport const registerOrthoCamera = () => {\n Factory.registerPlugin('OrthoCamera', OrthoCamera);\n};\n"]}
@@ -1,17 +1,10 @@
1
1
  import { ContainerModule } from "../../../common/inversify-lite";
2
2
 
3
- import { DynamicLayerHandlerContribution, StaticLayerHandlerContribution, VirtualLayerHandlerContribution } from "../../constants";
3
+ import { StaticLayerHandlerContribution } from "../../constants";
4
4
 
5
5
  import { CanvasLayerHandlerContribution } from "./canvas2d-contribution";
6
6
 
7
- import { EmptyLayerHandlerContribution } from "./empty-contribution";
8
-
9
- import { OffscreenLayerHandlerContribution } from "./offscreen2d-contribution";
10
-
11
7
  export default new ContainerModule((bind => {
12
- bind(CanvasLayerHandlerContribution).toSelf(), bind(OffscreenLayerHandlerContribution).toSelf(),
13
- bind(EmptyLayerHandlerContribution).toSelf(), bind(StaticLayerHandlerContribution).toService(CanvasLayerHandlerContribution),
14
- bind(DynamicLayerHandlerContribution).toService(OffscreenLayerHandlerContribution),
15
- bind(VirtualLayerHandlerContribution).toService(EmptyLayerHandlerContribution);
8
+ bind(CanvasLayerHandlerContribution).toSelf(), bind(StaticLayerHandlerContribution).toService(CanvasLayerHandlerContribution);
16
9
  }));
17
10
  //# sourceMappingURL=modules.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/core/contributions/layerHandler/modules.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,OAAO,EACL,+BAA+B,EAC/B,8BAA8B,EAC9B,+BAA+B,EAChC,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,8BAA8B,EAAE,MAAM,yBAAyB,CAAC;AACzE,OAAO,EAAE,6BAA6B,EAAE,MAAM,sBAAsB,CAAC;AACrE,OAAO,EAAE,iCAAiC,EAAE,MAAM,4BAA4B,CAAC;AAE/E,eAAe,IAAI,eAAe,CAAC,IAAI,CAAC,EAAE;IACxC,IAAI,CAAC,8BAA8B,CAAC,CAAC,MAAM,EAAE,CAAC;IAC9C,IAAI,CAAC,iCAAiC,CAAC,CAAC,MAAM,EAAE,CAAC;IACjD,IAAI,CAAC,6BAA6B,CAAC,CAAC,MAAM,EAAE,CAAC;IAC7C,IAAI,CAAC,8BAA8B,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC;IAC/E,IAAI,CAAC,+BAA+B,CAAC,CAAC,SAAS,CAAC,iCAAiC,CAAC,CAAC;IACnF,IAAI,CAAC,+BAA+B,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC;AAQjF,CAAC,CAAC,CAAC","file":"modules.js","sourcesContent":["import { ContainerModule } from '../../../common/inversify-lite';\nimport {\n DynamicLayerHandlerContribution,\n StaticLayerHandlerContribution,\n VirtualLayerHandlerContribution\n} from '../../constants';\nimport { CanvasLayerHandlerContribution } from './canvas2d-contribution';\nimport { EmptyLayerHandlerContribution } from './empty-contribution';\nimport { OffscreenLayerHandlerContribution } from './offscreen2d-contribution';\n\nexport default new ContainerModule(bind => {\n bind(CanvasLayerHandlerContribution).toSelf();\n bind(OffscreenLayerHandlerContribution).toSelf();\n bind(EmptyLayerHandlerContribution).toSelf();\n bind(StaticLayerHandlerContribution).toService(CanvasLayerHandlerContribution);\n bind(DynamicLayerHandlerContribution).toService(OffscreenLayerHandlerContribution);\n bind(VirtualLayerHandlerContribution).toService(EmptyLayerHandlerContribution);\n // try {\n // if (typeof OffscreenCanvas === 'function') {\n // bind(LayerHandlerContribution).toService(OffscreenLayerHandlerContribution);\n // }\n // } catch (err) {\n // bind(LayerHandlerContribution).toService(CanvasLayerHandlerContribution);\n // }\n});\n"]}
1
+ {"version":3,"sources":["../src/core/contributions/layerHandler/modules.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAEL,8BAA8B,EAE/B,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,8BAA8B,EAAE,MAAM,yBAAyB,CAAC;AAIzE,eAAe,IAAI,eAAe,CAAC,IAAI,CAAC,EAAE;IACxC,IAAI,CAAC,8BAA8B,CAAC,CAAC,MAAM,EAAE,CAAC;IAG9C,IAAI,CAAC,8BAA8B,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC;AAUjF,CAAC,CAAC,CAAC","file":"modules.js","sourcesContent":["import { ContainerModule } from '../../../common/inversify-lite';\nimport {\n // DynamicLayerHandlerContribution,\n StaticLayerHandlerContribution\n // VirtualLayerHandlerContribution\n} from '../../constants';\nimport { CanvasLayerHandlerContribution } from './canvas2d-contribution';\n// import { EmptyLayerHandlerContribution } from './empty-contribution';\n// import { OffscreenLayerHandlerContribution } from './offscreen2d-contribution';\n\nexport default new ContainerModule(bind => {\n bind(CanvasLayerHandlerContribution).toSelf();\n // bind(OffscreenLayerHandlerContribution).toSelf();\n // bind(EmptyLayerHandlerContribution).toSelf();\n bind(StaticLayerHandlerContribution).toService(CanvasLayerHandlerContribution);\n // bind(DynamicLayerHandlerContribution).toService(OffscreenLayerHandlerContribution);\n // bind(VirtualLayerHandlerContribution).toService(EmptyLayerHandlerContribution);\n // try {\n // if (typeof OffscreenCanvas === 'function') {\n // bind(LayerHandlerContribution).toService(OffscreenLayerHandlerContribution);\n // }\n // } catch (err) {\n // bind(LayerHandlerContribution).toService(CanvasLayerHandlerContribution);\n // }\n});\n"]}
@@ -1,4 +1,4 @@
1
- import type { IAABBBounds, IBounds, IBoundsLike, IMatrix, AABBBounds } from '@visactor/vutils';
1
+ import type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';
2
2
  import type { IExportType, IStage, IStageParams, ILayer, IColor, IOption3D, ICamera, vec3, IDirectionLight, ITicker, IRenderService, IPickerService, IPluginService, ISyncHook, IDrawContext, IWindow, ILayerService, ITimeline, IOptimizeType, LayerMode, PickResult, IPlugin } from '../interface';
3
3
  import type { Layer } from './layer';
4
4
