@visactor/vrender-core 0.19.19 → 0.20.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (426) hide show
  1. package/cjs/allocator/bounds-allocate.js.map +1 -1
  2. package/cjs/allocator/matrix-allocate.d.ts +1 -1
  3. package/cjs/allocator/matrix-allocate.js +2 -4
  4. package/cjs/allocator/matrix-allocate.js.map +1 -1
  5. package/cjs/animate/config.js +2 -1
  6. package/cjs/animate/custom-animate.d.ts +0 -14
  7. package/cjs/animate/custom-animate.js +2 -61
  8. package/cjs/animate/custom-animate.js.map +1 -1
  9. package/cjs/animate/group-fade.d.ts +16 -0
  10. package/cjs/animate/group-fade.js +66 -0
  11. package/cjs/animate/group-fade.js.map +1 -0
  12. package/cjs/animate/index.d.ts +1 -0
  13. package/cjs/animate/index.js +2 -1
  14. package/cjs/animate/index.js.map +1 -1
  15. package/cjs/canvas/util.d.ts +0 -1
  16. package/cjs/canvas/util.js +7 -17
  17. package/cjs/canvas/util.js.map +1 -1
  18. package/cjs/common/3d-interceptor.d.ts +3 -0
  19. package/cjs/common/3d-interceptor.js +51 -0
  20. package/cjs/common/3d-interceptor.js.map +1 -0
  21. package/cjs/common/Reflect-metadata.js +2 -1
  22. package/cjs/common/bounds-context.js +1 -2
  23. package/cjs/common/canvas-utils.d.ts +1 -1
  24. package/cjs/common/canvas-utils.js +15 -30
  25. package/cjs/common/canvas-utils.js.map +1 -1
  26. package/cjs/common/matrix.d.ts +11 -3
  27. package/cjs/common/matrix.js +97 -19
  28. package/cjs/common/matrix.js.map +1 -1
  29. package/cjs/common/morphing-utils.js +1 -1
  30. package/cjs/common/path-svg.js +1 -1
  31. package/cjs/common/polygon.js +2 -2
  32. package/cjs/common/rect-utils.js +1 -1
  33. package/cjs/common/render-area.js +1 -1
  34. package/cjs/common/render-command-list.js +1 -1
  35. package/cjs/common/render-curve.js +24 -33
  36. package/cjs/common/render-curve.js.map +1 -1
  37. package/cjs/common/render-utils.js +1 -1
  38. package/cjs/common/seg-context.js +1 -1
  39. package/cjs/common/seg-context.js.map +1 -1
  40. package/cjs/common/segment/index.d.ts +2 -4
  41. package/cjs/common/segment/index.js.map +1 -1
  42. package/cjs/common/simplify.js +1 -1
  43. package/cjs/common/sort.js +16 -13
  44. package/cjs/common/sort.js.map +1 -1
  45. package/cjs/common/split-path.js +1 -1
  46. package/cjs/common/store.js +1 -1
  47. package/cjs/common/text.d.ts +0 -2
  48. package/cjs/common/text.js +4 -11
  49. package/cjs/common/text.js.map +1 -1
  50. package/cjs/core/application.js +1 -2
  51. package/cjs/core/camera.d.ts +1 -0
  52. package/cjs/core/camera.js +11 -5
  53. package/cjs/core/camera.js.map +1 -1
  54. package/cjs/core/constants.js +1 -1
  55. package/cjs/core/core-modules.js +1 -1
  56. package/cjs/core/global-module.js +0 -2
  57. package/cjs/core/global.js +1 -1
  58. package/cjs/core/graphic-utils.js +1 -1
  59. package/cjs/core/graphic-utils.js.map +1 -1
  60. package/cjs/core/index.js +1 -1
  61. package/cjs/core/layer-service.js +1 -1
  62. package/cjs/core/layer.js +1 -1
  63. package/cjs/core/light.d.ts +1 -0
  64. package/cjs/core/light.js +9 -3
  65. package/cjs/core/light.js.map +1 -1
  66. package/cjs/core/stage.d.ts +1 -1
  67. package/cjs/core/stage.js +17 -8
  68. package/cjs/core/stage.js.map +1 -1
  69. package/cjs/core/window.js +1 -1
  70. package/cjs/factory.d.ts +5 -0
  71. package/cjs/factory.js +17 -0
  72. package/cjs/factory.js.map +1 -0
  73. package/cjs/graphic/arc.d.ts +1 -2
  74. package/cjs/graphic/arc.js +0 -3
  75. package/cjs/graphic/arc.js.map +1 -1
  76. package/cjs/graphic/area.d.ts +1 -2
  77. package/cjs/graphic/area.js +0 -3
  78. package/cjs/graphic/area.js.map +1 -1
  79. package/cjs/graphic/builtin-symbol/utils.js +1 -5
  80. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  81. package/cjs/graphic/circle.d.ts +1 -2
  82. package/cjs/graphic/circle.js +0 -3
  83. package/cjs/graphic/circle.js.map +1 -1
  84. package/cjs/graphic/glyph.d.ts +1 -2
  85. package/cjs/graphic/glyph.js +0 -3
  86. package/cjs/graphic/glyph.js.map +1 -1
  87. package/cjs/graphic/graphic-service/graphic-service.d.ts +2 -8
  88. package/cjs/graphic/graphic-service/graphic-service.js +11 -101
  89. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  90. package/cjs/graphic/graphic.d.ts +1 -4
  91. package/cjs/graphic/graphic.js +0 -3
  92. package/cjs/graphic/graphic.js.map +1 -1
  93. package/cjs/graphic/group.d.ts +1 -2
  94. package/cjs/graphic/group.js +0 -3
  95. package/cjs/graphic/group.js.map +1 -1
  96. package/cjs/graphic/image.d.ts +1 -2
  97. package/cjs/graphic/image.js +0 -3
  98. package/cjs/graphic/image.js.map +1 -1
  99. package/cjs/graphic/index.js.map +1 -1
  100. package/cjs/graphic/line.d.ts +1 -2
  101. package/cjs/graphic/line.js +0 -3
  102. package/cjs/graphic/line.js.map +1 -1
  103. package/cjs/graphic/path.d.ts +1 -2
  104. package/cjs/graphic/path.js +0 -3
  105. package/cjs/graphic/path.js.map +1 -1
  106. package/cjs/graphic/polygon.d.ts +1 -2
  107. package/cjs/graphic/polygon.js +0 -3
  108. package/cjs/graphic/polygon.js.map +1 -1
  109. package/cjs/graphic/rect.d.ts +1 -2
  110. package/cjs/graphic/rect.js +0 -3
  111. package/cjs/graphic/rect.js.map +1 -1
  112. package/cjs/graphic/richtext/utils.js +12 -21
  113. package/cjs/graphic/richtext/utils.js.map +1 -1
  114. package/cjs/graphic/richtext.d.ts +1 -2
  115. package/cjs/graphic/richtext.js +0 -3
  116. package/cjs/graphic/richtext.js.map +1 -1
  117. package/cjs/graphic/symbol.d.ts +0 -2
  118. package/cjs/graphic/symbol.js +0 -3
  119. package/cjs/graphic/symbol.js.map +1 -1
  120. package/cjs/graphic/text.d.ts +1 -2
  121. package/cjs/graphic/text.js +1 -4
  122. package/cjs/graphic/text.js.map +1 -1
  123. package/cjs/index.d.ts +4 -1
  124. package/cjs/index.js +16 -15
  125. package/cjs/index.js.map +1 -1
  126. package/cjs/interface/graphic.d.ts +1 -2
  127. package/cjs/interface/graphic.js.map +1 -1
  128. package/cjs/picker/pick-interceptor.d.ts +1 -1
  129. package/cjs/picker/pick-interceptor.js +2 -42
  130. package/cjs/picker/pick-interceptor.js.map +1 -1
  131. package/cjs/picker/picker-service.js +7 -7
  132. package/cjs/picker/picker-service.js.map +1 -1
  133. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +2 -2
  134. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  135. package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
  136. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +11 -5
  137. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  138. package/cjs/plugins/builtin-plugin/react-attribute-plugin.d.ts +1 -0
  139. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js +8 -2
  140. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  141. package/cjs/render/contributions/render/arc-render.js +1 -4
  142. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  143. package/cjs/render/contributions/render/area-render.js +4 -32
  144. package/cjs/render/contributions/render/area-render.js.map +1 -1
  145. package/cjs/render/contributions/render/base-3d-render.d.ts +10 -0
  146. package/cjs/render/contributions/render/base-3d-render.js +63 -0
  147. package/cjs/render/contributions/render/base-3d-render.js.map +1 -0
  148. package/cjs/render/contributions/render/base-render.js +5 -5
  149. package/cjs/render/contributions/render/base-render.js.map +1 -1
  150. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +14 -30
  151. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  152. package/cjs/render/contributions/render/contributions/base-contribution-render.js +2 -2
  153. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  154. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +11 -22
  155. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  156. package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -2
  157. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  158. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +11 -24
  159. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  160. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +10 -21
  161. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  162. package/cjs/render/contributions/render/contributions/text-contribution-render.js +2 -2
  163. package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  164. package/cjs/render/contributions/render/draw-contribution.js +4 -4
  165. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  166. package/cjs/render/contributions/render/draw-interceptor.js +7 -51
  167. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  168. package/cjs/render/contributions/render/group-render.js +6 -6
  169. package/cjs/render/contributions/render/group-render.js.map +1 -1
  170. package/cjs/render/contributions/render/incremental-draw-contribution.js +4 -4
  171. package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  172. package/cjs/render/contributions/render/line-render.js.map +1 -1
  173. package/cjs/render/contributions/render/pyramid3d-render.d.ts +3 -5
  174. package/cjs/render/contributions/render/pyramid3d-render.js +4 -54
  175. package/cjs/render/contributions/render/pyramid3d-render.js.map +1 -1
  176. package/cjs/render/contributions/render/rect3d-render.d.ts +3 -5
  177. package/cjs/render/contributions/render/rect3d-render.js +4 -53
  178. package/cjs/render/contributions/render/rect3d-render.js.map +1 -1
  179. package/cjs/render/contributions/render/symbol-render.js +9 -18
  180. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  181. package/cjs/render/contributions/render/text-render.d.ts +3 -2
  182. package/cjs/render/contributions/render/text-render.js +13 -32
  183. package/cjs/render/contributions/render/text-render.js.map +1 -1
  184. package/cjs/render/contributions/render/utils.js +2 -5
  185. package/cjs/render/contributions/render/utils.js.map +1 -1
  186. package/dist/index.es.js +11316 -11831
  187. package/es/allocator/bounds-allocate.js.map +1 -1
  188. package/es/allocator/matrix-allocate.d.ts +1 -1
  189. package/es/allocator/matrix-allocate.js +3 -3
  190. package/es/allocator/matrix-allocate.js.map +1 -1
  191. package/es/animate/config.js +2 -1
  192. package/es/animate/custom-animate.d.ts +0 -14
  193. package/es/animate/custom-animate.js +1 -56
  194. package/es/animate/custom-animate.js.map +1 -1
  195. package/es/animate/group-fade.d.ts +16 -0
  196. package/es/animate/group-fade.js +56 -0
  197. package/es/animate/group-fade.js.map +1 -0
  198. package/es/animate/index.d.ts +1 -0
  199. package/es/animate/index.js +2 -0
  200. package/es/animate/index.js.map +1 -1
  201. package/es/canvas/util.d.ts +0 -1
  202. package/es/canvas/util.js +7 -17
  203. package/es/canvas/util.js.map +1 -1
  204. package/es/common/3d-interceptor.d.ts +3 -0
  205. package/es/common/3d-interceptor.js +47 -0
  206. package/es/common/3d-interceptor.js.map +1 -0
  207. package/es/common/Reflect-metadata.js +2 -1
  208. package/es/common/bounds-context.js +1 -2
  209. package/es/common/canvas-utils.d.ts +1 -1
  210. package/es/common/canvas-utils.js +15 -30
  211. package/es/common/canvas-utils.js.map +1 -1
