@visactor/vrender-core 0.19.13-beta.0 → 0.20.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (282) hide show
  1. package/cjs/allocator/bounds-allocate.js.map +1 -1
  2. package/cjs/animate/config.js +2 -1
  3. package/cjs/animate/custom-animate.js +1 -2
  4. package/cjs/common/Reflect-metadata.js +2 -1
  5. package/cjs/common/bezier-utils.js +1 -2
  6. package/cjs/common/render-curve.js +2 -1
  7. package/cjs/common/render-utils.js +1 -2
  8. package/cjs/common/seg-context.js.map +1 -1
  9. package/cjs/common/segment/index.d.ts +2 -4
  10. package/cjs/common/segment/index.js.map +1 -1
  11. package/cjs/common/utils.js +1 -1
  12. package/cjs/core/camera.d.ts +1 -0
  13. package/cjs/core/camera.js +8 -2
  14. package/cjs/core/camera.js.map +1 -1
  15. package/cjs/core/graphic-utils.js.map +1 -1
  16. package/cjs/core/light.d.ts +1 -0
  17. package/cjs/core/light.js +8 -2
  18. package/cjs/core/light.js.map +1 -1
  19. package/cjs/core/stage.d.ts +1 -1
  20. package/cjs/core/stage.js +24 -21
  21. package/cjs/core/stage.js.map +1 -1
  22. package/cjs/factory.d.ts +5 -0
  23. package/cjs/factory.js +17 -0
  24. package/cjs/factory.js.map +1 -0
  25. package/cjs/graphic/arc.d.ts +1 -2
  26. package/cjs/graphic/arc.js +0 -3
  27. package/cjs/graphic/arc.js.map +1 -1
  28. package/cjs/graphic/area.d.ts +1 -2
  29. package/cjs/graphic/area.js +0 -3
  30. package/cjs/graphic/area.js.map +1 -1
  31. package/cjs/graphic/circle.d.ts +1 -2
  32. package/cjs/graphic/circle.js +0 -3
  33. package/cjs/graphic/circle.js.map +1 -1
  34. package/cjs/graphic/glyph.d.ts +1 -2
  35. package/cjs/graphic/glyph.js +0 -3
  36. package/cjs/graphic/glyph.js.map +1 -1
  37. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  38. package/cjs/graphic/graphic.d.ts +1 -4
  39. package/cjs/graphic/graphic.js +0 -3
  40. package/cjs/graphic/graphic.js.map +1 -1
  41. package/cjs/graphic/group.d.ts +1 -2
  42. package/cjs/graphic/group.js +0 -3
  43. package/cjs/graphic/group.js.map +1 -1
  44. package/cjs/graphic/image.d.ts +1 -2
  45. package/cjs/graphic/image.js +0 -3
  46. package/cjs/graphic/image.js.map +1 -1
  47. package/cjs/graphic/index.js.map +1 -1
  48. package/cjs/graphic/line.d.ts +1 -2
  49. package/cjs/graphic/line.js +0 -3
  50. package/cjs/graphic/line.js.map +1 -1
  51. package/cjs/graphic/path.d.ts +1 -2
  52. package/cjs/graphic/path.js +0 -3
  53. package/cjs/graphic/path.js.map +1 -1
  54. package/cjs/graphic/polygon.d.ts +1 -2
  55. package/cjs/graphic/polygon.js +0 -3
  56. package/cjs/graphic/polygon.js.map +1 -1
  57. package/cjs/graphic/rect.d.ts +1 -2
  58. package/cjs/graphic/rect.js +0 -3
  59. package/cjs/graphic/rect.js.map +1 -1
  60. package/cjs/graphic/richtext.d.ts +1 -2
  61. package/cjs/graphic/richtext.js +0 -3
  62. package/cjs/graphic/richtext.js.map +1 -1
  63. package/cjs/graphic/symbol.d.ts +0 -2
  64. package/cjs/graphic/symbol.js +0 -3
  65. package/cjs/graphic/symbol.js.map +1 -1
  66. package/cjs/graphic/text.d.ts +1 -2
  67. package/cjs/graphic/text.js +0 -3
  68. package/cjs/graphic/text.js.map +1 -1
  69. package/cjs/index.d.ts +4 -1
  70. package/cjs/index.js +18 -16
  71. package/cjs/index.js.map +1 -1
  72. package/cjs/interface/graphic.d.ts +1 -2
  73. package/cjs/interface/graphic.js.map +1 -1
  74. package/cjs/picker/picker-service.js +8 -7
  75. package/cjs/picker/picker-service.js.map +1 -1
  76. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +2 -2
  77. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  78. package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
  79. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +11 -5
  80. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  81. package/cjs/plugins/builtin-plugin/react-attribute-plugin.d.ts +1 -0
  82. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js +8 -2
  83. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  84. package/cjs/render/contributions/render/area-render.js +4 -32
  85. package/cjs/render/contributions/render/area-render.js.map +1 -1
  86. package/cjs/render/contributions/render/base-render.js +7 -7
  87. package/cjs/render/contributions/render/base-render.js.map +1 -1
  88. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +14 -30
  89. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  90. package/cjs/render/contributions/render/contributions/base-contribution-render.js +2 -2
  91. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  92. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +11 -22
  93. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  94. package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -2
  95. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  96. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +11 -24
  97. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  98. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +10 -21
  99. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  100. package/cjs/render/contributions/render/contributions/text-contribution-render.js +2 -2
  101. package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  102. package/cjs/render/contributions/render/draw-contribution.js +4 -4
  103. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  104. package/cjs/render/contributions/render/draw-interceptor.js +5 -5
  105. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  106. package/cjs/render/contributions/render/group-render.js +8 -7
  107. package/cjs/render/contributions/render/group-render.js.map +1 -1
  108. package/cjs/render/contributions/render/incremental-draw-contribution.js +4 -4
  109. package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  110. package/cjs/render/contributions/render/line-render.js.map +1 -1
  111. package/cjs/render/contributions/render/text-render.d.ts +3 -2
  112. package/cjs/render/contributions/render/text-render.js +13 -32
  113. package/cjs/render/contributions/render/text-render.js.map +1 -1
  114. package/dist/index.es.js +11206 -11373
  115. package/es/allocator/bounds-allocate.js.map +1 -1
  116. package/es/animate/config.js +2 -1
  117. package/es/animate/custom-animate.js +1 -2
  118. package/es/common/Reflect-metadata.js +2 -1
  119. package/es/common/bezier-utils.js +1 -2
  120. package/es/common/render-curve.js +2 -1
  121. package/es/common/render-utils.js +1 -2
  122. package/es/common/seg-context.js.map +1 -1
  123. package/es/common/segment/index.d.ts +2 -4
  124. package/es/common/segment/index.js.map +1 -1
  125. package/es/common/utils.js +1 -1
  126. package/es/core/camera.d.ts +1 -0
  127. package/es/core/camera.js +6 -0
  128. package/es/core/camera.js.map +1 -1
  129. package/es/core/graphic-utils.js.map +1 -1
  130. package/es/core/light.d.ts +1 -0
  131. package/es/core/light.js +6 -0
  132. package/es/core/light.js.map +1 -1
  133. package/es/core/stage.d.ts +1 -1
  134. package/es/core/stage.js +25 -26
  135. package/es/core/stage.js.map +1 -1
  136. package/es/factory.d.ts +5 -0
  137. package/es/factory.js +11 -0
  138. package/es/factory.js.map +1 -0
  139. package/es/graphic/arc.d.ts +1 -2
  140. package/es/graphic/arc.js +0 -3
  141. package/es/graphic/arc.js.map +1 -1
  142. package/es/graphic/area.d.ts +1 -2
  143. package/es/graphic/area.js +0 -3
  144. package/es/graphic/area.js.map +1 -1
  145. package/es/graphic/circle.d.ts +1 -2
  146. package/es/graphic/circle.js +0 -3
  147. package/es/graphic/circle.js.map +1 -1
  148. package/es/graphic/glyph.d.ts +1 -2
  149. package/es/graphic/glyph.js +0 -3
  150. package/es/graphic/glyph.js.map +1 -1
  151. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  152. package/es/graphic/graphic.d.ts +1 -4
  153. package/es/graphic/graphic.js +0 -3
  154. package/es/graphic/graphic.js.map +1 -1
  155. package/es/graphic/group.d.ts +1 -2
  156. package/es/graphic/group.js +0 -3
  157. package/es/graphic/group.js.map +1 -1
  158. package/es/graphic/image.d.ts +1 -2
  159. package/es/graphic/image.js +0 -3
  160. package/es/graphic/image.js.map +1 -1
  161. package/es/graphic/index.js.map +1 -1
  162. package/es/graphic/line.d.ts +1 -2
  163. package/es/graphic/line.js +0 -3
  164. package/es/graphic/line.js.map +1 -1
  165. package/es/graphic/path.d.ts +1 -2
  166. package/es/graphic/path.js +0 -3
  167. package/es/graphic/path.js.map +1 -1
  168. package/es/graphic/polygon.d.ts +1 -2
  169. package/es/graphic/polygon.js +0 -3
  170. package/es/graphic/polygon.js.map +1 -1
  171. package/es/graphic/rect.d.ts +1 -2
  172. package/es/graphic/rect.js +0 -3
  173. package/es/graphic/rect.js.map +1 -1
