@visactor/vrender-core 0.19.19 → 0.20.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (426) hide show
  1. package/cjs/allocator/bounds-allocate.js.map +1 -1
  2. package/cjs/allocator/matrix-allocate.d.ts +1 -1
  3. package/cjs/allocator/matrix-allocate.js +2 -4
  4. package/cjs/allocator/matrix-allocate.js.map +1 -1
  5. package/cjs/animate/config.js +2 -1
  6. package/cjs/animate/custom-animate.d.ts +0 -14
  7. package/cjs/animate/custom-animate.js +2 -61
  8. package/cjs/animate/custom-animate.js.map +1 -1
  9. package/cjs/animate/group-fade.d.ts +16 -0
  10. package/cjs/animate/group-fade.js +66 -0
  11. package/cjs/animate/group-fade.js.map +1 -0
  12. package/cjs/animate/index.d.ts +1 -0
  13. package/cjs/animate/index.js +2 -1
  14. package/cjs/animate/index.js.map +1 -1
  15. package/cjs/canvas/util.d.ts +0 -1
  16. package/cjs/canvas/util.js +7 -17
  17. package/cjs/canvas/util.js.map +1 -1
  18. package/cjs/common/3d-interceptor.d.ts +3 -0
  19. package/cjs/common/3d-interceptor.js +51 -0
  20. package/cjs/common/3d-interceptor.js.map +1 -0
  21. package/cjs/common/Reflect-metadata.js +2 -1
  22. package/cjs/common/bounds-context.js +1 -2
  23. package/cjs/common/canvas-utils.d.ts +1 -1
  24. package/cjs/common/canvas-utils.js +15 -30
  25. package/cjs/common/canvas-utils.js.map +1 -1
  26. package/cjs/common/matrix.d.ts +11 -3
  27. package/cjs/common/matrix.js +97 -19
  28. package/cjs/common/matrix.js.map +1 -1
  29. package/cjs/common/morphing-utils.js +1 -1
  30. package/cjs/common/path-svg.js +1 -1
  31. package/cjs/common/polygon.js +2 -2
  32. package/cjs/common/rect-utils.js +1 -1
  33. package/cjs/common/render-area.js +1 -1
  34. package/cjs/common/render-command-list.js +1 -1
  35. package/cjs/common/render-curve.js +24 -33
  36. package/cjs/common/render-curve.js.map +1 -1
  37. package/cjs/common/render-utils.js +1 -1
  38. package/cjs/common/seg-context.js +1 -1
  39. package/cjs/common/seg-context.js.map +1 -1
  40. package/cjs/common/segment/index.d.ts +2 -4
  41. package/cjs/common/segment/index.js.map +1 -1
  42. package/cjs/common/simplify.js +1 -1
  43. package/cjs/common/sort.js +16 -13
  44. package/cjs/common/sort.js.map +1 -1
  45. package/cjs/common/split-path.js +1 -1
  46. package/cjs/common/store.js +1 -1
  47. package/cjs/common/text.d.ts +0 -2
  48. package/cjs/common/text.js +4 -11
  49. package/cjs/common/text.js.map +1 -1
  50. package/cjs/core/application.js +1 -2
  51. package/cjs/core/camera.d.ts +1 -0
  52. package/cjs/core/camera.js +11 -5
  53. package/cjs/core/camera.js.map +1 -1
  54. package/cjs/core/constants.js +1 -1
  55. package/cjs/core/core-modules.js +1 -1
  56. package/cjs/core/global-module.js +0 -2
  57. package/cjs/core/global.js +1 -1
  58. package/cjs/core/graphic-utils.js +1 -1
  59. package/cjs/core/graphic-utils.js.map +1 -1
  60. package/cjs/core/index.js +1 -1
  61. package/cjs/core/layer-service.js +1 -1
  62. package/cjs/core/layer.js +1 -1
  63. package/cjs/core/light.d.ts +1 -0
  64. package/cjs/core/light.js +9 -3
  65. package/cjs/core/light.js.map +1 -1
  66. package/cjs/core/stage.d.ts +1 -1
  67. package/cjs/core/stage.js +17 -8
  68. package/cjs/core/stage.js.map +1 -1
  69. package/cjs/core/window.js +1 -1
  70. package/cjs/factory.d.ts +5 -0
  71. package/cjs/factory.js +17 -0
  72. package/cjs/factory.js.map +1 -0
  73. package/cjs/graphic/arc.d.ts +1 -2
  74. package/cjs/graphic/arc.js +0 -3
  75. package/cjs/graphic/arc.js.map +1 -1
  76. package/cjs/graphic/area.d.ts +1 -2
  77. package/cjs/graphic/area.js +0 -3
  78. package/cjs/graphic/area.js.map +1 -1
  79. package/cjs/graphic/builtin-symbol/utils.js +1 -5
  80. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  81. package/cjs/graphic/circle.d.ts +1 -2
  82. package/cjs/graphic/circle.js +0 -3
  83. package/cjs/graphic/circle.js.map +1 -1
  84. package/cjs/graphic/glyph.d.ts +1 -2
  85. package/cjs/graphic/glyph.js +0 -3
  86. package/cjs/graphic/glyph.js.map +1 -1
  87. package/cjs/graphic/graphic-service/graphic-service.d.ts +2 -8
  88. package/cjs/graphic/graphic-service/graphic-service.js +11 -101
  89. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  90. package/cjs/graphic/graphic.d.ts +1 -4
  91. package/cjs/graphic/graphic.js +0 -3
  92. package/cjs/graphic/graphic.js.map +1 -1
  93. package/cjs/graphic/group.d.ts +1 -2
  94. package/cjs/graphic/group.js +0 -3
  95. package/cjs/graphic/group.js.map +1 -1
  96. package/cjs/graphic/image.d.ts +1 -2
  97. package/cjs/graphic/image.js +0 -3
  98. package/cjs/graphic/image.js.map +1 -1
  99. package/cjs/graphic/index.js.map +1 -1
  100. package/cjs/graphic/line.d.ts +1 -2
  101. package/cjs/graphic/line.js +0 -3
  102. package/cjs/graphic/line.js.map +1 -1
  103. package/cjs/graphic/path.d.ts +1 -2
  104. package/cjs/graphic/path.js +0 -3
  105. package/cjs/graphic/path.js.map +1 -1
  106. package/cjs/graphic/polygon.d.ts +1 -2
  107. package/cjs/graphic/polygon.js +0 -3
  108. package/cjs/graphic/polygon.js.map +1 -1
  109. package/cjs/graphic/rect.d.ts +1 -2
  110. package/cjs/graphic/rect.js +0 -3
  111. package/cjs/graphic/rect.js.map +1 -1
  112. package/cjs/graphic/richtext/utils.js +12 -21
  113. package/cjs/graphic/richtext/utils.js.map +1 -1
  114. package/cjs/graphic/richtext.d.ts +1 -2
  115. package/cjs/graphic/richtext.js +0 -3
  116. package/cjs/graphic/richtext.js.map +1 -1
  117. package/cjs/graphic/symbol.d.ts +0 -2
  118. package/cjs/graphic/symbol.js +0 -3
  119. package/cjs/graphic/symbol.js.map +1 -1
  120. package/cjs/graphic/text.d.ts +1 -2
  121. package/cjs/graphic/text.js +1 -4
  122. package/cjs/graphic/text.js.map +1 -1
  123. package/cjs/index.d.ts +4 -1
  124. package/cjs/index.js +16 -15
  125. package/cjs/index.js.map +1 -1
  126. package/cjs/interface/graphic.d.ts +1 -2
  127. package/cjs/interface/graphic.js.map +1 -1
  128. package/cjs/picker/pick-interceptor.d.ts +1 -1
  129. package/cjs/picker/pick-interceptor.js +2 -42
  130. package/cjs/picker/pick-interceptor.js.map +1 -1
  131. package/cjs/picker/picker-service.js +7 -7
  132. package/cjs/picker/picker-service.js.map +1 -1
  133. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +2 -2
  134. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  135. package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
  136. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +11 -5
  137. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  138. package/cjs/plugins/builtin-plugin/react-attribute-plugin.d.ts +1 -0
  139. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js +8 -2
  140. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  141. package/cjs/render/contributions/render/arc-render.js +1 -4
  142. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  143. package/cjs/render/contributions/render/area-render.js +4 -32
  144. package/cjs/render/contributions/render/area-render.js.map +1 -1
  145. package/cjs/render/contributions/render/base-3d-render.d.ts +10 -0
  146. package/cjs/render/contributions/render/base-3d-render.js +63 -0
  147. package/cjs/render/contributions/render/base-3d-render.js.map +1 -0
  148. package/cjs/render/contributions/render/base-render.js +5 -5
  149. package/cjs/render/contributions/render/base-render.js.map +1 -1
  150. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +14 -30
  151. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  152. package/cjs/render/contributions/render/contributions/base-contribution-render.js +2 -2
  153. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  154. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +11 -22
  155. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  156. package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -2
  157. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  158. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +11 -24
  159. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  160. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +10 -21
  161. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  162. package/cjs/render/contributions/render/contributions/text-contribution-render.js +2 -2
  163. package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  164. package/cjs/render/contributions/render/draw-contribution.js +4 -4
  165. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  166. package/cjs/render/contributions/render/draw-interceptor.js +7 -51
  167. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  168. package/cjs/render/contributions/render/group-render.js +6 -6
