@visactor/vrender-core 0.20.0-alpha.0 → 0.20.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (504) hide show
  1. package/cjs/allocator/matrix-allocate.d.ts +1 -1
  2. package/cjs/allocator/matrix-allocate.js +2 -4
  3. package/cjs/allocator/matrix-allocate.js.map +1 -1
  4. package/cjs/animate/Ticker/default-ticker.d.ts +2 -53
  5. package/cjs/animate/Ticker/default-ticker.js +17 -130
  6. package/cjs/animate/Ticker/default-ticker.js.map +1 -1
  7. package/cjs/animate/Ticker/index.d.ts +4 -0
  8. package/cjs/animate/Ticker/index.js +3 -1
  9. package/cjs/animate/Ticker/index.js.map +1 -1
  10. package/cjs/animate/Ticker/manual-ticker-handler.d.ts +15 -0
  11. package/cjs/animate/Ticker/manual-ticker-handler.js +36 -0
  12. package/cjs/animate/Ticker/manual-ticker-handler.js.map +1 -0
  13. package/cjs/animate/Ticker/manual-ticker.d.ts +19 -0
  14. package/cjs/animate/Ticker/manual-ticker.js +37 -0
  15. package/cjs/animate/Ticker/manual-ticker.js.map +1 -0
  16. package/cjs/animate/Ticker/raf-tick-handler.d.ts +9 -0
  17. package/cjs/animate/Ticker/raf-tick-handler.js +30 -0
  18. package/cjs/animate/Ticker/raf-tick-handler.js.map +1 -0
  19. package/cjs/animate/Ticker/timeout-tick-handler.d.ts +9 -0
  20. package/cjs/animate/Ticker/timeout-tick-handler.js +28 -0
  21. package/cjs/animate/Ticker/timeout-tick-handler.js.map +1 -0
  22. package/cjs/animate/Ticker/type.d.ts +6 -0
  23. package/cjs/animate/Ticker/type.js +11 -0
  24. package/cjs/animate/Ticker/type.js.map +1 -0
  25. package/cjs/animate/animate.js +4 -2
  26. package/cjs/animate/animate.js.map +1 -1
  27. package/cjs/animate/custom-animate.d.ts +5 -16
  28. package/cjs/animate/custom-animate.js +9 -62
  29. package/cjs/animate/custom-animate.js.map +1 -1
  30. package/cjs/animate/group-fade.d.ts +16 -0
  31. package/cjs/animate/group-fade.js +66 -0
  32. package/cjs/animate/group-fade.js.map +1 -0
  33. package/cjs/animate/index.d.ts +1 -0
  34. package/cjs/animate/index.js +2 -1
  35. package/cjs/animate/index.js.map +1 -1
  36. package/cjs/canvas/conical-gradient.js.map +1 -1
  37. package/cjs/canvas/contributions/base-canvas.js +4 -13
  38. package/cjs/canvas/contributions/base-canvas.js.map +1 -1
  39. package/cjs/canvas/util.d.ts +0 -1
  40. package/cjs/canvas/util.js +7 -17
  41. package/cjs/canvas/util.js.map +1 -1
  42. package/cjs/common/3d-interceptor.d.ts +3 -0
  43. package/cjs/common/3d-interceptor.js +50 -0
  44. package/cjs/common/3d-interceptor.js.map +1 -0
  45. package/cjs/common/bezier-utils.js +2 -1
  46. package/cjs/common/canvas-utils.d.ts +1 -1
  47. package/cjs/common/canvas-utils.js +15 -30
  48. package/cjs/common/canvas-utils.js.map +1 -1
  49. package/cjs/common/matrix.d.ts +11 -3
  50. package/cjs/common/matrix.js +97 -19
  51. package/cjs/common/matrix.js.map +1 -1
  52. package/cjs/common/render-command-list.js +1 -2
  53. package/cjs/common/render-curve.js +22 -32
  54. package/cjs/common/render-curve.js.map +1 -1
  55. package/cjs/common/render-utils.js +2 -1
  56. package/cjs/common/segment/catmull-rom-close.d.ts +41 -0
  57. package/cjs/common/segment/catmull-rom-close.js +81 -0
  58. package/cjs/common/segment/catmull-rom-close.js.map +1 -0
  59. package/cjs/common/segment/catmull-rom.d.ts +38 -0
  60. package/cjs/common/segment/catmull-rom.js +97 -0
  61. package/cjs/common/segment/catmull-rom.js.map +1 -0
  62. package/cjs/common/segment/index.d.ts +5 -2
  63. package/cjs/common/segment/index.js +8 -1
  64. package/cjs/common/segment/index.js.map +1 -1
  65. package/cjs/common/sort.js +15 -12
  66. package/cjs/common/sort.js.map +1 -1
  67. package/cjs/common/text.d.ts +0 -2
  68. package/cjs/common/text.js +8 -14
  69. package/cjs/common/text.js.map +1 -1
  70. package/cjs/common/utils.js +1 -1
  71. package/cjs/common/utils.js.map +1 -1
  72. package/cjs/core/camera.js +3 -3
  73. package/cjs/core/camera.js.map +1 -1
  74. package/cjs/core/contributions/layerHandler/modules.js +2 -5
  75. package/cjs/core/contributions/layerHandler/modules.js.map +1 -1
  76. package/cjs/core/stage.d.ts +2 -2
  77. package/cjs/core/stage.js +23 -11
  78. package/cjs/core/stage.js.map +1 -1
  79. package/cjs/event/federated-event/base-event.js +12 -2
  80. package/cjs/event/federated-event/base-event.js.map +1 -1
  81. package/cjs/graphic/arc.d.ts +6 -4
  82. package/cjs/graphic/arc.js +46 -17
  83. package/cjs/graphic/arc.js.map +1 -1
  84. package/cjs/graphic/arc3d.d.ts +2 -2
  85. package/cjs/graphic/arc3d.js +8 -9
  86. package/cjs/graphic/arc3d.js.map +1 -1
  87. package/cjs/graphic/area.d.ts +5 -3
  88. package/cjs/graphic/area.js +27 -12
  89. package/cjs/graphic/area.js.map +1 -1
  90. package/cjs/graphic/builtin-symbol/index.d.ts +1 -1
  91. package/cjs/graphic/builtin-symbol/thin-triangle.d.ts +2 -2
  92. package/cjs/graphic/builtin-symbol/thin-triangle.js +2 -2
  93. package/cjs/graphic/builtin-symbol/thin-triangle.js.map +1 -1
  94. package/cjs/graphic/builtin-symbol/triangle-down.d.ts +1 -2
  95. package/cjs/graphic/builtin-symbol/triangle-down.js +4 -9
  96. package/cjs/graphic/builtin-symbol/triangle-down.js.map +1 -1
  97. package/cjs/graphic/builtin-symbol/triangle-left.d.ts +0 -1
  98. package/cjs/graphic/builtin-symbol/triangle-left.js +3 -8
  99. package/cjs/graphic/builtin-symbol/triangle-left.js.map +1 -1
  100. package/cjs/graphic/builtin-symbol/triangle-right.d.ts +1 -2
  101. package/cjs/graphic/builtin-symbol/triangle-right.js +4 -9
  102. package/cjs/graphic/builtin-symbol/triangle-right.js.map +1 -1
  103. package/cjs/graphic/builtin-symbol/triangle-up.d.ts +1 -2
  104. package/cjs/graphic/builtin-symbol/triangle-up.js +4 -9
  105. package/cjs/graphic/builtin-symbol/triangle-up.js.map +1 -1
  106. package/cjs/graphic/builtin-symbol/triangle.d.ts +1 -2
  107. package/cjs/graphic/builtin-symbol/triangle.js +1 -3
  108. package/cjs/graphic/builtin-symbol/triangle.js.map +1 -1
  109. package/cjs/graphic/builtin-symbol/utils.js +1 -5
  110. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  111. package/cjs/graphic/circle.d.ts +5 -3
  112. package/cjs/graphic/circle.js +20 -12
  113. package/cjs/graphic/circle.js.map +1 -1
  114. package/cjs/graphic/config.js +7 -3
  115. package/cjs/graphic/config.js.map +1 -1
  116. package/cjs/graphic/glyph.d.ts +4 -2
  117. package/cjs/graphic/glyph.js +9 -2
  118. package/cjs/graphic/glyph.js.map +1 -1
  119. package/cjs/graphic/graphic-creator.js.map +1 -1
  120. package/cjs/graphic/graphic-service/common-outer-boder-bounds.d.ts +3 -0
  121. package/cjs/graphic/graphic-service/common-outer-boder-bounds.js +17 -0
  122. package/cjs/graphic/graphic-service/common-outer-boder-bounds.js.map +1 -0
  123. package/cjs/graphic/graphic-service/graphic-service.d.ts +7 -42
  124. package/cjs/graphic/graphic-service/graphic-service.js +21 -396
  125. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  126. package/cjs/graphic/graphic-service/symbol-outer-border-bounds.d.ts +3 -0
  127. package/cjs/graphic/graphic-service/symbol-outer-border-bounds.js +17 -0
  128. package/cjs/graphic/graphic-service/symbol-outer-border-bounds.js.map +1 -0
  129. package/cjs/graphic/graphic.d.ts +12 -9
  130. package/cjs/graphic/graphic.js +17 -2
  131. package/cjs/graphic/graphic.js.map +1 -1
  132. package/cjs/graphic/group.d.ts +7 -3
  133. package/cjs/graphic/group.js +34 -22
  134. package/cjs/graphic/group.js.map +1 -1
  135. package/cjs/graphic/image.d.ts +3 -2
  136. package/cjs/graphic/image.js +14 -9
  137. package/cjs/graphic/image.js.map +1 -1
  138. package/cjs/graphic/line.d.ts +5 -3