  212. package/es/common/matrix.d.ts +11 -3
  213. package/es/common/matrix.js +90 -17
  214. package/es/common/matrix.js.map +1 -1
  215. package/es/common/morphing-utils.js +1 -1
  216. package/es/common/path-svg.js +1 -1
  217. package/es/common/polygon.js +1 -1
  218. package/es/common/rect-utils.js +1 -1
  219. package/es/common/render-area.js +1 -1
  220. package/es/common/render-command-list.js +1 -1
  221. package/es/common/render-curve.js +24 -33
  222. package/es/common/render-curve.js.map +1 -1
  223. package/es/common/render-utils.js +1 -1
  224. package/es/common/seg-context.js +1 -1
  225. package/es/common/seg-context.js.map +1 -1
  226. package/es/common/segment/index.d.ts +2 -4
  227. package/es/common/segment/index.js.map +1 -1
  228. package/es/common/simplify.js +1 -1
  229. package/es/common/sort.js +16 -13
  230. package/es/common/sort.js.map +1 -1
  231. package/es/common/split-path.js +1 -1
  232. package/es/common/store.js +1 -1
  233. package/es/common/text.d.ts +0 -2
  234. package/es/common/text.js +1 -7
  235. package/es/common/text.js.map +1 -1
  236. package/es/core/application.js +1 -2
  237. package/es/core/camera.d.ts +1 -0
  238. package/es/core/camera.js +12 -4
  239. package/es/core/camera.js.map +1 -1
  240. package/es/core/constants.js +1 -1
  241. package/es/core/core-modules.js +1 -1
  242. package/es/core/global-module.js +0 -2
  243. package/es/core/global.js +1 -1
  244. package/es/core/graphic-utils.js +1 -1
  245. package/es/core/graphic-utils.js.map +1 -1
  246. package/es/core/index.js +1 -1
  247. package/es/core/layer-service.js +1 -1
  248. package/es/core/layer.js +1 -1
  249. package/es/core/light.d.ts +1 -0
  250. package/es/core/light.js +7 -1
  251. package/es/core/light.js.map +1 -1
  252. package/es/core/stage.d.ts +1 -1
  253. package/es/core/stage.js +18 -13
  254. package/es/core/stage.js.map +1 -1
  255. package/es/core/window.js +1 -1
  256. package/es/factory.d.ts +5 -0
  257. package/es/factory.js +11 -0
  258. package/es/factory.js.map +1 -0
  259. package/es/graphic/arc.d.ts +1 -2
  260. package/es/graphic/arc.js +0 -3
  261. package/es/graphic/arc.js.map +1 -1
  262. package/es/graphic/area.d.ts +1 -2
  263. package/es/graphic/area.js +0 -3
  264. package/es/graphic/area.js.map +1 -1
  265. package/es/graphic/builtin-symbol/utils.js +1 -4
  266. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  267. package/es/graphic/circle.d.ts +1 -2
  268. package/es/graphic/circle.js +0 -3
  269. package/es/graphic/circle.js.map +1 -1
  270. package/es/graphic/glyph.d.ts +1 -2
  271. package/es/graphic/glyph.js +0 -3
  272. package/es/graphic/glyph.js.map +1 -1
  273. package/es/graphic/graphic-service/graphic-service.d.ts +2 -8
  274. package/es/graphic/graphic-service/graphic-service.js +3 -91
  275. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  276. package/es/graphic/graphic.d.ts +1 -4
  277. package/es/graphic/graphic.js +0 -3
  278. package/es/graphic/graphic.js.map +1 -1
  279. package/es/graphic/group.d.ts +1 -2
  280. package/es/graphic/group.js +0 -3
  281. package/es/graphic/group.js.map +1 -1
  282. package/es/graphic/image.d.ts +1 -2
  283. package/es/graphic/image.js +0 -3
  284. package/es/graphic/image.js.map +1 -1
  285. package/es/graphic/index.js.map +1 -1
  286. package/es/graphic/line.d.ts +1 -2
  287. package/es/graphic/line.js +0 -3
  288. package/es/graphic/line.js.map +1 -1
  289. package/es/graphic/path.d.ts +1 -2
  290. package/es/graphic/path.js +0 -3
  291. package/es/graphic/path.js.map +1 -1
  292. package/es/graphic/polygon.d.ts +1 -2
  293. package/es/graphic/polygon.js +0 -3
  294. package/es/graphic/polygon.js.map +1 -1
  295. package/es/graphic/rect.d.ts +1 -2
  296. package/es/graphic/rect.js +0 -3
  297. package/es/graphic/rect.js.map +1 -1
  298. package/es/graphic/richtext/utils.js +9 -20
  299. package/es/graphic/richtext/utils.js.map +1 -1
  300. package/es/graphic/richtext.d.ts +1 -2
  301. package/es/graphic/richtext.js +0 -3
  302. package/es/graphic/richtext.js.map +1 -1
  303. package/es/graphic/symbol.d.ts +0 -2
  304. package/es/graphic/symbol.js +0 -3
  305. package/es/graphic/symbol.js.map +1 -1
  306. package/es/graphic/text.d.ts +1 -2
  307. package/es/graphic/text.js +2 -5
  308. package/es/graphic/text.js.map +1 -1
  309. package/es/index.d.ts +4 -1
  310. package/es/index.js +8 -2
  311. package/es/index.js.map +1 -1
  312. package/es/interface/graphic.d.ts +1 -2
  313. package/es/interface/graphic.js.map +1 -1
  314. package/es/picker/pick-interceptor.d.ts +1 -1
  315. package/es/picker/pick-interceptor.js +4 -44
  316. package/es/picker/pick-interceptor.js.map +1 -1
  317. package/es/picker/picker-service.js +5 -1
  318. package/es/picker/picker-service.js.map +1 -1
  319. package/es/plugins/builtin-plugin/flex-layout-plugin.js +1 -1
  320. package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  321. package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
  322. package/es/plugins/builtin-plugin/html-attribute-plugin.js +9 -1
  323. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  324. package/es/plugins/builtin-plugin/react-attribute-plugin.d.ts +1 -0
  325. package/es/plugins/builtin-plugin/react-attribute-plugin.js +6 -0
  326. package/es/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  327. package/es/render/contributions/render/arc-render.js +1 -4
  328. package/es/render/contributions/render/arc-render.js.map +1 -1
  329. package/es/render/contributions/render/area-render.js +1 -30
  330. package/es/render/contributions/render/area-render.js.map +1 -1
  331. package/es/render/contributions/render/base-3d-render.d.ts +10 -0
  332. package/es/render/contributions/render/base-3d-render.js +57 -0
  333. package/es/render/contributions/render/base-3d-render.js.map +1 -0
  334. package/es/render/contributions/render/base-render.js +3 -1
  335. package/es/render/contributions/render/base-render.js.map +1 -1
  336. package/es/render/contributions/render/contributions/arc-contribution-render.js +13 -28
  337. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  338. package/es/render/contributions/render/contributions/base-contribution-render.js +1 -1
  339. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  340. package/es/render/contributions/render/contributions/circle-contribution-render.js +10 -20
  341. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  342. package/es/render/contributions/render/contributions/image-contribution-render.js +1 -1
  343. package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  344. package/es/render/contributions/render/contributions/rect-contribution-render.js +10 -20
  345. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  346. package/es/render/contributions/render/contributions/symbol-contribution-render.js +9 -19
  347. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  348. package/es/render/contributions/render/contributions/text-contribution-render.js +1 -1
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type { AABBBounds, OBBBounds } from '@visactor/vutils';\nimport { pi2, sin, epsilon, abs, asin, clampAngleByRadian, isNumber, cos, sqrt } from '@visactor/vutils';\nimport type { IArc, IArcGraphicAttribute } from '../interface/graphic/arc';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { parsePadding } from '../common/utils';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport type { GraphicType } from '../interface';\nimport { ARC_NUMBER_TYPE } from './constants';\n\n/**\n * 部分代码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\nconst ARC_UPDATE_TAG_KEY = [\n 'innerRadius',\n 'outerRadius',\n 'startAngle',\n 'endAngle',\n 'cornerRadius',\n 'padAngle',\n 'padRadius',\n 'cap',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\n/**\n * 圆形图元\n * 默认顺时针绘制\n */\nexport class Arc extends Graphic<IArcGraphicAttribute> implements IArc {\n type: GraphicType = 'arc';\n\n static NOWORK_ANIMATE_ATTR = {\n cap: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n // static parseCornerRadius(r: IArcGraphicAttribute['cornerRadius']) {\n // if (isArray(r)) {\n // if ((r as any[]).length === 1) {\n // const value = r[0];\n // return [value, value, value, value];\n // }\n\n // if ((r as any[]).length === 2) {\n // return [r[0], r[0], r[1], r[1]];\n // }\n\n // if ((r as any[]).length === 3) {\n // return [r[0], r[1], r[2], 0];\n // }\n\n // return (r as any[]).slice(0, 4);\n // }\n\n // return [r as string | number, r as string | number, r as string | number, r as string | number];\n // }\n\n // static isCornerRadiusEqual(oldR: IArcGraphicAttribute['cornerRadius'], newR: IArcGraphicAttribute['cornerRadius']) {\n // throw new Error('暂不支持');\n // if (oldR === newR) {\n // return true;\n // }\n\n // if (isArray(oldR) && !isArray(newR)) {\n // return (oldR as (string | number)[]).every(r => r === newR);\n // }\n\n // if (!isArray(oldR) && isArray(newR)) {\n // return (newR as (string | number)[]).every(r => r === oldR);\n // }\n\n // return arrayEqual(oldR as (string | number)[], newR as (string | number)[]);\n // }\n\n constructor(params: IArcGraphicAttribute) {\n super(params);\n this.numberType = ARC_NUMBER_TYPE;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n const { startAngle, endAngle, outerRadius, innerRadius } = this.attribute;\n return (\n this._validNumber(startAngle) &&\n this._validNumber(endAngle) &&\n this._validNumber(outerRadius) &&\n this._validNumber(innerRadius)\n );\n }\n\n getParsedCornerRadius() {\n const arcTheme = getTheme(this).arc;\n const {\n cornerRadius = arcTheme.cornerRadius,\n innerPadding = arcTheme.innerPadding,\n outerPadding = arcTheme.outerPadding\n } = this.attribute;\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n if (cornerRadius === 0 || cornerRadius === '0%') {\n return 0;\n }\n const deltaRadius = Math.abs(outerRadius - innerRadius);\n return Math.min(\n isNumber(cornerRadius, true)\n ? (cornerRadius as number)\n : (deltaRadius * parseFloat(cornerRadius as string)) / 100,\n deltaRadius / 2\n );\n }\n\n getParsedAngle() {\n const arcTheme = getTheme(this).arc;\n let { startAngle = arcTheme.startAngle, endAngle = arcTheme.endAngle } = this.attribute;\n const { cap = arcTheme.cap } = this.attribute;\n\n const sign = endAngle - startAngle >= 0 ? 1 : -1;\n const deltaAngle = endAngle - startAngle;\n\n startAngle = clampAngleByRadian(startAngle);\n endAngle = startAngle + deltaAngle;\n\n if (cap && abs(deltaAngle) < pi2 - epsilon) {\n let startCap = 1;\n let endCap = 1;\n if ((cap as boolean[]).length) {\n startCap = Number(cap[0]);\n endCap = Number(cap[1]);\n }\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n const { outerPadding = arcTheme.outerPadding, innerPadding = arcTheme.innerPadding } = this.