  169. package/cjs/render/contributions/render/group-render.js.map +1 -1
  170. package/cjs/render/contributions/render/incremental-draw-contribution.js +4 -4
  171. package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  172. package/cjs/render/contributions/render/line-render.js.map +1 -1
  173. package/cjs/render/contributions/render/pyramid3d-render.d.ts +3 -5
  174. package/cjs/render/contributions/render/pyramid3d-render.js +4 -54
  175. package/cjs/render/contributions/render/pyramid3d-render.js.map +1 -1
  176. package/cjs/render/contributions/render/rect3d-render.d.ts +3 -5
  177. package/cjs/render/contributions/render/rect3d-render.js +4 -53
  178. package/cjs/render/contributions/render/rect3d-render.js.map +1 -1
  179. package/cjs/render/contributions/render/symbol-render.js +9 -18
  180. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  181. package/cjs/render/contributions/render/text-render.d.ts +3 -2
  182. package/cjs/render/contributions/render/text-render.js +13 -32
  183. package/cjs/render/contributions/render/text-render.js.map +1 -1
  184. package/cjs/render/contributions/render/utils.js +2 -5
  185. package/cjs/render/contributions/render/utils.js.map +1 -1
  186. package/dist/index.es.js +11316 -11831
  187. package/es/allocator/bounds-allocate.js.map +1 -1
  188. package/es/allocator/matrix-allocate.d.ts +1 -1
  189. package/es/allocator/matrix-allocate.js +3 -3
  190. package/es/allocator/matrix-allocate.js.map +1 -1
  191. package/es/animate/config.js +2 -1
  192. package/es/animate/custom-animate.d.ts +0 -14
  193. package/es/animate/custom-animate.js +1 -56
  194. package/es/animate/custom-animate.js.map +1 -1
  195. package/es/animate/group-fade.d.ts +16 -0
  196. package/es/animate/group-fade.js +56 -0
  197. package/es/animate/group-fade.js.map +1 -0
  198. package/es/animate/index.d.ts +1 -0
  199. package/es/animate/index.js +2 -0
  200. package/es/animate/index.js.map +1 -1
  201. package/es/canvas/util.d.ts +0 -1
  202. package/es/canvas/util.js +7 -17
  203. package/es/canvas/util.js.map +1 -1
  204. package/es/common/3d-interceptor.d.ts +3 -0
  205. package/es/common/3d-interceptor.js +47 -0
  206. package/es/common/3d-interceptor.js.map +1 -0
  207. package/es/common/Reflect-metadata.js +2 -1
  208. package/es/common/bounds-context.js +1 -2
  209. package/es/common/canvas-utils.d.ts +1 -1
  210. package/es/common/canvas-utils.js +15 -30
  211. package/es/common/canvas-utils.js.map +1 -1
  212. package/es/common/matrix.d.ts +11 -3
  213. package/es/common/matrix.js +90 -17
  214. package/es/common/matrix.js.map +1 -1
  215. package/es/common/morphing-utils.js +1 -1
  216. package/es/common/path-svg.js +1 -1
  217. package/es/common/polygon.js +1 -1
  218. package/es/common/rect-utils.js +1 -1
  219. package/es/common/render-area.js +1 -1
  220. package/es/common/render-command-list.js +1 -1
  221. package/es/common/render-curve.js +24 -33
  222. package/es/common/render-curve.js.map +1 -1
  223. package/es/common/render-utils.js +1 -1
  224. package/es/common/seg-context.js +1 -1
  225. package/es/common/seg-context.js.map +1 -1
  226. package/es/common/segment/index.d.ts +2 -4
  227. package/es/common/segment/index.js.map +1 -1
  228. package/es/common/simplify.js +1 -1
  229. package/es/common/sort.js +16 -13
  230. package/es/common/sort.js.map +1 -1
  231. package/es/common/split-path.js +1 -1
  232. package/es/common/store.js +1 -1
  233. package/es/common/text.d.ts +0 -2
  234. package/es/common/text.js +1 -7
  235. package/es/common/text.js.map +1 -1
  236. package/es/core/application.js +1 -2
  237. package/es/core/camera.d.ts +1 -0
  238. package/es/core/camera.js +12 -4
  239. package/es/core/camera.js.map +1 -1
  240. package/es/core/constants.js +1 -1
  241. package/es/core/core-modules.js +1 -1
  242. package/es/core/global-module.js +0 -2
  243. package/es/core/global.js +1 -1
  244. package/es/core/graphic-utils.js +1 -1
  245. package/es/core/graphic-utils.js.map +1 -1
  246. package/es/core/index.js +1 -1
  247. package/es/core/layer-service.js +1 -1
  248. package/es/core/layer.js +1 -1
  249. package/es/core/light.d.ts +1 -0
  250. package/es/core/light.js +7 -1
  251. package/es/core/light.js.map +1 -1
  252. package/es/core/stage.d.ts +1 -1
  253. package/es/core/stage.js +18 -13
  254. package/es/core/stage.js.map +1 -1
  255. package/es/core/window.js +1 -1
  256. package/es/factory.d.ts +5 -0
  257. package/es/factory.js +11 -0
  258. package/es/factory.js.map +1 -0
  259. package/es/graphic/arc.d.ts +1 -2
  260. package/es/graphic/arc.js +0 -3
  261. package/es/graphic/arc.js.map +1 -1
  262. package/es/graphic/area.d.ts +1 -2
  263. package/es/graphic/area.js +0 -3
  264. package/es/graphic/area.js.map +1 -1
  265. package/es/graphic/builtin-symbol/utils.js +1 -4
  266. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  267. package/es/graphic/circle.d.ts +1 -2
  268. package/es/graphic/circle.js +0 -3
  269. package/es/graphic/circle.js.map +1 -1
  270. package/es/graphic/glyph.d.ts +1 -2
  271. package/es/graphic/glyph.js +0 -3
  272. package/es/graphic/glyph.js.map +1 -1
  273. package/es/graphic/graphic-service/graphic-service.d.ts +2 -8
  274. package/es/graphic/graphic-service/graphic-service.js +3 -91
  275. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  276. package/es/graphic/graphic.d.ts +1 -4
  277. package/es/graphic/graphic.js +0 -3
  278. package/es/graphic/graphic.js.map +1 -1
  279. package/es/graphic/group.d.ts +1 -2
  280. package/es/graphic/group.js +0 -3
  281. package/es/graphic/group.js.map +1 -1
  282. package/es/graphic/image.d.ts +1 -2
  283. package/es/graphic/image.js +0 -3
  284. package/es/graphic/image.js.map +1 -1
  285. package/es/graphic/index.js.map +1 -1
  286. package/es/graphic/line.d.ts +1 -2
  287. package/es/graphic/line.js +0 -3
  288. package/es/graphic/line.js.map +1 -1
  289. package/es/graphic/path.d.ts +1 -2
  290. package/es/graphic/path.js +0 -3
  291. package/es/graphic/path.js.map +1 -1
  292. package/es/graphic/polygon.d.ts +1 -2
  293. package/es/graphic/polygon.js +0 -3
  294. package/es/graphic/polygon.js.map +1 -1
  295. package/es/graphic/rect.d.ts +1 -2
  296. package/es/graphic/rect.js +0 -3
  297. package/es/graphic/rect.js.map +1 -1
  298. package/es/graphic/richtext/utils.js +9 -20
  299. package/es/graphic/richtext/utils.js.map +1 -1
  300. package/es/graphic/richtext.d.ts +1 -2
  301. package/es/graphic/richtext.js +0 -3
  302. package/es/graphic/richtext.js.map +1 -1
  303. package/es/graphic/symbol.d.ts +0 -2
  304. package/es/graphic/symbol.js +0 -3
  305. package/es/graphic/symbol.js.map +1 -1
  306. package/es/graphic/text.d.ts +1 -2
  307. package/es/graphic/text.js +2 -5
  308. package/es/graphic/text.js.map +1 -1
  309. package/es/index.d.ts +4 -1
  310. package/es/index.js +8 -2
  311. package/es/index.js.map +1 -1
  312. package/es/interface/graphic.d.ts +1 -2
  313. package/es/interface/graphic.js.map +1 -1
  314. package/es/picker/pick-interceptor.d.ts +1 -1
  315. package/es/picker/pick-interceptor.js +4 -44
  316. package/es/picker/pick-interceptor.js.map +1 -1
  317. package/es/picker/picker-service.js +5 -1
  318. package/es/picker/picker-service.js.map +1 -1
  319. package/es/plugins/builtin-plugin/flex-layout-plugin.js +1 -1
  320. package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  321. package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
  322. package/es/plugins/builtin-plugin/html-attribute-plugin.js +9 -1
  323. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  324. package/es/plugins/builtin-plugin/react-attribute-plugin.d.ts +1 -0
  325. package/es/plugins/builtin-plugin/react-attribute-plugin.js +6 -0
  326. package/es/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  327. package/es/render/contributions/render/arc-render.js +1 -4
  328. package/es/render/contributions/render/arc-render.js.map +1 -1
  329. package/es/render/contributions/render/area-render.js +1 -30
  330. package/es/render/contributions/render/area-render.js.map +1 -1
  331. package/es/render/contributions/render/base-3d-render.d.ts +10 -0
  332. package/es/render/contributions/render/base-3d-render.js +57 -0
  333. package/es/render/contributions/render/base-3d-render.js.map +1 -0
  334. package/es/render/contributions/render/base-render.js +3 -1
  335. package/es/render/contributions/render/base-render.js.map +1 -1
  336. package/es/render/contributions/render/contributions/arc-contribution-render.js +13 -28