  import { Group } from '../graphic/group';
@@ -115,7 +115,7 @@ export declare class Stage extends Group implements IStage {
115
115
  enableReactAttribute(container?: any): void;
116
116
  disableReactAttribute(): void;
117
117
  getPluginsByName(name: string): IPlugin[];
118
- protected tryUpdateAABBBounds(): AABBBounds;
118
+ protected tryUpdateAABBBounds(): IAABBBounds;
119
119
  combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer;
120
120
  createLayer(canvasId?: string, layerMode?: LayerMode): ILayer;
121
121
  sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void;
package/es/core/stage.js CHANGED
@@ -18,14 +18,10 @@ import { PluginService } from "../plugins/constants";
18
18
 
19
19
  import { AutoRenderPlugin } from "../plugins/builtin-plugin/auto-render-plugin";
20
20
 
21
- import { ViewTransform3dPlugin } from "../plugins/builtin-plugin/3dview-transform-plugin";
22
-
23
21
  import { IncrementalAutoRenderPlugin } from "../plugins/builtin-plugin/incremental-auto-render-plugin";
24
22
 
25
23
  import { DirtyBoundsPlugin } from "../plugins/builtin-plugin/dirty-bounds-plugin";
26
24
 
27
- import { FlexLayoutPlugin } from "../plugins/builtin-plugin/flex-layout-plugin";
28
-
29
25
  import { defaultTicker } from "../animate/default-ticker";
30
26
 
31
27
  import { SyncHook } from "../tapable";
@@ -243,7 +239,10 @@ export class Stage extends Group {
243
239
  this._afterNextRenderCbs || (this._afterNextRenderCbs = []), this._afterNextRenderCbs.push(cb);
244
240
  }
245
241
  enableView3dTransform() {
246
- this.view3dTranform || (this.view3dTranform = !0, this.pluginService.register(new ViewTransform3dPlugin));
242
+ if (this.view3dTranform) return;
243
+ this.view3dTranform = !0;
244
+ const ViewTransform3dPlugin = Factory.getPlugin("ViewTransform3dPlugin");
245
+ ViewTransform3dPlugin && this.pluginService.register(new ViewTransform3dPlugin);
247
246
  }
248
247
  disableView3dTranform() {
249
248
  this.view3dTranform && (this.view3dTranform = !1, this.pluginService.findPluginsByName("ViewTransform3dPlugin").forEach((plugin => {
@@ -279,7 +278,10 @@ export class Stage extends Group {
279
278
  })));
280
279
  }
281
280
  enableLayout() {
282
- this._enableLayout || (this._enableLayout = !0, this.pluginService.register(new FlexLayoutPlugin));
281
+ if (this._enableLayout) return;
282
+ this._enableLayout = !0;
283
+ const FlexLayoutPlugin = Factory.getPlugin("FlexLayoutPlugin");
284
+ FlexLayoutPlugin && this.pluginService.register(new FlexLayoutPlugin);
283
285
  }
284
286
  disableLayout() {
285
287
  this._enableLayout && (this._enableLayout = !1, this.pluginService.findPluginsByName("FlexLayoutPlugin").forEach((plugin => {
@@ -318,6 +320,7 @@ export class Stage extends Group {
318
320
  throw new Error("暂不支持");
319
321
  }
320
322
  createLayer(canvasId, layerMode) {
323
+ if ("released" === this.releaseStatus) return;
321
324
  const layer = this.layerService.createLayer(this, {
322
325
  main: !1,
323
326
  layerMode: layerMode,
@@ -335,7 +338,7 @@ export class Stage extends Group {
335
338
  return this.removeChild(this.findChildByUid(ILayerId));
336
339
  }
337
340
  tryInitInteractiveLayer() {
338
- this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
341
+ "released" !== this.releaseStatus && this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
339
342
  this.interactiveLayer.name = "_builtin_interactive", this.interactiveLayer.attribute.pickable = !1,
340
343
  this.nextFrameRenderLayerSet.add(this.interactiveLayer));
341
344
  }
@@ -343,6 +346,7 @@ export class Stage extends Group {
343
346
  this.window.clearViewBox(color);
344
347
  }
345
348
  render(layers, params) {
349
+ if ("released" === this.releaseStatus) return;
346
350
  this.ticker.start(), this.timeline.resume();
347
351
  const state = this.state;
348
352
  this.state = "rendering", this.layerService.prepareStageLayer(this), this._skipRender || (this.lastRenderparams = params,
@@ -369,6 +373,7 @@ export class Stage extends Group {
369
373
  })));
370
374
  }
371
375
  _doRenderInThisFrame() {
376
+ if ("released" === this.releaseStatus) return;
372
377
  this.timeline.resume(), this.ticker.start();
373
378
  const state = this.state;
374
379
  this.state = "rendering", this.layerService.prepareStageLayer(this), this.nextFrameRenderLayerSet.size && !this._skipRender && (this.hooks.beforeRender.call(this),
@@ -406,19 +411,19 @@ export class Stage extends Group {
406
411
  this.window.resize(w, h), rerender && this.render();
407
412
  }
408
413
  resize(w, h, rerender = !0) {
409
- this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
414
+ "released" !== this.releaseStatus && (this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
410
415
  this.window.resize(w, h), this.forEachChildren((c => {
411
416
  c.resize(w, h);
412
- })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render();
417
+ })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render());
413
418
  }
414
419
  resizeView(w, h, rerender = !0) {
415
- this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
420
+ "released" !== this.releaseStatus && (this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
416
421
  this.forEachChildren((c => {
417
422
  c.resizeView(w, h);
418
423
  })), this.camera && (this.camera.params = Object.assign(Object.assign({}, this.camera.params), {
419
424
  right: this.width,
420
425
  bottom: this.height
421
- })), rerender && this.render();
426