  139. package/cjs/graphic/line.js +24 -11
  140. package/cjs/graphic/line.js.map +1 -1
  141. package/cjs/graphic/node-tree.js.map +1 -1
  142. package/cjs/graphic/path.d.ts +3 -3
  143. package/cjs/graphic/path.js +17 -13
  144. package/cjs/graphic/path.js.map +1 -1
  145. package/cjs/graphic/polygon.d.ts +4 -3
  146. package/cjs/graphic/polygon.js +16 -11
  147. package/cjs/graphic/polygon.js.map +1 -1
  148. package/cjs/graphic/pyramid3d.d.ts +2 -2
  149. package/cjs/graphic/pyramid3d.js +10 -9
  150. package/cjs/graphic/pyramid3d.js.map +1 -1
  151. package/cjs/graphic/rect.d.ts +3 -3
  152. package/cjs/graphic/rect.js +16 -12
  153. package/cjs/graphic/rect.js.map +1 -1
  154. package/cjs/graphic/rect3d.js +2 -2
  155. package/cjs/graphic/rect3d.js.map +1 -1
  156. package/cjs/graphic/richtext/icon.d.ts +2 -2
  157. package/cjs/graphic/richtext/icon.js.map +1 -1
  158. package/cjs/graphic/richtext/utils.js +12 -21
  159. package/cjs/graphic/richtext/utils.js.map +1 -1
  160. package/cjs/graphic/richtext.d.ts +4 -4
  161. package/cjs/graphic/richtext.js +46 -14
  162. package/cjs/graphic/richtext.js.map +1 -1
  163. package/cjs/graphic/shadow-root.d.ts +2 -2
  164. package/cjs/graphic/shadow-root.js.map +1 -1
  165. package/cjs/graphic/symbol.d.ts +5 -3
  166. package/cjs/graphic/symbol.js +25 -12
  167. package/cjs/graphic/symbol.js.map +1 -1
  168. package/cjs/graphic/text.d.ts +10 -10
  169. package/cjs/graphic/text.js +27 -21
  170. package/cjs/graphic/text.js.map +1 -1
  171. package/cjs/graphic/theme.js.map +1 -1
  172. package/cjs/graphic/wrap-text.d.ts +1 -1
  173. package/cjs/graphic/wrap-text.js +2 -2
  174. package/cjs/graphic/wrap-text.js.map +1 -1
  175. package/cjs/index.d.ts +3 -0
  176. package/cjs/index.js +6 -4
  177. package/cjs/index.js.map +1 -1
  178. package/cjs/interface/graphic/arc.d.ts +2 -2
  179. package/cjs/interface/graphic/arc.js.map +1 -1
  180. package/cjs/interface/graphic/arc3d.d.ts +1 -1
  181. package/cjs/interface/graphic/arc3d.js.map +1 -1
  182. package/cjs/interface/graphic/area.d.ts +1 -0
  183. package/cjs/interface/graphic/area.js.map +1 -1
  184. package/cjs/interface/graphic/group.d.ts +1 -1
  185. package/cjs/interface/graphic/group.js.map +1 -1
  186. package/cjs/interface/graphic/line.d.ts +1 -0
  187. package/cjs/interface/graphic/line.js.map +1 -1
  188. package/cjs/interface/graphic/richText.d.ts +1 -0
  189. package/cjs/interface/graphic/richText.js.map +1 -1
  190. package/cjs/interface/graphic-service.d.ts +10 -17
  191. package/cjs/interface/graphic-service.js.map +1 -1
  192. package/cjs/interface/graphic.d.ts +2 -0
  193. package/cjs/interface/graphic.js.map +1 -1
  194. package/cjs/picker/pick-interceptor.d.ts +1 -1
  195. package/cjs/picker/pick-interceptor.js +6 -44
  196. package/cjs/picker/pick-interceptor.js.map +1 -1
  197. package/cjs/picker/picker-service.js +4 -5
  198. package/cjs/picker/picker-service.js.map +1 -1
  199. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.d.ts +1 -0
  200. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.js +8 -2
  201. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.js.map +1 -1
  202. package/cjs/plugins/builtin-plugin/edit-module.d.ts +22 -0
  203. package/cjs/plugins/builtin-plugin/edit-module.js +94 -0
  204. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -0
  205. package/cjs/plugins/builtin-plugin/flex-layout-plugin.d.ts +1 -0
  206. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +8 -2
  207. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  208. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +2 -2
  209. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  210. package/cjs/plugins/builtin-plugin/react-attribute-plugin.d.ts +2 -1
  211. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js +15 -7
  212. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  213. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +76 -0
  214. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +338 -0
  215. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -0
  216. package/cjs/render/contributions/render/arc-render.js +12 -28
  217. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  218. package/cjs/render/contributions/render/area-render.js +12 -7
  219. package/cjs/render/contributions/render/area-render.js.map +1 -1
  220. package/cjs/render/contributions/render/base-3d-render.d.ts +10 -0
  221. package/cjs/render/contributions/render/base-3d-render.js +63 -0
  222. package/cjs/render/contributions/render/base-3d-render.js.map +1 -0
  223. package/cjs/render/contributions/render/base-render.d.ts +1 -1
  224. package/cjs/render/contributions/render/base-render.js +5 -5
  225. package/cjs/render/contributions/render/base-render.js.map +1 -1
  226. package/cjs/render/contributions/render/draw-interceptor.js +7 -51
  227. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  228. package/cjs/render/contributions/render/group-render.js +4 -5
  229. package/cjs/render/contributions/render/group-render.js.map +1 -1
  230. package/cjs/render/contributions/render/index.d.ts +1 -0
  231. package/cjs/render/contributions/render/index.js +3 -3
  232. package/cjs/render/contributions/render/index.js.map +1 -1
  233. package/cjs/render/contributions/render/line-render.js +6 -3
  234. package/cjs/render/contributions/render/line-render.js.map +1 -1
  235. package/cjs/render/contributions/render/pyramid3d-render.d.ts +3 -5
  236. package/cjs/render/contributions/render/pyramid3d-render.js +4 -54
  237. package/cjs/render/contributions/render/pyramid3d-render.js.map +1 -1
  238. package/cjs/render/contributions/render/rect3d-render.d.ts +3 -5
  239. package/cjs/render/contributions/render/rect3d-render.js +4 -53
  240. package/cjs/render/contributions/render/rect3d-render.js.map +1 -1
  241. package/cjs/render/contributions/render/symbol-render.js +9 -18
  242. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  243. package/cjs/render/contributions/render/utils.d.ts +24 -0
  244. package/cjs/render/contributions/render/utils.js +51 -21
  245. package/cjs/render/contributions/render/utils.js.map +1 -1
  246. package/dist/index.es.js +9760 -9617
  247. package/es/allocator/matrix-allocate.d.ts +1 -1
  248. package/es/allocator/matrix-allocate.js +3 -3
  249. package/es/allocator/matrix-allocate.js.map +1 -1
  250. package/es/animate/Ticker/default-ticker.d.ts +2 -53
  251. package/es/animate/Ticker/default-ticker.js +3 -106
  252. package/es/animate/Ticker/default-ticker.js.map +1 -1
  253. package/es/animate/Ticker/index.d.ts +4 -0
  254. package/es/animate/Ticker/index.js +8 -0
  255. package/es/animate/Ticker/index.js.map +1 -1
  256. package/es/animate/Ticker/manual-ticker-handler.d.ts +15 -0
  257. package/es/animate/Ticker/manual-ticker-handler.js +28 -0
  258. package/es/animate/Ticker/manual-ticker-handler.js.map +1 -0
  259. package/es/animate/Ticker/manual-ticker.d.ts +19 -0
  260. package/es/animate/Ticker/manual-ticker.js +31 -0
  261. package/es/animate/Ticker/manual-ticker.js.map +1 -0
  262. package/es/animate/Ticker/raf-tick-handler.d.ts +9 -0
  263. package/es/animate/Ticker/raf-tick-handler.js +22 -0
  264. package/es/animate/Ticker/raf-tick-handler.js.map +1 -0
  265. package/es/animate/Ticker/timeout-tick-handler.d.ts +9 -0
  266. package/es/animate/Ticker/timeout-tick-handler.js +20 -0
  267. package/es/animate/Ticker/timeout-tick-handler.js.map +1 -0
  268. package/es/animate/Ticker/type.d.ts +6 -0
  269. package/es/animate/Ticker/type.js +7 -0
  270. package/es/animate/Ticker/type.js.map +1 -0