  174. package/es/graphic/richtext.d.ts +1 -2
  175. package/es/graphic/richtext.js +0 -3
  176. package/es/graphic/richtext.js.map +1 -1
  177. package/es/graphic/symbol.d.ts +0 -2
  178. package/es/graphic/symbol.js +0 -3
  179. package/es/graphic/symbol.js.map +1 -1
  180. package/es/graphic/text.d.ts +1 -2
  181. package/es/graphic/text.js +0 -3
  182. package/es/graphic/text.js.map +1 -1
  183. package/es/index.d.ts +4 -1
  184. package/es/index.js +8 -2
  185. package/es/index.js.map +1 -1
  186. package/es/interface/graphic.d.ts +1 -2
  187. package/es/interface/graphic.js.map +1 -1
  188. package/es/picker/picker-service.js +5 -1
  189. package/es/picker/picker-service.js.map +1 -1
  190. package/es/plugins/builtin-plugin/flex-layout-plugin.js +1 -1
  191. package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  192. package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
  193. package/es/plugins/builtin-plugin/html-attribute-plugin.js +9 -1
  194. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  195. package/es/plugins/builtin-plugin/react-attribute-plugin.d.ts +1 -0
  196. package/es/plugins/builtin-plugin/react-attribute-plugin.js +6 -0
  197. package/es/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  198. package/es/render/contributions/render/area-render.js +1 -30
  199. package/es/render/contributions/render/area-render.js.map +1 -1
  200. package/es/render/contributions/render/base-render.js +1 -1
  201. package/es/render/contributions/render/base-render.js.map +1 -1
  202. package/es/render/contributions/render/contributions/arc-contribution-render.js +13 -28
  203. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  204. package/es/render/contributions/render/contributions/base-contribution-render.js +1 -1
  205. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  206. package/es/render/contributions/render/contributions/circle-contribution-render.js +10 -20
  207. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  208. package/es/render/contributions/render/contributions/image-contribution-render.js +1 -1
  209. package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  210. package/es/render/contributions/render/contributions/rect-contribution-render.js +10 -20
  211. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  212. package/es/render/contributions/render/contributions/symbol-contribution-render.js +9 -19
  213. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  214. package/es/render/contributions/render/contributions/text-contribution-render.js +1 -1
  215. package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  216. package/es/render/contributions/render/draw-contribution.js +1 -1
  217. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  218. package/es/render/contributions/render/draw-interceptor.js +3 -1
  219. package/es/render/contributions/render/draw-interceptor.js.map +1 -1
  220. package/es/render/contributions/render/group-render.js +3 -1
  221. package/es/render/contributions/render/group-render.js.map +1 -1
  222. package/es/render/contributions/render/incremental-draw-contribution.js +1 -1
  223. package/es/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  224. package/es/render/contributions/render/line-render.js.map +1 -1
  225. package/es/render/contributions/render/text-render.d.ts +3 -2
  226. package/es/render/contributions/render/text-render.js +11 -30
  227. package/es/render/contributions/render/text-render.js.map +1 -1
  228. package/package.json +1 -1
  229. package/cjs/allocator/allocator-modules.d.ts +0 -1
  230. package/cjs/allocator/allocator-modules.js +0 -1
  231. package/cjs/allocator/allocator-modules.js.map +0 -1
  232. package/cjs/allocator/point-allocate.d.ts +0 -1
  233. package/cjs/allocator/point-allocate.js +0 -1
  234. package/cjs/allocator/point-allocate.js.map +0 -1
  235. package/cjs/graphic/graphic-service/arc-contribution.d.ts +0 -1
  236. package/cjs/graphic/graphic-service/arc-contribution.js +0 -3
  237. package/cjs/graphic/graphic-service/arc-contribution.js.map +0 -1
  238. package/cjs/graphic/graphic-service/area-contribution.d.ts +0 -1
  239. package/cjs/graphic/graphic-service/area-contribution.js +0 -3
  240. package/cjs/graphic/graphic-service/area-contribution.js.map +0 -1
  241. package/cjs/graphic/graphic-service/circle-contribution.d.ts +0 -1
  242. package/cjs/graphic/graphic-service/circle-contribution.js +0 -3
  243. package/cjs/graphic/graphic-service/circle-contribution.js.map +0 -1
  244. package/cjs/graphic/graphic-service/default-theme.d.ts +0 -1
  245. package/cjs/graphic/graphic-service/default-theme.js +0 -3
  246. package/cjs/graphic/graphic-service/default-theme.js.map +0 -1
  247. package/cjs/graphic/graphic-service/path-contribution.d.ts +0 -1
  248. package/cjs/graphic/graphic-service/path-contribution.js +0 -3
  249. package/cjs/graphic/graphic-service/path-contribution.js.map +0 -1
  250. package/cjs/graphic/graphic-service/rect-contribution.d.ts +0 -1
  251. package/cjs/graphic/graphic-service/rect-contribution.js +0 -3
  252. package/cjs/graphic/graphic-service/rect-contribution.js.map +0 -1
  253. package/cjs/interface/util.d.ts +0 -1
  254. package/cjs/interface/util.js +0 -3
  255. package/cjs/interface/util.js.map +0 -1
  256. package/es/allocator/allocator-modules.d.ts +0 -1
  257. package/es/allocator/allocator-modules.js +0 -1
  258. package/es/allocator/allocator-modules.js.map +0 -1
  259. package/es/allocator/point-allocate.d.ts +0 -1
  260. package/es/allocator/point-allocate.js +0 -1
  261. package/es/allocator/point-allocate.js.map +0 -1
  262. package/es/graphic/graphic-service/arc-contribution.d.ts +0 -1
  263. package/es/graphic/graphic-service/arc-contribution.js +0 -3
  264. package/es/graphic/graphic-service/arc-contribution.js.map +0 -1
  265. package/es/graphic/graphic-service/area-contribution.d.ts +0 -1
  266. package/es/graphic/graphic-service/area-contribution.js +0 -3
  267. package/es/graphic/graphic-service/area-contribution.js.map +0 -1
  268. package/es/graphic/graphic-service/circle-contribution.d.ts +0 -1
  269. package/es/graphic/graphic-service/circle-contribution.js +0 -3
  270. package/es/graphic/graphic-service/circle-contribution.js.map +0 -1
  271. package/es/graphic/graphic-service/default-theme.d.ts +0 -1
  272. package/es/graphic/graphic-service/default-theme.js +0 -3
  273. package/es/graphic/graphic-service/default-theme.js.map +0 -1
  274. package/es/graphic/graphic-service/path-contribution.d.ts +0 -1
  275. package/es/graphic/graphic-service/path-contribution.js +0 -3
  276. package/es/graphic/graphic-service/path-contribution.js.map +0 -1
  277. package/es/graphic/graphic-service/rect-contribution.d.ts +0 -1
  278. package/es/graphic/graphic-service/rect-contribution.js +0 -3
  279. package/es/graphic/graphic-service/rect-contribution.js.map +0 -1
  280. package/es/interface/util.d.ts +0 -1
  281. package/es/interface/util.js +0 -3
  282. package/es/interface/util.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/allocator/bounds-allocate.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAG9C,MAAM,CAAC,MAAM,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAE3D,MAAM,OAAO,qBAAqB;IAEhC;QADU,UAAK,GAAkB,EAAE,CAAC;QAGlC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE;YAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,UAAU,EAAE,CAAC,CAAC;SACnC;IACH,CAAC;IACD,QAAQ,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACrD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACtB,OAAO,IAAI,UAAU,EAAE,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAClD;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;QAC3B,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,OAAO,CAAC,CAAC;IACX,CAAC;IACD,aAAa,CAAC,CAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACtB,OAAO,IAAI,UAAU,CAAC,CAAQ,CAAC,CAAC;SACjC;QACD,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAS,CAAC;QACnC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,OAAO,EAAE,CAAC;IACZ,CAAC;IACD,IAAI,CAAC,CAAc;QACjB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACrB,CAAC;IACD,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;IAC3B,CAAC;IACD,OAAO,CAAC,GAAG,MAAW;QACpB,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;IAClB,CAAC;CACF;AAED,MAAM,CAAC,MAAM,cAAc,GAAG,IAAI,qBAAqB,EAAE,CAAC","file":"bounds-allocate.js","sourcesContent":["import type { IAABBBounds, IAABBBoundsLike } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport type { Releaseable, IAllocate } from '../interface';\n\nexport const BoundsAllocate = Symbol.for('BoundsAllocate');\n\nexport class DefaultBoundsAllocate implements IAllocate<IAABBBounds>, Releaseable {\n protected pools: IAABBBounds[] = [];\n constructor() {\n // 默认添加10个\n for (let i = 0; i < 10; i++) {\n this.pools.push(new AABBBounds());\n }\n }\n allocate(x1: number, y1: number, x2: number, y2: number): IAABBBounds {\n if (!this.pools.length) {\n return new AABBBounds().setValue(x1, y1, x2, y2);\n }\n const b = this.pools.pop();\n b.x1 = x1;\n b.y1 = y1;\n b.x2 = x2;\n b.y2 = y2;\n return b;\n }\n allocateByObj(b: IAABBBounds): IAABBBounds {\n if (!this.pools.length) {\n return new AABBBounds(b as any);\n }\n const _b = this.pools.pop() as any;\n _b.x1 = b.x1;\n _b.y1 = b.y1;\n _b.x2 = b.x2;\n _b.y2 = b.y2;\n return _b;\n }\n free(b: IAABBBounds) {\n this.pools.push(b);\n }\n get length(): number {\n return this.pools.length;\n }\n release(...params: any): void {\n this.pools = [];\n }\n}\n\nexport const boundsAllocate = new DefaultBoundsAllocate();\n"]}