+ })), rerender && this.render());
422
427
  }
423
428
  setViewBox(x, y, w, h, rerender) {
424
429
  let isRerender = !0;
@@ -439,6 +444,7 @@ export class Stage extends Group {
439
444
  throw new Error("暂不支持");
440
445
  }
441
446
  pick(x, y) {
447
+ if ("released" === this.releaseStatus) return;
442
448
  this.pickerService || (this.pickerService = container.get(PickerService));
443
449
  const result = this.pickerService.pick(this.children, new Point(x, y), {
444
450
  bounds: this.AABBBounds
@@ -461,14 +467,14 @@ export class Stage extends Group {
461
467
  }
462
468
  setStage(stage) {}
463
469
  dirty(b, matrix) {
464
- matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
465
- this.dirtyBounds.union(b);
470
+ "released" !== this.releaseStatus && (matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
471
+ this.dirtyBounds.union(b));
466
472
  }
467
473
  getLayer(name) {
468
474
  return this.children.filter((layer => layer.name === name))[0];
469
475
  }
470
476
  renderTo(window) {
471
- this.forEachChildren(((layer, i) => {
477
+ "released" !== this.releaseStatus && this.forEachChildren(((layer, i) => {
472
478
  layer.drawTo(window, {
473
479
  renderService: this.renderService,
474
480
  viewBox: window.getViewBox(),
@@ -480,6 +486,7 @@ export class Stage extends Group {
480
486
  }));
481
487
  }
482
488
  renderToNewWindow(fullImage = !0, viewBox) {
489
+ if ("released" === this.releaseStatus) return;
483
490
  const window = container.get(VWindow), x1 = viewBox ? -viewBox.x1 : 0, y1 = viewBox ? -viewBox.y1 : 0, x2 = viewBox ? viewBox.x2 : this.viewWidth, y2 = viewBox ? viewBox.y2 : this.viewHeight, width = viewBox ? viewBox.width() : this.viewWidth, height = viewBox ? viewBox.height() : this.viewHeight;
484
491
  return window.create({
485
492
  viewBox: {
@@ -497,6 +504,7 @@ export class Stage extends Group {
497
504
  }), this.renderTo(window), window;
498
505
  }
499
506
  toCanvas(fullImage = !0, viewBox) {
507
+ if ("released" === this.releaseStatus) return;
500
508
  const c = this.renderToNewWindow(fullImage, viewBox).getNativeHandler();
501
509
  return c.nativeCanvas ? c.nativeCanvas : null;
502
510
  }
@@ -1 +1 @@
1
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type { IAABBBounds, IBounds, IBoundsLike, IMatrix, AABBBounds } from '@visactor/vutils';\nimport { Bounds, Point, isString } from '@visactor/vutils';\nimport type {\n IGraphic,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n ILayerService,\n ITimeline,\n IOptimizeType,\n LayerMode,\n PickResult,\n IPlugin\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group } from '../graphic/group';\nimport { Theme } from '../graphic/theme';\nimport { PickerService } from '../picker/constants';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { ViewTransform3dPlugin } from '../plugins/builtin-plugin/3dview-transform-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { FlexLayoutPlugin } from '../plugins/builtin-plugin/flex-layout-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { LayerService } from './constants';\nimport { DefaultTimeline } from '../animate';\nimport { application } from '../application';\nimport { isBrowserEnv } from '../env-check';\nimport { Factory } from '../factory';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\ntype IStageState = 'rendering' | 'normal';\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n declare state: IStageState;\n\n private _background: string | IColor;\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this.window.setViewBox(b);\n }\n get viewBox(): IAABBBounds {\n return this.window.getViewBox();\n }\n\n /**\n * @deprecated 不建议使用\n */\n get x(): number {\n return this.window.getViewBox().x1;\n }\n /**\n * @deprecated 不建议使用\n */\n set x(x: number) {\n const b = this.window.getViewBox();\n b.translate(x - b.x1, 0);\n this.window.setViewBox(b);\n }\n /**\n * @deprecated 不建议使用\n */\n get y(): number {\n return this.window.getViewBox().y1;\n }\n /**\n * @deprecated 不建议使用\n */\n set y(y: number) {\n const b = this.window.getViewBox();\n b.translate(0, y - b.y1);\n this.window.setViewBox(b);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this.window.getViewBox().width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this.window.getViewBox().height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n reactAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private _eventSystem?: EventSystem;\n private get eventSystem(): EventSystem {\n return this._eventSystem;\n }\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n // 0: 正常渲染, > 0: 跳过隐藏canvas的渲染, < 0: 禁止渲染\n protected _skipRender?: number;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n protected timeline: ITimeline;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams> = {}) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = application.global;\n if (!this.global.env && isBrowserEnv()) {\n // 如果是浏览器环境,默认设置env\n this.global.setEnv('browser');\n }\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n viewBox: params.viewBox,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this.state = 'normal';\n this.renderCount = 0;\n this.tryInitEventSystem();\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n if (params.ReactDOM) {\n this.enableReactAttribute(params.ReactDOM);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n this.timeline = new DefaultTimeline();\n this.ticker.addTimeline(this.timeline);\n this.timeline.pause();\n