  271. package/es/animate/animate.js +4 -2
  272. package/es/animate/animate.js.map +1 -1
  273. package/es/animate/custom-animate.d.ts +5 -16
  274. package/es/animate/custom-animate.js +9 -58
  275. package/es/animate/custom-animate.js.map +1 -1
  276. package/es/animate/group-fade.d.ts +16 -0
  277. package/es/animate/group-fade.js +56 -0
  278. package/es/animate/group-fade.js.map +1 -0
  279. package/es/animate/index.d.ts +1 -0
  280. package/es/animate/index.js +2 -0
  281. package/es/animate/index.js.map +1 -1
  282. package/es/canvas/conical-gradient.js.map +1 -1
  283. package/es/canvas/contributions/base-canvas.js +3 -15
  284. package/es/canvas/contributions/base-canvas.js.map +1 -1
  285. package/es/canvas/util.d.ts +0 -1
  286. package/es/canvas/util.js +7 -17
  287. package/es/canvas/util.js.map +1 -1
  288. package/es/common/3d-interceptor.d.ts +3 -0
  289. package/es/common/3d-interceptor.js +46 -0
  290. package/es/common/3d-interceptor.js.map +1 -0
  291. package/es/common/bezier-utils.js +2 -1
  292. package/es/common/canvas-utils.d.ts +1 -1
  293. package/es/common/canvas-utils.js +15 -30
  294. package/es/common/canvas-utils.js.map +1 -1
  295. package/es/common/matrix.d.ts +11 -3
  296. package/es/common/matrix.js +90 -17
  297. package/es/common/matrix.js.map +1 -1
  298. package/es/common/render-command-list.js +1 -2
  299. package/es/common/render-curve.js +22 -32
  300. package/es/common/render-curve.js.map +1 -1
  301. package/es/common/render-utils.js +2 -1
  302. package/es/common/segment/catmull-rom-close.d.ts +41 -0
  303. package/es/common/segment/catmull-rom-close.js +74 -0
  304. package/es/common/segment/catmull-rom-close.js.map +1 -0
  305. package/es/common/segment/catmull-rom.d.ts +38 -0
  306. package/es/common/segment/catmull-rom.js +92 -0
  307. package/es/common/segment/catmull-rom.js.map +1 -0
  308. package/es/common/segment/index.d.ts +5 -2
  309. package/es/common/segment/index.js +11 -0
  310. package/es/common/segment/index.js.map +1 -1
  311. package/es/common/sort.js +15 -12
  312. package/es/common/sort.js.map +1 -1
  313. package/es/common/text.d.ts +0 -2
  314. package/es/common/text.js +6 -11
  315. package/es/common/text.js.map +1 -1
  316. package/es/common/utils.js +1 -1
  317. package/es/common/utils.js.map +1 -1
  318. package/es/core/camera.js +5 -3
  319. package/es/core/camera.js.map +1 -1
  320. package/es/core/contributions/layerHandler/modules.js +2 -9
  321. package/es/core/contributions/layerHandler/modules.js.map +1 -1
  322. package/es/core/stage.d.ts +2 -2
  323. package/es/core/stage.js +22 -14
  324. package/es/core/stage.js.map +1 -1
  325. package/es/event/federated-event/base-event.js +12 -2
  326. package/es/event/federated-event/base-event.js.map +1 -1
  327. package/es/graphic/arc.d.ts +6 -4
  328. package/es/graphic/arc.js +47 -16
  329. package/es/graphic/arc.js.map +1 -1
  330. package/es/graphic/arc3d.d.ts +2 -2
  331. package/es/graphic/arc3d.js +7 -10
  332. package/es/graphic/arc3d.js.map +1 -1
  333. package/es/graphic/area.d.ts +5 -3
  334. package/es/graphic/area.js +28 -11
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type { IPointLike } from '@visactor/vutils';\nimport { min, isArray } from '@visactor/vutils';\nimport { injectable } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n ILine,\n ILineGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IClipRangeByDimensionType,\n ISegPath2D,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { LINE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRender } from './base-render';\nimport { drawSegments } from '../../../common/render-curve';\nimport { calcLineCache } from '../../../common/segment';\n\n/**\n * 默认的基于canvas的line渲染器\n * 单例\n */\n@injectable()\nexport class DefaultCanvasLineRender extends BaseRender<ILine> implements IGraphicRender {\n type: 'line';\n numberType: number = LINE_NUMBER_TYPE;\n declare z: number;\n\n draw(line: ILine, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const lineAttribute = getTheme(line, params?.theme).line;\n this._draw(line, lineAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: ISegPath2D,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n attribute: Partial<ILineGraphicAttribute>,\n defaultAttribute: Required<ILineGraphicAttribute> | Partial<ILineGraphicAttribute>[],\n clipRange: number,\n clipRangeByDimension: IClipRangeByDimensionType,\n offsetX: number,\n offsetY: number,\n line: ILine,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n\n drawSegments(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {\n offsetX,\n offsetY,\n offsetZ: z\n });\n\n // 如果是一根线,且是Closed,并且没有defined为false的点,需要close\n if (\n line.cache &&\n !isArray(line.cache) &&\n line.cache.curves.every(c => c.defined) &&\n line.attribute.curveType &&\n line.attribute.curveType.includes('Closed')\n ) {\n context.closePath();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(line, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n const ret: boolean = false;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n if (connectedType !== 'none') {\n context.beginPath();\n drawSegments(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {\n offsetX,\n offsetY,\n offsetZ: z,\n drawConnect: true,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n const da = [];\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, connectedStyle, originX - offsetX, originY - offsetY, da);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, connectedStyle, originX - offsetX, originY - offsetY, da);\n context.stroke();\n }\n }\n }\n return !!ret;\n }\n\n // 高性能绘制linear line,不用拆分\n drawLinearLineHighPerformance(\n line: ILine,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n lineAttribute: Required<ILineGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n context.beginPath();\n\n const z = this.z ?? 0;\n const { points } = line.attribute;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(line, line.attribute, lineAttribute);\n\n const { x: originX = 0, x: originY = 0 } = line.attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, line.attribute, lineAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, line.attribute, lineAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute);\n context.stroke();\n }\n }\n }\n\n drawShape(\n line: ILine,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const lineAttribute = graphicService.themeService.getCurrentTheme().lineAttribute;\n const lineAttribute = getTheme(line, params?.theme).line;\n\n const {\n fill = lineAttribute.fill,\n stroke = lineAttribute.stroke,\n fillOpacity = lineAttribute.fillOpacity,\n strokeOpacity = lineAttribute.strokeOpacity,\n segments,\n points,\n closePath\n } = line.attribute;\n\n const data = this.valid(line, lineAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n\n let { curveType = lineAttribute.curveType } = line.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n const { clipRange = lineAttribute.clipRange, clipRangeByDimension = lineAttribute.clipRangeByDimension } =\n line.attribute;\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearLineHighPerformance(\n line,\n context,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n lineAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n // const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 更新cache\n if (line.shouldUpdateShape()) {\n const { points, segments } = line.attribute;\n\n const _points = points;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastSeg: { endX: number; endY: number; curves: Array<{ defined: boolean }> };\n line.cache = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] &&\n (lastSeg = {\n endX: seg.points[0].x,\n endY: seg.points[0].y,\n curves: [{ defined: seg.points[0].defined !