1
+ {"version":3,"sources":["../src/allocator/bounds-allocate.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAG9C,MAAM,CAAC,MAAM,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAE3D,MAAM,OAAO,qBAAqB;IAEhC;QADU,UAAK,GAAkB,EAAE,CAAC;QAGlC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE;YAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,UAAU,EAAE,CAAC,CAAC;SACnC;IACH,CAAC;IACD,QAAQ,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACrD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACtB,OAAO,IAAI,UAAU,EAAE,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAClD;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;QAC3B,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,OAAO,CAAC,CAAC;IACX,CAAC;IACD,aAAa,CAAC,CAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACtB,OAAO,IAAI,UAAU,CAAC,CAAQ,CAAC,CAAC;SACjC;QACD,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAS,CAAC;QACnC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,OAAO,EAAE,CAAC;IACZ,CAAC;IACD,IAAI,CAAC,CAAc;QACjB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACrB,CAAC;IACD,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;IAC3B,CAAC;IACD,OAAO,CAAC,GAAG,MAAW;QACpB,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;IAClB,CAAC;CACF;AAED,MAAM,CAAC,MAAM,cAAc,GAAG,IAAI,qBAAqB,EAAE,CAAC","file":"bounds-allocate.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport type { Releaseable, IAllocate } from '../interface';\n\nexport const BoundsAllocate = Symbol.for('BoundsAllocate');\n\nexport class DefaultBoundsAllocate implements IAllocate<IAABBBounds>, Releaseable {\n protected pools: IAABBBounds[] = [];\n constructor() {\n // 默认添加10个\n for (let i = 0; i < 10; i++) {\n this.pools.push(new AABBBounds());\n }\n }\n allocate(x1: number, y1: number, x2: number, y2: number): IAABBBounds {\n if (!this.pools.length) {\n return new AABBBounds().setValue(x1, y1, x2, y2);\n }\n const b = this.pools.pop();\n b.x1 = x1;\n b.y1 = y1;\n b.x2 = x2;\n b.y2 = y2;\n return b;\n }\n allocateByObj(b: IAABBBounds): IAABBBounds {\n if (!this.pools.length) {\n return new AABBBounds(b as any);\n }\n const _b = this.pools.pop() as any;\n _b.x1 = b.x1;\n _b.y1 = b.y1;\n _b.x2 = b.x2;\n _b.y2 = b.y2;\n return _b;\n }\n free(b: IAABBBounds) {\n this.pools.push(b);\n }\n get length(): number {\n return this.pools.length;\n }\n release(...params: any): void {\n this.pools = [];\n }\n}\n\nexport const boundsAllocate = new DefaultBoundsAllocate();\n"]}
@@ -6,4 +6,5 @@ export const DefaultStateAnimateConfig = {
6
6
  export const DefaultMorphingAnimateConfig = {
7
7
  duration: 1e3,
8
8
  easing: "quadInOut"
9
- };
9
+ };
10
+ //# sourceMappingURL=config.js.map
@@ -727,5 +727,4 @@ export class AnimateGroup1 extends ACustomAnimate {
727
727
  ratio = easingFunc(ratio), a.onUpdate(end, ratio, out);
728
728
  })), this.updating = !1);
729
729
  }
730
- }
731
- //# sourceMappingURL=custom-animate.js.map
730
+ }
@@ -375,4 +375,5 @@ export default (function(Reflect) {
375
375
  value: value
376
376
  }), previous && previous(key, value);
377
377
  })), Reflect;
378
- }({}));
378
+ }({}));
379
+ //# sourceMappingURL=Reflect-metadata.js.map
@@ -22,5 +22,4 @@ export function cubicCalc(p0, p1, p2, p3, t) {
22
22
  export function cubicPointAt(p0, p1, p2, p3, t) {
23
23
  const x = cubicCalc(p0.x, p1.x, p2.x, p3.x, t), y = cubicCalc(p0.y, p1.y, p2.y, p3.y, t);
24
24
  return new Point(x, y);
25
- }
26
- //# sourceMappingURL=bezier-utils.js.map
25
+ }
@@ -102,4 +102,5 @@ export function drawIncrementalAreaSegments(path, lastSeg, segments, params) {
102
102
  path.lineTo(null !== (_c = startP.x1) && void 0 !== _c ? _c : startP.x, null !== (_d = startP.y1) && void 0 !== _d ? _d : startP.y),
103
103
  path.closePath();
104
104
  }));
105
- }
105
+ }
106
+ //# sourceMappingURL=render-curve.js.map
@@ -10,5 +10,4 @@ export function drawSegItem(ctx, curve, endPercent, params) {
10
10
  const p = curve.getPointAt(endPercent);
11
11
  ctx.lineTo(offsetX + p.x, offsetY + p.y, offsetZ);
12
12
  }
13
- }
14
- //# sourceMappingURL=render-utils.js.map
13
+ }
@@ -1 +1 @@
1
- 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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs, Point } from '@visactor/vutils';\nimport type { ICubicBezierCurve, ICurve, ICurveType, IDirection, ILineCurve, ISegPath2D } from '../interface';\nimport { Direction } from './enums';\nimport { CubicBezierCurve } from './segment/curve/cubic-bezier';\nimport { LineCurve } from './segment/curve/line';\n\n/**\n * 部分逻辑参考d3-shape:https://github.com/d3/d3-shape/blob/8ec82658454750cfa29efb1e0ea514e3dd9b2297/src/curve/monotone.js\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n/**\n * 缓存segment的context\n */\nexport class SegContext implements ISegPath2D {\n private _lastX: number;\n private _lastY: number;\n private _startX: number;\n private _startY: number;\n private _lastOriginP?: IPointLike;\n private _startOriginP?: IPointLike;\n\n get endX(): number {\n return this._lastX;\n }\n get endY(): number {\n return this._lastY;\n }\n\n curves: ICurve<IPoint>[];\n direction: IDirection;\n curveType: ICurveType;\n length: number;\n\n constructor(curveType: ICurveType, direction: IDirection) {\n this.init(curveType, direction);\n }\n\n init(curveType: ICurveType, direction: IDirection) {\n this._lastX = this._lastY = this._startX = this._startY = 0;\n this.curveType = curveType;\n this.direction = direction;\n this.curves = [];\n }\n // @ts-ignore\n bezierCurveTo(\n cp1x: number,\n cp1y: number,\n cp2x: number,\n cp2y: number,\n x: number,\n y: number,\n defined: boolean,\n p: IPointLike\n ): void {\n const curve: ICubicBezierCurve = new CubicBezierCurve(\n new Point(this._lastX, this._lastY),\n new Point(cp1x, cp1y),\n new Point(cp2x, cp2y),\n new Point(x, y)\n );\n curve.originP1 = this._lastOriginP;\n curve.originP2 = p;\n curve.defined = defined;\n this.curves.push(curve);\n this._lastX = x;\n this._lastY = y;\n this._lastOriginP = p;\n }\n closePath(): void {\n if (this.curves.length < 2) {\n return;\n }\n const lastCurve = this.curves[this.curves.length - 1];\n this.lineTo(this._startX, this._startY, lastCurve.defined, this._startOriginP);\n }\n // @ts-ignore\n ellipse(): void {\n throw new Error('SegContext不支持调用ellipse');\n }\n lineTo(x: number, y: number, defined: boolean, p: IPointLike): void {\n const curve = this.addLinearCurve(x, y, defined, this._lastOriginP, p);\n this.curves.push(curve);\n this._lastX = x;\n this._lastY = y;\n this._lastOriginP = p;\n }\n moveTo(x: number, y: number, p: IPointLike): ISegPath2D {\n this._lastX = this._startX = x;\n this._lastY = this._startY = y;\n this._lastOriginP = p;\n this._startOriginP = p;\n return this;\n }\n // @ts-ignore\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void {\n throw new Error('SegContext不支持调用quadraticCurveTo');\n }\n\n clear() {\n this.curves = [];\n this.length = NaN;\n }\n\n tryUpdateLength(direction?: IDirection): number {\n return this.getLength(direction);\n }\n\n // linear\n protected addLinearCurve(x: number, y: number, defined: boolean, p1: IPointLike, p2: IPointLike): ILineCurve {\n const curve = new LineCurve(new Point(this._lastX, this._lastY), new Point(x, y));\n curve.originP1 = p1;\n curve.originP2 = p2;\n curve.defined = defined;\n return curve;\n }\n\n getPointAt(t: number): IPoint {\n throw new Error('暂未实现');\n }\n getCurveLengths(): number[] {\n return [];\n }\n getLength(direction?: IDirection): number {\n if (direction === Direction.COLUMN) {\n if (!this.curves.length) {\n return 0;\n }\n const sc = this.curves[0];\n