if (!params.optimize) {\n params.optimize = {};\n }\n this.optmize(params.optimize);\n // 如果背景是图片,触发加载图片操作\n if (params.background && isString(this._background) && this._background.includes('/')) {\n this.setAttributes({ background: this._background });\n }\n }\n\n pauseRender() {\n this._skipRender = -1;\n }\n\n resumeRender() {\n this._skipRender = 0;\n }\n\n protected tryInitEventSystem() {\n if (this.global.supportEvent && !this._eventSystem) {\n this._eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n supportsPointerEvents: this.params.supportsPointerEvents,\n supportsTouchEvents: this.params.supportsTouchEvents,\n ...this.params.event\n });\n }\n }\n\n preventRender(prevent: boolean) {\n if (prevent) {\n this._skipRender = -Infinity;\n } else {\n // 判断是否需要outRange优化\n if (this.params.optimize.skipRenderWithOutRange !== false) {\n this._skipRender = this.window.isVisible() ? 0 : 1;\n } else {\n this._skipRender = 0;\n }\n }\n }\n\n // 优化策略\n optmize(params: IOptimizeType) {\n this.optmizeRender(params.skipRenderWithOutRange);\n this.params.optimize = params;\n }\n\n // 优化渲染\n protected optmizeRender(skipRenderWithOutRange: boolean = false) {\n if (!skipRenderWithOutRange) {\n return;\n }\n // 不在视口内的时候,跳过渲染\n this._skipRender = this._skipRender < 0 ? this._skipRender : this.window.isVisible() ? 0 : 1;\n this.window.onVisibleChange(this._onVisibleChange);\n }\n\n protected _onVisibleChange = (visible: boolean) => {\n if (this._skipRender < 0) {\n return;\n }\n if (visible) {\n if (this.dirtyBounds) {\n const b = this.window.getViewBox();\n this.dirtyBounds.setValue(b.x1, b.y1, b.width(), b.height());\n }\n if (this._skipRender > 1) {\n this.renderNextFrame();\n }\n this._skipRender = 0;\n } else {\n this._skipRender = 1;\n }\n };\n\n getTimeline() {\n return this.timeline;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n const DirectionalLight = Factory.getPlugin('DirectionalLight');\n\n if (DirectionalLight) {\n this.light = new DirectionalLight(dir, color, ambient);\n }\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n const OrthoCamera = Factory.getPlugin('OrthoCamera');\n if (OrthoCamera) {\n this.camera = new OrthoCamera(cameraParams);\n }\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n } else {\n plugin.activate(this.pluginService);\n }\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n this.pluginService.register(new FlexLayoutPlugin());\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n const HtmlAttributePlugin = Factory.getPlugin('HtmlAttributePlugin');\n\n if (HtmlAttributePlugin) {\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableReactAttribute(container?: any) {\n if (this.reactAttribute) {\n return;\n }\n const ReactAttributePlugin = Factory.getPlugin('ReactAttributePlugin');\n\n if (ReactAttributePlugin) {\n this.reactAttribute = container;\n this.pluginService.register(new ReactAttributePlugin());\n }\n }\n disableReactAttribute() {\n if (!this.reactAttribute) {\n return;\n }\n this.reactAttribute = false;\n this.pluginService.findPluginsByName('ReactAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n getPluginsByName(name: string): IPlugin[] {\n return this.pluginService.findPluginsByName(name);\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n const viewBox = this.window.getViewBox();\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string, layerMode?: LayerMode): ILayer {\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n layerMode,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n this.interactiveLayer.attribute.pickable = false;\n this.nextFrameRenderLayerSet.add(this.interactiveLayer as any); // to be fixed\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n this.ticker.start();\n this.timeline.resume();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (!this._skipRender) {\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(this.children as ILayer[]);\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected combineLayersToWindow() {\n // TODO 后续支持通用的渲染模型\n if (this.global.env === 'harmony') {\n const ctx = this.window.getContext().nativeContext;\n this.forEachChildren<ILayer>((layer, i) => {\n if (i > 0) {\n const image = layer\n .getNativeHandler()\n .getContext()\n .canvas.nativeCanvas.nativeCanvas._c.transferToImageBitmap();\n ctx.transferFromImageBitmap(image);\n }\n });\n }\n return;\n // this.forEach<ILayer>((layer, i) => {\n // layer.combineTo(this.window, {\n // clear: i === 0,\n // x: this.x,\n // y: this.y,\n // width: this.viewWidth,\n // height: this.viewHeight,\n // renderService: this.renderService,\n // background: layer === this.defaultLayer ? this.background : undefined,\n // updateBounds: !!this.dirtyBounds\n // });\n // });\n }\n\n renderNextFrame(layers?: ILayer[], force?: boolean): void {\n // render状态中调用的不会触发nextFrame,避免loop\n // if (this.state === 'rendering' && !force) {\n // console.log('abc');\n // return;\n // }\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n this.timeline.resume();\n this.ticker.start();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (this.nextFrameRenderLayerSet.size && !this._skipRender) {\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(Array.from(this.nextFrameRenderLayerSet.values()), this.lastRenderparams || {});\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected renderLayerList(layerList: ILayer[], params?: Partial<IDrawContext>) {\n const list: ILayer[] = [];\n // 只需要render