  337. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  338. package/es/render/contributions/render/contributions/base-contribution-render.js +1 -1
  339. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  340. package/es/render/contributions/render/contributions/circle-contribution-render.js +10 -20
  341. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  342. package/es/render/contributions/render/contributions/image-contribution-render.js +1 -1
  343. package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  344. package/es/render/contributions/render/contributions/rect-contribution-render.js +10 -20
  345. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  346. package/es/render/contributions/render/contributions/symbol-contribution-render.js +9 -19
  347. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  348. package/es/render/contributions/render/contributions/text-contribution-render.js +1 -1
  349. package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  350. package/es/render/contributions/render/draw-contribution.js +1 -1
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sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(rect.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return;\n }\n\n const { light, camera } = drawContext.stage || {};\n const face3d = rect.findFace();\n\n if (fill !== false) {\n context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n let fc = fill;\n if (typeof fc !== 'string') {\n fc = 'black';\n }\n this.fill(x, y, z, face3d, fc, context, light, fillCb);\n }\n if (stroke !== false) {\n context.setStrokeStyle(rect, rect.attribute, x, y, rectAttribute);\n this.stroke(x, y, z, face3d, context);\n }\n }\n\n stroke(x: number, y: number, z: number, face3d: IFace3d, context: IContext2d) {\n const vertices = face3d.vertices;\n face3d.edges.forEach(edge => {\n const p1 = vertices[edge[0]];\n const v1 = {\n x: x + p1[0],\n y: y + p1[1],\n z: z + p1[2]\n };\n const p2 = vertices[edge[1]];\n const v2 = {\n x: x + p2[0],\n y: y + p2[1],\n z: z + p2[2]\n };\n context.beginPath();\n context.moveTo(v1.x, v1.y, v1.z);\n context.lineTo(v2.x, v2.y, v2.z);\n context.stroke();\n });\n }\n fill(\n x: number,\n y: number,\n z: number,\n face3d: IFace3d,\n fillColor: string,\n context: IContext2d,\n light: IDirectionLight,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const rgbArray = ColorStore.Get(fillColor as string, ColorType.Color255);\n // 上下左右前后\n // 0,1,2,3,4,5\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2])[2];\n });\n // 排序\n const sortFace: { faceIdx: number; polygon: IPolygonItem }[] = [];\n face3d.polygons.forEach((p, i) => {\n sortFace.push({\n faceIdx: i,\n polygon: p\n });\n // 设置ave_z进行排序\n const { polygon, normal } = p;\n\n const z1 = viewdVerticesZ[polygon[0]];\n const z2 = viewdVerticesZ[polygon[1]];\n const z3 = viewdVerticesZ[polygon[2]];\n const z4 = viewdVerticesZ[polygon[3]];\n\n p.ave_z = z1 + z2 + z3 + z4;\n });\n sortFace.sort((a, b) => b.polygon.ave_z - a.polygon.ave_z);\n\n sortFace.forEach(item => {\n const { polygon, normal } = item.polygon;\n\n const p1 = vertices[polygon[0]];\n const p2 = vertices[polygon[1]];\n const p3 = vertices[polygon[2]];\n const p4 = vertices[polygon[3]];\n\n const v1 = {\n x: x + p1[0],\n y: y + p1[1],\n z: z + p1[2]\n };\n const v2 = {\n x: x + p2[0],\n y: y + p2[1],\n z: z + p2[2]\n };\n const v3 = {\n x: x + p3[0],\n y: y + p3[1],\n z: z + p3[2]\n };\n const v4 = {\n x: x + p4[0],\n y: y + p4[1],\n z: z + p4[2]\n };\n context.beginPath();\n context.moveTo(v1.x, v1.y, v1.z);\n context.lineTo(v2.x, v2.y, v2.z);\n context.lineTo(v3.x, v3.y, v3.z);\n context.lineTo(v4.x, v4.y, v4.z);\n context.closePath();\n if (fillCb) {\n fillCb(context, null, null);\n } else {\n context.fillStyle = light ? light.computeColor(normal, rgbArray as any) : fillColor;\n context.fill();\n }\n });\n }\n\n draw(rect: IRect3d, renderService: IRenderService, drawContext: IDrawContext) {\n const rectAttribute = getTheme(rect).rect;\n this._draw(rect, rectAttribute, false, drawContext);\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/rect3d-render.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,gCAAgC,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAalD,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACjF,OAAO,EAAE,kBAAkB,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEzC,IAAM,yBAAyB,GAA/B,MAAM,yBAA0B,SAAQ,YAAqB;IAA7D;;QACL,SAAI,GAAG,QAAQ,CAAC;QAChB,eAAU,GAAW,kBAAkB,CAAC;IAmF1C,CAAC;IAhFC,SAAS,CACP,IAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;;QAGZ,MAAM,aAAa,GAAG,QAAQ,CAAC,IAAI,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,IAAI,CAAC;QACzD,MAAM,EACJ,IAAI,GAAG,aAAa,CAAC,IAAI,EACzB,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,EAAE,EACF,EAAE,EACF,CAAC,EAAE,OAAO,EACV,CAAC,EAAE,OAAO,EACV,OAAO,GAAG,aAAa,CAAC,OAAO,EAC/B,WAAW,GAAG,aAAa,CAAC,WAAW,EACvC,SAAS,GAAG,aAAa,CAAC,SAAS,EACnC,aAAa,GAAG,aAAa,CAAC,aAAa,EAC3C,OAAO,GAAG,aAAa,CAAC,OAAO,EAChC,GAAG,IAAI,CAAC,SAAS,CAAC;QACnB,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAEvC,KAAK,GAAG,CAAC,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;QACrC,MAAM,GAAG,CAAC,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;QAEvC,MAAM,CAAC,GAAG,MAAA,IAAI,CAAC,CAAC,mCAAI,CAAC,CAAC;QAGtB,MAAM,QAAQ,GAAG,eAAe,CAAC,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAC5E,MAAM,QAAQ,GAAG,iBAAiB,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAC1E,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;QAC7B,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QAE9C,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,OAAO,CAAC,EAAE;YAC5B,OAAO;SACR;QAED,IAAI,CAAC,CAAC,MAAM,IAAI,QAAQ,CAAC,EAAE;YACzB,OAAO;SACR;QAGD,IAAI,CAAC,CAAC,QAAQ,IAAI,QAAQ,IAAI,MAAM,IAAI,QAAQ,CAAC,EAAE;YACjD,OAAO;SACR;QAED,MAAM,EAAE,KAAK,EAAE,GAAG,WAAW,CAAC,KAAK,IAAI,EAAE,CAAC;QAC1C,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE/B,IAAI,IAAI,KAAK,KAAK,EAAE;YAClB,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,aAAa,CAAC,CAAC;YAClE,IAAI,EAAE,GAAG,IAAI,CAAC;YACd,IAAI,OAAO,EAAE,KAAK,QAAQ,EAAE;gBAC1B,EAAE,GAAG,OAAO,CAAC;aACd;YACD,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;SAC1E;QACD,IAAI,MAAM,KAAK,KAAK,EAAE;YACpB,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,aAAa,CAAC,CAAC;YAClE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;SACvC;IACH,CAAC;IAED,IAAI,CAAC,IAAa,EAAE,aAA6B,EAAE,WAAyB;QAC1E,MAAM,aAAa,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QAC1C,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,WAAW,CAAC,CAAC;IACtD,CAAC;CACF,CAAA;AArFY,yBAAyB;IADrC,UAAU,EAAE;GACA,yBAAyB,CAqFrC;SArFY,yBAAyB","file":"rect3d-render.js","sourcesContent":["import { injectable } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IFace3d,\n IMarkAttribute,\n IRect3d,\n IThemeAttribute,\n IGraphicRender,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { RECT3D_NUMBER_TYPE } from '../../../graphic/constants';\nimport { Base3dRender } from './base-3d-render';\n@injectable()\nexport class DefaultCanvasRect3dRender extends Base3dRender<IRect3d> implements IGraphicRender {\n type = 'rect3d';\n numberType: number = RECT3D_NUMBER_TYPE;\n declare z: number;\n\n drawShape(\n rect: IRect3d,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const rectAttribute = graphicService.themeService.getCurrentTheme().rectAttribute;\n const rectAttribute = getTheme(rect, params?.theme).rect;\n const {\n fill = rectAttribute.fill,\n stroke = rectAttribute.stroke,\n x1,\n y1,\n x: originX,\n y: originY,\n opacity = rectAttribute.opacity,\n fillOpacity = rectAttribute.fillOpacity,\n lineWidth = rectAttribute.lineWidth,\n strokeOpacity = rectAttribute.strokeOpacity,\n visible = rectAttribute.visible\n } = rect.attribute;\n let { width, height } = rect.attribute;\n\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n const z = this.z ?? 0;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(rect.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return;\n }\n\n const { light } = drawContext.stage || {};\n const face3d = rect.findFace();\n\n if (fill !== false) {\n context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n let fc = fill;\n if (typeof fc !== 'string') {\n fc = 'black';\n }\n this.fill(x, y, z, face3d, null, fc, context, light, null, null, fillCb);\n }\n if (stroke !== false) {\n context.setStrokeStyle(rect, rect.attribute, x, y, rectAttribute);\n this.stroke(x, y, z, face3d, context);\n }\n }\n\n draw(rect: IRect3d, renderService: IRenderService, drawContext: IDrawContext) {\n const rectAttribute = getTheme(rect).rect;\n this._draw(rect, rectAttribute, false, drawContext);\n }\n}\n"]}