const ec = this.curves[this.curves.length - 1];\n const endP = ec.p3 ?? ec.p1;\n return abs(sc.p0.y - endP.y);\n } else if (direction === Direction.ROW) {\n if (!this.curves.length) {\n return 0;\n }\n const sc = this.curves[0];\n const ec = this.curves[this.curves.length - 1];\n const endP = ec.p3 ?? ec.p1;\n return abs(sc.p0.x - endP.x);\n }\n if (Number.isFinite(this.length)) {\n return this.length;\n }\n this.length = this.curves.reduce((l, c) => l + c.getLength(), 0);\n return this.length;\n }\n}\n\n/**\n * 用于monotoneY等类型的segment\n */\nexport class ReflectSegContext extends SegContext {\n // @ts-ignore\n bezierCurveTo(\n cp1x: number,\n cp1y: number,\n cp2x: number,\n cp2y: number,\n x: number,\n y: number,\n defined: boolean,\n p: IPointLike\n ): void {\n return super.bezierCurveTo(cp1y, cp1x, cp2y, cp2x, y, x, defined, p);\n }\n lineTo(x: number, y: number, defined: boolean, p: IPointLike): void {\n return super.lineTo(y, x, defined, p);\n }\n moveTo(x: number, y: number, p: IPointLike): ISegPath2D {\n return super.moveTo(y, x, p);\n }\n clear() {\n return super.clear();\n }\n}\n\n// export class ReflectContextWrap implements IPath {\n// ctx: IPath;\n// constructor(path: IPath) {\n// this.ctx = path;\n// }\n\n// // @ts-ignore\n// arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean): void {\n// return this.ctx.arc(y, x, radius, startAngle, endAngle, counterclockwise);\n// }\n// // @ts-ignore\n// arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void {\n// return this.ctx.arcTo(y1, x1, y2, x2, radius);\n// }\n// // @ts-ignore\n// bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void {\n// return this.ctx.bezierCurveTo(cp1y, cp1x, cp2y, cp2x, y, x);\n// }\n// closePath(): void {\n// return this.ctx.closePath();\n// }\n// // @ts-ignore\n// ellipse(\n// x: number,\n// y: number,\n// radiusX: number,\n// radiusY: number,\n// rotation: number,\n// startAngle: number,\n// endAngle: number,\n// counterclockwise?: boolean\n// ): void {\n// return this.ctx.ellipse(y, x, radiusY, radiusX, rotation, startAngle, endAngle, counterclockwise);\n// }\n// lineTo(x: number, y: number): void {\n// return this.ctx.lineTo(y, x);\n// }\n// moveTo(x: number, y: number): void {\n// return this.ctx.moveTo(y, x);\n// }\n// // @ts-ignore\n// quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void {\n// return this.ctx.quadraticCurveTo(cpy, cpx, y, x);\n// }\n// // @ts-ignore\n// rect(x: number, y: number, w: number, h: number): void {\n// return this.rect(y, x, w, h);\n// }\n// }\n"]}
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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs, Point } from '@visactor/vutils';\nimport type { ICubicBezierCurve, ICurve, ICurveType, IDirection, ILineCurve, ISegPath2D } from '../interface';\nimport { Direction } from './enums';\nimport { CubicBezierCurve } from './segment/curve/cubic-bezier';\nimport { LineCurve } from './segment/curve/line';\n\n/**\n * 部分逻辑参考d3-shape:https://github.com/d3/d3-shape/blob/8ec82658454750cfa29efb1e0ea514e3dd9b2297/src/curve/monotone.js\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n/**\n * 缓存segment的context\n */\nexport class SegContext implements ISegPath2D {\n private _lastX: number;\n private _lastY: number;\n private _startX: number;\n private _startY: number;\n private _lastOriginP?: IPointLike;\n private _startOriginP?: IPointLike;\n\n get endX(): number {\n return this._lastX;\n }\n get endY(): number {\n return this._lastY;\n }\n\n curves: ICurve<IPoint>[];\n direction: IDirection;\n curveType: ICurveType;\n length: number;\n\n constructor(curveType: ICurveType, direction: IDirection) {\n this.init(curveType, direction);\n }\n\n init(curveType: ICurveType, direction: IDirection) {\n this._lastX = this._lastY = this._startX = this._startY = 0;\n this.curveType = curveType;\n this.direction = direction;\n this.curves = [];\n }\n // @ts-ignore\n bezierCurveTo(\n cp1x: number,\n cp1y: number,\n cp2x: number,\n cp2y: number,\n x: number,\n y: number,\n defined: boolean,\n p: IPointLike\n ): void {\n const curve: ICubicBezierCurve = new CubicBezierCurve(\n new Point(this._lastX, this._lastY),\n new Point(cp1x, cp1y),\n new Point(cp2x, cp2y),\n new Point(x, y)\n );\n curve.originP1 = this._lastOriginP;\n curve.originP2 = p;\n curve.defined = defined;\n this.curves.push(curve);\n this._lastX = x;\n this._lastY = y;\n this._lastOriginP = p;\n }\n closePath(): void {\n if (this.curves.length < 2) {\n return;\n }\n const lastCurve = this.curves[this.curves.length - 1];\n this.lineTo(this._startX, this._startY, lastCurve.defined, this._startOriginP);\n }\n // @ts-ignore\n ellipse(): void {\n throw new Error('SegContext不支持调用ellipse');\n }\n lineTo(x: number, y: number, defined: boolean, p: IPointLike): void {\n const curve = this.addLinearCurve(x, y, defined, this._lastOriginP, p);\n this.curves.push(curve);\n this._lastX = x;\n this._lastY = y;\n this._lastOriginP = p;\n }\n moveTo(x: number, y: number, p: IPointLike): ISegPath2D {\n this._lastX = this._startX = x;\n this._lastY = this._startY = y;\n this._lastOriginP = p;\n this._startOriginP = p;\n return this;\n }\n // @ts-ignore\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void {\n throw new Error('SegContext不支持调用quadraticCurveTo');\n }\n\n clear() {\n this.curves = [];\n this.length = NaN;\n }\n\n tryUpdateLength(direction?: IDirection): number {\n return this.getLength(direction);\n }\n\n // linear\n protected addLinearCurve(x: number, y: number, defined: boolean, p1: IPointLike, p2: IPointLike): ILineCurve {\n const curve = new LineCurve(new Point(this._lastX, this._lastY), new Point(x, y));\n curve.originP1 = p1;\n curve.originP2 = p2;\n curve.defined = defined;\n return curve;\n }\n\n getPointAt(t: number): IPoint {\n throw new Error('暂未实现');\n }\n getCurveLengths(): number[] {\n return [];\n }\n getLength(direction?: IDirection): number {\n if (direction === Direction.COLUMN) {\n if (!this.curves.length) {\n return 0;\n }\n const sc = this.curves[0];\n const ec = this.curves[this.curves.length - 1];\n const endP = ec.p3 ?? ec.p1;\n return abs(sc.p0.y - endP.y);\n } else if (direction === Direction.ROW) {\n if (!this.curves.length) {\n return 0;\n }\n const sc = this.curves[0];\n const ec = this.curves[this.curves.length - 1];\n const endP = ec.p3 ?? ec.p1;\n return abs(sc.p0.x - endP.x);\n }\n if (Number.isFinite(this.length)) {\n return this.length;\n }\n this.length = this.curves.reduce((l, c) => l + c.getLength(), 0);\n return this.length;\n }\n}\n\n/**\n * 用于monotoneY等类型的segment\n */\nexport class ReflectSegContext extends SegContext {\n // @ts-ignore\n bezierCurveTo(\n cp1x: number,\n cp1y: number,\n cp2x: number,\n cp2y: number,\n x: number,\n y: number,\n defined: boolean,\n p: IPointLike\n ): void {\n return super.bezierCurveTo(cp1y, cp1x, cp2y, cp2x, y, x, defined, p);\n }\n lineTo(x: number, y: number, defined: boolean, p: IPointLike): void {\n return super.lineTo(y, x, defined, p);\n }\n moveTo(x: number, y: number, p: IPointLike): ISegPath2D {\n return super.moveTo(y, x, p);\n }\n clear() {\n return super.clear();\n }\n}\n"]}
@@ -1,11 +1,9 @@
1
1
  import type { IPointLike } from '@visactor/vutils';
2
- import type { ICurveType, ISegPath2D } from '../../interface';
2
+ import type { ICurveType, IGenSegmentParams, ISegPath2D } from '../../interface';
3
3
  export * from './linear';
4
4
  export * from './linear-closed';
5
5
  export * from './basis';
6
6
  export * from './monotone';
7
7
  export * from './step';
8
8
  export * from './curve/curve-context';
9
- export declare function calcLineCache(points: IPointLike[], curveType: ICurveType, params?: {
10
- startPoint: IPointLike;
11
- }): ISegPath2D | null;
9
+ export declare function calcLineCache(points: IPointLike[], curveType: ICurveType, params?: IGenSegmentParams): ISegPath2D | null;
@@ -1 +1 @@
1
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1
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@@ -147,4 +147,4 @@ export const calculateLineHeight = (lineHeight, fontSize) => {
147
147
  }
148
148
  return lineHeight;
149
149
  };
150
- //# sourceMappingURL=utils.js.map
150
+ //# sourceMappingURL=utils.js.map
@@ -17,3 +17,4 @@ export declare class OrthoCamera implements ICamera {
17
17
  view(x: number, y: number, z: number): [number, number, number];
18
18
  vp(x: number, y: number, z: number): IPointLike;
19
19
  }
20
+ export declare const registerOrthoCamera: () => void;
package/es/core/camera.js CHANGED
@@ -2,6 +2,8 @@ import { mat4Allocate } from "../allocator/matrix-allocate";
2
2
 