main layer即可\n for (let i = 0; i < layerList.length; i++) {\n let l = layerList[i];\n if (l.layerMode === 'virtual') {\n l = l.getNativeHandler().mainHandler.layer;\n }\n if (!list.includes(l)) {\n list.push(l);\n }\n }\n list.forEach(layer => {\n // 记录当前的stamp,避免重复绘制layer(如果存在virtual layer)\n if (layer.renderCount > this.renderCount) {\n return;\n }\n layer.renderCount = this.renderCount + 1;\n\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n\n // 添加交互层渲染\n if (this.interactiveLayer && !layerList.includes(this.interactiveLayer)) {\n this.interactiveLayer.render(\n {\n renderService: this.renderService,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this.window.hasSubView()) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number, rerender: boolean = true): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n\n rerender && this.render();\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): PickResult | false {\n if (!this.pickerService) {\n this.pickerService = container.get<IPickerService>(PickerService);\n }\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n\n this.hooks.beforeRender.unTap('constructor', this.beforeRender);\n this.hooks.afterRender.unTap('constructor', this.afterRender);\n\n this.eventSystem && this.eventSystem.release();\n this.layerService.releaseStage(this);\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n this.interactiveLayer && this.interactiveLayer.release();\n this.window.release();\n this.ticker.remTimeline(this.timeline);\n this.renderService.renderTreeRoots = [];\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow) {\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n // ...params,\n renderService: this.renderService,\n viewBox: window.getViewBox(),\n transMatrix: window.getViewBoxTransform(),\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty())\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true, viewBox?: IAABBBounds): IWindow {\n const window = container.get<IWindow>(VWindow);\n const x1 = viewBox ? -viewBox.x1 : 0;\n const y1 = viewBox ? -viewBox.y1 : 0;\n const x2 = viewBox ? viewBox.x2 : this.viewWidth;\n const y2 = viewBox ? viewBox.y2 : this.viewHeight;\n const width = viewBox ? viewBox.width() : this.viewWidth;\n const height = viewBox ? viewBox.height() : this.viewHeight;\n if (fullImage) {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window);\n return window;\n }\n\n toCanvas(fullImage: boolean = true, viewBox?: IAABBBounds): HTMLCanvasElement | null {\n const window = this.renderToNewWindow(fullImage, viewBox);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode, 'ignore');\n }\n\n getCursor() {\n return this._cursor;\n }\n\n eventPointTransform(e: PointerEvent | WheelEvent | TouchEvent): { x: number; y: number } {\n const point = this.global.mapToCanvasPoint(e, this.window.getContext().canvas.nativeCanvas);\n\n return this.stage.window.pointTransform(point.x, point.y);\n }\n\n pauseTriggerEvent() {\n this._eventSystem && this._eventSystem.pauseTriggerEvent();\n }\n resumeTriggerEvent() {\n this._eventSystem && this._eventSystem.resumeTriggerEvent();\n }\n}\n"]}
1
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type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport { Bounds, Point, isString } from '@visactor/vutils';\nimport type {\n IGraphic,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n ILayerService,\n ITimeline,\n IOptimizeType,\n LayerMode,\n PickResult,\n IPlugin\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group } from '../graphic/group';\nimport { Theme } from '../graphic/theme';\nimport { PickerService } from '../picker/constants';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { LayerService } from './constants';\nimport { DefaultTimeline } from '../animate';\nimport { application } from '../application';\nimport { isBrowserEnv } from '../env-check';\nimport { Factory } from '../factory';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\ntype IStageState = 'rendering' | 'normal';\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n declare state: IStageState;\n\n private _background: string | IColor;\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this.window.setViewBox(b);\n }\n get viewBox(): IAABBBounds {\n return this.window.getViewBox();\n }\n\n /**\n * @deprecated 不建议使用\n */\n get x(): number {\n return this.window.getViewBox().x1;\n }\n /**\n * @deprecated 不建议使用\n */\n set x(x: number) {\n const b = this.window.getViewBox();\n b.translate(x - b.x1, 0);\n this.window.setViewBox(b);\n }\n /**\n * @deprecated 不建议使用\n */\n get y(): number {\n return this.window.getViewBox().y1;\n }\n /**\n * @deprecated 不建议使用\n */\n set y(y: number) {\n const b = this.window.getViewBox();\n b.translate(0, y - b.y1);\n this.window.setViewBox(b);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this.window.getViewBox().width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this.window.getViewBox().height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n reactAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private _eventSystem?: EventSystem;\n private get eventSystem(): EventSystem {\n return this._eventSystem;\n }\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n // 0: 正常渲染, > 0: 跳过隐藏canvas的渲染, < 0: 禁止渲染\n protected _skipRender?: number;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n protected timeline: ITimeline;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams> = {}) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = application.global;\n