@@ -39,34 +39,25 @@ let DefaultCanvasSymbolRender = class extends BaseRender {
39
39
  const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data, parsedPath = symbol.getParsedPath();
40
40
  if (!parsedPath) return;
41
41
  const {keepDirIn3d: keepDirIn3d = symbolAttribute.keepDirIn3d} = symbol.attribute, z = null !== (_a = this.z) && void 0 !== _a ? _a : 0;
42
- if (context.beginPath(), keepDirIn3d && context.camera && context.project) {
43
- const p = context.project(x, y, z), camera = context.camera;
44
- context.camera = null, !1 === parsedPath.draw(context, isArray(size) ? [ size[0] * scaleX, size[1] * scaleY ] : size * scaleX, p.x, p.y, void 0, ((p, a) => {
45
- var _a, _b, _c;
46
- if (symbol._parsedPath.svgCache) {
47
- const obj = Object.assign({}, a);
48
- obj.fill = null !== (_a = a.fill) && void 0 !== _a ? _a : symbol.attribute.fill,
49
- obj.opacity = null !== (_b = a.fill) && void 0 !== _b ? _b : symbol.attribute.opacity,
50
- obj.fillOpacity = symbol.attribute.fillOpacity, obj.stroke = null !== (_c = a.stroke) && void 0 !== _c ? _c : symbol.attribute.stroke,
51
- a = obj;
52
- }
53
- a.fill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : (context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute),
54
- context.fill())), a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
55
- context.stroke()));
56
- })) && context.closePath(), context.camera = camera;
57
- } else !1 === parsedPath.draw(context, size, x, y, z, ((p, a) => {
42
+ context.beginPath();
43
+ const callback = (p, a) => {
58
44
  var _a, _b, _c;
59
45
  if (symbol._parsedPath.svgCache) {
60
46
  const obj = Object.assign({}, a);
61
47
  obj.fill = null !== (_a = a.fill) && void 0 !== _a ? _a : symbol.attribute.fill,
62
- obj.opacity = null !== (_b = a.opacity) && void 0 !== _b ? _b : symbol.attribute.opacity,
48
+ obj.opacity = null !== (_b = a.fill) && void 0 !== _b ? _b : symbol.attribute.opacity,
63
49
  obj.fillOpacity = symbol.attribute.fillOpacity, obj.stroke = null !== (_c = a.stroke) && void 0 !== _c ? _c : symbol.attribute.stroke,
64
50
  a = obj;
65
51
  }
66
52
  a.fill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : (context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute),
67
53
  context.fill())), a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
68
54
  context.stroke()));
69
- })) && context.closePath();
55
+ };
56
+ if (keepDirIn3d && context.camera && context.project) {
57
+ const p = context.project(x, y, z), camera = context.camera;
58
+ context.camera = null, !1 === parsedPath.draw(context, isArray(size) ? [ size[0] * scaleX, size[1] * scaleY ] : size * scaleX, p.x, p.y, void 0, callback) && context.closePath(),
59
+ context.camera = camera;
60
+ } else !1 === parsedPath.draw(context, size, x, y, z, callback) && context.closePath();
70
61
  context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute),
71
62
  this.beforeRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb),
72
63
  doFill && !parsedPath.isSvg && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
@@ -1 +1 @@
1
- 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{ mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (\n parsedPath.draw(\n context,\n isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX,\n p.x,\n p.y,\n undefined,\n (p, a) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.fill ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n a = obj;\n }\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n }\n ) === false\n ) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (\n parsedPath.draw(context, size, x, y, z, (p, a) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n a = obj;\n }\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n }) === false\n ) {\n context.closePath();\n }\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.fill ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n a = obj;\n }\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (\n parsedPath.draw(\n context,\n isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX,\n p.x,\n p.y,\n undefined,\n callback\n ) === false\n ) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (parsedPath.draw(context, size, x, y, z, callback) === false) {\n context.closePath();\n }\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -8,6 +8,7 @@ export declare class DefaultCanvasTextRender extends BaseRender<IText> implement
8
8
  constructor(textRenderContribitions: IContributionProvider<ITextRenderContribution>);
9
9
  drawShape(text: IText, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
10
  draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
11
- drawUnderLine(underline: number, lineThrough: number, text: IText, x: number, y: number, z: number, textAttribute: Required<ITextGraphicAttribute>, context: IContext2d): void;
12
- drawMultiUnderLine(underline: number, lineThrough: number, text: IText, x: number, y: number, z: number, w: number, textAttribute: Required<ITextGraphicAttribute>, context: IContext2d): void;
11
+ drawUnderLine(underline: number, lineThrough: number, text: IText, x: number, y: number, z: number, textAttribute: Required<ITextGraphicAttribute>, context: IContext2d, multiOption?: {
12
+ width: number;
13
+ }): void;
13
14
  }
@@ -26,7 +26,7 @@ import { TextRenderContribution } from "./contributions/constants";
26
26
 
27
27
  import { matrixAllocate } from "../../../allocator/matrix-allocate";
28
28
 
29
- import { max } from "@visactor/vutils";
29
+ import { isNil, max } from "@visactor/vutils";
30
30
 
31
31
  import { calculateLineHeight } from "../../../common/utils";
32
32
 
@@ -39,7 +39,7 @@ let DefaultCanvasTextRender = class extends BaseRender {
39
39
  }
40
40
  drawShape(text, context, x, y, drawContext, params, fillCb, strokeCb) {
41
41
  var _a, _b, _c;
42
- const textAttribute = getTheme(text, null == params ? void 0 : params.theme).text, {text: str, underline: underline = textAttribute.underline, lineThrough: lineThrough = textAttribute.lineThrough, keepDirIn3d: keepDirIn3d = textAttribute.keepDirIn3d, direction: direction = textAttribute.direction, whiteSpace: whiteSpace = textAttribute.whiteSpace, fontSize: fontSize = textAttribute.fontSize, verticalMode: verticalMode = textAttribute.verticalMode, x: originX = textAttribute.x, y: originY = textAttribute.y} = text.attribute;
42
+ const textAttribute = getTheme(text, null == params ? void 0 : params.theme).text, {text: str, underline: underline = textAttribute.underline, lineThrough: lineThrough = textAttribute.lineThrough, keepDirIn3d: keepDirIn3d = textAttribute.keepDirIn3d, direction: direction = textAttribute.direction, fontSize: fontSize = textAttribute.fontSize, verticalMode: verticalMode = textAttribute.verticalMode, x: originX = textAttribute.x, y: originY = textAttribute.y} = text.attribute;
43
43
  let {textAlign: textAlign = textAttribute.textAlign, textBaseline: textBaseline = textAttribute.textBaseline} = text.attribute;
44
44
  if (!verticalMode && "vertical" === direction) {
45
45
  const t = textAlign;
@@ -77,7 +77,9 @@ let DefaultCanvasTextRender = class extends BaseRender {
77
77
  })))), doFill && (fillCb ? fillCb(context, text.attribute, textAttribute) : fVisible && (context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute),
78
78
  multilineLayout.lines.forEach((line => {
79
79
  context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z),
80
- this.drawMultiUnderLine(underline, lineThrough, text, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y - textDrawOffsetY("bottom", fontSize) - .05 * fontSize, z, line.width, textAttribute, context);
80
+ this.drawUnderLine(underline, lineThrough, text, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y - textDrawOffsetY("bottom", fontSize) - .05 * fontSize, z, textAttribute, context, {
81
+ width: line.width
82
+ });
81
83
  }))));
82
84
  } else {
83
85
  text.tryUpdateAABBBounds();
@@ -132,47 +134,26 @@ let DefaultCanvasTextRender = class extends BaseRender {
132
134
  const textAttribute = getTheme(text, null == params ? void 0 : params.theme).text, {keepDirIn3d: keepDirIn3d = textAttribute.keepDirIn3d} = text.attribute, computed3dMatrix = !keepDirIn3d;
133
135
  this._draw(text, textAttribute, computed3dMatrix, drawContext, params);
134
136
  }
135
- drawUnderLine(underline, lineThrough, text, x, y, z, textAttribute, context) {
137
+ drawUnderLine(underline, lineThrough, text, x, y, z, textAttribute, context, multiOption) {