== false }]\n });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = {\n x: lastSeg.endX,\n y: lastSeg.endY,\n defined: lastSeg.curves[lastSeg.curves.length - 1].defined\n };\n } else if (index > 1) {\n startPoint.x = lastSeg.endX;\n startPoint.y = lastSeg.endY;\n startPoint.defined = lastSeg.curves[lastSeg.curves.length - 1].defined;\n }\n const data = calcLineCache(seg.points, curveType, {\n startPoint\n });\n lastSeg = data;\n return data;\n })\n .filter(item => !!item);\n\n // 如果lineClosed,那就绘制到第一个点\n if (curveType === 'linearClosed') {\n let startP: IPointLike;\n for (let i = 0; i < line.cache.length; i++) {\n const cacheItem = line.cache[i];\n for (let i = 0; i < cacheItem.curves.length; i++) {\n if (cacheItem.curves[i].defined) {\n startP = cacheItem.curves[i].p0;\n break;\n }\n }\n if (startP) {\n break;\n }\n }\n line.cache[line.cache.length - 1] && line.cache[line.cache.length - 1].lineTo(startP.x, startP.y, true);\n }\n } else if (points && points.length) {\n line.cache = calcLineCache(_points, curveType);\n } else {\n line.cache = null;\n line.clearUpdateShapeTag();\n return;\n }\n line.clearUpdateShapeTag();\n }\n\n if (Array.isArray(line.cache)) {\n const segments = line.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = line.cache.reduce((l, c) => l + c.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n min(_cr, 1),\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n line.cache as ISegPath2D,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n line.attribute,\n lineAttribute,\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n }\n}\n"]}
1
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type { IPointLike } from '@visactor/vutils';\nimport { min, isArray } from '@visactor/vutils';\nimport { injectable } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n ILine,\n ILineGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IClipRangeByDimensionType,\n ISegPath2D,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { LINE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRender } from './base-render';\nimport { drawSegments } from '../../../common/render-curve';\nimport { calcLineCache } from '../../../common/segment';\n\n/**\n * 默认的基于canvas的line渲染器\n * 单例\n */\n@injectable()\nexport class DefaultCanvasLineRender extends BaseRender<ILine> implements IGraphicRender {\n type: 'line';\n numberType: number = LINE_NUMBER_TYPE;\n declare z: number;\n\n draw(line: ILine, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const lineAttribute = getTheme(line, params?.theme).line;\n this._draw(line, lineAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: ISegPath2D,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n attribute: Partial<ILineGraphicAttribute>,\n defaultAttribute: Required<ILineGraphicAttribute> | Partial<ILineGraphicAttribute>[],\n clipRange: number,\n clipRangeByDimension: IClipRangeByDimensionType,\n offsetX: number,\n offsetY: number,\n line: ILine,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n\n drawSegments(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {\n offsetX,\n offsetY,\n offsetZ: z\n });\n\n // 如果是一根线,且是Closed,并且没有defined为false的点,需要close\n if (\n line.cache &&\n !isArray(line.cache) &&\n line.cache.curves.every(c => c.defined) &&\n line.attribute.curveType &&\n line.attribute.curveType.includes('Closed')\n ) {\n context.closePath();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(line, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n const ret: boolean = false;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n if (connectedType !== 'none') {\n context.beginPath();\n drawSegments(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {\n offsetX,\n offsetY,\n offsetZ: z,\n drawConnect: true,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n const da = [];\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, connectedStyle, originX - offsetX, originY - offsetY, da);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, connectedStyle, originX - offsetX, originY - offsetY, da);\n context.stroke();\n }\n }\n }\n return !!ret;\n }\n\n // 高性能绘制linear line,不用拆分\n drawLinearLineHighPerformance(\n line: ILine,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n lineAttribute: Required<ILineGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n context.beginPath();\n\n const z = this.z ?? 0;\n const { points } = line.attribute;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(line, line.attribute, lineAttribute);\n\n const { x: originX = 0, x: originY = 0 } = line.attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, line.attribute, lineAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, line.attribute, lineAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute);\n context.stroke();\n }\n }\n }\n\n drawShape(\n line: ILine,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const lineAttribute = graphicService.themeService.getCurrentTheme().lineAttribute;\n const lineAttribute = getTheme(line, params?.theme).line;\n\n const {\n fill = lineAttribute.fill,\n stroke = lineAttribute.stroke,\n fillOpacity = lineAttribute.fillOpacity,\n strokeOpacity = lineAttribute.strokeOpacity,\n segments,\n points,\n closePath,\n curveTension = lineAttribute.curveTension\n } = line.attribute;\n\n const data = this.valid(line, lineAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n\n let { curveType = lineAttribute.curveType } = line.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n const { clipRange = lineAttribute.clipRange, clipRangeByDimension = lineAttribute.clipRangeByDimension } =\n line.attribute;\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearLineHighPerformance(\n line,\n context,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n lineAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n // const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 更新cache\n if (line.shouldUpdateShape()) {\n const { points, segments } = line.attribute;\n\n const _points = points;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastSeg: { endX: number; endY: number; curves: Array<{ defined: boolean }> };\n line.cache = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] &&\n (lastSeg = {\n endX: seg.points[0].x,\n endY: seg.points[0].y,\n curves: [{ defined: seg.points[0].defined !== false }]\n });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = {\n x: lastSeg.endX,\n y: lastSeg.endY,\n defined: lastSeg.curves[lastSeg.curves.length - 1].defined\n };\n } else if (index > 1) {\n startPoint.x = lastSeg.endX;\n startPoint.y = lastSeg.endY;\n startPoint.defined = lastSeg.curves[lastSeg.curves.length - 1].defined;\n }\n const data = calcLineCache(seg.points, curveType, {\n startPoint,\n curveTension\n });\n lastSeg = data;\n return data;\n })\n .filter(item => !!item);\n\n // 如果lineClosed,那就绘制到第一个点\n if (curveType === 'linearClosed') {\n let startP: IPointLike;\n for (let i = 0; i < line.cache.length; i++) {\n const cacheItem = line.cache[i];\n for (let i = 0; i < cacheItem.curves.length; i++) {\n if (cacheItem.curves[i].defined) {\n startP = cacheItem.curves[i].p0;\n break;\n }\n }\n if (startP) {\n break;\n }\n }\n line.cache[line.cache.length - 1] && line.cache[line.cache.length - 1].lineTo(startP.x, startP.y, true);\n }\n } else if (points && points.length) {\n line.cache = calcLineCache(_points, curveType, { curveTension });\n } else {\n line.cache = null;\n line.clearUpdateShapeTag();\n return;\n }\n line.clearUpdateShapeTag();\n }\n\n if (Array.isArray(line.cache)) {\n const segments = line.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = line.cache.reduce((l, c) => l + c.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n min(_cr, 1),\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n line.cache as ISegPath2D,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n line.attribute,\n lineAttribute,\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n }\n}\n"]}
