@visactor/vrender-core 0.20.0-alpha.0 → 0.20.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (504) hide show
  1. package/cjs/allocator/matrix-allocate.d.ts +1 -1
  2. package/cjs/allocator/matrix-allocate.js +2 -4
  3. package/cjs/allocator/matrix-allocate.js.map +1 -1
  4. package/cjs/animate/Ticker/default-ticker.d.ts +2 -53
  5. package/cjs/animate/Ticker/default-ticker.js +17 -130
  6. package/cjs/animate/Ticker/default-ticker.js.map +1 -1
  7. package/cjs/animate/Ticker/index.d.ts +4 -0
  8. package/cjs/animate/Ticker/index.js +3 -1
  9. package/cjs/animate/Ticker/index.js.map +1 -1
  10. package/cjs/animate/Ticker/manual-ticker-handler.d.ts +15 -0
  11. package/cjs/animate/Ticker/manual-ticker-handler.js +36 -0
  12. package/cjs/animate/Ticker/manual-ticker-handler.js.map +1 -0
  13. package/cjs/animate/Ticker/manual-ticker.d.ts +19 -0
  14. package/cjs/animate/Ticker/manual-ticker.js +37 -0
  15. package/cjs/animate/Ticker/manual-ticker.js.map +1 -0
  16. package/cjs/animate/Ticker/raf-tick-handler.d.ts +9 -0
  17. package/cjs/animate/Ticker/raf-tick-handler.js +30 -0
  18. package/cjs/animate/Ticker/raf-tick-handler.js.map +1 -0
  19. package/cjs/animate/Ticker/timeout-tick-handler.d.ts +9 -0
  20. package/cjs/animate/Ticker/timeout-tick-handler.js +28 -0
  21. package/cjs/animate/Ticker/timeout-tick-handler.js.map +1 -0
  22. package/cjs/animate/Ticker/type.d.ts +6 -0
  23. package/cjs/animate/Ticker/type.js +11 -0
  24. package/cjs/animate/Ticker/type.js.map +1 -0
  25. package/cjs/animate/animate.js +4 -2
  26. package/cjs/animate/animate.js.map +1 -1
  27. package/cjs/animate/custom-animate.d.ts +5 -16
  28. package/cjs/animate/custom-animate.js +9 -62
  29. package/cjs/animate/custom-animate.js.map +1 -1
  30. package/cjs/animate/group-fade.d.ts +16 -0
  31. package/cjs/animate/group-fade.js +66 -0
  32. package/cjs/animate/group-fade.js.map +1 -0
  33. package/cjs/animate/index.d.ts +1 -0
  34. package/cjs/animate/index.js +2 -1
  35. package/cjs/animate/index.js.map +1 -1
  36. package/cjs/canvas/conical-gradient.js.map +1 -1
  37. package/cjs/canvas/contributions/base-canvas.js +4 -13
  38. package/cjs/canvas/contributions/base-canvas.js.map +1 -1
  39. package/cjs/canvas/util.d.ts +0 -1
  40. package/cjs/canvas/util.js +7 -17
  41. package/cjs/canvas/util.js.map +1 -1
  42. package/cjs/common/3d-interceptor.d.ts +3 -0
  43. package/cjs/common/3d-interceptor.js +50 -0
  44. package/cjs/common/3d-interceptor.js.map +1 -0
  45. package/cjs/common/bezier-utils.js +2 -1
  46. package/cjs/common/canvas-utils.d.ts +1 -1
  47. package/cjs/common/canvas-utils.js +15 -30
  48. package/cjs/common/canvas-utils.js.map +1 -1
  49. package/cjs/common/matrix.d.ts +11 -3
  50. package/cjs/common/matrix.js +97 -19
  51. package/cjs/common/matrix.js.map +1 -1
  52. package/cjs/common/render-command-list.js +1 -2
  53. package/cjs/common/render-curve.js +22 -32
  54. package/cjs/common/render-curve.js.map +1 -1
  55. package/cjs/common/render-utils.js +2 -1
  56. package/cjs/common/segment/catmull-rom-close.d.ts +41 -0
  57. package/cjs/common/segment/catmull-rom-close.js +81 -0
  58. package/cjs/common/segment/catmull-rom-close.js.map +1 -0
  59. package/cjs/common/segment/catmull-rom.d.ts +38 -0
  60. package/cjs/common/segment/catmull-rom.js +97 -0
  61. package/cjs/common/segment/catmull-rom.js.map +1 -0
  62. package/cjs/common/segment/index.d.ts +5 -2
  63. package/cjs/common/segment/index.js +8 -1
  64. package/cjs/common/segment/index.js.map +1 -1
  65. package/cjs/common/sort.js +15 -12
  66. package/cjs/common/sort.js.map +1 -1
  67. package/cjs/common/text.d.ts +0 -2
  68. package/cjs/common/text.js +8 -14
  69. package/cjs/common/text.js.map +1 -1
  70. package/cjs/common/utils.js +1 -1
  71. package/cjs/common/utils.js.map +1 -1
  72. package/cjs/core/camera.js +3 -3
  73. package/cjs/core/camera.js.map +1 -1
  74. package/cjs/core/contributions/layerHandler/modules.js +2 -5
  75. package/cjs/core/contributions/layerHandler/modules.js.map +1 -1
  76. package/cjs/core/stage.d.ts +2 -2
  77. package/cjs/core/stage.js +23 -11
  78. package/cjs/core/stage.js.map +1 -1
  79. package/cjs/event/federated-event/base-event.js +12 -2
  80. package/cjs/event/federated-event/base-event.js.map +1 -1
  81. package/cjs/graphic/arc.d.ts +6 -4
  82. package/cjs/graphic/arc.js +46 -17
  83. package/cjs/graphic/arc.js.map +1 -1
  84. package/cjs/graphic/arc3d.d.ts +2 -2
  85. package/cjs/graphic/arc3d.js +8 -9
  86. package/cjs/graphic/arc3d.js.map +1 -1
  87. package/cjs/graphic/area.d.ts +5 -3
  88. package/cjs/graphic/area.js +27 -12
  89. package/cjs/graphic/area.js.map +1 -1
  90. package/cjs/graphic/builtin-symbol/index.d.ts +1 -1
  91. package/cjs/graphic/builtin-symbol/thin-triangle.d.ts +2 -2
  92. package/cjs/graphic/builtin-symbol/thin-triangle.js +2 -2
  93. package/cjs/graphic/builtin-symbol/thin-triangle.js.map +1 -1
  94. package/cjs/graphic/builtin-symbol/triangle-down.d.ts +1 -2
  95. package/cjs/graphic/builtin-symbol/triangle-down.js +4 -9
  96. package/cjs/graphic/builtin-symbol/triangle-down.js.map +1 -1
  97. package/cjs/graphic/builtin-symbol/triangle-left.d.ts +0 -1
  98. package/cjs/graphic/builtin-symbol/triangle-left.js +3 -8
  99. package/cjs/graphic/builtin-symbol/triangle-left.js.map +1 -1
  100. package/cjs/graphic/builtin-symbol/triangle-right.d.ts +1 -2
  101. package/cjs/graphic/builtin-symbol/triangle-right.js +4 -9
  102. package/cjs/graphic/builtin-symbol/triangle-right.js.map +1 -1
  103. package/cjs/graphic/builtin-symbol/triangle-up.d.ts +1 -2
  104. package/cjs/graphic/builtin-symbol/triangle-up.js +4 -9
  105. package/cjs/graphic/builtin-symbol/triangle-up.js.map +1 -1
  106. package/cjs/graphic/builtin-symbol/triangle.d.ts +1 -2
  107. package/cjs/graphic/builtin-symbol/triangle.js +1 -3
  108. package/cjs/graphic/builtin-symbol/triangle.js.map +1 -1
  109. package/cjs/graphic/builtin-symbol/utils.js +1 -5
  110. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  111. package/cjs/graphic/circle.d.ts +5 -3
  112. package/cjs/graphic/circle.js +20 -12
  113. package/cjs/graphic/circle.js.map +1 -1
  114. package/cjs/graphic/config.js +7 -3
  115. package/cjs/graphic/config.js.map +1 -1
  116. package/cjs/graphic/glyph.d.ts +4 -2
  117. package/cjs/graphic/glyph.js +9 -2
  118. package/cjs/graphic/glyph.js.map +1 -1
  119. package/cjs/graphic/graphic-creator.js.map +1 -1
  120. package/cjs/graphic/graphic-service/common-outer-boder-bounds.d.ts +3 -0
  121. package/cjs/graphic/graphic-service/common-outer-boder-bounds.js +17 -0
  122. package/cjs/graphic/graphic-service/common-outer-boder-bounds.js.map +1 -0
  123. package/cjs/graphic/graphic-service/graphic-service.d.ts +7 -42
  124. package/cjs/graphic/graphic-service/graphic-service.js +21 -396
  125. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  126. package/cjs/graphic/graphic-service/symbol-outer-border-bounds.d.ts +3 -0
  127. package/cjs/graphic/graphic-service/symbol-outer-border-bounds.js +17 -0
  128. package/cjs/graphic/graphic-service/symbol-outer-border-bounds.js.map +1 -0
  129. package/cjs/graphic/graphic.d.ts +12 -9
  130. package/cjs/graphic/graphic.js +17 -2
  131. package/cjs/graphic/graphic.js.map +1 -1
  132. package/cjs/graphic/group.d.ts +7 -3
  133. package/cjs/graphic/group.js +34 -22
  134. package/cjs/graphic/group.js.map +1 -1
  135. package/cjs/graphic/image.d.ts +3 -2
  136. package/cjs/graphic/image.js +14 -9
  137. package/cjs/graphic/image.js.map +1 -1
  138. package/cjs/graphic/line.d.ts +5 -3
  139. package/cjs/graphic/line.js +24 -11
  140. package/cjs/graphic/line.js.map +1 -1
  141. package/cjs/graphic/node-tree.js.map +1 -1
  142. package/cjs/graphic/path.d.ts +3 -3
  143. package/cjs/graphic/path.js +17 -13
  144. package/cjs/graphic/path.js.map +1 -1
  145. package/cjs/graphic/polygon.d.ts +4 -3
  146. package/cjs/graphic/polygon.js +16 -11
  147. package/cjs/graphic/polygon.js.map +1 -1
  148. package/cjs/graphic/pyramid3d.d.ts +2 -2
  149. package/cjs/graphic/pyramid3d.js +10 -9
  150. package/cjs/graphic/pyramid3d.js.map +1 -1
  151. package/cjs/graphic/rect.d.ts +3 -3
  152. package/cjs/graphic/rect.js +16 -12
  153. package/cjs/graphic/rect.js.map +1 -1
  154. package/cjs/graphic/rect3d.js +2 -2
  155. package/cjs/graphic/rect3d.js.map +1 -1
  156. package/cjs/graphic/richtext/icon.d.ts +2 -2
  157. package/cjs/graphic/richtext/icon.js.map +1 -1
  158. package/cjs/graphic/richtext/utils.js +12 -21
  159. package/cjs/graphic/richtext/utils.js.map +1 -1
  160. package/cjs/graphic/richtext.d.ts +4 -4
  161. package/cjs/graphic/richtext.js +46 -14
  162. package/cjs/graphic/richtext.js.map +1 -1
  163. package/cjs/graphic/shadow-root.d.ts +2 -2
  164. package/cjs/graphic/shadow-root.js.map +1 -1
  165. package/cjs/graphic/symbol.d.ts +5 -3
  166. package/cjs/graphic/symbol.js +25 -12
  167. package/cjs/graphic/symbol.js.map +1 -1
  168. package/cjs/graphic/text.d.ts +10 -10
  169. package/cjs/graphic/text.js +27 -21
  170. package/cjs/graphic/text.js.map +1 -1