3
3
  import { lookAt, multiply, ortho, transformMat4 } from "../common/matrix";
4
4
 
5
+ import { Factory } from "../factory";
6
+
5
7
  export class OrthoCamera {
6
8
  set params(params) {
7
9
  this._params = Object.assign({}, params), this._projectionMatrixCached = this.forceGetProjectionMatrix(),
@@ -58,4 +60,8 @@ export class OrthoCamera {
58
60
  };
59
61
  }
60
62
  }
63
+
64
+ export const registerOrthoCamera = () => {
65
+ Factory.registerPlugin("OrthoCamera", OrthoCamera);
66
+ };
61
67
  //# sourceMappingURL=camera.js.map
@@ -1 +1 @@
1
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IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// /**\n// * 代码来自gl-matrix https://github.com/toji/gl-matrix\n// * Generates a matrix that makes something look at something else.\n// *\n// * @param {mat4} out mat4 frustum matrix will be written into\n// * @param {ReadonlyVec3} eye Position of the viewer\n// * @param {ReadonlyVec3} center Point the viewer is looking at\n// * @param {ReadonlyVec3} up vec3 pointing up\n// * @returns {mat4} out\n// */\n\n// function targetTo(out: mat4, eye: vec3, target: vec3, up: vec3) {\n// const eyex = eye[0];\n// const eyey = eye[1];\n// const eyez = eye[2];\n// const upx = up[0];\n// const upy = up[1];\n// const upz = up[2];\n// let z0 = eyex - target[0];\n// let z1 = eyey - target[1];\n// let z2 = eyez - target[2];\n// let len = z0 * z0 + z1 * z1 + z2 * z2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// z0 *= len;\n// z1 *= len;\n// z2 *= len;\n// }\n\n// let x0 = upy * z2 - upz * z1;\n// let x1 = upz * z0 - upx * z2;\n// let x2 = upx * z1 - upy * z0;\n// len = x0 * x0 + x1 * x1 + x2 * x2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// x0 *= len;\n// x1 *= len;\n// x2 *= len;\n// }\n\n// out[0] = x0;\n// out[1] = x1;\n// out[2] = x2;\n// out[3] = 0;\n// out[4] = z1 * x2 - z2 * x1;\n// out[5] = z2 * x0 - z0 * x2;\n// out[6] = z0 * x1 - z1 * x0;\n// out[7] = 0;\n// out[8] = z0;\n// out[9] = z1;\n// out[10] = z2;\n// out[11] = 0;\n// out[12] = eyex;\n// out[13] = eyey;\n// out[14] = eyez;\n// out[15] = 1;\n// return out;\n// }\n\n/**\n * 正交投影摄像机\n */\nexport class OrthoCamera implements ICamera {\n private _params: OrthoParameters;\n\n /* cache */\n private _projectionMatrixCached: mat4;\n private _viewMatrixCached: mat4;\n private _vp: mat4;\n\n set params(params: OrthoParameters) {\n this._params = { ...params };\n this._projectionMatrixCached = this.forceGetProjectionMatrix();\n this._viewMatrixCached = this.forceGetViewMatrix();\n }\n get params(): OrthoParameters {\n return { ...this._params };\n }\n\n constructor(params: OrthoParameters) {\n this.params = params;\n }\n\n /**\n * 获取视图矩阵\n */\n getViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n return this._viewMatrixCached;\n }\n forceGetViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n const { pos, center, up } = this.params.viewParams;\n lookAt(this._viewMatrixCached, pos, center, up);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._viewMatrixCached;\n }\n\n /**\n * 获取projection矩阵\n */\n getProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n return this._projectionMatrixCached;\n }\n forceGetProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n const { left, top, right, bottom } = this._params;\n // 从0到2000000的Z轴范围,小于0的会被裁剪\n ortho(this._projectionMatrixCached, left, right, bottom, top, 0.0, -2000000.0);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._projectionMatrixCached;\n }\n\n getField() {\n const { fieldRatio = 0.8, fieldDepth, left, right } = this._params;\n return (fieldDepth ?? right - left) * fieldRatio;\n }\n\n getProjectionScale(z: number): number {\n const field = this.getField();\n return field / (field + z);\n }\n\n view(x: number, y: number, z: number): [number, number, number] {\n const outP: vec3 = [0, 0, 0];\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n return outP;\n }\n\n // 部分参考:https://www.mamboleoo.be/articles/how-to-render-3d-in-2d-canvas\n vp(x: number, y: number, z: number): IPointLike {\n const outP: vec3 = [0, 0, 0];\n const { pos } = this._params.viewParams;\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n\n const sizeProjection = this.getProjectionScale(z);\n const xProject = x * sizeProjection + pos[0];\n const yProject = y * sizeProjection + pos[1];\n return {\n x: xProject,\n y: yProject\n };\n }\n}\n"]}
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IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// /**\n// * 代码来自gl-matrix https://github.com/toji/gl-matrix\n// * Generates a matrix that makes something look at something else.\n// *\n// * @param {mat4} out mat4 frustum matrix will be written into\n// * @param {ReadonlyVec3} eye Position of the viewer\n// * @param {ReadonlyVec3} center Point the viewer is looking at\n// * @param {ReadonlyVec3} up vec3 pointing up\n// * @returns {mat4} out\n// */\n\n// function targetTo(out: mat4, eye: vec3, target: vec3, up: vec3) {\n// const eyex = eye[0];\n// const eyey = eye[1];\n// const eyez = eye[2];\n// const upx = up[0];\n// const upy = up[1];\n// const upz = up[2];\n// let z0 = eyex - target[0];\n// let z1 = eyey - target[1];\n// let z2 = eyez - target[2];\n// let len = z0 * z0 + z1 * z1 + z2 * z2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// z0 *= len;\n// z1 *= len;\n// z2 *= len;\n// }\n\n// let x0 = upy * z2 - upz * z1;\n// let x1 = upz * z0 - upx * z2;\n// let x2 = upx * z1 - upy * z0;\n// len = x0 * x0 + x1 * x1 + x2 * x2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// x0 *= len;\n// x1 *= len;\n// x2 *= len;\n// }\n\n// out[0] = x0;\n// out[1] = x1;\n// out[2] = x2;\n// out[3] = 0;\n// out[4] = z1 * x2 - z2 * x1;\n// out[5] = z2 * x0 - z0 * x2;\n// out[6] = z0 * x1 - z1 * x0;\n// out[7] = 0;\n// out[8] = z0;\n// out[9] = z1;\n// out[10] = z2;\n// out[11] = 0;\n// out[12] = eyex;\n// out[13] = eyey;\n// out[14] = eyez;\n// out[15] = 1;\n// return out;\n// }\n\n/**\n * 正交投影摄像机\n */\nexport class OrthoCamera implements ICamera {\n private _params: OrthoParameters;\n\n /* cache */\n private _projectionMatrixCached: mat4;\n private _viewMatrixCached: mat4;\n private _vp: mat4;\n\n set params(params: OrthoParameters) {\n this._params = { ...params };\n this._projectionMatrixCached = this.forceGetProjectionMatrix();\n this._viewMatrixCached = this.forceGetViewMatrix();\n }\n get params(): OrthoParameters {\n return { ...this._params };\n }\n\n constructor(params: OrthoParameters) {\n this.params = params;\n }\n\n /**\n * 获取视图矩阵\n */\n getViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n return this._viewMatrixCached;\n }\n forceGetViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n const { pos, center, up } = this.params.viewParams;\n lookAt(this._viewMatrixCached, pos, center, up);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._viewMatrixCached;\n }\n\n /**\n * 获取projection矩阵\n */\n getProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n return this._projectionMatrixCached;\n }\n forceGetProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n const { left, top, right, bottom } = this._params;\n // 从0到2000000的Z轴范围,小于0的会被裁剪\n ortho(this._projectionMatrixCached, left, right, bottom, top, 0.0, -2000000.0);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._projectionMatrixCached;\n }\n\n getField() {\n const { fieldRatio = 0.8, fieldDepth, left, right } = this._params;\n return (fieldDepth ?? right - left) * fieldRatio;\n }\n\n getProjectionScale(z: number): number {\n const field = this.getField();\n return field / (field + z);\n }\n\n view(x: number, y: number, z: number): [number, number, number] {\n const outP: vec3 = [0, 0, 0];\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n return outP;\n }\n\n // 部分参考:https://www.mamboleoo.be/articles/how-to-render-3d-in-2d-canvas\n vp(x: number, y: number, z: number): IPointLike {\n const outP: vec3 = [0, 0, 0];\n const { pos } = this._params.viewParams;\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n\n const sizeProjection = this.getProjectionScale(z);\n const xProject = x * sizeProjection + pos[0];\n const yProject = y * sizeProjection + pos[1];\n return {\n x: xProject,\n y: yProject\n };\n }\n}\n\nexport const registerOrthoCamera = () => {\n Factory.registerPlugin('OrthoCamera', OrthoCamera);\n};\n"]}
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1
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{ injectable, inject, named } from '../common/inversify-lite';\nimport type {\n ICanvas,\n IContext2d,\n EnvType,\n IGlobal,\n ITextAttribute,\n IContributionProvider,\n IGraphic,\n IGraphicAttribute,\n IStage,\n IWindow\n} from '../interface';\nimport type { ITextMeasure, TextOptionsType } from '../interface/text';\nimport { TextMeasureContribution } from './contributions/textMeasure/textMeasure-contribution';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport { DefaultTextStyle } from '../graphic/config';\nimport type { IMatrix, IPointLike, ITextMeasureOption } from '@visactor/vutils';\nimport { Matrix, TextMeasure } from '@visactor/vutils';\nimport type { IGraphicUtil, ITransformUtil, TransformType } from '../interface/core';\nimport { canvasAllocate } from '../allocator/canvas-allocate';\nimport { application } from '../application';\nimport { container } from '../container';\nimport { VWindow } from './window';\nimport { graphicCreator } from '../graphic';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\n\n@injectable()\nexport class DefaultGraphicUtil implements IGraphicUtil {\n get canvas(): ICanvas {\n this.tryInitCanvas();\n return this._canvas;\n }\n get context(): IContext2d | null {\n this.tryInitCanvas();\n return this._context;\n }\n _canvas?: ICanvas;\n _context?: IContext2d | null;\n _textMeasure: ITextMeasure;\n configured: boolean;\n global: IGlobal;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextMeasureContribution)\n protected readonly contributions: IContributionProvider<ITextMeasure>\n ) {\n this.configured = false;\n this.global = application.global;\n this.global.hooks.onSetEnv.tap('graphic-util', (lastEnv, env, global) => {\n this.configured = false;\n this.configure(global, env);\n });\n }\n\n get textMeasure(): ITextMeasure {\n if (!this._textMeasure) {\n this.configure(this.global, this.global.env);\n }\n return this._textMeasure;\n }\n\n configure(global: IGlobal, env: EnvType) {\n if (this.configured) {\n return;\n }\n this.contributions.getContributions().forEach(contribution => {\n contribution.configure(this, env);\n });\n this.configured = true;\n }\n\n tryInitCanvas() {\n if (!this._canvas) {\n const canvas = canvasAllocate.shareCanvas();\n this._canvas = canvas;\n this._context = canvas.getContext('2d');\n }\n }\n\n bindTextMeasure(tm: ITextMeasure) {\n this._textMeasure = tm;\n }\n\n measureText(\n text: string,\n tc: TextOptionsType,\n method: 'native' | 'simple' | 'quick' = 'native'\n ): { width: number; height: number } {\n this.configure(this.global, this.global.env);\n const m = this.global.measureTextMethod;\n this.global.measureTextMethod = method;\n const data = {\n width: this._textMeasure.measureTextWidth(text, tc),\n height: tc.fontSize ?? DefaultTextStyle.fontSize\n };\n this.global.measureTextMethod = m;\n return data;\n }\n\n createTextMeasureInstance(\n textSpec?: Partial<ITextAttribute>,\n option?: Partial<ITextMeasureOption>,\n getCanvasForMeasure?: () => any\n ) {\n this.configure(this.global, this.global.env);\n return new TextMeasure<ITextAttribute>(\n {\n defaultFontParams: {\n fontFamily: DefaultTextStyle.fontFamily,\n fontSize: DefaultTextStyle.fontSize\n },\n getCanvasForMeasure: getCanvasForMeasure || (() => this.canvas),\n getTextBounds: undefined,\n specialCharSet: '-/: .,@%\\'\"~' + TextMeasure.ALPHABET_CHAR_SET + TextMeasure.ALPHABET_CHAR_SET.toUpperCase(),\n ...(option ?? {})\n },\n textSpec\n );\n }\n\n drawGraphicToCanvas(\n graphic: IGraphic<Partial<IGraphicAttribute>>,\n stage: IStage,\n canvas?: HTMLCanvasElement\n ): HTMLCanvasElement | null | Promise<HTMLCanvasElement> {\n if (!stage.defaultLayer) {\n return null;\n }\n const window = container.get<IWindow>(VWindow);\n const bounds = graphic.AABBBounds;\n const width = bounds.width();\n const height = bounds.height();\n const x1 = -bounds.x1;\n const y1 = -bounds.y1;\n window.create({\n viewBox: { x1, y1, x2: bounds.x2, y2: bounds.y2 },\n width,\n height,\n canvas,\n dpr: stage.