@@ -1,11 +1,9 @@
1
- import type { IGraphicAttribute, IContext2d, IDirectionLight, IMarkAttribute, IPyramid3d, IFace3d, IThemeAttribute, ICamera, IGraphicRender, IDrawContext, IGraphicRenderDrawParams, IRenderService } from '../../../interface';
2
- import { BaseRender } from './base-render';
3
- export declare class DefaultCanvasPyramid3dRender extends BaseRender<IPyramid3d> implements IGraphicRender {
1
+ import type { IGraphicAttribute, IContext2d, IMarkAttribute, IPyramid3d, IThemeAttribute, IGraphicRender, IDrawContext, IGraphicRenderDrawParams, IRenderService } from '../../../interface';
2
+ import { Base3dRender } from './base-3d-render';
3
+ export declare class DefaultCanvasPyramid3dRender extends Base3dRender<IPyramid3d> implements IGraphicRender {
4
4
  type: string;
5
5
  numberType: number;
6
6
  z: number;
7
7
  drawShape(pyramid3d: IPyramid3d, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
8
- stroke(x: number, y: number, z: number, face3d: IFace3d, context: IContext2d): void;
9
- fill(x: number, y: number, z: number, face3d: IFace3d, faces: [boolean, boolean, boolean, boolean, boolean, boolean], fillColor: string, context: IContext2d, light: IDirectionLight, camera: ICamera, pyramid3d: IPyramid3d, pyramid3dAttribute: Partial<IMarkAttribute & IGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
8
  draw(pyramid3d: IPyramid3d, renderService: IRenderService, drawContext: IDrawContext): void;
11
9
  }
@@ -10,9 +10,9 @@ Object.defineProperty(exports, "__esModule", {
10
10
  value: !0
11
11
  }), exports.DefaultCanvasPyramid3dRender = void 0;
12
12
 
13
- const inversify_lite_1 = require("../../../common/inversify-lite"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants"), base_render_1 = require("./base-render"), color_string_1 = require("../../../color-string");
13
+ const inversify_lite_1 = require("../../../common/inversify-lite"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants"), base_3d_render_1 = require("./base-3d-render");
14
14
 
15
- let DefaultCanvasPyramid3dRender = class extends base_render_1.BaseRender {
15
+ let DefaultCanvasPyramid3dRender = class extends base_3d_render_1.Base3dRender {
16
16
  constructor() {
17
17
  super(...arguments), this.type = "pyramid3d", this.numberType = constants_1.PYRAMID3D_NUMBER_TYPE;
18
18
  }
@@ -20,65 +20,15 @@ let DefaultCanvasPyramid3dRender = class extends base_render_1.BaseRender {
20
20
  var _a;
21
21
  const pyramidAttribute = (0, theme_1.getTheme)(pyramid3d, null == params ? void 0 : params.theme).polygon, {fill: fill = pyramidAttribute.fill, stroke: stroke = pyramidAttribute.stroke, face: face = [ !0, !0, !0, !0, !0, !0 ]} = pyramid3d.attribute, z = null !== (_a = this.z) && void 0 !== _a ? _a : 0;
22
22
  if (!this.valid(pyramid3d, pyramidAttribute, fillCb, strokeCb)) return;
23
- const {light: light, camera: camera} = drawContext.stage || {}, face3d = pyramid3d.findFace();
23
+ const {light: light} = drawContext.stage || {}, face3d = pyramid3d.findFace();
24
24
  if (!1 !== fill) {
25
25
  context.setCommonStyle(pyramid3d, pyramid3d.attribute, x, y, pyramidAttribute);
26
26
  let fc = fill;
27
- "string" != typeof fc && (fc = "black"), this.fill(x, y, z, face3d, face, fc, context, light, camera, pyramid3d, pyramidAttribute, fillCb);
27
+ "string" != typeof fc && (fc = "black"), this.fill(x, y, z, face3d, face, fc, context, light, pyramid3d, pyramidAttribute, fillCb);
28
28
  }
29
29
  !1 !== stroke && (context.setStrokeStyle(pyramid3d, pyramid3d.attribute, x, y, pyramidAttribute),
30
30
  this.stroke(x, y, z, face3d, context));
31
31
  }
32
- stroke(x, y, z, face3d, context) {
33
- const vertices = face3d.vertices;
34
- face3d.edges.forEach((p => {
35
- const p1 = vertices[p[0]], p2 = vertices[p[1]], v1 = {
36
- x: x + p1[0],
37
- y: y + p1[1],
38
- z: z + p1[2]
39
- }, v2 = {
40
- x: x + p2[0],
41
- y: y + p2[1],
42
- z: z + p2[2]
43
- };
44
- context.beginPath(), context.moveTo(v1.x, v1.y, v1.z), context.lineTo(v2.x, v2.y, v2.z),
45
- context.stroke();
46
- }));
47
- }
48
- fill(x, y, z, face3d, faces, fillColor, context, light, camera, pyramid3d, pyramid3dAttribute, fillCb) {
49
- const rgbArray = color_string_1.ColorStore.Get(fillColor, color_string_1.ColorType.Color255), vertices = face3d.vertices, viewdVerticesZ = vertices.map((v => context.view(v[0], v[1], v[2])[2])), sortFace = [];
50
- face3d.polygons.forEach(((p, i) => {
51
- if (!faces[i]) return;
52
- sortFace.push({
53
- faceIdx: i,
54
- polygon: p
55
- });
56
- const {polygon: polygon, normal: normal} = p, z1 = viewdVerticesZ[polygon[0]], z2 = viewdVerticesZ[polygon[1]], z3 = viewdVerticesZ[polygon[2]], z4 = viewdVerticesZ[polygon[3]];
57
- p.ave_z = z1 + z2 + z3 + z4;
58
- })), sortFace.sort(((a, b) => b.polygon.ave_z - a.polygon.ave_z)), sortFace.forEach((item => {
59
- const {polygon: polygon, normal: normal} = item.polygon, p1 = vertices[polygon[0]], p2 = vertices[polygon[1]], p3 = vertices[polygon[2]], p4 = vertices[polygon[3]], v1 = {
60
- x: x + p1[0],
61
- y: y + p1[1],
62
- z: z + p1[2]
63
- }, v2 = {
64
- x: x + p2[0],
65
- y: y + p2[1],
66
- z: z + p2[2]
67
- }, v3 = {
68
- x: x + p3[0],
69
- y: y + p3[1],
70
- z: z + p3[2]
71
- }, v4 = {
72
- x: x + p4[0],
73
- y: y + p4[1],
74
- z: z + p4[2]
75
- };
76
- context.beginPath(), context.moveTo(v1.x, v1.y, v1.z), context.lineTo(v2.x, v2.y, v2.z),
77
- context.lineTo(v3.x, v3.y, v3.z), context.lineTo(v4.x, v4.y, v4.z), context.closePath(),
78
- fillCb ? fillCb(context, pyramid3d.attribute, pyramid3dAttribute) : (context.fillStyle = light ? light.computeColor(normal, rgbArray) : fillColor,
79
- context.fill());
80
- }));
81
- }
82
32
  draw(pyramid3d, renderService, drawContext) {
83
33
  const pyramid3dAttribute = (0, theme_1.getTheme)(pyramid3d).polygon;
84
34
  this._draw(pyramid3d, pyramid3dAttribute, !1, drawContext);
@@ -1 +1 @@
1
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{ injectable } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { PYRAMID3D_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IDirectionLight,\n IMarkAttribute,\n IPyramid3d,\n IFace3d,\n IThemeAttribute,\n ICamera,\n IPolygonItem,\n IGraphicRender,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { BaseRender } from './base-render';\nimport { ColorStore, ColorType } from '../../../color-string';\n\n@injectable()\nexport class DefaultCanvasPyramid3dRender extends BaseRender<IPyramid3d> implements IGraphicRender {\n type = 'pyramid3d';\n numberType: number = PYRAMID3D_NUMBER_TYPE;\n declare z: number;\n\n drawShape(\n pyramid3d: IPyramid3d,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const rectAttribute = graphicService.themeService.getCurrentTheme().rectAttribute;\n const pyramidAttribute = getTheme(pyramid3d, params?.theme).polygon;\n const {\n fill = pyramidAttribute.fill,\n stroke = pyramidAttribute.stroke,\n face = [true, true, true, true, true, true]\n } = pyramid3d.attribute;\n\n const z = this.z ?? 