  171. package/cjs/graphic/theme.js.map +1 -1
  172. package/cjs/graphic/wrap-text.d.ts +1 -1
  173. package/cjs/graphic/wrap-text.js +2 -2
  174. package/cjs/graphic/wrap-text.js.map +1 -1
  175. package/cjs/index.d.ts +3 -0
  176. package/cjs/index.js +6 -4
  177. package/cjs/index.js.map +1 -1
  178. package/cjs/interface/graphic/arc.d.ts +2 -2
  179. package/cjs/interface/graphic/arc.js.map +1 -1
  180. package/cjs/interface/graphic/arc3d.d.ts +1 -1
  181. package/cjs/interface/graphic/arc3d.js.map +1 -1
  182. package/cjs/interface/graphic/area.d.ts +1 -0
  183. package/cjs/interface/graphic/area.js.map +1 -1
  184. package/cjs/interface/graphic/group.d.ts +1 -1
  185. package/cjs/interface/graphic/group.js.map +1 -1
  186. package/cjs/interface/graphic/line.d.ts +1 -0
  187. package/cjs/interface/graphic/line.js.map +1 -1
  188. package/cjs/interface/graphic/richText.d.ts +1 -0
  189. package/cjs/interface/graphic/richText.js.map +1 -1
  190. package/cjs/interface/graphic-service.d.ts +10 -17
  191. package/cjs/interface/graphic-service.js.map +1 -1
  192. package/cjs/interface/graphic.d.ts +2 -0
  193. package/cjs/interface/graphic.js.map +1 -1
  194. package/cjs/picker/pick-interceptor.d.ts +1 -1
  195. package/cjs/picker/pick-interceptor.js +6 -44
  196. package/cjs/picker/pick-interceptor.js.map +1 -1
  197. package/cjs/picker/picker-service.js +4 -5
  198. package/cjs/picker/picker-service.js.map +1 -1
  199. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.d.ts +1 -0
  200. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.js +8 -2
  201. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.js.map +1 -1
  202. package/cjs/plugins/builtin-plugin/edit-module.d.ts +22 -0
  203. package/cjs/plugins/builtin-plugin/edit-module.js +94 -0
  204. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -0
  205. package/cjs/plugins/builtin-plugin/flex-layout-plugin.d.ts +1 -0
  206. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +8 -2
  207. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  208. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +2 -2
  209. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  210. package/cjs/plugins/builtin-plugin/react-attribute-plugin.d.ts +2 -1
  211. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js +15 -7
  212. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  213. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +76 -0
  214. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +338 -0
  215. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -0
  216. package/cjs/render/contributions/render/arc-render.js +12 -28
  217. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  218. package/cjs/render/contributions/render/area-render.js +12 -7
  219. package/cjs/render/contributions/render/area-render.js.map +1 -1
  220. package/cjs/render/contributions/render/base-3d-render.d.ts +10 -0
  221. package/cjs/render/contributions/render/base-3d-render.js +63 -0
  222. package/cjs/render/contributions/render/base-3d-render.js.map +1 -0
  223. package/cjs/render/contributions/render/base-render.d.ts +1 -1
  224. package/cjs/render/contributions/render/base-render.js +5 -5
  225. package/cjs/render/contributions/render/base-render.js.map +1 -1
  226. package/cjs/render/contributions/render/draw-interceptor.js +7 -51
  227. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  228. package/cjs/render/contributions/render/group-render.js +4 -5
  229. package/cjs/render/contributions/render/group-render.js.map +1 -1
  230. package/cjs/render/contributions/render/index.d.ts +1 -0
  231. package/cjs/render/contributions/render/index.js +3 -3
  232. package/cjs/render/contributions/render/index.js.map +1 -1
  233. package/cjs/render/contributions/render/line-render.js +6 -3
  234. package/cjs/render/contributions/render/line-render.js.map +1 -1
  235. package/cjs/render/contributions/render/pyramid3d-render.d.ts +3 -5
  236. package/cjs/render/contributions/render/pyramid3d-render.js +4 -54
  237. package/cjs/render/contributions/render/pyramid3d-render.js.map +1 -1
  238. package/cjs/render/contributions/render/rect3d-render.d.ts +3 -5
  239. package/cjs/render/contributions/render/rect3d-render.js +4 -53
  240. package/cjs/render/contributions/render/rect3d-render.js.map +1 -1
  241. package/cjs/render/contributions/render/symbol-render.js +9 -18
  242. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  243. package/cjs/render/contributions/render/utils.d.ts +24 -0
  244. package/cjs/render/contributions/render/utils.js +51 -21
  245. package/cjs/render/contributions/render/utils.js.map +1 -1
  246. package/dist/index.es.js +9760 -9617
  247. package/es/allocator/matrix-allocate.d.ts +1 -1
  248. package/es/allocator/matrix-allocate.js +3 -3
  249. package/es/allocator/matrix-allocate.js.map +1 -1
  250. package/es/animate/Ticker/default-ticker.d.ts +2 -53
  251. package/es/animate/Ticker/default-ticker.js +3 -106
  252. package/es/animate/Ticker/default-ticker.js.map +1 -1
  253. package/es/animate/Ticker/index.d.ts +4 -0
  254. package/es/animate/Ticker/index.js +8 -0
  255. package/es/animate/Ticker/index.js.map +1 -1
  256. package/es/animate/Ticker/manual-ticker-handler.d.ts +15 -0
  257. package/es/animate/Ticker/manual-ticker-handler.js +28 -0
  258. package/es/animate/Ticker/manual-ticker-handler.js.map +1 -0
  259. package/es/animate/Ticker/manual-ticker.d.ts +19 -0
  260. package/es/animate/Ticker/manual-ticker.js +31 -0
  261. package/es/animate/Ticker/manual-ticker.js.map +1 -0
  262. package/es/animate/Ticker/raf-tick-handler.d.ts +9 -0
  263. package/es/animate/Ticker/raf-tick-handler.js +22 -0
  264. package/es/animate/Ticker/raf-tick-handler.js.map +1 -0
  265. package/es/animate/Ticker/timeout-tick-handler.d.ts +9 -0
  266. package/es/animate/Ticker/timeout-tick-handler.js +20 -0
  267. package/es/animate/Ticker/timeout-tick-handler.js.map +1 -0
  268. package/es/animate/Ticker/type.d.ts +6 -0
  269. package/es/animate/Ticker/type.js +7 -0
  270. package/es/animate/Ticker/type.js.map +1 -0
  271. package/es/animate/animate.js +4 -2
  272. package/es/animate/animate.js.map +1 -1
  273. package/es/animate/custom-animate.d.ts +5 -16
  274. package/es/animate/custom-animate.js +9 -58
  275. package/es/animate/custom-animate.js.map +1 -1
  276. package/es/animate/group-fade.d.ts +16 -0
  277. package/es/animate/group-fade.js +56 -0
  278. package/es/animate/group-fade.js.map +1 -0
  279. package/es/animate/index.d.ts +1 -0
  280. package/es/animate/index.js +2 -0
  281. package/es/animate/index.js.map +1 -1
  282. package/es/canvas/conical-gradient.js.map +1 -1
  283. package/es/canvas/contributions/base-canvas.js +3 -15
  284. package/es/canvas/contributions/base-canvas.js.map +1 -1
  285. package/es/canvas/util.d.ts +0 -1
  286. package/es/canvas/util.js +7 -17
  287. package/es/canvas/util.js.map +1 -1
  288. package/es/common/3d-interceptor.d.ts +3 -0
  289. package/es/common/3d-interceptor.js +46 -0
  290. package/es/common/3d-interceptor.js.map +1 -0
  291. package/es/common/bezier-utils.js +2 -1
  292. package/es/common/canvas-utils.d.ts +1 -1
  293. package/es/common/canvas-utils.js +15 -30
  294. package/es/common/canvas-utils.js.map +1 -1
  295. package/es/common/matrix.d.ts +11 -3
  296. package/es/common/matrix.js +90 -17
  297. package/es/common/matrix.js.map +1 -1
  298. package/es/common/render-command-list.js +1 -2
  299. package/es/common/render-curve.js +22 -32
  300. package/es/common/render-curve.js.map +1 -1
  301. package/es/common/render-utils.js +2 -1
  302. package/es/common/segment/catmull-rom-close.d.ts +41 -0
  303. package/es/common/segment/catmull-rom-close.js +74 -0
  304. package/es/common/segment/catmull-rom-close.js.map +1 -0
  305. package/es/common/segment/catmull-rom.d.ts +38 -0
  306. package/es/common/segment/catmull-rom.js +92 -0
  307. package/es/common/segment/catmull-rom.js.map +1 -0
  308. package/es/common/segment/index.d.ts +5 -2
  309. package/es/common/segment/index.js +11 -0
  310. package/es/common/segment/index.js.map +1 -1
  311. package/es/common/sort.js +15 -12
  312. package/es/common/sort.js.map +1 -1
  313. package/es/common/text.d.ts +0 -2
  314. package/es/common/text.js +6 -11
  315. package/es/common/text.js.map +1 -1
  316. package/es/common/utils.js +1 -1
  317. package/es/common/utils.js.map +1 -1
  318. package/es/core/camera.js +5 -3
  319. package/es/core/camera.js.map +1 -1
  320. package/es/core/contributions/layerHandler/modules.js +2 -9
  321. package/es/core/contributions/layerHandler/modules.js.map +1 -1
  322. package/es/core/stage.d.ts +2 -2
  323. package/es/core/stage.js +22 -14
  324. package/es/core/stage.js.map +1 -1
  325. package/es/event/federated-event/base-event.js +12 -2
  326. package/es/event/federated-event/base-event.js.map +1 -1
  327. package/es/graphic/arc.d.ts +6 -4
  328. package/es/graphic/arc.js +47 -16
  329. package/es/graphic/arc.js.map +1 -1
  330. package/es/graphic/arc3d.d.ts +2 -2
  331. package/es/graphic/arc3d.js +7 -10
  332. package/es/graphic/arc3d.js.map +1 -1