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n\n if (capWidth > epsilon && outerRadius > epsilon) {\n return {\n startAngle: startAngle - sign * capAngle * startCap,\n endAngle: endAngle + sign * capAngle * endCap,\n sc: sign * capAngle * startCap,\n ec: sign * capAngle * endCap\n };\n }\n }\n\n return {\n startAngle: startAngle,\n endAngle: endAngle\n };\n }\n\n // 参考 https://github.com/d3/d3-shape/blob/main/src/arc.js\n getParsePadAngle(startAngle: number, endAngle: number) {\n const arcTheme = getTheme(this).arc;\n const {\n innerPadding = arcTheme.innerPadding,\n outerPadding = arcTheme.outerPadding,\n padAngle = arcTheme.padAngle\n } = this.attribute;\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n\n const { padRadius = sqrt(outerRadius * outerRadius + innerRadius * innerRadius) } = this.attribute;\n const deltaAngle = abs(endAngle - startAngle);\n\n // Or is it a circular or annular sector?\n let outerStartAngle = startAngle;\n let outerEndAngle = endAngle;\n let innerStartAngle = startAngle;\n let innerEndAngle = endAngle;\n const halfPadAngle = padAngle / 2;\n let innerDeltaAngle = deltaAngle;\n let outerDeltaAngle = deltaAngle;\n\n // Apply padding? Note that since r1 ≥ r0, outerDeltaAngle ≥ innerDeltaAngle.\n if (halfPadAngle > epsilon && padRadius > epsilon) {\n const sign = endAngle > startAngle ? 1 : -1;\n\n let p0 = asin((Number(padRadius) / innerRadius) * sin(halfPadAngle));\n let p1 = asin((Number(padRadius) / outerRadius) * sin(halfPadAngle));\n if ((innerDeltaAngle -= p0 * 2) > epsilon) {\n p0 *= sign;\n innerStartAngle += p0;\n innerEndAngle -= p0;\n } else {\n innerDeltaAngle = 0;\n innerStartAngle = innerEndAngle = (startAngle + endAngle) / 2;\n }\n if ((outerDeltaAngle -= p1 * 2) > epsilon) {\n p1 *= sign;\n outerStartAngle += p1;\n outerEndAngle -= p1;\n } else {\n outerDeltaAngle = 0;\n outerStartAngle = outerEndAngle = (startAngle + endAngle) / 2;\n }\n\n return {\n outerStartAngle,\n outerEndAngle,\n innerStartAngle,\n innerEndAngle,\n innerDeltaAngle,\n outerDeltaAngle\n };\n }\n\n return {\n outerStartAngle,\n outerEndAngle,\n innerStartAngle,\n innerEndAngle,\n innerDeltaAngle,\n outerDeltaAngle\n };\n }\n\n protected doUpdateAABBBounds(full?: boolean): AABBBounds {\n const arcTheme = getTheme(this).arc;\n this._AABBBounds.clear();\n const attribute = this.attribute;\n const bounds = application.graphicService.updateArcAABBBounds(\n attribute,\n getTheme(this).arc,\n this._AABBBounds,\n full,\n this\n ) as AABBBounds;\n\n const { boundsPadding = arcTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, ARC_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, ARC_UPDATE_TAG_KEY);\n }\n\n getDefaultAttribute(name: string) {\n const arcTheme = getTheme(this).arc;\n return arcTheme[name];\n }\n\n toCustomPath() {\n const x = 0;\n const y = 0;\n\n const attribute = this.attribute;\n const { startAngle, endAngle } = this.getParsedAngle();\n let innerRadius = attribute.innerRadius - (attribute.innerPadding || 0);\n let outerRadius = attribute.outerRadius - (attribute.outerPadding || 0);\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const path = new CustomPath2D();\n\n if (outerRadius <= epsilon) {\n path.moveTo(x, y);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n path.moveTo(x + outerRadius * cos(startAngle), y + outerRadius * sin(startAngle));\n path.arc(x, y, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n path.moveTo(x + innerRadius * cos(endAngle), y + innerRadius * sin(endAngle));\n path.arc(x, y, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const xors = outerRadius * cos(startAngle);\n const yors = outerRadius * sin(startAngle);\n const xire = innerRadius * cos(endAngle);\n const yire = innerRadius * sin(endAngle);\n\n path.moveTo(x + xors, y + yors);\n path.arc(x, y, outerRadius, startAngle, endAngle, !clockwise);\n path.lineTo(x + xire, y + yire);\n path.arc(x, y, innerRadius, endAngle, startAngle, clockwise);\n path.closePath();\n }\n\n return path;\n }\n\n clone() {\n return new Arc({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Arc.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createArc(attributes: IArcGraphicAttribute): IArc {\n return new Arc(attributes);\n}\n\n// addAttributeToPrototype(DefaultCircleStyle, Circle, PURE_STYLE_KEY);\n"]}
1
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type { AABBBounds } from '@visactor/vutils';\nimport { pi2, sin, epsilon, abs, asin, clampAngleByRadian, isNumber, cos, sqrt } from '@visactor/vutils';\nimport type { IArc, IArcGraphicAttribute } from '../interface/graphic/arc';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { parsePadding } from '../common/utils';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport type { GraphicType } from '../interface';\nimport { ARC_NUMBER_TYPE } from './constants';\n\n/**\n * 部分代码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\nconst ARC_UPDATE_TAG_KEY = [\n 'innerRadius',\n 'outerRadius',\n 'startAngle',\n 'endAngle',\n 'cornerRadius',\n 'padAngle',\n 'padRadius',\n 'cap',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\n/**\n * 圆形图元\n * 默认顺时针绘制\n */\nexport class Arc extends Graphic<IArcGraphicAttribute> implements IArc {\n type: GraphicType = 'arc';\n\n static NOWORK_ANIMATE_ATTR = {\n cap: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n // static parseCornerRadius(r: IArcGraphicAttribute['cornerRadius']) {\n // if (isArray(r)) {\n // if ((r as any[]).length === 1) {\n // const value = r[0];\n // return [value, value, value, value];\n // }\n\n // if ((r as any[]).length === 2) {\n // return [r[0], r[0], r[1], r[1]];\n // }\n\n // if ((r as any[]).length === 3) {\n // return [r[0], r[1], r[2], 0];\n // }\n\n // return (r as any[]).slice(0, 4);\n // }\n\n // return [r as string | number, r as string | number, r as string | number, r as string | number];\n // }\n\n // static isCornerRadiusEqual(oldR: IArcGraphicAttribute['cornerRadius'], newR: IArcGraphicAttribute['cornerRadius']) {\n // throw new Error('暂不支持');\n // if (oldR === newR) {\n // return true;\n // }\n\n // if (isArray(oldR) && !isArray(newR)) {\n // return (oldR as (string | number)[]).every(r => r === newR);\n // }\n\n // if (!isArray(oldR) && isArray(newR)) {\n // return (newR as (string | number)[]).every(r => r === oldR);\n // }\n\n // return arrayEqual(oldR as (string | number)[], newR as (string | number)[]);\n // }\n\n constructor(params: IArcGraphicAttribute) {\n super(params);\n this.numberType = ARC_NUMBER_TYPE;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n const { startAngle, endAngle, outerRadius, innerRadius } = this.attribute;\n return (\n this._validNumber(startAngle) &&\n this._validNumber(endAngle) &&\n this._validNumber(outerRadius) &&\n this._validNumber(innerRadius)\n );\n }\n\n getParsedCornerRadius() {\n const arcTheme = getTheme(this).arc;\n const {\n cornerRadius = arcTheme.cornerRadius,\n innerPadding = arcTheme.innerPadding,\n outerPadding = arcTheme.outerPadding\n } = this.attribute;\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n if (cornerRadius === 0 || cornerRadius === '0%') {\n return 0;\n }\n const deltaRadius = Math.abs(outerRadius - innerRadius);\n return Math.min(\n isNumber(cornerRadius, true)\n ? (cornerRadius as number)\n : (deltaRadius * parseFloat(cornerRadius as string)) / 100,\n deltaRadius / 2\n );\n }\n\n getParsedAngle() {\n const arcTheme = getTheme(this).arc;\n let { startAngle = arcTheme.startAngle, endAngle = arcTheme.endAngle } = this.attribute;\n const { cap = arcTheme.cap } = this.attribute;\n\n const sign = endAngle - startAngle >= 0 ? 1 : -1;\n const deltaAngle = endAngle - startAngle;\n\n startAngle = clampAngleByRadian(startAngle);\n endAngle = startAngle + deltaAngle;\n\n if (cap && abs(deltaAngle) < pi2 - epsilon) {\n let startCap = 1;\n let endCap = 1;\n if ((cap as boolean[]).length) {\n startCap = Number(cap[0]);\n endCap = Number(cap[1]);\n }\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n const { outerPadding = arcTheme.outerPadding, innerPadding = arcTheme.innerPadding } = this.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n\n if (capWidth > epsilon && outerRadius > epsilon) {\n return {\n startAngle: startAngle - sign * capAngle * startCap,\n endAngle: endAngle + sign * capAngle * endCap,\n sc: sign * capAngle * startCap,\n ec: sign * capAngle * endCap\n };\n }\n }\n\n return {\n startAngle: startAngle,\n endAngle: endAngle\n };\n }\n\n // 参考 https://github.com/d3/d3-shape/blob/main/src/arc.js\n getParsePadAngle(startAngle: number, endAngle: number) {\n const arcTheme = getTheme(this).arc;\n const {\n innerPadding = arcTheme.innerPadding,\n outerPadding = arcTheme.outerPadding,\n padAngle = arcTheme.padAngle\n } = this.attribute;\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n\n const { padRadius = sqrt(outerRadius * outerRadius + innerRadius * innerRadius) } = this.attribute;\n const deltaAngle = abs(endAngle - startAngle);\n\n // Or is it a circular or annular sector?\n let outerStartAngle = startAngle;\n let outerEndAngle = endAngle;\n let innerStartAngle = startAngle;\n let innerEndAngle = endAngle;\n const halfPadAngle = padAngle / 2;\n let innerDeltaAngle = deltaAngle;\n let outerDeltaAngle = deltaAngle;\n\n // Apply padding? Note that since r1 ≥ r0, outerDeltaAngle ≥ innerDeltaAngle.\n if (halfPadAngle > epsilon && padRadius > epsilon) {\n const sign = endAngle > startAngle ? 1 : -1;\n\n let p0 = asin((Number(padRadius) / innerRadius) * sin(halfPadAngle));\n let p1 = asin((Number(padRadius) / outerRadius) * sin(halfPadAngle));\n if ((innerDeltaAngle -= p0 * 2) > epsilon) {\n p0 *= sign;\n innerStartAngle += p0;\n innerEndAngle -= p0;\n } else {\n innerDeltaAngle = 0;\n innerStartAngle = innerEndAngle = (startAngle + endAngle) / 2;\n }\n if ((outerDeltaAngle -= p1 * 2) > epsilon) {\n p1 *= sign;\n outerStartAngle += p1;\n outerEndAngle -= p1;\n } else {\n outerDeltaAngle = 0;\n outerStartAngle = outerEndAngle = (startAngle + endAngle) / 2;\n }\n\n return {\n outerStartAngle,\n outerEndAngle,\n innerStartAngle,\n innerEndAngle,\n innerDeltaAngle,\n outerDeltaAngle\n };\n }\n\n return {\n outerStartAngle,\n outerEndAngle,\n innerStartAngle,\n innerEndAngle,\n innerDeltaAngle,\n outerDeltaAngle\n };\n }\n\n protected doUpdateAABBBounds(full?: boolean): AABBBounds {\n const arcTheme = getTheme(this).arc;\n this._AABBBounds.clear();\n const attribute = this.attribute;\n const bounds = application.graphicService.updateArcAABBBounds(\n attribute,\n getTheme(this).arc,\n this._AABBBounds,\n full,\n this\n ) as AABBBounds;\n\n const { boundsPadding = arcTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, ARC_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, ARC_UPDATE_TAG_KEY);\n }\n\n getDefaultAttribute(name: string) {\n const arcTheme = getTheme(this).arc;\n return arcTheme[name];\n }\n\n toCustomPath() {\n const x = 0;\n const y = 0;\n\n const attribute = this.attribute;\n const { startAngle, endAngle } = this.getParsedAngle();\n let innerRadius = attribute.innerRadius - (attribute.innerPadding || 0);\n let outerRadius = attribute.outerRadius - (attribute.outerPadding || 0);\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const path = new CustomPath2D();\n\n if (outerRadius <= epsilon) {\n path.moveTo(x, y);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n path.moveTo(x + outerRadius * cos(startAngle), y + outerRadius * sin(startAngle));\n path.arc(x, y, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n path.moveTo(x + innerRadius * cos(endAngle), y + innerRadius * sin(endAngle));\n path.arc(x, y, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const xors = outerRadius * cos(startAngle);\n const yors = outerRadius * sin(startAngle);\n const xire = innerRadius * cos(endAngle);\n const yire = innerRadius * sin(endAngle);\n\n path.moveTo(x + xors, y + yors);\n path.arc(x, y, outerRadius, startAngle, endAngle, !clockwise);\n path.lineTo(x + xire, y + yire);\n path.arc(x, y, innerRadius, endAngle, startAngle, clockwise);\n path.closePath();\n }\n\n return path;\n }\n\n clone() {\n return new Arc({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Arc.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createArc(attributes: IArcGraphicAttribute): IArc {\n return new Arc(attributes);\n}\n\n// addAttributeToPrototype(DefaultCircleStyle, Circle, PURE_STYLE_KEY);\n"]}