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n\n const disableCheckGraphicWidthOutRange = stage.params.optimize.disableCheckGraphicWidthOutRange;\n // 关掉dirtyBounds检测\n stage.params.optimize.disableCheckGraphicWidthOutRange = true;\n stage.defaultLayer.getNativeHandler().drawTo(window, [graphic as any], {\n transMatrix: window.getViewBoxTransform(),\n viewBox: window.getViewBox(),\n stage,\n layer: stage.defaultLayer,\n renderService: stage.renderService,\n background: 'transparent',\n clear: true, // 第一个layer需要clear\n updateBounds: false\n });\n stage.params.optimize.disableCheckGraphicWidthOutRange = disableCheckGraphicWidthOutRange;\n\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n}\n\nenum TransformMode {\n transform = 0,\n matrix = 1\n}\n\nconst _matrix = new Matrix();\n\n@injectable()\nexport class DefaultTransformUtil implements ITransformUtil {\n private matrix: IMatrix;\n private originTransform: TransformType;\n\n private outSourceMatrix: IMatrix;\n private outTargetMatrix: IMatrix;\n\n private mode: TransformMode;\n constructor() {\n this.matrix = new Matrix();\n }\n init(origin: TransformType): this {\n this.mode = TransformMode.transform;\n this.originTransform = origin;\n this.matrix.reset();\n return this;\n }\n fromMatrix(source: IMatrix, target: IMatrix): this {\n this.mode = TransformMode.matrix;\n this.outSourceMatrix = source;\n this.outTargetMatrix = target;\n return this;\n }\n\n // translate: (x: number, y: number) => Transform;\n // translateTo: (x: number, y: number) => Transform;\n private scaleMatrix(sx: number, sy: number, center?: IPointLike): this {\n // if (this.outSourceMatrix !== this.outTargetMatrix) {\n // // copy\n // const m = this.outSourceMatrix;\n // this.outTargetMatrix.setValue(m.a, m.b, m.c, m.d, m.e, m.f);\n // }\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n if (center) {\n const { x, y } = center;\n this.outTargetMatrix.translate(x, y);\n this.outTargetMatrix.scale(sx, sy);\n this.outTargetMatrix.translate(-x, -y);\n } else {\n this.outTargetMatrix.scale(sx, sy);\n }\n\n // _matrix.reset();\n // if (center) {\n // const { x, y } = center;\n // _matrix.translate(x, y);\n // _matrix.scale(sx, sy);\n // _matrix.translate(-x, -y);\n // } else {\n // _matrix.scale(sx, sy);\n // }\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n\n private rotateMatrix(angle: number, center?: IPointLike): this {\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n if (center) {\n const { x, y } = center;\n this.outTargetMatrix.translate(x, y);\n this.outTargetMatrix.rotate(angle);\n this.outTargetMatrix.translate(-x, -y);\n } else {\n this.outTargetMatrix.rotate(angle);\n }\n\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n scale(sx: number, sy: number, center?: IPointLike): this {\n if (this.mode === TransformMode.matrix) {\n return this.scaleMatrix(sx, sy, center);\n }\n return this;\n }\n rotate(angle: number, center?: IPointLike): this {\n if (this.mode === TransformMode.matrix) {\n return this.rotateMatrix(angle, center);\n }\n return this;\n }\n private translateMatrix(dx: number, dy: number): this {\n // if (this.outSourceMatrix !== this.outTargetMatrix) {\n // // copy\n // const m = this.outSourceMatrix;\n // this.outTargetMatrix.setValue(m.a, m.b, m.c, m.d, m.e, m.f);\n // }\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n this.outTargetMatrix.translate(dx, dy);\n\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n translate(dx: number, dy: number): this {\n if (this.mode === TransformMode.matrix) {\n return this.translateMatrix(dx, dy);\n }\n return this;\n }\n // scaleTo: (sx: number, sy: number, center: IPointLike) => Transform;\n // rotate: (rx: number, ry: number, center: IPointLike) => Transform;\n // rotateTo: (rx: number, ry: number, center: IPointLike) => Transform;\n // 语法糖\n // interactive: (dx: number, dy: number, dsx: number, dsy: number, drx: number, dry: number) => Transform;\n // // 扩展padding像素,用于外描边,内描边\n // extend: (origin: TransformType, padding: number) => Transform;\n // 将所有的transform生成为一次的transform\n simplify(target: TransformType): this {\n if (this.mode === TransformMode.matrix) {\n return this.simplifyMatrix(target);\n }\n return this;\n }\n private simplifyMatrix(target: TransformType): this {\n // let { a, b, c, d, e, f } = this.outTargetMatrix;\n // if (a === 0 || d === 0) return this;\n // const { dx=0, dy=0 } = target;\n // // 不处理dx和dy\n // e -= dx;\n // f -= dy;\n // const tanTheta = b / a;\n // const angle = Math.atan(tanTheta);\n // const cosTheta = cos(angle);\n // const sinTheta = sin(angle);\n // const sx = cosTheta !== 0 ? (a / cosTheta) : (b / sinTheta);\n // const sy = sinTheta !== 0 ? (-c / sinTheta) : (d / cosTheta);\n // const x = e;\n // const y = f;\n // target.x = x;\n // target.y = y;\n // target.dx = dx;\n return this;\n }\n}\n"]}
1
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(this.configured) {\n return;\n }\n this.contributions.getContributions().forEach(contribution => {\n contribution.configure(this, env);\n });\n this.configured = true;\n }\n\n tryInitCanvas() {\n if (!this._canvas) {\n const canvas = canvasAllocate.shareCanvas();\n this._canvas = canvas;\n this._context = canvas.getContext('2d');\n }\n }\n\n bindTextMeasure(tm: ITextMeasure) {\n this._textMeasure = tm;\n }\n\n measureText(\n text: string,\n tc: TextOptionsType,\n method: 'native' | 'simple' | 'quick' = 'native'\n ): { width: number; height: number } {\n this.configure(this.global, this.global.env);\n const m = this.global.measureTextMethod;\n this.global.measureTextMethod = method;\n const data = {\n width: this._textMeasure.measureTextWidth(text, tc),\n height: tc.fontSize ?? DefaultTextStyle.fontSize\n };\n this.global.measureTextMethod = m;\n return data;\n }\n\n createTextMeasureInstance(\n textSpec?: Partial<ITextAttribute>,\n option?: Partial<ITextMeasureOption>,\n getCanvasForMeasure?: () => any\n ) {\n this.configure(this.global, this.global.env);\n return new TextMeasure<ITextAttribute>(\n {\n defaultFontParams: {\n fontFamily: DefaultTextStyle.fontFamily,\n fontSize: DefaultTextStyle.fontSize\n },\n getCanvasForMeasure: getCanvasForMeasure || (() => this.canvas),\n getTextBounds: undefined,\n specialCharSet: '-/: .,@%\\'\"~' + TextMeasure.ALPHABET_CHAR_SET + TextMeasure.ALPHABET_CHAR_SET.toUpperCase(),\n ...(option ?? {})\n },\n textSpec\n );\n }\n\n drawGraphicToCanvas(\n graphic: IGraphic<Partial<IGraphicAttribute>>,\n stage: IStage,\n canvas?: HTMLCanvasElement\n ): HTMLCanvasElement | null | Promise<HTMLCanvasElement> {\n if (!stage.defaultLayer) {\n return null;\n }\n const window = container.get<IWindow>(VWindow);\n const bounds = graphic.AABBBounds;\n const width = bounds.width();\n const height = bounds.height();\n const x1 = -bounds.x1;\n const y1 = -bounds.y1;\n window.create({\n viewBox: { x1, y1, x2: bounds.x2, y2: bounds.y2 },\n width,\n height,\n canvas,\n dpr: stage.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n\n const disableCheckGraphicWidthOutRange = stage.params.optimize.disableCheckGraphicWidthOutRange;\n // 关掉dirtyBounds检测\n stage.params.optimize.disableCheckGraphicWidthOutRange = true;\n stage.defaultLayer.getNativeHandler().drawTo(window, [graphic as any], {\n transMatrix: window.getViewBoxTransform(),\n viewBox: window.getViewBox(),\n stage,\n layer: stage.defaultLayer,\n renderService: stage.renderService,\n background: 'transparent',\n clear: true, // 第一个layer需要clear\n updateBounds: false\n });\n stage.params.optimize.disableCheckGraphicWidthOutRange = disableCheckGraphicWidthOutRange;\n\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n}\n\nenum TransformMode {\n transform = 0,\n matrix = 1\n}\n\nconst _matrix = new Matrix();\n\n@injectable()\nexport class DefaultTransformUtil implements ITransformUtil {\n private matrix: IMatrix;\n private originTransform: TransformType;\n\n private outSourceMatrix: IMatrix;\n private outTargetMatrix: IMatrix;\n\n private mode: TransformMode;\n constructor() {\n this.matrix = new Matrix();\n }\n init(origin: TransformType): this {\n this.mode = TransformMode.transform;\n this.originTransform = origin;\n this.matrix.reset();\n return this;\n }\n fromMatrix(source: IMatrix, target: IMatrix): this {\n this.mode = TransformMode.matrix;\n this.outSourceMatrix = source;\n this.outTargetMatrix = target;\n return this;\n }\n\n // translate: (x: number, y: number) => Transform;\n // translateTo: (x: number, y: number) => Transform;\n private scaleMatrix(sx: number, sy: number, center?: IPointLike): this {\n // if (this.outSourceMatrix !== this.outTargetMatrix) {\n // // copy\n // const m = this.outSourceMatrix;\n // this.outTargetMatrix.setValue(m.a, m.b, m.c, m.d, m.e, m.f);\n // }\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n if (center) {\n const { x, y } = center;\n this.outTargetMatrix.translate(x, y);\n this.outTargetMatrix.scale(sx, sy);\n this.outTargetMatrix.translate(-x, -y);\n } else {\n this.outTargetMatrix.scale(sx, sy);\n }\n\n // _matrix.reset();\n // if (center) {\n // const { x, y } = center;\n // _matrix.translate(x, y);\n // _matrix.scale(sx, sy);\n // _matrix.translate(-x, -y);\n // } else {\n // _matrix.scale(sx, sy);\n // }\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n\n private rotateMatrix(angle: number, center?: IPointLike): this {\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n if (center) {\n const { x, y } = center;\n this.outTargetMatrix.translate(x, y);\n this.outTargetMatrix.rotate(angle);\n this.outTargetMatrix.translate(-x, -y);\n } else {\n this.outTargetMatrix.rotate(angle);\n }\n\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n scale(sx: number, sy: number, center?: IPointLike): this {\n if (this.mode === TransformMode.matrix) {\n return this.scaleMatrix(sx, sy, center);\n }\n return this;\n }\n rotate(angle: number, center?: IPointLike): this {\n if (this.mode === TransformMode.matrix) {\n return this.rotateMatrix(angle, center);\n }\n return this;\n }\n private translateMatrix(dx: number, dy: number): this {\n // if (this.outSourceMatrix !== this.outTargetMatrix) {\n // // copy\n // const m = this.outSourceMatrix;\n // this.outTargetMatrix.setValue(m.a, m.b, m.c, m.d, m.e, m.f);\n // }\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n this.outTargetMatrix.translate(dx, dy);\n\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n translate(dx: number, dy: number): this {\n if (this.mode === TransformMode.matrix) {\n return this.translateMatrix(dx, dy);\n }\n return this;\n }\n // scaleTo: (sx: number, sy: number, center: IPointLike) => Transform;\n // rotate: (rx: number, ry: number, center: IPointLike) => Transform;\n // rotateTo: (rx: number, ry: number, center: IPointLike) => Transform;\n // 语法糖\n // interactive: (dx: number, dy: number, dsx: number, dsy: number, drx: number, dry: number) => Transform;\n // // 扩展padding像素,用于外描边,内描边\n // extend: (origin: TransformType, padding: number) => Transform;\n // 将所有的transform生成为一次的transform\n simplify(target: TransformType): this {\n if (this.mode === TransformMode.matrix) {\n return this.simplifyMatrix(target);\n }\n return this;\n }\n private simplifyMatrix(target: TransformType): this {\n // let { a, b, c, d, e, f } = this.outTargetMatrix;\n // if (a === 0 || d === 0) return this;\n // const { dx=0, dy=0 } = target;\n // // 不处理dx和dy\n // e -= dx;\n // f -= dy;\n // const tanTheta = b / a;\n // const angle = Math.atan(tanTheta);\n // const cosTheta = cos(angle);\n // const sinTheta = sin(angle);\n // const sx = cosTheta !== 0 ? (a / cosTheta) : (b / sinTheta);\n // const sy = sinTheta !== 0 ? (-c / sinTheta) : (d / cosTheta);\n // const x = e;\n // const y = f;\n // target.x = x;\n // target.y = y;\n // target.dx = dx;\n return this;\n }\n}\n"]}
@@ -9,3 +9,4 @@ export declare class DirectionalLight {
9
9
  constructor(dir: vec3, color: string, ambient?: number);
10
10
  computeColor(normal: vec3, color: string | vec3): string;
11
11
  }
12
+ export declare const registerDirectionalLight: () => void;
package/es/core/light.js CHANGED
@@ -2,6 +2,8 @@ import { isString, max, min, sqrt } from "@visactor/vutils";
2
2
 