  333. package/es/graphic/area.d.ts +5 -3
  334. package/es/graphic/area.js +28 -11
  335. package/es/graphic/area.js.map +1 -1
  336. package/es/graphic/builtin-symbol/index.d.ts +1 -1
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@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic/group.ts"],"names":[],"mappings":"","file":"group.js","sourcesContent":["import type { ITheme, IThemeSpec } from './theme';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { INode } from '../node-tree';\nimport type { GraphicAttributeMap } from './creator';\n\nexport type IGroupAttribute = {\n path: IGraphic[];\n width: number;\n height: number;\n cornerRadius: number | number[];\n clip: boolean;\n visibleAll: boolean;\n display?: 'relative' | 'flex';\n flexDirection?: 'row' | 'row-reverse' | 'column' | 'column-reverse';\n flexWrap?: 'nowrap' | 'wrap';\n justifyContent?: 'flex-start' | 'flex-end' | 'center' | 'space-between' | 'space-around';\n alignItems?: 'flex-start' | 'flex-end' | 'center';\n alignContent?: 'flex-start' | 'center' | 'space-between' | 'space-around';\n // 基准的透明度,用于控制group下面整体图元的透明度\n baseOpacity?: number;\n};\n\nexport type IGroupGraphicAttribute = Partial<IGraphicAttribute> & Partial<IGroupAttribute>;\n\nexport interface IGroup extends IGraphic<IGroupGraphicAttribute> {\n childrenPickable?: boolean; // 子元素是否可以被pick\n\n theme?: ITheme;\n\n createTheme: () => void;\n hideAll: () => void;\n showAll: () => void;\n\n setTheme: (t: IThemeSpec) => void;\n\n incrementalAppendChild: (node: INode, highPerformance?: boolean) => INode | null;\n incrementalClearChild: () => void;\n\n createOrUpdateChild: <T extends keyof GraphicAttributeMap>(\n graphicName: string,\n attributes: GraphicAttributeMap[T],\n graphicType: T\n ) => INode;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic/group.ts"],"names":[],"mappings":"","file":"group.js","sourcesContent":["import type { ITheme, IThemeSpec } from './theme';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { INode } from '../node-tree';\nimport type { GraphicAttributeMap } from './creator';\n\nexport type IGroupAttribute = {\n path: IGraphic[];\n width: number;\n height: number;\n cornerRadius: number | number[];\n clip: boolean;\n visibleAll: boolean;\n display?: 'relative' | 'inner-block' | 'flex';\n flexDirection?: 'row' | 'row-reverse' | 'column' | 'column-reverse';\n flexWrap?: 'nowrap' | 'wrap';\n justifyContent?: 'flex-start' | 'flex-end' | 'center' | 'space-between' | 'space-around';\n alignItems?: 'flex-start' | 'flex-end' | 'center';\n alignContent?: 'flex-start' | 'center' | 'space-between' | 'space-around';\n // 基准的透明度,用于控制group下面整体图元的透明度\n baseOpacity?: number;\n};\n\nexport type IGroupGraphicAttribute = Partial<IGraphicAttribute> & Partial<IGroupAttribute>;\n\nexport interface IGroup extends IGraphic<IGroupGraphicAttribute> {\n childrenPickable?: boolean; // 子元素是否可以被pick\n\n theme?: ITheme;\n\n createTheme: () => void;\n hideAll: () => void;\n showAll: () => void;\n\n setTheme: (t: IThemeSpec) => void;\n\n incrementalAppendChild: (node: INode, highPerformance?: boolean) => INode | null;\n incrementalClearChild: () => void;\n\n createOrUpdateChild: <T extends keyof GraphicAttributeMap>(\n graphicName: string,\n attributes: GraphicAttributeMap[T],\n graphicType: T\n ) => INode;\n}\n"]}
@@ -10,6 +10,7 @@ export type ILineAttribute = {
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  clipRange: number;
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  clipRangeByDimension: IClipRangeByDimensionType;
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  closePath: boolean;
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+ curveTension: number;
13
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  };
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  export type ILineGraphicAttribute = Partial<IGraphicAttribute> & Partial<ILineAttribute> & Partial<IConnectedStyle>;
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  export interface ILine extends IGraphic<ILineGraphicAttribute> {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic/line.ts"],"names":[],"mappings":"","file":"line.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic, IConnectedStyle } from '../graphic';\nimport type { ICurveType } from '../common';\nimport type { ISegPath2D } from '../curve';\n\n// 依据x纬度做clipRange\n// 依据y纬度做clipRange\n// 依据线段自动匹配纬度做clipRange\n// 依据线长纬度做clipRange\nexport type IClipRangeByDimensionType = 'x' | 'y' | 'auto' | 'default';\n\nexport type ILineAttribute = {\n segments: ISegment[]; // 分段设置point和样式\n points: IPointLike[]; // segments points 二选一\n curveType: ICurveType;\n clipRange: number;\n clipRangeByDimension: IClipRangeByDimensionType;\n closePath: boolean; // 是否封闭路径\n};\n\nexport type ILineGraphicAttribute = Partial<IGraphicAttribute> & Partial<ILineAttribute> & Partial<IConnectedStyle>;\n\nexport interface ILine extends IGraphic<ILineGraphicAttribute> {\n cache?: ISegPath2D | ISegPath2D[];\n}\n\ntype ISegmentStyle = Pick<\n IGraphicAttribute,\n 'stroke' | 'strokeOpacity' | 'lineDash' | 'lineDashOffset' | 'lineCap' | 'lineJoin' | 'lineWidth' | 'miterLimit'\n>;\n\nexport interface ISegment extends Partial<ISegmentStyle>, Partial<IConnectedStyle> {\n points: IPointLike[];\n simplify?: boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic/line.ts"],"names":[],"mappings":"","file":"line.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic, IConnectedStyle } from '../graphic';\nimport type { ICurveType } from '../common';\nimport type { ISegPath2D } from '../curve';\n\n// 依据x纬度做clipRange\n// 依据y纬度做clipRange\n// 依据线段自动匹配纬度做clipRange\n// 依据线长纬度做clipRange\nexport type IClipRangeByDimensionType = 'x' | 'y' | 'auto' | 'default';\n\nexport type ILineAttribute = {\n segments: ISegment[]; // 分段设置point和样式\n points: IPointLike[]; // segments points 二选一\n curveType: ICurveType;\n clipRange: number;\n clipRangeByDimension: IClipRangeByDimensionType;\n closePath: boolean; // 是否封闭路径\n curveTension: number;\n};\n\nexport type ILineGraphicAttribute = Partial<IGraphicAttribute> & Partial<ILineAttribute> & Partial<IConnectedStyle>;\n\nexport interface ILine extends IGraphic<ILineGraphicAttribute> {\n cache?: ISegPath2D | ISegPath2D[];\n}\n\ntype ISegmentStyle = Pick<\n IGraphicAttribute,\n 'stroke' | 'strokeOpacity' | 'lineDash' | 'lineDashOffset' | 'lineCap' | 'lineJoin' | 'lineWidth' | 'miterLimit'\n>;\n\nexport interface ISegment extends Partial<ISegmentStyle>, Partial<IConnectedStyle> {\n points: IPointLike[];\n simplify?: boolean;\n}\n"]}
@@ -6,6 +6,7 @@ import type { ITextGraphicAttribute } from './text';
6
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  export type IRichTextAttribute = {
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  width: number;
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  height: number;
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+ editable: boolean;
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  ellipsis: boolean | string;
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  wordBreak: RichTextWordBreak;
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  verticalDirection: RichTextVerticalDirection;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\nimport type { ITextGraphicAttribute } from './text';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n // 是否不自动每行截断\n disableAutoWrapLine: boolean;\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute & ITextGraphicAttribute> &\n Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string | number;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n lineWidth?: number;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n opacity?: number;\n fillOpacity?: number;\n strokeOpacity?: number;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawEllipsis: boolean | string,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: (ellipsis: string) => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right' | 'start' | 'end';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\nimport type { ITextGraphicAttribute } from './text';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n editable: boolean;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n // 是否不自动每行截断\n disableAutoWrapLine: boolean;\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute & ITextGraphicAttribute> &\n Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string | number;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n lineWidth?: number;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n opacity?: number;\n fillOpacity?: number;\n strokeOpacity?: number;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawEllipsis: boolean | string,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: (ellipsis: string) => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right' | 'start' | 'end';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
@@ -1,8 +1,8 @@
1
1
  import type { IAABBBounds } from '@visactor/vutils';
2
2
  import type { ISyncHook } from './sync-hook';
3
- import type { IGraphic } from './graphic';
3