136
138
  if (lineThrough + underline <= 0) return;
137
- const {textAlign: textAlign = textAttribute.textAlign, textBaseline: textBaseline = textAttribute.textBaseline, fontSize: fontSize = textAttribute.fontSize, fill: fill = textAttribute.fill, opacity: opacity = textAttribute.opacity, underlineOffset: underlineOffset = textAttribute.underlineOffset, underlineDash: underlineDash = textAttribute.underlineDash, fillOpacity: fillOpacity = textAttribute.fillOpacity} = text.attribute, w = text.clipedWidth, offsetX = textDrawOffsetX(textAlign, w), offsetY = textLayoutOffsetY(textBaseline, fontSize, fontSize), attribute = {
139
+ const {textAlign: textAlign = textAttribute.textAlign, textBaseline: textBaseline = textAttribute.textBaseline, fontSize: fontSize = textAttribute.fontSize, fill: fill = textAttribute.fill, opacity: opacity = textAttribute.opacity, underlineOffset: underlineOffset = textAttribute.underlineOffset, underlineDash: underlineDash = textAttribute.underlineDash, fillOpacity: fillOpacity = textAttribute.fillOpacity} = text.attribute, isMulti = !isNil(multiOption), w = isMulti ? multiOption.width : text.clipedWidth, offsetX = isMulti ? 0 : textDrawOffsetX(textAlign, w), offsetY = textLayoutOffsetY(isMulti ? "alphabetic" : textBaseline, fontSize, fontSize), attribute = {
138
140
  lineWidth: 0,
139
141
  stroke: fill,
140
142
  opacity: opacity,
141
143
  strokeOpacity: fillOpacity
142
144
  };
145
+ let deltaY = isMulti ? -3 : 0;
143
146
  if (underline) {
144
147
  attribute.lineWidth = underline, context.setStrokeStyle(text, attribute, x, y, textAttribute),
145
148
  underlineDash && context.setLineDash(underlineDash), context.beginPath();
146
- const dy = y + offsetY + fontSize + underlineOffset;
149
+ const dy = y + offsetY + fontSize + underlineOffset + deltaY;
147
150
  context.moveTo(x + offsetX, dy, z), context.lineTo(x + offsetX + w, dy, z), context.stroke();
148
151
  }
149
- if (lineThrough) {
150
- attribute.lineWidth = lineThrough, context.setStrokeStyle(text, attribute, x, y, textAttribute),
151
- context.beginPath();
152
- const dy = y + offsetY + fontSize / 2;
153
- context.moveTo(x + offsetX, dy, z), context.lineTo(x + offsetX + w, dy, z), context.stroke();
154
- }
155
- }
156
- drawMultiUnderLine(underline, lineThrough, text, x, y, z, w, textAttribute, context) {
157
- if (lineThrough + underline <= 0) return;
158
- const {fontSize: fontSize = textAttribute.fontSize, fill: fill = textAttribute.fill, opacity: opacity = textAttribute.opacity, underlineOffset: underlineOffset = textAttribute.underlineOffset, underlineDash: underlineDash = textAttribute.underlineDash, fillOpacity: fillOpacity = textAttribute.fillOpacity} = text.attribute, offsetY = textLayoutOffsetY("alphabetic", fontSize, fontSize), attribute = {
159
- lineWidth: 0,
160
- stroke: fill,
161
- opacity: opacity,
162
- strokeOpacity: fillOpacity
163
- };
164
- let deltaY = -3;
165
- if (underline) {
166
- attribute.lineWidth = underline, context.setStrokeStyle(text, attribute, x, y, textAttribute),
167
- underlineDash && context.setLineDash(underlineDash), context.beginPath();
168
- const dy = y + offsetY + fontSize + deltaY + underlineOffset;
169
- context.moveTo(x + 0, dy, z), context.lineTo(x + 0 + w, dy, z), context.stroke();
170
- }
171
- if (deltaY = -1, lineThrough) {
152
+ if (isMulti && (deltaY = -1), lineThrough) {
172
153
  attribute.lineWidth = lineThrough, context.setStrokeStyle(text, attribute, x, y, textAttribute),
173
154
  context.beginPath();
174
155
  const dy = y + offsetY + fontSize / 2 + deltaY;
175
- context.moveTo(x + 0, dy, z), context.lineTo(x + 0 + w, dy, z), context.stroke();
156
+ context.moveTo(x + offsetX, dy, z), context.lineTo(x + offsetX + w, dy, z), context.stroke();
176
157
  }
177
158
  }
178
159
  };
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { max } from '@visactor/vutils';\nimport { calculateLineHeight } from '../../../common/utils';\nimport { defaultTextBackgroundRenderContribution } from './contributions/text-contribution-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultTextBackgroundRenderContribution as any];\n this.init(textRenderContribitions);\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n direction = textAttribute.direction,\n // lineHeight = textAttribute.lineHeight,\n whiteSpace = textAttribute.whiteSpace,\n fontSize = textAttribute.fontSize,\n verticalMode = textAttribute.verticalMode,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n let { textAlign = textAttribute.textAlign, textBaseline = textAttribute.textBaseline } = text.attribute;\n if (!verticalMode && direction === 'vertical') {\n const t = textAlign;\n textAlign = text.getBaselineMapAlign()[textBaseline] ?? ('left' as any);\n textBaseline = text.getAlignMapBaseline()[t] ?? ('top' as any);\n }\n const lineHeight = calculateLineHeight(text.attribute.lineHeight, fontSize) ?? fontSize;\n\n const data = this.valid(text, textAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(text, text.attribute, textAttribute);\n\n this.beforeRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n\n const drawText = (t: string, offsetX: number, offsetY: number, direction: number) => {\n let _x = x + offsetX;\n const _y = y + offsetY;\n if (direction) {\n context.highPerformanceSave();\n _x += fontSize;\n const matrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // matrix.translate(fontSize, 0);\n matrix.rotateByCenter(Math.PI / 2, _x, _y);\n context.transformFromMatrix(matrix, true);\n matrixAllocate.free(matrix);\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, _x, _y, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, _x, _y, z);\n this.drawUnderLine(underline, lineThrough, text, _x, _y, z, textAttribute, context);\n }\n }\n\n if (direction) {\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n }\n };\n if (text.isMultiLine) {\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n if (direction === 'horizontal') {\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(\n line.str,\n (line.leftOffset || 0) + xOffset + x,\n (line.topOffset || 0) + yOffset + y,\n z\n );\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawMultiUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + xOffset + x,\n // y是基于alphabetic对齐的,这里-0.05是为了和不换行的文字保持效果一致\n (line.topOffset || 0) + yOffset + y - textDrawOffsetY('bottom', fontSize) - 0.05 * fontSize,\n z,\n line.width,\n textAttribute,\n context\n );\n });\n }\n }\n } else {\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n const { verticalList } = cache;\n context.textAlign = 'left';\n context.textBaseline = 'top';\n const totalHeight = lineHeight * verticalList.length;\n let totalW = 0;\n verticalList.forEach(verticalData => {\n const _w = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n totalW = max(_w, totalW);\n });\n let offsetY = 0;\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -totalHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -totalHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n verticalList.forEach((verticalData, i) => {\n const currentW = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n const dw = totalW - currentW;\n let currentOffsetY = offsetY;\n if (textAlign === 'center') {\n currentOffsetY += dw / 2;\n } else if (textAlign === 'right') {\n currentOffsetY += dw;\n }\n verticalData.forEach(item => {\n const { text, width, direction } = item;\n drawText(text, totalHeight - (i + 1) * lineHeight + offsetX, currentOffsetY, direction);\n currentOffsetY += width;\n });\n });\n }\n } else {\n if (direction === 'horizontal') {\n context.setTextStyle(text.attribute, textAttribute, z);\n const t = text.clipedText as string;\n let dy = 0;\n if (lineHeight !