0;\n\n const data = this.valid(pyramid3d, pyramidAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n // const { fVisible, sVisible, doFill, doStroke } = data;\n\n const { light, camera } = drawContext.stage || {};\n\n const face3d = pyramid3d.findFace();\n\n if (fill !== false) {\n context.setCommonStyle(pyramid3d, pyramid3d.attribute, x, y, pyramidAttribute);\n let fc = fill;\n if (typeof fc !== 'string') {\n fc = 'black';\n }\n this.fill(x, y, z, face3d, face, fc, context, light, camera, pyramid3d, pyramidAttribute, fillCb);\n }\n if (stroke !== false) {\n context.setStrokeStyle(pyramid3d, pyramid3d.attribute, x, y, pyramidAttribute);\n this.stroke(x, y, z, face3d, context);\n }\n }\n\n stroke(x: number, y: number, z: number, face3d: IFace3d, context: IContext2d) {\n const vertices = face3d.vertices;\n face3d.edges.forEach(p => {\n const p1 = vertices[p[0]];\n const p2 = vertices[p[1]];\n const v1 = {\n x: x + p1[0],\n y: y + p1[1],\n z: z + p1[2]\n };\n const v2 = {\n x: x + p2[0],\n y: y + p2[1],\n z: z + p2[2]\n };\n context.beginPath();\n context.moveTo(v1.x, v1.y, v1.z);\n context.lineTo(v2.x, v2.y, v2.z);\n context.stroke();\n });\n }\n fill(\n x: number,\n y: number,\n z: number,\n face3d: IFace3d,\n faces: [boolean, boolean, boolean, boolean, boolean, boolean],\n fillColor: string,\n context: IContext2d,\n light: IDirectionLight,\n camera: ICamera,\n pyramid3d: IPyramid3d,\n pyramid3dAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const rgbArray = ColorStore.Get(fillColor as string, ColorType.Color255);\n\n // 上下左右前后\n // 0,1,2,3,4,5\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2])[2];\n });\n // 排序\n const sortFace: { faceIdx: number; polygon: IPolygonItem }[] = [];\n face3d.polygons.forEach((p, i) => {\n if (!faces[i]) {\n return;\n }\n sortFace.push({\n faceIdx: i,\n polygon: p\n });\n // 设置ave_z进行排序\n const { polygon, normal } = p;\n\n const z1 = viewdVerticesZ[polygon[0]];\n const z2 = viewdVerticesZ[polygon[1]];\n const z3 = viewdVerticesZ[polygon[2]];\n const z4 = viewdVerticesZ[polygon[3]];\n\n p.ave_z = z1 + z2 + z3 + z4;\n });\n sortFace.sort((a, b) => b.polygon.ave_z - a.polygon.ave_z);\n sortFace.forEach(item => {\n const { polygon, normal } = item.polygon;\n\n const p1 = vertices[polygon[0]];\n const p2 = vertices[polygon[1]];\n const p3 = vertices[polygon[2]];\n const p4 = vertices[polygon[3]];\n\n const v1 = {\n x: x + p1[0],\n y: y + p1[1],\n z: z + p1[2]\n };\n const v2 = {\n x: x + p2[0],\n y: y + p2[1],\n z: z + p2[2]\n };\n const v3 = {\n x: x + p3[0],\n y: y + p3[1],\n z: z + p3[2]\n };\n const v4 = {\n x: x + p4[0],\n y: y + p4[1],\n z: z + p4[2]\n };\n context.beginPath();\n context.moveTo(v1.x, v1.y, v1.z);\n context.lineTo(v2.x, v2.y, v2.z);\n context.lineTo(v3.x, v3.y, v3.z);\n context.lineTo(v4.x, v4.y, v4.z);\n context.closePath();\n if (fillCb) {\n fillCb(context, pyramid3d.attribute, pyramid3dAttribute);\n } else {\n context.fillStyle = light ? light.computeColor(normal, rgbArray as any) : fillColor;\n context.fill();\n }\n });\n }\n\n draw(pyramid3d: IPyramid3d, renderService: IRenderService, drawContext: IDrawContext) {\n const pyramid3dAttribute = getTheme(pyramid3d).polygon;\n this._draw(pyramid3d, pyramid3dAttribute, false, drawContext);\n }\n}\n"]}
1
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@@ -1,11 +1,9 @@
1
- import type { IGraphicAttribute, IContext2d, IDirectionLight, IFace3d, IMarkAttribute, IRect3d, IThemeAttribute, IGraphicRender, IDrawContext, IGraphicRenderDrawParams, IRenderService } from '../../../interface';
2
- import { BaseRender } from './base-render';
3
- export declare class DefaultCanvasRect3dRender extends BaseRender<IRect3d> implements IGraphicRender {
1
+ import type { IGraphicAttribute, IContext2d, IMarkAttribute, IRect3d, IThemeAttribute, IGraphicRender, IDrawContext, IGraphicRenderDrawParams, IRenderService } from '../../../interface';
2
+ import { Base3dRender } from './base-3d-render';
3
+ export declare class DefaultCanvasRect3dRender extends Base3dRender<IRect3d> implements IGraphicRender {
4
4
  type: string;
5
5
  numberType: number;
6
6
  z: number;
7
7
  drawShape(rect: IRect3d, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
8
- stroke(x: number, y: number, z: number, face3d: IFace3d, context: IContext2d): void;
9
- fill(x: number, y: number, z: number, face3d: IFace3d, fillColor: string, context: IContext2d, light: IDirectionLight, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
8
  draw(rect: IRect3d, renderService: IRenderService, drawContext: IDrawContext): void;
11
9
  }
@@ -10,9 +10,9 @@ Object.defineProperty(exports, "__esModule", {
10
10
  value: !0
11
11
  }), exports.DefaultCanvasRect3dRender = void 0;
12
12
 
13
- const inversify_lite_1 = require("../../../common/inversify-lite"), theme_1 = require("../../../graphic/theme"), utils_1 = require("./utils"), base_render_1 = require("./base-render"), constants_1 = require("../../../graphic/constants"), color_string_1 = require("../../../color-string");
13
+ const inversify_lite_1 = require("../../../common/inversify-lite"), theme_1 = require("../../../graphic/theme"), utils_1 = require("./utils"), constants_1 = require("../../../graphic/constants"), base_3d_render_1 = require("./base-3d-render");
14
14
 
15
- let DefaultCanvasRect3dRender = class extends base_render_1.BaseRender {
15
+ let DefaultCanvasRect3dRender = class extends base_3d_render_1.Base3dRender {
16
16
  constructor() {
17
17
  super(...arguments), this.type = "rect3d", this.numberType = constants_1.RECT3D_NUMBER_TYPE;
18
18
  }
@@ -27,64 +27,15 @@ let DefaultCanvasRect3dRender = class extends base_render_1.BaseRender {
27
27
  if (!rect.valid || !visible) return;
28
28
  if (!doFill && !doStroke) return;
29
29
  if (!(fVisible || sVisible || fillCb || strokeCb)) return;
30
- const {light: light, camera: camera} = drawContext.stage || {}, face3d = rect.findFace();
30
+ const {light: light} = drawContext.stage || {}, face3d = rect.findFace();
31
31
  if (!1 !== fill) {
32
32
  context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);
33
33
  let fc = fill;
34
- "string" != typeof fc && (fc = "black"), this.fill(x, y, z, face3d, fc, context, light, fillCb);
34
+ "string" != typeof fc && (fc = "black"), this.fill(x, y, z, face3d, null, fc, context, light, null, null, fillCb);
35
35
  }
36
36
  !1 !== stroke && (context.setStrokeStyle(rect, rect.attribute, x, y, rectAttribute),
37
37
  this.stroke(x, y, z, face3d, context));
38
38
  }
39
- stroke(x, y, z, face3d, context) {
40
- const vertices = face3d.vertices;
41
- face3d.edges.forEach((edge => {
42
- const p1 = vertices[edge[0]], v1 = {
43
- x: x + p1[0],
44
- y: y + p1[1],
45
- z: z + p1[2]
46
- }, p2 = vertices[edge[1]], v2 = {
47
- x: x + p2[0],
48
- y: y + p2[1],
49
- z: z + p2[2]
50
- };
51
- context.beginPath(), context.moveTo(v1.x, v1.y, v1.z), context.lineTo(v2.x, v2.y, v2.z),
52
- context.stroke();
53
- }));
54
- }
55
- fill(x, y, z, face3d, fillColor, context, light, fillCb) {
56
- const rgbArray = color_string_1.ColorStore.Get(fillColor, color_string_1.ColorType.Color255), vertices = face3d.vertices, viewdVerticesZ = vertices.map((v => context.view(v[0], v[1], v[2])[2])), sortFace = [];
57
- face3d.polygons.forEach(((p, i) => {
58
- sortFace.push({
59
- faceIdx: i,
60
- polygon: p
61
- });
62
- const {polygon: polygon, normal: normal} = p, z1 = viewdVerticesZ[polygon[0]], z2 = viewdVerticesZ[polygon[1]], z3 = viewdVerticesZ[polygon[2]], z4 = viewdVerticesZ[polygon[3]];
63
- p.ave_z = z1 + z2 + z3 + z4;
64
- })), sortFace.sort(((a, b) => b.polygon.ave_z - a.polygon.ave_z)), sortFace.forEach((item => {
65