+ import type { IGraphic, IGraphicAttribute } from './graphic';
4
4
  import type { IStage } from './stage';
5
- import type { IRectGraphicAttribute, IGroup, IGroupGraphicAttribute, IGlyphGraphicAttribute, ISymbolGraphicAttribute, ICircleGraphicAttribute, ICircle, IGlyph, ISymbol, IArcGraphicAttribute, IArc, IArc3dGraphicAttribute, IAreaGraphicAttribute, IArc3d, IArea, ILineGraphicAttribute, IPathGraphicAttribute, ILine, IPath, IPolygonGraphicAttribute, IPolygon, IPyramid3dGraphicAttribute, IPyramid3d, ITextGraphicAttribute, IText, IRichTextGraphicAttribute, IRichText, IImageGraphicAttribute, IImage, IRect3dGraphicAttribute, IRect, IRect3d, IShadowRoot, IWrapTextGraphicAttribute } from './graphic/index';
5
+ import type { IRectGraphicAttribute, IGroup, IGroupGraphicAttribute, ISymbolGraphicAttribute, ICircleGraphicAttribute, ICircle, ISymbol, IArcGraphicAttribute, IArc, IAreaGraphicAttribute, IArea, ILineGraphicAttribute, IPathGraphicAttribute, ILine, IPath, IPolygonGraphicAttribute, IPolygon, ITextGraphicAttribute, IText, IRichTextGraphicAttribute, IRichText, IImageGraphicAttribute, IImage, IRect3dGraphicAttribute, IRect, IRect3d, IShadowRoot, IWrapTextGraphicAttribute } from './graphic/index';
6
6
  export interface IGraphicService {
7
7
  onAttributeUpdate: (graphic: IGraphic) => void;
8
8
  onSetStage: (graphic: IGraphic, stage: IStage) => void;
@@ -27,21 +27,14 @@ export interface IGraphicService {
27
27
  globalAABBBounds: IAABBBounds;
28
28
  }, selfChange: boolean) => void;
29
29
  creator: IGraphicCreator;
30
- updateRectAABBBounds: (attribute: IRectGraphicAttribute, rectTheme: Required<IRectGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IGraphic) => IAABBBounds;
31
- updateGroupAABBBounds: (attribute: IGroupGraphicAttribute, groupTheme: Required<IGroupGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IGroup) => IAABBBounds;
32
- updateGlyphAABBBounds: (attribute: IGlyphGraphicAttribute, groupTheme: Required<IGlyphGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IGlyph) => IAABBBounds;
33
- updateSymbolAABBBounds: (attribute: ISymbolGraphicAttribute, symbolTheme: Required<ISymbolGraphicAttribute>, aabbBounds: IAABBBounds, full?: boolean, graphic?: ISymbol) => IAABBBounds;
34
- updateCircleAABBBounds: (attribute: ICircleGraphicAttribute, circleTheme: Required<ICircleGraphicAttribute>, aabbBounds: IAABBBounds, full?: boolean, graphic?: ICircle) => IAABBBounds;
35
- updateArcAABBBounds: (attribute: IArcGraphicAttribute, arcTheme: Required<IArcGraphicAttribute>, aabbBounds: IAABBBounds, full?: boolean, graphic?: IArc) => IAABBBounds;
36
- updateArc3dAABBBounds: (attribute: IArc3dGraphicAttribute, arcTheme: Required<IArc3dGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IArc3d) => IAABBBounds;
37
- updateAreaAABBBounds: (attribute: IAreaGraphicAttribute, areaTheme: Required<IAreaGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IArea) => IAABBBounds;
38
- updateLineAABBBounds: (attribute: ILineGraphicAttribute, lineTheme: Required<ILineGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: ILine) => IAABBBounds;
39
- updatePathAABBBounds: (attribute: IPathGraphicAttribute, pathTheme: Required<IPathGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IPath) => IAABBBounds;
40
- updatePolygonAABBBounds: (attribute: IPolygonGraphicAttribute, polygonTheme: Required<IPolygonGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IPolygon) => IAABBBounds;
41
- updatePyramid3dAABBBounds: (attribute: IPyramid3dGraphicAttribute, polygonTheme: Required<IPyramid3dGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IPyramid3d) => IAABBBounds;
42
- updateTextAABBBounds: (attribute: ITextGraphicAttribute, textTheme: Required<ITextGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IText) => IAABBBounds;
43
- updateRichTextAABBBounds: (attribute: IRichTextGraphicAttribute, textTheme: Required<IRichTextGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IRichText) => IAABBBounds;
44
- updateImageAABBBounds: (attribute: IImageGraphicAttribute, textTheme: Required<IImageGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IImage) => IAABBBounds;
30
+ validCheck: (attribute: Partial<IGraphicAttribute>, theme: Required<IGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IGraphic) => boolean;
31
+ transformAABBBounds: (attribute: Partial<IGraphicAttribute>, aabbBounds: IAABBBounds, theme: Required<IGraphicAttribute>, miter: boolean, graphic?: IGraphic) => void;
32
+ updateHTMLTextAABBBounds: (attribute: ITextGraphicAttribute, textTheme: Required<ITextGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IText) => void;
33
+ combindShadowAABBBounds: (bounds: IAABBBounds, graphic?: IGraphic) => void;
34
+ updateTempAABBBounds: (aabbBounds: IAABBBounds) => {
35
+ tb1: IAABBBounds;
36
+ tb2: IAABBBounds;
37
+ };
45
38
  }
46
39
  export type IGraphicCreator = {
47
40
  arc: (attributes: IArcGraphicAttribute) => IArc;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic-service.ts"],"names":[],"mappings":"","file":"graphic-service.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\n\nimport type { ISyncHook } from './sync-hook';\nimport type { IGraphic } from './graphic';\nimport type { IStage } from './stage';\nimport type {\n IRectGraphicAttribute,\n IGroup,\n IGroupGraphicAttribute,\n IGlyphGraphicAttribute,\n ISymbolGraphicAttribute,\n ICircleGraphicAttribute,\n ICircle,\n IGlyph,\n ISymbol,\n IArcGraphicAttribute,\n IArc,\n IArc3dGraphicAttribute,\n IAreaGraphicAttribute,\n IArc3d,\n IArea,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n ILine,\n IPath,\n IPolygonGraphicAttribute,\n IPolygon,\n IPyramid3dGraphicAttribute,\n IPyramid3d,\n ITextGraphicAttribute,\n IText,\n IRichTextGraphicAttribute,\n IRichText,\n IImageGraphicAttribute,\n IImage,\n IRect3dGraphicAttribute,\n IRect,\n IRect3d,\n IShadowRoot,\n IWrapTextGraphicAttribute\n} from './graphic/index';\n\nexport interface IGraphicService {\n // themeService: IThemeService;\n onAttributeUpdate: (graphic: IGraphic) => void;\n onSetStage: (graphic: IGraphic, stage: IStage) => void;\n onRemove: (graphic: IGraphic) => void;\n onRelease: (graphic: IGraphic) => void;\n onAddIncremental: (graphic: IGraphic, group: IGroup, stage: IStage) => void;\n onClearIncremental: (group: IGroup, stage: IStage) => void;\n hooks: {\n onAttributeUpdate: ISyncHook<[IGraphic]>;\n onSetStage: ISyncHook<[IGraphic, IStage]>;\n onRemove: ISyncHook<[IGraphic]>;\n onRelease: ISyncHook<[IGraphic]>;\n onAddIncremental: ISyncHook<[IGraphic, IGroup, IStage]>;\n onClearIncremental: ISyncHook<[IGroup, IStage]>;\n beforeUpdateAABBBounds: ISyncHook<[IGraphic, IStage, boolean, IAABBBounds]>;\n afterUpdateAABBBounds: ISyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>;\n };\n beforeUpdateAABBBounds: (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => void;\n afterUpdateAABBBounds: (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => void;\n\n creator: IGraphicCreator;\n\n updateRectAABBBounds: (\n attribute: IRectGraphicAttribute,\n rectTheme: Required<IRectGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n\n updateGroupAABBBounds: (\n attribute: IGroupGraphicAttribute,\n groupTheme: Required<IGroupGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGroup\n ) => IAABBBounds;\n\n updateGlyphAABBBounds: (\n attribute: IGlyphGraphicAttribute,\n groupTheme: Required<IGlyphGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGlyph\n ) => IAABBBounds;\n\n updateSymbolAABBBounds: (\n attribute: ISymbolGraphicAttribute,\n symbolTheme: Required<ISymbolGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean,\n graphic?: ISymbol\n ) => IAABBBounds;\n\n updateCircleAABBBounds: (\n attribute: ICircleGraphicAttribute,\n circleTheme: Required<ICircleGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean,\n graphic?: ICircle\n ) => IAABBBounds;\n\n updateArcAABBBounds: (\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean,\n graphic?: IArc\n ) => IAABBBounds;\n\n updateArc3dAABBBounds: (\n attribute: IArc3dGraphicAttribute,\n arcTheme: Required<IArc3dGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IArc3d\n ) => IAABBBounds;\n\n updateAreaAABBBounds: (\n attribute: IAreaGraphicAttribute,\n areaTheme: Required<IAreaGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IArea\n ) => IAABBBounds;\n\n updateLineAABBBounds: (\n attribute: ILineGraphicAttribute,\n lineTheme: Required<ILineGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: ILine\n ) => IAABBBounds;\n\n updatePathAABBBounds: (\n attribute: IPathGraphicAttribute,\n pathTheme: Required<IPathGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IPath\n ) => IAABBBounds;\n\n updatePolygonAABBBounds: (\n attribute: IPolygonGraphicAttribute,\n polygonTheme: Required<IPolygonGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IPolygon\n ) => IAABBBounds;\n\n updatePyramid3dAABBBounds: (\n attribute: IPyramid3dGraphicAttribute,\n polygonTheme: Required<IPyramid3dGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IPyramid3d\n ) => IAABBBounds;\n\n updateTextAABBBounds: (\n attribute: ITextGraphicAttribute,\n textTheme: Required<ITextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IText\n ) => IAABBBounds;\n\n updateRichTextAABBBounds: (\n attribute: IRichTextGraphicAttribute,\n textTheme: Required<IRichTextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IRichText\n ) => IAABBBounds;\n\n updateImageAABBBounds: (\n attribute: IImageGraphicAttribute,\n textTheme: Required<IImageGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IImage\n ) => IAABBBounds;\n}\n\nexport type IGraphicCreator = {\n arc: (attributes: IArcGraphicAttribute) => IArc;\n area: (attributes: IAreaGraphicAttribute) => IArea;\n circle: (attributes: ICircleGraphicAttribute) => ICircle;\n group: (attributes: IGroupGraphicAttribute) => IGroup;\n image: (attributes: IImageGraphicAttribute) => IImage;\n line: (attributes: ILineGraphicAttribute) => ILine;\n path: (attributes: IPathGraphicAttribute) => IPath;\n rect: (attributes: IRectGraphicAttribute) => IRect;\n rect3d: (attributes: IRect3dGraphicAttribute) => IRect3d;\n symbol: (attributes: ISymbolGraphicAttribute) => ISymbol;\n text: (attributes: ITextGraphicAttribute) => IText;\n richtext: (attributes: IRichTextGraphicAttribute) => IRichText;\n polygon: (attributes: IPolygonGraphicAttribute) => IPolygon;\n shadowRoot: (graphic?: IGraphic) => IShadowRoot;\n wrapText: (attributes: IWrapTextGraphicAttribute) => IText;\n};\n\nexport interface IArcBoundsContribution {\n updateBounds: (\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IAreaBoundsContribution {\n updateBounds: (\n attribute: IAreaGraphicAttribute,\n arcTheme: Required<IAreaGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface ICircleBoundsContribution {\n updateBounds: (\n attribute: ICircleGraphicAttribute,\n circleTheme: Required<ICircleGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IPathBoundsContribution {\n updateBounds: (\n attribute: IPathGraphicAttribute,\n pathTheme: Required<IPathGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IRectBoundsContribution {\n updateBounds: (\n attribute: IRectGraphicAttribute,\n rectTheme: Required<IRectGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface ISymbolBoundsContribution {\n updateBounds: (\n attribute: ISymbolGraphicAttribute,\n SymbolTheme: Required<ISymbolGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\nexport interface IImageBoundsContribution {\n updateBounds: (\n attribute: IImageGraphicAttribute,\n ImageTheme: Required<IImageGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic-service.ts"],"names":[],"mappings":"","file":"graphic-service.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\n\nimport type { ISyncHook } from './sync-hook';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IStage } from './stage';\nimport type {\n IRectGraphicAttribute,\n IGroup,\n IGroupGraphicAttribute,\n ISymbolGraphicAttribute,\n ICircleGraphicAttribute,\n ICircle,\n ISymbol,\n IArcGraphicAttribute,\n IArc,\n IAreaGraphicAttribute,\n IArea,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n ILine,\n IPath,\n IPolygonGraphicAttribute,\n IPolygon,\n ITextGraphicAttribute,\n IText,\n IRichTextGraphicAttribute,\n IRichText,\n IImageGraphicAttribute,\n IImage,\n IRect3dGraphicAttribute,\n IRect,\n IRect3d,\n IShadowRoot,\n IWrapTextGraphicAttribute\n} from './graphic/index';\n\nexport interface IGraphicService {\n // themeService: IThemeService;\n onAttributeUpdate: (graphic: IGraphic) => void;\n onSetStage: (graphic: IGraphic, stage: IStage) => void;\n onRemove: (graphic: IGraphic) => void;\n onRelease: (graphic: IGraphic) => void;\n onAddIncremental: (graphic: IGraphic, group: IGroup, stage: IStage) => void;\n onClearIncremental: (group: IGroup, stage: IStage) => void;\n hooks: {\n onAttributeUpdate: ISyncHook<[IGraphic]>;\n onSetStage: ISyncHook<[IGraphic, IStage]>;\n onRemove: ISyncHook<[IGraphic]>;\n onRelease: ISyncHook<[IGraphic]>;\n onAddIncremental: ISyncHook<[IGraphic, IGroup, IStage]>;\n onClearIncremental: ISyncHook<[IGroup, IStage]>;\n beforeUpdateAABBBounds: ISyncHook<[IGraphic, IStage, boolean, IAABBBounds]>;\n afterUpdateAABBBounds: ISyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>;\n };\n beforeUpdateAABBBounds: (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => void;\n afterUpdateAABBBounds: (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => void;\n\n creator: IGraphicCreator;\n validCheck: (\n attribute: Partial<IGraphicAttribute>,\n theme: Required<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => boolean;\n\n transformAABBBounds: (\n attribute: Partial<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n theme: Required<IGraphicAttribute>,\n miter: boolean,\n graphic?: IGraphic\n ) => void;\n\n updateHTMLTextAABBBounds: (\n attribute: ITextGraphicAttribute,\n textTheme: Required<ITextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IText\n ) => void;\n\n combindShadowAABBBounds: (bounds: IAABBBounds, graphic?: IGraphic) => void;\n updateTempAABBBounds: (aabbBounds: IAABBBounds) => { tb1: IAABBBounds; tb2: IAABBBounds };\n}\n\nexport type IGraphicCreator = {\n arc: (attributes: IArcGraphicAttribute) => IArc;\n area: (attributes: IAreaGraphicAttribute) => IArea;\n circle: (attributes: ICircleGraphicAttribute) => ICircle;\n group: (attributes: IGroupGraphicAttribute) => IGroup;\n image: (attributes: IImageGraphicAttribute) => IImage;\n line: (attributes: ILineGraphicAttribute) => ILine;\n path: (attributes: IPathGraphicAttribute) => IPath;\n rect: (attributes: IRectGraphicAttribute) => IRect;\n rect3d: (attributes: IRect3dGraphicAttribute) => IRect3d;\n symbol: (attributes: ISymbolGraphicAttribute) => ISymbol;\n text: (attributes: ITextGraphicAttribute) => IText;\n richtext: (attributes: IRichTextGraphicAttribute) => IRichText;\n polygon: (attributes: IPolygonGraphicAttribute) => IPolygon;\n shadowRoot: (graphic?: IGraphic) => IShadowRoot;\n wrapText: (attributes: IWrapTextGraphicAttribute) => IText;\n};\n\nexport interface IArcBoundsContribution {\n updateBounds: (\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IAreaBoundsContribution {\n updateBounds: (\n attribute: IAreaGraphicAttribute,\n arcTheme: Required<IAreaGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface ICircleBoundsContribution {\n updateBounds: (\n attribute: ICircleGraphicAttribute,\n circleTheme: Required<ICircleGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IPathBoundsContribution {\n updateBounds: (\n attribute: IPathGraphicAttribute,\n pathTheme: Required<IPathGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IRectBoundsContribution {\n updateBounds: (\n attribute: IRectGraphicAttribute,\n rectTheme: Required<IRectGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface ISymbolBoundsContribution {\n updateBounds: (\n attribute: ISymbolGraphicAttribute,\n SymbolTheme: Required<ISymbolGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\nexport interface IImageBoundsContribution {\n updateBounds: (\n attribute: IImageGraphicAttribute,\n ImageTheme: Required<IImageGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n"]}
@@ -165,6 +165,7 @@ export type IGraphicAttribute = IDebugType & IGraphicStyle & ITransform & {
165
165
  renderable: boolean;
166
166
  keepDirIn3d?: boolean;
167
167
  shadowRootIdx: number;
168
+ shadowPickMode?: 'full' | 'graphic';
168
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  globalZIndex: number;
169
170
  globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';
170
171
  overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';
@@ -286,6 +287,7 @@ export interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphi
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  clone: () => IGraphic;
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  stopAnimates: (stopChildren?: boolean) => void;
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  getNoWorkAnimateAttr: () => Record<string, number>;
290
+ getGraphicTheme: () => T;
289
291
  }
290
292
  export interface IRoot extends IGraphic {
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  pick: (x: number, y: number) => IGraphic;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n // readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n // readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -23,6 +23,6 @@ export declare class Canvas3DPickItemInterceptor implements IPickItemInterceptor
23
23
  order: number;
24
24
  beforePickItem(graphic: IGraphic, pickerService: IPickerService, point: IPointLike, pickParams: IPickParams, params?: {
25
25
  parentMatrix: IMatrix;
26
- }): PickResult;
26
+ }): any;
27
27
  initCanvasCtx(context: IContext2d): void;
28
28
  }
@@ -10,7 +10,7 @@ Object.defineProperty(exports, "__esModule", {
10
10
  value: !0
11
11
  }), exports.Canvas3DPickItemInterceptor = exports.InteractivePickItemInterceptorContribution = exports.ShadowRootPickItemInterceptorContribution = exports.PickItemInterceptor = void 0;
12
12
 
13
- const vutils_1 = require("@visactor/vutils"), inversify_lite_1 = require("../common/inversify-lite"), constants_1 = require("../graphic/constants"), matrix_allocate_1 = require("../allocator/matrix-allocate");