== fontSize) {\n if (textBaseline === 'top') {\n dy = (lineHeight - fontSize) / 2;\n } else if (textBaseline === 'middle') {\n // middle do nothing\n } else if (textBaseline === 'bottom') {\n dy = -(lineHeight - fontSize) / 2;\n } else {\n // alphabetic do nothing\n // dy = (lineHeight - fontSize) / 2 - fontSize * 0.79;\n }\n }\n drawText(t, 0, dy, 0);\n } else {\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n if (cache) {\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n const { verticalList } = cache;\n let offsetY = 0;\n const totalW = verticalList[0].reduce((a, b) => a + (b.width || 0), 0);\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -lineHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -lineHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n context.textAlign = 'left';\n context.textBaseline = 'top';\n verticalList[0].forEach(item => {\n const { text, width, direction } = item;\n drawText(text, offsetX, offsetY, direction);\n offsetY += width;\n });\n }\n }\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this.afterRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const textAttribute = getTheme(text, params?.theme).text;\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n this._draw(text, textAttribute, computed3dMatrix, drawContext, params);\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n x: number,\n y: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n textBaseline = textAttribute.textBaseline,\n fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const w = text.clipedWidth;\n const offsetX = textDrawOffsetX(textAlign, w);\n const offsetY = textLayoutOffsetY(textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n const dy = y + offsetY + fontSize + underlineOffset;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n context.beginPath();\n const dy = y + offsetY + fontSize / 2;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n }\n\n drawMultiUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n x: number,\n y: number,\n z: number,\n w: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n\n const offsetX = 0;\n const offsetY = textLayoutOffsetY('alphabetic', fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n let deltaY = -3;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n const dy = y + offsetY + fontSize + deltaY + underlineOffset;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n deltaY = -1;\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n context.beginPath();\n const dy = y + offsetY + fontSize / 2 + deltaY;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
1
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { isNil, max } from '@visactor/vutils';\nimport { calculateLineHeight } from '../../../common/utils';\nimport { defaultTextBackgroundRenderContribution } from './contributions/text-contribution-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultTextBackgroundRenderContribution as any];\n this.init(textRenderContribitions);\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n direction = textAttribute.direction,\n // lineHeight = textAttribute.lineHeight,\n // whiteSpace = textAttribute.whiteSpace,\n fontSize = textAttribute.fontSize,\n verticalMode = textAttribute.verticalMode,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n let { textAlign = textAttribute.textAlign, textBaseline = textAttribute.textBaseline } = text.attribute;\n if (!verticalMode && direction === 'vertical') {\n const t = textAlign;\n textAlign = text.getBaselineMapAlign()[textBaseline] ?? ('left' as any);\n textBaseline = text.getAlignMapBaseline()[t] ?? ('top' as any);\n }\n const lineHeight = calculateLineHeight(text.attribute.lineHeight, fontSize) ?? fontSize;\n\n const data = this.valid(text, textAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(text, text.attribute, textAttribute);\n\n this.beforeRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n\n const drawText = (t: string, offsetX: number, offsetY: number, direction: number) => {\n let _x = x + offsetX;\n const _y = y + offsetY;\n if (direction) {\n context.highPerformanceSave();\n _x += fontSize;\n const matrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // matrix.translate(fontSize, 0);\n matrix.rotateByCenter(Math.PI / 2, _x, _y);\n context.transformFromMatrix(matrix, true);\n matrixAllocate.free(matrix);\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, _x, _y, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, _x, _y, z);\n this.drawUnderLine(underline, lineThrough, text, _x, _y, z, textAttribute, context);\n }\n }\n\n if (direction) {\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n }\n };\n if (text.isMultiLine) {\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n if (direction === 'horizontal') {\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(\n line.str,\n (line.leftOffset || 0) + xOffset + x,\n (line.topOffset || 0) + yOffset + y,\n z\n );\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + xOffset + x,\n // y是基于alphabetic对齐的,这里-0.05是为了和不换行的文字保持效果一致\n (line.topOffset || 0) + yOffset + y - textDrawOffsetY('bottom', fontSize) - 0.05 * fontSize,\n z,\n textAttribute,\n context,\n {\n width: line.width\n }\n );\n });\n }\n }\n } else {\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n const { verticalList } = cache;\n context.textAlign = 'left';\n context.textBaseline = 'top';\n const totalHeight = lineHeight * verticalList.length;\n let totalW = 0;\n verticalList.forEach(verticalData => {\n const _w = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n totalW = max(_w, totalW);\n });\n let offsetY = 0;\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -totalHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -totalHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n verticalList.forEach((verticalData, i) => {\n const currentW = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n const dw = totalW - currentW;\n let currentOffsetY = offsetY;\n if (textAlign === 'center') {\n currentOffsetY += dw / 2;\n } else if (textAlign === 'right') {\n currentOffsetY += dw;\n }\n verticalData.forEach(item => {\n const { text, width, direction } = item;\n drawText(text, totalHeight - (i + 1) * lineHeight + offsetX, currentOffsetY, direction);\n currentOffsetY += width;\n });\n });\n }\n } else {\n if (direction === 'horizontal') {\n context.setTextStyle(text.attribute, textAttribute, z);\n const t = text.clipedText as string;\n let dy = 0;\n if (lineHeight !== fontSize) {\n if (textBaseline === 'top') {\n dy = (lineHeight - fontSize) / 2;\n } else if (textBaseline === 'middle') {\n // middle do nothing\n } else if (textBaseline === 'bottom') {\n dy = -(lineHeight - fontSize) / 2;\n } else {\n // alphabetic do nothing\n // dy = (lineHeight - fontSize) / 2 - fontSize * 0.79;\n }\n }\n drawText(t, 0, dy, 0);\n } else {\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n if (cache) {\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n const { verticalList } = cache;\n let offsetY = 0;\n const totalW = verticalList[0].reduce((a, b) => a + (b.width || 0), 0);\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -lineHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -lineHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n context.textAlign = 'left';\n context.textBaseline = 'top';\n verticalList[0].forEach(item => {\n const { text, width, direction } = item;\n drawText(text, offsetX, offsetY, direction);\n offsetY += width;\n });\n }\n }\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this.afterRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const textAttribute = getTheme(text, params?.theme).text;\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n this._draw(text, textAttribute, computed3dMatrix, drawContext, params);\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n x: number,\n y: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d,\n multiOption?: {\n width: number;\n }\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n textBaseline = textAttribute.textBaseline,\n fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const isMulti = !isNil(multiOption);\n const w = isMulti ? multiOption!.width : text.clipedWidth;\n const offsetX = isMulti ? 0 : textDrawOffsetX(textAlign, w);\n const offsetY = textLayoutOffsetY(isMulti ? 'alphabetic' : textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n let deltaY = isMulti ? -3 : 0;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n const dy = y + offsetY + fontSize + underlineOffset + deltaY;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n if (isMulti) {\n deltaY = -1;\n }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n context.beginPath();\n const dy = y + offsetY + fontSize / 2 + deltaY;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
@@ -68,11 +68,8 @@ export function cornerTangents(x0, y0, x1, y1, r1, rc, clockwise) {
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  export function drawArcPath(arc, context, cx, cy, outerRadius, innerRadius, partStroke) {
69
69
  const {startAngle: startAngle, endAngle: endAngle} = arc.getParsedAngle(), deltaAngle = abs(endAngle - startAngle), clockwise = endAngle > startAngle;
70
70
  let collapsedToLine = !1;
71
- if (outerRadius < innerRadius) {
72
- const temp = outerRadius;
73
- outerRadius = innerRadius, innerRadius = temp;
74
- }
75