- const {polygon: polygon, normal: normal} = item.polygon, p1 = vertices[polygon[0]], p2 = vertices[polygon[1]], p3 = vertices[polygon[2]], p4 = vertices[polygon[3]], v1 = {
66
- x: x + p1[0],
67
- y: y + p1[1],
68
- z: z + p1[2]
69
- }, v2 = {
70
- x: x + p2[0],
71
- y: y + p2[1],
72
- z: z + p2[2]
73
- }, v3 = {
74
- x: x + p3[0],
75
- y: y + p3[1],
76
- z: z + p3[2]
77
- }, v4 = {
78
- x: x + p4[0],
79
- y: y + p4[1],
80
- z: z + p4[2]
81
- };
82
- context.beginPath(), context.moveTo(v1.x, v1.y, v1.z), context.lineTo(v2.x, v2.y, v2.z),
83
- context.lineTo(v3.x, v3.y, v3.z), context.lineTo(v4.x, v4.y, v4.z), context.closePath(),
84
- fillCb ? fillCb(context, null, null) : (context.fillStyle = light ? light.computeColor(normal, rgbArray) : fillColor,
85
- context.fill());
86
- }));
87
- }
88
39
  draw(rect, renderService, drawContext) {
89
40
  const rectAttribute = (0, theme_1.getTheme)(rect).rect;
90
41
  this._draw(rect, rectAttribute, !1, drawContext);
@@ -1 +1 @@
1
- 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{ injectable } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IDirectionLight,\n IFace3d,\n IMarkAttribute,\n IPolygonItem,\n IRect3d,\n IThemeAttribute,\n IGraphicRender,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { BaseRender } from './base-render';\nimport { RECT3D_NUMBER_TYPE } from '../../../graphic/constants';\nimport { ColorStore, ColorType } from '../../../color-string';\n@injectable()\nexport class DefaultCanvasRect3dRender extends BaseRender<IRect3d> implements IGraphicRender {\n type = 'rect3d';\n numberType: number = RECT3D_NUMBER_TYPE;\n declare z: number;\n\n drawShape(\n rect: IRect3d,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const rectAttribute = graphicService.themeService.getCurrentTheme().rectAttribute;\n const rectAttribute = getTheme(rect, params?.theme).rect;\n const {\n fill = rectAttribute.fill,\n stroke = rectAttribute.stroke,\n x1,\n y1,\n x: originX,\n y: originY,\n opacity = rectAttribute.opacity,\n fillOpacity = rectAttribute.fillOpacity,\n lineWidth = rectAttribute.lineWidth,\n strokeOpacity = rectAttribute.strokeOpacity,\n visible = rectAttribute.visible\n } = rect.attribute;\n let { width, height } = rect.attribute;\n\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n const z = this.z ?? 0;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(rect.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return;\n }\n\n const { light, camera } = drawContext.stage || {};\n const face3d = rect.findFace();\n\n if (fill !== false) {\n context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n let fc = fill;\n if (typeof fc !== 'string') {\n fc = 'black';\n }\n this.fill(x, y, z, face3d, fc, context, light, fillCb);\n }\n if (stroke !== false) {\n context.setStrokeStyle(rect, rect.attribute, x, y, rectAttribute);\n this.stroke(x, y, z, face3d, context);\n }\n }\n\n stroke(x: number, y: number, z: number, face3d: IFace3d, context: IContext2d) {\n const vertices = face3d.vertices;\n face3d.edges.forEach(edge => {\n const p1 = vertices[edge[0]];\n const v1 = {\n x: x + p1[0],\n y: y + p1[1],\n z: z + p1[2]\n };\n const p2 = vertices[edge[1]];\n const v2 = {\n x: x + p2[0],\n y: y + p2[1],\n z: z + p2[2]\n };\n context.beginPath();\n context.moveTo(v1.x, v1.y, v1.z);\n context.lineTo(v2.x, v2.y, v2.z);\n context.stroke();\n });\n }\n fill(\n x: number,\n y: number,\n z: number,\n face3d: IFace3d,\n fillColor: string,\n context: IContext2d,\n light: IDirectionLight,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const rgbArray = ColorStore.Get(fillColor as string, ColorType.Color255);\n // 上下左右前后\n // 0,1,2,3,4,5\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2])[2];\n });\n // 排序\n const sortFace: { faceIdx: number; polygon: IPolygonItem }[] = [];\n face3d.polygons.forEach((p, i) => {\n sortFace.push({\n faceIdx: i,\n polygon: p\n });\n // 设置ave_z进行排序\n const { polygon, normal } = p;\n\n const z1 = viewdVerticesZ[polygon[0]];\n const z2 = viewdVerticesZ[polygon[1]];\n const z3 = viewdVerticesZ[polygon[2]];\n const z4 = viewdVerticesZ[polygon[3]];\n\n p.ave_z = z1 + z2 + z3 + z4;\n });\n sortFace.sort((a, b) => b.polygon.ave_z - a.polygon.ave_z);\n\n sortFace.forEach(item => {\n const { polygon, normal } = item.polygon;\n\n const p1 = vertices[polygon[0]];\n const p2 = vertices[polygon[1]];\n const p3 = vertices[polygon[2]];\n const p4 = vertices[polygon[3]];\n\n const v1 = {\n x: x + p1[0],\n y: y + p1[1],\n z: z + p1[2]\n };\n const v2 = {\n x: x + p2[0],\n y: y + p2[1],\n z: z + p2[2]\n };\n const v3 = {\n x: x + p3[0],\n y: y + p3[1],\n z: z + p3[2]\n };\n const v4 = {\n x: x + p4[0],\n y: y + p4[1],\n z: z + p4[2]\n };\n context.beginPath();\n context.moveTo(v1.x, v1.y, v1.z);\n context.lineTo(v2.x, v2.y, v2.z);\n context.lineTo(v3.x, v3.y, v3.z);\n context.lineTo(v4.x, v4.y, v4.z);\n context.closePath();\n if (fillCb) {\n fillCb(context, null, null);\n } else {\n context.fillStyle = light ? light.computeColor(normal, rgbArray as any) : fillColor;\n context.fill();\n }\n });\n }\n\n draw(rect: IRect3d, renderService: IRenderService, drawContext: IDrawContext) {\n const rectAttribute = getTheme(rect).rect;\n this._draw(rect, rectAttribute, false, drawContext);\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/rect3d-render.ts"],"names":[],"mappings":";;;;;;;;;AAAA,mEAA4D;AAC5D,kDAAkD;AAalD,mCAAiF;AACjF,0DAAgE;AAChE,qDAAgD;AAEzC,IAAM,yBAAyB,GAA/B,MAAM,yBAA0B,SAAQ,6BAAqB;IAA7D;;QACL,SAAI,GAAG,QAAQ,CAAC;QAChB,eAAU,GAAW,8BAAkB,CAAC;IAmF1C,CAAC;IAhFC,SAAS,CACP,IAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;;QAGZ,MAAM,aAAa,GAAG,IAAA,gBAAQ,EAAC,IAAI,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,IAAI,CAAC;QACzD,MAAM,EACJ,IAAI,GAAG,aAAa,CAAC,IAAI,EACzB,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,EAAE,EACF,EAAE,EACF,CAAC,EAAE,OAAO,EACV,CAAC,EAAE,OAAO,EACV,OAAO,GAAG,aAAa,CAAC,OAAO,EAC/B,WAAW,GAAG,aAAa,CAAC,WAAW,EACvC,SAAS,GAAG,aAAa,CAAC,SAAS,EACnC,aAAa,GAAG,aAAa,CAAC,aAAa,EAC3C,OAAO,GAAG,aAAa,CAAC,OAAO,EAChC,GAAG,IAAI,CAAC,SAAS,CAAC;QACnB,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAEvC,KAAK,GAAG,CAAC,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;QACrC,MAAM,GAAG,CAAC,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;QAEvC,MAAM,CAAC,GAAG,MAAA,IAAI,CAAC,CAAC,mCAAI,CAAC,CAAC;QAGtB,MAAM,QAAQ,GAAG,IAAA,uBAAe,EAAC,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAC5E,MAAM,QAAQ,GAAG,IAAA,yBAAiB,EAAC,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAC1E,MAAM,MAAM,GAAG,IAAA,eAAO,EAAC,IAAI,CAAC,CAAC;QAC7B,MAAM,QAAQ,GAAG,IAAA,iBAAS,EAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QAE9C,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,OAAO,CAAC,EAAE;YAC5B,OAAO;SACR;QAED,IAAI,CAAC,CAAC,MAAM,IAAI,QAAQ,CAAC,EAAE;YACzB,OAAO;SACR;QAGD,IAAI,CAAC,CAAC,QAAQ,IAAI,QAAQ,IAAI,MAAM,IAAI,QAAQ,CAAC,EAAE;YACjD,OAAO;SACR;QAED,MAAM,EAAE,KAAK,EAAE,GAAG,WAAW,CAAC,KAAK,IAAI,EAAE,CAAC;QAC1C,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE/B,IAAI,IAAI,KAAK,KAAK,EAAE;YAClB,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,aAAa,CAAC,CAAC;YAClE,IAAI,EAAE,GAAG,IAAI,CAAC;YACd,IAAI,OAAO,EAAE,KAAK,QAAQ,EAAE;gBAC1B,EAAE,GAAG,OAAO,CAAC;aACd;YACD,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;SAC1E;QACD,IAAI,MAAM,KAAK,KAAK,EAAE;YACpB,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,aAAa,CAAC,CAAC;YAClE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;SACvC;IACH,CAAC;IAED,IAAI,CAAC,IAAa,EAAE,aAA6B,EAAE,WAAyB;QAC1E,MAAM,aAAa,GAAG,IAAA,gBAAQ,EAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QAC1C,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,WAAW,CAAC,CAAC;IACtD,CAAC;CACF,CAAA;AArFY,yBAAyB;IADrC,IAAA,2BAAU,GAAE;GACA,yBAAyB,CAqFrC;AArFY,8DAAyB","file":"rect3d-render.js","sourcesContent":["import { injectable } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IFace3d,\n IMarkAttribute,\n IRect3d,\n IThemeAttribute,\n IGraphicRender,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { RECT3D_NUMBER_TYPE } from '../../../graphic/constants';\nimport { Base3dRender } from './base-3d-render';\n@injectable()\nexport class DefaultCanvasRect3dRender extends Base3dRender<IRect3d> implements IGraphicRender {\n type = 'rect3d';\n numberType: number = RECT3D_NUMBER_TYPE;\n declare z: number;\n\n drawShape(\n rect: IRect3d,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const rectAttribute = graphicService.themeService.getCurrentTheme().rectAttribute;\n const rectAttribute = getTheme(rect, params?.theme).rect;\n const {\n fill = rectAttribute.fill,\n stroke = rectAttribute.stroke,\n x1,\n y1,\n x: originX,\n y: originY,\n opacity = rectAttribute.opacity,\n fillOpacity = rectAttribute.fillOpacity,\n lineWidth = rectAttribute.lineWidth,\n strokeOpacity = rectAttribute.strokeOpacity,\n visible = rectAttribute.visible\n } = rect.attribute;\n let { width, height } = rect.attribute;\n\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n const z = this.z ?? 0;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(rect.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return;\n }\n\n const { light } = drawContext.stage || {};\n const face3d = rect.findFace();\n\n if (fill !== false) {\n context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n let fc = fill;\n if (typeof fc !== 'string') {\n fc = 'black';\n }\n this.fill(x, y, z, face3d, null, fc, context, light, null, null, fillCb);\n }\n if (stroke !== false) {\n context.setStrokeStyle(rect, rect.attribute, x, y, rectAttribute);\n this.stroke(x, y, z, face3d, context);\n }\n }\n\n draw(rect: IRect3d, renderService: IRenderService, drawContext: IDrawContext) {\n const rectAttribute = getTheme(rect).rect;\n this._draw(rect, rectAttribute, false, drawContext);\n }\n}\n"]}
@@ -31,34 +31,25 @@ let DefaultCanvasSymbolRender = class extends base_render_1.BaseRender {
31
31
  const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data, parsedPath = symbol.getParsedPath();
32
32
  if (!parsedPath) return;
33
33
  const {keepDirIn3d: keepDirIn3d = symbolAttribute.keepDirIn3d} = symbol.attribute, z = null !== (_a = this.z) && void 0 !== _a ? _a : 0;
34
- if (context.beginPath(), keepDirIn3d && context.camera && context.project) {
35
- const p = context.project(x, y, z), camera = context.camera;
36
- context.camera = null, !1 === parsedPath.draw(context, (0, vutils_1.isArray)(size) ? [ size[0] * scaleX, size[1] * scaleY ] : size * scaleX, p.x, p.y, void 0, ((p, a) => {
37
- var _a, _b, _c;
38
- if (symbol._parsedPath.svgCache) {
39
- const obj = Object.assign({}, a);
40
- obj.fill = null !== (_a = a.fill) && void 0 !== _a ? _a : symbol.attribute.fill,
41
- obj.opacity = null !== (_b = a.fill) && void 0 !== _b ? _b : symbol.attribute.opacity,
42
- obj.fillOpacity = symbol.attribute.fillOpacity, obj.stroke = null !== (_c = a.stroke) && void 0 !== _c ? _c : symbol.attribute.stroke,
43
- a = obj;
44
- }
45
- a.fill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : (context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute),
46
- context.fill())), a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
47
- context.stroke()));
48
- })) && context.closePath(), context.camera = camera;
49
- } else !1 === parsedPath.draw(context, size, x, y, z, ((p, a) => {
34
+ context.beginPath();
35
+ const callback = (p, a) => {
50
36
  var _a, _b, _c;
51
37
  if (symbol._parsedPath.svgCache) {
52
38
  const obj = Object.assign({}, a);
53
39
  obj.fill = null !== (_a = a.fill) && void 0 !== _a ? _a : symbol.attribute.fill,
54
- obj.opacity = null !== (_b = a.opacity) && void 0 !== _b ? _b : symbol.attribute.opacity,
40
+ obj.opacity = null !== (_b = a.fill) && void 0 !== _b ? _b : symbol.attribute.opacity,
55
41
  obj.fillOpacity = symbol.attribute.fillOpacity, obj.stroke = null !== (_c = a.stroke) && void 0 !== _c ? _c : symbol.attribute.stroke,
56
42
  a = obj;
57
43
  }
58
44
  a.fill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : (context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute),
59
45
  context.fill())), a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
60
46
  context.stroke()));
61
- })) && context.closePath();
47
+ };
48
+ if (keepDirIn3d && context.camera && context.project) {
49
+ const p = context.project(x, y, z), camera = context.camera;
50
+ context.camera = null, !1 === parsedPath.draw(context, (0, vutils_1.isArray)(size) ? [ size[0] * scaleX, size[1] * scaleY ] : size * scaleX, p.x, p.y, void 0, callback) && context.closePath(),
51
+ context.camera = camera;
52
+ } else !1 === parsedPath.draw(context, size, x, y, z, callback) && context.closePath();
62
53
  context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute),
63
54
  this.beforeRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb),
64
55
  doFill && !parsedPath.isSvg && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
@@ -1 +1 @@
1
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{ mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (\n parsedPath.draw(\n context,\n isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX,\n p.x,\n p.y,\n undefined,\n (p, a) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.fill ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n a = obj;\n }\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n }\n ) === false\n ) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (\n parsedPath.draw(context, size, x, y, z, (p, a) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n a = obj;\n }\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n }) === false\n ) {\n context.closePath();\n }\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.fill ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n a = obj;\n }\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (\n parsedPath.draw(\n context,\n isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX,\n p.x,\n p.y,\n undefined,\n callback\n ) === false\n ) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (parsedPath.draw(context, size, x, y, z, callback) === false) {\n context.closePath();\n }\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -15,4 +15,28 @@ export declare function cornerTangents(x0: number, y0: number, x1: number, y1: n
15
15
  x11: number;
16
16
  y11: number;
17
17
  };
18
+ export declare function calculateArcCornerRadius(arc: IArc, startAngle: number, endAngle: number, innerRadius: number, outerRadius: number): {
19
+ outerDeltaAngle: number;
20
+ xors: number;
21
+ yors: number;
22
+ xirs: number;
23
+ yirs: number;
24
+ xore: number;
25
+ yore: number;
26
+ xire: number;
27
+ yire: number;
28
+ limitedOcr: number;
29
+ limitedIcr: number;
30
+ outerCornerRadiusStart: number;
31
+ outerCornerRadiusEnd: number;
32
+ maxOuterCornerRadius: number;
33
+ maxInnerCornerRadius: number;
34
+ outerStartAngle: number;
35
+ outerEndAngle: number;
36
+ innerDeltaAngle: number;
37
+ innerEndAngle: number;
38
+ innerStartAngle: number;
39
+ innerCornerRadiusStart: number;
40
+ innerCornerRadiusEnd: number;
41
+ };
18
42
  export declare function drawArcPath(arc: IArc, context: IContext2d | IPath2D, cx: number, cy: number, outerRadius: number, innerRadius: number, partStroke?: (boolean | string)[]): boolean;