13
+ const vutils_1 = require("@visactor/vutils"), inversify_lite_1 = require("../common/inversify-lite"), matrix_allocate_1 = require("../allocator/matrix-allocate"), _3d_interceptor_1 = require("../common/3d-interceptor"), graphic_1 = require("../graphic");
14
14
 
15
15
  exports.PickItemInterceptor = Symbol.for("PickItemInterceptor");
16
16
 
@@ -25,13 +25,15 @@ let ShadowRootPickItemInterceptorContribution = class {
25
25
  return graphic.attribute.shadowRootIdx < 0 ? this._pickItem(graphic, pickerService, point, pickParams, params) : null;
26
26
  }
27
27
  _pickItem(graphic, pickerService, point, pickParams, params) {
28
+ var _a;
28
29
  if (!graphic.shadowRoot) return null;
29
30
  const {parentMatrix: parentMatrix} = params || {};
30
31
  if (!parentMatrix) return null;
31
32
  const context = pickerService.pickContext;
32
33
  context.highPerformanceSave();
33
- const g = graphic.shadowRoot, currentGroupMatrix = matrix_allocate_1.matrixAllocate.allocateByObj(parentMatrix), newPoint = new vutils_1.Point(currentGroupMatrix.a * point.x + currentGroupMatrix.c * point.y + currentGroupMatrix.e, currentGroupMatrix.b * point.x + currentGroupMatrix.d * point.y + currentGroupMatrix.f), result = pickerService.pickGroup(g, newPoint, currentGroupMatrix, pickParams);
34
- return context.highPerformanceRestore(), result;
34
+ const theme = null === (_a = (0, graphic_1.getTheme)(graphic)) || void 0 === _a ? void 0 : _a[graphic.type], {shadowPickMode: shadowPickMode = (null == theme ? void 0 : theme.shadowPickMode)} = graphic.attribute, g = graphic.shadowRoot, currentGroupMatrix = matrix_allocate_1.matrixAllocate.allocateByObj(parentMatrix), newPoint = new vutils_1.Point(currentGroupMatrix.a * point.x + currentGroupMatrix.c * point.y + currentGroupMatrix.e, currentGroupMatrix.b * point.x + currentGroupMatrix.d * point.y + currentGroupMatrix.f), result = pickerService.pickGroup(g, newPoint, currentGroupMatrix, pickParams);
35
+ return context.highPerformanceRestore(), !result.graphic && result.group && "full" === shadowPickMode && (result.graphic = result.group),
36
+ result;
35
37
  }
36
38
  };
37
39
 
@@ -69,47 +71,7 @@ let Canvas3DPickItemInterceptor = class {
69
71
  if (!context || !stage) return null;
70
72
  if (pickParams.in3dInterceptor = !0, context.save(), this.initCanvasCtx(context),
71
73
  context.camera = stage.camera, graphic.isContainer) {
72
- let result, isPie = !1, is3d = !1;
73
- if (graphic.forEachChildren((c => (isPie = c.numberType === constants_1.ARC3D_NUMBER_TYPE,
74
- !isPie))), graphic.forEachChildren((c => (is3d = !!c.findFace, !is3d))), isPie) {
75
- const children = graphic.getChildren(), sortedChildren = [ ...children ];
76
- sortedChildren.sort(((a, b) => {
77
- var _a, _b, _c, _d;
78
- let angle1 = (null !== (_b = null !== (_a = a.attribute.startAngle) && void 0 !== _a ? _a : 0 + a.attribute.endAngle) && void 0 !== _b ? _b : 0) / 2, angle2 = (null !== (_d = null !== (_c = b.attribute.startAngle) && void 0 !== _c ? _c : 0 + b.attribute.endAngle) && void 0 !== _d ? _d : 0) / 2;
79
- for (;angle1 < 0; ) angle1 += vutils_1.pi2;
80
- for (;angle2 < 0; ) angle2 += vutils_1.pi2;
81
- return angle2 - angle1;
82
- })), sortedChildren.forEach((c => {
83
- c._next = null, c._prev = null;
84
- })), graphic.removeAllChild(), graphic.update(), sortedChildren.forEach((c => {
85
- graphic.appendChild(c);
86
- })), pickParams.hack_pieFace = "outside", result = pickerService.pickGroup(graphic, point, params.parentMatrix, pickParams),
87
- result.graphic || (pickParams.hack_pieFace = "inside", result = pickerService.pickGroup(graphic, point, params.parentMatrix, pickParams)),
88
- result.graphic || (pickParams.hack_pieFace = "top", result = pickerService.pickGroup(graphic, point, params.parentMatrix, pickParams)),
89
- graphic.removeAllChild(), children.forEach((c => {
90
- c._next = null, c._prev = null;
91
- })), children.forEach((c => {
92
- graphic.appendChild(c);
93
- }));
94
- } else if (is3d) {
95
- const children = graphic.getChildren(), zChildren = children.map((g => ({
96
- ave_z: g.findFace().vertices.map((v => {
97
- var _a;
98
- return context.view(v[0], v[1], null !== (_a = v[2] + g.attribute.z) && void 0 !== _a ? _a : 0)[2];
99
- })).reduce(((a, b) => a + b), 0),
100
- g: g
101
- })));
102
- zChildren.sort(((a, b) => b.ave_z - a.ave_z)), graphic.removeAllChild(), zChildren.forEach((i => {
103
- i.g._next = null, i.g._prev = null;
104
- })), graphic.update(), zChildren.forEach((i => {
105
- graphic.add(i.g);
106
- })), result = pickerService.pickGroup(graphic, point, params.parentMatrix, pickParams),
107
- graphic.removeAllChild(), children.forEach((g => {
108
- g._next = null, g._prev = null;
109
- })), graphic.update(), children.forEach((g => {
110
- graphic.add(g);
111
- }));
112
- } else result = pickerService.pickGroup(graphic, point, params.parentMatrix, pickParams);
74
+ const result = (0, _3d_interceptor_1.draw3dItem)(context, graphic, (() => pickerService.pickGroup(graphic, point, params.parentMatrix, pickParams)), pickParams);
113
75
  return context.camera = null, pickParams.in3dInterceptor = !1, context.restore(),
114
76
  result;
115
77
  }
@@ -1 +1 @@
1
- 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type { IMatrix, IPointLike } from '@visactor/vutils';\nimport { Point, pi2 } from '@visactor/vutils';\nimport { injectable } from '../common/inversify-lite';\nimport { ARC3D_NUMBER_TYPE } from '../graphic/constants';\nimport type {\n IArc,\n IContext2d,\n IGraphic,\n IGroup,\n IPickItemInterceptorContribution,\n IPickParams,\n IPickerService,\n PickResult\n} from '../interface';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\n\n// 拦截器\nexport const PickItemInterceptor = Symbol.for('PickItemInterceptor');\n\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootPickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n afterPickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx < 0) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n protected _pickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): PickResult | null {\n if (!graphic.shadowRoot) {\n return null;\n }\n const { parentMatrix } = params || {};\n if (!parentMatrix) {\n return null;\n }\n\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n\n const g = graphic.shadowRoot;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint = new Point(\n currentGroupMatrix.a * point.x + currentGroupMatrix.c * point.y + currentGroupMatrix.e,\n currentGroupMatrix.b * point.x + currentGroupMatrix.d * point.y + currentGroupMatrix.f\n );\n // const transMatrix = graphic.transMatrix;\n // currentGroupMatrix.multiply(\n // transMatrix.a,\n // transMatrix.b,\n // transMatrix.c,\n // transMatrix.d,\n // transMatrix.e,\n // transMatrix.f\n // );\n\n // currentGroupMatrix.transformPoint(newPoint, newPoint);\n const result = pickerService.pickGroup(g, newPoint, currentGroupMatrix, pickParams);\n\n context.highPerformanceRestore();\n\n return result;\n }\n}\n\n@injectable()\nexport class InteractivePickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n const originGraphic = graphic.baseGraphic;\n if (originGraphic && originGraphic.parent) {\n const newPoint = new Point(point.x, point.y);\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n const parentMatrix = originGraphic.parent.globalTransMatrix;\n parentMatrix.transformPoint(newPoint, newPoint);\n\n const result = originGraphic.isContainer\n ? pickerService.pickGroup(originGraphic, newPoint.clone(), parentMatrix, pickParams)\n : pickerService.pickItem(originGraphic, newPoint.clone(), parentMatrix, pickParams);\n context.highPerformanceRestore();\n return result;\n }\n return null;\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DPickItemInterceptor implements IPickItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ) {\n if (!graphic.in3dMode || pickParams.in3dInterceptor) {\n return null;\n }\n\n const context = pickerService.pickContext;\n const stage = graphic.stage;\n if (!(context && stage)) {\n return null;\n }\n pickParams.in3dInterceptor = true;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n\n let result: PickResult;\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = (a.attribute.startAngle ?? 0 + a.attribute.endAngle ?? 0) / 2;\n let angle2 = (b.attribute.startAngle ?? 0 + b.attribute.endAngle ?? 0) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n pickParams.hack_pieFace = 'outside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n if (!result.graphic) {\n // 绘制内部\n pickParams.hack_pieFace = 'inside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n if (!result.graphic) {\n // 绘制顶部\n pickParams.hack_pieFace = 'top';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n\n context.camera = null;\n\n pickParams.in3dInterceptor = false;\n context.restore();\n return result;\n }\n context.restore();\n return null;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
1