@@ -1,4 +1,4 @@
1
- import type { AABBBounds, OBBBounds } from '@visactor/vutils';
1
+ import type { AABBBounds } from '@visactor/vutils';
2
2
  import type { IArea, IAreaCacheItem, IAreaGraphicAttribute } from '../interface';
3
3
  import { Graphic } from './graphic';
4
4
  import { CustomPath2D } from '../common/custom-path2d';
@@ -41,7 +41,6 @@ export declare class Area extends Graphic<IAreaGraphicAttribute> implements IAre
41
41
  isValid(): boolean;
42
42
  private _isValid;
43
43
  protected doUpdateAABBBounds(): AABBBounds;
44
- protected tryUpdateOBBBounds(): OBBBounds;
45
44
  protected _interpolate(key: string, ratio: number, lastStepVal: any, nextStepVal: any, nextAttributes: any): void;
46
45
  getDefaultAttribute(name: string): any;
47
46
  protected needUpdateTags(keys: string[]): boolean;
@@ -27,9 +27,6 @@ class Area extends graphic_1.Graphic {
27
27
  return paddingArray && bounds.expand(paddingArray), this.clearUpdateBoundTag(),
28
28
  bounds;
29
29
  }
30
- tryUpdateOBBBounds() {
31
- throw new Error("暂不支持");
32
- }
33
30
  _interpolate(key, ratio, lastStepVal, nextStepVal, nextAttributes) {
34
31
  "points" === key && (nextAttributes.points = (0, utils_1.pointsInterpolation)(lastStepVal, nextStepVal, ratio));
35
32
  }
@@ -1 +1 @@
1
- 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type { AABBBounds, OBBBounds, IPointLike } from '@visactor/vutils';\nimport type { IArea, IAreaCacheItem, IAreaGraphicAttribute } from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { parsePadding, pointsInterpolation } from '../common/utils';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport { AREA_NUMBER_TYPE } from './constants';\n\nconst AREA_UPDATE_TAG_KEY = ['segments', 'points', 'curveType', ...GRAPHIC_UPDATE_TAG_KEY];\n\nexport class Area extends Graphic<IAreaGraphicAttribute> implements IArea {\n type: 'area' = 'area';\n\n static NOWORK_ANIMATE_ATTR = {\n segments: 1,\n curveType: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n cache?: IAreaCacheItem;\n\n constructor(params: IAreaGraphicAttribute) {\n super(params);\n this.numberType = AREA_NUMBER_TYPE;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n if (this.pathProxy) {\n return true;\n }\n const { points, segments } = this.attribute;\n if (segments) {\n if (segments.length === 0) {\n return false;\n }\n return true;\n } else if (points) {\n if (points.length === 0) {\n return false;\n }\n return true;\n }\n return false;\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const areaTheme = getTheme(this).area;\n this._AABBBounds.clear();\n\n const attribute = this.attribute;\n const bounds = application.graphicService.updateAreaAABBBounds(\n attribute,\n getTheme(this).area,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = areaTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n // private tryUpdateAABBBoundsByPoints(): AABBBounds {\n // const areaTheme = getTheme(this).area;\n // const { points = areaTheme.points } = this.attribute;\n // const b = this._AABBBounds;\n // points.forEach(p => {\n // b.add(p.x, p.y);\n // b.add(p.x1 ?? p.x, p.y1 ?? p.y); //面积图特殊性:由三个值构成,横向面积图,x1会省略;纵向面积图,y1会省略\n // });\n // const {\n // x = areaTheme.x,\n // y = areaTheme.y,\n // dx = areaTheme.dx,\n // dy = areaTheme.dy,\n // scaleX = areaTheme.scaleX,\n // scaleY = areaTheme.scaleY,\n // angle = areaTheme.angle\n // } = this.attribute;\n // // 合并shadowRoot的bounds\n // this.combindShadowAABBBounds(this._AABBBounds);\n // // TODO 加上锚点\n // transformBounds(b, x, y, scaleX, scaleY, angle);\n // this._AABBBounds.translate(dx, dy);\n // return b;\n // }\n // private tryUpdateAABBBoundsBySegments(): AABBBounds {\n // const areaTheme = getTheme(this).area;\n // const { segments = areaTheme.segments } = this.attribute;\n // const b = this._AABBBounds;\n // segments.forEach(s => {\n // s.points.forEach(p => {\n // b.add(p.x, p.y);\n // b.add(p.x1 ?? p.x, p.y1 ?? p.y); //面积图特殊性:由三个值构成,横向面积图,x1会省略;纵向面积图,y1会省略\n // });\n // });\n // const {\n // x = areaTheme.x,\n // y = areaTheme.y,\n // dx = areaTheme.dx,\n // dy = areaTheme.dy,\n // scaleX = areaTheme.scaleX,\n // scaleY = areaTheme.scaleY,\n // angle = areaTheme.angle\n // } = this.attribute;\n // // 合并shadowRoot的bounds\n // this.combindShadowAABBBounds(this._AABBBounds);\n // // TODO 加上锚点\n // transformBounds(b, x, y, scaleX, scaleY, angle);\n // this._AABBBounds.translate(dx, dy);\n // return b;\n // }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n protected _interpolate(key: string, ratio: number, lastStepVal: any, nextStepVal: any, nextAttributes: any): void {\n if (key === 'points') {\n (nextAttributes as any).points = pointsInterpolation(lastStepVal, nextStepVal, ratio);\n }\n }\n\n getDefaultAttribute(name: string) {\n const areaTheme = getTheme(this).area;\n return areaTheme[name];\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, AREA_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, AREA_UPDATE_TAG_KEY);\n }\n\n toCustomPath() {\n const path = new CustomPath2D();\n const attribute = this.attribute;\n const segments = attribute.segments;\n\n const parsePoints = (points: IPointLike[]) => {\n if (points && points.length) {\n let isFirst = true;\n const basePoints: IPointLike[] = [];\n points.forEach(point => {\n if (point.defined === false) {\n return;\n }\n if (isFirst) {\n path.moveTo(point.x, point.y);\n } else {\n path.lineTo(point.x, point.y);\n }\n basePoints.push({ x: point.x1 ?? point.x, y: point.y1 ?? point.y });\n\n isFirst = false;\n });\n\n if (basePoints.length) {\n for (let i = basePoints.length - 1; i >= 0; i--) {\n path.lineTo(basePoints[i].x, basePoints[i].y);\n }\n\n path.closePath();\n }\n }\n };\n\n if (attribute.points) {\n parsePoints(attribute.points);\n } else if (segments && segments.length) {\n segments.forEach(seg => {\n parsePoints(seg.points);\n });\n }\n\n return path;\n }\n\n clone() {\n return new Area({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Area.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createArea(attributes: IAreaGraphicAttribute): IArea {\n return new Area(attributes);\n}\n"]}
1
+ 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type { AABBBounds, IPointLike } from '@visactor/vutils';\nimport type { IArea, IAreaCacheItem, IAreaGraphicAttribute } from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { parsePadding, pointsInterpolation } from '../common/utils';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport { AREA_NUMBER_TYPE } from './constants';\n\nconst AREA_UPDATE_TAG_KEY = ['segments', 'points', 'curveType', ...GRAPHIC_UPDATE_TAG_KEY];\n\nexport class Area extends Graphic<IAreaGraphicAttribute> implements IArea {\n type: 'area' = 'area';\n\n static NOWORK_ANIMATE_ATTR = {\n segments: 1,\n curveType: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n cache?: IAreaCacheItem;\n\n constructor(params: IAreaGraphicAttribute) {\n super(params);\n this.numberType = AREA_NUMBER_TYPE;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n if (this.pathProxy) {\n return true;\n }\n const { points, segments } = this.attribute;\n if (segments) {\n if (segments.length === 0) {\n return false;\n }\n return true;\n } else if (points) {\n if (points.length === 0) {\n return false;\n }\n return true;\n }\n return false;\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const areaTheme = getTheme(this).area;\n this._AABBBounds.clear();\n\n const attribute = this.attribute;\n const bounds = application.graphicService.updateAreaAABBBounds(\n attribute,\n getTheme(this).area,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = areaTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n // private tryUpdateAABBBoundsByPoints(): AABBBounds {\n // const areaTheme = getTheme(this).area;\n // const { points = areaTheme.points } = this.attribute;\n // const b = this._AABBBounds;\n // points.forEach(p => {\n // b.add(p.x, p.y);\n // b.add(p.x1 ?? p.x, p.y1 ?? p.y); //面积图特殊性:由三个值构成,横向面积图,x1会省略;纵向面积图,y1会省略\n // });\n // const {\n // x = areaTheme.x,\n // y = areaTheme.y,\n // dx = areaTheme.dx,\n // dy = areaTheme.dy,\n // scaleX = areaTheme.scaleX,\n // scaleY = areaTheme.scaleY,\n // angle = areaTheme.angle\n // } = this.attribute;\n // // 合并shadowRoot的bounds\n // this.combindShadowAABBBounds(this._AABBBounds);\n // // TODO 加上锚点\n // transformBounds(b, x, y, scaleX, scaleY, angle);\n // this._AABBBounds.translate(dx, dy);\n // return b;\n // }\n // private tryUpdateAABBBoundsBySegments(): AABBBounds {\n // const areaTheme = getTheme(this).area;\n // const { segments = areaTheme.segments } = this.attribute;\n // const b = this._AABBBounds;\n // segments.forEach(s => {\n // s.points.forEach(p => {\n // b.add(p.x, p.y);\n // b.add(p.x1 ?? p.x, p.y1 ?? p.y); //面积图特殊性:由三个值构成,横向面积图,x1会省略;纵向面积图,y1会省略\n // });\n // });\n // const {\n // x = areaTheme.x,\n // y = areaTheme.y,\n // dx = areaTheme.dx,\n // dy = areaTheme.dy,\n // scaleX = areaTheme.scaleX,\n // scaleY = areaTheme.scaleY,\n // angle = areaTheme.angle\n // } = this.attribute;\n // // 合并shadowRoot的bounds\n // this.combindShadowAABBBounds(this._AABBBounds);\n // // TODO 加上锚点\n // transformBounds(b, x, y, scaleX, scaleY, angle);\n // this._AABBBounds.translate(dx, dy);\n // return b;\n // }\n\n protected _interpolate(key: string, ratio: number, lastStepVal: any, nextStepVal: any, nextAttributes: any): void {\n if (key === 'points') {\n (nextAttributes as any).points = pointsInterpolation(lastStepVal, nextStepVal, ratio);\n }\n }\n\n getDefaultAttribute(name: string) {\n const areaTheme = getTheme(this).area;\n return areaTheme[name];\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, AREA_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, AREA_UPDATE_TAG_KEY);\n }\n\n toCustomPath() {\n const path = new CustomPath2D();\n const attribute = this.attribute;\n const segments = attribute.segments;\n\n const parsePoints = (points: IPointLike[]) => {\n if (points && points.length) {\n let isFirst = true;\n const basePoints: IPointLike[] = [];\n points.forEach(point => {\n if (point.defined === false) {\n return;\n }\n if (isFirst) {\n path.moveTo(point.x, point.y);\n } else {\n path.lineTo(point.x, point.y);\n }\n basePoints.push({ x: point.x1 ?? point.x, y: point.y1 ?? point.y });\n\n isFirst = false;\n });\n\n if (basePoints.length) {\n for (let i = basePoints.length - 1; i >= 0; i--) {\n path.lineTo(basePoints[i].x, basePoints[i].y);\n }\n\n path.closePath();\n }\n }\n };\n\n if (attribute.points) {\n parsePoints(attribute.points);\n } else if (segments && segments.length) {\n segments.forEach(seg => {\n parsePoints(seg.points);\n });\n }\n\n return path;\n }\n\n clone() {\n return new Area({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Area.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createArea(attributes: IAreaGraphicAttribute): IArea {\n return new Area(attributes);\n}\n"]}