- if (outerRadius <= epsilon) context.moveTo(cx, cy); else if (deltaAngle >= pi2 - epsilon) context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle)),
71
+ if (outerRadius < innerRadius && ([innerRadius, outerRadius] = [ outerRadius, innerRadius ]),
72
+ outerRadius <= epsilon) context.moveTo(cx, cy); else if (deltaAngle >= pi2 - epsilon) context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle)),
76
73
  context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise), innerRadius > epsilon && (context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle)),
77
74
  context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise)); else {
78
75
  const cornerRadius = arc.getParsedCornerRadius(), {outerDeltaAngle: outerDeltaAngle, innerDeltaAngle: innerDeltaAngle, outerStartAngle: outerStartAngle, outerEndAngle: outerEndAngle, innerEndAngle: innerEndAngle, innerStartAngle: innerStartAngle} = arc.getParsePadAngle(startAngle, endAngle), outerCornerRadiusStart = cornerRadius, outerCornerRadiusEnd = cornerRadius, innerCornerRadiusEnd = cornerRadius, innerCornerRadiusStart = cornerRadius, maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart), maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);
@@ -1 +1 @@
1
- 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{ isArray, abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from '@visactor/vutils';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IFillType,\n IStrokeType,\n IArc,\n IPath2D,\n IGraphicRenderDrawParams,\n IDrawContext,\n IBackgroundConfig\n} from '../../../interface';\n\n/**\n * 是否需要执行fill逻辑\n * @param fill\n * @returns\n */\nexport function runFill(\n fill: IFillType,\n background?: string | any | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig\n) {\n return !!(fill || background);\n}\n/**\n * 是否需要执行stroke逻辑\n * @param stroke\n * @returns\n */\nexport function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number) {\n let s: boolean | number;\n if (isArray(stroke)) {\n s = stroke.some(item => item || item === undefined);\n } else {\n s = !!stroke;\n }\n return s && lineWidth > 0;\n}\n\n/**\n * 是否fill部分可见\n * @param opacity\n * @param fillOpacity\n * @returns\n */\nexport function fillVisible(opacity: number, fillOpacity: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0;\n}\n\nexport function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0 && width !== 0 && height !== 0;\n}\n\n/**\n * 是否stroke部分可见\n * @param opacity\n * @param strokeOpacity\n * @param lineWidth\n * @returns\n */\nexport function strokeVisible(opacity: number, strokeOpacity: number) {\n return opacity * strokeOpacity > 0;\n}\n\nexport function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number) {\n return opacity * strokeOpacity > 0 && width !== 0 && height !== 0;\n}\n\nexport function drawPathProxy(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n) {\n if (!graphic.pathProxy) {\n return false;\n }\n\n const themeAttributes = getTheme(graphic, params?.theme)[graphic.type.replace('3d', '')];\n\n const {\n fill = themeAttributes.fill,\n stroke = themeAttributes.stroke,\n opacity = themeAttributes.opacity,\n fillOpacity = themeAttributes.fillOpacity,\n lineWidth = themeAttributes.lineWidth,\n strokeOpacity = themeAttributes.strokeOpacity,\n visible = themeAttributes.visible,\n x: originX = themeAttributes.x,\n y: originY = themeAttributes.y\n } = graphic.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!visible) {\n return true;\n }\n\n if (!(doFill || doStroke)) {\n return true;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return true;\n }\n\n context.beginPath();\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n renderCommandList(path.commandList, context, x, y);\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes);\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, themeAttributes);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.stroke();\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, graphic.attribute, themeAttributes);\n } else if (fVisible) {\n context.setCommonStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.fill();\n }\n }\n return true;\n}\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function intersect(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n x3: number,\n y3: number\n) {\n const x10 = x1 - x0;\n const y10 = y1 - y0;\n const x32 = x3 - x2;\n const y32 = y3 - y2;\n let t = y32 * x10 - x32 * y10;\n if (t * t < epsilon) {\n return [];\n }\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;\n\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nexport function cornerTangents(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n r1: number,\n rc: number,\n clockwise: number\n) {\n const x01 = x0 - x1;\n const y01 = y0 - y1;\n const lo = (clockwise ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01);\n const ox = lo * y01;\n const oy = -lo * x01;\n const x11 = x0 + ox;\n const y11 = y0 + oy;\n const x10 = x1 + ox;\n const y10 = y1 + oy;\n const x00 = (x11 + x10) / 2;\n const y00 = (y11 + y10) / 2;\n const dx = x10 - x11;\n const dy = y10 - y11;\n const d2 = dx * dx + dy * dy;\n const r = r1 - rc;\n const D = x11 * y10 - x10 * y11;\n const d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D));\n let cx0 = (D * dy - dx * d) / d2;\n let cy0 = (-D * dx - dy * d) / d2;\n const cx1 = (D * dy + dx * d) / d2;\n const cy1 = (-D * dx + dy * d) / d2;\n const dx0 = cx0 - x00;\n const dy0 = cy0 - y00;\n const dx1 = cx1 - x00;\n const dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {\n (cx0 = cx1), (cy0 = cy1);\n }\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function drawArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n partStroke?: (boolean | string)[]\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n // Is it a point?\n if (outerRadius <= epsilon) {\n context.moveTo(cx, cy);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle));\n context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const cornerRadius = arc.getParsedCornerRadius();\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadius;\n const outerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusStart = cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (outerDeltaAngle < 0.001) {\n // 如果有左右边的话\n if (partStroke && (partStroke[3] || partStroke[1])) {\n context.moveTo(cx + xors, cy + yors);\n }\n collapsedToLine = true;\n } else if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n context.moveTo(\n cx + t0.cx + limitedOcr * cos(atan2(t1.y01, t1.x01)),\n cy + t0.cy + limitedOcr * sin(atan2(t1.y01, t1.x01))\n );\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusStart,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n outerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n !clockwise\n );\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusEnd > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusEnd * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusEnd * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xore, cy + outerRadius * sin(outerEndAngle));\n }\n }\n }\n } else {\n // Or is the outer ring just a circular arc?\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + xors, cy + yors);\n context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n } else {\n context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + outerRadius * sin(outerEndAngle));\n }\n }\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n } else {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n }\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n if (!partStroke || partStroke[2]) {\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n context.moveTo(cx + t0.cx + cos(arcEndAngle), cy + t0.cy + sin(arcEndAngle));\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[2]) {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n innerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n clockwise\n );\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusStart,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusStart > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusStart * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusStart * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xirs, cy + yirs);\n }\n }\n }\n } else {\n // Or is the inner ring just a circular arc?\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n if (!partStroke || partStroke[2]) {\n context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise);\n } else {\n context.moveTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n }\n }\n\n if (!partStroke) {\n context.closePath();\n } else if (partStroke[3]) {\n context.lineTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n }\n\n return collapsedToLine;\n}\n"]}