+ 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type { IMatrix, IPointLike } from '@visactor/vutils';\nimport { Point } from '@visactor/vutils';\nimport { injectable } from '../common/inversify-lite';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n IPickItemInterceptorContribution,\n IPickParams,\n IPickerService,\n PickResult\n} from '../interface';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\nimport { draw3dItem } from '../common/3d-interceptor';\nimport { getTheme } from '../graphic';\n\n// 拦截器\nexport const PickItemInterceptor = Symbol.for('PickItemInterceptor');\n\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootPickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n afterPickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx < 0) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n protected _pickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): PickResult | null {\n if (!graphic.shadowRoot) {\n return null;\n }\n const { parentMatrix } = params || {};\n if (!parentMatrix) {\n return null;\n }\n\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n\n const theme = (getTheme(graphic) as any)?.[graphic.type];\n const { shadowPickMode = theme?.shadowPickMode } = graphic.attribute;\n const g = graphic.shadowRoot;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint = new Point(\n currentGroupMatrix.a * point.x + currentGroupMatrix.c * point.y + currentGroupMatrix.e,\n currentGroupMatrix.b * point.x + currentGroupMatrix.d * point.y + currentGroupMatrix.f\n );\n // const transMatrix = graphic.transMatrix;\n // currentGroupMatrix.multiply(\n // transMatrix.a,\n // transMatrix.b,\n // transMatrix.c,\n // transMatrix.d,\n // transMatrix.e,\n // transMatrix.f\n // );\n\n // currentGroupMatrix.transformPoint(newPoint, newPoint);\n const result = pickerService.pickGroup(g, newPoint, currentGroupMatrix, pickParams);\n\n context.highPerformanceRestore();\n\n // 影子节点pick到group也算pick到graphic\n if (!result.graphic && result.group && shadowPickMode === 'full') {\n result.graphic = result.group;\n }\n\n return result;\n }\n}\n\n@injectable()\nexport class InteractivePickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n const originGraphic = graphic.baseGraphic;\n if (originGraphic && originGraphic.parent) {\n const newPoint = new Point(point.x, point.y);\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n const parentMatrix = originGraphic.parent.globalTransMatrix;\n parentMatrix.transformPoint(newPoint, newPoint);\n\n const result = originGraphic.isContainer\n ? pickerService.pickGroup(originGraphic, newPoint.clone(), parentMatrix, pickParams)\n : pickerService.pickItem(originGraphic, newPoint.clone(), parentMatrix, pickParams);\n context.highPerformanceRestore();\n return result;\n }\n return null;\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DPickItemInterceptor implements IPickItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ) {\n if (!graphic.in3dMode || pickParams.in3dInterceptor) {\n return null;\n }\n\n const context = pickerService.pickContext;\n const stage = graphic.stage;\n if (!(context && stage)) {\n return null;\n }\n pickParams.in3dInterceptor = true;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n const result = draw3dItem(\n context,\n graphic,\n () => {\n return pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n },\n pickParams\n );\n\n context.camera = null;\n\n pickParams.in3dInterceptor = false;\n context.restore();\n return result;\n }\n context.restore();\n return null;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
@@ -16,7 +16,7 @@ Object.defineProperty(exports, "__esModule", {
16
16
  value: !0
17
17
  }), exports.DefaultPickService = void 0;
18
18
 
19
- const vutils_1 = require("@visactor/vutils"), inversify_lite_1 = require("../common/inversify-lite"), sort_1 = require("../common/sort"), contribution_provider_1 = require("../common/contribution-provider"), theme_1 = require("../graphic/theme"), config_1 = require("../graphic/config"), graphic_service_1 = require("../graphic/graphic-service/graphic-service"), matrix_allocate_1 = require("../allocator/matrix-allocate"), pick_interceptor_1 = require("./pick-interceptor"), application_1 = require("../application");
19
+ const vutils_1 = require("@visactor/vutils"), inversify_lite_1 = require("../common/inversify-lite"), sort_1 = require("../common/sort"), contribution_provider_1 = require("../common/contribution-provider"), theme_1 = require("../graphic/theme"), config_1 = require("../graphic/config"), matrix_1 = require("../common/matrix"), matrix_allocate_1 = require("../allocator/matrix-allocate"), pick_interceptor_1 = require("./pick-interceptor"), application_1 = require("../application");
20
20
 
21
21
  let DefaultPickService = class {
22
22
  constructor(pickItemInterceptorContributions) {
@@ -66,13 +66,12 @@ let DefaultPickService = class {
66
66
  const context = params.pickContext, lastMatrix = context.modelMatrix;
67
67
  if (context.camera) {
68
68
  const m = group.transMatrix, matrix = matrix_allocate_1.mat4Allocate.allocate();
69
- if ((0, graphic_service_1.mat3Tomat4)(matrix, m), lastMatrix) {
69
+ if ((0, matrix_1.mat3Tomat4)(matrix, m), lastMatrix) {
70
70
  if (matrix) {
71
71
  const m = matrix_allocate_1.mat4Allocate.allocate();
72
- context.modelMatrix = (0, graphic_service_1.multiplyMat4Mat4)(m, lastMatrix, matrix),
73
- matrix_allocate_1.mat4Allocate.free(matrix);
72
+ context.modelMatrix = (0, matrix_1.multiplyMat4Mat4)(m, lastMatrix, matrix), matrix_allocate_1.mat4Allocate.free(matrix);
74
73
  }
75
- } else (0, graphic_service_1.mat3Tomat4)(matrix, group.globalTransMatrix), context.modelMatrix = matrix;
74
+ } else (0, matrix_1.mat3Tomat4)(matrix, group.globalTransMatrix), context.modelMatrix = matrix;
76
75
  }
77
76
  if (this.InterceptorContributions.length) for (let i = 0; i < this.InterceptorContributions.length; i++) {
78
77
  const drawContribution = this.InterceptorContributions[i];
@@ -1 +1 @@
1
- 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type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { AABBBounds, Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable, named } from '../common/inversify-lite';\nimport { foreach } from '../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult,\n IPickItemInterceptorContribution,\n IContributionProvider\n} from '../interface';\nimport { getTheme } from '../graphic/theme';\nimport { DefaultAttribute } from '../graphic/config';\nimport { mat3Tomat4, multiplyMat4Mat4 } from '../graphic/graphic-service/graphic-service';\nimport { mat4Allocate, matrixAllocate } from '../allocator/matrix-allocate';\nimport { PickItemInterceptor } from './pick-interceptor';\nimport { application } from '../application';\n\n@injectable()\nexport abstract class DefaultPickService implements IPickerService {\n type: string = 'default';\n declare pickerMap: Map<number, IGraphicPicker>;\n declare pickContext?: IContext2d;\n declare InterceptorContributions: IPickItemInterceptorContribution[];\n declare global: IGlobal;\n\n constructor(\n // 拦截器\n // @ts-ignore\n @inject(ContributionProvider)\n @named(PickItemInterceptor)\n protected readonly pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>\n ) {\n this.global = application.global;\n }\n\n protected _init() {\n this.InterceptorContributions = this.pickItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n abstract configure(global: IGlobal, env: EnvType): void;\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPoint, params: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n // point变换\n params.pickerService = this;\n\n const w = params.bounds.width();\n const h = params.bounds.height();\n if (!new AABBBounds().setValue(0, 0, w, h).containsPoint(point)) {\n return result;\n }\n if (this.pickContext) {\n this.pickContext.inuse = true;\n }\n params.pickContext = this.pickContext;\n this.pickContext && this.pickContext.clearMatrix(true, 1);\n\n const parentMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n let group: IGroup;\n for (let i = graphics.length - 1; i >= 0; i--) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n result = this.pickItem(graphics[i], point, parentMatrix, params);\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n if (this.pickContext) {\n this.pickContext.inuse = false;\n }\n\n // 判断是否有shadow-dom\n if (result.graphic) {\n let g = result.graphic;\n while (g.parent) {\n g = g.parent;\n }\n if (g.shadowHost) {\n result.params = {\n shadowTarget: result.graphic\n };\n result.graphic = g.shadowHost;\n }\n }\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params ?? { pickContext: this.pickContext, pickerService: this })\n ?.graphic;\n }\n\n // TODO: 支持3d模式的拾取和自定义path的拾取\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n const context = params.pickContext;\n const lastMatrix = context.modelMatrix;\n // 如果是3d,那么需要生成modelMatrix\n if (context.camera) {\n const m = group.transMatrix;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n if (lastMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastMatrix, matrix);\n mat4Allocate.free(matrix);\n }\n } else {\n // 转化context的matrix为lastMatrix\n mat3Tomat4(matrix, group.globalTransMatrix);\n context.modelMatrix = matrix;\n }\n }\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforePickItem) {\n const result = drawContribution.beforePickItem(group, this, point, params, { parentMatrix });\n if (result) {\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n return result;\n }\n }\n }\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // todo: 支持带有path的group的选中\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过(如果是3d模式,那么继续)\n if (!insideGroup && !group.stage.camera) {\n return result;\n }\n // pickGroup,Group目前只支持拦截模式(用于shadow节点)\n const pickedItem = this.pickItem(group, newPoint.clone(), parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n if (group.attribute.childrenPickable !