@@ -19,11 +19,7 @@ class CustomSymbolClass {
19
19
  !1);
20
20
  }
21
21
  draw(ctx, size, x, y, z, cb) {
22
- return this.isSvg ? !!this.svgCache && (this.svgCache.forEach((item => {
23
- ctx.beginPath(), (0, render_command_list_1.renderCommandList)(item.path.commandList, ctx, x, y, size, size),
24
- cb && cb(item.path, item.attribute);
25
- })), !1) : ((0, render_command_list_1.renderCommandList)(this.path.commandList, ctx, x, y, size, size),
26
- !1);
22
+ return this.drawOffset(ctx, size, x, y, 0, z, cb);
27
23
  }
28
24
  bounds(size, bounds) {
29
25
  if (this.isSvg) {
@@ -1 +1 @@
1
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attribute: Partial<IGraphicAttribute> }[];\n\n constructor(\n type: string,\n path: ICustomPath2D | { path: ICustomPath2D; attribute: Partial<IGraphicAttribute> }[],\n isSvg: boolean = false\n ) {\n this.type = type;\n if (isArray(path)) {\n this.svgCache = path;\n } else {\n this.path = path;\n }\n this.isSvg = isSvg;\n }\n\n drawOffset(\n ctx: IContext2d,\n size: number,\n x: number,\n y: number,\n offset: number,\n z?: number,\n cb?: (path: ICustomPath2D, attribute?: Record<string, any>) => void\n ) {\n if (this.isSvg) {\n if (!this.svgCache) {\n return false;\n }\n this.svgCache.forEach(item => {\n ctx.beginPath();\n renderCommandList(item.path.commandList, ctx, x, y, size, size);\n cb && cb(item.path, item.attribute);\n });\n return false;\n }\n renderCommandList(this.path.commandList, ctx, x, y, size + offset, size + offset);\n return false;\n }\n\n draw(\n ctx: IContext2d,\n size: number,\n x: number,\n y: number,\n z?: number,\n cb?: (path: ICustomPath2D, attribute?: Record<string, any>) => void\n ) {\n if (this.isSvg) {\n if (!this.svgCache) {\n return false;\n }\n this.svgCache.forEach(item => {\n ctx.beginPath();\n renderCommandList(item.path.commandList, ctx, x, y, size, size);\n cb && cb(item.path, item.attribute);\n });\n return false;\n }\n renderCommandList(this.path.commandList, ctx, x, y, size, size);\n return false;\n }\n\n bounds(size: number, bounds: IBounds) {\n if (this.isSvg) {\n if (!this.svgCache) {\n return;\n }\n bounds.clear();\n this.svgCache.forEach(({ path }) => {\n tempBounds.x1 = path.bounds.x1 * size;\n tempBounds.y1 = path.bounds.y1 * size;\n tempBounds.x2 = path.bounds.x2 * size;\n tempBounds.y2 = path.bounds.y2 * size;\n bounds.union(tempBounds);\n });\n return;\n }\n if (!this.path.bounds) {\n return;\n }\n bounds.x1 = this.path.bounds.x1 * size;\n bounds.y1 = this.path.bounds.y1 * size;\n bounds.x2 = this.path.bounds.x2 * size;\n bounds.y2 = this.path.bounds.y2 * size;\n }\n}\n\n// export function CustomSymbol(): ISymbolClass {\n\n// }\n"]}
1
+ {"version":3,"sources":["../src/graphic/builtin-symbol/utils.ts"],"names":[],"mappings":";;;AAAA,6CAAqE;AACrE,0EAAqE;AAGrE,MAAM,UAAU,GAAG,IAAI,mBAAU,EAAE,CAAC;AACpC,MAAa,iBAAiB;IAO5B,YACE,IAAY,EACZ,IAAsF,EACtF,QAAiB,KAAK;QAPxB,YAAO,GAAW,EAAE,CAAC;QASnB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,IAAA,gBAAO,EAAC,IAAI,CAAC,EAAE;YACjB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;aAAM;YACL,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;SAClB;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAED,UAAU,CACR,GAAe,EACf,IAAY,EACZ,CAAS,EACT,CAAS,EACT,MAAc,EACd,CAAU,EACV,EAAmE;QAEnE,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO,KAAK,CAAC;aACd;YACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;gBAC3B,GAAG,CAAC,SAAS,EAAE,CAAC;gBAChB,IAAA,uCAAiB,EAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBAChE,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACtC,CAAC,CAAC,CAAC;YACH,OAAO,KAAK,CAAC;SACd;QACD,IAAA,uCAAiB,EAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,EAAE,IAAI,GAAG,MAAM,CAAC,CAAC;QAClF,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAI,CACF,GAAe,EACf,IAAY,EACZ,CAAS,EACT,CAAS,EACT,CAAU,EACV,EAAmE;QAEnE,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;IACpD,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO;aACR;YACD,MAAM,CAAC,KAAK,EAAE,CAAC;YACf,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE;gBACjC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;YAC3B,CAAC,CAAC,CAAC;YACH,OAAO;SACR;QACD,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACrB,OAAO;SACR;QACD,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;IACzC,CAAC;CACF;AA/ED,8CA+EC","file":"utils.js","sourcesContent":["import { isArray, type IBounds, AABBBounds } from '@visactor/vutils';\nimport { renderCommandList } from '../../common/render-command-list';\nimport type { IContext2d, ICustomPath2D, IGraphicAttribute, ISymbolClass } from '../../interface';\n\nconst tempBounds = new AABBBounds();\nexport class CustomSymbolClass implements ISymbolClass {\n type: string;\n path: ICustomPath2D;\n pathStr: string = '';\n isSvg: boolean;\n svgCache?: { path: ICustomPath2D; attribute: Partial<IGraphicAttribute> }[];\n\n constructor(\n type: string,\n path: ICustomPath2D | { path: ICustomPath2D; attribute: Partial<IGraphicAttribute> }[],\n isSvg: boolean = false\n ) {\n this.type = type;\n if (isArray(path)) {\n this.svgCache = path;\n } else {\n this.path = path;\n }\n this.isSvg = isSvg;\n }\n\n drawOffset(\n ctx: IContext2d,\n size: number,\n x: number,\n y: number,\n offset: number,\n z?: number,\n cb?: (path: ICustomPath2D, attribute?: Record<string, any>) => void\n ) {\n if (this.isSvg) {\n if (!this.svgCache) {\n return false;\n }\n this.svgCache.forEach(item => {\n ctx.beginPath();\n renderCommandList(item.path.commandList, ctx, x, y, size, size);\n cb && cb(item.path, item.attribute);\n });\n return false;\n }\n renderCommandList(this.path.commandList, ctx, x, y, size + offset, size + offset);\n return false;\n }\n\n draw(\n ctx: IContext2d,\n size: number,\n x: number,\n y: number,\n z?: number,\n cb?: (path: ICustomPath2D, attribute?: Record<string, any>) => void\n ) {\n return this.drawOffset(ctx, size, x, y, 0, z, cb);\n }\n\n bounds(size: number, bounds: IBounds) {\n if (this.isSvg) {\n if (!this.svgCache) {\n return;\n }\n bounds.clear();\n this.svgCache.forEach(({ path }) => {\n tempBounds.x1 = path.bounds.x1 * size;\n tempBounds.y1 = path.bounds.y1 * size;\n tempBounds.x2 = path.bounds.x2 * size;\n tempBounds.y2 = path.bounds.y2 * size;\n bounds.union(tempBounds);\n });\n return;\n }\n if (!this.path.bounds) {\n return;\n }\n bounds.x1 = this.path.bounds.x1 * size;\n bounds.y1 = this.path.bounds.y1 * size;\n bounds.x2 = this.path.bounds.x2 * size;\n bounds.y2 = this.path.bounds.y2 * size;\n }\n}\n\n// export function CustomSymbol(): ISymbolClass {\n\n// }\n"]}
@@ -1,4 +1,4 @@
1
- import type { AABBBounds, OBBBounds } from '@visactor/vutils';
1
+ import type { AABBBounds } from '@visactor/vutils';
2
2
  import type { ICircle, ICircleGraphicAttribute } from '../interface/graphic/circle';
3
3
  import { Graphic } from './graphic';
4
4
  import { CustomPath2D } from '../common/custom-path2d';
@@ -38,7 +38,6 @@ export declare class Circle extends Graphic<ICircleGraphicAttribute> implements
38
38
  isValid(): boolean;
39
39
  private _isValid;
40
40
  protected doUpdateAABBBounds(full?: boolean): AABBBounds;
41
- protected tryUpdateOBBBounds(): OBBBounds;
42
41
  getDefaultAttribute(name: string): any;
43
42
  protected needUpdateTags(keys: string[]): boolean;
44
43
  protected needUpdateTag(key: string): boolean;
@@ -28,9 +28,6 @@ class Circle extends graphic_1.Graphic {
28
28
  return paddingArray && bounds.expand(paddingArray), this.clearUpdateBoundTag(),
29
29
  bounds;
30
30
  }
31
- tryUpdateOBBBounds() {
32
- throw new Error("暂不支持");
33
- }
34
31
  getDefaultAttribute(name) {
35
32
  return (0, theme_1.getTheme)(this).circle[name];
36
33
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/graphic/circle.ts"],"names":[],"mappings":";;;AAGA,uCAAiF;AACjF,2DAAuD;AACvD,2CAA+C;AAC/C,mCAAmC;AACnC,gDAA6C;AAC7C,2CAAiD;AAEjD,MAAM,qBAAqB,GAAG,CAAC,QAAQ,EAAE,YAAY,EAAE,UAAU,EAAE,GAAG,gCAAsB,CAAC,CAAC;AAM9F,MAAa,MAAO,SAAQ,iBAAgC;IAK1D,YAAY,SAAkC,EAAE,MAAM,EAAE,CAAC,EAAE;QACzD,KAAK,CAAC,MAAM,CAAC,CAAC;QALhB,SAAI,GAAa,QAAQ,CAAC;QAMxB,IAAI,CAAC,UAAU,GAAG,8BAAkB,CAAC;IACvC,CAAC;IAED,OAAO;QACL,OAAO,KAAK,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC5C,CAAC;IACO,QAAQ;QACd,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACxD,OAAO,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IACnG,CAAC;IAES,kBAAkB,CAAC,IAAc;QACzC,MAAM,WAAW,GAAG,IAAA,gBAAQ,EAAC,IAAI,CAAC,CAAC,MAAM,CAAC;QAC1C,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QACzB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,MAAM,GAAG,yBAAW,CAAC,cAAc,CAAC,sBAAsB,CAC9D,SAAS,EACT,IAAA,gBAAQ,EAAC,IAAI,CAAC,CAAC,MAAM,EACrB,IAAI,CAAC,WAAW,EAChB,IAAI,EACJ,IAAI,CACL,CAAC;QAEF,MAAM,EAAE,aAAa,GAAG,WAAW,CAAC,aAAa,EAAE,GAAG,SAAS,CAAC;QAChE,MAAM,YAAY,GAAG,IAAA,oBAAY,EAAC,aAAa,CAAC,CAAC;QACjD,IAAI,YAAY,EAAE;YACf,MAAqB,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;SAC7C;QAED,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,OAAO,MAAoB,CAAC;IAC9B,CAAC;IAES,kBAAkB;QAC1B,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAED,mBAAmB,CAAC,IAAY;QAC9B,MAAM,WAAW,GAAG,IAAA,gBAAQ,EAAC,IAAI,CAAC,CAAC,MAAM,CAAC;QAC1C,OAAO,WAAW,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAES,cAAc,CAAC,IAAc;QACrC,OAAO,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,qBAAqB,CAAC,CAAC;IAC3D,CAAC;IACS,aAAa,CAAC,GAAW;QACjC,OAAO,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,qBAAqB,CAAC,CAAC;IACzD,CAAC;IAED,YAAY;;QACV,MAAM,CAAC,GAAG,CAAC,CAAC;QACZ,MAAM,CAAC,GAAG,CAAC,CAAC;QAEZ,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,MAAM,GAAG,MAAA,SAAS,CAAC,MAAM,mCAAI,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC;QACtE,MAAM,UAAU,GAAG,MAAA,SAAS,CAAC,UAAU,mCAAI,IAAI,CAAC,mBAAmB,CAAC,YAAY,CAAC,CAAC;QAClF,MAAM,QAAQ,GAAG,MAAA,SAAS,CAAC,QAAQ,mCAAI,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;QAE5E,MAAM,IAAI,GAAG,IAAI,4BAAY,EAAE,CAAC;QAEhC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;QAE7C,OAAO,IAAI,CAAC;IACd,CAAC;IAED,KAAK;QACH,OAAO,IAAI,MAAM,mBAAM,IAAI,CAAC,SAAS,EAAG,CAAC;IAC3C,CAAC;IAED,oBAAoB;QAClB,OAAO,MAAM,CAAC,mBAAmB,CAAC;IACpC,CAAC;;AA9EH,wBA+EC;AA5EQ,0BAAmB,GAAG,6BAAmB,CAAC;AA8EnD,SAAgB,YAAY,CAAC,UAAmC;IAC9D,OAAO,IAAI,MAAM,CAAC,UAAU,CAAC,CAAC;AAChC,CAAC;AAFD,oCAEC","file":"circle.js","sourcesContent":["import type { AABBBounds, OBBBounds } from '@visactor/vutils';\nimport { transformBounds } from '@visactor/vutils';\nimport type { ICircle, ICircleGraphicAttribute } from '../interface/graphic/circle';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { parsePadding } from '../common/utils';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport { CIRCLE_NUMBER_TYPE } from './constants';\n\nconst CIRCLE_UPDATE_TAG_KEY = ['radius', 'startAngle', 'endAngle', ...GRAPHIC_UPDATE_TAG_KEY];\n\n/**\n * 圆形图元\n * 默认顺时针绘制\n */\nexport class Circle extends Graphic<ICircleGraphicAttribute> implements ICircle {\n type: 'circle' = 'circle';\n\n static NOWORK_ANIMATE_ATTR = NOWORK_ANIMATE_ATTR;\n\n constructor(params: ICircleGraphicAttribute = { radius: 1 }) {\n super(params);\n this.numberType = CIRCLE_NUMBER_TYPE;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n const { startAngle, endAngle, radius } = this.attribute;\n return this._validNumber(startAngle) && this._validNumber(endAngle) && this._validNumber(radius);\n }\n\n protected doUpdateAABBBounds(full?: boolean): AABBBounds {\n const circleTheme = getTheme(this).circle;\n this._AABBBounds.clear();\n const attribute = this.attribute;\n const bounds = application.graphicService.updateCircleAABBBounds(\n attribute,\n getTheme(this).circle,\n this._AABBBounds,\n full,\n this\n );\n\n const { boundsPadding = circleTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n (bounds as AABBBounds).expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds as AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const circleTheme = getTheme(this).circle;\n return circleTheme[name];\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, CIRCLE_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, CIRCLE_UPDATE_TAG_KEY);\n }\n\n toCustomPath() {\n const x = 0;\n const y = 0;\n\n const attribute = this.attribute;\n const radius = attribute.radius ?? this.getDefaultAttribute('radius');\n const startAngle = attribute.startAngle ?? this.getDefaultAttribute('startAngle');\n const endAngle = attribute.endAngle ?? this.getDefaultAttribute('endAngle');\n\n const path = new CustomPath2D();\n\n path.arc(x, y, radius, startAngle, endAngle);\n\n return path;\n }\n\n clone() {\n return new Circle({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Circle.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createCircle(attributes: ICircleGraphicAttribute): ICircle {\n return new Circle(attributes);\n}\n\n// addAttributeToPrototype(DefaultCircleStyle, Circle, PURE_STYLE_KEY);\n"]}
1
+ {"version":3,"sources":["../src/graphic/circle.ts"],"names":[],"mappings":";;;AAEA,uCAAiF;AACjF,2DAAuD;AACvD,2CAA+C;AAC/C,mCAAmC;AACnC,gDAA6C;AAC7C,2CAAiD;AAEjD,MAAM,qBAAqB,GAAG,CAAC,QAAQ,EAAE,YAAY,EAAE,UAAU,EAAE,GAAG,gCAAsB,CAAC,CAAC;AAM9F,MAAa,MAAO,SAAQ,iBAAgC;IAK1D,YAAY,SAAkC,EAAE,MAAM,EAAE,CAAC,EAAE;QACzD,KAAK,CAAC,MAAM,CAAC,CAAC;QALhB,SAAI,GAAa,QAAQ,CAAC;QAMxB,IAAI,CAAC,UAAU,GAAG,8BAAkB,CAAC;IACvC,CAAC;IAED,OAAO;QACL,OAAO,KAAK,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC5C,CAAC;IACO,QAAQ;QACd,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACxD,OAAO,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IACnG,CAAC;IAES,kBAAkB,CAAC,IAAc;QACzC,MAAM,WAAW,GAAG,IAAA,gBAAQ,EAAC,IAAI,CAAC,CAAC,MAAM,CAAC;QAC1C,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QACzB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,MAAM,GAAG,yBAAW,CAAC,cAAc,CAAC,sBAAsB,CAC9D,SAAS,EACT,IAAA,gBAAQ,EAAC,IAAI,CAAC,CAAC,MAAM,EACrB,IAAI,CAAC,WAAW,EAChB,IAAI,EACJ,IAAI,CACL,CAAC;QAEF,MAAM,EAAE,aAAa,GAAG,WAAW,CAAC,aAAa,EAAE,GAAG,SAAS,CAAC;QAChE,MAAM,YAAY,GAAG,IAAA,oBAAY,EAAC,aAAa,CAAC,CAAC;QACjD,IAAI,YAAY,EAAE;YACf,MAAqB,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;SAC7C;QAED,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,OAAO,MAAoB,CAAC;IAC9B,CAAC;IAED,mBAAmB,CAAC,IAAY;QAC9B,MAAM,WAAW,GAAG,IAAA,gBAAQ,EAAC,IAAI,CAAC,CAAC,MAAM,CAAC;QAC1C,OAAO,WAAW,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAES,cAAc,CAAC,IAAc;QACrC,OAAO,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,qBAAqB,CAAC,CAAC;IAC3D,CAAC;IACS,aAAa,CAAC,GAAW;QACjC,OAAO,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,qBAAqB,CAAC,CAAC;IACzD,CAAC;IAED,YAAY;;QACV,MAAM,CAAC,GAAG,CAAC,CAAC;QACZ,MAAM,CAAC,GAAG,CAAC,CAAC;QAEZ,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,MAAM,GAAG,MAAA,SAAS,CAAC,MAAM,mCAAI,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC;QACtE,MAAM,UAAU,GAAG,MAAA,SAAS,CAAC,UAAU,mCAAI,IAAI,CAAC,mBAAmB,CAAC,YAAY,CAAC,CAAC;QAClF,MAAM,QAAQ,GAAG,MAAA,SAAS,CAAC,QAAQ,mCAAI,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;QAE5E,MAAM,IAAI,GAAG,IAAI,4BAAY,EAAE,CAAC;QAEhC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;QAE7C,OAAO,IAAI,CAAC;IACd,CAAC;IAED,KAAK;QACH,OAAO,IAAI,MAAM,mBAAM,IAAI,CAAC,SAAS,EAAG,CAAC;IAC3C,CAAC;IAED,oBAAoB;QAClB,OAAO,MAAM,CAAC,mBAAmB,CAAC;IACpC,CAAC;;AA1EH,wBA2EC;AAxEQ,0BAAmB,GAAG,6BAAmB,CAAC;AA0EnD,SAAgB,YAAY,CAAC,UAAmC;IAC9D,OAAO,IAAI,MAAM,CAAC,UAAU,CAAC,CAAC;AAChC,CAAC;AAFD,oCAEC","file":"circle.js","sourcesContent":["import type { AABBBounds } from '@visactor/vutils';\nimport type { ICircle, ICircleGraphicAttribute } from '../interface/graphic/circle';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { parsePadding } from '../common/utils';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport { CIRCLE_NUMBER_TYPE } from './constants';\n\nconst CIRCLE_UPDATE_TAG_KEY = ['radius', 'startAngle', 'endAngle', ...GRAPHIC_UPDATE_TAG_KEY];\n\n/**\n * 圆形图元\n * 默认顺时针绘制\n */\nexport class Circle extends Graphic<ICircleGraphicAttribute> implements ICircle {\n type: 'circle' = 'circle';\n\n static NOWORK_ANIMATE_ATTR = NOWORK_ANIMATE_ATTR;\n\n constructor(params: ICircleGraphicAttribute = { radius: 1 }) {\n super(params);\n this.numberType = CIRCLE_NUMBER_TYPE;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n const { startAngle, endAngle, radius } = this.attribute;\n return this._validNumber(startAngle) && this._validNumber(endAngle) && this._validNumber(radius);\n }\n\n protected doUpdateAABBBounds(full?: boolean): AABBBounds {\n const circleTheme = getTheme(this).circle;\n this._AABBBounds.clear();\n const attribute = this.attribute;\n const bounds = application.graphicService.updateCircleAABBBounds(\n attribute,\n getTheme(this).circle,\n this._AABBBounds,\n full,\n this\n );\n\n const { boundsPadding = circleTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n (bounds as AABBBounds).expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds as AABBBounds;\n }\n\n getDefaultAttribute(name: string) {\n const circleTheme = getTheme(this).circle;\n return circleTheme[name];\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, CIRCLE_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, CIRCLE_UPDATE_TAG_KEY);\n }\n\n toCustomPath() {\n const x = 0;\n const y = 0;\n\n const attribute = this.attribute;\n const radius = attribute.radius ?? this.getDefaultAttribute('radius');\n const startAngle = attribute.startAngle ?? this.getDefaultAttribute('startAngle');\n const endAngle = attribute.endAngle ?? this.getDefaultAttribute('endAngle');\n\n const path = new CustomPath2D();\n\n path.arc(x, y, radius, startAngle, endAngle);\n\n return path;\n }\n\n clone() {\n return new Circle({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Circle.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createCircle(attributes: ICircleGraphicAttribute): ICircle {\n return new Circle(attributes);\n}\n\n// addAttributeToPrototype(DefaultCircleStyle, Circle, PURE_STYLE_KEY);\n"]}
@@ -1,4 +1,4 @@
1
- import type { AABBBounds, IPointLike, OBBBounds } from '@visactor/vutils';
1
+ import type { AABBBounds, IPointLike } from '@visactor/vutils';
2
2
  import { Graphic } from './graphic';
3
3
  import type { GraphicType, IGraphic, IGlyph, IGlyphGraphicAttribute, IGraphicAttribute, ISetAttributeContext } from '../interface';
4
4
  export declare class Glyph extends Graphic<IGlyphGraphicAttribute> implements IGlyph {
@@ -60,7 +60,6 @@ export declare class Glyph extends Graphic<IGlyphGraphicAttribute> implements IG
60
60
  rotate(angle: number): this;
61
61
  rotateTo(angle: number): this;
62
62
  protected doUpdateAABBBounds(): AABBBounds;
63
- protected tryUpdateOBBBounds(): OBBBounds;
64
63
  protected needUpdateTags(keys: string[]): boolean;
65
64
  protected needUpdateTag(key: string): boolean;
66
65
  useStates(states: string[], hasAnimation?: boolean): void;
@@ -79,9 +79,6 @@ class Glyph extends graphic_1.Graphic {
79
79
  theme_1.getTheme)(this).glyph, this._AABBBounds, this);
80
80
  return this.clearUpdateBoundTag(), bounds;
81
81
  }
82
- tryUpdateOBBBounds() {
83
- throw new Error("暂不支持");
84
- }
85
82
  needUpdateTags(keys) {
86
83
  return !1;
87
84
  }
@@ -1 +1 @@
1
- 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type { AABBBounds, IPointLike, OBBBounds } from '@visactor/vutils';\nimport { Graphic, NOWORK_ANIMATE_ATTR } from './graphic';\nimport type {\n GraphicType,\n IGraphic,\n IGlyph,\n IGlyphGraphicAttribute,\n IGraphicAttribute,\n ISetAttributeContext\n} from '../interface';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport { GLYPH_NUMBER_TYPE } from './constants';\n\nexport class Glyph extends Graphic<IGlyphGraphicAttribute> implements IGlyph {\n type: GraphicType = 'glyph';\n declare _onInit: (g: IGlyph) => void;\n declare _onUpdate: (g: IGlyph) => void;\n declare glyphStates?: Record<\n string,\n {\n attributes: Partial<IGlyphGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n }\n >;\n declare glyphStateProxy?: (\n stateName: string,\n targetStates?: string[]\n ) => {\n attributes: Partial<IGlyphGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n };\n protected declare subGraphic: IGraphic[];\n\n static NOWORK_ANIMATE_ATTR = NOWORK_ANIMATE_ATTR;\n\n constructor(params: Partial<IGlyphGraphicAttribute>) {\n super(params);\n this.numberType = GLYPH_NUMBER_TYPE;\n this.subGraphic = [];\n this._onInit && this._onInit(this);\n this.valid = this.isValid();\n }\n\n setSubGraphic(subGraphic: IGraphic[]) {\n this.detachSubGraphic();\n this.subGraphic = subGraphic;\n subGraphic.forEach(g => {\n g.glyphHost = this;\n Object.setPrototypeOf(g.attribute, this.attribute);\n });\n this.valid = this.isValid();\n this.addUpdateBoundTag();\n }\n\n protected detachSubGraphic() {\n this.subGraphic.forEach(g => {\n g.glyphHost = null;\n Object.setPrototypeOf(g.attribute, {});\n });\n }\n\n getSubGraphic() {\n return this.subGraphic;\n }\n\n onInit(cb: (g: this) => void): void {\n this._onInit = cb;\n }\n\n onUpdate(cb: (g: this) => void): void {\n this._onUpdate = cb;\n }\n\n isValid(): boolean {\n return true;\n }\n\n setAttribute(key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) {\n super.setAttribute(key, value, forceUpdateTag, context);\n this.subGraphic.forEach(g => {\n g.addUpdateShapeAndBoundsTag();\n g.addUpdatePositionTag();\n });\n }\n\n setAttributes(\n params: Partial<IGlyphGraphicAttribute>,\n forceUpdateTag: boolean = false,\n context?: ISetAttributeContext\n ) {\n super.setAttributes(params, forceUpdateTag, context);\n this.subGraphic.forEach(g => {\n g.addUpdateShapeAndBoundsTag();\n g.addUpdatePositionTag();\n });\n }\n\n translate(x: number, y: number) {\n super.translate(x, y);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n translateTo(x: number, y: number) {\n super.translateTo(x, y);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n scale(scaleX: number, scaleY: number, scaleCenter?: IPointLike) {\n super.scale(scaleX, scaleY, scaleCenter);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n scaleTo(scaleX: number, scaleY: number) {\n super.scaleTo(scaleX, scaleY);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n rotate(angle: number) {\n super.rotate(angle);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n rotateTo(angle: number) {\n super.rotate(angle);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n this._AABBBounds.clear();\n const bounds = application.graphicService.updateGlyphAABBBounds(\n this.attribute,\n getTheme(this).glyph,\n this._AABBBounds,\n this\n ) as AABBBounds;\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return false;\n }\n protected needUpdateTag(key: string): boolean {\n return false;\n }\n\n useStates(states: string[], hasAnimation?: boolean): void {\n if (!states.length) {\n this.clearStates(hasAnimation);\n return;\n }\n\n const isChange =\n this.currentStates?.length !