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{ isArray, abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from '@visactor/vutils';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IFillType,\n IStrokeType,\n IArc,\n IPath2D,\n IGraphicRenderDrawParams,\n IDrawContext,\n IBackgroundConfig\n} from '../../../interface';\n/**\n * 是否需要执行fill逻辑\n * @param fill\n * @returns\n */\nexport function runFill(\n fill: IFillType,\n background?: string | any | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig\n) {\n return !!(fill || background);\n}\n/**\n * 是否需要执行stroke逻辑\n * @param stroke\n * @returns\n */\nexport function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number) {\n let s: boolean | number;\n if (isArray(stroke)) {\n s = stroke.some(item => item || item === undefined);\n } else {\n s = !!stroke;\n }\n return s && lineWidth > 0;\n}\n\n/**\n * 是否fill部分可见\n * @param opacity\n * @param fillOpacity\n * @returns\n */\nexport function fillVisible(opacity: number, fillOpacity: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0;\n}\n\nexport function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0 && width !== 0 && height !== 0;\n}\n\n/**\n * 是否stroke部分可见\n * @param opacity\n * @param strokeOpacity\n * @param lineWidth\n * @returns\n */\nexport function strokeVisible(opacity: number, strokeOpacity: number) {\n return opacity * strokeOpacity > 0;\n}\n\nexport function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number) {\n return opacity * strokeOpacity > 0 && width !== 0 && height !== 0;\n}\n\nexport function drawPathProxy(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n) {\n if (!graphic.pathProxy) {\n return false;\n }\n\n const themeAttributes = getTheme(graphic, params?.theme)[graphic.type.replace('3d', '')];\n\n const {\n fill = themeAttributes.fill,\n stroke = themeAttributes.stroke,\n opacity = themeAttributes.opacity,\n fillOpacity = themeAttributes.fillOpacity,\n lineWidth = themeAttributes.lineWidth,\n strokeOpacity = themeAttributes.strokeOpacity,\n visible = themeAttributes.visible,\n x: originX = themeAttributes.x,\n y: originY = themeAttributes.y\n } = graphic.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!visible) {\n return true;\n }\n\n if (!(doFill || doStroke)) {\n return true;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return true;\n }\n\n context.beginPath();\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n renderCommandList(path.commandList, context, x, y);\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes);\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, themeAttributes);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.stroke();\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, graphic.attribute, themeAttributes);\n } else if (fVisible) {\n context.setCommonStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.fill();\n }\n }\n return true;\n}\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function intersect(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n x3: number,\n y3: number\n) {\n const x10 = x1 - x0;\n const y10 = y1 - y0;\n const x32 = x3 - x2;\n const y32 = y3 - y2;\n let t = y32 * x10 - x32 * y10;\n if (t * t < epsilon) {\n return [];\n }\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;\n\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nexport function cornerTangents(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n r1: number,\n rc: number,\n clockwise: number\n) {\n const x01 = x0 - x1;\n const y01 = y0 - y1;\n const lo = (clockwise ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01);\n const ox = lo * y01;\n const oy = -lo * x01;\n const x11 = x0 + ox;\n const y11 = y0 + oy;\n const x10 = x1 + ox;\n const y10 = y1 + oy;\n const x00 = (x11 + x10) / 2;\n const y00 = (y11 + y10) / 2;\n const dx = x10 - x11;\n const dy = y10 - y11;\n const d2 = dx * dx + dy * dy;\n const r = r1 - rc;\n const D = x11 * y10 - x10 * y11;\n const d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D));\n let cx0 = (D * dy - dx * d) / d2;\n let cy0 = (-D * dx - dy * d) / d2;\n const cx1 = (D * dy + dx * d) / d2;\n const cy1 = (-D * dx + dy * d) / d2;\n const dx0 = cx0 - x00;\n const dy0 = cy0 - y00;\n const dx1 = cx1 - x00;\n const dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {\n (cx0 = cx1), (cy0 = cy1);\n }\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function drawArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n partStroke?: (boolean | string)[]\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n [innerRadius, outerRadius] = [outerRadius, innerRadius];\n }\n // Is it a point?\n if (outerRadius <= epsilon) {\n context.moveTo(cx, cy);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle));\n context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const cornerRadius = arc.getParsedCornerRadius();\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadius;\n const outerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusStart = cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (outerDeltaAngle < 0.001) {\n // 如果有左右边的话\n if (partStroke && (partStroke[3] || partStroke[1])) {\n context.moveTo(cx + xors, cy + yors);\n }\n collapsedToLine = true;\n } else if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n context.moveTo(\n cx + t0.cx + limitedOcr * cos(atan2(t1.y01, t1.x01)),\n cy + t0.cy + limitedOcr * sin(atan2(t1.y01, t1.x01))\n );\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusStart,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n outerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n !clockwise\n );\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusEnd > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusEnd * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusEnd * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xore, cy + outerRadius * sin(outerEndAngle));\n }\n }\n }\n } else {\n // Or is the outer ring just a circular arc?\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + xors, cy + yors);\n context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n } else {\n context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + outerRadius * sin(outerEndAngle));\n }\n }\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n } else {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n }\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n if (!partStroke || partStroke[2]) {\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n context.moveTo(cx + t0.cx + cos(arcEndAngle), cy + t0.cy + sin(arcEndAngle));\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[2]) {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n innerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n clockwise\n );\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusStart,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusStart > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusStart * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusStart * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xirs, cy + yirs);\n }\n }\n }\n } else {\n // Or is the inner ring just a circular arc?\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n if (!partStroke || partStroke[2]) {\n context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise);\n } else {\n context.moveTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n }\n }\n\n if (!partStroke) {\n context.closePath();\n } else if (partStroke[3]) {\n context.lineTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n }\n\n return collapsedToLine;\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-core",
3
- "version": "0.19.19",
3
+ "version": "0.20.0-alpha.1",
4
4
  "description": "",
5
5
  "sideEffects": [
6
6
  "./src/modules.ts",
@@ -17,7 +17,7 @@
17
17
  ],
18
18
  "dependencies": {
19
19
  "color-convert": "2.0.1",
20
- "@visactor/vutils": "~0.18.10"
20
+ "@visactor/vutils": "~0.18.12"
21
21
  },
22
22
  "devDependencies": {
23
23
  "@rushstack/eslint-patch": "~1.1.4",
@@ -36,8 +36,8 @@
36
36
  "typescript": "4.9.5",
37
37
  "cross-env": "^7.0.3",
38
38
  "@internal/bundler": "0.0.1",
39
- "@internal/eslint-config": "0.0.1",
40
- "@internal/ts-config": "0.0.1"
39
+ "@internal/ts-config": "0.0.1",
40
+ "@internal/eslint-config": "0.0.1"
41
41
  },
42
42
  "keywords": [
43
43
  "VisActor",
@@ -1 +0,0 @@
1
-
@@ -1 +0,0 @@
1
- //# sourceMappingURL=allocator-modules.js.map