== false && !(pickedItem && pickedItem.graphic)) {\n foreach(\n group,\n DefaultAttribute.zIndex,\n (graphic: IGraphic) => {\n if (graphic.isContainer) {\n // 偏移scrollX和scrollY\n const newPoint: IPoint = new Point(point.x, point.y);\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n result = this.pickGroup(graphic as IGroup, newPoint, currentGroupMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // 偏移scrollX和scrollY\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n const pickedItem = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n }\n return !!result.graphic || !!result.group;\n },\n true,\n !!context.camera\n );\n }\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n\n if (!result.graphic && !result.group && groupPicked && !group.stage.camera) {\n result.group = group;\n }\n matrixAllocate.free(currentGroupMatrix);\n return result;\n }\n\n // todo: switch统一改为数字map\n abstract pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params: IPickParams\n ): PickResult | null;\n\n protected selectPicker(graphic: IGraphic): IGraphicPicker | null {\n const picker = this.pickerMap.get(graphic.numberType);\n if (!picker) {\n return null;\n }\n return picker;\n }\n}\n"]}
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type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { AABBBounds, Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable, named } from '../common/inversify-lite';\nimport { foreach } from '../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult,\n IPickItemInterceptorContribution,\n IContributionProvider\n} from '../interface';\nimport { getTheme } from '../graphic/theme';\nimport { DefaultAttribute } from '../graphic/config';\nimport { mat3Tomat4, multiplyMat4Mat4 } from '../common/matrix';\nimport { mat4Allocate, matrixAllocate } from '../allocator/matrix-allocate';\nimport { PickItemInterceptor } from './pick-interceptor';\nimport { application } from '../application';\n\n@injectable()\nexport abstract class DefaultPickService implements IPickerService {\n type: string = 'default';\n declare pickerMap: Map<number, IGraphicPicker>;\n declare pickContext?: IContext2d;\n declare InterceptorContributions: IPickItemInterceptorContribution[];\n declare global: IGlobal;\n\n constructor(\n // 拦截器\n // @ts-ignore\n @inject(ContributionProvider)\n @named(PickItemInterceptor)\n protected readonly pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>\n ) {\n this.global = application.global;\n }\n\n protected _init() {\n this.InterceptorContributions = this.pickItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n abstract configure(global: IGlobal, env: EnvType): void;\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPoint, params: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n // point变换\n params.pickerService = this;\n\n const w = params.bounds.width();\n const h = params.bounds.height();\n if (!new AABBBounds().setValue(0, 0, w, h).containsPoint(point)) {\n return result;\n }\n if (this.pickContext) {\n this.pickContext.inuse = true;\n }\n params.pickContext = this.pickContext;\n this.pickContext && this.pickContext.clearMatrix(true, 1);\n\n const parentMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n let group: IGroup;\n for (let i = graphics.length - 1; i >= 0; i--) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n result = this.pickItem(graphics[i], point, parentMatrix, params);\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n if (this.pickContext) {\n this.pickContext.inuse = false;\n }\n\n // 判断是否有shadow-dom\n if (result.graphic) {\n let g = result.graphic;\n while (g.parent) {\n g = g.parent;\n }\n if (g.shadowHost) {\n result.params = {\n shadowTarget: result.graphic\n };\n result.graphic = g.shadowHost;\n }\n }\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params ?? { pickContext: this.pickContext, pickerService: this })\n ?.graphic;\n }\n\n // TODO: 支持3d模式的拾取和自定义path的拾取\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n const context = params.pickContext;\n const lastMatrix = context.modelMatrix;\n // 如果是3d,那么需要生成modelMatrix\n if (context.camera) {\n const m = group.transMatrix;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n if (lastMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastMatrix, matrix);\n mat4Allocate.free(matrix);\n }\n } else {\n // 转化context的matrix为lastMatrix\n mat3Tomat4(matrix, group.globalTransMatrix);\n context.modelMatrix = matrix;\n }\n }\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforePickItem) {\n const result = drawContribution.beforePickItem(group, this, point, params, { parentMatrix });\n if (result) {\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n return result;\n }\n }\n }\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // todo: 支持带有path的group的选中\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过(如果是3d模式,那么继续)\n if (!insideGroup && !group.stage.camera) {\n return result;\n }\n // pickGroup,Group目前只支持拦截模式(用于shadow节点)\n const pickedItem = this.pickItem(group, newPoint.clone(), parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n if (group.attribute.childrenPickable !== false && !(pickedItem && pickedItem.graphic)) {\n foreach(\n group,\n DefaultAttribute.zIndex,\n (graphic: IGraphic) => {\n if (graphic.isContainer) {\n // 偏移scrollX和scrollY\n const newPoint: IPoint = new Point(point.x, point.y);\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n result = this.pickGroup(graphic as IGroup, newPoint, currentGroupMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // 偏移scrollX和scrollY\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n const pickedItem = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n }\n return !!result.graphic || !!result.group;\n },\n true,\n !!context.camera\n );\n }\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n\n if (!result.graphic && !result.group && groupPicked && !group.stage.camera) {\n result.group = group;\n }\n matrixAllocate.free(currentGroupMatrix);\n return result;\n }\n\n // todo: switch统一改为数字map\n abstract pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params: IPickParams\n ): PickResult | null;\n\n protected selectPicker(graphic: IGraphic): IGraphicPicker | null {\n const picker = this.pickerMap.get(graphic.numberType);\n if (!picker) {\n return null;\n }\n return picker;\n }\n}\n"]}
@@ -15,3 +15,4 @@ export declare class ViewTransform3dPlugin implements IPlugin {
15
15
  activate(context: IPluginService): void;
16
16
  deactivate(context: IPluginService): void;
17
17
  }
18
+ export declare const registerViewTransform3dPlugin: () => void;
@@ -2,9 +2,9 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.ViewTransform3dPlugin = void 0;
5
+ }), exports.registerViewTransform3dPlugin = exports.ViewTransform3dPlugin = void 0;
6
6
 
7
- const generator_1 = require("../../common/generator");
7
+ const generator_1 = require("../../common/generator"), factory_1 = require("../../factory");
8
8
 
9
9
  class ViewTransform3dPlugin {
10
10
  constructor() {
@@ -41,4 +41,10 @@ class ViewTransform3dPlugin {
41
41
  }
42
42
 
43
43
  exports.ViewTransform3dPlugin = ViewTransform3dPlugin;
44
+
45
+ const registerViewTransform3dPlugin = () => {
46
+ factory_1.Factory.registerPlugin("ViewTransform3dPlugin", ViewTransform3dPlugin);
47
+ };
48
+
49
+ exports.registerViewTransform3dPlugin = registerViewTransform3dPlugin;
44
50
  //# sourceMappingURL=3dview-transform-plugin.js.map
@@ -1 +1 @@
1
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0) + angle1;\n this.option3d.beta = (this.option3d.beta ?? 0) + angle2;\n stage.set3dOptions(this.option3d);\n stage.renderNextFrame();\n }\n }\n };\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n const stage = context.stage;\n this.option3d = stage.option3d;\n stage.addEventListener('mousedown', this.onMouseDown);\n stage.addEventListener('mouseup', this.onMouseUp);\n stage.addEventListener('mousemove', this.onMouseMove);\n }\n deactivate(context: IPluginService): void {\n const stage = context.stage;\n stage.removeEventListener('mousedown', this.onMouseDown);\n stage.removeEventListener('mouseup', this.onMouseUp);\n stage.removeEventListener('mousemove', this.onMouseMove);\n }\n}\n\nexport const registerViewTransform3dPlugin = () => {\n Factory.registerPlugin('ViewTransform3dPlugin', ViewTransform3dPlugin);\n};\n"]}