== states.length ||\n states.some((stateName, index) => this.currentStates[index] !== stateName);\n if (!isChange) {\n return;\n }\n\n this.stopStateAnimates();\n\n const stateAttrs = {};\n const subAttrs = this.subGraphic.map(() => ({}));\n states.forEach(stateName => {\n const attrs = this.glyphStateProxy ? this.glyphStateProxy(stateName, states) : this.glyphStates[stateName];\n\n if (attrs) {\n Object.assign(stateAttrs, attrs.attributes);\n\n if (attrs.subAttributes?.length) {\n subAttrs.forEach((subAttrs, index) => {\n Object.assign(subAttrs, attrs.subAttributes[index]);\n });\n }\n }\n });\n\n this.subGraphic.forEach((graphic, index) => {\n graphic.updateNormalAttrs(subAttrs[index]);\n graphic.applyStateAttrs(subAttrs[index], states, hasAnimation);\n });\n\n this.updateNormalAttrs(stateAttrs);\n this.currentStates = states;\n this.applyStateAttrs(stateAttrs, states, hasAnimation);\n }\n\n clearStates(hasAnimation?: boolean) {\n this.stopStateAnimates();\n if (this.hasState() && this.normalAttrs) {\n this.currentStates = [];\n this.subGraphic.forEach(graphic => {\n graphic.applyStateAttrs(graphic.normalAttrs, this.currentStates, hasAnimation, true);\n graphic.normalAttrs = null;\n });\n this.applyStateAttrs(this.normalAttrs, this.currentStates, hasAnimation, true);\n } else {\n this.currentStates = [];\n }\n this.normalAttrs = null;\n }\n\n clone(): Graphic<Partial<IGlyphGraphicAttribute>> {\n const glyph = new Glyph({ ...this.attribute });\n glyph.setSubGraphic(this.subGraphic.map(g => g.clone()));\n return glyph;\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Glyph.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createGlyph(attributes: IGlyphGraphicAttribute): IGlyph {\n return new Glyph(attributes);\n}\n"]}
1
+ 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type { AABBBounds, IPointLike } from '@visactor/vutils';\nimport { Graphic, NOWORK_ANIMATE_ATTR } from './graphic';\nimport type {\n GraphicType,\n IGraphic,\n IGlyph,\n IGlyphGraphicAttribute,\n IGraphicAttribute,\n ISetAttributeContext\n} from '../interface';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport { GLYPH_NUMBER_TYPE } from './constants';\n\nexport class Glyph extends Graphic<IGlyphGraphicAttribute> implements IGlyph {\n type: GraphicType = 'glyph';\n declare _onInit: (g: IGlyph) => void;\n declare _onUpdate: (g: IGlyph) => void;\n declare glyphStates?: Record<\n string,\n {\n attributes: Partial<IGlyphGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n }\n >;\n declare glyphStateProxy?: (\n stateName: string,\n targetStates?: string[]\n ) => {\n attributes: Partial<IGlyphGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n };\n protected declare subGraphic: IGraphic[];\n\n static NOWORK_ANIMATE_ATTR = NOWORK_ANIMATE_ATTR;\n\n constructor(params: Partial<IGlyphGraphicAttribute>) {\n super(params);\n this.numberType = GLYPH_NUMBER_TYPE;\n this.subGraphic = [];\n this._onInit && this._onInit(this);\n this.valid = this.isValid();\n }\n\n setSubGraphic(subGraphic: IGraphic[]) {\n this.detachSubGraphic();\n this.subGraphic = subGraphic;\n subGraphic.forEach(g => {\n g.glyphHost = this;\n Object.setPrototypeOf(g.attribute, this.attribute);\n });\n this.valid = this.isValid();\n this.addUpdateBoundTag();\n }\n\n protected detachSubGraphic() {\n this.subGraphic.forEach(g => {\n g.glyphHost = null;\n Object.setPrototypeOf(g.attribute, {});\n });\n }\n\n getSubGraphic() {\n return this.subGraphic;\n }\n\n onInit(cb: (g: this) => void): void {\n this._onInit = cb;\n }\n\n onUpdate(cb: (g: this) => void): void {\n this._onUpdate = cb;\n }\n\n isValid(): boolean {\n return true;\n }\n\n setAttribute(key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) {\n super.setAttribute(key, value, forceUpdateTag, context);\n this.subGraphic.forEach(g => {\n g.addUpdateShapeAndBoundsTag();\n g.addUpdatePositionTag();\n });\n }\n\n setAttributes(\n params: Partial<IGlyphGraphicAttribute>,\n forceUpdateTag: boolean = false,\n context?: ISetAttributeContext\n ) {\n super.setAttributes(params, forceUpdateTag, context);\n this.subGraphic.forEach(g => {\n g.addUpdateShapeAndBoundsTag();\n g.addUpdatePositionTag();\n });\n }\n\n translate(x: number, y: number) {\n super.translate(x, y);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n translateTo(x: number, y: number) {\n super.translateTo(x, y);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n scale(scaleX: number, scaleY: number, scaleCenter?: IPointLike) {\n super.scale(scaleX, scaleY, scaleCenter);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n scaleTo(scaleX: number, scaleY: number) {\n super.scaleTo(scaleX, scaleY);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n rotate(angle: number) {\n super.rotate(angle);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n rotateTo(angle: number) {\n super.rotate(angle);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n this._AABBBounds.clear();\n const bounds = application.graphicService.updateGlyphAABBBounds(\n this.attribute,\n getTheme(this).glyph,\n this._AABBBounds,\n this\n ) as AABBBounds;\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return false;\n }\n protected needUpdateTag(key: string): boolean {\n return false;\n }\n\n useStates(states: string[], hasAnimation?: boolean): void {\n if (!states.length) {\n this.clearStates(hasAnimation);\n return;\n }\n\n const isChange =\n this.currentStates?.length !== states.length ||\n states.some((stateName, index) => this.currentStates[index] !== stateName);\n if (!isChange) {\n return;\n }\n\n this.stopStateAnimates();\n\n const stateAttrs = {};\n const subAttrs = this.subGraphic.map(() => ({}));\n states.forEach(stateName => {\n const attrs = this.glyphStateProxy ? this.glyphStateProxy(stateName, states) : this.glyphStates[stateName];\n\n if (attrs) {\n Object.assign(stateAttrs, attrs.attributes);\n\n if (attrs.subAttributes?.length) {\n subAttrs.forEach((subAttrs, index) => {\n Object.assign(subAttrs, attrs.subAttributes[index]);\n });\n }\n }\n });\n\n this.subGraphic.forEach((graphic, index) => {\n graphic.updateNormalAttrs(subAttrs[index]);\n graphic.applyStateAttrs(subAttrs[index], states, hasAnimation);\n });\n\n this.updateNormalAttrs(stateAttrs);\n this.currentStates = states;\n this.applyStateAttrs(stateAttrs, states, hasAnimation);\n }\n\n clearStates(hasAnimation?: boolean) {\n this.stopStateAnimates();\n if (this.hasState() && this.normalAttrs) {\n this.currentStates = [];\n this.subGraphic.forEach(graphic => {\n graphic.applyStateAttrs(graphic.normalAttrs, this.currentStates, hasAnimation, true);\n graphic.normalAttrs = null;\n });\n this.applyStateAttrs(this.normalAttrs, this.currentStates, hasAnimation, true);\n } else {\n this.currentStates = [];\n }\n this.normalAttrs = null;\n }\n\n clone(): Graphic<Partial<IGlyphGraphicAttribute>> {\n const glyph = new Glyph({ ...this.attribute });\n glyph.setSubGraphic(this.subGraphic.map(g => g.clone()));\n return glyph;\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Glyph.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createGlyph(attributes: IGlyphGraphicAttribute): IGlyph {\n return new Glyph(attributes);\n}\n"]}
@@ -1,12 +1,6 @@
1
- import type { IAABBBounds, IBounds, IMatrix } from '@visactor/vutils';
1
+ import type { IAABBBounds, IBounds } from '@visactor/vutils';
2
2
  import { AABBBounds } from '@visactor/vutils';
3
- import type { mat4, vec3, IArc, IArcGraphicAttribute, IArea, IAreaGraphicAttribute, IGraphicAttribute, ICircle, ICircleGraphicAttribute, IGraphic, IGroup, IGroupGraphicAttribute, ILine, ILineGraphicAttribute, IPath, IPathGraphicAttribute, IPolygon, IPolygonGraphicAttribute, IRectGraphicAttribute, IStage, ISymbol, ISymbolGraphicAttribute, IText, ITextGraphicAttribute, IGlyph, IGlyphGraphicAttribute, IRichTextGraphicAttribute, IRichText, IPyramid3dGraphicAttribute, IPyramid3d, IArc3dGraphicAttribute, IArc3d, IImageGraphicAttribute, ITransform, IGraphicService, IGraphicCreator, ISyncHook, IRectBoundsContribution, ISymbolBoundsContribution, ICircleBoundsContribution, IArcBoundsContribution, IPathBoundsContribution, IImageBoundsContribution } from '../../interface';
4
- export declare function rotateX(out: mat4, a: mat4, rad: number): mat4;
5
- export declare function rotateY(out: mat4, a: mat4, rad: number): mat4;
6
- export declare function translate(out: mat4, a: mat4, v: vec3): mat4;
7
- export declare function mat3Tomat4(out: mat4, b: IMatrix): void;
8
- export declare function multiplyMat4Mat3(out: mat4, a: mat4, b: IMatrix): mat4;
9
- export declare function multiplyMat4Mat4(out: mat4, a: mat4, b: mat4): mat4;
3
+ import type { mat4, IArc, IArcGraphicAttribute, IArea, IAreaGraphicAttribute, IGraphicAttribute, ICircle, ICircleGraphicAttribute, IGraphic, IGroup, IGroupGraphicAttribute, ILine, ILineGraphicAttribute, IPath, IPathGraphicAttribute, IPolygon, IPolygonGraphicAttribute, IRectGraphicAttribute, IStage, ISymbol, ISymbolGraphicAttribute, IText, ITextGraphicAttribute, IGlyph, IGlyphGraphicAttribute, IRichTextGraphicAttribute, IRichText, IPyramid3dGraphicAttribute, IPyramid3d, IArc3dGraphicAttribute, IArc3d, IImageGraphicAttribute, ITransform, IGraphicService, IGraphicCreator, ISyncHook, IRectBoundsContribution, ISymbolBoundsContribution, ICircleBoundsContribution, IArcBoundsContribution, IPathBoundsContribution, IImageBoundsContribution } from '../../interface';
10
4
  export declare function getExtraModelMatrix(dx: number, dy: number, graphic: IGraphic): mat4 | null;
11
5
  export declare function getModelMatrix(out: mat4, graphic: IGraphic, theme: ITransform): void;
12
6
  export declare function shouldUseMat4(graphic: IGraphic): number;
@@ -14,99 +14,9 @@ var __decorate = this && this.__decorate || function(decorators, target, key, de
14