3
3
  import { ColorStore, ColorType } from "../color-string";
4
4
 
5
+ import { Factory } from "../factory";
6
+
5
7
  export class DirectionalLight {
6
8
  constructor(dir, color, ambient = .8) {
7
9
  this.dir = dir, this.color = color, this.colorRgb = ColorStore.Get(color, ColorType.Color1),
@@ -17,4 +19,8 @@ export class DirectionalLight {
17
19
  return `rgb(${lightColorArray[0] * colorArray[0] * brightness}, ${lightColorArray[1] * colorArray[1] * brightness}, ${lightColorArray[2] * colorArray[2] * brightness})`;
18
20
  }
19
21
  }
22
+
23
+ export const registerDirectionalLight = () => {
24
+ Factory.registerPlugin("DirectionalLight", DirectionalLight);
25
+ };
20
26
  //# sourceMappingURL=light.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/core/light.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAE5D,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAExD,MAAM,OAAO,gBAAgB;IAO3B,YAAY,GAAS,EAAE,KAAa,EAAE,UAAkB,GAAG;QACzD,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACzE,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;IACzE,CAAC;IAED,YAAY,CAAC,MAAY,EAAE,KAAoB;QAC7C,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QAClC,MAAM,UAAU,GAAG,GAAG,CACpB,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;YAC5G,IAAI,CAAC,OAAO,EACd,CAAC,CACF,CAAC;QAEF,IAAI,UAAgB,CAAC;QACrB,IAAI,QAAQ,CAAC,KAAK,CAAC,EAAE;YACnB,UAAU,GAAG,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAQ,CAAC;SAC7D;aAAM;YACL,UAAU,GAAG,KAAK,CAAC;SACpB;QAED,MAAM,eAAe,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEtC,OAAO,OAAO,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,UAAU,KAC3D,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,UACvC,KAAK,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC;IAC1D,CAAC;CACF","file":"light.js","sourcesContent":["import type { vec4 } from '@visactor/vutils';\nimport { isString, max, min, sqrt } from '@visactor/vutils';\nimport type { vec3 } from '../interface';\nimport { ColorStore, ColorType } from '../color-string';\n\nexport class DirectionalLight {\n declare dir: vec3;\n declare color: string;\n declare colorRgb: vec4;\n declare formatedDir: vec3;\n declare ambient: number;\n\n constructor(dir: vec3, color: string, ambient: number = 0.8) {\n this.dir = dir;\n this.color = color;\n this.colorRgb = ColorStore.Get(color, ColorType.Color1);\n this.ambient = ambient;\n const length = sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]);\n this.formatedDir = [dir[0] / length, dir[1] / length, dir[2] / length];\n }\n\n computeColor(normal: vec3, color: string | vec3): string {\n const lightDir = this.formatedDir;\n const brightness = min(\n max((normal[0] * lightDir[0] + normal[1] * lightDir[1] + normal[2] * lightDir[2]) * (1 - this.ambient / 2), 0) +\n this.ambient,\n 1\n );\n\n let colorArray: vec3;\n if (isString(color)) {\n colorArray = ColorStore.Get(color, ColorType.Color1) as any;\n } else {\n colorArray = color;\n }\n\n const lightColorArray = this.colorRgb;\n\n return `rgb(${lightColorArray[0] * colorArray[0] * brightness}, ${\n lightColorArray[1] * colorArray[1] * brightness\n }, ${lightColorArray[2] * colorArray[2] * brightness})`;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/core/light.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAE5D,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAErC,MAAM,OAAO,gBAAgB;IAO3B,YAAY,GAAS,EAAE,KAAa,EAAE,UAAkB,GAAG;QACzD,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACzE,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;IACzE,CAAC;IAED,YAAY,CAAC,MAAY,EAAE,KAAoB;QAC7C,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QAClC,MAAM,UAAU,GAAG,GAAG,CACpB,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;YAC5G,IAAI,CAAC,OAAO,EACd,CAAC,CACF,CAAC;QAEF,IAAI,UAAgB,CAAC;QACrB,IAAI,QAAQ,CAAC,KAAK,CAAC,EAAE;YACnB,UAAU,GAAG,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAQ,CAAC;SAC7D;aAAM;YACL,UAAU,GAAG,KAAK,CAAC;SACpB;QAED,MAAM,eAAe,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEtC,OAAO,OAAO,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,UAAU,KAC3D,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,UACvC,KAAK,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC;IAC1D,CAAC;CACF;AAED,MAAM,CAAC,MAAM,wBAAwB,GAAG,GAAG,EAAE;IAC3C,OAAO,CAAC,cAAc,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,CAAC;AAC/D,CAAC,CAAC","file":"light.js","sourcesContent":["import type { vec4 } from '@visactor/vutils';\nimport { isString, max, min, sqrt } from '@visactor/vutils';\nimport type { vec3 } from '../interface';\nimport { ColorStore, ColorType } from '../color-string';\nimport { Factory } from '../factory';\n\nexport class DirectionalLight {\n declare dir: vec3;\n declare color: string;\n declare colorRgb: vec4;\n declare formatedDir: vec3;\n declare ambient: number;\n\n constructor(dir: vec3, color: string, ambient: number = 0.8) {\n this.dir = dir;\n this.color = color;\n this.colorRgb = ColorStore.Get(color, ColorType.Color1);\n this.ambient = ambient;\n const length = sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]);\n this.formatedDir = [dir[0] / length, dir[1] / length, dir[2] / length];\n }\n\n computeColor(normal: vec3, color: string | vec3): string {\n const lightDir = this.formatedDir;\n const brightness = min(\n max((normal[0] * lightDir[0] + normal[1] * lightDir[1] + normal[2] * lightDir[2]) * (1 - this.ambient / 2), 0) +\n this.ambient,\n 1\n );\n\n let colorArray: vec3;\n if (isString(color)) {\n colorArray = ColorStore.Get(color, ColorType.Color1) as any;\n } else {\n colorArray = color;\n }\n\n const lightColorArray = this.colorRgb;\n\n return `rgb(${lightColorArray[0] * colorArray[0] * brightness}, ${\n lightColorArray[1] * colorArray[1] * brightness\n }, ${lightColorArray[2] * colorArray[2] * brightness})`;\n }\n}\n\nexport const registerDirectionalLight = () => {\n Factory.registerPlugin('DirectionalLight', DirectionalLight);\n};\n"]}
@@ -1,7 +1,7 @@
1
1
  import type { IAABBBounds, IBounds, IBoundsLike, IMatrix, AABBBounds } from '@visactor/vutils';
2
2
  import type { IExportType, IStage, IStageParams, ILayer, IColor, IOption3D, ICamera, vec3, IDirectionLight, ITicker, IRenderService, IPickerService, IPluginService, ISyncHook, IDrawContext, IWindow, ILayerService, ITimeline, IOptimizeType, LayerMode, PickResult, IPlugin } from '../interface';
3
3
  import type { Layer } from './layer';
4
- import { Group } from '../graphic';
4
+ import { Group } from '../graphic/group';
5
5
  type IStageState = 'rendering' | 'normal';
6
6
  export declare class Stage extends Group implements IStage {
7
7
  parent: IStage | null;
package/es/core/stage.js CHANGED
@@ -8,7 +8,9 @@ import { container } from "../container";
8
8
 
9
9
  import { RenderService } from "../render";
10
10
 
11
- import { Group, Theme } from "../graphic";
11
+ import { Group } from "../graphic/group";
12
+
13
+ import { Theme } from "../graphic/theme";
12
14
 