if (!this.global.env && isBrowserEnv()) {\n // 如果是浏览器环境,默认设置env\n this.global.setEnv('browser');\n }\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n viewBox: params.viewBox,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this.state = 'normal';\n this.renderCount = 0;\n this.tryInitEventSystem();\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n if (params.ReactDOM) {\n this.enableReactAttribute(params.ReactDOM);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n this.timeline = new DefaultTimeline();\n this.ticker.addTimeline(this.timeline);\n this.timeline.pause();\n if (!params.optimize) {\n params.optimize = {};\n }\n this.optmize(params.optimize);\n // 如果背景是图片,触发加载图片操作\n if (params.background && isString(this._background) && this._background.includes('/')) {\n this.setAttributes({ background: this._background });\n }\n }\n\n pauseRender() {\n this._skipRender = -1;\n }\n\n resumeRender() {\n this._skipRender = 0;\n }\n\n protected tryInitEventSystem() {\n if (this.global.supportEvent && !this._eventSystem) {\n this._eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n supportsPointerEvents: this.params.supportsPointerEvents,\n supportsTouchEvents: this.params.supportsTouchEvents,\n ...this.params.event\n });\n }\n }\n\n preventRender(prevent: boolean) {\n if (prevent) {\n this._skipRender = -Infinity;\n } else {\n // 判断是否需要outRange优化\n if (this.params.optimize.skipRenderWithOutRange !== false) {\n this._skipRender = this.window.isVisible() ? 0 : 1;\n } else {\n this._skipRender = 0;\n }\n }\n }\n\n // 优化策略\n optmize(params: IOptimizeType) {\n this.optmizeRender(params.skipRenderWithOutRange);\n this.params.optimize = params;\n }\n\n // 优化渲染\n protected optmizeRender(skipRenderWithOutRange: boolean = false) {\n if (!skipRenderWithOutRange) {\n return;\n }\n // 不在视口内的时候,跳过渲染\n this._skipRender = this._skipRender < 0 ? this._skipRender : this.window.isVisible() ? 0 : 1;\n this.window.onVisibleChange(this._onVisibleChange);\n }\n\n protected _onVisibleChange = (visible: boolean) => {\n if (this._skipRender < 0) {\n return;\n }\n if (visible) {\n if (this.dirtyBounds) {\n const b = this.window.getViewBox();\n this.dirtyBounds.setValue(b.x1, b.y1, b.width(), b.height());\n }\n if (this._skipRender > 1) {\n this.renderNextFrame();\n }\n this._skipRender = 0;\n } else {\n this._skipRender = 1;\n }\n };\n\n getTimeline() {\n return this.timeline;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n const DirectionalLight = Factory.getPlugin('DirectionalLight');\n\n if (DirectionalLight) {\n this.light = new DirectionalLight(dir, color, ambient);\n }\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n const OrthoCamera = Factory.getPlugin('OrthoCamera');\n if (OrthoCamera) {\n this.camera = new OrthoCamera(cameraParams);\n }\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n const ViewTransform3dPlugin = Factory.getPlugin('ViewTransform3dPlugin');\n\n if (ViewTransform3dPlugin) {\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n } else {\n plugin.activate(this.pluginService);\n }\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n\n const FlexLayoutPlugin = Factory.getPlugin('FlexLayoutPlugin');\n\n if (FlexLayoutPlugin) {\n this.pluginService.register(new FlexLayoutPlugin());\n }\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n const HtmlAttributePlugin = Factory.getPlugin('HtmlAttributePlugin');\n\n if (HtmlAttributePlugin) {\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableReactAttribute(container?: any) {\n if (this.reactAttribute) {\n return;\n }\n const ReactAttributePlugin = Factory.getPlugin('ReactAttributePlugin');\n\n if (ReactAttributePlugin) {\n this.reactAttribute = container;\n this.pluginService.register(new ReactAttributePlugin());\n }\n }\n disableReactAttribute() {\n if (!this.reactAttribute) {\n return;\n }\n this.reactAttribute = false;\n this.pluginService.findPluginsByName('ReactAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n getPluginsByName(name: string): IPlugin[] {\n return this.pluginService.findPluginsByName(name);\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): IAABBBounds {\n const viewBox = this.window.getViewBox();\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string, layerMode?: LayerMode): ILayer {\n if (this.releaseStatus === 'released') {\n return;\n }\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n layerMode,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n if (this.releaseStatus === 'released') {\n return;\n }\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n this.interactiveLayer.attribute.pickable = false;\n this.nextFrameRenderLayerSet.add(this.interactiveLayer as any); // to be fixed\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.ticker.start();\n this.timeline.resume();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (!this._skipRender) {\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(this.children as ILayer[]);\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected combineLayersToWindow() {\n // TODO 后续支持通用的渲染模型\n if (this.global.env === 'harmony') {\n const ctx = this.window.getContext().nativeContext;\n this.forEachChildren<ILayer>((layer, i) => {\n if (i > 0) {\n const image = layer\n .getNativeHandler()\n .getContext()\n .canvas.nativeCanvas.nativeCanvas._c.transferToImageBitmap();\n ctx.transferFromImageBitmap(image);\n }\n });\n }\n