14
 
15
15
  Object.defineProperty(exports, "__esModule", {
16
16
  value: !0
17
- }), exports.DefaultGraphicService = exports.shouldUseMat4 = exports.getModelMatrix = exports.getExtraModelMatrix = exports.multiplyMat4Mat4 = exports.multiplyMat4Mat3 = exports.mat3Tomat4 = exports.translate = exports.rotateY = exports.rotateX = void 0;
17
+ }), exports.DefaultGraphicService = exports.shouldUseMat4 = exports.getModelMatrix = exports.getExtraModelMatrix = void 0;
18
18
 
19
- const inversify_lite_1 = require("../../common/inversify-lite"), vutils_1 = require("@visactor/vutils"), tapable_1 = require("../../tapable"), text_1 = require("../../common/text"), symbol_contribution_1 = require("./symbol-contribution"), tools_1 = require("../tools"), matrix_allocate_1 = require("../../allocator/matrix-allocate"), bounds_context_1 = require("../../common/bounds-context"), render_command_list_1 = require("../../common/render-command-list"), utils_1 = require("../../common/utils"), constants_1 = require("../constants"), common_contribution_1 = require("./common-contribution");
20
-
21
- function identity(out) {
22
- return out[0] = 1, out[1] = 0, out[2] = 0, out[3] = 0, out[4] = 0, out[5] = 1, out[6] = 0,
23
- out[7] = 0, out[8] = 0, out[9] = 0, out[10] = 1, out[11] = 0, out[12] = 0, out[13] = 0,
24
- out[14] = 0, out[15] = 1, out;
25
- }
26
-
27
- function rotateX(out, a, rad) {
28
- const s = Math.sin(rad), c = Math.cos(rad), a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
29
- return a !== out && (out[0] = a[0], out[1] = a[1], out[2] = a[2], out[3] = a[3],
30
- out[12] = a[12], out[13] = a[13], out[14] = a[14], out[15] = a[15]), out[4] = a10 * c + a20 * s,
31
- out[5] = a11 * c + a21 * s, out[6] = a12 * c + a22 * s, out[7] = a13 * c + a23 * s,
32
- out[8] = a20 * c - a10 * s, out[9] = a21 * c - a11 * s, out[10] = a22 * c - a12 * s,
33
- out[11] = a23 * c - a13 * s, out;
34
- }
35
-
36
- function rotateY(out, a, rad) {
37
- const s = Math.sin(rad), c = Math.cos(rad), a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
38
- return a !== out && (out[4] = a[4], out[5] = a[5], out[6] = a[6], out[7] = a[7],
39
- out[12] = a[12], out[13] = a[13], out[14] = a[14], out[15] = a[15]), out[0] = a00 * c - a20 * s,
40
- out[1] = a01 * c - a21 * s, out[2] = a02 * c - a22 * s, out[3] = a03 * c - a23 * s,
41
- out[8] = a00 * s + a20 * c, out[9] = a01 * s + a21 * c, out[10] = a02 * s + a22 * c,
42
- out[11] = a03 * s + a23 * c, out;
43
- }
44
-
45
- function rotateZ(out, a, rad) {
46
- const s = Math.sin(rad), c = Math.cos(rad), a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
47
- return a !== out && (out[8] = a[8], out[9] = a[9], out[10] = a[10], out[11] = a[11],
48
- out[12] = a[12], out[13] = a[13], out[14] = a[14], out[15] = a[15]), out[0] = a00 * c + a10 * s,
49
- out[1] = a01 * c + a11 * s, out[2] = a02 * c + a12 * s, out[3] = a03 * c + a13 * s,
50
- out[4] = a10 * c - a00 * s, out[5] = a11 * c - a01 * s, out[6] = a12 * c - a02 * s,
51
- out[7] = a13 * c - a03 * s, out;
52
- }
53
-
54
- function translate(out, a, v) {
55
- const x = v[0], y = v[1], z = v[2];
56
- let a00, a01, a02, a03, a10, a11, a12, a13, a20, a21, a22, a23;
57
- return a === out ? (out[12] = a[0] * x + a[4] * y + a[8] * z + a[12], out[13] = a[1] * x + a[5] * y + a[9] * z + a[13],
58
- out[14] = a[2] * x + a[6] * y + a[10] * z + a[14], out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]) : (a00 = a[0],
59
- a01 = a[1], a02 = a[2], a03 = a[3], a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7],
60
- a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], out[0] = a00, out[1] = a01, out[2] = a02,
61
- out[3] = a03, out[4] = a10, out[5] = a11, out[6] = a12, out[7] = a13, out[8] = a20,
62
- out[9] = a21, out[10] = a22, out[11] = a23, out[12] = a00 * x + a10 * y + a20 * z + a[12],
63
- out[13] = a01 * x + a11 * y + a21 * z + a[13], out[14] = a02 * x + a12 * y + a22 * z + a[14],
64
- out[15] = a03 * x + a13 * y + a23 * z + a[15]), out;
65
- }
66
-
67
- function mat3Tomat4(out, b) {
68
- out[0] = b.a, out[1] = b.b, out[2] = 0, out[3] = 0, out[4] = b.c, out[5] = b.d,
69
- out[6] = 0, out[7] = 0, out[8] = 0, out[9] = 0, out[10] = 1, out[11] = 0, out[12] = b.e,
70
- out[13] = b.f, out[14] = 0, out[15] = 1;
71
- }
72
-
73
- function multiplyMat4Mat3(out, a, b) {
74
- const a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
75
- let b0 = b.a, b1 = b.b, b2 = 0, b3 = 0;
76
- return out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30, out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31,
77
- out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32, out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33,
78
- b0 = b.c, b1 = b.d, b2 = 0, b3 = 0, out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30,
79
- out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31, out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32,
80
- out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33, b0 = 0, b1 = 0, b2 = 1, b3 = 0,
81
- out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30, out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31,
82
- out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32, out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33,
83
- b0 = b.e, b1 = b.f, b2 = 0, b3 = 1, out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30,
84
- out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31, out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32,
85
- out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33, out;
86
- }
87
-
88
- function scale(out, a, v) {
89
- const x = v[0], y = v[1], z = v[2];
90
- return out[0] = a[0] * x, out[1] = a[1] * x, out[2] = a[2] * x, out[3] = a[3] * x,
91
- out[4] = a[4] * y, out[5] = a[5] * y, out[6] = a[6] * y, out[7] = a[7] * y, out[8] = a[8] * z,
92
- out[9] = a[9] * z, out[10] = a[10] * z, out[11] = a[11] * z, out[12] = a[12], out[13] = a[13],
93
- out[14] = a[14], out[15] = a[15], out;
94
- }
95
-
96
- function multiplyMat4Mat4(out, a, b) {
97
- const a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
98
- let b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
99
- return out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30, out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31,
100
- out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32, out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33,
101
- b0 = b[4], b1 = b[5], b2 = b[6], b3 = b[7], out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30,
102
- out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31, out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32,
103
- out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33, b0 = b[8], b1 = b[9], b2 = b[10],
104
- b3 = b[11], out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30, out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31,
105
- out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32, out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33,
106
- b0 = b[12], b1 = b[13], b2 = b[14], b3 = b[15], out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30,
107
- out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31, out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32,
108
- out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33, out;
109
- }
19
+ const inversify_lite_1 = require("../../common/inversify-lite"), vutils_1 = require("@visactor/vutils"), tapable_1 = require("../../tapable"), text_1 = require("../../common/text"), symbol_contribution_1 = require("./symbol-contribution"), tools_1 = require("../tools"), matrix_allocate_1 = require("../../allocator/matrix-allocate"), bounds_context_1 = require("../../common/bounds-context"), render_command_list_1 = require("../../common/render-command-list"), utils_1 = require("../../common/utils"), constants_1 = require("../constants"), common_contribution_1 = require("./common-contribution"), matrix_1 = require("../../common/matrix");
110
20
 
111
21
  function getExtraModelMatrix(dx, dy, graphic) {
112
22
  const {alpha: alpha, beta: beta} = graphic.attribute;
@@ -128,8 +38,9 @@ function getExtraModelMatrix(dx, dy, graphic) {
128
38
  }
129
39
  _anchor[0] += dx, _anchor[1] += dy;
130
40
  const modelMatrix = matrix_allocate_1.mat4Allocate.allocate();
131
- return translate(modelMatrix, modelMatrix, [ _anchor[0], _anchor[1], 0 ]), beta && rotateX(modelMatrix, modelMatrix, beta),
132
- alpha && rotateY(modelMatrix, modelMatrix, alpha), translate(modelMatrix, modelMatrix, [ -_anchor[0], -_anchor[1], 0 ]),
41
+ return (0, matrix_1.translate)(modelMatrix, modelMatrix, [ _anchor[0], _anchor[1], 0 ]),
42
+ beta && (0, matrix_1.rotateX)(modelMatrix, modelMatrix, beta), alpha && (0, matrix_1.rotateY)(modelMatrix, modelMatrix, alpha),
43
+ (0, matrix_1.translate)(modelMatrix, modelMatrix, [ -_anchor[0], -_anchor[1], 0 ]),
133
44
  modelMatrix;
134
45
  }
135
46
 
@@ -147,9 +58,10 @@ function getModelMatrix(out, graphic, theme) {
147
58
  } else _anchor[1] = anchor3d[1];
148
59
  _anchor[2] = null !== (_a = anchor3d[2]) && void 0 !== _a ? _a : 0;
149
60
  }
150
- if (identity(out), translate(out, out, [ x + dx, y + dy, z + dz ]), translate(out, out, [ _anchor[0], _anchor[1], _anchor[2] ]),
151
- rotateX(out, out, beta), rotateY(out, out, alpha), translate(out, out, [ -_anchor[0], -_anchor[1], _anchor[2] ]),
152
- scale(out, out, [ scaleX, scaleY, scaleZ ]), angle) {
61
+ if ((0, matrix_1.identityMat4)(out), (0, matrix_1.translate)(out, out, [ x + dx, y + dy, z + dz ]),
62
+ (0, matrix_1.translate)(out, out, [ _anchor[0], _anchor[1], _anchor[2] ]), (0, matrix_1.rotateX)(out, out, beta),
63
+ (0, matrix_1.rotateY)(out, out, alpha), (0, matrix_1.translate)(out, out, [ -_anchor[0], -_anchor[1], _anchor[2] ]),
64
+ (0, matrix_1.scaleMat4)(out, out, [ scaleX, scaleY, scaleZ ]), angle) {
153
65
  const m = matrix_allocate_1.mat4Allocate.allocate(), _anchor = [ 0, 0 ];
154
66
  if (anchor) {
155
67
  if ("string" == typeof anchor3d[0]) {
@@ -161,8 +73,8 @@ function getModelMatrix(out, graphic, theme) {
161
73
  _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;
162
74
  } else _anchor[1] = anchor3d[1];
163
75
  }
164
- translate(m, m, [ _anchor[0], _anchor[1], 0 ]), rotateZ(m, m, angle), translate(m, m, [ -_anchor[0], -_anchor[1], 0 ]),
165
- multiplyMat4Mat4(out, out, m);
76
+ (0, matrix_1.translate)(m, m, [ _anchor[0], _anchor[1], 0 ]), (0, matrix_1.rotateZ)(m, m, angle),
77
+ (0, matrix_1.translate)(m, m, [ -_anchor[0], -_anchor[1], 0 ]), (0, matrix_1.multiplyMat4Mat4)(out, out, m);
166
78
  }
167
79
  }
168
80
 
@@ -171,8 +83,6 @@ function shouldUseMat4(graphic) {
171
83
  return alpha || beta;
172
84
  }
173
85
 
174
- exports.rotateX = rotateX, exports.rotateY = rotateY, exports.translate = translate,
175
- exports.mat3Tomat4 = mat3Tomat4, exports.multiplyMat4Mat3 = multiplyMat4Mat3, exports.multiplyMat4Mat4 = multiplyMat4Mat4,
176
86
  exports.getExtraModelMatrix = getExtraModelMatrix, exports.getModelMatrix = getModelMatrix,
177
87
  exports.shouldUseMat4 = shouldUseMat4;
178
88