13
15
  import { PickerService } from "../picker/constants";
14
16
 
@@ -20,8 +22,6 @@ import { ViewTransform3dPlugin } from "../plugins/builtin-plugin/3dview-transfor
20
22
 
21
23
  import { IncrementalAutoRenderPlugin } from "../plugins/builtin-plugin/incremental-auto-render-plugin";
22
24
 
23
- import { HtmlAttributePlugin } from "../plugins/builtin-plugin/html-attribute-plugin";
24
-
25
25
  import { DirtyBoundsPlugin } from "../plugins/builtin-plugin/dirty-bounds-plugin";
26
26
 
27
27
  import { FlexLayoutPlugin } from "../plugins/builtin-plugin/flex-layout-plugin";
@@ -30,10 +30,6 @@ import { defaultTicker } from "../animate/default-ticker";
30
30
 
31
31
  import { SyncHook } from "../tapable";
32
32
 
33
- import { DirectionalLight } from "./light";
34
-
35
- import { OrthoCamera } from "./camera";
36
-
37
33
  import { LayerService } from "./constants";
38
34
 
39
35
  import { DefaultTimeline } from "../animate";
@@ -42,7 +38,7 @@ import { application } from "../application";
42
38
 
43
39
  import { isBrowserEnv } from "../env-check";
44
40
 
45
- import { ReactAttributePlugin } from "../plugins/builtin-plugin/react-attribute-plugin";
41
+ import { Factory } from "../factory";
46
42
 
47
43
  const DefaultConfig = {
48
44
  WIDTH: 500,
@@ -215,7 +211,9 @@ export class Stage extends Group {
215
211
  const options3d = this.get3dOptions(options), {light: light, center: center, camera: camera, alpha: alpha, beta: beta, fieldRatio: fieldRatio, fieldDepth: fieldDepth} = options3d, {dir: dir = [ 1, 1, -1 ], color: color = "white", ambient: ambient} = light, centerX = (null !== (_a = center.x) && void 0 !== _a ? _a : this.width / 2) + (null !== (_b = center.dx) && void 0 !== _b ? _b : 0), centerY = (null !== (_d = center.y) && void 0 !== _d ? _d : this.height / 2) + (null !== (_e = center.dy) && void 0 !== _e ? _e : 0), centerVec3 = [ centerX, centerY, (null !== (_f = center.z) && void 0 !== _f ? _f : 0) + (null !== (_g = center.dz) && void 0 !== _g ? _g : 0) ];
216
212
  let cameraX = 0, cameraY = 0, cameraZ = 0;
217
213
  camera || (cameraX = Math.sin(alpha) + centerX, cameraY = Math.sin(beta) + centerY,
218
- cameraZ = Math.cos(alpha) * Math.cos(beta) * 1), this.light = new DirectionalLight(dir, color, ambient);
214
+ cameraZ = Math.cos(alpha) * Math.cos(beta) * 1);
215
+ const DirectionalLight = Factory.getPlugin("DirectionalLight");
216
+ DirectionalLight && (this.light = new DirectionalLight(dir, color, ambient));
219
217
  const cameraParams = {
220
218
  left: 0,
221
219
  right: this.width,
@@ -229,7 +227,10 @@ export class Stage extends Group {
229
227
  up: [ 0, 1, 0 ]
230
228
  }
231
229
  };
232
- this.camera ? this.camera.params = cameraParams : this.camera = new OrthoCamera(cameraParams),
230
+ if (this.camera) this.camera.params = cameraParams; else {
231
+ const OrthoCamera = Factory.getPlugin("OrthoCamera");
232
+ OrthoCamera && (this.camera = new OrthoCamera(cameraParams));
233
+ }
233
234
  options.enableView3dTransform && this.enableView3dTransform();
234
235
  }
235
236
  setBeforeRender(cb) {
@@ -286,7 +287,9 @@ export class Stage extends Group {
286
287
  })));
287
288
  }
288
289
  enableHtmlAttribute(container) {
289
- this.htmlAttribute || (this.htmlAttribute = container, this.pluginService.register(new HtmlAttributePlugin));
290
+ if (this.htmlAttribute) return;
291
+ const HtmlAttributePlugin = Factory.getPlugin("HtmlAttributePlugin");
292
+ HtmlAttributePlugin && (this.htmlAttribute = container, this.pluginService.register(new HtmlAttributePlugin));
290
293
  }
291
294
  disableHtmlAttribute() {
292
295
  this.htmlAttribute && (this.htmlAttribute = !1, this.pluginService.findPluginsByName("HtmlAttributePlugin").forEach((plugin => {
@@ -294,7 +297,9 @@ export class Stage extends Group {
294
297
  })));
295
298
  }
296
299
  enableReactAttribute(container) {
297
- this.reactAttribute || (this.reactAttribute = container, this.pluginService.register(new ReactAttributePlugin));
300
+ if (this.reactAttribute) return;
301
+ const ReactAttributePlugin = Factory.getPlugin("ReactAttributePlugin");
302
+ ReactAttributePlugin && (this.reactAttribute = container, this.pluginService.register(new ReactAttributePlugin));
298
303
  }
299
304
  disableReactAttribute() {
300
305
  this.reactAttribute && (this.reactAttribute = !1, this.pluginService.findPluginsByName("ReactAttributePlugin").forEach((plugin => {
@@ -313,7 +318,6 @@ export class Stage extends Group {
313
318
  throw new Error("暂不支持");
314
319
  }
315
320
  createLayer(canvasId, layerMode) {
316
- if ("released" === this.releaseStatus) return;
317
321
  const layer = this.layerService.createLayer(this, {
318
322
  main: !1,
319
323
  layerMode: layerMode,
@@ -331,7 +335,7 @@ export class Stage extends Group {
331
335
  return this.removeChild(this.findChildByUid(ILayerId));
332
336
  }
333
337
  tryInitInteractiveLayer() {
334
- "released" !== this.releaseStatus && this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
338
+ this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
335
339
  this.interactiveLayer.name = "_builtin_interactive", this.interactiveLayer.attribute.pickable = !1,
336
340
  this.nextFrameRenderLayerSet.add(this.interactiveLayer));
337
341
  }
@@ -339,7 +343,6 @@ export class Stage extends Group {
339
343
  this.window.clearViewBox(color);
340
344
  }
341
345
  render(layers, params) {
342
- if ("released" === this.releaseStatus) return;
343
346
  this.ticker.start(), this.timeline.resume();
344
347
  const state = this.state;
345
348
  this.state = "rendering", this.layerService.prepareStageLayer(this), this._skipRender || (this.lastRenderparams = params,
@@ -366,7 +369,6 @@ export class Stage extends Group {
366
369
  })));
367
370
  }
368
371
  _doRenderInThisFrame() {
369
- if ("released" === this.releaseStatus) return;
370
372
  this.timeline.resume(), this.ticker.start();
371
373
  const state = this.state;
372
374
  this.state = "rendering", this.layerService.prepareStageLayer(this), this.nextFrameRenderLayerSet.size && !this._skipRender && (this.hooks.beforeRender.call(this),
@@ -404,19 +406,19 @@ export class Stage extends Group {
404
406
  this.window.resize(w, h), rerender && this.render();
405
407
  }
406
408
  resize(w, h, rerender = !0) {
407
- "released" !== this.releaseStatus && (this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
409
+ this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
408
410
  this.window.resize(w, h), this.forEachChildren((c => {
409
411
  c.resize(w, h);
410
- })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render());
412
+ })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render();
411
413
  }
412
414
  resizeView(w, h, rerender = !0) {
413
- "released" !== this.releaseStatus && (this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
415
+ this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
414
416
  this.forEachChildren((c => {
415
417
  c.resizeView(w, h);
416
418
  })), this.camera && (this.camera.params = Object.assign(Object.assign({}, this.camera.params), {
417
419
  right: this.width,
418
420
  bottom: this.height
419
- })), rerender && this.render());
421
+ })), rerender && this.render();
420
422
  }
421
423
  setViewBox(x, y, w, h, rerender) {
422
424
  let isRerender = !0;
@@ -437,7 +439,6 @@ export class Stage extends Group {
437
439
  throw new Error("暂不支持");
438
440
  }
439
441
  pick(x, y) {
440
- if ("released" === this.releaseStatus) return;
441
442
  this.pickerService || (this.pickerService = container.get(PickerService));
442
443
  const result = this.pickerService.pick(this.children, new Point(x, y), {
443
444
  bounds: this.AABBBounds
@@ -460,14 +461,14 @@ export class Stage extends Group {
460
461
  }
461
462
  setStage(stage) {}
462
463
  dirty(b, matrix) {
463
- "released" !== this.releaseStatus && (matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
464
- this.dirtyBounds.union(b));
464
+ matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
465
+ this.dirtyBounds.union(b);
465
466
  }
466
467
  getLayer(name) {
467
468
  return this.children.filter((layer => layer.name === name))[0];
468
469
  }
469
470
  renderTo(window) {
470
- "released" !== this.releaseStatus && this.forEachChildren(((layer, i) => {
471
+ this.forEachChildren(((layer, i) => {
471
472
  layer.drawTo(window, {
472
473
  renderService: this.renderService,
473
474
  viewBox: window.getViewBox(),
@@ -479,7 +480,6 @@ export class Stage extends Group {
479
480
  }));
480
481
  }
481
482
  renderToNewWindow(fullImage = !0, viewBox) {
482
- if ("released" === this.releaseStatus) return;
483
483
  const window = container.get(VWindow), x1 = viewBox ? -viewBox.x1 : 0, y1 = viewBox ? -viewBox.y1 : 0, x2 = viewBox ? viewBox.x2 : this.viewWidth, y2 = viewBox ? viewBox.y2 : this.viewHeight, width = viewBox ? viewBox.width() : this.viewWidth, height = viewBox ? viewBox.height() : this.viewHeight;
484
484
  return window.create({
485
485
  viewBox: {
@@ -497,7 +497,6 @@ export class Stage extends Group {
497
497
  }), this.renderTo(window), window;
498
498
  }
499
499
  toCanvas(fullImage = !0, viewBox) {
500
- if ("released" === this.releaseStatus) return;
501
500
  const c = this.renderToNewWindow(fullImage, viewBox).getNativeHandler();
502
501
  return c.nativeCanvas ? c.nativeCanvas : null;
503
502
  }