return;\n // this.forEach<ILayer>((layer, i) => {\n // layer.combineTo(this.window, {\n // clear: i === 0,\n // x: this.x,\n // y: this.y,\n // width: this.viewWidth,\n // height: this.viewHeight,\n // renderService: this.renderService,\n // background: layer === this.defaultLayer ? this.background : undefined,\n // updateBounds: !!this.dirtyBounds\n // });\n // });\n }\n\n renderNextFrame(layers?: ILayer[], force?: boolean): void {\n // render状态中调用的不会触发nextFrame,避免loop\n // if (this.state === 'rendering' && !force) {\n // console.log('abc');\n // return;\n // }\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.timeline.resume();\n this.ticker.start();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (this.nextFrameRenderLayerSet.size && !this._skipRender) {\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(Array.from(this.nextFrameRenderLayerSet.values()), this.lastRenderparams || {});\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected renderLayerList(layerList: ILayer[], params?: Partial<IDrawContext>) {\n const list: ILayer[] = [];\n // 只需要render main layer即可\n for (let i = 0; i < layerList.length; i++) {\n let l = layerList[i];\n if (l.layerMode === 'virtual') {\n l = l.getNativeHandler().mainHandler.layer;\n }\n if (!list.includes(l)) {\n list.push(l);\n }\n }\n list.forEach(layer => {\n // 记录当前的stamp,避免重复绘制layer(如果存在virtual layer)\n if (layer.renderCount > this.renderCount) {\n return;\n }\n layer.renderCount = this.renderCount + 1;\n\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n\n // 添加交互层渲染\n if (this.interactiveLayer && !layerList.includes(this.interactiveLayer)) {\n this.interactiveLayer.render(\n {\n renderService: this.renderService,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n if (this.releaseStatus === 'released') {\n return;\n }\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this.window.hasSubView()) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number, rerender: boolean = true): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n\n rerender && this.render();\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): PickResult | false {\n if (this.releaseStatus === 'released') {\n return;\n }\n if (!this.pickerService) {\n this.pickerService = container.get<IPickerService>(PickerService);\n }\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n\n this.hooks.beforeRender.unTap('constructor', this.beforeRender);\n this.hooks.afterRender.unTap('constructor', this.afterRender);\n\n this.eventSystem && this.eventSystem.release();\n this.layerService.releaseStage(this);\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n this.interactiveLayer && this.interactiveLayer.release();\n this.window.release();\n this.ticker.remTimeline(this.timeline);\n this.renderService.renderTreeRoots = [];\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (this.releaseStatus === 'released') {\n return;\n }\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow) {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n // ...params,\n renderService: this.renderService,\n viewBox: window.getViewBox(),\n transMatrix: window.getViewBoxTransform(),\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty())\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true, viewBox?: IAABBBounds): IWindow {\n if (this.releaseStatus === 'released') {\n return;\n }\n const window = container.get<IWindow>(VWindow);\n const x1 = viewBox ? -viewBox.x1 : 0;\n const y1 = viewBox ? -viewBox.y1 : 0;\n const x2 = viewBox ? viewBox.x2 : this.viewWidth;\n const y2 = viewBox ? viewBox.y2 : this.viewHeight;\n const width = viewBox ? viewBox.width() : this.viewWidth;\n const height = viewBox ? viewBox.height() : this.viewHeight;\n if (fullImage) {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window);\n return window;\n }\n\n toCanvas(fullImage: boolean = true, viewBox?: IAABBBounds): HTMLCanvasElement | null {\n if (this.releaseStatus === 'released') {\n return;\n }\n const window = this.renderToNewWindow(fullImage, viewBox);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode, 'ignore');\n }\n\n getCursor() {\n return this._cursor;\n }\n\n eventPointTransform(e: PointerEvent | WheelEvent | TouchEvent): { x: number; y: number } {\n const point = this.global.mapToCanvasPoint(e, this.window.getContext().canvas.nativeCanvas);\n\n return this.stage.window.pointTransform(point.x, point.y);\n }\n\n pauseTriggerEvent() {\n this._eventSystem && this._eventSystem.pauseTriggerEvent();\n }\n resumeTriggerEvent() {\n this._eventSystem && this._eventSystem.resumeTriggerEvent();\n }\n}\n"]}
@@ -1,3 +1,5 @@
1
+ import { isFunction } from "@visactor/vutils";
2
+
1
3
  export class FederatedEvent {
2
4
  get layerX() {
3
5
  return this.layer.x;
@@ -66,14 +68,22 @@ export class FederatedEvent {
66
68
  }
67
69
  }
68
70
  preventDefault() {
69
- this.nativeEvent instanceof Event && this.nativeEvent.cancelable && this.nativeEvent.preventDefault(),
71
+ try {
72
+ this.nativeEvent instanceof Event && this.nativeEvent.cancelable && this.nativeEvent.preventDefault();
73
+ } catch (err) {
74
+ this.nativeEvent.preventDefault && isFunction(this.nativeEvent.preventDefault) && this.nativeEvent.preventDefault();
75
+ }
70
76
  this.defaultPrevented = !0;
71
77
  }
72
78
  stopImmediatePropagation() {
73
79
  this.propagationImmediatelyStopped = !0;
74
80
  }
75
81
  stopPropagation() {
76
- this.nativeEvent instanceof Event && this.nativeEvent.cancelable && this.nativeEvent.stopPropagation(),
82
+ try {
83
+ this.nativeEvent instanceof Event && this.nativeEvent.cancelable && this.nativeEvent.stopPropagation();
84
+ } catch (err) {
85
+ this.nativeEvent.stopPropagation && isFunction(this.nativeEvent.stopPropagation) && this.nativeEvent.stopPropagation();
86
+ }
77
87
  this.propagationStopped = !0;
78
88
  }
79
89
  initEvent() {}
@@ -1 +1 @@
1
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IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n/**\n * An DOM-compatible synthetic event implementation that is \"forwarded\" on behalf of an original\n * FederatedEvent or native {@link https://dom.spec.whatwg.org/#event Event}.\n */\nexport class FederatedEvent<N extends Event = Event> implements Event {\n /** Flags whether this event bubbles. This will take effect only if it is set before propagation. */\n bubbles = true;\n\n cancelBubble = true;\n\n declare pickParams?: IPickEventParams;\n\n /**\n * Flags whether this event can be canceled using `FederatedEvent.preventDefault`. This is always\n * false (for now).\n */\n readonly cancelable = false;\n\n /**\n * Flag added for compatibility with DOM Event. 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IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n/**\n * An DOM-compatible synthetic event implementation that is \"forwarded\" on behalf of an original\n * FederatedEvent or native {@link https://dom.spec.whatwg.org/#event Event}.\n */\nexport class FederatedEvent<N extends Event = Event> implements Event {\n /** Flags whether this event bubbles. This will take effect only if it is set before propagation. */\n bubbles = true;\n\n cancelBubble = true;\n\n declare pickParams?: IPickEventParams;\n\n /**\n * Flags whether this event can be canceled using `FederatedEvent.preventDefault`. This is always\n * false (for now).\n */\n readonly cancelable = false;\n\n /**\n * Flag added for compatibility with DOM Event. 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Null for root events. */\n readonly manager?: EventManager;\n\n /** Event-specific detail */\n detail: any;\n\n /** The global Window object. */\n view: any;\n\n /** The coordinates of the event relative to the nearest DOM layer. This is a non-standard property. */\n layer: EventPoint = {\n x: 0,\n y: 0\n };\n get layerX(): number {\n return this.layer.x;\n }\n get layerY(): number {\n return this.layer.y;\n }\n\n /** The coordinates of the event relative to the DOM document. This is a non-standard property. */\n page: EventPoint = {\n x: 0,\n y: 0\n };\n get pageX(): number {\n return this.page.x;\n }\n get pageY(): number {\n return this.page.y;\n }\n\n /** The coordinates of the event relative to the canvas(origin is left-top). This is a non-standard property. */\n canvas: EventPoint = {\n x: 0,\n y: 0\n };\n get x(): number {\n return this.canvas.x;\n }\n get y(): number {\n return this.canvas.y;\n }\n get canvasX(): number {\n return this.canvas.x;\n }\n get canvasY(): number {\n return this.canvas.y;\n }\n\n /**\n * The coordinates of the event relative to the Viewport\n */\n viewport: EventPoint = {\n x: 0,\n y: 0\n };\n get viewX(): number {\n return this.viewport.x;\n }\n get viewY(): number {\n return this.viewport.y;\n }\n\n /**\n * @param ? - Which manages this event. Propagation can only occur\n * within the ?'s jurisdiction.\n */\n constructor(manager?: EventManager) {\n this.manager = manager;\n }\n\n /** The propagation path for this event.*/\n composedPath(): IEventTarget[] {\n // Find the propagation path if it isn't cached or if the target has changed since the last evaluation.\n if (this.manager && (!this.path || this.path[this.path.length - 1] !== this.target)) {\n this.path = this.target ? this.manager.propagationPath(this.target) : [];\n }\n this.composedDetailPath();\n return this.path;\n }\n\n composedDetailPath() {\n if (this.pickParams && (this.pickParams as any).graphic) {\n this.detailPath = this.path.slice();\n this._composedDetailPath(this.pickParams);\n } else {\n this.detailPath = this.path.slice();\n }\n return this.detailPath;\n }\n\n _composedDetailPath(params: any) {\n if (params && params.graphic) {\n // 被包装的节点一定是最终的节点\n const g = (this.pickParams as any).graphic;\n if (g.stage) {\n const path = g.stage.eventSystem.manager.propagationPath(g);\n this.detailPath.push(path);\n this._composedDetailPath(params.params);\n }\n }\n }\n\n preventDefault(): void {\n try {\n if (this.nativeEvent instanceof Event && this.nativeEvent.cancelable) {\n this.nativeEvent.preventDefault();\n }\n } catch (err) {\n this.nativeEvent.preventDefault &&\n isFunction(this.nativeEvent.preventDefault) &&\n this.nativeEvent.preventDefault();\n }\n\n this.defaultPrevented = true;\n }\n\n stopImmediatePropagation(): void {\n this.propagationImmediatelyStopped = true;\n }\n\n stopPropagation(): void {\n try {\n if (this.nativeEvent instanceof Event && this.nativeEvent.cancelable) {\n this.nativeEvent.stopPropagation();\n }\n } catch (err) {\n this.nativeEvent.stopPropagation &&\n isFunction(this.nativeEvent.stopPropagation) &&\n this.nativeEvent.stopPropagation();\n }\n\n this.propagationStopped = true;\n }\n\n initEvent(): void {\n return;\n }\n initUIEvent(): void {\n return;\n }\n\n clone() {\n throw new Error('Method not implemented.');\n }\n\n which: number;\n readonly NONE = 0;\n readonly CAPTURING_PHASE = 1;\n readonly AT_TARGET = 2;\n readonly BUBBLING_PHASE = 3;\n}\n"]}